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People by now have taken notice I have reviewed The Last Story and Pandora's Tower but I had not touched the review section of Xenoblade. That is because I find it difficult to review such a game. Not because it is bad or good, but for how deep these three games are.
To start the review properly you start controlling Shulk, a variation of main characters and one that is quite rare. While Fei of Xenogears is a close quarters martial artist and Shirou of Fate/Stay Night is a black smith who is ranged, both are mostly offensive main characters. However, as soon as you get to control Shulk you notice that he is inclined more to support, as his role in the party is to aid and pass warnings and boost while being an anti mechon unit. This is quite rare to see on a JRPG (not counting Hoshigami, just don't *shudders*).
The battle mechanics are the new auto attack that are shared by two of the three Rainfall Operation titles, and an attack wheel of sorts. Each character has a particular "Art" or skill that...
Novemeber 2011 was a great month for gamers. In a 30 day period, the majority of the years most anticipated games were released and I was struggling to decide which of these games I should spend my $110AU EB voucher on. I was already playing Skyrim, and being the RPG enthusiast that I am, Zelda was the obvious choice. I hadn’t heard much about the specifics of the game, frankly because I didn’t really care. It was Zelda, and for that reason, it was going to be a quality game. So out of the store I strolled, planning to head straight home and into my gaming room, when I heard a faint “excuse me, sir” coming from behind me. I turn around only to see the store clerk waving me down. “Do you have a Motion Plus controller?” It turns out that Zelda: Skyward Sword requires a special Wii controller capable of detecting even more precise movements. Not having played many new Wii games for quite some time, I was unaware of this. However, now I can look back and say that the additional $60AU was a fair investment, as...
Among the multiple RPG's I have played all of them are quite... minimalistic in one aspect - interaction, you only move the character and push some buttons which does not give the feeling of true control. Pandora's Tower avoids this concept quite well with interactive stages and elemental based puzzles, the main example is on the chain you wield it allows you to interact with the stage, to a degree and with the monsters too.
For the monsters you can bind, pull and throw most monsters, meaning you can use this to quickly dispatch rooms filled with enemies by mixing it with your other weapon, your sword (later on you can chose dual swords or a scythe) by mastering this system will make your expeditions on the tower much more quicker and much more less troublesome.
Speed is the key here and I think that speed runners will have a great amount of challenge ahead of them. The reason is that the main goal of the game is to finish each of the towers in the least amount of time possible,there is a reason...
The Last Story is a game unlike a few, its only brethren i recall is Xenoblade, but both take their stories onto different directions, while one is about destiny, the other is about love, this game looks like a Greek tragedy from start to finish, and it is with the sole exception that it ends on a small positive note.
The Last Story starts with the band of mercenaries in some ruins performing a task of "cleaning" the monsters that have invaded the place, just from the start you get a live action tutorial, the tutorials are small note you can learn more of them via videos that show how to perform the actions, it allows you to get familiar on how this game works and what makes it different from other JRPG's on the market, following this logic the game uses an auto attack system, the main character soon gets the ability to capture all enemy attention, making this tactically interesting as you get multiple ways to engage a battle, be it from head to head, lure your opponents, or if you are a personal fan of...
Graphics: Up close, there is a very good marriage of the graphics of Wind Waker and the graphics of Twilight Princess. Solid colors and a painting like texture compose the animations on the screen. Unfortunately, many of the details are lost as character and places move into the background. It reminded me of an impressionist painting. For anyone who didn’t take an art class, enter Monet in a search engine. This made it difficult to tell what exactly was coming when looking through the first person view. (3.0/5.0)
Gameplay: Since 2011 was the 25th anniversary of The Legend of Zelda, there should very few surprises to anyone who has played a previous Zelda game while playing this game. The number one feature of Skyward Sword is the motion plus controls. Link now swings his sword that closely mirrors how you swing your arm. There was one time where I had to recalibrate the remote, but there were several times where I had to re-adjust the remote pointer to the center. Fortunately, the latter is easily fixed...
Well, here I am, over 1500 hours of game-play put into this game and there is only one thing left for me to say. Time well spent!
This game is one of those "Diamonds in the rough". A game and series not too well known that would probably rise in fans if it were better brought to public attention.
This game combines those elements of Action RPG's that we love, with the life of a primitive hunter. Keeping those Fire Breathing Dragons and Electrical Serpents of the deep, close to home. Capcom and the creators/developers of the "Monster Hunter" series did a wonderful job on the visuals of this game. Weapons feel fluid and monsters as realistic as ever.
In other games where you would see a repeated pattern symbolizing dirt or concrete, here you see none, every detail is done thoroughly. From the lush green grass of the "Deserted Isles" to the ever impending glow of lava from the "Volcanic Region". This game really shows off the Wii's potential for graphics in fantasy environments, really sucking one...
WARNING, THERE ARE SOME SPOILERS IN THIS SHORT REVIEW **
Rather than talking frenetically about just how good this particular saga is, my review is going to be based on what TOS 2 did wrong from the masterpiece that is the original. The reason is simple, there are far too many reviews that talk about how good the story, characters, endings, are.
As a sequel to on of the best JRPG's I've ever played I felt a big dissapointment in this particular game. I'll start by talking about the mass recycling of the areas from the first TOS. I was expecting a bit of a re-work around here, i mean it looks exactly like the original's, but not in a good way. It is as if the developers copied and pasted these just like they were in the original game. Yes, the character models are far better than before, however the frame rate the game shows is HALF what the original has. I'm not kidding, compare walking in Iselia town from TOS to TOS2. TOS looks faster, smoother than it's sequel. Also in some occasions there are...
More often than not pre-game hype results in sighs, groans and a lot of post-game hang-ups. For Skyward Sword, there is no denying that this game received its fair share of hype before hitting our shelves. We marvelled at the sound of the MotionPlus controls scheme (and the worry of another Other M crept upon me) and wondered just how great the game could be after spending no less than five years in development, including a good several months of polishing. Skyward Sword marks a celebration of a big 25 years for the Zelda series, so did being in development for the life of the console do the development team and the Wii justice, or did hype kill the Loftwing?
This story mixes things up a little bit: Princess Zelda is not royalty. That’s right, she’s actually Link’s childhood best friend and instead of living in Hyrule, we’re up in a city in the clouds called Skyloft. A boy like any other studying at the Knight Academy, Link alongside his unique red Loftwing dreams of becoming a senior knight of Skyloft....