Xardion (SNES)
Xardion FAQ/Walkthrough v2.1 - schism trace
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Xardion FAQ/Walkthrough

by schism trace   Updated to v2.1 on
XARDION (SNES) FAQ/WALKTHROUGH v.2.1

by: PARASITE TACO (Craig Lantrip)

7/6/01
updated: 7/7/01
updated: 7/25/01



First, the ubiquitous copyright stuff...

This FAQ is copyrighted by Parasite Taco (hereby referred to as "me" or 
"I").  There now, that wasn't so bad, was it?  Seriously, though, if 
you want to use this, fine, just...A: give me full credit and... B: 
don't change anything.  That's all I ask.  



TABLE OF CONTENTS (1.0)
(to search, press Ctrl-F and type in the section you want)
-----------------------------------------------------------------------
-Copyright
1.0    -Table of Contents
...........................
2.0    -Contact Information
...........................
3.0    -Version Information
................
4.0    -Controls
..................
5.0    -Characters
.............
6.0    -Items
.......................
7.0    -Special Weapons
........................
8.0    -Game Genie Codes
...............................
9.0    -Pro Action Replay Codes
.........................................................
10.0   -Walkthrough (* indicates a Xardion specific area)
10.1   --Oceansphere Base .....................(Arms)
10.2   --Oceansphere Surface ..................(Water Blob)
10.3   --Hollowsphere Surface/Jungle
10.4   --Hollowsphere Core ....................(Rock Crab)
10.5   --Fiera Surface ........................(Airship)
10.6   --Fiera Orbital Elevator ...............(Demon Armor)
10.7   --Ghost Ship ...........................(Parasite)
10.8   --NGC-1611 Surface/Underground .........(Wall of Souls)
10.9   --*Oceansphere Surface .................(Octowuss)
10.10  --*Hollowsphere Surface/Jungle
10.11  --*Fiera Surface
10.12  --NGC-1611 Final .......................(Guardian One - Five)




CONTACT INFORMATION (2.0)
-----------------------------------------------------------------------
If you have a question regarding the game or just some info I screwed 
up or missed, feel free to ask your question on the correlating 
GameFAQs message boards (in this case, the Xardion board) or by email 
(reinholder_t0@hotmail.com).  Full credit will be given with any 
verified information.



VERSION INFORMATION (3.0)
-----------------------------------------------------------------------

version 1.0
I made this out while I was playing the game, so if I missed something 
feel free to tell me.  I found all the special weapons and I think all 
or nearly all of the normal items.  I think...

version 2.0
Okay, I lied about not updating.  Actually, I just forgot a few things.  
I also fixed a couple of spelling errors.

version 2.1
Man, I'm getting forgetful.  I changed the format a bit and added some 
information to various sections.



CONTROLS (4.0)
-----------------------------------------------------------------------
Left           - Moves character left
Right          - Moves character right
Up             - Move highlighted item on menu, aims up (Triton 
                 and Xardion only)
Down           - Makes character duck, move highlighted item on menu, 
                 aim down (while jumping, Triton and Xardion only)
A              - Use selected special, confirm (on menu)
B              - Jump, cancel (on menu)
X              - Use selected item
Y              - Fire main weapon
R              - Use selected special
Select         - Brings up menu
Start + Select - Brings up Stage Select (you can select any stage up to 
                 and including your current one, this is NOT a cheat)



CHARACTERS (5.0)
-----------------------------------------------------------------------

Triton: A humanoid robot with either a big gun or a gun arm that hails 
from the water planet Oceansphere.  Triton is the best character 
starting out as he can fire up and down as well as side to side and 
duck.  His special weapons are generally extremely versatile and useful 
until you get Xardion.  Triton seems to be the militant one of the 
trio.

Alcedes: A red, vaguely insectile robot from Fiera.  He attacks by 
sending out small shockwaves by flipping his antennae forward.  He can 
only attack side to side, but can duck.  However, even while crouched, 
Alcedes has difficulty hitting enemies low to the ground.  Alcedes is 
the scientific voice in the group, whose special attacks have 
interesting and sometimes very beneficial effects.

Panthera: A robot seemingly inspired by its namesake, Panthera is 
extremely low to the ground.  He can only attack horizontally as well.  
All of his attacks (special and normal) are centered on fireballs of 
some sort.  I personally only used him to get into a couple of key 
areas where neither of the others would fit.

