The Legend of Zelda: Majora's Mask FAQ/Walkthrough v1.5 - Dzabroski
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The Legend of Zelda: Majora's Mask FAQ/Walkthrough

by Dzabroski   Updated to v1.5 on
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                    Welcome to Zelda 64, Mask of Mujara
  		          Complete Walkthrough
		        Author: David Zabroski
		        Locke1978@hotmail.com
	      Check out my Dragon Warrior/Quest Website at:
		 Http://www.DragonwarriorReturns.com
            For Zelda Game Series Visit another Web Master's Site
		  	     Zelda Power!
		     Http://www.ZeldaPower.com
I.	Introduction
II.	Story
III.	Thief, Deku Shrub, and the Fairy
	a.	Lost Woods
	b.	Lost Dungeon
	c.	Clock Tower; Inside
	d.	South Clocktown
IV.	South Clocktown; Directory
	a.	Deku Shrub Trader "="
	b.	Happy Mask Man "+"
V.	West Clocktown; Directory
	a.	Post Office "*" "+"
	b.	Mighty Training Center "*"
	c.	Lottery Shop
	d.	Bomb Shop "="
	e.	Trading Post
	f.	Curiosity Shop "+" "="
	g.	Bank "*"
VI.	East Clocktown; Directory
	a.	Mayor's Residence "* "+"
	b.	Milk Bar "+"
	c.	Honey & Darling's Shop "*"
	d.	Town Shooting Gallery "*"
	e.	Treasure Chest Shop "*"
	f.	Stock Pot Inn "* "="
	g.	Astral Observatory "="
	h.	North Clock Town; Directory
	i.	Fairy Fountain "+"
	j.	Deku Scrub Playground "*"
VII.	Retrieve the Orcania
	a.	South Clocktown II
	b.	Laundry Pool
	c.	North Clocktown; Fairy Fountain "="
	d.	North Clocktown
	e.	North Clocktown; Hide & Seek
	f.	East Clocktown; Observatory Basement
	g.	South Clocktown III
	h.	South Clocktown IV; 12:00; Final Day
	i.	Clocktower; Roof
	j.	Clocktower
VIII.	Return to the Fairy Fountain
	a.	South Clocktown V
	b.	Laundry Pool II
	c.	North Clocktown; Fairy Fountain II "="
IX.	Extra Stuff
	a.	Clocktown
	b.	East Clocktown; Observatory "+"
	c.	North Clocktown "*"
	d.	North Clocktown; Deku Shrub Playground "*"
	e.	West Clocktown; Post Office; 6:00 p.m.-
		Midnight "*"
	f.	West Clocktown; Swordsman's School "*"
	g.	West Clocktown; Bank "*"
	h.	East Clocktown; Observatory
	i.	Termina Field "*"
	j.	East Clocktown; Stock Pot Inn; Midnight "*"
	k.	Laundry Pool; Day Iⅈ Midnight "+"
	m.	North Termina Field; 12:00 a.m.-6:00 a.m. "*"
	n.	West Clocktown"*"
	o.	North Clocktown; Day I; Midnight "+"
X.	Uniting of Anju & Kefei
	a.	Laundry Pool  "*" "+"
	b.	North Clocktown; Mayor's Residence
	c.	East Clocktown; Stockpot Inn
	d.	Laundry Pool
	e.	Stockpot Inn II
	f.	Laundry Pool II
	g.	Milk Bar II
	h.	Laundry Pool III
	i.	Post Office II
XI.	Keeton Mask Side Quest
	a.	North Clocktown "*"
XII.	Secrets of the Swamp
	a.	South Clocktown VI; Deed Trading Game
	b.	Path to the Southern Swamp "*"
	c.	Southern Swamp "*"
	d.	Woods of Mystery "="
	e.	Southern Swamp "="
XIII.	Information about Tingle
	a. Southern Swamp
XIV.	Save the Monkey's Tail
	a.	Southern Swamp
	b.	Deku Palace "*"
	c.	Deku Palace; Outside
	d.	Deku Palace; 2nd Floor
XV.	Freeing Woodfall and the Deku Princess
	a.	Woodfall "*"
	b.	Woodfall Temple
	c.	Woodfall; Sub Boss
	d.	Woodfall; Odolwa
	e.	Woodfall; Side Exit
	f.	Woodfall II
	g.	Woodfall; Fairy Fountain
	h.	Deku Palace II
	i.	Deku Palace; Outside II "+"
XVI.	Extra Stuff
	a.	Koume's Swamp Cruise Target Game "*"
	b.	Termina Field; Pea Hat Grotto "*"
	c.	Honey & Darling's Shop II "*"
	d.	Path to the Southern Swamp; Swamp Shooting
		Gallery
	e.	Termina Field II
	f.	Gold Skulltula House "+"
II.	Extra Stuff
	a.	Romani Ranch; Dog Track "*"
III.	Investigate the Northern Mountains
	a.	North Termina Field
	b.	Path to Mountain Village
	c.	Mountain Village
	d.	Goron Village
	e.	Goron Village; Deed Trading "*"
	f.	Goron Village II
	g.	Lone Peak "="
	h.	Goron Village III
	i.	Mountain Village III
	j.	Darmani's Grave "+"
	k.	Goron Village IV
	l.	Mountain Village IV
	m.	Goron Village III
IV.	Freeing Snowhead & Goron Village
	a.	Snowhead
	b.	Snowhead Temple
	c.	Snowhead Temple; Sub Boss
	d.	Snowhead; Sub Boss
	e.	Snowhead; Boss
	f.	Snowhead; Fairy Fountain
V.	Spring Time Fun
	a.	Goron Village IV "="
	b.	Goron Racetrack "="
	c.	Mountain Smithery "="
	d.	Goron Village IV "="
	e.	Mountain Village VI "+"
VI.	The "R" Files!
	a.	Romani Ranch "="
	b.	Romani Ranch; The Invasion "*" "="
	c.	Romani Ranch; Milk Wagon "+"
VII.	Extra Stuff
	a.	Clocktown
	b.	Ikana Canyon "+"
VIII.	Searching the Great Bay Coast
	a.	North Bay "+"
	b.	Fisherman's Hut
	c.	Research Lab "*"
IX.	Extra Stuff
	a.	Zora Pit "*"
	b.	Mountain Village Path "*"
	c.	East Clocktown "+"
	d.	Gorman Brothers Race Track
X.	Search the Zora Hall
	a.	South Bay "*"
	b.	Zora Hall "*"
	c.	Zora Hall; Deed Trading Game
XI.	Retrieve the Zora Eggs
	a.	North Bay II
	b.	Pirate's Fortress "*" "="
	c.	Research Lab II
	d.	Fisherman's Hut II
	e.	Pinnacle Rock "*"
	f.	Research Lab III
XII.	Extra Stuff
	a.	Beaver Races "*" "="
	b.	Oceanside Spider House "*""+"
	c.	Zora Hall II "*"
	d.	East Clocktown
	e.	North Bay III"*"
	f.	Snowhead "*"
XIII.	Freeing Great Bay
	a.	Zora Hall III
	b.	Great Bay
	c.	Great Bay; Sub Boss
	d.	Great Bay; Sub Boss II
	e.	Great Bay; Boss
XIV.	Extra Stuff
	a.	South Bay II
	b.	Zora Hall IV
	c.	North Bay; Jumping Game "*"
	d.	Snowhead II
	e.	Mountain Village VII "*"
XV.	Investigating Ikana Canyon
	a.	Ikana Canyon Path
	b.	Graveyard "+"
	c.	Inside the Gravestone; Night 1
	d.	Inside the Gravestone; Night 2 "*"
	e.	Inside the Gravestone; Night 3 "="
	f.	Ikana Canyon II
	g.	Ikana Canyon; Deed Trading Game "*"
XVI.	Uniting Anju & Kafei II
	a.	Ikana Canyon III "+"
	b.	Stock Pot Inn; 4:30 p.m.
	c.	Mayor's Residence II "*"
XVII.	Search for the Royal Family
	a.	Ikana Canyon IV
	b.	Ikana Canyon; Ikana Cave
	c.	Ikana Canyon; Music Box "+"
	d.	Ikana Canyon; Poe Hunter "*"
	e.	Ikana Canyon V
	f.	Bottom of the Well "="
	g.	Ikana Castle "*"
	h.	Ikana Castle; Throne Room
XVIII.	Free the Stone Tower
	a.	Stone Tower Entrance
	b.	Stone Tower
	c.	Stone Tower; Sub Boss
	d.	Stone Tower; Inverted
	e.	Stone Tower; Sub Boss II
	f.	Stone Tower; Sub Boss III
	g.	Stone Temple; Boss
	h.	Ikana Canyon; Fairy Fountain "="
XIX.	Extra Stuff
	a.	Ikana Canyon VI
	b.	Ikana Canyon; Secret Shrine "*"
XX.	Face the Skull Kid
	a.	Clocktown
	b.	Clocktown; Clocktower
XXI.	The Finale; Mujara's Mask
	a.	Moon
	b.	Moon; Odolwa Child
	c.	Moon; Goht Child
	d.	Moon; Gyorg Child
	e.	Moon; Twinmold Child
	f.	Moon II
	g.	Mujara's Lair
XXII.	Finale
	a.	Happy Mask Salesman
	b.	Friends Again
XXIII.	Secrets & Mysteries
	a.	Mask Salesman
	b.	Akido Nuts
	c.	Epona
	d.	Location, Location, Location?
	e.	More Questions
====================WALKTHROUGH=====================
I.	Introduction
	Zelda Mujara's Mask is a great, but complicated
	game. The key to the game is remembering that
	when you play the Song of Time and you return
	back to the beginning of the three days all that you
	did will be erased including certain items.

	The save system has two options. Both of the save
	systems are not available until AFTER you retrieve
	the Orcania of Time from Skull Kid.

	The first is automatic; after you play the Song of
	Time your game is saved. The second one is a little
	different. If you played Dragon Warrior I&II Remix
	you may be familiar with it. There are Owl Statues
	all across this world that have two uses. The first is
	saving; you must hit it with your Sword, only your
	sword, to activate it. Talk to it and your game will be
	saved at that spot. The trick is you will be kicked out
	of the game. Once you start your game again you
	will start at the same exact spot, but if you hit reset
	then you return to the point you last played the Song
	of Time. The other use is when you hit it to activate
	the Owl Statue it becomes a Warp Point for later on
	when you get the Song of Soaring.

	The other thing to remember is that time is always
	flowing. The clock on your screen tells you what
	time and day it is. People and places are open at
	certain times. You may see the postman when you
	enter an area, but then see him in another area later
	that day.

II.	Story
	In the land of Hyrule, there echoes a legend. A
	legend held dearly by the Royal Family that tells of a
	boy. A boy who, after battling evil and saving
	Hyrule, crept away from that land that had made him
	a legend. When he finally fulfilled his heroic destiny
	and took his place among legends.

	Shortly after his victory he decided to go on a new
	journey. A personal and self fulfilling journey. Link
	rode his horse, Epona, in the woods when two fairies
	appearing out of nowhere startled Epona. A Strange
	Skull Kid came over took the Orcania of Time, the
	present from Princess Zelda. He then jumped on
	Epona and rode off into the Woods and Link gave a
	chase after him.
III.	Thief, Deku Shrub, and the Fairy
	a.	Lost Woods
		i.	After Epona and the Orcania get stolen,
			Skull Kid will run away.
		ii.	The first part is pretty simple, just follow
			Stalking into the tree and then you will
			fall down into the pit.
	b.	Lost Dungeon
		i.	When you land the Skull Kid will place a
			curse on you. He calls forth a spirit of a
			Deku Shrub and transforms you into
			Deku Shrub!
		ii.	Deku Shrub Mask
			1.	This mask has several properties;
				one won't be available until later.
			2.	You can dig into a Deku Flower
				spot and shoot up into the air; this
				will allow you to fly for a certain
				period of time.
			3.	You are vulnerable in this state
				and if you are hit you will fall to
				the ground
			4.	You are VERY weak to Fire and
				Water, Fire, or Lava, these
				elements will kill you, but water
				will transport you back to the spot
				you jumped from with a heart
				missing.
			5.	Later you can shoot a "Snot"
				bubble from your nose like an
				Arrow, the longer you hold it and
				bigger it gets, but it takes MP.
			6.	You are stuck with the mask until
				you complete the first part of this
				game.
		iii.	Open the large door and run to the end of
			the hall, where you will be introduced to
			your Fairy companion for this game, Tatl.
		iv.	Glide over to the door on the other side
			of the room, and this leads to a large
			canyon with several platforms.
		v.	Dive into the first flower and glide over
			to the platform in front of you. Once
			there use the flower to get to the platform
			to your left, where you will find a chest
			containing a Deku Nut.
		vi.	Turn around until you can see a platform
			behind the large pillar. Dive into the
			flower and fly around the pillar to land on
			the platform. Then use that flower to fly
			into the air, around the two pillars in
			front of you, and onto the rectangular
			platform. Take the Exit.
		vii.	You pass this odd twisting room run up
			the stairs to the left and you will come to
			a small room with a door.
	c.	Clock Tower; Inside
		i.	You will now meet the owner of the
			Happy Mask Shop. He will say that if
			you get the precious item back, he will be
			able to turn Link into his normal self
			again.
		ii.	He also tells you that Skull Kid stole a
			very precious and dangerous mask and he
			will be leaving the area in 3 days. You
			must find that mask before then.
	d.	South Clocktown
		i.	This town is the center of this land. You
			are currently in South Clock Town, but
			there is also an East, West, and North.
		ii.	When you see a "*" next to a title it
			means there is a Heart Piece, a "+" means
			there is Mask that can be found here, and
			a "=" means there is a key item to be
			found there.
IV.	South Clocktown; Directory
		This directory has all the times each shop is open. If
		you need to see times the stores are open refer back
		to this section.
	a.	Deku Shrub Trader "="
		i.	Give him something special
			1.	24 Hours
	b.	Happy Mask Man "+"
		i.	Inside the Clocktower
			1.	Leaving the Final Day
V.	West Clocktown; Directory
	a.	Post Office "*" "+"
		i.	Main Mail Delivery System
		ii.	Play his game and stop the clock in10
			seconds for a Heart Piece.
			1.	You must be within .10 seconds.
			2.	Get the Bunny Ears and the time
				will be shown.
				a.	Day 1&2=3:00 p.m.-12:00
					a.m.
				b.	Day 3=3:00 p.m.-6:00
					a.m.
	b.	Mighty Training Center "*"
		i.	When you get a Sword you can play the
			game here.
		ii.	Choose the Expert Course and get a
			Perfect Score and you get a Heart Piece.
			1.	24 Hours
	c.	Lottery Shop
		i.	You can play the lottery, but if you play
			it again after you play the Song of Time
			it stays the same.
			1.	6:00 a.m.-11:00 p.m.
	d.	Bomb Shop "="
		i.	You can buy bombs here. If you are a
			Goron they have some special items.
		ii.	They are out of stock of Bomb Bags, but
			they are due in 12:00 on Day I.
			1.	24 hours
	e.	Trading Post
		i.	You can get some basic stuff here that
			you can use or put in bottles.
			1.	24 hours
	f.	Curiosity Shop "+" "="
		i.	You never know what will be here.
		ii.	If your items are stolen then you can
			retrieve them here.
			1.	10:00 p.m.-6:00 a.m.
	g.	Bank "*"
		i.	You can store you Rupees here, but they
			ran out of ink so they stamp the balance
			on your head.
		ii.	When you play the Song of Time you can
			get your money out.
			1.	The system begs to be abused!
			2.	24 hours
		iii.	You can get some new items for high
			balances.
			1.	A Large Wallet and a Heart Piece
VI.	East Clocktown; Directory
	a.	Mayor's Residence "* "+"
		i.	Meet the Mayor and get some info about
			this new World.
			1.	10:00 a.m.-8:00 p.m.
	b.	Milk Bar "+"
		i.	You need a membership pass, but you
			may get some good stuff here!
			1.	10:00 p.m.-5:00 a.m.
	c.	Honey & Darling's Shop "*"
		i.	This place is a ton of fun. If you complete
			all the games with a perfect score you get
			a Heart Piece.
		ii.	Not so fast! You have to do each game
			on a different day.
		iii.	You also need a Bow & Arrow.
			1.	6:00 a.m.-10:00 p.m.
	d.	Town Shooting Gallery "*"
		i.	6:00 a.m.-10:00 p.m.
			1.	Get a prefect score for a Heart
				Piece, but you can get a Quiver
				for a lower score.
	e.	Treasure Chest Shop "*"
		i.	This shop is very fun, but hard. You get a
			certain amount prizes for your 4 different
			forms.
		ii.	The Goron form will get you a Heart
			Piece.
	f.	Stock Pot Inn "* "="
		i.	There are tons of things to do here and
			you will visit here often, a lot of waiting
			in rooms.
		ii.	Make sure you get there early for a Key,
			if not then you can fly up there.
			1.	8:00 a.m.-8:30 p.m.
	g.	Astral Observatory "="
		i.	This has tons to do and see, but I will
			explain about it later in the Walkthrough.
			1.	24 hours
	h.	North Clock Town; Directory
		i.	Tingle "="
			1.	Here is a Weird fellow. You have
				to shoot him down in order to get
				his maps.
			2.	24 hours
	i.	Fairy Fountain "+"
		i.	The Fairy has been scattered by the Skull
			Kid so you have to put her back together.
			1.	Get use to it, you will be doing a
				lot of this, but a lot harder.
	j.	Deku Scrub Playground "*"
		i.	This is a game you must play in Deku
			form. You have to defeat the games 3
			times in 3 days.
VII.	Retrieve the Orcania
	a.	South Clocktown II
		i.	When you emerge from the Clock Tower
			the site will be overwhelming.
		ii.	The Moon is crashing into the world and
			you have 3 days to complete this part of
			the game. You need to get the Orcania
			before it is too late.
		iii.	Take note some people don't like Deku
			Shrubs and will snub you, but others will
			help you. Dogs will attack you, but it
			won't hurt.
		iv.	The first thing you should do it get the
			stray fairy. The Fairy Fountain is in
			North Clocktown on the left side. If you
			visit you find they are scattered, but only
			one fairy is lost.
		v.	Go to the bottom of South Clocktown
			and go up the small stair ramp. This is the
			Laundry Pool.
	b.	Laundry Pool
		i.	You should see the Fairy next to the
			bridge, but Deku's can't swim, but then
			can hop on water, hop over and grab the
			fairy. You can only hop several times in a
			row.
		ii.	Now head to the Fairy's Fountain
	c.	North Clocktown; Fairy Fountain "="
		i.	The fountain is on the left side of the
			area. Enter and the Fairy will take her
			place in the group.
		ii.	She thanks you for saving her and talks
			about Skull Kid. She also gives you the
			power to blow "Snot Bubbles" from your
			snout.
			1.	Press A and Hold it to blow the
				bubble.
		iii.	While you are here take use of your new
			power. You should see where you could
			use it.
		iv.	She also says to visit her again when you
			are human and she will give you another
			gift.
	d.	North Clocktown
		i.	Look around and find a man wearing a
			green suit and shoot him down.
		ii.	His name is Tingle and he sells maps. He
			is an odd man, but he sells maps. Buy
			one of Clocktown. If you need some
			money then you can cut down the grass
			for some money.
		iii.	After you get the map you need to
			complete another game in order to get to
			the next phase of the game.
		iv.	Look for the boy who is trying to shoot
			down the balloon.
		v.	Go on the hill and shoot it down for him.
			He is the leader of the Bombers Gang. He
			will let you go to the Observatory if you
			play and he let you in if you play hide
			and seek.
	e.	North Clocktown; Hide & Seek
		i.	You have till dawn to find all 5 of the
			members.
		ii.	Member 1
			1.	He is in the top right corner of
				North Clocktown, look behind the
				tree.
				a.	You have to give chase to
					get him.
		iii.	Member 2
			1.	The next is in North Clocktown
				also; look in the bottom left-hand
				corner.
		iv.	Member 3
			1.	This one is in West Clocktown.
				He is in the middle of the area at
				the top of the stairs.
		v.	Member 4
			1.	The final 2 are located in East
				Clocktown. Go to the Stockpot
				Inn, but there is no way to get to
				him.
			2.	Go to the Deku Flower and fly up
				to the Inn's Roof.
		vi.	Member 5
			1.	Jump onto Milk Bar and get the
				final one.
		vii.	Now that you have caught them all you
			will be given a password to get to the
			Observatory.
		viii.	Unfortunately they will not let you join
			just yet, they don't want Deku Shrubs in
			their group.
			1.	Kids can be so cruel.
		ix.	Write down the password, you must enter
			each time you enter here and you will
			enter here several times.
		x.	When you become human the password
			will be in your notebook.
	f.	East Clocktown; Observatory Basement
		i.	Go to East Clocktown and look for the
			Bomber blocking the entrance.
		ii.	Give him the password and he will move
			allowing you to enter.
		iii.	Once you enter you can move to the right
			and hop over the water to the different
			platforms.
		iv.	At the end walk in the shallow water to
			avoid the Skuttulla.
		v.	Enter the chamber and blow the Skull
			Kid's Balloon down with your bubble.
		vi.	Climb the ladder and enter the door.
		vii.	You will now see an old friend, Piet! He
			gives you a hint about songs that will
			slow and speed up time. Do not talk to
			him now or he will skip the day ahead by
			1 and you have very little time as it is.
		viii.	Go up the stairs to the main chamber
			where you can talk to the Scientist. He
			will let you look into the Telescope.
		ix.	Look at the Moon and you should see
			Skull Kid on top of the Clocktower.
		x.	A Moon Tear will fall from the sky; you
			can run outside and get it from the door
			below.
	g.	South Clocktown III
		i.	Go back to South Clocktown and you
			should see a brown Deku Flower. Try to
			step into it and an Akido Nut will come
			flying out stopping you from entering it.
		ii.	Talk to him and he will say he is looking
			for a rare object. What he wants is the
			Moon Tear you just got. Set it to "C" and
			give it to him and he will give you the
			Deed to the Spot.
			1.	This is the first step in the "Deku
				Land Title Swap" game.
		iii.	You now have nothing to do, but wait for
			Midnight on the Final day.
		iv.	Take this time to deposit any rupees you
			may have found in the Bank in West
			Clocktown.
		v.	Take time to go searching for chests too!
	h.	South Clocktown IV
			1.	12:00; Final Day
		i.	Once this time comes the door to the
			Clocktower will open. There is also a
			Heart Piece there, but it is too high to get
			too!
		ii.	Go to the Deku Flower you traded for
			and you will be able to jump up and fly to
			it.
	i.	Clocktower; Roof
		i.	After you get the Heart Piece climb to the
			top to meet Skull Kid.
		ii.	You learn that the Skull Kid is
			responsible for pulling the moon down to
			the earth.
		iii.	Tahl's brother, Tael, gives a hint on how
			to beat him, but it is almost useless now.
		iv.	Shoot a "Snot Bubble" at him and he will
			drop the Orcania of Time. Run and grab
			it and Link will get a telepathic link with
			Princess Zelda and teaches him the Song
			of time.
		v.	Song of Time
			1.	>A \/ >A \/
				a.	Using the "C & A"
					Buttons
	j.	Clocktower
		i.	You will be transported, and game saved,
			back to the entrance of the Clocktower.
