Tony Hawk's Pro Skater 3 FAQ/Walkthrough v1.2
rate this article  useless not bad informative very informative must read!
: : : : Tony Hawk's Pro Skater 3 FAQ/Walkthrough

Tony Hawk's Pro Skater 3 FAQ/Walkthrough

by mike tru   Updated to v1.2 on
This walkthrough was originally written for Tony Hawk's Pro Skater 3 on the PS2, but the walkthrough is still applicable to the PSX version of the game.
   _______                       _    _                   _     _
  |__   __|                     | |  | |                 | |   ( )
     | |  ___   _ __   _   _    | |__| |  __ _ __      __| | __|/ ___
     | | / _ \ | '_ \ | | | |   |  __  | / _` |\ \ /\ / /| |/ /  / __|
     | || (_) || | | || |_| |   | |  | || (_| | \ V  V / |   <   \__ \
     |_| \___/ |_| |_| \__, |   |_|  |_| \__,_|  \_/\_/  |_|\_\  |___/
                        __/ |
                       |___/
     _____                        _____   _            _
    |  __ \                      / ____| | |          | |
    | |__) | _ __   ___          | (___  | | __  __ _ | |_  ___  _ __
    |  ___/ | '__| / _ \          \___ \ | |/ / / _` || __|/ _ \| '__|
    | |     | |   | (_) |         ____) ||   < | (_| || |_ | __/| |
    |_|     |_|    \___/         |_____/ |_|\_\ \__,_| \__|\___||_|

=======================================================================
Tony Hawk's Pro Skater 3 (Playstation) FAQ / Walkthrough  Version 1.1
=======================================================================

Contents:
1. About this FAQ
2. Version History
3. Controls
4. Characters
5. Walkthrough
6. Hidden Levels
7. General Hints & Tips
8. High Scores
9. Park Editor
10. Create A Skater
11. Gap Checklist
12. Frequently Asked Questions
13. Notes & Thanks



=======================================================================
About FAQ
=======================================================================

This FAQ is a copyrighted work of Mike Truitt. If you would like to use
it on your site e-mail me at mat2810@cs.com and I will be more than
happy to allow you to use it, but I would prefer you ask. Note: This FAQ
is still in its beginning stages, I will update as often as possible, if
you have any questions just send me an email and I should answer it.



=======================================================================
Version History
=======================================================================

1.0 - Just started, I have a long way to go. I hope to get at least a
      little typed in for the next week or so. Once Thanksgiving break
      hits, there should be some major updates.
1.1 - Got all of the walkthrough in, as well as tricks (not specials
      yet) for all of the skaters. I should have the gap checklist up
      on the next update (names of the gaps, not the descriptions, but
      eventually, they will be in there)

Last Update: Sunday, November 04, 2001



=======================================================================
Controls
=======================================================================


------------------
On the Ground
------------------

X Button: Ollie
Circle Button: Nothing
Triangle Button: Grind on a low rail
Square: Nothing
Start: Pause the Game
Select: Change View
L1: Nothing
L2: Switch Nollie or Fakie stance
R1: Nothing
R2: Switch to regular or switch stance
D-Pad: Steer your skater


------------------
In the Air
------------------

X Button: Nothing
Square Button: Perform a kick trick (When paired with D-Pad)
Triangle Button: Grind on a rail, or Wall Ride
Circle Button: Perform a grab trick (When paired with D-Pad)
Start: Pause the Game
Select: Change View
L1: Spin left
L2: Nothing
R1: Spin right
R2: Revert (When you are landing)
D-Pad: Steer your skater (Perform tricks when paired with Circle or
       Square)

=======================================================================
Characters
=======================================================================

------------------
Tony Hawk
------------------

Controls:
                   Square            Circle           Triangle

Up...............  Impossible        Nosegrab         Nosegrind
Up/Right.........  Inward Heelflip   Method           Crooked
Right............  Heelflip          Cannonball       Board/Lip slide
Down/Right.......  Varial Heelflip   Del Mar Indy     Smith/Feeble
Down.............  Pop Shove It      Airwalk          5-0 Grind
Down/Left........  Varial Kickflip   Stalefish        Smith/Feeble
Left.............  Kickflip          Melon            Board/Lip slide
Up/Left..........  Inward Kickflip   One Foot Japan   Crooked/Overcrook
Up-Up............  Sal Flip          Rocket Air       Nosebluntslide
Right-Right......  Fingerflip        Crossbone        n/a
Down-Down........  360 Flip          Tailgrab         Bluntslide
Left-Left........  Varial            Benihanna        n/a

------------------
Steve Caballero
------------------

Controls:
                   Square            Circle           Triangle

Up...............  Impossible        Nosegrab         Nosegrind
Up/Right.........  Inward Heelflip   Method           Crooked
Right............  Heelflip          Cannonball       Board/Lip slide
Down/Right.......  Varial Heelflip   Del Mar Indy     Smith/Feeble
Down.............  Pop Shove It      Airwalk          5-0 Grind
Down/Left........  Varial Kickflip   Stalefish        Smith/Feeble
Left.............  Kickflip          Melon            Board/Lip slide
Up/Left..........  Inward Kickflip   One Foot Japan   Crooked/Overcrook
Up-Up............  Sal Flip          Rocket Air       Nosebluntslide
Right-Right......  Fingerflip        Crossbone        n/a
Down-Down........  360 Flip          Tailgrab         Bluntslide
Left-Left........  Varial            Benihanna        n/a

