A few years after the fateful events of Part I of the Two Worlds saga, the dark emperor Gandohar is at the height of his power. His reign of terror has the brief jubilation silence, which had triggered his success as a proud conqueror of the Orcs in the population Antaloor. Too fast and too cruelly revealed to be abysmally evil being.
Only one longed for by all the warriors that combines the power of two worlds in themselves, can break the spell of evil. However, the hero, even in the deepest dungeons of evil must be caught and his way of adventure start from the bottom. It wait victories and defeats, and friendship, betrayal, mystery and surprises.
But new forces have emerged on the scene that let the player dive deep into the past Antaloor. The recent quest leads the hero to his roots, promises surprising turns and puts the player in a new dimension to the role play.
 Game Play
"Two Worlds II" offers the perfect role-play feature symbiosis of environment and technology. A complex quest system with the world leading, exciting main story and numerous side scenes shall, by appropriate Quest stories that both the thread-loving history lovers and adventurous pioneer spirit alike get their money.
Completely revised AI .and balancing standards, experienced authors, the active combat system and the intuitive magic of administration are further guarantees for fun, which opens up both RPG genre beginners and professionals intuitively. The addition, designed for "Two Worlds II" developed GRACE engine, in combination with an extremely flexible MoCap system an unexpected movement during locomotion, combat and interaction with the environment. Graphically shines "Two Worlds II" by technical highlights such as an unlimited number dynamic light sources, 24-bit HDR postprocessing or real-Eye-adaptation.
•active combat system with variable attack trains, blocks and special moves
•State-of-the-art technology, thanks to GRACE powerful engine and special tools
•CRAFT System (Complete Reshaping And Forging Technology) to customize weapons and armor
•Numerous mini-games to loosen up the gameplay
•individual magic system, thanks to technology DEMONS
•intuitive user interface for the magic and skill system
•many bosses including unique rewards
•Establishing a dedicated workshop with CWE system (Correlated Workflow Efficiency)
•Mercenaries and magically created beings accompany the player
•complex object management with flexible and useful objects
•flexible motion capture system ensures realistic combat and everyday movements
•extensive multiplayer part included building simulation