This walkthrough was originally written for The Maw
on the XBOX360, but the walkthrough is still applicable to the PC version of the game.
___ __ ,-.
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,!!!!!!!!!! !!!!!!!!!!!!!. !!!!!!! !!!!!!.
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,!!!!!!!!! !!!!!!!!!!!!' !!!! /\/\/\/!!! !!!!!!!!!!!!!!!!! !!!!!.
!!!!!!!!!!! !!!!!!!!!!!! !!! /\/########!!. !!!!!!!!!!!!!!!!! !!!!!!
!!!!!!!!!!!!!!!!!!!!!!!! !!!/\/############!! !!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!! .!!################!!! !!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!! !!!#################!! !!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!! !!!#####/\/\/\/\/\/\!! !!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!! !!!/\/\/ !!! '!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!' !!! !!!!!!!!!!!!!!. !!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!! '!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!! !!!!!!!! !!!!!!!!!!' `!!!!!!!!! '!!!!!!!!!! '!!!!!!!!.
!!!!!!! !!!!!!!! '!!!!!!! !!!!!!!!' '!!!!!!! !!!!!!!!! !!!!!!!!!
!!!!!!' !!!!!!! `!!!!' `!!!!!' `!!!' `!!!!' !!!!!!!!
!!!!!!! `!!!' `!!!!!!
Copyright (c)2009-2013 DomZ Ninja
Author: DomZ Ninja
NOTE: This guide does contain spoilers!
TABLE OF CONTENTS
See that series of numbers to the right of each section? If you want to find
a specific section in the FAQ, press CTRL + F to open a search box. Type in
the series of numbers for the desired section that you're trying to find and
press Enter. Whabam! The search function will take you there in an instant.
 VERSION HISTORY.................................................. 
 CONTROLS......................................................... 
 WALKTHROUGH...................................................... 
Crash Site...................................................... 
Bulb Valley..................................................... 
Beetull Smash!.................................................. 
Planet Maw...................................................... 
 DELETED SCENES................................................... 
Brute Force..................................................... 
River Redirect.................................................. 
Speeder Lane.................................................... 
 CREATURES........................................................ 
 UNLOCKABLES...................................................... 
 ACHIEVEMENTS..................................................... 
 THANKS/CREDITS................................................... 
 VERSION HISTORY 
Version 1.0 (02/01/09) - FAQ/Walkthrough complete and submitted.
Version 1.1 (02/19/09) - Updated the FAQ to include the Brute Force DLC.
Version 1.2 (03/13/09) - Updated the FAQ to include the River Redirect DLC.
Version 1.3 (05/01/09) - Updated the FAQ to include the Speeder Lane DLC.
 CONTROLS 
| D-Pad | N/A |
| Left Analog Stick | Move |
| Right Analog Stick | Move Camera |
| Start | Pause |
| Back | N/A |
| X Button | Leash Maw, Call Maw |
| Y Button | Spin (When leashed to object) |
| A Button | Jump |
| B Button | Leash Object |
| Right Trigger | N/A |
| Left Trigger | N/A |
| Right Bumper | View Stats Menu |
| Left Bumper | N/A |
 WALKTHROUGH 
CRASH SITE 
Creatures: Gastro, Yum
After the opening cinema, walk across the charred landscape until you are
stopped by two Galactic Bounty Hunters. Maw will attack one, but unfortunately
fails. Continue stumbling towards the bounty hunter (Frank looks like he's
more hungover than hurt) until they flee.
After yet another attempted attack on you, follow the path towards the big
floating "?" just over the bend. Frank finds a galactic leash and decides to
use it for himself. At least you now have some way to control Maw. Press X to
leash Maw. Now you have at least some control over the jittery alien.
Continue through the canyon into the large clearing. You get to witness Maw's
insatiable appetite first-hand as he devours a cute Yum. Leash Maw and bring
him into the clearing. Whenever he gets close to one of the Yums bouncing
around, he'll eat it. Eat all of the Yums around the tree, then continue down
the path to find a few more [8/45].
After eating eight Yums, Maw will grow in size! A boulder up ahead is blocking
your path, but luckily your leash has more uses than you'd initially think.
Press B next to the rock to leash it, then drag it out of the way. Grab Maw
again and move on through.
The duo will enter a large area. Ignore everything for now and cross the
stream towards the "?". The three plants blocking the trail will scare Maw, so
chase after him.
The racket also woke up the Yums and Gastros here. Leash Maw and go after the
Yums nearby [18/45]. After Maw grows again, a thought bubble appears, showing
that the creature is intrigued by the Gastros. Cross the stream again and head
towards one of the Gastros. As Maw tries to snack on the fiery beast, it'll
burn his mouth. There must be a way to extinguish it...
Press B next to a Gastro to leash it. Next, press Y to start spinning around
in a circle. Aim for the stream so when you hit Y again, the Gastro is flung
right into the water. It should take a few swings to land it into the water.
Once the Gastro's flame has been put out, quickly grab Maw and let him eat the
Maw will change his appearance and develop a new ability: he can breathe fire.
Run over to the remaining two Gastros and eat them without hesitation; they
cannot burn Maw anymore. After the two Gastros are dealt with, search the area
for any remaining Yums wandering around [27/45].
Since Maw can now breathe fire, use his new ability to burn down the nearby
trees. I know it sounds like a dastardly deed, but doing so will reveal more
Yums. Burn down the four patches of trees and snack on the Yums [39/45].
After eating 30 creatures, Maw will grow again and you will be able to torch
the pesky plants blocking the exit. You can leave if you're in a rush, but I
recommend staying to eat the remaining creatures here.
There are still a few more Yums left! There are two large hills on the near
side of the creek. Frank must scale the platforms by himself, so let go of Maw
and jump up the platforms to the top of the hill. You will find some Yums up
here as well. Since Maw cannot reach you, press B to grab a Yum, then press X
to toss the poor guy right into Maw's mouth.
The hill on the right is home to two Yums while the platform on the left holds
four. Feed all six to Maw [45/45]. 100% eaten!