------------------
Kareem Campbell
------------------

Controls:
                   Square            Circle           Triangle

Up...............  Impossible        Nosegrab         Nosegrind
Up/Right.........  Inward Heelflip   Method           Crooked
Right............  Heelflip          Cannonball       Board/Lip slide
Down/Right.......  Varial Heelflip   Del Mar Indy     Smith/Feeble
Down.............  Pop Shove It      Airwalk          5-0 Grind
Down/Left........  Varial Kickflip   Stalefish        Smith/Feeble
Left.............  Kickflip          Melon            Board/Lip slide
Up/Left..........  Inward Kickflip   One Foot Japan   Crooked/Overcrook
Up-Up............  Sal Flip          Rocket Air       Nosebluntslide
Right-Right......  Fingerflip        Crossbone        n/a
Down-Down........  360 Flip          Tailgrab         Bluntslide
Left-Left........  Varial            Benihanna        n/a

------------------
Rune Glifberg
------------------

Controls:
                   Square            Circle           Triangle

Up...............  Impossible        Nosegrab         Nosegrind
Up/Right.........  Inward Heelflip   Method           Crooked
Right............  Heelflip          Cannonball       Board/Lip slide
Down/Right.......  Varial Heelflip   Del Mar Indy     Smith/Feeble
Down.............  Pop Shove It      Airwalk          5-0 Grind
Down/Left........  Varial Kickflip   Stalefish        Smith/Feeble
Left.............  Kickflip          Melon            Board/Lip slide
Up/Left..........  Inward Kickflip   One Foot Japan   Crooked/Overcrook
Up-Up............  Sal Flip          Rocket Air       Nosebluntslide
Right-Right......  Fingerflip        Crossbone        n/a
Down-Down........  360 Flip          Tailgrab         Bluntslide
Left-Left........  Varial            Benihanna        n/a

------------------
Eric Kosten
------------------

Controls:
                   Square            Circle           Triangle

Up...............  Impossible        Nosegrab         Nosegrind
Up/Right.........  Inward Heelflip   Method           Crooked
Right............  Heelflip          Cannonball       Board/Lip slide
Down/Right.......  Varial Heelflip   Del Mar Indy     Smith/Feeble
Down.............  Pop Shove It      Airwalk          5-0 Grind
Down/Left........  Varial Kickflip   Stalefish        Smith/Feeble
Left.............  Kickflip          Melon            Board/Lip slide
Up/Left..........  Inward Kickflip   One Foot Japan   Crooked/Overcrook
Up-Up............  Sal Flip          Rocket Air       Nosebluntslide
Right-Right......  Fingerflip        Crossbone        n/a
Down-Down........  360 Flip          Tailgrab         Bluntslide
Left-Left........  Varial            Benihanna        n/a

------------------
Bucky Lasek
------------------

Controls:
                   Square            Circle           Triangle

Up...............  Impossible        Nosegrab         Nosegrind
Up/Right.........  Inward Heelflip   Method           Crooked
Right............  Heelflip          Cannonball       Board/Lip slide
Down/Right.......  Varial Heelflip   Del Mar Indy     Smith/Feeble
Down.............  Pop Shove It      Airwalk          5-0 Grind
Down/Left........  Varial Kickflip   Stalefish        Smith/Feeble
Left.............  Kickflip          Melon            Board/Lip slide
Up/Left..........  Inward Kickflip   One Foot Japan   Crooked/Overcrook
Up-Up............  Sal Flip          Rocket Air       Nosebluntslide
Right-Right......  Fingerflip        Crossbone        n/a
Down-Down........  360 Flip          Tailgrab         Bluntslide
Left-Left........  Varial            Benihanna        n/a

------------------
Rodney Mullen
------------------

Controls:
                   Square            Circle           Triangle

Up...............  Impossible        Nosegrab         Nosegrind
Up/Right.........  Inward Heelflip   Method           Crooked
Right............  Heelflip          Cannonball       Board/Lip slide
Down/Right.......  Varial Heelflip   Del Mar Indy     Smith/Feeble
Down.............  Pop Shove It      Airwalk          5-0 Grind
Down/Left........  Varial Kickflip   Stalefish        Smith/Feeble
Left.............  Kickflip          Melon            Board/Lip slide
Up/Left..........  Inward Kickflip   One Foot Japan   Crooked/Overcrook
Up-Up............  Sal Flip          Rocket Air       Nosebluntslide
Right-Right......  Fingerflip        Crossbone        n/a
Down-Down........  360 Flip          Tailgrab         Bluntslide
Left-Left........  Varial            Benihanna        n/a

------------------
Chad Muska
------------------

Controls:
                   Square            Circle           Triangle

Up...............  Impossible        Nosegrab         Nosegrind
Up/Right.........  Inward Heelflip   Method           Crooked
Right............  Heelflip          Cannonball       Board/Lip slide
Down/Right.......  Varial Heelflip   Del Mar Indy     Smith/Feeble
Down.............  Pop Shove It      Airwalk          5-0 Grind
Down/Left........  Varial Kickflip   Stalefish        Smith/Feeble
Left.............  Kickflip          Melon            Board/Lip slide
Up/Left..........  Inward Kickflip   One Foot Japan   Crooked/Overcrook
Up-Up............  Sal Flip          Rocket Air       Nosebluntslide
Right-Right......  Fingerflip        Crossbone        n/a
Down-Down........  360 Flip          Tailgrab         Bluntslide
Left-Left........  Varial            Benihanna        n/a

------------------
Andrew Reynolds
------------------

Controls:
                   Square            Circle           Triangle

Up...............  Impossible        Nosegrab         Nosegrind
Up/Right.........  Inward Heelflip   Method           Crooked
Right............  Heelflip          Cannonball       Board/Lip slide
Down/Right.......  Varial Heelflip   Del Mar Indy     Smith/Feeble
Down.............  Pop Shove It      Airwalk          5-0 Grind
Down/Left........  Varial Kickflip   Stalefish        Smith/Feeble
Left.............  Kickflip          Melon            Board/Lip slide
Up/Left..........  Inward Kickflip   One Foot Japan   Crooked/Overcrook
Up-Up............  Sal Flip          Rocket Air       Nosebluntslide
Right-Right......  Fingerflip        Crossbone        n/a
Down-Down........  360 Flip          Tailgrab         Bluntslide
Left-Left........  Varial            Benihanna        n/a

