The Legend of Zelda: Ocarina of Time FAQ/Walkthrough v1.0 - N64Gamerz
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: : : : The Legend of Zelda: Ocarina of Time FAQ/Walkthrough

The Legend of Zelda: Ocarina of Time FAQ/Walkthrough

by N64Gamerz   Updated to v1.0 on
This walkthrough was originally written for The Legend of Zelda: Ocarina of Time on the N64, but the walkthrough is still applicable to the 3DS version of the game.
Game Name: The Legend Of Zelda: Ocarina Of Time 
Platform: Nintendo 64 (N64) 
Version 1.0 
 
Written By: N64Pro7 
Email: arnoldtan118@hotmail.com 
 
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           /___________|  O C A R I N A  O F  T I M E

 
 
 
Table of contents: 
 
Please Note: Use Control + F to search for the things you want quickly 
 
1. Introduction 
2. Controls 
3. The Quest for the Spiritual Stones 
4. The Temple Of Time and The Forest Medallion 
5. The Fire Medallion 
6. The Water Medallion 
7. The Shadow Medallion 
8. The Spirit Medallion 
9. Ganon's Castle
10. Location of Heart Containers and Pieces Of Heart 
11. Complete Guide to locations of Gold Skulltulas 
12. List Of Items 
13. List Of Enemies 
14. Where to find a fairy when you need one 
15. Where to plant those Magic Beans 
16. Tips, Tricks and other game secrets 
17. Frequently-asked-questions (FAQs) 
18. Credits 
19. Copyright Information 
 
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| 1. INTRODUCTION                                                      
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'
 
This is my first guide for the Legend Of Zelda: Ocarina Of Time. Some 
of you readers may know me as I also wrote the walkthrough for Harvest 
Moon GBA. I had tried many times to make a walkthrough on this game and 
I finally managed to gather points to all dungeons, as they are kind of 
confusing. 
 
If you have played a Zelda game before, you should be well prepared for 
this one. 
If you have not, then prepare to encounter the numerous confusing 
dungeons filled with monsters, puzzles and so on. 

This is how the game began: 
 
A long time ago, before the world had form, three golden Goddesses
descended upon the chaotic land of Hyrule. They were Din, the goddess 
of power, Nayru, the goddess of wisdom, and Farore, the goddess of 
courage.

Din, with her strong flaming arms, cultivated the land to create the
earth. Nayru poured her wisdom onto the earth to give the spirit of law
to the world. Farore's rich soul created all life forms that would
uphold the law.

These three great goddesses returned to the heavens, leaving behind the
Golden sacred Triforce. Since then, the Triforce has become the basis 
of Hyrule's providence. 
Where the Triforce stood became sacred land.

In the vast, deep forest of Hyrule, the Great Deku Tree served as the
Guardian spirit. The children of the forest, the Kokiri, lived with the
Great Deku Tree. Each Kokiri had his or her own guardian fairy, except
one. His name was Link.

Early one morning, Link was having a nightmare. It was the same
nightmare he had every night. During a storm, Link would find himself
standing in front of a mysterious castle. A rider on horseback, 
carrying a girl would race by. The girl would look at Link as if to say
something. Then, another rider would appear. This big man clad in black
would look down menacingly at Link. Link would then awaken from his 
sleep.

 
 
Beginning speech made from the Great Deku Tree: 
 
"Oh, Navi The Fairy ..." 

"Listen To My Words, The Words Of The Great Deku Tree ..." 

"Dost Thou Sense It?" 

"The Climate Of Evil Descending Upon This Realm ..." 

"Malevolent Forces Even Now Are Mustering To Attack Our Land Of Hyrule" 

"For So Long, The Kokiri Forest, The Source Of Life Has Tood As A 
Barrier, Deterring Outsiders And Maintaining The Order Of The World." 

"But ... Before This Tremendous Evil Power, Even My Power Is As Nothing 
..." 

"It Seems That The Time Has Come For The Boy Without A Fairy To Begin 
His Journey ..."
 
With the words of the Great Deku Tree, he sends you a Fairy named Navi 
to awaken you to start your journey. 
 
 
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| 2. Controls                                                          
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'

Here are the following controls and control combinations used to defeat 
enemies. 
 
Analog Control Stick - Use this to move Link (You) around. Link also 
walks or run depending on how far you push the control stick. Using the 
Z button and moving left or right allows Link to sidestep especially 
corners so that an enemy waiting in ambush will not surprise him. 
Moving backwards and pressing A will allow him to do a back flip which 
is effective especially in dodging strikes from enemies with a sword, 
axe etc.. 
 
A button - This is the button for the action icon on top of the screen. 
It has several uses depending on the surroundings you are in. For 
example when a bomb is in Link's hands, and remains motionless, the 
action icon allows him to drop onto the ground. But when moving, he can 
throw it to some distance away from him. 
 
B button - This button draws a sword that you are equipped. The sword 
you equipped is shown on the top of the screen. There are several sword 
combinations to defeat enemies: 
 
Z + B --> Allows you to do a vertical swing. 
Z + Side + B --> Allows you to do a vertical swing. 
Z + Forward + B --> Allows you to do a stab 
Hold B and then release --> Charge your sword by holding B and release 
the button. NOTE: You must acquire the magic meter at Death Mountain, 
which I will explain later in the game. 
Z + B --> Allows you to do a nice Jump Attack which allows you to do 
double damage, a handy technique to kill enemies faster. 
 
R button - Hold this button to raise your shield and blocks attacks 
coming to you. If you are logged onto an enemy with Z targeting, you 
can move while holding your shield. Link cannot raise the Hylian shield 
when he is a kid or when he is an adult holding the Megaton Hammer or 
Biggoron's sword. 
 
L button - This button does not have any use in the game other then 
turning off or on the map on the bottom right. 
 
Z button - This is probably the button you are going to use most of the 
time. This feature allows you to lock onto an enemy when you are close 
enough. This is extremely effective especially when using the Hookshot, 
Longshot, Fairy Bow, Boomerang and the Fairy Slingshot as they ensure 
the best accuracy when using Z targeting. This feature also allows you 
to lock on and grab certain items like Gold Skulltula Tokens.

The Four C buttons - The four C buttons serve different purposes. The 
up C button has three functions. 
1. It allows you to see Link from the roof if he is in a pre-rendered 
house/room/area. 
2. Logging onto an enemy with Z targeting and pressing this button 
allows Navi to explain what is the enemy and its weak point. Sometimes, 
when you are not logged onto an enemy, Navi will call you. Press this 
button to listen to her words. 
3. In a normal surrounding, using this button allows you to look around 
in first person view. 
 
Down C button, Left C button and Right C button - Causes Link to use 
the item the button is assigned to. Assign items by pressing start, 
going to the Items Sub screen and from there you can assign items.

Start Button: This pauses the game when pressed. Pressing the R or Z 
button allows you to move to the following sub screens: 
1. Items Sub screen - Assign items to the Down, Left and Right C 
buttons. 
2. Equipment Sub screen - Allows you to equip Link with a sword, 
shield, Tunics and Boots. 
3. Quest Status Sub screen - Shows special items, the number of heart 
pieces, songs or Gold Skulluta Tokens you have collected. Also shows 
the number of Medallions and Spiritual Stones you have in possession. 
4. Map Sub screen. Shows you the map and can also show your location. 
The white parts in the map show that you have not been to that 
particular location yet. 

As you know, Link is the real name of the Character you are 
controlling, however, you can call him whatever name you want.
 
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| 3. The Quest for the Spiritual Stones                                
|
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'

               ----------KOKIRI FOREST-----------

You now know that the Deku Tree has summoned you. However, before you 
talk to him, you should explore around first. 
If you try going to the Deku Tree on the east of your house, Mido will 
not let you pass unless you have equipped a Sword and Shield. 
 
       *******THE FOREST TRAINING CENTER AND THE KOKIRI SWORD******* 
To the left of your house is the Forest Training Center. This course 
will teach you the type of attacks Link can produce at this moment. 
Crawl into the hole, which is named the Hole of 'Z'.
Once inside the maze, you will find lots of tips on how to get around 
Hyrule Field safely at the end. Be careful not to be squashed by the 
boulder rolling around the aisle. As the boulder runs around a circular 
track, follow it to the little niche with a Treasure Chest. 
Open it to obtain the Kokiri Sword. Go to the Equipment Sub screen and 
equip Link with the sword by selecting the sword and pressing the A 
button. 
 
  ******THE DEKU SHIELD AND THE ART OF FINDING RUPEES****** 
Now that you have a sword, you must get a shield. Go to the Kokiri shop 
and find the cost of a Deku Shield: 40 Rupees. May sound a lot, but it 
is easy to find in a short time. Also, different Rupee colors may vary 
in value: 
1. Green = 1 Rupee 
2. Blue = 5 Rupees 
3. Silver (Obtained in certain Dungeons only)= 7 Rupees (Unconfirmed)  
4. Red = 20 Rupees 
5. Purple = 50 Rupees 
6. Gold = 200 Rupees 
 
For a head start you should do the following things for money:        
1. Perform a variety of jumps and attacks in front of the guy at the 
Forest Training Center requested and you get 6 Rupees - 1 Blue Rupee 
and 1 Green Rupee. 
2. Look for a Blue Rupee and a Green Rupee behind the Hole of 'Z' 
3. Jump on the three blocks across the pond and obtain a Blue Rupee. 
4. Look next to the booth in the Kokiri Shop for a Blue Rupee. 
5. Look in Mido's house located directly opposite the Forest Training 
Center and open the chests to obtain Rupees. 
6. Walk across the bridges at the top of Saria's House to find a Blue 
Rupee. 
7. Still short of Rupees? Grab, throw and break the rocks you see or 
cut the grass! 
 
Once you have 40 Rupees or more, return to the Kokiri Shop to purchase 
your Deku Shield. Equip it and you are ready to go! 
 
Carnivorous plants called Deku Babas guard the path to the Great Deku 
Tree. They come in 2 types: 
1. Moving - These Deku Babas move their heads about and try to bite 
you. Kill them while they are straight up, get a Deku Stick. Kill them 
the other way, get a Deku Nut. 
2. Stationary - These Deku Babas just wait for you to get close and 
hurt you. Log onto them with Z targeting and perform a jump attack and 
they are gone. For a reward you only get a Deku Stick. 
 
           ------------THE GREAT DEKU TREE------------- 
Something bad has happened. The Great Deku Tree has been cursed. It is 
up to you to enter and battle evil for the first time. Treat this one 
as a training ground as it may give you an idea what is going to be 
ahead in the other dungeons. 
 
                 *********THE DUNGEON MAP********
Once you are inside the Deku Tree, you see in the center a large spider 
web covering the pit below. Navi tells you that there is one and only 
way to break it: Jump from a high place. But you have other things to 
do first before doing that. While avoiding the moving Deku Babas and 
climb the vines or ladders on the northeast wall to the spiral walkway 
above. While you are walking halfway, you find a Treasure Chest. Open 
it to retrieve the Dungeon Map. The Map shows you the floor plans for 
every floor in a certain Dungeon.                                       

                 *********THE SLINGSHOT********** 
You try to climb the vines near the Treasure Chest you just opened 
however, the spiders nesting there prevent you from climbing up far. 
Another item is needed to destroy them before climbing up the wall ... 
don't feel bad though, if you walk the walkway farther up, you find a 
door. Walk into the room and the door slams behind you, covering your 
exit with iron bars. In the room, you find a Deku Scrub. You need not 
log onto it with Z targeting, instead you just position yourself 
directly opposite the scrub and hold the R button. The Deku Nuts it 
shoots will bounce of your shield and hit the scrub back. Once you 
score a hit, the scrub runs around. Attack it on stand on its home and 
it will surrender. It tells you a nice tip about falling from high 
levels without getting hurt. 
Proceed into the room beyond. You will see a floating platform. Be 
quick to jump the other side to the Treasure Chest. If you fall, there 
or vines on 2 sides of the wall. Just climb back up. Open the Treasure 
Chest to get the Fairy Slingshot. You soon realize that there is no way 
out. Equip your Slingshot. You soon realize Navi turns green and 
signals you to a ladder suspended in web. Log on the ladder with Z 
targeting and shoot it down. Now that you are out, return to the place 
where you got your Dungeon Map. 
 
                 *********THE COMPASS********** 
Once you are back, use your Slingshot and shoot the Skullwalltulas 
down. Once you are done, you can climb up the wall safely. Three big 
openings overlook the spider web in the center below. But these 
openings are guarded by three Big Skulltulas. Their weak point: Their 
soft underbellies. Wait for them to turn around and attack the belly. 
Walk through the door to the west and your exit is blocked again. 
Stepping on the floor switch to the right raises the ground platforms 
in the room's sunken area. Jump the platforms to the other side. The 
Treasure Chest holds the Compass, which now allows you to see Treasure 
Chests, Boss Arenas and locations. On the other niche, a Big Skulltulas 
guards it. Defeat it and you see a curious spider. These are Golden 
Skulltulas. Defeat it and grab the token. You will find out what are 
they for later when I explain. 
To get out of the room, use your Deku Stick and light up the Stick by 
touching the torch. With the Deku Stick on fire, run to the other torch 
and light it by just touching it. Put away the Deku Stick quickly so 
that it would not be wasted. 
There is your exit! 
 