However, we are STILL not done with the level just yet! Cross the stream again
and go to the left of the plant trio. Near a patch of burnt trees should be a
boulder blocking a small dirt path. Pull it out of the way with B, then follow
it to a dead end.
That floating creature in the center of the dead end is called a Snuffle: you
can find one in each level and they are merely for completion's sake. It also
happens to be Maw's favorite food! Eat the Snuffle [1/1] and return to the
plants. Fry them with Maw's flame and go past their remains to end the level.
BULB VALLEY 
Creatures: Bulbous, Yum
At the start of the level, turn around and move the boulder out of the way. An
imprisoned Snuffle resides back here. We can't free it until the end of the
level, so ignore it for now.
Instead, walk forward to be spotted by a sentry, which prompts the release of
two turrets. Leave Maw near the sentry as you approach the turret. As the
machine shoots energy balls at you, press A to dodge them, Matrix-style. Press
B to grab the turret, then repeatedly tap A to destroy it.
Ignore the imprisoned Yums for now and continue towards the "?". You will find
an energy ball lying on the ground. Press B to grab it, then drag it back
towards the machine powering the gates; face it. Hit A to slam the energy ball
on the machine, destroying it and lowering the energy gates blocking the path
and imprisoning the Yums.
Have Maw eat all the Yums [5/38] and he will grow again. Leave him be and
continue down the trail, eventually encountering the second turret. Destroy it
like you did the first and head towards the intersection up ahead.
An exceptionally large turret lies straight ahead, and we can't mess with it
just yet. Instead, search through the grass to find another group of Yums.
Feed them to Maw [15/38] and follow the dirt path instead.
Slam the turret in your way. Up ahead is a rock ledge inaccessible to Maw.
Have Frank jump up the platforms to reach the ledge, which is also home to
seven Yums. Grab them individually with B, then press X to feed them to Maw
[22/38]. Leash Maw and continue along.
Another sentry will spot you and signal for another turret. Smash it and pass
by the second Yum prison to find another pair of turrets; destroy both and
proceed with Maw. A cutscene will start, introducing us to the Bulbous
species. We cannot reach the "king" yet, so head 'round the bend towards a
Leave Maw behind and press B near a flying Bulbous to latch onto it. The
creature will fly above the mountainside and over a body of water. Hang on
tight and press B just as your ride passes a yellow Bulbous to latch onto the
second one. As the second one eventually heads for a waterfall, press B when
the blue Bulbous passes by to leash him.
A pink Bulbous will quickly pass by not long after, so quickly grab onto it
instead. Just as you reach dry land again, grab onto a green Bulbous. As it
flies over the king's location, repeatedly tap A to let go, taking the energy
ball with you. Smash the nearby generator to lower the plasma gates, leaving
the king Bulbous quite vulnerable...
Reunite with Maw and have him gobble up the fat Bulbous to gain it's ability
[23/38]. Another "?" appears behind you, but continue past the throne to a
dead end. Feed the five Yums to Maw [28/38] and return to the "?".
See the little blue slime worms on the ground? Maw will use his new powers to
electrify them. Use them like you would an energy ball to destroy the machine
up ahead, opening the gate. Grab another electrified worm and drag it through
the opened area back to the Yum prison. Free the Yums, then spoil their joys
by feeding all of 'em to Maw [38/38]. 100% eaten!
Maw will zap another batch of slime worms behind you; as you do so, a line of
turrets fall to the ground ahead. Instead of eliminating them individually,
grab an electrified worm and swing it at the sentry, destroying all hazards in
one fell swoop!
Return to the super turret earlier in the level. You'll find more worms here,
which Maw will electrocute. Leash one and hurl it right at the turret,
disabling it and allowing you to pass by unharmed. However, don't leave just
yet! We still have to find the Snuffle in this level.
Good thing we know it's whereabouts! Remember we found it behind the rock at
the very start of the level? Grab an electrified worm before returning to the
level's entrance. Slam it on the cage to free the Snuffle, then let Maw chow
down [1/1]. Alright, NOW you can exit the level!
Creatures: Gastro, Gloober, Yum
Descend the hill and approach the rocky terrain to find some Gloobers. These
critters have a large shell not too unlike a snail, and Maw cannot ingest them
with their shells on. Latch onto a Gloober and slam them with A to break their
shell. From there, it's all game. Devour the Gloobers here as well as the ones
to the left of your location and on the other side of the river [11/34].
Head up the slope to find an imprisoned giant Beetull. Ignore its cries for
help as well as the pair of big turrets and walk on the cliffside. Leave Maw
behind and leap across the series of platforms. Continue traversing the
cliffside until you reach the top of the waterfalls in the center of the area.
Walk around to the other side and head up to the hill to find a "?" and an
energy ball. Grab it and hurl it at the Gastro on the adjacent ledge. As the
Gastro falls down the waterfall, drop down with him and feed the poor thing to
Now that you have the Gastro's fire-breathing ability, you can torch any
plantlife in the area. Of course, you will find Yums hiding in the trees, so
it's a pretty good deal. Start off with the two batches of trees right next to
you. Torch 'em and eat the Yums inside [19/34].
Don't forget to investigate the patch of trees on the far right side of the
area, past the island inhabited with Gloobers. You'll have to follow the
water's edge until you reach a small patch of land. Aside from the Yums hiding
in the grass, there are a few in the batch of trees [24/34].
Even though the exit is open, it's best to eat the rest of the animals in this
level. Go left from the base of the hill leading up to the Beetul. Follow it
to a grove not only filled with more of those laughing plants from the Crash
Site, but also more trees! Burn 'em down and feed the last remaining Yums to
Maw [34/34]. 100% eaten!
Kill the two laughing plants in the way and follow the trail to the Snuffle
[1/1]. Heh, that was easy.
Return to the Beetull in captivity and use Maw to destroy the harnesses with
his flames. The prisoner will get his revenge by destroying the two turrets
and the plasma gate beyond. Proceed to the exit.
