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If you’re even remotely familiar with DmC: Devil May Cry, you’re also aware of everything that surrounded its release. The initial trailers, everyone whining that Dante’s got black hair, the game coming out, paid reviewers defending it to high noon and the old school fans taking a big shit on it – honestly, if this game had a more controversial release, it’d be sold behind the counter in a leather case. Yet when you go to play it some time after its release – like three years later – and find that most of what people pointed out in regards to it not being like the old school games is not only all that big of a deal, but also a wad of shit. The story may be a lot more serious and there’s more of a variety in the weapons than even Devil May Cry 3 had, but the combat itself is like a looser variant of the old school Devil May Cry formula and it’s got cheesy one liners for days. WITH THAT BEING SAID HOWEVER, the game itself is pretty mediocre. It’s got flashes of brilliance during the more full on encounters,...
Are videogames “art”? The question continues to face controversy by videogame critics and aficionados with a little too much time on their hands. While several developed nations have classified videogames as a form of “creative expression” in the legal sense, the philosophical consensus is murky and subject to debate. Art and videogame enthusiasts alike, look no further than Okami (2007), developed by Clover Studios and Published by Capcom for the Playstation 2 (and later ported to an HD version for the Playstation Store). From the beginning of its incredible story, it’s easy to tell that the game is visually one of its kind. Its vibrant aesthetics and equally colorful narrative produce a work that can rival anything found on a canvas or movie screen. Plot Okami’s outstanding narrative begins with a flashback that echoes your traditional Japanese folktale. Shiranui, a God reincarnated down to earth in the form of a wolf, defeats the eight-headed demon Orochi with the aid of human swordsman Nagi....
Note – There is a video version of this review at the bottom of the page It took years for White knight Chronicles to come to Western shores. When it finally did, there was a lot of hype. I mean, travelling through huge, detailed environments and transforming into giant knights to destroy oversized monsters! Who wouldn’t want that? Well, everyone wanted it! But what was given to us was something just a tad disappointing. WKC has been criticised, and rightfully so, but there was still enough to keep me happily playing while 30 odd hours ticked by. I found WKC 2 in a bargain bin, and thought I would give the series a shot. I was pleasantly surprised to find that WKC2 has both games on the one disk. With that said, the series probably should have almost been in a single game, as the first instalment seamlessly merges into the second, right when things are getting good. I began my White Knight Chronicles experience by creating a character named Pesmerga. You know, like the badass dark knight in...
Note – There is a video version of this review at the bottom of the page It took years for Arc the lad to be released in the west, which is surprising since it was the TOP SELLING JAPANESE PS1 GAME OF 1995, selling over a million copies! 7 years later, it was finally released in the trilogy as ATL collection. This was my first Arc the Lad experience from the this trilogy, and I must admit, it has its perks, but is severely limited in terms of scope, particularly when compared to other powerhouse titles released around this time such as Final Fantasy Tactics. How it sold so many copies is beyond me, they must have had a killer marketing team. With that said, ATL is full of that old school charm and will keep you busy for a good 20 hours. The Journey begins with Kukuru, who is a young girl from a sacred clan tasked to protect the ancient Flame Coin. The mayor of her town however, sends her to extinguish this flame. In doing so, an Ark Ghoul is released. However, this Ark Ghoul isn’t the source of the...
Intro: Can you imagine real life at its most basic form being a good game? No! Not at all, Sims is a boring game. But if what if you took some elements of real life, cut down on some of it’s most mundane parts and make it into a JRPG? That’s what Persona achieved. And while I haven’t played Persona 3 or any of the others, I can safely say that Persona 4 does it in Spades, and here’s why. Story: Persona 4 fools you at the beginning by making you think that its story is going to be about normal school kids doing their everyday lives. But like any story that follows the Hero’s Journey structure (AKA most stories out there) There will always be that inciting incident that forces the hero to leave their ordinary world and cross the threshold to the extraordinary world, Persona 4 takes that concept very literally. The game starts with the player character who I shall refer to as Yu Narukami from now on as that’s his canon name, leaving his city life to study in Yasogami High School in Inaba. When he...
Given all that's said and done not just in terms of sales but also reviews – both professional and even user generated – Lords Of Shadow will never ascend to the same heights as games like Devil May Cry, Ninja Gaiden or God Of War. It's a shame because there's some real potential for Mercury Steam's take on the Castlevania franchise, especially in this game – Gabriel fights like a man possessed while the enemies and bosses are able to kick your ass if you slip up even a little bit; there are other elements at play like exploration and stealth which could've expanded the levels/worlds into what could've been a 3D Symphony Of The Night with some Metal Gear Solid or even Splinter Cell thrown into the mix. Plus the presentation is top of the line stuff with pretty visuals and a big soundtrack. The problem is that it feels as if you're playing like ten different games. It's not even a matter of having combat segments, platforming segments and stealth segments; it's a matter of having these segments with...
Resident Evil: Revelations 2 is the supposed sequel to the first Revelations game. This is clearly not the case. The main reason it's called Revelations is because, similarly to Revelations , it's based between two events. For Revelations 2 these two events are Resident Evil 5 and Resident Evil 6 . The story centers around Claire Redfield, the sister of Chris Redfield, a member of TerraSave, who's partner throughout the game is Moira Burton, Barry's daughter. These two characters get captured and taken to a remote island (very much like the plot to Code Veronica ). On the other side of the story is Barry Burton who, upon hearing a signal from a radio tower of his daughter's pleas for help, goes on search for his daughter 6 months after her disappearance. Alright, the most important part of any video game is the gameplay. Resident Evil: Revelations 2 controls slightly differently than Resident Evil 6 (although there is an option to change it to a similar style of 6 and 4 ). The left...
Sick of JRPGs that require lots of time, energy and overall commitment? Think Final Fantasy takes itself a tad too seriously and Dragon Quest games require too much grinding? Well, there's the one-two punch of Breath Of Death and Cthulhu Saves The World for like 2 bucks, or there's South Park: The Stick Of Truth which should be on the cheap by now; but if you prefer something more Japanese but surprisingly not too Japanese despite the fact that it's developed by Compile Heart, published by Nippon Ichi Software and the developers even said that it's meant for a more Japanese audience, there's Fairy Fencer F. More interested in cracking jokes and making you smile than anything else, Fairy Fencer F is far the greatest JRPG ever made, but *bleep* me if it isn't fun to play through for the most part! I absolutely adore games that get past the bullshit and just give the player what they need – and that's pretty much what this game does. Granted, it starts with one of those “1000 years ago, two gods fought on...
maybe that explains the positive reviews on Steam a bit better??? But really, if it at least makes combat feel fast and furious like Revengeance did, maybe I'll enjoy it better than the vanilla version I reviewed. Might still have a lot of the other issues I pointed out though.
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