			1.	Your items, bombs, Deku Nuts,
				Deeds, Moon Tears, and Money
				will be gone, but Heart Pieces and
				other important items will stay
				like Bottles.
		ii.	Talk to the Happy Mask Salesman and he
			will fulfill his promise to fix Link back to
			his normal self.
		iii.	He teaches the Song of Healing
		iv.	Song of Time
			1.	< > \/ < > \/
		v.	After you play the song you are back to
			normal as Link, but there is a bonus,
			there is the Deku Shrub Mask! You now
			can change at will!
		vi.	There are a couple of things you should
			know when you go back in time.
		vii.	Items like Deku Sticks, Bombs, and other
			collectable things will not be taken back
			with you when you play the Song of
			Time.
		viii.	The Money should be deposited in the
			bank before you go back in time.
		ix.	There is another added bonus. With the
			Orcania of Time you can slow down and
			speed up time!
		x.	Inverted Song of Time
			1.	\/ > < \/ > <
				a.	Time will flow at Half
					Speed.
		xi.	Song of Double Time
			1.	< < > > \/ \/
				a.	Play each note twice in the
					Song of Time.
				b.	This will skip the day by 6
					hours.
VIII.	Return to the Fairy Fountain
	a.	South Clocktown V
		i.	Go to the left side of the Clocktower and
			hit the statue with your sword to activate
			the Owl Statue.
	b.	Laundry Pool II
		i.	Go back to the Laundry Pool and jump
			into the water and grab the fairy. If you
			can't get her then turn into a Deku and
			get her.
	c.	North Clocktown; Fairy Fountain II "="
		i.	Go back to the Fairy Fountain and return
			the lost fairy. As thanks she rewards you
			with the Fair Mask!
		ii.	Fairy Mask
			1.	If there is a Fairy in the room or
				area you are in, the mask's hair
				will sparkle and rise.
			2.	It also calls them to you if they
				are not trapped by a monster or
				bubble.
IX.	Extra Stuff
	a.	Clocktown
		i.	This part of the game is a good time to
			get any extra stuff. I will show you how
			to get all the available Heart Pieces you
			can, as wells as Rupees.
		ii.	The first thing you should do is
	b.	East Clocktown; Observatory "+"
		i.	Go back to the Bomber who guards the
			path to the Observatory and give him the
			code you got while you were a Deku. He
			will let you pass.
		ii.	Then the Head Bomber will come over
			and let you join. He guesses you are
			already a member because you know the
			code and gives you a Bomber Notebook.
			1.	The notebook keeps track of all
				the people you have met and
				made promises to. Each person
				that gives you an important item,
				mask, or heart piece will be
				marked.
	c.	North Clocktown "*"
		i.	There is a Heart Piece on the tree in
			North Clocktown. Getting it as Link is
			easy, just climb up the poles and jump to
			each pillar and then the tree for the Heart
			Piece.
	d.	North Clocktown; Deku Shrub Playground "*"
		i.	Go back to North Clocktown and turn
			into a Deku form. Fly over to the fence
			and jump down the hole.
		ii.	Talk to the Deku and he will let you play,
			but only as a Deku.
		iii.	If you beat the game once on each of the
			3 days you will get a Heart Piece.
			1.	The game gets harder each day, so
				be patient. Be sure to have a lot of
				money on reserve.
	e.	West Clocktown; Post Office; 6:00 p.m.-
		Midnight "*"
		i.	First go to the Post Office and play his
			time game.
		ii.	You must stop the clock 10 seconds after
			it starts with only .10 difference.
			1.	I got it on 10.00 on my first try,
				so it isn't too hard.
	f.	West Clocktown; Swordsman's School "*"
		i.	Talk to the Swordsman and take the
			Expert Course for 10 Rupees and get a
			perfect score for a Heart Piece.
			1.	The key is to do jumping slashes
				on the boards from a short
				distance.
			2.	A regular vertical slash will only
				cut the board in half and leave 1/2
				standing.
			3.	Take your time and take the
				beginner's course for some
				practice.
	g.	West Clocktown; Bank "*"
		i.	If you have the time and patience you can
			get an Adult Wallet and then a Heart
			Piece if your balance reaches 5,000!
	h.	East Clocktown; Observatory
		i.	Go back to the Observatory look in the
			telescope for the Akido Nut that will
			trade you the Moon Tear for the Land
			Deed. He should be flying around there
			somewhere. Follow him to his secret hide
			out. Remember where it is.
		ii.	Now get the Moon Tear again. Trade it
			for the Land Deed.
	i.	Termina Field "*"
		i.	Look for the area where the Deku flew to
			and fall down in the hole hidden in the
			grassy field.
		ii.	Look in the right side, and across from
			the small pond.
		iii.	He will give you a Heart Piece to keep
			the secret of this spot quiet.
	j.	East Clocktown; Stock Pot Inn; Midnight "*"
		i.	Now go to the Stockpot Inn and wait in
			the bathroom until Midnight on any day.
			You should see a hand coming out of the
			toilet looking for paper.
		ii.	Talk to him and give him the Land Deed.
			In return you get a sticker in your
			notebook and a Heart Piece.
			1.	Are you sure you want it from the
				toilet?
	k.	Laundry Pool; Day I&II; Midnight "+"
		i.	Go to the Laundry Pool and talk to the
			man playing the Organ Grinder.
		ii.	Talk to him to learn that he stole a mask
			that had the power of making animals
			follow you. He gives you the mask!
		iii.	Bremen Mask
			1.	This mask will make Cuckoos
				follow you around.
		l.	Romani Ranch; Final Day "+"
			i.	Go to the southern part of Termina Field
				and go to the road next to the Southern
				Swamp path.
			ii.	If you go on day I or II then a huge
				boulder will be blocking the path. The
				only way to get through is wait for the
				man to crack the boulder, or use a
				Goron's Bomb, but you are not a Goron.
			iii.	When it is open go to the back of the
				ranch and enter the door next to the barn.
			iv.	The man in there knows the world is
				dying and all he wants is to see his
				Cuckoos as adults.
			v.	Put on the Bremen Mask and hold the
				"March" Button. Walk around until all 10
				of the chicks are following you.
			vi.	When they are they will pop into adults.
				The lonely man will give you a new mask
				as a present!
			vii.	Bunny Hood Mask
				1.	This mask is one of the most
					helpful masks in the game.
				2.	This mask allows you to run 2X
					faster than before!
	m.	North Termina Field; 12:00 a.m.-6:00 a.m. "*"
		"+"
		i.	There are some more items and Heart
			Pieces here that you can get.
		ii.	There is a man on top of one of the trees
			in the snow covered Termina Field. You
			should hear a strange song on any night
			between 12:00 a.m.-6:00 a.m.
		iii.	Talk to him and he will say that his spirit
			is lost because he was never able to pass
			on his Mastered Dance moves.
		iv.	Play the Song of Healing for him to
			cleanse his soul and he will give you his
			"Spirit Mask" of himself that contains the
			dance moves.
		v.	Kamaro's Mask
			1.	This will allow you to do some
				master dance moves! Who do you
				know who likes to dance?
		vi.	Dodongo Grotto
			1.	There is a small hole in North
				Termina Field that has aseveral
				Dodongo monsters.
			2.	If you can beat them you can get a
				Heart Piece. The best stradegy is
				to jump slash them from behind
				and dodge their fire breath.
				a.	If they are too hard then
					try this later.
	n.	West Clocktown"*"
		i.	Return to West Clocktown and you
			should see two women dancing.
		ii.	The Rosa Sisters are looking for a new
			dance form. Put on the Kamaro's Mask
			and hold A to Dance for them and they
			will call you MASTER and get a Heart
			Piece out of it!
			1.	The dance moves are scarier than
				Ganondorph!
	o.	North Clocktown; Day I; Midnight "+"
		i.	Go to North Clocktown and you should
			see an old lady walking by. A Thief,
			Sakon, will try to steal this old woman's
			goods. Chase him and hit him with your
			sword before he runs out the exit past the
			guard.
		ii.	If you do the woman will give you the
			Blast Mask.
		iii.	Blast Mask
			1.	This mask will blow up as a
				bomb, but you will sustain
				damage!
			2.	Hold your shield out then hit the
				Blast Button to keep from getting
				hurt.
X.	Uniting of Anju & Kefei
	a.	Laundry Pool  "*" "+"
		i.	This part of the Bomber's Notebook will
			take all 3 days, but you will be doing this
			over, and over again to get Masks, and
			Heart Pieces.
		ii.	If you followed the Walkthrough you
			should have got the Bomb Mask. You
			must play the Song of Time BEFORE
			you start this Side Quest. If you already
			have then don't worry, but you can't do
			both on the same day.
	b.	North Clocktown; Mayor's Residence
		i.	Day I; 24 hours (by 4:00 the latest
			recommended)
		ii.	Go to the Madame Aroma. She is missing
			her son Kefei and asks you to find him.
			She gives you the Kefei Mask to help
			find him.
		iii.	Kefei Mask
			1.	You can now go around the town
				talking to the people with the
				mask and get some information
				about Kefei.
	c.	East Clocktown; Stockpot Inn
		i.	Day I; 1:50 p.m.-4:30 p.m.
			1.	Talk to Anju in the Stockpot Inn
				and register as Link, or whatever
				you named your hero.
			2.	Tell her that the registration is
				yours and she will give you a
				room key.
		ii.	Day I; 3:00 p.m.-8:30 p.m.
			1.	Wait at the Inn until the Postman
				delivers his letter to Anju.
			2.	Talk to Anju with the Kefei Mask
				and she knows you are looking
				for Kefei. She sets up a meeting
				with you for 11:30 that night.
		iii.	Day I; 11:30 p.m.
			1.	If you have a key then you can
				just stay in the inn until 11:30 that
				night.
			2.	If not they will kick you out at
				8:30 p.m. You can get back in by
				turning into a Deku and flying
				over to the roof and opening the
				door.
				a.	Some security.
			3.	Wait in the Kitchen, it is on the
				first floor in the back, behind the
				bathroom.
			4.	Talk to Anju and she will tell you
				she knows something is wrong
				with Kefei. She got a letter from
				him the other day.
			5.	She asks you a favor to deliver
				the letter for her in the mailbox.
			6.	Go to any mailbox and drop off
				the letter to be delivered.
	d.	Laundry Pool
		i.	Day II; 2:30 p.m.
			1.	Go to the Laundry Pool and wait
				by the bridge. By now the letter
				has been picked up, brought to the
				Post Office and should be
				delivered shortly.
		ii.	Day II; 3:00 p.m.
			1.	The Postman will come and
				he will deliver a letter
				and a boy wearing a Keeton
				Mask will come out.
			2.	Run back over the bridge to the
				door the boy came out of and
				open the previously locked door,
				but now open.
			3.	Wait here for Kefei. He will talk
				to you and tell him he can trust
				you. He will take off the mask
				and prove your suspicions that he
				is Kefei. He gives you a pendent
				to hand to Anju as proof of their
				love.
	e.	Stockpot Inn II
		i.	Day II; 5:00
			1.	Go back to the Stockpot Inn after
				you get the Pendent.
			2.	Give it to Anju and she
				immediately recognizes the
				pendent, but she can't understand
				why she can't see her fiancé, but
				she decides to wait for him, even
				if the world falls apart around
				them!
		ii.	Day II; 12:00 p.m.
			1.	If you want to you can see Sakon
				the thief try to sell some goods at
				the Curiosity Shop.
			2.	Wait there for him to come in and
				argue with the shopkeeper. He
				will give information about this a
				Kafei.
	f.	Laundry Pool II
		i.	Final Day; 1:00 p.m.
			1.	Wait back at the door Kefei came
				out of. At 1:00 p.m. the door will
				open, but Kefei is gone.
			2.	The man from the Curiosity Shop
				is there instead! He tells you that
				he went after the thief to find his
				mask, but he gives you the
				Keeton Mask.
			3.	He also gives you an Express
				Letter that needs to be delivered
				to Madam Aroma, it was written
				by Kefei.
		ii.	Keeton Mask
			1.	This mask will allow you to
				summon the three tailed fox
				Keeton where ever there and
				moving grass!
	g.	Milk Bar II
		i.	Final Day; 6:00
			1.	Go to the Milk Bar, but it is
				closed and all the people are
				fleeing from the Moon.
			2.	Put on the Kefei Mask and talk to
				her, give her the letter.
			3.	In return you get a bottle of the
				world famous Chateau Romani,
				but this isn't the best part, you get
				to keep the Bottle!
		ii.	Empty Bottle
			a.	The bottle can contain
				bugs, fairies, potions, fish
				and other stuff too!
	h.	Laundry Pool III
		i.	Now repeat all of the steps up to when
			you get the Express Letter.
	i.	Post Office II
		i.	Take the letter to the Post Office and you
			will find that he is upset that it's the end
			of the world, but is afraid of leaving
			because of there may be mail. Give it to
			the Mailman the Express Letter and he
			will rush out to deliver it.
		ii.	Follow him to the Milk Bar and he will
			give the letter to Madam Aroma. Talk to
			her to hear the Dialog.
			1.	He wants to stay, but Madam
				Aroma orders him to flee.
		iii.	Follow him outside and he will stop be
			the exit to Termina Field. He will thank
			you for giving him the letter. As a reward
			he will give you the Postman's Hat.
		iv.	Go to any mailbox and the first one will
			contain a Heart Piece.
		v.	This is all that you can complete for now,
			but there is still more to do!
XI.	Keeton Mask Side Quest
	a.	North Clocktown "*"
		i.	Go to North Clocktown and put on the
			Keeton Mask.
		ii.	Go to the bushes on the top right side and
			cut down all of the jittery grass that run
			away when you try to chop them down.
		iii.	If you do Keeton will appear and
			challenge you with some questions:
			1.	What song does Romani teach
				you?
				a.	Epona's Song
			2.	How many cow figurines are
				there in Clocktown?
				a.	10
			3.	How many cows are there in
				Romani Ranch?
				a.	3
			4.	How many Cuckoos are there in
				the barn at Romani Ranch?
				a.	1
			5.	What times does Romani go to
				bed?
				a.	8:00 p.m.
			6.	What time does Romani wake up?
				a.	6:00 a.m.
			7.	How many balloons does Romani
				use in practice?
				a.	1
			8.	What weapon does Romani use in
				practice.
				a.	Bow
			9.	What is the name given to you by
				Romani?
				a.	Grasshopper
			10.	Where does Cremia try to deliver
				milk?
				a.	Milk Bar
			11.	How old is Tingle, the Map
				Salesman?
				a.	35 years
			12.	What are the magic words Tingle
				created
				a.	Kooloo-Limpah!
			13.	Is Tingle Left handed or Right
				handed?
				a.	Right Handed
			14.	What color trunks does Tingle
				wear?
				a.	Red
			15.	What is the name of the festival
				held in Clocktown?
				a.	Carnival of Time
			16.	What is the name of the Mayor of
				Clocktown?
				a.	Dotour
			17.	What is the name of the vintage
				milk at the Milk Bar?
				a.	Chateau Romani
			18.	How many mailboxes are there in
				Clocktown.
				a.	5
			19.	What is the name of Clocktown's
				inn?
				a.	Stockpot Inn
			20.	What is the bad habit of Anju the
				innkeeper?
				a.	She apologizes too fast.
			21.	What is Anju bad at doing?
				a.	Cooking
			22.	What is the name of Anju's
				father?
				a.	Tortus
			23.	What does the owner of the Bomb
				Shop call his mother?
				a.	Mommy
			24.	Who is the Leader of the Bomber
				Gang?
				a.	Jim
			25.	Once it is completed how tall will
				the Festival Tower be?
				a.	4 Stories
			26.	What is the name of the singer in
				Indigo-Go's?
				a.	Lulu
			27.	How many members of the
				Indigo-Go's are there?
				a.	5
			28.	Mikau is of what race?
				a.	Zora
			29.	Darmani is of what race?
				a.	Goron
			30.	What instrument does the Skull
				Kid play?
				a.	Flute.
		iv.	If you answer his questions correctly you
			l get a Heart Piece!
XII.	Secrets of the Swamp
	a.	South Clocktown VI; Deed Trading Game
		i.	Start the Land Deed Title Game again
			and take the South Clocktown Deed with
			you to the Southern Swamp.
	b.	Path to the Southern Swamp "*"
		i.	Head south through the South Clocktown
			exit to the Southern Swamp.
		ii.	Keep going until you get attacked by the
			Wolfos. Wait for them to attack, dodge
			and jump slash them in their back to kill
			them.
		iii.	There should be a tree in the middle of
			the path. Kill the Keese with a Snot
			Bubble from the Deku Mask to kill them
			and then climb up the vines for a Heart
			Piece.
		iv.	Make sure you shoot Tingle Down for a
			map if you haven't already bought one
			from him.
			1.	Kooloo-Limpah!
		v.	The path to the left has a shooting
			gallery, but you can't play now.
		vi.	Keep moving and you should end up in
			the swamp.
	c.	Southern Swamp "*"
		i.	Welcome to Southern Swamp! This place
			can be a Deku paradise or pain.
		ii.	Go up into the tree house and talk to the
			man, he mentions a Picture Contest, but
			Koume's Boat Cruise is currently closed.
			1.	Talk to him as a Deku and get
				more unequal rights for Deku's!
				a.	Equal Rights for Deku's!
					Equal Rights for Deku's!
		iii.	Go outside and talk to the Akido Nut. He
			tells you that he is looking for some
			"Prime Real Estate" to open his shop. He
			wants a place with a lot of people.
		iv.	Trade him the Land Deed for the Swamp
			Deed. Turn into a Deku and dive into the
			flower and pop out. Land on the roof to
			get a Heart Piece.
		v.	Head back down and you can swim, or
			bounce on the water while a Deku
			heading left.
			1.	The Deku Bounce on water is
				faster.
		vi.	When you get there you can climb up the
			tree house and buy some potions from
			Kotake, but I would wait for a short time.
		vii.	Climb back down and go to the back of
			the corner and you will see the entrance
			to the Woods of Mystery.
	d.	Woods of Mystery "="
		i.	This is very easy to navigate, but if you
			take a wrong turn you end up back at the
			beginning.
		ii.	The easy part is that you only have to
			follow a Monkey to get through. So put
			on the Bunny Ears and run with him, he
			tries to trick you a few times, but he will
			get you through.
		iii.	When you get there you Koume is
			injured, the Skull Kid knocked her down
			while she was getting some mushrooms.
		iv.	She needs some Red Potions to heal
			herself.
		v.	Go back outside and talk to Kotake and
			she will give you a bottle of Red Potion
			for her sister.
		vi.	Take it back to Koume and give her the
			potion, but you get to keep the Empty
			Bottle! She also promises a free ride for
			the Swamp Cruise.
		vii.	When you try to leave the monkeys stop
			you. They want you to help their brother.
			He was take prisoner by the Deku people
			for kidnapping the Princess. They say he
			is innocent.
		viii.	Head back, but stop and get some Red
			Potions.
	e.	Southern Swamp "="
		i.	Go back to the entrance of the Southern
			Swamp and head back up the Tourist Hut
			and talk to the info Guide.
		ii.	He will give you a Camera to take
			pictures with. You can only take one
			picture at a time, but there are prizes for
			the winners of the contest.
		iii.	Koume has re-opened the Swamp Cruise,
			but before you head out why not take a
			very special picture.
XIII.	Information about Tingle
	a. Southern Swamp
		i.	Head back up the path and take a shot of
			Tingle flying in a balloon or landing on
			the ground.
		ii.	Take this picture back to the man who
			gave you the camera and show it to him.
		iii.	If you took the picture he tells you that
			Tingle is his son. He constantly tells him
			to stop running around like that. A 35-
			year-old kid should not be dressing up in
			that outfit.
		iv.	He then gives you a Heart Piece.
			1.	If you don't want to use Tingle's
				picture take one of the Deku King
				and you will get a Heart Piece.
			2.	You only get one!
XIV.	Save the Monkey's Tail
	a.	Southern Swamp
		i.	Now take Koume's Swamp Cruise. Just
			sit back and enjoy the ride. You can take
			some pictures if you want, but you only
			keep one on file.
	b.	Deku Palace "*"
		i.	When you get to the Deku Palace you
			will be given the choice to get off of the
			boat. Say Yes, but stay clear from the
			water, it is poison.
		ii.	Turn into a Deku and then go inside, talk
			to the Monkey and he tells you his
			brother is inside.
		iii.	Go through and a few Deku Guards will
			not let you through. Talk to them and
			they will let you through to see the
			"foolish monkey" that kidnapped the
			Princess. He will be killed soon.
		iv.	Go through and see the monkey in his
			cage. You can take a picture of the King
			if you want.
		v.	Go back to the Entrance and go back
			inside. On the Right side and prepare for
			some quick running.
		vi.	The goal is to get through this palace
			without being seen by the Deku guards.
			1.	It is better to go at night. You can
				see their line of sight by white
				dotted lines. As long as you don't
				cross these lines you are safe.
		vii.	At the end of the road you will find a
			small hole, dive in.
		viii.	When you get inside turn left to talk to
			the Bean man who will sell you beans
			and teach you how to use them.
		ix.	Buy several, but they do not come back
			with you, now go back to the entrance of
			the hole and go up this time to the pool of
			water.
		x.	Take some with the bottle you have. Now
			plant the bean in the Square Soil Patch.
			Drop the Spring Water into the Soil Patch
			and watch the plant grow.
			1.	The water near the tourist
				information booth will also give
				you Spring Water!
		xi.	Step on it and get the chest with a Red
			Rupee. Take one jar of water.
		xii.	Now go back outside the hole and get
			caught for a quick exit. Now take the left
			side and grab the Heart Piece.
	c.	Deku Palace; Outside
		i.	Now that you have the Magic Beans head
			outside the palace and go to the right,
			facing the palace, and hop along the lily
			pads until you reach the end of the path
			and reach land.
		ii.	Place a bean in the patch and then pour
			the water on it.
		iii.	Now step on it and go up into the second
			floor of the palace.
	d.	Deku Palace; 2nd Floor
		i.	This part is basic, but it may take a few
			tries to get it right. You must jump out of
			each flower flying over the sections to
			reach the Monkey's Cage.
		ii.	If there is a Red Deku they're shooting at
			you either fly over him if he in on a
			single pillar, or spin attack it to create a
			new flower.
		iii.	Once you get to the end there will be
			some moving pillars, so be careful
		iv.	When you reach the cage talk to the
			money, but be human, by Z targeting him
			and talking to him.
		v.	He wants you to cut him down, but it is
			no use. The King starts to notice, but
			before he can the monkey teaches you the
			Sonata of Awakening.
		vi.	Turn into a Deku and play your pipes for
			the song.
		vii.	Sonata of Awakening
			1.	/\ < /\  A > A
		viii.	You will get kicked out, but go back
			inside and you can see the monkey get
			boiled.
		ix.	Go back to the outside of the palace. Hop
			onto the pads to the right and go down.
