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Latest PC Reviews

Where Angels Cry: Tears of the Fallen

9.0

Average: 9.0
Comments: None
AvatarThe Monk and The Inquisitor
Written by vicrabb on Jun 29, 2016
“Before playing the game, to refresh my memory, I've played the first game, simply titled Where Angels Cry. And what an improvement! So what's Where Angels Cry: Tears of the Fallen? The cardinal has a mission for you: stop the terror by the hand of an inquisitor in a remote village in Spain. Many innocents people died and it's time for you to understand why he's so interested in an old woman, Miguela. But nothing is easy in that cold town, where the sun never shows itself and where old feuds are strong in the heart of those who fell to hate. If you played Where Angels Cry, you take back the role of the monk investigating his own brothers (well, in the church, not his own family) that seemed to have lost themselves to whatever vicious feeling they're currently having. However, now, the story is way more elaborated than the first game and is more polished. However, the ending isn't really satisfying. It cuts abruptly and you can only speculate. Even the bonus chapter isn't explaining it, it's more a...”
Minecraft: Story Mode

8.5

Average: 8.5
Comments: None
AvatarMinecraft: Telltale Edition
Written by gsdfhf on Jun 27, 2016
“Alrighty, time for Minecraft: Story Mode. Is it a shameless cash grab, or is it actually a decent game? Well, let's find out, shall we? So, if you've never played a Telltale game before, allow me to explain. Telltale games are usually episodic, point and click, adventure games. There are multiple choices on how to react to a situation and these choices affect how the story plays out. Minecraft: Story Mode is no exception. While the game still plays out roughly the same no matter what you choose, the different actions that do alter the story, make each play-through a bit different from each other. The game's plot and characters are also well done. Or in the very least, enjoyable. The game doesn't follow Steve or Alex from the core Minecraft game like many would expect. This game follows the story of a new character named Jesse, whom can be either male or female, and his gang of friends. It is well done, and a wise move not to focus the story on Steve, as that would probably feel like setting...”
Ember Kaboom

7.5

Average: 7.5
Comments: None
“When you come across a name like Ember Kaboom and end up playing a cutesy platformer featuring a foxgirl jumping her way from A to B there's a certain degree of confusion, but that feeling soon gets replaced with joy. What you end up playing is a game that seems to successfully embody the fast paced platforming concept that Sega aims for with Sonic, just on a smaller scale. The level design is definitely the standout visual aspect of the game with really nice crisp graphics used for the layout. Different design styles help give the stages depth as you run past elements like trees or torches in the near background while lush foliage or the cracked walls of a castle are darker and seemingly further back. Visual variety is a strong point here as Ember moves through a variety of different locations, including some trippy looking areas like a silhouette stage where important elements are highlighted in rainbow colours. Each area has plenty of colourful creatures inhabiting them - not the least being Ember...”
Alice's Mom's Rescue

1.0

Average: 1.0
Comments: None
“The standards of the platformer genre were set over 30 years ago when Nintendo unleashed the original Super Mario Bros upon the world, showing not just what the mechanics were there for but how to effectively use them. So with such a stellar example to examine and draw basic ideas from, how do you miss the point this badly? Past indie platformers I've played that failed to impress might have had a few issues, but none failed in their basic design quite like this. It's like the only thing Alice's Mom's Rescue took from Nintendo's title is that there's a jump button and everything else just got dropped into a blender. Worryingly the presentation isn't actually bad. The game is presented in simple 2D sprites, with everything done in a large style that makes things nicely easy to see. There's a lot of colour involved that does bear some similarities to that original NES Super Mario Bros. The full screen option doesn't seem to work too well though, as it causes visual tearing when I tried it. The game only...”
Panopticon: Path of Reflections

9.0

Average: 9.0
Comments: None
“The game was part of the Hidden Object Bundle 6-in-1 on Steam, published by Alawar. I know that I shouldn't expand on the history of these kinds of bundles, but at the time of submitting the review, it's a miracle that the games included in it are still exclusive to it on the platform. I'll be brief: the 5-in-1 saw three games of it being released either as part of their trilogy (Weird Park and Twisted Land) or a standalone (Mountain Crime: Requital). The 4-in-1 included a game already on Steam at the time (House of 1,000 Doors). And I've discovered this morning that Alawar will release another bundle, where you'll find the two House of 1,000 Doors already on Steam. You understand now why I say it's a miracle that Panopticon, Cruel Games, Kronville, Lake House, Mexicana or The Other Side are still only available for Steam players through the bundle, making it very interesting to buy. Here, I'll present to you the second game I've played, Panopticon: Paths of Reflections, which was another good...”
East Tower: Takashi

