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Oh boy, another rogue-like-ish game where the objective is to survive an onslaught of obstacles and make it to the end without dying once. If you die, you have to start again. You're brown bread – there's no magic fairy to bring you back to life. Well, that's not entirely true, though finding that item is pretty tricky. What's even trickier is finding the secret world, which includes finding certain items that are hard to find themselves and then there's finding the super duper secret exit. I guess that would all make sense since it's a game based on exploring caves, or spelunking as it's called in America. To give something like that randomly generated levels makes plenty of sense, actually. After all, you never know what a deep, dark cave would be like until you enter the next section, right? Better yet, because it's a "die once and you start from the beginning with different level designs" kind of game, you need some patience. This isn't Dark Souls where you can learn the boss' attack patterns and then...
This is literally RNG: The Video Game. You will either be lucky enough to wreck shit or so unlucky that you get *bleep*ed by dozens of enemies at once at a corner – why don't you kiss me, god? I'd like to be kissed before I get *bleep*ed! At least give me a goddamn reacharound! That isn't to say that The Binding Of Isaac is a bad game, but outside of Mario Party and video poker, your success in a video game shouldn't be determined mostly by luck. There's nothing wrong with the occasional critical hit in an RPG because the attacker can sometimes hit the sweet spot in the heat of the moment, but there is plenty wrong with your success mostly being determined by the items and upgrades that you get within a series of randomly generated rooms. Most of these rooms, you may not even be able to explore because you might not have gained too many, if any keys and bombs to unlock doors and blow up softer surfaces. Not to mention, the shit that you'll find in certain rooms will either aid you in battle via letting...
There's a lot to say about this game. For starters, this is a Sandbox PC game available on Steam. This game offers a great variety of gamemodes (Sandbox, Trouble in Terrorist Town, Roleplaying, etc.) and has a large amount of servers as well as a relatively strong community. The price of this game isn't very high, and it is definitely worth purchasing due to its interesting gameplay and options. Garry's Mod, being a Sandbox game, doesn't actually have an in-game plot or story. Similar to other Sandbox PC titles, Garry's Mod acts similar to its own console with a large amount of gamemodes and multiplayer servers. Garry's Mod has 3 main gamemodes, Sandbox, Trouble in Terrorist Town (TTT), and DarkRP. Sandbox mode is, as expected, a Sandbox mode of the game where the player has freedom to do whatever he or she desires, whether it being spawning in props, testing items downloaded from the Steam Workshop, or mapbuilding. Trouble in Terrorist Town, hereinafter referred to as TTT, is a multiplayer game in...
Watch Dogs. Sleeping Dogs. It's like game companies these days have a quick glance on the internet for a few seconds to see what most people like. In this scenario, this popular thing being dogs. Even though there are no dogs in the game. Which does make me weep that there is no cute little pug running around somewhere in Chicago. Sad face. You play as Aiden Pearce, a character who personality wise alone, was probably the love child of both Connor Kenway and Jason Brody. Seriously, what is it with Ubisoft and there awful skills in making a decent character that we can love and respect? Aiden is an asshole when you think about it, sure he is the vigilante but his view on life is more depressing than a fully fledged emo. This brings me to the complaint of the reputation meter. It's the most inconsistent garbage that I have ever seen, you're telling me if I steal someone's car or destroy their phone it won't have a little negative impact on my reputation. Think of it this way, do you think the citizens of...
Hmm, OK, let's see. Japanese indie developed game getting an English release. Heavy on sword slashing stylish combat against enemies that look like they just stepped off a Power Rangers set. A protagonist that is... um, yeah... a short skirt schoolgirl whose acrobatics lend themselves well to panty shots and... well, if I'm writing this introduction I've already purchased it. Goddammit. Putting aside what seems like obvious grab for attention from the primary character designs, the game does look pretty good. The character models are well designed both for the two girls and the various enemies you end up fighting against. Ingame animation is great as characters dash and bounce around in the kind of way you'd expect from a game like this. Cutscene animation, by contrast, appears a little weird. It's hard to really put a finger on exactly what is "off" about it, but it feels like the animation doesn't mesh as well with spoken dialogue. The various areas you fight in are essentially circle arenas, where...
I think it only fair to begin this review by talking about the story elements. The backstory itself is nice, as players start the adventure with no real knowledge of the setting and slowly learn about the calamity that befall the people of this land, the events that transpired before it and the exact role the titular Bastion plays in the game. The few living NPCs that aren't trying to claw your eyes out are nice, presenting backstories in the bits and pieces you learn about the story. There are some nice developments that end up resulting in a branched ending where you get to pick one of two endings depending on how you want things to go. Where the game truly shines is the delivery, as the story is narrated by one of the NPCs as you play. A large part of this is detailing the backstory as you discover various locations in the game, often commenting on what you find there and what significance it holds to the plot. He will also comment on pretty much anything else. Picking a weapon loadout? He'll remark...
Written by series creators Trey Parker and Matt Stone, South Park: The Stick of Truth is a love letter from Obsidian Entertainment to South Park. Matt and Trey did most of the voices, as is tradition, but how well does the game hold up against a seasoned RPG veteran? Welcome to South Park You start out as the New Kid in town. Your family moved to the quiet town of South Park because of, well, something. You don't remember what it is and they don't seem too eager to tell you, so instead of having an awkward conversation before everything's unpacked, Mom and Dad tell you to get out of the house and play with the other kids. As you explore your new home, you eventually get kicked out by your Dad, so you wander down the sidewalk to find a pair of oddly dressed kids fighting before you break it up. It turns out you've stumbled onto a role playing game that the kids in town are all playing. Butters becomes your first friend and introduces you to the wizard king Cartman, who apparently leads one group...
Deus Machina Demonbane is a great entry level Visual Novel for those looking to play more of this particular brand of games, it has no real gameplay so it's mostly reading and chosing but that does not makes it a bad one also having the posibility of an easy set up awards it free bonus points in my book when compared to VN's such as Kikokugai-They cyber slayer that is impossible to get to work most of the time due to a number of factors. The story of Demonbane starts with the Detective Kurou Daijuuji who is a third rate detective literally scrapping any penny he can get his hands off, he is so poor that he can only afford one slice of bread, thing should start looking up when Hadou Ruri heiress of the Hadou Group and founders and builders of Arkham City offers Kurou a simple job "Get me a Grimoire" and our hero happily accepts and fails to do so, he oddly finds a library that has infinite Grimoire's however the busy librarian tells him he is not suited to any of them and soon afterwards Daijuuji finds...