			The pad is on a landing that will allow
			you to go over Southern Swamp.
		x.	When you get across the water, where the
			boat is, an old friend will stop you. The
			Owl.
		xi.	He will tell you that whenever you need
			his help, just call upon him and he will
			take you where you need to go.
		xii.	Song of Soaring
			1.	\/ < /\ \/ < /\
XV.	Freeing Woodfall and the Deku Princess
	a.	Woodfall "*"
		i.	After you get through the Swamp by
			going over you will see a huge circle of
			poison water.
		ii.	There are a few things here that you
			might want, but the first thing to do is get
			to the Deku Alter.
		iii.	Go from the right, facing out from the
			entrance, and hop onto the lily pads onto
			the wooden ramps with the Deku
			Flowers.
		iv.	As Link you can kill the bugs that ram
			you down, but be careful if they knock
			you over the water could kill you.
		v.	When you get to the top dive into the
			flower and repeat until you get to the
			circle platform.
		vi.	When you get there, hit the Owl Statue to
			activate it, you can now return here
			without having to go through the ordeal
			of getting here.
		vii.	There is still more here. Keep going left
			and you should reach a chest with a Heart
			Piece.
		viii.	Play the Song of Soaring and return to
			Clocktown. When you get there deposit
			any money you have and play the Song
			of Time.
	b.	Woodfall Temple
		i.	The first thing to understand is that there
			are Fairies hidden all across the temple.
			Some are in chests, in monsters, and
			others in bubbles.
		ii.	Once they are free the Fairy Mask will
			call them to you, but not until they are
			free. The Mask will also give sparkles if
			there is still a fairy in the room.
			1.	There are 15 Fairies
		iii.	The first room is the first of many rooms
			that depend on Deku Link.
		iv.	If you put on your Fairy Mask you will
			find that there is a fairy or fairies in the
			room.
		v.	The first is right in front of you and the
			second is on a chest to the right. You
			must dive into the Deku Flower and fly to
			the chest to get it.
			1.	Fairy 1&2
		vi.	Now fly through as Deku Link and get to
			the flowers and continue to the end
			platform. Watch out for the Big
			Skulltulas on the sides so enter in the
			middle.
		vii.	The huge flower in the middle will
			needed later, but watch out for the little
			ones. They will not hurt a Deku Link, but
			a regular Link will get chewed up and
			spit out.
		viii.	There are 2 Fairies here. The first is
			inside one of the pots on the southeast
			corner and one in the Deku Baba that is
			guarding the locked door on the west
			side.
			1.	Fairy 3&4
		ix.	The only unlocked door is to the east side
			of the room. Take it for the next area.
		x.	This room has a Deku Flower in the
			middle of the room and a chest on a
			ledge.
		xi.	Hop over the water and the flowers to get
			to the Deku Flower and dive in and fly to
			the chest.
		xii.	Open it to get a Small Key, but don't rush
			away yet. There is another Fairy here.
		xiii.	The face to the left of the chest, facing
			the wall, and shoot the face in the wall to
			get the Fairy in the bubble. It may take a
			few times to get it.
			1.	Fairy 5
		xiv.	Take the flower and fly to the room on
			the east side with the torches.
		xv.	This room has a bunch of spiked turtles
			that are immune to your sword attacks
			and mostly any other attacks except one.
		xvi.	Lure the turtles to you while you are near
			a Deku Flower. Dive in and wait for them
			to go above you and pop out.
		xvii.	It may take a few times, but you'll get the
			hang of it, it is kind of fun too.
	     xviii. Once they are all dead you will get your
			first Dungeon Map.
		xix.	Dungeon Map
			1.	This is the only time you will get
				an explanation.
			2.	This map will tell you the format
				of the room, but you need the
				compass to find out where you
				are.
		xx.	Return back to the previous room and
			then to the next. So you are back to the
			room with the huge flower.
		xxi.	Go to the west side and open the locked
			door.
		xxii.	This room has a huge block in the
			middle, but only Link's form can move
			it.
	     xxiii. There are 3 fairies in this room all of
			them you can get now, but you can wait
			on one.
		xxiv.	Push the block forward and follow the
			planks right until you get to the northeast
			corner.
		xxv.	There is a Big Skulltula here that has a
			fairy inside. Kill it to get it.
			1.	Fairy 6
		xxvi.	There is another one under the planks in a
			bubble. You can pop it by swimming into
			it, but the water is poison. If you are low
			on hearts with no potions to refill
			yourself then you can wait till later. It is
			near the entrance.
			1.	Fairy 7
	     xxvii. If you do get it you must find the ramp
			that will take you back up out of the
			water.
	    xxviii. Go around and push the block again and
			go down towards the end with the door.
		xxix.	Go up the ramp and shoot down the hives
			with a "Snot Bubble" and put on the
			Fairy Mask to call it to you.
			1.	Fairy 8
		xxx.	You will need to light all of the torches to
			the room. You can get the flame from the
			torch near where the fairy was.
		xxxi.	Use a Deku Stick and the Bunny Hood to
			get them all.
	     xxxii. Go into the southern room that is now
			open with the torches lit.
	    xxxiii.	This room has the same feeling as the
			ones with the turtles. The Dragon Flies
			can be a pest, dive into the flowers and
			wait for them to come near you and pop
			out to kill them.
	     xxxiv.	In return you will get the Compass.
		xxxv.	Compass
			1.	This goes with the Map. Now
				when you enter a room you can
				see where you are and where you
				came in.
	     xxxvi.	Return back to the previous room and go
			to the left from the door. Go up the stairs
			and you should notice the platforms in
			the air.
	    xxxvii.	Take a Deku Stick and light it with the
			torch on the stairs. Jump over the
			platform and then to the web jump to it
			and burn the web.
			1.	If you roll before you jump or
				have the Bunny Hood you should
				be all set.
	   xxxviii.	When you start here stock up on some
			Deku Sticks you will need them. Turn
			into a Deku Link and go up the stairs.
	     xxxix.	This room is infested with these irritating
			Dark Boes. They are small and you can
			only see their eyes in the dark.
		xl.	Deku Spin until they are all dead. Once
			they are dead turn into regular Link and
			take out your Deku Stick. Light it with
			the torch in the middle and then run along
			the edge of the room to light all of the 3
			torches.
		xli.	If you do in time a chest will appear with
			another fairy inside.
			1.	Fairy 9
		xlii.	Go into the next room. This room can be
			tricky. There are tons of Dragon Flies
			here and if you fall into the wrong area
			you will be back to the beginning again.
	     xliii.	Take out the flies with your "Snot
			Bubbles" before you go flying across the
			room.
		xliv.	Fly to each of the Deku Flowers until you
			get to northeast corner of the room and
			take the stairs.
		xlv.	You are now back in the second room,
			but on the upper level this time.
		xlvi.	There are 2 more fairies that are available
			now; the first is to your right as you exit.
			1.	Fairy 10
	     xlvii.	Walk around to your right heading to the
			eastern door and step on the switch.
	    xlviii.	This will make a ladder so that you can
			climb straight to the second floor without
			having to worry about going all the way
			around.
		xlix.	Go back to the door you came in from
			and look to the left. There is an unlit
			torch there; this will come into play later,
			and a footswitch.
		l.	Turn into Deku Link and dive into the
			flower near the door. Fly over to the
			switch and press it down as normal Link.
		li.	A chest will appear at the entrance to the
			room. Open it to find the final fairy for
			this room.
			1.	Fairy 11
				a.	There are 4 more left.
		lii.	Go to the right where you hit the first
			switch and enter this room. This room
			should look familiar. Stay on this level,
			but go to your left.
		liii.	Go into the door and you will fight an
			old friend from Oot. The Lizalfos.
		liv.	He's go some new moves, including fire
			breath, so just horizontal slash and dodge.
		lv.	He isn't too hard so you shouldn't have
			too much trouble.
		lvi.	Once you defeat him you will get the new
			weapon and best friend. The Hero's Bow.
		lvii.	Hero's Bow
			1.	This bow can be used for many
				things, mainly as a weapon.
			2.	You can shoot Eye Switches and
				Crystal Switches from a distance
				now as well as sniper a lot of
				enemies.
			3.	To make the Arrow turn into a
				Fire Bow without the Fire Arrow
				upgrade just shoot it through a
				torch.
	     lviii.	Go back into the previous room and
			shoot the Eye Switch across the way
			from the level you are on. This will make
			the Deku Flower in the middle of the
			room to elevate and descend so you can
			fly across the hall to the next room.
	c.	Woodfall; Sub Boss
		i.	Gekko
			1.	This is going to be a tough fight.
				You need to change form Deku to
				Link very fast and pull out your
				Bow and Arrow even faster.
			2.	What will happen is the Gekko
				will jump on his turtles and come
				after you. You need to go into a
				Deku Flower and jump when he
				comes over you.
			3.	This will knock over the turtle,
				sometimes releasing some
				Arrows.
			4.	The Gekko will now run across
				the walls and ceilings for a short
				time.
			5.	Shoot him with your Arrows and
				repeat. Three shots and he is
				gone.
				a.	He turns into a frog, but
					this will come to play
					when we do the Don
					Gero's Side Quest.
			6.	The door in the back will open
				allowing you to get the Boss Key.
		ii.	Boss Key
			1.	This key is the only one that will
				open the Boss' Door.
		iii.	Go back to the previous room with the
			elevated Deku Flower.
		iv.	This time go back taking the west exit to
			the room with the huge flower.
		v.	Right in front of you when you enter this
			room is a torch. You need to shoot an
			Arrow through the torch and hit the torch
			base in the center of the flower.
			1.	It may take a few tries to get the
				hang of it.
		vi.	This will make the flower rise and spin. It
			also clears the water of the poison so you
			can go back to get that fairy in the room
			with the block, if you need to.
			1.	You can also shoot the bubble
				with an Arrow and call it with the
				Fairy Mask.
		vii.	Jump onto the spinning flower from the
			second level and take a spot near, but a
			little away from the torch in the middle.
		viii.	Remember the torch near the Switch that
			makes the Fairy chest appear? You need
			to light that from the moving flame.
		ix.	If you can do it the door will open
			leading you to the next room and one
			more step to the Boss.
		x.	Go through the now open door. There are
			4 fairies in this room too so get ready.
		xi.	The first one is in a bubble surrounded by
			fire, just shoot an Arrow to pop the
			bubble and then call it with the Fairy
			Mask.
			1.	Fairy 12
		xii.	The next two are in the alcoves to the
			right of the entrance. Go down to the
			bottom and then use the Deku Flower to
			go to your left facing the entrance.
		xiii.	Go up to the first one and land in the
			alcove to get this one. Then take out your
			Bow and Arrow and shoot the one across
			the room in the other alcove, and then get
			the final one on the next alcove above
			you.
			1.	Fairies 13,14, &15
		xiv.	Now that the fairies are all saved you just
			need to make it to the Boss Room.
		xv.	Go back to the bottom of the ladder and
			take the Deku Flowers up to the second
			alcove on the left facing the entrance.
		xvi.	Shoot the Crystal Switch with an Arrow
			and then turn into Deku Link.
		xvii.	Now dive in and fly straight to the pillar.
			Ignore the Deku Flower above the
			Crystal Switch.
	     xviii.	Dive into the pillar Deku Flower and then
			fly to the Boss Room before the fire
			comes back.
		xix.	Open the door and prepare for your first
			Boss fight.
	d.	Woodfall; Odolwa
		i.	Odwola is a large boss to fight. You need
			to be in Human form to fight him.
		ii.	Z Target him and shoot an Arrow once
			you think his defense is down.
		iii.	While he is stunned do a Jump Slash at
			him. After a few good hits he will
			summon some bugs. Place a Bomb to kill
			them or do a Spin Attack to take them
			out.
		iv.	Use your R to block his jump slash
			attacks and jump when his defenses are
			down.
		v.	When he is dead you will get the Odolwa
			Mask. It is the first of 4 Sacred Masks
			you must collect as well as a Complete
			Heart Container.
	e.	Woodfall; Side Exit
		i.	If you need to, or want, to defeat Odolwa
			again because you skipped the Deku
			Princess you only have to enter the
			temple and step on the glowing platform,
			if you need to go through the temple
			again just pass it.
			1.	You will be transported to the
				Boss' Room automatically.
	f.	Woodfall II
		i.	Now that you defeated Odolwa the
			temple raises a level and you are placed
			in the back.
		ii.	Turn around and use your sword to chop
			down the vines and talk to the Deku
			Princess. She will thank you for saving
			her and wants you to take her to her
			father.
		iii.	Swipe a bottle in front of her and she pop
			in.
			1.	Don't bother, I don't get it either.
				How will she fit in a bottle?
		iv.	Now that you are out you need to return
			the Stray Fairies to the Fairy Fountain.
		v.	The Fountain is on a ledge in the
			southwest corner of the map.
	g.	Woodfall; Fairy Fountain
		i.	Once you return all 15 Fairies you will be
			given a gift of Power.
		ii.	Every time you charge your sword you
			will do a large spin, minus some MPs.
	h.	Deku Palace II
		i.	Return to the Deku Palace and turn into a
			Deku and enter the palace.
		ii.	Talk to the King and release the Princess.
			She will then order the freedom of the
			Monkey. You are also allowed a gift, but
			you must go to the side of the palace to
			get it.
	i.	Deku Palace; Outside II "+"
		i.	Hop on the Lily pads to the entrance to
			the cave.
		ii.	Talk to the man and he will tell you must
			follow him in order to get your prize.
		iii.	Put on your Bunny Ears and follow him.
			When you get to the area where there is a
			large amount of water, turn into a Deku
			and bounce across.
		iv.	There is no time limit, but he is fast, the
			Bunny Hood is a good thing to have.
		v.	When you get there you will be awarded
			a new mask.
		vi.	Mask of Scents
			1.	This mask will allow you to find a
				special scent that help to make
				Ultimate Potions at the Potion
				Shop, just give it to Kotake.
				a.	The 2 places are in the
					Stock Pot Inn, or the Lost
					Woods where you find the
					witch.
XVI.	Extra Stuff
	a.	Koume's Swamp Cruise Target Game "*"
		i.	Now that you have a Bow and Arrow and
			defeated Odwola you can take Koume's
			challenge and play target practice with
			her.
		ii.	If you hit 20 Targets by the end of the
			ride then you will get a Heart Piece.
			1.	If you hit Koume 10 times you
				will lose.
	b.	Termina Field; Pea Hat Grotto "*"
		i.	Go to the forest area of Termina Field.
			Look inside the grass and find the
			butterflies floating around one area.
		ii.	When you fall down that hole you will
			find a Pea Hat there. He has LARGE
			blades and will try to chop you down.
		iii.	Take out your bow and fire some arrows
			at him kill him from a safe distance.
		iv.	When you are done you will get a Heart
			Piece for your troubles.
	c.	Honey & Darling's Shop II"*"
		i.	Come to the Shop and play their games,
			one each day, and in the end you will
			get a Heart Piece.
			2.	Day I
				a.	Bombachu Targets
			3.	Day II
				a.	Bomb Basketball
			4.	Day III
				a.	Target Practice
		ii.	East Clocktown; Town Shooting Gallery
			"*"
			1.	Go to the Shooting Gallery and
				get a perfect score for a Heart
				Piece.
			2.	Close to prefect gets you a
				Quiver.
	d.	Path to the Southern Swamp; Swamp Shooting
		Gallery
		i.	Go back to the path to the Southern
			Swamp and go to the small inlet on the
			side.
		ii.	Get a perfect score in the gallery
			and get a Quiver, get it one more
			time to get a Heart Piece.
		iii.	A perfect score is 2,120! There
			are some hidden ones so look at
			the trees, cliffs, and other areas.
	e.	Termina Field II
		i.	If you are looking for some money you
			can shoot down the bird that steals your
			items from a distance.
		ii.	It takes 12 shots, but you get the Orange
			Rupees worth 200 Rupees for each time
			you kill it.
	f.	Gold Skulltula House "+"
		i.	You can do this anytime, but it is easier
			with a Bow and Arrow.
		ii.	To get here you need to go outside the
			Deku Palace and turn to the side.
		iii.	Hop over the water to the island with the
			Spider Web blocking the door.
		iv.	Take out your Deku Stick and light it
			with the torch and burn the door away.
		v.	After you kill a Gold Skulltula you must
			collect it's token in order to get credit, if
			not then it will come back to life after
			you leave the room.
			1.	If you run out of Arrows then you
				can leave and come back with the
				same amount of tokens.
		vi.	Be Prepared
			1.	You need 2 bottles of Bugs.
				a.	Some can be found near
					the entrance.
			2.	You need 2 Beans.
				a.	The water on the floor in
					the first area is actually
					Spring Water.
		ii.	Main Room; Level 1
			1.	It is to your right as you enter the
				first area, jump off the platform,
				and break the pots to find it.
				a.	Skulltula 1
			2.	This Skulltula is in the water.
				a.	Skulltula 2
			3.	This Skulltula is next to the ramp,
				but it's on the pillar
				a.	Skulltula 3
			4.	There is a small dirt patch on the
				left sidewall. Pop open the Bottle
				of Bugs and watch them go
				inside.
			5.	This Skulltula will pop out for
				you.
				a.	Now fill it with Spring
					Water.
				b.	Skulltula 4
			6.	This one is also on the soil patch,
				but it is on the opposite sidewall.
				a.	Skulltula 5
		iii.	West Room; Level 1
			1.	Go to the West Room, off the first
				one.
			2.	Break of the crates in the room by
				rolling into them or break them as
				Goron Link.
				a.	Skulltula 6&7
			3.	Now blow up all the rocks in the
				room to find a dirt patch.
			4.	Go to the dirt patch and plant a
				Magic Bean. Pour some water on
				it and ride it to the Skulltula on
				the wall. Kill it and take it.
				a.	Skulltula 8
				b.	There are more here, but
					they are on the second
					level, we will get to them
					soon.
		iv.	East Room; Level 1
			1.	Roll into the Vases to make 2
				more Skulltula pop out.
				a.	Skulltula 9&10
			2.	Break the pots to the right side of
				the room for another Skulltula.
				a.	Skulltula 11
			3.	Go to the vines on the ledge to the
				left. Swipe your sword to clear
				the vines and reveal an alcove.
			4.	Get the Skulltula and exit the
				alcove.
				a.	Skulltula 12
		v.	Eastern Room; Level 2
			1.	Now Deku Shrub that is near the
				alcove will not wake up. Play the
				Sonata of Awakening and he will
				leave.
				a.	/\ \/ /\ \/ A > A
			2.	Now fly o the ledge above the
				alcove.
			3.	Take out your Bow and Arrow
				and shoot down the "Nests".
			4.	Two will have Skulltula; the
				others will have Hornets, so be
				careful.
				a.	Skulltula 13&14
			5.	There is one on the wall above the
				alcove on the right wall. Wait for
				it to come down and get the
				Skulltula.
				a.	Skulltula 15
			6.	Now go back down onto the Deku
				Flower and shoot up to the back
				of the room.
			7.	At the top there is another Deku
				Flower and a door. Go through
				the door.
		vi.	Main Room; 2nd Floor
			1.	Turn to the back of the room and
				notice the dirt patch. Pop open a
				Jar O' Bugs and get your next
				Skulltula.
				a.	Skulltula 16
			2.	Now take the Deku Flower near
				the door and fly to the center
				Deku Flower.
			3.	Turn into Link and shoot an
				Arrow at the Skulltula that is on
				the wall opposite of the entrance
				on top.
			4.	Turn into a Deku and fly to the
				Token.
				a.	Skulltula 17
			5.	Now fly to the opposite side of
				the room. There is another
				Skulltula crawling on the back
				pillar on the north side of the
				room.
				a.	Skulltula 18
			6.	Now enter the door on the left
				side, the side you should be on
				now.
		vii.	Western Room; 2nd Floor
			1.	There is a Skulltula on this level
				behind the torch.
				a.	Skulltula 19
			2.	The final one for this area is on
				the statue that is in the middle of
				the room. Shoot it with an Arrow
				and then jump onto it to get the
				token.
				a.	Skulltula 20
			3.	Now go back to the Eastern Room
				and fly up to the 2nd Floor and
				take the exit to the Northern
				Room.
		viii.	Northern Room
			1.	Once you enter hit the switch to
				create a ladder to the opposite
				side of the room.
			2.	Shoot the Skulltula with an Arrow
				and then climb the ladder to get
				the Token.
				a.	Skulltula 21
			3.	There is another on the last pillar
				to the right, wait for him to come
				down.
				a.	Skulltula 22
			4.	Once there shoot down the
				"Nests" and get another Skulltula.
				a.	Skulltula 23
			5.	Now go to the dirt patch on this
				walkway and plant a seed and
				some water.
			6.	Ride the plant to the Skulltula on
				top of the wall.
				a.	Skulltula 24
		ix.	Tree of Spiders
			1.	This last room has tons of
				Skulltula, but they are hidden
				among the trees and plants.
			2.	First roll into the tree to knock
				down three Skulltulas down.
				a.	Skulltula 25,26,&27
			3.	There are two more among the
				brush, you may take some
				damage, but it is worth it.
				a.	Skulltula 28&29
			4.	The final one is in the "Nest"
				above the trees.
				a.	Skulltula 30
		x.	Now go back to the entrance and visit the
			man there. He will thank you for saving
			him and curing him of his curse.
		xi.	In return he gives you the Mask of Truth!
		xii.	Mask of Truth
			1.	This mask will allow you to talk
				to the Gossip Stones to get
				information.
			2.	It also lets you talk to animals like
				dogs.
II.	Extra Stuff
	a.	Romani Ranch; Dog Track "*"
		i.	Go to Romani Ranch on the 3rd day, or
			after you clear the road and visit the Dog
			Track in the back of the Ranch.
		ii.	Talk to the woman to get the chance to
			choose a dog.
		iii.	Pick a Dog up with the Mask of Truth on
			you can hear their thoughts.
		iv.	The key to getting the best dog is the
			listen to what they say.
			1.	Ruff, I feel Invincible
			2.	I fell like I could win today!
		v.	DO NOT PICK
			1.	"Ruf-Ruff"
			2.	"Hoo-Whine"
			3.	Or anything negative
		vi.	If you get 150 Rupees in one race then
			you get a Heart Piece.
III.	Investigate the Northern Mountains
	a.	North Termina Field
		i.	Go to the North Termina Field and walk
			up the snow path to the top where the ice
			blocks the way to the Mountain Village.
		ii.	Shoot 2 Arrows at the icicles above the
			ice to shatter it.
			1.	Do not touch the ice or you will
				freeze for a short time.
	b.	Mountain Village Path
		i.	When you get through follow the path.
			When you reach the large piles of snow
			you can blow it up to get through.
	c.	Mountain Village
		i.	When you get to the village you can
			activate the Owl Statue that is north if the
			Mountain Smithery hut.
			1.	You can't do anything now
				because it is frozen in ice inside.
		ii.	When you are ready head to the
			Southeast exit. Follow the path over the
			mountains.
		iii.	You may run into some Snow Wolfos,
			just treat them like regular ones.
		iv.	Be sure to shoot down Tingle to get some
			new maps if you need them.
		v.	Keep moving through until you get to the
			Goron Village.
	d.	Goron Village
		i.	When you enter Goron Village you will
			find some Gorons freezing.
		ii.	There isn't much to do here now. You
			need a few things to make this Village
			moving.
	e.	Goron Village; Deed Trading "*"
		i.	You can do some more work on the Deed
			Trading Sequence now.
		ii.	Complete it up to the Southern Swamp
			Akido Nut and take that Deed to the
			Goron Village.
		iii.	Find the Akido Nut to the right side of
			the town to trade with, but in Deku form.
		iv.	Use his flower to get the Heart Piece on
			the ledge.
	f.	Goron Village II
		i.	Go around the back of the village when
			the Owl stops you.
		ii.	He mentions that you must let your
			courage guide you, not your eyes, and to
			follow his path.
		iii.	Take care you will be jumping on
			invisible platforms. Watch the Owl go
			through his path and he will drop some
			feathers on the invisible platform.
		iv.	Follow the feathers to the Lone Peak.
	g.	Lone Peak "="
		i.	After another conversation with the Owl
			you will enter the cave. Inside is a chest
			with the Lens of Truth.
		ii.	Lens of Truth
			1.	This will let you see the invisible
				monsters, platforms, and spirits
				that are around the world.
		iii.	Now turn on the Lens of Truth and jump
			from platforms that you can now see
			them to the village.
	h.	Goron Village III
		i.	When you get back you will see a gray
			spirit. Talk to him and he wants you to
			help him, since no one can see him.
		ii.	He is Darmani, the lost spirit of the
			warrior of Gorons.
		iii.	He wants you to a leave his suffering,
			follow him to his grave.
		iv.	Keep the Lens of Truth on and follow
			him. He will take you back to the exit of
			the Village all the way across the
			mounds.