Xardion: Triton times ten!  Xardion is totally offensive, and it shows.  
His attack strength is incredible and his specials even more so.  Once 
you get this guy, you should never have cause to use the others again.  
Not much else to say.




ITEMS (6.0)
-----------------------------------------------------------------------

T-Bomb: Upon use, it is placed directly in front of you character and 
explodes for decent damage about 5 seconds later.

Ammo: Fully refills your ammo meter.

Save: "The Save item is automatically used.  Just have it equipped       
when you die, and you start off at a predetermined checkpoint.  I 
think it may be at the beginning of a new room, but I haven't checked 
yet." 
Contributed by: tedneweb@earthlink.net
(I haven't checked that last part either, but at least you know how to 
use the items now)

Missile: Fires three homing missiles.

Sub-Tank: Fully refills your health meter.



SPECIAL WEAPONS (7.0)
-----------------------------------------------------------------------

TRITON-

Act-Plasma: Fires a short (and short-lived) stream of energy the 
direction you are currently facing.  Fairly powerful and useful, 
especially early in the game.  Uses very little ammo.

Grenade: Fires a single bullet that causes a series of explosions on 
impact.  Very powerful against stationary or slow targets (like 
bosses).  Uses very little ammo.
"If Triton's Grenade explodes on the ground, the detonation can also 
hurt you."
Contributed by: tedneweb@earthlink.net

Shield: Creates an impervious energy shield directly in front of you 
that lasts about 30 seconds.  It will stop all projectiles cold, but is 
useless against physical attacks.  Cancels if another special is used.  
Uses very little ammo.
"Triton's Shield only protects from the front.  You can still get hit 
from below, above, or behind."
Contributed by: tedneweb@earthlink.net

Reflex-L: Odd name for such a great weapon.  This fires a small laser 
that will reflect off anything it hits for some time.  This is good 
against the Wall of Souls boss.  Uses a moderate amount of ammo.

ALCEDES-

BL-Force: Destroys all minor enemies on screen, but only gives one 
experience point for each.  Uses a moderate amount of ammo.

SI-Force: Fires four small fireballs out in front of you.  Useless 
unless you want to hit a low-to-the-ground enemy.  Uses a small amount 
of ammo.

Black Hole: Creates a miniature black hole directly behind and above 
Alcedes' head.  This black hole will draw all projectiles to it and 
lasts about 30 seconds.  Also useless since it doesn't actually block 
anything (like the Shield) and any shot that hits you (not the black 
hole) will still cause damage.  Uses a moderate amount of ammo.

M-Barrier: Makes you invincible for about 20 seconds.  Uses a small 
amount of ammo.

PANTHERA-

Torch: Fires a large fireball in front of you.  Fairly powerful.  Uses 
a moderate amount of ammo.

Scorch: Causes Panthera to become engulfed in flame.  Also makes him 
rise up and ahead a small distance.  Useless except for giving an extra 
boost during jumps.  Uses a small amount of ammo.

Inv-Shield: Makes you invincible for about 20 seconds.  Uses a small 
amount of ammo.  

Burst: Holding down the special button will cause Panthera's mane to 
flame up.  Continue holding the button for about 1 second to release a 
large beam of energy.  This wouldn't be too bad, except for the charge-
up.  Uses a moderate amount of ammo.

XARDION-

Hyper Beam: Fires a big, powerful energy beam straight ahead.  Uses a 
small amount of ammo.

Lightning: Destroys all minor enemies on screen, but only gives one 
point of experience for each.  Uses a small amount of ammo.

Sphereon: Fires four (sometimes three) spheres of varying sizes that 
act as homing missiles.  Not very powerful, but useful for enemies you 
can't reach otherwise.  Uses a small amount of ammo.

L-Arrow: The ultimate special attack, the L-Arrow fires a tripartite 
arrow of light straight ahead, from slightly above Xardion.  Can hit 
multiple times.  Use this on the artificial sun in the final area and 
the endgame boss.  Uses a moderate amount of ammo.



