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Developer and Publisher: Bandai Namco Games You have to hand it to Namco – even after Tales Of Symphonia and Tales Of The Abyss eclipsed their predecessors tenfold and showcased some excellent experiences (albeit with a significant amount of filler, thank you very much Abyss), they still decided to give it the old college go and try to top themselves even further. It's easy to wonder exactly how you can top such an excellent one–two punch – like do you effectively take Abyss and take out the filler? Have the battle system resemble something closer to Star Ocean's? Totally change the mood but avoid the common pitfalls by exercising some mad creative writing skills ala Wind Waker? Complicate matters by discussing concepts well beyond your grasps with far out explanations or even go full on Killer7 on us? Well, if each successive entry in the series since Abyss has shown us, there's a bit of everything I've just said. Tales Of Legendia was better story-wise and with significantly less filler (that is to...
Murderers, schizophrenics, contortionist zombies and imaginary friends – oh my!
Written by Stalagmite on Nov 1, 2014
Written by Stalagmite on Nov 1, 2014
Released in 2010 for the Xbox 360 and then rereleased in 2013 for the Playstation 3 and PC by Access Games, Deadly Premonition is an open world survival horror murder mystery comedy game that's both terrible and fantastic. It's an eccentric game that expands on the open world formula by literally bringing the city to life while taking the horror genre and turning it right upside its head. In doing so, it crafts together a thoroughly unique experience that truly captivates the player whilst challenging their gaming sensibilities. Not in the same way Castlevania does, but more in the way something like Killer7 does – it challenges traditional gaming conventions, forcing the player to adapt to an all new style even if it appears to be familiar on the surface. We've all played open world and survival horror games with murder stories before, but nothing quite like this. Deadly Premonition takes place within the sleepy hollows of Greenvale. However, things have gone awry when somebody gets murdered. Enter one...
Just when you think you've seen it all, you browse the Xbox Live Arcade marketplace and find a game that – get this – combines an RPG with elements from a rhythm game. Now, I love RPGs and I enjoy the occasional Guitar Hero session, so naturally when I first found this in 2011, I bought it. Then I played it and absolutely hated it because it was about the laziest attempt at combining the two that anybody could think of and it was just plum annoying to play. Two and a half years later, I give it another shot, and I still *bleep*ing hate this game! Thing is, it has a surprisingly well written story where you're tasked with climbing a tower, having to defeat some overly stereotypical villains, and then it twists and turns as the true purpose of the tower is explained and love blooms between our two main characters – the story during the second half was nearly enough to get me to not completely hate this game. Then I think about all that I had to go through in order to progress through the story and... let's...
Borderlands 2 is an absolutely amazing game. One thing that puts a lot of people off buying the game is the cartoon-like graphics, leading some to believe that the game itself is cartoony. This is simply not the case. The cartoon-like graphics actually make the game more fun, and fit the game perfectly. The sharp outlines on everything really gives the world more life, and as such you have a lot more fun exploring. Another main selling point of this game and the series as a whole is the sheer number of guns available. The game jokingly says that there are 'Over 87 Bazillion guns', which of course isn't true, but the number still stands very high. The number is well over 10 million, and each gun has unique traits and features, meaning you will never get the same gun twice. The game has a lot of gameplay to offer. You get the choice of one of four (Six if you buy DLC) characters: Axton the Commando, Salvador the Gunzerker, Maya the Siren, or Zer0 the Assassin. After you choose your first character, you...
The Introduction: It's a tad odd to review what would appear to be a generic sci-fi themed third person shooter two years removed from its original release. After all, don't these kinds of games become irrelevant by bigger games like Mass Effect 3? However, even in the murky, murky depths of 2012's video game catalogue can lie the occasional gem. Besides obvious ones such as Sleeping Dogs and Hotline Miami, there does lie a sci-fi third person shooter that may appear to be generic, but carries with it a surprising amount of promise. It's like that worker whose energy and dedication to the job makes up for his numerous minor mistakes – you just can't fire them, even if you really want to! In that same sense, it's hard for me to dislike Binary Domain, despite every inkling of my body suggesting that I ought to. It plays like a dime-a-dozen shooter, but it does place emphasis on hitting certain parts of the enemy's body to disable and otherwise kill them. Its story switches between having the depth of a...
Raiden in Metal Gear Solid 4 seemed like an unmitigated badass, cutting up all of those guys and armored vehicles like nobody's business – why not make that into a game? It was actually quite a good idea to make a stealth game where you played as a ninja, especially if it seems to play like Tenchu if Tenchu took place in the near distant future, and it allowed you to demolish entire structures and make it look like an accident. Somewhere along the line, Kojima gave up and almost cancelled the game until Platinum Games came to the rescue. They were pretty busy beavers in 2009 and 2010 making Madworld, Bayonetta and Vanquish as well as co-creating Infinite Space for the DS, and then they became busy beavers in 2012 and 2013 with Anarchy Reigns, The Wonderful 101 and this game, Metal Gear Rising: Revengeance. What came as a result was a surprisingly ho-hum action game that had some cool features and great boss battles, but not much else that really stimulates the senses. The biggest offender is the story....
After a couple of years wondering what kind of hurt Master Chief was going to lay on the Covenant brazen enough to remain on Earth, “Halo 3” finally exploded into the market. Yes, I was one of those “weird” guys waiting in a line of 50 or so other “weird” guys at 11:30pm in Wal-Mart, one of them was even playing a harmonica; all of us watching the clock tick a bit closer to midnight while we waited to blast our real experience away with the virtual. I still had to drive 45 minutes back home to finally see how the trilogy was to end. In those first few punch-drunk hours of gameplay, while I still contend I immediately didn’t like it, I was willing to look past all of the shortcomings and just hope that I would get used to it. Despite my initial response, I’m going to start this section by qualifying that “Halo 3” is by far my least favorite of the series, including “Halo Wars”…yeah, I’m that guy. I’ll expound upon that in a bit but, first the overview. The Evils of Capitalism: Out of all of the...
Summer 2012. I'm sitting there bored in front of my PC. My games have gotten ever boring and I'm drifting into sleep. I open up Steam on my PC and see the latest releases. Up comes Darksiders II. I remember a few years back, Darksiders was always a game I'd wanted to pick up but kept getting shunted down the list by other priorities or games. Here before me was the sequel, and it looked too good to ignore. So I took a chance. I downloaded it, installed it and fired it up, not having a clue about the game, nor what to expect. What followed was one of the most memorable gaming experiences I've ever had. First and foremost, Death is fast. He's very quick and nimble and, like the Grim Reaper of lore, favours Scythes as his main weapon. I get put up against a couple of robot things and mash 'X' over and over to attack them, killing them. Death pulls off some darn cool moves, all on his own. I play the game, going through it, enjoying myself but not seeing anything that dramatically stood out. Was I in for a...