			1.	If you run out of Magic Power
				then turn it off when you get to
				the path. Darmani will wait for
				you until you get some Magic
				Power, but do not leave the area
				to a new section, he will
				disappear.
	i.	Mountain Village II
		i.	When you get back to the Mountain
			Village you will follow him to the back
			of the village with water.
		ii.	Turn into a Deku and hop across the
			water.
		iii.	Turn on the Lens of Truth again to see
			the stairs. The stairs has some dead ends,
			but keep moving up.
		iv.	When you get there follow Darmani to
			his grave.
	j.	Darmani's Grave "+"
		i.	When you get there you are asked to
			some how a leave his suffering.
		ii.	Play the Song of Healing to cure him and
			you will get the Goron Mask.
		iii.	Read the Grave to find out how to
			maneuver the Goron's abilities.
			1.	When rolled up press A to make a
				pound into the ground
			2.	When you roll you will gain
				speed and eventually grow spikes
				mowing down any obstacles, but
				it takes MP.
		iv.	Now go to the back of the grave as a
			Goron and pull the grave out to get some
			Hot Spring Water.
		v.	Take out a bottle and bottle it up. Now
			Goron Roll out of the cave.
		vi.	Go to the Goron that is frozen in ice
			outside. Open the hot water to free him.
		vii.	Now that you know how it works you
			should know that it has a time limit so
			you have to hurry.
		viii.	Go outside, but turn into a Deku before
			you jump over the edge.
		ix.	Hop across the water and turn into a
			Goron again.
		x.	Roll back to the path that leads to the
			Goron Village and stop once you reach
			the mound that has a hole covered in ice.
		xi.	Open the Hot Spring bottle on the ice and
			now you have access to the Second and
			more accessible Hot Spring.
		xii.	Don't bother getting some now, but you
			will be backs here soon.
	k.	Goron Village III
		i.	Head to the Goron Village and look for
			the entrance to the Goron Shrine, it is at
			the bottom of the Village.
		ii.	When you get there do a Goron Rolling
			Pound to get the door open.
		iii.	Head inside and look for the Baby's
			room, follow the crying.
		iv.	Talk to him and he will cry for his father.
		v.	Exit the village and head for the new
			Hot Spring.
	l.	Mountain Village III
		i.	When you get to the Hot Spring get some
			water and head outside.
		ii.	Go down off the mound and head back
			towards the Goron Village.
		iii.	Pound any large snow mounds you find
			until you see an old Goron in ice.
		iv.	Pour the hot water on him, as a Goron,
			and he will thank you for your help.
		v.	He is shocked to see Darmani is alive,
			and after a short conversation you notify
			him of his son.
		vi.	He is too busy to come home, but he will
			teach you a song on your drums to help
			him sleep.
		vii.	Goron Lullaby; Part 1
			1.	A > < A > <
	m.	Goron Village IV
		i.	Now return to Goron Village and go back
			to the Shrine with the crying baby.
		ii.	Play the Goron Lullaby as Goron Link
			for him and he will teach you the rest of the song.
		iii.	Goron Lullaby; Completed
			1.	A > < A > < > A
IV.	Freeing Snowhead & Goron Village
	a.	Snowhead
		i.	Go back to the Mountain Village. If you
			want to you can take some Hot Spring
			Water with you and melt the ice in the
			Mountain Smithery.
		ii.	The man will upgrade your sword, but it
			will only last for 100 strikes, the only
			way to make it permanent is to get Gold
			Dust.
			1.	You get this later when spring
				arrives.
		iii.	Head through the village to the upper left
			corner, past the Owl Statue.
		iv.	When you get there you will have to do a
			Goron Roll over the ramps, watch for the
			sides be sure not to fall.
			1.	When you get the Spikes it will
				clear any snowballs coming at
				you.
		v.	When you get through you will see an
			Owl statue. Activate it and move up just
			a little.
		vi.	If you try going to the path that leads to
			the temple you will be blown back or off.
		vii.	There is a HUGE Goron that is blowing
			wind at you so you have to take care of
			him first.
		viii.	Play the Goron Lullaby to make him fall
			asleep and now you can enter the temple.
		ix.	Move up through the path hitting any
			snowballs that come your way.
		x.	Walk around on the path to the top of the
			path and enter the temple.
	b.	Snowhead Temple
		i.	This first room has a bunch of Ice
			Stalagmites. Swipe your sword or Goron
			Punch them to get rid of them.
		ii.	Turn into Goron Link and push the block all
			of the way back so it will fall into a hole
			completes the hallway.
		iii.	This room has three doors. One locked
			and one with ice blocking it.
		iv.	Go to the right one, the only available
			one, for the next room.
		v.	There are 15 Fairies here like before. The
			first 2 are here.
		vi.	As a Goron go to the beginning of the
			wooden platform and start a Goron Roll.
			If you get enough speed you will go
			flying over the pillar in the middle as
			well as the gap and make it to the other
			side.
		vii.	From here take out you Bow and Arrow
			and aim at the stone pillar standing near
			where the pots are.
		viii.	There is a fairy in the bubble in the
			alcove inside the stone pillar. Call it with
			the Fairy Mask.
		ix.	There is a second one under the platform
			behind you that is above the stairs.
			1.	Fairy 1&2
		x.	If you fall down into the pit you must go
			back to the beginning where there is a
			ladder.
		xi.	Watch out for the Lave, but in Goron
			form you will not be hurt. Link will be
			and a Deku or a Zora will be burnt and
			sent to the entrance of the room.
			1.	I know you do not have the Zora
				form yet, but it is a FYI.
		xii.	When you get over there and have the
			fairies then jump over to the platform in
			front of you and up the stairs.
			1.	Ignore the door for now, just go
				up the stairs.
			2.	You need to jump as Link; a
				Goron form is too big to make
				most jumps while standing.
		xiii.	Here you will see a thing called a "Real"
			Bombchu. He is an annoying pest that the
			Bombchu was based from. Once it hits
			something it explodes.
		xiv.	The best way to dispatch of this annoying
			monster is to block him with your shield.
			He will bounce back and blow up at a
			safe distance.
		xv.	There is a fairy here and it must be one of
			the simplest to get. It is sitting in the
			corner of the room.
			1.	Fairy 3
		xvi.	Open the chest in the corner for the
			Dungeon Map. Go back downstairs.
		xvii.	This time go into the door, but you can
			re-stock with some of the pots by the
			door.
	     xviii.	This is the Center Room 1st floor. This
			room is actually a huge room that extends
			5 stories.
		xix.	There is only one door that is open that
			you can only go to one room right now,
			but there is a fairy that you may want to
			get. Drop down into the basement of this
			room you should find a switch in the
			lava.
		xx.	Step on it, a Goron can resist the heat of
			the lava, and go to the chest it created.
			Open it to find the fairy.
			1.	Fairy 4
		xxi.	Now open the door to the only place that
			is open. You can activate a fairy chest
			here now, but you won't be able to get it
			until later.
		xxii.	Go to the block on the left side of the
			room and pull it out pull it all of the way
			to the end if the room to the farthest spot
			you can.
	     xxiii.	If you hear a chime you got it in the right
			spot and a chest will appear.
		xxiv.	This is the fairy chest and the block will
			act as a bridge to get it later on.
		xxv.	Now go back to the spot where you
			pulled the block out and go inside to get
			the chest.
		xxvi.	Take the small key and head back to the
			center room. Turn to your left and head to
			the ice block with the torches on each
			side.
	     xxvii.	Shoot an arrow through the torch flame
			into the ice and it will melt.
	    xxviii.	This will make a short cut to the entrance
			and let you use that new key you just
			picked up.
		xxix.	This leads to the room with a lot of ice
			blocks that are now able to be melted just
			yet.
		xxx.	There is another fairy here and this room
			leads to the previous fairy that you
			couldn't get, but for now you have to
			skip it.
		xxxi.	Take the chest in the middle for the
			Compass and go to the back of the room.
	     xxxii.	Blow up the wall in the middle of the
			pillars to make a staircase appear to the
			next floor.
	    xxxiii.	This room has a bunch of ice blocks on
			the pillars, but these ones can be broken.
	     xxxiv.	Take out your Bow and shoot some
			Arrows at the large icicles that are on the
			ceiling.
		xxxv.	Two shots should knock them down and
			break the ice. Now jump from each small
			platform until you get to the large snow
			mound on the left side.
	     xxxvi.	Goron punch it and take the Small Key.
			After you get the key take out your Lens
			of Truth and look for the hidden alcove
			near the entrance of the room with a fairy
			chest inside.
			1.	Fairy 5
	    xxxvii.	This room is a small puzzle that can get
			confusing. Some of them are timed so be
			quick. The Switches are Goron Switches.
	   xxxviii.	Before you start to hit the switches take
			out your Lens of Truth. Go to the center
			of the room and look up with your Bow
			and Arrow and you should see the fairy,
			pop it with the Arrow.
			1.	Fairy 6
	     xxxix.	First hit the switch on the platform you
			are on right now.
		xl.	This will raise two platforms and block
			the door.
		xli.	There is a switch that was raised in the
			pit that will allow you to climb to the
			other side.
		xlii.	Now hit the switch closest to you and run
			to the one that was raised connected to
			your platform.
	     xliii.	Goron Stomp this switch and the door
			will be opened.
		xliv.	Climb back up and get through the door
			before the switch rises again.
		xlv.	You will be back in the Center Room
			again, but up 2nd Floor.
		xlvi.	Goron Roll across the pit to the other
			side. This time there is a small snow pile
			on the side.
	     xlvii.	Goron Roll through the snow but avoids
			the edge. Think of this as practice. You
			will do this again, but there will not be a
			net next time.
		1.	Avoid the wall; it will cause you
			to bounce back.
	    xlviii.	Now Goron Roll across the pit again to
			get to the first Sub-Boss' room.
	c.	Snowhead Temple; Sub Boss
		i.	Wizrobe I
			1.	This is the first time you have to
				Wizrobe. This is actually the
				easiest time you have to fight
				him.
			2.	The best way to fight him is to
				stand in the corner and scan the
				room with your Arrow.
			3.	Hit him while he is spinning on
				the portal before he shoots his fire
				wand at you.
			4.	After several hits he will make
				things harder for you. He will
				send illusions of himself to each
				of the portals.
			5.	Look for the real one spinning
				and shoot him before he shoots
				his fire wand.
			6.	As a reward you are given the
				Fire Arrow.
		ii.	Fire Arrow
			1.	This Arrow will kill all of the
				Freezards, or some times called
				the Ice Wizards, instantly.
			2.	They also melt  Ice Blocks that
				block your path.
		iii.	Now Goron Roll backs to the other side
			and enter this room. There is a Freezard
			there, kill him with the Fire Arrow.
		iv.	There is an Ice Eye Switch that needs to
			be activated. If you do this will make the
			platform in the middle of the room to rise
			and allow you to get to this floor much
			faster.
		v.	Before you leave take out your Lens of
			Truth and you should see the series of
			platforms leading to an alcove.
		vi.	Take off your Bunny Ears and jump over
			each one until you reach the chest. Open
			it for a Fairy.
			1.	Fairy 7
		vii.	Jump down and enter the door that leads
			back to the second room you entered
			when you got to the temple.
		viii.	There is another Small Key here that you
			will need. You need to kill all of the
			Freezards and melt the Ice Block to get it.
			1.	One Fire Arrow will kill each
				Freezard.
		ix.	Go back to the entrance of the temple and
			go through the door that you opened with
			the first small key.
		x.	This time melt the ice blocks in the room.
			There should be a switch that was frozen
			and it will create a block.
		xi.	First push it back to the end of the room
			where you can get a Fairy Chest.
		xii.	Now push it back to the edge on the
			backside of the chest where you got the
			Compass.
		xiii.	Climb up onto the ledge and throw a
			bomb onto the crate near the stairs. This
			will reveal a fairy inside, call it with the
			Fairy Mask.
			1.	Fairy 8&9
		xiv.	Now go through the door on the ledge.
			This will lead back to the room where
			you got the first Small Key.
		xv.	As long as you placed the block at the
			end of the room you will be able to jump
			from it to the other side and get the Fairy
			Chest.
			1.	Fairy 10
		xvi.	Go back to the Center Room on the first
			floor. This time you can melt the ice
			blocks that did not allow you to enter the
			other rooms with the Fire Arrow.
		xvii.	The first one you want to melt is the one
			on the eastern wall. It is next to the cage.
	     xviii.	This room is a huge pit that will make
			you land on the basement. If you fall then
			you can exit through the door and go
			back up through the Center Room.
		xix.	You can also melt the Deku Flower and
			fly back up straight to this room.
		xx.	There is a Fairy Chest in this room on the
			far ledge, but you must kill all three
			Freezards first. Kill them with Fire
			Arrows.
			1.	Fairy 11
		xxi.	The next step is to light all three of the
			torches. Light them with the Fire Arrows
			and the door will open near the one you
			entered.
		xxii.	Jump over the pillars to get there. This
			will lead to the caged room that you can
			see from the Center Room.
	     xxiii.	Hit the Goron Switch and this will make
			a HUGE Pillar rise up the Center Room.
		xxiv.	This blocks off several rooms, but there
			is switches on the basement that will
			make it go back down if you need to get
			through the rooms again.
		xxv.	Jump back to the bottom of the Center
			Room and go back up. This time take the
			elevator to the second floor and roll over
			the snow in the Center Room 2nd Floor.
			Open the door with the Small Key.
		xxvi.	You are now in the Center Room 3rd
			Floor, but there is another snow path
			here. The only problem is if you fall
			down you will end up back at the bottom,
			there is no net.
		1.	There is a Fairy just below you in
			an alcove with a Fairy Chest. The
			only problem is that it is
			unreachable right now; you need
			to jump from the Center Room's
			4th Floor to get it.
	     xxvii.	Roll over and take the stairs. This room is
			filled with "Snow Caps". They will throw
			boulders of snow at you. Kill them to get
			them out of the way.
	    xxviii.	There is a fairy in the alcove that needs
			the Lens of Truth to see.
			1.	Fairy 12
		xxix.	Take the stairs up to the 4th floor. This
			room has 2 Lizalfos that need to be
			dispatched. If you kill them you can get
			the 2 fairies that rise from their dead
			bodies.
			1.	Fairy 13&14
		xxx.	You should now be in the Center Room
			4th Floor. Go across the platform to get
			the Boss Key.
	d.	Snowhead; Sub Boss
		i.	Wizardrobe II
			1.	This time he holds the Boss Key.
				Use the same stradegy as you did
				before. Stand is a corner and
				shoot him with the Fire Arrow.
			2.	After a few shots he will make the
				illusions, kill the one that is
				spinning.
			3.	After you kill him go through the
				door and get the Boss Key from
				the chest.
		ii.	Now to get the final fairy. On the
			platform of the 4th Floor look around the
			edges with the Lens of Truth for the
			hidden alcove.
		iii.	Jump from the platform, without the
			Bunny Hood, and you should land in the
			alcove.
		iv.	Get the chest and take the Deku Flower
			to the 3rd Floor.
			1.	Fairy 15; Final Fairy
		v.	The Boss Room is actually on the 4th
			Floor, but it is only reachable by the
			Central Room 3rd Floor.
		vi.	You need to go to each level Center
			Room, from 2 and 3, and Goron Punch
			each of the blue slots to make it fall
			down.
		vii.	Go to each one and knock them down.
			Now go to the Central Room 3rd Floor
			and punch the Snow Boulders down enter
			the Boss Room.
		viii.	When you enter you have to shoot Ghot
			with the Fire Arrow to thaw him.
	e.	Snowhead; Boss
			i.	Ghot
				1.	Ghot is actually a simple
					boss to beat, but you must
					defeat him several times
					throughout the game to get
					everything.
				2.	Ghot is actually a
					mechanical machine, and he
					uses that character in his
					attacks.
				3.	Turn into Goron Link and roll
					after Ghot. You need to get
					the spikes and roll into
					Ghot. Simple right.
				4.	If you are able to get some
					height from the bumps in
					the circle path and get
					Ghot in the back he will
					collapse allowing you
					to go crazy on his, hmm,
					but, yeah but.
				5.	After a few hits he will
					start to drop boulders and
					spikes into the ground
					trying to knock you down.
				6.	After a few more hits he
					will start to drop bombs
					from his hoofs, and then
					he will shoot electrical
					beams from his horns.
				7.	After all of that you know
					he is close to death as you
					see smoke and shorts of
					electricity from his head.
				8.	After he is dead you get your
					second Sacred Mask and spring
					will return.
	f.	Snowhead; Fairy Fountain
		i.	At the base of the temple is the Fairy
			Fountain. Return the stray fairies to get
			her gift.
		ii.	She will double your magic bar. This is a
			very important upgrade that you will
			need to complete the game.
V.	Spring Time Fun
	a.	Goron Village V "="
		i.	In the Mountain Village the snow has
			melted and it is back up and running.
		ii.	The most important thing is the Powder
			Keg.
		iii.	Go to the entrance to the village and go
			to the left on the ground level.
		iv.	There is a cave that leads to the Powder
			Keg shop, but blocked by ice before.
		v.	Go inside as a Goron and talk to the
			Goron there. He will let you use the
			Powder Keg, but first you have to take a
			test.
		vi.	You must bring the Keg to the Goron
			Racetrack before it explodes. If you do
			this and clear the boulders there he will
			give it to you.
		vii.	Take the Keg and throw it up the ramp
			and roll up. Keep doing this until you get
			outside.
		viii.	Now run with it back through the
			Mountain Path, past Tingle, but avoiding
			the water.
		ix.	When you get to the end of this area turn
			to the right and you will see a path that
			leads to some boulders.
		x.	Place the bomb there and wait for it to
			blow.
			1.	You can speed it up shooting an
				arrow at it.
		xi.	Before you head to the Racetrack go back
			and talk to the Goron and he will allow
			you to use the Powder Keg at will.
	b.	Goron Racetrack "="
		i.	Welcome to the Goron Racetrack! This is
			an important race to be in.
			1.	Be sure you do this on the 1st
				day!
		ii.	You can compete in it, as many times as
			you want, but the rewards are too great to
			give up.
		iii.	Talk to the Elder's Baby to start the race.
			The goal is to be 1st in the race. You will
			go against some good competitors.
		iv.	You start out just simple straight rolling.
			This is a good place to develop your
			spikes.
		v.	One of the keys to winning is to catch
			some air when you go over ramps at a
			good speed you will go VERY far.
		vi.	Try to dodge the trees as much as you
			can, a second can mean the difference of
			winning and losing.
		vii.	If you win you will get a Bottle of Gold
			Dust!
	c.	Mountain Smithery "="
		i.	Go back to the Smithery and give the
			Gold Dust to the Sword Smith and he
			will forge your sword with the dust
			making the upgrade permanent!
		ii.	Razor Sword
			1.	This sword is twice as powerful
				and longer!
		iii.	Now that you turned the Gold Dust is
			forged with the sword you get the Bottle
			back!
	d.	Goron Village VI "="
		i.	Head to the Elder's room during winter
			and turn into Link.
		ii.	Take out the Fire Arrows and light the
			torches in the area. These torches will
			stay lit until you play the Song of Time
			as long as you light them all.
		iii.	Take out a Deku Stick and light it using a
			torch. Put on the Bunny Hood and run
			out of the room.
		iv.	Light the 2 unlit torches next to the group
			of Gorons, then run right down the path,
			lighting each torch along the way.
		v.	At the very bottom, light 3 more torches.
			When they're all lit, the giant chandelier
			above you will start spinning.
		vi.	Go back up the path to all the Gorons and
			enter the room. Become Goron Link and
			roll at full speed out of the room, then
			jump the ramp and hit one of the spinning
			pots in the air.
		vii.	Go back up the hill and do this until a
			piece of meat falls from one when you
			shatter it.
		viii.	Pick up the Rock Sirloin and carry it
			outside.
	e.	Mountain Village IV "+"
		i.	Bring it all the way to the guard at
			Mountain Village and talk to the Goron
			with the Frog Mask on. Give him the
			Rock Sirloin and get the
		ii.	Don Gero's Mask
			1.	This mask will make all of the
				frogs in the world follow you if
				you have it on.
			2.	Take them to the lily pads on the
				lake in the Mountain Village.
				a.	You can't get all of them
					now, so I will tell you the
					locations of the frogs later.
VI.	The "R" Files!
	a.	Romani Ranch "="
		i.	If you need another Powder Keg then go
			to West Clocktown's Bomb Shop and
			talk to the Goron to get a new one.
		ii.	When you get here on Day 1, or 2 the
			road will be blocked, but on day 3 it is
			clear.
		iii.	Go on Day 1 and blow up the Powder
			Keg in front of the boulders.
		iv.	Now go through the road and talk to
			Romani.
		v.	She will ask you your name, but she re-
			names you Grasshopper!
		vi.	Talk to her some more and she will ask
			you for help. Aliens come and attack the
			cows at night and she needs your help to
			stop them.
		vii.	Before she will let you help her you have
			to take her test. You have 2:00 to pop all
			10 balloons, 1:00 is the record, but you
			can do better.
		viii.	They are all over the ranch, but they are
			east to take down, one pop and they are
			gone.
		ix.	She will teach you "Epona's Song" if you
			pass the test!
		x.	Epona's Song
			1.	/\ < > /\ < >
			1.	This will call Epona anywhere
				that she can travel, Termina Field,
				and beyond.
			2.	Play it for Cows and you will get
				Romani Milk!
		xi.	Now you have to wait until; 2:00 a.m.
			Play the Song of Time, and the Inverted
			Song of Time if you played it before to
			speed up time.
		xii.	Wait for the time to roll in and talk to
			Romani in the Ranch.
		xiii.	She will tell you they are coming for the
			Cows, and her if she is there, and you
			must stop them.
		xiv.	Go outside and you should see them
			appear.
	b.	Romani Ranch; The Invasion "*" "="
		i.	First play the Inverted Song of Time.
			They will slow down the Aliens, but the
			night is twice as long.
		ii.	You have to last until 5:30 a.m. They are
			simple to take care of, just shoot them
			with your Bow & Arrow.
		iii.	They are simple to kill, one shot, but they
			come from all angles. They will come
			from behind the ranch too, so make sure
			you check it a few times.
		iv.	They always come from the same spots,
			but they are unlimited.
		v.	After you dawn Romani will thank you
			for your help and will now let you take
			Epona at will.
		vi.	She also gives you a bottle of Romani
			Milk!
	c.	Romani Ranch; Milk Wagon "+"
		i.	Wait until morning on the Second Day,
			after you killed the Aliens.
		ii.	Talk to Cremia and she will talk to you
			about her sister.
		iii.	She also offers you a ride to Clocktown
			with her, but you have to wait until 6:00
			p.m.
		iv.	Play the Double Time Song and talk to
			Cremia in front of the barn while she is
			on the wagon.
		v.	She will give you a ride, but the main
			road is blocked off. She goes another
			path, but she has to pass through the
			"Ugly Country", and some bandits will
			chase her.
		vi.	After she asks you to arm your bow you
			will have unlimited arrows to shoot at the
			2 bandits.
		vii.	They will keep coming after you shoot
			them once, so keep shooting them until
			they are at bay.
		viii.	The other will come too, so rotate your
			shots. If they come to the side they are
			still too far too cause trouble, but they are
			close so attack them immediately.
		ix.	If you are successful in keeping them
			away Cremia will give you a Big Hug,
			take a good look, ha ha, and the Romani
			Mask.
		x.	Romani Mask
			1.	This mask will allow you
				entrance to the Milk Bar!
