The Legend of Zelda: The Wind Waker FAQ/Walkthrough
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The Legend of Zelda: The Wind Waker FAQ/Walkthrough

by InvaderHera   Updated on
The Legend of Zelda: Wind WakerThe Legend of Zelda: Wind Waker
Walkthrough By Invader Hera
 
Table of Contents
1. Story
2. Controls
3. Items and Items Locations
4. Enemies
5. Walkthrough
    A. The Beginning
    B. Forsaken Fortress
    C. Windfall and Dragonroost Islands
    D. Dragonroost Cavern
    E. Onwards to Forest Haven
    F. Forbidden Woods
    G. The Third Pearl and the Triangle Islands
    H. Tower of the Gods
    I. Hyrule Castle
    J. Back to Forsaken Fortress (and What Happens After)
    K. Getting to the Earth Temple
    L. Earth Temple
    M. Getting to the Wind Temple
    N. Wind Temple
    O. Triforce Charts and Shards
    P. Back to Hyrule Castle
    Q. Ganon’s Tower and the End
6. The Islands
7. Side Missions and Upgrades
8. Tingle Tuner
9. Heart Piece and Container Locations
10. Treasure Chart and Special Chart Locations
11. Random Rupee Locations
12. Figurines
13. Songs
14. Sea Platforms and Submarines
15. Copyright Stuff
 
1. Story
 
This was taken from the instruction manual.
“Long ago, there existed a kingdom where a golden power lay hidden.  One day, a 
man of great evil found this power and took it for himself, and with it at his 
command, he spread darkness across the kingdom.  But then…just as all hope had 
died, a young boy clothed in green appeared as if from nowhere.  Wielding a 
blade that repelled evil, he sealed the dark one away and gave the land light.  
This boy, who traveled through time to save the land, was known as the Hero of 
the Time.  The boy’s tale was passed down through generations until it became 
legend.
“And then a day came when a fell wind began to blow across the kingdom, and the 
great evil once again crept forth from the depths of the earth.  The people 
believed that the Hero of Time would again come to save them.  But the hero did 
not appear…
“What became of that kingdom…?  None remain who knew.  The memory of the kingdom 
vanished, but its legend survived on the wind’s breath.
“On a certain island, it became customary to garb young boys in green when they 
come of age.  Clothed in the green of fields, they aspire to find heroic blades 
and cast evil down.  The elders wish only for the youths to know courage like 
the hero of legend…”
 
2. Controls
 
Control Stick-Move (also used with Wind Waker)
C-Stick-Move Camera (also used with Wind Waker)
Control Pad-See Maps
A-Perform Action
B-Use Sword, (Hold B for Spin Attack or Twirl Control and Press B
X, Y, and Z-Use Item
L-Target Something or Center Camera Behind Link
L+A-Jump Attack
R-Crouch (Crawl with Control Stick), Use Shield if Your Sword is out
Start-Pause and Open Item Menu
 
3. Items and Item Locations
            Bait Bag
Found: You buy the Bait Bag from Beedle’s Shop Ship at Outset Island for 20 
rupees.
Description: This bag is used to hold All-Purpose Bait (which can be dropped 
outside rat holes and given to Fishman for maps) and Hyoi Pears (which are used 
to make seagulls do your bidding).
            Bombs
Found: You get these on Windfall Island after getting the first two pearls.  (I 
explained this in the walkthrough.)
Description: Bombs blow stuff up.  So don’t get close when they blow up.  (You 
can also pick bomb flowers to use as bombs.  Glad I don’t have any of those 
growing in my backyard.)
            Boomerang
Found: You get this in the Forbidden Woods.
Description: Use the boomerang to hurt or stn enemies and cut vines and stuff.  
Anything that gets a yellow circle thing on it, you can use the Boomerang on.  
Targeting multiple things this way lets you hit more than one thing at once.
            Bottle
Found: There are four bottles you can get.  One, you get from Medli on 
Dragonroost Island (just play through the game and you’ll get it).  The second, 
you buy from Beedle’s Shop Ship in C2 for 500 rupees.  The other two are a bit 
harder.  In E6, go into the submarine and kill the Rats and all the Bokoblins.  
A chest with a bottle inside will appear.
            For the fourth, go to Windfall Island, and at night, on the pathway 
to Zunari’s shop you’ll find a poor girl.  Talk to her, then, go towards 
Zunari’s shop until she starts running.  Follow her from afar because if she 
sees you, you’ll have to start over.  She ends up at Zunari’s shop.  As she 
begins to try to open the safe, talk to her.  Say you’re an ally of justice!”, 
then say you’ll listen to her explanation, then say that it’s terrible.  Later 
say “Very well”, then “Unfortunately, no.”  Say that you’re honest and she’ll 
give you an empty bottle.
Description: Bottles are for carryin things like potion, elixir soup, water, and 
fairies.
            Deluxe Picto Box
Found: First of all, get the Picto Box (its location is in this section).  Then, 
go up the stairs near Zunari (the guy in the blue hood) and through the door to 
find Lenzo.  Talk to him, then, go upstairs.  He’ll follow you.  (You can look 
at pictures up here.)  Go back downstairs, then, talk to him when he’s on one 
side of the counter, and you’re on the other and say you’ll be his assistant.  
He’ll give you your first command.  Go outside.  Down the stairs is a kinda 
chubby man wearing red.  Go to the postbox (along this path you’ll find it near 
the ocean).  Stay far enough away so the guy won’t see you.  When he is here, 
take his picture when he’s holding a letter.  You might want to zoom in a bit.  
Go to Lenzo and show him the picture (by taking out the Picto Box in front of 
him and choosing the second picture).  You’ll get the second command.  During 
the day, go up the stairs next to Zunari’s shop and into the café.  One man is 
here.  Break some plates by walking into them, then, take the man’s picture as 
he trembles.  Show it to Lenzo for your third command.  Near Lenzo’s place is a 
woman in orange, and there’s also a skinny man walking around town.  Stand on 
the school steps (so the kids won’t get in your way).  When them man passes the 
woman, they’ll look at each other for a moment.  Take their picture at this 
time.  Show it to Lenzo.  You’re his assistant now.  He’ll give you a Joy 
Pendant.  In the Forest Haven, catch a Forest Firefly (one of the larger glowing 
balls that lights up the ground around it found near Hollo’s place or behind the 
Great Deku Tree) in a bottle.  Show it to Lenzo for the Deluxe Picto Box.  Now 
you can take color photos.  (You can bring the firefly as earlier as when you 
first get to Forsaken Fortress.  Just go north to B6, Dragonroost Island, then, 
west to Windfall.  Otherwise, the boat won’t let you go.)
Description: This allows you to take color photos, which are mainly the only 
ones the guy in the Figurine Gallery will take.
            Deku Leaf
Found: Forest Haven (after getting the Chuchus off the Deku Tree, you’ll climb 
to a high up branch to find the leaf)
Description: The Deku Leaf is used for gliding (make sure you change the 
direction of the wind when you’re outside) and blowing things away (or spinning 
propellers).
            Delivery Bag
Found: When yu go to Dragonroost Island, Quill will give this to you.
Description: This can hold stuff like letters and items for trading.
            Grappling Hook
Found: Dragonroost Cavern (explained in the walkthrough)
Description: The Grappling Hook will hook to anything that, when you move the 
cursor over it, the cursor turns yellow (like horizontal poles or tree 
branches).  It can also steal items from enemies.  When hanging, use the control 
stick to swing, A to let go, and hold R and use the control stick to change 
direction or climb up or down.
            Hero’s Bow and Arrows
Found: This is found in the Tower of the Gods, but special arrows are found 
later.  When you learn the Ballad of the Gales, you can warp to Mother & Child 
Isles for fire and ice arrows.  Also, in Ganon’s Tower, you’ll get light arrows.
Description: This is, obviously, for shooting arrows.  Arrows can be used on 
enemies and to shoot switches that look like eyes.  Fire arrows burn and melt 
things, ice freezes things, and light is used on enemies like Ganondorf, Phantom 
Ganon, and Puppet Ganon.
            Hero’s Charm
Found: Go to Windfall Island (B4).  Go into the school (near Lenzo’s place) and 
talk to the teacher until you can say, “We need to talk.”  Tell her you’ll help. 
 Leave and talk to the leader of the kid gang nearby and say you’ll do the 
competition.  You have to find all four of them, then, catch them by just 
touching them.  Their locations are: #1-Roll into the tree near the dock, near 
where a poor man is standing, #2-Go straight from #1and look behind the 
gravestone, #3-Go up the pathway near #1 and along a ledge until you get near 
the arch over the village entrance, continue forward to get behind a bush, and 
#4-Sidle along a narrow ledge to get behind the bomb shop.  They’ll talk to you 
and give you a Piece of Heart.  Now talk to the teacher for 50 rupees.  When you 
leave, the gang will talk to you.  Go back and show the teacher a Joy Pendant.  
She’ll take one and give you 20 rupees.  Do that again, and she’ll take 20 (and 
give you the Cabana Deed).  Give her at least 40 for the Hero’s Charm.
Description: Equip the Hero’s Charm from the Quest Status screen to see enemies’ 
health bars.
            Hookshot
Found: The Hookshot is found in the Wind Temple.
Description: The Hookshot brings you to anything that gets a yellow circle when 
you point at it, like targets and wooden things.  Also, you can use it to bring 
items and enemies to you.
            Magic Armor
Found: Go to Windfall Island (B4), and talk to Zunari (the guy with the outdoor 
shop) until he asks something.  Answer, “A request?” then later answer that you 
understand for a Town Flower.  Now you must trade items to Wandering Merchants 
on some islands.  Trade the Town Flower and 20 rupees for the Sea Flower from 
Greatfish Isle (D2), trade the Sea Flower and 25 rupees for the Exotic Flower 
from Greatfish Isle (D2), then, trade the Exotic Flower and 40 rupees for the 
Sickle Moon Flag from Bomb Island (E6).  Now talk to Zunari for magic armor.
Description: This armor protects you from damage, but uses magic power.
            Iron Boots
Found:When you have fire arrows, shoot one into the “mouth” of Ice Ring Isle 
(F5).  Then, go into the island to find the Iron Boots.
Description: The Iron Boots are heavy, so wearing them lets you push down 
springs, break through cracked ground, and walk through strong winds.
            Picto Box
Found: On Windfall Island (B4), go to the west side and go through the door in 
the red wall.  Talk to the man in the cell, Tingle.  Break the pots to find a 
switch.  Step on it to open the cell.  Tingle will give you the Tingle Tuner and 
Tingle’s Chart.  Now, go into the cell, and move the crate.  Crawl into the 
hole.  (If you go to a Rat, you’ll fall into the ocean.)  Go forward, left, 
right, forward, right, left, left, right, forward, right, forward, forward, 
right.  Open the chest you’ll find for the Picto Box.  (You can read the stones 
around here to learn how to use it.)
Description: Use the Picto Box to take black and white photographs.
            Pirate’s Charm
Found: You get the Pirate’s Charm early on from Tetra.
Description: Tetra and the King of Red Lions can talk to you through this.
            Power Bracelets
Found: When you have the ice arrows, shoot one at Fire Mountain (C6).  Once 
inside the island, you can get the Power Bracelets.
Description: Use these to lift big things, like stone heads.
            Sail
Found: When you first get to Windfall Island, you buy the sail for 80 rupees 
from Zunari, the guy in the blue hood.
Description: The sail is used…to sail.  What else?
            Skull Hammer
Found: You get this the second time you go to Forsaken Fortress.
Description: The Skull Hammer is used to smash certain switches.  It’s also 
useful for flattening Miniblins.
            Spoils Bag
Found: You get the Spoils Bag early in the game from one of the pirates.
Description: This bag is used for carrying thins enemies drop, like Joy Pendants 
and Golden Feathers.
            Telescope
Found: You get this early in the game from Aryll.
Description: The Telescope is used for looking at things far away.
            Tingle Tuner
Found: On Windfall Island (B4), go to the west side and go through the door in 
the red wall.  Talk to the man in the cell, Tingle.  Break the pots to find a 
switch.  Step on it to open the cell.  Tingle will give you the Tingle Tuner and 
Tingle’s Chart (which shows where Tingle Island and the Great Fairy Islands 
are.).
Description: See the Tingle Tuner section to find out what you can do with it.
            Wind Waker
Found: You’ll get this from the King of Red Lions when you get to Dragonroost 
Island.
Description: The Wind Waker is used for conducting music.
 
4. Enemies
            The letters are for the left side of the map and the numbers for the 
top (for the coordinates).
            Armos
Found: Wind Temple (A4), Tower of the Gods (D5), E3, Outset Island (G2)
Drops: Nothing
Description: Shoot these statues in the eye with an arrow, then, hit the purple 
bulge on their backs.  They will hop around and then blow up.
            Armos Knight
Found: Wind Temple (A4), A7, Tower of the Gods (D5), Outset Island (G2)
Drops: Nothing
Description: When these big Armos open their mouths, throw a bomb in to blow 
them up.
            Beamos
Found: Tower of the Gods (D5)
Drops: Nothing
Description: Certain Beamos only look forward, and you can’t pass them until you 
get close and shoot their eye with an arrow.  Others spin their eye around and 
shoot a laser at you when they see you.  You can only defend yourself with your 
shield, since you can’t hurt those.
            Big Octo
Found: A6, C3, C6, E5, F1, G4
Drops: Nothing
Description: Out in the middle of the ocean, if you find a flock of seagulls, 
you should find a Big Octo.  If you don’t kill it quickly, it will suck you in 
and shoot you out somewhere.  To kill it, target its eyes and shoot each with a 
bomb.  Also, you can shoot each eye with a couple of arrows.
            Blue Bubble
Found: Wind Temple (A4), Earth Temple (G3)
Drops: Nothing
Description: If a Blue Bubble touches you, you won’t be able to use items or 
weapons for a limited time (except, I think, a potion or elixir soup may cure 
you).  Use your Deku Leaf to knock them down so you can kill them.  Also, the 
Hookshot works well on them.
            Blue Chuchu
Found: A2, A3, A5, A7, B2, C1, C3, C5, D7, E1, E3, F3, F4, G5
Drops: Blue Chu Jelly
Description: You can’t touch these electric Chuchus until you stun them with 
your Boomerang or Deku Leaf.
            Boko Babas
Found: Forest Haven (F6), Forbidden Woods (F6), F7, Outset Island (G2)
Drops: Boko Baba Seeds
Description: These nasty plants like to bite and can eat poor Link and chew on 
him before spitting him back out again.  When they stay straight up, you can cut 
them down and get a Boko stick from them.  Boomerangs kill them with ease.  (Red 
buds are Boko Babas; blue buds are just Boko Buds.)
            Bokoblins
Found: Forsaken Fortress (A1), A2, Wind Temple (A4), B5, Dragonroost Cavern 
(B6), C1, C2, C5, C6, C7, D3, D4, D7, E3, E6, F2, F3, F4, F5, F7, G1, Outset 
Island (G2), G4, G7, Ganon’s 
Tower
Drops: Joy Pendant
Description: Bokoblins are almost everywhere and are easy to kill.  They usually 
carry around swords and shields, Boko sticks, or telescopes.
            Darknut
Found: Wind Temple (A4), Tower of the Gods (D5), E3, F3, F5, Outset Island (G2), 
Hyrule, Ganon’s Tower
Drops: Knight’s Crest
Description: Darknuts have strong armor and a big, strong sword.  Target them 
with your sword out and walk to the side, so that you can use that special A 
attack that will spin Link behind it so he can cut off its armor.  They’re not 
too hard to kill once you get their armor off.
            Fire Keese
Found: Wind Temple (A4), A7, B5, Dragonroost Cavern (B6), Fire Mountain (C6), 
Outset Island (G2)
Drops: Nothing
Description: Fire Keese are quick and can light you on fire.  You can quickly 
kill them with your Boomerang.
            Floor Master
Found: Forsaken Fortress (A1), Wind Temple (A4), F1, Earth Temple (G3)
Drops: Nothing
Description: When you get close, the Floor Master pops out of the ground to grab 
you, so roll to get away.  The Floor Master can pull you in the hole in the 
ground to take you to another room (like the jail in Forsaken Fortress).  It can 
also pick things up to throw to you.
            Ganondorf
Found: Ganon’s Tower
Description: Ganondorf is the final boss of the game….
            Gohdan
Found: Tower of the Gods (D5)
Description: Gohdan is the boss of the Tower of the Gods.  Shoot the eyes on its 
hands and face with arrows.
            Gohma
Found: Dragonroost Cavern (B6), Ganon’s Tower
Description: Gohma is the boss of Dragonroost Cavern and also found in Ganon’s 
Tower.  You have to use the Grappling Hook on the tail on the ceiling to drop 
the ceiling on it.  Once its shell breaks, you can attack its eye.
            Green Chuchu
Found: Wind Temple (A4), A7, B5, B7, D4, Forest Haven (F6), Forbidden Woods 
(F6), Outset Island (G2), Earth Temple (G3)
Drops: Green Chu Jelly
Description: Green Chuchus are easy to kill.  You can’t hit them when they’re in 
a puddle, so just hit them when they’re upright.  The jelly they drop can be 
used for potion making.
            Gyorg
Found: Ocean-A5, C2, C3, F2, F7, G5
Drops: Nothing
Description: Gyorgs can knock you into the ocean by ramming your boat.  You can 
easily target them and shoot them with arrows or your Boomerang.
            Helmaroc King
Found: Forsaken Fortress (A1)
Description: The Helmaroc Kin is the boss the second time you go to Forsaken 
Fortress.  The Skull Hammer can crack the helmet on its head.  Attack its head 
and it will die.
            Jalhalla
Found: Earth Temple (G3), Ganon’s Tower
Description: Jalhalla is the boss of the Earth Temple and also found in Ganon’s 
Tower.  Shine light on it with your Mirror Shield to make it solid, then, pick 
it up and throw it into one of the spiky pillars to break it into many Poes, 
which you must kill.
            Kalle Demos
Found: Forbidden Woods (F6), Ganon’s Tower
Description: Kalle Demos is the boss of the Forbidden Woods and found in Ganon’s 
Tower.  Cut the tentacles with your Boomerang to drop it from the ceiling, then, 
attack the middle with your Boomerang or quickly with your sword (before the 
petals close on you).
Kargarok
Found: Wind Temple (A4), A6, A7, B5, Dragonroost Cavern (B6), Fire Mountain 
(C6), C7, Tower of the Gods (D5), E1, E2, E7, G4, G7
Drops: Golden Feather
Description: Kargaroks are annoying birds.  Boomerangs and arrows work well on 
them.
            Keese
Found: Forsaken Fortress (A1), Wind Temple (A4), A7, Dragonroost Cavern (B6), 
C2, Tower of the Gods (D5), Ice Ring Isle (F5), Outset Island (G2), G7, Hyrule, 
Ganon’s Tower
Drops: Nothing
Description: Keese are quick, litte bats.  You can quickly kill them with your 
Boomerang.
            Magtail
Found: A2, B5, Dragonroost Cavern (B6), Fire Mountain (C6), E6, Outset Island 
(G2)
Drops: Nothing
Description: If you hit a Magtail in the eye with your sword or a pot of water, 
it will curl into a ball for a short time.  You can pick it up and put it on 
switches.  If it falls into some lava, it will come back immediately.
            Miniblins
Found: Forsaken Fortress (A1), A2, A5, B7, F3, Outset Island (G2), G6, Ganon’s 
Tower
Drops: Nothing
Description: Miniblins come in big groups.  They are fast and can surround you, 
so kill them quickly.
            Moblins
Found: Forsaken Fortress (A1), A2, A3, Wind Temple (A4), B5, Dragonroost Island 
(B6), D4, E3, F3, F5, Outset Island (G2) Hyrule, Ganon’s Tower
Drops: Skull Necklace
Description: Moblins carry around long spears which can be used to block your 
attacks.  It works well to stun them with your Boomerang before attacking.
            Molgera
Found: Wind Temple (A4), Ganon’s Tower
Description: Molgera is the boss of the Wind Temple and found in Ganon’s Tower.  
While wearing the Iron Boots, use your Hookshot on the tongue so you can attack 
it.  Watch out for the mini Molgeras.
            Morths
Found: Wind Temple (A4), A7, B5, Dragonroost Island (B6), D4, Forbidden Woods 
(F6), G1, Outset Island (G2), Ganon’s Tower
Drops: Nothing
Description: Morths stick to you and slow you down.  Spin attack to get them 
off.  Blasts from your Deku Leaf can blow them away from you.  Your Boomerang 
works on them as well.
            Mothula
Found: Dragonroost Island (B6), Forbidden Woods (F6), G1, Outset Island (G2)
Drops: Golden Feather
Description: There are flying and non-flying Mothulas, all of which shoot out 
Morths when attacked.  You can kill the non-flying ones easily with your sword.  
The flying ones swoop down while shooting out fire from their behinds.  With a 
Deku Leaf blast, you can knock them down so you can cut off their wings.  A 
Hookshot will take all their wings.
Octoroks
Found: Forsaken Fortress (A1), D4, Forest Haven (F6), Forbidden Woods (F6), 
Outset Island (G2), Ocean
Drops: Nothing
Description: In the ocean, Octoroks shoot out bombs.  In other places, they 
shoot out rocks.  Deflect those with your shield so the rock hits and kills 
them.  Also, the boomerang can kill them.
            Peahats
Found: Wind Temple (A4), B5, Forest Haven (F6) (in front of Forbidden Woods), 
Outset Island (G2), Hyrule, Ganon’s Tower
Drops: Golden Feather
Description: Use your Deku Leaf to knock these pesky things down so you can kill 
them with your sword.  Your Boomerang can cut off their propeller for a short 
time, so you can kill them as they hop about.
            Phantom Ganon
Found: Forsaken Fortress (A1), Ganon’s Tower
Drops: Nothing
Description: When Phantom Ganon shoots balls of energy at you, hit them with 
your sword (or empty bottle, if you’re feeling brave) to knock them back.  They 
go faster with every hit.  When he’s hit, you can slash at him with your sword.  
Also, Phantom Ganon can appear where you’re standing and attack you with his big 
sword.
            Poe
Found: Earth Temple (G3), Ghost Ship, Ganon’s Tower
Drops: Nothing
Description: If a Poe attacks you, the controls will be reversed for a short 
time.  Then, the Poe will go away.  Also, you can reflect light on them to make 
then solid and vulnerable.
            Puppet Ganon
Found: Ganon’s Tower
Description: Phantom Ganon shoots stuff at you, so simply knock it back by 
hitting it with your sword.
            Purple Chuchu
Found: Earth Temple (G3), Ganon’s Tower
Drops: Green Chu Jelly
Description: You can’t simply attack Purple Chuchus.  You can only lead them 
into light or shine light on them to temporarily turn them to stone.  As stone, 
they can be picked up and thrown to be killed.
            Rats
Found: Forsaken Fortress (A1), Windfall Island (B4), Tower of the Gods (D5), E5, 
E6, G3
Drops: Nothing
Description: When Rats pounce on you, they steal money while also causing you to 
drop money.  If you leave All-Purpose Bait in front of a rat hole, a rat might 
sell you something.
            Red Bubble
Found: Wind Temple (A4), B5, Tower of the Gods (D5), Earth Temple (G3), Outset 
Island (G2), Ganon’s Tower
Drops: Nothing
Description: Use your Deku Leaf to knock the Red Bubble down so you can kill it 
with your sword.  Also, arrows can kill them.
Red Chuchu
Found: Wind Temple (A4), A7, B5, B7, D4, Dragonroost Cavern (B6), Forest Haven 
(F6), Outset Island (G2), Earth Temple (G3), Hyrule
Drops: Red Chu Jelly
Description: Red Chuchus are easy to kill.  You can’t hit them when they’re in a 
puddle, so just hit them when they’re upright.  The jelly they drop can be used 
for potion making.
            ReDead
Found: E5, Earth Temple (G3), Ghost Ship, Ganon’s Tower
Drops: Nothing
Description: Don’t get close to a ReDead or it will paralyze you.  (If that 
happens, shake the control stick and press buttons to get free before it can 
attack.  If it grabs you, I think you can get away the same way.)  Use bombs to 
kill them.
            Sea Hats
Found: C7, D3, D7, E4, G1, G6
Drops: Nothing
Description: These creepy things are found over the ocean and can swoop down on 
you, knocking you out of your boat.  Use your arrows to kill them with one hit 
(or use the boomerang to knock them into the water so you can finish them off.)
            Stalfos
Found: Wind Temple (A4), A7, Earth Temple (G3), Ghost Ship, Ganon’s Tower
Drops: Nothing
Description: Watch out a Stalfos’s mace.  If you get close and attack, make sure 
you get away before it spins its mace.  Attacking it with a sword, the Skull 
Hammer, or bomb will break it into pieces so you can attack its head until it 
either dies to comes back into one piece.
            Wizzrobes
Found: Wind Temple (A4), A6, A7, B5, B7, Tower of the Gods (D5), E3, F3, F7, 
Outset Island (G2), Ghost Ship, Ganon’s Tower
Drops: Nothing
Description: Many Wizzrobes shoot fire, and they all disappear and appear in 
random places.  Arrows can kill them.  They can also summon other enemies.
            Yellow Chuchu
Found: B5, D4, Tower of the Gods (D5), Outset Island (G2)
Drops: Red Chu Jelly and Green Chu Jelly
Description: You can’t touch these electric Chuchus until you stun them with 
your Boomerang or Deku Leaf.
 