------------------
Geoff Rowley
------------------

Controls:
                   Square            Circle           Triangle

Up...............  Impossible        Nosegrab         Nosegrind
Up/Right.........  Inward Heelflip   Method           Crooked
Right............  Heelflip          Cannonball       Board/Lip slide
Down/Right.......  Varial Heelflip   Del Mar Indy     Smith/Feeble
Down.............  Pop Shove It      Airwalk          5-0 Grind
Down/Left........  Varial Kickflip   Stalefish        Smith/Feeble
Left.............  Kickflip          Melon            Board/Lip slide
Up/Left..........  Inward Kickflip   One Foot Japan   Crooked/Overcrook
Up-Up............  Sal Flip          Rocket Air       Nosebluntslide
Right-Right......  Fingerflip        Crossbone        n/a
Down-Down........  360 Flip          Tailgrab         Bluntslide
Left-Left........  Varial            Benihanna        n/a

------------------
Elissa Steamer
------------------

Controls:
                   Square            Circle           Triangle

Up...............  Impossible        Nosegrab         Nosegrind
Up/Right.........  Inward Heelflip   Method           Crooked
Right............  Heelflip          Cannonball       Board/Lip slide
Down/Right.......  Varial Heelflip   Del Mar Indy     Smith/Feeble
Down.............  Pop Shove It      Airwalk          5-0 Grind
Down/Left........  Varial Kickflip   Stalefish        Smith/Feeble
Left.............  Kickflip          Melon            Board/Lip slide
Up/Left..........  Inward Kickflip   One Foot Japan   Crooked/Overcrook
Up-Up............  Sal Flip          Rocket Air       Nosebluntslide
Right-Right......  Fingerflip        Crossbone        n/a
Down-Down........  360 Flip          Tailgrab         Bluntslide
Left-Left........  Varial            Benihanna        n/a

------------------
Jamie Thomas
------------------

Controls:
                   Square            Circle           Triangle

Up...............  Impossible        Nosegrab         Nosegrind
Up/Right.........  Inward Heelflip   Method           Crooked
Right............  Heelflip          Cannonball       Board/Lip slide
Down/Right.......  Varial Heelflip   Del Mar Indy     Smith/Feeble
Down.............  Pop Shove It      Airwalk          5-0 Grind
Down/Left........  Varial Kickflip   Stalefish        Smith/Feeble
Left.............  Kickflip          Melon            Board/Lip slide
Up/Left..........  Inward Kickflip   One Foot Japan   Crooked/Overcrook
Up-Up............  Sal Flip          Rocket Air       Nosebluntslide
Right-Right......  Fingerflip        Crossbone        n/a
Down-Down........  360 Flip          Tailgrab         Bluntslide
Left-Left........  Varial            Benihanna        n/a

------------------
Bam Margera
------------------

Controls:
                   Square            Circle           Triangle

Up...............  Impossible        Nosegrab         Nosegrind
Up/Right.........  Inward Heelflip   Method           Crooked
Right............  Heelflip          Cannonball       Board/Lip slide
Down/Right.......  Varial Heelflip   Del Mar Indy     Smith/Feeble
Down.............  Pop Shove It      Airwalk          5-0 Grind
Down/Left........  Varial Kickflip   Stalefish        Smith/Feeble
Left.............  Kickflip          Melon            Board/Lip slide
Up/Left..........  Inward Kickflip   One Foot Japan   Crooked/Overcrook
Up-Up............  Sal Flip          Rocket Air       Nosebluntslide
Right-Right......  Fingerflip        Crossbone        n/a
Down-Down........  360 Flip          Tailgrab         Bluntslide
Left-Left........  Varial            Benihanna        n/a

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Walkthrough
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


====================================
The Foundry
====================================

When you are not punching in and melting some steel, take a tour of this
wonderful foundry, complete with big ramps, lofty rails, and hydraulic
presses. This is the perfect place to practie some moves and get your
basic skills ready for the next level.

------------------
High Score 10 000
------------------

This is a fairly easy thing to acomplish. All that is really neaded to
do is just put some combos into your run.

------------------
Pro Score 25 000
------------------

Although the score is higher, it is still quite easy. If you put a
special trick into any combo you should get this by the time you are
done with the combo.

------------------
Sick Score 75 000
------------------

This might be a little bit troubling if you have never played any Tony
Hawk game before. If you have then just put together a decent combo or
two, and you should get this in no time.

------------------
Collect SKATE
------------------

At the start of the level, go down the rollin that is in front of you.
There should be a kicker ramp at the bottom of the hill. Jump over the
halfpipe towards the hovering letter S.

When you land, there should be a rail in front of you. Grind on the
rail, then jump over the platform and land in a grind on the next rail.
Doing this should get you the letter K.

Turn to the left and you should see a ramp next to the wall. Go to the
right of the ramp and there should be a ledge in front of you. Grind on
the ledge and you should get the letter A.

At the end of the ledge jump off to the left and land in a grind on the
rail that is comming downhill. At the end of the rail jump off and you
should get the letter T.

When you land, you should see a quarter pipe to your right. Jump off of
the middle of the quarter pipe and you should get the letter E.

------------------
Hit the Valves
------------------

At the start of the level, turn to your right and go down the rollin on
the far right. At the bottom of the hill, you should see the first valve
on your right. On the other side of the half pipe is a ramp that leads
to a platform. Once you get on the platform the second valve should be
on your right. Go down the ramp on the other side of the valve, and you
should see the third valve to your right. From there, turn left and go
to the opposite side of the level. There should be a fourth valve just
opposite of where the third was. From there, turn left and follow the
path until you get to the half pipe. Go to the other side of the half
pipe and you should see the final valve.