             **********BREAKING THORUGH THE WEB*********** 
Once you exit the room where you got the Compass, defeat any Big 
Skulluta on any platform you want to jump from to break the web below. 
Once you are ready, take aim and jump! Take your fingers off the 
control stick as Link needs full concentration of his force to breaking 
the web. Moving it slightly will make him fail to break it. 
Once you are through, Link falls into a pool of water in the Basement 
area of the Dungeon. The east platform is accessible but the ones to 
Floor B2 and the Boss Arena cannot be accessed yet. There are 2 Gold 
Skulltulas. One on a vine which leads back to the center area and the 
other on the wooden fence destroy them and do not forget to grab their 
tokens! 
Step on the floor switch to light up a torch. Using your Deku Stick, 
light the stick up and walk on the shallow part of the water to the web 
directly opposite you. Wave your stick around and burn the web. 
The door leads to another Deku Scrub. Make it surrender by bouncing off 
the nuts it shoots at you. It tells you how to defeat his brothers 
below. In case you forget the pattern it is: 2-3-1. To open the next 
door, shoot the eye above the door to make it open. 
The next room is filled with water. First you must lower the water. 
Jump into the water and on the left, you find a switch. Dive by 
pressing and holding the A button which using the control stick to 
control Link while he is diving. Once you activate the switch below, 
the water level is lowered allowing you to jump onto the moving 
platform and cross safely without touching the spikes above. 
Defeat the Big Skulltula on the other side and grab hold of the block 
marked with a crescent and push or pull it. To grab it press and hold 
A. Then use the control stick to push or pull. Now you can climb it to 
the platform and the door above. 
Once you enter the room, there are 3 Deku Babas and 2 unlit torches. 
Light up the torches to enter the next room.  
In the next room, A Big Skulltula blocks the passage. Once you defeat 
it, look above. There, lie 3 of Queen Gohma's eggs. Use your Slingshot 
to take them out before they hatch. 
Take the east route. Burn away the cobwebs and crawl the tunnel to the 
other side.  
You are now back to where you last fell to break the web above. Spider 
webs block the way down to Floor B2, where the Boss lurks. Push the 
crescent block off the platform into the water. Now you can use your 
Deku Stick to light it up with the torch opposite. Once you are above 
the cobwebs, swing your stick around to burn the web. 
When you swim to shore, you find 3 Deku Scrubs. Bounce back their nuts 
in the order: 2-3-1. Staring 2, which means in the middle, 3 from the 
right and 1 from the left. 
After you beat them, enter the Boss Arena ...... 
 
     **********PARASITIC ARMORED ARACHNID: GOHMA************* 
When Link step through the door ahead, it slams shut behind him. He is 
trapped in the Boss, Queen Gohma's lair. Taking a few steps and looking 
above the ceiling, you notice a red and yellow eye gazing at you. The 
Boss jumps to the ground for battle. 
Queen Gohma is quite easy. When her eye turns plain red, use your 
Slingshot to shoot her eye and she will be stunned. Attack it with your 
sword and remember, Jump Attack does double damage. After you score a 
hit and a few swipes of your sword, Gohma will retreat back to the 
ceiling. After a while she begins to drop her eggs. There are 2 ways to 
counter this: 
1. When her eye turns plain red, you can shoot her with the Slingshot 
and she will fall to the ground stunned. Attack her with a few swipes 
of your sword. 
2. Concentrate on the hatchlings if you are too late to stop Gohma. She 
will only attack you once you disposed of them. You also can attack the 
eggs with a few swipes of your sword or shots from your Slingshot 
before they hatch. 
 
It takes 8 whole hits - 4 hits with the jump attack to finish her off. 
You have defeated the curse of the Great Deku Tree. 
Your reward is a Heart Container. 
You get 1 extra heart and it also heals any empty heart containers. 
Step into the blue glow and you will be transported back in front of 
the Great Deku Tree. 
After a brief explanation of how the Triforce came about, you are 
rewarded with the Spiritual Stone of the Forest: The Kokiri's Emerald! 
After the Deku Tree passes away, head straight, talk to Mido, then 
continue walking until you see a trumpet-like structure. Go in. 
 
What's this?: 
Heart Containers and Pieces of Heart are scattered around Hyrule. Heart 
Containers give you one Heart Container immediately while you must 
collect 4 Pieces of Heart to gain one Heart Container. Look at the 
Location of Heart Containers and Pieces Of Heart to find out more and 
locations of these Heart Containers and Pieces of Heart. 
 

                 ----------HYRULE FIELD----------- 
While crossing the bridge into Hyrule Field, your best friend, Saria, 
gives you a Fairy Ocarina as a memento. Not much use to you at first 
but it may prove some magic later in the game. All locations are based 
on the Hyrule Map. 
 
You can get to many locations in Hyrule Field: 
1. Lon Lon Ranch - Located in the middle of Hyrule field, this ranch is 
popular for its fresh milk and swift horses. 
2. Hyrule Castle - Located directly opposite Lon Lon Ranch, you will 
find a busy market once you enter and located behind the market is 
Hyrule Castle. 
3. Kakariko Village - Founded by the Shiekah Impa, this peaceful 
village lies at the foot of Death Mountain and home of the Gorons. You 
must have Royal Permission to enter Death Mountain Trail. 
4. Zora's River - Located on the left of Kakariko Village, the path to 
the watery Domain, Zora's Domain are only open to those who knows the 
ancient Royal Family Melody. 
5. Kokiri Forest - Located on the right of Lon Lon Ranch, this is where 
you live.
6. Lake Hylia - Located below Lon Lon Ranch, don't let the gates fool 
you. Lake Hylia is a peaceful spot for fishing and talking to the 
scarecrows. To get into Lake Hylia, climb the ladder around the gates 
by taking the shortcut from Zora's Domain and from Gerudo Valley. 
7. Gerudo Valley - On the left on Lon Lon Ranch lies Gerudo Valley. 
There is a Gerduo Fortress behind the Valley filled with Gerudo 
Thieves, which are mostly made up of women. Rumors also say that only 1 
man is born in the Fortress every 100 years. 
 
              *********PATH TO THE CASTLE********** 
As you leave the castle you meet an owl called Kaepora Gaebora, who 
will give you advice on your quest. From Kokiri Forest, follow the 
sandy road northwest. The castle is open to all during the day but 
closed at the night as there are monsters around. During the night, 
when the wolf howls, undead Stalchildren emerge from the ground and 
attack unsuspecting travelers, even you. The best way is to avoid them 
or attack them if really necessary. Another danger in Hyrule Field is 
the large, plant like pods found in grassy spots. These are called 
Peahats, which lift into the air with their leaf blades when anyone 
draws close. To defeat them, you must aim for the roots below. You can 
use your sword or Slingshot to defeat them. 
If you try to run or attack them at night, the Peahats will send out 
larvae, which will track you down. Block them with your shield or 
attack them with your sword to defeat them. 
 
                 ----------HYRULE CASTLE---------- 
Once you are in the castle, you will come across a crowded Market, 
where fun and games await you. Make sure you talk to the red-haired 
girl in the middle of the square. Her name is Malon and she claims that 
her father was last seen delivering milk to the Castle. 
If you have located Malon, the castle is just behind her. Guards guard 
the castle. Take the first time take this time to get a taste of what 
it is going to be like when you reach further.  
 
          ***********HOW TO REACH THE PRINCESS*********** 
Since the front gate is locked and you are not allowed to pass, you 
must sneak in. A vine along the right side is your key to getting pass 
the gate. Climb up the vines and you will find a hole below. You can 
jump into it or climb down. 
To reach the castle, you must first navigate past the guards stationed 
around the roadsides.  
The first 4 guards are the hardest to pass especially when you walk on 
the slope, you are never going to know what lies there: A guard or an 
empty path. Once you make past the 4 guards, you are almost near the 
castle. Just walk straight and climb the brick wall. Jump into the 
water once you are near the moat as you are visible on land. Also, the 
drawbridge is up so you cannot walk by the front. Swim to the end and 
walk out. Head around the corner until you come across 2 milk crates 
and a sleeping man. From there, you can infer that is Malon's father, 
Talon. 
When you try to sneak back in again, you see a boulder somewhere near 
the guards on the road. Note this location and come back after you have 
the Bomb Bag. Blast the boulder and crawl into the hole uncovered. 
Stand on the Triforce Crest and play "Zelda's Lullaby" to summon a 
Great Fairy. She will give you Din's Fire, which can burn almost 
anything - well almost anything. 
If the guards before had kicked you out, you should be looking for 
Malon who is standing near the vines you climbed. You also can wait for 
the sun to set before she appears. When you talk to her, she gives you 
an egg that she had been incubating and will hatch overnight. 
Once the egg hatches, sneak into the castle again, equip the chicken 
and use it to wake Talon up. 
Once Talon scrambles back, you can push both milk crates into the water 
so that you can jump from it to the narrow ledge on the castle wall. 
Stand in front of the Triforce Symbol and press the A button to crawl 
into the Castle Courtyard. 
In the Courtyard, security is even tighter. Guards will be patrolling 
around. You must be careful and observe the guards are not looking at 
your side before walking through. You must negotiate five screens 
before you reach the Princess. Getting caught ends you up at the moat 
again. 
Talk to Princess Zelda and she will be alarmed that you could somehow 
pass through the guards. 
She notices your Fairy and realizes that you come from Kokiri Forest. 
She asks you that you, by any chance have the Kokiri's Emerald. She 
then talks about the Triforce and about a certain King of the Thieves, 
a man who looks much like the figure in Link's dreams. 
After a long talk, you understand that you must find the other two 
Spiritual Stones to open the Door Of Time to protect the Triforce. 
Zelda signs a letter, allowing you to pass through the guard who is 
guarding Death Mountain Trail. 
As you turn back, you see Zelda's attendant, Impa, one of the Shiekah. 
She will teach you your first Ocarina song. The tune is called "Zelda's 
Lullaby" which is only taught to messengers of the Royal Family. It is 
said to have some mysterious power. Impa leads you out to Hyrule Field 
and tells you about her village, Kakariko, located at the foot of Death 
Mountain. 
 
    ************FUN AND GAMES AT THE HYRULE CASTLE MARKET************* 
If you still have time, take your time to visit the Market where you 
can purchase items. Win prizes, Rupees and Heart Pieces. 
1. Bazaar - Looking for equipment? This is the place to go. The Bazaar 
sells the following items: 
(i) Arrows (10 pieces) ---> 20 Rupees 
(ii) Arrows (30 pieces) ---> 60 Rupees 
(iii) Arrows (50 pieces) ---> 90 Rupees 
(iiii) Bombs (5 pieces) ---> 35 Rupees 
(vi) Deku Nut (5 pieces) ---> 15 Rupees 
(vii) Deku Stick ---> 10 Rupees 
(viii) Hylian Shield ---> 80 Rupees (60 Rupees after Kakarikan Guard's 
discount) 
(viiii) Recovery Heart ---> 10 Rupees 
 
2. Potion Shop - Next to the Bazaar, the Potion Shop sells powerful 
potions ready-to-drink during battle. However you need a bottle first 
which I will explain how to get them later. The Potion Shop sells the 
following items: 
(i) Blue Fire ---> 300 Rupees 
(ii) Bottle Bug ---> 50 Rupees 
(iii) Deku Nut (5 pieces) ---> 15 Rupees 
(iiii) Fairy's Spirit ---> 50 Rupees 
(vi) Fish ---> 200 Rupees 
(vii) Green Potion ---> 30 Rupees 
(viii) Poe ---> 30 Rupees 
(viiii) Red Potion ---> 30 Rupees 
 
3. Happy Mask Shop - This shop only opens after you show the guard at 
Death Mountain Trail gate in Kakariko Village Zelda's Letter. The shop 
allows you to borrow a mask and sell it to interested parties. When you 
sell one mask, a new one becomes available. Each mask has a suggested 
price but you can sell it for any amount. On some you will make profits 
while on some you might lose money. If you sell all four of their 
regular masks, new ones open for your use including the Mask Of Truth. 
I will explain later in the Tips, Tricks and other game secrets section 
on who to sell masks to. 
 
4. Bombchu Shop - This shop is located behind the Market and is only 
open at night. This is a new type of Bomb. When you set it down, it 
doesn't stay at its position. Instead it will scurry until it hits 
something or reach the end of their fuse. This shop only sells limited 
quantity so once bought, they are gone. The shop sells: 
(i) Bombchu  (10 pieces)---> 100 Rupees (4 sets) 
(ii) Bombchu (20 pieces) ---> 180 Rupees (4 sets) 
 
5. Shooting Gallery - Walk around the main area of the Market until you 
see a picture of an arrow hitting a bull's eye. This is the shooting 
Gallery. For 20 Rupees a game, shooting all Rupees successfully will 
earn you a larger Slingshot Bullet Bag, which can hold 40 Slingshot 
Bullets. 
 
6. Bombchu Bowling Alley - This game is open 24/7 and you can only play 
it after getting the Bomb Bag. You can win Bombchus, Heart Pieces, 
bigger Bomb Bags and so on. 
 
7. Treasure Box Shop - This game requires luck not skill. But its only 
10 Rupees a game so it won't really hurt if you give it a shop. 
Basically, each room has 2 Treasure Chests. One containing a Silver Key 
and the other a Rupee. If you find a Silver Key, you can advance to the 
next room. Do this 5 times in a row and you can win a Piece Of Heart 
the first time and a Purple Rupee thereafter. For a maximum of 99 
Rupees you can keep in your current wallet, you have up to 9 tries and 
possible patterns: 
Key: L = Left Treasure Chest 
     R = Right Treasure Chest 
Pattern 1: R-R-R-L-L 
Pattern 2: L-L-R-R-L 
Pattern 3: L-R-R-L-L 
Pattern 4: R-R-R-R-R 
Pattern 5: R-L-R-R-L 
Pattern 6: L-R-L-L-L 
Pattern 7: L-L-R-R-R 
Pattern 8: R-R-L-L-R 
Pattern 9: R-R-L-R-R 
A handy tip: You also can back once you have the Lens Of Truth.
Note: It is only open at night. 
 
8. Pooch Lady's House - This game is free and you will get to help out 
a citizen. This game is open at night where you must help the Pooch 
Lady find her dog. Her house is located next to the Bombchu Shop. If 
you have seen her in the marketplace during the day, you should know 
the color of her dog, Richard: Gray. Once you lead him safely back 
home, you will get a Piece Of Heart as a reward! 

        --------------LON LON RANCH--------------- 
Located in the middle of Hyrule Field, this ranch, Lon Lon is famous 
for its healthy milk and swift horses. When you enter the Ranch, you 
see a house on your left. Enter. 
 