5. Walkthrough
    A. The Beginning
            First of all, go to your house.  Inside, climb up the ladder and go 
to your Grandma for Hero’s Clothes.  Now leave and go to the lookout area.  Go 
to Aryll for the Telescope.  Look towards your house then at the red postbox in 
front of it.  Zoom in, then, look up in the sky.  After a cut scene, leave and 
go towards your house.  As you do, Sturgeon will talk to you.  L-target him and 
talk to him.  Climb up the ladder and go into his house, and talk to him. If you 
want, you can read the papers on the wall for information.  Anyway, leave and go 
into the building below here.  Talk to Orca and practice using the sword with 
him.  Just do what he tells you.  After, you’ll get the Hero’s Sword.
Now, go along the path near the lookout.  Cut down the plants blocking your 
path, then, continue along.  Cross the bridge to get into the forest.  (In here, 
you can crouch and crawl through the hole in logs for rupees.)  After a short 
time of going through the forest, you’ll have to kill a Bokoblin.  Next, 
continue through the forest (by climbing up any logs or ledges in your path.)  
Not long later, kill two more Bokoblins.  Now talk to the girl who fell in the 
forest from the earlier cut scene.  After this, go to your house.  Climb up the 
ladder inside.  After seeing that the shield’s gone, go down the ladder and talk 
to Grandma for the Hero’s Shield.
Outside, talk to Tetra and say you’re ready to leave.  Now, on the ship, go 
through the door to get below deck.  Go downstairs and talk to Niko.  You have 
to step on the switch to raise the platforms, then, cross them by swinging on 
ropes to get to the other side before time runs out.  (Use the control stick to 
swing, A to let go, R to change directions, and hold R and use the control stick 
to climb up and down.)  When you do this right, talk to Niko, then, open the 
chest for the Spoils Bag.  Now, up on deck, climb up the ladder to the crow’s 
nest and talk to Tetra for a cut scene.
 
    B. Forsaken Fortress
            You have lost your sword, so you’re defenseless until you get it 
back.  Oh, no!  (Remember to hide in barrels to get past Moblins and spotlights. 
 If they see you or see you when you’re walking in the barrel, you’ll be thrown 
in jail.  In jail, jump from the table to the top of the shelves.  Move the pot, 
and crawl through the hole behind it to escape.  Also, remember to avoid Rats 
when you’re in a barrel.  They can knock the barrel off.)  Go towards the stairs 
and Tetra will talk to you through the Pirate’s Charm.
Go up the stairs.  (Around the spotlights nearby, you can get rupees.)  You 
should go up the nearby steps in a barrel or else the spotlights might see you.  
Past here, go up the ramp and Tetra will talk to you again.  Now, climb up the 
ladder.  Break the pots for a Boko stick (or have the Bokoblin hit your shield 
until it drops its weapon).  Kill the Bokoblin to turn off these two spotlights. 
 (You don’t have to do this, but it will be helpful for later on.)  Go back down 
the ladder and the ramp and into the covered area.  (Go left and through the 
door.  Open the chest for the Compass.)  (Somewhere in one of the lower parts of 
a room are Miniblins, just so you know.)  Go right and through the door.  (Below 
here is a room where you can get a Piece of Heart….)
Swing across the rope to get to the chest.  Open it for the Dungeon Map.  
(Through the hallway nearby is the jail you get thrown into when you’re caught.) 
 Swing back across the room and through another door.  Go left and up the 
ladder.  Kill the Bokoblin like before, then, go back down the ladder.  Go left 
and through the door.  (Below here is the room with the beds in it.  On a lower 
bed, open the chest for 10 rupees.  A big door outside on a little ledge leads 
in here.  Above that door is a statue that shoots lasers at you.)  Use the rope 
to swing across to the other side.  Go through the door.  (If you go forward and 
left, Tetra will talk to you.)  Go forward and through the door (below here is 
an area with Keese, Moblins, and Rats).  Go into a barrel to cross this room 
without the Moblins or Rats seeing you.  (If you go through the small door over 
here, go forward and right, then, push the crate down.  Now you can use it to 
reach a ladder in the main area outside for a shortcut.  Up here, go through a 
hallway and through a door.  Swing across the rope and go through this next 
door.  Go forward and right and up a ramp.  The ladder on the left is too high 
to reach, so climb up the ladder to the right.  Kill the Bokoblin to turn off 
more spotlights.)  Go through the big door.
Go up the stairs, then, get in the barrel so you can get past the Moblin.  Out 
of the barrel, go up the ramp and sidle across the ledge (If you didn’t turn off 
the spotlights, you may be seen.  Also, at this ledge, climb down the ladder 
before it.  Push the block down so you can use it to get to the ladder mentioned 
in the previous () for a shortcut.)  Sidle across another ledge with two hearts 
on it.  Go upstairs.  After you pass the holes in the ground, spikes will come 
up and block your path.  Get your sword back, then, kill the Bokoblin with the 
sword and shield.  The door will unlock, so go through.  After a cut scene, 
(where poor Link doesn’t manage to save his sister), you’ll meet the King of Red 
Lions, the talking boat.
 
     C. Windfall and Dragonroost Islands
            You’ll easily find a man in a blue hood named Zunari.  Buy a sail 
from him for 80 rupees.  Go talk to the boat, and he’ll teach you how to sail.  
Sail east to get to Dragonroost Island.  Here, your boat will give you the Wind 
Waker.  Practice using it then; go along the path to the left.  Pick up the bomb 
flower and use it to blow up the big rock in the path.  Blow up another rock, 
then, past here; bring a bomb flower up the path to blow up another rock.  Sidle 
across the narrow ledge, then, drop to the right.  Blow up the rocks with 
another bomb flower to make the blocks fall.  (Drop down and pull out the bottom 
block to create a shortcut.)  Cross them and go along the path.
Quill will talk to you.  Go along the path and into the mountain, and the 
Chieftain will talk to you.  Quill will give you a Delivery Bag.  Go up the ramp 
and through the first doorway to talk to Medli.  She’ll give you the Father’s 
Letter.  Go down the ramp and through the doorway across from the entrance.  Go 
down this hallway and through the door.  In the pause screen, open the Delivery 
Bag and set the Father’s Letter to a button, then, use that button to show it to 
Prince Komali.
Now, leave here and go through the doorway on the bottom floor that you haven’t 
yet to get outside.  Drop down and talk to Medli.  Say you’ll help her, then, 
pick her up.  From a higher ledge nearby, throw her to the ledge she wanted to 
go her when you see the ashes blowing towards it.  When you do this right, 
she’ll give you an empty bottle.  Now go to the front of the island and get 
water from the pond in your bottle.  Go back to where you just were and water a 
bomb flower (near the entrance to this place) so it grows.  Pick it up and throw 
it so it lands on top of the big rock in front of you.  It will blow up, and the 
area will fill up with water.  Swim across and climb up the broken bridge.  Go 
forward and throw a bomb flower into the pot the statue’s holding so it falls.  
With another bomb flower, jump onto the statue and throw the bomb into the pot 
of the second statue.  Cross these then go forward into the mountain.
 
     D. Dragonroost Cavern
            Go forward and pull the left block forward and the middle one to the 
right to reveal a doorway.  Go through and kill the two Bokoblins holding 
flaming Boko sticks.  Use one of these to light the two torches (If the fire 
goes out, relight it with a lit torch.) and a chest will appear.  Open it for a 
small key.  The first (green) warp pot is nearby (Climb in to be warped to other 
pots once you unblock them.)  Unlock the door with your new key and go through.  
Go forward and break the wood with your sword.  Past here is a big room with 
Keese in it.  Go along the wood pathway to the left.  At the gap, drop down and 
pull the block from the wall.  Get on it and jump to the next part of the 
pathway to continue.  Go forward, then, jump to the area to the right when lava 
isn’t shooting up.  Next, cross the bridge, then, blow up the big rock with a 
nearby bomb flower to reveal a door.  Go through.
Throw water pots into the lava to create a cool path (cool as in not hot, not as 
in awesome) to walk on.  This way, you can get to the chest to the left and open 
it for the Dungeon Map.  Cross the lava and climb up the ladder.  Kill the Red 
Chuchu, then, go through the door.  Now, go forward and kill the Bokoblin that 
jumps through the wood.  Kill it and use its sword another wood thing.  (There 
are also 2 Red Chuchus in this room.)  Anyway, behind one of the wood walls is a 
chest with a small key inside.  Use it to open a door.  Go through the door.  
Grab the nearby rock and throw it at the bomb flower on the wall to blow it up, 
so the big rock blows up.  Go along the path, then, unlock the door with the 
small key and go through.  Kill the four Red Chuchus, then, go forward and a 
Bokoblin should break through the wood to the left.  Kill it, then, pick up its 
Boko stick and light it with the torch.  Burn the wood to the right.  Step on 
the switch behind it to unbar the door.  Go through to the outside.
Cross the bridge, kill the Bokoblin, then, climb up the ladder (sometimes lava 
shoots out over the burned part of the ladder).  Kill the Kargarok up here, 
then, sidle acoss the ledge (Be careful, lava sometimes shoots out of the hole). 
 Go around the rock, then, have Link jump up and grab the nearby ledge (or fall 
from it so he grabs it).  Go left, then, climb up onto the ledge.  Climb up onto 
the thing nearby to get up to a higher wooden ledge.  Use the bomb flower up 
here to blow up the big rock to reveal a door.  Go through it to get back 
inside.  Pull all the bottom blocks forward so you can climb up them.  Go 
through here to an area with Rats.  The King of Red Lions will talk to you.  (If 
you put bait in front of a rat hole, a Rat might sell you All-Purpose Bait or a 
Hyoi Pear).  Pull out the block to the left, then, climb up onto it then up to a 
higher ledge.  Open the chest for the Compass.  Break the pot for Boko sticks.  
Light one with a torch, then, throw it at the wooden thing to burn it.  Go over 
there and climb up the ladder.  Open the chest up here for a small key.  Go back 
across the room and unlock the door with the key and go through.
Outside, go up the stairs (there are gaps in it).  Kill the Kargarok, then, get 
the small key in its nest.  Go and unlock the door and go through to a dark 
room.  Break a pot for a Boko stick.  Light it with a torch to light your way 
then go along the path to some Keese.  Open the chest for a Joy Pendant, then, 
light the torch.  Burn the wood with your Boko stick.  Go along this way ad 
light two more torches.  The bars will go off of the door so you can go through. 
 Put a bomb flower next to the (blue) pot to get the rock off of it.  Now you 
can warp between here and the entrance by climbing in the pots.  Anyway, cross 
the bridge and go through the door.  Bars will cover the door.  Kill the 
Bokoblin holding the sword.  Break the pots to the left to find and kill another 
Bokoblin holding a Boko stick.  Light the stick with a torch then use it to 
light the unlit torch.  A chest will appear.  Open it for Treasure Chart #39.  
Roll into the wall beneath the ledge to drop the pots.  Kill the Bokoblin that 
breaks free and drops a Boko stick.  The bars will leave the doors.  Climb up 
the ladder.  (Roll into the wall beneath the ledge to knock the pot down.  Break 
it for a Joy Pendant.)  Go through the door.
Throw a water pot at the Magtail so it curls into a ball for a short time.  
(Don’t let it fall in the lava or it will quickly come back.)  Then, grab a 
water pot and jump over to where the Magtail is.  Throw the pot onto the moving 
lava when it’s not shooting up; then, go on the cool area of lava.  I will shoot 
upwards so you can jump off onto a higher ledge.  Go through the door.  Nearby 
is a Bomb Flower.  Use it to blow up the rock straight ahead to reveal a 
(yellow) warp pot (that will warp to the pot near the dungeon entrance).  Also, 
blow up the other rock to reveal a door.  Go through to the outside.  Quickly 
run up the stairs before they fall beneath you.  Go through the doorway and the 
gate will close behind you.
Kill the two Bokoblins (with swords) and the Moblin (that has a spear).  Medli 
will be freed, so talk to her for the Grappling Hook.  Go up the stairs nearby 
and Medli will talk to you.  Use the Hook on the pole to swing across the gap.  
Repeat this to cross another gap.  Break the wood with your sword, then, drop 
down.  Go left by using the Hook to swing across some more poles.  Go through 
the door to get back inside.  Cross the bridge (kill the Bokoblin on it), then, 
kill the Bokoblin that jumps out of the pot.  After they both die, a chest will 
appear lower in this room.  Either light the Boko stick dropped by the second 
Bokoblin with a torch to burn the ropes on the bridge (middle ones last) or 
break them with your sword.  Stand in the middle and the bridge will fall.  You 
should land safely on the ground.  Open the chest for a Joy Pendant.  (If you 
want back up, throw a water pot on the moving lava to make a platform on it to 
ride the lava up.)  Go through the door.
Jump onto the platform and spin attack to break all the ropes at once so you 
fall straight down.  After falling, jump to the land area nearby.  Cross the 
wobbly platforms to get to a ladder to climb up.  Go forward then use your Hook 
on the pole high up to the left to pull a switch to unbar the door.  Jump back 
onto land and go through door.  Hook to the pole, then, hold R and turn towards 
some land to the right so you can swing and jump to it.  Cross some more wobbly 
platforms, then, Hook to the pole to swing across to a door.  Go through the 
door.  Hit the Magtail in the eye so it curls into a ball.  Before it uncurls, 
pick it up and put it on the switch to put out the fire around the chest.  Open 
it for the Big Key.  (From now on, there will be Fire Keese in many rooms.)  Go 
to the room with the yellow warp pot (the room right before you go outside and 
go up stairs to Valoo).  Swing across the lava using the pole in the ceiling.  
There are Magtails over here.  The chest to the left contains 10 rupees and in 
the right chest is a Knight’s Crest.  Fairies are in the pots.  Unlock the door 
and go through.
            Boss Battle: Gohma
Go forward and Gohma will come out of the lava.  Gohma can shoot fire (don’t be 
between its claws during this, if you are, roll under one of the claws).  Break 
pots around the room for hearts.  After an attack from Gohma, quickly Hook to 
Valoo’s tail in the ceiling.  When you let go (I recommend landing on a high up 
ledge to be safe from Gohma), a big rock will land on Gohma and crack its shell. 
 This is a good time to watch the ceiling with your Hook as Gohma puts the rock 
back up.  Then, you can hook when Valoo’s tail comes back down.  Gohma can now 
hit you with its pincers.  When they get stuck in the ground, you can Hook to 
Valoo’s tail easily.  Hurt Gohma two more times and its shell will break off.  
From the lower area (not the higher ledges), use the Grappling Hook on Gohma’s 
eye, then, hit it with your sword as much as you can.  Repeat until you win and 
get a Heart Container.
 
     E. Onwards to Forest Haven
            After killing Gohma, go into the wind thin to be warped to the front 
of the island.  Medli and Komali will talk to you, and you’ll get Din’s Pearl.  
Go through the tunnel Medli mentioned and swim to the island.  In front of the 
whole stone, take out your Wind Waker and play up left right (don’t touch the 
control stick).  You’ve learned the Wind’s Requiem.  Zephos will talk to you.  
Now go talk to your boat, then, play the Wind’s Requiem to make the wind blow to 
the south.  Sail south to the Forest Haven.  (As you sail, Fishman will talk to 
you and give you a Dragonroost Island map.  Drop All-Purpose Bait that you can 
buy from Beedle’s Shop Ship near other Fishmen for maps.)
On the island, climb up the ledges and go along the path to the right while 
avoiding Boko Babas.  At the end of the path, use the Grappling Hook on the 
branch up above to swing to a small island.  Don’t land in the river or you’ll 
be brought back by the quick current.  Also, watch out for Octoroks (deflect 
their rocks with your shield).  (Boko Babas are on the path to the left.)  Jump 
across the islands, kill the Octorok to get it to go away, then, swing to where 
the second Octorok was using your Hook on a branch.  Go inside the place.  Go 
along the river and climb up the small waterfalls.  At the Great Deku Tree, Red 
and Green Chuchus appear on his face.  Roll into him to knock them down.  Kill 
them, then, the Great Deku Tree will talk to you.
Now go into the purple bud (Baba Bud).  These shoot you up.  Use them to get to 
a higher place.  (When shooting out, make sure you line up with the stem of the 
next bud so you don’t miss it.)  Use the Hook on the branch nearby to swing to 
the next Bud.  Keep doing this until you get to the Deku Leaf and get magic 
power.  Jump and glide using the Leaf to get over to the Korok that called you.  
Go outside.  Make the wind blow southwest, then, glide using the Leaf to the 
island in this direction.  Now make the wind blow northwest.  Facing the 
Forbidden Woods, wait until the updraft is a bit to your right, then, glide 
forward into it to go higher.  Avoid the Peahats as you fly to the woods.  Go on 
in.
 
     F. Forbidden Woods
            The first warp pot (green) is here and so are Green Chuchus.  Go up 
the ramp to the right.  Open the chest for the Dungeon Map.  Now, from the 
entrance, go forward and left.  Pick up the nut (if you hold it too long, it 
will burst) and throw it from a slight distance at the plant on the door to kill 
it.  Go through the door and drop down.  Boko Babas and Green Chuchus are down 
here.  (If you use your Deku Leaf, you can blow away the leaf piles.  Under one 
is a fairy, under another is a blue rupee.)  Get a Boko stick from a Boko Baba, 
then, light it with a torch.  Use it to burn the plant on the chest.  Open the 
chest for a Knight’s Crest.  Now, use the buds and your Deku Leaf to get to a 
higher up door with a plant on it.  (Watch out for the big tentacles.)  Green 
Chuchus are up here.  Anyway, put the bomb flower in front of the door to blow 
up the plant and go through.
Use your Leaf to spin the propeller thing to the left to bring the lift to you.  
Get on and spin the other propeller to be brought across the room.  Get off and 
go through the door.  There are Peahats and Boko Babas here (and a green rupee 
under the leaf pile).  Use your Deku Leaf to knock down the Peahats so you can 
kill them with your sword.  Kill the Boko Baba on the far right for a Boko Bud.  
Use it to get to a higher ledge.  (You can also glide using your Deku Leaf into 
the alcove in the tree.  Open the chest for 20 rupees.)  Use the bud here to get 
to an even higher ledge.  Use your Leaf on the nearby propeller to make the lift 
come.  On the lift, use the Leaf on the other propeller to move across the room. 
 Get off and break the wood with your sword.  Pick up the nut and get on the 
lift.  Put it down, then, once again use your Leaf on the propeller to the left. 
 On the other side of the room, grab the nut, get off, and throw it at the plant 
on the door to kill it.  Go through the door.
Green tentacles will surround the nut if you get too close, so use your Leaf to 
blow it towards the door.  Pick it up and use it to kill the plant on the door.  
Go through.  There are more big, spiky tentacles in the walls.  Go right and use 
your Hook on the branch above you to swing across the gap.  Now jump to the 
ledge when it comes near, then, to another and then land again.  Grab the nut, 
jump to the hanging platform, then, go right.  Jump to land, then, throw the nut 
at the flower to kill it.  Go through the door.  There are Morths in the pit and 
hiding in nuts on the other side of you.  They stick to you, but they don’t hurt 
you.  A spin attack will knock them off.  In the pit is a chest of 10 rupees.  
Across the pit, go through the door.  Green tentacles come out of the ground 
here, so you’ll have to find a safe path.  Go forward to the structure ahead of 
you, then, go left.  Go left to the wall, right, then, right again.  Use the 
bomb flower to blow up the wood nearby.  Also, throw it at the other wood area 
on the other side of the tentacle barrier to break that, too.  Behind the wood 
here is a chest with the Compass inside.  Back at the door, go right then left 
to a structure.  Go right to a wall, then, left then left to another structure.  
Go right then right.  Behind the wood here is a chest with a small key inside.  
(You can use the bud o get to pots of magic, hearts, and a Joy Pendant.)  Leave 
the room.
Go forward.  There re Green Chuchus on the other side of the pit now.  Go 
through the door, then, go forward to the hanging platform.  Go to the area to 
the left, then, unlock and go through the door.  There are Peahats in here.  
(Watch out for them.  You can’t really hurt them, since the Leaf blows them over 
the water.)  Use your Deku Leaf on the propeller to the right so the lift comes. 
 Get on it and use the Leaf on either propeller.  On the other side, go through 
the door.  Boko Babas and a non-flying Mothula is here (which can shoot out 
Morths).  Kill it.  Kill the Boko Babas for buds.  (You can break the hanging 
nuts with a jump attack for things like rupees and magic.)  Use a bud to get to 
a higher place.  Peahats are up here.  Use the buds to get to a higher place.  
(Up here, you can use your Hook on a high-up pole.  Hold R and climb up to get 
onto the pole.  Do this again with another pole, then, get on the ledge when it 
moves downward.  Jump to the next ledge as the ledge your on moves up.  When 
this one moves up, jump to a ledge.  Cut down the plants in the way and open the 
chest for a Joy Pendant.)  Go through the door with nothing on it.  It will be 
barred when you get in the room.
Now, you have to kill a flying Mothula.  (Get hearts from the grass if you need 
it.)  These swoop down with fire shooting out behind them, so get out of the 
way.  Hit it with a Deku Leaf blast to knock it down for a short time so you can 
cut off some wings with your sword.  After doing this a few times, you’ll be 
able to kill it like the Mothula from before.  An area will unbar.  Behind it is 
a chest with a Boomerang in it.  Target the two crystals above the door with 
your Boomerang and hit them to unbar the door.  Go through.  (The Boomerang can 
break those nut things easier and helps kill enemies easier.)  Target and kill 
both plants on the door with your Boomerang and go through.  Knock down the 
hanging things with your Boomerang, then, glide across to another ledge with 
your Deku Leaf.  Open the chest for a Joy Pendant and go through the door.
You’re in that big room with the hanging platform.  Target all the vines holding 
that platform and cut them at once so the platform falls and breaks a hole 
through the floor.  Glide down through the hole with your Leaf.  (If you Leaf 
blow the propeller, air will come up from the flower.  Jump into it with your 
Leaf to be blown upwards if you want to leave.)  Go through the door.  There are 
many Morths on little platforms that you can kill easily with your Boomerang.  
Cross the platforms to the right.  There are Green Chuchus and blue 
magic-draining tentacles here.  Cut them with your Boomerang, then, run past 
before they can grow back and grab you.  Go through the door.  Jump to the 
flower than to the ledge.  Open the chest for 10 rupees.  On the flower, break 
all the vines holding it with your Boomerang so it falls into the water.  Be 
careful of the Octoroks.  (If you want, you can get the bomb flower and use it 
to blow up the wood.  Behind it is a door that leads to a room where you can get 
Treasure Chart #15.)  Use your Leaf to blow in the opposite direction you want 
the flower to move to cross the water.  Get off at some land and watch out for 
more Green Chuchus and blue tentacles.
Go through the door; green, spiky tentacles will block it.  Go up the ramp to 
get to the top of the tree.  Use your Boomerang to hit all five crystals to open 
the gate in the tree.  Open the chest behind the gate for a Big Key.  Go back 
the way you came.  In that tall room with the hole in the floor, the level above 
the level below the hole, jump to where the door is.  Target and kill the plants 
with your Boomerang.  Go through the door.  Tentacles are blocking the door, so 
kill both non-flying Mothulas to unblock it.  Also, a chest with a Joy Pendant 
inside will appear.  Go through the door.  In these nuts are hearts, magic 
power, rupees, a fairy, Morths, and Green Chuchus.  Also, get a Boko stick from 
a pot and light it with a torch.  Burn the wood on the warp pot (yellow).  The 
boss door is here.  Unlock it with the Big Key and go in.
            Boss Battle: Kalle Demos
(You can get hearts from the grass near the walls if you need it.)  When Kalle 
Demos’s tentacles go into the ground, run, since they will pop up in another 
place.  During this, you can quickly cut the tentacles holding it to the ceiling 
with your Boomerang (which grow back after a short time).  When you cut all of 
them, it will fall and open up.  Attack the middle thing with your Boomerang (If 
you stand on the flower, you’ll get caught when it closes on you.) until the 
tentacles and petals start moving.  Then, it will latch itself onto the ceiling 
again.  After hurting it, it will also hit the ground with its tentacles, so 
watch out.  Continue fighting until you win.  Makar will talk to you.  Get the 
Heart Container then go in the swirly wind.
 