------------------
Activate Press
------------------

At the start of the level go down the rollin and go forward until you
get to the half pipe. Jump over the half pipe, but aim a bit to the
right. There should be a path to the right of the platform. Go down that
path and grind the ledge on your left. Doing this should acivate the
press.

------------------
Cannonball the Halfpipe
------------------

At the start of the level go down the rollin and go forward until you
get to the half pipe. Jump completly over the half pipe and do the
Cannonball trick (Right + Circle)

------------------
Grind the Control Booth
------------------

Skate all of the way to the back of the level, and go to where you got
the letter A. Grind the middle of the ledge and you should get the
control booth.

------------------
Secret Tape
------------------

Skate to the back of the level, and go to the ramp to either the far
left or the far right. Once you are about halfway up, wallride the wall
and jump up and land in a grind on the pipe. At the end of the pipe
wallride the wall again and jump up to the second level. Once you are on
the second level, jump off of the quarter pipe in the center. When you
land, jump off of the kicker ramp and onto one of the platforms. Grind
the rail that is furthest away from the wall, and at the end of it, jump
off and land in a grind on the hanging pipe. At the end of these pipes
is the secret tape.

------------------
100% Goals and Icons
------------------

To get this you must get all of the goals listed above and all of the
icons, all 5 stats and one deck icon. I will have the icon listings on
an update soon.

=====================================
Los Angeles
=====================================

Ah yes, La-la land. The place where dreams are made and cars sit in
traffic. This leel offers only the best Los Angeles skate locations,
complete with smog and earthquake damaged highways and buildings. It's
post earthquare LA friend, so do you run, or do you skate?

------------------
High Score 10 000
------------------

This is a fairly easy objective to get, all you really need to do is
skate around and pull of some simple combos and you should have this in
no time.

------------------
Pro Score 40 000
------------------

This score is also a pretty simple score to get. If you are having some
problems, make sure you know your characters specials and try to do it a
few times.

------------------
Sick Score 100 000
------------------

100 000 is the first score that some people start to have problems with.
Make sure you do a few specials used in a large combo and you should get
this fairly easily.

------------------
Find SKATE
------------------

As soon as you start the level, skate forward and into the building. In
front of you should be the letter S.

Once you get outside of the building, turn to your left and you should
see the letter E right in front of you.

Once you get the letter E, go down the street. Once you are nearing the
end, you should see a kicker ramp off to your right. Jump off of the
kicker ramp and grind the wall that is to your left. Doing this should
get you the letter K.

When you land, skate forward until you see a car wash in front of you.
Go into the car wash and you should see the letter A.

After getting A, turn to the left out of the building and then turn left
again. You should see to quarter pipes on your right. After the second
quarter pipe, wallride the wall and jump up grinding the rail. Doing
this should get you the letter T.

------------------
Transformers
------------------

At the start of the level, turn to your left. On the wall you should see
the first transformer. Then skate away from the wall. After you get
passed the grassy area, you should see the second valve to your right.
When you get to the street, turn left. About halfway down the street,
you should see the third transformer to the right on on a wall. Keep
going until you get to the car wash. Once there, go through it and you
should see the fourth transformer on the wall in front of you. Then turn
back around and go towards where you got the letter T. There should be a
cavern to your right. Go into the cavern and you should see the last
transformer on the left wall.

------------------
Grind the Electric Rail
------------------

From the start of the level skate forward until you get to the cavern.
There is a quarter pipe in the back of it. Jump out of the quarter pipe
to the right and land in a grind on the lower of the two pipes. Continue
to grind this rail until you get to the end of it, this should get you
the electric rail goal.

------------------
Elevator Grind
------------------

Once you start the level, skate down and to the right until you get down
to where you can go under a roof. On one of the walls you should see a
box. Run into the box and the elevator door should open up on the other
side of the room. Get on the elevator until you get to the top of it.
Then get out and turn to your left. You should see a wire comming off of
the corner of the ledge. Grind this wire until you get to the bottom of
it to get this goal.

------------------
Kickflip the Elevator Lobby
------------------

Skate down to where the elevator is. There should be a half pipe before
you get to it. Get air on the side furthest from the edge of the level.
Then when you are on the other side, jump off to the left, do a kickflip
(Left + Square) and land on the quarter pipe on the other side of the
lobby

------------------
Find the Secret Tape
------------------

At the start of the level you should see a rail leading up to a roof.
Grind that rail until you get to the top. Once you are on the roof, jump
off and land in a grind on the peice of rebar comming out of it. You
should be on top of a platform now. Keep going until you get to the end
of the platform, then jump over the gap and land on the next platform.
As soon as you land, turn right and follow the path until the end of it.
Then grind the pole and about halfway through it there is a secret tape.

-------------------
100% Goals and Icons
-------------------

Get all of the goals listed above and all of the stat icons and the deck
icon. I will have the icon listings in a future update.


====================================
Rio De Janeiro
====================================

With its increadible views and precision skating, Rio de Jeneiro offers
some of the best "lines" in the buisness. Take a tour around the
telephone cable or spend time on its relaxing ramps. Anyway you skate
it, Rio is always a blast.


Since Rio is a competition, it is a pretty simple thing to do. Just
score around 75 000 points in two runs and you should get the gold in no
time.

The icon and deck listings will be on here in my next update.

=====================================
Suburbia
=====================================

Did someone say Ice Cream? I certainly didn't! Take care of that truck
and while you are at it check out some of the other skate enviornments
Suburbia has to offer. Hit the rooftop ledge grinds and the trailer park
vert ramps in an effort to advance you career as a pro skater. Who
knows, if you are good enough, you may want to own one of these houses
some day.

------------------
High Score 25 000
------------------

This is a pretty simple goal to accomplish. If you put a special into a
combo you should get this before the end of the combo.

------------------
Pro Score 50 000
------------------

Just like the high score, 50 000 is not too tough of a goal. If you can
not get this in one combo, you should be able to get this in two. This
is not a hard task to accomplish.

