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User Reviews

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Latest Playstation 2 Reviews

Boxshot

7.8

Average: 8.1
Comments: None
“Prince of Persia: The Sands of Time is the first game of the series (Sands of Time). The protagonist, the Prince, is visiting India when he is lured by the Vizier to steal the Dagger of Time. This artifact gives many powers to the owner such as slowing and rewinding time. The Vizier also influences the Prince to release the Sands which make everyone, but them and the princess Farah, turn into monsters. The Prince and Farah then escape and team up to repair the damage. The story is a good one, but I found it a little bit complicated at the beginning. I didn’t feel really engaged for most of the game, but the last chapters are definitely interesting and surprising. Prince of Persia: The Sands of Time is a hard game. This is from a third person point of view. You control the Prince and you unlock better swords throughout the game which makes it easier to kill the numerous enemies. Enemies vary and some are a lot harder to kill than others. You should use combos to kill them. You are often attacked by many...”
Boxshot

7.5

Average: 8.9
Comments: None
AvatarA Blast From The Past
Written by Solid_Snake_4Life on Apr 10, 2016
“In 2001 Rockstar Games revolutionized the industry with the release of Grand Theft Auto III. The game made an immediate impact; selling millions of copies and racking up dozens of awards as it transformed the relatively obscure Grand Theft Auto series into a bona fide blockbuster. Just under a year later Rockstar would follow up its smash hit with Grand Theft Auto: Vice City. The blood soaked rampage through Rockstars hilariously twisted take on the '80s is fondly remembered by fans, but does it hold up as well as its predecessor? The year is 1986. 15 years after getting locked up for an incident that earned him the unflattering nickname "The Hardwood Butcher", Tommy Vercetti has been released from jail. To keep him out of sight and out of their hair his old friends in the mob decide to send him out of Liberty City. While away Tommy is to oversee a drug deal on behalf of the Forelli Family. Unfortunately he's ambushed during the deal, the seller is killed, and Tommy winds up walking away empty handed....”
Boxshot

4.0

Average: 4.0
Comments: None
Avataryay blood
Written by Freewind_Rider on Mar 19, 2016
“Best known as being the #1 game on Gametrailers’ list of bloodiest games, Nanobreaker is a game that really revels in the red stuff. It’s not just because people love ultra violence; it’s also because blood is actually important for the guy we’re controlling, Jake. Blood improves his skills by draining as much blood from his enemies as possible, because nanomachines, son! Actually, on the subject of that quote, Nanobreaker feels like the older brother of Metal Gear Rising: Revengeance. I wish I was kidding, but between the sci-fi plot, you being a super soldier, nanomachines powering up your super charged abilities, you using a plasma sword that’s like a high frequency blade and the camera sucking all sorts of shit, it honestly plays like Revengeance if it was a mid-to-late era PS2 game instead of a late era 360/PS3 game! Shame it doesn’t have the same quality. The game takes place on an island that originally housed some sort of nanotechnological research lab until the computer went haywire, started...”
Boxshot

7.0

Average: 7.0
Comments: None
“Hello! Today I'm bringing you a video game review on a game I used to play to death on the PS2 back when I used to be in primary school. How did I just suddenly remember this game? The music. It bought back so many memories and I decided I might as well get to reviewing past games. Now, it's a movie video game tie-in and usually they don't tend to be all that great, but as I child I played a lot of these types of games and most of them weren't to bad. I can safely say that this was one of the better games. I haven't played this game in a long time and I couldn't replay it before writing this review as I left it back at home, so I'm going off of very faded memory and research here. The story of itself goes with the movie as well as being its own thing, which is actually kind of neat. It's also one of those types of games where the first four or so levels are actually near the end of the game and the rest of the game is kind of a flashback. Of course, the first few levels are tutorial levels, which is...”
Boxshot

7.8

Average: 8.5
Comments: None
Avatarlarger than life
Written by Freewind_Rider on Mar 5, 2016
“He’s big, he’s bald and he’s pissed off. Who am I describing? Kratos. Why is he pissed off? Oh, no reason – just that he killed the wrong people and he’s not too happy with the fact that Ares might’ve influenced that since he gained power from Ares after nearly dying during some war. Also, he’s basically Ares’ slave and he wants out. On top of that, there are all these monsters terrorizing cities and conjuring up storms. Ancient Greece was kind of dark in that respect. The best way to sum up God of War is that it’s a pure spectacle. The graphics engine was pushing the PS2 really hard, showing off some seriously good looking environments that are oh so full of little details and sharp textures. Unlike Killzone, this game thankfully sees little to no slowdown and it doesn’t glitch out. It also knows what pacing and brevity look like, but more on that later. The architecture’s pretty impressive too – the temples and cities are all very much what you’d expect to see in some ancient Greek exhibit or...”
Boxshot

7.7

Average: 7.2
Comments: 5
“Killzone was one of those games I didn’t quite get when I first played it. It wasn’t like the other shooters I was playing at the time like Serious Sam and Painkiller where you go in and blast everything to kingdom come before they do it to you; it was more like you had to take things slowly and with a more tactical approach while reacting quickly to getting shot at. This is a bit trickier than it sounds since Killzone handles a bit more slowly – or more heavily, I should be saying – than your typical shooter. Basically what I’m trying to say is that Killzone was difficult in a way Serious Sam wasn’t. Over time, I got it and found myself falling in love – it was a game with smart enemy AI (well, more often than not) since instead of rushing you in groups or just being heaps strong, the Helghast utilized some tactics that you would like flanking and throwing grenades if you just stay in cover, and waiting for an ambush in a way that wasn’t scripted for some quick time laden set piece. For 2004, this was...”
Boxshot

9.5

Average: 9.4
Comments: None
“Holy *bleep*, 2004 was such a great year for video gaming! Grand Theft Auto: San Andreas, Splinter Cell: Pandora Tomorrow, Spider-Man 2, Dragon Ball Z: Budokai 3 and mother*bleep*ing Half Life 2, among god knows how many other classics (underground or well *bleep*in known) – that’s the real good shit right there! But before Valve graced the gaming world with Half Life 2, Atlus unleashed upon us what may very well be one of the greatest JRPGs ever made – that being Shin Megami Tensei 3: Nocturne. I know the original version came out in 2003, but the director’s cut got released in 2004 and that’s the version that got localized – that’s my story and I’m sticking with it. Besides, the director’s cut added in stuff that made Nocturne really good (instead of just good) like the harder overall difficulty, better balance for the normal difficulty, the optional dungeon that opens up a new ending, new optional bosses and Dante. You wouldn’t think western audiences would want that, especially with the popularity of...”
Boxshot

8.0

Average: 9.0
Comments: None
“It’s no secret that Tony Hawk games after Pro Skater 3 are nowhere near as good as the pre-Pro Skater 4 Tony Hawk games. The earlier games had you accomplish several goals within a sandbox-type area, like scoring heaps of points, collecting letters that spell out SKATE and nailing sick tricks over something, among other things. It was like these areas were your own personal skate park. Post-Pro Skater 3 games implemented a mission based structure which was just… weird. Pro Skater 4 might as well have been called “how to play Tony Hawk” since like half the missions were tutorials on how to do tricks and shit. Tony Hawk’s Underground had a story and to be fair, it was actually fairly decent... just wasn’t aware that a skateboarding game also needed platforming, driving and stealth. They were fun, don’t get me wrong, but Pro Skaters 1-3 just did the whole skateboarding thing better. That’s where Underground 2 comes in. It’s easy to forget that Underground 2 is a lot like the old Pro Skater games – each...”
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