The Punisher Interrogation FAQ Final
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: : : : The Punisher Interrogation FAQ

The Punisher Interrogation FAQ

by swiftshark   Updated to vFinal on
This walkthrough was originally written for The Punisher on the PS2, but the walkthrough is still applicable to the PC version of the game.
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                 -:: I N T E R R O G A T I O N   F A Q ::-
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               +----------T-H-E—-P-U-N-I-S-H-E-R------------+
               |                                            |
               |   Version: Final Version                   |
               |   Percentage Complete: 100%                |
               |   Last Updated: April 17 2005              |
               |   Written By: Swiftshark (Oliver Ferrier)  |
               |   Email: Swiftshark@gmail.com              |
               |--------------------------------------------|
               |   Game Title: The Punisher                 |
               |   Platform: PS2                            |
               |   Creators: Midway Games, Volition         |
               |                                            |
               +-----I-N-T-E-R-R-O-G-A-T-I-O-N--F-A-Q-------+




                         *=~=~=~=~=~=~=~=~=~=~=~=*
                          >-=TABLE OF CONTENTS=-<
                         *=~=~=~=~=~=~=~=~=~=~=~=*
                          I. Copyright Information
                         II. Update Information
                        III. Introduction
                         IV. Controls
                          V. The Art Of Interrogation
                         VI. Basic Interrogations
                        VII. Special Interrogations
                       VIII. Orange Splash Kills
                         IX. Other Kills
                             1. Quick Kill Descriptions
                             2. Slaughter Kill Descriptions
                             3. Other Kills
                          X. Weapons/Items Overview
                             1. Armory Weapons
                             2. Melee Weapons
                         XI. Thanks and Credits





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                         >-=I.COPYRIGHT INFORMATION=-<
*=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~*
This FAQ is the property of Oliver Ferrier (a.k.a. Swiftshark) and is subject
to all applicable copyright laws. Anyone wanting to post this FAQ on any
websites or other form of publication must request permission in writing by
emailing me at the address found at the top of this document. In all likelihood
the answer is already no. However, the most recent version of this FAQ can
always be found at Gamefaqs.com

Presently the only website permitted to host this FAQ are:

-www.Gamefaqs.com
-www.Neoseeker.com


NOTE: If you are reading this FAQ on any other site than those listed above then
      please email me at Swiftshark@gmail.com and let me know. Thanks.





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                          >-=II.UPDATE INFORMATION=-<
*=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~*
April 17 2005: Minor update. Added a missing interrogation on Ryker’s Island.
               The FAQ is now Final. There will be no more updates.

March 8 2005: Small update. Three Action Kill contributions sent in by Chris
              Mullane.

February 27 2005: Added three more Interrogation depictions that were
                  contributed by Jonaton P. and Tom Golashovsky.

February 10 2005: Completed the “Slaughter Mode” kill animations and tied up all
                  the remaining little loose ends here and there throughout the
                  document. Unless something groundbreaking is discovered this
                  FAQ will no longer be updated.

February 7 2005: Completed most, if not all of the “Quick kill” and “Other Kill”
                 depictions. Completed the Weapons/Items Section as well.
                 “Slaughter Kill” depictions will be done in the next update.

February 6 2005: Completed all of the “Special Interrogations” and “Orange
                 Splash Kills”. Also added most of the Weapon/Item descriptions
                 and corrected some mistakes. The main portion of this FAQ is
                 however now complete.

February 5 2005: Completed all Special Interrogations and Special Kills up to
                 the Meat Packing plant. Added numerous bits of info here and
                 there throughout the FAQ.

February 4 2005: Added several more levels today. Tons of new information.

February 3 2005: Filled in quite a bit of information. Covered the first 5
                 levels of Special Interrogation Kills as well as the Basic
                 Interrogations. Also added the first 5 levels of Special
                 Kills.(Orange Splash Kills)

February 1 2005: Began working on this FAQ. Created the sections and began
                 Filling in most of the material. Estimated time until
                 completion about 1 week.





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                            >-=III.INTRODUCTION=-<
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Welcome to my “PUNISHER INTERROGATION FAQ". In this FAQ you will be able to find
a completely detailed breakdown of everything associated with interrogating and
dispatching your enemies in grand fashion. Although the FAQ is labeled as an
“Interrogation” FAQ I have also included all other Kill descriptions found in
the game. In addition you can also find a fully detailed Weapons Guide in this
document as well. There is however no walkthrough present in this document. If
you need help with any of the particular missions then please refer to some of
the other FAQ's available on both GameFAQS and/or Neoseeker. This time around,
I’m keeping it in-depth and in-death. :)

If you absolutely need to contact me then you should first look for me on the
Punisher(PS2) Message Boards over at GameFAQS.com and or Neoseeker.com.
Alternately you can always send me an email but make sure you type "Punisher" or
“FAQ” in the subject line of your email or it will most likely become a midnight
snack for my always hungry Recycle bin. If you don't receive a response please
don't take it personal, it may just take a while as I often work on various
projects simultaneously.

PLEASE READ: For all intensive purposes this FAQ is already posted in it’s FINAL
             VERSION. Unless something groundbreaking is discovered there will
             be NO MORE UPDATES. Please only email me if you find a glaring
             mistake or if you discover something truly unique regarding one of
             the Interrogations or Kill Animations.

             Note: In order for me to consider any animation you must provide me
                   with a detailed description of it as well as concise
                   directions on how to trigger/view it. Naturally if I do
                   decide to include a new contribution to the FAQ I will credit
                   you fully.


With that said enjoy the FAQ and the game! ^_~





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                              >-=IV.CONTROLS=-<
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In this section you can find out everything there is to know regarding the
control layout of the game.


 __________________                                    __________________
 L2: Crouch        |                                  |R2: Evasive Diving
 _______________   |                      Quick Kill  |
 L1: Secondary  |  |                              |   |  ___________________
     Weapon/    |  |   Option Menu                |   | |R1: Primary Weapon/
     Throw     _=====_       |                    | _=====_  Throw Melee Weapon
     Enemy    / _____ \      |           Pause    |/ _____ \
            ,.-'_____`-.-----|-------------|------|-'_____`-.
           /   |     |  `.   |  S O N Y    |    .'| |     |------Slaughter Mode
          / ___| /|\ |___ \  |             |   / _|_| /_\ |___ \     /Help**
         / |      |      | ; |__          _|  ; | _         _ | ;
         | |<---    ---> | | |__|        |__|   ||_|       (_)---Pick Up Weapons
         | |___      |___| ; SELECT     START ; |___       ___| ;
         \     | \|/ |    /  _     ___      _  \    |  X -|-------Action/Reload
         | \   |_____|  .','" "', |___|  ,'" "',`.  |_____|  .' |   /Shield
         |   `-.__|__.-' /       \ANALOG/       \ `-._____.-'   |
         |        |      |  L3   |______|  R3   |               |
         |        |     /\       /      \       /\              |
         |        |    /  `.___.'        `.___.'  \             |
         |        |   /      |              |      \            |
          \       |  /       |              |       \          /
           \______|_/  Move Character/       \       \________/
                  | Basic Interrogation*/     \
                  | Interrogation Pressure/    \__Turn + Aim/Camera Control/
                  |  (Press to Crouch)            Interrogation Pressure
                  |                                (Press to enter “Fine Aim”)
            Swap Weapon(s)


L3 (Directional)...........Move Character (Pressure Sensitive)
L3*(Directional)...........Four Basic Interrogation Methods*
L3 (Press).................Crouch (Same as L2)
R3 (Directional)...........Turn Character + Aim
R3 (Press).................Enter Fine Aim Mode
X..........................Action/Manual Reload
CIRCLE.....................Pick Up Weapon/Ammo
SQUARE.....................Quick Kill/Kick Open Doors
TRIANGLE...................Slaughter Mode
TRIANGLE***................View Help Menu***(During Interrogations Only)
D-PAD (Down)...............Swap Weapon(s)
L1.........................Use Secondary Weapon/Throw Grabbed Enemy
L1 (With Grabbed Enemy)....Throw Enemy
R1.........................Use Primary Weapon/Throw Melee Weapon
L2.........................Crouch (Same as Pressing L3)
R2.........................Evasive Dive
L2+R2......................No Use
SELECT.....................Options Menu
START......................Pause Game

*Basic Interrogation menu appears only after successfully grabbing an enemy. You
 will first receive an onscreen prompt that offers you the choice of
 Interrogating(X) or Quick Killing(Square) your adversary. Once you select
 “Interrogate” you will receive a second prompt with four basic interrogations
 chosen via the L3 stick. (More detail can be found in the following section of
 this FAQ)

**Help Icon will present itself whenever you are involved in a “Special
  Interrogation”. It basically provides you with limited information on the
  present killing scenario. (More can be found in the “Special Interrogations”
  section of this FAQ)



O-------------------O
| CONTROLS OVERVIEW |
O-------------------O

MOVING: Pretty much self-explanatory. Push the Analog stick lightly to walk,
        harder to jog. Depending on the situation you find yourself in you may
        want to use the “L2” button in conjunction with moving to crouch. This
        makes you a harder target to hit.

USING WEAPONS: Weapons can be picked up by standing over them and pressing
               “Circle”. Your primary weapon will be fired by pressing “R1”. If
               you Dual wield you can fire the secondary weapon by pressing
               “L1”. Additionally if you throw Grenades they will be thrown by
               using the “L1” button. Press and hold to throw it further. Keep
               in mind that if you Climb a ladder or Grab a person Frank will
               drop his Secondary Weapon if it is larger than a pistol. Aiming
               is done by using the “R3” analog stick. Melee Weapons such as the
               Baseball Bat can also be thrown by pressing “R1”.

USING SHIELDS: When you grab a person you can use them as a shield against enemy
               gunfire. It is always beneficial to use a shield whenever
               engaging rooms or areas filled with multiple enemies. While using
               a shield you have the following options:
               -Press “X” to Interrogate them.
               -Press “Square” to Quick Kill” them.
               -Press “L1” to throw them. (Usually a Quick kill as well)
               -Press “Triangle” to knock them out.

SLAUGHTER MODE: Pressing “Triangle” during regular gameplay will activate
                Slaughter Mode. While in Slaughter Mode Frank can move around
                much quicker and use special knife attacks on his enemies. There
                is a little blue bar in the lower left corner of the screen that
                will gauge how much time you have left before returning to
                normal. Additionally you can throw knives by pressing either
                “L1” or “R1”. Throw one knife to stun and two to kill an enemy.
                You cannot use guns while in Slaughter Mode so Quick Kill your
                foes to your hearts content.

QUICK KILL: Pressing “Square” while near an enemy or while grabbing an enemy
            will trigger a Quick Kill. Depending on your angle in relation to
            your adversary in addition to the weapon you are carrying any number
            of animations can occur. More detail on this aspect can be found in
            the “Other Kills” section of this FAQ.

EVASIVE DIVING: By pressing “R2” and a direction you can dive to evade gunfire
                or find cover. The animation is pretty rigid and not that much
                control is given over this feature.

FINE AIM: By pressing “R3” you can enter “Fine Aim” mode which is basically a
          close up, over the shoulder camera angle with a zoomed in feature.
          This mode is not available with all weapons but can come in handy when
          firing from a distance, through an opening or in a hostage situation.