Creatures: Puff-Tor, Yum
You will find several Puff-Tors in the quarry below. They inflate and float in
the air before diving into the dirt in pursuit of slime worms. When you see a
slime worm emerge from the ground, quickly leash it and repeatedly tap A to
Drag the slime worm to the flat rock in the center of the room and slam it a
few times to stun it. Use the stunned worm to bait the Puff-Tors into eating
it. When a Puff-Tor dives down, it'll crack its head on the rock and knock
itself out. Hurry and let Maw eat the Puff-Tor while it's vulnerable.
With Maw's new ability, he will be able to float in the air for a short while.
However, this does not him ingest the other Puff-Tors. You will have to repeat
the previous strategy to feed Maw the remaining two creatures [3/48].
Leash Maw and press A to float with him for a few seconds. Float up to the
side of the cliff and hit X to detach as Maw dives into the ground. Use this
technique to destroy the nearby generator, disabling the wall. Destroy the two
rock spires to your left to find some well-hidden Yums [7/48].
Up ahead, your goal is to use Maw to leap across the rock pillars. However,
first destroy the small rock spires on the ground below for six more Yums
[13/48]. Jump across the rock pillars; the last one has a strange vent that
releases gusts of wind. Jump into the wind to be pushed across the chasm
towards a hill.
You can destroy the giant red mushrooms with Maw's ability; they usually hold
Yums. Break apart the mushrooms along the slope and the group at the top to
find s'more Yums [20/48].
To the right is another air vent that you can use to reach your destination.
Use the first gust of wind to land on a small rock platform. From here, go to
the left and use the wind to eventually reach a large platform holding a
Snuffle. Break its case and gobble it up [1/1].
When you cross the body of water, destroy the two rock spires for a few more
tasty morsels [25/48]. Inspect the valley overhead; each of the trees here
hold more Yums, so navigate each air vent to reach the trees, then destroy 'em
and eat the food inside. There are a lot of Yums here, so be patient and
collect them all [44/48].
Next up is a very tricky area. As you reach the next waterlogged area, drop
down to the very bottom and walk to the right. You will find a rock spire in
the corner. Smash it to reveal an air vent; ride it to reach a secret alcove.
I only say that it's tricky because it's very easy to pass by the spot
unnoticed. The trees here hold the final Yum [48/48]. 100% eaten!
With that said and done, use the air vents to cross the area leading to
another piece of machinery. Smash it to lower the energy gate and use the four
air vents to reach the green ledge on the left of the cliff. Next, use the
giant stone plataeu in the center as a stepping stone to reach the tiny
platforms on the far side of the cliff.
From here, a few jumps are needed to ultimately reach your goal.
Creatures: Bounty Hunter, Gloober, Loofer, Yum
Walk down the path towards the source of all the commotion. That Loofer is
scarier than I initially thought! With Maw cowering behind a rock, pass by the
Loofer towards the "?". Leash the red urchin and unearth it. Toss it at the
Loofer with Y to burn off all its feathers, then feed the bird to Maw [1/92].
The Loofer power is probably the coolest in the entire game. As Frank crawls
on top of Maw's big head, you can use him to fire laser beams by hitting A!
Blast everything in your sight, from rocks to pieces of the downed spaceship.
Also eat the dazed bounty hunters lying on the ground, including the two in
the crater [7/92].
Destroy the piece of wreckage to the right of the main path; doing so reveals
a dead end and a Snuffle. Destroy its protective casing and devour it [1/1].
Follow the main path and destroy the rubble in the way. Continue into a
clearing filled with red mushrooms and generators. Blast the Mushrooms and eat
the Yums inside [15/92], then choose a path to take.
I suggest going southeast from where you entered the area. Destroy the
generator and blast the trees to find six more Yums [21/92]. After your meal,
a spaceship will drop a row of turrets ahead of you. They're no match for your
new attack! Shoot them all. Also destroy the two Gloober shells and eat the
There are a few more Yums in the trees just past the turrets [29/92]. When you
reach another mushroom-filled area, a ship will deploy some Bounty Hunters.
Before they get a chance to attack, stun them with your lasers and devour
Up ahead, eat the two Gloobers [36/92] and blast the turrets. Torch the trees
to find a few more Yums [42/92] and break the generator up ahead to reach the
After the successful loop-around, take the southwest entrance this time.
S'more turrets will be shipped off from the pesky spaceship, but you should
wipe them out without breaking a sweat. Snack on the two Gloobers before
The spaceship will now drop off four more bounty hunters, who protect the
generator. Of course, their efforts go unachieved as Maw eats 'em [48/92].
Don't forget to snack on the handful of Yums residing near the mushroom patch
Shoot the rocks and trees up ahead to find a few more Yums, then ingest the
two Gloobers before breaking the generator up ahead [59/92].
The energy gate at the north end of the clearing has disappeared, so head on
through. A band of spaceships will deploy a few more turrets along with a
large platoon of bounty hunters. Dispose of the the turrets and inhale the
bounty hunters [69/92]. Don't forget to laser the mushrooms to find a few
hidden Yums [76/92].
Blast the generator to lower the energy gate on the side and proceed through.
Those dang bounty hunters never rest, do they? More turrets and bounty hunters
reside in this large field. Destroy the turrets and gobble up the bounty
hunters [86/92]. Eradicate the last few Yums from their mushroomy homes to
finish the level [92/92]. 100% eaten!
Head towards the arrow hologram to encounter a large turret. We won't be able
to attack it directly due to its homing missiles, so aim for the patch of red
urchins in front of the arrow hologram to set off a chain reaction,
obliterating the turret. Continue to the level's exit.
Creatures: Bulbous, Gloober, Puff-Tor, Yum
After taking care of the three Gloobers behind you [3/30], descend the hill
and pass by the sentry. As Frank, smash the three turrets up ahead and stand
on the nearby platform.
As a white Bulbous passes overhead, grab onto its energy ball and hang on
tight. Once it eventually nears a pink Bulbous, latch on and enjoy the right.
