This walkthrough was originally written for The Lord of the Rings: Conquest
on the XBOX360, but the walkthrough is still applicable to the PS3 version of the game.
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A. Table of Contents
A. Normal Classes........(NCS)
B. Special Classes.......(SPC)
A. Good Campaign.........(GPM)
B. Evil Campaign.........(ECM)
This is now the third guide that Ive written, my first two being for
the Wiis No More Heroes and Afro Samurai on the PS3 and 360. This
guide is intended to be used as a walkthrough for the main two
campaigns in the game. The Guide section details which strategies work
for which levels in the campaign. These are not the only correct ways
to get through the game, but they are the most effective strategies
Ive found. The Classes section details how each class should be played
and how to effectively fight any of the other four classes. I hope this
guide is useful and you have fun with the game.
There are four main classes in the game. These classes each have
different playing strategies and methods for how to play them. This
section details what each class is good at, as well as when you should
use each one and how they should be played. There are mostly only
cosmetic differences between the two sides, the only real difference
being spawn points and which heroes are available to you.
A. Normal Classes...(NCS)
These classes are selectable by default, and are the primary playable
units in the game.
Warriors are this games tank. Warriors focus on close range combat,
forgoing range in place of brute strength. Warriors can use the flaming
sword line of special moves, which gives each of a warriors basic
moves extra damage and the ability to light things on fire to deal
damage over time. As a Warrior, you can safely charge into a crowd of
enemies and take them down using a mix of combo attacks and special
moves that affect a wide area around you. Warriors might lack the
specialization of other classes, but they more than make up for it with
-Warriors are the most powerful class in close combat by far.
-Warriors have the highest defense out of all the classes. This makes
them great units to take control of enemy bases.
-Warriors special moves are very balanced and useful. They have a
charge attack, a short range shock wave, and a spinning area attack.
-Warriors are useless at any range other than close. They have a
throwing axe, but its only useful to knock enemies down and deals very
-Warriors will be torn apart by any long range enemies, which basically
requires the use of a Mages shield to approach concentrated areas.
-Warriors are the only class that doesnt recover energy over time,
meaning that to use fighting moves you will have to continually attack
II. Fighting other Classes
At long range, mages will absolutely devastate you. When fighting a
mage, get in close to them as quickly as possible. Even if you get hit
with lighting while advancing on them, once youre close enough to hit
them you should easily be able to combo them until theyre dead.
Scouts present a unique challenge. Youre more powerful, but theyre
fast and can combo you easier. You should be moving around enough to
avoid their backstab attacks if youre just playing like normal, but in
straight up combat charge at them with a special move before they have
a chance to hit you. This should allow you to kill them most of the
time before they have a chance to counterattack.
Dont directly try to approach archers as you would a mage. Either use
a throwing axe to try and knock them down or move towards them using
cover. Archers have too many abilities that will knock you down to
charge head on, so be careful about approaching them. At close range
they should be easy.
The best way to defend against fellow warriors is to guard their
attacks and hit them at the end of their combo. Most Warriors will
usually try to start a combo with fast attacks and then move to the
heavier shield breaking moves, so strike when you see them wind up for
one of their big attacks.
R. Stick: Aims
X: Light attack
Y: Heavy attack
B: Guard breaker attack
L.Bumper: Combine with X/Y/B for special moves.
L.Trigger: Throwing Axe
Archers are the games primary ranged units. An Archers basic attack
is an arrow shot in place of any sort of combo, and an archers four
special moves are variations on a regular arrow shot: poison arrows
that damage over time, fire arrows that explode and knock people down,
and a multi-shot that fires targeted arrows at nearby enemies (think
shotgun). Archers are less front line combatants than they are
defenders. The best place for an archer is shortly outside the heat of
battle, where they can pelt the enemy with arrows.
-Arrows shoot very fast, and headshots deal a lot of damage.
-Versatile special moves that suit a lot of combat situations.
-Able to run and gun effectively.
-Hard for Warriors and Scouts to effectively approach without taking
-The worst class in close range. Archers only have a single kick that
functions only to knock enemies down and barely does any damage.
Archers will be obliterated by any other class in close range
-Regular arrows do relatively little damage.
-Need other units around to help defend them to make them effective.
II. Fighting other Classes
The biggest problem for Archers is a Mages shield. Whenever you see and
un-shielded mage in a group, focus on taking them out first by either
knocking them down with an explosive arrow or poisoning them. Dont try
to approach Mages head on, weaken them and then let a Warrior or Scout
finish the job.
Archers tend to spend a lot of time sitting still, so this can make
them targets for assassination from scouts. In order to avoid this,
watch out for the glimmer of invisible scouts and keep moving at all
times. Scouts are easily taken out at long range, so the hard part
about fighting them is just knowing where they are.
This basically just comes down to who can aim better and shoot faster.
It helps to have a mage on your side that can shield you, but this
match-up is mostly just dependent on your shooting skills than any real
strategy. The best way Ive found is aim for head shots when theyre
standing still as it will often take a moment for them to realize
theyre under attack.
Never let them get close to you. Warriors need to be close to deal any
sort of damage to you, so knock them down with explosive arrows or
multi-shot to stop them from advancing. You really shouldnt have much
of a problem with Warriors, even if you have no energy saved up you
should be able to kill most warriors before theyre close enough to
R. Stick: Aim
X: Melee attack
R.Trigger: Shoot Bow
Y+R.Trigger: Poison arrow
B+R.Trigger: Fire Arrow
Scouts are the games second melee class, though they function quite a
bit differently from Warriors. Scouts are focused around stealth and
speed instead of brute strength, and their abilities focus more about
getting quick kills than surviving drawn out struggles. The most
notable ability of the scout is to turn invisible. When invisible,
scouts can only be found by spotting the shimmer their invisibility
gives off. While invisible, you can instantly kill ANY enemy by
pressing the right bumper while behind them. This makes scouts prime
choices to take out difficult to kill units.
