Uncharted 2: Among Thieves User Reviews


Not Quite Uncharted Territory


Oh dear this is going to be divisive. As I’ve stated in previous reviews we all play and enjoy video games for various reasons, and I think that the Uncharted series is one of the best representations of the difference between old school and modern gamers. Old school gamers have been playing since you could count the number of pixels that made up a character on your hand, to them gameplay and an appropriate challenge to go along with it is without a doubt the single most important aspect of a title. The modern gamer on the other hand is more enticed with the spectacle of it all. They play g...


Uncharted 2 Multiplayer: What the F**k Happened, Naughty Dog?

The good:

-Single-player, while not the focus of this review, is still a great campaign with a story better than most of the movies that come out these days.
-The tutorial is not only effective at teaching you how to climb and melee, but it's even fun and replayable!
-Evasion. Good god. If Evasion wasn't here, a large percentage of people would have smashed/shat on/sold their copies long before I would've written this review.
-Occasionally, a Custom Game with friends can be a lot of fun.
-The co-op is still good.
-A personal pick, I probably would not have met SammySnorkel, Vollando, or WeeKay if I didn't play Plunder on DLC that fateful January day. I'm happy that I did, though, because if I didn't, I wouldn't have had half the good times that I've had with the game, or even been introduced to neoseeker.com.

The bad:

-Situational Awareness.
-Level 80's who camp with shotguns, AND use Situational Awareness.
-Patched to hell, much of the good that was in this game for almost two years is now gone, and the bad's still here. Worst. Patching. Ever.
-The skeleton skins, while humorous, have an unfair advantage, as they are near silent, are extremely hard to see (e.g. Marco Polo and Genghis Khan), and all of them are difficult to hit.
-Plunder. *bleep* Plunder. Nowadays, the only people who play Plunder are people who glitch the treasure. A horrible game type, if you ask me.
-Glitches are too easily found, too easily exploited, and glitchers get off free. Seriously, Naughty Dog? Seriously?!
-Connection Error penalty. If AT&T wasn't a shitty service while I was playing Uncharted 2, I would have a lot more money than I do now. This glitch, which takes away VERY hard-earned money when you involuntarily leave the game, ruins a whole day's worth of work because you pay for a one-bar connection. Hoo-*bleep*ing-ray.


Well, as I type this, which is August 14, 2011, I am about 27 days from playing the Assassin's Creed: Revelations beta, 47 days from playing Uncharted 3's early access multiplayer, and 78 days before the retail copies of Uncharted 3 come out. So... let's talk about Uncharted 2, probably in its finished product and final patch, as Naughty Dog has chosen to neglect it for Uncharted 3.

The most common complaints I've seen have been the fact that the game has been patched beyond belief. To the point that three pistol bullets, or a grenade five feet away can kill you. Fun deathmatch types from Al...


Game of the Year? Nope. Game of the Century!

The good:

- Jaw-dropping Graphics

- Brilliant Online multiplayer and co-op

- Cutscenes, writing and voice-acting are the best this year

- Inclusion of stealth combat

- Larger variation of Weapons

The bad:

- Can seem a bit linear at times

- Online can take a while to set up a match

- The final boss fight *Yawns*


Nathan Drake - The best Hide-and-Seek player around

Naughty Dog, you say? Creators of the lovable Crash Bandicoot and Jax & Dexter series, you say? Developing a third-person shooter with zombie pirates, you say? I'll have none of it! This is what I first thought when news of Uncharted - Drakes Fortune got around. But when I bought the game, and booted up my PS3, I was stunned.

And Naughty Dog continues this ability of jaw-dropping with their latest game, Uncharted - Among Thieves. For the lucky few (Including myself) who grasped as many hours as possible on the online Beta, we saw something s...

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