Next, latch onto the green Bulbous that eventually passes by.
As it flies around over the Puff-Tor, tap A when prompted to steal its energy
ball. Use it to break the generator to the left of the Puff-Tor, which lowers
the gate and releases the creature.
There are a few slime worms near the entrance of the level, so return there
with Maw. Leash onto a worm and bring it to the start of the level (the rocky
plateau). Capture a Puff-Tor using methods used in past levels and eat it.
Now that Maw has the Puff-Tor ability, destroy the trees just below your
location and gobble up the Yums [8/30]. Pass by the sentry again (destroy it
if you're feeling mean) and ride the air vent on the right side of the canyon
wall. Land on the platform on the opposite side, then jump above to land on a
If you look across the mountaintop, you'll find another ledge containing an
encased Snuffle. Leap across the gap (use the air vent from below for an extra
boost) to reach the surface. Break the case and eat the Snuffle [1/1].
Drop to the ground and pass by the flowery field. Just behind are a few more
Gloobers; feed them to Maw [12/30]. Go down the path and ignore the trees to
the left, instead bearing to the right to find another group of Gloobers
Return to the trees and destroy them to find some Yums [20/30]. Even though
Maw recognizes the level exit, we're far from finished here. Return to the air
vent near the sentry and ride it to the platform.
Jump up to the mountain peak and ride the various air vents across the valley.
As you continue past four or so mountains, you will eventually reach a big
Bulbous. Dethrone him to get the Bulbous ability for Maw [21/30].
Slide down the hill to the beginning of the level, then use Maw to zap a slime
worm. As Frank, return to where you found the Puff-Tor and use the electrified
worm on the nearby generator. Head up the hill to the left and use another
slime worm to destroy yet another generator. Treat Maw to the scared Yums
behind the energy gate [27/30].
Lastly, grab another electrified worm and descent the hill. Go to the right
this time to find three imprisoned Gloobers. Smash the generator and feed the
trio to Maw [30/30]. 100% eaten!
Backtrack to the beginning of the level, where you will find a super turret
across from the entrance. Shock a slime worm, then use it to dispose of the
turret. Exit the level.
BEETULL SMASH! 
Creatures: Beetull, Gloober, Yum
The Beetull we first encountered in Chaindown seemed gargantuan, but now they
aren't lookin' so big when compared to Maw. Regardless, it can still kick our
tail. Go to the left and up a small slope to find three Gloobers [3/52]. Keep
in mind that Maw can now ingest the Gloober entirely, shell in all.
Head towards the cliffside and jump up the rock spires to reach the cliff.
Feed the Gloobers to Maw [8/52] and reunite with your pal. There isn't
anywhere else to go, so head past the Beetull and towards the "?".
As the Beetull faces Maw, grab a red urchin and throw it at the Beetull. Stand
in front of the energy gate; as the Beetull charges, press A to dodge as the
creature smashes through. Success!
Follow the Beetull into the next area, where you will find four more Gloobers
[12/52]. Take another red urchin and repeat the previous strategy to destroy
the second energy gate.
Spill out into the open field and head to the left towards a piece of
wreckage. Pick up the red urchin in front of it and use it to bait the Beetull
again. Stand in front of the wreckage and dodge as the Beetull collides into
it. The wreckage wins, as the creature is knocked unconscious. Have Maw snack
on the monster to gain its ability!
By pressing A, Maw can stampede through enemies and objects. It's a little
difficult controlling him with the Left Analog Stick, but ram into the other
Beetulls with Maw and eat them. Return to the previous area and use Maw's new
power to smash apart the brown pods. Eat the Yums inside [18/52] and backtrack
to the level's entrance.
Bulldoze through the four pods and chow down [22/52]. Return to the clearing
where you obtained the Beetull ability and charge at the boulder between the
two waterfalls. As you smash through, aim for the energy gate as well.
You will then lose control as a cinematic begins; Maw continues ramming
through objects, such as turrets and more pods. The cutscene ends with you in
a new area.
You cannot smash through the red energy gate, so use Frank to navigate across
the platforms onto the ledge. Now that you're on the other side, use an energy
ball and lob it across the gap at the generator. The gate will be lowered.
Regroup and inspect the air vent. It's propelling a group of Yums in the air,
so we'll have to find a way to plug it up. Pass by the vent and pull the big
boulder onto the vent to bring the Yums back down. Feed 'em to Maw [33/52].
Head back towards the arrow hologram and burst through the gate. More
cinematic carnage! In this next area, jump onto the platforms to find a red
urchin at the top. See the Beetull on the other side of the red gate? It is
conveniently aimed right at the generator. Hurl the urchin at the creature to
piss it off, and it'll destroy the machine and lower the gate.
Gobble it up along with the second one not much farther away [35/52] and
barrel through the energy gate. Once Maw painfully drags Frank to the next
section of the level, reward him with more Yums and Gloobers [44/52].
Hop up the platforms and destroy the rock with the urchin, then leap across.
Feed the Yums and Gloobers to Maw [51/52] and go right through the next gate.
Once the cutscene ends and you're in the next section of the level, aim for
the gray pillar in the center of the room and ram it. This will cause the
Snuffle to fall off [1/1]. Easy pickings! Next, use Maw to smash the humongous
brown boulder up against the cliff wall.
Ram the trio of boulders just behind the pillar to reveal a series of
platforms that Frank can climb. When you reach the top of the cliff, walk
towards the gap and energy gate. As you can see, there is a rock to your right
on a small ledge. Leash it and drag it into the gap, crushing the generator
Pass through the opened gate and proceed along the cliff wall (slamming
turrets as you go) until you come to an energy ball. Lob it at the generator
to lower the red gate, then slide down and regroup with Maw. Crash through the
gate in front of you.
In the next area, have Maw devour the king Yum [52/52]. 100% eaten! Maw will
grow to immense proportions as the level ends.