 *******SPOT THE SUPER CUCCOS, WIN A BOTTLE WITH MILK INCLUDED!******* 
When you enter Talon's house, you see Talon sleeping with 3 "Super" 
Cuccos. If you talk to him, he will challenge you to pick out these 
special hens from the rest of the flock. 
For 10 Rupees, Talon gives you 30 seconds to pick out the special hens. 
If you win, you get a bottle full of nutritious Lon Lon Milk. There is 
no easy way to distinguish the Super Cuccos with the normal cuccos. You 
can get yourself a head start: When Talon throws up the Special Hens, 
you can already move without the Cuccos dropping to the ground first. 
Another way is to sort out the normal Cuccos with the special ones. 
Pick up the normal ones and throw them between the stairs and the table 
where Talon is resting. They will stay out of the game until its over. 
Once you win the milk, you can come back for a refill. 
 
                  **********EPONA************ 
Once you leave Talon's house, head to the center of the corral, the 
place with many horses running around. In the center of the corral, you 
find Malon. Talk to her and she will introduce her little pony, Epona 
to you. But Epona runs away in fright. There must be a way to tame this 
cute pony somehow. Malon gives you a clue when she asks if you want to 
sing a song with her. Take out your Ocarina. She will then offer to 
teach you "Epona's Song" a soothing tune which makes Epona running to 
you. Do not forget this tune as you will need it later in the game. 
 
             ------------THE LOST WOODS------------ 
By now, Navi should be advising you strongly to pay your best friend, 
Saria a visit. When you get to her house, it is deserted. Your friends 
in Kokiri Forest say that she is waiting for you at your "usual" 
meeting place. 
Your "usual" meeting place is at the Sacred Forest Meadow at the end of 
the Lost Woods. This place is the easiest place to get lost. Most 
places leading back to Kokiri Forest. This time, you are led through 
the Lost Woods by the sound of Saria's Ocarina. When you are unsure of 
where to go. Listen at the tunnel entrances for that sound. You will 
not hear a thing in wrong passageways. At the end of the road, you find 
yourself in the Sacred Forest Meadow. Remember how to come back here as 
you will have to come back to obtain the Forest Medallion. 
If you forget the order this is the pattern to the Sacred Forest 
Meadow: 
Key: R = Right Tunnel 
     L = Left Tunnel 
     U = Straight Tunnel 
     D = Below Tunnel 
 
From the Entrance from Kokiri Forest into the Lost Woods, follow this 
pattern to the Sacred Forest Meadow without getting lost: 
R-U-R-U-U-L-U 
 
Once you are inside the Sacred Forest Meadow, you must defeat the 
Wolfos guarding the gate. Once you defeat it, the bars lower. You will 
then find yourself in a maze with Deku Scrubs at each corner. Bounce 
back their nuts and destroy them with either your sword or Slingshot. 
At the end, a ladder leads to the top of the hedges. Jump down into the 
middle of the square hedge and into the hole to find one of the many 
Fairy Fountains. Here you can heal or capture Fairies by using a bottle 
for later use. After defeating the 2 Scrubs in the long passageway, 
climb up the stairs and you find your friend Saria. 
She then teaches you "Saria's Song" which has some magic to change 
people moods. You also can communicate with her when you play this 
song. 
 
        **********GUIDE TO THE LOST WOODS************** 

Key: R = Right Tunnel 
     L = Left Tunnel 
     U = Straight Tunnel 
     D = Below Tunnel 

1. The Skull Kid on the log needs someone to be his friend. Play 
"Saria's Song" while standing on the tree stump opposite him and you 
will get a piece of heart. 
How to get there: Entrance from Kokiri Forest into Lost Woods and from 
there: L 
 
2. The Business Scrub on the south side will sell you the ability to 
carry more Deku Sticks for 40 Rupees. 
How to get there: Entrance from Kokiri Forest into Lost Woods and from 
there: L-D 
 
3. Hit the target with your Slingshot. If you can score three bull's 
eyes in a row, you will win a bigger Bullet bag. 
How to get there: Entrance From Kokiri Forest into Lost Woods and from 
there: R 
 
4. Test your memory skills in a jam session with two Skull Kids on the 
tree trunk. Win Rupees and a Piece of Heart if you survive for 3 
straight rounds. 
How to get there: Entrance From Kokiri Forest into Lost Woods and from 
there: R 
Once there, climb down the ladder. 
 
5. Under the arch lies the shortcut to Goron City. To use it, you must 
have Bombs to blow up the boulders blocking the path. When you are in 
Goron City later in the game, you can blow it up from their side. 
How to get there: Entrance From Kokiri Forest into Lost Woods and from 
there: R-U 
Once there, go straight. 
 
6. At the bottom of the pool, you will find a shortcut to Zora's River. 
It is kind of deep so come back here when you obtain the Silver Scale. 
How to get there: Entrance From Kokiri Forest into Lost Woods and from 
there: R-U-R 
Once there, dive into the pool and into the shortcut itself.
 
7. Defeat the two Business Scrubs here and they will offer to sell you 
items at very inflated prices. 
How to get there: Entrance From Kokiri Forest into Lost Woods and from 
there: R-U-R-U-L 
 
8. The hovering butterflies make a Hidden Hole. Below you will find the 
Forest Stage. Try your masks out on these discriminating critics. 
How to get there: Entrance From Kokiri Forest into Lost Woods and from 
there: R-U-R-U-L 
 
9. Bomb the Hidden Hole beneath the boulder. Defeat the Business Scrub 
and it will grant you the ability to carry more Deku Nuts for a price. 
How to get there: Entrance From Kokiri Forest into Lost Woods and from 
there: R-U-R-U-U-L 
 
           --------------KAKARIKO VILLAGE-------------- 
With Zelda's letter in hand, it is time to head to Kakariko Village, 
located at the foot of Death Mountain. 
 
  ***********THE STRAIGHT PATH TO DEATH MOUNTAIN TRAIL************* 
If you want, you can open the gate to Death Mountain Trail first as 
there are other things to do in this busy village. From the entrance of 
the village, look to your left and climb up the long staircase. You 
will find a guard guarding a gate. Talk to the guard and show him 
Zelda's letter. He will then let you pass. 
He also tells you to get up to Death Mountain in one piece requires a 
proper shield. That is the Hylian Shield. It can block falling rocks 
from the erupting mountain. He tells you that you should check out the 
Bazaar in the Market located in Hyrule Castle. Its original price was 
80 Rupees. But since the guard sent you, you can buy it for 60 Rupees. 
However you can get it for free. Now I heard that you can win another 
bottle in Kakariko Village somewhere... hmmm... 
 
               *********CORRAL THE CUCCOS*********** 
Another Cucco game but this time it is different. Find a girl standing 
next to the unfinished building. She tells you that her cuccos have ran 
away. She pleads you to find them. Here are the locations: 
1. At the entrance to the village. 
2. Penned up near the Skulltula House (Requires a chicken to help you 
glide there). 
3. Under a crate (You must smash it). 
4. Behind the Windmill (Requires a chicken to help you glide there, 
then climb up the ladder). 
5. Loitering near the gates of Death Mountain Trail. 
6. In the yard behind the Granny's potion shop (Requires a chicken to 
help you glide there). 
7. Near the pen where the chicken used to stay before running from the 
lady. 
 
What's this?: 
In case you did not know, Cuccos make excellent contributions to Link's 
quests. When holding them, Link can 'defy gravity' as when he jumps off 
a platform, Link can glide to areas he cannot reach. This is helpful 
not to win the empty bottle, but also may help you get Pieces of Heart! 
 
               *********THE SKULLTULA HOUSE********* 
To the right of the entrance of the village lies a mysterious Skulltula 
House. It was once a wealthy family however it got cursed and the whole 
of the family has been turned into misshapen Skulltulas. If you enter 
the house and talk to the guy in the middle of the house, he tells you 
that killing all 100 Golden Skulltulas in Hyrule and collecting their 
tokens can return their family to normal. 
For every 10 Golden Skulltulas killed you will be rewarded as it 
returns 1 kid back to normal: 
 
10 Skulltula Tokens: Adult's Wallet (Holds up to 200 Rupees) 
20 Skulltula Tokens: Stone of Agony (Requires a Rumble Pack to work) 
30 Skulltula Tokens: Giant's Wallet (Holds up to 500 Rupees) 
40 Skulltula Tokens: Bombchu 
50 Skulltula Tokens: Piece of Heart 
51 to 99 Skulltula Tokens: No rewards 
100 Skulltula Tokens: Huge Rupee

These rewards look very tempting and you will want to get your hands on 
them. There are a total of 7 Golden Skulltulas in Kakariko Village 
including the Graveyard you can reach while you are still a kid. 
 
LOCATION         WHICH PART OF LOCATION       REQUIREMENTS 
Graveyard        Dirt Patch                 Child, Bottle of bugs 
Graveyard        Outer wall                 Child, Boomerang 
Kakariko Village Roll into tree near entrance   Child 
Kakariko Village Side of Graveyard Kid's house  Child 
Kakariko Village Side of Skulltula House        Child 
Kakariko Village Unfinished building            Child 
Kakariko Village On the ladder of watchtower    Child, Slingshot 
 
Note: All these Skulltulas only come out at night so be aware of that.
Note: The Boomerang are sometimes needed to grab the tokens, not kill 
the Gold Skulltula. 
 
   **********TAKE THE HEART-POUNDING GRAVEDIGGING TOUR*********** 
Visit the Graveyard at night. There lies Dampe the Grave keeper. When 
you talk to him, he offers his tour. Pay him 10 Rupees and he will dig 
up the patch of dirt he is on. If you are lucky, a Piece of Heart will 
appear. Make sure he is standing on dirt not on the cobblestones before 
asking him to dig. Also, the Piece of Heart appears randomly, so make 
sure to fill up your wallet before taking the tour. Now, I heard that 
you can get a Hylian Shield for free somewhere in the Graveyard. 
 
             **********ROBBING THE GRAVES*********** 
In the first row of Graves from the entrance, you will find one Grave 
marked with flowers in front of it. Pull the headstone back and jump 
into the hole. 
Inside, you find a small chest, open it and you get a Hylian Shield! 
This shield is so heavy for Link that he only can bend down to use it. 
Perfect for going up Death Mountain. Come back here when you have the 
Bomb Bag and bomb the false wall to find a Fairy's Fountain. You only 
can rob the Graves at night as a child. During the day, the Graveyard 
Kid who roams around won't let you touch any. But as an adult, you can 
rob the Graves 24/7. 
 
                *********THE ROYAL TOMB********* 
At the back of the Graveyard you will find the Royal Tomb. Two head-
stones on either side mark the resting place of the court composers. If 
you check out their tombstones, one of the brothers appears and attacks 
you. Defeat it and the spirit that remains will tell you of the 
brothers' last song which ruled the sun and moon. Good idea to check it 
out eh? 
To open the Royal Tomb, play "Zelda's Lullaby" while standing on the 
Triforce crest. The headstone will explode, leaving a hole that you can 
jump in. 
Once you are inside a room filled with freaky bones, you must destroy 
all of the Keese guarding the room with your Slingshot. Once they are 
cleared, you can enter the next room. 
The next room is filled with poisonous water and gases. It is also 
filled with the undead creature Redead who acts like a vampire. Try not 
to get close to it - the Redead will stare and paralyze your movements. 
When it gets close enough, it will drain your life. If that happens 
press any button to let go and then run. 
Once you have made it to the other side, you find the brothers' last 
song called the "Sun's Song". A melody that can change the day to night 
or the night to day whenever you like. 
Return back to the room filled with Redead and play the "Sun's Song" 
and it will freeze. You should run but if you want, you can attack them 
from behind. 
Now I heard that you can get another Piece of Heart in the Graveyard 
somewhere... 
Somewhere near the Royal Tomb, pull out all the graves until you find a 
secret hole. Do not pull out the brothers' graves but pull out those in 
front of it. When you uncover the secret hole, you find a Redead 
inside. Freeze its movements with the "Sun's Song" and defeat it. Then 
go up near the 2 torches and play the "Sun's Song" again and a large 
Treasure Chest appears. Open it and get a Piece of Heart! 
Now that you are done with your business in the Graveyard and Kakariko 
Village, its time to head up to Death Mountain Trail and pay a visit to 
Goron's City, home to the Gorons. 
 
          ------------DEATH MOUNTAIN TRAIL--------------
From Kakariko Village, open the gate to Death Mountain Trail if you 
haven't by showing Zelda's letter to the guard. 
When you enter, you find on your way up guarded by Red Tektites. 
Farther up there are boulders and rolling Gorons. 
Keep going until you come across a flag which tells you that you are 
almost there. Keep going straight until you come across a ring of rocks 
and up ahead lies Goron City. 

                **********GORON CITY********** 
Located in the heart if Death Mountain near the Fire Temple, Goron City 
is home to a race of rock-eating Gorons. But ever since Ganondorf came, 
the Gorons have been starving as Dodongo's Cavern, the Cavern with 
delicious rocks, had been sealed by a giant boulder and Dodongos have 
been lurking in the Cavern. 
 
         *********DARUNIA AND THE GORON'S RUBY********* 
There is not anything much to do since you do not have the ability to 
lift the Bomb flowers. The Goron near the entrance tells you that their 
leader, Darunia has locked his room until royal help arrives. 
Suspended over the city is a platform that seems to be missing a seal. 
Walk on the ropes to explore and another Goron tells you that a 
delicious looking stone was once placed there but ever since Ganondorf 
came, it has been removed until the city was safe from threat. Now you 
know that Darunia has the Spiritual Stone of Fire, called the Goron's 
Ruby. 
The entrance to Darunia's room is at the lowest level which means 
obviously, basement. Darunia's room is closed, however if you stand on 
the soft carpet and play "Zelda's Lullaby", the door will open. 
Daurnia, the Goron Chief, has been rather moody these days as Dodongo's 
Cavern has been overrun by Dodongos. 
Cheer him up by playing "Saria's Song" in front of him and see some of 
his cool and hot dance moves. 
After the dancing, Darunia explains what has happened in more detail. 
You want the Goron's Ruby right? He won't give it to you not so easily. 
First, you must destroy the Dodongos in the Cavern and then you can 
have anything you want including the Goron's Ruby. 
Darunia also gives you the Goron's Bracelet, which allows Link to pull 
out Bomb Flowers. 
If you want, you can head to the Cavern now or stay in the city as 
there are some things left to do. 
When you leave the city, walk past the ring of rocks and turn right to 
find a Goron there. Take the Bomb Flower and throw it out of the cage 
area down. It doesn't need to be accurate - just a little bit farther 
away will not harm you as long as the boulder receives the impact of 
the explosion and breaks. 