------------------
Sick Score 150 000
------------------

This is a bit tough for some beginners. Make sure that you get a good
sized spin with your secials and you get your combo streached out for a
while. Also make sure that you land perfect when you do land your combo.

------------------
Find SKATE
------------------

Skate forward until you get past the first rail and then grind the
second rail and you sould get the letter S.

Keep going forward until you get to the quarter pipe on the back of the
level. Jump off to the right and over the rail and you should get the
letter K.

Once you land on the next quarter pipe, turn to the left until you get
to the next quarter pipe. Then grind the top of the quarter pipe going
to the right and you should get the letter A.

After getting off of the quarter pipe, skate forward until you get to
the back yard of the house. Right in the middle of the yard is the
letter T.

Once you get the letter T, turn right and you should see a quarter pipe
on the left side of the house. Jump off of the quarter pipe and you
should get the letter E.

------------------
Apall the Apliances
------------------

From the start of the level, skate forward until you get to the quarter
pipe on the back of the level. Grind the top of it and you should get
the first one. Once you land, turn slightly to the left. You should see
the second one on the edge of a roof. Jump up and grind the edge and you
should get the second one. Then when you land, turn left and go behind
the house in front of you. On the edge of the pool in the backyard is
the third apliance. In the back of the yard is a long quarter pipe. Jump
out of the quarter pipe on the right edge of it and into their neighbors
yard. You should see one apliance in front of you. Get that one and then
skate on the top of the ledge until you get to the back of it and get
the last one.

------------------
Get 3 Dishes
------------------

Go to where you got the last apliance. There should be a kicker ramp in
front of you. Jump up onto the roof and you should land right near the
first dish. Once you are there, turn to the right and get to the edge of
the roof. There should be a wire leading to another roof. Grind that
wire until you get to the next roof. On the back edge of this roof is
the second dish. Jump off of the roof and onto the ground. You should
see a building to your left. Get up onto the roof there and the third
and final dish should be on the left side of it.

------------------
Ice the Icecream Man
------------------

As soon as you start the level turn to your left. Go forward and go in
between the two quarter pipes with the pipe standind in the middle of
it. Get some air off of the quarter pipe in the back of it, then jump
from one of the quarter pipes, over the gap and land on the other one.
This should get you this level goal.

------------------
360 Flip the Weathervane
------------------

At the start of the level, turn around and get onto the roof. Grind the
top edge of the higher of the two roofs towards the chicken thing. Once
you get near it, jump over it and do a 360 Flip (Down - Down - Square)
and land in a grind on the top of the lower of the two roofs.

------------------
Find the Secret Tape
------------------

After doing the Ice the Icecream Man goal, the large pole should fall
down. Grind the edge of the pole or skate down the middle of it, and
once you get to the end of it, jump off and you should get the secret
tape.

------------------
100% Goals and Icons
------------------

Get all of the goals listed above and all of the stat icons and the deck
icon. I will have the icon listings in a future update.


====================================
Airport
====================================

It's a late night in the airport, and it appears as though some unucky
travlers have lost their luggage. Instead of calling the airline, they
just asked you to check it out. Remember, you are going there to find
the lost bages, not to exploit the awesome light grinds and escalator
runs. I'm serious, dude, don't skrew around and grind the plane or hit
any of those sweet ramps in the terminal. Oh, what's the use, have fun
and don't forget, only two carry-on items per person.

------------------
High Score 40 000
------------------

Like many of the high scores, this is fairly simple to get. Just skate
around and put some tricks into your run and you should get this is no
time.

------------------
Pro Score 100 000
------------------

This is also fairly simple. Put one or two specials into a combo and you
should have this goal down.

------------------
Sick Score 200 000
------------------

For any Tony Hawk 2 verterain this is quite simple. All you really need
to do is wall ride the wall where the flags are, do a 540 into a special
grind and go for as long as you can.

------------------
Find SKATE
------------------

From the start of the level keep going forward until you get to the
first walkalator. Grind the middle rail on it and you should get the
letter S.

Once you get off of the rail, jump down the escalator and you should see
the letter K on a rail right in front of you.

After getting the letter K, turn to the right a bit and get on the right
side of the first walkalator and you should get the letter A.

At the end of the walkalator, turn left and jump off of the left
security check that doubles as a kicker ramp and you should get the
letter T.

When you land, there should be an escalator in front of you. Once you
land, skate forward until there is a quarter pipe on either side of you.
Jump off of the middle of the left quarter pipe and you should get the
letter E.

------------------
Snage the Flags
------------------

Skate down to the back of the level. Look up and you should see three
rails going around the room. You should also notice different countries
flags that are connected to them. Simply grind the rail that the top of
the flag touches to get each of the flags.

------------------
Get the Luggage
------------------

Skate forward at the start of the level until you get to where there is
a hallway to the left of you. Go into that hallway, and skate to the end
of it, the first luggage bag should be on the left. When you get out,
skate until you get to and escalator. Jump down the escalator and the
second luggage should be just a bit in front of you. Keep going forward
until you get to the second escalator. Jump down it and go forward until
you get to where there is a quarter pipe on either side of you. Turn
right and you should see the third luggage bag in front of you. Then
turn left and go into the room. Once you are in the middle of it you
should turn right. The fourth bag is in between the two quarter pipes
that are in front of you. Then turn around and go forward until you get
to a long bench. Jump up on the top of the bench and skate on it and you
should see the fifth one in front of you.

------------------
Nosebluntslide the Airport Sign
------------------

Skate forward until you get to the first set of escalators, jump down
them. Then go until you get to the next set. Jump down those as well. Go
forward until there is a quarter pipe on either side of you. Jump off of
the left quarter pipe on the right side going right. While you are in
the air hit Up - Up - Triangle. Hold down triangle until you land in a
grind that is in the air. Grind the sign until the end of it, then jump
off and you should get this goal.