PLANET MAW 
The level is Maw itself as he's big enough to traverse on! The final level is
completely different from the others, as you have to rescue Maw from the
Galactic Bounty Hunters. As a ship flies overhead, press B to grab on and
hijack it. Frank is badass!
Once inside the ship, fly around the edges of the area, looking for the ships
with the long red tethers. Press A to drop bombs; bomb the ship non-stop to
eventually blow it up. It's very chaotic and hard to tell when you are getting
attacked, but enemy ships will fire small orange pellets at your ship to hurt
it. If your ship is destroyed, Frank will land on top of Maw in perfect
condition. Simply hijack another ship.
Maw is being held captive by eight ships in total. Destroy all eight to finish
the level and complete this short, but sweet game! (a little too short if you
 DELETED SCENES 
Deleted scenes are levels that are separate from the main story. These levels
are to be released as downloadable content, so this section will grow as more
levels are released.
BRUTE FORCE 
Creatures: Beetull, Gastro, Shock Trooper, Yum
An enemy ship will land, deploying three Shock Troopers. These big lugs tote
around huge cannons and are equipped with huge electrical canisters on their
back. Lets not mess with them just yet.
From the start of the level, proceed towards the three enemies and head
towards the small patch of grass to the left. Gobble up the two Yums here and
head to the right. Proceed towards the pile of red mushrooms to find a few
more Yums [4/70]. Do a full lap around the valley in search of any Yums hiding
in the grass [8/70].
Have Flank climb up the rock pillars just to the left of the mushrooms. At the
top, press B to latch onto the unsuspecting Beetull. It will go into a frenzy
and smash through the plasma wall and beyond as Frank gets dragged along. It
will eventually destroy a huge boulder blocking a river, giving the valley
access to water. The Beetull will flee and hide in a strange plant; ignore it
and slide down the hill down to the valley.
Now that the waterfall is streaming down to the valley, we can put out the
Gastros here. Grab a nearby Gastro and fling it into the water, then feed it
to Maw [9/70]. Now that Maw has the Gastro ability, feast on the other Gastros
wandering around [11/70].
I'm sure you have noticed the gray metal canisters lying around in the level.
They can be destroyed with Maw's fire attack. Light the ones near the patch of
mushrooms; they will launch into the air and collide with the mushrooms. Eat
the Yums that were hiding in the fungi [14/70].
Proceed to the opposite end of the valley to find a lone canister at the base
of a rock spire. Light it to destroy a boulder on the top, then jump up the
platforms as Frank. Grab the red urchin anchored in the ground and toss it at
the generator on the adjacent ledge (the air vent should help you).
With the generator down, the four Yums in the corner will be freed. Their good
news comes to an end as Maw devours the group [18/70]. Maw can also burn down
those pesky laughing plants strewn across the level. Burn down the ones
guarding the entrance to the central plateau. With them out of the way, jump
to the top of the plateau and feed the Yums to Maw [24/70].
Torch the other group of laughing plants, then head up the hill to the top of
the area. A "?" mark will appear above the umbrella-like plant that is
sheltering the Beetull. Have Maw light it up, which frees the Beetull. It
flies away, bashing through another pile of boulders before hiding in a second
umbrella plant. It's a wild goose (Beetull) chase!
Before pursuing the Beetull, have Frank and Maw traverse the winding path back
towards the other side (where Frank jumped up the stone platforms to get up
here in the first place). Use the metal canisters to destroy the mushrooms,
then claim the Yums as your reward [27/70].
Return all the way back to the Beetull's hiding spot and burn it like the
other. It will smash through a plasma gate and some more rocks as it runs. As
you chase after the rogue bug, snack on some Yums hiding in the grass past the
plasma gate [30/70].
As you approach the Beetull, it has backed itself into a corner and has
nowhere to go. However, its much larger mother shows up, and in an attempt to
pulverize the two heroes, inadvertantly destroys the three Shock Troopers
below and opens up an entirely new portion of the level. Thanks ma!
Before dropping down, continue chasing after the baby Beetull. Burn the
umbrella plant for the creature to run away onto a bridge. Destroy the nearby
generator to lower the bridge, sending the poor Beetull into a river. With the
creature unconscious and the plasma wall lowered, drop down into the river and
finally eat it [31/70].
Ignore the gate in front of you, and instead use Maw's new power to destroy
the rock behind you. Go up the slope and ram the four boulders to free a
couple Yums. Eat them [33/70]. Continue along the path, destroying boulders
when you see 'em.
You will come to a lowered bridge (in fact, it's the bridge that you yourself
lowered to capture the Beetull). Break the boulders behind the bridge to
locate another umbrella plant. Destroy the rock to the left of the plant to
open a flame vent, which burns the plant away. However, there's no Beetull
inside: it's the Snuggle [1/1].
Drop down into the river and ram through the plasma gates in front of you.
Smash the dam as you fall down the waterfall into a new section of the level.
Face the left and ram the two mushrooms with Maw. After eating the Yums in the
grass, including the two hiding in the mushrooms [41/70], bash the rock in the
far left corner of the field. Another flame vent will emerge from the rubble,
burning down the line of trees on the ledge above.
There are a lot of burnt Yums up there, so hop up the platforms and feed every
last one of 'em to Maw [51/70]. Backtrack to the waterfall and go to the right
Destroy all of the mushrooms along the narrow path and devour the six Yums
that were hiding inside [57/70]. Just past here is an intersection.
Continue along past the level's exit on the left to reach a big boulder; eat
the two Yums in the grass here [59/70], then destroy the boulder with Maw's
Beetull ability. It will reveal an air vent that puts out the raging fire in
front of you.
There are four Yums lurking in the tall grass in this new area [63/70]. Face
the gray rock pedestals and have Maw ram the ones on the left and right; doing
so smashes the rocks on top. Now you can traverse across them as Frank!
Jump up to the ledge and hop across the gray pedestals to another plateau,
conveniently filled with Yums [69/70].
As you can see, we are one creature short; don't fret! Return to the fork and
head to the right to reach the exit. Chomp down on the downed Shock Trooper
for a bit of revenge [70/70]. 100% eaten!
