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Hungry Ghosts is the kind of game that could've rattled a number of cages in horror gaming. Where it was beginning to lose popularity until Doom 3 and Resident Evil Zero came out, here's a game that emphasises atmosphere in many, many different ways. Even the simple act of obtaining items was enough to give you the jitters, and then there's exploring a village full of ghosts... the possibilities were endless, so to speak. Having a first person view, a dark atmosphere full of Lovecraftian designs and a lot of little effects help to deeply immerse you into the experience, which makes you more weary of what you do, where you go and how you do anything, which is what all horror games should do. None of this bad control and bad camera angle shit Resident Evil Zero had, or any of those lame *bleep*ing jump scares Doom 3 ended up settling for; this is pure, unadulterated horror for anybody who's curious as to either how you can make a game about hungry ghosts, or what the *bleep* a hungry ghost actually is....
After the somewhat more experimental affectations of Chain Of Memories, Square-Enix had found themselves back to the drawing board in regards to how they'll really follow up the first Kingdom Hearts game. Do they dare to make things bigger and badder with more explosions, or do they simply quote themselves? Personally, I'd not bother and just try something new, but Square-Enix don't like the idea of trying something new – coming up with new ideas is hard work! So what they'd decided to do was make Kingdom Hearts bigger and better than ever, with a more involving storyline and more intense combat so that it can compete with the God Of Wars and Devil May Cries of the world. It's an admirable goal considering that they were reasonably high grossing games in 2005, plus Kingdom Hearts 1 itself was a best seller (hence this game's existence). In fact, it's a sensible move on their part and on paper, Kingdom Hearts 2 should be a fantastic followup to the fantastic Kingdom Hearts 1. In practice, however, Kingdom...
Persona 3 is something of an anomaly in the Shin Megami Tensei series. Instead of being some cult hit, it became bigger than Jesus. Okay, maybe that's a bit of an exaggeration – after all, it's nowhere near as talked about as Final Fantasy and Pokemon – but compared to the rest of the series (both Shin Megami Tensei and even Persona itself), it seems like everybody who played it absolutely loves it. Not going to lie, I was one of them for a while. Being mr popular at my local high school by day and all powerful demon slayer by night was something that opened the floodgates for a huge ego boost. Feeling like a mostly powerful entity, especially at school, was something that always felt good regardless of whether you were mr popularity at school yourself, a loser or just somebody who was kind of cool (myself fitting in the latter). Plus if you like games like Pokemon but with heaps more customization, there was a wide breadth of content to breathe in. So I kept on playing and let everything sit in my mind...
Kingdom Hearts 2 is both an exciting showcase of excellence and kind of an obnoxious bore for reasons far too numerous to itemize. A lot of it is in Square-Enix's attempt to top the first Kingdom Hearts game while sort of tying Chain Of Memories' story into a sequel for the PS2. The first game was a fun, fun dive into a series of Disney worlds with the story being tied rather well into them. The problem was that it never had the best handling in the world, though it was complimented by the grounded enemies never being too fast (for the most part, at least), so it could've been worse. Chain Of Memories was a nice enough experiment, though you could tell that it was due to there only being two face buttons on the Game Boy Advance that they went with the card based battle system, plus the story became much more serious. Kingdom Hearts 2 is their idea of what would make the series even more epic, and while it certainly had its moments of excellence, it was often marred by some clumsy execution, especially the...
After their success with the first Kingdom Hearts game, Squaresoft and then eventually Square-Enix worked hard on a sequel, doing whatever they could to improve on the first game. But hold on, what's this second game doing on the Game Boy Advance? For reasons I cannot fathom, Square-Enix saw it fit to have another company – that being Jupiter – develop a game for the handheld that's one part direct sequel and one part spin off. In fact, until Kingdom Hearts 2 came out, we all assumed that it was a spin off game. It's a bit early to be doing spin off games, don't you think? However, it wasn't until plot elements from this game became a big thing in Kingdom Hearts 2 before we realized how relevant to the main plot this game really was. Oddly enough, the game itself could easily be construed as a mixed bag of jellybeans – it certainly has an interesting premise and equally interesting sounding battle system, but there's plenty of shit to wade through first. Taking place during the very final scene of the...