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                    >-=V.THE ART OF INTERROGATION=-<
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Interrogating enemies is a vital part of this game. Your goal is to extract
whatever useful information you can by using whatever means necessary to get an
idea of what to expect next. Granted you could go through the entire game
without interrogating anyone but what would be the point of that? The key points
to keep in mind are that enemies with a white skull above their heads means that
they have pertinent information you can use. Interrogate them whenever you see
them. Typically if you kill everyone else in the area they will simply give up
and offer themselves up to you like sacrificial lambs. There are a few key
points to keep in mind in order to successfully achieve perfection in this
department. In no particular order they are:

BE CREATIVE: To maximize your points try to use as much variety as you can when
             you interrogate criminals. In other words, don’t just use the basic
             “Gun Tension” on every interrogation but rather mix them up and try
             to use each one at least once per level. Additionally you can gain
             even more points by “Quick Killing” them after the interrogation.
             (This adds to your point multiplier)

BREAK YOUR VICTIMS: In order to get whatever valuable information your victim
                    has you will need to hold his Stress level in the Orange
                    Zone of the Stress Meter for three seconds. You will also
                    notice his health meter right above it. Be patient and
                    explore your range with the Analog Sticks to figure out what
                    method causes the most stress. In some cases it is simply a
                    case of lightly tapping in one direction or the other on the
                    Analog Stick and in other cases you will have to deplete
                    their health to a certain point before they truly begin to
                    fear for their life.

GET FAMILIAR: Practice the different pressure techniques associated with each
              interrogation method. In some cases you may want to simply tap
              back again and again on the analog stick to cause stress and other
              times it will be different. The more you get a feel for each
              technique(Especially the Special Interrogations) the less apt you
              will be to ruin the kill too early.

SAVE THE BEST FOR LAST: When you enter an area with multiple enemies, try to
                        avoid killing the one with the white skull too early.
                        Frank has vast amounts of health and can take quite a
                        beating so try to wipe everyone else out before dealing
                        with the prize. You may also want to avoid using the
                        prize interrogation victim as a shield as this will
                        increase his chances of being killed by enemy gun fire.
                        Typically when the skull bearing enemy is the only one
                        left he will drop to his knees with his hands up.

USE THE SPLASHES: Use the White and Orange splashes on the floor whenever
                  possible. These are the icing on the big interrogation cake
                  that Volition has baked for you. Always keep a lookout for
                  these hot spots and make sure you save someone to test them
                  out. (A good idea is to thoroughly search through every room
                  on every level so that you don’t miss any)





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                        >-=VI.BASIC INTERROGATIONS=-<
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The purpose of interrogating your victims is to glean information from them that
can be useful to you in terms of the story line or simply to warn you about what
to expect up ahead. The problem however is that none of these guys are going to
spill their beans without a little coaxing. Below you will find a detailed
breakdown of the four Basic Interrogation methods you will have access to. It is
important to note that once you have started an interrogation, you must
successfully keep your victim’s stress level in the Orange Portion of his Stress
Meter for three seconds in order to break him. In order to do this you will have
to manipulate your Analog Sticks in order to apply the necessary amount of
pressure. Once he is “Broken” he will tell you everything he knows or perhaps
nothing at all. At that point you have the option of finishing him off, setting
him free or Quick Killing him after first returning him to “Shield” position. If
you are after Style Points then I suggest you experiment in variety.


INITIATING THE INTERROGATION: When you are near an enemy press “X” to grab him.
                              Now press “X” again to Interrogate him. You will
                              Now see an onscreen display of the Left Analog
                              Stick along with the following four Basic
                              Interrogation options to choose from:


                                   GUN
                                 TENSION
                                    |
                                    |
                          CHOKE-----O-----PUNCH
                                    |
                                    |
                                  FACE
                                 SMASH

O-------O
| CHOKE |
O-------O
Description: Frank knees the guy in the ribs, which causes him to sink to
             his knees. He then begins to choke him with two hands in dominating
             fashion. To kill him simply apply full pressure.
Stress Tactics: Press UP on the Analog Stick to apply pressure and DOWN to relax
                your grip.
Additional Notes: This interrogation can be performed against anyone and is
                  really easy in terms of controlling the stress meter.


O-------O
| PUNCH |
O-------O
Description: Frank grabs the guy and punches him. A deadly punch can and will
             finish the goon off once he has told you what it is you want to
             know.
Stress Tactics: Press UP on the Analog Stick to punch and DOWN to pull your fist
                back.
Additional Notes: Alternating between Analog Sticks allows you to punch both in
                  the gut as well as in the face. This method is the most
                  difficult of the Basic Interrogations in terms of controlling
                  the Stress Meter.


O-------------O
| GUN TENSION |
O-------------O
Description: Frank grabs the guy and sticks his gun right up against his
             forehead in a most threatening manner. To finalize the deal Frank
             fires a round into his skull.
Stress Tactics: Press UP on the Analog Stick to squeeze the trigger and DOWN to
                ease up on it.
Additional Notes: This Interrogation will not work if you are armed with one of
                  the following two Hand Guns: Hand Cannon + Machine Pistol
                  5.56mm. If armed with either of these weapons you will simply
                  not be able to trigger this animation.


O------------O
| FACE SMASH |
O------------O
Description: Frank Punches the guy in the stomach and then forces him to the
             ground face first. He then straddles him and grasps his head with
             both hands. To Finish him off Frank smashes his face forcefully
             into the ground. Blood and tooth fragments can be seen flying.
Stress Tactics: Press UP on the Analog Stick to slam your victims face into the
                ground and DOWN to pull his head back.
Additional Notes: This Interrogation is only available if space permits. It will
                  not work in corners or tight spaces. Additionally this method
                  is pretty easy in terms of controlling your victims Stress
                  Meter.





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                       >-=VII.SPECIAL INTERROGATIONS=-<
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Special Interrogation zones are shown as white splashes in the environment with
a white skull over them. They shine very brightly and are hard to miss. In order
to trigger a Special Interrogation you will need to grab your intended victim
and drag them over the splash to trigger the onscreen prompt. Below is a
detailed breakdown of each and every Special Interrogation found in the game as
well as the tactics required in order to execute them flawlessly.

NOTE: Not all enemies with a white skull over their heads have a Special
      Interrogation associated with them. A white skull over an enemy’s head
      simply means he has pertinent information that can be gleaned via regular
      or special interrogation methods. Any enemy can be dragged into a White
      Splash zone but it can only be used once.




           |||||||||||||||||||||||||||||||||||||||||||||||||||||||
         -=LEVEL 1: THE CRACKHOUSE (2 Special Interrogation Zones)=-
           |||||||||||||||||||||||||||||||||||||||||||||||||||||||

O---------------O
| WINDOW BASHER |
O---------------O
Location: Third floor by the small window.
Description: Frank pushes the guy backwards and holds his head against the open
             window sill. He then threatens to slam the window shut on his face.
             Once he has been broken you can slam the window down on him full
             force causing it to shatter and kill him.
Stress Tactics: Press UP on the Analog Stick to raise the window and DOWN to
                Slam the window.
Additional Notes: None.


O---------------O
| ROOF TOP DROP |
O---------------O
Location: Top floor in the last room where the ceiling is torn away and the sky
          can be seen.
Description: Frank hangs this guy over the edge of the roof by only holding on
             to his ankle.
Stress Tactics: Press UP on the Analog Stick to raise the guy and DOWN to
                Lower him down. Once he has been broken you can lower him with
                full force to drop him off the edge of the roof. He will land
                head first onto the front steps of the crack house. This is a
                most brutal looking death.
Additional Notes: Pocket change can be seen falling out every time Frank lowers
                  him.




             |||||||||||||||||||||||||||||||||||||||||||||||||||||
           -=LEVEL 2: THE CHOPSHOP (4 Special Interrogation Zones)=-
             |||||||||||||||||||||||||||||||||||||||||||||||||||||

O------------O
| GRINDSTONE |
O------------O
Location: Second room by the machine operated grindstone.
Description: Frank grabs the worker with the welding mask on and threatens to
             push his face right into the machine operated grindstone.
Stress Tactics: Press UP on the Analog Stick to push his head towards the
                grindstone and DOWN to pull him away. Once he has been broken
                and has given up his secrets you can force his face completely
                into the grindstone to painfully finish him off.
Additional Notes: It is recommended that you clear the room of all other enemies
                  first.


O------------------O
| DRILL MACHINE #1 |
O------------------O
Location: Second Floor of the Chop Shop.
Description: Frank forces this poor sap back so that his head is under the drill
             Machine and threatens to drive the drill straight down into his
             eye. Once he has been broken you can finish him off by gouging him
             to death with this powerful shop tool.
Stress Tactics: Press UP on the Analog Stick to raise the drill and DOWN to
                Lower it.
Additional Notes: The closer you bring the drill to his face, the more the
                  Stress Meter will rise. Muahahahaha


O------------------O
| TOILET BASHER #1 |
O------------------O
Location: Bathroom shortly after the DRILL MACHINE Interrogation.
Description: Frank slams his victim down and threatens to slam his head and or
             drown him in the bowl. Once he is broken and has told you what it
             is you need to know you can finish him by slamming his head and
             then drowning him before flushing.
Stress Tactics: Press UP on the Analog Stick to push his head towards the bowl
                and DOWN to pull his noggin away.
Additional Notes: Don’t overlook this one as slamming a perps head into a toilet
                  bowl is always a plus!
                  (Credit: Tom Golashovsky)


O---------------O
| GALVANIC BATH |
O---------------O
Location: Second Floor of the Chop Shop. Shortly after the Drill Machine.
Description: Frank threatens to force his enemy’s head into the deadly galvanic
             bath tank. Once he has been broken you can finish him off by
             pushing his head in completely which will cause Frank to grab a
             metal bar to hold his head in there while starting the galvanic
             process thereby chroming his head. Your victim will perish in
             gruesome fashion. He then falls like a sack of potatoes onto the
             floor as his head is chromed.
Stress Tactics: Press UP on Analog Stick to Push his head toward the acid and
                DOWN to ease up the pressure.
Additional Notes: It wouldn't work in real life since galvanization only works
                  on a metallic surface (though not every metal can be
                  galvanized) You cannot galvanize the human skin.
                  (Credit: Daniel Klotz)


O---------O
| CRUSHER |
O---------O
Location: Manager’s Office. After the cutscene drag him out onto the balcony.
Description: Frank leans the short fat manager over the edge face down and
             threatens to throw his ass down into the car crusher below. Once he
             has been broken you can let him fall and watch as he smacks his
             head on the way down and then lands in the crusher. The crusher
             then starts up and crushes him to death.
Stress Tactics: Press UP on the Analog Stick to push him further over the
                railing and DOWN to pull him back.
Additional Notes: Be cautious so as not to push too hard or he will fall and die
                  before breaking.




             |||||||||||||||||||||||||||||||||||||||||||||||||||||
           -=LEVEL 4: CENTRAL ZOO (10 Special Interrogation Zones)=-
             |||||||||||||||||||||||||||||||||||||||||||||||||||||
             NOTE: Level 3 (LUCKY’S BAR) does not have any

O-------------O
| WOODCHIPPER |
O-------------O
Location: Immediately upon starting the level
Description: Frank threatens the culprit by holding him feet first by the
             woodchipper.
Stress Tactics: Press UP on the Analog Stick to push him towards the blades and
                DOWN to pull him back. Once he is broken you can force him
                through for an unbelievable brutal death. In the words of the
                Punisher: “Makes for good mulch.”
Additional Notes: None


O-------------------O
| FOUNTAIN OF DEATH |
O-------------------O
Location: Courtyard of Zoo
Description: Frank throws the guy down and holds his face down against the rim
             of the fountain with his foot. Once he is broken you can finish him
             with a solid kick to the head that cracks his skull.
Stress Tactics: Press UP on the Analog Stick to kick down on his head and DOWN
                to lift your foot back.
Additional Notes: You can perform the same interrogation four times. (Once at
                  each side of the fountain)


O------------------O
| TOILET BASHER #2 |
O------------------O
Location: Bathroom in the office section of the Zoo.
Description: Frank slams his victim down and threatens to slam his head and or
             drown him in the bowl. Once he is broken and has told you what it
             is you need to know you can finish him by slamming his head and
             then drowning him before flushing.
Stress Tactics: Press UP on the Analog Stick to push his head towards the bowl
                and DOWN to pull his noggin away.
Additional Notes: Don’t overlook this one as slamming a perps head into a toilet
                  bowl is always a plus!