------------------
Grind the Plane
------------------

From the start of the level skate forward until you get to the first set
of escalators. Jump down them and you should see two this quarter pipes
with a plane above the gap between them. Jump off of the left one and go
slightly right and hold down triangle. You should land in a grind on the
wing of the plane. Stay in the grind until the end of it. Jump off and
land and you should get this goal.

------------------
Find the Secret Tape
------------------

Skate forward until you get to the first set of escalators, jump down
them. Then go until you get to the next set. Jump off of the middle
rialing and land in a grind on the light rafter. Keep grinding until you
get to the end of the rial. Then jump off and land on the light that
comes from your right. At the end of this rail is the secret tape.

------------------
100% Goals and Icons
------------------

Get all of the goals listed above and all of the stat icons and the deck
icon. I will have the icon listings in a future update.


====================================
Skater Island
====================================

True to its name, this place is definately an island all it's own. Here
you will find the famous mini ram snake run and huge vert ramp. Don't
froget the street course and lovely beams at the top, they are perfect
for everyday grinding or trying to work out that one amazing run.

With its increadible views and precision skating, Rio de Jeneiro offers
some of the best "lines" in the buisness. Take a tour around the
telephone cable or spend time on its relaxing ramps. Anyway you skate
it, Rio is always a blast.


Skater Island is a competition, it is a pretty simple thing to do. Just
score around 175 000 points in two runs and you should get the gold in
no time.

The icon and deck listings will be on here in my next update.


====================================
Canada
====================================

The Great White North, the land of the moose, Hudson Bar, and more
moose. Check out the amzing minig rail system or try to get to the top
of the mountain, it's cold up there. Also, take some time checking out
the skatepark, I think you will agree when I say it's some of the best
skating north of the United States border.

------------------
High Score 50 000
------------------

This is fairly simple for many people to get. Skate around and put a few
specials into your run and you should be able to get this goal in no
time.

------------------
Pro Score 125 000
------------------

This is where you will start to have to put your best combo in a run.
One long special grind followed by a series of manuals and tricks should
get you this goal in no time.

------------------
Sick Score 250 000
------------------

This is the hardest goal of mabey the whole game for many people. You
must get a good sized spin then a special grind followed by a streached
out combo, and make sure that you land perfect to get this goal. If you
are having troubles with this goal, check the high score section for
tips.

------------------
Collect SKATE
------------------

As soon as you go down the kicker ramp, turn to the left and grind the
ledge comming from the ground. In front of you should be a kicker ramp.
Jump off of the middle of the kicker ramp and you should get the letter
S.

From there turn to your right and jump up and grind the fence. Keep
grinding until you come up to the letter K to the left side of the
fence. Jump off and get this letter.

When you land there should be a quarter pipe in front of you. Jump off
of the quarter pipe and onto the second level. When you land turn to
your left and go to the back of the level. You should see a rollin in
the middle of the wall. Go up the middle of the rollin and you should
get the letter A.

Once you land, follow the same path that you just came from until you
get to an are with a kicker ramp and the letter E above it. Jump off of
the kicker ramp and get the letter E.

As soon as you get it. Turn left and go to the area where the snow is on
the ground. There should be a building in the back left corner of the
area. Grind the quarter pipe towards the building and at the end jump
off into the building and you should get the letter T.

------------------
Find the Totem Poles
------------------

From the start of the level skate forward and down the path that is to
your right. At the bottom of the hill is the first totem pole. In front
of you is a quarter pipe. Jump out of the quarter pipe and onto the
second level. Skate to the back right of the area and you should see the
second totem pole. After getting this pole. Go to the area where you got
the letter T. By the building there should be the third totem pole. Then
turn to your right and go forward and you should see the fourth pole
near you. Then skate back into the little crevace to the left of all of
the buildings and the last totem pole should be here.

------------------
Blow Up the Tree
------------------

Go down the kicker ramp in front of you, then turn around and jump up
onto the roof that was behind you. You should see a dynomite detonator
in front of you. Run into it and you should get this goal.

------------------
Nosgrind the Tree
------------------

After blowing up the tree, a large tree should fall. Go to where the
tree touches the ground. Then jump up and grind on the tree. Once you
get to the level part of the tree, jump and hit Up - Triangle and you
should do a nose grind. Grind the tree until the end of it and you
should get this level goal.

------------------
Ollie the Pool
------------------

From the start of the level turn right and jump over the fence to your
right. Skate forward unil you see a pool with skid marks on either side
of it. Jump from one of the sides of the pool and land on the other side
of the pool to get this level goal.

------------------
Find the Secret Tape
------------------

At the start of the level jump over to the left side of the wall. Go to
the back of the area and jump up and grind the wall. There should be
roofs in front of you. Always get on the highest roof. On the last roof
there should be a kicker ramp. Jump off of it and land in a grind on the
train tracks. Grind the tracks until the end and jump into the half
pipe. Jump out of this halfpipe and into the higher one. Grind the left
side of it as you are looking at the opening in it. At the end of it,
jump off to the left and land in a grind on the pole. At the end of the
pole is the secret tape.

------------------
100% Goals and Icons
------------------

Get all of the goals listed above and all of the stat icons and the deck
icon. I will have the icon listings in a future update.


====================================
Tokyo
====================================

Downtown Tokyo, the lights, the shops, the .....skating? Heck yeah the
skating. Skate around this sectioned off area of town with the best of
them. But remember, practice makes perfect, riders don't come to this
competition level to mess around. Bring your best tricks and practice
your biggest "lines" because the big boys (and girls, well, they're not
big, ummmm, you know what I mean) are in town.


With its increadible views and precision skating, Rio de Jeneiro offers
some of the best "lines" in the buisness. Take a tour around the
telephone cable or spend time on its relaxing ramps. Anyway you skate
it, Rio is always a blast.

Tokyo is a competition, it is a pretty simple thing to do. Just score
around 200 000 points in two runs and you should get the gold in no
time.

