Watchmen: The End Is Nigh FAQ/Walkthrough v3.0
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Watchmen: The End Is Nigh FAQ/Walkthrough

by RARusk   Updated to v3.0 on
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+|                                                                         |+
+|           "Watchmen: The End is Nigh (Parts 1 and 2)" Guide             |+
+|                                                                         |+
+|                  [Xbox 360 and PlayStation 3 Versions]                  |+
+|                 Version 3.0 [Revision 4] (October 2014)                 |+
+|                                                                         |+
+|                          By Robert Allen Rusk.                          |+
+|                  Copyright 2009-2014 Robert Allen Rusk.                 |+
+|                                                                         |+
+|                    E-MAIL: rarusk[at]netzero[dot]com                    |+
+|                                                                         |+
+|           **[GameFAQs.com's October 2009 FAQ of the Month]**            |+
+|                                                                         |+
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Did some restructuring and added plenty of new information based on my
PlayStation 3 playthrough.

<+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++>

"Watchmen: The End is Nigh (Parts 1 and 2)" is copyright 2009 by Warner Bros.
Interactive Entertainment Inc. All rights reserved.

"Watchmen" - Written by Alan Moore and illustrated by Dave Gibbons. Published
by DC Comics. Copyright 1986-1987 DC Comics.

All other trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.

A complete listing of contact and other information can be found at the end
of this guide.

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| >TBCT. Table of Contents                                                  |
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This guide uses a Quick Search Feature which takes advantage of the Find
feature used by many web browsers. This feature will allow you to go to any
chapter or section in this guide quickly. To access any of those chapters,
sections, or to the Table of Contents do CTRL-F (PC) or Clover-F (Mac) to
activate the Find feature in the web browser. Then enter the code like this:

  >KR6 or >ZD12

0============================================0============================0
| WCH1. Introduction And General Information |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0============================================0==============================0

  GEN1. About The Guide
  GEN2. Watchmen: The End is Nigh (Parts 1 and 2)
  GEN3. Watchmen
  GEN4. Technical Information
  GEN5. Controls
  GEN6. The Main Screen
  GEN7. In-Game Menus
  GEN8. Auto Saving and Using Objects
  GEN9. Co-Operative Mode
  GEN10. Enemies and Weapons
  GEN11. Attacks, Defense, and Combos
  GEN12. Rorschach and Nite Owl
           A. Rorschach
           B. Nite Owl
  GEN13. Basic Strategies
  GEN14. Accomplishments

0=================================0=======================================0
| WCH2. The End is Nigh: Part One |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0=================================0=========================================0

  ENO1. Accomplishments List

  PTO1. Chapter I
  PTO2. Chapter II
  PTO3. Chapter III
  PTO4. Chapter IV
  PTO5. Chapter V
  PTO6. Chapter VI
  PTO7. Finale

0=================================0=======================================0
| WCH3. The End is Nigh: Part Two |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0=================================0=========================================0

  ENT1. Differences from the Previous Game
  ENT2. Accomplishments List

  PTT1. Chapter I
  PTT2. Chapter II
  PTT3. Chapter III
          A. The Twilight Lady
          B. Rorschach vs. Nite Owl
  PTT4. Finale

0=========================================0===============================0
| WCH4. Additional "Watchmen" Information |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0=========================================0=================================0

  INF1. The Rorschach Mask
  INF2. The Kitty Genovese Murder
  INF3. Watchmen **SPOILERS**

0==================0
| WCH5. Conclusion |
0==================0

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| >WCH1. Introduction And General Information                               |
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My name is Robert Allen Rusk and I am a hardcore gamer with about 30+ years
of gaming experience. I am an ex-gametester (Broderbund Software, LucasArts
Games, Point Of View Computing) and an ex-arcade attendant (Namco
Cyberstation - Pier 39, San Francisco, CA). I also own multiple systems such
as the Sega Dreamcast, Super Nintendo, Nintendo 64, Atari Jaguar, PlayStation
1 and 2, Xbox, and Xbox 360.

I started writing guides in 2003 because I felt it was something I could do
utilizing my writing skills gained in college and gametesting along with my
passion for vidgames. Over time I have honed my overall writing and
organization skills plus my creative thinking skills. Additionally, I have
extended the play value of the games I have written guides and FAQs for many
times over plus I have received many letters from all over the world.

I am also what one may call an RGB Analog Video enthusiast. I hack most of my
game consoles to try to get the best possible video from them and that
usually involves tapping into the RGB Analog video signals and using them on
the right monitors to achieve my desires. To this end I became a member of
the GamesX.com mod forum and I post on their "RGB + Video Discussions" forum
area from time to time.

In addition, I am a member of the X-Otic Computer Systems of San Antonio
(www.xcssa.org), a group who specializes in Linux, Mac, and other systems. We
are also a group of hackers and electronics enthusiasts.

I am also a regular forum poster at GameFAQs, an occasional poster at
AtariAge, Digital Press, GTA Forums, and Video Game Saga. I am also a member
of The MoFaT (a members only message board set up by "Grand Theft Auto: Vice
City" players who met on the Vice City message boards at GameFAQs).

Outside of gaming, my interests include "Godzilla" (I have been a G-Fan since
the age of ten) and "Red Dwarf". I am also a long time soundtrack collector
with many titles in my possession. As far as favorite sports teams go, my
teams are the San Antonio Spurs (NBA) [the local team], the Denver Broncos
(NFL) [although I live in Texas, I am originally from Colorado Springs,
Colorado] and the Air Force Falcons (NCAA Football).

This guide was constructed using TextWrangler on an Apple Mac Mini. I view my
work in Safari to help in seeing how it would look on the web and correct
format errors.

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| >GEN1. About The Guide                                                    |
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Welcome to my "Watchmen: The End is Nigh (Parts 1 and 2)" guide! If this is
the first time you have visited then you will find a lot of useful
information in a highly organized format.

Quotes taken from readers' e-mail are presented "as is" and may include
spelling and grammatical errors.

The main emphasis of this guide is to map out where the enemies are, point
out where the collectibles are (and how to unlock gates), where (and how) to
acquire certain Achievements/Trophies, and get the most out of this game.
This guide also serves as an introduction to the "Watchmen" experience for
those who have not read the book or seen the movie version. Information that
can be considered spoilers are placed at the end of this guide.

I have worked hard to make sure that this guide is as complete as possible 
but at the same time leave room for exploration. I hope that you enjoy this
guide as much as learn from it.

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During the course of both games there will be mention of certain people,
places, and incidents in the "Watchmen" universe. This information is
elaborated on in a section at the end of the guide. This includes story
spoilers.

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| >GEN2. Watchmen: The End is Nigh (Parts 1 and 2)                          |
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"Watchmen: The End is Nigh (Parts 1 and 2)" were two games that could be
downloaded onto the Xbox 360 and PS3 consoles and tied into the "Watchmen"
book and movie. Later, in the summer of 2009, these two games were packaged
on their own disc for those who did not have the ability to download them
onto their consoles.

At their core these games are nothing more than brawlers utilizing two
characters from the book, Rorschach and Nite Owl. These two crime-fighters
formed their own team dynamic in the sixties and seventies and these games
take place during this partnership.

Although the game has some pretty graphics it doesn't have much in the
gameplay department which is the major criticism these games have received.
However, I do like the fact that the two actors who played Rorschach and Nite
Owl, Jackie Earle Haley (a fellow San Antonian) and Patrick Wilson, reprised
their roles for the game lending added authenticity.

The major reason to pick up this title is that it delves a little into some
side areas of the "Watchmen" universe.

Speaking of which.....

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| >GEN3. Watchmen                                                           |
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In this chapter I briefly go over the book, universe, story, and movie.

0====================0
| The "Watchmen" Book \
0=======================================================>

  "Watchmen", written by Alan Moore and illustrated by Dave Gibbons, was 
  published as a 12-part comic book mini-series in 1986-1987 by DC Comics 
  (and later re-published as a graphic novel). The book was meant as a 
  deconstruction of superhero mythology using a specific visual layout and 
  heavy use of symbolism.

  Reaction to the book was overwhelming and is considered to be one of the 
  finest works of fiction ever produced. It also changed perceptions of what 
  a comic book can be. It is the only graphic novel on the list of Time 
  Magazine's 100 best english-language novels list.

  Rorschach, one of the characters you control in the game, is considered one 
  of the most popular comic book characters of all time. He is number sixteen 
  on Empire Magazine's and number six on Wizard Magazine's greatest comic 
  book character lists.

0========================0
| The "Watchmen" Universe \
0=======================================================>

  "Watchmen" takes place in an alternate version of American history. In the 
  late thirties there were men and women who donned costumes and helped fight 
  crime as "masked vigilantes" or "masks". They went by the names of Nite 
  Owl, Silk Spectre, The Comedian, Mothman, Dollar Bill, and others. They 
  would then form a group that would be known as the Minutemen.

  This group of heroes went after similar costumed criminals and became real 
  popular with the public. However, after some time, the public grew 
  disinterested and the criminals went on to other forms of crime. This would 
  force the Minutemen to disband.

  But the Minutemen were around long enough to inspire a new generation of 
  masks. And thus the Crimebusters was born (it should be noted that this 
  group were never called the Watchmen in the book - only in the movie were 
  they called the Watchmen).

  This new group had members with names like Silk Spectre II (daughter of the 
  first Silk Spectre), Nite Owl II, Ozymandias, Rorschach, and Captain 
  Metropolis. The Comedian, from the original Minutemen, also joined the 
  group.

  Up until the sixties these crime-fighters were really just normal men and 
  women who were stronger and smarter and used these abilities to help fight 
  crime.

  Then came Doctor Manhattan.

  Doctor Manhattan was once Jon Osterman, a scientist. Unfortunately he got 
  caught in a powerful science experiment and was disintegrated. However, he 
  managed to reform himself as a powerful being of blue quantum energy and 
  became the only person of the Crimebusters to have any actual super powers.

  After President Nixon took office in the late sixties he convinced Doctor 
  Manhattan to go help The Comedian who was in Vietnam to help with the war 
  effort. As a result, America won the Vietnam War. Later, President Nixon 
  would get the 22nd Amendment (two-term limit for Presidents) repealed so he 
  could run for as many terms as he wanted.

  By the seventies, public perception of masks was growing increasingly 
  hostile. In 1977, the Crimebusters attempted to help quell public 
  disturbances caused by a huge police strike. But this only made matters 
  worse.

  During this time, Congress passed the Keene Act which outlawed all masked 
  vigilantism unless supported by the US government. This left only The 
  Comedian and Doctor Manhattan to operate. All of the other Crimebusters 
  were forced to retire. However, Rorschach refused to retire and continued 
  his crime fighting activities thus becoming an outlaw himself.

0=====================0
| The "Watchmen" Story \
0=======================================================>

  The actual story starts in October, 1985.

  President Nixon is still in the White House. Global tensions are at an 
  all-time high. And the New York Police begin investigation of someone who 
  was thrown from a high-rise and fell to his death.

  After the Police leave, Rorschach uses a grappling gun to enter through the 
  broken window. After some examination of the apartment, he discovers that 
  the dead man was Edward Blake, otherwise known as The Comedian, one of the 
  Crimebusters who helped to win the Vietnam War.

  And thus Rorschach begins an investigation of his own. One that has serious 
  repercussions for the other surviving but retired crime-fighters.

  And for the world itself.

0=====================0
| The "Watchmen" Movie \
0=======================================================>

  Not surprisingly, the success of the book caught the attention of Hollywood 
  who wanted to do their own interpretation of the title. They began trying 
  to make a movie of the book almost as soon as it was finished in 1987.

  Unfortunately, the book would end up in what is known as "development hell" 
  where it would go through many writers, directors, and actors. It would 
  also sit unused somewhere for some period of time.

  Finally, in 2007, Zach Snyder, who was fresh off of the enormous success of 
  "300", also based off a graphic novel, managed to finally start filming of 
  the "Watchmen" movie. He made every effort to remain faithful to the book 
  while making some changes of his own to help make the story fit the medium.

  During the summer and fall of 2008 the trailers were released and caused a 
  frenzy amongst fans and made others who never read the book, like myself, 
  pick it up and start reading.

  The film was finally released on March 6, 2009. It took in $57 million on 
  its opening weekend, which was good, but not as good as the $70 million 
  plus that "300", Zach's previous film, did on its opening weekend. Worse, 
  the film did a quick fade as time went on. The complex narrative of the 
  film turned some people away and there was controversy over the nudity of 
  Doctor Manhattan.

  By the time the film left theaters it barely made over $100 million in the 
  US and just a little over $184 million worldwide. Considering that the film 
  cost somewhere around $130 million to make this was a major disappointment.

  In addition, there are two additional versions of the film, including the 
  Ultimate Cut, that are available to fans of the movie on both DVD and 
  Blu-Ray that contain scenes that could not be included with the Theatrical 
  Cut.

  Although the movie had a disappointing theatrical run it has found some 
  degree of success on home video and has become more appreciated over time.

Now let's go back to the games themselves starting with.....

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| >GEN4. Technical Information                                              |
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In this chapter I go over certain technical aspects of the game between the
three consoles it was released on:

  >>Xbox 360
    ********
      The two games were initially released as download only but were later 
      sold as a stand alone disc. Although you can install the games to the 
      hard drive it will still play off the disc regardless thus making 
      installation useless.

      There is also a slight bug regarding the camera. In the Options there 
      is a setting for the Vertical Camera where you can invert it. If you 
      invert it then leave the game and reload it then the camera will be 
      reverted back to its original setting even though it still says 
      inverted in the Options. You have to set it back to Normal then to 
      Inverted. You have to do this with each game session.

  >>PlayStation 3
    *************
      Just like with the Xbox 360 version the DLC versions of the games were 
      later sold as a stand alone disc. However, at least in the United 
      States, it was sold as part of what was known as The Complete 
      Experience. The game came included with The Director's Cut of the movie 
      plus some other stuff. The game disc itself came with some special 
      features that can only be played through the PS3's movie playback.

  >>PC
    **
      In the United States the game is sold as DLC only, mainly through 
      Steam. Outside the US it can be obtained either as DLC or on disc.

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| >GEN5. Controls                                                           |
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Although the manual covers the setup pretty good, I felt that I should 
include a section on controls.

0===========================================================================0
|          Command         |        Xbox 360        |     PlayStation 3     |
0===========================================================================0
| Move Around..............|      Left Analog Stick |     Left Analog Stick |
| Look Around..............|     Right Analog Stick |    Right Analog Stick |
| Camera Reset.............|     Right Stick Button |             R3 Button |
| Fast Attack..............|               X Button |         Square Button |
| Heavy Attack.............|               Y Button |       Triangle Button |
| Throw....................|               B Button |         Circle Button |
| [1] Use..................|               A Button |              X Button |
| [2] Special Attack #1....|          Right Trigger |             R2 Button |
| [3] Special Attack #2....|           Left Trigger |             L2 Button |
| Camera Help..............|            Left Bumper |             L1 Button |
| Dodge/Block..............|           Right Bumper |             R1 Button |
| Pause....................|           Start Button |          Start Button |
0===========================================================================0

[1] - This button is used for different actions depending on certain 
      situations when prompted:
        --Open doors.
        --Climb ladders.
        --Climb down.
        --Use levers.
        --Pull switches.
        --Jump.
        --Open Two-Man Gates.
        --Unlock doors (Rorschach).
        --Climb pipes (Rorschach).
        --Climb under lifted gates (Rorschach).
        --Pick up weapons (Rorschach).
        --Lift Gates (Nite Owl).
        --Grapple (Nite Owl).

[2] - This button is used for different actions:
        --Bull Rush (Rorschach).
        --Grenade (Nite Owl).

[3] - This button is used for different actions:
        --Rage Mode (Rorschach).
        --Electrify Owlsuit (Nite Owl).

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| >GEN6. The Main Screen                                                    |
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Your Main Screen is where all of the action in "Watchmen: TEiN" takes place.

In the center of your screen is your main character, either Rorschach or Nite
Owl. You use your Left Analog Stick to move him around and the Right Analog
Stick to rotate and manipulate the camera.

In the lower left corner of the Main Screen is where your Health Meter is
located. When you are hit then this meter is reduced.

If your Health Meter is getting close to zero then the camera will skew to
the side indicating that you are near death. However, over time, the Health
Meter will regenerate. So it is best to run away from combat when your Health
Meter is getting low and let it recover.

Just below the Health Meter is the Special Ability meter. For Rorschach it is
the Rage Meter and for Nite Owl it is the Charge Meter.

Subtitles and other information will appear at the bottom of the screen.

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| >GEN7. In-Game Menus                                                      |
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When you pause the game, using the Start Button, you also bring up these
menus:

0===========================================================================0
| Resume Game    | This allows you to resume the game you are playing.      |
|----------------+----------------------------------------------------------|
| Abilities      | This lists all of the abilities you have unlocked and    |
|                | the number of Rorschach Cards or OwlSuit Batteries you   |
|                | have obtained.                                           |
|----------------+----------------------------------------------------------|
| Achievements   | This lists all of the Achievements (Xbox 360) or         |
| Trophies       | Trophies (PS3) you have obtained.                        |
|----------------+----------------------------------------------------------|
| Help & Options | This is where you can get a little help (How to Play)    |
|                | and set various options (Controls and Settings).         |
|----------------+----------------------------------------------------------|
| Replay Chapter | This allows you to re-start the chapter from the         |
|                | beginning.                                               |
|----------------+----------------------------------------------------------|
| Exit Game      | This sends you back to the main menu.                    |
0===========================================================================0

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| >GEN8. Auto Saving and Using Objects                                      |
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From time to time the game will save your progress through a chapter. If you
are knocked out then you will restart from the last save point. You can tell
when the game is being saved when you see the hydrogen atom, and Doctor
Manhattan's, symbol appear in the upper right corner of the screen.

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When you see a door, pipe, ladder, switch, or lever shimmer then you can use
it or open it by pressing the Use button. However, as long as there are
enemies present in an area, you may not be able to use these objects until
they are dispatched.