             **********QUICK TOUR OF THE CITY**********
If you rather stay here to take a tour of the city, you can win many 
things such as pieces of heart, a bigger Bomb Bag and so on. 
If you go down to one of the levels, you see a huge Goron rolling 
about. Come back here when you have the Bomb Bag and stop the rolling 
Goron by bombing him and you will be rewarded with a bigger Bomb Bag. 

                *********THE BOULDER ROOM**********
Come back here as an adult after getting the Megaton Hammer and the 
Silver Gauntlets. On the top of the city lies 3 Boulders blocking the 
way, blow them up and walk into a room filled with more Boulders - most 
of them which cannot be blown up by bombs. 
The Dark brown boulders require the power of the Megaton Hammer while 
the Gray ones require the Silver Gauntlets to lift them up. 
Make sure you come back here with a Giant's wallet. The ultimate prize 
for reaching the back in both chests are a Huge Rupee and a Purple 
Rupee - Worth 250 Rupees which can fill half of an empty Giant's 
wallet! Also, don't forget to break the crate containing a hidden 
Golden Skulltula. 
 
              *********THE MEDIGORON'S SHOP********* 
A floor down from the entrance, you will find a walled up room. Use the 
Bomb Flowers to blast the walls up until you see one huge Goron. He 
says to come back in 5 to 7 years and he will sell you a nice, in fact, 
fragile weapon that is sure to break after you first use it. 
The weapon is the Giant's Knife. It is so heavy, that you must swing it 
with 2 hands. 
Come back here again when Link is an adult and the weapon will cost 200 
Rupees. Buy it if you want to get Biggoron's Sword which won't break. 
Refer to the Tips, Tricks and other game secrets section for more 
details on the Biggoron's Sword. 
 
        ********GORON SHOP AND THE REVOLVING VASE********
On the bottom floor you will find a walled up shop and a huge vase. 
Come back here after you have the Bomb bag, come back here and blow up 
the wall and then you are free to enter the shop. The shop sells the 
following items: 
(i) Bombs (5 pieces) ---> 25 Rupees
(ii) Bombs (10 pieces) ---> 50 Rupees 
(iii) Bombs (20 pieces) ---> 80 Rupees 
(iiii) Bombs (30 pieces) ---> 120 Rupees 
(iv) Goron Tunic ---> 200 Rupees 
(vii) 2 Recovery Hearts ---> 10 Rupees EACH 
(viii) Red Potion ---> 40 Rupees 
 
On the bottom floor you will also find a huge vase. Light up the 2 
torches of the bottom level by using the torch in Darunia's room. The 
vase then starts to spin. Head up one level and you have a good view of 
the vase. Take the Bomb Flower resting along the stairs to the next 
level and throw it into the vase. After scoring a few hits, you are 
rewarded Rupees and a Piece of Heart! 
 
       *********THE SHORTCUT TO THE LOST WOODS**********
Remember about the shortcut I explained to you in the Lost Woods guide? 
It is time to blow it up. On the second level, find 2 torches and walk 
inside. Pick up the Bomb Flowers and blow up the boulders. Who knows? 
You may have to use this Shortcut. 
That's it for the guide of the city. Now its time to tour Dodongo's 
Cavern. Blast the boulder blocking the entrance to the cavern if you 
haven't. If you did, walk down and into the Cavern.

              ---------DODONGO'S CAVERN---------
The entrance to the Cavern itself is also walled up. Using the Bomb 
Flowers nearby, blow up the wall and you are in the Cavern. 
 
               ********THE GROUND FLOOR*********
You find yourself on the ground floor filled with Lava pits and moving 
platforms. Head straight by jumping onto the rising and lowering 
platforms onto the large platform. Beware of the Beamos - if it sees 
you, it will shoot you with laser beams. After walking past the beamos 
use the platform on the Beamos's left to get onto the left side. 
Although one of the doors is locked, you should blow up both walled up 
rooms. One of them contains a Business Scrub which will sell you a Deku 
Shield for 50 Rupees. It will not be surprising if your Deku Shield 
gets burnt as this is the Dungeon of Fire-breathing monsters! If you 
want, you can also equip the Hylian Shield to prevent replacing your 
Deku Shield. 
The other walled up room you blew up would contain a large Treasure 
Chest containing the Dungeon Map. 
Now, head across to the other side of the room. 
Use the Bomb Flowers to bomb through the 2 walled-in doorways, avoiding 
the Beamos. The Northeast room contains a Gossip Stone but if you don't 
have the Mask Of Truth, note its position until you get the Mask. 
In the southeast corner, the wall you have blown up with the Bomb 
Flower has revealed a tunnel. 
 
             **********THE EASTERN ROOMS**********
Advance carefully into this passage and beware of these Baby Dodongos. 
A swipe of your sword will defeat them but they will explore after 
being destroyed. 

SECRET ROOMS: 
In case you didn't know this room with the Baby Dodongos has 2 secret 
rooms: 
1. To reach the first one, lure a Baby Dodongo to a bombable area in 
the middle of the south wall. After the Baby Dodongo explodes, you find 
yourself in a room with a Golden Skulltula. 
2. To reach the second one, you must come back as an adult with the 
mysterious "Scarecrow's Song". On the north wall, just before the first 
secret room, you will see a place that Navi gets curious and turns 
green. If you play the "Scarecrow's Song" as an adult, Pierre the 
Wandering Scarecrow appears and gives you an object for you to Hookshot 
up to. Up in the room, you will find another Golden Skulltula.

Once you have reached the raised section of the room, you will find a 
switch that stays depressed only when a weight is placed on it. 
The statues, called Armos statues, look like a reasonable weight to 
keep the switch pressed. Grab it and push or pull it until it is fully 
on the switch. 
With the bars raised, enter the next room. 
You enter and find yourself in another tunnel filled with two Keese. 
You have 2 options: Either destroy them first before going into the 
next room OR you can just run for it. 
Stepping into the next room seals your exit, trapping you in an arena 
filled with two Lizalfos. They advance one at a time so you can just 
remain on one platform and wait for one to attack. 
Once you defeat both of them, advance to the next room. 

SECRET ROOMS: 
1. Another secret room lies down the next hallway. To open this one, 
grab a Bomb Flower from the entrance to the room and place it in front 
of the wall. Inside, a Business Scrub sells you a Deku Stick.

Beware of the cone of flame these larger Dodongos can breathe fire as 
you make your way. Beware of your Deku Shield. If you are equipped with 
it, now is the best time to equip the Hylian Shield. 
You can kill the Dodongos by shooting 4 shots from your Slingshot or 4 
swipes of your sword on its tail will send it exploding ... AGAIN so 
beware.
To raise the iron bars on the other side, use your Deku Stick to light 
all three torches up in this area.
In the next hallway, you are back in the Central Area of the Dungeon. 
Step on the switch and watch the iron bars on the other side rise.
Enter the newly opened door. 
 
                 ***********THE WESTERN ROOMS**********
The room you enter holds a large, rectangular block surround by Bomb 
Flowers.
Before solving the puzzle, you should check the room south of here to 
get the Compass.
Enter the room.
The Compass is in the Treasure Chest behind the statue.
To reach the chest you must defeat the fake statue Armos.
Throw it Bomb Flowers while it is still moving. Be careful, they 
explode after death.
With the Compass in hand, head back out.
To lower the stairway, use the Bomb Flower that is not surrounding the 
stairway. Meaning, to the right as you exit the room.
Just place it in the middle and after it blows, the other Bomb Flowers 
blow up, lowering the stairway. Climb it up. Do not forget to get the 
Gold Skulltula on the web after climbing up.

               **********THE SECOND FLOOR**********
The room at the top of the stairs leads to another one with fake Armos 
Statues. Only 1 of them is a real one. 
Pull the statue, which is blocking the ladder. Be careful not to touch 
to other statues, they will come to life and attack you.
Climb up the ladder after pushing the statue away and trigger the 
switch that raises the iron bars.
After that, head out to the newly opened exit.
The Fire Keese here are double trouble. If you are equipping your Deku 
Shield, now it would be the best time to switch it with your Hylian 
Shield just in case you get hit by those flames engulfing from the Fire 
Keese. Use your Slingshot to defeat them quickly or your sword if they 
are in range.
Cross over the long bridge and reenter the east side of the dungeon. If 
you are fast, you can avoid the Fire Keese on the other side.
The room you enter requires you to move quickly without getting hurt by 
the moving Razor Traps below. Like Navi says, use the Z Button to 
switch your viewing angle.
Once you reach the east end, hope on the box and climb the ladder.
A wall blocks the path so you must jump off the narrow ledge to the 
platform with a Bomb Flower and a small Chest that contains a Recovery 
Heart.
Now here is the challenging part: Toss the Bomb Flower to blast the 
wall. The trick is to hold the Bomb Flower until it is about to 
explode, toss it and it should blow up in the air near the wall. To 
determine when the Bomb Flower is going to explode, look for the red 
color on the Bomb Flower. The faster it blinks; it tells you that it is 
going to explode.
When you move into the newly opened tunnel, continue walking until uou 
see flames covering the platform that requires you to jump over to the 
other side.
To do this, shoot the Eye Switch above the door at the opposite end 
with your Slingshot to shut off the flame. The flames return after a 
short while so be quick.
In the next room, you see another 2 Lizalfos. Use tactics similar like 
how you defeated those below. You can either block their attacks with 
your Deku Shield and attack them or you can dodge their attacks by 
doing a Back flip and countering them with your Jump Attack. To do a 
Back flip make sure you are logging onto a Lizalfos with Z targeting, 
move back and press A. When you touch the ground, quickly do a Jump 
Attack or else they will dodge it. Remember, they advance one at a 
time. 
WARNING!:
Be Careful when you are on the narrow platform with Recovery Hearts. If 
you are not careful, you will fall below where you fought the first 2 
Lizalfos. If that happens, you must retrace your steps.

When you defeat the Lizalfos, enter to the newly opened exit.
In the next room, two pillars of flame fill the next corridor, covering 
the two platforms to the exit at the other side. Shoot the Eye Switch 
above to shut off the flame on the first platform. Move forward and 
look to your left. Shoot the second Eye Switch and proceed to the other 
side. The flames will return after approximately 30 seconds so be 
quick.
You are now back in the Razor Trap room. Grab the Bomb Bag from the 
Treasure Chest.
The Bomb Bag allows you to carry 20 normal Bombs at a time. These Bombs 
are different from the Bomb Flowers. The normal Bombs explode faster 
than the flower ones so be aware of that.
As you walk onto the ledge overlooking the main room, you will spot a 
switch and a sign. Activating the Switch permanently raises the east 
platform to this level of the cavern's dungeon floor, making it easier 
to get up or get down.
To enter the lair where the Boss lurks, read the sign for instructions.
Using one of your new Bombs, drop it off the edge of each hole in the 
bridge over the main room into the ancient Dodongo's eye sockets. When 
both eyes light up, the Dodongo's mouth opens. Enter. 
 
               **********THE NORTHERN ROOMS***********
The switch at the bottom in the newly opened room raises the iron bars 
over the west door. But the bars only remained raised when something is 
depressed onto it.
You can use the crescent block resting on the shelf at the room's north 
end but how can you reach it when it is too high for you the climb up 
the shelf? 
Making your way along the only possible and long route, pull yourself 
into the passage on the east side.
Walk through the tunnel and a large room to the other side of the 
crescent block. Push it down into the main room with the switch.
If you need to heal, breaking one of the earthenware jugs releases a 
fairy. Trap it with an empty bottle or touch it to let it heal you.
After pushing the block down into the main room, drag or push it into 
the hole to raise the bar over the door on the west wall. Step through 
the doorway and you find trapped in a room with no exit.
If you are short of Bombs, the small Chest up ahead will refill your 
supplies.
Bomb the floor title in the center of the room to uncover a hole. Jump 
down and you find yourself in an area with the world's most largest 
Dinosaur you have ever seen! 
 
       **********INFERNAL DINOSAUR: KING DODONGO***********
This should be an easy battle. Toss a Bomb into the dinosaur's body. 
How? Simple. When he opens his mouth, use Z targeting and toss it into 
its mouth before you get turned into roasted meat.
Remember: You must be moving in order to throw the Bomb into the mouth 
of the dinosaur. If you stand still with a Bomb in your hands, you will 
just drop it.
After the Bomb blows up in the dinosaur's belly, it falls down, 
stunned. Now is your chance: Attack it with your sword. You must repeat 
this process 4 times.
Once you score him with a Bomb and a sword attack, the dinosaur will 
curl into a ball and roll around the room. When he stops, walk towards 
him and repeat the process.
When he is rolling, stand as close to the walls or as close to the 
lava.
If you run out of Bombs, Bomb Flowers are around the 4 corners of the 
room.
When you defeat King Dodongo, he curls up and rolls into the lava which 
cooks him alive.
Near his roasted body lies your reward: A Heart Container.
Step into the Blue Warp portal and you will be transported back outside 
of the Cavern.
King Darunia thanks you and gives you the second Spiritual Stone: The 
Goron's Ruby!

