Wii Music (Wii)
Wii Music FAQ v1.13 - jaydewizard
would you recommend this guide? 
: : : : Wii Music FAQ

Wii Music FAQ

by jaydewizard   Updated to v1.13 on
Wii Music FAQ Version 1.13
Created by: JaydeWiz
Creation Date: Oct. 24, 2008
Last Updated: Feb. 24, 2009

Section 1: Important Stuff
-1a: Version History
-1b: Legalese
-1c: Who I am

Section 2: Introduction
-2a: What is Wii Music?
-2b: Features

Section 3: Lessons
-3a: Your First Lesson
-3b: Subsequent Lessons

Section 4: Jam Sessions
-4a: Instrument Improv
-4b: Quick Jam
-4c: Custom Jam
--4ca: Choosing a Song and Stage
--4cb: Parts
--4cc: Styles
--4cd: Performing
--4ce: Overdubbing
--4cf: Extras

Section 5: The Drum Kit
-5a: What it is
-5b: Lessons
-5c: Controls
-5d: Jam Session

Section 6: Music Videos
-6a: What Are Music Videos?
-6b: Saving Videos
-6c: Popularity Points
-6d: Creating CD Jackets
-6e: The Library

Section 7: Mini-Games
-7a: Mii Maestro
-7b: Handbell Harmony
-7c: Pitch Perfect

Section 8: Lists
-8a: Complete Instrument List
-8b: Complete Song List

Section 9: Misc. Errata
-Contact Info, etc.

------Section 1: Important Stuff------

------1a: Version History------
Version 1.13: Finally got around to adding the information
about the drum kit. I believe now, hopefully without being
wrong, that all the information about the game is in this
FAQ. If there is anything else I am missing, please let
me know.

Version 1.12: Fixed some information about button effects
in the drum playing section. Thanks to "Luis" for emailing
me and letting me know I messed that up. Thanks!

Version 1.11: Added three videos sent to me that showcase
obtaining a perfect 100 in Mii Maestro. When the other two
are sent to me, I will upload them as well.

Version 1.1: Ok, I lied. I fixed some typo errors and realized
I didn't add anything about the video library section, so that
info has been added. Also, I added the conditions for unlocking
the extra stages, since its rather simple. I don't know if I'll
add info on what specific instruments get unlocked at which time
because if you complete the lessons and the minigames anyway,
you'll get everything.

Version 1.0: First version of the FAQ. Hopefully I managed 
to get asmuch information into this the first time as I could. 
Future versions might just be corrections and grammar/formatting 
changes. Feel free to check the Contact Info section if you need 
to send me any errors I missed.

Note: Yes, I know I didn’t put in information about the drum set 
that’s used with the Balance Board. I’ve only recently purchased 
Wii Fit, and have not had a chance to get that all taken out of 
the box and hooked up. When I get that done I will update this 
again with info on the Drum Kit.

------1b: Legalese------
This FAQ is copyright Jason Chandler, 2008. I would appreciate 
it if this wasn’t duplicated anywhere other than GameFAQs without 
first contacting me for permission. You’re welcome to save this 
FAQ onto your computer as needed, as long as you don’t try passing 
it off as your own. Thanks.

------1c: Who I am------
Not that it matters much who I am, but my name is Jason Chandler, 
usually I go by Jaydewizard online. If you want to add my console 
to your wii to trade music videos and such, my console number is 
1655-7916-4481-5239. Just shoot me an email with your console # 
and I’ll add you.

------Section 2: Introduction------

------2a: What is Wii Music?------
When Wii Music was first announced, I don’t think there was anyone 
who wasn’t directly involved with it’s creation that knew exactly 
what it was going to be. Well, now that it’s out, it’s more than 
what was previously thought.

Wii Music is a Music Simulation Program. While it lacks a freeform 
music composer (Think Mario Paint), beneath its surface lies a rather 
intricate remixing system. Consisting of over 60 instruments and 50 
songs, there is something for everyone.

