[edit] Background

A few years after the fateful events of Part I of the Two Worlds saga, the dark emperor Gandohar is at the height of his power. His reign of terror has the brief jubilation silence, which had triggered his success as a proud conqueror of the Orcs in the population Antaloor. Too fast and too cruelly revealed to be abysmally evil being.

Only one longed for by all the warriors that combines the power of two worlds in themselves, can break the spell of evil. However, the hero, even in the deepest dungeons of evil must be caught and his way of adventure start from the bottom. It wait victories and defeats, and friendship, betrayal, mystery and surprises.

But new forces have emerged on the scene that let the player dive deep into the past Antaloor. The recent quest leads the hero to his roots, promises surprising turns and puts the player in a new dimension to the role play.

[edit] Game Play

"Two Worlds II" offers the perfect role-play feature symbiosis of environment and technology. A complex quest system with the world leading, exciting main story and numerous side scenes shall, by appropriate Quest stories that both the thread-loving history lovers and adventurous pioneer spirit alike get their money.

Completely revised AI .and balancing standards, experienced authors, the active combat system and the intuitive magic of administration are further guarantees for fun, which opens up both RPG genre beginners and professionals intuitively. The addition, designed for "Two Worlds II" developed GRACE engine, in combination with an extremely flexible MoCap system an unexpected movement during locomotion, combat and interaction with the environment. Graphically shines "Two Worlds II" by technical highlights such as an unlimited number dynamic light sources, 24-bit HDR postprocessing or real-Eye-adaptation.

[edit] Features

•active combat system with variable attack trains, blocks and special moves
•State-of-the-art technology, thanks to GRACE powerful engine and special tools
•CRAFT System (Complete Reshaping And Forging Technology) to customize weapons and armor
•Numerous mini-games to loosen up the gameplay
•individual magic system, thanks to technology DEMONS
•intuitive user interface for the magic and skill system
•many bosses including unique rewards
•Establishing a dedicated workshop with CWE system (Correlated Workflow Efficiency)
•Mercenaries and magically created beings accompany the player
•complex object management with flexible and useful objects
•flexible motion capture system ensures realistic combat and everyday movements
•extensive multiplayer part included building simulation

[edit] Hardware Info


Two Worlds II Defense Mode, five new maps now available free

New content for all

Jul 11, 2012, by Sean Ridgeley | 1 comment
Two Worlds II delayed to avoid crowded holiday lineup

Give it a few months

Sep 30, 2010, by Sean Ridgeley | 6 comments
Two Worlds II "Sordohan's Journey #3" video is priceless

"You bring up my mother again and I will kill you"

Aug 05, 2010, by Sean Ridgeley | 1 comment
Two Worlds II site launches with screens, MoveShots

No doctored assets, here

Dec 30, 2009, by Sean Ridgeley | 7 comments
Two Worlds: The Temptation becomes Two Worlds II

New details on Reality Pump's 2006 RPG sequel

Jul 03, 2009, by Sean Ridgeley | 1 comment

Latest Activity

Apr 20, 11 7:07pm
added 20 new concept art
Jan 4, 11 9:16pm
added 9 new screenshots
chautemoc blogged
Dec 18, 10 2:14am

Just got this in my inbox and had to share:

HAY GUYS ^____________^

Two Worlds II is coming out in a little over a month! *gasp*

And I would like to start a brand new tradition for the titles I look after. Other pubs, they might send fancy bottles of wine and Angus steaks and trips to Hawaii and water bottled from the tears of virgin fairies and shit like that with review packets. Well, F that! I’m going to hand-deliver a review copy to one lucky individual at their home or place of work to those of you who opt-in to get the chance to be stalked receive this ==ZOMG SUPER VIP TREATMENT==.

Here’s how it will work:

-Confirm your review copy of Two Worlds II along with address and platform(s), and let me know you want to opt-in to PROJECT “SPECIAL” DELIVERY between now and 12/31

-I will choose my unfortunate victim destination via on January 1, 2011, and grin evilly and be one of those peeps who like, inappropriately laughs to themselves for no reason while walking down the street and thinking of my visit to your hizzayyyyyyyyyyyy

-Sometime between now and January 25th, I’ll announce the date that I’m making my fateful journey

-THE WINNER WILL BE A SEKRIT (LAWL PR SECRETS LAWL) literally until I show up on your doorstep on that day. FEEL FREE TO INTERNET DETECTIVE ALL YOU WANT! *shakes fist at the sky*

-I may release some clues as to where the heck I am going before PROJECT “SPECIAL” DELIVERY commences, but who the hell knows because I generally don’t plan most random things I do outside of about 5 seconds before they actually happen. :P If I do, it will be via my twitter. ;)

-Yes, Canada is OK. Have passport, will brave the arctic tundra. FOR YOU.

-<3s will be had, as well as high-fiving over 9000 times.

Alright! So if I haven’t completely scared you off by now, if you’d like to opt-in to the contest for great roflmao and win, write me back with your review copy info and let me know that you are SO IN OMG!


Of course I applied.

pc neoseeker related gaming related
Jun 24, 10 12:17am
added 4 new screenshots
Jun 21, 10 11:14pm
added 4 new screenshots
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Release Dates
  • North America:
    • Jan 25, 2011 (PC)
    • Q3 2010 (Mac)
  • Japan: Feb 17, 2011
  • Europe:
    • Mar 9, 2011 (XBOX360)
    • Jan 25, 2011 (PC)
  • Australia:
    • Feb 24, 2011 (XBOX360)
    • Sep 17, 2010 (PC)
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193 own | 13 want | 5 completed