GAME GENIE CODES (8.0)
(all information found at the Game Genie Code Creator's Club)
-----------------------------------------------------------------------

1. Immune to most collisions_________4A25-0FB4
2. Immune to most bullets____________4A31-6DFD
3. Start at level 12 (max)___________DDE2-07CD

I personally verified that these work.  If they don't work for you, 
however, try changing the third slot of the code using the following 
conversion chart:

D <------> 6         0 <------> A
F <------> B         9 <------> 2
4 <------> C         7 <------> 3
7 <------> 8         5 <------> E




PRO ACTION REPLAY CODES (9.0)
------------------------------------------------------------------------
PAR codes can be found at GameFAQs.  I don't own a PAR, so I can't 
vouch for them, though.


WALKTHROUGH (10.0)
-----------------------------------------------------------------------

STAGE ONE-A: OCEANSPHERE BASE
(10.1)

You start the game with a cutscene.  Two of your characters, Triton 
(white) and Alcedes (red), are talking, but are interrupted when a 
big...thing called Arms happens by with your third character, Panthera 
(yellow).  Triton and Alcedes blast Arms a few times (take note of 
where) and Panthera is released.  You then start your adventure...

You begin as Triton.  I would suggest using him throughout unless the 
situation requires a different character (usually Panthera).  The 
reason is, he is the only character with the ability to aim up and down 
as well as he gets the best (in my opinion) specials.  Also, the 
walkthrough is written with Triton in mind.  But, it's ultimately up to 
you...moving on...

Follow the path until you get to a vertical section.  A few platforms 
up, you will see this little grey sphere looking thing.  Touch it, and 
a missile item will be added to your inventory.  Continue on until you 
go outside.  Right before re-entering the base, there will be a square 
blue thing.  Touch it to receive Triton's first special, the Act-
Plasma.  Keep going.

When you drop down the shaft, try and stay in the middle so you will 
land on a floating platform.  There will be another platform to your 
left and slightly above.  Jump to it and fall down to receive a T-Bomb.  
Fall all the way down and keep going until you reach the next section.  
Aaah...linearity is a walkthrough writer's best friend...

A short ways in, you'll see a very low tunnel and receive a message 
that there's a switch at the end and only Panthera can reach it.  
Hmmmm...what to do...just switch to Panthera and touch the switch.  DO 
NOT HEAD TO THE RIGHT YET! Unless you just want to fight the boss, that 
is.  First, walk into the beam you just created and you'll be 
transported up into another area.  There are three things here.  In 
order, they are: Sub-Tank, Alcedes' BL Force special, and a Missile.  
Head back down and now head to the right to fight Arms.

BOSS: ARMS
.......................................................................
Very, very, pathetically easy.

Stand on the lower platform and duck for starters.  Stay here until he 
fires three shots at you in a three-way pattern, then hop onto the 
middle platform (his arms should be open now, exposing his eye) and 
start shooting with either your main gun or Triton's Act-Plasma.  
During this time, Arms will fire two grey shots that will do nothing 
other than circle you if stay on the middle platform.  Once the grey 
shots go off screen, head back to the left as far as possible to avoid 
Arms' next attack, namely, flinging his appendages wildly around.  Now 
repeat all this until he dies.
.......................................................................



STAGE ONE-B: OCEANSPHERE SURFACE
(10.2)

Since you're a robot, water is no problem (though you'd think rust 
would be).  Stay underwater to avoid the surface cannons and pick up 
another two T-Bombs.  See those funny looking rocks with the Health 
capsule inside?  You can access it by planting two T-Bombs, one at a 
time.  Unless you really need this health, I wouldn't worry about it.  
Time to head upwards, above water.

Watch out for the myriad cannons up here, especially the blue ones that 
float up and down; if you destroy the latter, you can use the platform 
they were on.  Go back underwater and fall into the hole you'll quickly 
find.  Inside, on the next screen, is a boss that you can't fight yet.  
Remember where this is.  Up top, head to the right a bit to find 
Panthera's first special, Torch.  Ignore the carrier above you for now 
unless you want some extra experience (which isn't necessarily a bad 
thing :p).  Now head all the way to the right and destroy the flashing 
blue thing attached to the double pipe (you may have to use Panthera).  
Now head back to the left until you can climb up above water.

Cross the ship and jump across platforms until you his solid ground 
again.  See that little raised metal part?  There was a barrier here 
until you destroyed the blue thing blow (you can actually see the pipes 
attached if you look).  Just so you know I'm not wasting your time.  
Head right to take on the boss.