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| >GEN9. Co-Operative Mode                                                  |
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In addition to single player campaigns there is also the Co-Op mode that will
allow two players to play simultaneously on the same machine. Rorschach will
be on the left side of the screen and Nite Owl will be on the right
regardless of who's controlling which. If either character is defeated then
it is treated the same as if you were defeated in single player which means
that you will reload from the previous save point.

But there are some important things to note.

For some reason whatever power-ups you gained from playing Nite Owl in single
player will *NOT* carry over to Co-Op even though Rorschach's will. In
addition, whatever power-ups you get while playing Nite Owl in Co-Op will
*NOT* carry over to single player.

As a precaution it may be best to get all Accomplishments, especially for
Nite Owl, before tackling this mode.

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| >GEN10. Enemies and Weapons                                               |
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During the course of each game you will encounter a number of different
enemies. Each chapter in each game has a different enemy type and they get
progressively harder as you proceed.

There are two types of enemies: Normal and Heavy. A Normal enemy is about the
same body type as our heroes. A Heavy enemy is much larger and will take more
hits to bring down. A Heavy enemy is also much stronger but they are slower
allowing you to dodge or block their incoming attacks.

Many of them also carry weapons which makes them more dangerous. They should
be dealt with first whenever possible, especially when they surround you
which they do often. They carry everything from glass bottles to large metal
clubs. The larger the weapon, the more damage it can do to you. Counter
Attacking or knocking them down will disarm them.

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| >GEN11. Attacks, Defense, and Combos                                      |
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Listed in this chapter are basic and advanced attacks plus moves.

  >>Basic Attacks and Defense
    *************************
      Fast Attacks are quick attacks that don't do a lot of damage but can be 
      used to set up combos and counter attacks. Heavy Attacks are more 
      powerful but slower and can be easily guarded. In addition, you are 
      also vulnerable to being grabbed and hit by an enemy. Dodge/Block 
      allows you to defend and set up counter attacks.

  >>Counter Attack
    **************
      You can counter an attack or disarm an enemy after blocking or dodging. 
      To do a counter attack you press the Fast Attack button after doing a 
      block/dodge.

  >>Throws
    ******
      Another move you can do is to throw enemies. To throw them approach one 
      then use the Throw button. However, if an enemy is blocking, then you 
      cannot throw him/her.

  >>Finishing Moves
    ***************
      After you do a certain amount of damage to an enemy then you may find 
      one of four button icons appear above his/her head:

        --Throw
        --Fast Attack
        --Heavy Attack
        --Block/Dodge

      If you press the corresponding button then you will perform a Finishing 
      Move. This is a brutal move that will take down an enemy instantly.

      You can also perform Finishing Moves when an enemy is on the ground and 
      you are kicking him/her. Performing Finishing Moves will rapidly fill 
      up your special ability meter allowing you to use your special 
      abilities to the fullest. In addition, you cannot be attacked while 
      doing a Finishing Move.

  >>Combo and Power-Up Tokens
    *************************
      In Part One you must find the Combo and Power-Up Tokens before you can 
      use a particular combo or power-up. These combos and power-ups are 
      permanently added to your character abilities and will allow you to use 
      them in previous chapters played.

      For Part Two this is unnecessary since all combos and power-ups are 
      available from the beginning.

  >>Combos
    ******
      Here, I will list the combos for Rorschach and Nite Owl. There are 
      eight combos for each character.

      The combos are done using the Fast (F) and Heavy (H) Attack buttons. To 
      perform a combo you must press each attack button right at the time of 
      the previous attack. If you manage to do the second move correctly then 
      you will see the button icons appear on the screen. When you complete a 
      combo then stop pressing the buttons.

      This will finish the combo and it will then be performed (it should be 
      noted that you can be interrupted while performing a combo). Completing 
      combos will also rapidly fill up your special ability meter which will 
      allow you to make the most of your special abilities. The more powerful 
      the combo, the more it fills up.

      It takes a little time to get the hang of the timing but once you do 
      then you can really tear through both games utilizing your combos:

      0==================================================================0
      |      Combo       |        Rorschach        |      Nite Owl       |
      |==================================================================|
      | Knock Down       |  H + H + H              |  H + H + H          |
      |------------------+-------------------------+---------------------|
      | Fast Knock Down  |  H + F + H              |  H + F + H          |
      |------------------+-------------------------+---------------------|
      | Stun             |  F + F + F + F          |  F + H + F          |
      |------------------+-------------------------+---------------------|
      | Fast Stun        |  F + H + F              |  F + F + F          |
      |------------------+-------------------------+---------------------|
      | Area Attack      |  H + F + F + H          |  F + H + H          |
      |------------------+-------------------------+---------------------|
      | Fast Area Attack |  F + H + H              |  F + H              |
      |------------------+-------------------------+---------------------|
      | Extra Damage     |  H + H + F + F + H      |  H + F + F + H      |
      |------------------+-------------------------+---------------------|
      | Maximum Damage   |  H + H + F + F + F + H  |  H + H + F + F + H  |
      0==================================================================0

  >>Combo Chaining
    **************
      Another thing to know about combos is that you can chain them to make a 
      long powerful super combo that can take down enemies quickly. In 
      addition, the last move of one combo can be the first move of the next 
      combo.

      An example:

      Let's say you are Rorschach and you are facing a large enemy. Let's 
      start with Fast Stun Combo:

        F + H + F

      As it is being performed let's input the moves of the next combo - Fast 
      Area Attack:

        H + H

      Note that I only input the last two moves of that combo instead of the 
      entire combo. You see, as you input those two moves the button icons 
      will shift to the left. After you finish with those inputs then you 
      should have the Fast Area Attack Combo completed using the last move 
      from the first combo so it should look like this:

        F + H + H

      As that combo is being performed then I input the moves for the next 
      combo - Maximum Damage:

        F + F + F + H

      Note that I only input the last four moves instead of the entire combo. 
      I complete this combo using the last two moves from the previous combo 
      so now I have the entire Maximum Damage Combo:

        H + H + F + F + F + H

      This long combo chain finally takes down my large enemy. And this is 
      what the long combo chain looks like when completed:

        F + H + (F) + (H) + (H) + F + F + F + H

      The moves in parenthesis are the moves that "couple" the combos in the 
      chain. Once you know how to chain combos then you can really kick some 
      serious ass.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >GEN12. Rorschach and Nite Owl                                            |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

In this chapter I go over the characters and their abilities:

0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Rorschach |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

  >>Background
    **********
      Rorschach's real name is Walter Kovacs. He was born into a abusive 
      single parent environment with his mother. His mother was a prostitute 
      and was resentful and cruel towards young Walter. At the age of ten he 
      viciously attacked a couple of boys which led to the investigation of 
      his home. When the state found out about his mother they took him away 
      from her and put him into a home for problem children.

      When he became of age he left the home and took a job in the garment 
      industry. During this time he encountered a dress made of a special 
      material that he happened to admire but the intended recipient, Kitty 
      Genovese, didn't like. So he kept it. When Kitty was murdered then he 
      made masks out of the dress and became Rorschach.

  >>Fighting Style
    **************
      Rorschach's fighting style is brutal and vicious. His goal is to 
      inflict as much damage as possible on his enemy. This is especially 
      apparent with his finishing moves. In addition, Rorschach can use 
      weapons that are either laying around or grabbed from enemies. This 
      makes him even more dangerous, especially if he gets is hands on big 
      weapons.

      The weapons he uses will break after a few hits. However, the weapon 
      won't degrade when used during a Counter Attack or Finishing Move. So 
      the weapon will last longer when you do a bunch of Finishing or Counter 
      Attack moves close together.

      Rorschach doesn't block but he can efficiently dodge attacks and get 
      out of the way. He can also roll around on the ground to avoid other 
      attacks. This gives him additional speed that his partner doesn't have.

      One other thing about his dodging ability. When you are near an enemy 
      and you dodge around an enemy then you can, somehow, stun him/her. This 
      can be useful to set up an attack or allow your partner to perform his 
      own attack on the enemy.

  >>Rage Gauge, Bull Rush, and Rage Mode
    ************************************
      Beneath Rorschach's Health Meter is his Rage Meter. To fill it up you 
      must attack enemies. Each time you hit an enemy then it fills up a 
      little. Each time you get hit it will also fill up a little. To fill it 
      up faster then you must perform Finishing Moves and powerful combos. 
      The more powerful the combo, the faster the meter fills up.

      When you have some Rage then you can perform the Bull Rush move using 
      the Special Ability #1 button. This move makes Rorschach rapidly charge 
      forward, head first, into an enemy or a large group of enemies. This 
      causes considerable damage to a group of enemies and can take down a 
      single weak enemy with one hit.

      When the Rage Meter is flashing then you can activate Rage Mode with 
      the Special Ability #2 button. This allows Rorschach to channel his 
      rage into a blind fury which makes him faster and more powerful for a 
      short time.

      When he is in Rage Mode then the Rage Meter will start to decrease. 
      Performing combos and Finishing Moves will keep the Rage Mode going. 
      When the Rage Meter empties then the Rage Mode ends. In addition, if 
      you have any Rage and you stop fighting then it will start to go down 
      after awhile as Rorschach calms down.

      It should be noted that in Part One you must find the Bull Rush and 
      Rage Mode Tokens before you can use them.

  >>Rorschach Cards
    ***************
      You can permanently increase the amount of rage you can store for your 
      Rage Meter by finding the Rorschach Cards hidden throughout both games 
      (ten for Part One, six for Part Two). This permanent increase of rage 
      can be used in previous chapters played.

      Some of these are easily found but most of them are behind locked gates 
      which leads to.....

  >>Lockpicking
    ***********
      Another Rorschach ability is to lockpick gates. To pick a lock just go 
      up to a locked gate and press the Use button.

      One *HIGHLY* recommended suggestion is, prior to doing any lockpicking, 
      to go into your control settings and switch the Bull Rush button to the 
      *LEFT* side of your joypad. I'll explain why in a little bit.

      When you start lockpicking then you will see several spring loaded 
      tumblers. To open the lock you must set (dislodge) all of the tumblers 
      in the up position.

      There are three parts of note here:

      First is the *CYLINDER* where all of the tumblers have settled into. 
      The second is the *BOTTOM* part (the brass part) of the tumbler which 
      can be of various lengths. The third is the *TOP* part (the silver part 
      - where it is connected to the spring) of the tumbler which is always 
      the same length.

      In order to set (dislodge) the tumbler you must use the Left Analog 
      Stick to move the lockpick left or right to place it under a tumbler. 
      Then use the Right Analog Stick to push the lockpick up to move up the 
      tumbler.

      Then, when the bottom of the *TOP* part of the tumbler is in line with 
      the top of the *CYLINDER*, press Bull Rush to set the tumbler (you 
      should also see the Bull Rush button icon flashing on the right side of 
      the screen when you have it in the correct position).

      If you do this correctly then you should see the top part of the 
      tumbler dislodge and set.

      One annoying thing about lockpicking is that Bull Rush is usually on 
      the right side of the joypad. Sometimes, if you have a tumbler where 
      you want it then try to set it by using your right index finger you may 
      find your right thumb shifting as you are squeezing which may cause the 
      tumbler to move out of position.

      So, when you press Bull Rush, this may cause all of the tumblers you 
      have set to come back down and you will have to start over. This is why 
      it is recommended you switch Bull Rush to the left side for at least 
      the lockpicking segment.

      Another annoying thing about lockpicking is the strict use of the Right 
      Analog Stick when pushing up. This becomes apparent when you are 
      dealing with a tumbler with a very short bottom piece.

      If you don't push it straight up, and I do mean straight up, you may 
      find that the lock pick won't go all the way up to set the tumbler. If 
      you push up but with even the slightest angle, left or right, it won't 
      go all the way up.

      When you have successfully set all of the tumblers up then the lock 
      will open.

      Because of the various lengths of the bottom parts of the tumblers you 
      will have to find the best order to set the tumblers to open the door. 
      In some cases you can set more than one tumbler at once. If you mess up 
      then you can bring all of the tumblers back down by pressing the Bull 
      Rush button so you can start over.

  >>Climbing
    ********
      Another Rorschach ability is to climb pipes. When you find a pipe then 
      you can climb it up or down by pressing the Use button.

0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Nite Owl |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

  >>Background
    **********
      Nite Owl's real name is Dan Dreiberg. Inspired by the exploits of the 
      original Nite Owl, Dan contacted Hollis Mason, the first Nite Owl, and 
      asked if he could carry on the name. Hollis agreed and thus Dan became 
      Nite Owl II.

      Using a large inheritance and fantastic technical knowhow Dan built all 
      kinds of gadgets, including his own aircraft, nicknamed the Owl Ship, 
      to help fight crime.

      He wears a suit, called the OwlSuit, that contains special compact 
      electrical generators that allow him to charge up his suit and make him 
      more powerful. His suit also makes him stronger thus allowing him to 
      lift heavy objects such as large gates.

  >>Fighting Style
    **************
      Nite Owl's fighting style is a mixture of martial arts skills. His goal 
      is to incapacitate his enemies quickly without doing serious damage to 
      them. Nite Owl, like Rorschach, can disarm his opponents but he won't 
      use any weapons he takes - he will just drop it.

      In addition, Nite Owl doesn't dodge unlike his partner Rorschach. He 
      will block incoming attacks instead. The fact that he stands still 
      instead of dodging will make it easier for enemies to attack him from 
      behind.

      When you get the Electrify OwlSuit upgrade then you will gain the 
      ability to electrify your blocks which will damage the enemy a little 
      when you successfully block an attack. However, this subtracts from 
      your Charge Meter which may make it more difficult to use your special 
      abilities.

      Also, Nite Owl is slower than Rorschach which may make it hard to run 
      away from a group of fast enemies.

  >>Charge Gauge, Grenades, and Electrify OwlSuit
    *********************************************
      Beneath Nite Owl's Health Meter is his Charge Meter. The Charge Meter 
      will start to fill up on its own when you start a chapter. However, it 
      will take awhile to let it fill completely this way (especially after 
      you find some OwlSuit Batteries).

      To fill it up faster then you must perform Finishing Moves and powerful 
      combos. The more powerful the combo, the faster the gauge fills up.

      When you have some Charge then you can use the Grenade by pressing the 
      Special Ability #1 button. This will stun nearby enemies for a short 
      time to allow you to perform other moves on them. When the Charge Meter 
      is flashing then you can activate Electrify OwlSuit with the Special 
      Ability #2 button. This will emit a powerful electrical blast which 
      will damage and stun nearby enemies.

      In addition, this will temporarily electrify the OwlSuit which will 
      make you more powerful for a short time. During this time you will see 
      a blue bar in your Charge Meter. This is how long the OwlSuit is 
      electrified. When the blue bar disappears then the OwlSuit is no longer 
      electrified.

      It should be noted that in Part One you must find the Grenade and 
      Electrify OwlSuit Tokens before you can use them.

  >>OwlSuit Batteries
    *****************
      You can permanently increase the amount of charge you can store for 
      your Charge Meter by finding the OwlSuit Batteries hidden throughout 
      both games (ten for Part One, six for Part Two). This permanent 
      increase of charge can be used in previous chapters played.

  >>Grappling
    *********
      Another Nite Owl ability is to grapple up buildings using your 
      Grappling Gun. You must find a Grapple Point before going up or down.

      To make things easier you will see large red and white Way Up or Way 
      Down signs near a Grapple Point. To grapple up, rotate the camera until 
      you see a Grapple Point and press the Use button. You can also grapple 
      down by being near a Grapple Point and pressing the Use button.

  >>Lifting
    *******
      Another Nite Owl ability is to lift large gates (because of his 
      increased strength) for Rorschach to climb under. When you find a Lift 
      Gate then you can lift it by rapidly pressing the Use button.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >GEN13. Basic Strategies                                                  |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Listed in this chapter are some basic strategies to use:

  >>Counter Attacking
    *****************
      When surrounded by enemies then just keep repeating the Counter Attack 
      move. When any of them try to do anything then you will automatically 
      perform the move on them. This will also disarm them, damage them, and 
      keep them from doing much harm to you.

  >>Throwing Their Weight Around
    ****************************
      Throwing enemies around is also a good way to damage them. Especially 
      if you throw them into each other. Throwing them over railings, into 
      water, and into fire is also a good way to dispatch them quickly. If 
      you throw them to the ground then it will make it easier to get rid of 
      them since all you need to do is to just kick them into submission 
      while they are down.

  >>Indestructible Partner
    **********************
      In single player your partner is indestructible. He can take all of the 
      damage in the world and he won't go down (but he'll complain a lot). 
      Use this to your advantage when you get low on health and need to run 
      away. He can also distract enemies so you can get them from behind and 
      finish them yourself.

  >>Out of Sight
    ************
      Another trick, useful for acquiring certain Achievements/Trophies and 
      when you are low on health, is hiding from the enemy. If they can't see 
      you, even if you think they know you are there, then they won't attack 
      you and instead they will go after your partner.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >GEN14. Accomplishments                                                   |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

For each game I will list all of the Accomplishments that can be acquired
for the Xbox 360 and PS3 versions of "Watchmen: The End is Nigh (Parts 1 and
2)".

Now, for the sake of terminology and to lessen confusion within this guide,
Accomplishments are what are known as Achievements on the Xbox 360 version
and Trophies on the PS3 version. To those who do not know, Achievements and
Trophies can be considered a different kind of scoring system. Each Xbox 360
game has 1000 Achievement Points that can be obtained.

However, the PS3 Trophies do not have a point system attached to them
although the numbers of Trophies attained can be considered a way of keeping
score (as well as add some kind of experience points in the PlayStation
Network system). In addition, the Trophies are split into Bronze, Silver,
Gold, and Platinum classes.

The Achievement system was built into the Xbox 360 from the start, something
that was not done for the PS3 but the Trophy system was added with a system
update.

Some Accomplishments can be acquired by simply playing through the game.
Others can be obtained by doing certain objectives outside of normal
gameplay. To many gamers this adds to the replay value of each game and gives
them bragging rights on Xbox Live or PlayStation Network where these scores
are posted.

Most of the Accomplishments within these games are easy to get. Some require
more work.

And now, for the first game.....