O-----------------O
| PIRANHA TANK #1 |
O-----------------O
Location: As soon as you pass the office section and actually enter the zoo.
Description: Frank holds the guy and threatens to dunk his head into the tank
             filled with deadly piranha fish. Once he has been broken you can
             finish him off by first forcing his head into the tank and then
             dumping his entire body in after pulling him up to see his face
             completely devoid of skin.
Stress Tactics: Press UP on the Analog Stick to push his head towards the water
                and DOWN to pull him back.
Additional Notes: If you stick around until after all the commotion dies down in
                  the water you’ll notice that the fish never actually ate his
                  corpse.


O--------------O
| CLIFF HANGER |
O--------------O
Location: Exterior zoo habitat after climbing the stairs through one of the
          green doors.
Description: Frank holds his man over the edge of the cliff and interrogates him
             eye to eye. Once he has been broken and squeals I suggest you drop
             him to his death below and watch him splatter.
Stress Tactics: Press UP on the Analog Stick to lower him and DOWN to pull him
                back up.
Additional Notes: No this isn’t Stallone’s new movie.


O---------------O
| RHINO TEAM UP |
O---------------O
Location: Shortly after you ask the guard to open the gate for you.
Description: Frank holds the perp face first against the rhino gate. You can see
             the rhino in the background just waiting to get in on the action.
             Once you have broken him go ahead and force him against the gate so
             that he can get gored through the chest and violently shaken about.
Stress Tactics: Press UP on the Analog Stick to Press him against the gate and
                DOWN to pull him back.
Additional Notes: None


O----------------------------O
| AQUARIUM ROOM RAILING DROP |
O----------------------------O
Location: Aquarium room on the upper level by the railing across from the huge
          aquarium tank.
Description: Frank leans his guy face first over the railing and threatens to
             drop him to his death. Once he has squeeled like a little rat go on
             and drop him to his demise. He will land on his head below and no
             longer require benefits.
Stress Tactics: Press UP on the Analog Stick to push him forward and DOWN to
                ease up.
Additional Notes: This one was kind of blah.


O-------------------O
| ELECTRIC EEL TANK |
O-------------------O
Location: Aquarium room. Shortly after the previous one.
Description: Frank again threatens to push yet another bad guy into the d
             deadly electric eel tank. Once he has been broken you can dump him
             in completely and the eel will attack his groin/stomach area and
             electrocute him to death.
Stress Tactics: Press UP on the Analog Stick to push him toward the water and
                DOWN to pull him back.
Additional Notes: These eels are from Grand Cayman. No really they are.


O-----------------O
| PIRANHA POOL #2 |
O-----------------O
Location: Exterior aquarium room. Climb the ladder to get up to where Joan is
          being held.
Description: Frank threatens to throw the guy over the railing and into the
             piranha filled pond below. After you are through with him you can
             simply feed him to the fishes.
Stress Tactics: Press UP on the Analog Stick to push him forward and DOWN to
                Pull him back.
Additional Notes: Not quite as fulfilling as the first one.




        ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
      -=LEVEL 5: GREY’S FUNERAL HOME (3 Special Interrogation Zones)=-
        ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

O----------------O
| COFFIN SLAMMER |
O----------------O
Location: Second room with all the caskets.
Description: Frank holds the guy with his head on the rim of the coffin and
             threatens to slam the lid shut on his grill. After you have broken
             him you can finish the job by really letting the lid come crashing
             down.
Stress Tactics: Press UP on the Analog Stick to raise the lid and DOWN to slam
                The lid down.
Additional Notes: I recommend killing the rest of the enemies first. Check the
                  “Orange Splash Zones” section for info on the Special kills in
                  this room.


O-----------O
| CREMATION |
O-----------O
Location: In the basement of the funeral parlor.
Description: Frank forces the guy onto the metallic corpse holder and slides him
             into the cremation machine. He then puts his hand on the heat gauge
             and watches as the victim kicks frantically inside. Once he has
             been broken you can cremate his ass.
Stress Tactics: Press UP on the Analog Stick to increase the heat and DOWN to
                Decrease the heat.
Additional Notes: I have noticed that the right Analog Stick is more effective
                  in this particular instance. Also I recommend killing the rest
                  of the posse first so as to enjoy the show in peace.


O-----------O
| PIANO MAN |
O-----------O
Location: Upper floor of the funeral parlor.
Description: Similar to the Coffin Basher, Frank threatens to slam the lid down
             on our next statistic. Once you’ve found out exactly what crucial
             bit of info this cat holds you can slam the lid with full force and
             just imagine it was really Billy Joel in there.
Stress Tactics: Press UP on the Analog Stick to raise the lid and DOWN to
                Slam the lid down.
Additional Notes: None




           ||||||||||||||||||||||||||||||||||||||||||||||||||||||
         -=LEVEL 6: GNUCCI ESTATE (5 Special Interrogation Zones)=-
           ||||||||||||||||||||||||||||||||||||||||||||||||||||||

O--------------O
| WISHING WELL |
O--------------O
Location: In the first area by the well.
Description: Frank threatened to throw the perp down into the deep dark well.
             Once he has been broken go on and send him sailing down to his
             demise.
Stress Tactics: Press UP on the Analog Stick to push the guy forward and DOWN to
                Pull him back.
Additional Notes: For a nice laugh come back to the well after you’ve cleared
                  the courtyard and you’ll hear the guy you threw in calling for
                  help from the well. He’s says something to the effect of:
                  “Hey! I’m still alive..but hurt badly. Both legs are broken,
                  arms too. Anyone around? Throw me a ladder, rope..something.
                  Maybe a sandwich...a flashlight? I’m starting to
                  fade..everything is going dim..”
                  (Credit: John Saint)


O-----------------O
| FURNACE FODDER  |
O-----------------O
Location: Downstairs in the furnace room. Open the green closet doors to find
          the goon with the white skull above his head hiding in there.
Description: Frank grabs him and threatens to shove him face first into the
             fiery furnace. Once he has told you what you want you can finish
             him off by shoving him deep into the fire and watching him wiggle
             until he dies.
Stress Tactics: Press UP on the Analog Stick to Push his head towards the fire
                and DOWN to pull his head back.
Additional Notes: Quite a brutal death.


O-----------O
| FIREPLACE |
O-----------O
Location: In the room with all of the hunting memorabilia.
Description: Frank grabs a poker and uses it to hold the guys face close to the
             burning logs. Once he has spilled his beans you can force his face
             into the burning logs and watch him burn to death. Frank then
             returns the poker to its rightful place.
Stress Tactics: Press UP on the Analog Stick to force his face closer to the
                fire and DOWN to release the pressure.
Additional Notes: I recommend killing the rest of the gunmen first. Note the two
                  Orange Splashmarks in the room as well.


O------------O
| KNIFE RACK |
O------------O
Location: Kitchen area
Description: Frank forces the guy to lie on his back on the kitchen island and
             threatens to kill him by shaking the knife rack that hangs over his
             face. Once you are done interrogating him you can cause him to die
             by four of the falling knives sticking in his throat and eyes.
Stress Tactics: Rotate the Analog Stick in a medium rhythmic pattern to pull
                this one off without a hitch. If a few of the knives fall off
                and land next to his head you know you are close to the
                chandelier’s breaking point.
Additional Notes: “That oughta keep the knives sharp.”


O---------------O
| SWORD IMPALER |
O---------------O
Location: In the room with all of the armory and historical war artifacts. Face
          the horse armor where the sword is pointing towards the guy.
Description: Frank threatens to impale the villain on the sword that the armory
             statue on the horse is holding. Once he has been broken go on and
             force him to permanently hang from the fixture.
Stress Tactics: Press UP on the Analog Stick to push him towards the sword and
                DOWN to pull him back.
Additional Notes: None.




                ||||||||||||||||||||||||||||||||||||||||||||||||
              -=LEVEL 7: PIER 74 (8 Special Interrogation Zones)=-
                ||||||||||||||||||||||||||||||||||||||||||||||||

O------------O
| PIER THROW |
O------------O
Location: At the far end of the pier in the first area.
Description: Frank threatens to throw the guy face first over the railing into
             the water below. Once he has been broken you can let him fall into
             the water.
Stress Tactics: Press UP on the Analog Stick to push him forward and DOWN to
                Pull him back.
Additional Notes: Lousiest Kill. Is he supposed to drown himself?


O----------------O
| SHOWCASE SMASH |
O----------------O
Location: Second area once you enter the boathouse.
Description: Frank threatens to slam the victims head through the glass
             showcase. Once he has given up his information you can kill him by
             smashing his face through the glass.
Stress Tactics: Press UP on the Analog Stick to lift his head and DOWN to
                slam his head into the showcase.
Additional Notes: “You break it, you buy it.” Gotta love some of these Punisher
                  lines.


O---------------O
| KNIFE RACK #2 |
O---------------O
Location: In the kitchen area.
Description: Frank forces the guy to lie on his back on the kitchen island and
             threatens to kill him by shaking the knife rack that hangs over his
             face. Once you are done interrogating him you can cause him to die
             by four of the falling knives sticking in his throat and eyes.
Stress Tactics: Rotate the Analog Stick in a medium rhythmic pattern to pull
                this one off without a hitch. If a few of the knives fall off
                and land next to his head you know you are close to the
                chandelier’s breaking point.
Additional Notes: Same interrogation as KNIFE RACK #1 from previous level.


O---------------O
| CURB SANDWICH |
O---------------O
Location: Next to the red truck in the area where you and the Black Widow take
          on a slew of enemies.
Description: Similar to the “FOUNTAIN OF DEATH” from the fourth level, Frank
             threatens to crack this guy’s grill open by laying him face down
             against the metal curb and offering to kick him in the back of the
             head. Once he has been broken(while Black Widow looks on) kick him
             full force to finish his days as a villain.
Stress Tactics: Press UP on the Analog Stick to lift your foot and DOWN to
                Kick.
Additional Notes: This has got to hurt like a mother.


O--------------O
| SHARK ATTACK |
O--------------O
Location: After making your way through the second boathouse on the lower level
          facing the water.
Description: Frank holds the guy by his collar over the water and threatens to
             feed him to the circling shark. Once he has given you his
             information, and he will, go on and push him as far down as you can
             and watch as the shark launches out of the water and swallows him
             up to his waist before dragging him to a watery grave.
Stress Tactics: Press UP on the Analog Stick to raise him and DOWN to lower him
                Down towards the water.
Additional Notes: My favorite kill of all. You can really toy with both him and
                  the shark for a good while if you wish. Two thumbs, waaay
                  up!!!


O------------------O
| PROPELLER FELLER |
O------------------O
Location: In the large hanger next to the airplane. Look for the freestanding
          propeller.
Description: Frank threatens to force this goons face into the deadly propeller
             blades. Once he is done spewing answers you can send him to the
             afterlife by forcing him through altogether.
Stress Tactics: Press UP on the Analog Stick to Push him closer and DOWN to
                Pull him back.
Additional Notes: Let his face lightly touch the spinning blades to quickly
                  increase his stress level.