Get a hold of the red urchin in front of you and hurl it into the air vent; it
will conveniently push it right onto the generator behind the plasma wall,
opening up the exit. Head on through to finish the level.
RIVER REDIRECT 
Creatures: Gastro, Gloober, Puff-Tor, Shock Trooper, Yum
A Shock Trooper patrols the bridge up ahead. We have to travel underneath the
bridge to continue through the level, though the enemy's presence doesn't help
our cause that much. Have Frank jump up the rocks to the ledge, then grab the
energy ball and throw it at the generator. The bridge will dissipate as the
Shock Trooper falls to the ground. Eat him [1/70].
Proceed past the laughing plank freaks (Maw is still afraid of them, even at
his current size) into a quarry. You will encounter a Puff-Tor and slime worms
in the ground below. Before dealing with them, eat the Yums scattered in the
grass; there are ten in total [11/70].
Jump up the stones on the left side of the area and continue along the cliff
wall until you reach a red urchin. Uproot it, then hurl it at the rock
formation on the far side of the quarry. You will destroy the rocks, revealing
a flat gray rock.
Drop down and grab a slime worm from the ground. Smash him onto the gray rock
floor, then bait a Puff-Tor into diving right onto the solid ground. Once it's
down, feed it to Maw to gain the Puff-Tor ability [12/70].
Before moving to the next area, backtrack to the entrance of the level. Jump
onto the ledge to the side of the lowered bridge. Follow the path to a dead
end, where you'll find the Snuggle [1/1]. Return to the quarry and ride the
air vent to the ledge.
Ignore the lower portion of the canyon for now; lets take to the skies as we
travel to the tall platforms strewn around. Some of the air vents here turn
off for a few seconds, so you'll have to time your jumps. Ride the air vent to
your right to reach the first one. Smash the trees and ingest the yummy Yums
[14/70], then ride the next air vents to the second platform. Again, eat the
Yums hiding in the trees [16/70].
Take off to the next platform, where you will find three Gloobers [19/70].
Drop down on the other side and ride the three air vents to an alcove. Eat the
Gloobers [23/70] before riding the next gusts of air up the cliff. You'll come
to an area with three tall platforms and a few Gloobers [26/70]. Use the first
air vent to get onto the nearest platform. You will have to avoid the two air
vents between the platforms, because they will push you onto the ground and
prevent you from crossing the platforms.
Once you reach the end, jump onto the diagonal air vent to shoot up the
mountainside. Snack on the Gloobers wiggling around on both sides of the
waterfall [32/70]. You will find a generator near the plasma wall blocking the
water current. Use Maw's weight to crush the machine, lowering the wall and
opening the water flow.
Slide down the waterfall to the next cliff. Again, a plasma wall down here is
blocking the water from reaching the bottom of the canyon. Devour the Gloobers
here [35/70] before riding the air vent onto the adjascent platform. Destroy
the generator up here to lower the wall. Now I know where the name of this
level comes from.
Drop down the waterfall to a similar area. After feeding on the three Gloobers
[38/70], locate the nearest air vent. Travel across the first three air vents
towards the fourth. As you can see, the generator is on the ledge behind the
fourth air vent. Riding the fourth air vent drops you back down to the ground,
so bypass it and land on the ledge instead. Smash the generator.
The river finally reaches the canyon and fills it up with fresh water. As a
bonus, we can now target the Gastros here. Extinguish one's flame, then eat it
to gain a new ability [39/70]. Eat the remaining Gastros wandering around
Even though the fire on the side of the canyon has been put out, lets focus
away from it for now. Backtrack to where you first entered the canyon and go
to the right. Burn down the annoying laughing plants in the way and the
subsequent trees for food [45/70]. The Yum-filled path eventually leads back
to the first group of laughing plants.
Return to the canyon and follow the river past the extinguished fire. Burn
down the plants to gain access to a new area. Light the metal canister to your
left to have it destroy the nearby boulder, uncovering a few Yums [48/70].
Repeat with the three other canisters to find a whole batch of Yums just
waiting to be eaten [53/70].
The final canister is used to destroy the turret blocking the path. Don't
forget to torch the trees before leaving; you can find a few more stragglers
[58/70]. Now you can continue past the turret.
Snack on the Gloober just past the turret's remains [59/70]; up ahead you will
find s'more Gloobers among the Yums hiding in the grass [64/70]. To disable
the red plasma wall to your right, approach the generator on the other side of
the chasm. Luckily, Maw's flame can reach it.
Head past the now-defunct wall. The group of metal canisters can be dealt with
in a much easier fashion than one would initially think. Simply burn the one
on the ground to set off a big chain reaction, ultimately destroying the
generator on the far end and lowering the plasma wall. Before you go, eat the
Gloobers on the ground [67/70].
Proceed towards a large bridge, where you will spot another Shock Trooper
guarding the area. Luckily, the generator is just behind a rock on your side
of the bridge. Destroy it to lower the bridge as the Shock Trooper gets
Slide down the base of the bridge and follow the trail to a field and the
level's exit. Before leaving, take the narrow path on the right side of the
area to find the final three Gloobers [70/70]. 100% eaten!
As far as I remembered, there was a glitch in the game that featured an extra
Gloober, giving you a total of 71/70 instead. Seems they fixed the glitch.
Regardless, once they are out of the picture, you can finish the level.
SPEEDER LANE 
Creatures: Bounty Hunter
Frank stumbles upon a speeder and subsequently hijacks it from an unsuspecting
bounty hunter. Grand theft auto, baby!
This will be a very different level when compared to the rest. It features a
top-down view as Frank rides the speeder with Maw following behind. You'll
mainly be destroying hazards in the way of the narrow lane as Maw eats any
bounty hunters along the way.
Drive forward towards two turrets. There's no way we can get past the gunfire,
so instead press A when hovering above the two explosive metal canisters. You
will drop bombs onto them, destroying the turrets. Move forward and let Maw
eat the bounty hunter guarding the generator [1/60]. Bomb the generator to
disable the plasma wall and continue ahead.