  /==++====++==\                                             /==++====++==\
 /==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >WCH2. The End is Nigh: Part One                                          |
 \==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
  \==++====++==/                                             \==++====++==/

The first game was released to co-incide with the premiere of the movie in
March of 2009.

The story starts on October 13, 1972.

Dan (Nite Owl) is currently tinkering with Archie, the Owl Ship, as Rorschach
is reading the newspaper nearby. The headlines tell of President Nixon's lead
in the election standings and of a FBI Associate Director who has been
missing for six days.

Dan talks of going to Columbia University to hear two former Washington Post
reporters, Bob Woodward and Carl Bernstein, talk of some stunning information
concerning the Watergate Hotel break-in the previous June. But Rorschach
thinks little of the two reporters.

Suddenly, the conversation is interrupted by a police bulletin coming over
the radio. A power blackout has started a riot at Sing Sing Prison. And now
the duo board Archie and fly to the prison to help.....

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >ENO1. Accomplishments List                                               |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Listed in this chapter are all of the Accomplishments that can be acquired
for the Xbox 360 and PS3 versions of Part One:

  >>Detective
    *********
      Description: Find all abilities and pickups in Nite Owl mode.
      Xbox 360 Accomplishment Points: 15 GS.
      PlayStation 3 Trophy Class: Silver.

  >>Exterminator
    ************
      Description: Perform 250 finishing moves.
      Xbox 360 Accomplishment Points: 8 GS.
      PlayStation 3 Trophy Class: Bronze.

  >>Hero
    ****
      Description: Complete the game in Nite Owl mode.
      Xbox 360 Accomplishment Points: 36 GS.
      PlayStation 3 Trophy Class: Silver.

  >>Psycho
    ******
      Description: Complete the game in Rorschach mode.
      Xbox 360 Accomplishment Points: 36 GS.
      PlayStation 3 Trophy Class: Silver.

  >>Retaliator
    **********
      Description: Perform 200 counter attacks.
      Xbox 360 Accomplishment Points: 8 GS.
      PlayStation 3 Trophy Class: Bronze.

  >>Shield
    ******
      Description: Dodge or block 25 incoming attacks.
      Xbox 360 Accomplishment Points: 8 GS.
      PlayStation 3 Trophy Class: Bronze.

  >>Strong Arm
    **********
      Description: Knock 100 people over, by throwing other people into them.
      Xbox 360 Accomplishment Points: 8 GS.
      PlayStation 3 Trophy Class: Bronze.

  >>Teamwork
    ********
      Description: Complete the game in co-op mode.
      Xbox 360 Accomplishment Points: 36 GS.
      PlayStation 3 Trophy Class: Gold.
      Notes: Although this is meant for two players you can do this one as a 
             single player. You will need two controllers for this though.

             It is best to use Rorschach as your main character and leave 
             Nite Owl behind. Clear the way with Rorschach until you get to a 
             Lift Gate then move Nite Owl to him while collecting Combos and 
             Batteries. Once you get Rorschach past the Gate then stay put, 
             switch back to Rorschach, and proceed forward until the next 
             one.

             One disadvantage is that all of the enemies will focus on you 
             instead of being split up between the duo. This is another 
             reason to use Rorschach - he has excellent attacks, excellent 
             dodging ability, and the Bull Rush attack to quickly weaken and 
             defeat enemies.

             In instances where you can't get Nite Owl far away from enemies 
             then do the Counter Attack move on both controllers repeatedly 
             until the threat is gone. I will make notes about single player 
             co-op at certain points during the guide.

  >>Thief
    *****
      Description: Find all abilities and pickups in Rorschach mode.
      Xbox 360 Accomplishment Points: 15 GS.
      PlayStation 3 Trophy Class: Silver.

  >>Turbo
    *****
      Description: Complete the game in less than 80 minutes in one session, 
                   without restarting from a checkpoint.
      Xbox 360 Accomplishment Points: 11 GS.
      PlayStation 3 Trophy Class: Bronze.
      Notes: This is best done on a second run-through after acquiring all of 
             the abilities for either character. The best person for this 
             task is Rorschach.

             He has the best combos, the ability to rapidly fill his Rage 
             Meter by attacking, and speed. Use Bull Rush in large groups to 
             quickly weaken enemies and do Finishing Moves when they present 
             themselves, especially with Heavies.

             Mastering combos is also a plus since that will also allow you 
             to dispatch enemies and fill up your Rage Meter more quickly. It 
             should be pointed out that you won't get the Accomplishment 
             until you see the end credits.

  >>Untouchable
    ***********
      Description: Go unharmed for an entire level, without restarting from a 
                   checkpoint.
      Xbox 360 Accomplishment Points: 11 GS.
      PlayStation 3 Trophy Class: Bronze.
      Notes: The best place to go for this one is Chapter I for reasons I 
             will explain there.

  >>Vigilante
    *********
      Description: Eliminate 20 bad guys in 101 seconds.
      Xbox 360 Accomplishment Points: 8 GS.
      PlayStation 3 Trophy Class: Bronze.
      Notes: You may get this one as a side benefit of going after the 
             {Turbo} Accomplishment. I got this one in Chapter I while going 
             for that Accomplishment. This is mainly due to the weak enemies 
             that I was able to go through quickly thanks to the heavy use of 
             combos and special abilities.

Now to the game.....

  0=+=+=+=+=+=+=+=+=+=+=+=+=0
 / The End is Nigh: Part One \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >PTO1. Chapter I                                                          0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
                                              \ The End is Nigh: Part One /
                                               0=+=+=+=+=+=+=+=+=+=+=+=+=0

When Nite Owl and Rorschach arrive at Sing Sing Prison they are warned by
the warden to stay away. But the duo land to help out regardless. After
landing they are attacked by the local Inmates. They don't appear to be very
strong but can be dangerous in numbers.....

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

This is probably the best place to do the {Untouchable} Accomplishment using
Rorschach on a second run-though after obtaining all collectibles and combos.
I chose him because of his Dodge ability which can be very useful in keeping
enemies from touching you.

In this chapter the Prison map isn't very complex and will allow you to keep
him far away from the action while Nite Owl takes down the enemies. In
addition, there is nothing here that will forcibly separate the two heroes.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=================0
| Basketball Court \
0===========================================================================>

To start, you will be attacked by five Inmates. From here, proceed to the
door. As the door is opened then you will be attacked by two Inmates.

  ++Stun Combo (Nite Owl and Rorschach)
    ***********************************
      This Power-Up can be found in front of the door and can't be missed.
      Rorschach's can be found just before the door.

  --Single Player Co-Op
    ===================
      Move Nite Owl behind the bleachers to protect him. After dispatching of 
      all the nearby Inmates then switch back to Nite Owl and enter the 
      Cellblock while acquiring his Combo.

Go through the door and into the next area.

0============0
| Cellblock A \
0===========================================================================>

Here, you will be attacked by three Inmates. As you near the door to the next
door then you will be attacked by nine Inmates.

Then head through the open door leading to a Lift Gate which Nite Owl will
lift for Rorschach. Rorschach will go to the other side, pull the switch, so
you can proceed. Go through the open area and into the generator room. Then
pull the switch to open the door leading into the next area.

0===========0
| Hallway #1 \
0===========================================================================>

  ++Throw Power-Up (Nite Owl and Rorschach)
    ***************************************
      Right in the hallway as you go through the door. Can't miss it.

Two Inmates are waiting for you as you go through the door. Go through the
next door after dealing with them and you will be attacked by two Inmates
coming from the next cellblock. You can easily thrown them over the railing
to get rid of them.

0============0
| Cellblock B \
0===========================================================================>

Up here on the upper level you will be attacked by five Inmates. Throw them
over the railing to get rid of them quickly.

  ++Counter Attack Combo (Nite Owl and Rorschach)
    *********************************************
      As you head to the stairs leading down then you will run into the Combo 
      which is in the doorway. Rorschach's can be found at the top of the 
      stairs.

When you get down to ground level then you will be attacked by six Inmates.
After that then go through the entrance to the guard and lever room. Then
pull the levers to open the door. This releases six Inmates that must be put
down before you can proceed into the next Cellblock.

0============0
| Cellblock C \
0===========================================================================>

This whole cellblock is on fire so care must be taken.

  0=========================================================================0
  |øøøøøøøøøøøøøøøøøøøøøøøøøø| OwlSuit Battery #1 |øøøøøøøøøøøøøøøøøøøøøøøøø|
  0=========================================================================0
  | As you enter this area go straight ahead to the other side and look     |
  | left to find the locked gate to a stairway. Look down and you should    |
  | see a Way Up sign on the ground next to the locked gate. Look up to     |
  | find a Grapple Point. Grapple up and proceed forward until you find a   |
  | bridge.                                                                 |
  |                                                                         |
  | Go across it and to the set of stairs on the other side. Near the       |
  | stairs is a doorway. Go through the door and take the second right to   |
  | find the Battery on the floor.                                          |
  0=========================================================================0

You will be attacked by six Inmates as you start through this area. As you
get near the end of this area then you will be attacked by four Inmates.
Throw the Inmates into the fires to get rid of them quickly. Then go through
the door to the next area.

0===============0
| Medium Room #1 \
0===========================================================================>

Here you will be attacked by six Inmates. Then go through the door and into
the next area.

0===============0
| Medium Room #2 \
0===========================================================================>

Now you will be attacked by six Inmates. When they are down then a door will
open and you will be attacked by two Inmates. After that then head through
the doors to the next area.

0============0
| Cellblock D \
0===========================================================================>

  ++Grenade Power-Up (Nite Owl) and Bull Rush Power-Up (Rorschach)
    **************************************************************
      These Power-Ups are right in the entrance to the Cellblock. Can't miss
      them.

As you get near the entrance to the guard room then you will be attacked by
eight Inmates. After that then go through the door to the guard room.

  ++Knock Down Combo (Rorschach)
    ****************************
      This Combo is just inside the entrance to the guard room. Can't miss 
      it.

  0=========================================================================0
  |øøøøøøøøøøøøøøøøøøøøøøøøøø| Rorschach Card #1 |øøøøøøøøøøøøøøøøøøøøøøøøøø|
  0=========================================================================0
  | As you enter the door go right instead of left. You will see a locked   |
  | gate. This gate has only one tumbler so it is easy to open. Go through  |
  | the gate and turn right to find the Card on the floor.                  |
  0=========================================================================0

  ++Knock Down Combo (Nite Owl)
    ***************************
      This Combo is right in the entrance to the lever room at the top of the
      stairs. Can't miss it.

Go to the lever room and pull the levers to open the door. This will release
three Inmates. After dealing with them then proceed through the open door to
the next area.

0============0
| Shower Room \
0===========================================================================>

Here you will be attacked by ten Inmates. Then there will be a large
explosion coming from the second shower room. After disposing of the Inmates
then head to the second Shower Room to end the chapter.....

  0=+=+=+=+=+=+=+=+=+=+=+=+=0
 / The End is Nigh: Part One \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >PTO2. Chapter II                                                         0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
                                              \ The End is Nigh: Part One /
                                               0=+=+=+=+=+=+=+=+=+=+=+=+=0

After reaching the shower room where the explosion occurred then the duo are
confronted by the warden who isn't too happy about their interference.
However, he is grateful that they managed to put down all of the prisoners.
But one is missing - Underboss.

The warden then wants to inter them to determine damages but Doctor Manhattan
appears to lend assistance. However, he is too late. As he disappears then
the warden decides to let Nite Owl and Rorschach go to find Underboss.
Rorschach wants to go to a popular bar called the Rumrunner.

As they approach the area and drop down to the ground from Archie they happen
upon an attack on a woman by some Bikers. This enemy runs these streets and
can be dangerous if underestimated.....

0========0
| Area #1 \
0===========================================================================>

To start, you will be attacked by three Bikers.

  --Single Player Co-Op
    ===================
      Best thing to do at this point is to spam the Counter Attack move on 
      both controllers until these three are gone. Leave Nite Owl here until 
      you reach the first Lift Gate.

After this then head into the nearby alley.

  0=========================================================================0
  |øøøøøøøøøøøøøøøøøøøøøøøøøø| Rorschach Card #2 |øøøøøøøøøøøøøøøøøøøøøøøøøø|
  0=========================================================================0
  | When you get inside the alley then you will see an open gate to your    |
  | left that you need to go through to go to the next area. But there is   |
  | another gate ahead and to the right that can be picked. This lock has   |
  | three tumblers. The tumbler order to unlock the gate is:                |
  |                                                                         |
  |   --Tumbler #3 (which will lock Tumbler #1).                            |
  |   --Tumbler #2.                                                         |
  |                                                                         |
  | Go into the next area and turn left. On your right you should see some  |
  | scaffolds. Just beyond them is a little nook on the right that is       |
  | brightly lit. The Card can be found here.                               |
  0=========================================================================0

  ++Fast Stun Combo (Rorschach)
    ***************************
      From where you found Rorschach Card #2, continue forward down this 
      alley and hang a left. You should see a dumpster. The Combo is next to 
      this dumpster. From here you can pick the lock of the nearby gate to 
      continue if you want instead of backtracking through the other gate.
      This lock has four tumblers. The tumbler order to unlock the gate is:

        --Tumbler #2.
        --Tumbler #3 (which will lock Tumbler #1).
        --Tumbler #4.

0=========0
| Alley #1 \
0===========================================================================>

Here you will encounter two Bikers including one Heavy. As you proceed a
little bit forward then you will be attacked by four Bikers including one
Heavy.

  ++Extra Damage Combo (Rorschach)
    ******************************
      Halfway through this area you will find this Combo in plain sight. If 
      you opened the other gate near the Fast Stun Combo then take a left 
      after the gate to find it.

  0=========================================================================0
  |øøøøøøøøøøøøøøøøøøøøøøøøøø| OwlSuit Battery #2 |øøøøøøøøøøøøøøøøøøøøøøøøø|
  0=========================================================================0
  | After defeating the enemies then go back to the closed chain-link gate  |
  | that Rorschach can open from the other side. Go up to it, turn the      |
  | camera 180 degrees, and look up. You should see a Way Up sign near the  |
  | top of the roof to your left. Grapple up then proceed forward and turn  |
  | left. You should see a ladder to your left. Climb up then proceed       |
  | forward then right past the water tower to find the Battery.            |
  0=========================================================================0

Proceed through this alley and through the open gate into the next area.

0========0
| Area #2 \
0===========================================================================>

Here you will be attacked by five Bikers. As you enter the center of the area
then you will be attacked by three Bikers. After defeating them then you will
see a gate open up and you will be attacked by one Heavy. Proceed through
this gate and alley into the next area.

0========0
| Area #3 \
0===========================================================================>

  ++Area Attack Combo (Nite Owl)
    ****************************
      This Combo is just beyond the gate leading into this area. Can't miss 
      it.

Here you will be attacked by seven Bikers (and you may also be attacked by
three Heavies). After dealing with them then proceed to the Lift Gate so
Rorschach can go to the next area. This will split up the duo:
-----------------------------------------------------------------------------
  >>Rorschach Path
    ==============
      When you get into the alley then you will be attacked by two Bikers 
      including one Heavy. Continue down the alley and you will encounter 
      three more Bikers including one Heavy. After that then proceed through 
      the alley and into the next area.

        ++Rage Mode Power-Up (Rorschach)
          ******************************
            Near the end of the alley leading into the next area (Area #4) 
            you should find this Power-Up in plain sight.
-----------------------------------------------------------------------------
  >>Nite Owl Path
    =============
      As you climb the first rooftop then you will be attacked by one Biker. 
      From here, proceed to the next two rooftops. Here you will be attacked 
      by three Bikers.

        ++Fast Knock Down Combo (Nite Owl)
          ********************************
            Instead of heading up the stairs to the next rooftop, head left 
            then left again to find this Combo next to the small set of 
            stairs.

      Head up the stairs to the next rooftop to be attacked by four Bikers 
      including one Heavy. From here, climb down to the lower rooftops.

        0===================================================================0
        |øøøøøøøøøøøøøøøøøøøøøøø| OwlSuit Battery #3 |øøøøøøøøøøøøøøøøøøøøøø|
        0===================================================================0
        | As you climb the small wall then you should see your Night Vision |
        | Goggles turn on. Go straight ahead from here to find the Battery. |
        0===================================================================0

      Continue climbing down to meet up with Rorschach in Area #4.

        --Single Player Co-Op
          ===================
            If you moved Rorschach all the way to the next Lift Gate there 
            might not be any enemies on the rooftop when you get Nite Owl up 
            here.

0========0
| Area #4 \
0===========================================================================>

When you get here then you will be attacked by six Bikers including two
Heavies. Nite Owl will come down from the rooftops to help out. After dealing
with them then a nearby garage door will open and five more Bikers, including
one Heavy, will emerge. Go across the wooden bridge and alley into the next
area.

0========0
| Area #5 \
0===========================================================================>

  ++Electrify OwlSuit (Nite Owl)
    ****************************
      This Combo is in the gate leading into this area. Can't miss it.

Here you will be attacked by eight Bikers including one Heavy. When you get
to the next open gate then you will be attacked by one Heavy. After that then
proceed through the gate and into the next area.

0=========0
| Alley #2 \
0===========================================================================>

In this area you will encounter three Bikers including one Heavy. From here,
go into the next area.

0========0
| Area #6 \
0===========================================================================>

Next you will be attacked by twelve Bikers including two Heavies. From here,
head to the Lift Gate. Rorschach will go to the other side and climb up the
stairs to the rooftop where he will meet up with Nite Owl who has grappled
up. Proceed along the path and rooftop to the next area.

  0=========================================================================0
  |øøøøøøøøøøøøøøøøøøøøøøøøøø| Rorschach Card #3 |øøøøøøøøøøøøøøøøøøøøøøøøøø|
  0=========================================================================0
  | Just before you reach the end of the rooftop area you should see this   |
  | Card in plain sight and you may actually get it before you realize it   |
  | was there.                                                              |
  0=========================================================================0

Head to the edge of the rooftop so you can climb down.

0===================0
| Rumrunner Entrance \
0===========================================================================>

Here you will be attacked by thirteen Bikers including six Heavies.After
dealing with them then proceed through the entrance of the bar to end the
chapter.....

