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Last year music games hit an all time high note with Guitar Hero III making huge sales on all four of the big consoles. Then we had games such as Singstar for the PS3 which also sold tremendously well. It is games like these that may be a small novelty but hell do they ship a lot of them. The next big music game to hit the shop floors is indeed Rock Band. Though up by the same guys who did Guitar Hero, Rock Band is the ultimate music game that offers four different instruments to play, character customisation, a world tour mode and to top it off; online play. The only downfall you ask? The price of course. I managed to get my copy shipped to the UK from the US, it was the “special edition box” and came with the Fender guitar, the wired drum kit and the wired microphone which all came to a healthy £145 including postage. I had a hard time deciding on whether to hand out that amount of cash and it will be harder for a lot more gamers out there too. So is Rock Band as big of a success than...
A half decent breath of fresh air after a bunch of craptastic 3D Sonic games
Before I start, let me tell you this; I will be referring A LOT to the Sonic The Hedgehog game released for the PS3 and Xbox 360 (I’ll be calling it Sonic The Disaster because it IS a disaster) as that and this were released around about the same time, plus I really hate that game and think this game is a good breath of fresh air. So without further ado, here’s the review:
Detailed Summary:
After playing Shadow The Hedgehog on PS2, I was incredibly disappointed but my hopes for Sonic was still high. Sonic Riders for the PS2 was next on my list, and while that had some alright racing gameplay, it felt slow and boring, and the story wasn't all that great, while the replay value was...wait, there was any replay value? I sold it after finishing it because there wasn't much to do after finishing story mode, and not the sort of thing you'd want to play with your friends. Sonic The Disaster...
Ninety Nine nights is a a great game in the action/RPG genre; it has elements from both genres for the Xbox360. Although with many features in it, it is still a bit of a hack 'n' slash game. It has good depth and has 7 different characters to use with each their own story and play styles. The characters are: Inphy a woman dressed in clad armour and uses a sword she has good attack power and speed but she can't take too many hits, Aither her brother who wields a spear and is most probably the most balanced out of all characters, Myfee a mercanary who wields a giant two sided blade while strong attack wise he is extremly slow, Dwingvatt a goblin shows what it is like on the other side of the battle field he uses twin daggers and is the fastest character, Tyurru a mage girl who uses magic and is very fun to use, Klarrann a priest who uses a giant rod he also uses magic but not to the same extent as Tyurru, the final character is VeigVark who is a "secret character" that can only be unlocked by doing everyones...
Final Fantasy 12, to me, says "hey, you know the old Final Fantasy games right? Yeah, we got none of that. Instead, we're just a bunch of incoherent bunch of pretty pictures with overcomplicated leveling up and equipping weapon/armor systems raring to steal your money" Hey, give me my $50 back Square! Your game sucked! While this game isn't broken, it sucks and it takes out everything that made Final Fantasy so great.
First off, you remember turn-based systems (whether it was speediest goes first or ATB system where you must keep on your toes while keeping your eyes on a meter to let you attack)? I sure do, but is it (or anything like it) in this game? No. Instead, you have this tedious real time battle system which starts out awkward, then ends up just annoying. You have to approach an enemy, lock on to it, open up the command menu and select something (Attack or Magic), then watch the battle go... Like a boring MMORPG! I was never a big MMORPG fan, and I thought this would win me over, but no. It...
The DS corner of the video game market changed forever for the better when Atlus released its addictive hospital sim game "Trauma Center: Under the Knife". The game followed a young doctor, Derek Stiles, his nurse Angie Thompson, and their fight against GUILT, a man-made parasite meant to cause medical terrorism. They succeeded, GUILT was destroyed, and, after a couple of Wii spin-offs, a sequel was born. That, everyone, is this game. Welcome to the next generation of Trauma Center, on its home system, in living color. Hype and bias aside, here's what you can expect.
Well, if you played the first game - which I hope you did - you'll know how Derek has the Healing Touch, an ability to use superhuman skills to heal patients thought to be doomed to die. And you'll also know about Delphi, the organization that created GUILT; Angie and her father who joined them, and all of the other memorable characters the game gave us. This game takes the storyline to a whole new level.
Without giving too much away,...
This is Bad Company, where they rake together all the troublemakers and insubordinates deemed "expendable" by the U.S. army. You assume the role of Preston Marlowe, a red blooded American from a military family who got a little bored sitting around and decided to go looking for excitement. Well, B-Company's a lot of things, but boring ain't one of 'em.
The story follows Preston and his squad mates as they take on the Legionnaire and "the deadliest army in the world" for, what else, personal gain. To be more precise, the gold bars that the Legionnaire uses as payment for his mercenary army. Preston joins with Redford, the down to earth Sergeant that, in a very not down to earth decision, transferred to B-Company on his own request, apparently the only man ever to do so, Sweetwater, the cautious, almost nerdy type that joined the army to pay for his college. Unfortunately, he seems to have released a virus into the Army's database, which probably didn't help, and now is in a squad that he thinks is more...
The Mario Golf series has been going for a while now, and while it hasn't enjoyed the runaway success the Kart series has there is no denying that it has become a solid spinoff series. So, now here I am, GBA at the ready to take to the holes once again, but this round of golf has a different flavour than what I'm used to.
But first, let's address a more aesthetic issue. When I first got into the game something seemed strangely familiar. This isn't a game I've played before, and yet the looks and sounds lingered in my mind. Developed by Camerlot it seems that, on the visual and audio fronts, Mario Golf Advance Tour borrows heavily from the Golden Sun games.
However, this isn't a bad thing. Anyone who has read either of my Golden Sun reviews will know what a marvel those games are, and nothing has been lost in the transition to the golfing scene. The game's story mode takes place in an overworld when not playing golf, where you speak to people and travel around the different courses and locations.
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Kingdom Hearts is about a boy named Sora, who is searching for his friends and conquering the darkness. He is the chosen wielder of the keyblade "Kingdom Key", and is one of 3 keyblade masters. Along with Donald Duck and Goofy, he sets out to find his friends, but Donald and Goofy need to find their King. In their adventure 2 years ago (Or in KH1) Sora, Donald and Goofy stopped Ansem from taking over Kingdom Hearts - no, not the game... Kingdom Hearts is the Door to Light, or, as Ansem made it, the door to darkness. Or, you could say Kingdom Hearts is the heart of all worlds. Only with the seven princesses can the door be completed. Or that's what we were told anyway.
It's the perfect game if you want to take a break from 1st person shooters, etc. The game on easy mode isn't overall hard..but if you switch to proud mode, the difficulty increases immensely. Also, the game has many mini games, tasks, and challenges to occupy you even after you complete the game.
If you're looking into the details of...
I've got the Gamecube version and found it to be one of the best games I've played. I would have liked to see more detail on exploration in general, but you've gone to great lengths to put across the combat and party systems.
Hey, I remember having a lot of fun with this game. I think it's better than the sequel, what do you think? Well, I can honestly say that's a good read. You described the gameplay and controls quite well, and the graphics and sounds decently (might want to go more in depth with the sound part, that is an important aspect of a game too back then). Keep it up.