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At the beginning of your quest for full-scale unification you will probably be initially pleased with Dynasty Warriors 6: Empires as you navigate the polished menus and begin to create your harem of unique characters. I know I was pleasantly surprised to find that the Edit Mode (previously known as Create A Warrior [CAW]) had been significantly fleshed out. Starting out with 20 hairstyles (per gender), 20 hair colors, body type, skin color, face options, and even a decent number of voices coupled with a pitch meter, not to mention promises of DLC; it's clear that KOEI really put some effort into it this time around. That, however, is where the effort stops.
Booting up Empire Mode you will be given the ability to play out five different scenarios, one of which (A Land in Chaos) randomizes the control of the land and the placement of officers within factions, which I personally favored the most. You then decide which character you wish to play as, and whether or not you want to be an Officer or a Ruler....
I purchased Astonishia Story well after it was released. I managed to pick it up for a bargain price with plans to play it while I was working out in the desert for a month. Was it the most amazing gaming experience of my life? Not even close. Did it pass time? Yes (even though it was short). This is the kind of game I would only play if I had no other options (which I didn't). This is an RPG that doesn't do much at all.
I'll start with the plot. The main character, Lloyd, is a loyal knight who only lives to serve his country. At the start of the game, an important item is stolen and Lloyd decides that he is going to be a hero and recover it. On the way, he meets several companions who help him on his quest. The end. No, really. That's basically all there is to the plot. It may seem like I'm skipping some major plot points, but I didn't leave much out at all. The game is too short to develop much of a plot anyway. I did everything there was to do and spent a few hours leveling, and it only took me 18...
Introduction
Originally released in 1998 for the original Playstation, Klonoa: Door to Phantomile was a serious cult hit, failing to sell well at retail yet gathering a large fan base, most of whom became devoted to the series, whether it be for the addictive gameplay or the fantastic story telling. The series I developed by a second party to Namco Bandai called ‘Klonoa Works’ whom are essentially Namco’s equivalent to Sega’s SonicTeam. The franchise has spawned several games, from the PS2 sequel Lunatea’s Veil, to the several handheld games, all of which are loved by the fans yet still fail to do outstandingly at retail.
We’re now 11 years from the release of the original Klonoa and it’s been remade for the Nintendo Wii, with new beautiful graphics, the option of English voices, a handful of unlockables, a cheap price and the lack of a catchy subtitle.
The question is; is it worth it?
Story
The story of Klonoa follows the adventure of its namesake, an anthropomorphic...
Prototype is an open world game in which players take on the role of Alex Mercer. Alex, for some reason or other, has incredible powers which he can use to his advantage in the city. The game consists of a lot of free roaming combined with some pretty exiting combat and missions that will force you to figure out which powers work best for which situations. The game is set in New York City.
Controls
The controls for the game can be a little difficult at first. Alex’s movement speed in the game is pretty insane, which can occasionally make it hard to get him to stop where you want him to. This can become a pain in movement events, which require you to quickly hit precise points in the area. Aside from that, the controls are fairly simple to learn and master. The directional pad allows you quick access to Alex’s most recently used powers, and the left bumper lets you choose from any of them. When using a military disguise, a couple of more powers become available. There are buttons for basic...
>> Initial Impressions.
Anyone here around during the older days of gaming? No, not your PlayStations and N64s. Back before 3D polygons and well before home consoles even knew what an analogue stick was. In the old 8 bit days (and even before then) we had hard games. No hand holding here - you had to be good at gaming back then because virtually every game would happily kill you many times over until you stopped sucking and beat it. Those of you who remember may know of the roots of Castlevania. It was a hard set of games featuring guys using whips (no, stop thinking that) as you ploughed through the legions of the undead.
Fast forward to present day and the series is still charging on. Here we have another entry on the DS that intends to carry on all the elements that define the series. Don't be expecting casual gamer allowances here.
While the last few games have had a distinct anime flavouring to the appearance, Order of Ecclesia steps back to a more gothic hand painted look (albeit for...
Count me as part of the crowd that donned the proton pack as a child and mimicked the movements of Egon, Venkman, Winston and Ray in the pursuit of Slimer and other paranormal beings in my spare time. I was understandably excited for the new video game rendition, which promised a new story and gameplay that put you right into the boots of the Ghostbusters team, and I'm happy to say this title didn't disappoint.
Ghostbusters is a satisfying third person shooter that adds the twist of your enemies already being dead. You will zap them with your proton pack throughout the game (which Egon will make improvements to as you progress, and money earned from trapping ghosts can be used to purchase upgardes for these weapons), toss out a trap and wrangle them in for the satisfying "BEEP...BEEP...BEEP" of a captured ghost. The story is penned by Akroyd and Ramis, and delivers very well to follow up on the Ghostbusters universe created by the first two films. Throughout the game, you will hunt some familiar faces...
Introduction
Originally released for the NES in times when the geezers of the gaming community were young, and then later remade in the wonders of 3D for the Xbox360, Playstation 3 and PC, Overlord was somewhat of a cult hit, reviewers gave it mixed opinions but it still managed to gather a fair fan base, most of whom fell in love with the game's immature yet dark and funny humour, as well as the adorable minions; the Overlord's faithful servants. What was perhaps the main charm of the game was the fact you never really had to do anything, your minions would do everything and between watching them break stuff, watching them break stuff, watching them kill things and having to occasionally think for yourself when you had to direct them to the next 'puzzle', Overlord was a lot of fun.
As such it's no surprise that there's been some more unrest among the fans with the release of the sequel on the 'next gen' consoles; Overlord II, and of course the prequel on the Nintendo Wii; Overlord Dark Legend.
So...
You... CROSSED THE STREAMS?! Excellent review there. Interesting to see a licensed game actually being good but a shame that it doesn't last as long as needed.