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Mat Hoffman's Pro BMX 2 for the Playstation 2 really isn't one of Activision's most popular games. Dave Mirra's Pro BMX is more for a BMX rider, but this is really the alternative.
The parks on this game are excellent, they are full of great obstacles like rails, quarter pipes and stairs etc. The last level is a bit of a fantasy world, but is still fun, that being said.
The controls are very good, even though they are button-mashers, they have an essence of Activision's more popular Tony Hawk's series. They really are excellent.
X - Jump/Bunnyhop
Square - Whip trick/Flip trick, accompanied with buttons/manual tricks
O - Grab Tricks, accompanied with buttons/manual tricks
Triangle - Grind/Stall Tricks
And the directional buttons, obviously, move your rider.
You can select from a number of different pros in the game, like Mat Hoffman, Kevin Robinson and Simon Tabron, etc.
The riders have a few different unlockable costumes and bikes to choose from, though it doesn't make much difference...
Soul Calibur is known as one of the best fighting game series of the last couple of generations. Allowing characters to take up the various swords and axes to add a bit of bite and power to the fighting engine, Soul Calibur managed to rake in the audience it needed to flourish and grow into the powerful franchise it could have been... yes, could have been. Soul Calibur 1 and 2, as well as Soul Edge and Soul Blade, started the series on a legendarily high note, offering a slightly better storyline than the average fighting game and allowing for sword to sword combat, as well as 8-way movement (trust me, this was new back in 1995), memorable characters and an easy learning curve. Jump to 2005, and Soul Calibur 3 has just been released. Suffice to say, it doesn't live up to Soul Calibur 2's standards... it might have meant well, but due to some poor decisions and questionable programming, the game is far from enjoyable.
The main storyline is that Siegfried is free from Nightmare's control, and he wants to...
In the year of 2001, Harvest Moon fans who owned a Playstation 2 got their wish: a Harvest Moon game, Save the Homeland , was released for the PS2. This game not only marked a beginning for the series, it also marked an ending - the last game containing the classic formula that could be found in every Harvest Moon game until then. It is easy for a die-hard Harvest Moon fan to see what value this game holds, as it happened to be made before Natsume assumed the "keep churning them out" philosophy it has used for games since then. Though it is by no means the best entry in the series, it retains a charm all its own, and a place on any PS2 gamer's shelf.
The plot of this game is simple and only really makes a strong appearance twice in the whole game. You have been left a farm by your grandfather who has passed away recently. However, the farm and nearby town are both threatened by a business tycoon who wants to bulldoze everything to make way for an amusement park. Obviously, this is not what you want for...
Shadow of the Colossus has been hailed as one of the most engaging games of all time, and a true swansong of the PlayStation 2 platform. Team ICO stunned us before with their debut title, ICO, but if you were looking for something more action-packed yet retaining that very ICO-specific look, Shadow of the Colossus is the one for you.
The thing I liked most about the plot behind the game, is that it drops you straight in middle of a temple without any background or explanation why the character, Wander, is here. He simply lays the fallen body of a young girl, assumedly a loved one upon an alter and is then confronted by a disembodied voice telling him that the only way to bring her back is by slaying the sixteen beasts that roam the forbidden land. It may sound a little strange, but in time you will get used to the premise and all of the loose ends of the plot are wound together at the very end, with little mystery to think of when it’s all done and dusted.
The game is linear, with your mission...
This is the first Castlevania game I've played, and so far I'm impressed with it. You play as Leon Belmont, a noble who is part of a company of knights that is undefeated. In recent times, his partner became very ill following his wife's death, and his lands have become overridden with monsters. His betrothed, Sara, is kidnapped, and Leon goes on a quest to save her. Leon's partner tells him that she was taken to a castle in the Forest of Eternal Night. The church, busy with the crusades, refuses to help Leon, and he is forced to renounce his title to enter the forest to rescue Sara unarmed.
Inside the forest, Leon meets a man named Rinaldo, who seems to have a grudge against the owner of the castle inside the forest and can not leave the forest. He gives Leon a whip made with alchemy, and runs a store that Leon can buy items like potions from, and is all in all helpful to your quest.
The game is pretty simple, you search the castle, fight lots of monsters (lots of zombies and skeletons), in order to...
This game was a remake from the Game Boy Advance game: Kingdom Hearts Chain of Memories which was a game that bridged Kingdom Hearts and Kingdom Hearts 2. The story takes place directly after the valley scene in KH, when Sora and his buddies follow Pluto down a winding hill path. Soon they come to a cross road, where Sora makes his first acquaintance with Organization XIII. Following the hooded stranger, he is taken to Castle Oblivion, a place where the rule is: "To find is to lose, and the lose is to find." He explores the castle while looking for his friend Riku.
One of the best things about this game is the Castle hall cut-scenes. Here you can hear the authentic voices for the characters which were once silenced by the Gameboy Advance. Worlds, and all characters and battles are in 3-D and as an addition to the many map cards a few have been added exclusive for this game. One being a "free card" that can be used to unlock any number and color criteria.
Fighting is just like a classic RPG, where...
Let me just say that I'm not a big fan of fighting games. Save for the Mortal Kombat games on the Genesis (not so much PS2, and don't get me started on the N64 one), Street Fighter 2 and 4, the Soul Calibur series and Blazblue, I can't say that fighting games really interested me, and if they did, they were in 2D (except Street Fighter 4, which opts for more 3D cel shaded graphics). I searched for something to take my mind off some epic RPG or chaotic FPS I was playing, and found a relic from the early PS2 days - Guilty Gear X, a 2D fighting game that
The story reeks of B-grade disorder of the sci-fi variety. It's the 22nd century and scientists have created powerful weapons of mass destruction called "gears". In this Guilty Gear, there's a gear called Dizzy, and because it's so powerful, a tournament is organized, and whoever kills it gets 500000 world dollars. Since gears are such a threat to humanity, is it up shit creek because of this tournament? It's a good plot if you don't mind ones that are...
Overview
This game is pretty much realistic because of both, the story and the graphics. This game pictures NY as it is in the real life, with all of the landmarks. The pedestrians are the nicest part to complete the game, the player can interact with them in many ways, the ability to frisk them and arrest them is the best. The way Activision wanted this game to be is brilliant, but it turn out to be awful with the massive number of glitches. Glitches that can occur in row!
Graphics
The graphics and models are very detailed and their texture is in high quality, the characters models are kind of weird in the connection point between head and torso. The cars are very detailed, and the ways they get damaged are very realistic. The buildings are very detailed too, they just look like they were ripped off from NY directly. Overall the graphics in this game -almost- looks like the one seen in GTA IV. The City-Scape is really realistic and attractive, you should take a deep look in the scape.
The lights and...
Absolutely. The problem is that too many people whined about SCII being a bit too easy... That shits me, because it wasn't that easy. Namco took the opportunity to up the difficulty... and seemed to have forgotten to playtest it. Otherwise, the game wouldn't be a frustrating mess.
responding to what you said towards the beginning, it cant be an older version of the duo from ico because this is actually a prequel to ico, it happened before the events of ico even occured.
I wasn't a big fan of fighters either before the GCN-GBA generations. Always felt too sluggish and lacking the intensity of what fighting should bring. Games like Guilty Gear really change that up. Brilliant review Vergil. Between this and my own experience on the GBA Guilty Gear X I'll look for one of the PS2 GG games to try out too.