          ------------AFTER THE DUNGEON ENDS-------------
Before you start your quest for the third Spiritual Stone, you should 
power yourself up first.
Take a trip up to Death Mountain.
Move up until you see a flag with 3 boulders on 3 platforms.
Bomb up the boulders and proceed. Bomb the hidden hole blocked by a 
boulder and you will find a hole with a Cow along with Rupees and 
recovery hearts. If you have an empty bottle, play "Epona's song" in 
front of the Cow and it will refill the bottle with Lon Lon milk for 
free.
Head straight and you find yourself in an area where molten rocks from 
Death Mountain erupt and fall to Earth. If you have the Hylian Shield, 
you can press and hold the R button to block the falling rocks, then 
proceed.
At the end, you will find a climbing wall filled with some 
Skullwalltulas. Kill all of them within range with your Slingshot and 
climb up.
At the end of the trail, a door leads into Death Mountain Crater.
If you enter, Navi warns you that it is too hot to handle. The time 
appears on your left. When the time runs out, you will take damage.
There is a Piece of Heart where you can reach now. Walk straight slowly 
walking, make sure Link grabs a climbing wall, climb down until you see 
the Piece of Heart, grab it and head out quickly.
On the next door, you find a false wall. Blast it with your Bomb and 
enter into the very first Great Fairy's Mountain.
Walk up and stand on the Triforce crest and play "Zelda's Lullaby" to 
summon the Great Fairy of Power. She then bestows a gift - a new sword 
technique.
This technique allows you to perform a Charged Spin Attack that can go 
from powerful to supercharged.
To do this, draw out your sword, press and hold the B button and 
release a wave of energy.
As it requires magic to perform this attack, a Magic Meter appears 
below your row of Heart Containers.
You can perform a Charged Spin Attack as long you have enough Magic 
Points (MP). Now, Magic Jars are scattered around Hyrule, which allows 
you to fill up your Magic Meter.
When you head out, the Owl offers you a lift back to Kakariko Village. 
Take it. It can help you get a Piece of Heart. Just move in close to 
its talons after talking to him and Link will grab on automatically.
The Owl drops you off atop Impa's House in Kakariko Village, giving you 
a chance to access the Piece of Heart inside her cow's stall. Walk to 
the right and drop off the roof gently to the top of the Cucco Lady's 
stall. Turn toward the house to see a door. This is the only hidden 
entrance to the stall so take the chance to grab it.
Grab the Piece of Heart. Time to head to Zora's River!

             ----------ZORA'S RIVER----------
From the exit of Kakariko Village, take a left and follow the riverbed 
to the entrance of Zora's River.
For a kid like Link, the currents in this river are too strong for Link 
to swim against. Avoid falling into the river.
Now I heard you can get 2 Pieces of Heart in Zora's River... Hmm...
 
             ***********THE QUICK PATH**********
Again, Navi advises you to talk to Saria about the final location of 
the Spiritual Stone.
Talking to her is completely optional. But if you want to, play 
"Saria's Song" to communicate with her.
At the entrance, the Owl tells you about Zora's Domain.
The King of the Domain has sealed the entrance to the Domain except 
those who have some connection with the Royal Family.
Since you know "Zelda's Lullaby", you can enter.
Now time to find those 2 Pieces of Heart.
After blasting the boulders, you find a stray Cucco. Pick it up and 
head all the way up, until you find yourself near a shelf with a weed. 
Jump and be quick to throw the Cucco when Link touches the shelf. 
Throwing it allows Link to grab it in time, allowing him to pull 
himself up. You see a Piece of Heart on your right. Jump towards it. 
Although you will fall a little short, it is just near enough for Link 
to grab the platform and pull himself up. Grab the Piece of Heart! 
If you can, pick up the Cucco again and head to the waterfall. To reach 
there, head straight, throw the Cucco up on the platform and pull 
yourself up as quick as possible to prevent the Cucco from flying away.
Follow the path, walk on the bridge into the waterfall area.
Opposite the waterfall, walk onto the highest land bridge with the 
Triforce Crest and jump towards the Piece of Heart using the Cucco. 
Grab it. Time to check out Zora's Domain.
Stand on the Triforce Crest and play "Zelda's Lullaby" and the 
waterfall will thin out, allowing you to jump into the tunnel and into 
Zora's Domain.

        **********OTHER THINGS TO DO ON ZORA'S RIVER*************
When you have the time and Rupees, invest some of your Rupee in some of 
the Magic Beans the man by the front gate is munching on. The first 
Magic Bean sells for 10 Rupees but as you buy more, it gets more 
popular and expensive. Plant them in Magic Bean Beds like those next to 
the man. Check the Where to plant those Magic Beans section to find out 
more.
The Frog Chorus is another way to get money and a Piece of Heart.
Located in a fallen log, play your songs while standing on the log 
rewards you Purple Rupees. Come back here when you know the "Song Of 
Storms" to get yourself a Piece of Heart and play the Bug-Catching 
after you made the frogs big with your songs. After that, if you 
complete the Bug-Catching song, you earn yourself another Piece of 
Heart. Check the Tips, Tricks and other game secrets section about the 
Bug-Catching song.

             -----------ZORA'S DOMAIN----------
Deep in a cool, watery grotto live the Zoras. These fishlike beings are 
like frogs; they live both on land and water. However, news has spread 
that Princess Ruto, princess of the Zoras has been missing.
I heard that you can get a Piece of Heart somewhere around here.
Lighting the torches with your Deku Sticks including the 2 behind the 
waterfall reveals a Treasure Chest which holds a Piece of Heart.

      **********KING ZORA AND HIS MISSING DAUGHTER***********
When you enter Zora;s Domain, head straight up the path to King Zora's 
room. Stand on the block and speak to the troubled King. He says that 
his daughter is missing and you make him even more upset regarding 
about your questions of the Spiritual Stone of Water.
The question now is how do you find the missing Princess? 
First, you must learn how to dive deeper. At the end of the tunnel from 
the King's room, where the stream of water becomes a waterfall, a Zora 
challenges you to a Diving Game for 20 Rupees. If you manage to gather 
all the Rupees he throws below, he will give you something nice.
At the start, dive into the water and watch Link's graceful swan dive.
When you manage to grab all the Rupees in the given time, the Zora 
calls you back up to get your reward - The Silver Scale! This Scale 
allows you to dive deeper depths.
Dive into the lake and head toward the door you see under the water. 
Dive into the portal and it transports you to Lake Hylia.
When you come out of the water, Navi signals you to a bottle 
underwater. Dive in and grab it.
On closer inspection, you find something is already inside the Bottle. 
Pop it out and you find a letter. It is from Princess Ruto, claiming 
that she is stuck inside a huge fish's belly!
Dive back to the portal back into Zora's Domain and show the King 
Ruto's letter. He moves aside and allows you to enter Zora's Fountain 
where the huge fish, Lord Jabu-Jabu lives and feeds.
You are entering a religious place so giving an offering might sound 
good. Capture the fish near the rock of rings by using your bottle. You 
also can buy it from the Zora's shop, which costs 200 Rupees. The shop 
sells the following items: 
1. Arrows (10 pieces) ---> 20 Rupees
2. Arrows (30 pieces) ---> 60 Rupees
3. Arrows (50 pieces) ---> 90 Rupees
4. Deku Nuts (5 pieces) ---> 15 Rupees
5. Fish ---> 200 Rupees
6. Recovery Heart ---> 10 Rupees
7. Red Potion ---> 50 Rupees
8. Zora's Tunic ---> 300 Rupees

        ----------SIDELINE ON LAKE HYLIA----------
This peaceful lake appears unreachable from Hyrule Field especially 
with the 4 fences. However, if you take a closer look, you will find a 
ladder tucked away on the side of the right fence from Hyrule Field.
Inside, there is not much to see but it may help you in your quest. The 
Scientist in the Lakeside Laboratory is too busy with his research 
until he cannot even chat for a few seconds. Come back here with the 
Gold Scale, dive to the bottom of the pool in his lab and he will 
reward you with a Piece of Heart.
To the left of the lab, you find two Scarecrows called Bonooru and 
Pierre. Pierre wants to travel around Hyrule while Bonooru boasts about 
with his excellent memory.
Take out your Ocarina and play any song of your composition - the 
"Scarecrow's Song" is your own composition. Look at the Tips, Tricks 
and other game secrets section for more information of the "Scarecrow's 
Song".
The Lake's main attraction is the Fishing Pond on a little island 
offshore of the Scarecrow's Field. Swim there, enter and talk to the 
owner. He will let you fish for 20 Rupees - a real nice price 
especially with unlimited fishing time.
If you are looking for a Piece of Heart, now is the time the get one 
here. Fish for a 10-pound fish and you will be rewarded with a Piece of 
Heart. You can usually find it in the center of the pond, next to the 
sunken log.
Cast the rod with the B Button and break the line with the A Button. Z 
Targeting also helps to log onto a certain fish and angle your cast. 
When you get a bite, lock the hook in any direction, hold the A and R 
buttons.

               -----------ZORA'S FOUNTAIN------------
The tunnel behind King Zora's throne leads to a huge spring which 
serves the source of Zora's River. Here you find a huge fish called 
Lord Jabu-Jabu. You can find another Great Fairy Fountain here.
Follow the water to the right of the entrance, past the small tree 
trunk, to a small plot of land. Bomb the light brown boulder and an 
entire wall gets blown up. Enter the secret entrance.
Inside, play "Zelda's Lullaby" to summon another Great Fairy of Magic. 
She gives you Farore's Wind. This green crystal allows you to set up 
warp points in dungeons that have a Dungeon Map hidden inside. Once the 
warp point is set, you can use the crystal to warp there or dispel it 
to create another warp point. Perfect for those players whose parents 
are very stern XD! 
Now, its time to explore Lord Jabu-Jabu. You try to enter, but the 
Fish's mouth will not open. Release the Fish you caught earlier and 
Lord Jabu-Jabu will open its huge mouth and suck you in!

          -----------INSIDE JABU-JABU'S BELLY------------
So you are now stuck in a useless fish that sucked you in. Do not give 
up hope. Remember you are on the quest for the Spiritual Stone of 
Water. Your job is to find Princess Ruto. Unlike other dungeons, inside 
Jabu-Jabu's belly has more to come. It is filled with electrified 
jellyfish called Biri to acidic bubbles, from the common Octorok to 
giant parasitic Tentacles. Lets hope Princess Ruto is safe.

           ***********FINDING PRINCESS RUTO************
Your main task is to find Princess Ruto. For the time being, avoid the 
Biri and bubbles. Shooting the bubbles with your Slingshot will not 
hurt them. Another weapon, called the Boomerang is required to get rid 
of these pesky little Biri and bubbles.
After the fish sucks you into his mouth, you find at the entrance, 2 
Octoroks spitting stones at you. Use your Deku Shield to deflect their 
attacks back to them or just run by.
Past the Octoroks, you will find the door ahead blocked by nerves. Navi 
signals to you an uvula-shaped switch for you to flick the switch. The 
nerves recede, allowing you to push the door open with your body 
(Ewww!)
Move quickly around the walkway to the door on the other side, taking 
care to avoid the Biri.
Step into the next door and you land up in the fish's stomach (Pukes!).
The floors are covered with lesions. A dangerous looking Tentacle 
inhabits one of the holes. Standing amongst the swarm of Biri is 
Princess Ruto who is not even happy to see you.
This independent said that she had been inside Lord Jabu-Jabu since she 
was little. She says she does not need your help. But you can see she 
needs partially some help due to her concerns about the electrical 
jellyfish that she had never seen before.
After a small conversation, she steps into the hole in front of her. 
Follow her.

              **********THE BOOMERANG**********
When you talk to her again, Ruto will be attracted by your insistence 
on helping her and demand you carry her out - that is, if you help her 
find her missing item. Pick her up and head to the door behind you. Do 
not attempt to jump down. If that happens, you must use the vines to 
climb up to the stomach without Ruto. If you lose her and find her 
again, she lectures you.
With Ruto in hand, head down the Shabom-filled hallway you can dodge 
them or let them hit Ruto! The shallow pool in the center of the room 
is filled with the manta ray - like Stingers. They will fly up and hit 
you if you touch them.
Toss Ruto to the far side of the pool. Do not step on the switch yet!
After you toss Ruto to the far side of the pool, step on the switch and 
swim up. The switch activates for a limited time so you can destroy the 
Gold Skulltula first by using your Slingshot, then step on the switch 
and climb up the vine to grab the token.
Pick Ruto up and head through the next segment of hallway, again, you 
must hit the switch to open the passageway. You can set Ruto down, then 
hit it with your Slingshot or if you want, with Ruto in hand, log onto 
the switch and throw her up to fickle the switch.
The Octorok in the water ahead is a huge distraction unless you defeat 
it quickly.
Set the Princess down and defeat it. Wait for the elevator to come 
down. Take the elevator to the main floor and head back into the 
stomach. On the north wall, a tunnel branches in different directions. 
Head there and go down the eastern hallway. There you will find a 
doorway to the north blocked by a Tentacle and a switch that requires 
the weight of 2 people to open. Holding the Princess, you should have 
enough heft to press the button down, opening the passage to the east.
In the room, you must set the Princess down and prepare to do battle 
with 4 Stingers. Use your Slingshot or Sword to defeat them. When they 
are all defeated, a Treasure Chest appears with the Boomerang inside. 
Now you are ready to have fun with the Biri and Tentacles.

