Assassin's Creed Unity
Assassins Creed Unity Boxart.jpg
Developers Ubisoft Montreal
Publishers Ubisoft
Release Date(s) NA 28 October 2014
EU 28 October 2014
Genre Historic action-adventure
Mode(s) Single-player
Co-operative play
ESRB rating RP (pending)
Platforms Xbox One, Playstation 4, PC
Media DVD, Blu-ray disc, Digital download
Assassin's Creed Unity is an upcoming Sandbox action-adventure game developed by Ubisoft Montreal, releasing on Xbox One, Playstation 4 and PC on October 28, 2014 in North America and Europe. It is the sequel to Assassin's Creed IV: Black Flag. The game follows the assassin Arno Dorian during the French Revolution as he goes on a mission of redemption for the death of his adoptive father and to seek out the real powers behind the revolution.


[edit] Development

The game is primarily developed by Ubisoft Montreal but does so in conjunction with nine other studios worldwide based in Kiev, Singapore, Shanghai, Annecy, Montpellier, Bucharest, Quebec and Chengdu. The creative director for the game is Alexanre Amancio who also worked on Assassin's Creed: Revelations, the story that brought Assassin Ezio Auditore's story to an end. The lead writer is Travis Stout of Fallout: New Vegas fame.

The game is designed with an upgraded Anvil engine which is used alongside the Theatre Zen and City Light tools, which improves animation, asset management and volumetric lighting.

[edit] Gameplay

The game will be coming exclusively to next-generation consoles and PC with a fully explorable city of Paris built to a 1:1 scale with crowds numbering the thousands. The entire city will be available to players, including building interiors and catacombs which will be loaded seamlessly without the need of loading screens. Empty rooms may have unlockable treasure. Map icons will also be visible from the rooftops.

The haystacks from previous Assassin's Creed games have large been removed in favour of player controlled descent from buildings and other high spots. Social Stealth has also gained a crouch option activated by a button prompt. Combat has also been improved to feel more realistic, one such change to the system is the removal of a counter kill option.

Approach to missions has also received an overhaul from previous games in the series. Memories will be dealt with an Adaptive Mission Mechanic as opposed to a series of objectives, thus giving players several potential paths to take, all which ultimately lead to the completion of the mission. One such example is the option to follow a target and should they detect you a chase sequence will begin as opposed to desynchronization and restarting from the last checkpoint.

Arno has access to a new Eagle ability named Eagle Pulse which will develop throughout the process of the story. This ability allows him to sense the amount of guards in an area he plans on infiltrating.

A modern day portion of the game is confirmed to return, but very little is currently known about it other than it will differ from the Abstergo Entertainment setting from Black Flag.

[edit] Co-operative play

"Assassins do not only embark on their own quests (like Ezio avenging his family), they have to pay their dues to the Assassin council. So players will have to complete what we call Brotherhood missions, in shared experience, to fulfil their duties towards the Assassins."
- Alex Amancio on why co-operative play was introduced

Following on from Wolfpack gameplay featured in the multiplayer portion of Assassin's Creed III and Assassin's Creed IV: Black Flag, Unity will be the first game in the series to introduce a co-operative element to the campaign of Assassin's Creed. A total of 4 players will be able to join another persons game to take on story missions. Amancio has stated he expects a lot of players to make full use of this feature.

Each of the Assassin's is fully customizable and the experience gained from participating in the mission can be invested in combat, navigation or stealth abilities.