[edit] Background

As the Cybernetic God Baldur, players are thrust into the midst of an ongoing battle that threatens the existence of mankind. An ancient machine presence has forced the God's hand. In the first of a three part trilogy, Baldur is charged with defending mankind from an onslaught of monstrous war machines bent on eradication of human life.

[edit] Features

  • Synergy of melee and firearms combat: It takes more than brawn and raw strength to supplant the machine hordes. Utilize a sophisticated blend of seamless melee and firearms combat to vanquish foes close and far. Feel each punishing blow through advanced visual effects .
  • Advanced cinematic presentation: Characters and environments come to life with unparalleled visual fidelity. Experience the full excitement of combat through a dynamically driven presentation system that portrays the combat with cinematic quality. A sweeping orchestral score sets the mood for heartbreak, anger and bloodlust as each tune encapsulates you within the immersive gaming environment.
  • Intuitive combat provides new level of accessibility: Perform Baldur's elaborate and complex combat maneuvers through the press of a button and chain together rapid-fire combos with ease. Through the use of an intuitive combat system, Too Human provides gameplay that is easy to learn and rewarding to master and introduces combinations of weapons combat on a level that exceeds the bar previously set by some fighting games.
  • Modern take on a classic story: The story chronicles the ongoing struggle between Cybernetic gods, machine giants and mortal men on a massive scale never before seen. Play the role of a cybernetic god charged with protecting the human race against a relentless onslaught of machines.

Official URL

Official Site

Forum Posts


Silicon Knights ordered to destroy games, engine code by December after losing court battle against Epic

Being forced to pay $4.45 million USD in damages was just the tip of one cold iceberg

Nov 09, 2012, by Leo Chan | 11 comments
Silicon Knights confirms major layoffs

Redundancies amounted to just under half the total studio headcount

Nov 01, 2011, by Leo Chan | 3 comments
Silicon Knights "intends" to complete Too Human trilogy

Going against all odds

May 02, 2011, by Sean Ridgeley | 3 comments
Too Human trilogy doesn't look likely

Poor performance and economic conditions threaten series' future

Jan 27, 2009, by Sean Ridgeley | 8 comments
Too Human: Dyack addresses criticisms

Responding to clipping and texture issues, Diablo comparisons, DLC, and more

Aug 27, 2008, by Sean Ridgeley | 5 comments
Too Human dev says forums need reform

Dyack's plan to expose forums appears successful

Jul 06, 2008, by Sean Ridgeley | 1 comment

Latest Activity

Feb 10, 10 3:08pm
1/5 TooHuman
Sep 17, 09 3:34pm
This game is not very good, the voice acting in it is bad, and the story is lame. TooHuman
Jan 22, 09 5:22pm
3.5/5 - It's basically diablo, I liked it, but most people hated it. very repetetive and obviously rushed TooHuman
Jan 10, 09 3:15am
This game is cool. but im still trying to beat it.(die to easy) TooHuman
Jun 3, 08 6:00am
added 5 new screenshots
Jun 29, 06 6:20am
added 20 new screenshots
Oct 16, 05 11:23pm
added 3 new screenshots
Oct 13, 05 12:47am
added 2 new screenshots
Mar 30, 01 10:43pm
added 6 new screenshots
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Release Dates
  • North America:
    • Aug 19, 2008 (XBOX360)
    • Q1 2002 (GC)
  • Japan: Aug 28, 2008
  • Europe: Aug 29, 2008
  • Australia: Aug 21, 2008
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Collections Summary
439 own | 3 want | 13 completed