BOSS: WATER BLOB
.......................................................................
Where's a fire spell when you need one?

This boss starts by releasing two easily destroyed or avoided jumping 
sprites at you.  Do what you will to them, but concentrate on the boss' 
grey eye.  You can hit this from either your starting position or 
kneeling on the lowest platform.  The boss will also occasionally fire 
a single shot at you; jump this.  That's it; just avoid or destroy the 
sprites, jump the projectile, and shoot the eye.  No special tricks (or 
even fire spells) required.  Head to the right when finished.
.......................................................................



STAGE TWO-A: HOLLOWSPHERE SURFACE/JUNGLE
(10.3)

The surface isn't much other than a technicality.  Just head right and 
drop down the hole.

A word of warning here: try to destroy enemies BEFORE you start 
jumping.  Getting knocked into bottomless pits sucks.

Head to right and you should see two items, one on top of the screen 
and one on the bottom.  The top will restore some ammo, the bottom some 
health.  Keep going until you see another blue canister containing 
Triton's Grenade special.  There's nothing else of interest here until 
you get to that huge rose at the end.  Remember it too.



STAGE TWO-B: HOLLOWSPHERE CORE
(10.4)

This next part is completely vertical and fairly easy, especially since 
you can't fall to your death.  A little ways up, you'll spot a small 
sphere; get it to receive the ammo item.  Keep going up until the 
camera stops scrolling.  Look to the far left and you should see a bird 
nest.  Kill it and then drop to the ledge immediately below it and jump 
straight up to receive Alcedes' SI Force special.  Now jump up off 
camera to find...

BOSS: ROCK CRAB
.......................................................................
First, head over to the lowest platform on extreme left or right and 
kneel and shoot the claws as they wave around.  After a bit, the boss 
will get annoyed and start releasing a bunch of floating mini-crabs.  
At this point, get off the platform and stand right at the vertical 
cliff line and aim up while shooting.  When crabs stop coming, start 
shooting the claws again (while on the platform).  When both claws are 
gone, start shooting the little orange balls on the underside-center of 
the boss' body.  The boss will periodically release two crabs from each 
side.  I haven't found any surefire way to avoid them, so just do your 
best.  When both balls are gone, the boss is dead.
.......................................................................

But you're not done yet.  Now you have to go up the cliff some more, 
except you're actually going down, since gravity is inverted (the crab 
was at the center of the planet).  Fall right (in relation to your 
view) first to get an ammo recharge.  Now jump all the way to the left 
get an ammo item.  Fall "down" to the next platform for another ammo 
item and a Sub-Tank.  Now drop all the way down to find another ammo 
recharge.  To the left is an item container holding a Save.  Jump at 
the very edge of the waterfall to get it and fall to the next level.



STAGE THREE-A: FIERA SURFACE
(10.5)

You start with Panthera's Scorch special right in front of you, so get 
it.  Continue to the right and stay on the ground to get a Health.  

**optional
Now drop down into the hole.  See that walled off area to your right?  
Remember it.  Follow the path until you see a platform above you with a 
blue container.  Get it for Triton's Shield special.  Now continue 
until you come across another area above you.  Jump up and left for a 
Sub-Tank, then head right for a Health and a Missile item.  Drop down 
and continue right for another Health then head upwards.  You'll 
reappear where the (*) is in the following paragraph.

Go right and jump on the third floating platform to ride it up (it 
either takes a second or you have to jump on it a couple of times) and 
jump to the top of the building.  Now fall off.  Wasn't that fun?  Grab 
the Health and continue right, (*) over the building, and to the next 
screen.  Make absolutely sure you have a few Sub-Tanks, or else you 
might not survive this...

BOSS: AIRSHIP
.......................................................................
He starts by rising up to the top of the screen and firing these blue 
spheres at you.  Stay to the left side of the screen and they should 
either arc out and quickly go horizontal towards you (duck) or go 
diagonally down-left and create a short-live column of flame (ignore).  
If you happen to be right under the middle of the ship, a sphere will 
drop straight down.  Do your best to avoid these.  The boss will 
eventually start lowering.  Now just run to the left side of the 
screen.  The boss will now start shooting his nose gun diagonal down 
and left, just jump straight up and it should miss you.  As it gets 
towards the right side of the screen, however, the boss will lower and 
fire a laser and a homing, circling missile.  Jump the laser once this 
happens.  He will then start over.  As for your offense, just fire 
whenever you get the chance.  You will take hits with this one, there's 
just no way around it.