-The instant kill ability can kill any units, including heroes.
-Invisibility prevents AI from seeing you at all, and makes it hard for
other players to notice you unless theyre looking for you.
-Scouts can hit very quickly and have a lot of options for long combos
-Firebombs deal a lot of damage and charge fast.
-More useful than Warriors at long range, but not by much.
-When knocked down, its almost always a death sentence.
-Scouts lack the damage output of warriors, and need to rely on instant
stealth kills to really make a dent in the enemy forces.
-For the most part, lackluster special moves.
-Relatively short range for Melee attacks means you need to be close to
damage the enemy.
II. Fighting other Classes
Mages are the easiest class to fight as Scouts. Mages are usually too
focused on supporting allies or fighting a group of enemies to notice
invisible scouts. Due to their play style, Mages often end up standing
around and not going much at all. As you might imagine, this makes them
easy targets for instant kills.
Hit them before they hit you. Other scouts will be moving around just
as much as you are, so trying to stealth kill them is quite difficult.
Attack them with long combo chains or use your firebomb against them to
run away and focus on easier to kill enemies.
Similar to fighting Mages, Archers are easy targets for stealth kills.
Theyre not as easy to kill as Mages in this respect, but theyre still
easy enough to sneak up on. If you manage to get within melee range,
you can just attack them with normal moves if you cant stealth kill
them and theyll probably still die anyway.
Warriors can be tough foes. They move around a lot, so stealth kills
are fairly difficult to easily perform on them. They can kill you at
close range with very little difficulty, so its honestly just best to
avoid warriors unless you have to fight them. When you do, use your
superior speed to get them in long combo chains to avoid them hitting
R. Stick: Aims
X: Light attack
Y: Heavy attack
B: Guard breaker attack
R.Bumper: Backstab, only while behind enemy and invisible
L.Bumper: Stealth/Special moves when combined with X/Y/B
L.Trigger: Satchel Bomb
Mages are a sort of support class that has access to lots of different
abilities that can useful in lots of different situations. Mages are
primarily defensive due to a few of their abilities: a Mages shield is
a large bubble that will prevent stop all ranged attacks from damaging
anyone within the shield, and they also have the ability to heal
themselves and allies. This doesnt mean the Mage isnt offensive, as
the have a great area attack fireball and lightning move. Mages are
also effective at even close range, as they have a simple three-hit
combo and a shockwave attack that knocks all enemies down. Mages have a
lot of options in battle, but it takes skill to truly know how to play
-Can heal self and allies, which is immensely useful.
-Can at fight at long range.
-Can fight at close range.
-Attack spells effect a wide area a deal a lot of damage.
-Can stop all incoming ranged attacks with bubble shield.
-Can be close ranged or long range, but other classes are individually
better at both than the Mage.
-Mages are designed to play with allies, and trying to fight alone as a
Mage can be challenging.
-Have to rely on spells for most functions, which take time to recharge
and cant be used in rapid succession.
II. Fighting other Classes
This battle is basically pointless. You both have the ability to block
each others ranged attacks and the option to heal when you take
damage. This makes this fight excruciatingly boring of you dont have
some allies to attack the opposing Mage. Avoid Mage vs. Mage situations
at all cost unless you want to descend into whacking each other with
Scouts are a big problem for the slower moving Mages. Typically, the
best way to avoid them is stay around your own allies and hope they
ward off the incoming scouts as youll be too busy trying to heal and
defend everyone. Shockwaves are useful at close range, and a well
placed fireball will make any Scouts around you visible so they cant
Archers are a little tricky. You are invincible to all of their
attacks if you have your shield up, but this prevents you from
attacking them. If your shield is down, they can kill you faster than
you can kill them. Archers who arent focused on you are easy to kill
with spells at any range, so go nuts if theyre attacking someone other
Warriors shouldnt give you much trouble if you know what youre doing.
They have no defenses against any of your magical abilities, so if you
see a warrior barreling towards you throw a fireball at him or charge a
lightning attack. You should be able to damage him before he comes
within range, and you can use your shockwave move to knock him down to
further damage him and run away after doing so.
R. Stick: Aims
X: Melee attack
Y: Shockwave attack
B: Fireball Attack
L.Trigger: Bubble Shield
B. Special Classes...(SPC)
These classes arent selectable on the character select screen, but
they can be controlled by finding them on the battlefield and certain
Mounts are scattered around many maps in the game, the standard ones
being Horses for the Good side and Wargs for the light side. For the
most part, mounts are just a way to get from place to place and
shouldnt be used for combat unless you have to: a single hit and
youll get knocked off. You can attack on a mount with any of the face
buttons, each button will attack in the appropriate direction relative
to your character. Only use mounts to travel from point A to point B
and run away from any groups of enemies that approach you.
Each side of the war has one Giant class: Trolls for the Evil side and
Ents for the Good side. Both lay very similarly, and really only have a
few minor differences. Giants are spawn near your bases in the game,
usually by the base youll have when you initially start the match.
They can be controlled by pressing the right bumper when near one, just
like mounts. Giants play similarly to Warriors. Their only attacks
consist of swinging their arms back and forth across the battlefield,
which will easily kill most enemies in two or three hits if not less.
They also have the ability to pick up and throw opposing enemies.
This all might seem to make Giants great, but they arent without flaw.