When playing music in Wii Music, one holds the wii remote and nunchuck 
(as needed) in such a way as to mimic the instrument you are playing. 
(Positions are covered in the opening tutorial of the game.) Button 
presses correspond to playing notes. Interestingly, it’s not which 
button you press that determines the note, it’s WHEN you press the 
button. This causes timing to come into play heavily as one is remixing 
the songs. The theme that seems to constantly flow through the game is 
rhythm and timing.

All in all, Wii Music seems like a simple game to play, but as anyone 
who’s played it for longer than 5mins can attest to, it’s much more 
intricate and complicated, and much more involved than simply waving 
your arms like a lunatic.

------2b: Features------
The Main feature of Wii Music is, as stated in the “What is Wii Music” 
section, is the remixing and re-dubbing of the 50 included songs. However, 
that is not all that is included.

The game also features three mini-games for you to try out and master. 
These three games are “Mii Maestro,” Handbell Harmony, and “Pitch Perfect.” 
Please see section 6 for a detailed description of each mini-game.

Another feature is music videos. These are recordings of the Jam Sessions 
you perform. If you liked a performance you did, you can save a video of 
it for future viewing. You can also send these videos to your friends 
(with whom you have on your Wii Console’s friend roster, and who also have 
a copy of Wii Music) to see what others think of your musical ability. You 
also can view music videos others have sent you, to get an idea what they 
think is “creative” music-making.

There is also a Lessons section that gives you a basic overview of the finer 
points of the game. When you first start, you will only have access to the 
basic tutorial, but as you perform more Jam Sessions and record more music 
videos, more become available. There are a total of three lessons.

------Section 3: Lessons------

------3a: Your First Lesson------
When you first start Wii Music, you will be taken to the first tutorial. 
This will teach you how to make sounds with the various instruments. It 
shows you the 4 main ways to hold the wii remote and nunchuck in order 
to play the instruments. The four main configurations are as follows:

Horn Instruments (Trumpet, Saxophone, etc.):
Hold the wii remote up, straight out from your face, as if you were playing 
it like a trumpet (convenient, isn’t it?) Pressing the 1 or 2 buttons 
produces a sound. Hold down the button to hold the note longer. Holding the 
A button causes the note to be repeated when you press the 1 or 2 button. 
Holding the B button causes you to play a quick arpeggio when you press the 
1 or 2 button. Lowering the wii remote causes the volume of the instrument 
to drop. Conversely, raising it causes the volume to get louder.

Piano Instruments (Piano, duh, Harpsichord, etc.):
Hold the wii remote and the nunchuck vertical in front of you. Swinging 
either one down (as if you were hitting a note on a piano) causes a note
to play. Swinging them both down at the same time causes you to play 2 
notes at once. Holding the A button has the same effect as the Horn 
configuration. Holding the B button causes the notes played to be 

Guitar Instruments (Guitars, Upright bass, etc.):
Hold the nunchuck out at your side, as if you were holding the neck of a 
guitar. Strum with the wii remote to make a sound. Holding the A or B 
buttons have the same effect as the Horn configuration. Holding the C 
button causes the notes played to be a chord, as opposed to a single note.
Holding the Z button has the same effect as holding the A button (as best 
I can tell.)

Drum Sets (You guessed it! Drums, etc.):
The position for the drums is identical to the piano position. The only 
difference is what the buttons do. If you hold the B button while swinging
the wii remote down, it will cause you to play a different sound. Holding 
the A button has the same effect, but it’s usually the attached cymbal you 
play. Pressing the Z button has the same effect when swinging down the
nunchuck, and the C button plays a different cymbal when swinging down
the nunchuck (similar to the A button).

The drums are unique in that what sound you make depends on what beat you 
swing the remote down. If you have a good sense of rhythm, then the sounds 
produced actually sound like a properly played set of drums. If you get off 
the rhythm, or play a note at a weird time, the wrong sound might occur (a 
bass drum hit instead of a high hat crash.) Playing a drum set requires a 
good deal of rhythmic timing in order to get the sound right. Otherwise it 
just sounds sloppy.