O---------------O
| PIER THROW #2 |
O---------------O
Location: After going up the incline by the trailer you’ll see the splashmark
          and three goons overlooking the ocean.
Description: Same crappy ass kill as “PIER THROW #1”. Frank threatens to throw
             the guy head first over the railing and into the sea. Wow. Once he
             has divulged Company-only information you can send him for a swim.
Stress Tactics: Press UP on the Analog Stick to push him forward and DOWN to
                Pull him back.
Additional Notes: Weak!!!


O-------------------O
| TRAILER EXECUTION |
O-------------------O
Location: In the area after you blow up the boat and rejoin the Black Widow. It
          is a red trailer.
Description: Frank pushes the guy against the front of the trailer and then lets
             him sink to the floor. He then presses his foot against his throat
             as the perp has his back to the support hitch. Once he has been
             broken you can kick him which will cause the support hitch to give
             and the trailer will crush his face.
Stress Tactics: Press UP on the Analog Stick to raise your foot and DOWN to
                kick.
Additional Notes: Pretty cool animation indeed. How embarrassing to have the
                  Black Widow just stand there and watch as you get broken and
                  offed like that. :)




          |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
        -=LEVEL 8: THE IGOR BALTIYSKY (5 Special Interrogation Zones)=-
          |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

O--------------O
| STRETCH KILL |
O--------------O
Location: The first area of the ship when you start the level.
Description: Frank ties the guy’s hands to the hanging hook and also lodges his
             feet so that he can threaten to rip his limbs off by stretching him
             to the limits. Once he has divulged his information you can stretch
             him to the point where both of his arms are ripped off and he
             crumbles to a dead heap on the floor.
Stress Tactics: Press UP on the Analog Stick to lift the hook thereby stretching
                him and DOWN to lower the hook.
Additional Notes: Clean up crew needed on the bow.



O-----------O
| TABLE SAW |
O-----------O
Location: Downstairs in the ship. Second room.
Description: Franks seats our participant on the table and threatens to force
             his groin/ass over the deadly table saw. Needless to say that once
             he is broken you should fulfill your desire to unleash this torrent
             of pain and death on this rat.
Stress Tactics: Press UP on the Analog Stick to push him towards the blade and
                DOWN to pull him back.
Additional Notes: Now this has to be one scary way to be broken. Could you stand
                  up to the stress?


O------------------O
| DRILL MACHINE #2 |
O------------------O
Location: Same room as the TABLE SAW.
Description: Frank forces this poor sap back so that his head is under the drill
             Machine and threatens to drive the drill straight down into his
             eye. Once he has been broken you can finish him off by gouging him
             to death with this powerful shop tool.
Stress Tactics: Press UP on the Analog Stick to raise the drill and DOWN to
                Lower it.
Additional Notes: Same as DRILL MACHINE #1 from the CHOP SHOP Level.


O-------------O
| ENGINE GEAR |
O-------------O
Location: In the lower level of the engine room.
Description: Frank holds our next victim up close to the huge spinning gear and
             threatens to jam his face into it. Once he has been broken go on
             and push his grill into it and kill him.
Stress Tactics: Press UP on the Analog Stick to press his head towards the
                spinning gear and DOWN to pull his head back.
Additional Notes: None.


O-------------------O
| FORKLIFT PRESSURE |
O-------------------O
Location: In the lower portion of the open air environment where the catwalks
          are.
Description: Frank forces the guy onto his back and slides him under the
             forklift’s prongs. He then hops in the forklift and starts it up.
             He threatens to drive over the guy’s face/throat if he doesn’t
             comply. Once he has been broken Frank drives clean over his head,
             backs up and burns some rubber on his face before exiting the
             vehicle and observing his handiwork.
Stress Tactics: Press UP on the Analog Stick to drive forward and DOWN to back
                up.
Additional Notes: His stress meter only starts to work once you have depleted
                  enough of his health meter so drive up on his head/throat a
                  couple times to slowly deplete his health and then you’ll be
                  able to control the stress.




         ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
       -=LEVEL 10: GRAND NIXON ISLAND (5 Special Interrogation Zones)=-
         ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
         NOTE: Level 9 does not have any.

O------------------O
| VENTILLATOR KILL |
O------------------O
Location: Upon entering the barracks.
Description: Frank grabs the culprit and hold him up high while threatening to
             push his head up through the spinning ventilation fan on the
             ceiling. Once he has told you his secrets you can push him right up
             into it causing a nice decapitation death.
Stress Tactics: Press UP on the Analog Stick to raise the thug and DOWN to lower
                him.
Additional Notes: Nice one. The people are in favor.



O-----------------O
| JEEP DOOR SMASH |
O-----------------O
Location: Upon entering the second building after following the trail some more.
Description: Frank holds the soldier’s head against the Jeep door frame and
             threatens to smash the door on his head. Once he has betrayed his
             oath you can go ahead and let him have it with full force.
Stress Tactics: Press UP on the Analog Stick to open the door and DOWN to slam
                it onto his head.
Additional Notes: Deplete his health by slamming the door a few times in order
                  to get the stress meter to your liking.


O-----------------------O
| MACHINE GUN TURRET #1 |
O-----------------------O
Location: Heading up the trail after blowing a hole in the wall next to the
          fence.
Description: Frank holds the soldiers head and threatens to force his face into
             the rapidly spinning machine gun turret. Once you have gleaned his
             information you can kill him by pressing his head powerfully
             against it.
Stress Tactics: Press UP on the Analog Stick to push his face towards the
                spinning turret and DOWN to pull him back.
Additional Notes: They could have been a little more creative with this one.


O-----------------------O
| MACHINE GUN TURRET #2 |
O-----------------------O
Location: Same area as the previous one but in the next compound.
Description: Frank holds the soldiers head and threatens to force his face into
             the rapidly spinning machine gun turret. Once you have broken him
             go ahead and finish him by ramming his grill into the spinning
             turret.
Stress Tactics: Press UP on the Analog Stick to push his face towards the
                spinning turret and DOWN to pull him back.
Additional Notes: None.


O-----------------------O
| MACHINE GUN TURRET #3 |
O-----------------------O
Location: Next area.
Description: Same animations as previous two kills.
Stress Tactics: Press UP on the Analog Stick to push his face towards the
                spinning turret and DOWN to pull him back.
Additional Notes: Three of these in a row seems like two too many.


O------------------O
| ELECTRIC WIRE #1 |
O------------------O
Location: Grand Nixon Island
Description: Frank grabs the thug, and holds his backside to the fuse box. He
             then proceeds to rip off a handful of wires and quickly pricks his
             eyes, so as not to kill him. Once he has been broken you can shove
             the wires into his eyes for a few seconds as the thug screams in
             agony and dies. The thug then falls to the floor on fire.
Stress Tactics: Press UP on the Analog Stick to prick his eyes, and DOWN to back
                off.
Additional Notes: I suggest you burn him 'til he is barely alive so you can
                  control his stress meter better. In the words of The Punisher:
                  “He was a little short”.
                  (Credit: Jonathon P.)
NOTE: This may be an XBox exclusive. I was not able to verify if it was also in
      the PS2 version.




         |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
       -=LEVEL 11: FISK INDUSTRIES (3 Special Interrogation Zones)=-
         |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

O-----------------O
| TURBINE MACHINE |
O-----------------O
Location: In the area that is under construction.
Description: Frank kneels down and threatens to stick this cat’s head right into
             the fired up mobile turbine.(It looks kind of like a jet engine on
             wheels) Once he has been broken you can finish him off by ramming
             his head into the blazing machine and watch as he screams in agony
             as his whole body is consumed by fire.
Stress Tactics: Press UP on the Analog Stick to push him closer to the turbine
                and DOWN to pull him back.
Additional Notes: Anyone know what this machine is called or what it does?


O-----------------O
| NAILGUN TENSION |
O-----------------O
Location: In the area after you drop down through the holes in the floor.
Description: Frank interrogates the goon against the wall by sticking a nailgun
             in his face. Once he has complied you can finish him by plugging
             two nails in his face.
Stress Tactics: Press UP on the Analog Stick to squeeze the trigger and DOWN to
                ease up. Note: If you squeeze too hard Frank will first fire two
                nails into the wall right next to his head before actually
                killing him.
Additional Notes: None.


O----------------O
| ELEVATOR SHAFT |
O----------------O
Location: In the area following the second Bullseye confrontation.
Description: Frank grabs the guy by the collar and holds him over the edge of
             the open elevator shaft. Once he has been broken you can drop him
             to his demise.
Stress Tactics: Press UP on the Analog Stick to lower him and DOWN to raise him.
Additional Notes: None.




         |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
       -=LEVEL 12: PIER 74 REVISITED (4 Special Interrogation Zones)=-
         |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

O-------------O
| WATER DUMP  |
O-------------O
Location: In the corner where you earlier blew up the boat.
Description: Frank hold the guy over about 3 feet of water by the ankle and
             threatens to, omigosh, drop him. Once he has given you his
             information you can dump him in the water.
Stress Tactics: Press UP on the Analog Stick to raise him and DOWN to lower him.
Additional Notes: Crap/10


O------------------O
| ELECTRIC WIRE #2 |
O------------------O
Location: Towards the beginning of the level next to the big metal door you need
          to open.
Description: Frank grabs the thug, and holds his backside to the fuse box. He
             then proceeds to rip off a handful of wires and quickly pricks his
             eyes, so as not to kill him. Once he has been broken you can shove
             the wires into his eyes for a few seconds as the thug screams in
             agony and dies. The thug then falls to the floor on fire.
Stress Tactics: Press UP on the Analog Stick to prick his eyes, and DOWN to back
                off.
Additional Notes: I suggest you burn him 'til he is barely alive so you can
                  control his stress meter better. In the words of The Punisher:
                  “He was a little short”.
                  (Credit: Jonathon P.)
NOTE: This may be an XBox exclusive. I was not able to verify if it was also in
      the PS2 version.


O---------------------O
| PROPELLER FELLER #2 |
O---------------------O
Location: In the large hanger next to the airplane. Look for the freestanding
          propeller.
Description: Frank threatens to force this goons face into the deadly propeller
             blades. Once he is done spewing answers you can send him to the
             afterlife by forcing him through altogether.
Stress Tactics: Press UP on the Analog Stick to Push him closer and DOWN to
                Pull him back.
Additional Notes: Let his face lightly touch the spinning blades to quickly
                  increase his stress level.


O---------------O
| WATER DUMP #2 |
O---------------O
Location: Upper floor railing where you earlier enjoyed the SHARK ATTACK
          Interrogation.
Description: Frank forces the guy face first over the railing and threatens to
             throw him down into the water below. Sadly there is no shark this
             time around but you can dump him once you are through.
Stress Tactics: Press UP on the Analog Stick to push him forward and DOWN to
                pull him back.
Additional Notes: These Water Dump kills are cheesy man. Should have at least
                  had the shark below to eat him once he fell in.


O-----------------------O
| MACHINE GUN TURRET #4 |
O-----------------------O
Location: In the room right after you defused the two hostage’s bombs.
Description: Frank threatens to ram the guy’s face into the spinning machine gun
             turret. Once he has conceded you can send him into the afterlife by
             pushing his head against it.
Stress Tactics: Press UP on the Analog Stick to raise his head and DOWN to lower
                his head towards the turret.
Additional Notes: I found this one to be slightly more violent than 1, 2 and 3.
                  It seemed as though he was holding his head closer to the base
                  of the turret.




         ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
       -=LEVEL 13: MEAT PACKING PLANT (4 Special Interrogation Zones)=-
         ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

O--------------O
| MEAT GRINDER |
O--------------O
Location: Meat packing room. Atop the catwalk overlooking the industrial meat
          grinder.
Description: Frank threatens to dump the guy face first over the railing and
             into the meat grinder below. Once he has spilled his beans you can
             push him down to pulverize him.
Stress Tactics: Press UP on the Analog Stick to push him over and DOWN to pull
                him back.
Additional Notes: Sadly the camera focuses on Frank during the kill sequence so
                  you never actually get to see the horrific climax.


O---------------------O
| HEAVY MEAT PRESS #1 |
O---------------------O
Location: Third area in the big machine room.
Description: Frank seats the guy on the inclined sliding meat rack and threatens
             to send him into the press feet first. He holds the level with his
             other hand. Once you are satisfied with his disposal of private
             info you can send him in and Frank will pull the lever with all his
             strength.
Stress Tactics: Press UP on the Analog Stick to pull him back and DOWN to push
                him towards doom.
Additional Notes: None.


O---------------------O
| HEAVY MEAT PRESS #2 |
O---------------------O
Location: Third area in the big machine room. (Same as previous)
Description: Same as HEAVY MEAT PRESS #1
Stress Tactics: Press UP on the Analog Stick to pull him back and DOWN to push
                him towards doom.
Additional Notes: None.


O------------------------O
| MEAT PACKAGING MACHINE |
O------------------------O
Location: Next room after the MEAT PRESS.
Description: Frank forces the goon to lay feet first on the conveyer belt and
             threatens to send him through the processing machine. Once he has
             been broken go on and send him through. He will die and come out on
             the other side completely vacuum sealed and packaged.
Stress Tactics: Press UP on the Analog Stick to push him in and DOWN to pull him
                out.
Additional Notes: A pretty cool sequence.




            ||||||||||||||||||||||||||||||||||||||||||||||||||||||
          -=LEVEL 14: STARK TOWERS (4 Special Interrogation Zones)=-
            ||||||||||||||||||||||||||||||||||||||||||||||||||||||

O--------------O
| LASER THREAT |
O--------------O
Location: First area after the building comes under siege.
Description: Frank lays the guy on his back atop the laser machine table and
             threatens to pull the laser beam over his stomach. After gleaning
             the necessary info you can bring the beam right over his gut and
             Frank will burn him in half with it.
Stress Tactics: Press UP on the Analog Stick to push the laser beam away and
                DOWN to pull it towards the guy.
Additional Notes: None.


O---------------O
| FIRE THRUSTER |
O---------------O
Location: In the room after passing the experimental lab.
Description: Frank forces the victim to kneel next to the high intensity flame
             and threatens to push his face into the blast. Once he has told you
             everything you wish to know you can force him into it and the blast
             will send him flying into the break wall causing a fiery death.
Stress Tactics: Press UP on the Analog Stick to push him closer to the heat and
                DOWN to pull his head away.
Additional Notes: Similar to the GRAND NIXON ISLAND thruster except that this
                  one is positioned sideways.


O------------O
| WALL GEARS |
O------------O
Location: In the area following the FIRE THRUSTER. Where you meet some support
          troops.
Description: Frank holds the guy face first up against the spinning wall gears
             and threatens to push his head between them. Once he has divulged
             his knowledge you can shove his head in there which will cause the
             gears to momentarily get stuck until the pop his head like a
             grapefruit.
Stress Tactics: Press UP on the Analog Stick to push his head closer and DOWN to
                Pull back.
Additional Notes: Sweet kill. I enjoyed this one immensely.


O---------------O
| MONITOR SMASH |
O---------------O
Location: In the office portion where all the cubicles are. Look for the cubicle
          with three monitors.
Description: Frank threatens to smash the enemy’s head through the monitors if
             he doesn’t talk. Smash him through the first two and then once he’s
             been broken you can finish him off by smashing him through the
             third which will electrocute him and then Frank will throw his ass
             up against the cubicle wall.
Stress Tactics: Press UP on the Analog Stick to smash his head and DOWN to rear
                back.
Additional Notes: Same as the one from CASTLE’S APARTMENT during the boss fight
                  with the Russian except for the ending.




       |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
     -=LEVEL 15: THE TAKAGI BUILDING (4 Special Interrogation Zones)=-
       |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

O------------------O
| COAT CHECK SMASH |
O------------------O
Location: Coat check on the left as soon as you begin.
Description: Frank pushes the guy backwards and holds his head against the coat
             check counter. He then threatens to slam the metal retractable gate
             down on his face/throat. Once he has told you what you need to know
             you can finish him off by bashing him in the forehead and leaving
             him stuck there after death.
Stress Tactics: Press UP on the Analog Stick to raise the gate and DOWN to slam
                it down.
Additional Notes: Similar to the WINDOW BASH from the CRACK HOUSE level.


O-------------------O
| NIGHTCLUB RAILING |
O-------------------O
Location: Upper level of the nightclub.
Description: Frank threatens to throw his foe head first over the railing. Once
             he has been broken you can go ahead and make this outcome a reality
             and he will crack his head on the ground below.
Stress Tactics: Press UP on the Analog Stick to push him forward and DOWN to
                Pull him back.
Additional Notes: None.


O---------------O
| DEEP FRIED #1 |
O---------------O
Location: In the kitchen.
Description: Frank holds his victim and threatens to dunk his face into the
             boiling hot oil of the French fry machine. After he has been broken
             you can shove his whole head in and kill him. All of his skin will
             melt away from his head and he will fall dead on the floor.
Stress Tactics: Press UP on the Analog Stick to push his head closer and DOWN to
                Pull it back.
Additional Notes: None.


O---------------O
| DEEP FRIED #2 |
O---------------O
Location: In the kitchen. Adjacent to DEEP FRIED #1.
Description: Same as previous.
Stress Tactics: Press UP on the Analog Stick to push his head closer and DOWN to
                Pull it back.
Additional Notes: None.




         ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
       -=LEVEL 16: RYKER’S ISLAND (9 Special Interrogation Zones)=-
         ||||||||||||||||||||||||||||||||||||||||||||||||||||||||

O------------------O
| TOILET BASHER #2 |
O------------------O
Location: Prisoner cell in upper level of first cellblock.
Description: Frank slams his victim down and threatens to slam his head and or
             drown him in the bowl. Once he is broken and has told you what it
             is you need to know you can finish him by slamming his head and
             then drowning him before flushing.
Stress Tactics: Press UP on the Analog Stick to push his head towards the bowl
                and DOWN to pull his noggin away. Quickly UP to slam against
                rim.
Additional Notes: “With a turd that big, better flush twice.”


O----------------O
| CELL DOOR SLAM |
O----------------O
Location: Prisoner cell in second cellblock.
Description: Frank forces the guy to sit in the frame of his cell door and
             threatens to slam the door right into his crotch/chest/face. Once
             he has been broken you can finish him off by a full force whack.
Stress Tactics: Press UP on the Analog Stick to slam the cell door and DOWN to
                Open it again.
Additional Notes: Deplete his health meter in order to control his stress level.


O----------------O
| ELECTRIC CHAIR |
O----------------O
Location: In the same hallway where you talk to the guard who refuses to open
          the gate for you. It's on the right side of the hallway, and above it,
          the door is marked, "Death Row". It's also the last hallway before the
          end of the second section.
Description: Frank forces the goon into the electric chair and threatens to fry
             him. Once he has been broken you can light him up like a Christmas
             tree.
Stress Tactics: Push UP on the Analog Stick to raise the lever and DOWN on the
                Analog Stick to give him a burst of electicity.
Additional Notes: Shock him several times until his health is low. At this point
                  he will be easier to intimidate.
                  (Credit: Tai Ly)


O----------O
| HANG MAN |
O----------O
Location: After passing the second cellblock in the boiler room.
Description: Frank sticks the prisoner’s head through the hanging noose and
             threatens to lynch him. After you have gotten the information you
             need you can yank him up and let him hang.
Stress Tactics: Press UP on the Analog Stick to release the tension of the rope
                and DOWN to pull him off the ground.
Additional Notes: If you have a shotgun handy you can play a little game of
                  “shoot the limbs” afterwards.


O-----------------O
| PERMANENT PRESS |
O-----------------O
Location: Laundry room.
Description: Frank forces the thug to lie on his back on the machine and
             threatens to lower the scalding hot press on him. Once he has been
             broken you can permanent press him to death.
Stress Tactics: Press UP on the Analog Stick to raise the lid and DOWN to
                Lower it.
Additional Notes: Starch or regular?


O--------------------O
| STAMPER MACHINE #1 |
O--------------------O
Location: In the room with several big industrial machines.
Description: Frank forces the guy onto his back and threatens to push his head
             under the powerful stamper that automatically and continuously
             stamps. Once he has told you what you want to know you can force
             his head under and way for the stamp to instantly crush his head
             like a watermelon.
Stress Tactics: Press UP on the Analog Stick to push his head under the stamper
                and DOWN to pull him back. The key is to pull him back at the
                last second and immediately push him back in repeatedly.
Additional Notes: By far the hardest interrogation to successfully pull off.


O--------------------O
| STAMPER MACHINE #2 |
O--------------------O
Location: Same as above.
Description: Same as above.
Stress Tactics: Same as above.
Additional Notes: Same as above.


O--------------------O
| STAMPER MACHINE #3 |
O--------------------O
Location: Same as above.
Description: Same as above.
Stress Tactics: Same as above.
Additional Notes: Same as above.


O--------------------O
| CHOPPER MACHINE #1 |
O--------------------O
Location: In the same room with the STAMPER MACHINES.
Description: Frank places the perp face down on the machine and threatens to
             force his neck under the automated blade that continuously comes
             down. Once you have broken him you can push him so that his head is
             chopped of and Frank will push him again which causes both of his
             legs to be severed as well.
Stress Tactics: Press UP on the Analog Stick to push him towards the chopper and
                DOWN to pull him back.
Additional Notes: A bit easier than the Stamper machines but you still need to
           time it right.


O--------------------O
| CHOPPER MACHINE #2 |
O--------------------O
Location: Same as above.
Description: Same as above.
Stress Tactics: Same as above.
Additional Notes: Same as above.





*=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~*
                       >-=VIII.ORANGE SPLASH KILLS=-<
*=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~*
Orange Splash Kill Zones(or Special Kills) are shown as orange splashes in the
environment with an orange skull over them. They shine very brightly and are
hard to miss. In order to trigger a Special Kill you will need to grab your
victim and drag them over the splash to trigger the onscreen prompt. Press
“Square” to trigger the animation and enjoy! Below is a detailed breakdown of
each and every Special Kill found in the game as well as a description of the
animation.



                   |||||||||||||||||||||||||||||||||||||||||
                 -=LEVEL 1: THE CRACKHOUSE (2 Special Kills)=-
                   |||||||||||||||||||||||||||||||||||||||||

O-------------O
| DOWN YOU GO |
O-------------O
Location: Third floor of the Crack House.
Description: Frank basically uppercuts the guy, which sends him crashing through
             the glass window and falling to his death below on the street.
Additional Notes: There are two Orange Splash zones right next to one another in
                  this room. You can always drag an enemy from another room and
                  bring him back here for the second.




                    |||||||||||||||||||||||||||||||||||||
                  -=LEVEL 4: CENTRAL ZOO (1 Special Kill)=-
                    |||||||||||||||||||||||||||||||||||||
                    NOTE: Levels 2 & 3 do not have any.