Up ahead, a dome will fire missiles at you. Since you cannot really get hurt
or die, take a hit and hover over it. Bomb it to oblivion. Even if your
speeder is eventually destroyed, you will be resurrected without consequence.
Blow up the two hexagonal buildings to stun a few bounty hunters, who can then
be eaten by Maw [5/60].
Destroy the generator here to lower one of two walls surrounding the central
island. Fly past it to the other side to find more buildings and more missile
pods. Take care of them all and have Maw eat the two bounty hunters [7/60]
before destroying the second generator.
By the way, since you cannot use a leash on the speeder or call to him, it may
seem difficult to get Maw to follow you. All you have to do is have Frank in
Maw's sight and he will follow. With both energy walls down, approach the
command center on the island and blow it to smithereens. A bunch of bounty
hunters will be ejected [13/60].
Go south from the right side of the area to reach a path littered with flame
vents. Slowly pass each one as the flames cease to reach another generator.
Destroying it will turn off all the flame vents. Proceed down the trail,
taking down the turrets and generator in your way.
Up ahead is a circular area with a powerful turret dead in the middle. It
sprays fire that radiates outwards, and the projectiles can be difficult to
avoid. There are metal canisters around the perimeter of the area, and bombing
each one causes it to damage the turret. Alternatively, you can float over the
turret and bomb it, but doing so means you will have to dodge plenty of red
projectiles. Again, you can't die in this game so it doesn't matter that much.
When the coast is clear, you have to options to take: the eastern path or the
northwest path. We'll be going both ways eventually, so the order does not
matter. I will take us down the northwest path first.
Use the metal canister to destroy the wall in your way and move through. Take
down the turret and missile along the way. Destroy the building and devour the
inhabitants [15/60] and continue past the floating turret. Clear the path of
missiles and bomb the command center and the two surrounding buildings for a
whole slew of food to eat [23/60].
The energy wall near the command center will be disabled afterwards, so move
on. Again, take down the turrets with the canisters and the missile pods.
Dodge the flame vents beyond and you will find another pair of missile pods
along with a generator. Destroying the generator will bring you back to the
circular area from before.
Now lets take the eastern path. Clear the path of the two turrets and move
towards another island. The floating turret here cannot be destroyed, so you
will have to constantly avoid the gunfire while you bomb the building nearby.
There are also four bounty hunters outside the building that can be eaten, so
group them in with the ones inside the building [31.60].
Blow up the other two buildings [35/60] and bomb the two generators back near
the floating turret to gain access to the command center. Destroying that will
net you more grub [38/60].
Go north, speeding past the flame vents, to find a trio of missile pods.
Take 'em down along with the floating turrets. Again, bomb the generator at
the end of the road to return to the circular area.
An energy wall at the north end will dissipate, giving you access to a new
region. Bomb the missile pods and try your best to ignore/avoid the floating
turret ahead. Take down the two small buildings [43/60] and the big command
Clear the trail of missile pods and continue past the arrow sign. Bomb the two
turrets and drive forward. Ignore the generator on the left for now and
instead put your attention on the brown boulder in front of you. Destroy it
and the one beyond to gain access to a secret alcove containing the Snuffle
Return to the generator and destroy it to lower the wall, then move to the
left. This sector is filled with many turrets and missile pods. Navigate
around the energy wall and destroy the turrets and missile pods. There are a
few turrets that you cannot target. Before you continue, bomb the generator at
the north end.
The south end of the area contains the second generator and two buildings.
Destroy the buildings and feast on the bounty hunters [55/60]. The southern
generator is hard to hit because it's in the crossfire of two turrets. There
is a small window where the fire ceases; fly overhead and bomb it.
With the wall lowered and the final commanc center vulnerable, blow it to
pieces and have Maw ingest the remaining bounty hunters [60/60]. 100% eaten!
While everyone has been eaten, it doesn't mean the level is over just yet!
Go to the left to encounter a huge wall spewing fireballs. There are also a
ton of turrets among some generators scattered around. To tear this defense
system down, we must bomb each and every generator.
There are six generators in total. The two cannons on the wall shoot fireballs
that go back and forth from left to right. There is a floating turret in front
of each generator that fires five shots before stopping momentarily.
The ones on the side area the easiest to take down, but the two generators in
the center of the area are the toughest. Again, it's not like you can die in
this game without consequence, so you can rush in and be as reckless as you'd
like. It's pointless to give strategies for a game where you cannot lose, so
essentially do whatever you'd like.
The defense system does not fall even after you destroy the generators. Maw
will begin puking out metal canisters around the arena. Bomb each one as it
slightly damages the wall, and then dodge the projectiles as you wait for Maw
to vomit another one somewhere else.
After six canisters are used to damage the defense system, the next wave
starts up. Six more generators appear, but this time there are missile pods
and the turrets also fire in a different pattern.
After bombing the generators, Maw begins vomiting out more canisters. Remember
that you'll have to deal with the missile pods when you get near the metal
canisters, so you may want to take all of them out first. After using all six
canisters on the defense system... yeah, another stage.
It's the same thing again, but more missile pods and more intricate turret
fire. Take down the missile pods first before worrying about the generators.
Take your time if you so please and continue targeting each generator until
they all are reduced to rubble. Again, Maw will ultimately barf up six more
metal canisters. This time, the defense system falls after all six.
 CREATURES 
Description: Small, incredibly cute pink blobs
Yums are the fodder of this game. They are found in great numbers in every
level and pose no threat to Frank or Maw. In fact, it's not uncommon to feel
bad as you feed these helpless critters to Maw! Yums are shy, scared critters
that are often found hiding in tall grass, rocks, or trees.
Description: Molten hot red lizard
Ability: Breathe fire
Gastros are volcanic lizards that are incredibly lazy, often found sleeping or
slowly lugging itself around. Gastros are incredibly hot and must be first
extinguished before ingesting. When you encounter a Gastro, use Frank's leash
or an energy ball to knock it into some water before feeding it to Maw.