Firstly, Giants are vulnerable to headshots from Archers just like any
other unit. Considering how big Giants are and how easy they are to
shoot, this can be a bit of a problem. Giants are also vulnerable in
another way: Scouts and Warriors can initiate a quick-time button press
from behind them. If it succeeds, its a one hit kill on the Giant.
Finally, Giants cant jump. This means that certain areas are either
inaccessible or difficult to get to, which can make certain fights
difficult. Giants are quite powerful, but their share of difficulties
makes them difficult to effectively use against human opponents.
Heroes are a special class thats only awarded when you reach certain
milestones in gameplay, like getting so many points in a multiplayer
match or at certain points during the Story mode. For the most part,
Heroes play as upgraded versions of the basic classes. They have more
health than regular units and deal more damage. Heroes also have
special moves unique to each unit. There are also some heroes that
dont fit into any of the above classes. The units are highly
specialized, and tend to be the best units in the games. It should also
be obvious that each side has different heroes: youre not going to get
to play as Legolas if youre fighting as the Orcs.
I. Warrior Heroes:
Warrior heroes tend to be the most common class of Heroes. They vary
wildly in abilities, but for the most part they tend to have better or
faster normal moves than regular Warriors. They each have special moves
unique to their character, but they tend to be bigger and better
versions of the regular warriors specials with longer range and higher
II. Archer Heroes:
There are actually only two Archer heroes, and each plays fairly
similarly. The archer heroes play exactly like normal Archers except
that they do more damage and take a bigger beating before the go down.
Their only other difference is that their melee attacks are now a
little faster and deal more damage.
III. Scout Heroes:
Like Warriors, Scout heroes each have unique normal and special moves.
They also have better long range attacks, and they seem to be able to
stay stealthed for longer amounts of time than regular units. They
still have access to the backstab move, which can be forgotten when
their normal attacks are so good.
Eowyn of Rohan
IV. Mage Heroes:
Mage heroes are much like Archer heroes. They do get a few special
moves, but most of them are only different in appearance and not actual
function. Mage heroes have the added effect of greater range on all of
their spells, lightning and fireballs travel much greater distances
with hero mages.
The Mouth of Sauron
V. Special Heroes:
These are heroes that dont really fit in any of the other classes, or
normal heroes that have weird abilities that make them notable from the
other members of their class. Each one of these will be explained with
a bit of detail.
Gimli is completely unique in his playstyle, theres no character that
has any of his moves. He plays sort of like a weird marriage between a
scout and a Warrior, taking the best parts of either and combining them
into one. He has the speed and Combo ability of a scout, but the power
The Balrog is a pretty unique Hero. As you might guess, hes absolutely
huge when compared to the other characters in the game. He plays like a
giant character, only more powerful and immune to instant kills. The
Balrog isnt playable on many maps, but hes an absolutely brutal hero
when you get the chance to play him and he can easily win a game
single-handedly even against other heroes.
Sauron is another hero in the same vane as the Balrog. Hes at least
twice as tall as any of the games other character, but nowhere near the
size of the Balrog. Sauron is even better though- despite his size, he
has the ability and the speed to perform some pretty fast combos. Add
to that the fact that his specials are almost always instant kills, and
Sauron is a probably the most powerful character in the game. His only
weakness is that his height makes him a bigger target for long range
attacks, but considering the advantages he gets its not that much of a
The main game is slit up into two campaigns: the story from the films
which everyone whos playing this game already knows, and an alternate
version where Sauron recovers the One ring. The campaigns are split up
into missions, each mission taking place on a single map. The missions
themselves are made up of multiple objectives. Most of them consist of
capturing various points on the map or attacking certain units, but
there are a few unique ones.
The guide is split up to deal with each objective in each level
individually. The strategies in the guide are by no means the only
correct way to do something, but they are in my experience the easiest
and most effective ways of getting through the missions. As a general
guideline, this is what each class is effective at during the campaign:
Defending a base
Fighting lots of enemies at once
Defending an Area
Taking a base
Killing powerful enemies
Getting from one place to another
Defending any area
Destroying objects in certain mission objectives
A. Good Side Campaign...(GCM)
The Good side campaign is the first one available. It follows the
storyline of the films fairly closely, making a few diversions to play
in areas the films didnt have fights in. The mission objectives tend
to focus on defending your own areas and taking out specific targets in
battle. The campaign begins at Helms Deep, at the end of the second
I. Helms Deep
Defend the Wall
Either of the starting classes will work well here. This section is
simple: all you have to do is defend the wall from a bunch of Orc
grunts that will come up the ladders. If you chose the archer, just
stay in the middle and fire at the enemies as they come towards you. As
a warrior, just kill as many as you can.
Kill the Torch Bearers
Orcs will now approach the wall with torches in order to try and set it
on fire. Your goal is to keep them away from the bottom of the wall. As
an archer, its easy to hit it the orcs from on top of the wall but as
a warrior youre going to have to jump down to ground level. Prevent
any from reaching the wall by just attacking them when they get close
Just run up the wall and into the gate to avoid the catapult fire.
Defend the Main Gate
The orcs will now smash down the main gate and you have to protect the
gate from being overrun. As an archer, use multi-shot and rapid fire to
clear out all the orcs immediately in front of the door and then snipe
the enemies coming up the path from the gate. As a Warrior, jump right
into the fray and use the spin attack to kill as many foes as you can
at once. Put on your best you will not pass face, and kill and orcs
that try to get by you.
Rally to Theodin
Orcs will now have invaded the throne room where Theodin is. You have
to rally to him to save him. There are four warrior orcs here, which
can do a lot of damage to your squishy Archer so it might be best to
take them down as a Warrior.
