TOCA 2: Touring Car Challenge FAQ v1.3
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TOCA 2: Touring Car Challenge FAQ

by tiger8191   Updated to v1.3 on
TOCA 2 Touring Car Challenge FAQ version 1.10
For Playstation
Created: Jan. 9th, 2001
Date last updated: July 2, 2001
Version 1.3
Created by Tiger8191


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This is my first FAQ written for gamefaqs. Some people might ask why a FAQ for
a racing game. Why not a new action/adventure game or an RPG. Well currently I
don't have time to go into great detail like I would have to with those and
this being my first one I would like to use it as practice and for the
experience. I enjoy playing games and wanted to enhance the my experience by
trying to write an in-depth guide to help me and others play games. My normal
genre of game playing is RPG's but I do love racing games. This particular game
didn't do as well in the US. This game focuses on the TOCA series that is raced
in Great Britain. If you have never watched this series before you can usually
see them on Saturday afternoons on Speedvision. If you do not get Speedvisionin
your area, contact your cable provider and tell them you want it!

Well sit back and learn how to get the best out this great racing game. Enjoy!

Table of Contents

I.      Version History
II.     Controls
III.    Main Menu
IV.     Modes
V.      TOCA Championship (info and how to win)
VI.     Cars
VII.    Tracks
VIII.   Codes	
IX.     Gameshark Codes
X.      Ackowledgements

I .Version History

1.0- Started all the beginning mumbo jumbo, controls, modes of play,
     Championship mode, gameplay hints to win, and acknowledgements.

1.1-Listed info on cars and began giving info on each track. Found some typos
    and screw ups in version 1.0 and cleaned those up.

1.2-Cleaned up the format a bit, added some missing info I forgot about or
    newly dicovered. Also cheats and gameshark codes.

1.3-Added the last of the support race cars and the last of the track
    descriptions. One more update after this which will correct all
    grammar and spelling errors.

II. Controls
You can use 3 types of PSX controllers for this game:

Standard Digital PSX Controller

Dual Shock Analog PSX Controller

neGcon controller

Here is the default controller configuration



Triangle---Change View

Square---Brake (reverse with automatic transmission

Start---Pause game

L1---Shift down

R1---Shift up

L2---Look left when in the Formula Ford	

R2---Look Right When in the Formula Ford

III. Main Menu

START RACE:  Takes you to the modes available. See section iv for list of 

GAME OPTIONS:  Here you can customize the sounds, graphics, and controller
configurations to your liking.

HIGH SCORES: Look at the track records and point totals for each game mode.

INFORMATION: Get information on the tracks and the best way to drive them, info
on the cars and drivers from the 1998 season.

LOAD DATA: Load saved game

SAVE DATA: Save your game

IV. Modes

If you have ever played the first TOCA then TOCA2 will be even better. There
are a plethora of new modes on this version.

CHAMPIONSHIP MODE-Get into the driver's seat of one of the most intense racing
series ever and go for the TOCA Championship. The Championship consists of up
to 13 rounds, 26 races. Two races at each track. The first race is a sprint
race where you have 3 laps to get the best position you can. The second race is
a 6-lap race where you have to make one mandatory pit stop before the last lap.
You can also play this mode as a two player. Both players race on the same team
and try to win the constructors championship.

SUPPORT RACE MODE-This is a fun mode, a great addition to the series. In real
TOCA racing, there are races that go on during the weekend that run when the
TOCA cars ore not practicing, qualifying, and racing. These are the support
races. Kind of like an opening band. In this game you get a variety of
different races you can participate in. The cool thing is is that in Support
races everyone's car is exactly the same except for the color of the car.
Unfortunately though you couldn't see that in this game. I will explain this in
depth later in this FAQ.

CHALLENGE MODE: In this mode you try to get as far as you can in the series of
two lap races by reaching checkpoints before your allotted time runs out. At
the start of each race you begin at the back of the grid.

TIME TRIAL MODE-there are three options in this mode.

Standard Time Trial-Here you race on a selected track and get the best possible
time you can. After the first lap a ghost car will appear and through the laps
it will be your fastest previous lap. When you complete a time-trial you will
get a code. If you go to you can compare you times with
other TOCA fans. Be aware, there are some tough times to beat!