     G. The Third Pearl and the Triangle Islands
            After killing Kalle Demos, the Great Deku Tree will talk to you, and 
you’ll get Farore’s Pearl.  (All the Koroks except Makar and Hollo will leave.)  
Go talk to your boat and turn the wind to the northwest.  At D2 (Greatfish 
Island), the boat will talk to you, then, on the island, Quill will talk to you. 
 Talk to your boat.  (You can’t play the Song of Passing until you get the last 
pearl.)  (Check a postbox for a letter from Orca containing 20 rupees.)  Sail to 
Windfall Island.  Go to the bomb shop (the lone building on one side of the 
island), and sidle across the narrow ledge on the left side.  Climb up the vines 
in the back to the roof, then, climb through the hole.
There will be a cut scene, during which the pirates will mention the password.  
Leave and drop onto the ship from where that grave is.  Go to the door and talk. 
 Someone will ask a question, and you’ll have to give them the password.  (When 
the question is, “What do pirates love more than the sea?” the answer is 
Treasure.  Otherwise, the password is probably Plankton.  If you forget, you can 
ask the King of Red Lions for it.)  Anyway, in the ship, go down the stairs to 
talk to Niko.  Now, you have to step on the switch to open the gate for a 
limited time.  You have to swing from rope to rope (Time your jumps, since the 
ropes move and swing.)  On the other side, open the chest for 30 Bombs.  Tetra 
will talk to you through the Pirate’s Charm.
Leave and sail south to Outset Island.  At the island, you’re boat will talk to 
you.  Anyway, go behind the island and into the whirlpool.  Before being sucked 
in, shoot the cracked wall with bombs until it breaks.  The boat will take you 
to Jabun, where you’ll get Nayru’s Pearl.  (Now the day and night cycle will 
return.)  Go to Northern Triangle Island (C4), and give the statue Din’s Pearl.  
Also, go to Eastern Triangle Island (C5), and give the statue Farore’s Pearl.  
Finally, go to Southern Triangle Island (E4), and give the statue Nayru’s Pearl. 
 After this, you’ll end up in front of the Tower of the Gods, which rose just 
recently.
 
     H. Tower of the Gods
            In here, the water rises and lowers.  You can move in the boat by 
holding R.  Go right.  When the water is low, go through the door.  There are 
electric Yellow Chuchus in here; remember to stun them with your Boomerang.  
When the water rises, the blocks and Chuchus float.  Anyway, when the water is 
low, you can move the blocks around.  But, first you can go on those ledges when 
the water rises and drop bombs to blow up the cracked walls.  (After blowing up 
walls, more Chuchus appear.)  There are boring pots behind the wall to the left, 
but behind the other wall is a chest with the Dungeon Map inside.  Now, when the 
water is low, push a block over so it’s near the back left corner of the room.  
When the water rises, put a bomb on the block, which will blow up the wall and 
the block.  Push another block over here, and when the water rises, you can get 
into the alcove.  A Chuchu and some pots are in here, containing bombs and a Joy 
Pendant.  Now leave this room and go over to the land nearby when the water 
rises.  Pick up an Armos and put it on the glowing switch to unbar the door.  Go 
through.  There’s another Yellow Chuchu here.  When the water is lowered, drop 
into the pit and put a crate on the switch to create a bridge as long as the 
water is low.  Climb up the ladder and cross the bridge while it’s there.  Pick 
up the statue, then, leave the room.  Go over to the colorful area and put it in 
the indent.  A gate will lower, so go through there on your boat.  On land, put 
an Armos on each of the two switches to unbar the door.
Go through.  In the pit are blocks.  You need to cross the water with the big 
ones, so when the water is lower, push them into a row.  (You only need four, 
evenly spaced blocks, so you only need to move one, luckily.  Then, back near 
the door, get a Boko stick from the pot and light it with a torch.  Cross the 
blocks when the water rises, then, light the two torches.  Open the chest that 
appears for a Small Key.  Now five Yellow Chuchus appear.  Anyway, leave the 
room.  In the main area, use your bomb cannon on your boat to blow up the 
cracked walls (to the left of the entrance, if your back is to it).  Climb 
though here when the water is high.  There is a Yellow Chuchu near the higher 
door.  Go through this door.  A Red Bubble is in here.  Use your Deku Leaf to 
knock it down so you can kill it.  Open the chest for the Comass.  (If you shoot 
the eye with an arrow, which you’ll get later, a chest with Treasure Chart #6 
will be revealed.)  Leave the room.  When the water lowers, go to the lower 
door.  A Yellow Chuchu is here.  (Break the pots near the higher door for a Boko 
stick.  Light it with a torch, then, light the torches near the lower door.  
Open the chest that appears for a Joy Pendant.)  Unlock the door with your Small 
Key and go through.  Kill the four Yellow Chuchus to make stairs appear.  Go up 
and grab the statue.  When the water is low, leave the room and go up the stairs 
to the left.  Put the statue in the indent in the colorful floor.  A waterfall 
will stop, revealing a doorway.
Go to the doorway (it’s across from the entrance) and go in when the water is 
high.  Go through the door.  There are Rats and a Beamos here.  The Beamos 
shoots a laser, so defend yourself with a shield if you need to.  (You can’t 
hurt it, so don’t try.)  You have to carry the two Armos across the room and put 
them on two of the switches, then, you have to stand on the third.  This will 
cause some platforms to start moving up and down.  Ride up the platforms and go 
through the door.  Go right through the glowing, unbarred door.  Kill the Yellow 
Chuchu, then, ride across the moving platform.  (Later, while on this platform, 
you can shoot the eye in the alcove with an arrow.  Ride the platform that 
starts moving to get to a door.  Through there is a room where you can get a Joy 
Pendant for killing two Armos Knights.  [Throw bombs in their open mouths to 
kill them.])  Kill the other two Yellow Chuchus and go through the door.  Now, 
go forward until you get to a pillar.  Press R to call the statue.  Lead it 
along the winding pathway under the white area.  Past here, pick it up and jump 
across the gap.  Go through the door.
Ride across the platform, then, go through this door.  The statue will go 
forward onto a pillar.  Go to the stone that appeared.  Take out your Wind Waker 
and play the song.  (Control stick to the left; C-stick left, nothing, right, 
nothing.)  You learned the Command Melody.  Go through the door that unbarred.  
Kill the two Red Bubbles that are floating above the pit.  Use your Grappling 
Hook on the closest pole above and swing across the gap.  Go through the door.  
Use your Hook on the pole above you to swing across the gap, then, call the 
statue with R.  Step on the switch nearby to create a bridge.  Use the Command 
Melody to control the statue.  Make it cross the bridge.  Then, as Link, swing 
back across the gap.  Carry the statue through the door.  Put the statue on the 
switch to unbar a door.  Use your Grappling Hook on the nearest pole, turn, and 
swing to the door that unbarred.  Go through and it will bar behind you.
You have to kill a Darknut.  It has strong armor and a big, strong sword.  You 
need to target it with your sword out and walk to the side, so that you can use 
that special A attack that will spin Link behind it so he can cut off its armor. 
 Once its armor is off, you can attack it until it dies.  The door will unbar 
and a chest with a Hero’s Bow inside will appear.  (Now some Armos will be 
“alive.”  Shoot arrows in their eye then hit their back to kill them.  Also, you 
may find a Wizzrobe in some rooms now.  Arrows will kill them.)  Leave the room. 
 Shoot the eye in front of you with an arrow so two platforms will start moving. 
 Glide over to the left on your Deku Leaf.  Grab the statue and cross the 
platforms.  Go through the door and the statue will hop forward.  Go through the 
door that unbarred.
There are Keese in this room and two platforms above some water.  When one 
rises, the other lowers.  (There’s a cracked wall near the water.  I’m 
explaining what’s behind it in the Treasure Chart section under #30.)  Go 
through the door on the right side of the pit.  Shoot the eye above the door so 
a chest will appear up on a higher ledge.  Ride the moving platform down to 
where a Red Bubble is.  Kill the Red Bubble, then, jump to the platform in front 
of you.  Shoot the eye with an arrow so the platform it’s on will start moving.  
(The other platforms take you to pots.)  Ride this platform up, then, jump off 
onto the ledge.  Open the chest for a Small Key.  Jump onto the next platform 
and ride it up.  Jump to another and kill the Red Bubble.  Shoot the eye with an 
arrow so the platform it’s on moves.  Ride this platform over to a ledge where 
the chest appeared.  Open it for a Joy Pendant.  Leave the room.
Go back to the original entrance to this room where the Armos are.  Throw two 
Armos on one of the platforms, then, cross the higher one.  Unlock the door with 
the small key and go through.  The statue in this room is blocked by lasers.  
So, climb up onto the block in front of you and jump onto the pillar either to 
the left or right.  Jump to the next pillar, then, glide over the lasers with 
your Deku Leaf.  Call the statue, then, grab it and throw it through the lasers. 
 Play the Command Melody, then, make the statue go on the switch to turn off the 
lasers.  Grab the statue and go through the door.  (There is a Wizzrobe in here 
now.)  Put the statue down and cross the room.  Throw three Armos onto one 
platform.  Cross back over and carry the statue across the room and through the 
door.  The statue will go forward and a light will appear.  Walk into it to be 
brought into another room.
There are two Beamos in here.  Grab the two Armos statues and put them on two of 
the three statues.  Stand on the third to make the lasers disappear.  Open the 
chest behind the lasers for the Big Key.  The Armos will come to life, so kill 
them to unbar the door.  Go through to outside.  There are two Kargaroks out 
here and Beamos along the stairs.  Certain Beamos only look forward, and you 
can’t pass them until you get close and shoot their eye with an arrow.  Go along 
the stairs.  At the end, unlock the door with the Big Key and go through.
            Boss Battle: Gohdan
            In this room, make sure you don’t fall onto the lower blue ground or 
you’ll get electrocuted.  Anyway, go forward and Gohdan will come out of the 
wall.  The hands will try to smash you, push you, or slap you, so stop them both 
by shooting each hand’s eye with two arrows.  After this, the head will come 
after you.  It shoots fire things at you, so just run.  Shoot it in each eye 
twice with an arrow so it falls.  (If you run out of arrows, it’ll snort some 
out its nose for you.  How nice…) Throw a bomb into its mouth to hurt it.  
Repeat two more times to win.  Now get your Heart Container and go into the 
light.
 
     I. Hyrule Castle
            After killing Gohdan and watching a cut scene, you will be outside 
Hyrule Castle.  Everything is black and white and frozen, so why don’t we go fix 
that?  Go inside and go in front of the statue of Link.  Talk to the boat.  Push 
the three blocks so that they cover the triangles on the picture of the Triforce 
on the ground.  The Link statue will move to reveal stairs, so go down them.  Go 
get the Master Sword and color and motion will be restored.  Now, go back 
upstairs.  The statue will cover the stairs and the exit is blocked, so you need 
to kill all 10 Moblins and 7 Darknuts first.  Now get out of here and go into 
the light on your boat to return to the Great Sea.
 
     J. Back to Forsaken Fortress (and What Happens After)
            (Around this time, check a postbox for a letter from the Ship Shop 
owner at Rock Spire Island and a lousy 1 rupee.)  Go back to Forsaken Fortress.  
Watch out for cannons.  On the south side, blow up the small gate with a bomb 
(or get close and let a cannon do it for you).  Sail in here, then, your boat 
will talk to you.  Don’t worry about the spotlights.  Anyway, go up to the big 
open area.  Go towards the big door and Phantom Ganon will appear.  He will 
shoot balls of energy at you a few times, then, appear where you’re standing and 
swing his sword.  Target him and hit the balls of energy with your sword to 
knock them back.  Keep doing this (it goes faster with every hit) until it hits 
him.  Quickly run to him and attack him with your sword.  Repeat until you win.  
The big doors will unbar and a chest will appear.  Open the chest for the Skull 
Hammer.  Use this to smash down any spiky cylinders in your path.  (Also, 
remember to glide over any gaps in the way with your Deku Leaf.)  Now, watch out 
for the cannons here.  You’ll also have a few extra enemies to watch out for.  
There are more Miniblins around, the Rats carry bombs, and there are also 
Bokoblins with swords and shields.  Also, watch out for the Floor Master, which 
can bring you to the jail cell and the Octorok in the water of the same room.  
Anyway, go the same way as you did in the beginning of the game.  (Kill the 
Bokoblins controlling the spotlights so that when you sidle across the narrow 
ledges you won’t get shot down by bombs from the cannons.)  Outside the door at 
the end of the path, pound the switch with your hammer to unlock the door.  Go 
through and there will be a cut scene.
            Boss Battle: Helmaroc King
Now, you must run up the pathway from the rising water, avoiding Bokoblins and 
the Helmaroc King.  The Helmaroc King can knock down parts of the wooden 
pathway, so if you need to, you can use the Grappling Hook on poles to swing 
across gaps.  T the top, you can get some hearts from a few small pots, then, 
hit the big bird’s head with your hammer.  Climb out of this pit, and it will 
close up after the Helmaroc King flies back up.  The Helmaroc King can blow you 
towards the spiky walls, so either keep rolling or go over to the spikeless 
wall.  When the Hlmaroc King is on the ground, stand near it so it pecks at you. 
 Get out of the way so its head gets stuck in the ground.  Hit it with the 
hammer.  After a few hits, it will also fly low and scrape its talons over the 
floor.  After a total of four hits, the armor on its head will come off.  
Contine hurting it with your sword, hammer, and arrows until it dies.
Get the Heart Container, then, go up the newly opened path and through the door 
for another cut scene.  Back at Hyrule Castle, lead Tetra inside and into the 
basement for yet another cut scene.  Now, leave the castle, talk to your boat, 
then, return to the Great Sea.
 
     K. Getting to the Earth Temple
            Back at the Great Sea, check the postbox.  You will need to pay 201 
rupees for the IN-Creditable Chart, which shows where the Triforce Charts are.  
(To carry over 200 rupees, go to Outset Island (G2) and go along the path to the 
forest.  At the broken bride, make the wind blow west, then, climb to the top of 
the wooden thing here.  Glide across here on your Deku Leaf and go into the 
forest.  Go through here until you find a big rock.  Blow it up with a bomb, 
then, drop into the hole that is revealed.  Go forward and the Great Fairy will 
let you 
carry 1000 rupees.)  You will also get a letter from Aryll and 20 rupees.  (Make 
sure you know Ballad of the Gales, which you get from going into a cyclone and 
shooting Cyclos with arrows.)  Play Ballad of the Gales and warp to Mother & 
Child Isles.  You’ll end up in the big island where the Fairy Queen will give 
you fire and ice arrows.  Go to Fire Mountain (C6), and shoot the lava shooting 
out the top with an ice arrow.  You have 5 minutes to start climbing up.  (Watch 
out for the Kargarok.)  Around the middle is a more obvious path going left, but 
go right instead.  Along this path, you’ll have to sidle across a narrow ledge.  
Shortly after, at the top of the mountain, drop into the hole.
There are Fire Keese in here.  Cross the platforms in the lava.  (They’ll sink, 
so you can’t go back.)  Kill the 2 Magtails to make a chest appear.  Open it for 
Power Bracelets.)  Now you can lift the stone head and escape.  Now go to 
Headstone Island (G3) and lift that big headstone out of the way.  Go through 
the doorway that’s revealed.  Go forward and take out your Wind Waker.  With the 
control stick to the right, play down, down, nothing, right, left, nothing with 
the C-Stick to learn the Earth God’s Lyric.  After talking to Laruto, go to the 
upper floor of Rito Village on Dragonroost Island.  Go through doorway between 
the mail sorting place and where the Chieftain is to get outside. Go right and 
swing across gap using Hook on the pole.  Go up ladder to find Medli.  Go in 
front of her and play the Earth God’s Lyric, and there will be a cut scene.  
Now, on the boat, bring Medli back to Headstone Island.  After the boat talks to 
you there, you will end up inside.  Play the Earth God’s Lyric at the big stone.
 
     L. Earth Temple
            You can pick up Medli with A, call her with R, and control hr after 
playing the Command Melody.  Pick up Medli and go forward and jump so she flies 
you over to the door.  Carry her through the door.  (If you leave her behind or 
quit the game, go back to the room you left off to find her.)  There are Moblins 
here.  (In rooms with enemies, you may want to leave Medli behind and kill them 
first.)  Lead Medli upstairs.  Pick her up and jump so and can fly to the pillar 
in front of you.  Put her down and step on the switch.  Play the Command Melody, 
then, keep pressing A to fly her to the next pillar.  Have her step on this 
switch to unbar the door.  Fly back to Link.  As Link, bring her down and carry 
her through the door.  The door will bar behind you.  There are 3 Red, 3 Green, 
and 3 Purple Chuchus here.  Kill the Red and Green Chuchus then stand in the 
light.  The Purple ones can’t get you (The light turns them to stone.).  Play 
the Command Melody and press A to have Medli hold out her lyre.  Light will 
reflect off of it.  Reflect light on the invisible treasure chest on the dais, 
(the two statues behind you, if you want), and the Chuchus.  As Link, lift and 
throw the Chuchus to kill them.  The door will unbar, but first open the chest 
for the Dungeon Map and blow up the wood on the yellow warp pot.  Now carry 
Medli through the next door.
If you go into that mist, you won’t be able to use any weapons or items (unless 
you take a potion or elixir soup).  So, play the Command Melody to control 
Medli.  Have her go into the light the right at the edge closets to the mist.  
Have her shine light on the switch in the mist with her lyre.  Return to Link 
with R and go to the switch.  Hit it with the Skull Hammer to unbar a door.  
Carry Medl through.  Two Red Bubbles come out of the coffins.  Kill them, then, 
go forward and climb up the ladder on the left.  Pull he block to let in light.  
Then, play the Command Melody and have Medli shine light on the “invisible” 
chest on the dais.  As Link, open it for a small key.  Now, quickly kill the 
Floor Masters before they take Medli.  (If they do, go into the previous room 
and use the Command Melody to have her fly out of the cage.)  (When you have the 
Mirror Shield, have Medli step on the switc to unbar the door.  Have Link go in 
alone and reflect light onto the yellow things to reveal a chest with a Joy 
Pendant inside.)  Carry Medli out of here.  Unlock the other door in this room 
and carry Medli through.
There are 3 Red, 3 Green, and 2 Purple Chuchus.  Kill the Red and Green ones, 
then, shoot the lone wall hanging with some light shining through with a fire 
arrow.  Have the Purple Chuchus go in the light, then, put the stone Chuchus on 
the two switches to make stairs.  Run up them with Medli before the Chuchus 
revive.  Three more Purple Chuchus come, also.  Push the big block to unbar the 
door and create a short cut.  Carry Medli through the door.  Kill the Floor 
Master.  Now push the closest block as far as it will go, so the ceiling will 
let in some light.  Play the Command Melody to control Medli.  Make her go into 
the light and shine light onto the statue on the block and the yellow things on 
the wall to the left and the right.  Behind the right wall is the second blue 
warp pot.  Behind the third wall is a block.  As Link, push the block that had 
the statue on it so a chest appears on a higher ledge.  Now push the other block 
so that you can climb on it to get to the higher ledge.  (Throw Medli up here or 
have her fly.)  Open the chest for the Compass.  (Your boat will tell you 
through the Pirate’s Charm that you can now see where Medli is on the Dungeon 
Map.)  The door should be unbarred now, so carry Medli through.
Go forward and kill the two Moblins and two Poes.  (If the Poes attack you, the 
controls will be reversed for a short time.  Then, the Poe will go away.  Also, 
you can make Medli fly up to the light and shine light on them to make then 
solid and vulnerable.)  After killing everything, there will be stairs.  First, 
have Medli fly up to the light and reflect light on the statues.  Open the chest 
behind them for a Joy Pendant.  Go up the stairs.  Go through the door on the 
left (It doesn’t matter if you bring Medli in here or not.).  Drop into the pit. 
 One at a time, go to the coffins so they open.  In three of them are ReDeads.  
Don’t get close to them or they’ll paralyze you.  (If that happens, shake the 
control stick and press buttons to get free before they can attack.  If they 
grab you, I think you can get away the same way.)  Use bombs to kill them, so 
the ladder lowers.  Get the small key from one of the coffins and leave.  Unlock 
the nearby door with the key and go through (Medli can’t come).
You have to kill a Stalfos.  Watch out for its mace.  If you get close and 
attack, make sure you get away before it spins its mace.  Attacking it with a 
sword, the Skull Hammer, or bomb will break it into pieces so you can attack its 
head until it either dies to comes back into one piece.  After killing it, 
you’ll have to kill two more.  After, stairs will appear.  Go up the stairs and 
open the chest for the Mirror Shield.  Light will shine through a hole in the 
ceiling.  Use your shield to reflect the light onto the sun above the door to 
unbar it.  Go through.
Go back to the room with the statue and the mist.  (A way to get there is to 
have Medli go up in the light in this room and reflect it forward and down.  
Have Link reflect it onto the yellow thing on the wall to reveal a hallway.  In 
there, have Medli shine light towards the statue; have Link reflect the light 
onto the yellow thing to reveal some pointless rupees.  Now, carry Medli through 
the door to the statue/mist room.)  In here, have Medli reflect light on one 
eye, while Link does the same with the other.  The mist will go away and stairs 
will be revealed.  Carry Medli down the stairs and through the door.  Go down 
the stairs here.  There are Blue Bubbles here (and Floor Masters beneath the 
mist).  The Blue Bubbles can do the same to you as the mist can, and the Deku 
Leaf is an effective weapon against them.  (That area to the left requires the 
Tingle Tuner.  Watch out for the Red Bubble.)  Anyway, cross the bridge and play 
the Earth God’s Lyric with Medli nearby to make the big rock go away.  Carry 
Medli through the revealed door.  Kill the ReDeads, then, reflect light onto the 
statue on the block, the statue to the right, and the mirror to the left to 
break all three statues.  Carry Medli through the door on the right.
There are Floor Masters in the mist.  As Link, cross the mist by going forward 
to a Floor Master, left to a wall, right to a Floor Master, right to a wall, 
left to a wall, then, left and right to a chest with a Small Key inside.  The 
mist is gone now, so kill the Floor Masters to make a chest with Treasure Chart 
#20 inside appear.  Carry Medli out of the room and through the door across from 
here.  There are Floor Masters in the mist.  An easy way to cross here is put 
Medli close enough to the edge so the Floor Master comes out of its hole.  Shoot 
it with arrows until it dies.  Now have Medli fly across the room.  Stand so 
this Floor Master is out.  As Link, kill it with arrows, then, cross the mist.  
(You can have Medli fly you both over the mist, but you might get grabbed.)  
Push the mirror as far as it will go, then, hit the switch with the Skull Hammer 
so light comes through the ceiling and shines into the other room.  Leave this 
room, then, throw Medli up to the locked door.  Push the block over so you can 
use it to get up there, then, unlock the door with the Small Key and carry Medli 
through.
The light from the earlier room is shining in here.  Kill the Red Bubbles and 
Poes.  (You have to face the light so it reflects.)  Alone, you can break two of 
the statues.  For the other, have Medli shine light towards the wall where the 
two statues were.  From a distance, so you don’t call her, have Link reflect her 
light (face her so it reflects) to get rid of the other statue to reveal a door. 
 Carry Medli through.  There are Keese here and ReDeads and a Stalfos in the 
coffins.  (Make sure the coffin lids don’t fall on you.)  The forward path leads 
to a chest with 20 rupees inside.  Lead Medli to the rock at the end of the 
other path.  Play the Earth God’s Lyric so the rock goes away.  Carry Medli 
through the revealed door.  Go down the stairs and low up the rock on the yellow 
warp pot.  Have Medli fly to the door lower down in the room.  Now, go down the 
stairs, climb down some vines (If you climb below the mist, you’ll find Floor 
Masters.), then, go the rest of the way down the stairs.  Carry Medli through 
the door.
Have Medli fly to the top of the thing in front of you and step on the switch to 
let some light in through the ceiling.  Now drop down and push both mirrors (the 
one to the left and right) as far as they will go.  The right will reflect 
light.  Have Medli go in front of it on the dais and reflect the light onto the 
dais in the alcove nearby.  Have Link use her reflected light to shine on the 
yellow things on the walls so they go away.  Pull this mirror that’s revealed as 
far as it will go.  (Also, reflect light onto the nearby chest to make it 
visible.  Open it for 50 rupees.)  Also, reflect light onto the big statue so it 
goes away.  Pull the revealed mirror as far as it will go.  Light will reflect 
across many mirrors now.  Go to the other side of the room.  On this dais, 
reflect light on the chest containing a Joy Pendant.  (Also, shine light on the 
single yellow thing to make the wall disappear.  Go through the revealed door to 
a room where you get Treasure Chart #12 by shining light on the coffin and 
killing three Stalfos.)  Also, reflect light on the big statue so it disappears. 
 Pull the revealed mirror as far as it will go.  Have Medli stand on the dais 
and reflect light onto the lower dais nearby.  Have Link reflect her light onto 
the yellow things on the walls.  Pull the revealed mirror as far as it will go.  
Light will reflect on all the mirrors now.  On the two daises near the big face 
on the wall, have Medli and Link reflect light onto its eyes.  A door will be 
revealed.  Go through (you may want to leave Medli behind) and the door will 
unbar behind you.
You have to fight a Darknut and two Blue Bubbles.  (It helps to kill the Bubbles 
first.)  After you kill them all, the door will unbar and so will the bars 
around the chest.  Open the chest for the Big Key.  Go back a couple of rooms to 
get back to the top of that room with the long stairway.  Either glide across 
the way with the Deku Leaf or have Medli fly you across.  Without Medli, unlock 
the door with the Big Key and go through.
            Boss Battle: Jalhalla
            Watch out for the spikes along the walls.  At first, Jalhalla will 
shake flames out of his lantern.  Later, he’ll suck you towards him, then, 
either blow out fire or blow you towards the spiky walls.  Even later, he’ll 
turn purple, and if he falls on you, the controls will be reversed for a limited 
time.  To hurt him, get in the light and reflect it onto him with your shield 
until he becomes solid.  Then, pick him up and throw him into the big pillars of 
spikes along the walls.  He will split into lots of Poes, so kill them.  (Later, 
the light moves to different places.)  Anyway, kill all the Poes to win.  Get 
the Heart Container, then, go into the light for a cut scene.
 