Note: Some instruments have their own way of being played (the Harmonica, 
for example.) The first time you encounter these instruments, the game 
will tell you how they’re played.

After instructing you how to play the instruments, the lesson continues 
with you just tacking on a piano for a bit to get used to how the sounds 
are produced. After that, you will be asked to play “Twinkle, Twinkle, 
Little Star.” Playing it for a short time will cause computer controlled 
characters (called “Tutes”) to join you.

The lesson concludes with a little speech on how accompaniment can really 
flesh out a song, and once you perform “Twinkle, Twinkle, Little Star”, 
you will be asked to make a music video of your performance to conclude 
the lesson. Congratulations, you are now on your way to making music!

------3b: Subsequent Lessons------
After you make a certain number of music videos (three for the second 
lesson, and six for the third lesson) you will be asked to participate 
in another lesson.

Lesson 2: Changing the Style/Genre
These lessons teach you how to change up the way a song is played in 
order to fit a specific genre of music. Once again, “Twinkle, Twinkle, 
Little Star is the basis of the lesson. You go through each part of the 
song (Percussion, Bass, Harmony, Chord and Melody), learning how changing 
timing and rhythm can drastically effect how a song sounds. At the end of 
the lesson, you are asked to save another musicvideo of your performance.
(By the end of the lesson you’ll have performed all parts and turned 
“Twinkle, Twinkle, Little Star” into a rock song.)

Lesson 3: Sections of a Song
For this lesson, the instructor finally goes into detail about those 
little black notes bouncing up and down on the right corner of the screen, 
and what they actually mean. As it turns out, those little “Be Bops” are 
more than just a metronome. They dictate when a different “section” of 
the song is coming up, and being played. The lesson covers how changing 
styles during these different sections have an impact on the “flow” of 
the song. Once again, after performing all the parts of the song, and 
getting the idea behind it all, you will be asked to make a music video, 
and the lesson will conclude. Congratulations, you just completed the 
three main lessons!

Note: If you go back into the Lessons section from the Main Menu, and 
select “Jam Mastery” you can go through lessons that cover all the 
musical genres in the game, not just Rock.

---Section 4: Jam Sessions---
Now we are starting to get into the meat and potatoes of Wii Music. This 
is what it’s all about: Jam Sessions.

---4a: Instrument Improv---
When you select Jam Sessions from the Main Menu, the top choice will be 
Instrument Improv. From here, you can choose any instruments you currently 
have unlocked and just fiddle with them, making sounds and trying out 
rhythms. Pressing the + and – buttons scroll through the available 

At the bottom of the screen will be three buttons: 

“How to Play” should be rather self-explanatory. 

The second button is “Play with Tutes.” Selecting this will cause you to 
start playing the currently selected instrument on stage. As you play, a 
number of Tutes will join you, playing various instruments as backup. You 
can continue this for as long as you like, as it is never-ending. The 
Tutes respond to how fast you play, so they will match you as you play. 
(I once did this with the Dulcimer for 10mins straight. I found just the 
right way to play and had a neat selection of instruments backing me up. 
It sounded awesome.) 

Note: While it seems the Tutes that join you and what instruments they 
play are random, if you do this multiple times with the same instrument, 
you’ll notice that there are a set number of configurations per instrument. 
Also, the notes you play aren’t random either, which you can tell by 
performing repeatedly with the same instrument as well.

The third button, “More Details” just gives a brief little description of 
the instrument you have selected. Not much, but it’s a nice touch.

Pressing the yellow circle will return you to the Jam Sessions Menu.

------4b: Quick Jam------
Pressing this will take you to the Quick Jam Screen. (After choosing the 
number of players and which Mii(s) you want to use.

Once at the Quick Jam screen, you will be shown the song and instrument 
you’ll be playing, as well as the genre of the song. You can either hit 
the “Start” button to start the session, or you can hit the “Shuffle” 
button to have a random instrument, song and genre chosen.

Note: For a more detailed description on Performing in a Jam Session, see 

------4c: Custom Jam------
This is the most involved aspect of the game, and is more than likely 
where you’ll be spending 90-95% of your playtime.