Time Trial Challenge-This mode is similar to the Challenge mode. Here you race
against the clock. Try to complete as many laps as possible before time runs
out. After each lap the extra time you get for crossing the finish line
decreases. The most laps depends on the difficulty. You have to complete the
Novice first, then Normal, then Expert. You will unlock new tracks for
completing each level.

2 PLAYER PURSUIT MODE- Players race against each other on a selected track.
When the first player who crosses a check point, the other player must cross
that checkpoint before the time they are given.You can alter the time the
player has to reach the checkpoint before playing.

TEST TRACK-Another new feature to the series. This is a cool place where you
can drive any car in the TOCA series or any support car that you have unlocked
and test the car out. There are a bunch of areas in this place, some you have
to unlock as you play the other modes. The tracks are:

Medium 2
Dusty Road
Skid Pad

SINGLE RACE- This is a one or two player mode where you select a track, set up
the laps, race with or without computer cars, whether you qualify or not, and
select the weather.

v.TOCA Championship

This is the main mode of the game. Here you take on the best of the best in a
season of TOCA Racing. There are three difficulty levels in this mode. Novice,
Standard, and Expert. In Novice mode you will race the first six rounds (12
races), in Standard you race the first nine rounds (18 races), and in Expert
you race all 13 rounds (26 races). The rounds are as followed:

Rounds 1&2   Thruxton
Rounds 3&4   Silverstone International
Rounds 5&6   Doninghton PArk National
Rounds 7&8   Brands Hatch Indy
Rounds 9&10  Oulton Park
Rounds 11&12 Donington Park National
Rounds 13&14 Croft
Rounds 15&16 Snetterton
Rounds 17&18 Thruxton
Rounds 19&20 Knockhill
Rounds 21&22 Brands Hatch Indy
Rounds 23&24 Oulton Park Fosters
Rounds 25&26 Silverstone International

The only complaint I have with this game and the previous one before it is that
you have to finish each round with a certain number of points or the team fires
you as a driver and your game is over. You need to score 15 points per round.
This is the points system:

Pole position  1pt
1st place      15pts
2nd place      12pts
3rd place      10pts
4th place       8pts
5th place       6pts
6th place       5pts
7th place       4pts
8th place       3pts
9th place       2pts
10th place      1pt

The championship has two races at each round. The first race is the sprint
race. This is a 2 lap race in Novice, 3 laps in Normal, and 6 in Expert. You
need to qualify in the best position as possible. If you start in the back the
race may be too short for you to catch up!

The second round is a feature race. This race is 4 laps long in Novice, 6 in
Normal, and 12 in Expert,  and requires youto make at least one mandatory pit
stop or you are disqualified. This brings alittle strategy to the table. Do you
pit early or  late. If you know the trackwell and you qualified in the front 3
rows I suggest you pit late. Try to go 3 or 4 laps to gain a large lead and
then make a quick pit stop and hopefully you come out in the lead or in the top
5 and have enough time to pick them off for the win.

If you qualified in the last few rows then I suggest you pit the first chance
you get, after one full lap. Get the pit stop over and get out and drive your
heart out. The computer cars tend to pit late so you can gain positions as they
pit. But as most races go, the farther back you qualify the harder it can be to
pull off a win.

As you go through the rounds and collecting enough points to keep your job you
will gain cheat codes. I will list all the cheat codes in a later version.

The racing can get pretty heated out there. Certain drivers have the
personality to try and run you off the course. Try to look for the right places
to pass on each track. The start of the race is the hardest and most important
moment in any of the races. It's best to play this portion of the game with the
view of you car behind and high. When entering the first turn of the race watch
what is going on behind you. They tend to hit your rear end quarter panel and
spin you around and next thing you know you are in 16th position and spending
the rest of the race playing catch-up. If possible get to the inside of the
first turn. If you have to put 2 wheels on the rumble strips or even on the
grass. This will give you a better chance of not getting tagged from behind.