  0=+=+=+=+=+=+=+=+=+=+=+=+=0
 / The End is Nigh: Part One \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >PTO3. Chapter III                                                        0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
                                              \ The End is Nigh: Part One /
                                               0=+=+=+=+=+=+=+=+=+=+=+=+=0

When they get to the Rumrunner then Rorschach gets a hold of one of the
patrons. He is coerced into telling Rorschach that Jimmy the Gimmick messed
with the prison's power system. He also tells them that Jimmy is hiding at
the condemned amusement park. The duo now head to the industrial/dockland
area to gain access to the park.

But getting to the park won't be easy since this area is inhabited by the
Knot Tops, a very dangerous street gang who wear a Japanese inspired
hairstyle. And they are more dangerous than the Bikers who you just
faced.....

0========0
| Area #1 \
0===========================================================================>

To start, you will be attacked by four Knot Tops including one Heavy. After
that then a gate will open up and three more Knot Tops will emerge. From
here, proceed through the gate and to the next area.

  ++Area Attack Combo (Rorschach)
    *****************************
      This Combo is right at the gate you need to go through. Can't miss it.

0========0
| Area #2 \
0===========================================================================>

You will be attacked by seven Knot Tops including two Heavies.

  0=========================================================================0
  |øøøøøøøøøøøøøøøøøøøøøøøøøø| Rorschach Card #4 |øøøøøøøøøøøøøøøøøøøøøøøøøø|
  0=========================================================================0
  | In a corner of this area is a locked gate. This lock has six tumblers.  |
  | The tumbler order to unlock the gate is:                                |
  |                                                                         |
  |   --Tumbler #4 (which will lock Tumbler #3).                            |
  |   --Tumbler #5 (which will lock Tumbler #1).                            |
  |   --Tumbler #6.                                                         |
  |   --Tumbler #2.                                                         |
  |                                                                         |
  | After opening the gate then you should find the Card on the ground in   |
  | front of you.                                                           |
  0=========================================================================0

  ++Extra Damage Combo (Nite Owl)
    *****************************
      Before heading down the stairs leading down into the Drydock, head
      to the opposite side of the area where there are two large container 
      crates. The Combo is located between the crates and the wall.

From here, head down the stairs and into the Drydock.

0========0
| Drydock \
0===========================================================================>

Here you will be attacked by nine Knot Tops including four Heavies. After
that then head up the stairs to the next area.

0====================0
| Container Crates #1 \
0===========================================================================>

Here you need to remove one of the crates so you can proceed further. Head
left and cross the top of the drydock to get at the crane. As you near the
crane then you will be attacked by six Knot Tops including three Heavies. As
Nite Owl, you will need to grapple up and operate the controls to raise the
crate.

  ++OwlSuit Upgrade Power-Up (Nite Owl)
    ***********************************
      You will find this Power-Up just before the crane controls. Can't miss
      it.

From here, head back to the crates where you will be attacked by four Knot
Tops including two Heavies. Then operate the two-man levers to lower the
bridge. Then cross the bridge to go to the next area.

0====================0
| Container Crates #2 \
0===========================================================================>

In this large area with container crates you will be attacked by nine Knot
Tops including three Heavies. As you get to the other side of this area then
you will be attacked by five Knot Tops including two Heavies. Rorschach will
climb the pipe and go to other side of the gate to open it for Nite Owl. From
here, proceed to the next area.

0========0
| Area #3 \
0===========================================================================>

Here you will be attacked by ten Knot Tops including two Heavies.

  ++Fast Area Attack Combo (Rorschach)
    **********************************
      Instead of turning right to go to the Lift Gate, continue forward. You
      should see some barrels in the corner where the chain-link fence meets 
      the wooden fence. The Combo is behind these barrels. You can actually 
      see this Combo across the water from the Container Crates #2 area.

Proceed to the Lift Gate so Nite Owl can lift it for Rorschach. Rorschach
will pull the switch to open the door for Nite Owl. Then go through the
hallway into the next area.

0===========0
| Small Room \
0===========================================================================>

Here you will be attacked by five Knot Tops. Then Nite Owl will leave the
area to open the door. This will split up the duo:
-----------------------------------------------------------------------------
  >>Rorschach Path
    ==============
      Once the door is opened, head right. You will be attacked by four Knot 
      Tops including one Heavy.

        0===================================================================0
        |øøøøøøøøøøøøøøøøøøøøøøø| Rorschach Card #5 |øøøøøøøøøøøøøøøøøøøøøøø|
        0===================================================================0
        | After defeating all of the Knot Tops, continue until you reach    |
        | the end of this area. The Card is on the ground near the fence.   |
        0===================================================================0
-----------------------------------------------------------------------------
  >>Nite Owl Path
    =============
      When you get outside on the roof then you will be attacked by two Knot 
      Tops. Climb down to ground level where you will be attacked by two Knot 
      Tops. Head to the switch by the door afterwards. When you open the door 
      then you will be attacked by four Knot Tops including one Heavy.

        0===================================================================0
        |øøøøøøøøøøøøøøøøøøøøøøø| OwlSuit Battery #4 |øøøøøøøøøøøøøøøøøøøøøø|
        0===================================================================0
        | When you get to the switch then look to your left and up. You     |
        | should see a Way Up sign and a Grapple Point. Grapple up and you  |
        | should see the Battery in front of you.                   |
        0===================================================================0
-----------------------------------------------------------------------------
Then pull the second switch to open the gate.

0========0
| Area #4 \
0===========================================================================>

When the gate is opened then you will be attacked by four Knot Tops including
one Heavy. Then pull the nearby switch to open the gate and head to the next
area.

0====================0
| Container Crates #3 \
0===========================================================================>

When you get near the container crates then you will be attacked by ten Knot
Tops including three Heavies. Then a gate will open and two Knot Tops will
emerge including one Heavy. Go through the gate and go to the next area.

0=====0
| Dock \
0===========================================================================>

Here you will be attacked by five Knot Tops including one Heavy. From here,
enter the building.

0============0
| Building #1 \
0===========================================================================>

Here you will be attacked by four Knot Tops including one Heavy. Proceed
through to the opening where another gate will open and you will be attacked
by six Knot Tops including two Heavies. Proceed through the door to the next
one. Then pull the switch to open the door.

0========0
| Area #5 \
0===========================================================================>

You will be attacked by five Knot Tops including one Heavy. Proceed to the
other end of the area where Rorschach climbs the pipe. This splits up the
duo:
-----------------------------------------------------------------------------
  >>Rorschach Path
    ==============
      Climb up the pipe and enter the building.

        ++Rage Mode Upgrade Power-Up (Rorschach)
          **************************************
            Just before you can start climbing down you should run into this 
            Power-Up.

      Then climb back down to ground level where you will be attacked by 
      four Knot Tops including one Heavy. After that then pull the switch to 
      open the door for Nite Owl.
-----------------------------------------------------------------------------
  >>Nite Owl Path
    =============
      Wait for the door to open then enter to help Rorschach take down four 
      Knot Tops including one Heavy.
-----------------------------------------------------------------------------
After this, the other gate will open and four more Knot Tops will enter. Then
proceed through the open door to the next area.

  ++Fast Stun Combo (Nite Owl)
    **************************
      This is right in front of the door leading out. Can't miss it.

  --Single Player Co-Op
    ===================
      This door won't open until you get Nite Owl close to it. Clear the way 
      with Rorschach and then switch to Nite Owl and get him to the door. 
      When it starts opening then run him back out the previous door and get 
      him around the wall for protection. Switch back to Rorschach and finish 
      off this group.

0========0
| Area #6 \
0===========================================================================>

  0=========================================================================0
  |øøøøøøøøøøøøøøøøøøøøøøøøøø| OwlSuit Battery #5 |øøøøøøøøøøøøøøøøøøøøøøøøø|
  0=========================================================================0
  | When you go through the door then look left to see a large crate for    |
  | Mortens Moorage. Go to the other side of this crate then look straight  |
  | up to find a Way Up sign and a Grapple Point. Grapple up then enter the |
  | door and turn left to find the Battery.                                 |
  0=========================================================================0

As you proceed forward then you will be attacked by seven Knot Tops including
three Heavies. After that then you will be attacked by two more Knot Tops.
After dealing with them then the gate to the Amusement Park will open and you
can proceed to the next chapter.

  --Single Player Co-Op
    ===================
      After clearing the way with Rorschach then stop and switch back to Nite 
      Owl so you can get the Battery before leaving.

  0=+=+=+=+=+=+=+=+=+=+=+=+=0
 / The End is Nigh: Part One \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >PTO4. Chapter IV                                                         0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
                                              \ The End is Nigh: Part One /
                                               0=+=+=+=+=+=+=+=+=+=+=+=+=0

The duo chase Jimmy the Gimmick up a roller-coaster ride. As they reach the
top they trap Jimmy. Then a mysterious person triggers the roller-coaster and
it heads toward him. Nite Owl stops the roller-coaster with his Grappling Gun
and holds it.

This prompts Jimmy to talk. Jimmy tells of delivering specialized equipment
to Underboss's hideout. Then someone shoots the cable holding the
roller-coaster and it rolls toward and hits him. Jimmy is barely alive but
now the duo head towards Underboss's old hideout: the sewers.....

0============0
| Corridor #1 \
0===========================================================================>

As you near the flood gate then you will be attacked by four Mercs. The Mercs
are trained professionals and are dangerous, especially since they carry
Knives. The duo didn't expect anyone down here and their appearance
complicates their search for Underboss.

After dealing with them then open the flood gate which brings out five more
Mercs. From here, head down the path to the next area.

0============0
| Corridor #2 \
0===========================================================================>

As you head to the next gate then you will be attacked by seven Mercs.

  ++Fast Area Attack Combo (Nite Owl)
    *********************************
      Just before the large Lift Gate you should see an alcove to your right.
      Go into this alcove and to the locked gate. Turn right and you should 
      see the Fast Area Attack Combo.

Nite Owl will lift the gate so Rorschach can get at the switch which opens
another door for Nite Owl. This will split up the duo:
-----------------------------------------------------------------------------
  >>Rorschach Path
    ==============
      As you enter the water way then you will be attacked by seven Mercs. 
      From here, climb up to the next area where a large door will open and 
      you will meet up with Nite Owl.
-----------------------------------------------------------------------------
  >>Nite Owl Path
    =============
      Go into the large pipe and climb up the stairs to reach a large silo. 
      Here you will be attacked by three Mercs. When you defeat them then 
      the entrance to the silo will open. When you get inside then you will 
      be attacked by four Mercs as the door closes. Then grapple up and go 
      through the door.

        0===================================================================0
        |øøøøøøøøøøøøøøøøøøøøøøø| OwlSuit Battery #6 |øøøøøøøøøøøøøøøøøøøøøø|
        0===================================================================0
        | As you go through the door your Night Vision Goggles will turn    |
        | on. When you get out the other door then take a couple of steps   |
        | to your right and stop. Look down and you should see the Battery  |
        | on the ground next to the platform you are standing on.           |
        0===================================================================0

      From here, head down the hill and through the doorway.

        0===================================================================0
        |øøøøøøøøøøøøøøøøøøøøøøø| OwlSuit Battery #7 |øøøøøøøøøøøøøøøøøøøøøø|
        0===================================================================0
        | When you go through the doorway at the bottom of the hill then    |
        | turn *LEFT*. Head to the end of the path to find the Battery on   |
        | the ground.                                                       |
        0===================================================================0

      From here, turn around and head to the switch at the other end of the 
      platform to open the door. Climb down to give Rorschach a hand as he 
      is being attacked by four Mercs.

0================0
| Very Large Room \
0===========================================================================>

In this large room with giant columns you will be ambushed by thirteen Mercs.
After this, head to the other end of the room. Rorschach has to climb up a
pipe to open the next gate leading into the next area.

  0=========================================================================0
  |øøøøøøøøøøøøøøøøøøøøøøøøøø| Rorschach Card #6 |øøøøøøøøøøøøøøøøøøøøøøøøøø|
  0=========================================================================0
  | After climbing the pipe then you should see the Card ahead of you.      |
  0=========================================================================0

Open the gate and climb down then go through the door and into the corridor.

0============0
| Corridor #3 \
0===========================================================================>

  ++Maximum Damage Combo (Rorschach)
    ********************************
      When you have to turn right to follow along a large pipe instead turn
      *LEFT* and you should see an alcove. Go to the locked gate and turn 
      left to find the Combo.

Go through the large pipe and climb up the ladder to the next area.

0=============0
| Central Room \
0===========================================================================>

Here you will be attacked by ten Mercs. After getting rid of them then you
will be attacked by ten more Mercs. After that, choose between the right or
left gates.

Nite Owl will then lift the gate for Rorschach to climb under. When he pulls
the switch then this opens up a gate for himself and the opposite gate for
Nite Owl. When playing as Rorschach, it is best to take the left gate:
-----------------------------------------------------------------------------
  >>Left Gate
    =========
      Proceed past the gate and you will be attacked by one Merc. Continue 
      under the bridge and you will be attacked by two Mercs. Go up the 
      stairs and over the bridge. After turning right then you will be 
      attacked by five Mercs.

        0===================================================================0
        |øøøøøøøøøøøøøøøøøøøøøøø| Rorschach Card #7 |øøøøøøøøøøøøøøøøøøøøøøø|
        0===================================================================0
        | Just past where you fought the five Mercs is a locked gate. This  |
        | lock has seven tumblers. The tumbler order to unlock the gate is: |
        |                                                                   |
        |   --Tumbler #6 (which will lock Tumbler #5).                      |
        |   --Tumbler #7 (which will lock Tumbler #4).                      |
        |   --Tumbler #3 (which will lock Tumbler #2).                      |
        |   --Tumbler #1.                                                   |
        |                                                                   |
        | After opening the gate then you should find the Card on the       |
        | ground to your right.                                             |
        0===================================================================0

      Continue forward from this point and turn left to find a door in the 
      process of opening. Beyond it is a single Merc. Defeat him then pull 
      the switch to enter the next area.
-----------------------------------------------------------------------------
  >>Right Gate
    ==========
      Just past the gate you will be attacked by four Mercs. Then climb up 
      the platform to enter a large room. At the bottom of the large room 
      you will be attacked by six Mercs. Climb up the stairs and go to the 
      next large room.

      Here you will be attacked by three Mercs. Climb down to the next floor 
      to be attacked by four Mercs. Then climb up the stairs and pull the 
      switch to open the door. When you open the door then you will be 
      attacked by four Mercs. From here, proceed into the next area.

0===========0
| Flood Room \
0===========================================================================>

Here you will need to drain the water from the room so you can open the next
flood gate. There are no enemies here. Just drain the water and pull the door
levers to open the flood gate. After that then you can leave the area and end
the chapter.....

   0=+=+=+=+=+=+=+=+=+=+=+=+=0
  / The End is Nigh: Part One \
 /+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >PTO5. Chapter V                                                          0
 \+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
                                              \ The End is Nigh: Part One /
                                               0=+=+=+=+=+=+=+=+=+=+=+=+=0

After Nite Owl and Rorschach go through Underboss's lair then they pass by a
door. As they go by it they hear a muffled groan. They go back to investigate
and find a badly tortured person tied to a chair. This person is Mark Felt,
the FBI Associate Director who has been missing for nearly a week.

He tells the duo that the person who tortured him is going to kill the two
reporters, Woodward and Bernstein. Felt tells them that the killer is going
to meet them at a construction site, at 39th and Charlton, at 3 AM. But he
dies before he can tell them who the killer is. As the duo leave then they
are ambushed by the Cops. They have no choice but to fight them if they want
to save the reporters.....

0========0
| Area #1 \
0===========================================================================>

To start, you will be attacked by four Cops.

  --Single Player Co-Op
    ===================
      You won't be able to get Nite Owl far enough away from the Cops to 
      protect him. Use the Counter Attack move on both controllers until this 
      group is defeated. There are only two Lift Gates in this chapter - one 
      nearby and one at the end. So you can safely leave Nite Owl here for 
      the bulk of the chapter.

  ++Fast Knock Down Combo (Rorschach)
    *********************************
      Go to the back end of the Police Car that is in the middle of this 
      area. From here turn the camera until you can see a large alley with 
      dumpsters along one wall. Go down this alley and turn right after you 
      get past the pair of dumpsters. You should see this Combo in the 
      corner.

After this encounter then Nite Owl will go to the Lift Gate to allow
Rorschach to proceed into the building so they can split up:
-----------------------------------------------------------------------------
  >>Rorschach Path
    ==============
      Go through the alley and open gate and into the next area with a 
      pickup truck. When you get to the pickup truck then you will be 
      attacked by two Cops. From here, head through the alley to the next 
      area with a Police Car. Near the Police Car you will be attacked by 
      three Cops.

        0===================================================================0
        |øøøøøøøøøøøøøøøøøøøøøøø| Rorschach Card #8 |øøøøøøøøøøøøøøøøøøøøøøø|
        0===================================================================0
        | Near the Police Car is a lighted delivery dock (with Mason's Auto |
        | Repairs posters on one wall). On this dock is a pipe that you can |
        | climb. Climb it then proceed to the other end of this rooftop to  |
        | find the Card in the corner to your left.                         |
        0===================================================================0

      From here, proceed through the alley to the next corner. You will then 
      be ambushed by two Cops. Then proceed through the alley to a pipe you 
      can climb. When you start climbing the pipe then you will see three 
      Cops come up behind you in the alley but you can ignore them. Continue 
      climbing up pipes and ladders until you meet up with Nite Owl.
-----------------------------------------------------------------------------
  >>Nite Owl Path
    =============
      Climb up the rooftops then down to ground level. Just as you reach 
      ground level then you should see a Police Car through the alley. You 
      will also see three Cops.

