The Legend of Zelda: Skyward Sword review
One major flaw. However, a chain is only as strong as it's weakest Link.
+ Great story
+ Fun, new items
+ Upgradable items
+ Plenty of sidequests
+ Lots of collectibles
+ Interesting an enjoyable NPCs
- Too much handholding
- Poorly designed dungeons
- Uninteresting terrain
- Horrendous motion controls*
Here's some disclaimers first:
> I don't much like motion control. It's a brilliant idea for mini games (ie, Wii Sports Resort), but basing a whole game on it wan't such a great idea. I'll get more into this later.
> I am a die-hard Zelda fan. I've beaten and generally loved every Zelda game as soon as I could get my hands on them (this includes the infamous Zelda II).
I'll get into the goods of this game first. This game had the potential to be the best Zelda game yet, with a plethora of risky new features that simply printed gaming joy. The story, which even before seeing the official timeline, obviously set itself up to be the first in a series, and Ghirahim's placement of monsters throughout Hyrule is an excellent explanation as to the state of Hyrule in future games. I found all of the characters to be likable to an extent (Groose was pretty awesome in his own right), and none of them seemed to be created for the sake of adding new characters. The addition of Beedle and how Beedle had a pet Beetle were very cool as well.
All of the primary items (things such as the Whip and Slingshot) were fun to use* and the new items made it feel like we weren't repeating the same game as before (although I feel the Beetle had much too much use). The addition of an Adventure Pouch, breakable shields, separate item bags and medals created a much needed ability to customize yourself to the battles you'll soon face. I personally found myself carrying all the shields, 3 bottles full of ++Health potion, and two upgraded Seed Satchels. Who doesn't love firing slingshot shotgun shells at everyone? While on the point of the upgraded Slingshot, all of the weapon upgrades were simply brilliant. The item gathering didn't seem much like a chore, yet it held bountiful rewards.
Unforgettably, this game wasn't flawless. Fi, who was sweet and all, hand held you too much, and not in the right spots. I remember specifically the Water Temple (for the record, I usually love Water Temples), I was very stuck. When I entered the center room, Fi told me of a keyhole on the top. That was nice and all, but it took me 40 minutes of aimless sauntering before I found out I was supposed to fall down to get the Whip. Speaking of Dungeons, I didn't like any of them. They all seemed boring and poorly designed. Ever since WindWaker (arguably my favorite Zelda game), it seems that the dungeons have been getting less and less interesting or fun. Outside of the dungeon laid a boring amassment of once-were puzzles. After spending a long boring time getting through it the first time, the area becomes a bad memory that you have to wander through two or three more times (this game had a nasty case of the backtracking).
My experience playing this game wasn't straight enjoyment like most Zelda games are, while playing this one, all I could think of was finishing so I didn't have to play anymore. It most likely wouldn't be like this if it weren't for the horrendous motion controls. The precisely required sword slashes often wouldn't execute unless you took your time with each slash, and the many flying/swimming portions left me with bad wrist pain and a sad face. The motion portion of the controls is the only flaw in them however: The ability to run, all of Links new maneuvers, and shield reflecting made the game action packed and immersible. Immersible, until link slashes downright when you clearly stabbed. I ended going into my bad WindWaker habits of Ice Arrow ==> Hammer. That is to say, I used the cheapest simplest method of killing, may that be shield bashing, Slingshot spam, or bombing. Whatever I could do to avoid using my sword.
At the end of this monumentous 25th anniversary, I felt myself sad at hating myself for not liking this game. It was fun, and I'm quite proud of my Hero Mode save file with max upgraded everything. If only the motion controls were better.
(This is my first review, so criticism would be great, thanks!)
_~tentacleTherapist, signing out~_
About the author
- Total User Reviews: 1
- Ghirahim Fight Glitch 6
- Dusk Relics? (Possible Spoilers) 6
- Sky keep temple 0
- Any tips on the Silent Realms? 47
- Introduction Thread 76
- Side Quest 1
- The Mogma Problem 7
- Feral Skyloft kitties 21
- Demise is of no threat to anyone but the Picori 1
- City in the Sky was part of Lakebed Temple. 0
- City in the Sky was part of Lakebed Temple. 0
- killing skulltulas.. i'm about to give up on this game forever. help!! 10