------4ca: Choosing a Song/Stage------
Pressing the Custom Jam button will take you to the Song and Stage 
selection screen. From here you can choose what song you want to perform. 
You start the game with only a handful of songs. Each song has a star 
rating. This is just an indication of the approximately difficulty of 
the song (if you’re trying to perform the song note-for-note).

You also choose what stage you wish to perform on from this screen. You 
start the game with 4 stages and they are as follows:

1 - Electro Stage: This is the stage you perform on when doing an 
Instrument Improv.

2 - Musical Mountain: Think “The Sound of Music.”

3 - Live Club: About as close to a Guitar Hero setting as you’re going 
to get.

4 - Sweet Stage: Something to do with a birthday cake. I’ve honestly 
never performed on this stage.

Note: As you progress through the game, you can unlock an additional 6 
stages, and they are as follows:

5 – Beachside Drive: You’re on the back of a flatbed Semi driving along 
the beach. Complete the second Lesson to unlock.

6 – Harmony Hi-Rise: You perform inside of a tenement building while 
things in the room dance around and people are walking around the street 
listening to you. Complete the second Lesson to unlock.

7 – Galactic Voyage: You perform as you fly through space. This stage is 
one of my personal favorites. Complete the third lesson to unlock.

8 – Concert Hall: If you’ve played the Mii Maestro Mini-Game, it’s the 
stage you perform on. If you haven’t, think of a grand opera stage.
Complete all five levels of Mii Maestro to unlock.

9 – Park Square: You’re in a park while onlookers listen to you performing.
Complete all five levels of Handbell Harmony to unlock.

10 – Music Room: The music room from the “Pitch Perfect” Mini-game. 
If you haven’t played it, it looks like a band room. Complete all 8 
stages of Pitch Pefect to unlock.

------4cb: Parts------
After making your choices, pressing “OK” will take you to the parts screen.
What you’ll see is six slots, each one corresponding to a different part 
(Bass, Percussion x2, Chord, Melody and Harmony). Moving the cursor over 
one of the parts and pressing A will replace the Tute with your Mii, and 
you’ll have the ability to choose the instrument you want to play. Once 
you’re satisfied with your choice, press the “OK” button to begin the 

Note: Once you complete the lesson on genres, you will unlock the ability 
to add/remove parts from the song. Once that happens, simply move the 
cursor over the part you want to add/remove and press the B button.

------4cc: Styles------
After completing the second lesson (genres), you will have the ability to 
choose a genre for whatever song you are performing. While you still have 
the ability to perform the song however you feel the need to, selecting a 
genre is a quick way to change the song to fit a particular style.

From the Part Selection screen, press the purple music note in the bottom 
right-hand corner of the screen. Selecting of the eleven styles will 
instantly change the song to that style.

The other buttons along the bottom of the screen are as follows (from 
left to right):

Blue Button (Metronome): This allows you to set the tempo of the song.

Red Button (Instructor): This allows you to change how the parts in the 
song are used while performing. (Use a Tute, or a previously recorded 

Purple Button (Smiley Face): This allows you to change the Mii you are 
currently using. (This is useful for using multiple Miis in the same 

Orange Button (Silhouette): Loads data from a music video. If you have 
previously made a music video using the current song, or had one sent 
to you using the current song, you can use this to select the music video 
you want to use and bring in the parts used. From there you can play 
along with it, or change parts to make it your own.

Pressing one of the buttons twice takes you back to the Part Selection 

------4cd: Performing------
After choosing a part to play and an instrument, then pressing the “OK” 
button, you’ll be taken to the performance. (After you have the chance to 
tinker with the instrument one last time.) This is where you’ll actually 
be playing the song, and recording the part for future use. Any time you 
perform, your performance is recorded. You can always replay the same 
part if you’re not satisfied.