O------------------O
| SACRIFICIAL LAMB |
O------------------O
Location: In the Aztec exhibit atop the temple by the altar.
Description: Frank grabs the chosen one and lays him on the altar atop the Aztec
             temple and immediately stabs him in the heart with his knife. The
             blood is seen flowing through intricately carved channels to the
             foot of the altar where it then drips and fills a cup below. The
             blood channels are really artistic and add a cool touch.
Additional Notes: I recommend killing the rest of the people in the room first
                  to enjoy this more but it doesn’t really matter.




                 ||||||||||||||||||||||||||||||||||||||||||||||
               -=LEVEL 5: GREY’S FUNERAL HOME (4 Special Kills)=-
                 ||||||||||||||||||||||||||||||||||||||||||||||

O---------------------O
| FINAL RESTING PLACE |
O---------------------O
Location: Second room after the wake massacre. It is the room filled with
          coffins.
Description: Frank dumps the guy into the coffin and slams the lid down. He then
             lifts the lid again momentarily to throw in a live grenade. The
             result as you can imagine is explosively fun.
Additional Notes: This Special Kill will regenerate up to four times although
                  the coffin will be different each time. I recommend using as
                  many of them as you can in your efforts to clear the room of
                  enemies.




                   ||||||||||||||||||||||||||||||||||||||||
                 -=LEVEL 6: GNUCCI ESTATE (3 Special Kills)=-
                   ||||||||||||||||||||||||||||||||||||||||

O-----------O
| BEAR TRAP |
O-----------O
Location: In the room with all of the hunting memorabilia. Left wall.
Description: Frank forces the guy face first into a wall mounted bear trap and
             the guy dies a painful death.
Additional Notes: Use a shotgun to enjoy some limb target practice.


O---------------O
| ELEPHANT TUSK |
O---------------O
Location: In the room with all of the hunting memorabilia. Far right corner.
Description: Frank throws the guy up and impales him on one of the tusks from
             the wall-mounted elephant’s head. The guy will simply hang
             lifelessly.
Additional Notes: You must be facing the wall-mounted elephant’s head in order
                  to activate the kill. Afterwards you can use a shotgun to blow
                  every limb off you sadist.


O-------------------O
| WINDOW PUNISHMENT | (BOSS SPOILER)
O-------------------O
Location: Ma Gnucci’s top floor room. After making your way though the burning
          hallways.
Description: Frank throws her into the arched window head first but it only
             Cracks and she falls to the floor. He then drags her away a bit,
             picks her up and throws her through the window for good.
Additional Notes: None.




               |||||||||||||||||||||||||||||||||||||||||||||
             -=LEVEL 9: CASTLE’S APARTMENT (3 Special Kills)=-
               |||||||||||||||||||||||||||||||||||||||||||||
               NOTE: Levels 7 and 8 do not have any.
               NOTE 2: This level is a Boss Battle so if you don’t want to read
                       SPOILERS, skip to the following sub-chapter.

O--------------O
| FRIDGE SMASH |
O--------------O
Location: Franks Apartment. First area.
Description: During this boss fight against the Russian, grab him and steer him
             to the splash mark to automatically put yourself in position to
             slam his head in with the fridge door. Contrary to the usual Quick
             Kills associated with Orange Splashes you will need to bash his
             head three times. Use the UP and DOWN directions on the Analog
             Stick to accomplish this.
Additional Notes: Your best bet is to grab him from the side or behind. Dodge
                  and or use the melee weapons to stun him if necessary so that
                  you can get into position.


O----------------O
| COMPUTER SMASH |
O----------------O
Location: Franks Apartment. Second area.
Description: During this boss fight against the Russian, grab him and steer him
             to the splash mark to automatically put yourself in position to
             slam his head into the three computer monitors on the desk.
             Contrary to the usual Quick Kills associated with Orange Splashes
             you will need to bash his into each of the three monitors. Use the
             UP and DOWN directions on the Analog Stick to accomplish this.
Additional Notes: Your best bet is to grab him from the side or behind. Dodge
                  and or use the melee weapons to stun him if necessary so that
                  you can get into position.


O----------O
| TV SMASH |
O----------O
Location: Franks Apartment. Third area.
Description: During this boss fight against the Russian, grab him and steer him
             to the splash mark to automatically put yourself in position to
             slam his head into the television set. Contrary to the usual Quick
             Kills associated with Orange Splashes you will need to bash his
             head three times into the set. Use the UP and DOWN directions on
             the Analog Stick to accomplish this.
Additional Notes: Your best bet is to grab him from the side or behind. Dodge
                  and or use the melee weapons to stun him if necessary so that
                  you can get into position.




               ||||||||||||||||||||||||||||||||||||||||||||||
             -=LEVEL 10: GRAND NIXON ISLAND (2 Special Kills)=-
               ||||||||||||||||||||||||||||||||||||||||||||||

O----------------------O
| BOA CONSTRICTOR KILL |
O----------------------O
Location: After clearing the barracks, head left along the trail and keep a look
          out for the splash mark on your right-hand side on top of embankment.
          Frank will make a comment about the snake.
Description: Frank tosses the guy up onto the branch below the snake and the Boa
             the grabs him and quickly pulls him up and quickly squeezes him to
             death.
Additional Notes: You must be facing the tree branch exactly right to trigger
                  the prompt. Also angle the camera slightly up so that you
                  don’t miss any of the action.


O-----------------O
| ROCKET THRUSTER | (BOSS SPOILER)
O-----------------O
Location: Underneath the fired-up nuclear rocket by the launch pad.
Description: After killing the Russian for good this splash mark appears below
             the rocket. I used it on the General who is holed up in the office
             up the steps behind the area. Frank basically holds him under the
             thruster and ignites him. The victim runs around frantically while
             being completely engulfed in flames. He ran so long I decided to
             shoot him.
Additional Notes: I am not sure exactly when the splash mark is activated or if
                  it can or should be used for the Russian. Any information on
                  this would be most appreciated.




                  ||||||||||||||||||||||||||||||||||||||||||
                -=LEVEL 11: FISK INDUSTRIES (1 Special Kill)=-
                  ||||||||||||||||||||||||||||||||||||||||||

O------------------O
| BENCH PRESS KILL |
O------------------O
Location: Workout area right after the cutscene with Kingpin.
Description: Frank lays the goon onto the bench press and then releases the
             massively oversized barbell, which crushes him to death almost
             instantly.
Additional Notes: Meh.




                  |||||||||||||||||||||||||||||||||||||||
                -=LEVEL 14: STARK TOWERS (1 Special Kill)=-
                  |||||||||||||||||||||||||||||||||||||||
                  NOTE: Level’s 12 and 13 do not have any.

O---------------O
| FUSE BOX KILL |
O---------------O
Location: Initial walkway in the experimental lab.
Description: Frank forces the guy’s head into the fuse box and he gets shocked
             to death. He remains with his head stuck in there even after he’s
             dead.
Additional Notes: Even though the guy is already standing on the orange splash
                  you will need to grab him and take a step back in order to
                  activate the prompt.





                  |||||||||||||||||||||||||||||||||||||||||
                -=LEVEL 16: RYKER’S ISLAND (1 Special Kill)=-
                  |||||||||||||||||||||||||||||||||||||||||
                  NOTE: Level 15 does not have any.

O-----------O
| ROOF TOSS |
O-----------O
Location: When you get on the roof overlooking the prison courtyard across from
          the burning watchtower.
Description: Frank grabs the guy and tosses him over the barbed wire and he
             lands on the high voltage generator below. First he gets shocked to
             death and the generator explodes.
Additional Notes: You must be facing the barbed wire in order to activate the
                  prompt.





*=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~*
                          >-=IX.OTHER KILLS=-<
*=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~*
This section mainly covers the types of kill animations that are used when
selecting to Quick Kill your enemies during normal gameplay. Each weapon and
angle produce a unique animation so I have taken the liberty of generally
spelling out what happens when. Additionally environmental kills not indicated
by splash marks can be found here as well. I have broken them down into three
categories: QUICK KILLS, SLAUGHTER KILLS and ACTION KILLS.



+=~=~=~=~=~=~=~=+
|1. QUICK KILLS |
+=~=~=~=~=~=~=~=+
As mentioned before, Quick Kills occur when you have grabbed or are near an
enemy and press “Square”. This section will focus more on the QUICK KILLS
triggered when simply near an enemy during the flow of battle. There are two
factors that will determine what kind of Quick Kill animation you will trigger
at any given time. Those are ‘Angle of Approach’ and ‘Present Active Weapon’.

Basic Approach Angles:
- From the Left side of the Enemy
- From the Right side of the Enemy
- From Behind the Enemy
- From the Front of the Enemy
- While on an incline or slope?
- While an enemy is in the midst of a dive (unsure)

Here is a listing of all the possible Quick Kill animations you may encounter as
you make your way through the game. If you discover any others that I may have
missed please email the complete description to me as well as how to trigger it
and I will gladly add it provided I can replicate it.


O--------------O
| DOUBLE WHACK |
O--------------O
Description: Frank turns the enemy around and whacks him in the head with the
             Anti Tank Weapon. This causes the goon to sink to his knees and
             then Frank whacks his once more in the head thereby killing him.
Requirements: Anti Tank Weapon selected. This is the only animation available
              with this particular weapon. Additionally no other gun will
              trigger this animation.


O---------------O
| CATCH THIS #1 |
O---------------O
Description: Frank throws his large gun at the enemy who catches it
             instinctively with both hands. Frank then stabs him in the face
             with his combat knife and twists the blade violently a few times
             before pulling it out and grabbing his gun back. The enemy simply
             crumbles to the floor in a dead heap.
Requirements: Must have a your large gun selected. Often triggered when
              approaching face to face.


O---------------O
| CATCH THIS #2 |
O---------------O
Description: Frank throws his large gun at the enemy who catches it
             instinctively with both hands. Frank then draws his handgun and
             blasts the guy in the forehead with a single shot. The enemy flicks
             Frank’s gun in the air from the impact and Frank catches it as the
             goon drops dead.
Requirements: Must have a your large gun selected. Often triggered when
              approaching face to face.


O--------------O
| THROAT SLASH |
O--------------O
Description: Frank holds the guy by the shoulder with one hand from the front
             and then slashes his throat with his combat knife.
Requirements: Large gun must be selected. Often triggered when approaching
              diagonally from the front or directly from the front.


O------------O
| SKULL STAB |
O------------O
Description: Frank grabs the guy’s shoulder for leverage and then stabs his
             enemy vertically into the top of his skull with his combat knife.
Requirements: Must have large gun selected. Often triggered when approaching
              diagonally from the front or from the side.


O------------------O
| RIFLE BEATING #1 |
O------------------O
Description: Frank first slams the butt of the rifle in the enemy’s gut which
             causes him to double over. He then finishes him off by forcefully
             upper cutting him with the butt of the rifle.
Requirements: Must have a your large gun selected. Often triggered when
              attacking face to face.

O------------------O
| RIFLE BEATING #2 |
O------------------O
Description: Frank first slams the butt of the rifle in the enemy’s knee which
             causes him to double over. He then finishes him off by forcefully
             upper cutting him with the butt of the rifle.
Requirements: Must have a your large gun selected. Sometimes triggered when
              attacking face to face.


O------------------O
| RIFLE BEATING #3 |
O------------------O
Description: Frank simply upper-cuts the thug forcefully with the butt of the
             rifle.
Requirements: Must have a your large gun selected. Often triggered when
              attacking face to face.


O------------O
| GROIN STAB |
O------------O
Description: Frank holds the guy up by the collar and then violently stabs him
             in the groin region with his combat knife.
Requirements: Must have a your large gun selected. Often triggered when
              attacking From the side.