Retake the Wall
The game should now offer you the chance to play as Aragorn, who fights
like a buffed up Warrior. Take it, and then head back towards the wall
to retake the parts you lost. There are a lot of orcs here, so be
cautious about recklessly charging in to the fray. Wait for some
reinforcements, and then take the first command post. After that,
repeat it for the second command post. If youre having trouble here,
try using an Archer to clear out the clouds of enemies before you
attempt to take the command post.
Defend the Breach
You will now have to defend the breach in the wall from massive numbers
of orcs. If you still have Aragorn, this should be pretty easy.
Otherwise, play and archer and try to take out enemies before they come
to you instead of a Warrior. A Warrior can easily get overwhelmed here
and die. After defending the breach, Helms Deep is over.
Take the Command post
This level is lot easier of you play as either a scout or a mage. The
first objective is to take the command post a little ways off. If
youre a scout, just stealth and kill the enemies. A Mage will have to
take out the archers on the towers so they arent killed. Defend the
command post with either your bombs or magic until its captured.
Kill the Captain
You will now have to kill an orc captain, a special unit much stronger
than a regular warrior. As a scout you should just stealth and try to
back stab him, but that can be difficult due to the small space. You
can jump down to the area below and then take the stairs back up if
youre having trouble with this. As a mage, star far back and take him
down with Lighting/fireballs for an easy kill.
Destroy the Fire Machine
Creative title, huh? What exactly does a fire machine DO anyway? In any
case, theres a fairly easy way to take this thing down. Stand near
your newly captured command post and stand near the ladder leading to
the cliff below. The fire machine is that wooden contraption across the
chasm. You can damage the machine here as a Scout or Mage with a
fireball or bomb respectively, which prevents you from having to go
down and fight the tons of enemies. Archers also work well.
Wormtongue will now appear, and he has the key you need to get inside
Isengard. The easiest way to kill him is use a scout and stealth kill
him from behind, thats really the easiest way to take out any of the
heroes- and besides, who doesnt want to see this guy get taken down
with a stab to the back?
Take the Key to Treebeard
You must now deliver the key to treebeard, whos up on top of the level
opposite from where you started. Follow the path along the bottom of
the chasm to reach the other side. There are some enemies here, but you
can just run past them or go invisible if youre a scout.
Take down the Archers
Take control of one of the nearby Ents. Your goal is to destroy the
archer towers near where you are. Ents are really powerful, but beware:
small units can take you down pretty fast when they all focus on you.
Avoid mages too, as fire hurts the Ents quite a bit. After you take
down the towers, youll have to take the command post in front of
Isengard. You can do this as an Ent quite easily.
You will now have the option to play as Gandalf for the showdown
against Saruman. Gandalf is one of the best of the Good sides heroes,
if not the best. He has all the moves of a mage, but his basic combo is
more like a warriors and does pretty good damage.
III. The Mines of Moria
Reach Balins Tomb
It doesnt matter which class you pick, as you will very soon be
offered the chance to play as Gimli. Just make your way to Balins
Defend the Tomd
You will have to defend Balins Tomb from a few waves of orcs. You will
be asked if you want to play as a hero here, accept to play as Gimli.
Gimli plays a little like a cross between a scout and a warrior, but
much more of a warrior. The orcs will bring cave trolls in with them,
which can be very deadly. However, cave trolls can be instantly killed
by pressing the left bumper when youre behind them and then inputting
the correct button. This will stab the Troll in the neck and kill it.
Stop the Trolls
After you defend the tomb, you will have to make your way down some
stairs to the area that the cave trolls are coming from. Once there,
flip the lever to stop to flow of trolls from coming out of the cave.
Before you move on, kill the trolls to make the next part easier on
yourself as this is where youll spawn of you die.
Take the bridge of Khaza-dun
Youll now need to take over a command post on the bridge. If you still
have Gimli, keep playing as him. Otherwise you should switch to an
archer: the after you kill all the enemies guarding the command post,
new enemies will appear down the bridge away from you. An archer can
easily take these enemies down before they reach the command post,
which makes this situation quite a bit easier.
Defeat the Balrog
Rally to Gandalf by heading up the stairs across the bridge and through
the next room. Upon arrival, youll see that the Balrog is back. You
will now be offered the chance to play as Gandalf, which you should
take even if you still have Gimli. Use a combination of Lighting and
fireball spells to take down the Balrog at long rang; do not get close
to him. The Balrog can kill even Gandalf in just a few hits at close
range, so keep your distance and finish him off. After that, the level
Defend the Wall
Pick either a scout or Mage for this mission. The level is really open,
so you need to either have the shields of a mage of the ability to turn
invisible to help with the fight. The first objective is to defend the
wall near your starting point. Lots of orc grunts will pour out of the
wall, but theyre easy to kill. After them, a wave of mostly warriors
and mages will com thats a bit harder to take down. After defeating
them, an air strike will hit the area so get moving to the next
Take the Sanctuary
Hop on one of the horses so graciously provided and make your way
trough the Horde of weaker orcs. Youll need to take the command post
at the base of the bridge here. There are a lot of enemies, so either
use long range with a mage or sneak attacks with the scout.
You will now be offered the chance to play as Faramir. He plays almost
identically to Aragorn save for a few different special moves. Frodo
will now show up in the level, and he needs to be escorted through
Osgiliath. Dont take a horse for this, its easier to defend him on
foot. Stay as close to Frodo as possible: if an enemy shows up, just
knock it down and continue to follow Frodo. You will eventually get to
the other end of Osgiliath where there is a large horde of weaker orcs,
run ahead of Frodo and take them out.
