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Released in 2006 by Artoon, Yoshi’s Island DS is the sequel to Yoshi’s Island that tries to add more to the formula through different playable characters. How do these extra playable characters come about? Well, there’s been another mix up with the storks – once again, baby Luigi is taken away from us and it’s once again up to the Yoshis and baby Mario to rescue him. But they’re also assisted by baby Peach and baby Donkey Kong, and eventually baby Wario and baby Bowser. There’s more to the kidnapping of baby Luigi than just because, though it’s mainly got something to do with future incarnations of Kamek and Bowser obtaining the seven star children so that they can rule the universe. It’s cool that they at least gave a reason for kidnapping the babies Kamek somehow knowing that the babies will screw him over in later life, and the short little scenes between each world make for some alright comic relief. Besides that, it’s Yoshi’s Island with a few twists... ones that aren’t the most well thought out in...
You may wind up wasting 358 days playing this game
Written by Noble_Beast on Jun 11, 2015
Written by Noble_Beast on Jun 11, 2015
After dropping Kingdom Hearts 2 on shelves, Square-Enix's plans for the series involved developing a number of games to better explain the cluster*bleep* that was the aforementioned game's story in order to set up the events of Kingdom Hearts 3, likely in an effort to keep it as light on exposition as possible. Why there are separate games on the Nintendo DS, 3DS and Playstation Portable, I'll never know, nor do I want to know, but one thing is for certain – these portable titles got off to a rocky start with this one, 358/2 Days. This game sets out to explain why Roxas had defected from Organization XIII and why Axel wanted him back on the team so badly, which should make for a rather intriguing tale. Unfortunately, this game has a rather nasty penchant for taking an eternity to actually get anywhere. Whether it's due to its mission-based structure, fragmented cutscene and story progression or its insufferably long and tedious boss battles, 358/2 Days is incredibly slow and as a result, it becomes an...
Nanashi no Game Developer: Epics Publisher: Square-Enix Release Date: Jul 3, 2008 (JP) Platform(s): Nintendo DS Nanashi no Game (lit. Nameless Game) is a first-person survival horror game developed by Epics and published by Square-Enix for the Nintendo DS. The story unfolds with the player assuming the role of a university student living in Tokyo. When an absent classmate, Odaka, sends the player a package containing a nameless videogame for the fictional Twin Screen handheld, normalcy goes out the window. After booting up the game, Odaka's girlfriend interrupts the player and tells him to visit their apartment. Upon arrival it is clear that Odaka met with a grim fate, when he is found drowned in the bathtub, TS in hand. Shortly after, it is revealed that he in fact was not the person responsible for sending the game to the player, but was instead trying to stop it from spreading and killing others. Over the course of the next week it becomes apparent that anyone who plays the game dies...
The game is a DS gem that I will recommend to horror and non-horror fans. The story is vague and makes you feel guilty and lost as you walk the barren, empty halls of the hospital. It's a story that really works because it is so mysterious throughout. You feel like there is something big going on, but you get very few hints from the game itself, so you are left wondering what is happening and how you affect it. The game is one of the few horror games on the DS, and one of the only others is the sequel. The game has a great feel, but sometimes the look of some things, ( Like the OK buttons, or some textures of items) made it feel like a game and not an experience. Textures ARE repetitive, but that's to be expected because after all, you are in a hospital. I loved the look of the game because it is morbid, and twisted. it looks like a good horror. I felt like the barren hall were meant to be confusing and continuous just to make you become lost in them. Mostly though, the game does do it's job and keeps...
The Legend of Zelda Spirit Tracks is a great game. One of the best on the DS, and my second favorite in the series and also my second Zelda game I ever played. This is my opinion of the game in a review. Hey, you have your own, so you don't have to listen to me. You have your opinions, I can respect that. Anyway, let's get started. In 2009, Nintendo released the second game for the DS, a sequel to the disappointing Phantom Hourglass. We got the Legend of Zelda: Spirit Tracks, which improved a lot on Phantom Hourglass. Okay, before we go into the bad stuff, let's talk about the goods things about this game. Like any good Zelda game, there is a soundtrack to the game. With Spirit Tracks, let me just say my favorite in the series. It is beautiful, catchy, dark, anything you've wanted. The Soundtrack is fantastic and I recommend you listen to it on the internet. The Dungeons in the game are outstanding, improving the dungeons in Phantom Hourglass by a long shot. And I loved them. Let me tell you my 2...
Concept - Thrillville: Off the Rails is an Amusement Park Simulator DS Title. As a Simulator Genre game, you are given command over the development of your Theme Park. Designed for kids, you will check off Goals following humorous or silly story-lines. Even if you're an adult though, the story-line isn't so bad that the game is hard to enjoy. As it goes (with as few spoilers as possible;) Globo-Joy, Thrillville's Rival, continuously tries to thwart you in your park building endeavors. The concept behind the game is great, but it delivers best on the customizable Theme Park. Graphics - I've seen better on the DS to be honest, but the detail of the game is still great. The objects are rounded and smoothed as best they can be, it's colorful and the Theme Parks are very well tailored to their theme. The attractions and their animations actually look appealing and fun to ride! Gameplay - Building your own Amusement Theme Park from the bottom-up is a very enjoyable experience. The controls are simple and...
The original Final Fantasy Crystal Chronicles on the Gamecube was a game that was fun but was clearly built entirely with the (rather expensive) multiplayer setup in mind, leaving the single player options more as an afterthought. Fast forward to the DS and this new entry in this subseries Echoes of Time, hoping that it can carry forward the quality of the original while addressing the issues that came with it. The story is fairly weak, especially for a RPG but also in general. Your character takes on a coming of age ceremony that involves fighting monsters (because, sure, why not?). An illness in the village leads you into the world to find medicine and eventually you discover things about ancient civilisations and magic crystals and some other stuff. Honestly, I didn't care. I wasn't given a reason to care about the characters and despite the game's attempts to shock with its plot twists, these things could be seen coming a mile away. Only towards the end as the conclusion was drawing near did I start...
The World Ends With You is a ground-breaking title that was created by Square Enix, the creator of the Final Fantasy and Kingdom Hearts series. Since this game was under the same developer as Final Fantasy and Kingdom Hearts, two extremely successful titles, The World Ends With You had a lot to live up to. Luckily for Square Enix, it lived up to these two series just fine, and turned out to be an amazing game. Game play: 9/10 This game takes on a very unique approach to battles and controls. Prior to battles, the player must select certain attacks that they want to be able to use in battles. These attacks take the shape of Pins, and you can buy them in stores, receive them as awards for tasks, or win them after battles. You can go to your cell phone menu and choose which pins you can use in battle, and each pin has a certain method of attacking, many of which are reused with other pins. These include slashing the enemy with the stylus, or slashing across the character to shoot something in the...
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