The icon listings will be on here in my next update.


=======================================================================
General Hints & Tips
=======================================================================

1. Do not get frustrated when you play.
2. Always look for a good combo to put into your run.
3. Always remember your characters specials.
4. When you are loosing balance on a grind, you can balance yourself
   using the D-Pad
5. Have Fun!!!

=======================================================================
High Scores
=======================================================================

------------------------------------
Tips
------------------------------------

There are quite a few tips that you will need that will help you out to
complete most of  the lines.  Here, I will try to get most of them in
here.
1.  Always,  skate around and  figure out what exactly you will need to
    do to get the whole line.
2.  Try to get  at least one of  your skaters stats up to  the max that
    they can be
3.  Manualing  is  the key to everything,  you can not get  most of the
    lines with out being able to manual very well.
4.  You  should  get used  to the level that  you are going to  try the
    combo on,  if you  don't you  will have to go  through a lot of
    needless frustration.
5.  Try not to go too fast or  too slow,  both can destroy the attempt.
6.  Try the lines in  free skate mode, it would be pointless to do
    in anything other that free skate.
7.  Don't give up  too easily,  some off the combos are frustrating at
    first,  and will even take a few hours to do them correctly (not
    the trick itself, but to finally do it right)
8.  Look for a shortcut,  some times you think  that you have to do the
    combo on way but instead,  you can do it another,  and it makes
    it extremely easier.
9.  Learn how to balance  yourself well on grinds,  even if it is not a
    part of  the combo, it will help you rack up you point totals.
10. When ever  you are loosing you  balance on a manual or a grind to a
    point when you know that you will fall,  jump, pull of a trick, and
    land  in a manual  or a grind again,  sometimes you will fall,  but
    others, for some reason, will balance you out perfectly.
11. Use a skater that you are used to, this way you know how to balance
    him or her on manuals, and you know just how they will react.
12. If you are not good at performing  quick tricks, turn on the  slow-
    nic code,  it will slow down  time while you are performing tricks.
    This will allow you to pull off tricks that you normally would have
    the reaction time for.
13. Wall ridding also helps, it can get you to some hard  to get places
    like on top of buildings, or it can get you huge air if you jump at
    the right time,  you can even  pull of "The 900" if you jump at the
    right time
14. If you are trying to get your multiplyer up, equip the Japan Air
    Madonna or Airwalk. You will be able to pull off 2 Japan Airs in
    between two manuals, and you will be able to get at least 6 in each
    vert trick.

------------------------------------
All Around High Scores
------------------------------------

There are a few ways to get high scores. There are two parts of your
score, a base score and a multiplier. The base score is the score before
the multiplication sign and the multiplier is the number after the
multiplication sign. If this is confusing here is a diagram .......
                                8564 is the base score and 12 is the
Base Score                      multiplier. To figure out the score of
      8564 * 12                 your combo the game figures out 8564*12
             Multiplier         If this was the score of your combo
                                then you would get a score of 102,768.
Some people have a hard time getting the base score while others have a
hard time getting the multiplier up. If you have trouble with one then
you can still get decent combos, but if you have problems with both then
you will not get anything over 100,000 with the average combo. To get a
high base score is hard to do at first until you figure out the secrets
of it (You don't think that it is just the line that you take did you?).
The first thing that you will need is a long rail or quarter pipe to
grind. But just grinding will not help, you need to have your skater
equipped with an expensive special grind that you can balance easily,
most people find that Heelflip Darkslide is the easiest. Instead of just
using a special grind to a huge spin into the grind, and here is why...
                                               The more that you spin,
Degree of Spin   Times your score is higher    the more the trick will
180              1.5                           be worth. The increase
360              2                             is shown on the left. So
540              3                             if you do a 360 Heelflip
720              4                             Darkslide for 5 seconds
900              6                             it will be 2x the score
1080             8                             if you did just Heelflip
1260             10                            Darkslide. So the more
                                               spinning you do the
higher the base score will be. Often times people ask "How do you get
such huge spins into a grind?" Well it is hard, I can only do the 1260
once every blue moon and the 1080 is still a freak the 900 is easier to
do. To do them you will need to do one of three things: do a quick wall
ride then a spin into a grind, or jump off of a building into a grind,
or jump off of the side of a quarter pipe into a rail. This is one of
the hardest part of getting the huge score is the spinning. Instead of
just spinning while you are going into a grind, do a special grab that
is quick to pull off and also easy to spin with, the best one to do this
with is the Pogo Air. Once you get this down you will have a huge base
score. Getting your multiplier up is a little bit easier once you know
what to do. After your grind you won't have much grinding balance so you
will have to get your multiplier up another way. This way is easy. The
easiest way and most obvious way to do it is jump kick trick then manual
the repeat as much as necessary. The other way will get your multiplier
up faster but you have to be a little bit more careful. You have to wall
ride and jump off, while you are in the air you can pull off two to
three kickflips before you land into another manual, and if you wallride
in a corner you can get some serious air, while doing this it is easier
to do a grab trick and get a little bit higher. Be careful when going
into the corner because often times you will get a Big Drop and you
could fall. Once you have a high base score and a high multiplyer (the
highest possible is 55 so try to be at around 35-45) you need to do
something to finish it off. The easiest way to do this is by jumping off
of a quarter pipe. While you are in the air you have to options to
finish it off, one is to do one long grab trick while spinning to get
the base score a little bit higher, and the other one is to do a few
fast grab tricks to get you multiplier up a bit more. When you land
there is only one way to land and that is perfect. There are quite a few
people who have problems with this, the easiest trick to do that helps
you land perfect is the Benihanna, it pretty much just points the
direction in which you are going to land. Landing perfect will in some
cases over double your score. When you start to use the same move
multiple times in one move (or one run if you are in Career Mode or
single Sesson) the score you will get for that trick will go down. As
you can tell from the chart that I made the first time
                     that you do the trick you will get 100% what the
1st  time-  100%     trick is worth, then the second time that you do
2nd  time-  75%      the same trick you will get 75%, then the third
3rd  time-  50%      time you do that same trick you will get 50% of
4th  time-  25%      what the trick is worth, and the fourt time you
5th + time- 10%      will get 25% of what the trick is worth, and every
                     after that you will get 10% of what the original
trick was worth. If you use this corectly, espesially in a run where you
are trying to get in the 10 million range this will help you out. If you
know the first time you do a special grind it will be worth a certain
amount, then after you use it again it is worth less, you might want to
find a couple of special grinds that you are good at to get a huge run,
instead of using the same one over and over again.