You appear on stage, and the song will start playing. The Be Bops in the 
corner will let you know when the song will start. They will also let you 
know when the intro is playing, and when the actual melody kicks 

While performing, if you press the – button, a scrolling music score will 
appear at the top of the screen. The notes displayed indicate when to 
play the instrument to make the song sound like the original. Of course, 
you can choose not to play certain notes, or play notes that aren’t there, 
but the notes shown are the framework on which you can expand. If you 
want the song to sound unchanged, then simply perform the action when 
the scrolling bar reaches a note. Keep in mind that simply doing the 
action is all that’s necessary. As long as you do it at the right time, 
the correct note will play.

The Be Bops in the corner do more than help you keep time. They also 
change shape depending on what “phrase” of the song is currently playing. 
They can either be in the shape of a circle, square, or a triangle. As 
they bounce, if they change shape when they hit, but go back to their 
original shape, that means the song is approaching a phrase change.

After your performance, you’ll be presented with 4 options. You can make 
a video of the performance (see Section 5 for more information on music 
videos); you can go back to the parts screen and change instruments; you 
can restart the jam, if you want to play the part over, or you can view 
a replay of what you just did. (Helpful if you want to pick out any 
mistakes you might not have noticed while performing.)

When you finish a performance and choose change instruments, you will be 
taken back to the Part Selection screen. You’ll notice that there will 
now be a yellow Mii in the part you just performed, replaying what you 
just played. This is the basis for overdubbing, which will be covered in 
the next.

------4ce: Overdubbing------
As stated above, when you return to the Part Selection screen, there will 
be a yellow-dressed Mii repeating whatever it was you just performed.

The idea behind overdubbing is that you take one of the parts, perform it 
how you want it to sound (Identical to the original, or different), then 
once you finish that, you choose a different part to perform. The first 
performance you did will remain, played by your Mii, so you can continue 
to change all the parts until you have a song that might be completely 
different than what you started with.

One thing to do is change the Mii you’re using when you change parts, 
that way you have a different Mii playing each instrument. That is, 
unless you want to have six copies of yourself performing. How else are 
you going to have Chuck Norris playing the Legend of Zelda theme on a 
Clarinet while Capt. Falcon beat-boxes as backup?

Once you get the performance sounding just the way you want, it’s time 
to make a video!

Note: You can only make a music video right after you finish your 
performance. If you go back to the Part Selection screen, you’ll have to 
re-perform in order to make a music video.

------4cf: Extras------
In the Jam Sessions main menu, you will see your Mii in the group of Miis 
on the left side of the screen. If you start playing the instrument your 
Mii is holding, you’ll play along with the Wii Music theme.

The Electro Stage might just seem like it’s full of random lights, but 
if you choose a Nintendo song, and perform on this stage, the lights in 
the background will display images related to the game the song is from.

------Section 5: The Drum Kit------

------5a: What it is------
The Drum Kit is a way in Wii Music to play the drums using more than
just the Wii remote and nunchuck. Using the Wii Balance Board (sold
with Wii Fit), you have more control over the playing of drums than
without it. You can actually control when to play the bass drum, hi
hat, etc., rather than relying on a preset hit when using just the
wii remote and nunchuck.

To access this mode, simply click on the image of the balance board
in the lower right-hand corner of the screen from the main menu.

------5b: Lessons------
When you first enter the Drum Kit menu, you will see a tute playing
a drumset. This is where you access the lessons on how to play. Just
to show how intricate the drum set actually is, there are 15 lessons
you can complete in order to learn how to play. The lessons are as

1- Posture and Hitting Drums
2- Four Beat with Two Drums
3- Hi-Hat rhythm
4- Four Beat with Three Drums
5- Cymbal Accents
6- Eight-Beat Slow Tempo I
7- Eight-Beat Slow Tempo II
8- Eight-Beat Medium Tempo
9- Eight Beat with Accents
10- Eight-Beat with Fills
11- Soul Pattern
12- Rock Style, Open Hi-Hat
13- Snare-Drum Fills
14- Tom Fills
15- Final Lesson

It would seem that there are different "levels" of completing a
lesson. If you complete it well enough, a crown will appear next
to its name when you finish. If you just do good enough to
complete it, a check mark will appear instead.