Kill the Trolls
After escorting Frodo across the city, you will have to kill two trolls
so he can continue his quest. Just use the instant kill option like in
the Mines of Moria to take them down easily. After youve killed the
Trolls, the level will be over.
Defend the Main gate
This can be a pretty tough level. Stay a mage for the entire level:
this level has some huge crowds that a mage is absolutely perfect for
taking them down. The first objective is to defend the main game from
attacks. The best way to this is to constantly toss fireballs out in
the entrance to the gate so that when enemies enter theyll take some
damage, if not die in the process. Eventually a couple of Trolls will
come so you might want to switch to a scout to insta-kill them instead
of trying to use magic.
Destroy the Siege towers
You will now need to head up to the walls of the city to destroy a
couple of wooded siege towers. These will constantly spawn enemies as
long as theyre around, so focus on destroying the towers as quickly as
possible. The best attack is to use the Mages Fireball to set them on
fire; two fireballs to each tower should destroy them. Before launching
your fireballs, check to make sure an enemy mage isnt going to just
block them with their shield.
Rally to the third Ring
After destroying the siege towers you will have to defend a command
post on the third ring of the city from waves of enemies. The mage is
again amazing here for the fireball ability: you can prevent most
enemies from making up to where you are by constantly laying fireballs
in the path leading up to where you are. Continually pelt the enemies
coming up with Lightning and fireballs to clear this area.
Defend the Final Gate
At the start of this portion you will get the chance to play as Gandalf
again. When playing as Gandalf, focus on taking out the powerful
captains before anyone else. If you die, youll be grateful that you
killed them as Gandalf instead of having to do it as a regular class.
Repeat the strategy of using fireballs to prevent enemies from
advancing, but focus on the few trolls when they start to come up the
ramp. After youve defended the gate for long enough, the level is
VI. Pellenor Fields
Stop the siege towers
It doesnt really matter what class you play in this level, as youll
have the ability to play as a hero for most of the match. The focus of
this level is on defending the red area near your starting point: if
any of the Oliphants or siege towers in the level reach this point than
youll lose. You will first have to kill the advancing siege towers.
Find a catapult, and using the left stick to aim and control range,
fire at the towers until theyre destroyed.
Stop the Oliphants
Now you will have to take down two advancing Oliphants. The game should
offer you the chance to play as Legolas, an Archer-type hero. You can
fire the catapult at the Oliphants to kill them, but the easiest way is
to run up to their front right leg (avoiding the spikes and the trunk)
and initiate a sabotage event. Youll have to perform three separate
button pressing sequences, but you have a lot of time to input the
Kill the Oliphants and Siege Towers
Youll now have to take on both of them at once. Eliminate the Oliphant
first, its faster than the tower. Just take them out like you did the
Kill the Witch King
The Witch King will now show up and start killing all of your allies.
You will be given the chance to play as Eowyn here. If you still have
Legolas, this choice should be made based on your play style: Eowyn is
a scout and kill the Witch King in a single backstab, but the Witch
King always knows where you are even if youre invisible. With some
creative footwork its possible to take him down with her, but if
youre not good with scouts stick with Legolas.
VII. Minas Morgul
Take the Bridge
This is a pretty fun level, and you can be whoever you want as every
class plays just fine in this level. The first objective is to take a
command post just a bit ahead of where you start. Mages or Warriors
work best here, as theres a lot of enemies to get through to get to
the command post.
Escort the Battering Ram
Youll now have to take the battering Ram across the bridge. To do
this, you will have to destroy the barriers that block the way with
either physical attacks or fire, though fire is much faster. At the end
of the bridge, kill all the enemies and to move the battering ram
safely to the door.
Take the Keep
You should be offered the chance to play as Aragorn here, take it and
kill the two trolls before you do anything else. There will be a lot of
enemies here, but you want to go to the left to get to the command post
you need. Cut down any enemies you see to make it easier on yourself,
but be wary of Scouts: for some reason this level has quite a bit more
than usual. Take the post in the usual manner, though youll probably
have quite a few AI allies for once to help you.
Open the gate
For this you have to go up the steps next to the post you just captured
and flip a switch to open to inner gate. If you still have Aragorn
continue to play as him, but otherwise switch to a scout. A Scout can
avoid all the enemies near the lever by invisibility, one of which is a
powerful captain, so use this strategy if you have a normal unit.
Free the Captives
Another section with tons of enemies, this time its easier just to
sneak into the prison area with a scout and use firebombs on the doors
to slowly break them down. The enemies dont stop coming here, so just
throw a bomb and stealth until you toss another.
Destroy the Power Sources
Probably my favorite battle in the light side campaign, this will have
you fighting to destroy three crystals that power the keep. Despite
this being the last objective, it will probably take you as long to
complete it as the rest of the level due to the sheer number of enemies
in the area. Not only will you have to deal with trolls and loads of
regular enemies, but the remaining Nazgul will show up in this fight.
All eight of them. The only class Id recommend not using here is the
Scout, as they just dont have enough power to destroy the crystals and
the Nazgul move way too fast to be stealth killed. If you have a lot of
lives here, the best strategy is to use a warrior and just rush the
crystals with special moves to try and destroy them as fast as
possible. The safer option is to use a Mage or Archer. Mages dont
destroy the crystals fast, but theyre excellent against the Nazgul and
good on defense. Archers have the bonus of being able to hit the
crystals from the ground floor with arrows, but finding a spot on the
ground floor not covered in enemies can be difficult. After you destroy
all three crystals-it doesnt matter how many Nazgul are left- the
level will end.
VIII. The Black Gate
The final level in the light side campaign, the Black Gate has a cool
feature: all the classes are replaced by heroes. You have the option to
play as Gandalf, Aragorn, Legolas, or Gimli and you can choose which
whenever you spawn and change classes at command posts.
