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User Reviews

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Latest Playstation 3 Reviews

Fairy Fencer F

6.0

Average: 5.5
Comments: None
“If one thing can be said about Compile Heart, it's that they do their best to make their audience happy. They make a game that's sort of like Quest 64 or Eternal Sonata meets Legend Of Legaia and while its first entry was terrible, its sequels improved on as much as they could, and Hyperdimension Neptunia Victory was actually fairly good. So if that becomes the case with Fairy Fencer F, I'd say that they've made a good start. Everything that's laid out on the table is at least decent, never outright bad except for the framerate, and had potential to be quite interesting. Sadly, it's not all sunshine and roses – while there are interesting parts, there are also bits where they don't really go all out and wind up playing it pretty safely. Ultimately what that culminates into is a game that just isn't all that great to play – or it wouldn't be, had it not been for its story, or to be precise, its characters. It's the kind of game where once you get into a cutscene of sorts, it's got your attention and it's...”
Fairy Fencer F

5.0

Average: 5.5
Comments: None
“While I understand that complaining about a Compile Heart game is like complaining about the smell of a rubbish dump, at the same time, it always seems as if Compile Heart may be onto something. There's always an initial rush of excitement coursing through your veins as you watch the first few cutscenes and engage in your first few battles. The Legend Of Legaia-esque battle system combined with an overly wacky cast of anime characters would be enough to make you want to sit back and enjoy yourself. But then what happens is that everything overstays their welcome. The battle system expands little by little, but never actually improves. The wacky cast of characters become grating and the story becomes an irrelevant mess that makes you wish Compile Heart would get it together. Sadly, you'll find that you've wasted countless hours of your life just waiting for their stories to pick up and then begin to curse their name whilst promising yourself that you would never play their games ever again. Of course, you...”
Boxshot

8.0

Average: 8.0
Comments: None
“It amazes me that this game even exists. Not because it's an overly esoteric game like Antichamber or even a game with an esoteric ending like Enslaved; more because it's just so unique and yet standard in its approach to damn near everything it does. I suppose, it being spearheaded by Goichi Suda (or Suda 51) would help. I know that he always has something to say or do with what's been put on the table, like how life isn't all fun and games for sword obsessed otakus in No More Heroes, or that revenge isn't all that it's cracked up to be in the sequel, and then there was the batshit insanity that was Killer7, pushing the limits of how artistic games can get without becoming pretentious dribble (something indie games should learn from). Shadows Of The Damned is the exception as that was a collaboration between Suda and Shinji Mikami... and this game right here, Lollipop Chainsaw, is Suda unleashing all of his being after holding it in for an entire game. It's very easy to look at Lollipop Chainsaw as an...”
Boxshot

4.0

Average: 4.0
Comments: None
“As unbelievable as it can sound, stealth is actually pretty easy to *bleep* up. If you're unable to convey an atmosphere in just the right way or balance out your enemies just right, then you've lost the player's attention and they'll just turn it off in favor of playing through Splinter Cell: Chaos Theory or Thief 2 instead. It's just a coincidence that a lot of pre-2008 stealth games managed to either get it right, or at least didn't shit their pants when they had to present their paper to the class. However, something happened and I think its name was Call Of Duty: Modern Warfare, or maybe it was Assassin's Creed, so stealth games wanted to be more cinematic and action packed. It didn't work at all for Splinter Cell as Conviction sold like sardine and pickle sandwiches, but it definitely worked for Assassin's Creed 3 as it sold a lot more than the first five hundred games in the series. What further made traditional stealth games look bad is the release of Vampire Rain, one of the most bland and boring...”
Tales of Xillia 2

7.0

Average: 7.0
Comments: None
“Tales of Xillia means a lot to me. It happened to be my first ever Tales game and it is still the best in my eyes. The memorable characters, the elaborate plot, and the furious gameplay were all at very high standard. Fans, like myself, would be delighted to hear that Xillia 2 is much the same as its powerhouse predecessor. In fact, there are very few differences and this is a double edged sword in my books. On the one hand; XILLIA ROCKS, and it’s easy to embrace everything we loved from the original. However, Xillia 2 hardly provides a fresh experience, and this really limits its potential to stand as strong as its predecessor. Xillia 2 takes place a year after the events of the original, and follows Ludger Kresnik who, after saving a train from a hijacking, is hit with a 20 million gald medical bill. The Elympion health care system clearly failed him this time around. On the plus side, after these events, he is hired by the CEO of the Spirius Corporation to deal with fractured dimensions that have...”
Boxshot

5.8

Average: 6.7
Comments: None
AvatarFinal Fantasy as it's never been
Written by Griffon on Oct 22, 2014
“With Lightning Returns: Final Fantasy out, the Final Fantasy XIII series has at last come to an end. So did it go out with a bang? Well... That's a lot more up for debate. I have played all three games in the Final Fantasy XIII series and this one is rather different in ways that are both good and bad. Here are the details: Graphics: Ever since the original Final Fantasy XIII, the graphics in this series have been amazingly good, easily some of the best among the all the games I've played, and they still are outstanding in Lightning Returns: Final Fantasy. This has been a strong point for this game series ever since the start. 10/10 Sound: Most of the music in this game is recycled from previous Final Fantasy XIII games. But that's not a bad thing at all, most of the music from the original games were really beautiful and well-made. What is new is well done also, but the classic music tends to overshadow the new. 8/10 The story line: The story line of Lightning Returns: Final...”
Boxshot

3.7

Average: 3.7
Comments: None
“With everything that was said and done about the first Lords Of Shadow game, Castlevania: Lords Of Shadow – Mirror Of Fate was Mercury Steam doing everything they could to fuse all three Castlevania styles. You got the battle system inspired by Lords Of Shadow, the level designs inspired by the Metroidvanias like Symphony Of The *bleep*ing Night, and you got moments inspired by the Vintagevanias like the NES Castlevania games. Sounds like a golden deal, right? Sadly, that's not the case as Mirror Of Fate *bleep*ing sucks. It's not a technical nightmare, but its haphazard attempt to mesh all three eras of Castlevania together just to appease the fans ultimately comes across as soupy mashed potatoes. It's runny, it tastes disgusting and you'll be puking that shit out half an hour later. I find that it's because Mercury Steam really wanted to please old school fans while pleasing fans of current Castlevania, that they're tripping over their shoes. Now, that's not to say that it's an innately bad idea to...”
Boxshot

7.7

Average: 6.9
Comments: None
AvatarDeus Ex makes cyborgs cool!
Written by Hell_Fire on Oct 7, 2014
“Deus Ex: Human revolution has been around for a while, but for me, there has always been ‘something else to play’. As a sequel to the critically acclaimed Deus Ex of 2001, it naturally generated a lot of public interest, and is a game that I probably should have played a lot sooner. In a time when RPG-shooters are becoming increasingly popular, Deus Ex: Human Revolution (DE:HR) stands out as one of the better titles which could quite easily eat away into your spare time. Sci-Fi has always fascinated me, and I particularly like it when a setting really grabs me. Set 25 years before the original game, DE:HR revolves around the development of biomechanical augmentations. The world is split down the middle with those who believe it is mankind’s only hope of evolution, and others who believe it is taking the human race down a disastrous path. You play the role of Adam Jenson, who is stuck right in the center of it. You see, he is a security officer for Sarif Industries (one of the world’s leading...”
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