You cannot complete lessons 6-10 without first completing lessons
1-5, and the same applies for lessons 11-15. You cannot complete
them until you complete lessons 6-10.

------5c: Contols------
The Controls for the drum kit seem a little tricky, but with
practice, you should be able to nail it without too much of a

Swing Remote: Play Hi-hat
Swing Remote (While Holding A): Play Cymbal
Swing Remote (While Holding B): Play Snare
Swing Remote (While Holding a direction on the + Pad): Play Tom*
Swing Nunchuck: Play Hi-Hat
Swing Nunchuck (While Holding C): Play Cymbal
Swing Nunchuck (While Holding Z): Play Snare
Swing Nunchuck (While Holding the directional stick): Play Tom*
Step With Right Foot: Bass Drum
Hold Left Foot Up: Open Hi-Hat
Lower Left Foot: Closed Hi-Hat

*Which direction you hold changes which Tom you play, thereby
changing the pitch.

Note: It does not matter which one you play with (remote or
nunchuck), you get the full range of things to hit using
either one. You can use both for various things if it feels
more natural. (The Lessons will behave this way.)

------5d: Jam Sessions------
This takes you to the drum kit Jam Sessions Menu. From here you're
presented with two options: Jam Session and Free Play. 

Jam Session behaves exactly like it does from the main menu. 
(See Section 4.)

Free Play is a little different. It's alot like Instrument Improv,
with a few minor changes. Instead of choosing from the whole range
of instruments, you're asked to choose between four drum types:
Normal, Rock, Galactic and Jazz. Once you make your selection, it
puts you on stage with the drum kit (how it looks when you go through
the lessons). This just gives you an opportunity to mess around on 
the drums and get a feeling for how they sound. Once you're done, 
press the + button to bring up the menu. Changing the drums will take 
you back to the slection screen where you can exit out if you want.
When you press the + button, you can also view the controls if you
forget how to work the drums.

Note: When selecting drums, you can decide if you want to turn off
the audience that appears when you are free-playing. The button in
the bottom right-hand corner (with the three heads) toggles it on
or off.

Note: When you want to record a music video with someone, and you
want to play the drums using the balance board, you HAVE to do it
through the drum kit menu. If you go to Jam Sessions from the
main menu, you'll only be able to use the wii remote and nunchuck,
like normal.

------Section 6: Music Videos------

------6a: What Are Music Videos?------
Basically, a music video is a recording of your performance that you can 
save and send to your friends (who have Wii Music, of course) so you can 
share your remixing and re-dubbing projects and compare notes.

------6b: Saving a Music Video------
Saving a Music Video is an easy process. Once you finish a performance, 
you will be given the option to save a video of the performance. Hit that 
button and the process will begin.

------6c: Popularity Points------
The first thing you will be asked when making a music video is to give it 
a rating from 1-100. This essentially is a guide of how well you think 
the song was. It also determines how the song is filed in your music 
library. (Songs in the library are arranged from highest rating to lowest.)

Note: When a friend sends you a music video, you will be asked to assign 
it popularity points once you finish viewing it. You can decline to 
assign them, but unranked videos will always be at the front of the list 
in your library.

------6d: Creating CD Jackets------
Once you assign a newly-created video its popularity points, you will then 
be taken to the CD Jacket Creator. This jacket will be how you identify 
your songs in your library, as the image for the video will be the CD 

On the right side of the screen is buttons for each Mii/Tute that 
performed in the song. Pressing the A button over one of them will 
“grab” the corresponding character. Pressing the B button will return 
that character to its button.

-Moving the cursor over to the CD Jacket and pressing the A button will 
place the image onto the Jacket. 

-If you move the wii remote closer to the screen, the image of the 
Mii/Tute will get larger, and it will get smaller if you move the remote 
farther away from the screen. 

-Twisting the wii remote will likewise twist the image. 
-Pressing the directional buttons on the D-pad will rotate the actual 
character in whatever direction you press. 

-Pressing the 1 button will change the pose of the current character.

-Pressing the 2 button will switch between a fully body shot of the 
character, and just showing the face.