Defend your Position
The first few minutes of the fight have you simply defending your
position against ever harder waves of enemies. Any of the heroes work
well here, so pick whichever one you want. Just defeat the hordes of
enemies until you kill the last of the trolls, which will trigger the
Take the Gate
I would recommend Gandalf here for his Shield. There are a lot of
ranged units in the area, and theyll all target you as soon as you
attempt to take the base. Capture the base, and then change the Legolas
for the next portion of the fight.
Kill the Four Captains
There are four captains stationed on towers firing at your units, and
you have to kill them. If you did what I said and chose Legolas, you
can just sit where you are and snipe the captains with headshots to
kill them from a safe distance and with little trouble. If you really
want you can destroy the towers too, but it really wont have any effect
on the level.
Kill the Mouth of Sauron
Now trudge back to command post and switch out Legolas for either Gimli
or Aragorn. The Mouth of Sauron is a Mage, making him difficult to take
out unless you have a melee type character. Still, he can be pretty
deadly in close combat thanks to a lengthy combo attack that he likes
to use a lot to stun you and then heal himself. Keep the pressure up to
Take the Final Base/Defend the final Base
This last stretch will throw absolutely crazy amounts of enemies at
you. Id recommend either Gandalf or Aragorn here, as the other two
characters just dont have enough crowd control. To avoid being
overrun, focus on taking out large groups of easy to take down enemies
as opposed to trolls or harder combatants.
B. Evil campaign...(ECM)
The Evil campaign is not unlocked from the start, it is required that
you first beat the good campaign. In the evil campaign, the story of
the films takes an alternate route: Frodo becomes enthralled by the
ring, and refuses to destroy it at Mount Doom. This lands it back in
the hands of Sauron, who attempts to conquer Middle Earth. The Evil
campaign is similar to the Good campaign, but there are some key
differences. For one, you wont get nearly as many lives as you did in
the good campaign. The objectives in the Evil campaign are also a lot
more open-ended, and are based off of offense more than defense. Each
level usually features a Hero from the good side of the war that will
need to kill, usually acting as a boss of sorts.
I. Mount Doom
This level is pretty unique. You will only be able to play as the
Nazgul during this level, much like the final level in the Light side
campaign. In addition, and much stranger, you wont have an army in
this fight: you will have a few other AI controlled Nazgul, but other
than that youre on your own here.
Get the Witch Kings Mask
The Orcs have revolted, and theyre your enemies in this level even
though youre playing as the Nazgul. There is actually a pretty
difficult objective after this one, so were going to play this one a
little odd. First, kill everything you see outside the gate before you
open it to go inside. After opening the gate, run forward to the
intersection and turn left to find the Witch Kings Mask, get it as
fast as you can without killing any of the enemies in this room, and
then run the opposite direction and down the path to open the door to
Revive the Witch King
Heres the hard part. As soon as you approach the throne, a timer will
start and youll have to kill 20 orcs in under two minutes. DO NOT
approach the throne yet. If you didnt kill any of the enemies in the
previous area like I told you to, they should be following you. You
want them in here because theyre weak grunt type enemies and really
easy to kill in order to get the amount you need in under two minutes.
The normal orcs that you have to kill here are mostly Warriors and
Mages, but if you lead the weaker orcs down here you can kill them
instead. When enough are in the room, approach the throne to activate
the challenge and kill the weak ones as fast as you can before focusing
on Mages. Time can get really tight here, so if it looks like youre
going to die just respawn to avoid being trapped in a combo and lose
time. Use mostly special moves here too, especially the LB+X special
move to deal a lot of damage to one orc at a time.
Kill the two Captains
With the Witch King revived, you should be offered the chance to play
as him. The Witch King is one of the best Heroes in the game. He has
the normal moves of a warrior and his special moves have huge areas of
damage they can hit in. Its time to put down the Orc rebellion.
Advance to the marker, making sure to avoid the cliffs along the way.
You will have to kill two orc captains here, a Mage and an Archer. I
recommend going after the Mage and letting the other Nazgul weaken the
Warrior captain, he can be a bit of a beast.
Yep, its now time to end the life of Frodo Baggins. Hes up on the
path near the entrance to the Volcano, and between you and him are a
massive horde of foes. Kill as many as you want, but focus on getting
to Frodo. When you find him hell be cloaked, but hes easy enough to
coax out with a sword to the head. Follow him as he makes his way up
the mountain and eventually inside the volcano. The best (as well as
the funniest) way to finish him off is to toss an axe at him when hes
near the edge. Hell fly off and die at the bottom, and you can recover
the ring from near the edge. Doing so completes the mission.
Escort the Flare
Your first objective is to take the torch at this end of the level to a
base located at the opposite end. Picking a Scout makes this incredibly
easy, as turning invisible will prevent any of the enemies from seeing
you, allowing you to walk to the other end without having to fight
Defend the Base
Youll now have to hold this position until your captains arrive. Its
probably a good idea to switch to something with crowd control here
since youll be facing a lot of enemies. Just hold out, most of the
enemies are grunts so it should be pretty easy.
Bash the Gates Down
Youll be offered the chance to play as the Mouth of Sauron, a Mage
hero. Despite his odd appearance, hes actually really good and can
hold his own very well in close combat thanks to a basic combo that
seeks out enemies and a great RB+Y special. There are a lot of enemies,
but as the Mouth of Sauron you shouldnt have any trouble. The goal is
to take the battering ram down to the other end of the bridge,
defeating enemies and burning down barriers as you go. Bash the door
down at the end to continue.
