Ty the Tasmanian Tiger 2: Bush Rescue review
An unique experience

The good:

Large areas to explore
Beautiful, lush, and distinct environments
Great music themes
Weapons are upgradable
Varied activities to do
Multiplayer racing

The bad:

Can become annoyingly easy most times
Can become tedious
Objectives are often vague
Item hunting can become frustrating
Multiplayer unsatisfying


This game may not interest any of the older audience at a first glance, however don't judge a book by it's cover. The game has many great aspects to it that magnetizes gamers who admire eye candy and fantastic ambient music themes.

Now, the storyline is quite unique, as it involves the archenemy from the original title in the series, who breaks free from prison. Shortly following after, he grabs control of a city dubbed "cassopolis", and pulls off a Lethal Weapon 2 with diplomatic immunity. How he managed to break out of prison and begin rule of a large metropolis within a small period of time still astounds me. But now you run a Bush Rescue team, which protects the small town of Burramudgee. Since you cannot argue with diplomatic immunity, you will be doing simple tasks, such as assisting citizens, halting threats, delivering shipments, and resolving bushfires and other environment issues while the situation develops. The storyline has it's own unique face to it, not the traditional "ultimately defeat the bad guys" motivation.

The gameplay itself is rather easy regarding combat. The boomerangs can be upgraded now, but they only have a larger impact of their original abilities. If you have decent gaming skill, you will rarely die in this game. There is no elaborate combo attacking, as it's as simple as throwing a boomerang or two to take out most enemies. You will run into the larger bad guys that are resistant to most attacks, however all it takes is one upgraded rang to bring them down. Combat will come natural in this game, and has little to no learning curve time.

Now, the difficult aspect in the game is the fact that missions can be very vague in their descriptions. For instance, you have to save some citizens in a volcano. They pinpoint the location on your mini-map, and you head there. From there, all you see are platforms, buttons, and yet more platforms. I would tell you to put your thinking cap on to get through this puzzle, but the problem is beyond logic, and often depends on the luck of accidentally solving it. For you hard-core gamers who LOVE getting yourself out of such problems (myself included), take comfort that these moments will occasionally crop up.

You think the game ends once you beat the last mission, right? If this is a true platformer, this would not be the case. And it isn't. So maybe collect those last hidden items, right? This game goes BEYOND the normal tradition of item-hunting. If you are persistent enough to finish this game 100%, then expect to pray that you will stumble upon that LAST kromium orb, just so you can purchase that LAST item map to collect that LAST cog. After that it's as simple as finding those last 2 portraits that can be ANYWHERE in the whole game. And don't get me started on those frill spies! Because I'm telling you right now, this game will demand full commitment, and test you to your last straw to earn that prestigious 100%. I'm 40 hours in the game, and still have to find a few portraits. Luckily there is that mesmerizing feature of this game that keeps the admiring players such as myself playing...

...the atmosphere. The visuals are breathtaking. Walk in the small canyon of Bush Rescue HQ. Look up at the dark, twirling storm cloud above Burramudgee town. Drive through all of the beautiful roadways on the fourbie. Whether it's the desert, lush jungle, beach, swamps, or cliffside, you will see one of the most stunningly colorful and lush environments on the PS2 (including Xbox and GC). I have played this game many times to just drive around and look at the eye candy. And there's nothing better than to accompany such atmospheres with great Australian music. If you like the soothing and relaxed environment, it will always extinguish the frustration of item-hunting. While many opinions point to good gameplay, I always have to have the visuals to fully appreciate this game. And with a widescreen mode, Krome catered to my wish.

Lastly, multiplayer mode. Krome has never been known for their multiplayer support, and I must say they do a horrible job at it. With the awkward controls, the racing just doesn't feel right, as the karts are jerky, and weapons aren't all that useful for winning the race. But hey, you aren't racing against AI players in multiplayer mode, so why not give it a go, and see who doesn't hit the railings of the track the most?

This game is unique in many ways. If you look at it one way, this game is rather easy to complete. For those who hate puzzle-solving, you ought to stay clear of this game if you are serious about finishing your games 100%. For those who just want to relax and play in a lush environment, and admire Krome's work, then this game will often make the negativity of the game irrelevant. the multiplayer mode is worth a try, but I sincerely do not consider this game multiplayer material. The game is worth to keep in your collection if you like visuals and casual gameplay.

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