           **********DEFEATING THE TENTACLES*************
With the Boomerang in hand, take Ruto and head down the hallway to the 
westernmost doorway. This switch requires a weight to keep it pressed. 
Set Ruto down on the switch (she will not disappear). Enter the next 
room.
The next room is home to one of the huge Tentacles. These Tentacles 
block certain corridors in the Dungeon. Using Z targeting, which is the 
only way to give perfect shots from the Boomerang, aim at the tentacle 
and throw the Boomerang at it. It will withdraw. Still using Z 
targeting, move closer and when the Tentacle is about to hit you, 
quickly throw another Boomerang shot. Repeat this process 4 times. A 
Treasure Chest then appears. Open it to retrieve the Dungeon Map.
When you leave the chamber, Princess Ruto lectures you about 
responsibility and Navi points out that a Tentacle blocking the hallway 
to the north is gone, destroyed when you killed its "tail". Enter this 
new accessible room with Ruto in hand. In the next room, the challenge 
is to defeat the room of Shabom in the time limit of 40 seconds. You 
can either destroy them with your Boomerang or use your body to pop 
them if your Health Meter can take it.
Once you pop all the bubbles, a Treasure Chest containing the Compass 
appears.
The next area is the north room off the east hallway. Here you must 
defeat another Tentacle. Use the same tactics.
Killing the blue Tentacle opens the central hallway and the last room 
in this part of the dungeon.
Here, you must defeat a green Tentacle and 5 Biri. The trick is to 
defeat the 5 Biri fist before focusing on the Tentacle.

        **********BIGOCTO AND THE ZORA'S SAPPHIRE***********
When you return to the stomach area, you will find the Tentacle in the 
northwest hole is now missing, leaving it open for you to jump into. 
You land on a platform with a door leading into the west chamber. Walk 
in. Once inside, Ruto gets excited as she finally finds her lost 
treasure, the Spiritual Stone of Water. Throw her up on the pedestal 
for her to reach it. But before she jumps down, the pedestal rises and 
carries her into the room above.
When it comes back down, a large octopus-like monster is on it. When 
you log onto it and press the Up C button, Navi tells you to aim for 
the opening on its backside.
Stun the monster with your Boomerang. When he recovers, he spins 
around. Stun him again with your Boomerang and you will have a chance 
of stopping his spin with his behind facing you. Then rush in and 
attack him with your sword. Repeat this process 4 times.
When Bigocto is dead, hop to the pedestal and ascend to the room above. 
Princess Ruto is gone. Make your way through the passageways to the 
platform that will return you to the main floor.
First however, you must contend with another Octorok and 2 jelly-like 
blocks. They are electrical and are dangerous to touch. If you stun 
them with your Boomerang, you can use it as a bridge to reach the room 
on the left of the entrance.
Enter the next room, stand on the platform and it forms a connection 
from the first room in the dungeon to the hallway on the east side. 
Another door switch lies at the end, but needs a weight to keep it 
pressed down and open the door. Depress it with one of the boxes along 
the west wall, then enter the room.
The next area is filled with Biri. It is suggested to take them out 
first with your Boomerang and then climb the wall to the top of the 
crag where you will find another door switch on the ceiling blocked by 
a transparent membrane. Using Z targeting, hit the switch with your 
Boomerang. Once you hit the switch, the Boss Arena is open for you to 
enter...

        **********BIO-ELECTRIC ANEMONE: BARINADE************
As you enter the Boss Arena, you see a giant creature on the ceiling. 
As Barinade draws his armor of electrical plates around his body, you 
can infer that this is going to be a tough battle.
This Boss is probably one of the hardest Bosses you have faced so far. 
Unlike other Bosses, Barinade's main attack is electrical. You must 
stay on your toes to avoid his electrical bolts.
First you must sever his connection to the ceiling. As he tries to 
spray you with his bolts, log onto one of the three tentacles and throw 
your Boomerang at it. One hit is all it takes to loosen it. Focus on 
each tentacle and when the creature is free, let the fun begin.
You must first stun Barinade to keep him from moving and then quickly 
whittle away as many of his jellyfish plates as you can using your 
Boomerang.
After stripping his armor off, the Boss spins around the room shooting 
electrical bolts. Use your Boomerang to stun him and use your sword to 
attack him. Remember Jump Attack does double damage.
If the need arises, the earthenware jugs at the perimeter of the Arena 
are filled with Recovery Hearts. Use them wisely.
After you deliver the final death blow, Barinade pimples up and 
explodes, filling the room with green goo (yucks!). Again, your reward, 
a Heart Container appears. Grab it and step into the Blue Warp Portal 
with Ruto and it transports you back to the fountain.
Outside, Ruto breaks down and expresses her love for you. She offers 
you anything you want for saving her. Regardless of what you choose, 
Ruto knows that you want the Spiritual of Water, the Zora's Sapphire 
which is also known as the Zora's Engagement Ring.
With all 3 Spiritual Stones in hand, it is time to head back to 
Princess Zelda in Hyrule Castle!

          ----------THE BEGINNING OF THE END?-----------
You arrive outside Hyrule Castle at night. You know the castle is 
closed at night. However, the bridge opens suddenly. You see Zelda and 
her attendant, Impa racing on a horse, fleeing the castle. Zelda throws 
you something, which then falls into the moat below.
Suddenly, the man, the man you saw in your dreams suddenly appears. He 
gets pissed as he loses them. He then turns to you and ask where did 
they go.
He laughs at you for nice guts and shoots you with a fire bolt. 
Declaring his intentions of ruling the world, things are getting heated 
up and serious.
After the scene, you should, of course, find what did Zelda left 
behind. In the moat, dive down and grab a shiny blue item.
In your hands, you find the Royal Family's Treasure. The Ocarina of 
Time!
You then receive a telepathic message from Zelda. She tells you what 
you must do next to stop the man in your dreams, Ganondorf and protect 
the Triforce from all evil. She then teaches you the "Song Of Time" 
which opens the Door Of Time in the Temple Of Time.
Located on the right of the Happy Mask Shop in the Market, head up the 
stairs and run into the Temple Of Time.
At the Altar, play the "Song Of Time" in front of it and the 3 
Spiritual Stones leave your bag pack and lands on the Altar. The 
Triforce Crest lights up and the Door Of Time opens.
You rush inside to find a legendary sword, the Master Sword embedded in 
a marble. Only the true Hero Of Time can pull it from the stone. It is 
no surprise that it slides out easily.
Pull it out and as a bright blue light envelops you, everything gets 
still and Ganondorf rings out and reveals his plans. Is there still 
hope of saving the Triforce now?

,----------------------------------------------------------------------
.
| 4. The Temple of Time and the Forest Medallion                       
|
'----------------------------------------------------------------------
'
When Link awakens, 7 years has passed in the Kingdom of Hyrule. 
Everything is in disorder. Rauru, the Sage of Light, explains what has 
happened since the very day you pulled out the Master Sword.
Rauru briefs you that you must fulfill your destiny as the Hero Of Time 
since you have the Master Sword in possession.
The first and most obvious change is Link's size.
Also, as an adult, Link can use a greater variety of weapons and 
equipment. Although you must start equipping Link from scratch, that is 
part of the fun.
To start you on your quest to collect power from the remaining 5 
temples via Sages' Medallions, Rauru then hands over his own Light 
Medallion and adds his powers to yours. Then he returns you back to the 
Temple Of Time.
As Link turns back, he notices someone behind him. He draws his sword 
and shield to prepare for battle.
A strange, and yet a familiar man greets you. He introduces himself as 
Sheik, one of the remaining Sheikahs.
You may know about the Sheikahs, as this is Impa's race. Perhaps Sheik 
knows Princess Zelda's whereabouts.
After a short briefing, Sheik then tells you that you cannot even enter 
the Forest Temple in the Sacred Forest Meadow. A weapon is needed...

              -----------WHAT TO EXPECT-----------
Now that Link is a matured kid - I mean adult, it is expected that you 
have to save the land of Hyrule and of course the Triforce.
This is far more difficult from finding the three Spiritual Stones. You 
have to travel around more frequently to find out about Temple 
locations and so on. In addition, there are new Dungeon Systems. All 
Dungeons will now come with Small Keys and Boss Keys.
Now, you know your task: Travel around Hyrule, locate the 5 Temples and 
awaken their Sages. Out of these 5 sages, 4 of them are people that you 
have met in your quest for the Spiritual Stones.
If you leave the Temple Of Time, you find that Death Mountain, located 
behind you is covered with a mysterious cloud.
If you check out the Market, it has been filled with the Zombie, 
Redead.
Head back out to Hyrule Field now.

           -----------RACE FOR THE HOOKSHOT----------
If you check out the note in Dampe's old shed, he tells of a springy 
toy the old Grave keeper once owned. It was so precious to him, that he 
took it to his Grave.
If you check out the Graveyard, you will find a new Grave marked out 
with flowers. Pull the tombstone away and drop into the secret hole.
Guess who? Its Dampe, although he is dead, he still has his competitive 
spirit. When you run into him, he challenges you into a race. The 
objective is to keep up with him not win him.
To make things worst, Dampe will throw down bits of flame to mark his 
path and hamper your pursuit. If you run into one of these flames 
accidentally, it will knock you flat and you will take damage. 
Immediately roll to extinguish the flames and make up for lost time. 
You can find Dampe using the same flames that just lost you time.
As Dampe races through this crypt, he will go through 3 doors that will 
close 10 seconds later. If you fail to make it through any of the 
doors, the race will end and start over. The same thing will happen if 
you fall into the gorge at the home stretch.
If you keep up with Dampe, he gives you a present - the Hookshot. Equip 
this to one of your C Buttons. It is an advanced version of the 
Boomerang - it can collect Skulltula Tokens, stun enemies and even pull 
yourself up if the chain grabs soft wood!
With the Hookshot in hand, it is time to head back to the Lost Woods. 
To exit Dampe's Crypt you must move the block in front of the exit. You 
see a familiar stone blocking the exit. Play the "Song Of Time" in 
front of it and it will move aside.
The exit drops you off on the top of the windmill. Grab the Piece of 
Heart on the neighboring ledge. If you want, talk to the Music Box 
player and show him your Ocarina. He will teach you the "Song Of 
Storms". Not much of use now, but it will prove its usefulness later in 
the game. 
Come back to Dampe's Grave when you have the time. If you complete the 
race in a minute or under, he will give you a Piece of Heart.

               -----------HOW TO GET EPONA-----------
It is true that Epona was meant to be your horse. But if you go back to 
Lon Lon Ranch, Ganondorf's corruption has spread here. Talon has been 
forced out and Ingo is now the owner of the Ranch.
If you talk to Ingo, he allows you to ride one of his horses. Once you 
are inside after paying 10 Rupees, call Epona by playing "Epona's Song" 
on your Ocarina. You will find the horse galloping to you.
The six carrots in the middle of the screen while riding a horse show 
many pats you can give the horse before the meter must recharge. 
Pressing the A Button allows you to give a horse a pat, allowing the 
horse go faster.
When you pay Ingo to ride one of his horses again, he challenges you to 
a race. Make sure you are riding on Epona and talk to Ingo.
If you win the first race, Ingo challenges you again and bets on the 
ownership of Epona. Use the same tactics as before.
When Ingo realizes which horse you are riding, he will lock the gates 
preventing you from exiting.
The front gate is a difficult jump to line up but you can make it over 
the outer fence with ease. Starting from the front gate, urge Epona 
into a gallop toward the middle section of the outer fence. This gives 
you lots of time to pick up Epona's speed. When Epona is at top speed, 
she reaches the fence and jumps over with ease.
Outside in Hyrule Field, you can ride Epona anywhere. She cannot enter 
cities or waddle on water. When you lose track of her, just play 
"Epona's Song" and if she can, she will come running to you.

              ----------THE FOREST TEMPLE-----------
By now, Navi tells you that she is concerned about things in Kokiri 
Forest and she is worried about Saria. Again, playing "Saria's Song" on 
your Ocarina is optional.
When you arrive at Kokiri Forest, you find that all your old friends 
have hidden indoors. Your old home has been overrun with giant Deku 
Babas and Mad Scrubs. Head directly to the Lost Woods. This time, you 
are not led by the sound of Saria's Ocarina. It is up to you to get 
there. If you forget the path I will show it to you again: 
Key: R = Right Tunnel 
     L = Left Tunnel 
     U = Straight Tunnel

From the Entrance from Kokiri Forest into the Lost Woods, follow this 
pattern to the Sacred Forest Meadow without getting lost: 
R-U-R-U-U-L-U 

When you are about to enter the maze, Navi advises you to use the Z 
Button to peer around corners and check for enemies. The last time you 
came here, the maze was overrun with Mad Scrubs. Now it is overrun with 
giant goblin-like monsters wearing chain mail shorts and carrying big 
spears. If one of them sees you, it will charge at you. Stay out of 
sight until it turns back and use your Hookshot on his back. One shot 
is all it takes.
At the end of the maze, you will find a Moblin now guards the corridor 
leading to Saria's secret place. This giant hefts a large mallet that 
sends a quake through the earth when it hits. Dodge his blows by moving 
left and right. When you draw close to him, hit him from behind.
When you arrive at Saria's secret place, you will meet the mysterious 
Sheik. He teaches you the first of the six songs which allow you to 
warp to different locations. The "Minuet Of Forest" will always warp 
you back to the Triforce symbol in this area. When you acquire the 
Forest Medallion, remember to head back to the Temple of Time and Sheik 
will teach you the "Prelude Of Light" which warps you back to the 
Temple of Time.
Once you have learnt the "Minuet of Forest", you are prepared to enter 
the Forest Temple. If you need to stock up on Fairies, now it is the 
perfect time to do so especially when a Fairy's Fountain is nearby.
When you are ready, use your new Hookshot and aim for the tree limb 
above the broken staircase. To find out your range, move close and aim. 
When you see a red dot, you are in range, press the C button you equip 
the Hookshot to again and Link will fire it. After pulling yourself up, 
walk into the Forest Temple...

