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Developer: Ubisoft Montreal Publisher: Ubisoft Hype can often be a fickle thing – a trailer excites the audience who'll be in anticipation for the product in question. But then the release date pops up and it's a year later, which will make some people go “oh boy I can't wait” and others go “oh my god just come out now.” With the advent of flash releases like Beyonce's self titled album and Gran Turismo 6, as well as Netflix releasing entire shows on their streaming service, it seems as if impatience has won... It certainly says an awful lot about what it usually is that gets people crazy about a movie after watching a trailer; usually some dime-a-dozen movie about CGI robots in a rote by-the-numbers military story – hype dies down when it's over a product that's all bark and no bite. So it says plenty when people were *bleep*ing crazy about Watch Dogs' release. Call me crazy if you want, but even amidst the delays and intentional suppression of the PC version's power, we were still anticipating the...
Good evening everyone, or a greeting more appropriate to the time you're reading this. So today I feel like I should get this out of the way. Sometimes I find myself playing a game that has a lot of praise for things it does but I find myself in that awkward position where I just don't see the appeal, and this time it's the turn of Borderlands 2 that has the role of bemusing me. A game that claims to offer loads of weapons to collect and has a setup akin to that of a MMO which seems to be the selling points but work as the very reasons I can't enjoy the game as much as you might think. But let's leave negativity aside for the moment and look at a positive element. Yes, Borderlands 2 looks good. It's a curious mix of cel shading and 3D models to create what I guess could be described as a surreal experience. The design aesthetic plays a huge role there, if the mascot masked psycho wasn't enough of a clue already. Pandora gives the impression of a crumbled scattered society with an element of the bizarre,...
Developer: Obsidian Entertainment Publisher: Ubisoft If there's one thing that I can say about the bulk of Obsidian Entertainment's back catalog, it's that they are ambitious games plagued by feeling unfinished. For the longest time, Knights Of The Old Republic 2 lacked an ending. Fallout: New Vegas, Alpha Protocol and Dungeon Siege 3 either had some unpolished moments or flat out crashed on you. However, they also had plenty of concepts that were either fully or at least kind of realized, all of which make up for the sloppiness of the games by feeling surprisingly intuitive whilst having their own voice in the crowd. With that being said, there are times where you have to turn it down a notch and be realistic with yourself. Most of Obsidian's games lacked polish because by the time the deadline had come, they realized that they'd only done about 50-75% of the game so they just hand it to the publishers to press to discs. So here's their attempt at being realistic about their ambitions whilst having...
So over the past few weeks or so I’ve had quite an interesting experience with the 2006 game Microsoft Flight Simulator X. I can’t say for sure whether this affects all games, but I have had quite a lot of activation issues. The game installs fine, and then does not allow you to activate it using your perfectly legitimate activation key, giving you the same error message over and over again. A lengthy call to Microsoft Games tech support later, I was told to reorder a new copy of the game. A week or so later my new copy arrives in my mailbox, and what happens? The exact same issue and another lengthy conversation with a man accessing my computer and probably snickering at my somewhat embarrassing desktop wallpaper. A few hours later I have a newly generated code which appears to work fine. Now that that’s out of the way, time to map the controls to my PS3 controller and get into the game! But of course, you can’t just dismiss two weeks of waiting to play a game that you’ve almost lost interest in by the...
Let me just begin by saying if you feel you don't have time to read and understand the entirety of this review, then you probably don't have time to sit down and play Civ V. Going into Sid Meier's Civilization V, I really didn't have a clue what to expect. It all started when I was sifting through the PC game section at Target. I was making a tough decision between The Sims 3: Movie Stuff and SimCity Cities of Tomorrow, when out of the corner of my eye a few games sitting on the bottom shelf caught my attention. There was Civilization V Gold Edition, something along the lines of Civilization V The Complete Collection and Civilization V Brave New World, which I would later come to realize is the second and most recent expansion for the game. Feeling ready to try something completely new I picked up the $45.00 Gold Edition, which includes the Civ V base game, the Gods and Kings expansion pack, a boatload of DLC, and a rather impressive technology tree poster which I have yet to hang up. Before I...
in a way it's kind of sad that a parody RPG eclipses most other turn based RPGs released in the past 6 years
Written by Lukas on Jul 17, 2014
Written by Lukas on Jul 17, 2014
A few months ago, I played and finished South Park: The Stick Of Truth, a parody RPG that contains so much South Park fanservice that I was in pure ecstasy throughout. The game itself was pretty good, if a bit easy and unbalanced. Over time, I developed a thirst for these kind of games, and Cthulhu Saves The World quenched it quite finely. It hardly took itself seriously, relegating itself to a series of fourth wall breaking jokes and outrageous personalities either foiling or being foiled by more "serious" characters and the narrator. Relevant storylines and deep characters? Well, if by relevant and deep, you mean the catalyst for jokes about the Cthulhu mythos, his fanatics and RPG conventions, then you're A-1 *bleep*ing right there, maestro. That isn't to say that the game is a slouch in the gameplay department because it isn't, but it's clear as day that the dialogue is what sticks out in this game, not the boss fights. With that being said, the gameplay is mostly like a Super Nintendo RPG – you run...
Oh boy, another rogue-like-ish game where the objective is to survive an onslaught of obstacles and make it to the end without dying once. If you die, you have to start again. You're brown bread – there's no magic fairy to bring you back to life. Well, that's not entirely true, though finding that item is pretty tricky. What's even trickier is finding the secret world, which includes finding certain items that are hard to find themselves and then there's finding the super duper secret exit. I guess that would all make sense since it's a game based on exploring caves, or spelunking as it's called in America. To give something like that randomly generated levels makes plenty of sense, actually. After all, you never know what a deep, dark cave would be like until you enter the next section, right? Better yet, because it's a "die once and you start from the beginning with different level designs" kind of game, you need some patience. This isn't Dark Souls where you can learn the boss' attack patterns and then...
This is literally RNG: The Video Game. You will either be lucky enough to wreck shit or so unlucky that you get *bleep*ed by dozens of enemies at once at a corner – why don't you kiss me, god? I'd like to be kissed before I get *bleep*ed! At least give me a goddamn reacharound! That isn't to say that The Binding Of Isaac is a bad game, but outside of Mario Party and video poker, your success in a video game shouldn't be determined mostly by luck. There's nothing wrong with the occasional critical hit in an RPG because the attacker can sometimes hit the sweet spot in the heat of the moment, but there is plenty wrong with your success mostly being determined by the items and upgrades that you get within a series of randomly generated rooms. Most of these rooms, you may not even be able to explore because you might not have gained too many, if any keys and bombs to unlock doors and blow up softer surfaces. Not to mention, the shit that you'll find in certain rooms will either aid you in battle via letting...
re: A dark, unique RPG that you've probably never heard of
Commented written by Hell Fire on Aug 25, 2014
Commented written by Hell Fire on Aug 25, 2014
Haha, thanks. You should definitely get the patch. It cleans up so much. The companion mod that I used was alright. They got in the way more than anything haha.