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WARNING, THERE ARE SOME SPOILERS IN THIS SHORT REVIEW **
Rather than talking frenetically about just how good this particular saga is, my review is going to be based on what TOS 2 did wrong from the masterpiece that is the original. The reason is simple, there are far too many reviews that talk about how good the story, characters, endings, are.
As a sequel to on of the best JRPG's I've ever played I felt a big dissapointment in this particular game. I'll start by talking about the mass recycling of the areas from the first TOS. I was expecting a bit of a re-work around here, i mean it looks exactly like the original's, but not in a good way. It is as if the developers copied and pasted these just like they were in the original game. Yes, the character models are far better than before, however the frame rate the game shows is HALF what the original has. I'm not kidding, compare walking in Iselia town from TOS to TOS2. TOS looks faster, smoother than it's sequel. Also in some occasions there are...
Ah GUN, this old title from the team at Neversoft holds a special place in my heart. As a fan of everything western ranging from Rio Bravo to Deadwood I've always felt that the genre has been under represented in the video game marketplace. Red Dead Revolver had dropped the previous year, but considering it came from Rockstar it was considered by many to be a small (but still fun) disappointment. Then Neversoft comes along and starts touting GUN, the game that RDR should have been, an open world title in the same vein as GTA. While GUN ultimately falls short of the series it emulates, it does manage to stand out from the pack.
The story of GUN; like most good westerns, is deceptively simple. Colton Whites father Ned is killed at the start of the game, and Colton's out for the blood of the men who caused it. From there the story unfolds at a breakneck pace that includes ancient artifacts, prison breakouts, and interrupted hangings. Voice acting is of high quality for all the major players and all the...
Battlefield 3 is the direct sequel to Battlefield 2, and is the first edition of the main series to feature on consoles, as well as the first to feature a campaign mode. With the inclusion of two 'filler' games, Bad Company and its subsequent sequel Bad Company 2, DICE have by no means run the risk of being rusty when it comes to making games, and with the two fillers each having campaign modes, they've had some practice on that front.
Firstly, the campaign. To put things straight, this game is not Call of Duty, and it plays so differently to it. But the campaign wouldn't convince you otherwise. It's a clichéd plot. The United States are involved in a war in a hostile country against a thinly veiled enemy. In this case, they are the PLR, a violent Iranian militia, and of course a Russian warlord planning to blow up the United States with that old chestnut; a nuclear device. The campaign borrows a lot from games in the Call of Duty franchise with its mission structure, such as a mission during which you...
Holy shit, it's the point and click version of Dead Space!
No, that's seriously what I was thinking as I was playing through this game – it takes place exclusively inside a spaceship, it has a horror theme, and there are monsters terrorizing a ship. Sounds a lot like Dead Space, except, as I've stated, it plays out like a point and click game (not unlike Tales Of Monkey Island or Broken Sword), and there's a lot more emphasis on horror. The White Chamber tends to *bleep* with your mind while Dead Space just makes you jump with sudden monster encounters. Maybe not like Silent Hill, but it can still instill fear into your mind.
Anyway, a nameless woman wakes up inside a coffin, forgetting what had happened beforehand. What you have to do is explore the spaceship, figuring out what you were doing there. But there are many dangers – or are there? Like I said, it has a bit of a tendency to *bleep* with your mind a bit, but you keep playing anyway, because you want to know how this will play out, and...
What started as a university project, grew to become a full fledged point and click game known as The White Chamber. Remember those old things where you used the mouse to interact with the environment, usually through gathering items to solve puzzles while enjoying a good story? The last game like this that I reviewed was The Whispered World, which I berated for having ass backwards logic and horrific voice acting that'd make every Sonic The Hedgehog voice cast sound convincing. What about The White Chamber? Is this the next point and click game to make me feel all squirmy inside, or will it make me want to go and play Tales Of Monkey Island or Broken Sword?
The White Chamber follows a nameless woman who has found herself asleep inside a coffin... inside a spaceship. She has no idea where she is or how she got in the ship, so she investigates in hopes of piecing her memory together. However, everything in this ship is not as it seems. A lot can and will happen inside that will hinder her progress, maybe...
I’ll admit something before I say anything else: I’m not a fan of point-and-click games. Whether it’s the simplicity of it all or the way I don’t feel truly immersed in the game, they’ve just failed to grab me as I’d like them to. Plus, games like Myst are enough to put anyone off. Still, The White Chamber in typical indie fashion sets out to draw in the audience through the bizarre and mysterious combined with a good dash of horror. It makes a refreshing change from the typical puzzling point-and-click titles I’m used to seeing about, but is it enough to interest someone who until now has been indifferent to the genre?
The White Chamber has one of those plots that throw you into things with little explanation. Seemingly alone on a space station, a young punk-like woman wakes up inside a coffin. Asked the question “Do you regret?”, she sets out with no memory of who she is or why she’s there in order to try and figure out what’s really going on. But with blood and body parts scattered throughout, not a...
It's been a while since we've seen a horror themed point and click game. The majority of point and click games nowadays are comedies with some serious ones every now and again, but strangely, it's as if horror got pushed to the sidelines. I could blame Resident Evil for this (whether I want to blame the first one or the fourth one is up for debate), but I could also blame the lack of popularity of horror games too. Shit, this isn't some big budget game by Telltale Games; this is a university project, or it was, until they decided to expand it into a full game - and the thing is, survival horror started off with the point and click style before moving onto action-oriented survival horror with Resident Evil. The White Chamber tries to bring back the spirit of true survival horror - I know it has no actual survival, but you know what I mean.
It starts with a nameless girl waking up from inside a coffin. She's forgotten how she got onto what appears to be a ship in space (hint: don't apply for jobs like...
I'm going to put this as bluntly as possible – Shank is a game that rides on the same note, from the second you start it up until the second before the end credits roll. It does one thing right and one thing only (two if ambiance counts – I'll explain later), and any attempt at anything else falls flat on its face. But here's the thing – if you can do the big thing right, you'll have yourself a great game, regardless of the little flaws! Some games have the drive to kick ass, but end up flopping in certain medium sized areas. For instance, Shadows Of The Damned could've been fantastic if the bosses were a test of skill instead of patience. Shank gets the main thing right, which puts it a cut above the rest, but it's the little things that drags it down
Shank's story is a bit of a tricky one to tell, because you only get one part if you play the co-op mode, and the other part through single player mode. While it gives them room to make a different campaign for the co-op mode, it's a bit perplexing –...
I understand the reason but I still think it would be useful to focus some of the review on the good elements that the game provides. I mean, the descriptive build is very good and you've expressed your opinions on the bad elements well, but if the majority of the review is made up of just discussing the bad parts then it makes the 3.5 score look weird and unfounded.
I like the casual informal tone of your reviews, like we're discussing the game over a drink or something like that. The comparisons help to paint a lovely picture to those familiar with the games you're bringing up (and people should be). I can see a lot of the details of the game have been laid out well, breaking down each element and explaining how it fares. The breakdown summary at the end is a nice touch as well. To pick on a few things though. A few details weren't mentioned that I personally...
That's a pretty strong intro into the review and I like the general layout of focusing heavily on the atmosphere first and detailing the literal gameplay after that. Going through the information you've definitely picked up on a lot of critical points. It was interesting to see you note the character design choice as well as painting a picture of how the various elements are used to provoke specific thoughts by the player. It's also great that the two big offenders in the game to you are clearly...