        0===================================================================0
        |øøøøøøøøøøøøøøøøøøøøøøø| OwlSuit Battery #8 |øøøøøøøøøøøøøøøøøøøøøø|
        0===================================================================0
        | Near where you dropped down to ground level and, as you look      |
        | through the alley to see the Police Car, then you should see an   |
        | alley to your left. Look into this dead end alley and upwards to  |
        | find a Way Up sign on the wall.                                   |
        |                                                                   |
        | Defeat the three Cops first before trying to grapple here. When   |
        | you grapple up then turn around and up to find another Way Up     |
        | sign at the top of the tall building. Grapple up here then head   |
        | left past the water tower to find the Battery.                    |
        0===================================================================0

      Proceed past the Police Car and turn left where you will be ambushed 
      by four Cops in the alley. Proceed forward until you can see another 
      Way Up sign.

        0===================================================================0
        |øøøøøøøøøøøøøøøøøøøøøøø| OwlSuit Battery #9 |øøøøøøøøøøøøøøøøøøøøøø|
        0===================================================================0
        | As you head to the Way Up sign, stop when you get to the          |
        | intersection with another alley. Look left to find another Way Up |
        | sign. Grapple up then go forward to claim the Battery.            |
        0===================================================================0

      Then go back to the other Way Up sign and climb up the building until 
      you meet up with Rorschach.

0===========0
| Rooftop #1 \
0===========================================================================>

Climb up to the next rooftop where you will encounter a helicopter. Continue
forward and down the next ladder.

  ++Maximum Damage Combo (Nite Owl)
    *******************************
      After climbing down the ladder, turn right then head to the short wall
      then turn left to find this Power-Up next to the small set of stairs.

  0=========================================================================0
  |øøøøøøøøøøøøøøøøøøøøøøøøøø| Rorschach Card #9 |øøøøøøøøøøøøøøøøøøøøøøøøøø|
  0=========================================================================0
  | Go forward along the rooftop to a large lighted skylight. Turn right    |
  | and proceed to the short wall where you will find the Card in the       |
  | corner.                                                                 |
  0=========================================================================0

As you proceed along this rooftop then you will encounter four Cops including
two who are another rooftop across a gap. After defeating them then climb up
the ladder then jump down.

0===========0
| Rooftop #2 \
0===========================================================================>

As you proceed along the rooftop then you will encounter three Cops. As you
fight them then six more Cops will jump in. After that then climb the ladder
and proceed to the next area.

0===========0
| Rooftop #3 \
0===========================================================================>

Near the end of the rooftop you will encounter three Cops. Then climb down to
the next area.

0========0
| Area #2 \
0===========================================================================>

At this point, Rorschach and Nite Owl will split up again:
-----------------------------------------------------------------------------
  >>Rorschach Path
    ==============
      Climb down the pipes to ground level. When you get down then you will 
      be ambushed by two Cops.

        0===================================================================0
        |øøøøøøøøøøøøøøøøøøøøøø| Rorschach Card #10 |øøøøøøøøøøøøøøøøøøøøøøø|
        0===================================================================0
        | After fighting the two Cops, head back to the pipe you climbed    |
        | down on. Look left to find a couple of wooden pallets. Proceed    |
        | straight ahead to find the Card in the corner near the fence. If  |
        | you have been good at finding all of the Combos and Cards then    |
        | you should have the {Thief} Accomplishment.                       |
        0===================================================================0

      From here, proceed into the nearby alley.
-----------------------------------------------------------------------------
  >>Nite Owl Path
    =============
      Grapple up then climb the ladder.

        0===================================================================0
        |øøøøøøøøøøøøøøøøøøøøøø| OwlSuit Battery #10 |øøøøøøøøøøøøøøøøøøøøøø|
        0===================================================================0
        | After climbing the ladder then your Night Vision Goggles will     |
        | turn on. From the top of the ladder, take a direct left to find   |
        | the Battery. If you have been good at finding all of the Combos   |
        | and Batteries then you should have the {Detective}                |
        | Accomplishment.                                                   |
        0===================================================================0

      Continue forward along the rooftop until you have to grapple down. 
      When you grapple down to ground level then proceed to the next area 
      and help Rorschach.

0=========0
| Alley #2 \
0===========================================================================>

Here you will be attacked by five Cops. Your partner will come to lend
assistance. From here, proceed to the next alley.

0=========0
| Alley #3 \
0===========================================================================>

Now you will be attacked by six Cops. After this, proceed to the Lift Gate.
Nite Owl will lift so that Rorschach can enter and pull the switch.

From here, continue to the next chapter.....

  0=+=+=+=+=+=+=+=+=+=+=+=+=0
 / The End is Nigh: Part One \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >PTO6. Chapter VI                                                         0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
                                              \ The End is Nigh: Part One /
                                               0=+=+=+=+=+=+=+=+=+=+=+=+=0

At the construction site at 39th and Charlton, for the currently under
construction Institute for Extraspatial Studies, Underboss finds his car. He
opens his trunk to find all sorts of cool weapons.

But he also stumbles upon the bodies of Woodward and Bernstein who are
stashed in the trunk. Nite Owl and Rorschach finally appear as Underboss is
discovering the bodies of the reporters. The duo believe that Underboss has
killed them even though Underboss pleads his innocence. The duo won't believe
him and Underboss runs into the construction site.

Here, at the construction site, you will finally face Underboss. He will then
run up several floors and you have to chase him up the building. This fight
is divided into several stages.

  >>Stage 1
    *******
      On the second floor Underboss will call some Henchmen to deal with you. 
      These Henchmen are weak and can be easily disposed. Fight them off then 
      proceed after him. You will encounter more Henchmen on the fourth and 
      sixth floors including one large group of nine. While you are fighting 
      that large group, Underboss will climb up to the seventh floor.

  >>Stage 2
    *******
      On the seventh floor you can now fight Underboss. He has a very long 
      health bar which will appear at the top of the screen. It should be 
      noted that if you lose the fight at any time you will have to restart 
      here. In addition, when you finish the game and can replay the chapters 
      you start off here when you replay Chapter VI.

      You can't do any damage to him from the back because of the equipment 
      he is wearing. You have to attack him from the front. However, as Nite 
      Owl, you can attack him from the back if you use the Electrify OwlSuit 
      and charge yourself up.

      Your special attacks won't work on him but you can still use the Rage 
      Mode and the Electrify OwlSuit. In addition, your partner *CANNOT* do 
      any damage to him regardless. You must do all of the damage yourself. 
      Every so often Underboss will counterattack by announcing "Incoming!" 
      When he does that then dodge or block.

      Regardless of your character, hit him a couple of times with your 
      Maximum Damage combos. This will make him run off to another part of 
      the building.

  >>Stage 3
    *******
      When you get to the eighth floor then Underboss will call forth some 
      more Henchmen. It is important to note that he has a nasty habit of 
      coming up behind you as you are trying to deal with them.

      The best thing to do, starting at the ladder, is go right then right 
      again at the metal beam and follow the way then turn right again at the 
      next metal beam to put yourself at the other side of the floor. If 
      you're quick enough then this should keep Underboss pinned on the other 
      side and allow you to dispose of some of his minions.

      However, more Henchmen will continue to appear as long as Underboss has 
      not been chased to the next area. But you should thin them out a little 
      bit so you can approach him.

      As Nite Owl, Underboss has a very nasty habit of coming up behind you 
      and constantly hitting you and forcing you to block constantly. Because 
      of Nite Owl's slow speed it will make it difficult to get away or 
      attack. Between swings try to make a quick combo to get him off you.

      As Rorschach, you will find that when you go to the other side of the 
      floor Underboss will follow you. But most of the Henchmen will focus on 
      Nite Owl and thin out enough on your end to get a good shot at 
      Underboss.

      When you finally get a good shot at Underboss then hit him with a 
      Maximum Damage combo. This should be enough to chase him off to the 
      next area. Get rid of the remaining Henchmen so you can go to the next 
      floor.

  >>Stage 4
    *******
      When you get to where Underboss is then you will be on the top floor of 
      the building. He will also rip off a pole and use it as a weapon. This 
      will make him even more dangerous. Regardless of your character, use 
      your Maximum Damage combo twice on him to start the next stage of this 
      battle.

  >>Stage 5
    *******
      When you reduce his health enough then he will jump to a platform made 
      of pipes that is held by a crane. He will then use his flamethrower 
      against you. It is best to stay on one end of the floor, which is the 
      end with the ladder you came up on, so he can't reach you.

      At this point more Henchmen will appear. Your goal is to grab them and 
      throw them at Underboss. If you are successful then you will get him to 
      come off of it.

      Wait for Underboss to sweep his flamethrower away from you then go to 
      the middle of this floor and throw a henchman toward him. A successful 
      hit will force Underboss to jump off of the platform and back to the 
      floor. Then continue to attack him to reduce his health. It should be 
      noted at this point that he can quickly counterattack without warning.

      Using small combos will often result on you being knocked to the 
      ground. When you reduce his health enough then he will jump back onto 
      the platform and the pattern repeats. You need to get him to jump off 
      the platform four times before you can finally defeat Underboss. The 
      last time he jumps off, the platform will disintegrate.

      Now for some character specific notes:

        --Rorschach
          =========
            At this stage your Maximum and Extra Damage Combos won't fully 
            work. You can execute them but, before you can reach the end and 
            get the maximum damage out of it, Underboss will hit you to break 
            the combo.

            The best thing to do is, as you get near the end of the combo, 
            dodge so he can't hit you. Then perform the combo again and 
            repeat. When the pipe platform finally disintegrates then use the 
            Rage Mode to make yourself more powerful and quickly finish 
            Underboss off.

        --Nite Owl
          ========
            At some point during this stage you may find that your Maximum 
            Damage won't work. Underboss will hit you long before you can get 
            started. Smaller combos won't work either. Use the Grenade to 
            stun him long enough to get him with some good hits.

            However, I found on subsequent run-throughs, that he doesn't 
            always try to kill your Maximum Damage combo. If you can continue 
            to use the combo then use it. When the platform disintegrates 
            then use the Electrify OwlSuit to charge yourself up and finish 
            Underboss off quickly.

        --Single Player Co-Op
          ===================
            This is a little more difficult due to the Henchmen focusing 
            their complete attention on you. Because of this you shouldn't 
            try to make any combos when you are at the top of the building 
            facing Underboss. Just chip away until you make him go back to 
            his platform.

            When you destroy his platform then Nite Owl will be immediately 
            transported to the top during the cutscene. Immediately initiate 
            both Rage Mode and Electrify Owlsuit. Electrifying his suit will 
            protect Nite Owl long enough so you can quickly finish off 
            Underboss with Rorschach during his Rage.

  0=+=+=+=+=+=+=+=+=+=+=+=+=0
 / The End is Nigh: Part One \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >PTO7. Finale                                                             0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
                                              \ The End is Nigh: Part One /
                                               0=+=+=+=+=+=+=+=+=+=+=+=+=0

Even in defeat Underboss continues to plead his innocence in regards to the
Woodward/Bernstein murders. But he is shot and knocked off the floor by an
unseen assailant before he can tell them who Nite Owl and Rorschach should be
looking for.

The duo realize that they may have been duped and may never know the forces
at play behind this conspiracy. As the story ends, President Nixon is
re-elected, the Cubans are blamed for the murder of Director Felt, Underboss
is blamed for the murder of the reporters, and Rorschach wonders how long
before darkness wins out over good.....

And now for the second game.....

  /==++====++==\                                             /==++====++==\
 /==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >WCH3. The End is Nigh: Part Two                                          |
 \==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
  \==++====++==/                                             \==++====++==/

The second game was released a few months after the movie in July of 2009.

The story starts on July 30th, 1977.

Rorschach is heading to Dan's house during the second day of a major police
strike. There is also talk of the passage of what is called the Keene Act
which will outlaw masks.

When Rorschach gets to the house he surprises Dan who is working on Archie.
He is trying to repair it and get it flying again.

The police strike has made him jittery because of all of the crazies running
the streets. But Rorschach shows Dan a film reel and requests his help in
finding a missing girl named Violet Greene. Dan is reluctant because of the
current situation. However, he decides to take a look at the film.

The film is called "Schoolgirls in Trouble" and it shows Violet Greene, who
is underage, tied up and begging. The film ends before the other person in
the film can be shown. But Dan manages to find a sign in the background:
Treasure Island.

Rorschach wants to find her but Dan wants to stay behind and fix Archie.
However, Rorschach guilt trips him into going to find Violet.....

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >ENT1. Differences from the Previous Game                                 |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Part Two has some differences from the previous game:

  >>Shorter Game
    ************
      This game is much shorter being only three chapters instead of six.

  >>Easier to Get Out of Grasps
    ***************************
      In the first game, when you were grabbed by an enemy, you couldn't get 
      out of it. Here, in Part Two, if you get grabbed, you can get out of it 
      by using the Block/Dodge button before the enemy can hit you.

  >>Two-Man Gates
    *************
      Another type of gate is used for Part Two: the Two-Man Gate. This is a 
      gate that requires both characters to use and keeps you from going back 
      to a previous area.

  >>Tutorial
    ********
      A tutorial mode is added at the Main Menu. This mode will let you go 
      over basic attacks and combos. This is something that should have been 
      added to the first game.

  >>Rorschach vs. Nite Owl
    **********************
      This one-on-one fight mode is unlocked, and accessed at the Main Menu, 
      after you play through the game as either character.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >ENT2. Accomplishments List                                               |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Listed in this chapter are all of the Accomplishments that can be acquired
for the Xbox 360 and PS3 versions of Part Two:

  >>Electric Explosion
    ******************
      Description: Hit 14 enemies with a single electrify armor blast.
      Xbox 360 Accomplishment Points: 8 GS.
      PlayStation 3 Trophy Class: Bronze.
      Notes: There is only one place that this can be done and that is in 
             Chapter II. I will note where in that chapter.

  >>Feral Fighter
    *************
      Description: Perform all 8 Rorschach combos within 60 seconds.
      Xbox 360 Accomplishment Points: 15 GS.
      PlayStation 3 Trophy Class: Silver.
      Notes: This is probably one of the harder Accomplishments to get. This 
             is mainly because the enemies tend to quickly surround you and 
             hit you in the back which prevents you from doing combos and 
             breaking those you are trying to do.

             But there is an easier way to do this thanks to minh2 (with help 
             from VirusDave 138 and Israeli STF) over at 
             Xbox360Achievements.com.

             Play through either single player campaign and unlock the 
             Rorschach vs. Nite Owl mode. In addition, you will need two 
             controllers for this. Having two controllers will make Nite Owl 
             stand still so you can beat him up. Do the combos against Nite 
             Owl in this order, with a short pause between each group, for 
             best success.

               H, H, F, F, F, H
               H, H, F, F, H
               F, H, H, H
               F, F, F, F
               H, F, F, H, F, H

             If by some chance you don't get this Accomplishment then bounce 
             back to the Dashboard, reload the game, and try again. I got 
             this on my first try while playing through the PS3 version.

  >>Focus Fire
    **********
      Description: Take down 10 enemies in a row finishing off each of them 
                   before doing damage to anybody else.
      Xbox 360 Accomplishment Points: 11 GS.
      PlayStation 3 Trophy Class: Bronze.
      Notes: Although this can be done anywhere the best place to do this one 
             is Chapter III for reasons I will explain there.

  >>Friends Forever?
    ****************
      Description: Complete the game in Co-operative mode.
      Xbox 360 Accomplishment Points: 36 GS.
      PlayStation 3 Trophy Class: Gold.
      Notes: Like in Part One you can also do this in single player. However, 
             the inclusion of Two-Man Gates will make this task harder due to 
             the fact that you can't get Nite Owl far away from enemies to 
             protect him most times. So you will be doing a lot of Counter 
             Attacking moves on both controllers to get rid of enemies.

  >>Gentleman
    *********
      Description: Complete Chapter III without hitting any ladies before 
                   they hit you.
      Xbox 360 Accomplishment Points: 8 GS. 
      PlayStation 3 Trophy Class: Bronze.
      Notes: I will explain how to acquire this one at the beginning of that 
             chapter.

  >>Martial Artist
    **************
      Description: Perform all 8 Nite Owl combos within 60 seconds.
      Xbox 360 Accomplishment Points: 15 GS.
      PlayStation 3 Trophy Class: Silver.
      Notes: You can use the Rorschach vs. Nite Owl mode to get this as well 
             but Nite Owl is more powerful than Rorschach and can defeat him 
             before you complete your combos if you do them wrong. This is 
             the recommended order of combos to get this Accomplishment:

               H, H, F, F, H
               F, H, H, H
               F, F, F
               F, H, F
               H, F, H
               H, F, F, H

             As with the {Feral Fighter} Accomplishment if you don't get it 
             then bounce back to the Dashboard, reload, and try again.

  >>Morally Superior
    ****************
      Description: Complete the game as Nite Owl.
      Xbox 360 Accomplishment Points: 36 GS.
      PlayStation 3 Trophy Class: Silver.

  >>Ping Pong
    *********
      Description: Hit at least 4 different enemies while building up a 
                   combo.
      Xbox 360 Accomplishment Points: 8 GS.
      PlayStation 3 Trophy Class: Bronze.
      Notes: If you want this one then it is probably best to play as 
             Rorschach since he has two long combos. I don't have any real 
             strategy at this time to get this one since I managed to acquire 
             it by accident.

  >>Rrarararghgh!!! (Xbox 360)
    Primal Scream (PlayStation 3)
    *****************************
      Description: Sustain a single rage mode for 60 seconds.
      Xbox 360 Accomplishment Points: 8 GS.
      PlayStation 3 Trophy Class: Bronze.
      Notes: At this time the best place to get this one is in Chapter II and 
             I will note where.

  >>Street Justice
    **************
      Description: Complete the game as Rorschach.
      Xbox 360 Accomplishment Points: 36 GS.
      PlayStation 3 Trophy Class: Silver.

  >>Unending Combo
    **************
      Description: String a single uninterrupted combo that's at least 10 
                   hits long.
      Xbox 360 Accomplishment Points: 8 GS.
      PlayStation 3 Trophy Class: Bronze.
      Notes: Either do a long combo chain or a random combination of the Fast 
             and Heavy Attack buttons against a Heavy enemy. You can also do 
             this in Rorschach vs. Nite Owl mode.

