Xenoblade Chronicles is a sci-fi RPG developed by Monolith Soft (Xenosaga) featuring open-world exploration and real-time combat. Originally released as an exclusive for the Nintendo Wii in 2012, Xenoblade Chronicles was eventually ported to the New Nintendo 3DS platform with support for NFC-enabled amiibo figurines and the handheld's stereoscopic 3D display.
The game's world is set on the remains of two ancient giants that perished fighting each other in a world of endless ocean. Eons later, these titans are now home to two races locked in a struggle of survival against each other: the humanoid Homs and the mysterious Mechon. When a young Hom named Shulk manages to wield a legendary weapon called the Monado, he sets off on a journey to stop the Mechon.
Xenoblade Chronicles is designed to accommodate a large world with seamless environments and enemies to engage in combat that unfolds in real-time. In addition the main journey, players can maintain contact with a cast of unique NPCs with a wide variety of side quests. A real time day-and-night system affects the environments and settlements, to give the impression of a living world as NPCs have their own daily schedules that players may need to take into account for any interaction.
Players control a party of characters in combat, each with their own special attacks called Arts which can be activated once enough auto-attacks have landed. The battle system is reminiscent of MMORPGs as each party member builds enmity from enemies through attacking. Shulk himself can use the Monado to predict enemy attacks and allow players to react accordingly, though the weapon itself can only be used on certain enemy types. This is where backup from other party members becomes important. Players can build relationships between party members to increase their effective in battle as well as other gameplay systems like crafting.
This game is also known as Xenoblade in Japan.