VI. Cars

Here I will list all the cars in the game. As of know all the ones I have
currently unlocked. I took each car out to the test track and tested out top
speed with no downforce (DF) and handling of the cars with default DF and no
DF. I rated the cars overall in a 1-10 rating system, 1 being bad and 10 being

Honda Accord
Top Speed-137

Peugeot 405
FWD  HP-300
Top Speed-137

Audi A4
FWD  HP-296
Top Speed-138

Volvo S40
FWD  HP-290
Top Speed-137

Renault Laguna
FWD  HP=296
Top Speed-137

Ford Mondeo
FWD  HP-295
Top Speed-138

Nissan Primera
FWD HP-297
Top Speed-138

Also in this game there are support races. Here is a rating of the cars I have
currently unlocked

Ford Festiva - Given
Top Speed-128

Van Diemen Formula Ford - Given
Top Speed-132

Lister Storm - 40pts needed
Top Speed-173

AC Superblower - 60 pts needed
Top Speed-149

Crinnall Scorpion - 90 pts needed
Top Speed-126

TVR Speed 12 - 120 pts needed
Top Speed-172+

Jaguar XJ220 - 150 pts needed
Top Speed-182+

VII. Tracks

Here I will give a turn by turn description of all the tracks available. There
is a section in the game called Information which will do the same but I don't
necessarily agree with their assesment. This game is a simulation of driving.
You will have to use your brakes and feather the gas through some turns, unlike
other racers that you can bounce off walls and such without problems. If that
is what you are looking for then don't buy or play this game. It will take a
bit of skill. In each description I used a Ford Mondeo as my car in sunny
weather. You will have to adjust due to rain or snow. I also say what kind of
set-up I think is best for each track. To understand my explanation here is a

Example-------Turn 3R This is the third turn, it is a right hander
              Turn 6L This is the sixth turn and it is a left hander

Thruxton-2.36 miles
Default set-up.
Turn 1R This can be taken flat out
Turn 2R BRake before turn lighly, glide through turn
Turn 3L Flat out
Turn 4R Flat out to main backstretch
Turn 5L Flat out tio a long R,back to straight and then quick little R
You will head uphill to a medium R. Brake between the 100 and 50 feet sign. You
enter a chicane. Try to staighten the turn out by going between the turns. Just
feather the throttle and soon you will be on the fronyt staight to complete the

Silverstone-2.26 miles
Default set-up

Turn 1R Just off the throttle before the turn and then power through it.
Turn 2L Flat out
Turn 3R Flat out
Turn 4L Brake a little for this turn then you proceed through a series of S
curves flat out.
Turn 5L quick turn flat out to 6L
Turn 7L Brake hard after 6L to take this tight hairpin.
Turn 8R Flat out
Turn 9L Off the throttle a little and then power through and set up for next
Turn 10L Feather the throttle
Turn 11R Long turn to main straight, try to adjust throttle to go as fast
         through this turn without falling off the outside of the track

Knockhill-1.30 miles
Couple extra notches of DF from the default setting.
Turn 1R brake before, narrow turn
Turn 2L Flat out
Turn 3R Brake a little, stay off the gas till exit
Turn 4R Flat out
Turn 5L Quick turn, little touch of the brake
Turn 6R Flat out
Turn 7R Feather the throttle a little
Turn 8R This is a hairpin turn, break hard before turn

Brans Hatch-1.20 miles
A notch or two of extra DF form the default setting.
Turn 1R Feather the throttle
Turn 2R Hard brake before turn
Turn 3L Flat out
Turn 4L Flat out
Turn 5R Flat out
Turn 6R Long turn brake a litte before entering and then power through to the
        finish line

Donnington-1.96 miles
Default set-up
Turn 1R little brake before entering
Turn 2L Flat out
Turn 3R Off gas then right back on
Turn 4L Flat out
Turn 5R Off gas a little bit
Turn 6R Brake at the top of hill and turn, this is a blind turn
Turn 7L Full throttle through it, try to exit onto the backsteetch at 110+mph
Turn 8R Brake hard for this tight hairpin

Oulton Park-1.66 miles
Default set-up
Turn 1R Full power
Turn 2L Let off through the beginning and back on full at the end
Turn 3R Brake hard before this turn
Turn 4R Full power
Turn 5R Feather through turn
Turn 6R let off at start, then full power last half of turn

Default set-up
Turn 1R Full power
Turn 2L Quick Brake
Turn 3R Long, long turn, brake at the end for turn 4
Turn 4L hit gas at the apex
Turn 5R Speed is up so let off a little
Turn 6L Full power
Turn 7R Full power
Turn 8R Full power
Turn 9R let off a little before turn, long turn full power through it
Turn 10L Coast through
Turn 11R Coast through
Turn 12L Hairpin turn, slow at start, power through apex

Default set up
Turn 1R long right, let off then hit gas through second half
Turn 2R Brake before then punch it through the last half
Turn 3L tap brakes under bridge then hit brakes hard to set up for 4
Turn 4R tight quick turn
Turn 5R hold gas down to the floor
Turn 6R keep the gas down
Turn 7R-8L Quick chicane, brake hard before 7 and coast through 8

Kastl, Bavaria
This is a weird track. You can pretty much use full throttle it all the way
except fo the keyhole, try to keep spped around 80mph through that turn.