-Pressing the – button will bring up a controls guide in case you forget 
any of these.

Hitting the “Background” and “Frame” buttons will, as expected, change 
the background of the jacket and the border, respectively.

Once you get everything just the way you want it, simply hit “Done” and 
your music video will be created! After creation, you’ll be shown your 
video, so you can see how it all came out.

------6cf: Video Library------
On the Main Wii Music screen, there is a section for your Videos.
If you enter your Music Library, you'll notice the top 10 songs displayed 
near the top of the screen. You can scroll through the list to see your 
entire library. 

Pressing the A button over a CD Cover will give you a preview of the song.
Doing it again will allow you to play the whole video, send it to a friend
or change its assigned popularity points.

Note: When sending a video, keep in mind that videos take up 1-2 of
blocks, and you can only send 10 blocks of videos per day. (This equates to 
roughly 5-10 videos.) Luckily, if you send the same video to multiple people
at the same time, it only counts once towards the iimit.

Underneath the top 10, it lists the name of the song used, and the name of 
the group who performed the song. If there is a music video that is flashing 
with an envelope icon, it's a video that was sent to you that you haven't seen 
yet. Videos with a smiley-face icon are previously-viewed videos that have been 
sent to you.

Note: Remember that songs are arranged in order of their popularity points.

You are also given the ability to play the top ten songs back-to-back, or just
play a random song from your library. Hit the corressponding button in the 
Library Main Menu in order to do so.

------Section 7: Mini-games------
When you want to take a break from creating music videos or remixing 
songs, you can try your hand at one of the three mini-games included in 
Wii Music.

------7a: Mii Maestro------
This is the game that everyone thought was going to be the main aspect of 
Wii Music. In this mini-game, you conduct an orchestra through one of 
five songs, trying to keep the right tempo and not screw it up. You are 
scored points based on how well you conducted the music relative to what 
the description of the song calls for.

The five songs you can conduct, in order of “unlocking” are:
“Twinkle Twinkle, Little Star
“The Four Seasons – Spring”
“Ode to Joy”
“The Legend of Zelda” 

Pressing either the A or B button while you are conducting will cause 
your orchestra to jump up and down and play with extra strength and 
power. (This is useful for parts of the song that call for it.) However, 
if you make them jump around too long, they get tired and stop playing. 
(They also turn around and look at the screen with very sad faces.)

The whole point of the game is trying to figure out how the song should 
be conducted; what needs to be fast, what needs to be slow, and where the 
song needs that extra “oomph.”

Once you complete all five songs, they will be unlocked for you to 
perform in Jam Sessions, The Concert Hall stage becomes unlocked as well.

On a more personal note, I have yet to score above a 90, and that’s only 
on “Twinkle, Twinkle, Little Star.” The rest all have scores in the 70s. 
This game is tricky.

****Special Thanks to "Chikorii" for sending me these videos showcasing a way
to get 100 points in Mii Maestro. Right now I have been sent three of the
five songs. The other two will be added once they are sent to me, as soon
as he's able to accomplish it.*****

Twinkle, Twinkle, Little Star

The Four Seasons - Spring

The Legend of Zelda Theme

------7b: Handbell Harmony------
This game has you joining a group of handbell players in a city park. 
Your job is to play the right bell when the bell that matches your color 
scrolls across the screen (Think “Guitar Hero”).

You have a bell in each hand. The right hand corresponds to the wii 
remote, and the left hand corresponds to the nunchuck. Swing the 
appropriate one down to play the note.

For an added challenge, before you start, you can hit the “Game Settings” 
button and change the complexity of the song, as well as the tempo. You 
can also change the flow of the song so that the music will either stop 
until you hit the right note, or keep going. When you up the complexity, 
sometimes the bells on screen will have a "#" on them. When this happens, 
swing down the appropriate accessory while holding down either the Z or 
C button.

Also, before you start, you can choose to change which set of handbells
you want to play. (Press the "Handbell Shuffle" button.)

Your score is determined by how well you performed. (In other words, 
screw up less, and you get more points.)