			2.	Not that important right now, but
				it will be soon!
VII.	Extra Stuff
	a.	Clocktown
		i.	Make sure you get caught up in the Deed
			Trading Game. Go to the point of the
			Goron Village.
	b.	Ikana Canyon "+"
		i.	There isn't much here right now, but
			there is an important mask that will help
			greatly in the next mission.
		ii.	First go to Clocktown or Kotake's Shop
			and get a Red Potion.
		iii.	Go to the Eastern side of Termina Field
			and enter the Canyon.
		iv.	There are several fences that Epona can
			jump over.
		v.	When you get to the one in front of a
			small circle of stones get off Epona and
			put on the Lens of Truth.
		vi.	Talk to the Guard there and he will be
			surprised that someone can see him.
		vii.	Give him the Red Potion and in return he
			will give you the Stone Mask.
		viii.	Stone Mask
			1.	This mask will render you
				invisible to people around you.
			2.	Wear this and MOST people will
				not even notice you are there.
VIII.	Searching the Great Bay Coast
	a.	North Bay "+"
		i.	Go to the Northern part of Termina Field.
		ii.	Hop over the fences to greet the Great
			Bay Coast, this is the North Bay side of
			the Coast.
		iii.	Look into the water and you should see
			something weird in the water. There are
			seagulls circling over an area.
		iv.	Go over to find Mikau and push him to
			shore by moving behind him.
		v.	When you get there Mikau is dying. He
			talks to you about his missing eggs.
		vi.	Play the Song of Healing for him and his
			soul will be at peace. In return you will
			get the Zora Mask.
		vii.	Zora Mask
			1.	This mask is one of the most fun
				masks in the game.
			2.	You now can soar through the
				water, dive as deep as you want.
			3.	Buy you now have Zora Scales on
				the end of your arms that throw a
				lethal blow to most enemies.
			4.	If you hold the top "L" or "R"
				buttons you will create a barrier
				shield that takes MP, but harms
				any enemies in the way.
	b.	Fisherman's Hut
		i.	There are 2 huts on the beach one is the
			Spider House, the other is the
			Fisherman's Hut.
		ii.	Talk to the Fisherman inside and he is
			looking for picture of one of the Pirates.
			If you get one for him he will be very
			grateful.
	c.	Research Lab "*"
		i.	The next stop is to the Research Lab.
			There are several things to do here, but
			the most important is information.
		ii.	Stop and hit the Owl Statue to activate
			the warp point. If you need to shoot
			Tingle Down for a Map.
		iii.	The Scientist will say that the Zora Eggs
			are late and they need to be in the tank
			before they hatch, if not they die.
		iv.	Notice the fish in the tank? Go to a small
			pond, the one near the fisherman's house
			will do, and feed them 5 fish.
		v.	After they are full they will burp out a
			Heart Piece.
		vi.	You can rush off to the Zora's hall, but
			there are several things to do that may
			help in the next part of the quest.
IX.	Extra Stuff
	a.	Zora Pit "*"
		i.	Bomb the boulder near the Great Bay
			entrance in Termina Field. Jump down
			the hole and shoot the Deku Babas that
			hang from the Lilly Pads with your Zora
			Scales.
		ii.	Now shoot the Beehives on the ceiling to
			make a Heart Piece fall down. Now turn
			into a Zora and get the Heart Piece.
	b.	Mountain Village Path II"*"
		i.	Go defeat Ghot again to turn it into
			spring and then go to the Mountain Path.
		ii.	Turn into Zora Link and swim around to
			river to find the Heart Piece in the water.
	c.	East Clocktown "+"
		i.	Put on the Romani Mask and enter the
			Milk Bar on the Day 1 or 2 after 10:00
			p.m.
		ii.	Talk to the fat Zora, Mr. Toto and he will
			ask you to help sound check the stage.
		iii.	Play your instruments in all 4 forms and
			Mr. Toto will thank you, but give you
			nothing.
		iv.	German will give you the Circus
			Leader's Mask.
		v.	Circus Leader's Mask
			1.	This mask is pretty much useless.
				It only protects you from getting
				attacked if you wear it during the
				Cremia's Milk Wagon quest.
	d.	Gorman Brothers Race Track
		i.	Off the path of the Milk Road is the
			Gorman Brothers Race Track. Ride
			Epona into them and talk to the brothers.
		ii.	They make fun of Epona being small, but
			challenge you to a race anyway.
		iii.	You have to race both of them and it
			costs you 10 Rupees. You have to race
			both of them, but it isn't too easy.
		iv.	Tips
			1.	Save your carrots for the jumps
				and the final laps.
			2.	You can slow one of them down
				at a time by going in front of them
				and not letting them by this will
				help some.
			3.	They go around most of the high
				jumps so if you can make them it
				will increase your speed greatly.
			4.	Once you are near the end use
				whatever carrots you have left.
		v.	You have to beat them twice in order to
			get the Garo's Mask.
		vi.	Garo's Mask
			1.	This mask will let you become
				one of the secret warriors of the
				Garos.
			2.	It doesn't have any properties
				other than making the Garo man
				in Ikana Canyon let you pass.
			3.	The other thing is it will summon
				Garo Warriors in Ikana Canyon,
				but they find out you are wearing
				a mask and attack.
X.	Search the Zora Hall
	a.	South Bay "*"
		i.	To get to South Bay go to the south part
			of North Bay and enter the cave leading
			to South Bay.
		ii.	Once here go to the back of the beach
			following the small stream back to the
			waterfall.
		iii.	Play the Song of Double Time turning it
			into night if it is not already night.
		iv.	Look down the pool for the Like Like
			and turn into Zora Link.
		v.	Kill the Like Like with your Scales and
			he will give up a Heart Piece for you
			troubles.
			1.	Not the easiest, but no too bad.
	b.	Zora Hall "*"
		i.	Now go back to the South Bay coastline.
			Turn into Zora Link and dive in. Go
			straight for the huge fish in the water.
		ii.	Dive underwater and enter through the
			small hole in the mound that leads to the
			fish.
		iii.	Enter the Fish and welcome to Zora Hall.
		iv.	There are several things to do here and
			some great rewards, but the most
			important thing is getting information
			about the Zora Eggs.
		v.	There is another exit in the back of the
			fish. Lulu is here; she can't talk because
			of the trauma she has been through.
		vi.	There is also an Owl Statue here, be sure
			to activate it.
		vii.	Talk to the people in the hall and you
			should get some more information about
			the missing Zora Eggs.
		viii.	Talk to one fan of Lulu and he will be
			very interested in her.
		ix.	Go back outside and take a picture of
			Lulu and give it to him. He will give you
			whole 20 Rupees for the picture.
			1.	STALKER!
	c.	Zora Hall; Deed Trading Game
		i.	Complete the Deed Trading Game to the
			Goron Village spot and go back to the
			Zora Hall.
		ii.	Go to Lula's Room. You can recognize it
			because of the Akido Nut.
		iii.	Give him the Mountain Deed, as Goron
			Link and he will be very grateful.
		iv.	Turn into a Deku Link and get the Heart
			Piece on the balcony.
		v.	Now that you are ready you should head
			to the Pirate's Hideout to get back the
			precious eggs.
XI.	Retrieve the Zora Eggs
	a.	North Bay II
		i.	Before you get here you need as many
			Empty Bottles as you can get at this
			point.
		ii.	Here is a quick list
			1.	Kotake's Red Potion
			2.	Goron Race
			3.	Romani's Milk/Alien Reward
			4.	Madam Aroma's Reward
		iii.	Turn into Zora and jump into the water.
			Go to the Northern part of the bay and
			look for the wooden boards near the
			bottom of the ocean.
		iv.	Do a Zora speed slam into the boards
			until you find the one that leads to the
			Pirate's Fortress.
	b.	Pirate's Fortress "*" "="
		i.	When you first get here leap onto the
			ramp leading to the fortress.
		ii.	There will be some guards on
			motorboats. They are identified by the
			white dots on your map.
		iii.	When the coast is clear turn into Zora
			Link and dive into the water. Dive down
			to the bottom of the water.
			1.	If you are caught you have to re-
				enter the Fortress.
		iv.	There are 3 chests here with 20 Rupees.
		v.	Go to the north part of the map and climb
			up the small ramp in the water.
			1.	Check to make sure the coast is
				clear.
		vi.	When you get up there, go up the ramp
			on the dry area until you reach the Goron
			Switch.
		vii.	Turn into Goron Link and do a Goron
			Pound and a vent will be opened in the
			water.
		viii.	Turn into Zora Link and dive into the
			water. Go past the vent that is blowing
			out water and enter the new vent on the
			sidewall.
		ix.	This part of the Fortress is a sort of cage
			maze. Slam into the wood to break it
			open and land on the ground.
		x.	Pull the block towards you until you
			can't pull it anymore.
		xi.	Go left and keep moving until you see an
			opening in the ceiling. Go up to get the
			chest with Rupees.
		xii.	Return back to the outer part of the maze
			and keep moving on the outside until you
			reach the second block.
		xiii.	PUSH this one as far back as it can go.
			Now go around to the exit.
		xiv.	Step onto the vent to take you to the next
			level and get off. Dive to the bottom and
			walk around the mines and under the
			vent.
			1.	If you are walking under the vent
				it will not suck you it.
		xv.	This next area has a Heart Piece. To get it
			you need to go second level of the room.
		xvi.	Goron Punch all the barrels and look for
			the push switch on the floor.
		xvii.	Now Goron Roll back down the stairs
			into the cage with the Heart Piece.
			1.	Goron Roll is your best bet to
				make it in time.
	     xviii.	Press the switch in the cage again to
			make the door open and head back to the
			second level.
		xix.	Smash the other barrels this time to
			reveal a crystal switch across the room.
		xx.	Turn into Zora Link and then use your
			Zora Scales to hit the switch. Dive into
			the water and take the vent to the next
			area.
		xxi.	This time swim over the vents by
			surfacing to the top of the water, but
			watch out for the mines.
		xxii.	Take the door to the next room. Step onto
			the push switch, then run to the vent and
			shoot the crystal switch.
	     xxiii.	This will activate the vent to blow water
			up to take you to the next level, but get
			off before it reaches the top of the second
			floor or you will get slammed with a
			mine.
		xxiv.	This area is a good place to stock up on
			items so be sure to break everything.
		xxv.	Now climb the ladder to the telescope
			and take a look at what the Pirate's
			Fortress looks like inside.
		xxvi.	Turn around and use your arrows on the
			first mine. This mine will crash with the
			other clearing the path for you to shoot
			the crystal switch.
	     xxvii.	Shoot the switch and then jump down
			and enter the door.
	    xxviii.	You are now outside again on a ramp. No
			one can see you, but if you are caught
			you are thrown back at this point.
		xxix.	There is a Hookshot target here if you
			have to leave and you have the Hookshot.
		xxx.	This is the main room where you can get
			all of the Zora Eggs in the Fortress.
		xxxi.	If you have the Stone Mask put it on now
			so no one can see you.
			1.	If you don't have it yet then
				things will be more challenging,
				but it is not impossible.
			2.	Shoot the guards with Arrows and
				it will stun them for a short period
				of time.
			3.	Deku Nuts work too, and once
				you get the Hookshot it will act
				like the Arrow and stun them.
	     xxxii.	First thing you should do is snap a nice
			picture of one of the Pirate's for the
			Fisherman.
	    xxxiii.	The goal is the ladder in the middle that
			leads to the suspension bridge. You may
			need to duck behind the crates to get
			here.
	     xxxiv.	Run across the bridge and stun the Pirate
			at the end if you need to.
		xxxv.	When you enter you will see a bee fly
			into the Pirate Boss' room. You will
			listen inn on their conversation about
			how they stole the Zora Eggs, but lost
			some in the murky water of Pinnacle
			Rock.
	     xxxvi.	When you are free to move take out your
			bow and shoot the Beehive through the
			barred window.
    	    xxxvii.	The beehive will fall releasing the bees
			and will send the Pirates running.
	   xxxviii.	Go back to the bridge and jump off to the
			door on the right side of the exit and
			enter the area.
	     xxxix.	All of the Pirate Guards are gone and
			there is a chest in the middle of the room.
		xl.	Open it to get an old item from Orcania
			of Time. The Hookshot
		xli.	Hookshot
			1.	The Hookshot is one of the most
				convenient items in the game.
				You now can pull your self to
				new areas by grabbing targets,
				pillars, or wood.
			2.	You can also stun Pirates and kill
				certain monsters here also.
		xlii.	Now aim the Hookshot to the wood
			above the tank and fire to pull yourself to
			the tank.
	     xliii.	Turn into Zora Link and dive to the
			bottom of the tank. Try to ignore the
			Shell Blade and grab the Zora Egg with
			an Empty Bottle.
			1.	You may get a fish instead so be
				careful.
		xliv.	Go back to the Surface and climb out of
			the tank.
		xlv.	Return back to the center area where you
			climbed to the suspension bridge.
		xlvi.	Go to the south wall on the map and look
			for the first Hookshot target on the pillar.
			Then Hookshot again to the next target
			and enter the door.
	     xlvii.	Go around and enter the area with tons of
			barrels and one guard.
	    xlviii.	Shoot the guard and press the C up button
			to find the door on the north wall.
		xlix.	Enter here and go to the center room,
			until a Pirate Guard will stop you.
		l.	This fight is simple to deal with, just wait
			for her to attack, dodge, and then attack
			her.
		li.	When she is defeated the doors will open.
			Head to the door with the 2 torches.
		lii.	Here is the second Zora Egg. Do as
			before and Hookshot to the Wood and
			dive down for the Zora Egg. 2 more left.
		liii.	Return back to the center room again and
			go to the north wall on the map this time.
		liv.	Hookshot to the pillar target and then
			turn to your left and Hookshot to the next
			target.
		lv.	Enter the door and go to the end of the T
			shaped hallway and turn left.
		lvi.	Shoot the Pirate Guard before she sees
			you and enter the door.
		lvii.	You will be attacked by another Pirate
			Guard, so take care of her and enter the
			door with the two torches.
	     lviii.	Hookshot to the wood and turn into Zora
			Link. Before you enter there is a HUGE
			Bonefish there that will spread more
			Bonefish in the water.
		lix.	Use your Zora Scales to kill the Bonefish
			and when it is clear jump in to get the
			Zora Egg.
			1.	One Zora Egg left.
		lx.	Now go back to the main room, but stay
			on this side of the wall and jump down to
			the first target pillar.
		lxi.	Hookshot to the right side this time,
			opposite side thank before, and go over
			the bridge and enter the door.
		lxii.	You can just walk right through here if
			you have the Stone Mask, if not, then you
			have to Stun, and run to the exit.
			1.	If you are brave you can get the
				chest with 100 Rupees.
	     lxiii.	Once you are in the next room you will
			have to fight the final Pirate Guard.
		lxiv.	Exit through the door with the torches
			and get the final Zora Egg from the tank.
	c.	Research Lab II
		i.	Return to the Research Lab by the Song
			of Soaring and drop the Eggs off into the
			tank by standing on the grate.
		ii.	There are 3 more eggs left that were lost
			by the Pirate Guards. They are at
			Pinnacle Rock.
	d.	Fisherman's Hut II
		i.	If you met with a Zora before you were
			told that the water is too murky to get to
			Pinnacle Rock, so you need a Sea Horse.
		ii.	Talk to the Sea Horse and the Fisherman
			will trade one for a picture of a Pirate.
		iii.	Give him the picture and you will get a
			Sea Horse in your bottle.
	e.	Pinnacle Rock "*"
		i.	To get here swim to the 2 stone pillars in
			North Bay.
		ii.	Once you enter you will be transported to
			the Pinnacle Rock.
		iii.	Release the Sea Horse and he will thank
			you, but he needs a favor. One of his
			friends is trapped by sea snakes and
			needs to be freed.
		iv.	Follow the Sea Horse through his
			winding path, if you miss you will be
			sent back, but he will be waiting for you
			there.
		v.	When you get there enter the circular
			area. There are actually 8 pf them to kill.
		vi.	What you have to do is swim past their
			hole and then turn on your barrier by
			using your upper right or left buttons and
			crash into them.
		vii.	It takes a few hits to kill them, but once
			they are killed you will be able to enter
			their layer.
		viii.	If there is a Zora Egg there be sure to
			grab it.
		ix.	Kill all 8 of them to save the Sea Horses'
			mate and they will give you a Heart Piece
			as a reward.
		x.	Make sure you got the final 3 Zora Eggs
			and take them to the Research Lab.
	f.	Research Lab III
		i.	Drop the final 3 Zora Eggs into the tank
			and watch them hatch. They arrange
			themselves into an odd position creating
			a new song for you.
		ii.	New Wave Bossa Nova
			1.	< /\ < > \/ < >
			a.	This song will lead you to
				the Great Bay Temple.
XII.	Extra Stuff
	a.	Beaver Races "*" "="
		i.	You can head straight to the temple, but
			there are tons of things now available to
			you now.
		ii.	Go to the waterfall where you killed the
			Like Like before for the Heart Piece.
		iii.	Hookshot to the first tree on the ledge to
			the left side when you enter.
		iv.	Keep Hookshooting until you get to the
			chest, take the Rupees and keep moving.
		v.	Finally you will land next to a cave that
			leads to the Beaver Races.
		vi.	The Races must be done in Zora Link
			form. You have to follow the beaver
			through the loops, with out missing any,
			and you must beat him within 2:00, but
			then you have to beat his brother within
			2:30, but he is much faster.
		vii.	Now that you have the last Empty Bottle.
			Race them again for a Heart Piece, but
			they are much faster.
		viii.	You now have to beat both of the beavers
			in about 1:50!
	b.	Oceanside Spider House "*""+"
		i.	This is the final Gold Skulltula House in
			the game, and has the best rewards.
			1.	Adult Wallet
			2.	Heart Piece
		ii.	When you get there is a crack in the wall.
			Blow it up with a bomb or the Bomb
			Mask.
		iii.	Slide down the ramp and you may notice
			the 2 Skulltulas on the walls.
		iv.	Wait for them to come to the bottom and
			Hookshot them and Hookshot the
			Tokens.
			1.	Skulltula 1 & 2
		v.	The there is another one hiding behind
			some webs in the corner of the room. Use
			a Fire Arrow to dissolve the web and kill
			him.
		vi.	Take the Token with the Hookshot.
			1.	Skulltula 3
		vii.	Step back a bit and Hookshot the target
			above the door to make it over the gate.
		viii.	Go into the next room and look up at the
			rafters with a Fire Arrow.
		ix.	On the ceiling rafters is a Gold Skulltula.
			Shoot a fire Arrow at it to get a better
			chance of a hit.
			1.	Skulltula 4
		x.	Hookshot the Token and turn to the pots
			on the corner.
		xi.	Use a Fire Arrow to dissolve the webs
			and roll into it. A Skulltula will pop out,
			kill it for it's token.
		xii.	There is another one in the last pot too!
			1.	Skulltula 5&6
		xiii.	This one is hiding in the under the mask
			that is lowest on the stairwell leading to
			the basement.
		xiv.	Wait for it to come out and kill it with an
			Arrow or Hookshot. Take the Token with
			the Hookshot.
			1.	Skulltula 7
		xv.	Now head into the door on this level.
		xvi.	There are 7 Skulltula here, but they are
			tricky to get. The first is in the picture of
			the Skull Kid in the southwest hand
			corner.
		xvii.	Hit the picture with a Hookshot to knock
			it off and take out the Skulltula.
			1.	Skulltula 8
	     xviii.	Go back to the dressers near the picture
			and pull the left and right one to the side,
			and the middle one back.
		xix.	Look into the hole behind the middle
			dresser with the Hookshot and kill the
			Skulltula there.
			1.	Skulltula 9
		xx.	Now go to the bookshelf that has a small
			hole in it that shows a torch behind it.
		xxi.	Go to the side and pull it back to reveal 2
			more Skulltulas.
			1.	Skulltula 10&11
		xxii.	Go back to the bookcases and climb up
			the shelves where there are no books.
	     xxiii.	Look at the top of the corner between the
			ceiling and the wall. Hookshot or shoot
			an Arrow to kill him.
			1.	Skulltula 12
		xxiv.	Go to the far right corner where the
			bookshelves make a long L. On top of
			there is a Skulltula in the corner.
			1.	Skulltula 13
		xxv.	There is one more Skulltula in this room.
			Go to series of bookcases near the one
			with Skulltula 13.
		xxvi.	Shoot down the picture of the Skull Kid
			and you should see another black hole.
	     xxvii.	Aim your Hookshot at it and get the
			Skulltula.
			1.	Skulltula 14
	    xxviii.	Go back to the previous room and head
			down the stairs.
		xxix.	Stop about half way to get the Skulltula
			in the rafters right in front of you.
			1.	Skulltula 15
		xxx.	The next one is in the pot to the left of
			the door.
			1.	Skulltula 16
		xxxi.	This one is in the pots on the crate. You
			can break the pot with the Hookshot, but
			you can't get at the Skulltula.
	     xxxii.	Go to the crates opposite of the one with
			the Skulltula and climb to the top. Here
			you can kill the Skulltula with the
			Hookshot.
			1.	Skulltula 17
	    xxxiii.	Shoot a Fire Arrow to get rid of the webs
			next to the crate that Skulltula 17 was on.
	     xxxiv.	Look into the hole and kill the Skulltula.
			1.	Skulltula 18
		xxxv.	There is another Skulltula in the mask on
			the wall, to the left of the door.
			1.	Skulltula 19
	     xxxvi.	Go into the door right in front of you.
	    xxxvii.	To your right from the entrance there is a
			series of crates. Go to the dark brown one
			and roll into it to crack it open. It reveals
			a Skulltula.
			1.	Skulltula 20
	   xxxviii.	Now go opposite of these crates to the
			ones on the right side. Roll into that dark
			brown crate to reveal a hidden passage.
	     xxxix.	Enter it and turn around to see a Skulltula
			on the wall above the entrance.
			1.	Skulltula 21
		xl.	Go to the south part of the room and
			jump on the crates on the right side.
		xli.	Take out your Hookshot and look behind
			the canoe to reveal a Skulltula.
			1.	Skulltula 22
		xlii.	From there go to the right wooden pillar
			to find a Skulltula in the webs. Use a Fire
			Arrow to burn the webs off and kill the
			Skulltula.
			1.	Skulltula 23
	     xliii.	Now go back to the crates next to the
			secret passage.
		xliv.	Climb up the single on to the right of the
			passage and then jump over to the left
			side of crates.
		xlv.	When you get to the top look for the
			Hookshot Target to be sent to the
			catwalk.
		xlvi.	Move to the center and smash all the pots
			to find another Skulltula.
