9.4

The Thing review
my proper review of The Thing

The good:

graphics, camera style, control, keeps the films mistrust

The bad:

different style to film,

Summary:

'The Thing' is one of my favorite movies ever, so I was naturally cautious when I heard the news that they were going to make it into a video game. After all history has not left much promise in this regard with most film licences being horrible rush jobs, and this films style wasn't exactly the most video game friendly. However the more I looked into the game the better it started to look, and when it was released to very good reviews I decided to give it a try. What can I say but even next to the films high standards 'The Thing' turns out to be a fantastic game.

This is all down to 2 area's, the first being the games big selling point, the trust fear gauge which as anyone who has been looking into the game will know is the way in which you have to work with different people in a team, and that because the monster can take on any form no one trusts anyone else. Now I have to admit that I was initially disappointed in this regard because as the game started it seemed like everyone trusted me and everyone in my squad was a thing. Thankfully though this is limited to just the early levels and as you move through the game you meet people who don't know your character and so have a lot less trust in you. At one point after I took a gun from a soldier, he panicked and killed himself. I have to admit that I was more than a little surprised by this so from then on I started taking their feelings into consideration which added a whole new dimension to the gameplay. That was fine but I still had no idea which characters to treat well. I did realize that some of these people were human but because of the shortage of blood tests there was no way of knowing who. Sometimes I would even start trusting certain teammates which made me feel genuinely disappointed when one of them morphed into a thing as soon as I turned my back. This is all good news but of course the danger in this is if the game relies on this gimmick alone, but since I've already told you how fantastic the game is then you know that this is not the case.

So how exactly does 'The Thing' play? That's the question that you must all be wanting answered and it's important to answer because this is not the resident evil clone that we were all expecting. There's no dodgy camera angles, plenty of ammo and not a monster in every room. I know that this doesn't sound like a survival horror but what they've done with 'The Thing' is to build an all new form of survival horror by being influenced by movies like 'Aliens' where there will be a dead silence, before all out mayhem and thousands of creatures start attacking from all directions. This new form really helps to build the tension as after an attack you desperately search for fresh ammo, and a save point before the next attack happens. It may not sound anything like the films style, but like I said the film wasn't really suitable for a game. Anyway 'Aliens' was nothing like 'Alien' but everyone welcomed the changes in that as you should here. 'The Thing's' new style works really well and it is definitely the best action game on the market.

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