=======================================================================
Park Editor
=======================================================================

Peices Comming Soon!!!

------------------------------------
Tips & Tricks
------------------------------------

There are a couple of things that you should not do if you want to make
a good spot.

1. Do Not make the park all vert or all street.
2. When making rails, do not make too many rails real close together.
3. Try not to make too many Pungee Pits

There are also a couple of things that you should do to make a real good
park.

1. Make sure that you leave some open space
2. Make a couple of gaps to add some challenge
3. Try to make at least one good high scoring line.

------------------------------------
How to Make Courses
------------------------------------

==================
Beginner Courses
==================

1. For a beginner course you should probably start out with the size 24
   X 24, or 30 X 30. Either way, just make sure that you have enough
   space to make the course that you want to.

2. After you have your course set, it is always good to start out with
   a half pipe some where in your course. Most, likely the best spot
   for it to be would be in the corner of your park, so it is out of
   the way a little bit, but still accessible.

3. A good thing to do after that would be to make something that in
   some way connects to, or relates to the half pipe that you just
   made. This is usually done by making a quarter pipe on the back end
   of open side, or a ramp on the back end. Other ideas might be to
   have stairs leading up to the back end. What ever you can think of,
   it will most likely work.

4. With the opposite corner of the park, you could create a type of
   trail by making a series of rails and kicker ramps, or even sets of
   steps and within the trail, make sure that you put in some Funboxes,
   and maybe a planter if you are planning to make it an outdoor park.
   If you made a small quarter pipe you could also make a long curved
   quarter pipe like in THPS Warehouse.

5. If you made a decent trail, you should have quite a bit of the
   course area covered, and then the rest of the course would be just
   filling in the spaces with little nick-knacks. Note: Those little
   nick-knacks can make or break the course (in THPS Warehouse, the set
   of kicker ramps and the long rail make the course much better than
   it would be if they tried to pack in a ton of ramps and rails, so
   you don't need to have a ton of pieces to make a good course)

6. You should have your beginner course just about done, all you will
   need to do is make gaps, horse positions and starting positions. If
   you want to make some gaps, try to make them of ranging value. You
   also do not want to make too many worth 5000 points.

==================
Intermediate Courses
==================

1. Once again, make your course 24 X 24 or even 16 X 16. It all depends
   on what you are going for on your course. You could do just about
   any size and make a decent course, just I would recommend these two
   sizes.

2. Instead of making a halfpipe in the corner, you might want to make
   some sort of level change in the corner. This can be done by either
   making a pool, or adding risers. You should not make the risers too
   high because you might not be able to build on top of them if you
   wanted to.

3. If you did make a risers, you will need to make a way to get up
   there. One of the best ways to do this is to make steps, you should
   only set up a rail on every other to every fourth set sideways.
   Personally, I like to make as many steps possible by using the Quad
   Sets. This will make your steps more visible and will catch your eye
   better. If you want the steps to be less desecrate, use the Double
   Set and make the steps less steep.

4. If you made a pool, then you should find a way to make a transfer
   into a the pool, or from the pool. One way to do this is to make
   another pool to jump from to get into that pool. One of my favorite
   little things to do is to make a sloped lunch table into the pool.
   You could also make a planter into the pool, or if you made a curve
   in your pool, you could fill in the area with that planter.

5. Just like in the Beginner course, the one thing that will make or
   break your course is the line of the rails and kicker ramps or
   quarter pipes. This is where your creativity should set in. If you
   can finish off the rest of the course and make it fun then you will
   have a good course, if not then you should have a mediocre course.

6. You should have your beginner course just about done, all you will
   need to do is make gaps, horse positions and starting positions. If
   you want to make some gaps, try to make them of ranging value. You
   also do not want to make too many worth 5000 points.

==================
Advanced Course
==================

1. There is nothing that should change from the directions from the
   Intermediate course. To make a really good advanced course you will
   need some really good creativity.

2. If you need a good addition, one thing that can make a fun course is
   a secret room. Not many people think about this. There are two ways
   to do this. One is to block off an area using the Wall Piece. Then
   make whatever you want in that area. To get into that area you will
   need to make a high quarter pipe, in fact the highest possible
   quarter pipe if you want to jump over it. The other way to do it is
   block off most of the area with the Wall Pieces and then make risers
   in the opening so you will need to jump over the risers. There are
   many ways to get into this room.




=======================================================================
Create A Skater
=======================================================================

Comming Soon!!!



=======================================================================
Gap Checklist
=======================================================================

This will probably be the last section to be finished. If somebody would
want to co-write this FAQ and help me out on this part, just send me an
e-mail, if not just be patient.


=======================================================================
Notes & Thanks
=======================================================================

This is a copyrighted work for  Mike Truitt ,  any usage of this faq not
noted by its author is banned, if you want to have it on you site, just
e-mail me at mat2810@cs.com and I'll be more than happy to allow you to
have it on your site,  but you MUST ask.  This FAQ must have my name,
Mike Truitt on it, if you see it on any site that does not give me
credit, then please notify me. Course and Character descriptions were
taken directly from the instruction manual (c) Activision 2001.

(c)2001 Mike Truitt
(0.0666/d/web6)