     M. Getting to the Wind Temple
            Go to Ice Ring Isle (F5) and shoot a fire arrow into the mouth of 
the stone head blowing out cold air.  The ice will stop (for five minutes), so 
get on the southwest side where you can climb up a few ledges.  Go along the 
slippery path (and slide across a few areas) until you get to some moving 
platforms.  (These tilt, so be careful.)  Cross these then go into the stone 
head and drop into the hole.  Watch out for Keese in here.  Go right, then, 
slide slowly across the slide to the left.  Open the chest for Iron Boots.  Now 
go to Gale Island (A4).  On shore, put on your Iron Boots and walk forward 
through the wind.  At the rock blowing wind, break it by hitting it with the 
Skull Hammer and the wind will go away and a “doorway” will be revealed.  Go 
through and go forward to the big rock.  Get out your Wind Waker and play (with 
the control stick to the right) up, up, down, right, left, right to learn the 
Wind God’s Aria.  Fado will talk to you.  Now, you must go see Makar.
To find him, go to Forest Haven.  Go up the path to before waterfall, then, have 
wind blow about south.  Either jump, fall, then glide with the Deku Leaf, or 
jump into the water and fall and glide while falling into waterfall to get 
behind the waterfall to the alcove where Makar is.  Play the Wind God’s Aria to 
him.  Now you can bring him on your boat to Gale Island.  After the boat talks 
to you, Link and Makar will go inside.  Go to the rock and play the Wind God’s 
Aria so Makar plays the song and the rock goes away.  They will drop into a hole 
into the Wind Temple.
 
     N. Wind Temple
            Carry Makar through the door.  Go forward and drop down.  Kill the 
Wizzrobe.  Now have (control him with the Command Melody) Makar plant a tree in 
each of the two spots of soil. A chest with 100 rupees inside will appear.  Go 
forward and kill the Stalfos, then, blow up the wood on top of the green warp 
pot with a bomb (or have the Stalfos run into it with its club).  From here, 
press A to have Makar fly up.  Have him step on the switch to make the air 
current go away.  Now, have Link climb onto the spring.  Put on the Iron Boots 
then take them off to be throw up.  Glide with the Deku Leaf to the ledge 
nearby.  Do the same on this spring to glide to the other side of the room.  
Carry Makar through the door.  Kill the two Armos here, then, use the Deku Leaf 
to blast the propeller to make the gate go up.  Go forward and past the spiky 
thing.  (The switches control the gate.)  Have Makar plant a tree in each of the 
two spots of soil to unbar the door.  Carry Makar through.  (In the pit are blue 
tentacles that grab you and suck out your magic power.)  Have Makar fly to each 
of the three higher ledges and plant a tree in the soft soil.  After all three 
trees are planted, both doors will unbar and Floor Masters will come and take 
Makar.  Go through the door nearby.
Makar is in the cage in this room, and he can’t get out yet.  Anyway, kill the 
Peahats, then, go forward and kill the two Armos Knights.  Go through the door.  
There are also Peahats in this room.  Go forward past the spike, then, drop 
down.  (If you want, you can go on the cracked ground, put on your Iron Boots, 
and fall through.)  Kill the Floor Master, then, spin the propeller with a blast 
from your Deku Leaf.  The gate will go up (on the other side is another Floor 
Master).  Get on the spring, then, put on and take off your Iron Boots to spring 
upwards.  Cross the room (to the left is an alcove with a chest containing a Joy 
Pendant) over to where more Peahats and a spiky thing are.  (The propeller 
controls the gate.)  (You’re going to want to come back here with Makar later so 
you can move the rock and get into the room where the Big Key is.)  Go through 
the door to the right.  (In the pit are more blue tentacles.  You need magic 
power here, so only cut grass when you need magic power.)  First, glide forward 
with your Leaf into the air current then to the higher ledge.  Step on the 
switch to open up the gate nearby for a ledge.  Glide to the ledge.  Kill the 
Wizzrobe.  (You can cross these ledges and glide through the gate directly in 
front of you to get to a ledge with a chest containing the Dungeon Map.)  Make 
sure you have full magic power, then, cross the ledges so you can glide into the 
air current.  Glide through the hole in the gate to the glide.  Glide into an 
air current then up to the ledge.  Kill the Wizzrobe and the Peahats, then, 
glide forward, through the air current, and to the ledge.  Go through the door.  
(To the right, use a bomb to blow up the wood on top of the blue warp pot.)  Go 
forward and step on the switch.  Put on your Iron Boots, and the floor will open 
up.  Fall down to the bottom of the pit.  (Use the Deku Leaf to slow you down.)  
There are Peahats down here.  Go through the unlocked door.
Stand on any cracked area of ground and put on your Iron Boots to fall through.  
Watch out for spikes.  Kill the two Floor Masters down here.  Now push the block 
with the spring on it to the back of the room onto the grey square and push the 
other block next to it.  Use the block to climb onto the spring.  Put on then 
take off your Iron Boots to be thrown upward to the other side of a row of 
spikes.  Open the chest for a Small Key and the spikes will go away.  (If you 
break the other four squares of cracked ground, a chest with Treasure Chart #35 
inside will appear.)  Leave the room and go forward.  Unlock the door with the 
small key and go in.  The door will bar behind you.  You have to kill a red 
Wizzrobe, which can shoot fire and summon other enemies, such as: blue Wizzrobe, 
Darknut, Keese, Moblin, Peahats, and Kargaroks.  Once you kill the red Wizzrobe, 
kill the rest of the enemies and a chest will appear.  Open it for the Hookshot. 
 You can use the Hookshot on things like targets which have a yellow star thing 
on them when you point the Hookshot at it.  Hookshot to the target on the wall 
to get to a higher ledge.  Pound the switch with the Skull Hammer to unbar the 
door.  Leave the room.
Now, use your Hookshot on targets to get from ledge to the ledge along the wall 
of the pit.  Around the middle, you can glide with your Leaf to the chest 
containing the Compass.  Sometimes you may need to use springs to get to higher 
places.  From the top ledge in the pit, you can use the Hookshot on the target 
near Makar’s cage.  Stand to the side, then, put on your Iron Boots and use the 
Hookshot on the statue’s head to pull it down and free Makar.  (In his cage is a 
chest with a Joy Pendant inside.)  (For later, you’re going to do this: Carry 
Makar through the door near the Armos Knights.  Go to the other side of the room 
like you have before.  Play the Wind God’s Aria.  The rock will go away if 
Makar’s nearby.  Go through the door, preferably without Makar.
Kill the three Darknuts to unbar the door and open the gate.  Open the chest for 
the Big Key.)  Now, drop Makar down into the pit, and have him plant trees in 
both soil spots.  A fan will start (and a few things will move along the edge of 
the pit when it’s on that may hurt you if you get close).  Link can use the wind 
to glide upward with his Deku Leaf.  (It doesn’t matter what you do with Makar 
at the moment.)  Glide upward to find a chest with a Joy Pendant inside and a 
door.  Go through the door.  It will bar behind you.  Kill the seven Armos, 
then, open the chest behind the gate that rises for a small key.  Leave the 
room.  Carry Makar back to the room where the Floor Masters got Makar.  Kill the 
Wizzrobe, which can summon Fire Keese and Red Bubbles.  Use the trees Makar 
planted and your Hookshot to get to the top of the room.  Have Makar fly up to 
you, then, carry him through the door.  Kill the Blue Bubbles as you go along 
this room.  (The Hookshot can bring them to you.)  (There are blue tentacles in 
the pit.)  Have Makar fly to each ledge and plant a tree in the soil.  Be 
careful of the Floor Master at the top.  Hookshot to each tree.  At the top, 
carry Makar through the door.  Put Makar on one switch then stand on the other 
to open the fan and the gate in front of you.  Both of you should drop back down 
in the pit.  When the fan stops, drop into a hole to get below the blades.  
(When you step on the switch, the elevator lowers.  When you step off, it rises 
again.)  Unlock the door with the small key and carry Makar through.
Kill the two Stalfos and the Wizzrobe, which summons Morths.  First, use your 
Hookshot on the targets (and the targets on the statue heads) until you get to 
the top of the room (because if you make the chest appear, it may be harder to 
get back up here).  Step on the switchand put on the Iron Boots to unbar the 
other door.  (Now you can wear you Iron Boots and use your Hookshot the 
foreheads of the statues on the walls to pull them down.  Two have Bokoblins in 
them.  Kill them so a chest appears.  Open it or Treasure Chest #5.)  Carry 
Makar through the door.  Kill the Bokoblins with the swords and shields and the 
Armos Knights.  (In the pit are more of those blue tentacles.)  Have Makar fly 
over the wind currents (Watch out for the Floor Master.) and plant a tree in the 
soil.  The wind currents will go away, so have Link use the Hookshot on the 
tree.  Kill the Floor Master and the Peahats, then, carry Makar through the 
door.
In here, wear your Iron Boots to get through the wind.  Push a block in front of 
each of these first two spikes.  Then, push the third block into the ditch.  
Take the block in front of the first spike and push it over the block in the 
ditch and in front of the third spike.  Carry Makar across here and through the 
doorway.  At the rock, play the Wind God’s Aria to make it go away.  Blow up the 
wood on the yellow warp pot and get some fairies from a pot.  Make sure you have 
the Big Key (I explained the location after rescuing Makar from the cage.).  
Unlock the door with the Big Key and go through without Makar.
            Boss Battle: Molgera
            Drop into the pit and go forward for a cut scene.  The sand will 
slowly pull you towards Molgera.  If you get too close, it can eat you (then 
spit you out).  Be careful, since it moves places sometimes.  To hurt it, wear 
your Iron Boots and use your Hookshot on its tongue.  Hit the tongue with your 
sword until the boss gets away and baby Molgeras will come.  They go through the 
sand and jump, so get them with your Hookshot then kill them.  (You can get 
hearts from them.)  Sometimes after hurting Molgera, it will…”fly around” 
somehow.  Anyway, after a short time you should win.  Get the Heart Container, 
then, go into the light for a cut scene.
 
     O. Triforce Charts and Shards
            When you get a chart, have Tingle at Tingle Island decipher each for 
398 rupees.  (In order to carry that many rupees, go to Outset Island (G2) and 
go along the path to the forest.  At the broken bride, make the wind blow west, 
then, climb to the top of the wooden thing here.  Glide across here on your Deku 
Leaf and go into the forest.  Go through here until you find a big rock.  Blow 
it up with a bomb, then, drop into the hole that is revealed.  Go forward and 
the Great Fairy will let you 
carry 1000 rupees.)  Find the shards the same way as you would treasure (using 
he charts to see where to use the Grappling Hook).
 
            #1
Triforce Chart: Go to Islet of Steel (E2).  Destroy the cannon boat in front of 
the entrance by shooting bombs at it.  Go inside the island and up the stairs.  
Play the Wind’s Requiem on the blue dais and a chest will appear.  Open it for 
Triforce Chart #1.
Triforce Shard: The shard can be found at Greatfish Isle (D2).
 
            #2
Triforce Chart: Go to Windfall Island (B4).  Go into the school (near Lenzo’s 
place) and talk to the teacher until you can say, “We need to talk.”  Tell her 
you’ll help.  Leave and talk to the leader of the kid gang nearby and say you’ll 
do the competition.  You have to find all four of them, then, catch them by just 
touching them.  Their locations are: #1-Roll into the tree near the dock, near 
where a poor man is standing, #2-Go straight from #1and look behind the 
gravestone, #3-Go up the pathway near #1 and along a ledge until you get near 
the arch over the village entrance, continue forward to get behind a bush, and 
#4-Sidle along a narrow ledge to get behind the bomb shop.  They’ll talk to you 
and give you a Piece of Heart.  Now talk to the teacher for 50 rupees.  When you 
leave, the gang will talk to you.  Go back and show the teacher a Joy Pendant.  
She’ll take one and give you 20 rupees.  Do that again, and she’ll take 20 and 
give you the Cabana Deed.  (Give her at least 40 for the Hero’s Charm.)
Now go to the Private Oasis (E5).  Talk to the door, then, show it the Cabana 
Deed from the Delivery Bag.  Go inside.  Use the Grappling Hook on the pole near 
the ceiling to make the fire in the fireplace go out.  Drop into the newly 
revealed hole.  There are Rats in here.  Go through the passageway, then, climb 
down the ladder.  Crawl into the closest hole. (Go right, left, left to a room 
where you can roll into the wall to knock the pots down, or right, forward, 
right, right back to the other hole, or right, forward, right to a room with 
pots.)  Go right, forward, forward, right.  Climb up the ladder.  Hit the 
switches with the Skull Hammer to open two gates.  To the right is the entrance, 
so go left.  Go down the ladder.  (Crawl through the hole to the right and go 
left twice to find a chest of 100 rupees.)  Go forward and crawl through the 
hole left, right, right.  Climb up the ladder.  Go along and hit the switch with 
the Skull Hammer to open a gate that leads to the entrance.  Fall into the hole 
and kill the two ReDeads.  Crawl through the hole behind the pots.  Go up the 
ladder nd play the Wind’s Requiem on the blue dais.  Open the chest that appears 
for Triforce Chart #2.  Pound the switch with the Skull Hammer and leave.
Triforce Shard: The shard is at Gale Isle (A4).
 
            #3
Triforce Chart: Go to Bird’s Peak Rock (E7).  Kill as many Kargaroks from the 
ground as possible (with arrows), then, use a Hyoi Pear to control a seagull.  
Have it fly through each crystal on every nest on every peak to open a gate.  As 
Link, drop through the hole behind the gate.  Go forward and up the stairs.  On 
the blue dais, play the Wind’s Requiem.  A chest will appear with Triforce Chart 
#3 inside.
Triforce Shard: The shard is at Stone Watcher Island (E3).
 
            #4
Triforce Chart: You need to first go to Diamond Steppe Island (F1) for the Ghost 
Ship Chart.  From your boat, use your Hookshot on the lowest palm tree.  Repeat 
this until you get to the top of the island.  Drop into the hole.  There are 
warp pots (blow off the tops with bombs) and Floor Masters.  Go in this order: 
(all other pots lead back to the entrance) nearby pot, the pot nearby, the far 
away pot to the right, and the far away pot to the left.  Open the chest for the 
Ghost Ship Chart.
Here is where the Ghost Ship is found.
Full moon-Crescent Mon Island
Tiny bit of top missing-Diamond Steppe Island
Top half missing-Bomb Island
Upward facing crescent-Spectacle Island
Downward facing crescent-Five-Star Isles, bottom half missing-Star Belt 
Archipelago
Tiny bit of bottom missing-Greatfish Isle
Go to where the Ghost Ship is at night and sail into it.  Inside, drop down.  
There will be two Poes and a Wizzrobe that can summon ReDeads and Stalfos.  Kill 
the Poes and Wizzrobe, then, whatever the Wizzrobe summoned.  The ladder will 
lower, so climb up.  Open the chest for Triforce Chart #4.  You’ll have to leave 
the ship, which will never return.
Triforce Shard: The shard is behind Outset Island (G2).
 
            #5
Triforce: Chart: Go to Needle Rock Island (E1).  Use bombs to sink the gold 
cannon boat, then, go to white circle where it sank.  Use the Grappling Hook to 
get the chest with Triforce Chart #5 inside.
Triforce Shard: The shard is at Cliff Plateau Isles (F7).
 
            #6
Triforce Chart: Go to Outset Island (G2).  Go to the side of the island near 
Grandma’s house up on the ledges.  Look up and use your Hookshot on the tree.  
Lift the big rock and throw it.  Drop into the revealed hole.  Bottle a few 
fairies from the pot (you’ll need them), then, drop down the next hole.
Here are the levels and the enemies you’ll face:
1A-Keese
1B-Miniblins
1C-Bokoblins w/Boko sticks
1D-Red Chuchus
1E-Magtails
1F-Keese and Miniblins
1G-Fire Keese and Magtails
1H-Fire Keese and Bokoblins w/flaming Boko sticks
1I-Moblins
“Replenish Level” (You can leave now, but you’ll have to restart later if you 
come back.  You can also get stuff from the pots.)
2A-Peahats
2B-Green Chuchus
2C-Boko Babas
2D-Bokoblins w/shields and flaming Boko sticks
2E-wingless Mothulas (and Morths)
2F-Boko Babas and Peahats
2G-Green Chuchus and Bokoblins w/swords in pots
2H-wingless Mothulas (Morths) and Bokoblins w/swords
2I-flying Mothulas (Morths)
“Replenish Level”
3A-Wizzrobes
3B-Armos
3C-Armos Knights and bomb flowers
3D-Yellow Chuchus in pots (be careful when breaking pots)
3E-Red Bubbles
3F-Bokoblins w/swords and shields and Darknut
3G-Armos and Wizzrobes
3H-Red Bubbles, Armos Knights, and bomb flowers
3I-Darknuts
Play Wind’s Requiem on the blue floor dais.  Open the chest that appears for 
Triforce Chart #6.
Triforce Shard: The shard is at Southern Triangle Island (E4).
 
            #7
Triforce Chart: Go to Stone Watcher Island (E3).  At the top, lift the stone and 
throw it.  Drop into the revealed hole.  Go through the door, then, go through 
the door to the left.  Kill four Armos.  Leave and go through the door to the 
left.  Kill the two Moblins.  Leave here and go through the door two to the 
left.  Kill the three Wizzrobes.  Leave again and go through the door to the 
left.  Kill the five Bokoblins.  Leave and kill the two Darknuts.  Go through 
the door that unbarred.  Play the Wind’s Requiem on the blue dais.  A chest with 
Triforce Chart #7 inside will appear.
Triforce Shard: The shard is at Seven-Star Isles (A6).
 
            #8
Triforce Chart: Go to Overlook Island (A7).  Use your Hookshot from your boat to 
get to the lowest palm tree.  Continue this until you find a hole.  Drop in.  Go 
through the door, then, go through the door to your left.  It will bar behind 
you.  You can use the bomb flowers to kill the three Armos Knights.  The door 
will unbar, so leave.  Go through the door on the left, which will also bar 
behind you.  Kill the two Stalfos.  The door will also unbar, so leave.  Go 
through the door next to the fancy barred one.  There are two Wizzrobes here 
that can summon: Red and Green Chuchus, Fire Keese, Keese, Morths, and 
Kargaroks.  Kill the Wizzrobes, then, the other enemies.  Leave, then, go 
through the door to your left.  The door will bar, so kill the five sword and 
shield carrying Bokoblins to unbar it.  Leave and kill the four Darknuts.  A 
door will unbar, so go through.  On the blue dais, play the Wind’s Requiem.  A 
chest will appear with Triforce Chart #8 inside.
Triforce Shard: The shard is at Two-Eye Reef (G4).
 
When you collect all of these, the Triforce of Courage will be complete and the 
boat will talk to you.
 
     P. Back to Hyrule Castle
            Go to the Tower of the Gods (D5).  Go into the light to get back to 
Hyrule Castle.  Go in and down into the basement.  Go forward and there will be 
a short cut scene.  Fire will surround you, and you’ll have to kill two Mighty 
Darknuts.  Once they’re gone, the fire will go away.  Go back upstairs.  Go out 
through the back doorway and go forward.  At a barrier, swing your sword to 
break it.  Now, go along the path.  There are Peahats, Red Chuchus, Moblins, and 
a Darknut at the end.  Next, use your Hookshot on the targets on the arches to 
get across the gaps.  Go forward.  Inside this place, go forward and through a 
door.
 