Loch Ranoch
Another weird track. This hard since it has various routes. Sorry

Downtown USA
Not really a track, so you can play around with it.

Alpine Climb
Default set-up
Turn 1R let off and punch it in the apex
Turn 2L you should be able to hold the accelerator down
Turn 3R Brake a little before the turn
Turn 4L let off and then hit the gas
Turn 5R hold er' down
Turn 6L Brake hard before the turn
Turn 7R feather it through the turn
Turn 8L Brake hard for this turn
Turn 9R Full throttle through this long right-hander
Turn 10R You are carrying a lot of speed into this turn, hit the brakes
         hard, go through about 65mph
Turn 11L Full power for this turn
Turn 12L First turn in the S, brake before 12 and full through the back-end
         of 12 and through 13R
Turn 14R Full throttle to the front straight

VIII. Codes
Thanks to Dave at ccheats for the use of the codes from his site

All cars -Fro
Enter "MECHANIC" as a name in single player mode.

Drive Ford Mondeo
Enter "CMFORD" as a name in single player mode.

All tracks
Enter "BIGLEY" as a name in single player mode.

Bonus track
Enter "TECHLOCK" as a name in single player mode.

Oulton Park Island circuit
Enter "DINKYBIT" as a name in single player mode.

New option in challenge mode
Enter "BANGBANG" as a name in single player mode.

Quicker damage
Enter "DUBBED" as a name in single player mode. Then, parts will break as
soon as another car is hit.

Low gravity
Enter "LUNAR" as a name in single player mode. Then, your car will remain
in the air longer after crashes.

Forty lap race
Enter "LONGLONG" as a name in single player mode.

Turbo mode
Enter "FASTBOY" as a name in single player mode.

Enter "MINICARS" as a name in single player mode.

Invisible car except for tires
Enter "JUSTFEET" as a name in single player mode.

Disable championship disqualification
Enter "PUNCHY" as a name in single player mode.

Higher elevated tracks
Enter "ELASTIC" as a name in single player mode.

Bouncing collisions
Enter "BCASTLE" as a name in single player mode.

Blurred background
Enter "TRIPPY" as a name in single player mode.

Padded barriers
Enter "PADDED" as a name in single player mode.

IX. Gameshark Codes

All Mode Codes

Enable Better Handling 865558C6 5959

Enable All Difficulty Modes 865558D2 5959

Quick Acceleration 365558CE 5959

Challange Mode Codes

Enable Battle Mode 365558D4 5959

Unlock All Bonus Tracks 865558B8 504F 865558B6 504F

One Lap to Race 8664CF9C 59B6

Always Place First 3664CFA5 5959

Always Place First in Support Team Mode 8664CA0C 595F

Stop Timer in Challenge Mode 76666FD6 959F 766152B0 995A 8661BEB0 6C33

Driving Offences Off 86613D24 595A

Lots of Points in Support Team Mode 866109F8 604F

Time Trial And Single Race Codes

Unlock All Tracks 365558C3 5959

Unlock All Cars 365558C2 5959

Enable Micro Machines View 365558C8 5959

Enable Propeller Head Championships 365558C4 5959

Bouncy Crashes 365558CC 5959

Exagerated Crashes 365558CB 5959

Blurred Horizon 365558D0 5959

Wheels Only Mode 365558CF 5959

Double Height Landscape 365558CA 5959

X. Acknowledgements

I would like to thank gameFAQs for putting this up. CJAyC is the genius for
coming up with this great site. Thanks to Shadotak for taking care of CJayC and
trying to keep him sane!

I would like to thank all the great people at the FAQ Contributors Board at
Gamefaqs. They all helped me when I tries to begin making this! Thanks

Also my lovely girlfriend...we'll call her kitten, for proofreading and buying
me a playstation and many many games!

All my readers, thanks!

You can find this FAQ at the following websites:

Please make sure to check for the most updated version.

If you have any questions, comments, complaints, hatemail, threats, and or
suggestions, email me at Please add the title of this

I am no way affiliated with Codemasters.

(c)2001 Tiger8191 FAQS

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