			1.	Skulltula 24
	     xlvii.	Go back down and out this door into the
			next room. There is another door here
			that you haven't been in yet.
	    xlviii.	Enter to find a room full of Skeletons.
			Ignore them for now.
		xlix.	There is one in the far left hand corner
			inside the pot. Roll into it to get the
			Skulltula.
			1.	Skulltula 25
		l.	Now shoot down the picture to the left of
			the pot with a Hookshot to reveal another
			Skulltula.
			1.	Skulltula 26
		li.	Go onto of the table and look for the next
			Skulltula on the rafters between the
			ceiling and the floor. He is near the door.
		lii.	Shoot a Fire Arrow to kill this Skulltula.
			1.	Skulltula 27
		liii.	There are three hidden in the lamp above
			you. Turn into a Goron and do a Goron
			Pound on the table to make the last 3 to
			fall out.
		liv.	Kill them with your Sword.
			1.	Skulltula 28, 29, & 30
		lv.	You have broken the curse, but you are
			not done yet.
		lvi.	Notice the 4 colored masks on the wall?
			They are a puzzle that leads to a Heart
			Piece.
		lvii.	You have to shoot them in the correct
			order to open the grate.
	     lviii. You can find out the code by either
			process of elimination, or talking to the
			Skeletons in the house.
			1.	You need the Captain's Hat in
				order to talk to them.
		lix.	The colors change and rotate every new
			game so it is impossible to get the right
			order on a walkthrough.
		lx.	You can try it yourself with your arrows,
			but it may take some time. Just remember
			that you can hit a color twice in one
			round to make the door open.
		lxi.	Go up into the fireplace through the grate
			and get your Heart Piece.
		lxii.	Go back to the entrance of the House and
			you will see a man who is eager to keep
			this house as a shelter.
	     lxiii.	He will give you the Adult Wallet in
			return.
		lxiv.	Adult Wallet
			1.	You can now carry up to 500
				Rupees.
	c.	Zora Hall II "*"
		i.	Go back to Zora Hall and go to Mikau's
			Room. His room is the first door on the
			right if you enter from Owl Statue Warp
			location.
		ii.	Hookshot to the second floor by grabbing
			onto the tree.
		iii.	Read the diary to learn the first part of a
			new song.
		iv.	Go to Bassist's Room and Z Target him.
			Now whip out your Guitar while you are
			still targeted with him.
		v.	Play the song you read from the diary and
			they will finish the song together.
			1.	Part I
				a.	> > \/ A A \/ > A
			2.	Part II
				a.	< < > \/ \/ > < \/
		vi.	Go to Evan's Room and turn into regular
			Link and talk to Evan. Play him the song
			you wrote and he will take it for his own,
			but will give you a Heart Piece as a small
			reward.
			1.	He will not take the song from a
				Zora.
	d.	East Clocktown
		i.	Go back to East Clocktown and enter the
			Observatory and talk to Pierre the
			Scarecrow.
		ii.	Pull out your Orcania and play any song
			you want, other than the regular songs.
			This will become the Scarecrow Song.
			1.	It does not come back in time
				with you so if you have to return
				to the past you must redo the
				Scarecrow's Song.
	e.	North Bay II"*"
		i.	Go to North Bay and come out of the
			water near the Pirate's Entrance.
		ii.	Look for the Target on the ledge and
			keep shooting until you reach the final
			ledge with the Soil Patch on it.
		iii.	Put the Bean in and then the Spring
			Water to create the leaf.
		iv.	Ride the leaf to the edge and get the
			Heart Piece.
	f.	Snowhead II "*"
		i.	Return to Snowhead and turn into a
			Goron and roll back to the exit, but only
			go over the first ramp.
		ii.	Turn on your Lens of Truth on to see the
			hidden platforms.
		iii.	Jump over them until you reach the end.
			Notice Tael!
		iv.	Play the Scarecrow Song to make Pierre
			appear.
		v.	Hookshot to him and get the Heart Piece.
XIII.	Freeing Great Bay
	a.	Zora Hall III
		i.	Go to Zora Hall via Song of Soaring and
			pull out your guitar as Zora Link and play
			the New Wave Bossa Nova.
		ii.	A huge turtle comes out of the ocean and
			will have short conversation with you.
		iii.	Hookshot over on his back and he will
			take you to the Great Bay.
	b.	Great Bay
		i.	After you get off of the turtle you are in
			the first room.
		ii.	The first fairy is here, but you must light
			all of the torches to make the chest
			appear. The fairy is inside.
			1.	Fairy 1
		iii.	This dungeon has water pipes up the yin
			yang, so be prepared to push many
			colored switches to turn water on and off
			and turn the currents in different
			directions.
		iv.	Go into the next room and turn into Zora
			Link.
		v.	Dive into the water and push or pull the
			underwater yellow switch in the northeast
			corner of the room.
		vi.	Go back to the platform you started from
			and dive under it to find another fairy in
			the bubble.
			1.	Fairy 2
		vii.	The other fairy in this room is in the
			Skulltula on the left side of the first
			platform.
		viii.	You can kill it from a distance with an
			Arrow or take the left moving platform,
			facing away from entrance door.
		ix.	Kill it and get the third fairy.
			1.	Fairy 3
		x.	Now that you activated the Yellow
			Switch. There will be a waterspout that
			will elevate you to door to the next area.
		xi.	Take the right platform then jump onto
			the other platform. Watch for the
			Skulltula that comes down, an arrow will
			kill him instantly.
		xii.	At the edge of the platform wait for the
			spout to go down and then jump onto the
			spout to elevate you to the door.
		xiii.	Enter the door and you will notice the
			large spinning water here. This is the
			"Whirlpool Room"
			1.	Ok, it's not REALLY the
				"Whirlpool Room", but it makes
				it easier to explain for later on.
		xiv.	There are two fairies here the first is in a
			pot at the bottom of the water.
		xv.	It is too fast to jump in and dive down, so
			instead stand at the edge of the spinning
			water, aim at the pot with an arrow and
			use the Fairy Mask to call the fairy to
			you.
			1.	Fairy 4
		xvi.	The other one is in the barrel that is on
			the top of the ladder. Roll into it or Goron
			Smash it to reach it.
			1.	Fairy 5
		xvii.	Now time to get to the next area. The
			room has a ton of passages but the only 2
			doors available to you with the water
			turning the way it is.
	     xviii.	Dive into the water and take the door that
			is on the on the southeast corner from the
			top row.
		xix.	If you accidentally took the wrong
			passage then you can get back taking the
			other exit.
		xx.	The right room is a long slim passage.
		xxi.	Go to the north platform to get out of the
			water. Turn into Link again and
			Hookshot over to the chest and open it to
			get Dungeon Map.
		xxii.	There is another fairy here, just shoot the
			Hookshot or Arrows at the pots near the
			other platform to release a fairy.
			1.	Fairy 6
	     xxiii.	Turn back into Zora Link and dive down
			the water.
		xxiv.	Go to the place under the Fairy pots and
			use your Zora Scales to cut down the
			Dexi-Hands.
		xxv.	Swim through to room next room.
		xxvi.	There are some Deku Babas hanging
			from the Lilly pads. Cut them down and
			kill them.
	     xxvii.	Get out of the water and kill all 4 of them
			to make a chest appear with another fairy.
			1.	Fairy 7
	    xxviii.	Take the door to the next area.
		xxix.	The first thing you should do is kill the
			Deku Babas first.
		xxx.	There is a fairy in the water that passes
			under the door you came in from.
		xxxi.	He is in the pot, but if you dive down
			there you will be swept away.
	     xxxii.	Instead stand on the edge and shoot it
			with the Hookshot and use the Fairy
			Mask to call it to you.
			1.	Fairy 8
	    xxxiii.	Dive into the water as Zora Link and get
			the Small Key at the bottom of the water.
	     xxxiv.	Then hop across the Lilly pads until you
			reach the last one and Hookshot over to
			the chest to get the Compass.
		xxxv.	Now you can jump into the water where
			the fairy was to be taken back to the
			Whirlpool Room, but you must kill the
			Dexi-Hands first.
	     xxxvi.	This time take the passage on the bottom
			row this time.
	    xxxvii.	You know you are in the right place if
			you see the Shell Blades. Take the red
			pipe to lead you up through the water.
	   xxxviii.	When you get there use your small key
			on the door.
	     xxxix.	In this room you will have a chance to
			reload from some Arrows and Magic.
		xl.	When you are ready head into the next
			room for a Sub Boss fight!
	c.	Great Bay; Sub Boss
		i.	Wort
			1.	This guy can get annoying
				because it takes time to kill him.
				You have to Hookshot the balls
				that are spinning around him and
				then swipe them with your sword.
			2.	When you clear enough of the
				balls and his eye is open shoot the
				Hookshot or Arrow at his eye.
			3.	Keep doing this until he drops all
				of the balls. Then take any out
				that are in your way and hit him
				in the eye with your sword.
		ii.	As a reward you will get the Ice Arrow.
		iii.	Ice Arrow
			1.	The Ice arrow has a lot of
				usefulness here than in Orcania of
				Time.
			2.	You can shoot the water and get
				an Iceberg in the water that you
				can hop onto, but it only lasts for
				a short period of time so jump on
				and off it quickly!
			3.	You can freeze Octorocks and
				Chuchu, aka Slimes, to make
				them into ice blocks that you can
				jump onto them.
		iv.	Go back to the room that you came from
			and return to the room with the Red Pipe.
		v.	Shoot the Ice Arrow at the Octorocks and
			jump onto the Red Platform. Turn the
			Red Switch and jump back down.
		vi.	Go back to the Whirlpool Room and take
			the exit that is in the Southeast corner to
			row again.
		vii.	This will take you back to the room
			where you got the Map.
		viii.	Make some Icebergs in the water that
			leads to the door in the south part of the
			room.
		ix.	In this room where were there are no
			ladders, but the Red Switch is too high to
			reach.
		x.	Aim an Ice Arrow at the Chuchu and
			push him near the switch and climb on
			top of him to reach the switch.
			1.	He unfreezes fast so lure him
				closer to the Red Switch.
		xi.	Return to the Whirlpool Room again and
			take the bottom exit again to return back
			to the rooms with the Deku Babas.
		xii.	Take the exit here to the room where the
			current goes under the door.
		xiii.	This time use the Ice Arrows to make
			Icebergs that leave to the area with the
			Icicles hanging down.
		xiv.	Melt the door with a Fire Arrow and head
			in.
	d.	Great Bay; Sub Boss II
		i.	This room there is another Gekko Sub
			Boss. The room is filled with Jellies but
			when he picks one up shoot him with a
			Fire or Regular Arrows.
		ii.	Now he will call all of the slimes up into
			the ceiling to make one big slime.
		iii.	Now shoot an Ice Arrow ASAP! It will
			make the slime drop and shatter.
		iv.	Fire another Arrow at him while you can.
			Repeat!
		v.	If you miss hitting the ceiling with an Ice
			Arrow then the slime will come down
			and envelop you that allow the Gekko to
			pummel you inside.
		vi.	After you take enough shots he will die
			and turn into a regular frog.
		vii.	Take the Boss Key and head back to the
			SECOND Room you entered.
			1.	The one with the big spinning
				wheel in the water.
		viii.	The best way is to play the Song of
			Soaring to be transported back to the
			entrance of the Temple.
		ix.	Go into the room and you will find that
			the Red Cranks DID have a purpose.
		x.	First take the Yellow Spout to the door
			that leads to the Whirlpool Room, but do
			not enter it.
		xi.	Go to the edge and look for the Hookshot
			Target in the ceiling that is above the
			now active Red Spout.
		xii.	Ride it to the Red Switch and push it to
			activate it.
		xiii.	Now that the Red Spout is working it
			pushes the wheel between the Yellow and
			Red Spout to a stop.
		xiv.	Now go to the Yellow Spout and push it
			off to reverse the direction of the wheel.
		xv.	This makes the Whirlpool Room change
			the current so it is going to the opposite
			way. You now have access to some more
			rooms.
		xvi.	Go to the Whirlpool Room and notice the
			water spraying down from the pipe above
			the ladder?
		xvii.	Fire an Ice Arrow into the water to stop
			the flow allowing you to climb the ladder
			behind it.
	     xviii.	Take the door and you will notice a bare
			room with a Yellow Pipe and a Green
			Switch.
		xix.	Create Icebergs to make a path to the
			Green Switch and turn it on.
		xx.	There is a fairy in this room, but there is
			a tricky part.
		xxi.	The fairy is on the second level above the
			ceiling of the room and the only way to
			get there is to use the Ice Arrow and
			make Icebergs.
		xxii.	First create an Iceberg path to the Yellow
			Pipe and then make more heading behind
			it and slightly to the left. It is near the
			wall.
			1.	At the end you can't make an Ice
				Arrow because of the wall, but
				you have to make one close
				enough for the hole.
	     xxiii.	Quickly Hookshot to the target above the
			ceiling, if you are misaligned quickly
			make a new berg next to you and try
			again, you have to be at a small angle.
			1.	Fairy 9
				a.	Don't worry there are
					more!
		xxiv.	Return to the Whirlpool Room and take
			dive in a Zora Link. Take the top passage
			on the northern part of the map.
		xxv.	You know you took the right one if you
			pass through the room where you had to
			get the fairy in the pot under the door's
			current.
		xxvi.	You should end up in a whole new room.
			This room has another Wheel, but this
			wheel comes from a spout of water.
	     xxvii.	Step onto the moving platform and then
			use the Ice Arrow to freeze the spout
			shut.
	    xxviii.	You can now jump onto the wheel's base
			and it also makes a bridge leading to the
			next room.
		xxix.	Before you rush out there are a few
			fairies to collect here. Both are accessible
			from the wheel.
		xxx.	The first is right behind you, you need to
			move up the rod of the wheel and turn
			around.
		xxxi.	Hookshot to the chest and open it to get
			the fairy.
	     xxxii.	The second one needs a little bit more
			"luck". You need to go to the blades of
			the wheel and Hookshot to the chest that
			is on the same wall as the exit.
			1.	Fairy 10 & 11
	    xxxiii.	You may need to go back if you fall off,
			if you do you can melt the ice with a Fire
			Arrow.
	     xxxiv.	When you are ready climb over the wheel
			and take the wheel made bridge. Open
			the door to one of the final rooms.
		xxxv.	This room is one of the most confusing
			rooms in the Temple. You have to
			unfreeze and freeze the water to make the
			"See-Saws" move up and down.
	     xxxvi.	It is not too hard just make sure you get
			to the Green Switch, but make sure you
			check under the "See-Saws", most likely
			the first one, and turn into Zora Link.
	    xxxvii.	After you go down break the barrels by
			rolling into them and then you will find
			the fairy.
	   xxxviii.	Run up the pipe and drop into the small
			Fenced in Alcove for a chest and another
			fairy.
			1.	Fairy 12&13
	     xxxix.	Now that the switch is flipped head to the
			door to the final room.
		xl.	When you get here you need to get the
			fairies first. The first one is in a path that
			leads you back to the previous room.
		xli.	Before you go inside shoot the bubble
			with your Zora Scales and go in to grab
			it. Return back to the room.
		xlii.	The final fairy is inside the gears, but you
			can shoot it from the pipes.
			1.	Fairy 14&15
	     xliii.	Now hop to get the final Green Switch
			and flip it to activate the Green Spout.
		xliv.	Jump onto the spout to take you to the
			Boss Room.
	e.	Great Bay; Boss
		i.	Gyorg
			1.	The boss is pretty hard, but it will
				be easier if you learned how to
				leap onto a platform from the
				water.
			2.	If you can't then make sure you
				have some potions on you.
			3.	Gyorg is a fish that will try to
				knock you off the platform. Look
				for some bubbles and then get
				close to the edge, and fire an
				Ice Arrow.
				a.	If you are too slow he will
					ram the platform and drop
					you into the water, FREE
					BAIT!
			4.	The Arrow will stun him, so turn
				into Zora Link and use your "R"
				button to hit him with the Zora
				Barrier.
			5.	My Recipe for Fried Gyorg,
				please repeat above steps until
				dead and then fry in a pan!
			6.	Take the Mask and the Heart
				Piece.
		ii.	During the scenes you learn a little more
			about the masks and a little bit about
			some giants. Keep it in your mind.
XIV.	Extra Stuff
	a.	South Bay; Fairy Fountain
		i.	Go to South Bay and go to the Fairy
			Fountain. It is on the eastern side of the
			bay in the water. You need the Hookshot
			to get there.
		ii.	Return all the Stray Fairies and you will
			get your Defense Doubled!
		iii.	This will appear as white lining around
			their hearts.
	b.	Zora Hall III
		i.	Before you play the Song of Time you
			can go back to Zora Hall and complete a
			small thing that Mikau wasn't able to do,
			play with the Indigo-Gos one last time.
	c.	North Bay; Jumping Game "*"
		i.	You can now enter the Great Bay
			Jumping Game if you want, it sounds
			easier than it looks.
		ii.	Go to the reef in the Northern part of the
			ocean. Jump onto the boat that will take
			you to the jumping game.
		iii.	Pay 20 Rupees to play. You just jump to
			each platform lit with a torch and do it 20
			times to get the Heart Piece as a prize.
	d.	Snowhead
		i.	Go back to Snowhead and kill Ghot again
			to make it spring again. You will be sent
			to Mountain Village after you kill him.
	e.	Mountain Village VII "*"
		i.	Put on the Don Gero's Mask, the frog
			one, and talk to the frog on the pad in the
			water.
		ii.	He wants you to assemble the other frogs
			all you have to do is talk to the frogs and
			they will come to the pond, as long as it
			is Spring.
		iii.	The locations for the frog are:
			1.	Mountain Village
			2.	Laundry Pool
			3.	Woodfall Temple; Sub Boss
				Gekko
			4.	Southern Swamp
				a.	He is a little harder to
					find, he is on a log in the
					middle of the swamp.
			5.	Great Bay Temple; Sub Boss
				Gekko
		iv.	When all 5 are together they will sing
			their song and give a Heart Piece as a
			reward.
XV.	Investigating Ikana Canyon
	a.	Ikana Canyon Path
		i.	The Ikana Canyon is on the Eastern part
			of the Termina Field. You will need
			Epona to jump over the fences, but watch
			out for the "Real Bombachu" that will
			slow you down if you hit them.
		ii.	Once you are all the way through you
			should see a small cliff that Link can
			climb without Epona.
		iii.	Climb it and enter the Graveyard.
	b.	Graveyard "+"
		i.	When you enter you should see an old
			friend from OoT. Dampe!
		ii.	You can do a ton of things here, but you
			can shoot the lanterns for some Rupees
			and Dampe will pay you if you kill all of
			the Bats for him.
		iii.	After you are there you can head to the
			back of the grave to the next area.
		iv.	When you get there you should see a
			huge Skeleton, if you read the sign you
			should figure out that you need to play
			the Sonata of Awakening and his name is
			Captain Keeta.
		v.	When you do the Skeleton will break
			through the bridge and start running up
			the side.
		vi.	You have to catch up with it to start a
			fight. There are a few catches though.
		vii.	You have to follow him, but when fire
			barriers stop you you have to kill two
			Stalkids to proceed.
		viii.	The key to winning is the Bunny hood
			and shooting Captain Keeta in the back
			with some arrows.
		ix.	If you slow him down enough to reach
			him swipe your sword at him and he will
			start the assault.
		x.	He is simple to kill, just swipe and dodge,
			if you beat him to the end and kill him he
			will reward you with the Captain's Hat!
		xi.	Captain's Hat
			1.	This hat will allow you to talk to
				Stalkids and they will give you
				information.
			2.	This can also trick others and may
				save your skin in a situation.
		xii.	Take this hat back to the graveyard for
			some fun. Wait until night on the first
			day.
		xiii.	When it is time then talk to the Stalkids
			walking around the Tombstones with the
			Captain's Hat on and order them to open
			the grave. Each night they will open a
			different grave with different spoils on
			each one.
	c.	Inside the Gravestone; Night 1
		i.	When you first get here there is a large
			room with tons of stuff, but only one
			place available. Go through the first arch.
		ii.	First kill all of the bats in the room to get
			50 rupees.
		iii.	In order to get through you need to light
			all of the torches.
		iv.	In this next room you will need to fight.
			To start the fight hit him with your sword
			then move.
		v.	The key to killing him is simple, go near
			him so he swipes at you then jump slash
			him.
		vi.	After a few hits his armor will fall off
			making him a little harder to fight, he can
			now move faster.
		vii.	Try the same tactics as before, but you
			must be a little faster.
		viii.	Once you get rid of him the curtain will
			rise allowing you to see Flat the
			composer.
		ix.	He is upset about his brother's curse he
			placed on himself and him. He will teach
			you the Song of Storms so you may right
			his wrongs.
		x.	Song of Storms
			1.	This song has many properties.
			2.	It can fill water in places that need
				it.
			3.	Cure curses on others as well as
				Jinks that Flying Skulls can put
				on you.
			4.	Allow fairies to come out of
				hidden places.
	d.	Inside the Gravestone; Night 2 "*"
		i.	The second night has a good reward. You
			have to go down and take out your Lens
			of Truth.
		ii.	This will show you the path to the next
			room. All of the monsters here are
			invisible without the Lens of Truth.
		iii.	Take out all of the monsters now so it
			will make it easier. There are 3 Big
			Skulltulas and 4-5 bats on the pot, walls,
			and ledges.
		iv.	There is a hidden part of the platform so
			make sure the lens is on.
		v.	When you get to the end there is a T-
			junction go to the left and bomb the wall.
		vi.	Once inside you will face another Iron
			Knuckle. Same stradegy, but after you
			kill him you will get a Heart Piece.
	e.	Inside the Gravestone; Night 3 "="
		i.	This night is the most important one next
			to the Song of Storms.
		ii.	This room has Dampe here looking for
			treasure, but his lantern broke and he
			can't see.
		iii.	Before you lead Dampe around you
			should know you are not alone with
			Dampe. There are 2 things with you.
		iv.	The first should be taken care of
			immediately. A Floor Master can come
			and catch you and take you back, so
			when you stand still look for the shadow
			and then move, kill it and you are all set.
		v.	Now Z target Dampe and walk onto the
			soil patches, after you get 3 lights coming
			from the patches then you will get a visit
			from a Big Poe.
		vi.	If you need to get to the ones on the
			platforms then put Dampe on the Brown
			Platforms and then climb the stairs,
			Dampe will wait for you.
		vii.	After you get all 3 then you can take care
			of the Big Poe. Dampe runs away leaving
			everything to you.
		viii.	To kill it shoots it with an Arrow or
			Hookshot once he comes out from
			invisibility and then dodge his spinning
			blow.
		ix.	It takes a few shots. After he is dead you
			will get the final Empty Bottle.
	f.	Ikana Canyon II
		i.	Now that you cleared out the Graveyard.
			Go back to the first day and then go back
			to the Canyon.
		ii.	Instead of going to the graveyard go to
			the eastern part of the canyon this side.
		iii.	You may notice the large cliff that you
			can't reach, but there is nothing to
			Hookshot to.
		iv.	Talk to the Garo in the Garo's Mask and
			he will make a tree appear that you can
			Hookshot to.
		v.	Once you are up you can summon Garos
			in the area by wearing the mask, if you
			don't have it on Tael will let you know.
		vi.	The key to killing one to get information
			is to block their attack with their sword
			and jump slash at them for the kill.
		vii.	When you get here you will notice there
			are several places to go and you can also
			complete the Anju & Kafei Quest.
		viii.	First lets concentrate on getting the Owl
			Statue. Go past the green grassy field to
			the river with the docks.
		ix.	Once you are there take out the Ice
			Arrows and shoot those annoying
			Octorocks to make them into ice blocks
			in the water.
		x.	Jump onto them to the ledge above.
		xi.	Hookshot through the trees until you get
			to the top of the dry river.
		xii.	Now hit the Owl Statue to activate it.
		xiii.	You can now complete several quest, or
			continue onto the game, but I will stop to
			tell you the extra stuff you can do.
	g.	Ikana Canyon; Deed Trading Game "*"
		i.	This is the final one you have to do.