     Q. Ganon’s Tower and the End
            Go forward and left across the first bridge.  Kill the Bokoblinwith 
the sword and shield, then, go through the door.  In here, use your Grappling 
Hook on one of the pole things.  Jump to the floating thing in the lava.  
Repeat.  At the third thing, hold R and climb up.  From up here, glide forward 
with your Deku Leaf.  Kill the Red Bubbles, then, go through the door.  You have 
to fight Gohma again.  When you fight these bosses, you have the same items as 
you had when you first fought it, so you don’t have an advantage except with 
your health.  Kill Gohma like you did before.
            Back in the main room, cross the bridge to the right of the previous 
one.  Kill the Bokoblin, then, go through the door.  There are many big 
tentacles in here, but you shouldn’t have to worry about them.  Use your Deku 
Leaf on the propeller to spin it.  The lift will come, so get on.  Use the Leaf 
on the propeller one or two more times to move a little bit.  Then, wait until 
just before a platform moves down to glide over to land on it.  While it’s still 
down, Deku Leaf blast the propeller.  When the lift is close and the platform 
goes up, jump on.  As soon as the platform (on the right) goes up, start gliding 
to land on it.  When it goes up, jump to the next platform.  When this one goes 
up, glide to land.  Kill the Peahats then go through the door. Kill Kalle Demos.
            Back in the main room, cross the first bridge on the right.  Kill 
the Bokoblin, then, go through the door.  Kill the Wizzrobe, then, get on the 
spring.  Put on and take off your Iron Boots to get into the air.  Glide over 
spikes and gaps and between the air currents.  Kill the Bokoblins in the pots, 
then, use your Hookshot on one of the targets on the wall above you.  Go through 
the door and kill Molgera.
            Back in the main room, cross the bridge to the left of the previous 
one.  Kill the Bokoblin, then, go through the door.  There are many coffins.  To 
open them, just go near them.  Don’t get too close or the lids might fall on 
you.  In them are ReDeads, Red Bubbles, items, and a fairy.  Past here go up 
stairs to where a switch and light is.  In and near these coffins are Purple 
Chuchus, Poes, items, and a fairy.  Shine light on a Purple Chuchu, then, put it 
on the switch so stairs form.  Go up the stairs before the Chuchu revives 
itself.  Another switch is here.  In these coffins are Purple Chuchus and items. 
 Past the coffins is light.  Shine light on a Chuchu, then, put it on the 
switch.  When you run to the stairs, a Stalfos will appear, so you’ll probably 
have to try again to get up the stairs.  Go through the door and kill Jalhalla.
            Back in the main room, a doorway will appear, so go through.  Go up 
the stairs and kill the Miniblins.  Go through the door.  Go through the door on 
the right.  The candles are numbered in the order: Molgera, Gohma, Jalhalla, and 
Kalle Demos.  Now, leave the room and go through the door across from you.  Hit 
all four crystals wth your Boomerang.  Target them in the same order as I just 
said.  A portal will appear and your boat will come.  (If you go into the 
portal, you’ll end up in Forsaken Fortress.)  Leave the room and go through the 
door across from you.  Drop into the darkness to another room.  You need to hit 
Phantom Ganon so he drops his sword.  The hilt will point to the next door to go 
through.  Phantom Ganon will do two different things.  He can circle you with 
many copies of himself.  Only one is real.  After they attack, all the fake ones 
will disappear.  Attack the real one.  Also, he will shoot balls of energy at 
you.  If it’s blue, just knock it back with yor sword.  If it’s pink, charge up 
a spin attack first to hit them.  Eventually, you’ll get to a room that bars the 
doors.  After hurting Phantom Ganon, open the chest that appears for Light 
Arrows.  The doors will unbar, so go through the last one.  You’re back in a 
previous room.  Phantom Ganon uses both attacks now, and you will be unable to 
hit him normally.  Shoot him with a Light Arrow to kill him.  Now, use his sword 
to break through the wall opposite the entrance to this room.  Go through this 
doorway.  Go up the stairs.  You’ll have to fight Moblins and Darknuts.  When 
you kill them all, a door will unbar, so go through and watch a cut scene.
            Boss Battle: Puppet Ganon
            Phase 1
            Puppet Ganon can hit you with its arms and fall on you.  Sometimes, 
Keese will come.  Anyway, cut the blue strings attached to Puppet Ganon with 
your Boomerang.  It can’t do anything but fall on you now.  When the tail is 
down, hit the light blue thing on the end with a Light Arrow.  After a total of 
thre hits, you should win this part.
            Phase 2
            Now Puppet Ganon is a spider.  It can only land on you, and a lot of 
Keese come to harass you.  Use the water to see Puppet Ganon’s reflection.  When 
it’s falling, try to get near the back end so you can shoot the light blue thing 
with a Light Arrow.  After a total of three hits, phase 3 will start.
            Phase 3
            Now it’s a fast moving snake.  Morth will come here now, but they 
don’t really do anything.  You need to hit the thing’s head with your sword 
(spin attacks work best) to stun it so you can shoot the tip of the tail with a 
Light Arrow.  Later, it will move faster and get stunned for less time.  You may 
as well just try to hit the tail without stunning it, which isn’t too hard if 
your aim is good.  After three hits, you win.
            After another cut scene, get onto the dais and jump onto the rope.  
Hold R and climb up to a higher place.  Nearby is something to use your 
Grappling Hook on.  Climb up to a higher place.  There are pots up here.  Look 
around for another Grappling Hook thing.  Once you’re on a higher level, you’ll 
find pots, Morths, and a warp pot.  Use a bomb to blow off the wood on the top.  
This pot can warp you to the bottom of the room.  Now, get closer to the thing 
on the wall so you can use your Hookshot on the target.  Up here, go through the 
doorway.
            Boss Battle: Ganondorf
            After a cut scene, you finally get to fight Ganondorf, the last 
boss.  Anyway, when the A button gets all weird like, press it to do that 
special attack so you can stun him.  Attack him while Zelda shoots him with a 
Light Arrow.  After two hits, he’ll knock poor Zelda over.  Keep attacking Ganon 
until Zelda gets back up.  Now, keep using that special A attack until Zelda 
talks to you.  You need to hold up your shield now.  When Zelda aims an arrow at 
you, don’t move too much so she can hit your shield.  If you do this right and 
Ganon gets hit, then, you quickly need to do that special A attack so Link kills 
him.  Yay, you beat the game!
 
6. The Islands
            This section just lists what you can find on each island.  (For the 
coordinates, letters are for the left side and numbers are for the top.)
A1-Forsaken Fortress
            Items/Upgrades: Pirate’s Charm, Skull Hammer
            Heart Pieces: One
            Charts: None
A2-Star Island
            Items/Upgrades: None
            Heart Pieces: One
            Charts: None
A3-Northern Fairy Island
            Items/Upgrades: Rupee Upgrade
            Heart Pieces: None
            Charts: Treasure Chart #22
A4-Gale Isle
            Items/Upgrades: Wind God’s Aria, Hookshot, Triforce Shard
            Heart Pieces: None
            Charts: Treasure Charts #5 and #35
A5-Crescent Moon Island
            Items/Upgrades: None
            Heart Pieces: One
            Charts: Treasure Charts #9 and #10
A6-Seven-Star Isles
            Items/Upgrades: None
            Heart Pieces: One
            Charts: Treasure Chart #16
A7-Overlook Island
            Items/Upgrades: None
            Heart Pieces: None
            Charts: Triforce Chart #8, Secret Chart
B1-Four-Eye Reef
            Items/Upgrades: None
            Heart Pieces: None
            Charts: Treasure Chart #19, Great Fairy Chart
B2-Mother & Child Isles
            Items/Upgrades: Ice and Fire Arrows
            Heart Pieces: None
            Charts: None
B3-Spectacle Island
            Items/Upgrades: None
            Heart Pieces: One
            Charts: Treasure Chart #17
B4-Windfall Island
            Items/Upgrades: Sail, Tingle Tuner, Picto Box, Deluxe Picto Box, 
Song of Passing, Bombs, Cabana Deed, Hero’s Charm, Magic Armor, Bottle
            Heart Pieces: Nine
            Charts: Treasure Charts #2, 7, 18, 23, 24, 29, 31, 33, and 38; 
Tingle’s Chart
B5-Pawprint Island
            Items/Upgrades: None
            Heart Pieces: Two
            Charts: None
B6-Dragonroost Island
            Items/Upgrades: Wind Waker, Delivery Bag, Bottle, Grappling Hook, 
Din’s Pearl, Wind’s Requiem
            Heart Pieces: Two
            Charts: Treasure Charts #11 and #39
B7-Flight Control Platform
            Items/Upgrades: None
            Heart Pieces: One
            Charts: Island Hearts Chart, Platform Chart
C1-Western Fairy Island
            Items/Upgrades: Arrow Upgrade
            Heart Pieces: None
            Charts: None
C2-Rock Spire Island
            Items/Upgrades: Bottle
            Heart Pieces: Two
            Charts: Treasure Charts #4 and #37
C3-Tingle Island
            Items/Upgrades: None
            Heart Pieces: One
            Charts: None
C4-Northern Triangle Island
            Items/Upgrades: None
            Heart Pieces: None
            Charts: Octo Chart
C5-Eastern Fairy Island
            Items/Upgrades: Bomb Upgrade
            Heart Pieces: None
            Charts: None
C6-Fire Mountain
            Items/Upgrades: Power Bracelets
            Heart Pieces: None
            Charts: None
C7-Star Belt Archipelago
            Items/Upgrades: None
            Heart Pieces: None
            Charts: None
D1-Three-Eye Reef
            Items/Upgrades: None
            Heart Pieces: One
            Charts: Treasure Chart #32
D2-Greatfish Isle
            Items/Upgrades: Triforce Shard
            Heart Pieces: One
            Charts: None
D3-Cyclops Reef
            Items/Upgrades: None
            Heart Pieces: None
            Charts: Treasure Chart #21, Light Ring Chart
D4-Six Eye Reef
            Items/Upgrades: None
            Heart Pieces: One
            Charts: Treasure Chart #26
D5-Tower of the Gods
            Items/Upgrades: Command Melody, Hero’s Bow
            Heart Pieces: None
            Charts: Treasure Charts #6 and #30
D6-Eastern Triangle Island
            Items/Upgrades: None
            Heart Pieces: None
            Charts: None
D7-Thorned Fairy Island
            Items/Upgrades: Arrow Upgrade
            Heart Pieces: One
            Charts: None
E1-Needle Rock Island
            Items/Upgrades: None
            Heart Pieces: None
            Charts: Triforce Chart #5
E2-Islet of Steel
            Items/Upgrades: None
            Heart Pieces: None
            Charts: Triforce Chart #1
E3-Stone Watcher Island
            Items/Upgrades: Triforce Shard
            Heart Pieces: One
            Charts: Triforce Chart #7
E4-Southern Triangle Island
            Items/Upgrades: Triforce Shard
            Heart Pieces: None
            Charts: None
E5-Private Oasis
            Items/Upgrades: None
            Heart Pieces: None
            Charts: Treasure Chart #27, Triforce Chart #2
E6-Bomb Island
            Items/Upgrades: Bottle
            Heart Pieces: Two
            Charts: None
E7-Bird’s Peak Rock
            Items/Upgrades: None
            Heart Pieces: None
            Charts: Triforce Chart #3
F1-Diamond Steppe Island
            Items/Upgrades: None
            Heart Pieces: One
            Charts: Ghost Ship Chart
F2-Five Eye Reef
            Items/Upgrades: None
            Heart Pieces: None
            Charts: Treasure Chart #41
F3-Shark Island
            Items/Upgrades: None
            Heart Pieces: None
            Charts: None
F4-Southern Fairy Island
            Items/Upgrades: Bomb Upgrade
            Heart Pieces: One
            Charts: Treasure Chart #40
F5-Ice Ring Isle
            Items/Upgrades: Iron Boots
            Heart Pieces: None
            Charts: Treasure Chart #36
F6-Forest Haven
            Items/Upgrades: Deku Leaf, Boomerang, Farore’s Pearl, Forest Water
            Heart Pieces: Three
            Charts: Treasure Charts #1, 3, and 15
F7-Cliff Plateau Isles
            Items/Upgrades: Triforce Shard
            Heart Pieces: None
            Charts: Treasure Chart #25
G1-Horseshoe Island
            Items/Upgrades: None
            Heart Pieces: None
            Charts: Treasure Charts #8 and #28
G2-Outset Island
            Items/Upgrades: Telescope, Bait Bag, Nayru’s Pearl, Rupee Upgrade, 
Triforce Shard, Hurricane Spin
            Heart Pieces: Three
            Charts: Triforce Chart #6
G3-Headstone Island
            Items/Upgrades: Earth God’s Lyric, Mirror Shield
            Heart Pieces: One
            Charts: Treasure Charts #12, 14, and 20
G4-Two-Eye Reef
            Items/Upgrades: Magic Upgrade, Triforce Shard
            Heart Pieces: None
            Charts: Treasure Chart #13
G5-Angular Isles
            Items/Upgrades: None
            Heart Pieces: Two
            Charts: None
G6-Boating Course
            Items/Upgrades: None
            Heart Pieces: None
            Charts: Sea Hearts Chart, Submarine Chart
G7-Five-Star Isles
            Items/Upgrades: None
            Heart Pieces: Two
            Charts: None
 
7. Side Missions and Upgrades
The letters are for the left side of the map and the numbers for the top (for 
the coordinates).
 
            Arrow Upgrades
            On Thorned Fairy Island (D7), smash the three switches with the 
Skull Hammer to make the tentacles go away.  Drop into the hole and go forward 
to see the Great Fairy.  Now you can carry 60 arrows.  Go to Western Fairy 
Island (C1), and hit the switch with the Skull Hammer so the fire goes away.  
Drop into the hole and go forward to talk to the Great Fairy.  Now you can carry 
99 arrows.
 
            Auctions
            On Windfall Island, you can bid at night in the building near 
Zunari’s shop with a red door.  To bid, press A quickly to fill up your meter, 
then you can bid.  The more you bid, the longer you “freeze” everyone.  During 
this time, it helps to almost fill up the meter to take up time, but don’t bid 
until after people are “unfrozen”.  Then, you can freeze them again and repeat 
the process until you win.  One time it’s a Joy Pendant, starting at 40 rupees.  
At another time, it’s a Piece of Heart starting at 80 rupees.  Another time, 
it’s Treasure Chart #38 starting at 60 rupees.
 
            Beedle
When you buy stuff from Beedle, you get points.  Buy stuff from him for 30 
points for Silver Membership and a day later, check the mail and pay 10 rupees 
for a letter.  You’ll get the Complimentary ID.  When you give it to Beedle, he 
simply says you’re great.  Then, get 60 points for Gold Membership and a day 
later check the postbox and pay 10 rupees for a letter.  You’ll get the Fill-Up 
Coupon to refill your stock of items (but it doesn’t apply to all products).
 
            Blue Potion
            In Forest Haven (F6), go into the place near the Great Deku Tree to 
find Hollo.  Show him a Boko Baba Seed.  He can make you blue potions to 
replenish your health and magic if you 
give him four seeds for each.
 
            Bomb Upgrades
            Go to Eastern Fairy Island (C5) and blow up the big rock with a 
bomb.  Fall through the hole and go forward.  The Great Fairy will let you carry 
60 bombs now.  Then, go to Southern Fairy Island (F4).  Burn the wood outside 
with a Fire Arrow, then, drop inside.  The Grear Fairy will let you carry 99 
bombs.
 
            Double Magic Power
            Go southwest of Two-Eye Reef (G4), and you’ll find a flock of 
seagulls.  Go to them and a Big Octo will come.  Hit the eyes with bombs or a 
couple of arrows each to kill it.  The Great Fairy will come and double 
yourmagic power.
 
            Elixir Soup
            Go to Outset Island (G2) and take out a fairy in front of Grandma to 
make her better.  Now whenever you want, she’ll give you Elixir Soup, which 
replenishes health and magic and doubles your attack power until the first time 
you get hurt.  (Each bottle is two helpings.)  (Check a postbox for a letter 
from Grandma and 20 rupees.)
 
            Figurine Gallery
            (You need a Hyoi Pear from Beedle’s Shop Ship.)  In Forest Haven 
(F6), use the Baba Buds to get to a higher treetop where you got the Deku Leaf.  
Glide to the Bud nearby then glide to the next straight forward and go outside.  
Have the wind blow northwest and glide to the island in that direction.  Use the 
Pear to control a seagull.  Fly it into the crystal on the side of Forest Haven 
to open the figurine gallery and drop a ladder to create a shortcut to get up 
here.  Take color photos of people and creatures and show them to the guy in 
there for figurines.  (The Figurine section has more information.)
 
            Mail Game and Baito
            On Dragonroost Island (B6), on the upper floor of Rito Village, talk 
to the guy sorting mail to play a game where you have a limited time to throw 
letters into the boxes with the same symbols.  If you go at least 10, you’ll get 
1 rupee for ever 2 letters.  Play again and if you get 20 or more, you’ll get a 
rupee per letter.  Play again and you’ll get 3 rupees per letter.  Now Baito 
will be up here.  Talk to him and show him that you can sort 25 letters, and 
he’ll give you a Note to Mom.  Use your Delivery Bag to mail it in a postbox 
(plus 5 rupees to send it).  A day and night letter, check the postbox for a 
letter from his mom, Kashiko, and you’ll get a Piece of Heart.  (You can play 
the game again, but you’ll only get 1 rupee per letter if you sort more than 
25.)  Even later, Baito will send you a letter.  You’ll have to pay 10 rupees, 
but he sent you 20.
 
Rupee Upgrades
Go to Outset Island (G2) and go along the path to the forest.  At the broken 
bride, make the wind blow west, then, climb to the top of the wooden thing here. 
 Glide across here on your Deku Leaf and go into the forest.  Go through here 
until you find a big rock.  Blow it up with a bomb, then, drop into the hole 
that is revealed.  Go forward and the Great Fairy will let you carry 1000 
rupees.  Next, go to Northern Fairy Island (A3), and drop into the hole.  Go 
forward and the Great Fairy will let you carry 5000 rupees.
 
Sword Upgrade
Go to Outset Island (G2).  Show Orca a Knight’s Crest when you have at least 
ten, and he will teach you the Hurricane Spin (hold B then release).  It uses a 
little bit of magic power (and makes Link dizzy and unable to move for a short 
time).
 
Trading
To start trading, you need to talk to Zunari, the man in the blue clothes that 
you bought the sail from on Windfall Island.  Then, you can trade items with the 
Wandering Merchants on Mother & Child Isles (B2), Greatfish Isle (D2), and Bomb 
Island (E6).  You can use these item to decorate Windfall Island.
You can trade in this order:
Mother & Child Isles
            Sea Flower, 20 Rupees
            Town Flower, 10 Rupees
            Pinwheel, 55 Rupees
Big Catch Flag, 85 Rupees
Big Catch Flag, 85 Rupees
            Exotic Flower, 25 Rupees
            Big Sale Flag, 35 Rupees
            Big Sale Flag, 35 Rupees
            Big Sale Flag, 35 Rupees
            Sickle Moon Flag, 40 Rupees
            Shop Guru Statue, 200 Rupees
            Postman Statue, 100 Rupees
Greatfish Isle
            Sea Flower, 20 Rupees
            Exotic Flower, 25 Rupees
            Sea Flower, 20 Rupees
            Hero’s Flag, 75 Rupees
            Fountain Idol, 60 Rupees
            Exotic Flower, 25 Rupees
            Fountain Idol, 60 Rupees
            Skull Tower Idol, 60 Rupees
            Postman Statue, 100 Rupees
            Fountain Idol, 60 Rupees
            Fountain Idol, 60 Rupees
Bomb Island
            Sea Flower, 20 Rupees
            Town Flower, 10 Rupees
            Sickle Moon Flag, 40 Rupees
            Hero’s Flag, 75 Rupees
            Fountain Idol, 60 Rupees
            Sickle Moon Flag, 40 Rupees
            Fountain Idol, 60 Rupees
            Sickle Moon Flag, 40 Rupees
Big Catch Flag, 85 Rupees
            Fountain Idol, 60 Rupees
            Fountain Idol, 60 Rupees
            Postman Statue, 100 Rupees
Also, you can trade in order to get Magic Armor and a Piece of Heart:
Town Flower and 20 rupees for Sea Flower from D2
Sea Flower and 25 rupees for Exotic Flower from D2
Exotic Flower and 40 rupees for Sickle Moon Flag fromE6 (Get magic armor from 
Zunari)
Sickle Moon Flag and 65 rupees for Fountain Idol from E6
Fountain Idol and 35 rupees for Big Sale Flag from B2
Big Sale Flag and 75 rupees for Hero’s Flag from D2
Hero’s Flag and 100 rupees for Postman Statue from D2
Postman Statue and 200 rupees for Shop Guru Statue from B2
Shop Guru Statue to D2 for Piece of Heart
 
8. Tingle Tuner
            Tingle Statues
            When you get all the Tingle Statues, go to Tingle Island (C3) and 
talk to the man in pink.  He gives you 50 rupees per statue and 500 for all 
five.
 
            Dragonroost Cavern
After getting the Grappling Hook, you’ll later end up on a platform that you 
need to drop by cutting the ropes with a spin attack.  Shortly after, you’ll 
unbr a door and go through.  In this room, you need to use the Grappling Hook on 
the pole, but then hold R and turn right to jump to another place.  Instead, use 
the Hook on the pole and jump forward into an alcove.  Drop a Tingle Bomb.  Open 
the chest that appears for the Dragon Tingle Statue.
 
            Forbidden Woods
On floor B1, there’s a room where you crossed some water on a red flower.  At 
the beginning of that room, you can drop down and blow up some wood with the 
bomb flower.  Through the door here is a room with a Treasure Chart #15 inside.  
Go to the little thing of land to the right of the door and drop a Tingle Bomb.  
Open the chest that appears for the Forbidden Tingle Statue.
 
            Tower of the Gods
            There is a room you can get to by going straight ahead and through a 
door.  It is a tall room with Rats and a Beamos in the center.  Ride the 
platforms up to the second floor.  From the top platform, jump to an unmoving 
one.  Drop a Tingle Bomb and jump off so you don’t get hurt.  Come back and open 
the chest that appeared for the Goddess Tingle Statue.
 
Earth Temple
There’s a room with a bridge and two Blue Bubbles above it.  Glide to the left 
with the Deku Leaf.  Cross the platforms to a ledge.  Kill the Red Bubble, then, 
use a Tingle Bomb to make a chest appear.  Open it for the Earth Tingle Statue.
 
            Wind Temple
Go to the room where Makar got taken by the Floor Masters (Go straight through a 
few rooms from the entrance to find this room.).  Drop down.  Around the middle 
here (where you can see something on the Game Boy Advance screen), drop a Tingle 
Bomb.  Open the chest that appears for the Wind Tingle Statue.
 
            EXTRA STUFF
 
            Knuckle
Go to Outset Island, then, read what your Game Boy Advance screen says.  You 
have to find a few places, and you can’t go in any buildings or you’ll fail.  
First, go into the pool of water behind grandma’s house.  Next, go to the 
lookout and climb down the short ladder going down into the water.  Next, go up 
the pathwy nearby.  At the top of the hill, go onto the biggest of the three 
rocks (the one farthest east).  Next, go to where the bridge leading to the 
forest was and drop straight down onto a rock.  You get the Hand-Me-Down Tuner, 
and now Knuckle is on Tingle Island.
 
            Forsaken Fortress
On the first floor of Forsaken Fortress, on the east side, you’ll find a large 
cooking pot.  Climb up the ladder to a higher place so you can jump in.  You get 
Left-Over Broth and the price of Ting went down.
 
            Windfall Island
Use the Game Boy Advance’s control pad to move the green cursor to the ? near 
the postbox on the Game Boy’s screen.  Check it with A.  Now you need to find 
three benches in a certain order.  You can’t go into any buildings or you’ll 
fail.  Press the Game Boy’s R button to return the green cursor to you, then go 
to the bench a bit before Zunari’s shop and touch it.  Next, go to a bench 
closer to Zunari’s shop that faces the ocean and touch it.  Now go up the stairs 
and touch the bench a bit camouflaged with the brick wall.  Now go to the 
outside of the jail door.  Drop a Tingle Bomb and break the pot that appears for 
20 rupees.
 
Go to the middle part of Windfall Island and up the big, wooden stairs.  At the 
top, make the wind blow west and glide with the Deku Leaf to the awning above 
the school.  The price of the Tingle Balloon and the Tingle Shield went down.
 
            Tower of the Gods
Go to the room on the second floor where you brought the three statues.  Go 
through the door on the left.  Cross this room to the next.  Use your Grappling 
Hook on the pole above.  Hold R and climb up to get onto the pole to get Page 1 
of the Legend.  Back in the statue room, go through the door on the left.  Go 
through the door on the right.  There are many moving platforms here.  Jump to 
the one moving up and down, then to the one straight ahead.  Some green thing 
will go forward.  When the platforms nears it, jump to it for Page 2.  (You’ll 
probably end up falling into the pit.  Oh, well.)  In the previous room, go into 
the room where you found the statue.  Climb onto the block, then, jump to the 
statue to your left.  Jump to the next statue, then, glide to the thing where 
the green thing went to (where lasers shot from earlier).  Here is Page 3.  Back 
in the statue room, go through the door on the left.  Ride the platform and if 
you haven’t yet, shoot the eye to the right with an arrow and ride the platform 
that appears up.  Go forward and use a bomb to knock over the pillar straight 
ahead.  Go to where it was for Page 4.  Now go to where the statue was first 
found.  Go left to the green thing for Page 5.  (Tingle says to read it in the 
hall.  I think he means the tall room with the Beamos in the middle.)
 