8.5

Average: 8.5
Comments: None
“Given the fact that East Tower: Akio and East Tower: Takashi are more or less the same game apart that Sakuya is teaming up with Takashi instead of Akio, nearly whole of the review is a copy/paste of the one I did for Akio. As I've explained in my Akio review, I like visual novels but without being an avid player of them. East Tower Akio have achievements, the kind of those you can unlock easily, without too much saves. However, beginning the series meant also playing the three other games. So here's the second opus, Takashi. Let's see what will happen when Sakuya is partnered with Takashi. Sakuya is a woman wishing to be a man since an incident in her childhood. She makes everything in her power to look like one. Her cousin Daiki works for Dreamworld and needs her help to try a new virtual attraction called West Tower, reserved for women. However, Sakuya managed to convince him to let her try the East Tower, reserved for men. She ends with four other testers, trapped in the virtual world, though...”
Boxshot

10

Average: 9.0
Comments: None
AvatarThe complexity of Alma
Written by vicrabb on Jun 13, 2016
“Because Alma is Alma. Whoever never played FEAR can't understand why. Remember Alma? In FEAR, you were a special agent, sent to investigate and capture Paxton Fettel, a dangerous man with abilities to control engineered soldiers. However, it seems that something else or someone else was also behind the carnage happening in Armacham's offices. You were also haunted by a little girl and a grown woman, called Alma. And besides, you never expected that the truth about yourself would be revealed to you. Anyway, FEAR 2 is putting you in the shoes of Michael Becket, a sergeant in a special unit, used to answer to any kind of special missions involving paranormal (F.E.A.R.). Unfortunately, he's sent to retrieve Aristide, the mighty CEO of Armacham Technologies, that has something to do with the current problem in Auburn district. After a powerful detonation (the ending of the original F.E.A.R. game), he wakes up in an hospital, with people trying to kill you and with Alma Wade, the powerful spirit, taking an...”
Boxshot

7.0

Average: 7.0
Comments: None
AvatarTime to finish with this spaceship
Written by vicrabb on Jun 13, 2016
“If you remember, I got the second opus, Assault, for "free" during one of the first big summer sales on Steam. As I didn't want to feel excluded from the story, I ended up buying the rest of the trilogy: Impact, which was the beginning, and Descent, which is the last entry. Repetitive, no real new elements apart water everywhere, Alien Breed 3: Descent doesn't manage to get as good as the others, as you're always seeing the same rooms over and over. But the end of the first chapter, the fact that you find Vance and Barnes, how to say it,... or Klein's body make the story good. In other words, Descent is concluding the trilogy, still in the same ship as the previous game but with a reason for you to fight. Your friend MIA is prisoner. People around you are dead. No one is surviving apart you. This game is very very similar to the two previous ones, so, well, I'll copy/paste parts of them. The solo campaign is about the main character but you can play three co-op missions as Vance and Barnes with...”

Recent Comments

“Yeah, that's kind of weird. I don't think they quite polished it enough. If nothing else, your review of this is making me want to play Golden Axe again.”
Avatarre: Seriously Unimpressed
Commented written by Freewind Rider on Jun 4, 2016
“yeah, serious sam 3's battlefields weren't quite as open or generally well laid out as the original's was. plus the new enemies were not only kinda generic, but they also didn't fit into the mold as well as they should've - like there's no synergy between them and the old enemies, and they don't have the nuance that the old ones did either. i think serious sam 3's still a good game, but it did seem to make a few amateur mistakes trying to recapture that magic and putting it into a slightly more...”
Avatarre: Welcome, Dear Unhacker.
Commented written by Alyssa on May 20, 2016
“Stalagmite pls confirm.”
“Link fighting Rauru in the Chamber of Sages would've been a hell of a thing, especially after he woke up from his seven year slumber. Then the game basically turns into Dark Souls.”
(0.0584/d/www3)