  >>You Tag 'em - I Bag 'em
     ***********************
       Description: Eliminate 10 enemies that your partner has knocked down 
                    or thrown in your direction.
       Xbox 360 Accomplishment Points: 11 GS.
       PlayStation 3 Trophy Class: Bronze.
       Notes: This is misquoted in the Xbox 360 version which implies that 
              you need to eliminate one enemy instead of ten. This is best 
              done as Nite Owl as Rorschach's Bull Rush attack can knock down 
              multiple enemies.

              Stay close to Rorschach as he is fighting and wait for somebody 
              to drop. Then run over to him and try to kick him. If you can 
              kick him then finish him off before Rorschach does. Continue 
              this way until you get the Accomplishment.

Now to the game.....

  0=+=+=+=+=+=+=+=+=+=+=+=+=0
 / The End is Nigh: Part Two \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >PTT1. Chapter I                                                          0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
                                              \ The End is Nigh: Part Two /
                                               0=+=+=+=+=+=+=+=+=+=+=+=+=0

As they begin their search for Violet the duo end up at a place called The
Honey Pit and they must find their way inside and past the nasty
Bouncers.....

0===========0
| Front Door \
0===========================================================================>

To start, you will be attacked by six Bouncers. Then go through the door to a
Two-Man Gate where you will be attacked by two Bouncers.


0===========================0
| Dance Floor (Ground Level) \
0===========================================================================>

Here you will be attacked by seven Bouncers. After disposing of them then
four more Bouncers show up. Then nine more Bouncers show up after that. From
here, climb up the stage to go to the next area.

0==========0
| Backstage \
0===========================================================================>

Go through the first door then into hallway to the next door. After opening
the backstage door then you will be attacked by two Bouncers. From here, go
through the door into the next area.

0===========0
| Hallway #1 \
0===========================================================================>

Near the end of the hallway are four Bouncers. Nearby is a Lift Gate that
Nite Owl raises for Rorschach. This splits up the duo:
-----------------------------------------------------------------------------
  >>Rorschach Path
    ==============
      You will enter a large locker room and be attacked by four Bouncers. 
      After that, turn right into a large hallway where you will be 
      attacked by another Bouncer.

      Turn the next corner to find two more Bouncers. Then go through the 
      next door to find another Bouncer. From here, go through the open door 
      then turn left and open the next door. Here you enter a lever room and 
      find two more Bouncers. After defeating them then pull the nearby 
      lever.

      Nite Owl will pull the lever in the lever room across the hall from 
      yours. This will open a door at the end of the locker room and eight 
      more Bouncers will emerge. This will also open another door into the 
      locker room and you can help out Nite Owl.
-----------------------------------------------------------------------------
  >>Nite Owl Path
    =============
      A nearby door will open and you will be attacked by three Bouncers. 
      Enter door to go to the next area. As you enter the hallway then you 
      will be attacked by four Bouncers. From here, then head to the next 
      door which leads to a lever room.

      In this room you will find two more Bouncers. Defeat them then pull the 
      nearby lever.

      Rorschach will pull the lever in the lever room across the hall from 
      yours. This will open a door at the end of the locker room and eight 
      more Bouncers will emerge. This will also open another door into the 
      Locker Room and you can help out Rorschach.

        0===================================================================0
        |øøøøøøøøøøøøøøøøøøøøøøø| OwlSuit Battery #1 |øøøøøøøøøøøøøøøøøøøøøø|
        0===================================================================0
        | After dealing with the eight Bouncers then go into the large      |
        | hallway where Rorschach went to get to one of the switches. At    |
        | the corner is a large wooden crate. On one side of this crate is  |
        | the Battery.                                                      |
        0===================================================================0

From here, go through the large door to the next Two-Man Gate and into the
next area.

0=======0
| Garage \
0===========================================================================>

Here you will be attacked by three Bouncers. After that then pull the switch
to open the doors and enter the next area.

0=========0
| Outdoors \
0===========================================================================>

Here you will be attacked by eight more Bouncers. Afterwards, climb the pipe
(Rorschach) or grapple up (Nite Owl) to enter the next area.

0==========0
| Bathrooms \
0===========================================================================>

As Rorschach, you will be attacked by two Bouncers near the entryway. Then go
into the bathrooms to find Nite Owl who is fighting his own group of
Bouncers.

As Nite Owl, you will be attacked by three Bouncers in the hallway after you
enter and exit from the bathroom.

  0=========================================================================0
  |øøøøøøøøøøøøøøøøøøøøøøøøøø| Rorschach Card #1 |øøøøøøøøøøøøøøøøøøøøøøøøøø|
  0=========================================================================0
  | Enter the first bathroom to find the Card on the ground in the corner   |
  | nearest the door.                                                       |
  0=========================================================================0

Then go to the Two-Man Gate near where Rorschach entered and go into the next
area.

0===========================0
| Dance Floor (Second Level) \
0===========================================================================>

As you get near the elevator then you will be attacked by six more Bouncers.

  0=========================================================================0
  |øøøøøøøøøøøøøøøøøøøøøøøøøø| OwlSuit Battery #2 |øøøøøøøøøøøøøøøøøøøøøøøøø|
  0=========================================================================0
  | Near where you fight the six Bouncers, and across from the elevator,    |
  | you will find a bar. Go behind the bar to find the Battery.             |
  0=========================================================================0

Enter the door at the end then head through the halls to the next Two-Man
Gate.

0===============0
| Peep Show Room \
0===========================================================================>

Three more Bouncers await here. After that then go up the stairs and follow
the hallway.

  0=========================================================================0
  |øøøøøøøøøøøøøøøøøøøøøøøøøø| Rorschach Card #2 |øøøøøøøøøøøøøøøøøøøøøøøøøø|
  0=========================================================================0
  | After climbing the stairs and making the first left you will find a     |
  | locked gate that can be picked. This lock has six tumblers. The tumbler |
  | order to unlock the gate is:                                            |
  |                                                                         |
  |   --Tumbler #4 (which will lock Tumbler #3).                            |
  |   --Tumbler #5 (which will lock Tumbler #1).                            |
  |   --Tumbler #6.                                                         |
  |   --Tumbler #2.                                                         |
  |                                                                         |
  | After opening the gate you should find the Card on the ground in the    |
  | corner near the Titty Nipply poster.                                    |
  0=========================================================================0

Follow the hall from here to get to the next Lift Gate where Nite Owl will
raise for Rorschach. This will split up the duo:
-----------------------------------------------------------------------------
  >>Rorschach Path
    ==============
      When you get into the generator room then you will be attacked by two 
      Bouncers. In one corner is a door with a switch near it. Pull it to 
      open the nearby door. Enter the next room and dispatch the two 
      Bouncers within.

      Go to the next door and pull the next switch to open it. This will open 
      the door back to the hallway and allow Nite Owl to follow you back to 
      the generator room.
-----------------------------------------------------------------------------
  >>Nite Owl Path
    =============
      You will be attacked by four Bouncers as you wait for Rorschach to do 
      his thing. Eventually Rorschach will open a nearby door so he can help 
      you out.
-----------------------------------------------------------------------------
When you re-enter the Generator Room then the large door at the end will open
and you will be attacked by four Bouncers. Go through the doors, climb the
ladder, and to the Two-Man Gate to enter the next area.

0============================0
| Dance Floor (Catwalk Level) \
0===========================================================================>

Here, as you progress, you will be attacked by six Bouncers. Then four more
Bouncers will show up. As you dispatch some of them then four more Bouncers
will jump in. Throw them over the railings to dispatch them quickly. Pull the
switch at the next door to enter the next area.

0================0
| Private Viewing \
0===========================================================================>

Climb down the ladder to find four more Bouncers enjoying a private show.
Open the next couple of doors to enter the next area.

0=========0
| Theaters \
0===========================================================================>

Enter the first projection room to find two Bouncers. Then go through the
next door and through the next Two-Man Gate to enter the first theater. Five
Bouncers await here. After defeating them then go through the next Two-Man
Gate to enter the second theater. Five more Bouncers are inside.

After dealing with them then go through the next Two-Man Gate, up the stairs,
through the second projection room, through the next hallway and up the
stairs to the next hallway where you will find two more Bouncers near the
next Two-Man Gate.

0===========0
| Film Vault \
0===========================================================================>

As you enter the room then you will be attacked by four Bouncers. After
dispatching them then seven more Bouncers will jump in. After getting rid of
them then nine more Bouncers will join the fight. After dispatching them then
the large door on one side of the room opens and three more Bouncers will
appear. Defeat them then go through the door to the next area.

0===========0
| Hallway #2 \
0===========================================================================>

At the end of the hallway is a Two-Man Gate and three Bouncers. Defeat them
then go through the gate and into the next area.

0============0
| Film Studio \
0===========================================================================>

Here you will be attacked by ten Bouncers. After dispatching them then you
will find the director and end the chapter.....

  0=+=+=+=+=+=+=+=+=+=+=+=+=0
 / The End is Nigh: Part Two \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >PTT2. Chapter II                                                         0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
                                              \ The End is Nigh: Part Two /
                                               0=+=+=+=+=+=+=+=+=+=+=+=+=0

As the duo begin their questioning of the director he begins to stonewall
them. Rorschach attacks him and knocks him out. This upsets Nite Owl but
Rorschach points out the pistol on the floor that the director was going to
use on them. They find and look through the original film and find that the
perpetrator is The Twilight Lady. It also turns out that she is an old flame
of Nite Owl.

The duo decide to head to the Upper East Side to find her. But they find that
the streets are overrun with Knot Tops who are rioting and destroying stuff.
Then the Knot Tops see the duo and attack them.....

0==========0
| Street #1 \
0===========================================================================>

To start, you will be attacked by five Knot Tops. As you go from the large
alley and into the street then you will be attacked by three more Knot Tops
including one Heavy. Throw them into the nearby fires to quickly dispose of
them. Then head to the Two-Man Gate.

0==========0
| Street #2 \
0===============================================>

After going through the Two-Man Gate then head through the large field.

  0=========================================================================0
  |øøøøøøøøøøøøøøøøøøøøøøøøøø| OwlSuit Battery #3 |øøøøøøøøøøøøøøøøøøøøøøøøø|
  0=========================================================================0
  | Straight ahead of you as you go through the Two-Man Gate are three      |
  | garage doors. You should see a tree just to the left of them. Go to the |
  | tree and stop. To your right should be a dumpster. Ahead of you should  |
  | be a container crate.                                                   |
  |                                                                         |
  | Go up to the container crate and rotate the camera right to find a gap  |
  | between the container crate and the wall. Go through the gap and, as    |
  | you get past the crate and it opens up a little, then you should find   |
  | the Battery on the ground, just off to your left, next to another       |
  | container crate.                                                        |
  0=========================================================================0

Head to the street where you will be attacked by two Knot Tops as you get
near the truck. When you get to the street itself then you will be attacked
by seven Knot Tops including one Heavy. After disposing of them then you will
be attacked by eight more Knot Tops including one Heavy. From here, head to
the next Two-Man Gate.

0=========0
| Alley #1 \
0===========================================================================>

You will be attacked by two Knot Tops. Nite Owl will then climb to the roof
to find a way to open the gate. This will split up the duo:
-----------------------------------------------------------------------------
  >>Rorschach Path
    ==============
      After Nite Owl leaves to find a way to open the door then you will be 
      ambushed by three Knot Tops. After disposing of them then Nite Owl 
      will open the door.

        0===================================================================0
        |øøøøøøøøøøøøøøøøøøøøøøø| Rorschach Card #3 |øøøøøøøøøøøøøøøøøøøøøøø|
        0===================================================================0
        | After going through the door then you should see a dumpster in a  |
        | nook just ahead of you and to the left. Head to that dumpster and |
        | you should find a ladder just to the right of it. This is the     |
        | same ladder that Nite Owl came down on so he could open the gate. |
        | Climb the ladder then go straight ahead to find the Card in the   |
        | corner.                                                           |
        0===================================================================0

-----------------------------------------------------------------------------
  >>Nite Owl Path
    =============
      Grapple to the rooftop and climb down the ladder. Then fight off two 
      Knot Tops, including one Heavy, near the switch for the door. Then pull 
      the switch to allow Rorschach to enter.
-----------------------------------------------------------------------------
From here, head to the next area.

0==========0
| Street #3 \
0===========================================================================>

Here you will be attacked by nine Knot Tops including three Heavies. As you
dispose of them and head to the next building then six more Knot Tops will
appear including two Heavies.

This is also where you can do two Accomplishments:

  **{Electric Explosion} Accomplishment
    ***********************************
      To do this Accomplishment it is best to have all six OwlSuit Batteries 
      and do this on a second run-through. Run past the first group of Knot 
      Tops and go to the next building to attract the second group. Then lure 
      the second group near the first group then do the armor blast. If you 
      do this right then you should hit enough of the Knot Tops to get the 
      Accomplishment.

  **{Rrarararghgh!!! / Primal Scream} Accomplishment
    ************************************************
      Although you can do this in single player this is best done in Co-Op. 
      Whoever plays Nite Owl should stay way back from this area. Get 
      Rorschach past the first group then lure the second group. Do the 
      Counter Attack move to build up Rage and to damage the enemies.

      When you fill up your Rage Meter then activate Rage Mode and start 
      doing a combination of attacks and Counter Attacks. The moment you can 
      see an icon above someone's head then immediately perform the Finishing 
      Move. Your Rage Meter does not go down during the animation and you can 
      refill a nice chunk of the meter afterwards which will keep the Rage 
      going.

      With proper management you can make his Rage last about three minutes 
      which is more than enough to get this Accomplishment.

After disposing of them then Rorschach will leave to open a door. This will
split up the duo:
-----------------------------------------------------------------------------
  >>Rorschach Path
    ==============
      Climb up the pipe then climb back down to the other side. Head to the 
      switch and you will encounter two Knot Tops including one Heavy. Then 
      pull the switch to open the door for Nite Owl and help him fight off 
      six Knot Tops.
-----------------------------------------------------------------------------
  >>Nite Owl Path
    =============
      As you are waiting for the door to open then you will be attacked by 
      six Knot Tops. Eventually the door will open and Rorschach will lend a 
      hand.
-----------------------------------------------------------------------------
From here, proceed through the alley and you will encounter two more Knot
Tops. Then head to the next two-man door which uses levers.

0==========0
| Street #4 \
0===========================================================================>

As you start through this street then you will be attacked by seven Knot Tops
including two Heavies. As you proceed through here then you will be attacked
by five Knot Tops including two Heavies.

When you turn right and get near the gate then you will be attacked by two
Knot Tops. After going through the alley then you will reach the next street
where you will be attacked by six Knot Tops including two Heavies. After
disposing of them then Nite Owl will raise a Lift Gate so Rorschach can go
into the next area. This will split up the duo:
-----------------------------------------------------------------------------
  >>Rorschach Path
    ==============
      As you proceed through the passage then you will be attacked by seven 
      Knot Tops including one Heavy. Nite Owl will eventually come to help 
      you out after opening a door.

        0===================================================================0
        |øøøøøøøøøøøøøøøøøøøøøøø| Rorschach Card #4 |øøøøøøøøøøøøøøøøøøøøøøø|
        0===================================================================0
        | Right near where you fight these Knot Tops you will find a locked |
        | gate that can be picked. This lock has six tumblers. The tumbler  |
        | order to unlock the gate is:                                      |
        |                                                                   |
        |   --Tumbler #2.                                                   |
        |   --Tumbler #4 (which should lock Tumbler #3).                    |
        |   --Tumbler #5.                                                   |
        |   --Tumbler #6 (which will lock Tumbler #1).                      |
        |                                                                   |
        | After opening the gate then you will find the Card on the ground  |
        | ahead of you.                                                     |
        0===================================================================0

-----------------------------------------------------------------------------
  >>Nite Owl Path
    =============
      When you grapple up to the next roof then you will be attacked by four 
      Knot Tops. Grapple up to the next roof then climb down to ground level 
      to find two Knot Tops near the door you need to open. Pull the switch 
      to open the door then go inside and help Rorschach who is fighting six 
      Knot Tops including one Heavy.
-----------------------------------------------------------------------------
From here, head to the next Two-Man Gate and into the next area.

0==========0
| Street #5 \
0===========================================================================>

Here you will be attacked by ten Knot Tops including three Heavies. From
here, Rorschach will leave to open the door. This will split up the duo:
-----------------------------------------------------------------------------
  >>Rorschach Path
    ==============
      Climb the pipe to the roof then follow the path and take the ladder 
      down. When you get to ground level on the other side of the door then 
      you will be attacked by two Knot Tops.

      When you get to the switch then you will find that Nite Owl is being 
      attacked by five Knot Tops on the other side. But six more Knot Tops, 
      including two Heavies, will appear inside the passage just as you 
      throw the switch.

      One option is, before throwing the switch, is to climb back up the 
      ladder then down the pipe on the other side and give Nite Owl some 
      help in taking down the Knot Tops then go back and throw the switch.
-----------------------------------------------------------------------------
  >>Nite Owl Path
    =============
      As you are waiting for the door to open then you will be attacked by 
      five Knot Tops. Eventually the door will open and Rorschach will lend 
      a hand. Then head through the door into the passage. You will then be 
      attacked by six Knot Tops including two Heavies.

        0===================================================================0
        |øøøøøøøøøøøøøøøøøøøøøøø| OwlSuit Battery #4 |øøøøøøøøøøøøøøøøøøøøøø|
        0===================================================================0
        | Just after you enter the door take the first right. You should    |
        | find a ladder. This is the same ladder that Rorschach came down   |
        | on so he could open the gate. Climb up the ladder, turn left, and |
        | you should find the Battery on the ground.                        |
        0===================================================================0

-----------------------------------------------------------------------------
Then go through the passage to the next Two-Man Gate.

0==========0
| Street #6 \
0===========================================================================>

Here you will be attacked by seven Knot Tops. A nearby garage door will open
and two more Knot Tops, including one Heavy will come to attack. After this
then head through the alley to the next area.

0==========0
| Open Area \
0===========================================================================>

As you get near the trailer then you will be attacked by eight Knot Tops
including four Heavies. As you dispose of most of them then six more Knot
Tops run in to join the fight. Then head to the next Two-Man Gate to complete
the chapter..... 