9. Heart Piece and Container Locations
The letters are for the left side of the map and the numbers for the top (for 
the coordinates).
    A. Heart Pieces
#1: After finishing Forbidden Woods, check the mailbox for a letter from the 
Chieftain.  He sent you a Piece of Heart.
#2: In Forsaken Fortress (A1), from the main area outside, go up the stairs and 
into the covered area.  Go right and through the door.  Drop down to the lower 
area.  Watch out for Rats.  Move 
the barrels to find a switch.  Step on it to open the cell door.  Go in and open 
the chest for a Piece of Heart.
#3: Go to Star Island (A2), and blow up the rocks (and watch out for the 
Miniblins) until a hole is revealed.  Drop down.  Kill three Magtails, then two 
Bokoblins with Boko sticks, then, two 
more with swords and shields, and then two Moblins.  Open the chest that appears 
for a Piece of Heart.
#4: Go to Crescent Moon Island (A5) and use treasure chart #11 to find the Piece 
of Heart under the water with your Grappling Hook.
#5: Go southwest of Seven-Star Isles (A6) to find a Big Octo (look for 
seagulls).  Target its eyes and shoot them with bombs or arrows.  When it dies, 
use your Grappling Hook where it sinks 
for a Piece of Heart.
#6: Go to Spectacle Island (B3).  You can play a game here for 50 rupees.  You 
have to shoot five pirate ships; you have 10 cannonballs.  The cannon moves with 
control stick, and A is to shoot.  
Win the game for a Piece of Heart.
#7: Go to Windfall Island (B4).  Go in the building where Salvatore is and talk 
to him to play a game for 10 rupees.  (The building I’m talking about is around 
the middle of the island across 
from the school.)  You have 24 chances to hit the squid thingies.  One takes 
four hits, another three, and another two.  It’s like Battleship.  When you find 
one, the other hits for that 
squid or next to each other.  You get a Piece of Heart when you win.
#8: On Windfall Island, you can bid at night in the building near Zunari’s shop 
with a red door.  To bid, press A quickly to fill up your meter, then you can 
bid.  The more you bid, the longer 
you “freeze” everyone.  During this time, it helps to almost fill up the meter 
to take up time, but don’t bid until after people are “unfrozen”.  Then, you can 
freeze them again and repeat the process until you win.  One time, it’s a Piece 
of Heart starting at 80 rupees.
#9: Go to Windfall Island (B4).  Go into the school (near Lenzo’s place) and 
talk to the teacher until you can say, “We need to talk.”  Tell her you’ll help. 
 Leave and talk to the leader of the kid 
gang nearby and say you’ll do the competition.  You have to find all four of 
them, then, catch them by just touching them.  Their locations are: #1-Roll into 
the tree near the dock, near 
where a poor man is standing, #2-Go straight from #1and look behind the 
gravestone, #3-Go up the pathway near #1 and along a ledge until you get near 
the arch over the village 
entrance, continue forward to get behind a bush, and #4-Sidle along a narrow 
ledge to get behind the bomb shop.  They’ll talk to you and give you a Piece of 
Heart.
#10: Go to Windfall Island (B4).  Outside Lenzo’s place is a ledge above nearby 
stairs (near Zunari’s shop).  Go along it to find a ladder.  Have the wind blow 
north, then climb up the ladder 
and step on the switch to start windmill. Now, at night, go into Salvatore’s 
place (a building near Lenzo’s place, across from school).  Go up the stairs and 
through the door.  Go along here and jump onto the thing on the windmill (one of 
the ferris wheel kind of things).  At the top, the thing up here should be 
spinning.  From the moving cart thing, shoot a Fire Arrow into the light thing 
to light it.  A chest on a small island will become visible. From near the bomb 
shop, have the wind blow south.  Use your Deku Leaf to glide to the island.  
Open the chest for a Piece of Heart.
#11: Go to Windfall Island (B4).  After turning on the light house (see the 
Heart Piece explanation above), g up to the Ferris wheel thing (by going up the 
stairs in Salvatore’s place if you 
forgot).  Talk to the guy up here for a Piece of Heart.
#12: After beating the Helmaroc King at Forsaken Fortress, go to Windfall Island 
(B4).  Go to the middle area where the school is and go up the big stairs.  Go 
through the door to the upper 
floor of the rich people house.  Talk to the girl and say you’ll send her 
letter.  You’ll get Maggie’s Letter, so go mail it (you’ll have to pay 5 
rupees).  Return to Maggie’s house to see her father in a fight with the 
postman.  Now, go to the café next to Zunari’s shop and talk to the postman.  
Say you’ll deliver his letter, so you’ll get the Moblin’s Letter.  Give it to 
Maggie for a Piece of Heart.
#13: Go to Windfall Island (B4).  Around the middle, during the day, you’ll find 
a woman in an orange dress.  When you have the Deluxe Picto Box (see the Items 
section if you don’t have it), 
talk to her and say you’ll take her picture.  Take a full body picture, then, 
find the man walking around the village.  (He wears a blue and white shirt and a 
green vest.)  Show him the 
picture.  Now wait several days.  During the day, go into the café to find them. 
 Talk to the woman for a Piece of Heart.
#14: Go to Windfall Island (B4), and talk to Zunari (the guy with the outdoor 
shop) until he asks something.  Answer, “A request?” then later answer that you 
understand for a Town Flower.  
Now you must trade items to Wandering Merchants on some islands.  Trade the Town 
Flower and 20 rupees for the Sea Flower from Greatfish Isle (D2), trade the Sea 
Flower and 25 rupees for the Exotic Flower from Greatfish Isle (D2), trade the 
Exotic Flower and 40 rupees for the Sickle Moon Flag from Bomb Island (E6), 
trade the Sickle Moon Flag and 65 rupees for the Fountain Idol from Bomb Island 
(E6), trade the Fountain Idol and 35 rupees for the Big Sale Flag from Mother & 
Child Isles (B2), trade the Big Sale Flag and 75 rupees for the Hero’s Flag from 
Greatfish Isle (D2), trade the Hero’s Flag and 100 rupees for the Postman Statue 
from Greatfish Isle (D2), trade the Postman Statue and 200 rupees for the Shop 
Guru Statue from Mother & Child Isles (B2), then, trade the Shop Guru Statue to 
Greatfish Isle (D2) for a Piece of Heart.
#15: After trading for items (see the previous Heart Piece description or the 
Trading part of the 7. Side Missions and Upgrades section), you can decorate 
Windfall Island with the items you can 
buy from Zunari’s outdoor shop.  Put them in all fourteen stands outside (any 
will do, so you can just put cheap Town Flowers everywhere).  Then, talk to the 
guy sitting on the bench near Zunari’s shop for a Piece of Heart.
#16: Go to Pawprint Isle (B5) and use treasure chart #30 to find the Piece of 
Heart under the water with your Grappling Hook.
#17: Go to Pawprint Isle (B5).  Cut the grass until you found a hole in the 
dome.  Crawl through and fall through the hole.  (In here, you will find Red and 
Green Chuchus, rocks to blow up, 
and three chests not containing the Piece of Heart.  Two are found at the end of 
pathways, one with a Joy Pendant, and the other with 50 rupees.  The third is 
found in that big, main room.  Use your Grappling Hook to hook to those poles 
over that ledge and climb up to them.  Repeat until you get into an alcove with 
a chest of 20 rupees.)  Anyway, go forward from the entrance to a room with 3 
Red Chuchus.  Go along the path to the right.  Among some more Red Chuchus is 
the chest containing the Heart Piece.
#18: At Dragonroost Island (B6), on the upper floor of Rito Village, talk to the 
guy sorting mail to play a game where you have a limited time to throw letters 
into the boxes with the same 
symbols.  Get at least 10, then, play again and get at least 20.  Play one more 
time and get at least 25.  Now Baito will be up here.  Talk to him and show him 
that you can sort 25 letters, 
and he’ll give you a Note to Mom.  Use your Delivery Bag to mail it in a postbox 
(plus 5 rupees to send it).  A day and night letter, check the postbox for a 
letter from his mom, and 
you’ll get a Piece of Heart.
#19: At Dragonroost Island (B6), in Rito Village, talk to the guard on the upper 
floor outside the room where the Chieftain is.  Then, take out a Golden Feather 
from your Spoils Bag and give 
him 20.  You’ll get 100 rupees.  About a day later, check the postbox for a 
letter from the guard’s girlfriend.  You’ll get a Piece of Heart.
#20: Go to the Flight Control Platform (B7).  You need to pay 10 rupees.  In 
order to win this, you need double magic power.  Anyway, you need to make the 
win blow northwest, then, glide 
using the Deku Leaf.  Go into air currents to go higher.  The way I did this was 
I jumped and waited a second for gliding so I went into the first air current.  
Then, as you go forward, try 
to get into the other air currents without turning much (You need to go straight 
into them so you’re always going towards the end.).  You need to go at least 257 
yards to win a Piece of 
Heart.
#21: Go to Rock Spire Island (C2) and use treasure chart #2 to find the Piece of 
Heart under the water with your Grappling Hook.
#22: Find two cannon boats near Rock Spire Island (C2).  Use bombs to sink them, 
then, use your Grappling Hook where they sank.  Under one you’ll bring up a 
chest with a Piece of Heart 
inside.
#23: In C2 (Rock Spire Island), you can buy a Piece of Heart from Beedle’s Shop 
Ship for 950 rupees.
#24: North of Tingle Island (C3), you’ll find a Big Octo.  Target its eyes and 
shoot them with bombs or arrows to kill it.  Use your Grappling Hook where it 
sank to get a Piece of Heart.
#25: Go to Three-Eye Reef (D1) and use treasure chart #38 to find the Piece of 
Heart under the water with your Grappling Hook.
#26: Go to Greatfish Isle (D2).  There’s a swirly part of land where you can 
find a Korok.  Make the wind blow northwest, then, glide with a Deku Leaf in 
that direction.  Between two areas of 
land is an alcove.  Land here and open the chest for a Piece of Heart.
#27: Go in the submarine in D4.  Kill the 3 Moblins in here.  (In pots and 
barrels are Green, Yellow, and Red Chuchus and Morths.)  Climb up the ladder 
that lowered and open the chest for a 
Piece of Heart.
#28: Go to Thorned Fairy Island (D7) and use treasure chart #5 to find the Piece 
of Heart under the water with your Grappling Hook.
#29: Go to Bird’s Rock Peak (E1).  Try to kill as many Kargaroks as possible, 
then, use a Hyoi Pear to control a seagull.  Fly it up to the peak and make it 
hit the crystal.  The fire around a chest 
will go away.  Open the chest for a Piece of Heart.
#30: Go to the sea platform east of Stone Watcher Island (E3).  Blow up all the 
cannons.  A chest will appear with a Piece of Heart inside.
#31: Go to Bomb Island (E6) and use treasure chart #20 to find the Piece of 
Heart under the water with your Grappling Hook.
#32: Go to the top of Bomb Island (E6), and blow up the rock.  Drop through the 
hole.  Two Magtails are here.  Attack one so it curls into a ball, then, pick it 
up and put it on the switch to unbar 
the door.  Go through.  Go along the narrow path to the left.  Step on the 
switch and some fires will go out.  Go back and cross the now unblocked path.  
More Magtails are here.  Attack 
them so they curl into balls.  Throw one in the middle of the fire to the left; 
throw the other so it rolls into the second fire on the right.  The fire around 
the chest will go away.  Open it 
for a Piece of Heart.
#33: Go to Diamond Steppe Island (F1) and use treasure chart #23 to find the 
Piece of Heart under the water with your Grappling Hook.
#34: Go to Southern Fairy Island (F4) and use treasure chart #4 to find the 
Piece of Heart under the water with your Grappling Hook.
#35: Go to Forest Haven (F6) and use treasure chart #31 to find the Piece of 
Heart under the water with your Grappling Hook.
#36: After beating the Forbidden Woods, get Forest Water from around inside 
Forest Haven (F6) (from the deeper water near the entrance).  You have twenty 
minutes to water all eight Korok’s 
trees for a Piece of Heart.  The Koroks can be found on Cliff Plateau Isles 
(F7), Private Oasis (E5), Shark Island (F3), Needle Rock Island (E1), Greatfish 
Isle (D2), Eastern Fairy Island (C5), Star Island (A2), and Mother & Child Isles 
(B2), which should be marked on your sea chart (if not, ask the Deku Tree about 
Koroks so he’ll mark your map).  (The harder ones to find are probably the 
Greatfish Isle (D2) and Cliff Plateau Isles (F7) Koroks.  One is on the spiral 
piece of land on the south side of Greatfish Isle (D2).  For the other, climb 
onto the island, then jump across some land until you find a hole.  Drop in.  
Jump across these weird platforms, then, go around the spikes.  One of the Boko 
Babas becomes a Boko Bud when you kill it.  Use this to get to a higher place.  
Up here, burn some wood with a fire arrow to unblock a path.  Jump towards it 
and take out your Deku Leaf immediately after jumping to get onto the ledge.  Go 
into the light to get to the top of the island, where the Korok is.)
#37: Go to Outset Island (G2).  When you have the Power Bracelets, go up the 
path near Orca’s house to find a big pig in a pen.  Pick it up and throw it out 
of the pen.  You need to bring it to 
patches of dark soil and put All-Purpose Bait on the soil so it digs.  One of 
these has a Piece of Heart.  The best way to bring it places is to carry it a 
short ways at a time so it doesn’t get 
mad and try to kill you as easily.  The soil can be found near Orca’s house, two 
across the bridge near Orca’s house, and up the hill leading up to the forest 
near the top.
#38: Go to Outset Island (G2), and talk to Orca to fight him.  If you hit him 
500 times before he hits you three times, then, you’ll get a Piece of Heart.
#39: Go to Outset Island (G2).  Go to the side near Grandma’s house up on the 
ledges.  Look up and use your Hookshot on the tree.  Lift the big rock and throw 
it.  Drop into the revealed hole.
Bottle a few fairies from the pot (you’ll need them), then, drop down the next 
hole.
Here are the levels and the enemies you’ll encounter:
1A-Keese
1B-Miniblins
1C-Bokoblins w/Boko sticks
1D-Red Chuchus
1E-Magtails
1F-Keese and Miniblins
1G-Fire Keese and Magtails
1H-Fire Keese and Bokoblins w/flaming Boko sticks
1I-Moblins
“Replenish Level” (You can leave now, but you’ll have to restart later if you 
come back.  You can also get stuff from the pots.)
2A-Peahats
2B-Green Chuchus
2C-Boko Babas
2D-Bokoblins w/shields and flaming Boko sticks
2E-wingless Mothulas (and Morths)
2F-Boko Babas and Peahats
2G-Green Chuchus and Bokoblins w/swords in pots
2H-wingless Mothulas (Morths) and Bokoblins w/swords
2I-flying Mothulas (Morths)
“Replenish Level”
3A-Wizzrobes
3B-Armos
3C-Armos Knights and bomb flowers
3D-Yellow Chuchus in pots (be careful when breaking pots)
3E-Red Bubbles
3F-Bokoblins w/swords and shields and Darknut
3G-Armos and Wizzrobes
3H-Red Bubbles, Armos Knights, and bomb flowers
3I-Darknuts
Play Wind’s Requiem on the blue floor.  Open the chest that appears for Triforce 
Chart #6.  Go in the light that won’t make you leave, and use your Mirror Shield 
to shine it on the 
statue.  Drop in the revealed hole.
4A-ReDeads and light
4B-Blue Bubbles
4C-Purple Chuchus and light
4D-Poes and light
4E-flying Mothulas (Morths)
4F-Moblins, ReDeads, and light
4G-Purple Chuchus, Morthulas (Morths), and light
4H-Moblins, Poes, and light
4I-Blue Bubbles, Stalfos, and lights
Rupees in pots
5A-(stay away from the walls) Miniblins
5B-Red, Green, and Yellow Chuchus
5C-hit switch w/Skull Hammer, then, Wizzrobes
5D-Bokoblins w/swords, shields, and flaming Boko sticks
5E-Stalfos and ReDeads
5F-Moblins and Darknuts
5G-Darknuts and Wizzrobes
5H-Stalfos and bomb flowers
5I-Darknuts and statues that shoot fire
Open the chest for a Piece of Heart.
#40: Go to Headstone Island (G3).  Use a Hyoi Pear to control a seagull.  Have 
it fly to the top of the island and get the Piece of Heart.
#41: Go to Angular Isles (G5) and use treasure chart #15 to find the Piece of 
Heart under the water with your Grappling Hook.
#42: Go to Angular Islands (G5).  Climb up onto the bigger block pile.  You can 
only pull the darker blocks with the symbols on them, so find one and pull it 
out.  Climb up to a higher ledge 
and find another one.  Push it forward once.  Climb up and jump to the ledge 
that is a bit forward and to the left.  Pull this block out so the other one 
falls.  Climb to the top of the block pile.  Open the chest for a Piece of 
Heart.
#43: Go in the submarine in G7.  There are Keese, three Bokoblins with flaming 
Boko sticks, and three Bokoblins with swords and shields.  Kill all the 
Bokoblins to make a ladder appear.  Go 
up the ladder and go forward.  A chest will appear.  Open it for a Piece of 
Heart.
#44: Go to Five-Star Isles (G7) and use treasure chart #33 to find the Piece of 
Heart under the water with your Grappling Hook.
 
    B. Heart Containers
#1: Kill Gohma in Dragonroost Cavern (B6)
#2: Kill Kalle Demos in Forbidden Woods (F6)
#3: Kill Gohdan in Tower of the Gods (D5)
#4: Kill the Helmaroc King in Forsaken Fortress (A1)
#5: Kill Jalhalla in Earth Temple (G3)
#6: Kill Molgera in Wind Temple (A4)
 
