[edit] Game Info

Twelve Elemental Spirits laboured to create the land of Mistralis and then took to the Great Tower so that they may oversee their people. Balasar, the Spirit of the Sun and Moon, thought himself as superior and sought to rule the land as a god. To protect their people the other spirits crafted a spirit stone and sealed him inside, although the battle also caused Enril, the Wind Spirit, to be trapped with him.

However, the stone contained a weakness, and over time Balasar worked on this weakness until the stone shattered, freeing him from his prison. Breaking fre weakened him though, so he withdraw to regain his strength.

Enril was still sealed inside the stone, now scattered around the land as seven fragments. A twist of fate causes a young boy called Toku to find one of these shards and learn of the perilous situation. They must now journey together to restore Enril's power, contact the other spirits and save Mistralis.

[edit] Gameplay

LostWinds plays out much like a side-on platformer game. You control Toku, the protagonist, with the control stick on the Nunchuk. To control Enril, the wind spirit, you must point with the Wii Remote and press A to cause a strong gust of wind. As you progress through the story Enril's powers go stronger, thus allowing you to raise Toku further in the air and better influence water and fire. To defeat enemies you must use wind power and blow them into rocks and other objects until they dissipate.

[edit] Wii Points Cost

North America: 1000 Points Europe: 1000 Points Japan: 1000 Points Australia: 1000 Points

Latest Activity

Oct 21, 12 1:19pm
added 4 new concept art
Oct 4, 12 3:36pm
added 4 new screenshots
Apr 3, 10 7:20pm
Are they gonna make another one? LostWinds
Mar 18, 10 2:37pm

Created by Frontier Developments as a launch title for Nintendo’s WiiWare service,...

Tainted blogged
Feb 3, 09 2:23am

If there's one area of the Nintendo Wii that I've yet to explore, it's the multitudes of WiiWare titles. Because of my limited budget, WiiWare and Virtual Console have taken a backseat so I can focus on getting up to date with the Nintendo DS. However, Christmas funds allowed me to get a Wii Points card, and so I began to look through the WiiWare games. I sifted through World of Goo and My Life as a King because they were too expensive. I didn't think Tetris Party was worth 1200 points, and Maboshi's Arcade seemed too gimmicky. I was running out of options.

And then I saw Lostwinds, and I remembered hearing good things about it. 1000 points still seemed a bit steep, but every review site I saw said it was a fantastic game. So I gave it a download. I'm glad I did, too, because it's a charming, innovative platformer that is well worth the ten bucks.

This blog post is to encourage any Wii owners to download Lostwinds now. Why? The platforming elements in this game are really cool, and have a lot of variety. You just by pressing A and sliding the cursor over the protagonist, who's name I forget (I didn't really pay attention to the story, I was in a hurry to get the game started). At first it seems clunky, but once you get the hang of it the motion feels really fluid. After awhile you unlock the wind equivalent of a double jump, which lets you reach higher ledges.

So far I've only unlocked one other type of wind control, and that's the slipstream. Holding B and drawing a path on the screen creates a stream of wind in that pattern. It is useless when used directly on your character, but it is incredibly useful to shoot water from waterfalls or fire from torches. You can control the path of the flame and direct it toward a thorn that blocks your path. It's really intuitive and the idea is phenomenal.

I'm going to keep this short so you might actually read this. Lostwinds is a really fun title, from what I've played so far. It's unique, the platforming is solid, and the wind elements are really cool. For only ten bucks, it's well worth a download.

wii lostwinds wiiware
May 15, 08 3:03am
added 3 new concept art
May 11, 08 4:31am
added 23 new screenshots
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Release Dates
  • North America:
    • Dec 21, 2011 (iPhone)
    • May 12, 2008 (Wii)
  • Japan: Dec 24, 2008
  • Europe: May 20, 2008
  • Australia: May 20, 2008
Collections Summary
16 own | 2 want | 7 completed