------7c: Pitch Perfect------
A sort of musical training program if you will. This game tries to get 
you to recognize pitches and be able to pick out correct one from 
incorrect ones.

There are 8 stages, and they all seem to follow the same basic pattern:

First you will have to pick out which pitch matches the one played by the 

Next you have to find which Miis have the same pitch.

Next, you have to determine which Mii has the highest/lowest pitch.

After that, you have to choose which musical phrase bests matches the 
mood of whatever it is the game describes to you.

Then, you have to pick the Miis that create the two- three- or four-part 
harmony broadcast from the speaker.

Next to last, you have to arrange the Miis from lowest to highest pitch 
along the platforms at the bottom.

Lastly, you have to arrange the Miis on the musical score sheet in order 
to match the song playing from the speaker.

You are timed during the exercises. You gain 15 seconds every time you 
clear an exercise. Not only do you lose time the longer it takes you to 
complete the exercise, you get a penalty if you make a wrong guess. Your 
final score is the time left when you complete the final exercise.

Completing stage 4 unlocks the Super Mario Bros. Theme and the NES horn. 
Completing the stage 8 unlocks the Music Room stage for Jam Sessions.

------Section 8: The Lists------
Now what follows is a list of all the instruments and songs in the game. 
(Assuming there’s no super-secret, “play for 1000 hours” unlockable.) 
Basically, in order to unlock the instruments and songs, just complete 
the lessons you are asked to do as you make more videos. Also, playing 
through the mini-games unlocks songs, instruments and stages as well, 
so make sure you complete them. 

As a reminder, you are asked to complete a new lesson when you create 
three then six music videos.

------8a: Complete Instrument List------
Galactic Piano
Toy Piano
Steel Drums
Dog Suit
Cat Suit
Acoustic Guitar
Electric Guitar
Galactic Guitar
Jaw Harp
Electric Bass
Upright Bass
Galactic Bass
Galactic Horn
NES Horn
Basic Drums
Rock Drums
Jazz Drums
Latin Drums
Reggae Drums
Ballad Drums
Galactic Drums
Marching Snare
Bass Drum
Taiko Drum
Galactic Congas
Djembe Drum
Hand Clap
Black Belt
DJ Turntables

------8b: Complete Song List------
There are four genres from which Wii Music created its library: Classical 
Music, Traditional Music, Popular Music, and Videogame music.

---Classical Music:
Ode to Joy
Bridal Chorus
Swan Lake
From the New World
Minuet in G Major
A Little Night Music
The Blue Danube

---Traditional Music:
American Patrol
The Entertainer
Twinkle, Twinkle, Little Star
My Grandfather’s Clock
Happy Birthday to You
Yankee Doodle
Frere Jacques
Sur le pont d’Avignon
The Flea Waltz
Turkey in the Straw
On, My Darling Clementine
Scarborough Fair
Long, Long Ago
Little Hans
O Christmas Tree
From Santurtzi to Bilbao
Sakura Sakura
La Bamba
Over the Waves
La Cucaracha

---Popular Music:
Daydream Believer
Jingle Bell Rock
Please Mr. Postman
The Loco-Motion
Every Breath You Take
Material Girl
Wake Me Up Before You Go-Go
I’ll Be There
I’ve Never Been to Me
Chariots of Fire

--Videogame Music:
The Legend of Zelda
F-Zero –- Mute City Theme
Super Mario Bros.
Animal Crossing
Animal Crossing –- K.K. Blues
Wii Sports
Wii Music

------Section 9: Misc. Errata------
Well, there you have it. I hope I covered everything that’s needed to be 
covered. I hope this has also given you some insight into what Wii Music 
is all about. If you haven’t given it a try, I strongly suggest you do. 
Once you get deep enough into it, you’ll find it’s a lot more intricate 
than it appears at first glance.

------Contact Info------
If you wish to contact me about anything (suggestions, corrections, Wii 
Friend invite), simply shoot an email to: jaydewyzard@bellsouth.net.

Wii Music FAQ - Copyright 2008 Jason Chandler