10. Treasure Chart and Special Chart Locations
            The letters are for the left side of the map and the numbers for the 
top (for the coordinates).
            Treasure Charts
            #1
Location: In the Forbidden Woods (F6), go to the second room.  Use the Boko Buds 
and your Deku Leaf to get to a higher door.  Use the bud here to get to a higher 
place.  You’ll find a chest up here with a plant on it.  Use your Boomerang to 
kill the plant.  Open the chest for the chart.
Treasure: The treasure can be found near the Private Oasis (E5).  It is 200 
rupees.
#2
Location: After beating the Helmaroc King, go to Windfall Island (B4).  Go to 
the middle area where the school is and go up the big stairs.  Go through the 
door to the upper floor of the rich people house.  Show the man your Skull 
Necklaces.  He’ll take twenty of them and give you Treasure Chart #2.
Treasure: The treasure is a Piece of Heart found near Rock Spire Island (C2).
            #3
Location: In Forest Haven (F6), use the Baba Buds to get to a higher treetop 
where you got the Deku Leaf.  Glide to the Bud nearby then glide to the next 
straight forward.  Use the Baba Bud here then glide back in the direction you 
came to get to a higher treetop.  Glide forward to the high up ledge and go 
outside.  Make the wind go southeast, then, glide to the island this way.  Open 
the chest for the chart.
Treasure: The treasure is near Eastern Fairy Island (C5).  The treasure is 200 
rupees.
            #4
Location: Go to the Shop Ship near Rock Spire Isle (C2) and buy the chart for 
900 rupees.
Treasure: The treasure is a Piece of Heart found near Southern Fairy Island 
(F4).
            #5
Location: In the Wind Temple (A4), when you can get below the fan, there’s a 
door down here.  Go through.  Kill the two Stalfos and the Wizzrobe, which 
summons Morths.  Wear you Iron Boots and use your Hookshot the foreheads of the 
statues on the walls to pull them down.  Two have Bokoblins in them.  Kill them 
so a chest appears.  Open it or Treasure Chest #5.
Treasure: The treasure is a Piece of Heart found near Thorned Fairy Island (D7).
            #6
Location: In the Tower of the Gods (D5), in the main room you can blow up some 
walls to the left.  Behind here, through the upper door, you’ll find an eye on 
the wall.  Shoot it with an arrow and part of the wall will move to reveal a 
chest.  The chart is inside.
Treasure: The treasure (200 rupees) is at Six-Eye Reef (D4).
#7
Location: Go to Windfall Island (B4).  Go in the building where Salvatore is and 
talk to him to play a game for 10 rupees.  (The building I’m talking about is 
around the middle of the island across from the school.)  You have 24 chances to 
hit the squid thingies.  One takes four hits, another three, and another two.  
It’s like Battleship.  When you find one, the other hits for that squid or next 
to each other.  Win twice for the Treasure Chart.
Treasure: The treasure is 200 rupees found near Star Island (A2).
            #8
Location: Go to Horseshoe Island (G1).  Use the nuts to get into the holes on 
the other side of the tentacles.  You can throw the first one in to make the 
tentacles go away.  Next, it is best to use the Deku Leaf to blow the nut into 
the hole.  Past here, use the Deku Leaf to push the nut on the other side of the 
tentacles into the hole.  A chest will appear.  Go to the top of the island and 
have the wind blow east.  Use you Leaf to glide to where the chest is.  Open it 
for the chart.
Treasure: The treasure is 200 rupees found near Western Fairy Island (C1).
#9
Location: Go north of Crescent Moon Island (A5) to find a submarine.  In the 
submarine are Miniblins.  As you kill them, four torches will light up, then, a 
ladder will appear.  Climb up and open the chest for Treasure Chart #9.
Treasure: The treasure is 200 rupees found near Horseshoe Island (G1).
#10
            Location: Go to Crescent Moon Island (A5) and open the chest there 
for Treasure Chart #10.
            Treasure: The treasure is 200 rupees found near Tingle Island (C3).
#11
Location: In the Dragonroost Cavern on Dragonroost Island, there’s a room with 
Red Chuchus and two wooden areas near one of the doors (a Bokoblin and a switch 
behind them).  Kill the Bokoblin for a Boko stick.  Light it with a torch, then, 
go back towards the door you’re not currently near.  Face away from the door and 
throw the stick right so it hits a wooden thing and burns it.  Use the Grappling 
Hook to swing over to it using the pole.  Open the chest for the Treasure Chart.
Treasure: The treasure is near Crescent Moon Island (A5).  It is a Piece of 
Heart.
            #12
Location: In the Earth Temple (G3), around the end is a room with many mirrors.  
Eventually, light will reflect across both sides of the room.  On the left side 
of the room (if your back is to the entrance), on the wall you’ll find a single 
yellow ting.  Reflect light on it so the wall disappears.  Go through the 
revealed door.  Reflect light on the coffins to open them.  Drop down and kill 
the three Stalfos that come out.  A chest appears.  Pull the block from the 
wall, climb on it to get back up, and open the chest for the chart.
Treasure: The treasure is found among Five-Eye Reef (F2).  It is 200 rupees.
            #13
Location: Go to Two-Eye Reef (G4) and shoot bombs to blow up all the cannons.  
(You may need to blow up the cannon boats nearby, also.)  A chest will appear.  
From the entrance to the reef, you can climb up onto the rocks.  From a high 
place near the chest, have the wind blow towards it, then, use your Deku Leaf to 
glide to the chest.  Open it for Treasure Chart #13.
Treasure: The treasure is the Secret Cave Chart found at Overlook Island (A7).
            #14
Location: Go in the submarine in G3, and you’ll fall in a pit full of bomb 
flowers and bomb tossing Rats.  The ladder is blocked by fire.  Kill the Rats 
and a chest will appear and a ladder will appear.  Climb the ladder and open the 
chest for Treasure Chart #14.
Treasure: In D5, you can find 200 rupees.
            #15
Location: In Forbidden Woods (F6), is a room where you use a flower to float 
over water with Octo Roks in it.  After the flower falls from the vines holding 
it, jump to the ledge and grab the bomb flower, then, go over to the other ledge 
and blow up the wood.  Go through the door behind it.  (There is magic under the 
leaf pile.)  There are Peahats, Morths, and Boko Babas in here.  Cross the 
platforms to get to the big middle one.  Go behind here and go on the upward 
leading platforms.  Kill the Boko Baba for a bud.  Use it to get to a higher 
ledge.  Use a Deku Leaf Blast on the nearby propeller, then, glide onto the lift 
as it comes.  Quickly blast the farther propeller to be taken to the other side 
of the room.  (If you don’t do this right, get on the lift and jump onto the top 
edge of the middle tree.  Blast the propeller in front of you to bring the lift 
back across the room.)  Grab the bomb flower, then, throw it from the lift into 
the hole in the top of the tree to blow up the plant on the chest.  Jump in and 
open the chest for Treasure Chart #15.  (Crawl out the hole in the tree to get 
out.)
Treasure: The treasure is a Piece of Heart found near Angular Isles (G5).
            #16
Location: In A6, only the middle of the three sea platforms has a ladder, so 
climb up.  (You can easily jump to each platform.)  Kill the first Wizzrobe that 
appears, and a chest will appear (20 rupees inside).  Kill the second Wizzrobe, 
and a chest with a Golden Feather inside will appear.  Kill the next two for a 
chest with Treasure Chart #16 to appear.
Treasure: The treasure is 200 rupees found near Shark Island (F3.)
#17
Location: Go to Spectacle Island (B3).  You can play a game here for 50 rupees.  
You have to shoot five pirate ships; you have 10 cannonballs.  The cannon moves 
with control stick, and A is to shoot.  Win the game twice for Treasure Chart 
#17.
Treasure: The treasure is 200 rupees found near Ice Ring Isle (F5).
#18
Location: On Windfall Island, you can bid at night in the building near Zunari’s 
shop with a red door.  To bid, press A quickly to fill up your meter, then you 
can bid.  The more you bid, the longer you “freeze” everyone.  During this time, 
it helps to almost fill up the meter to take up time, but don’t bid until after 
people are “unfrozen”.  Then, you can freeze them again and repeat the process 
until you win.  One time, it will be Treasure Chart #18 starting at 5 rupees.
Treasure: The treasure is 1 rupee found near Windfall Island (B4).  (Well, that 
was a waste of time.)
#19
Location: Go to Four-Eye Reef (B1).  Blow up all the cannons with bombs (and 
maybe the cannon boats, too) to make a chest appear.  Now go to the entrance and 
climb onto the island.  Go to the highest part of the west side and make the 
wind blow east.  Glide with the Deku Leaf to the chest.  Open it for Treasure 
Chart #19.
Treasure: The treasure is the Island Hearts Chart found near the Flight Control 
Platform (B7).
            #20
Location: In the Earth Temple (G3), there’s a room with a bridge and two Blue 
Bubbles.  Past here is a room with two ReDeads.  Go through the door on the 
right after making the big statue go away.  After opening the chest on the other 
side of the room, the mist will go away.  Now kill all the Floor Masters.  A 
chest with the chart inside will appear.
Treasure: The treasure is found near Bomb Island (E6); it is a Piece of Heart.
#21
Location: Go to Cyclops Reef (D3).  Blow up all the cannons with bombs (and 
maybe the cannon boats, too) to make a chest appear.  Now go to the entrance and 
climb onto the island.  Go to the highest part of the east side and make the 
wind blow west.  Glide with the Deku Leaf to the chest.  Open it for Treasure 
Chart #21.
Treasure: The treasure is the Light Ring Chart found near Cyclops Reef (D3).
            #22
Location: In A3, go into the submarine are four Moblins in the lower area.  But, 
all you have to do is swing across the ropes to the other side.  Go forward and 
a chest with appear.  Open it for Treasure Chart #22.
Treasure: This treasure is 200 rupees found near Spectacle Island (B3).
#23
Location: Go to Windfall Island (B4).  Go in the building where Salvatore is and 
talk to him to play a game for 10 rupees.  (The building I’m talking about is 
around the middle of the island across from the school.)  You have 24 chances to 
hit the squid thingies.  One takes four hits, another three, and another two.  
It’s like Battleship.  When you find one, the other hits for that squid or next 
to each other.  Win with a score of 19 or less for Treasure Chart #23.
Treasure: The treasure a Piece of Heart found near Diamond Steppe Island (F1).
#24
Location: On Windfall Island (B4), go into Salvatore’s place (in the middle part 
of the town, across from school).  Go up the stairs and through the door.  Go 
along here and jump onto the thing on the windmill (one of the Ferris wheel kind 
of things).  (This may be easier if it’s spinning.)  Glide west with your Deku 
Leaf to a balcony over Lenzo’s place.  Go in.  Open the chest on the left for 
Treasure Chart #29 and the chest on the right for 50 rupees.  Crawl through the 
hole between the chests.  Go left to the wall and use the Deluxe Picto Box to 
take a picture of Lenzo and the woman.  Leave and go to two women near Zunari’s 
shop.  Talk to them, then, show them the picture for Treasure Chart #24.
Treasure: The treasure is 200 rupees found near Northern Fairy Island (A3).
            #25
Location: Go to Cliff Plateau Isles (F7).  On the island, you’ll find a hole, so 
drop in.  You can rotate the floating platforms in here by using a Deku Leaf 
blast on the leaves on their sides, but you should be able to cross them the way 
they are.  There are Boko Babas over here.  Go along the path while avoiding the 
spiky tentacles.  You’ll get to a Boko Baba that changes into a Boko Bud when 
you kill it.  Use the Bud to get to the higher ledge.  Jump to the next ledge.  
(Go to the end and go to the edge so you can hang from it, then, drop down.  
You’ll land next to a chest surrounded by tentacles.  Open it for a Joy Pendant 
and these tentacles will go away.)  Burn the wood in front of you with a fire 
arrow, then, jump and immediately take out your Deku Leaf to glide into the 
alcove.  Go into the light to appear above ground.  Go up a few ledges, and open 
the chest for the chart.
Treasure: This treasure is 200 rupees found near Forsaken Fortress (A1).
#26
Location: Go to Six-Eye Reef (D4).  Blow up all the cannons with bombs (and 
maybe the cannon boats, too) to make a chest appear.  Now go to the entrance and 
climb onto the island.  Go to the highest part of the south side and make the 
wind blow north.  Glide with the Deku Leaf to the chest.  Open it for Treasure 
Chart #26.
Treasure: The treasure is the Octo Chart found near Northern Triangle Island 
(C4).
#27
            Location: Go to the Private Oasis (E5).  Go to the back porch and 
get on the rail.  Use the Hookshot on the palm tree to get up to the ledge.  
Open the chest for the chart.
            Treasure: The treasure is 200 rupees found near the Star Belt 
Archipelago (C7).
            #28
Location: Go to the top of Horseshoe Island (G1), (You need to throw the nuts 
into the holes or blow them in with the Deku Leaf to get past the tentacles up 
here.) and drop into the hole.  Kill the Mothulas (one with wings, two without) 
(and their Morths).  Open the chest that appears for the chart.
Treasure: The treasure is 200 rupees found near Needle Rock Isle (E1).
#29
Location: On Windfall Island (B4), go into Salvatore’s place (in the middle part 
of the town, across from school).  Go up the stairs and through the door.  Go 
along here and jump onto the thing on the windmill (one of the Ferris wheel kind 
of things).  (This may be easier if it’s spinning.)  Glide west with your Deku 
Leaf to a balcony over Lenzo’s place.  Go in.  Open the chest on the left for 
Treasure Chart #29.
Treasure: The treasure is 200 rupees found near Mother & Child Isles (B2).
            #30
Location: In the Tower of the Gods (D5), on your way to the third statue is a 
room with two platforms over water that are attached by a chain.  Go on the left 
platform so it lowers.  There’s a cracked wall down here.  The only thing that 
seems to work in blowing it up is holding the bomb, then, jumping to the wall 
just before it blows up.  (Sorry, Link!)  Anyway, do this and go through the 
door behind the wall.  Play Wind’s Requiem while standing in the wind thing on 
the floor.  A chest will appear with the chart inside.  (Also, the two Armos 
Knights will come alive.)
Treasure: The treasure is a Piece of Heart found near Pawprint Isle (B5).
            #31
Location: On Windfall Island, during the day, a guy is sitting on some steps.  
Talk to him (and tell him you understand how he feels) until he tells you to 
bring him a picture.  Take a picture of the full moon with the Deluxe Picto Box 
and show it to him during the day for the chart.
Treasure: The treasure is a Piece of Heart found near Forest Haven (F6).
#32
Location: At Three-Eye Reef (D1), blow up all the cannons (and possibly the 
cannon boats as well) with bombs to make a chest appear.  Climb up onto the 
island by the entrance, and go around to the side close to the chest.  At the 
highest part, make the wind blow east so you can use your Deku Leaf to glide to 
the chest.  Open the chest for Treasure Chart #32.
Treasure: The treasure is the Sea Hearts Chart found near the Boating Course 
(G6).
#33
            Location: Go to Windfall Island (B4).  Talk to the person outside 
the potion shop, then, take her picture.  Show it to her for the Treasure Chart.
            Treasure: The treasure is a Piece of Heart found near Five-Star 
Isles (G7).
            #34
Location: Talk to the guy on the submarine in F4 for Treasure Chart #34.
Treasure: The treasure is near Eastern Triangle Island, which is in the same 
sector (D6) as where you got the chart.  It is 200 (silver) rupees.
            #35
Location: In the Wind Temple (A4), there’s a room with a deep pit.  If you fall 
down it, using the Deku Leaf to slow yourself, you’ll find two doors.  Through 
one door you get the Hookshot.  Go through the other door.  Stand on any cracked 
area of ground and put on your Iron Boots to fall through.  Watch out for 
spikes.  Kill the two Floor Masters down here.  Now push the block with the 
spring on it to the back of the room onto the grey square and push the other 
block next to it.  Use the block to climb onto the spring.  Put on then take off 
your Iron Boots to be thrown upward to the other side of a row of spikes.  Open 
the chest for a Small Key and the spikes will go away.  Repeat breaking the 
cracked squares and coming back up to the upper level just as you did until all 
of the five squares are broken. (After opening the chest with the Small Key 
inside, you’ll find three Armos in the lower level.  After four blocks are 
broken, five Red Chuchus will be down here.  After all five are broken, five 
Green Chuchus will be down here.)  A chest will appear with the chart inside.)
Treasure: The treasure is 200 rupees found near the Islet of Steel (E2).
            #36
Location: Go to Ice Ring Isle (F5), and shoot a fire arrow into the mouth of the 
tone head shooting out ice.  You have 5 minutes to get on the middle of the 
eastern shore to find a frozen chest.  Melt the ice around it with a fire arrow, 
then, open the chest for the chart.
Treasure: The treasure is 200 rupees found near Bird’s Rock Peak (E7).
            #37
Location: Go onto Rock Spire Island (C2).  At the top of the slope, take out a 
bomb.  Hold it until it starts flashing faster and is about to blow up (but not 
flashing too fast) and throw it so it blows up the rock while in the air.  
Repeat this until you clear the path enough to get to a hole.  Drop in.  Break 
the pot for some Boko sticks.  Light one with a lit torch, then, light the two 
unlit torches with it.  Use your sword to kill all the many Keese that appear.  
A chest will appear with the chart in it.
Treasure: The treasure is 200 rupees found near Fire Mountain (C6).
#38
Location: On Windfall Island (B4), you can bid at night in the building near 
Zunari’s shop with a red door.  To bid, press A quickly to fill up your meter, 
then you can bid.  The more you bid, the longer you “freeze” everyone.  During 
this time, it helps to almost fill up the meter to take up time, but don’t bid 
until after people are “unfrozen”.  Then, you can freeze them again and repeat 
the process until you win.  One time, it’s Treasure Chart #38 starting at 60 
rupees.
Treasure: The treasure is a Piece of Heart at Three-Eye Reef (D1).
            #39
Location: In Dragonroost Cavern in Dragonroost Island (B6) is a room with a 
bridge and the second warp pot.  Cross the bridge and go through the door.  Bars 
will cover the door.  Kill the Bokoblin holding the sword.  Break the pots to 
the left to find and kill another Bokoblin holding a Boko stick.  Light the 
stick with a torch then use it to light the unlit torch.  A chest will appear.  
Open it for Treasure Chart #39.
Treasure: The treasure is on the north of Dragonroost Island (B6).  Watch out 
for the Kargarok.  The treasure is a silver (200) rupee.
#40
Location: Go to the platforms in F4 (southeast of Southern Fairy Island) and 
destroy cannons with bombs.  (All I did was destroy the cannons on one 
platform.)  A chest will appear on the platform without a ladder, so climb up 
onto one of the other platforms and glide with your Deku Leaf to the platform.  
(Depending on which platform you are on, you need to glide either east or 
north.)  Open the chest for Treasure Chart #40.
Treasure: The treasure is 200 rupees found near Headstone Island (G3).
#41
Location: Go to Five-Eye Reef (F2) and blow up all the cannons with bombs to 
make a chest appear.  Now go to the enrance and climb onto the island.  Go to 
the highest part of the west side and make the wind blow east.  Glide with the 
Deku Leaf to the chest on the center pillar.  Open it for Treasure Chart #41.
Treasure: The treasure is the Great Fairy Chart found near Four-Eye Reef (B1).
 
            Special Charts
Beedle’s Chart
Location: On your way to the third pearl, at Outset Island, check the postbox 
for a letter from Beedle containing this chart.
Description: This chart shows you where all of Beedle’s Shop Ships are.
Ghost Ship Chart
Location: Go to Diamond Steppe Island (F1).  From your boat, use your Hookshot 
on the lowest palm tree.  Repeat this until you get to the top of the island.  
Drop into the hole.  There are warp pots (blow off the tops with bombs) and 
Floor Masters.  Go in this order: (all other pots lead back to the entrance) 
nearby pot, the pot nearby, the far away pot to the right, and the far away pot 
to the left.  Open the chest for the Ghost Ship Chart.
Description: This shows where the Ghost Ship is found and allows you to get in.
Full moon-Crescent Mon Island
Tiny bit of top missing-Diamond Steppe Island
Top half missing-Bomb Island
Upward facing crescent-Spectacle Island
Downward facing crescent-Five-Star Isles, bottom half missing-Star Belt 
Archipelago
Tiny bit of bottom missing-Greatfish Isle
Great Fairy Chart
            Location: Use Treasure Chart #41 and your Grappling Hook to find 
this chart near Four-Eye Reef (B1).
            Description: This chart shows where the Great Fairies and the Fairy 
Queen can be found.
IN-Credible Chart
Location: After beting the Helmaroc King, check the postbox.  You will need to 
pay 201 rupees for the IN-Creditable Chart.  (To carry over 200 rupees, go to 
Outset Island (G2) and go along the path to the forest.  At the broken bride, 
make the wind blow west, then, climb to the top of the wooden thing here.  Glide 
across here on your Deku Leaf and go into the forest.  Go through here until you 
find a big rock.  Blow it up with a bomb, then, drop into the hole that is 
revealed.  Go forward and the Great Fairy will let you carry 1000 rupees.)
Description: This chart shows where the Triforce Charts are (and later, the 
Triforce Shards).
Island Hearts Chart
            Location: Use Treasure Chart #19 and your Grappling Hook to find 
this chart near Flight Control Platform (B7).
            Description: This chart shows what islands you can find Pieces of 
Hearts at.
Koroks (shown on the Sea Chart)
Location: In Forest Haven (F6), go on the lily pad and talk to the Great Deku 
Tree.  Ask about Koroks the Island Koroks for this.
Description: This shows where each Korok can be found (with a leaf picture).
Light Ring Chart
            Location: Use Treasure Chart #21 and your Grappling Hook to find 
this chart near Cyclos Reef (D3).
            Description: This chart shows where you can find rings of light that 
appear in the ocean at night when the moon is full.  Light rings only give you 
rupees and are found at Five-Star Isles (G7), Seven-Star Isles (A6), Star Belt 
Archipelago (C7), Northern Fairy Island (A3), and Greatfish Isle (D2).
Octo Chart
            Location: Use Treasure Chart #26 and your Grappling Hook to find 
this chart near Northern Triangle Island (C4).
            Description: This shows where Big Octos can be found.
Platform Chart
Location: Go to B7, and go into the submarine.  It’s dark, but just drop down 
and go forward.  Step on the switch to turn on the lights.  Kill first a 
Wizzrobe, then, three Green and three Red Chuchus.  Next, kill the two Wizzrobes 
before killing the Miniblins.  (You need to be quick with your bow to keep from 
targeting the Miniblins when you’re trying to shoot the Wizzrobes.)  A ladder 
will appear, so climb up it.  Go forward and open the chest that appears for the 
Platform Chart.
Description: This chart shows you where all the sea platforms are.
Sea Hearts Chart
            Location: Use Treasure Chart #32 and your Grappling Hook to find 
this chart near the Boating Course (G6).
            Description: This chart shows where all the Heart Pieces found by 
Treasure Charts can be found.
Secret Cave Chart
            Location: Use Treasure Chart #13 and your Grappling Hook to find 
this chart near Overlook Island (A7).
            Description: This chart shows what islands have secret caves.
Submarine Chart
            Location: Go to the Boating Course (G6).  From the main area, have 
the wind blow north and use your Deku Leaf to glide to a smaller island.  Drop 
into the hole.  While fighting off Miniblins, hit each crystal in each of the 
three alcoves with something (like an arrow or your Boomerang).  Open the chest 
that appears for the Sumarine Chart.
            Description: This chart shows where submarines can be found.
Tingle’s Chart
Location: On Windfall Island (B4), after saving Tingle, you’ll get this chart.  
(In the Side Missions section, I explained how to rescue Tingle.)
Description: This chart shows you where Tingle Island and Great Fairies can be 
found.
Triforce Charts
            See part O of the Walkthrough to find the locations of the Triforce 
Charts.
 
11. Random Rupee Locations
            This section describes all the extra places where you can collect 
rupees (Basically things I couldn’t find any other place for.).  The letters and 
numbers are coordinates of islands, letters for the vertical squares and numbers 
for the horizontal rows of squares.
 
B4-Near the dock is a blue-shirted guy.  Show him Skull Necklaces and give him 
three to play a game.  You need to find three pigs and put each right at his 
feet with the R button, so he says something.  You have two minutes.  Two pigs 
are easy to find, the other is near the jail (near the dancing guy and the 
tombstone).  You get 50 rupees.
B4-From the second floor of the rich people’s place, drop down onto the auction 
stage.  Open the chest for 20 rupees.
B4-Winning Salvatore’s game (after getting the Heart Piece ad the Treasure Chart 
from it) gets you 50 rupees.
B4-After getting items for trading, put a Postman Statue on top of the town 
gate.  Talk to the man in green nearby for 50 rupees.
B5-From your boat, Hookshot to a palm tree.  From here, Hookshot to the weird 
tree and fall through the hole.  Go forward.  A Wizzrobe will appear.  It can 
summon Fire Keese and Magtails.  Kill them, then, two Wizzrobes will come that 
can summon Yellow, Red, and Green Chuchus, Fire Keese, and Red Bubbles.  Kill 
them all and three Wizzrobes will appear that can summon Morths, Keese, 
Bokoblins with Boko sticks or swordsand shields, Moblins, Peahats, and 
Kargaroks.  Kill them and a chest with 200 rupees inside will appear.
B6-Go to the front of the island and look up and little left to see bombs.  
Shoot one with an arrow so they blow up and a rock blows up.  Open the chest 
that fell for 200 rupees.
B6-From the front of the island, go through the tunnel leading to where you 
learned the first song.  Blow up the rock with a bomb and drop into the hole.  
Go through the door to the left and kill four Keese.  (In most directions, you 
will be taken back to the beginning door.)  Go through the doorto the left the 
of one with the flame over it.  Kill two Mothulas (plus any Morths), then go 
through the door left of the barred one.  Kill three Bokoblins holding Boko 
Sticks, then go through the last door that’s not fancy and has no flame over it. 
 Kill three Red Chuchus.  The door will unbar, so go through.  Open the chest 
for 50 rupees.
B6-Go to the upper floor of Rito Village, and go through doorway between the 
mail sorting place and where the Chieftain is to get outside.  Go to the 
outcropping to the left, and have the wind blow northeast.  Glide to the pillar 
with the Deku Leaf (You may want to shoot the Kargaroks from afar, and also have 
extra magic or get it from potions or the grass on the pillar.).  Have the wind 
blow north, then glide to next pillar.  Have the wind blow west, then, glide to 
the ledge.  Go forward (There are Keese over the chest.) and open the chest for 
100 rupees.
C6- Kill the Big Octo here by shooting the eyes with bombs or arrows.  Use the 
Grappling Hook on the white circle where it sank for 100 rupees.
E1-Go to Needle Rock Island  Shoot the ice with a fire arrow to reveal a hole.  
Drop down.  You need to shoot the tops of six torches with fire arrows to light 
them.  The first is nearby.  The second is on the other side of the rail nearby. 
 Look up to he left to see #3.  Look up to the back of the ship to the right 
near a catapult where #4 is.  Straight ahead is another ship behind torch #2.  
Hidden behind the rail on the left side is torch #5.  To the left of the 
previous torch, look up to see torch #6 on the top of the crow’s nest.  A chest 
with 100 rupees inside will appear.;
            E5-A little bit west is many gulls, where you can find a Big Octo.  
Target its eyes to hit them with bombs or arrows to kill it.  Now use the 
Grappling Hook where sank for chest of 100 rupees.
E5-Inside the house, you can play 16 puzzles on walls for many rupees.
F1-To the southeast of the island is a Big Octo.  Target its eyes and shoot 
bombs or arrows at them.  When it dies, go to the white circle where it sank, 
then, use the Grappling Hook.  You’ll get a chest with 200 rupees inside.)
F3-On Shark Island, you have to quickly hit four switches.  The order I did it 
was: go to the southwest corner and hit the switch with the Skull Hammer, climb 
up the nearby ledge and step on the switch, drop from the ledge and hit the 
crystal, then, go north, get on the switch, and put on the Iron Boots.  The fire 
around the hole disappears, so drop in.  You’ll have to kill Miniblins, 
Bokoblins with swords and shields, Moblins, and later Darknuts and Wizzrobes.  
Eventually, a chest with 200 rupees inside will appear.
F3-On Shark Island, you have to quickly hit four switches.  The order I did it 
was: go to the southwest corner and hit the switch with the Skull Hammer, climb 
up the nearby ledge and step on the switch, drop from the ledge and hit the 
crystal, then, go north, get on the switch, and put on the Iron Boots.  An 
updraft will appear, so make wind blow southeast then Deku Leaf glide from the 
Iron Boots switch into updraft then onto the top of the highest ledge where 
rupees are.
F5-In Ice Ring Isle when you’re leaving after getting the Iron Boots, you can go 
through the wind wearing your Iron Boots and fall into the hole.  Melt the ice 
with fire arrows [preferably one at a time] and kill the three Moblins, two 
sword and shield Bokoblins, and one Darknut.  Open the chest that appears for 
100 rupees.
G2-Talk to Orca.  Hit him 100 times before he hits you 3 times for 50 rupees.  
(Pressing A when it changes shape counts as 2 hits.)
G2-On the lookout side of the island, go inside the house at night.  Crawl 
through the hole under his bed.  Open the chest for 20 rupees.
G5-From the boat, Hookshot to the palm tree.  Drop into the hole.  You can only 
pull the blocks that are darker and have designs on them.  Pull the block on the 
left over to the right.  Climb up and pull the block here out.  Drop down and 
pull the previous block away once.  Climb back up and pull this block again so 
some blocks fall.  Pull this next block out, then, climb up as far as you can.  
Pull this block out, then, climb to the top.  Use your Mirror Shield to reflect 
light onto the chest in the highest alcove to make it visible.  Glide to it with 
your Deku Leaf.  Open it for 200 rupees.
G6-Talk to Loot and pay 30 rupees to play.  You have 4 minutes to get to the 
finish line and collect rupees.  Go over horizontal barrels, and jump over 
vertical barrels.  If you hit them you fall out of the boat.  (Later there are 
exploding barrels.)
            Ocean-If you give bait to the Fishman after you got the map there, 
you can play a game.  Shoot the fish.  You have 10 arrows.  Each hit is 10 
rupees.  Hit him all 10 times for 200 rupees.
Ocean-Use your Grappling Hook on random white circles on the ocean for rupees.
Ocean-Sink cannon boats, then, use your Grappling Hook on the white circle where 
they sank for rupees.
 
12. Figurines
            The letters and numbers are coordinates of islands.  Letters for the 
vertical side (up and down); numbers for the horizontal side (left and right).
 
DRAGONROOST ISLAND
Baito-This guy sometimes is found around the front of the island, near the 
blocks you can climb to get up to the Rito village.  Later, after winning the 
mail game in Rito Village, you can find him in the mail sorting place in the 
village.
Basht and Bisht-One of them is on the bottom level of Rito Village, the other is 
outside (leave through the room the Chieftain is in).  You only need the picture 
of one of them.
Chieftain-The Chieftan is found in an upper room of Rito Village.
Hoskit-He is on the upper part of Rito Village outside the room the Chieftain’s 
in.
Ilari-During the day, go outside through the exit near the mail sorting place.  
To get his picture, either get one from your boat or from a ledge you can glide 
to (to the left).
Koboli-Koboli can be found on the upper floor of Rito Village at the mail 
sorting place.
Kogoli-I think he is outside during the day (go through the exit near the mail 
sorting place), but I couldn’t get his picture.  You can get his picture at 
night, though, when he’s inside.
Laruto-Pay Lenzo 50 rupees for her Legendary Pictograph (when the bottom half of 
the moon is missing).
Medli-Medli is in Rito Village at the beginning of the game and several other 
places.  Later, she’s outside Rito Village, where you find her before going to 
the Earth Temple.  Also, she’s with you in the Earth Temple until you finish it. 
 Then, she’s in the room where you defeated Jalhalla.
Namali-He can be found walking around Rito Village.
Obli-He can be found on the Flight Control Platform (B7).
Pashli-He can be found walking around Rito Village.
Prince Komali-Earlier on, Prince Komali is in Rito Village until you finish 
Dragonroost Cavern (but you probably don’t have the Deluxe Picto Box yet).  Much 
later in the game, you can find Prince Komali outside on the path to Rito 
Village.
Quill-I think the Quill figurine appeared when I got the Chiefian figurine.  You 
can’t take his picture until you start another game with the Deluxe Picto Box, 
where you’ll find him at the beginning.
Skett and Akoot-These two are on the uppe floor of Rito Village in the same room 
as the Chieftan.  You only need a picture of one of them.
Valoo-Go as high up as you can in Dragonroost Cavern to find Valoo.  All you 
need is a picture of his head.
Willi-He can be found on the Flight Control Platform (B7).
Zephos and Cyclos-Go to a cyclone (B2, C4, F3), and take a picture of Cyclos 
(just his cloud will do) for this figurine.
 