O-----------O
| CHIN STAB |
O-----------O
Description: Frank grabs the guy by the shoulder and then stabs him up through
             his chin with his combat knife.
Requirements: Must have a your large gun selected. Often triggered from the
              front at close range.


O-------------O
| TEMPLE STAB |
O-------------O
Description: Frank grabs the guy by his shoulder from behind and then jams his
             combat knife into the side of his head.
Requirements: Must have a your large gun selected. Often triggered when
              attacking from behind or diagonally from behind.


O------------------------------O
| SHOT TO THE BACK OF THE HEAD |
O------------------------------O
Description: Frank releases his hostage and then shoots him point blank in the
             Back of the head with his handgun.
Requirements: Must have a your handgun selected and Quick Kill him after
              grabbing him.


O------------------O
| SHOT TO THE FACE |
O------------------O
Description: Frank spin releases his hostage and then shoots him point blank in
             the face with his rifle.
Requirements: Must have a your large gun selected and Quick Kill him after
              grabbing him.


O----------------O
| SHOULDER CHECK |
O----------------O
Description: Frank first knocks the guy onto his back by checking him with his
             shoulder and then he aims and fires a single shot to the head
             thereby killing him..
Requirements: Must have a your large gun selected. Often triggered when
              attacking from very close range while facing the enemy.


O-----------O
| CHOKE OUT |
O-----------O
Description: Frank first chokes the guy out from behind with his rifle and then
             knocks him forward with the weapon as he collapses dead.
Requirements: Must have a your large gun selected. Often triggered when
              attacking from very close range from behind. Often when
              unexpected.

O--------------O
| NECK BREAKER |
O--------------O
Description: Frank chokes the guy from the back with his rifle and cracks his
             neck.
Requirements: Must have a your large gun selected.


O-----------O
| EXECUTION |
O-----------O
Description: Frank first knocks the guy onto his stomach by kicking him in the
             lower back and then he takes aim and blasts one round to the back
             of his head.
Requirements: Must have a your large gun selected. Often triggered when
              attacking from very close range from behind or very close
              diagonally from behind.


O-----------------O
| SHOTGUN SPECIAL |
O-----------------O
Description: Frank aims the shotgun at the guy’s gut. The guy instinctively
             grabs the barrel with both hands and then Frank pulls back just
             enough to cock the gun and fire.
Requirements: Must have a your pump-action shotgun selected. Sometimes triggered
              from the front. This is a pump-action shotgun animation only.


O-----------------O
| SHOTGUN WHACKER |
O-----------------O
Description: Frank whacks the guy in the lower back with his pump-action shotgun
             thereby dropping him to his knees. He then follows up with a
             homerun-caliber swing to the face which finishes him off.
Requirements: Must have a your pump-action shotgun selected. Triggered from
              behind.


O-----------------O
| DOUBLE BLAST #1 |
O-----------------O
Description: Frank sends the guy onto his back by checking him with his shoulder
             and then blasts him once with each pump-action shotgun.
Requirements: Must be dual wielding pump-action shotguns. Typically triggered
              from the front.


O-----------------O
| DOUBLE BLAST #2 |
O-----------------O
Description: Frank kicks the guy in his lower back thereby sending him face
first to the ground. He then blasts him once with each pump-action shotgun.
Requirements: Must be dual wielding pump-action shotguns. Typically triggered
              from the back.


O-----------O
| CHIN SHOT |
O-----------O
Description: When equipped with pistol(s) Frank lifts the guy up of the floor
             with one hand and then shoots him under the chin with the other.
Requirements: Must have handgun(s) selected. Often triggered from the front of
              diagonally from the front.


O--------------O
| CHIN SHOT #2 |
O--------------O
Description: Frank smacks the guy on the head with one pistol and then quickly
fires a round up through his chin with the other.
Requirements: Must have handgun(s) selected. Sometimes triggered from the front
              or side.

O---------O
| WHALLOP |
O---------O
Description: Frank bends the guy backwards by grabbing his shoulder from behind
             and then smashes him with the butt of his pistol in the face.
Requirements: Must have handgun(s) selected. Often triggered from the back when
              in close proximity.


O------------------O
| BACK OF THE HEAD |
O------------------O
Description: Frank holds the top of the guy’s head from behind with one hand
             while planting a bullet in the back of his head with his free hand.
Requirements: Must have handgun(s) selected. Often triggered from close range
              when approaching from behind.


O-------------O
| TEMPLE SHOT |
O-------------O
Description: The victim begins to cower away and Frank simply extends his arm
             and fires a round into the side of his temple.
Requirements: Must have handgun(s) selected. Often triggered from the side.


O-----------O
| GUT CHECK |
O-----------O
Description: Frank holds the guy up by his collar and then shoots a round into
             his stomach.
Requirements: Must have handgun(s) selected. Often triggered from the front or
              diagonally from the front.


O-------------O
| CHEST BLAST |
O-------------O
Description: Frank holds the guy by the throat and fires a round into his chest
             thereby killing him. He then pushes him back as he falls.
Requirements: Must have handgun(s) selected. Often triggered from the front or
              diagonally from the front.


O--------------O
| SHOULDER TAP |
O--------------O
Description: Frank taps the guy lightly on the shoulder and when he turns fires
             a close range round to the face.
Requirements: Must have handgun(s) selected. Often triggered from the back when
              close and unexpected.


O--------------O
| GRENADE CRAM |
O--------------O
Description: Frank shoves a grenade into the enemy’s mouth and pulls the pin.
             The enemy then frantically runs around until the grenade explodes
             thereby killing him and any other nearby bad guys.
Requirements: Must have Grenades in your possession and Large Gun selected.
              Often triggered when face to face and in close proximity.


O--------------O
| INCINERATION |
O--------------O
Description: Frank shoves the Flame Thrower nozzle into his victim’s mouth and
             blasts him. The fire literally shoots out of the back of his head.
Requirements: Must have Flame Thrower selected and approach from the front or
              diagonally from the front.


O-----------------O
| FLAME TANK BASH |
O-----------------O
Description: Frank turns his enemy around so that his back is turned. He
             then removes the Flame Thrower Tank over his own head and
             smashes the enemy on top of his head thereby killing him. He
             then puts the tank on again.
Requirements: Must have Flame Thrower selected and approach from the front.


O-----------O
| BODY SLAM |
O-----------O
Description: Frank picks the enemy up and slams him down onto his head thereby
             killing him.
Requirements: Must be on a staircase or slope and approaching from the front.





+=~=~=~=~=~=~=~=~=~=+
|2. SLAUGHTER KILLS |
+=~=~=~=~=~=~=~=~=~=+
Slaughter Kills are made available when you press “Triangle” during regular
gameplay. You can only remain in Slaughter Mode until your blue Slaughter Meter
runs out. Additionally all kills will be performed with your combat knife. No
other weapons can be used in this mode. Below is a listing of each Slaughter
Kill animation that you can expect to experience while playing this game. If you
discover any different animations that I may have missed then please email me a
full description as well as what requirements must be fulfilled in order to
replicate the kill.


O--------------------O
| DOUBLE KNIFE THROW |
O--------------------O
Description: Frank twirls both combat knives momentarily and then throws them
             simultaneously at his enemy killing them instantly.
Requirements: Press L1 +  R1 simultaneously while facing in the general
              direction of foe.


O--------------O
| DECAPITATION |
O--------------O
Description: Frank grabs the thug by the shoulder and whacks him so hard in the
             face that his head pops off. It is an uppercut/hook type of a blow
             with the knife inverted.
Requirements: Attack from the front or diagonally from the front.


O-----------O
| BODY SLAM |
O-----------O
Description: Frank lifts the guy up over his head and then throws them. How they
             die from this is a mystery to me.
Requirements: Often triggered when approaching from the front or diagonally from
              close range.


O------------------O
| DOUBLE HEAD STAB |
O------------------O
Description: Frank stabs his victim with both knives simultaneously in both
             sides of the head. Think of clashing cymbals and you’ll get the
             idea.
Requirements: Often triggered when really close and in front of enemy.


O----------------O
| SHOULDER THROW |
O----------------O
Description: Frank grabs the guys wrist, pivots and then throws the guy over his
             shoulder onto the ground. He then bashes him with a kick to the
             back/ribs depending on the angle.
Requirements: Often triggered from the side.


O----------------O
| OVERHEAD THROW |
O----------------O
Description: Frank grabs the guy and throws him over his head either front to
             back or side to side.
Requirements: Often triggered when really close to enemy.


O------------O
| THROW DOWN |
O------------O
Description: Frank picks the guy up off the ground by grabbing his collar/throat
             with both hands and then throws him down on his ass/back.
Requirements: Close proximity.


O------------------O
| DOUBLE BODY STAB |
O------------------O
Description: Frank grabs the guy from the front and plunges his knife into his
             gut. As the enemy doubles over Frank plunges the second knife down
             into his upper back. The guy then collapses in death.
Requirements: Diagonally from front I believe.


O-----------O
| NECK SLAM |
O-----------O
Description: Frank picks the guy up and then slams him down on his head thereby
             breaking his neck.
Requirements: Often triggered when on a stairwell, uneven surface or slope.


O-----------------O
| EYE SOCKET STAB |
O-----------------O
Description: Frank throws his gun at the enemy who instinctively catches it and
             then he stabs both combat knives into his enemy’s eyes.
Requirements: From the front, arms length distance I believe.





+=~=~=~=~==~=~=~=+
|3. ACTION KILLS |
+=~=~=~=~==~=~=~=+
Action Kills are ways to kill your enemies by interacting with the environment
around you. These kills do not include the White or Orange Kill zones but rather
the Blue Reticules or on-screen prompts that appear from time to time. In this
section you also can find out what in the present level can be shot down e.g The
suspended motor in the Chop Shop. If you come across any others please submit
them to me as I may have missed quite a few.


=============
THE CHOP SHOP
=============
-As soon as you enter the second room you’ll notice a mechanic working under a
 raised car. If you quickly go to the left side of the lift you can drop the car
 on him thereby killing him.

-In the room where you enter up on the catwalks there are three hanging engines
 that can be shot down. The first one has an enemy working beneath it. Shoot the
 engine block not the chain.

-When you enter the room with multiple enemies firing including a few on the
 towers across the way you can activate the Forklift and send it crashing into
 one of the towers thereby killing the shooter up top.

-When you get out into the courtyard you can climb up the ladder by the crane
 and then hit the switch to drop the suspended car onto the enemy(s) below.

-Look for several light gray barrels marked “Flammable” and shoot them to blow
 them up. If any thugs are nearby they are going to be killed by the blast.
 (Credit: Chris Mullane)


===========
CENTRAL ZOO
===========
-On the floor just above the huge Piranha tank you can throw (Grab+L1) enemies
 over the railing and into the tank below. The piranha’s will briefly swarm
 around the body.
 (Credit: Chris Mullane)

-During the ambush at the rope bridge (only place you see Joan/Bushwhacker in
 that section), to the right there's a stone column behind the thug. Shooting it
 with your shotgun or other heavy gun will cause it to fall onto the thug below
 thereby killing him.
 (Credit: Chris Mullane)


=============
GNUCCI ESTATE
=============
-Once you get down into the cellar you will hear some goons ordering JR. to go
 grab them a bottle of wine. Sneak up behind the wine rack and push it over when
 you hear JR. on the other side. It will fall over and crush him to death.


==================
THE IGOR BALTIYSKY
==================
-After battling through the barracks sneak your way along the left side of the
 catwalks into the control room and activate the switch that will drop the
 container on your enemy(s) below.