			Complete all of the Deed Trading spots
			in all of the forms until you finish the last
			one with Zora Hall.
		ii.	Now go back to Ikana Canyon by Song
			of Soaring and jump back down into the
			water.
		iii.	Get out and go left through the tunnel,
			ignore Sakon, you can talk to him, but
			don't show him your sword.
			1.	He will run away with it so you
				have to buy it back from the
				Curiosity Shop owner.
		iv.	Keep going until you see the Akido Nut
			waiting there. He will usually sell you the
			Blue Potions for 100 Rupees, but turn
			into a Zora and give him the Zora Hall
			Deed and he will pay you 200 Rupees
			and give you his spot.
		v.	Turn into Deku Link and get the Heart
			Piece from the ledge.
XVI.	Uniting Anju & Kafei II
	a.	Ikana Canyon III "+"
		i.	You must complete the previous part of
			the side quest. You can skip the part of
			actually meeting Kafei the second time
			when you meet the Curiosity Shop owner
			and just head here.
		ii.	Final Day; 5:00 p.m.
			1.	You need to be here by 6:00, but
				5:00 is a more preferable.
			2.	When you get here and
				everything was done right then
				Kafei will be waiting for you
				behind the stone blocks near
				where you met the Akido Nut.
			3.	Talk to him and he will tell you
				he found out about Sakon and his
				hideout and that he is here to get
				his mask.
			4.	Stand behind the blocks so you
				are totally out of site, if you stand
				on the left side he will say, "I am
				not doing anything suspicious,
				really!"
			5.	When he goes in Kafei will
				follow him in and you should too.
				Make sure the Song of Double
				Time was played to slow down
				the time.
			6.	Once in there Kafei will find his
				Sun Mask in the case, but he sets
				off the trap that makes it go back
				to fall into a pit.
			7.	You have to get through the place
				and stop the mask from falling.
			8.	You will have to go through the
				doors, Link will do the fighting
				rooms and Kafei will do the
				Puzzle Rooms.
			9.	You need to have both switches
				pressed in order to go through
				each room.
			10.	Buttons
				a.	Red=Faster
				b.	Yellow=Slower
				c.	Blue=Opens Doors
					i.	Red is BAD!
			11.	Links rooms are easy, just kill the
				monster and you are all set, but
				Kafei's are a lot harder.
		iii.	Room 1
			1.	Just move the left block into the
				center to press the blue switch. To
				open the door for Link.
			2.	Have Link kill the Deku's to
				continue on.
		iv.	Room 2
			1.	Just walk around, not hitting the
				Red Switches and hitting the
				Yellow Switch in the upper left
				hand corner.
			2.	Go to the bottom right side corner
				to open the door.
			3.	This will open the door for Link.
				Kill the monsters and open the
				door for Kafei.
		v.	Room 3
			1.	This room is the last and harder
				one in the group.
			2.	First go to the far right block, it is
				the last block on the sidewall.
				Push it down.
			3.	Walk across over the Red switch,
				I know, but just do it.
			4.	Push the block in the middle onto
				the yellow block to slow it down
				a bit.
			5.	Now finally push the block right
				below you onto the blue switch
				and you are all set.
			6.	Rush over to get the Sun Mask.
				Sorry, it's not for you, but Kafei
				thanks you can runs off to meet
				Anju.
	b.	Clocktown; Stock Pot Inn; 4:30 p.m.
		i.	Go back to the Stockpot Inn
			IMMEDIATLY, but Kafei will not arrive
			until 4:30. Better safe than sorry. It may
			be a good idea to return time to normal
			until you get about 30 minutes on the
			clock left.
		ii.	You need to fly up to the door and enter
			the door on the second floor that says
			Employees Only.
		iii.	As long as you gave Anju the pendent
			from Kafei she will be waiting there for
			Kafei.
		iv.	At 4:30 he will arrive and show his love
			for Anju by uniting the 2 masks into 1 to
			make the Couple's Mask.
		v.	They decide to die together, but you can
			prevent that by completing the game.
		vi.	They give you the Couple's Mask as a
			thank you for all of your help and they
			suggest you flee the city to get away from
			the Moon.
		vii.	Play the Song of Time before the world
			ends and you should be back in
			Clocktown.
	c.	Clocktown; Mayor's Residence "*"
		i.	Go to the Mayor's Residence when it
			opens and wear the Couple's Mask.
		ii.	This will stop the arguing in the meeting
			to show that love breaks all reason.
			iii.	In return he will give you a Heart Piece.
XVII.	Search for the Royal Family
	a.	Ikana Canyon IV
		i.	Go back to Ikana Canyon and go to the
			northern part of the map.
		ii.	Follow the dried up riverbed to the top,
			taking the side stairs when necessary.
		iii.	When you get to the top enter the cave
			that leads from the river.
	b.	Ikana Canyon; Ikana Cave
		i.	When you are inside you will enter the
			home of Sharp, the brother of Flat.
		ii.	He starts a fight, but will be over quickly
			if you play the Song of Storms.
		iii.	This song will fill the river again, but
			also heal Sharp of his curse.
		iv.	He thanks you for the help you gave him.
			This also kills all of the Gidos in the river
			making it safe for people to come out of
			their homes.
	c.	Ikana Canyon; Music Box "+"
		i.	Go back down the river and put on the
			Stone Mask. You should notice the girl
			by the river, this is Pamela, she can't see
			you with the mask, but enter the house.
		ii.	Go to the basement and an odd looking
			Gibdo will come out at you.
		iii.	Before you have a chance to fight it
			Pamela stops you and asks you not to
			hurt he father.
		iv.	Play the Song of Healing for him to cure
			his problem and release the Gibdo Mask.
			He thanks you for you help.
		v.	Gibdo Mask
			1.	This mask is great when it comes
				to ReDeads and Gibdos.
			2.	You can talk to Gibdos too to get
				some information.
		vi.	Play the Song of Time and get some
			things to prepare for the next part of the
			Ikana Canyon.
	d.	Ikana Canyon; Poe Hunter "*"
		i.	You can stop up to the top of the map and
			enter the house for the Garo there who
			will let you fight 4 Big Poes in 3:00
			minutes.
		ii.	The first 3 are simple, but you must do
			this quick. You can use your sword,
			arrows, and Hookshot to hurt them
			AFTER they come back from invisibility.
		iii.	3 shots and they are dead.
		iv.	One comes first, and then the next two
			come out at the same time.
		v.	The final one is totally different. You
			have to take out your Arrow, Arrows
			only, and shoot at the fake Poes until you
			get to the real one.
			1.	You know you got it when she
				flies back.
		vi.	If you kill all 4 then the Garo will give
			you a Heart Piece.
	e.	Ikana Canyon V
		i.	Before you go to the canyon you will
			need a few things first.
		ii.	Get 5 Magic Beans from the Akido Nut
			in Southern Swamp, and a Blue Potion
			from an Akido Nut in Ikana Canyon.
		iii.	You will need the Empty Bottles so keep
			them empty.
		iv.	Go to the top of Ikana Canyon until you
			see the hole in the ground. This is the
			Well and a long cave, but with few
			enemies.
	f.	Bottom of the Well "="
		i.	The well is a long map with cubes off
			into each room. Each Gibdo will ask you
			for something it wants, it will tell you
			what it is he wants. If you give it to him
			he will open the door.
		ii.	This will be hard to type out so please try
			to have patience.
		iii.	In the first room go up and give the
			Gibdo the Blue Potion. Talk to him first
			then give it to him in C.
		iv.	Go through the door and go to the left
			alcove. Take the Fish and then some
			Spring Water.
			1.	You will need another fish soon,
				so just exit through the door and
				re enter to get a second fish.
		v.	Go back to the main hall and go north
			into the spike rollers. You can turn into
			Deku Link and fly over them if you want.
		vi.	Ignore the left door in this area for now
			and give the Spring Water to the Gibdo in
			the North door.
		vii.	Go to the West Alcove and pick up 3
			bottles of Bugs. The go to the East one to
			get some Bombs.
		viii.	Go through the spike rollers again and go
			north. Both the top and right Gibdos need
			Bugs. The North one has Fairies, but they
			are not needed here.
		ix.	The East one needs Bugs too, but they
			lead to a hidden chest with 50 Rupees.
			You need the Lens of Truth.
			1.	Watch out there is a Floor Master
				here and there are several more in
				other rooms.
		x.	Now go back all of the way to the
			entrance. You have skipped one Gibdo
			along the way that wants a Fish, but we
			will return here later.
		xi.	Now go East and give the second Gibdo
			near the entrance. He is looking for some
			Magic Beans. Give them to him and he
			will die away and open the door.
		xii.	This room has an alcove that you can
			ignore, but keep moving until you take a
			corner going up.
		xiii.	To the top is a Gibdo looking for some
			Fish. Give him the second Fish you
			caught and he will open the door.
		xiv.	This hallway is a little longer than most,
			but to the East is an alcove that has some
			Deku Nuts. Fight the Deku Babas to get
			them. You will need 10 of them; they
			will grow back after you kill them so take
			your time.
		xv.	A little North there is another Gibdo who
			wants the 3rd bottle of Bugs I told you to
			get. Give them to him and inside is a
			chest with 50 Rupees.
		xvi.	The North door Gibdo wants a Big Poe,
			since you do not have one we will need
			to backtrack.
		xvii.	Go back through the entrance of this
			room. You should be in the room where
			you gave up the second Fish.
	     xviii.	Go to the side East and that Gibdo wants
			the Deku Nuts. Give them to him.
		xix.	In this next room is a Gibdo on the East
			side that wants Hot Spring Water. We
			will get this in a second, but first go
			North.
		xx.	Around the corner is another Gibdo that
			wants 10 Bombs. Give them to him and
			enter the room.
		xxi.	This room has a Big Poe. Simply kill it
			and take the spirit in a Jar.
		xxii.	Do not give this Poe up yet. We need to
			go back to get the Hot Spring Water for
			the other Gibdo.
	     xxiii.	Here is the quick path from that Gibdo:
			1.	West, West, North, East.
				a.	Give the Fish to open the
					door.
		xxiv.	Take the Hot Spring Water and go back
			to the previous Gibdo.
			1.	East, North, West, West.
		xxv.	Give him the Hot Spring Water, while
			hot, and he will open the door for the
			Cow.
		xxvi.	Play Epona's Song to the Cow and she
			will give up her Milk.
	     xxvii.	Go back to the previous room and go
			North. Give the Gibdo the Big Poe.
	    xxviii.	Go into this room and pass the spike
			rollers again. Go to the North and give
			this final Gibdo the Milk.
		xxix.	This room has a chest, Sun Switch, and
			Sun Block. First open the chest to get a
			new upgrade.
		xxx.	Mirror Shield
			1.	This Shield will reflect any light
				in the room into the direction.
			2.	Use the "R" button to aim the
				light beam at the target.
			3.	This will work with Sun Switches
				and Blocks.
			4.	This also kills ReDeads!
		xxxi.	Reflect the light to the Sun Switch to
			create the ladder to the Sun Switch.
			1.	Hold the "R" button and aim the
				light on the switch.
	     xxxii.	Then reflect the light to the Block to
			make it disappear.
	    xxxiii.	Climb up the ladder and enter Ikana
			Castle.
	g.	Ikana Castle "*"
		i.	You now have a short cut here. Go near
			the entrance of the blocked castle and
			enter the hole on the left side.
		ii.	You may want to play the Song of Time
			after you save your Rupees and re-stock
			on Arrows and Magic Power.
		iii.	You will need a Powder Keg too, so
			make sure you pick it up.
		iv.	Hit the Crystal Switch and then reflect
			the light to the Sun Block.
		v.	This castle is infested with ReDeads and
			those fire skulls that can Jinx you.
			1.	Use Song of Storms to cure
				yourself if that happens.
		vi.	You should come out from the top of the
			map, but on the left side from the
			entrance.
		vii.	Go around to the entrance and pick up
			any pots and grass items you can find.
		viii.	Enter the in the front entrance which is
			on the middle of the map.
		ix.	This room has several ReDeads around,
			but if you wear the Gibdo, Garo, or
			Captain's Hat, they decide to dance?
			Hmmmm.
		x.	Go to the center and shoot a Fire Arrow
			on the 2 Iced Eye Switches on the pillars.
		xi.	They will both open up the doors on the
			North and South of the Map.
		xii.	Go to the North Corridor first. Go into
			the room and you will see a Crystal
			Switch and a Checkerboard platform on
			the ground.
			1.	It is fire and it is too high for a
				Goron to Jump so don't turn into
				Deku or Zora Link and stand on
				it.
		xiii.	Turn into Deku Link and hit the switch.
			The platform will rise and fall after about
			10 seconds, more or less.
		xiv.	You need to run and dive into flower and
			wait for it to fall.
		xv.	When it does jump out and it will knock
			the platform back up for another 10
			seconds.
		xvi.	Keep doing this until you get to the end
			of the right side of the room.
		xvii.	This time Dive into the flower and knock
			the platform up, drop down and dive into
			it again. Pop out and fly to the Crystal
			Switch on the pillar and knock it for the
			door to open.
	     xviii.	Turn into Link and dive over to the door.
		xix.	This next room is a big pit with bats and
			Big Skulltulas.
		xx.	Shoot them down from the corner of the
			first platform with the Arrows.
		xxi.	Put on your Lens of Truth to see the
			hidden platform, jump to it and then jump
			over to the switch.
			1.	You can also use the Deku
				Flower.
		xxii.	This will open the door for you. Jump
			back onto the platform. Jump from the
			platform to platform until you reach the
			exit.
	     xxiii.	There are some fire skulls here that can
			Jinx you. You can block them with your
			shield and kill them, or run from them.
		xxiv.	Now go up the stairs and you will be on
			1/2 of the roof.
		xxv.	You may notice the Crystal Switch. Hit it
			with an arrow and the flames on the other
			pillars will go down.
		xxvi.	Put on the Bunny Hood and jump to the
			first pillar with the Deku Flower.
	     xxvii.	Then turn into Deku Link and dive into
			it, hop to each pillar until you get to the
			Heart Piece.
	    xxviii.	You now have to retrace your steps until
			you are back on the roof.
		xxix.	When you get there go to the middle part
			of the roof. You will need to walk on the
			edge of the roof and the fence.
		xxx.	Jump onto the platform right above the
			entrance and dive into the Deku Flower.
		xxxi.	Fly over to the switch and hit stand on it
			as Link to activate it. This will make light
			come into the next corridor that you are
			about to enter.
	     xxxii.	Go back into the entrance and go to the
			South Corridor this time. The door
			should be open if you hit both Eye
			Switches.
	    xxxiii.	Enter the room and if you hit the switch
			there should be some light there. Use this
			to kill the Floor Master. It will turn into 3
			smaller ones; you can use light or kill
			them with your shield.
	     xxxiv.	Reflect the light to the Sun Block to open
			up the rest of the passage. There will be 4
			more ReDeads here, past them or kill
			them and then go into the next room.
		xxxv.	You will find an old annoying friend, the
			Wizrobe. Take him out like before.
			1.	Stand in a corner and shoot at the
				one that is real.
	     xxxvi.	Once he is dead continue to the next
			room and up the stairs to the roof.
	    xxxvii.	On the roof go to the Skylight in the front
			of the roof. Place the Powder Keg on the
			glass and run away.
	   xxxviii.	When it explodes and then jumps down.
			You will be back in the middle near the
			entrance.
	     xxxix.	Now the light will allow you to clear the
			block in the middle of the room.
		xl.	Grab the pots in the room to re-stock on
			the Arrows.
		xli.	Go into the next room.
	h.	Ikana Castle; Throne Room
		i.	When you enter you see the Ikana
			Royalty in Stalkid form.
		ii.	He sends 2 of his warriors to kill you. For
			fun put on the Captain's Hat and go to
			the foot of the King. You will get a funny
			surprise.
		iii.	King's Guards
			1.	First thing you should do is take
				out the Fire Arrows and burn
				away the curtains. This will allow
				light into the room.
			2.	Attack the warriors with Arrows
				and your sword. Try to lure them
				to the light squares or around
				them.
			3.	When they fall down into a pile of
				bones and take your shield and
				then put the light onto their bones
				and they are dead for good.
		iv.	King
			1.	When both of the Warriors are
				dead then you have to fight the
				King. Follow the same rules, but
				he is a little harder.
		v.	Once they are dead then the King will
			recognize you are the warrior you are.
		vi.	In return he will teach you a new song
			Elegy of Emptiness.
		vii.	Elegy of Emptiness
			1.	> < > \/ > /\ <
			a.	This song will allow you
				to create a "Totem" of
				your form. You have 4
				forms so you can have up
				to 4 Totems.
				i.	They will hold
					down switches for
					you that would not
					stay down unless
					they are stood on.
		viii.	You may want to play the Song of Time
			now to save and make sure things get
			easier next time.
XVIII.	Free the Stone Tower
	a.	Stone Tower Entrance
		i.	The Stone Tower is in the corner of the
			canyon. Climb up and you will need to
			complete a few things to get to the top.
		ii.	You will be Hookshooting from different
			points and then using the Elegy of
			Emptiness to make the switches stay
			down.
		iii.	Jump over the platforms and look out for
			the falling boulders. They will be all over
			here so get use to them.
		iv.	Step onto the switch and play the Elegy
			of Emptiness to keep the switch down.
		v.	Now Hookshot to the next ledge where
			there is a Beamos standing guard.
		vi.	Knock him out with a Z Targeted Bomb
			and then step onto the switch.
		vii.	Turn into a Goron or Zora and step onto
			this switch and play the Elegy of
			Emptiness again.
		viii.	This will make the second platform go
			into place. Hookshot to the next target.
		ix.	This time step onto the switch with the
			only other form you haven't used.
		x.	This will complete the platform. Jump
			over them to get to the other side.
		xi.	The next switches are not important. You
			use these when you want to go back
			down.
		xii.	Now Hookshot to the next switch and
			leave a Totem on the switch, doesn't
			matter which one as long as it isn't Deku,
			they are too light.
		xiii.	Hookshot to the next platform and kill
			the Beamos again and flip the switch
			with a Totem.
		xiv.	Hookshot to the next one again and guess
			what you are going to do here! If you
			don't know please let me slap you.
		xv.	Leave a Totem to make the final bridge
			of platforms and jump across.
		xvi.	Now Hookshot up the next three ledges
			and activate the Final Owl Statue!
			1.	You can now warp to anywhere in
				this world!
		xvii.	Take out some of the pots and grass to
			heal up. You will need it for this temple.
			Make sure you have some Blue Potions.
			You will defiantly need them for the
			Boss fight.
	     xviii.	You can play the Song of Time now that
			the Owl Statue is activated and you have
			instant access to the temple.
			1.	Again make sure you are
				prepared. This is the longest most
				complicated temple, but it is the
				last one too.
		xix.	Now you have to activate the next three
			platforms to get to them to work you
			need to leave Totems on all three of
			them, but they need to done in the right
			order.
			1.	Middle, Right, & Left
		xx.	Jump over the platforms and enter the
			Stone Tower.
	b.	Stone Tower
		i.	First let me say that if you skipped all of
			the previous fairies then you should start
			now. Not only do the Fairy Chests make
			great Hookshot targets, but also the
			reward is beyond imagination.
		ii.	The next thing I have to explain is that
			you have to complete the temple in its
			two forms. First is the normal way and
			then flip.
		iii.	The up is down, and the down is up. It is
			actually cool when you get to that point.
			It will open new areas for you, change
			old ones, and just make the place look
			cool.
		iv.	This first room is open. The first thing
			you want to do is to shoot the left eye of
			the statue to make the first Fairy Chest
			appear.
			1.	Fairy 1
		v.	This chest will make a good Hookshot
			target later on. Now take the left door,
			but don't bother to kill the Dragon Flies
			around here. They will come back once
			you leave the room.
		vi.	This next room will require the use of
			Totems again. There is a bomb wall
			straight in front of you. Blow it up and
			knock down the large crates here.
		vii.	Now grab a small crate and leave it on
			the switch right near the entrance.
		viii.	Go north and leave a crate or totem on
			that switch. To the left near the wall there
			is a huge switch. Turn into a Goron and
			leave a Totem on that switch.
		ix.	Go to the right and leave another Totem
			on that switch to make the gate rise and
			lead to the next area.
		x.	There is a section with some grass on it,
			if you need some supplies cut them
			down.
		xi.	Now blow up the other section on the
			floor to make a skylight. You will notice
			it by the discolored tiles.
		xii.	Take the stairs to the lower floor. This
			room has a fairy near the entrance. Look
			for the Hookshot target to the right of the
			door. Up there is a Fairy Chest.
			1.	Fairy 2
		xiii.	There is a Sun Block in the back of the
			room. Use your Mirror Shield to take
			care of it. You should have light from the
			opened skylight you blew up from above.
		xiv.	There are 6 Armos here. 4 have to be
			killed to get your first Small Key.
		xv.	The two behind the Sun Block and the
			two in the lava. Go across the lava as
			Goron Link and hit them with a punch.
		xvi.	Punch them one more time and run
			before they explode. When they are dead
			a chest will appear with the Small Key.
		xvii.	Go back upstairs and unlock the door
			near the grass opposite of the skylight.
	     xviii.	There is a Small Key chest on the
			opposite side of the water. Turn into a
			Zora and dive in. Avoid the mines in the
			water.
		xix.	You can do a dolphin dive out of the
			water and land on the opposite side or
			you can get caught by the Dexi-Hand to
			toss you up.
		xx.	Get the chest for the Small Key. Do not
			rush out just yet. Take a bomb and throw
			it over the fence to make the Crystal
			Switch flip and create a chest.
		xxi.	Dive backs in the water kill the Dexi-
			Hands and enter the underwater door.
		xxii.	There is an underwater switch here at the
			bottom of the floor surrounded by mines.
	     xxiii.	Throw your scales at the mines to blow
			them up and step on the switch to create a
			Fairy Chest that is upside down.
		xxiv.	Now go to the top onto the bridge and
			look for the Eye Switch in ice. Fire a Fire
			Arrow at it. That will create a chest that
			will be accusable when the temple is
			flipped.
		xxv.	There is also a beam of light coming
			from the top of the floor onto the bridge.
		xxvi.	Aim the light with your Mirror Shield to
			the mirror straight ahead of you. Keep it
			there. This will capture the light and re-
			shine it for you.
	     xxvii.	After about 10-15 seconds it is fully
			charged, run over and light up the Sun
			Block to make the path clear for the
			Compass.
			1.	This also makes a shortcut to the
				first room.
	    xxviii.	Now go to the other side and open the
			locked door with the Small Key.
		xxix.	This room has several fairies and the
			mirrors that you dealt with before.
		xxx.	First turn into a Goron and punch the
			pillar down to make the sunbeam appear.
		xxxi.	You will need to take some time to
			charge the mirrors and the black boes will
			do what ever they can to stop you.
