[edit] Background

Need for Speed ProStreet encapsulates street racing culture by providing the ultimate stage for the pursuit of street racing supremacy by making the racer build the ultimate performance-tuned battle machine, taking it to multi-disciplinary showdowns all over the world and pitting his or her skills and reputation against the very best street racers of the world.

[edit] Gameplay

Boasting impeccable precision and impressively detailed photo-real graphics, Prostreet effectively transports the player to the center of the action. It pushes the "Autosculpt" technology (introduced in the predecessor "Need For Speed : Carbon") to a new level, allowing the player to directly impact the car's performance for the first time as well as personalise its appearance. Need for Speed ProStreet is a true taste of raw adrenaline and racing with consequences. Every dent, every scratch and every crumpled body panel is a battle scar, proof of the player's commitment. With an aggressive and skilled AI system, the player can become immersed in an unmatched race experience. To top it all off, a revolutionary online mode that will redefine the meaning of competitive social play has been added making Need for Speed ProStreet the ultimate formula for an emotionally charged street racing showdown.

[edit] Features

  • From the Show to the Go: At the forefront of the shift in car culture to performance racing.
  • Real Street Racing Locations: 7 licensed tracks, 5 real world inspired street racing locations, 90+ track variations in total.
  • Performance Customisation: Visual customisation affects performance. Includes unique cross platform online offering.
  • Realistic Racing: Damage with consequences, believable physics and smoke.

Official URL

Official Site

Forum Posts

News

Mass Effect, Need for Speed composer Saki Kaskas dead at 44

Another one gone way too soon

Nov 18 at 10:03am, by Philip Moody | 4 comments
EA oversaturated Need for Speed franchise, back on track

Put Black Box on a "death march"

Sep 20, 2010, by Sean Ridgeley | 4 comments
EA drags Need for Speed, Mercenaries 2, more servers to the grave

Closed in favour of more recent PS3, PS2, 360 titles

Feb 17, 2010, by Jim Hargreaves | 2 comments

Latest Activity

Legionare_23
May 26, 13 5:38pm
meh I was let down by this one it just didn't have the nfs feel to it at all 5/10 NeedForSpeedProStreet
kingadvisor
Sep 3, 10 2:21am
not bad to play easy to finish NeedForSpeedProStreet
WSFBumblebee
Sep 1, 10 5:28pm
gameplay not brilliant. customisation is good though. its difficult to play with friends online NeedForSpeedProStreet
Taz124
Jul 14, 10 11:00am
9.6

Need For Speed: ProStreet, is one of the best, and one of the hardest games I've...

xCYBERDOGGx
May 24, 10 7:32am
completed under diff profile(cyber dog 00) NeedForSpeedProStreet
Archangel
Jan 7, 10 11:08pm
added 6 new screenshots
MasterSniper Gamer
Aug 9, 09 4:04pm
<<< beaten 21 times NeedForSpeedProStreet
randisuperstar
Aug 5, 09 7:42am
Just getting started, my brother is helping me. I'm playing it with a Pelican racing wheel NeedForSpeedProStreet
junoir456
Jul 7, 09 3:40pm
thast like my favrite game.but i like all of the other games that gos to other systems NeedForSpeedProStreet
KammyworldRacerGT4R
Jun 25, 09 4:08pm
Seriously, it's not that bad, but EA could do shitloads better with this game. NeedForSpeedProStreet
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Release Dates
  • North America:
    • Feb 18, 2008 (PSP)
    • Nov 13, 2007 (PS3)
    • Oct 30, 2007 (PC)
  • Japan:
    • Mar 19, 2008 (PSP)
    • Jan 31, 2008 (PS3)
  • Europe:
    • Feb 22, 2008 (PSP)
    • Nov 23, 2007 (PS3)
    • Nov 1, 2007 (PC)
  • Australia:
    • Feb 28, 2008 (PSP)
    • Nov 29, 2007 (Wii)
    • Nov 22, 2007 (PS3)
    • Nov 15, 2007 (PC)
    • Nov 2, 2007 (DS)
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Collections Summary
297 own | 44 want | 92 completed
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