   0=+=+=+=+=+=+=+=+=+=+=+=+=0
  / The End is Nigh: Part Two \
 /+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >PTT3. Chapter III                                                        0
 \+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
                                              \ The End is Nigh: Part Two /
                                               0=+=+=+=+=+=+=+=+=+=+=+=+=0

When they get to the warehouse then the duo find Nite Owl's hover-bikes and
make their way to The Twilight Lady's residence. Then they are greeted by the
smarmy doorman and attack him to make their entrance.....

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

Now for the {Gentleman} Accomplishment which is to let yourself be attacked
by a Lady first before attacking her. You must do this to *ALL* Ladies you
confront or choose to confront.

The best character to use for this purpose is Rorschach because of his dodge
ability and speed. Even so, this is a time consuming task because of the care
you must take to get this Accomplishment.

There are two ways to go about this: the easy way and the hard way. I'll go
over the hard way first.

The idea is to try to get into one-on-one confrontations with enemies. This
will make it easier to thin out large groups and allow you to be attacked by
a Lady before beating her up. Plus the more room you have then the easier it
will be to set up confrontations and/or avoid attacks.

I also found that if you get hit by a Lady first you *MUST* finish her off or
you may not get the Accomplishment.

Try to get as many enemies toward Nite Owl as you can then confront any enemy
that breaks off and runs toward you. If more than one come toward you then
run around and bring them back to Nite Owl. You don't want to face more than
one enemy because it may make it harder to keep track of who you are
attacking or you may end up hitting a Lady first if you try to attack another
enemy.

One annoying thing about this game is that sometimes, if you try to attack
someone, is that you suddenly run to another enemy, one you had no plan to
attack right away, and hit them. This can easily ruin any chance of acquiring
this Accomplishment if you manage to hit a Lady first this way. To keep this
to a minimum, measure your attacks especially if you are kicking someone who
is down.

It usually takes a long time for Nite Owl to finish off a group of enemies so
here's a tip to speed things up. Go up to the enemy he is facing then do the
dodge move on him/her. This will stun the enemy and Nite Owl will usually
throw him/her so they can be kicked into submission by him.

There is one side benefit in doing the {Gentleman} Accomplishment. In the
process of setting up one-on-one confrontations you may also get the {Focus
Fire} Accomplishment which is take down 10 enemies in a row finishing off
each of them before doing damage to anybody else. There are several spots
where things can get dicey and I will note them as I go along.

Then there is the easy way.

Ace Attorney 86 over at Xbox360Achievements.com found this method and it
worked for me during my PS3 runthrough.

When you reach a certain point near the end of the chapter then the game will
auto save. After it saves then go back to the Dashboard and reload the game.
What happens is that while the game will save certain stats it does not
perma-save whether or not you hit any Ladies. If you hit any Ladies before
you reached this point then you can clear this stat when you bounce out and
reload.

In short, you can play through the chapter any way you like then bounce out
of the game near the end and reload to give you a clean slate for this
Accomplishment.

It is important to note that this only works on the initial playthrough of
the chapter. If you beat the game, replay the chapter, bounce out and select
the chapter again you will merely restart from the beginning. If you wish to
take advantage of this trick then you will have to delete your game save.
Considering how quickly you can go through the game this may not be much of
an issue.

It should be pointed out that you won't get the Accomplishment until you see
the end credits.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0======0
| Lobby \
0===========================================================================>

To start, you will be attacked by two Gimps, the Heavies in this chapter.
After defeating them then four Ladies come to attack. Then Nite Owl will
leave to open the gate. This will split up the duo:
-----------------------------------------------------------------------------
  >>Rorschach Path
    ==============
      Three more Ladies come to attack as you are waiting for the gate to 
      open. As you are being attacked then Nite Owl will open the gate and 
      assist you.
-----------------------------------------------------------------------------
  >>Nite Owl Path
    =============
      After grappling up then three Ladies will attack Rorschach as you go 
      to the switch.

        0===================================================================0
        |øøøøøøøøøøøøøøøøøøøøøøø| OwlSuit Battery #5 |øøøøøøøøøøøøøøøøøøøøøø|
        0===================================================================0
        | After grappling up, head to the top of the stairs. But don't go   |
        | down. Just go forward a little then go left and follow the        |
        | walkway into the upper level of the Lobby (opposite of where you  |
        | grappled). At the end of the walkway, at the window, is the       |
        | Battery.                                                          |
        0===================================================================0

      Then go back down the stairs and pull the switch to open the door and 
      help out Rorschach.
-----------------------------------------------------------------------------
After that then go through the next door and turn right to open the next two.

0===========0
| Hallway #1 \
0===========================================================================>

At the end of the hallway the door will burst open and you will be attacked
by one Gimp and two Ladies. Then go through the door, turn right then turn
left at the center to find a Two-Man Gate.

0===========================0
| Central Room (Floor Level) \
0===========================================================================>

Here you will get a cutscene of Rorschach and Nite Owl finding Violet Greene.
They also get their first encounter with The Twilight Lady.

However, they find that Violet is not only not underage but that she wants to
be there stating that she makes far more money doing porn than her father
makes at his dead end job. Nite Owl, realizing that this is a lost cause,
wants to leave but Rorschach refuses and wants to punish The Twilight Lady.

After the cutscene then you will be in the center of this massive Central
Room. There are three doors on each side. Two Gimps will be in front of the
center door.

Two doors on the right side of the room will burst open and three Gimps and
one Lady will come to attack you. After you defeat them then two doors on the
left side of the room will burst open and four Ladies and two Gimps will come
to join the fray.

  --Single Player Co-Op
    ===================
      This area is difficult because of all the powerful Gimps. Quickly put 
      Nite Owl in a corner which should limit the number of enemies attracted 
      to him. Keep an eye on him while fighting off the enemies as Rorschach. 
      If any enemies try to attack Nite Owl then quickly do Counter Attack 
      moves on both controllers.

After defeating them then you can do a little exploring.

  0=========================================================================0
  |øøøøøøøøøøøøøøøøøøøøøøøøøø| Rorschach Card #5 |øøøøøøøøøøøøøøøøøøøøøøøøøø|
  0=========================================================================0
  | When looking at the center door, go to the unopened door on the *LEFT*  |
  | side of the Central Room. Open it to find two Gimps and two Ladies      |
  | inside the next room. The Card can be found on the floor in one of the  |
  | corners near the fireplace (next to the painting).                      |
  0=========================================================================0

  0=========================================================================0
  |øøøøøøøøøøøøøøøøøøøøøøøøøø| OwlSuit Battery #6 |øøøøøøøøøøøøøøøøøøøøøøøøø|
  0=========================================================================0
  | When looking at the center door, go to the unopened door on the *RIGHT* |
  | side of the Central Room. Open it to find two Ladies. The Battery can   |
  | be found underneath the bed (go to the side closest to the fireplace to |
  | find it).                                                               |
  0=========================================================================0

From here, go through the center door and up the stairs to the next Two-Man
Gate.

0============================0
| Central Room (Second Floor) \
0===========================================================================>

Here you will be attacked by five Ladies and two Gimps. The narrow corridor
may make it hard to avoid attacks. From here, go to the other side to the
Two-Man Gate.

0==============0
| Small Room #1 \
0===========================================================================>

Going through the gate will get you attacked by three Ladies and one Gimp.

  **{Gentleman} Accomplishment Note
    *******************************
      The small room will make it difficult to avoid attacks. Just keep 
      rolling around on the floor and go to one side of the room to see if 
      you can set up a one-on-one fight.

From here, go through the next door and to the next Two-Man Gate going into
the Atrium. Then go to the next Two-Man Gate.

0===========0
| Hallway #2 \
0===========================================================================>

Near the end of the hallway the door will burst open and you will be attacked
by one Gimp and three Ladies. Go through the open door and to the next
Two-Man Gate.

0============0
| Dining Hall \
0===========================================================================>

Here you will be attacked by four Gimps and four Ladies. After defeating them
then three Gimps will burst through the door at the end of the hall. From
here, go through the door into the next room.

  --Single Player Co-Op
    ===================
      This is the hardest area to do this in. The large number of Gimps can 
      easily overwhelm either character thus forcing you back to the Atrium 
      and re-fight Hallway #2 again to get back here again.

      When the cutscene ends then immediately get Nite Owl to the corner to 
      the left of the door you just entered from. Here you will find a small 
      round table. Wedge him between the table and the wal as much as you 
      can. This will limit the number of enemies that will come to him.

      In addition, they will mostly stand nearby him for awhile before 
      deciding to attack. This will give you time to clear out the rest of 
      them with Rorschach. The moment any of the enemies decide to attack 
      Nite Owl then quickly do Counter Attack moves on both controllers. 
      After you clear out this group then you can keep Nite Owl here until 
      you get Rorschach to the next Two-Man Gate.

0========0
| Library \
0===========================================================================>

Here you will be attacked by six Ladies. From here, go through the next door
then through the spa area and to the next Two-Man Gate.

  **{Gentleman} Accomplishment Note
    *******************************
      Because of the large number of Ladies then you may want to lure them 
      one at a time into the Dining Hall to set up a one-on-one fight.

0===========0
| Hallway #3 \
0===========================================================================>

Here you will be attacked by one Gimp and one Lady. After you defeat one of
them then two more join the attack. From here, go through the door to the
next room.

0===============0
| Medium Room #1 \
0===========================================================================>

Here you will be attacked by three Ladies and one Gimp (and they may actually
attack sooner by going into Hallway #3). After that then go through the next
door.

0==================0
| Spa (Upper Level) \
0===========================================================================>

Here you will be attacked by two Gimps. Run back into Medium Room #1 to give
you more space. After defeating them then you will be attacked by two Ladies
and one Gimp when they burst through the door at the other end. After that
then go through the door.

0===============0
| Medium Room #2 \
0===========================================================================>

You will be attacked by one Gimp and one Lady. From here, go through the next
Two-Man Gate and into the next area.

0=====================0
| Atrium (Upper Level) \
0===========================================================================>

Here you will be attacked by three Gimps. Then climb the ladder to the next
platform to find one Gimp. From here, climb down to the next platform. Then
climb down to the large central platform. Here you will be attacked by twelve
Ladies who come down in two waves of six.

  **{Gentleman} Accomplishment Note
    *******************************
      The large number of Ladies and the narrow walkways will make it 
      difficult to avoid attacks until you can set up single confrontations.
      Just keep rolling around, pick your fights very carefully, and measure
      your attacks so you don't accidentally hit another Lady first. Let Nite
      Owl do most of the heavy work.

From here, climb up to the next two platforms and then down to the next one
with two Gimps. Then go through the next Two-Man Gate to the next area.

0===========0
| Hallway #4 \
0===========================================================================>

Go through the first door and you will be attacked by four Gimps. Then go
through the next two doors into the next area.

0===============0
| Medium Room #3 \
0===========================================================================>

Here you will be attacked by three Ladies and one Gimp. From here, go through
the next couple of doors to the next area.

0===========================0
| Central Room (Third Floor) \
0===========================================================================>

Here you will be attacked by three Gimps and one Lady. From here, go through
the next Two-Man Gate then the next Two-Man Gate into the next area.

0============================0
| Central Room (Fourth Floor) \
0===========================================================================>

Here you will be attacked by four Ladies. Then go through the next Two-Man
Gate to the next area.

0====================0
| Attic (Lower Level) \
0===========================================================================>

After busting down one of the red doors then you will enter the next small
room and will be attacked by six Ladies and two Gimps.

  **{Gentleman} Accomplishment Note
    *******************************
      It is best to run to the previous room and hang near the other red door
      and let Nite Owl handle the rest. If the enemies push Nite Owl into 
      this room then roll around to get out then either avoid enemies or set 
      up single fights.

From here, climb up the ladder to the next level.

0====================0
| Attic (Upper Level) \
0===========================================================================>

Here you will be attacked by two Gimps and two Ladies. It should be noted
that at least one, if not both, of the Ladies may drop down into the previous
area to do battle with you leaving only the Gimps here (this is preferred if
you are going after the {Gentleman} Accomplishment).

  0=========================================================================0
  |øøøøøøøøøøøøøøøøøøøøøøøøøø| Rorschach Card #6 |øøøøøøøøøøøøøøøøøøøøøøøøøø|
  0=========================================================================0
  | Go to the other end of this room opposite of the door and you will find |
  | a locked gate that can be picked. This lock has eight tumblers. The     |
  | tumbler order to unlock the gate is:                                    |
  |                                                                         |
  |   --Tumbler #2.                                                         |
  |   --Tumbler #8 (may also set Tumbler #7).                               |
  |   --Tumbler #7 (if you didn't set it when you set Tumbler #8).          |
  |   --Tumbler #6 (which will lock Tumbler #4 and Tumbler #1).             |
  |   --Tumbler #5.                                                         |
  |   --Tumbler #1 (if it wasn't locked with Tumbler #6).                   |
  |   --Tumbler #3.                                                         |
  |                                                                         |
  | After opening the gate then turn left and you should find the Card on   |
  | the floor.                                                              |
  0=========================================================================0

From here, go through the next door and through the next room to the next
Two-Man Gate.

0================0
| Rooftop Area #1 \
0===============================================>

Here you will be attacked by seven Ladies and three Gimps.

  **{Gentleman} Accomplishment Note
    *******************************
      The large number of enemies may make it hard to set up single fights.
      Just keep rolling around avoiding attacks until you can set up single
      confrontations.

      One tip: If Nite Owl is near the door you entered from and all the
      enemies are around him then go around the corner, heading toward the
      ladder, and hug the wall. As long as you are out of sight of the 
      enemies then they don't know you are there and they will focus on Nite 
      Owl. Hopefully he can dispatch most, if not all, of them before you can 
      go to the next area.

  --Single Player Co-Op
    ===================
      This is another hard area. Quickly put Nite Owl in the corner near the 
      air conditioning units to limit the number of enemies attacking him. 
      After you clear out this area then you can leave him here until you 
      reach The Twilight Lady.

From here, climb the ladder to the next area.

0================0
| Rooftop Area #2 \
0===========================================================================>

Here you will be attacked by two Ladies. Then climb down to the next area.

0================0
| Rooftop Area #3 \
0===========================================================================>

Here you will be attacked by nine Gimps. After that then climb up the ladder
to the next area.

  **{Gentleman} Accomplishment Note
    *******************************
      This is where the game should make one last auto save before The 
      Twilight Lady and where you can take advantage of the easy method for 
      this Accomplishment. Bounce back to the Dashboard from here and reload 
      to give you a clear slate.

0================0
| Rooftop Area #4 \
0===========================================================================>

Here you will be attacked by seven Ladies.

  **{Gentleman} Accomplishment Note
    *******************************
      The small area will make it difficult to set up single fights so it is 
      best to avoid them altogether regardless of method. Let Nite Owl do 
      most of the work and roll around on the roof. Try to roll into the 
      corner closest to the ladder. For some reason this will hide you from 
      the Ladies. If you manage to get here and they don't attack then just 
      stand here until Nite Owl finishes them off.

After that then climb up the ladder to the next area.....

0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. The Twilight Lady |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Now you can finally face The Twilight Lady.

When you start the fight you will see that your Rage and Charge Meters are at
zero. The Twilight Lady is tough (indicated by her long health meter) and
fast. She also has an electrocution rod and has a rapid fire kick combo. But
she is also easier than Underboss who you faced in Part One.

For starters, your partner can chip away at her health, something that you
couldn't do with Underboss. In addition, you can primarily just spam the
Counter Attack move which is pretty effective on her. Although, if you are
good with your combos, you can speed things up and hit her with some small
ones. If you have a sizable amount of Rage or Charge then you can use your
special abilities and speed things up further.

If you are going after the {Gentleman} Accomplishment then you need to let
The Twilight Lady hit you first before doing anything.

  --Single Player Co-Op
    ===================
      Move Nite Owl into the corner to his left and lure her into the 
      opposite corner with Rorschach so you can fight her without worrying 
      about your partner.

After you knock off nearly all of her health then Rorschach will throw her
onto a glass rooftop. Rorschach will then want to finish her off by killing
her but Nite Owl will have none of that. This leads the two friends to fight
each other.....

0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Rorschach vs. Nite Owl |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

When the two friends fight each other, there are a couple of things to note.

First, your Health Meter won't regenerate when you get hit. Second, throws
won't work - your partner will land on his feet.

As for strategy, well, spam the Counter Attack move. Really, it's that
simple. It will take a little while but you can defeat your partner with
minimal health loss. If your partner has activated either the Rage Mode or
Electrify OwlSuit then any special ability attack made on him will quickly
reduce your own special ability meter.

  --Single Player Co-Op
    ===================
      Choose one character and beat up the other who will just stand there. 
      If you haven't already got either the {Feral Fighter} or {Martial 
      Artist} Accomplishment then try for one of them here. If you get it, 
      great. If not, then save it for the Rorschach vs. Nite Owl Mode.

After you defeat your partner then you will see the.....

   0=+=+=+=+=+=+=+=+=+=+=+=+=0
  / The End is Nigh: Part Two \
 /+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >PTT4. Finale                                                             0
 \+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
                                              \ The End is Nigh: Part Two /
                                               0=+=+=+=+=+=+=+=+=+=+=+=+=0

The ending will change slightly depending on which character you choose. But
the result is the same. The Nite Owl - Rorschach team is finished and so is
the Crimebusters as the Keene Act is passed outlawing masked vigilantism.
However, Rorschach refuses to compromise and continues his crusade against
crime.....

Now, on to the next section.....

  /==++====++==\                                             /==++====++==\
 /==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >WCH4. Additional "Watchmen" Information                                  |
 \==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
  \==++====++==/                                             \==++====++==/

In this section I go over additional "Watchmen" information, some of which is
inferred in the game (and game manual), with some of them containing
spoilers.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >INF1. The Rorschach Mask                                                 |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

The origin of this special color shifting mask was explained in the book but
not in the movie or game.

The mask originated from a dress made of a special Dr. Manhattan spin-off
fabric. The fabric contained viscous fluids between two layers of latex and
was heat and pressure sensitive. The dress contained black and white moving
shapes that never mixed. This made it very beautiful for Walter Kovacs who
encountered the dress at his job as an unskilled worker in the garment
industry.