             ***********THE SMALL KEYS**********
The Forest Temple is your very first Dungeons where you will have to 
find Small Keys. The Small Keys are scattered everywhere in the Dungeon 
and you have to use them to unlock doors. You will also need to find 
the Boss Key, which allows you to unlock the door to the Boss Arena.
When you enter the front courtyard, two Wolfos jump out at you. No 
questions about defeating them. You have fought them before. When they 
let their guard down attack them and you have no problem disposing 
them.
Climb on the vines to your right and walk onto the tree. On your right, 
defeat the Gold Skulltula, using your Hookshot, you can manually or log 
onto it and use your Hookshot to pull the Token towards you.
On the other tree, you should see a small Treasure Chest. Jump or 
Hookshot yourself to the other side and kick open the Chest to get your 
very first Small Key.
Entering the door, you find a Big Skulltula. You have definitely no 
questions about defeating this. You can use your sword to attack its 
soft belly or you can use your Hookshot to attack any part of its body.
As you enter the temple's main hall, you will notice the spectacle on 
the main floor. The four colored flames of the torches around an 
elevator suddenly leap up and take on the shapes of ghosts. These 
ghosts are called Poes. As they disperse, the elevator descends until 
the top melds with the floor. The four poes make up this Dungeon's sub-
bosses and you must defeat them to make the elevator rise so you can 
ride down to the Basement and only then, the Boss of this Dungeon will 
reappear.
The door at the top of the staircase directly opposite the entrance is 
unlocked. A good indication to your next destination. As you are about 
to open the door, you hear the faint rustling of a Gold Skulltula. It 
is on the wall to your right, defeat it with your Hookshot and grab its 
Token. 
When you open the door, you will confront a Blue Bubble. These things 
are all over the Temple. To defeat them, log onto it with Z Targeting 
and raise your shield, go close to it and one bump from your shield is 
all it takes to make it vulnerable. After you get rid of the Blue 
flame, strike it with your sword. Enter the next room.
In the next room, you will get stuck fighting two giant skeletons 
called Stalfos. As an adult, you will encounter more of these Stalfos. 
Take this time to create an effective attack style against them. You 
are sure to use Z Targeting. You can defeat them either by the Evade 
and Counter method which means is to dodge a shot by back flipping and 
striking them with your sword or you can do the backstab method. This 
method is to sidestep and launch your own attack from behind. Using the 
Evade and Counter method is probably the easiest method to defeat them.
Once you cleared them, a small Treasure Chest appears. Open it to get 
another Small Key.
Two Small Keys in hand now, head out the door to the northwest 
courtyard. A Time Block blocks you. Play the "Song Of Time" to unblock 
a door. Enter.
The inner courtyard is guarded by a giant Deku Baba and an Octorok 
swimming in the small brook. Ignore both and head directly to the vine 
covered wall to the right. Take out the first two Skulltulas on the 
wall with your Hookshot. You cannot reach the last one with your 
Hookshot, climb the vines and pass the last Skulltulas when it is 
facing away from you. If it sees you, it will charge at you and knock 
you to the ground.
Enter the door at the top and defeat the Blue Bubble inside to receive 
the Dungeon Map. When the doors unbar, leave by the one marked with the 
Forest Temple seal and you should be on a small balcony.
Hookshot over the other wall niche using the Hookshot above. These 
bull's-eye shaped blocks are made of a material that the Hookshot can 
cling to with ease. 
In the niche, step on the switch and watch the water in the well drain 
away.
Back on the ground, head over to the well and descend to the bottom. 
Walk across to the other side picking up the Recovery Hearts and 
another Small Key.
With 3 Small Keys in your possessions, climb the wall of vines to the 
top and prepare to explore the Temple.

             ***********THE WESTERN ROOM*************
Unlock the western door in the main room of the Temple. After defeating 
the Big Skulltula, you will enter a cavernous room.
After disposing the Blue Bubble, climb up the two ladders on the wall 
to a small room. Navi hints out to you about arrows being painted on 
the floor. If you follow the arrows to the end, you will find a 
depression in the floor the size of a large block like the one in the 
short hallway to the left when you first entered this area. 
Pull the block out until it is fully in the hallway, then push it down 
the hall as far as it will go.
Run around and push it from its side and into the depression on the 
floor. Now you can climb it.
Climb the recessed ladder in the hall where the block was to the next 
level of rooms. Follow the ledge outside where a brown crescent block 
blocks a hallway. Push the block until it comes to a halt and take the 
ladder back down and climb up again using the first block. This way, 
you can finish pushing the brown block into place and continue climbing 
to the top. Now its time to find a new weapon.

              ***********THE FAIRY BOW*********
The passageway leads to a room occupied by two Blue Bubbles. Ignore 
them and the Eye Switch above the door. Beyond the door lies a twisted 
hallway. At the end is inhabited by strange creatures. When you enter, 
Navi warns you to watch for the shadows of creatures living on the 
ceiling. These hands drop down on stationary people and dispose them. 
Keep moving. You only have to jump to the block in front of you and 
then to the doorway to the right.
Head down the staircase into the room in the middle. Here a lone 
Stalfos drops in on you. After defeating it, its two other friends ride 
down from the floor above. After defeating all three, a large Treasure 
Chest appears, holding the Fairy Bow! This is the adult version of the 
Fairy Slingshot. Equip it to one of your C Buttons. Now its time to 
have fun with the "Little Women" poes.

      **********DEFEATING THE "LITTLE WOMEN" POES************
Head back out onto the west staircase where you notic a golden torch 
stands as a reminder of a Sub-boss battle in the making.
As you walk up and down the stairs, notice the paintings on the wall. A 
ghost inhabits one. Shoot the picture with an arrow while the ghost is 
present. Make sure it does not see you or it will flee to another 
painting.
When you shoot all three paintings, the poe appears and heads 
downstairs awaiting you for a fight.
Joelle is the first of the four "Little Women" Poes you will have to 
conquer. To defeat her, log onto her with Z Targeting and use your 
arrows to shoot her. If you score a hit, she will disappear. To make 
her reappear, go close to her but not too close! When she charges you 
with her spinning attack, she will reappear after the attack. Shoot her 
again. Repeat this 5 times to defeat her. She will then relight the 
torch. A small Chest appears. Open it to get a Small Key. 
Head to the east staircase and repeat the process for defeating Beth 
the Poe. Your reward for defeating her is the Compass. 
It is time to get your hands on the Boss Key. Head back down the 
twisted hallway and into the room with the two Blue Bubbles. Use your 
Bow to shoot the Eye Switch shut. This straightens the twisted hallway.
The room at the end also will have twisted and you will find a bright 
turquoise and yellow chest. First, you may want to lure the creature 
from the ceiling down. Stand still for a while until your shadow 
becomes bigger. Keep moving until the Wallmaster drops onto the ground. 
Defeat it using your sword and you will never see it again.
Open the bright colored chest to get your very first Boss Key. There is 
only one in each Dungeon.
Boss Key in hand, drop down the hole in the floor into the room below. 
Defeat the Blue Bubbles and you are allowed out on the ledge.
Grab the Recovery Hearts on the arch but do not fall off! You still got 
work to do here.
Defeat the giant Deku Baba and head into the first room to your right.
In this room, you must defeat a Floormaster to get the last Small Key 
of this Dungeon. Floormasters are similar to Wallmasters but these 
floor crawlers are more difficult to defeat.
When the floor crawler turns green, raise your shield to block its 
charge. When the hand bounces off, strike it with your sword. The death 
blow splits the hand into three smaller hands. Prepare to do a charged 
spin attack if you want to kill all of them at once. They have a nasty 
habit of squeezing the !@#$ out of you. If you do not kill them in 
time, they will become a big hand again.
When you defeat the Floormaster, a small Chest appears. Open it to get 
a Small Key.
With 2 Small Keys in possession, head back out to the ledge and go 
through the door on the right of your exit. You are back in the room 
with the 2 Blue Bubbles. Jump down and shoot the Eye Switch open.
Back in the east stairwell, it is time to open the locked door at the 
top of the stairs. Be careful of the Wallmasters while making your way 
to the locked door.
The hallway in the next room is straight but its resemblance to the 
previous one tells you that there is a way to twist it. Instead of 
dodging Blue Bubbles, you will encounter Green Bubbles. The flames 
around these Green Bubbles disappear naturally. When the flame 
disappears, one sword strike is enough to finish them off.
At the end of the hall, you will find yourself in a curious room. Here 
you must jump onto the moving circle of platforms and shoot the ice-
covered Eye Switch.
Plain arrows will not work so heat your arrows up by shooting them 
through the torch in the center of the room. This way you can melt the 
ice and trip the switch. You also can call down Din's Fire here.
Now that you have twisted the hallway, you will find that the room at 
the other end has also been twisted.
Dodge the Green Bubbles and drop into the new hole at the bottom of the 
room with the Wallmaster.
Watch out for the falling ceiling! If you are sharp, you notice the map 
shows two exits to this room. The one in the hallway to the right leads 
back into the north courtyard. Unless you need Recovery Heart in the 
chest below, bypass that path and deal with the ceiling directly.
As you make your way through the door on the other side, Big Skulltulas 
will guard the best open spaces. Defeat it quickly before the ceiling 
crashes onto you. Stepping on the switch you find somewhere on the 
right will cause a chest to drop from the top. Open it to get some 
arrows.
In the room beyond, you will find another unlit torch and a bunch of 
blocks on the ceiling.
Look at the back wall to spot a large portrait of the next Poe. Shoot 
the painting and the blocks will drop to the ground. You will have a 
minute to push together the picture of the Poe. If you succeed, the 
fight begins. If you do not succeed, the blocks reshuffle and drop to 
the ground with 10 seconds added. This is also based on some luck. If 
you get a good configuration of blocks to begin, moving them into 
position would be easy.
When you push the picture together, the blocks recede into the floor 
and Amy the Poe appears. Defeat Amy like you did to her sisters. The 
larger room gives her more space to evade your Z Targeting so stay 
close to her but not too close remember! You will not get anything 
except some arrows to refill your arrows. You have killed 3 Poes. Only 
one more left!
Walk through the next hallway and you will find yourself back in the 
main hall of the Temple. Meg, the last of the Poe sisters, is waiting 
for you in the center. She splits into four parts and circles you. 
Defeating her may be easy or hard as choosing the right ghost to hit. 
Standing in the middle, raise your bow and take aim. If you think that 
you have the correct ghost in front of you, shoot it. If you are right, 
the Poe will disappear to regroup after screaming in pain. If you are 
wrong, you have two more chances before you take an automatic hit from 
Meg. The real ghost usually spins around once upon appearing. Try not 
to fight the Poe in first-person view. You cannot see all four ghosts 
in first-person view. After shooting the Poe 5 times, she crumbles and 
relights her torch, causing the elevator beneath you to rise.
Take this moment to scour the main hall for supplies before heading 
down to the Basement where the Boss lurks. 
You can break the earthenware jugs by the staircases around the main 
hall. Once you are ready, step on the elevator which will take you down 
the Basement. 

               ***********THE BASEMENT*********** 
The trick with the basement lies in its rotating walls. When you 
arrive, the iron bars stationed everywhere block your paths. The switch 
behind the south room's gates provides a hint of what is in store.
Grab hold of a wall and give it a push in a counter-clockwise 
direction. It rolls forward into its next position automatically, 
exposing an alcove with a single floor switch. Press down on the switch 
and a door opens somewhere.
Give the wall another push in the same direction and see what rooms 
open this time.
After the third push, you will find a room with a Big Skulltula, a 
chest with arrows and a Gold Skulltula.
After the fourth push, you are able to access the south room with the 
switch, which opens the door to the hallway to the Boss Areana. Before 
unlocking the Boss door, make sure you are stocked up with Fairies. 
This battle is going to turn quite hard.

         *******EVIL SPIRIT FROM BEYOND: PHANTOM GANON********
Entering the Boss Arena, you find yourself in a small personal gallery. 
The problem is all the paintings are the same. Step on the Triforce 
crest and when you try to leave, a gate traps you inside.
Oh no! It is Ganondorf! But is it? When you get a closer look, he rips 
off his mask to reveal a phantom.
As he rides off into one of the paintings, you know that it is going to 
be a serious battle.
The battle is split into two parts, first, you have to avoid standing 
in the middle.
You must shoot the Boss three times with an arrow as he tries to exit a 
painting. To make things more challenging, Phantom Ganon has a phantom, 
riding the paintings with him. When you think you got the Boss, think 
again. When the phantom turns back, the real Boss appears on some other 
painting. Avoid standing on the middle of the arena, if you do not do 
so, you will get struck by the Boss's fireballs.
If you are really lucky, the painting the real Boss comes out from will 
be next door but it will be several frames away doing the battle.
You also can shoot the Boss while he is in the air. After the third 
arrow, the real fun begins.
Now for the second part of the battle: Take out your sword and prepare 
to play baseball - well sort of. Now you must return the Boss's 
fireballs to hit himself. You have to time your strokes so you bat back 
the ball of light before it hits you. The best is to log onto the Boss 
with Z Targeting. 
Be careful though, the Boss will fly around at odd angles. Do not go 
too close to the Boss as you have little time to time your stroke. If 
you cannot hit the fireball in time, quickly raise your shield to block 
the fireball.
When you hit Phantom Ganon with his own fireball, he crashes to the 
ground. Run toward him and attack him with your sword. Jump Attacks 
work very well here.
After the fourth attack, the Boss should be nearing the end of his 
Health Meter and he will introduce a new attack.
When you see the boss charge up this staff with a kaleidoscopic light, 
prepare to move fast. The Boss will hop on his staff and ride it like a 
broom. If you wait until he targets you and starts your swoop, you can 
sidestep him and dodge his attacks.
When Phantom Ganon dies, the real Ganondorf is impressed by your 
strength but warns you that the battle with him will be far more 
difficult.
Grab your Heart Container and hop into the warp portal, which 
transports you to the Chamber of Sages, located in the Temple of Light. 
There, an old friend awaits you.
Saria has awoken as the Sage of the Forest Temple and adds her power to 
yours by giving you the Forest Medallion. One down, 4 more to go.
Instead of transporting you back to the Sacred Forest Meadow, the 
portal transports you back to Kokiri Forest, The Great Deku Tree. A new 
sprout waits to come forth. The Deku Tree Sprout tells you about your 
past and why you were destined to become the Hero of Time.