Your final goal is to kill Faramir. Enemies seem slow to spawn here, so
taking them out can help a lot. If you can lure Faramir down to the
ground level, hell get swarmed by your allies and killed in no time.
Do this, and just focus on healing and supporting your men as they
finish him off. Killing Faramir completes the level.
Capture the Terrace
A scout is the perfect choice for the first few objectives of this
mission and can prevent a lot of unnecessary combat. Advance up to the
first base with the rest of the troops, the troll should make capturing
this base a snap.
Steal the Crown of Gondor
Now youll have to steal the crown of Gondor, which can be found
straight down the path from the base leading into the mountain. Again,
the best way to do this is as a Scout: sneak in and grab the crown and
you wont have to fight any enemies. If its easy, take out the captain
on the bridge to help your allies (and you) further on in the level.
Take the Crown to the Nazgul
You will now need to transport the crown to the waiting Nazgul, who are
fighting on the opposite side of the level from where you took the
base. From the room where you got the crown, head right until youre
outside, and then turn right and burn the barricade. Go down the
stairs, and then up the left staircase to find the Nazgul. Stealth
makes this a lot easier. Just deliver the crown to the Nazgul and dont
bother fighting any of the soldiers here.
Bash the Gates Down
Like the last level, you will now have to escort a battering ram to
break down a door. Go back to the first command post, which can be
reached by heading through the middle of the level near the Nazgul.
Switch to a mage, and then advance to the battering ram. There are a
lot of enemies here, so focus on taking out the large groups first.
Whenever you have a fireball charged up, destroy one of the barriers.
If your allies arent getting the hint, feel free to move the ram
yourself if the areas clear for a moment.
Burn the White Tree
You will now be offered the chance to play as Saruman. His attacks are
basically just really powerful mage spells with longer range, but hes
very good for this upcoming battle. On the top of the city, you will
need to burn down the white tree of Gondor. You will be faced with a
huge amount of enemies, but most of them are weak. Focus on burning the
tree as fast as possible to move on to the last objective.
Take the Throne Room
The last objective in the level is to take a command post in the throne
room. This is made more difficult, as a large number of captain level
enemies will spawn in the throne room while youre trying to take it.
If youre still Saruman this shouldnt be difficult though, and orcs
will come into the throne room to help you fight them. After youve
taken the base, the level is complete.
IV. The Mines of Moria
Capture the Mines
For this level, you should be an archer for pretty much the entire
time. At certain points you have to kill long strings of enemies
without dying, and Archers can safely accomplish that by sniping
enemies instead of risking close combat. The first objective is to take
a base in the mines area of the level. Follow the area to find a
heavily defended base and take out the defenders from afar. Defend the
base from the waves of enemies trying to take it back to reveal the
Get the First Balrog Stone
If you havent figured it out already, the goal of this level is to
resurrect the Balrog. Youll need two stones to do so, each held by a
powerful enemy captain. Whenever a person holding a stone kills an
enemy, a fire shockwave will be sent out and damage all foes in the
surrounding area. To avoid this, use either an Archer to take them down
from long range or a scout to sneak up behind them.
Feed the Stone
To get the stone to work, youll have to kill 20 enemies in a row
without dying. Advance to the central area and kill enemies there until
you reach 20, but be careful: dying resets the counter to zero, so
dont take any chances. After you have 20, take the stone to the altar
in the middle of the level.
Destroy Balins tomb
Your target is now the tomb in the chamber off to the side of the
level. All you need to destroy here is the tomb, so attack from long
range or stealth with a scout and toss bombs at it to avoid the
Get the Second Balrog Stone
The second stone will be held by an enemy up the stairs from Balins
tomb near a post with many other units. Like the first, take him out
either at long range with a bow or using stealth as a scout.
Feed the Second Stone
Just like the first, except this stone requires 25 enemies instead of
20. The best place to get kills is in the main chamber, and you need to
take the stone there anyway so head that way and kill any enemies you
meet on the way. After youve gotten all 25, place the second stone in
After reviving to Balrog, you can play as him. The Balrog is sort of
like a troll on Steroids: he doesnt really do combos, but when youre
50 feet tall why would you need to? Reviving the Balrog will cause
Gimli to come out of hiding for what is one of the most one-sided
fights in video game history. Seriously, a Dwarf against the Balrog?
You shouldnt need any help with this fight. Completing this objective
ends the level.
Destroy the Encampments
You can really be any class in this level; by Id recommend a Warrior
for the first few objectives. The first objective will have you
destroying enemy camps. There are four camps total, but two of them can
be destroyed by using the nearby Oliphant. Yes, you can control the
Oliphant: just press the RB when close enough to hop on and take her
for a ride. Youll kill anything you step on in one hit, so try to
watch out for your own allies if possible. After destroying the two
camps on ground level, get out of the Oliphant as it cant destroy the
two other bases. Youll have to take those out on foot, but they go
down pretty easily so you shouldnt have much difficulty.
Take the Final Camp
You will now have to take the camp at the far end of the map. There are
a lot of enemy units around the camp, but you will have a lot of allies
to take on the units in the base so it shouldnt be that difficult. (As
an aside, I have no idea why they make you take this base. Its totally
pointless concerning the next two objectives.)
Kill the Captains
A large group of soldiers will appear on the main hill now. Its up to
you to kill the Captains in this group. No one class works well here,
and all are viable to take down the captains with so just choose
whatever one you want. Try to lure the captains away from each other or
knock them off the sides with explosives to make it easier on your
Your final task for this mission is to kill Aragorn, leader of the free
people. Aragorn waits at the top of the tower, and is a formidable foe.