When Maw has the Gastro ability, he can eat other Gastros without any trouble,
but more noticeably, can breathe fire. Use this power to burn down trees,
shrubs, or those annoying screaming plants seen every so often.
Description: Pudgy flying insects
Despite their overweight appearance, Bulbous have no trouble flying through
the air with their multiple wings. They are calm creatures that have a very
scheduled life; flying back and forth, harvesting energy balls to be fed to
their king. Bulbous are harmless and can actually be used to hitch a ride over
long distances. Only the king Bulbous can be eaten by Maw.
When Maw has the Bulbous ability, he can electrocute enemies with his strange
black appendages. This technique is best put to use when zapping slime worms.
Electrified slime worms act as forms of weapons, disabling turrets among other
Description: Blue and yellow slugs
Gloobers share similarities with snails or hermit crabs, since they seek
comfort inside of rock-hard shells. In Maw's early stages, he cannot ingest
the Gloober's shell. Use Frank to smash the Gloober's shell apart, then feed
the soft (and mortified) slug to Maw.
Description: Long, brown winged worms
Ability: Float and smash
Puff-Tors are vicious snake-like monsters that prey on slime worms. They puff
their body up like a balloon, then deflate and dive towards the ground. They
can also dig through soft earth. To catch a Puff-Tor, use a slime worm as bait
by pulling it from the ground and placing it on solid terrain. As the Puff-Tor
dives down to catch the worm, it incapacitates itself and can be eaten.
When Maw has the Puff-Tor ability, he will float in the air like a balloon.
When Frank jumps, he and Maw will float high in the air for a short period of
time. You can use this ability, as well as air vents, to travel great
distances. When in the air, press X for Maw to divebomb towards the ground,
destroying any object below.
Description: Tall, multi-eyed bird
Ability: Laser beams
You only encounter one Loofer in the entire game, which is a shame. While is
may not look intimidating, it using tactics similar to a peacock to alarm
predators, including Maw. To nullify the Loofer's scare tactics, toss a red
urchin at it to fry its feathers off. Maw can then feed on the burnt bird.
When Maw has the Loofer ability, you will be able to shoot lasers out of his
many eyes by pressing A. Frank will also be riding Maw, so you can cruise
through the entire level. You can destroy much of the landscape with Maw's
laser beams along with enemies.
Description: Human-like in silver suit
You never know if the bounty hunters are human because they never remove their
helmets. However, they certainly act like them. Bounty hunters are only seen
in a few of the later levels, usually trying to put an end to your
shenanigans. Bounty hunters will attack Maw and Frank with their assault
rifles, but by this point Maw is too big to be hurt. Simply shoot them with
your lasers or devour them in one fell swoop.
Description: Giant plated beetle
Beetulls are gigantic bugs that looks an awful lot like a rhinoceros beetles.
When angered, Beetuls will charge at enemies in attempt to gore them. However,
they aren't too intelligent and often blindly charge at anything. Use red
urchins to pester the Beetulls, then stand in front of an immovable object,
like a piece of a downed spaceship. When the Beetull runs towards you, dodge
as the Beetull hits it and is knocked out cold.
When Maw has the Beetull ability, he can charge similar to Beetull itself.
When leashed to Maw, press A for Maw to go into a frenzy and start charging.
You can control him with the Left Analog Stick, but it is pretty difficult.
Maw can bulldoze through various things with this ability, such as pods and
Description: Beefed-up Bounty Hunter equipped with a large rifle
Shock Troopers are only found in the deleted scene levels. They wield large
guns that, when paired with the large energy canisters on their back, shoot
powerful electric beams at their foes. Maw cannot eat them on his own, but can
snack on Shock Troopers when they are unconscious.
 UNLOCKABLES 
Complete "Crash Site"
Complete the entire game
 ACHIEVEMENTS 
Here are all the Achievements found in the game, in alphabetical order.
All Growed Up (10)
Help Maw grow for the first time
Brute Force (15)
Get 100% Eaten and eat the Snuffle in Brute Force
Destroyer of Yums (10)
Find and eat 200 Yums
With the Bulbous power, electrify at least 50 objects and/or creatures
Eyes of the Beloofer (20)
With the Loofer power, laser at least 125 objects and/or creatures
Ground and Pound (20)
With the Puff-Tor power, smash at least 50 objects and/or creatures
With the Beetull power, ram at least 50 objects and/or creatures
Little Planet of Horrors (20)
Get 100% Eaten in each level
River Redirect (15)
Get 100% Eaten and eat the Snuffle in River Redirect
Six Meals a Day (20)
Play during Maw's six meal times: Breakfast, Brunch, Lunch, Dunch, Dinner, and
Speeder Lane (15)
Get 100% Eaten and eat the Snuffle in Speeder Lane
Tastes Like Snot (10)
Find and eat 30 Gloobers
That's Just Gross (10)
Find and eat all the Snuffles
Time for BBQ (20)
With the Gastro power, flame at least 150 objects and/or creatures
You're totally MAWESOME! (20)
Complete the entire game
 THANKS/CREDITS 
Of course, this guide couldn't have been made without some extra help. Here is
a shoutout to everyone who made this FAQ possible:
CJayC: For being an awesome host of an awesome site.
Eternal Czar Smapdi: For being the best co-author anyone could have, and for
FESBians: Because you're cool.
You: For reading this FAQ.
This document is copyright (c) DomZ Ninja 2009-2013.
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* IGN - http://faqs.ign.com
* Super Cheats - http://www.supercheats.com
* Neoseeker - http://www.neoseeker.com
* HonestGamers - http://www.honestgamers.com
The latest update of this document can always be found on GameFAQs.
Other sites may use this document, but only with my permission. If you see
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If you have any questions, comments, or anything that you would like to add to
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"I was wrong, you were right, and I had no choice but to say all the same
words in an empty voice"
- Fires of Rome
END OF DOCUMENT
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