An alternate strategy for avoiding the blue spheres is to stay just 
off-center from the ship and avoid the spheres it drops.  This can work 
better, but is a bit harder and puts you slightly more at risk from the 
machine gun.
.......................................................................



STAGE THREE-B: FIERA ORBITAL ELEVATOR 
(10.6)

Hop on the Blue platform and wait a second for it to lift you up.  
Eventually, you'll see another blue lift with two lasers nearby.  AVOID 
THESE LASERS!  They hurt and they may stop your momentum when jumping, 
causing you to fall down and have to start over O_o  You can pass 
through the metal gun part however.  Anyhoo, jump to the next lift.  
Along the way, you should see an opening to your right with a platform 
leading out.  Jump there and go up the platforms above you to reach an 
Ammo item and Alcede's Black Hole special.  

Jump back inside the shaft, collecting a save along the way.  Jump to 
the next lift and ride it up.  Once you reach the next middle platform 
(meaning the one in the middle of the shaft), jump off to the left and 
hold the left button on the pad.  You'll pass through a laser and land 
on a platform outside.  Jump up to find an Ammo recharge and three item 
containers holding: two Missiles and a T-Bomb.  Now, to get back...fall 
just to the left of the centerline of the shaft.  That should land you 
on a lift.  Now head to the very top.

BOSS: DEMON ARMOR
.......................................................................
This is insanely hard so prepare yourself.

First head to the extreme left or right of the screen.  After listening 
to your pilots say something to the effect of "AAAUUGGHH, we're gonna 
die!!" the Armor will open fire.  Problem is, it'll destroy the 
platform it's situated on, causing it to fall down the shaft.  Okay, 
fight over.  Oh yeah...:p!  Heehee...

Jump on the newly appeared platform to continue.
.......................................................................



STAGE FOUR: GHOST SHIP
(10.7)

I don't know if you can fall off, but you might want to stay away from 
the edges of the ship just in case.

Panthera's Inv-Shield special is right in front of you.  Head right (as 
always) collecting an Ammo item along the way.  Keep going past the 
three turrets (the ones that attack you) and stop.  See that beam?  
Beam = bad.  Right in front of it is a Missile.  Keep moving, 
collecting a T-Bomb (but don't fall on the laser).  When you reach the 
end of the ship, drop down and head left.  Once you reach a set of 
cannons, hop on them (but not the platform above) to score a Health and 
a T-Bomb.  Keep going until you find a Missile.  Now get ready for...

BOSS: PARASITE
.......................................................................
As far as I can tell, this boss has two attacks (really just one).  If 
you walk under him, he'll drop down and attempt to land on you, then 
he'll fire a projectile directly at you.  Sometimes, though, he'll drop 
down on his own.  When he rises up, he fires this non-stop barrage of 
said projectiles at you.  Shield helps immeasurably here.  Just start 
it up and blast away.  Unless you're out ammo for Triton, he's easy.
.......................................................................



STAGE FIVE-A: NGC-1611 SURFACE/UNDERGROUND
(10.8)

Pretty isn't it?  Seem a little odd?  Start heading right...

Not quite as nice anymore, huh?  You'll see Triton's Reflex-L special, 
so get it, along with the Sub-Tank nearby.  Keep going and grab the 
Missile.  Now hop down the hole.

Eeeeewww...head down to the bottom of the area.  Watch out for those 
little puddles, as they're corrosive acid (read: damaging).  Nearby, 
you'll find two Health recharges, as well as Panthera's Burst special.  
Above and to the right is Alcedes' M-Barrier special (it's half 
camouflaged).  Drop down the hole to your right.  You'll emerge in 
front of an Ammo recharge.  Now drop down the next hole...

BOSS: WALL OF SOULS
.......................................................................
Okay, quickly duck down right in front of the lowest platform.  Your 
gun should be touching the edge.  This is a safe spot.  Fire at the 
lowest head until it dies.  Now, whenever you can, stand up and fire at 
the next highest head until it dies.  Now, jump to the middle platform 
and fire at the middle of the remaining three heads.  Jump to the top 
platform and kill off the highest head.  Finally, go back to the 
leftmost edge of the lowest platform and kill the final head.  You may 
want to try using the Reflex-L special, since it has a tendency to get 
stuck on a face and do massive damage.

