: : : : : UFO: Aftermath


[edit] Background

Combining global strategy with small squad tactical combat, the challenge offered is to fight against an alien invasion. Featuring run time generated tactical missions with innovative simultaneous combat action; the genre is also enhanced with strong RPG elements, offering a quite unique mix of strategic ideas.

[edit] Gameplay

RPG - Your soldiers will improve as they gain more experience. Their skills are derived from these statistics, and each point that you put into any one of these attributes will have a noticeable effect on that soldier's skills. These attributes are: Strength, Agility, Dexterity, Willpower, Intelligence, and Perception .

Strategy - You must manage your bases, interceptions, and squads. Territory is equal to power in the game - the more you control, the better your interceptor coverage. Also, the faster you research, the better things could be.

Tactics - Fighting on the ground against aliens and mutants for the control of territories. Once you control a territory, you can decide what type of base you want there: Research, Military, Manufacture or Biomass repulsion.

Combat - Unique combat system features all of the best elements of both turn-based and real-time combat systems. You give orders while the game is paused to avoid the frantic rush of a real time system. While in pause you can give your troops very detailed orders taking as much time as you like. Once you are finished you simply start the game and continue playing. Once the game is underway you can pause the game at any point to update or change your orders and the game will automatically pause when important events occur, so that you may modify your plans accordingly. This combat is combining the finely grained tactics of a turn-based game with the realism of a real time system.

[edit] Features

  • Simultaneous combat
  • Randomly generated tactical missions - each playing field will be unique meaning no two games are the same
  • Intricate, rich and frightening alien setting displayed in full 3D
  • Over 100 varied mission objectives
  • 70 plus unique weapons

[edit] Hardware Requirements

Processor: Pentium III 500 MHz
Memory: 128 MB RAM
Video card: 32 MB GeForce2
Sound card: DirectX certified sound card
Hard disc: 1 GB

Recommended System Requirements Operating System: Windows 98/2000/XP
Processor: Pentium® IV 2 GHz or Athlon™ 2 GHz
Memory: 256 MB
Video card: 64 MB GeForce 4 MX / ATI Radeon 9300
Sound card: DirectX certified sound card
Hard disc: 1 GB
CD ROM: 8 x speed

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Sep 07, 10 3:48am
added 23 new concept art
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Release Dates
  • North America: Oct 15, 2003
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