            ENEMIES #1
            Armos-Armos are the little statue things that can be found in Wind 
Temple (A4), Tower of the Gods (D5), E3, and Outset Island (G2).
            Armos Knight-Armos Knights are the big statue things that can be 
found in Wind Temple (A4), A7, Tower of the Gods (D5), and Outset Island (G2).
            Boko Baba-These evil plants are found at Forest Haven (F6), 
Forbidden Woods (F6), F7, and Outset Island (G2).
            Bokoblin-These enemies can be found in many places, including: 
Forsaken Fortress (A1), A2, Wind Temple (A4), B5, Dragonroost Cavern (B6), C1, 
C2, C5, C6, C7, D3, D4, D7, E3, E6, F2, F3, F4, F5, F7, G1, Outset Island (G2), 
G4, G7, and Ganon’s Tower.
            Bubble-These flying skulls can be found at Wind Temple (A4), B5, 
Tower of the Gods (D5), Outset Island (G2), Earth Temple (G3), and Ganon’s 
Tower.
            Chuchu-Chuchus are found in A2, A3, Wind Temple (A4), A5, A7, B2, 
B5, Dragonroost Cavern (B6), B7, C1, C3, C5, D4, Tower of the Gods (D5), D7, E1, 
E3, F3, F4, Forest Haven (F6), Forbidden Woods (F6), Outset Island (G2), Earth 
Temple (G3), G5, Hyrule, and Ganon’s Tower.
            Floor Master-Floor Masters are hands found in Forsaken Fortress 
(A1), Wind Temple (A4), F1, and Earth Temple (G3).  To take their picture, run 
to one, then, run away to get its hand above ground so you can take a picture.
Gyorg-It’s best to take their pictures when they’re swimming towards you with 
their heads up.  They’re found in the ocean, obviously, at A5, C2, C3, F2, F7, 
and G5.
Kargarok-These birds are found at Wind Temple (A4), A6, A7, B5, Dragonroost 
Cavern (B6), Fire Mountain (C6), C7, Tower of the Gods (D5), E1, E2, E7, G4, and 
G7.  To get a good picture, watch them with the camera until they face you so 
you can take their picture.
Keese-These bats are found at Forsaken Fortress (A1), Wind Temple (A4), A7, B5, 
Dragonroost Cavern (B6), C2, Fire Mountain (C6), Tower of the Gods (D5), Ice 
Ring Isle (F5), Outset Island (G2), G7, Hyrule, Ganon’s Tower.  Like the 
Kargarok, just watch them until they face you so you can get a good picture.
Magtail-Magtails are found in A2, B5, Dragonroost Cavern (B6), Fire Mountain 
(C6), E6, and Outset Island (G2).
Miniblin-You need to be fast to take a picture of one of these.  Try to take a 
picture before any can get near you.  They can be found at Forsaken Fortress 
(A1), A2, A5, B7, F3, Outset Island (G2), G6, and Ganon’s Tower.
Morth-These pathetic, little things are in the Wind Temple (A4), A7, B5, 
Dragonroost Island (B6), D4, Forbidden Woods (F6), G1, Outset Island (G2), and 
Ganon’s Tower.
Octorok-Octoroks are found at Forsaken Fortress (A1), D4, Forest Haven (F6), 
Forbidden Woods (F6), Outset Island (G2), and in the Ocean.
Peahat-Peahats are at the Wind Temple (A4), B5, Forest Haven (F6) (in front of 
Forbidden Woods), Outset Island (G2), Hyrule, and Ganon’s Tower.  There isn’t 
really a front to them, so just take a picture from any angle.
Poe-These ghosts are found at the Earth Temple (G3), Ghost Ship, and Ganon’s 
Tower.
Rat-Rats are found at Forsaken Fortress (A1), Windfall Island (B4), Tower of the 
Gods (D5), E5, E6, and G3.  They are fast, so you also need to be quick to get 
their picture.
ReDead-ReDeads are at E5, Earth Temple (G3), Ghost Ship, and Ganon’s Tower.
Seahat-Seahats are found floating around the ocean at C7, D3, D7, E4, G1, and 
G6.
 
ENEMIES #2
Big Octo-To find a Big Octo, you need to first find a flock of seagulls out in 
the middle of the ocean.  They can be found in: A6, C3, C6, E5, F1, and G4.
Blue Wizzrobe-These weird, bird-like enemies can be found in the Wind Temple 
(A4), A6, A7, B5, B7, Tower of the Gods (D5), E3, F3, F7, Outset Island (G2), 
Ghost Ship, and Ganon’s Tower.
Darknut #1-Most Darknuts will give you this figurine.  They are at Wind Temple 
(A4), Tower of the Gods (D5), E3, F3, F5, Outset Island (G2), Hyrule, and 
Ganon’s Tower.
Darknut #2-Other Darknuts you find later on give you this figurine.  They are 
found at Wind Temple (A4), Tower of the Gods (D5), E3, F3, F5, Outset Island 
(G2), Hyrule, and Ganon’s Tower.
Helmaroc King-Take a picture of the Helmaroc King when you’re fighting it at 
Forsaken Fortress.
Ganondorf-Buy his Legendary Pictograph from Lenzo for 50 rupees (when the moon 
is full).
Gohdan-Gohdan can be found in the Tower of the Gods.
Gohma-Unless this is your second game, you won’t be able to take Gohma’s picture 
the first time.  But, you can later take its picture in Ganon’s Tower.  (It’s 
okay that the second one is in black and white.  If it was taken with the Deluxe 
Picto Box, then, it counts.)
Jalhalla-Jalhalla can be found in the Earth Temple and Ganon’s Tower.  (It’s 
okay that the second one is in black and white.  If it was taken with the Deluxe 
Picto Box, then, it counts.)
Kalle Demos-You can get Kalle Demos’s picture in the Forbidden Woods and Ganon’s 
Tower.  (It’s okay that the second one is in black and white.  If it was taken 
with the Deluxe Picto Box, then, it counts.)
Mighty Darknut-When you go back to Hyrule Castle after you have all the Triforce 
pieces, in the basement, you’ll have to fight two of these.  It is best to kill 
one so you can easily take the picture of the remaining one.  There also may be 
two right before you fight Puppet Ganon in Ganon’s Tower.
Moblin-Moblins are at Forsaken Fortress (A1), A2, A3, Wind Temple (A4), B5, 
Dragonroost Island (B6), D4, E3, F3, F5, Outset Island (G2) Hyrule, and Ganon’s 
Tower.
Molgera-Molgera can be found in the Wind Temple and Ganon’s Tower.  (It’s okay 
that the second one is in black and white.  If it was taken with the Deluxe 
Picto Box, then, it counts.)
Mothula-Mothula are found at Dragonroost Island (B6), Forbidden Woods (F6), G1, 
and Outset Island (G2).
Phantom Ganon-Phantom Ganon is at Forsaken Fortress (A1), and Ganon’s Tower.
Puppet Ganon-Puppet Ganon is found in Ganon’s Tower.
Red Wizzrobe-This can be found in the Wind Temple (A4) in the room where you get 
the Hookshot.
Stalfos-These skeletons can be found in the Wind Temple (A4), A7, Earth Temple 
(G3), Ghost Ship, and Ganon’s Tower.
 
            FOREST HAVEN
            Aldo-He’s next to the Great Deku Tree. (only here before beating 
Forbidden Woods)  Later, he’s at the top of Cliff Plateau Isles in F7 (To get 
here, climb onto the island, then, jump across some land until you find a hole.  
Drop in.  Jump across these weird platforms, then, go around the spikes.  One of 
the Boko Babas becomes a Boko Bud when you kill it.  Use this to get to a higher 
place.  Up here, burn some wood with a fire arrow to unblock a path.  Jump 
towards it and take out your Deku Leaf immediately after jumping to get onto the 
ledge.  Go into the light to get to the top of the island, where the Korok is.).
            Carlov-Carlov is in the Nintendo Gallery.
            Deku Tree-The Deku Tree is right in Forest Haven.  You can’t miss 
him.
            Drona-Drona is behind the Great Deku Tree.  (only here before 
beating Forbidden Woods).  Later, he can be found at the Private Oasis (E5).
Elma-Use the Baba Buds to get to a higher treetop where you got the Deku Leaf.  
Glide over to where a Korok called to you.  Go outside to find Elma (only here 
before beating Forbidden Woods).  Later, he can be found at Needle Rock Island 
(E1).
Fado-Buy his Legendary Pictograph from Lenzo for 50 rupees (when only the upper 
crescent of the moon is showing).
Hollo-He’s in the place in front of the Great Deku Tree.
Irch-Use the Baba Buds to get to a higher treetop.  Here’s Irch.  (only here 
before beating Forbidden Woods)  Later, he’s on Shark Island (F3).
Linder-He’s in front of where you find Hollo.  (only here before beating 
Forbidden Woods).  Later, he’s at Greatfish Isle (D2) on a spiral piece of land 
to the south.
Makar-He’s near the Great Deku Tree between saving him from Kalle Demos and the 
Wind Temple.
Manny-He’s in the Nintendo Gallery.
Oakin-He’s next to the Great Deku Tree. (only here before beating Forbidden 
Woods).  Later, he’s at Star Island (A2).
Olivio-Use the Baba Buds to get to a higher treetop where you got the Deku Leaf. 
 Glide over to where a Korok called to you.  Go outside, then, have the wind 
blow southwest.  Use your Deku Leaf to glide to the island in this direction.  
Here is Olivio.  (only here before beating Forbidden Woods)  Later, he’s at 
Eastern Fairy Island (C5).
Rown-Use the Baba Buds to get to a higher treetop where you got the Deku Leaf.  
Glide over to where a Korok called to you.  This is Rown. (only here before 
beating Forbidden Woods).  Later, he can be found at Mother & Child Isles (A2).
 
GREAT SEA
Ankle-Ankle is the pink-clothed guy on Tingle Island (C3).
Beedle-Beedle is in the shop ships at B3, B4, B5, B6, C2, D2, D5, D6, E4, F3, 
F6, and G2.
David Jr.-David Jr. is the white-clothed guy on Tingle Island (C3).
Fairy-Fairies can be found all over, like in fairy fountains and pots.
Fairy Queen-Buy her Legendary Pictograph from Lenzo for 50 rupees (when only the 
bottom crescent of the moon is showing).
Fishman-Fishman can be found in every part of the ocean.  He’s the fish that 
gives you charts.  To get his picture, just zoom in on him and take a picture as 
soon as he’s facing the camera enough.
Gonzo-You get his figurine when you get Tetra’s figurine.
Great Fairy-Buy their Legendary Pictograph from Lenzo for 50 rupees (when a 
little bit is missing off the top of the moon).
King of Hyrule-Buy his Legendary Pictograph from Lenzo for 50 rupees (when a 
little bit is missing off the bottom of the moon).
Knuckle-With the Tingle Tuner on, finish some stuff on Outset Island to make him 
appear on Tingle Island (C3).  (See the Tingle Tuner section if you don’t know 
what I’m talking about.)
Link and the King of Red Lions-You get this figurine once you get all the 
figurines (except for Knuckle).
Loot-Loot is found at the Boating Course (G6) during the day, and at night in 
the café on Windfall Island (B4).
Mako-You get his figurine when you get Tetra’s figurine.
Niko-You get his figurine when you get Tetra’s figurine.
Nudge-You get his figurine when you get Tetra’s figurine.
Old Man Ho Ho-He’s the man with the telescope who can be found at A3, E3, E5, 
E6, G1, G2, and G4 (climb up onto the rocks at the entrance to the reef).
Princess Zelda-You get her figurine when you get the King of Hyrule’s figurine.
Salvage Corp-These are the guys on the submarine.  They can be found in 
different places.  (I found them at B5, C4, D6, and G1.)
Salvatore-Salvatore is in a building on Windfall Island (B4) near the school and 
on Spectacle Island (B3).
Senza-You get his figurine when you get Tetra’s figurine.
Tetra-Take her picture when she’s following you in Hyrule Castle after beating 
the Helmaroc King.  (It helps to run away, then, take a picture of all of her 
before she can catch up.)  Also, if you’ve beaten the game with the Deluxe Picto 
Box, you can take her picture at the beginning of a newly started game.
Tingle-Tingle is the green-clothed guy on Tingle Island (C3).
            Wandering Merchant-One can be found on the small island near Mother 
& Child Isles (B2).  Another is on a raft at Greatfish Isle (D2).  The last one 
is on Bomb Island (E6).
            Zuko-You get his figurine when you get Tetra’s figurine.
 
            OUTSET ISLAND
            Abe-During the day, you can find him outside his house (behind 
Orca’s house).
            Aryll-You get Aryll’s figurine when you get Grandma’s figurine.
            Crab-These can be found on many islands, such as B3, E3, and G3.
            Grandmother-Grandmother is in the house on the west side of the 
island.
            Jabun-Buy his Legendary Pictograph from Lenzo for 50 rupees (when 
the top half of the moon is missing).
            Joel-He’s outside earlier in the game.  Later, he’s in his house 
(behind Orca’s house).
            Mesa-He is on the Lookout side of the island.  Earlier in the game, 
he’s outside his house during the day.  Later, he’s in his house at night.
            Orca-On the lower floor of the two-story house.
            Pig-Pigs are found on Outset and Windfall Island.
            Rose-She’s in her house (behind Orca’s house).
            Seagull-These can be found all around many islands.  It’s a bit hard 
to take their pictures, though.  You just need to zoom in and wait until they 
face you.
            Sturgeon-On the upper floor of the two-story house.
            Sue-Belle-During the day, she’s walking around the island.  At 
night, she’s in Sturgeon’s house.
            Zill-He’s outside earlier in the game.  Later, he’s in his house 
(behind Orca’s house).
 
            WINDFALL ISLAND
            Anton-He is the guy wearing green who walks around town during the 
day.
            Candy-He’s near the dock during the day and in the café at night.
            Cannon-He’s in the bomb shop.
            Dampa-He’s near the dock during the day and in the café at night.
            Doc Bandum-He is in the potion shop near the entrance to the town.
            Garrickson-He is the guy wearing red who walks around town a little 
bit during the day.
            Gillian-She’s in the café.
            Gossack-He is in the café during the day.
            Gummy-During the day, climb up a ladder around the middle of town to 
the top of a wall, where you can find him.  It’s easier to take his picture at 
night, when he’s in the auction place (a bit before Zunari’s shop), at the end 
of an auction.
            Kamo-During the day, he’s sitting on some steps.  At night, climb up 
a ladder around the middle of town to the top of a wall, where you can find him.
            Kane-During the day, he’s near the dock.  At night, he’s in the 
café.
            Killer Bees-These are the four, little boys outside the school.  
(You should probably just take a picture of one of them.)
            Kreeb-Around the middle of the town, go into Salvatore’s place and 
up the stairs.  Through the door, you’ll find Kreeb.
            Lenzo-Lenzo is in the camera place.
            Linda-Linda is the woman wearing orange found kind of near the 
school.
            Maggie-After killing the Helmaroc King, Maggie is in the big, rich 
house.  (Near the school are steps leading up to the doorway of this place.)
            Maggie’s Father-Earlier in the game, he’s at the tree near the dock. 
 Later, he’s in the big, rich house.  (Near the school are steps leading up to 
the doorway of this place.)
            Mila-After killing the Helmaroc King, you can find her outside.  
During the day, she’s near Zunari’s shop.  At night, go along the path towards 
Zunari’s shop to find her.
            Mila’s Father-Earlier in the game, he’s in the big, rich house.  
(Near the school are steps leading up to the doorway of this place.)  Later, 
during the day he’s at the tree near the dock and in the café at night.
            Minenco-She’s near the potion shop near the entrance to the town.
            Missy-During the day, go down a pathway near Zunari’s shop to find 
her near the water.  Ou can take her picture from your boat.
            Mrs. Marie-Mrs. Marie is the pink-haired woman in the school.
            Pompie and Vera-During the day, they are near Zunari’s shop.  (You 
only need a picture of one of them.)
            Potova and Joanna-These two girls can be found during the day either 
in the school or outside on the green, open part of the island.
            Sam-Near Zunari’s shop, he’s on a bench during the day.
            Tott-Tott is the creepy guy wearing white who dances by the 
tombstone.
            Zunari-Zunari is the guy wearing the blue parka thing.  You can find 
him outside during the day and in the auction place at night.
 
13. Songs
The left side of the map being letters and the top is numbers (how I got the 
coordinates).
Ballad of the Gales
Learned: Go into a cyclone and shoot Cyclos with arrows until he talks to you.
Controls: Control stick left; C-Stick: Down, Right, Left Up
Use: This lets you warp to certain islands if you play it while on your boat 
(Mother & Child Isles, Windfall Island, Dragonroost Island, Tingle Island, 
Greatfish Isle, Tower of the Gods, Southern Fairy Island, Forest Haven, and 
Outset Island).
            Command Melody
Learned: in the Tower of the Gods (D5)
Controls: Control Stick left; C-Stick: Left Nothing Right Nothing
Use: This song can be used to control certain statues (Tower of the Gods) and 
Medli (Earth Temple) and Makar (Wind Temple).
Earth God’s Lyric.
Learned: in Headstone Island (G3), move the big rock and go through doorway
Controls: Control stick right; C-Stick: down, down, nothing, right, left, 
nothing
Use: This song is needed in certain parts of the Earth Temple.
Song of Passing
Learned: on Windfall Island (B4) (by taking out Wind Waker in front of dancing 
guy and waiting until he teaches you the song)
Controls: No Control Stick; C-Stick: Right, Left, Down
Use: to change day to night and back again
            Wind God’s Aria
Learned: On Gale Island (A4), right before the Wind Temple entrance
Controls: Control Stick right; C-Stick: Up, Up, Down, Right, Left, Right.
Use: This song is needed in certain parts of the Wind Temple.
            Wind’s Requiem
Learned: on Dragonroost Island (B6) (by taking out your Wind Waker in front of 
the full stone on a small island you can get to through a tunnel around the 
front of the island)
Controls: No Control Stick; C-Stick: Up Left Right
Use: to control wind direction
 
14. Sea Platforms and Submarines
The left side of the map being letters and the top is numbers (how I got the 
coordinates).
Sea Platforms
A2-Up here is a chest with a Golden Feather inside and two Bokoblins with 
telescopes.
A6-Only the middle of the three platforms has a ladder, so climb up.  (You can 
easily jump to each platform.)  Kill the first Wizzrobe that appears, and a 
chest will appear (20 rupees inside).  Kill 
the second Wizzrobe, and a chest with a Golden Feather inside will appear.  Kill 
the next two for a chest with Treasure Chart #16 to appear.
B5-Kill both Bokoblins.  A chest will appear with 20 rupees inside.
C1-Up here is a chest with a Skull Necklace inside, two Bokoblins with 
telescopes, and two with swords and shields.
C2-Only the middle of the three sea platforms has a ladder, so climb up.  
There’s a chest with 20 rupees inside and two Bokoblins with telescopes and two 
with swords and shields.  Have the 
wind blow east, then, Leaf glide to the lower sea platform.  (You should avoid 
the updraft.)  There are only two telescope Bokoblins here.  From the middle 
platform, have the wind 
blow northwest.  When the updraft is a bit to the left, glide towards the taller 
platform.  Use the updraft to get higher.  Two telescope Bokoblins are up here.
C5-There are three Bokoblins with telescopes here.
C6-A Bokoblin is up here and a chest with 10 rupees inside.
C7-Up here is a chest with 20 rupees inside and two Bokoblins with telescopes 
and two with swords and shields.
D3-There are 2 sword and shield Bokoblins and 2 with telescopes.  Kill them and 
open the chest that appears for a Golden Feather.
D4-There are simply two Bokoblins with telescopes here.
D7-There are two sea platforms.  The one closer to the Seahats doesn’t have a 
ladder so climb up the ladder of the other one.  Have the wind blow southwest, 
then, glide with your Deku Leaf 
onto the other sea platform.  Kill the four telescope wielding Bokoblins and a 
chest with a Boko Baba Seed will appear.
E2-Kill the two Bokoblins with telescopes and the two Wizzrobes.  A chest with a 
Skull Necklace inside will appear.
E3-There are two telescope Bokoblins here.  Open the chest for 20 rupees.  (Blow 
up the cannons so a chest appears with a Piece of Heart inside.)
E6-Up here are two Bokoblins with telescopes.  Kill them and open the chest that 
appears for 20 rupees.
F2-Kill the four sword and shield Bokoblins and 2 telescope Bokoblins.  Open the 
chest for a Golden Feather.
F4-There are three platforms (one without a ladder).  The ones with ladders have 
two telescope Bokoblins each.  From up here, change the wind either north or 
east (depending where you are) to 
glide to the ladderless platform with your Deku Leaf.  There are three telescope 
Bokoblins here.  (Watch for cannon fire here.) (If you destroy the cannons with 
bombs, a chest will appear.  [All I did was destroy the cannons on one 
platform.]  Go to the platform without the ladder, then, open the chest for 
Treasure Chart #40.)
F7-Up here is a chest with a Boko Baba Seed in it.  There are also, three white 
Wizzrobes and four Bokoblins with telescopes.
G1-There are two sea platforms here.  On them are Kargaroks and Bokoblins with 
telescopes.  Step on the switch on each platform to make two chests appear.
G4-Up here are a few Kargaroks, a Bokoblin with a sword and a shield, and about 
six Bokoblins with telescopes.  There are also a chest with 50 rupees inside and 
pots you can unfreeze with 
fire arrows.  (A fairy’s in one of them.)
G7-There are just two Bokoblins with telescopes here.
            Submarines
A3-In the submarine are four Moblins in the lower area.  But, all you have to do 
is swing across the ropes to the other side.  Go forward and a chest with 
appear.  Open it for Treasure Chart #22.
A5-In the submarine are Miniblins.  As you kill them, four torches will light 
up, then, a ladder will appear.  Climb up and open the chest for Treasure Chart 
#9.
B7-Go into the submarine.  It’s dark, but just drop down and go forward.  Step 
on the switch to turn on the lights.  Kill first a Wizzrobe, then, three Green 
and three Red Chuchus.  Next, kill the two Wizzrobes before killing the 
Miniblins.  (You need to be quick with your bow to keep from targeting the 
Miniblins when you’re trying to shoot the Wizzrobes.)  A ladder will appear, so 
climb up it.  Go forward and open the chest that appears for the Platform Chart.
D4-There’s a submarine here where you can find a Piece of Heart in it.
E6-In here, there are Rats and Bokoblins.  Kill the Bokoblins and a chest with a 
bottle inside will appear.
G3-Go in the submarine, and you’ll fall in a pit full of bomb flowers and bomb 
tossing Rats.  The ladder is blocked by fire.  Kill the Rats and a chest will 
appear and a ladder will appear.  Climb 
the ladder and open the chest for Treasure Chart #14.
G7-Go in the submarine.  There are Keese, three Bokoblins with flaming Boko 
sticks, and three Bokoblins with swords and shields.  Kill all the Bokoblins to 
make a ladder appear.  Go up the 
ladder and go forward.  A chest will appear.  Open it for a Piece of Heart.
 
15. Copyright Stuff
Nintendo owns this game; I own the walkthrough.  Don’t copy without my 
permission.  No, seriously.  Don’t you dare.
(0.1263/d/web6)