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Games Spotlight
    Latest XBOX360 Reviews
    • Boxshot
    • 4.0
    • Average: 4.00
    • Comments: 1
    AvatarFable 2: A Mixed Review
    Written by Lifesapper on Nov 8, 2008
    “Fable 2 is, overall a great game, look past the hype and all the promise that Peter Molyneux made and you will see the true value that is packed into this game. When I first started to play this I was ready to dive right into the action, slay some bandits, shoot some innocent civilians. You can't, before you can do all this you have to play a mini-tutorial/storyline set-up for around ten minutes. This bored the hell out of me, running around with a wooden sword and a toy gun doing deeds for gold coins to buy some magic box. Then something terrible happened, just as I was about to get past this, my file glitched and I could not speak to Lucien. I re-loaded the game and could still not speak to him, so my first file had glitched and I had to redo the whole kid section again. By now I was mighty annoyed, I was ranting a little and I really just wanted to get started properly. From here on in though the game really picks up, we see more storyline unfold (Pretty un-original, revenge and all that stuff). We...”
    • Boxshot
    • 4.5
    • Average: 4.50
    • Comments: None
    “This is one hell of an online game and a real commitment too. It has expanded numerous times since its birth but can be found completely up to date for your PC, PS2 or Xbox 360, and it does give you a bang for you buck. So, let's make a character. You have the choice of 5 different races: Elvaan, TaruTaru, Hume, Mithra and Galka (Galka being a male only race and Mithra being female only). From here you can choose the size and face type for your character but don't expect to be looking unique because there is a serious lacking in customisation. Luckily, there's a bottomless pit full of different equipment to create that original flair. By now you've probably fallen in love with the graphics or detest them beyond all comprehension. They haven't aged well given the times but I was quite fond of the art style as it took a more realistic look, rather than the comic style of WoW. You'll then get to choose which starting city you would like to call home. Each town has a different atmosphere and unique...”
    • Boxshot
    • 4.0
    • Average: 4.00
    • Comments: None
    “The first thing that came to mind when I played this was GTA:San Andreas, my personal favorite of the GTA series. Thats not a bad thing, it feels like they took GTA:SA and expanded it and put their own funk on it. A big plus is that every vehicle is unlocked from the get go. Cars, trucks, planes, helicopters, boats and jet ski's are there for the taking and very easy to use. Another big plus is that everything that you can own is customisable. Houses, cars, clothes, jewels, your characters personality, your gang and their personalities as well. You can even change your fighting style and do all sorts of damage, for example you can hit somebody with a rock bottom and an f-u for all you people familiar with wrestling. It adds a nice change of pace from time to time, but you have to go to a plastic surgeon to do such, doing that can slow down the pace at times. The story continues from the 1st game very well, full of guest appearances from characters from the side missions from the previous game. ...”
    • Boxshot
    • 4.0
    • Average: 4.00
    • Comments: None
    AvatarNo escape from Space
    Written by Blind_Sniper on Oct 20, 2008
    “Gameplay As far as gameplay goes, Dead Space is as good as it comes for a horror game. The game has pretty much the usual controls for a horror game these days, save for a quick turn feature. The quick turn isn't really needed for the gameplay though, and the game has plenty of other features to keep you occupied. It features an over-the-shoulder camera and aiming system, similar to Resident Evil 4. The aiming system is incredibly responsive, which is good because precision aiming is an absolute necessity. The most notable combat feature of Dead Space is the dismemberment feature. Unlike other horror games, the enemies in Dead Space will not die easily from simple body or head shots. The player must take careful aim to eliminate the enemy's arms and legs (and other appendages in some cases) to render the enemy useless. This becomes fairly difficult in scenarios where the player is being attacked by several creatures at once. Other combat additions are the powers Stasis and Telekinesis. Stasis will...”
    • Boxshot
    • 4.0
    • Average: 4.00
    • Comments: None
    AvatarTom Clancy: Great novels and games
    Written by Jarhead255 on Oct 19, 2008
    “Vegas 2 is a great game. Made less than excellent by the glitches that can really piss a guy off. But even with these, Ubi put in some other great features. Terrorist hunt is back and better than before. With the option to go at it with a friend, or alone. Or you can drag Mike and Jung along for the ride. The addition of a sprint button has also made things that plagued us in the first game, like turrets and walls of bullets cutting us down like wheat. [I'm looking at you Hell's Gate] These issues are now practically none issues. This feature also makes a big difference with snipers, who are practically Chuck Norris with a rifle. The other big development is P.E.C. in single player. This is something I missed out on in Vegas 1, but now that I can customize my character, it is a wonderful perk to a great game. Adding onto this is the material penetration system in-game. This can either piss you off, or make you even happier. And things like sheet metal, that stopped sniper rounds in Vegas 1, are not...”
    • Boxshot
    • 5.0
    • Average: 4.25
    • Comments: None
    AvatarAssassins Creed
    Written by Jarhead255 on Oct 19, 2008
    “Assassins Creed is a great game. It combines a great story with pretty good voice acting, fluid and fun combat, and incredibly detailed open world environments, and blends them all together with only a few bugs in the mix. But perhaps its greatest achievement is the climbing mechanic. This adds an entire layer to game play. With vertical position coming into the equation, you can now sneak by even alerted guards with ease. Just go up fifty feet. This also effects things like assassinations, with the ability to drop from the sky onto your target like a bird of prey, the game makes you feel like a god in that one moment. You can also have fun on high with guards. They like to stand at a ledge and watch the city, this allows for distractions to be staged, and if you feel like it just some rather cruel fun to be had. The second greatest achievement in game is the crowds AI system. I have not seen crowds so interactive before. If you kill someone, they all panic and flee leaving you exposed to the...”
    • Boxshot
    • 3.2
    • Average: 3.20
    • Comments: None
    “Graphics Honestly, the graphics aren't really all that bad. The explosions are always massive and very satisfying. It seem though, that nearly all graphical power was placed into explosions and special effects. The surrounding areas you fight through are all lackluster and retative. The only way one could make them interesting is to deform the terrain into the appropriate war torn battle zones they should be. I'm not a fan of going through peaceful forests and such with barely any debris and a bunch of Pacifican soldiers hiding in plenty of in tact buildings. Where're the explosions then? Characters are all well detailed. There is the downside of almost none of them being unique or standing out. It's all standard fare here, and nothing to be excited about. Gameplay Terrain Deformation plays an almost essential role in survival. The AI while still quite dumb, has a few of those annoying tactics that still get you killed. If you decide to hide in a bunker you've made, they'll come in after...”
    • Boxshot
    • 4.2
    • Average: 4.20
    • Comments: None
    “Game Play: Ever since the franchise broke into 3D, the Tales series has always had one of the most interesting and enjoyable battle systems I've seen. For those who are unfamiliar, battles take place in a circular arena between your 4 party members and enemies. The player controls the party member of their choice and battles enemies using B to attack, A and a direction to perform a special move (called Artes) or use the right stick which functions as artes shortcuts for any character. For example, if you need to command an AI player to heal you can use the right stick for this. Movement is handled by left and right to move towards or away from your targeted enemy, up to jump, and left trigger + motion to free run. In terms of battles themselves they are often varied. Sometimes you'll be put against a dozen enemies while others you'll be fighting one giant enemy. The more you fight, the more you level, and the more Artes you unlock further allowing you to develop your fighting style. If you...”
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