*=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~*
                          >-=X.WEAPONS/ITEMS=-<
*=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~*
There are numerous weapons and Items that you can pick up along the way and use
against your aggressors. This section takes a descriptive look at all of them.



+=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+
|1. ARMORY WEAPON DESCRIPTIONS  |
+=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+
Below is a rough diagram of the "ITEMS SCREEN" along with every unlocked
Weapon. The location numbers correlate to the listings that follow below.
NOTE: Quoted sentences reflect The Punishers commentary on the Weapon when you
      press “X” to hear it.


   _____________
  / A R M O R Y \
+===============================+===============================+
|    (1)                        |                               |
|                       (8)     |    (13)             (16)      |
|    (2)                        |                               |
+-------------------------------+-------------------------------+
|    (3)                (9)     |                               |
|              (7)              |    (14)             (17)      |
|    (4)                (10)    |                               |
+-------------------------------+-------------------------------+
|    (5)                (11)    |                               |
|                               |    (15)             (18)      |
|    (6)                (12)    |                               |
+===============================+===============================+



+=======+===================+=================================================+
| *---* |     *------*      |         *-------------------------*             |
|   #   |      WEAPON       |          BRIEF OVERVIEW / COMMENTS              |
| *---* |     *------*      |         *-------------------------*             |
+=======+===================+=================================================+
|   1   | MACHINE GUN       | 30 LBS of belt-fed, hip-fired hell-on-earth. “In|
|       |                   | Vietnam we called it The Hog. The barrel has a  |
|       |                   | habit of melting down so I had mine custom made.|
|       |                   | To change the barrel in the field I bring oven  |
|       |                   | mitts.”                                         |
+-------+-------------------+-------------------------------------------------+
|   2   | ASSAULT RIFLE     | Fires 5.56mm rounds at 1300 feet per second.    |
|       |  (5.56mm)         | “When a high-speed 5.56mm round enters the      |
|       |                   | human body it turns sideways and rips several   |
|       |                   | through muscle and tissue and then shatters. For|
|       |                   | when I really want to hurt someone.”            |
+-------+-------------------+-------------------------------------------------+
|   3   | ASSAULT RIFLE     | Versatile, reliable and easy-to-use. “This is an|
|       |  (7.62mm)         | American update of a Russian classic. It fires  |
|       |                   | 7.62mm rounds and semi-automatic are three round|
|       |                   | bursts.”                                        |
+-------+-------------------+-------------------------------------------------+
|   4   | AUTO SHOTGUN      | A precision-engineered, lead-breathing dragon.  |
|       |                   | “This full-auto shotgun is overkill but in a    |
|       |                   | good way. The mechanism is smooth, almost no    |
|       |                   | recoil. It pumps out enough shot to stop an     |
|       |                   | 18-wheeler.”                                    |
+-------+-------------------+-------------------------------------------------+
|   5   | SNIPER RIFLE      | Can kill a drug dealer at 1400 yards. “For long |
|       |                   | distance brain surgery. This bolt-action .50    |
|       |                   | caliber does the trick. It’s balanced, powerful |
|       |                   | and accurate.”                                  |
+-------+-------------------+-------------------------------------------------+
|   6   | ANTI TANK WEAPON  | Death in a disposable, three-foot-long tube.    |
|       |                   | These light antitank launchers are disposable   |
|       |                   | powerful. The single rocket penetrates 12 inches|
|       |                   | of solid armor from 200 yards out.”             |
+-------+-------------------+-------------------------------------------------+
|   7   | FLAME THROWER     | Perfect for campfires and barbecues. “A relic   |
|       |                   | from Vietnam. If something’s made of meat this  |
|       |                   | thing will cook it.”                            |
+-------+-------------------+-------------------------------------------------+
|   8   | BATTLE RIFLE      | The future of infantry warfare. “Lot’s of bells |
|       |                   | and whistles but it has a trigger, ammo and a   |
|       |                   | barrel; and that’s all I need. It also fires    |
|       |                   | high-explosive grenades with a detonation       |
|       |                   | delay.” (Press R3 twice to activate scope)      |
+-------+-------------------+-------------------------------------------------+
|   9   | SMG 5.7MM         | Sleek, top-loading ergonomic design. “It looks  |
|       |                   | like a toy but this gun can punch a hole through|
|       |                   | 48 layers of Kevlar from 200 yards out. There’s |
|       |                   | almost no muzzle rise so staying on target is   |
|       |                   | easy.”                                          |
+-------+-------------------+-------------------------------------------------+
|  10   | SMG .40 CAL       | A .40 cal marvel of German engineering.         |
|       |                   | “Designed for American law enforcement, this .40|
|       |                   | caliber model is the weapon of choice for       |
|       |                   | counter-terrorism units around the world.”      |
+-------+-------------------+-------------------------------------------------+
|  11   | PUMP SHOTGUN      | Rugged and reliable. Handy for crowd control.   |
|       |                   | “For when I want to get back to basics. This    |
|       |                   | classic pump-action has a pistol grip and a 14  |
|       |                   | inch barrel.”                                   |
+-------+-------------------+-------------------------------------------------+
|  12   | GRENADE LAUNCHER  | Fires low-velocity 44mm grenades. “This weapon  |
|       |                   | holds up to six .40mm grenades in a rotating    |
|       |                   | cylinder, firing one round per second. Not a    |
|       |                   | barrel to be on the wrong end of.”              |
+-------+-------------------+-------------------------------------------------+
|  13   | REVOLVER          | Slow to load but accurate and reliable. “It’s   |
|       |                   | old school but you can’t beat the accuracy,     |
|       |                   | power and reliability of this revolver. Only six|
|       |                   | shots so I make them count.”                    |
+-------+-------------------+-------------------------------------------------+
|  14   | MACHINE PISTOL    | 18 rounds per second, right in your palm.       |
|       |  (.45 CAL)        | “Compact and convenient, it fires the same ammo |
|       |                   | with my .45 caliber semi-automatic which saves  |
|       |                   | even more space.”                               |
+-------+-------------------+-------------------------------------------------+
|  15   | SEMI-AUTOMATIC    | Israeli-made powerhouse. Need a firm grip. “This|
|       |  (.50 CAL)        | gun requires a steady hand. The barrel can be   |
|       |                   | swapped out to fire different ammo types but I  |
|       |                   | prefer the .50 caliber.”                        |
+-------+-------------------+-------------------------------------------------+
|  16   | HAND CANNON       | For times when size matters. “I use this when I |
|       |                   | want to make a good first impression. Weighing  |
|       |                   | five pounds fully loaded, it packs three times  |
|       |                   | the muzzle energy of a .44.”                    |
+-------+-------------------+-------------------------------------------------+
|  17   | MACHINE PISTOL    | Powerful. Compact. The ultimate machine. “This  |
|       |  (5.56MM)         | gun is like a miniature assault rifle. It uses a|
|       |                   | 5.56mm cartridge which can fire in a semi-      |
|       |                   | automatic or full-automatic mode.”              |
+-------+-------------------+-------------------------------------------------+
|  18   | SEMI-AUTOMATIC    | Classic design. One-shot stopping power. “The   |
|       |  (.45 CAL)        | basic design of this pistol hasn’t changed in   |
|       |                   | nearly one hundred years. The magazine carries  |
|       |                   | only eight rounds but that’s eight kills.”      |
+=======+===================+=================================================+




+=~=~=~=~=~=~=~=~=+
|2. MELEE WEAPONS |
+=~=~=~=~=~=~=~=~=+
NOTE: Melee Weapons cannot be saved or viewed in your Armory Closet. The CHOP
      SHOP level is a great place to experiment with most of them.


+===================+===================================================+
|   *------*        |           *-------------------------*             |
|    WEAPON         |            BRIEF OVERVIEW / COMMENTS              |
|   *------*        |           *-------------------------*             |
+===================+===================================================+
| FLASH BANGS       | Temporarily stuns anyone by producing a blinding  |
|                   | flash when it explodes. Turn away immediately     |
|                   | after you throw it to avoid being affected also.  |
+-------------------+---------------------------------------------------+
| GRENADES          | Hmmm, I wonder what these are. You guessed right: |
|                   | BOOM!                                             |
+-------------------+---------------------------------------------------+
| MOLOTOV COCKTAILS | Provide a fiery death to anyone caught in it’s    |
|                   | radius. Found in Ryker’s Island.                  |
+-------------------+---------------------------------------------------+
| R.A.M.S           | Found in the corner of the rooftop during the     |
|                   | Jigsaw Boss Battle. Throw it and then press “L1”  |
|                   | once more to detonate it. Note: R.A.M.S stands for|
|                   | Remote Activation Munition System.                |
+-------------------+---------------------------------------------------+
| BASEBALL BAT      | Found in several levels throughout the game. It   |
|                   | shatters upon impact.                             |
+-------------------+---------------------------------------------------+
| BOTTLE            | Found in several levels especially if there is a  |
|                   | bar around. Breaks upon impact as well.           |
+-------------------+---------------------------------------------------+
| VICE GRIP         | Found in the Chop Shop level. Reusable and made of|
|                   | steel.                                            |
+-------------------+---------------------------------------------------+
| PLUMBER’S WRENCH  | In Castle’s Apartment you’ll come across this nice|
|                   | piece of hardware to throw at your attacker. Can  |
|                   | used repeatedly.                                  |
+-------------------+---------------------------------------------------+
| CROWBAR           | Found in the Chop Shop level, this item can be    |
|                   | used repeatedly.                                  |
+-------------------+---------------------------------------------------+
| BUTCHER’S CLEAVER | Found in several levels. This powerful melee      |
|                   | weapon can be lodged into your adversary’s head   |
|                   | for good measure.                                 |
+-------------------+---------------------------------------------------+
| TV                | This interesting item can be found in several     |
|                   | levels as well. Once you have picked it up you    |
|                   | will move noticeably slower but it can be used    |
|                   | again and again.                                  |
+-------------------+---------------------------------------------------+
| POLICE NIGHTSTICK | Found in Ryker’s Island this weapon will break    |
|                   | once it has made contact with your target.        |
+===================+===================================================+





*=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~*
                           >-=XI.THANKS/CREDITS=-<
*=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~*
Thanks to CJAYC for GameFAQS. Without you all of this never happened.
Thanks to Neoseeker for a great place to host my work.
Thank you to Midway and Volition for a very cool and unique game.
Thank you to Marvel for The Punisher!


A Special thank you goes out to the following people for their contributions:

- ADoomedMarine: For the Controller ASCII artwork.
- Daniel Klotz: For key corrections regarding the Galvanic Bath interrogation.
- John Saint: For making me aware of the guy who survives the drop down into the
              Wishing Well.
- Jonathon P.: For submitting the Electric Wire interrogations which I must have
               overlooked.
- Tom Golashovsky: For submitting the Toilet Basher Interrogation in the Chop
                   Shop level which I also forgot.
- Chris Mullane: For 3 more Action Kill locations in the game.
- Tai Ly: For the “Electric Chair” interrogation on Ryker’s Island that I
          somehow forgot.



And last but not least, Thanks to YOU for reading my FAQ. For a listing of my
other FAQ’s and reviews simply copy and past the following link into your
browser:

      >>> http://www.gamefaqs.com/features/recognition/22095.html <<<




     Parting Quote: “Tell me something worth dying for.” –The Punisher




--------------------------------------------------------------------------------
(c)2005 Oliver A. Ferrier (SWIFTSHARK) - Unauthorized reproduction is unlawful.
--------------------------------------------------------------------------------
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