He is a warrior, but his specials have great range and do a lot of
damage. Hell also be surrounded by some weaker units as back-up. If
you still have Saruman then use him, otherwise switch to a scout and
try to stealth kill him. Its not really that easier to kill him with a
scout than it is with a Mage or a Archer (Warriors will have trouble),
but there is something extremely satisfying about killing Aragorn, the
great hero and King of Gondor, by stabbing him in the back with a
Take the Courtyard
This level can actually be fairly difficult, as you get relatively few
lives and have to face very large numbers of enemies. Id recommend
picking either a mage or an archer, as these classes dont need to risk
close combat. Your first objective is to take a base right inside the
main gate of Rivendell. Dont just rush to the base as fast as you can,
take out enemies and help your allies. Once the forces are weakened,
your allies will help you take the base.
Take the Terrace
You will now need to take another base across the river from where you
are now. The easiest way to this is to be a Troll, which will spawn
along the path. Trolls are heavy and do tons of damage, but dont
expect them to win any marathons. Using the Troll, it should be a snap
to take the command post as long as there arent any long range enemies
harassing you. However, your allies will usually take care of those.
Plant the Signal Flare
You will now need to plant a signal flare at the base of a tower on the
other side of a field of long enemies. The best way to this is just
continue to us the troll and bash your way through the field to the
other tower. You could also use a scout and stealth across the field
too if thats more of your thing. Once you plant the torch, the siege
strike will kill anything in the surrounding area so its best to move
away as fast as possible.
Destroy the Elven Records
Four targets will appear inside of the main house now that you need to
destroy. Each bookcase has a small amount of health that can be damaged
by burning or bashing them down. Again, the best way to take care of
this part is to continue your use of the troll. The Troll can break the
book cases in seconds, and the house is surprisingly accommodating for
such a huge creature.
Elrond will appear to make a stand in his home, and its your job to
take him down. Id hate to sound like a broken record player, but the
Troll makes this job easy too. Even if you die, more trolls will spawn
for you to use near the original command post you took.
Get the Ring of Wind
Elrond will have dropped his ring of power, so grab it. You need to
escort it back to the main gate of Rivendell so Sauron can pick it up.
Just make your way there as fast as you can. Upon arriving, youll be
offered the chance to play as Sauron the Dark Lord himself. Take it,
Sauron is probably the single best unit in the game. He plays sort of
like a troll, but only twice as powerful and three times as fast. His
specials are amazing as well, almost always one hit kills against
Capture the Boathouse
Advance up to the walls and make your way towards the boathouse,
slaughtering everyone you meet with the power of Sauron. The base
should be ridiculously easy to capture playing as Sauron. The nest
part, not so much.
Kill Legolas and Elrond
Its time to finish off the Elves for good, but this portion requires
some strategy. You need to try and lure the two heroes out of the area
at the bottom of the ramps, otherwise youll be massacred before even
getting to them. Use long range attacks to hit one of the heroes, which
will cause them to focus their attention on you. Then run away from the
center of battle back behind the post you just captured. The heroes
will walk strait into your camp, where you and your allies can combo
them until they die. Repeat for both heroes and the levels over,
though Elrond still isnt dead- hey, someone has to narrate.
VII. The Shire
Burn the Shire
This is the final mission of the Evil campaign, and boy is it a
climactic one. Your first task is to burn down the houses in Hobbiton.
Choose a scout for this: the scouts bombs will destroy the houses
faster than a mages fireball, and there are a lot of captain level
enemies that can be avoided by using stealth here. Run in a circle
around the map, and you should have a bomb charged time so you can hit
every house. Hit all of them twice and they should be destroyed.
Treebeard is making his final stand, and its time to turn him into
kindling. Youll be offered the chance to play as the Balrog again, and
hell make short work of anything you come across. The only hard part
is that youll be attacked from all sides. Just charge though the
weaker foes and get to Treebeard as quickly as possible and take him
down with your powerful specials. You probably wont be able to face
the huge wave of Ents here without dying, but kill as many as you can
before the Balrog dies.
Kill 50 Hobbits
After killing Treebeard, its time to lure out Gandalf. Do this by
killing 50 Hobbits, which will draw him out of hiding. First, kill all
the remaining Ents in the area so your allies will help you instead of
trying to kill them. After that, just go to town and use whatever class
you want. There are a few captains mixed in with the Hobbits, but they
shouldnt be a problem.
The final task in your brutal conquest is to kill Gandalf. Hell get a
boost in this fight from Ents, more captains, and Eagles. Eagles will
kill any character they pick up instantly, so avoid the central area of
the playing field where they fly over. You arent completely out of
luck though, as youll get to play as Sauron for the final stretch.
Before advancing across the bridge, wait for one of the Eagles to fly
over the top of it. This will prevent them from doing so when you
actually cross, and theyll even kill Sauron in a single hit. Once
across to the other side, ignore all of the opposing army other than
Gandalf and try to kill him as quickly as possible. There are a large
number of enemies in the area, and theyll mostly attack whatever
character youre playing as. You should be able to kill Gandalf before
you die, but if not than choose either a scout or a warrior to finish
the job against Gandalf. They work decently against him at close range.
After killing Gandalf, your quest to dominate Middle Earth comes to a
I hope this guide has been helpful and has been enjoyable to read.
Well, as enjoyable as a guide can be. All the standard Legal rhetoric
goes here: this guide is my property, and it is only by the grace of my
goodwill that you allowed to view it. As such, I must insist that you
not profit from this guide in any way. If you wish to use this guide
for your website, contact me first. If you have any questions, you can
contact me at firstname.lastname@example.org.
This guide is dedicated to Cats, because cats are awesome.
Copyright Woody Crobar, February 28, 2009