			1.	Put on the Stone Mask to make
				sure they won't bother you.
	     xxxii.	Now use it to hit the last Sun Switch on
			the right side to make a Fairy Chest
			appear. It is behind the center pillar of
			mirrors.
			1.	Fairy 3
	    xxxiii.	There are 3 mirrors in the center of the
			room. You will need to charge a series of
			them, but first lets get rid of the Sun
			Block to get the second Fairy Chest.
	     xxxiv.	Aim the sunbeam to the right mirror and
			wait for it to charge and then run to it and
			aim that light to the Sun Block. Inside is
			the Fairy Chest.
			1.	Fairy 4
		xxxv.	Go back to the sunbeam and aim it to the
			left mirror and then wait for it to charge.
	     xxxvi.	Now run to the mirror and aim it to the
			other mirror on the far left wall. Keep the
			beam there until it stops coming from
			that mirror and run to the next mirror.
	    xxxvii.	The beam will not last as long as it did
			before you aim it quickly to the Sun
			Block in the back of the room. Exit
			through the door to the next area.
			1.	If you mess up or fail then try
				again. It takes several times to get
				it right.
	   xxxviii.	This room is actually kind of fun. You
			will need to turn into Deku Link and take
			the Deku Flower into the air.
	     xxxix.	Turn to the left and enter the alcove to
			find a Fairy Chest.
			1.	Fairy 5
		xl.	Drop to the bottom, but as a Goron,
			otherwise you will burn in the lava.
		xli.	Towards the entrance is a Goron Switch
			that needs to be pounded on. This will
			make a ring of fire disappear over the
			foot switch.
		xlii.	You need to Goron Roll around the
			corner dodging all of the obstacles before
			the fire starts up again and hit the switch
			to make a Fairy Chest appear on the
			platform above.
	     xliii.	Go back to the beginning and climb the
			ladder and take the Deku Flower. Here is
			where the fun begins.
		xliv.	Pop out and fly straight for the vent and it
			will give you a push higher into the air.
		xlv.	Go around the corner and take the next
			vent and fly around the next corner.
		xlvi.	This gets tricky; there is a Real
			Bombachu there that will attack you if
			you hit the sides.
	     xlvii.	If you hit him he will be gone making it
			easier for you to make it next time.
	    xlviii.	Keep flying to the next vent and onto the
			platform. Take the Fairy Chest now that
			you can reach it.
			1.	Fairy 6
		xlix.	Go through the door to the next area and
			the Sub Boss.
	c.	Stone Tower; Sub Boss
		i.	Garo Master
			1.	This Garo is a lot different that
				the ones before. He can quickly
				recover when you block with his
				shield.
			2.	The best way to get him is to do a
				back flip when he strikes. Then
				jump slash. He will teleport so be
				on guard.
			3.	As a reward you will get the Light
				Arrow.
		ii.	Light Arrow
			1.	This is more useful than in Oot.
				This time it is a lot more useful.
			2.	You can dissolve Sun Blocks and
				activate Sun Switches with not
				sunbeams.
		iii.	Take your new prize and head through
			the south door and continue through to
			the next one.
		iv.	This room has an Eyegore. He will ignore
			you at first, but head up to him and he
			will become active.
		v.	Shoot a Light Arrow in his eye to stun
			him and then hit him again with another
			Arrow or Hookshot.
		vi.	Repeat a few times and you will get a
			fairy.
			1.	Fairy 7
		vii.	Go back to the entrance via the Song of
			Soaring and head back to the room with
			the switches and go through the next
			room.
		viii.	This is the room with the water and the
			Sun Blocks and where you got the second
			Small Key.
		ix.	If you threw the bomb over the edge to
			hit the crystal switch on the opposite
			platform while you in the here before
			there should be a chest on this side of the
			room.
		x.	 If there is hit the Sun Switch with a
			Light Arrow to dissolve it and take the
			Fairy Chest.
			1.	Fairy 8
		xi.	If you forgot to do it then swim across
			and then throw the bomb over and go
			around and get the chest.
		xii.	Go back to the entrance and stand in the
			middle platform that has the Sun Switch
			in front of it. Hit the Sun Switch with the
			Light Arrow to create an upside down
			Fairy Chest.
		xiii.	Now go back outside so you will be on
			the trio of the platforms that you created
			to enter.
		xiv.	This is the time to go and refill on Magic.
			You will need plenty of Magic here and
			mainly in the Boss Room, so fill up those
			Empty Bottles.
		xv.	Below the entrance is an odd looking
			symbol with a red orb in the center.
		xvi.	Hit it with a Light Arrow to make the
			temple flip upside down.
			1.	Garo Master; "Make the Heaven
				and the Moon switch places with
				the Earth."
			2.	The temple is flipped but the
				rooms are in the same order.
				Think of looking at a mirror
				facing the top of the temple. The
				left to the left and the right is still
				right.
	d.	Stone Tower; Inverted
		i.	Enter the temple. If you hit the Sun
			Switch while the temple was right side up
			you should see a chest in front of the
			Boss's Teleport platform. Open it to find
			a Fairy.
			1.	Fairy 9
		ii.	Your next destination is the right room.
			This room has 3 fairies and none of them
			are east to get.
		iii.	Turn into Deku Link and jump off the
			edge and land on the vent that will take
			you up. Fly straight across to the alcove
			with the fairy in a bubble.
			1.	Fairy 10
		iv.	Now jump off the edge and shoot a Light
			Arrow at the Sun Switch near the
			entrance. This will make a Fairy Chest
			appear, but upside down. We will get to
			this one later.
		v.	Turn into Deku Link and jump on the
			vents and fly to the east side and then
			step onto the silver footswitch and leave
			a Totem as Link.
		vi.	Now jump onto the other vent and fly to
			the farthest one that goes to the ceiling.
		vii.	Ride it up and go to the wall above the
			entrance and get the Fairy Chest that was
			previously surrounded by fire.
			1.	Fairy 11
		viii.	Now go to the entrance to the next room.
			It is at the top of the room in the west
			corner surrounded by mines.
		ix.	This room is a little complicated. There
			are 2 of the emblems you saw at the
			entrance to the temple.
		x.	If you shoot these emblems then the
			room and the room only will rotate like
			the temple did.
		xi.	This first room all you need to do is shoot
			the emblem and roll over the lava as a
			Goron.
		xii.	This room is a little harder. This is a little
			tricky. You need to pull the block in the
			room to the edge of the elevated floor and
			then shoot the emblem to make the room
			reverse allowing you to move it again.
		xiii.	You need to repeat this until you get to
			the hole in the opposite corner of the
			room to make the door open.
	e.	Stone Tower; Sub Boss II
		i.	Wizrobe IV
			1.	This time is the final time you
				have to fight him in a temple, but
				not the last time you have to fight
				him.
			2.	Find a corner and stay there and
				shoot him with some Light
				Arrows until he is dead, only 4-5
				shots!
		ii.	Now Hookshot up to the Fairy Chest that
			appeared. Open it and take the final fairy
			that you can get right now.
			1.	Fairy 12
		iii.	Now take the stairs. There is a huge pit in
			front of you, turn into a Deku and dive in
			and fly over to the other side.
		iv.	Now dive into that flower and fly into the
			alcove on your left facing the pit.
		v.	Put on your Stone Mask and those little
			stomping guys will leave you alone.
		vi.	Look for the footswitch in the back of the
			alcove and leave a Totem and then get
			the chest that contains the Small Key.
		vii.	Return back to the exit and rolling jump
			over to the platform and open the door.
		viii.	This is where it gets hard this area.
			Before you start to fly shoot the mines
			with an Arrow to knock them into each
			other to make them blow up.
		ix.	Dive into the flower and take it to the
			mines you just blew up and then dive into
			that flower and fly to the other side again.
			Go through the bridge and into the next
			room to the final sub boss.
	f.	Stone Tower; Sub Boss III
		i.	Gomess
			1.	This one is a little harder than the
				previous ones. He is undead and
				the Light Arrow is their worst
				enemy.
			2.	He is cloaked in bats, but when
				you shoot him with the Light
				Arrow they will scatter.
			3.	Now run up and jump slash or
				slash at him as much and as fast
				as you can. When he strikes use
				your shield or jump back.
		ii.	After he is dead collect the Boss Key
			from the cage and exit the room.
		iii.	Go across the bridge and then shoot the
			mines clearing that Deku Flower and fly
			to it, and fly back to the entrance that you
			came in from before.
		iv.	Do not go through the door, but there is a
			small path on the side that leads to a
			door.
		v.	There is a Death Armos here that can get
			in the way, if you can put on the Stone
			Mask and jump across, but sometimes he
			blocks you path. You need to shoot him
			with a Light Arrow and attack him after
			to kill him.
		vi.	Step on the switch to make a Fairy Chest
			appear upside down and Hookshot over
			to it.
		vii.	There is an Eyegore here that is like the
			previous one. Shoot him with a Light
			Arrow and then repeat it, he won't fall
			this time around.
		viii.	After you beat him you will get a chest
			with a very useful, now anyway, but
			wasteful mask.
		ix.	Giant' Mask
			1.	This mask will allow you to grow
				20X your normal size, but ONLY
				in Twinmold's Lair.
		x.	Go into the door collecting any pots or
			boxes along the way. This room seems a
			little bit more difficult, but it pretty easy.
		xi.	Shoot the Crystal Switch to make the
			upside down and Hookshot over to it.
		xii.	Then Hookshot to the target on the
			ceiling and collect any hearts below you.
		xiii.	Open the door to the Boss Chamber and
			stock on any items in the room before
			you fall down the hole.
	g.	Stone Temple; Boss
		i.	Twinmold
			1.	They are pretty simple to kill, but
				the hard part is the size.
			2.	Put on the Giant's Mask to make
				you grow. You will be 20X your
				size and an even match for
				Twinmold, but your Magic Bar
				will decrease as you stay in this
				form.
			3.	You can only hurt the two
				monsters if you hit them on their
				heads and tails. They will come
				out of the ground around your
				location.
			4.	If you need Magic lure them to
				the stone blocks and return to
				normal size to pick up the items.
			5.	If you still run out of Magic you
				can stay small and kill them.
			6.	Stand in the center and shoot
				arrows at their heads and tails
				only when they are close.
		ii.	When they are dead you will get the
			Twinmold's Sacred Mask, but there is
			more to do so don't play the Song of
			Time.
		iii.	You need to collect 3 more fairies.
		iv.	Play the Song of Soaring and then go to
			the Stone Towers Temple.
		v.	Make sure it is right side up now so that
			you can get the fairies.
		vi.	The first one is in the first room inside
			the Fairy Chest.
			1.	Fairy 13
		vii.	Go to the left door and then place the
			Totems and the boxes on the switches so
			the door will open.
		viii.	Take the right door and then dive into the
			water to get the Fairy Chest as a Zora.
			1.	Fairy 14
		ix.	Now go through the underwater tunnel on
			the right side into the next room and go
			onto the bridge.
		x.	Go north to the next room with the tons
			of mirrors. Go north through that room to
			the room with the Lava and Vents.
		xi.	Go across as Deku Link like before and
			go into the next room, and again through
			that room.
		xii.	This is the room with the one long rafter
			in the middle of the room and here is the
			final Fairy Chest.
			1.	Fairy 15; Final Fairy.
		xiii.	Play the Song of Soaring and then the
			Song of Soaring again to take you back to
			Ikana Canyon.
	h.	Ikana Canyon; Fairy Fountain "="
		i.	The Fountain is just below the entrance
			to the Stone Tower, the one IN the
			Canyon.
		ii.	Inside return the Stray Fairies and get the
			most precious sword of the game.
		iii.	Great Fairy's Sword
			1.	This Sword is actually an item.
				You need to assign it to "C" and
				then use that "C" button to attack.
			2.	It will stay out so you can jump
				slash with it, but blocking only
				makes you crouch down.
			3.	It is the most powerful item of the
				game and worth all of the work.
			4.	No more Fairy Fountains!
XIX.	Extra Stuff
	a.	Ikana Canyon VI
		i.	Play the Song of Time if time is low and
			return to the canyon.
		ii.	Dive into the water below and head to the
			left into the cavern above the water.
	b.	Ikana Canyon; Secret Shrine "*"
		i.	Inside is another Garo that is offering to
			give you a small test of skill. You need
			the Light Arrow to participate in the
			games.
		ii.	You need to shoot a Light Arrow above
			the door to open it and you need at last 16
			Heart Containers before you can play, but
			it is free to do it!
		iii.	Room I; Garo Master
			1.	There is a Garo Master like in the
				Stone Tower.
			2.	Wait for him to attack, jump back,
				and strike like before.
		iv.	Room II; Wort
			1.	Like before Hookshot his looser
				parts and swipe at them with your
				new sword.
			2.	When you clear enough to open a
				spot for the eye then shoot him in
				the eye and attack.
		v.	Room III; Wizrobe
			1.	This is the last time you have to
				fight him, really, unless you need
				to do a temple again.
			2.	Stand in a corner and take him out
				with your new Light Arrows.
		vi.	Room IV; Lizalfos
			1.	They are SO simple with your
				Fairy Sword so take them down in
				a few swipes of your sword.
		vii.	You not only get a Heart Piece for
			beating all 4 rooms you get 100 Rupees
			for clearing each room!
			1.	This is a good moneymaker.
XX.	Face the Skull Kid
	a.	Clocktown
		i.	The Skull Kid is actually the Imp that
			you may have heard of in Grandma's
			stories with the All Night Mask.
			1.	Just a small tidbit that might help.
		ii.	PREPARE!
			1.	Get all your Empty Bottles filled
				with Blue Magic.
			2.	Get all of the Arrows, Deku Nuts,
				Bombs, Bombachu, and any other
				items you need.
			3.	Store all of your money in the
				Bank.
		iii.	Play the Song of Double Time until it is
			the night of the Final Day.
		iv.	Do the Deed Trading Game to get the
			spot in front of the tower and then fly up
			there and wait for midnight and the
			opening of the tower.
	b.	Clocktown; Clocktower
		i.	Go up the tower and face Skull Kid. He is
			still stubborn as ever refuses to stop.
		ii.	Play the Oath to Order to call forth the 4
			Spirits of the Sacred Masks, the 4 Giants.
		iii.	They will hold the Moon and Skull Kid
			will pass out, but the Mujara Mask has
			other plans.
		iv.	Just as you think you won the mask will
			discard of Skull Kid and challenge Link
			to come to the Moon and face him, before
			the Giant's lose their grip and drop the
			Moon. Follow Mujara's Mask into the
			portal to the Moon.
XXI.	The Finale; Mujara's Mask
	a.	Moon
		i.	The Moon is a lot different that you
			think. It is a peaceful plain with 5
			different kids with 5 different masks on.
		ii.	Talk to each of them and they will want
			to play a game, but they want some
			masks first.
		iii.	We will go in order of the temples for the
			people, but consider what you are giving
			up when they want the masks.
			1.	Discard useless ones first like the
				Postman's Hat, Giant's Mask, etc.
			2.	Keep the Mask of Truth till last
				for a Joke!
		iv.	You will give some when you enter and
			exit the section of the moon until you are
			left with only 4 Masks.
		v.	What you are short 1 Heart Container!
			Well each level has 1 Heart Piece.
		vi.	The only problem is if you skip the Heart
			Piece you must redo the scenes to get to
			the Moon if you exit.
	b.	Moon; Odolwa Child
		i.	Total Masks Wanted
			1.	2
		ii.	This dungeon you will be using the Deku
			Mask to get through.
		iii.	Dive into the Deku Flower and wait for
			the rotating flower to come to you and
			then pop out and land on the flower.
		iv.	Wait until you get to the other side and
			jump off and land on the platform to the
			right.
		v.	Take this flower to the next rotating
			flower, but wait for the "Bash" flower,
			this will send you higher and farther than
			the other.
		vi.	Go to the far right hand corner of the
			room and get Heart Piece.
		vii.	You can try to get back to the rotating
			flower, but you may just have to start
			over.
		viii.	The exit is to the left and talk to the
			Odolwa Child to exit the area.
	c.	Moon; Goht Child
		i.	Total Masks Wanted
			1.	4
		ii.	This one is actually kind of fun to do, but
			can get complicated. Try to stay along
			with me.
		iii.	Turn into a Goron and take the Magic
			Pots so that you are full. There are more
			in the paths if you need it.
		iv.	Goron Roll from the statues over the
			ramp and over the gap.
		v.	You will hit the Empty Chest to bounce
			in a new direction, just hold the Roll
			button.
		vi.	Roll into the next Empty Chest and you
			will go over several more gaps until you
			get to the next Empty Chest and jump
			over that gap and STOP!
		vii.	Go across the bridge and avoid the target
			shaped platform, unless you want to go
			back to the beginning.
		viii.	Go over the next bridge and go to the
			back of this ramp and start to roll again,
			but this time you need to sort of turn
			around the corner and then over the
			bridge then STOP.
		ix.	Walk the rest of the way to get some
			Green Magic Pots if you need them and
			start to roll again once you get to the
			bridge on the other side.
		x.	Start again and don't stop while you hit
			the Empty Chest and go over the final
			ramp to the Heart Piece.
		xi.	Now go south and then start to roll and
			STOP! Go over the bridge and start to
			roll right behind the warp spot and go
			over to the gap to the exit.
	d.	Moon; Gyorg Child
		i.	Total Masks Wanted
			1.	6
		ii.	This one is pretty simple, but hard. You
			need to turn into Zora Link and then go
			into the water.
		iii.	There are tubes here that have connection
			to each other and there is one with the
			Heart Piece and one with the exit.
		iv.	It is VERY easy to try to go one place
			and end up in another, so make sure you
			get the Heart Piece first!
		v.	To get the Heart Piece take the right
			tunnel and then take the first left then the
			next left and then the next left.
			1.	Easy right, wait and see!
		vi.	To get to the exit you need to take the left
			tunnel and then take the second right.
	e.	Moon; Twinmold Child
		i.	Total Masks Wanted
			1.	8
				a.	No more Masks Left!
		ii.	This is the first one where you have to
			actually battle monsters so warm up that
			Fairy Sword.
			1.	The other thing is if you see a
				Gossip Stone they will tell you
				where some masks are, but the
				only thing is some of them you
				already had to have to get here!
			2.	The other thing is one tells you
				where to find the Mask of Truth,
				ok if you say so buddy!
		iii.	The first three rooms are simple they
			contain a Lizalfos, then a Garo Master,
			and an Iron Knuckle.
		iv.	After you get to the final room Hookshot
			to the chest and open it and enter the
			door.
		v.	When you fight the Iron Knuckle you
			will not be able to get to the ledge!
		vi.	There should be a small crack in the wall
			on the right side. Open the chest and get
			some Bombchus and aim them for the
			crack in the wall.
		vii.	If your aim is right you will crack it open
			and hit the switch for the ladder to
			appear.
		viii.	This next one is a lot hard. The crack is
			on the ceiling this time, so take aim and
			hope for the best.
		ix.	If you air directly for it, the Bombchu
			will over shoot it's target. So stand in
			once corner and aim for the other.
			1.	This may not work so try different
				angles.
		x.	When you get it go into the next room
			and then the next for the final Heart Piece
			of the game and the exit.
	f.	Moon II
		i.	Go back to the Moon and all of the
			Sacred Children are gone, but one
			standing by the tree.
		ii.	Talk to him and he will tell you he wants
			masks too, but you have no more, but he
			will give you one as a token of
			friendship!
		iii.	Fierce Deity's Mask
			1.	This Masks is the most powerful
				Transformation Mask in the
				game.
			2.	When you beat the game you
				keep this mask with you as well
				as get all of the other masks back.
			3.	There is only one problem. It only
				works in Boss Rooms and there is
				only 1 other Boss Room besides
				the final one that it is of use.
				a.	Odolwa!
			4.	If you want to beat the game
				fairly then don't use this mask,
				stay regular Link.
		iv.	You will now be transported to the Final
			Boss' Room, Mujara!
	g.	Mujara's Lair
		i.	Again if you want to challenge the game
			then don't use your new Fierce Deity's
			Mask.
		ii.	Mujara's Mask; Form I
			1.	There are a total of 4 forms of the
				mask, each one harder than the
				last.
			2.	He is simple to hurt, shoot arrows
				at it or swipe it with your sword if
				you can reach.
			3.	After a few hits is will transform
				into a more deadly form.
		iii.	Mujara's Mask; Form II
			1.	This time the other Sacred Masks
				will come off of the wall and start
				trouble.
			2.	You can take them out with a few
				arrow shots for good or a swipe
				with your sword.
			3.	It may be a good idea to get rid of
				them ASAP.
			4.	Mujara also starts to breath fire at
				you that can become a pain in the
				royal duff.
			5.	You can use your Mirror Shield
				as regular Link to avoid this.
			6.	Attack with your sword and
				arrows again.
		iv.	Mujara's Mask; Form III
			1.	This time it grows arms and legs
				and is very fast.
			2.	You can use Arrows to take him
				down fast or go over to him and
				hit him with the Deity's Sword if
				you can catch him.
			3.	If you want to the Deku form can
				be helpful. His spins can dodge
				his attacks and take him down
				when he is on the ground.
		v.	Mujara's Mask; Form IV
			1.	This is the final and most deadly
				form. His arms are like Whips
				and can take you out at distances,
				so shooting Arrows is pretty hard,
				but necessary if you are Link.
			2.	Z Target is your best friend.
				Shoot Arrows while it is on or
				Jump Slash with your sword if
				you see an opening.
			3.	When it is down go after it with
				your strongest sword and start off
				with a Jump Slash and followed
				up with a series of swipes.
		vi.	If you are successful the evil will exit
			Mujara's Mask allowing you to take it
			peacefully.
XXII.	Finale
	a.	Happy Mask Salesman
		i.	The Mask will be returned to him as he
			wanted and he thanks you for your help.
	b.	Friends Again
		i.	The 4 Giants are grateful for your help
			and forgive Skull Kid for his
			mischievous.
		ii.	The Fairies forgive Skull Kid for the
			treatment he gave to them and they
			become friends again.
		iii.	As a token of friendship they leave a
			drawing of Link and the rest of the gang.
		iv.	Congratulations you saved a World and
			had an adventure of a lifetime.
		v.	This was a hard game and you deserve
			congratulations!
XXIII.	Secrets & Mysteries
	a.	Mask Salesman
		i.	He is a very odd man and what's with the
			scenes skipping while he changes places?
		ii.	If you go behind him you will see several
			masks that you can't collect, but one is
			Mario Mask!
			1.	Sorry Luigi!
	b.	Akido Nuts
		i.	Why aren't they called Deku Bushes!
			They use their flowers!
	c.	Epona
		i.	How does Epona get out of the fence or
			the boulders when you play the Epona
			Song?
		ii.	Why does Romani have the same song as
			Malon's?
	d.	Location, Location, Location?
		i.	How does Link get home and where is
			this world!
	e.	More Questions
		i.	Do you have any theories or more
			questions? E-Mail me and I may post
			them into the Walkthrough when I do
			some updates.

This walkthrough was made by David Zabroski.
Any attempt to Plagiarize my work will be dealt with.
If you would like to post this walkthrough, or any
other walkthrough made by me, must be approved by me
at:
Locke1978@hotmail.com

If you visit one web site for RPG games visit:
Http://www.DragonwarriorReturns.com
Dragon Warrior Returns

If you visit two, then go to:
Http://www.ZeldaPower.com
Zelda Power
This is the one site I go to for all the information
concerning Zelda.



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