He kept the dress when the person who ordered it, Kitty Genovese, declared it
ugly and never picked it up. He cut it up using special tools but became
bored with it when he realized that it had no use.

Two years after he acquired the dress the woman who originally ordered it was
murdered and, after reading about the controversy surrounding her death, he
decided to make masks out of the remains of the dress and fight crime as
Rorschach.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >INF2. The Kitty Genovese Murder                                          |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Although "Watchmen", Rorschach, and the special dress is fictional, the
murder of Kitty Genovese is *NOT*. This real life incident was used as a
major turning point for one of the main characters in the "Watchmen" story.
This incident is briefly touched upon in the book and barely mentioned in the
game manual. This chapter goes into more detail about the incident and its
aftereffects.

Some excerpts from the Wikipedia entry for Kitty Genovese:

  Genovese had driven home from her job working as a bar manager, late in the 
  night of March 13, 1964. Arriving home at about 3:15 a.m. and parking about 
  100 feet (30 m) from her apartment's door, which was around the rear of the 
  building, she was approached by Winston Moseley, an African-American 
  business machine operator.

  Moseley ran after her and quickly overtook her, stabbing her twice in the 
  back. Genovese screamed, "Oh my God, he stabbed me! Help me!" It was heard 
  by several neighbors, but on a cold night with the windows closed, only a 
  few of them recognized the sound as a cry for help.

  When one of the neighbors shouted at the attacker, "Let that girl alone!", 
  Moseley ran away and Genovese slowly made her way toward the rear entrance 
  of her apartment building. She was seriously injured, but now out of view 
  of those few who may have had reason to believe she was in need of help.

  Records of the earliest calls to police are unclear and were certainly not 
  given a high priority by the police. One witness said his father called 
  police after the initial attack and reported that a woman was "beat up, but 
  got up and was staggering around."

  Other witnesses observed Moseley enter his car and drive away, only to 
  return ten minutes later. In his car, he changed his hat to a wide-rimmed 
  one to shadow his face. He systematically searched the parking lot, train 
  station, and small apartment complex, ultimately finding Genovese, who was 
  lying, barely conscious, in a hallway at the back of the building, where a 
  locked doorway had prevented her from entering the building.

  Out of view of the street and of those who may have heard or seen any sign 
  of the original attack, he proceeded to further attack her, stabbing her 
  several more times. Knife wounds in her hands suggested that she attempted 
  to defend herself from him. While she lay dying, he raped her. He stole 
  about $49 from her and left her dying in the hallway. The attacks spanned 
  approximately half an hour.

  A few minutes after the final attack a witness, Karl Ross, called the 
  police. Police arrived within minutes of Ross' call. Genovese was taken 
  away by ambulance, at 4:15 am, and died en route to the hospital.

  Later investigation by police and prosecutors revealed that approximately a 
  dozen (but almost certainly not the 38 cited in the Times article) 
  individuals nearby had heard or observed portions of the attack, though 
  none could have seen or been aware of the entire incident.

  Only one witness, Joseph Fink, was aware she was stabbed in the first 
  attack, and only Karl Ross was aware of it in the second attack. Many were 
  entirely unaware that an assault or homicide was in progress; some thought 
  that what they saw or heard was a lovers' quarrel or a drunken brawl or a 
  group of friends leaving the bar outside when Moseley first approached 
  Genovese.

  0=========================================================================0

  Moseley was later apprehended in connection with burglary charges. He 
  confessed not only to the murder of Kitty Genovese, but to two other 
  murders, both involving sexual assaults. Subsequent psychiatric 
  examinations suggested that Moseley was a necrophile. He was convicted of 
  murder and sentenced to death.

  Moseley gave a confession to the police in which he detailed the attack, 
  corroborating the physical evidence at the scene. His motive for the attack 
  was simply "to kill a woman." Moseley stated that he got up that night 
  around 2:00 a.m., leaving his wife asleep at home, and drove around to find 
  a victim. He spied Genovese and followed her to the parking lot.

  Moseley also testified at his own trial where he further described the 
  attack, leaving no question that he was the killer. The initial death 
  sentence was reduced to an indeterminate sentence/lifetime imprisonment on 
  June 1, 1967.

  The New York Court of Appeals found that Moseley should have been able to 
  argue that he was "medically insane" at the sentencing hearing when the 
  trial court found that he had been legally sane.

  On March 18, 1968, Moseley escaped from custody while being transported 
  back to prison from Meyer Memorial Hospital in Buffalo, New York where he 
  had undergone minor surgery for a self-inflicted injury. Moseley hit the 
  transporting correctional officer, stole his weapon, and then fled to a 
  nearby vacant home owned by a Grand Island couple, Mr. and Mrs. Matthew 
  Kulaga.

  Moseley stayed at the residence undetected for three days. On March 21, the 
  Kulagas went to check on the home where they encountered Moseley. He held 
  the couple hostage for over an hour during which he bound and gagged 
  Matthew Kulaga and raped his wife. He then took the couple's car and 
  fled. Moseley made his way to Grand Island where, on March 22, he broke 
  into another home and took a woman and her daughter hostage.

  He held them hostage for two hours before releasing them unharmed. Moseley 
  surrendered to police shortly thereafter. He was later charged with escape 
  and kidnapping to which he pleaded guilty. Moseley was given two additional 
  fifteen-year sentences concurrent with his life sentence.

  In 1971, Moseley participated in the Attica Prison riots. In the late 1970s 
  Moseley obtained a B.A. in Sociology in prison from Niagara University.

  Moseley became eligible for parole in 1984. During his first parole 
  hearing, Moseley told the parole board that the notoriety he faced due to 
  his crimes also made him a victim stating, "For a victim outside, it's a 
  one-time or one-hour or one-minute affair, but for the person who's caught, 
  it's forever."

  At the same hearing, Moseley claimed he never intended to kill Genovese and 
  that he considered her murder to be a mugging because "[...] people do kill 
  people when they mug them sometimes." The board denied his request for 
  parole.

  0=========================================================================0

  Many saw the story of Genovese's murder as an example of the callousness or 
  apathy supposedly prevalent in New York City, urban United States, or 
  humanity in general. Much of this framing of the event came in reaction to 
  an investigative article in The New York Times written by Martin Gansberg 
  and published on March 27, two weeks after the murder.

  The article bore the headline "Thirty-Eight Who Saw Murder Didn't Call the 
  Police." The public view of the story crystallized around a quote from the 
  article, from an unidentified neighbor who saw part of the attack but 
  deliberated, before finally getting another neighbor to call the police, 
  saying "I didn't want to get involved."

  0=========================================================================0

  The lead is dramatic but factually inaccurate. None of the witnesses 
  observed the attacks in their entirety. Because of the layout of the 
  complex and the fact that the attacks took place in different locations, no 
  witness saw the entire sequence of events.

  Most only heard portions of the incident without realizing its seriousness, 
  a few saw only small portions of the initial assault, and no witnesses 
  directly saw the final attack and attempted rape in an exterior hallway 
  which resulted in Genovese's death.

  Additionally, after the initial attack punctured her lungs (leading to her 
  eventual death from asphyxiation), it is unlikely that she was able to 
  scream at any volume.

  Nevertheless, media attention to the Genovese murder led to reform of the 
  NYPD's telephone reporting system; the system in place at the time of the 
  assault was often inefficient and directed individuals to the incorrect 
  department.

  The melodramatic press coverage also led to serious investigation of the 
  bystander effect by academic psychologists. In addition, some communities 
  organized Neighborhood Watch programs and the equivalent for apartment 
  buildings to aid people in distress.

  0=========================================================================0

  The lack of reaction of numerous neighbors watching the scene prompted 
  research into diffusion of responsibility and the bystander effect. Social 
  psychologists John Darley and Bibb Latane started this line of research, 
  showing that contrary to common expectations, larger numbers of bystanders 
  decrease the likelihood that someone will step forward and help a victim.

  The reasons include the fact that onlookers see that others are not helping 
  either, that onlookers believe others will know better how to help, and 
  that onlookers feel uncertain about helping while others are watching. The 
  Kitty Genovese case thus became a classic feature of social psychology 
  textbooks.

  0=========================================================================0

  Moseley returned for another parole hearing Thursday, March 13, 2008, the 
  44th anniversary of Ms. Genovese's murder. It was denied. The previous 
  week, Moseley had turned 73 years old, and had still shown little remorse 
  for murdering Genovese.

  Genovese's brother, Vincent, was unaware of the March 13, 2008 hearing 
  until he was contacted by Daily News reporters. Vincent Genovese has 
  reportedly never "recovered from the horror" of his sister's murder. "This 
  brings back what happened to her", Vincent had said; "the whole family 
  remembers".

  Moseley remains in prison after being denied parole a seventeenth time in 
  December 2013.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >INF3. "Watchmen" **SPOILERS**                                            |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

In this chapter I go over some information, pertinent or mentioned in the
game, that may be considered spoilers for those who may not have read the
book or seen the movie:

  >>The End is Nigh
    ***************
      "The End is Nigh" is in reference to a sign carried by an unknown 
      un-named person in the early portions of the book. It isn't until after 
      Rorschach is captured by the Police, and revealed as Walter Kovacs, 
      that the reader realizes Walter is this person. Walter uses this as a 
      disguise to get closer to certain areas without suspicion then 
      investigate as Rorschach later.

  >>Bob Woodward and Carl Bernstein
    *******************************
      These two reporters, mentioned throughout Part One, were major players 
      in the investigation of the Watergate scandal that occurred in the 
      early seventies. A scandal that would cost then President Richard Nixon 
      his job.

      A couple of excerpts from the Wikipedia entry for Watergate:

        The Watergate scandal refers to a political scandal in the United 
        States in the 1970s. Named for the Watergate office complex in 
        Washington, D.C., effects of the scandal ultimately led to the 
        resignation of Richard Nixon, President of the United States, on 
        August 9, 1974. It also resulted in the indictment and conviction of 
        several Nixon administration officials.

        The scandal began with the arrest of five men for breaking and 
        entering into the Democratic National Committee headquarters at the 
        Watergate complex on June 17, 1972. The men were connected to the 
        1972 Committee to Re-elect the President by a slush fund and 
        investigations conducted by the Senate Watergate Committee, House 
        Judiciary Committee and the news media.

        President Nixon's staff conspired to cover up the break-in. As 
        evidence mounted against the president's staff, which included former 
        staff members testifying against them in a Senate investigation, it 
        was revealed that President Nixon had a tape recording system in his 
        offices and that he had recorded many conversations.

        Recordings from these tapes implicated the president, revealing that 
        he had attempted to cover up the break-in. After a series of court 
        battles, the U.S. Supreme Court ruled that the president had to hand 
        over the tapes; he ultimately complied.

        Facing near-certain impeachment in the House of Representatives and a 
        strong possibility of a conviction in the Senate, Nixon resigned the 
        office of the presidency on August 9, 1974. His successor, Gerald 
        Ford, would issue a pardon unto President Nixon.

        0===================================================================0

        The connection between the break-in and the re-election campaign 
        committee was highlighted by media coverage. In particular, 
        investigative coverage by Time, The New York Times, and especially 
        The Washington Post, fueled focus on the event.

        The coverage dramatically increased publicity and consequent 
        political repercussions. Relying heavily upon anonymous sources, Post 
        reporters Bob Woodward and Carl Bernstein uncovered information 
        suggesting that knowledge of the break-in, and attempts to cover it 
        up, led deep into the Justice Department, the FBI, the CIA, and even 
        the White House.

        Chief among the Post's anonymous sources was an individual they had 
        nicknamed Deep Throat, who was later revealed in 2005 to be former 
        Deputy Director of the FBI William Mark Felt, Sr. Rather than ending 
        with the trial and conviction of the burglars, the investigations 
        grew broader; a Senate committee chaired by Senator Sam Ervin was set 
        up to examine Watergate and began issuing subpoenas to White House 
        staff members.

      However, in the "Watchmen" universe, the scandal never breaks. Both 
      reporters, and Mr. Felt, are murdered before they can expose it. Part 
      One covers how it goes down.

      There is a slight difference between the game and book. In the book it 
      is hinted that their bodies are found in a garage. However, since their 
      bodies are found in the trunk of Underboss's car (in the game) it might 
      not be too far from the truth (such as it is).

  >>Moloch the Mystic
    *****************
      Moloch was the closest thing to a super-villain that the "Watchmen" 
      universe had. He did most of his work during the time of the Minutemen 
      but was captured during the Crimebusters era. He was then put in jail 
      for a considerable amount of time. During this period he reformed and 
      put behind his life of crime.

      After his release he went to live alone in a run down apartment and 
      work for a branch of Veidt Industries. He plays a small but important 
      role in the overall "Watchmen" story.

  >>Gerald Grice
    ************
      Gerald Grice was a small-time criminal who kidnapped a small child in 
      1975. This incident would play a pivotal role in Rorschach's evolution.

      The small child was Blaire Roche. The kidnapper thought that he was 
      kidnapping someone connected to the Roche Chemical fortune. 
      Unfortunately, the child belonged to another Roche family. One that 
      didn't have any money.

      Rorschach decided to intervene and promised the family to return Blaire 
      unharmed: "Thought of little child, abused, frightened. Didn't like it. 
      Personal reasons." After going through the underworld, he found a lead. 
      A lead that would take him to the residence of Gerald Grice.

      Gerald wasn't home at the time of Rorschach's arrival. When Rorschach 
      investigated the residence he found that the child was killed, 
      butchered, and fed to Gerald's two German Shepards whom he saw fighting 
      over a large human bone in the backyard.

      This caused Rorschach to snap. He would kill the two dogs then lay in 
      wait for Gerald. He would assault Gerald with the two dead dogs when 
      Gerald arrived back home after drinking. Then Rorschach would handcuff 
      Gerald to an old stove, give him a hacksaw, then set the house on fire. 
      This would kill Gerald.

      In the movie version, Rorschach would take a meat cleaver and hack 
      Gerald to death after handcuffing him to the stove. Rorschach's 
      ungluing is much more visceral in the movie than in the book.

      Before this incident Rorschach was "kinder" towards criminals. He would 
      incapacitate them and leave them for the Police. But, after this, he 
      would be far more brutal on them, often killing them when given the 
      chance.

  >>The Twilight Lady
    *****************
      The Twilight Lady has only a two panel mention in Chapter VII of the 
      "Watchmen" story. Her picture was discovered by Laurie (Silk Spectre 
      II) as Dan is giving her a tour of his basement:

        >>Laurie: "Hmm. What's this?"

        >>Dan: "That? That isn't anybody. It's just this vice queen I put 
                away back in '68. Called herself Dusk Woman or something."

        >>Laurie: "The Twilight Lady. She sent you her picture?"

          [Laurie is looking at a picture of The Twilight Lady which is 
           autographed - "From one 'Night Bird' to another. Love from The 
           Twilight Lady X"]

        >>Dan: "Yeah, well, I guess she had sort of a fixation. She was a 
                very sick woman. I keep meaning to throw that picture away, 
                but you know how it is..."

        >>Laurie: "Mmm."

And now, to close things up.....

  /==++====++==\                                             /==++====++==\
 /==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >WCH5. Conclusion                                                         |
 \==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
  \==++====++==/                                             \==++====++==/

0================0
| General Notices \
0===============================================>

  This document is copyright (c) Robert Allen Rusk (RARusk) 2009-2014.

  This guide may only be distributed and/or posted in its original format 
  (and, most importantly, *UNALTERED* in any way).

  If you wish to post or use excerpts from this guide then please ask for my 
  permission first before doing so (especially if you work for a magazine or 
  website). A lot of time and effort was spent putting this thing together 
  and that should be taken into consideration.

  And remember.....

    "Respect is everything."

  Although my guides and FAQs can be found at many sites around the internet, 
  the latest versions of my work can always be found first at GameFAQs since 
  that is my primary contribution site. A complete listing of all of my work 
  can be found here:

    >>http://rarusk.livejournal.com/6177.html

  Most of my guides are dedicated to the popular "Grand Theft Auto" game 
  series but some of my other work include "The Chronicles of Riddick" games, 
  "Bully", and "The Darkness" titles.

0===================0
| Additional Sources \
0=======================================================>

  --"Watchmen: The End is Nigh (Parts 1 and 2)" Game Manual
  --Wikipedia
      --"Watchmen" book
      --"Watchmen" movie
      --Rorschach ("Watchmen" character)
      --Kitty Genovese
      --Watergate (scandal)
  --Boxofficemojo.com
  --Xbox360Achievements.com
      --minh2, VirusDave 138, Israeli STF ({Feral Fighter} and {Martial 
        Artist} Achievement)
      --Ace Attorney 86 ({Gentleman} Achievement)

0========0
| Credits \
0=======================================================>

Credits and thanks go out to the following:

  >>Alan Moore and Dave Gibbons
    ***************************
      For creating "Watchmen", one of the most incredible books I have ever 
      read.

  >>Warner Brothers
    ***************
      For allowing Zach Snyder to put forth the best possible movie 
      adaptation of "Watchmen".

  >>Jackie Earle Haley and Patrick Wilson
    *************************************
      For reprising their roles from the movie for these games.

  >>WB Games
    ********
      For putting out these games.

  >>GameFAQs, IGN, and many other gaming sites
    *******************************************
      For providing a place for writers like myself to publish our work and 
      help other gamers while indulging in one of our favorite pastimes.

And finally, my biggest thanks of all goes to you the reader (and especially
those who have made suggestions as well as those who took the time to write
me).

0====================0
| Contact Information \
0===============================================>

  E-MAIL: rarusk[at]netzero[dot]com
  FACEBOOK: http://www.facebook.com/robert.a.rusk
  LINKEDIN: http://www.linkedin.com/pub/robert-allen-rusk/15/539/59b
  BLOG: http://rarusk.livejournal.com
  XBOX LIVE GAMERTAG: RARusk

So now I've come to the end of yet another gaming adventure and looking
forward to new ones. I hope that my guide helps you in getting the most out
of "Watchmen: The End is Nigh (Parts 1 and 2)".

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