Next, a little snake thing will pop out of a few different places and 
fire a energy ball that will circle around you until you move out of 
it's radius, where it will then head straight for you.  The answer?  
The Shield.  Keep it going and you'll have no problems.  

Now go through the opening and watch the cut scene.
.......................................................................

So, you lost Panthera and gained Xardion.  Pretty good deal if you ask 
me.  Head up and right to see your next problem if you'd like, or start 
powering up Xardion right now.  It doesn't matter.  However, you must 
eventually do a bit of backtracking...



STAGE ONE-B: OCEANSPHERE SURFACE
(10.9)

Remember that location I told you to keep in mind?  You know, the 
inaccessible boss?  Check back above if you need to refresh your 
memory.  Go to that boss...it's time to kick ass!

BOSS: OCTOWUSS
.......................................................................
Well, he is if you use Xardion.  Just leap over the fireballs he shoots 
and fire at the brain at the back.  That's it, and you get a ridiculous 
amount of experience and a piece of your final special to boot!
.......................................................................

STAGE TWO-A: HOLLOWSPHERE SURFACE/JUNGLE/CLIFF
(10.10)

Just get to that giant rose at the end of the jungle area.  Easy.

STAGE THREE-A: FIERA SURFACE
(10.11)

Go back to the place I told you to remember in that underground area 
(see above for details).  You're done.  Well, with this anyway.  

You now have Xardion's final special, the Light Arrow.  Now you can 
build up Xardion's levels some more or just head back to the final 
area.



STAGE FIVE: NGC-1611 FINAL
(10.12)

First, head up and to the right.  Stand in the pit in front of the 
artificial sun and use the L-Arrow.  Continue.  When you reach the 
hole, drop down and hold left to avoid taking damage then follow the 
only path.  When you reach an area with three exits, take the middle 
one.

BOSS: GUARDIAN ONE
.......................................................................
You'll have to move around to avoid his dual shot (there's no set 
pattern).  He also will continually move towards you, so jump over him 
when necessary to give yourself room.  Keep shooting and he should die 
pretty quickly.
.......................................................................

BOSS: GUARDIAN TWO
.......................................................................
Laughable.  He prefers to keep his distance from you, and will stay on 
the right side of the screen the entire time.  If you stay on the left 
side and duck, you won't ever take a hit.  Just keep shooting.
.......................................................................

BOSS: GUARDIAN THREE
.......................................................................
Also easy.  Stay on the left side of the screen.  His single shot will 
be short.  When he fires two shots at once, jump as high as possible 
(hold 'B') and both shots should miss.  Also, he's only vulnerable in 
the head.  To be completely safe, only fire when you jump his double 
shot.
.......................................................................

BOSS: GUARDIAN FOUR
.......................................................................
This one's a little harder.  He's vulnerable all over, and pretty wide, 
so L-Arrow is a good idea.  He has two attacks that I've seen.  One is 
a single sphere surrounded by a ring of circling spheres.  The ring 
will expand and warp, making it rather difficult to avoid.  The other 
attack is another ring, except this one only expands its radius evenly.  
To avoid that one, just wait for it to get wide enough and hop any 
sphere that gets close.  If you're feeling brave, run right up next to 
the boss and use the L-Arrow to cause a ton of damage.
.......................................................................

BOSS: GUARDIAN FIVE
.......................................................................
The guy just won't give up, will he?

He also has two attacks.  First, he will raise his hand and then drop 
it, summoning a shockwave that will travel along the ground.  This is 
easily avoided normally, but there's that other attack.  Three spheres 
will congregate at the top of the screen over your head (they also will 
follow you).  After a few seconds, they will drop down one by one.  
Just keep moving, jumping when necessary, use the L-Arrow whenever you 
get close.  If you can time it right, the L-Arrow will even destroy a 
falling sphere.  Guardian Five is actually a little easier than 
Guardian Four so just keep after him.
.......................................................................

Congratulations!  You just beat Xardion!  Now just sit back and enjoy 
the cool ending, not to mention the explanation of just what the hell 
has been going on.
(0.0589/d/web6)