The World Ends with You: Solo Remix review
The World Doesn't Always End With You
This game isn't bad, nor is it as great as everyone makes it out to be. The game starts out very unique, and stays that way throughout the game, but I don't know how good of a thing that is. Basically, due to the way the games controls are, you'd have to be very good at multitasking to get used to this thing straight off. It took me awhile to get used to it, just because of how unique of a game it is. This is the first game I've ever played on the DS that use both screens resourcefully at the same time! It's a difficult challenge, but it's interesting and intriguing and one of the things that draw most people into the game. The other main thing that makes this game a lot different then other games is the art style. The game feels sort of like an urban setting, due to all of the graffiti and gang style drawings in the game. It offers a chilling fear, since the plot is pretty disturbing if you read far into it enough, that this could happen to anyone you know, or anyone near you.
One thing this game does not do is sugarcoat things. This game deals with a lot of things most people designing a DS game would not even think of putting into their games, in case there are children playing, most namely death. The story basically has you playing as a dead person the whole way through. Another is reincarnation. Reincarnation is when somebody comes back to life, be it who they were, but more usually, as someone else, or even an object. Well, this game deals with reincarnation in the first form, as themselves. Basically there are a bunch of people who wake up in “The Game.” They don't remember how they got there. When they try to ask someone what happened, they get ignored. The main character, Neku realizes that he can't remember anything, what so ever. He wonders how he got where he is, why there are certain people wanting to make friends, and why some people seem to want him dead. Everything is eventually resolved throughout the story, which is what I have always loved about Sqaure Enix's games. They try not to make you play other games of theirs, but by the time you are done with the games, you always want more to the game.
The most unique thing about this game to me, is the story. You wake up as a boy named Neku, and you don't remember anything. Everything is foggy, but just like fog, in some spots you see through and almost find out what happened to you. Basically though, you are being forced to play this “Game.” You spend a lot of time depending on others in the beginning, since you don't know anything about the game, unlike most others playing in it, who have either played before, or got there by choice. You don't know how, or why you are there, so you normally rely on your partner to help you. Apparently, from what you gather, there are people out to get you in this game, who want to dematerialize you. They are called Reaper's, and this is there game. You're just playing it. Each day, you must finish challenges, and if you do, they can't touch you. If you don't...
The greatest thing about this story is the mystery aspect. There's always the feeling that there could be a reaper coming out, or waiting for you. Normally the reaper's in this game get tougher as they go along. The weird thing is, the way this game introduces you to this game, it makes it seem like a horrible thing, when the game itself, really depends on the way you see it. Some people see it horrible that it's using dead people as a sport for the reaper's, when taken into the fact the prize, I'm sure when most people die, they'd like to attempt it. The basic idea is that if you win the game, you get whatever you want, as well as coming back to life. That would be appealing to the types of people playing the Game, seeing as a lot of them died young, there really aren't any seniors playing the game, it's mostly all teenagers.
This story focuses a lot on relying on others, as well as helping yourself. The gameplay pretty much could also be describe that way. You spend a lot of time looking from one screen to other, unless you have you're partner to auto, which is in some ways easier, and in some ways harder. It normally means you spend a lot of time still, just making sure the partner doesn't die, since you've been doing great with the main character. That's one of the biggest challenges in this game.
I've alluded to the gameplay throughout this review, but I haven't really done it justice. This game is unique on many parts, but I just don't know if the gameplay's uniqueness is a good thing or not. To me, it's more hectic, rather then the words I've seen used to describe it. Everyone spends time praising this game's gameplay, really, all it is a distracting button masher, there's no way to effectively look at both screens at the same time. Many people get good at predicting the opponents moves effectively, but still, that's a lot more work then seemingly necessary to enjoy a game.
The two screen gameplay may be a hassle to learn, but once you get good at it, the game is wonderful. You use the buttons for gameplay on the top screen, and the stylus on the bottom, for one of the most unique gameplay experiences I've have ever had. I've got a gameplay video further on in the review so you can see it for yourself. Basically, though, the gameplay itself is awesome. You level up like most RPGs, and you get different powers throughout the game, based mostly on the types of pins that you can get. Just like most Sqaure Enix games, this one has you fighting with elements, as well as real things. You can fight with cars, cones, and other street items. You also fight with fire, ice, and randomly generating spikes that you apparently make appear. Your partner uses a wide variety of items and skills as well, one attacks with a teddy bear, whereas one attacks with a skateboard. The things the use always symbolize their personality though. Since the game's graphics are so beautiful and detailed, it really helps the gameplay a lot, much more so then if the art style was boring and just a rehash.
Nice gameplay video, which also shows off the unique graphics style!
Graphics and Audio
Honestly, the thing that appealed to me about this game was the art style. Most games have graphics, this game has art. Everything is so different compared to other DS games, that this just looks so good. This game has like an urban/graffiti art style to it, which I really find appealing, since I have plenty of urban settings near where I live. It sort of gives of the vibe that the city the game takes place in could be anywhere in the world that is technologically advanced far enough. Also, the art style gives out very good pop culture vibes, where the audio in the game echoes with some very unique and interesting songs choices, which may be a hit no one noticed until they got the game.
The music in the trailer had a dark feeling to it, and was actually good. A lot of people don't notice, but most times in game trailers, audio has a big impact. If they are playing something horribly boring, are you going to get the game? More then likely not. So, if they are playing something loud, or uses a lot of effects, you're more then likely going to want the game more. I'd probably never consider a game that would use classical music in their trailers, since that's not really my cup of tea, so to speak. But games that use rock in their previews usually catch my attention most often. But sometimes, weird music I've never heard before gets my attention, which is basically what happened with The World Ends With You. I was looking through game previews, and was on another preview, and I heard the music, and decided to check it out. I never turned back. Basically, this game turned out to be great. Really was a great decision, since the game has such great quality overall. It's also a long lasting game, due to the replayability.
To be honest, this game has tons of replay value. It has the new game + most Square Games have, which is where you basically redo the story with everything you unlocked. Another reason it is so awesome to replay is because of the story, it's a decent length game, and most aspects of the story aren't hugely pronounced, so you have to look through again to completely understand. Also, I think this game is going to be one of the “cult classic” games, one most gamers who own DS's should play, since it's so different. And it'll probably be one of those games looked back upon, that everyone wishes they had, or still had. It'll probably draw in the big bucks on eBay in a few years. That's the type of game this is.
Since you read this review, it's pretty obvious you're still interested. I'd definitely say to get this game, even though the gameplay is difficult to get used to, it's still definitely a quality game. The thing that surprised me the most though is the fact that it reminds me nothing of Square Enix's other games, save for Kingdom Hearts. Really, this is probably one of the top games on the DS now, with it's new aspects. This could be the kind of innovative, good game Nintendo wanted when making the DS. Most games just use the touch screen as a gimmick, this actually uses it.
About the author
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