The Introduction: The idea of a Disney and Final Fantasy crossover RPG.. I have to admit, it sounded a tad silly. Granted, the Final Fantasy series was riding on a high note after the release of Final Fantasy X and there were plenty of great Disney games, but a crossover of the two? It was essentially one of those “you have to see it to believe it” kind of games since telling people how well it worked would quickly be met with “haha are you kidding!??!!?” Its mix of action oriented gameplay, RPG elements and pure Disney bliss was more than enough to overlook its flawed gameplay – and trust me when I say that Kingdom Hearts is a certifiably flawed game. There were plenty of design choices that either needed more fleshing out, smoother execution or done over to make it work properly, but oddly enough, just enough of them were able to compliment one another to a point where it becomes its own thing. Even then, they're not all deliberate design choices – some unavoidable mistakes are going to be made. But...
Persona 4 is the kind of game that sort of goes all over the place and tries to be many things at once. It tries to be a JRPG with a murder mystery story, a dungeon crawler with a somewhat quirky rock-paper-scissors system, a visual novel and a high school student life simulator. That's quite a lot to try and be. The problem is that it honestly feels like two games haphazardly put together with sticky tape and glue sticks. As a result, the flow of one game constantly gets interrupted or slowed down by the flow of the other game. For a while, I never understood the appeal because I can go and play RPGs and visual novels with more depth and grace in its execution. It has all the makings of being a mediocre game as its dungeons start to run together, its enemies are mostly inconsequential and used only for grinding, and the visual novel aspects are threadbare. It's also insanely addicting. Due to its simplicity and fun albeit melodramatic and – at times – borderline pseudo-intellectual script, Persona 4...
Why I think Shadow of the Colossus isn't as perfect as everyone says it is...
Written by ColeTheo00 on Mar 3, 2014
Written by ColeTheo00 on Mar 3, 2014
I'm gonna be swarmed by angry fans aren't I..? *Sigh* Okay, well if I'm gonna die today, I might as well tell my assailants my reasons for not loving their precious game... Shadow of the Colossus is a VERY good game, in fact, it would easily make the top 3's in my top 10 favorite games if I made those lists, but, the game isn't perfect, in fact it is far from perfect... One of my more popular reasons for saying this is that this game is so confusing; I'm aware that Ueda said that the story (or lack thereof) adds to the "Romantic Appeal" of the game...okay, come on, we buy games to play them, not to sit back and stare at it like a painting, sure, it IS art, but it's not THAT kind of art. Either Ueda put all of his ideas and creativity into the expansive over world of SOTC, he just got too lazy, or got carried away with the idea that SOTC is an Art Game (I'm going for either the first, or third reason by the way, I just can't picture Fumito just suddenly losing interest in such a splendid game),...
re: A massive improvement – for better or for worse
Commented written by Taake on Nov 8, 2014
Commented written by Taake on Nov 8, 2014
quote True, its not the card system per-say in DDD, BBS, and 3581/2 days, but it's close enough in my mind in that it is much more limiting than the basically free and unlimited skills useable in KH and KHII, which were limited only by your AP, and not the amount of slots available at the time. You don't start with infinite AP however, only about 1-3 AP depending on what weapons you choose during the prologue; it's only about halfway into the game that you start to acquire enough AP to equip a decent...
- Review Progress - 2014 
- Articles of Excellence - Voting is always open! 
- Neoseeker's 1st Big Review Challenge - December 1st - 21st 
- The 2014 Halloween Review Challenge 
- Stalagmite's Reviews 
- Lukas V Polarity - Gargoyle's Quest duology 
- Polar Reviews 
- Lukas's Reviews 
- Jak's Reviews 
- can somebody provide some feedback for my first review?