,----------------------------------------------------------------------
.
| 5. The Fire Medallion                                                
|
'----------------------------------------------------------------------
'


Deep in the Death Mountain Crater lies the entrance to the Fire Temple. 
However, you know that the heat there is unbearable. To solve your 
problem, head to Goron City.
By now Navi, should be telling you about the strange cloud above Death 
Mountain. There is a slight problem getting to the Fire Temple besides 
the unbearable heat, there is no way to cross from the south part of 
the crater to the north part, where the Fire Temple is located. 
Everything is too far or blocked by unbombable boulders. First, you 
have to head to Goron City, where you may get the Heat-resistant Goron 
Tunic.

        ************LINK AND THE GORON TUNIC***********
When you arrive in Goron City, you find the whole place deserted. But 
if you head to the middle floor, a young Goron is rolling around the 
walkway.
There is only one way to stop him. A Bomb blast will bring this Goron 
to his senses. But he can sense any obstruction in his path. Setting a 
Bomb down will not do. Instead, prepare a Bomb when he rolls toward you 
and when he reverses direction, toss the Bomb ahead of him. He will run 
into it or the blast will get him and he will stop.
The young Goron's name bears the same name as you. In this case, Link. 
He is the son of your Sworn Brother, Darunia. Young Link admires your 
courage so much that he calls you the Ancient Dodongo Buster. He wants 
your autograph but this may not be the time for it. Young Link tells 
you about what happened to the other Gorons and Darunia's rescue plans.
Ganondorf plans to feed the Gorons to a newly revived dragon in the 
volcano to warn anyone who opposes him. After you ask him all two 
questions you can choose, the young Goron gives you a free Goron Tunic. 
In Darunia's Statue Room, pull the huge statue to uncover a secret 
entrance into the Crater. Put on your Goron Tunic quickly! You will be 
spending a lot of time here.
The bridge to the right leads to a dead end. There is a Great Fairy's 
Fountain behind that dark-brown boulder but you will need something 
stronger than a Bomb blast to blow the boulder up.
The bridge to the left is broken, but your Hookshot is just the right 
length to reach the wooden beam over the intact section. Hookshot over 
and Sheik appears.
After another short briefing, Sheik teaches you the "Bolero of Fire" 
This song warps you right on the Triforce Symbol in front of the 
entrance to the Fire Temple itself.
When Sheik leaves, proceed into the cave and down the long ladder into 
the Fire Temple...

          ---------------THE FIRE TEMPLE---------------
The fire and molten lava in this Temple is sure to burn you up. 
Remember to put on your Goron Tunic. The Keese and Red Bubbles that 
next here are usually covered in flame as they have adapted to the 
surroundings. The lava won't swallow you whole, but it will eat away 
your Health Meter so be on your toes.

             ***********FLOOR 1 FIRE ROOM************
When you enter the Fire Temple, walk up the stairs and immediately 
proceed to the door on the left, ignoring the Fire Keese above. When 
you enter the room, you will see your Sworn Brother, Darunia preparing 
himself to enter the Boss Arena, he is shocked by your appearance and 
he then remembers that it has been 7 years since you last saw him. 
After a brief outline of his plans, Darunia enters the Boss Arena and 
tries to seal the dragon from eating his people. Your task is to rescue 
nine Gorons that are trapped in this Temple.
The Fire Temple is one of the easiest Temples. It is all with the Small 
Keys and the Boss Key. Every cell that has a Goron locked in it holds a 
Small Key. To find the next key, you will only need to find the next 
Goron locked in a cell. Nine Gorons are trapped in the Temple.
The first locked Goron is in a cell on the left side of the room. Use 
the platforms to jump to the southwest corner. Step on the switch and 
watch the cell door open.
Grab your key and talk to the Goron as that is the official way of 
freeing him. For your kindness, each Goron you free in this Temple will 
tell you a handy tip. In the Temple, you will come across some Gorons 
that will say something about the Gorons' "Special Crop", this refers 
to Bombs.
Using the key, enter the locked door to the right of the Temple's 
entrance.
You will find yourself on a bridge spanning a lake of molten lava. 
Pieces of rocks and bricks make it possible for you to reach the 
platforms at the north and south ends of the room. Watch out for the 
Fire Keese and Red Bubbles.
First, hop off the bridge and head to the north side of the room. The 
large chunks of block and moving platforms make this journey safe. If 
you fall in the lava, just walk to the nearest platform and keep going.
Head down the open hallway and rescue the second Goron. Do not forget 
to grab the Small Key and talk to the Goron.
Next, use the "Song of Time" to call down the Time Block from the top 
of the covered doorway to the indentation below. Climb on it to reach 
the door up top.
Inside, you will not find another Goron but you will see a new monster. 
After dealing with the flying floor tiles by blocking them with your 
shield, focus on the new monster on the other side of the room.
It is the Like Like, and it has appetite on Hylian Shields and Tunics. 
It sucks you in and spits you out after sucking down the items it 
likes. Use your Bow to shoot it from afar and you will not be worried 
to get sucked by it. If you become lunch for a while, defeat the Like 
Like quickly to get back your possessions. 
Remember to kill the Gold Skulltula near the Like Like.
With 1 Small Key in possession, race to the south end of the room. In 
the south corner, you will find a suspicious-looking wall. Blast the 
wall with a Bomb and open the door uncovered. There, you find the third 
Goron. Remember to take the Small Key and talk to the Goron.
With 2 Small Keys in possession, it is time to unlock the door directly 
opposite the entrance of the main room. Meaning, across the bridge. 
Behind the locked door lies a fenced-in room where a column of fire 
skywards. Slide down the wooden plank and climb up the fence to your 
right.
Once you are on the top of the fence, kill the two bats and jump to the 
platform with the block below. Push the block off the platform onto the 
floor over the column of flame. The force of the fiery blast will carry 
the block with anything on it to the top. Ride on it.

       **********FLOOR TWO: SWITCHES AND HOOKSHOTS**********
Once the fiery blast pushes you up along with the block up above, exit 
through the locked door and enter a room with a Goron trapped in a cell 
with no way to free it for the time being. Closer inspection reveals a 
switch on the other side of the gates. You must find a way to get into 
that corridor.
Perhaps the fire-covered climbing wall at the top of the cell will lead 
you there. Before you can give it a shot, you must find a way to 
extinguish the fire. Climb up to the steps to your left, avoiding the 
Torch Slugs, these Slugs charge at you upon sight. To defeat them, hit 
it once to extinguish its flames, follow by a few more sword strikes to 
defeat it. Jump to the next platform where you will find a Crystal 
Switch and a Crescent Block. Push the block off the platform and pull 
it to the end of its groove. Now you can climb on top of it and reach 
the rough part of the wall leading to the top of the cell. Hitting the 
Crystal Switch with any weapon will extinguish the fire blocking the 
passage to the next level. But hitting it with your sword will not give 
you enough time to reach and climb the fenced wall before the flame 
rises again. Then, run to the door that is on the ledge to your right.

          ***********FLOOR THREE: BOULDER MAZE***********
On the other side, you will find yourself in the middle of the Boulder 
Maze. This area is shown from top to down perspective so get used to 
this view quickly. The boulders run in patterns and if you observe and 
learn, you can make it without a scratch.
Head to the first niche on the north wall. Bomb the wall to reveal a 
hidden Gold Skulltula.
To the left of this area is another niche. Its door leads to the fourth 
Goron's Cell. Step the switch and free the Goron and do not forget to 
grab the Small Key.
Now you must navigate the maze to the south end, where two more Gorons 
are waiting to be rescued.
The fifth Goron of this Temple lies almost opposite the place where you 
found the hidden Gold Skulltula. Remember to take the Small Key and 
talk to the Goron.
As the other one in this room is in a cell up above, you must find a 
way to rescue him from the top of the maze.
For now, travel to the door on the north end of the semicircular wall 
on the room's west side. Unlock the door.
Inside the next room, you will find a ledge full of Recovery Hearts and 
two doors. The one opposite the heart ledge is barred. Shoot the Eye 
Switch closed.
Make your way carefully over the narrow walkway to the door and open 
it. You will enter a caged room with a large Treasure Chest. Open the 
chest and receive the Dungeon Map.
Leave the room and unlock the door to your right.
In the next room, when you hop onto the grate over the lava, Link turns 
back to see a wall of flame advancing.
Run to the other side and look out for the Red Bubbles. As you jump 
over open expanses of lava, they tend to jump out and try to hit you.
Now go through the door on the other side to find yourself at the top 
of the boulder maze. Look up to your right and see an inverted pyramid. 
Navi goes green with excitement. Note this location and return here 
after you have the Longshot and the "Scarecrow's Song". Playing the 
"Scarecrow's Song" summons Pierre the traveling Scarecrow. Use your 
Longshot at Pierre to pull yourself up. This is optional.
Set a Bomb in the middle of a suspicious crack and climb down the 
grate. Rescue another Goron and remember to grab the Small Key and talk 
to him.
Climb back up to the top of the Boulder Maze jump from platform to 
platform to the seventh Goron's cell. Step on the switch in the room's 
southeast corner to open the gate, Watch out for the Torch Slugs on 
your way. Talk to the Goron and grab the Small Key.
Two Small Keys in your hand, head back to the lava room.
Use either the door, lower or upper and head to the locked door on the 
west side of that room. 
You can jump there from the grated floor too.

             ***********THE MEGATON HAMMER**********
Walk through the hallway into the next room. Inside, Navi hints to you 
to the column hanging throw a hole in the floor.
It looks like you are over the room leading to the Boss Arena, and the 
column ahead is the one you must pound down into the lava below. 
However, you do not have anything powerful enough to accomplish that 
yet.
Head to the north side of the room and you will run into your very 
first fake door. These are pretty obvious but some hide real door or 
switches behind them so it may be a good idea to check them out. To 
destroy these fake doors, blast them with a Bomb.
This room resembles the Boulder Maze. It has some boulders rolling 
about in a maze-like structure.
Most of the walls her are not made of stone but of flame. On the north 
wall, you will find the Compass.
On the south side of the room, make your way through the maze to the 
door on the far side of the center tower. Inside you will find a Goron, 
but no practical way of getting him out yet.
Leave by the opposite door and make your way through the maze to a 
floor switch. Stepping on it turns off the flames, creating a barricade 
on the stage to your left. Run and try to make it to the stage before 
the flames reappear.
Stock up on Bombs from the earthenware jugs before entering the next 
room. Bomb the fake door to uncover a real door.
Enter the next door and find your exit sealed. You are in a room with 
the Sub-boss of this Dungeon: Flare Dancer.
These are the flaming creatures that jumps out from the fire in the 
middle of the room.
To extinguish its flames, use your Hookshot or Bombs on its head. Using 
the Bombs is also quite dangerous. The Flare Dancer has to be in range 
of explosion before you set down the Bomb. This method is similar to 
kamikaze.
Using the Hookshot, log onto the Flare Dancer and use the Hookshot to 
pull its head out and to you. 
The head then runs around the room. Cornering is the key to score a 
hit. Remember Jump Attack does double damage. After 4 hits, the head 
jumps back into the flames for a recharge. Repeat this process until 
the final color of the Flare Dancer is green. When you deliver the 
death blow, it explodes.
When the Flare Dancer is defeated, the fire on the platform in the 
middle of the room dies and you can hop onto it and ride it up.
The next room has a puzzle, similar to that on the second floor. Again, 
fire covers the wall you can climb and a Crystal Switch controls the 
fire. Climb to the top of the platform and position yourself at the 
edge, so you can Hookshot the switch. Then rush to climb the wall 
before the timer runs out. You can also drop a Bomb over the edge, next 
to the switch. This gives you more time to prepare to climb up the 
wall.
In the next room, climb to the top of the ledge, there, you will find a 
floor switch that lowers the flames around a Treasure Chest at the 
other end of the room. Step on the switch and then run around to the 
chest, using the narrow ledge around the room's inner curve. Be careful 
not to fall down. Once you reach the Treasure Chest, open it to get the 
Legendary Megaton Hammer! It is so heavy, that you must hold it with 
two hands.
Time to test your new hammer. Head back to the small platform you saw 
when you entered the room and use your Hammer to pound it down to the 
next floor. The force of the hammer is so strong that it breaks its 
bond and the platform crashes down to the fourth floor.
You see a statue. Knock it away with your hammer.
In the next room, use the Hammer again on the small stake to break the 
floor below into stairs. There is a floor switch at the foot of the 
steps but needs something to be pressed on it.
Grab a box from the top of the stairs and place it on the switch to 
hold it down. Exit into the next room.
Again, stand on the block and pound it with your hammer to travel down 
to the next floor. This block provides a bridge between the column you 
need to send to the first floor and the ledge opposite, which leads 
into the eighth Goron's cell. But do not do it yet!
When you climb up, you see a barred door. Navi then points out to you a 
rusted switch. Use your hammer to pound it down and the bars rise up.
Inside, play the "Song Of Time" to call down a Time Block onto the 
floor, acting like a bridge between both ledges. Hop over to the far 
ledge and use your hammer on the rusted switch. The Goron's cell below 
opens grab the last Small Key of the Dungeon. Only 1 more Goron left to 
rescue!
Head back out and pound the top of the column as before and it will 
slide out of its holder into the room below, falling right into place 
in the center. Now you can reach the Boss Door once you have the Boss 
Key.

                ***********THE BOSS KEY***********
Use your hammer to smack the statue on the right of the entrance to the 
Temple. After you smack it out, use your key to unlock the door.
Open the door and enter a room full of Torch Slugs and Fire Keese. When 
you kill them all, the next door opens.
In the next room, you come across with another Like Like. After 
blocking the flying tiles with your shield, use your arrow to dispose 
of the Like Like. The exit door opens after you have disposed of them 
all. Remember to destroy the Gold Skulltula near the Like Like.
In the next room, you will come in battle with another Flare Dancer. 
Since you have the Megaton Hammer, it works better than both Hookshot 
and Bombs combined. Pound the floor near the Flare Dancer and the 
flames dissipate instantly. Then attack as you usually do. After you 
defeat the Flare Dancer, you can grab the Bombs in a chest on the 
pedestal in the middle of the room.
Enter the newly opened door and you finally found the last Goron with 
the Boss Key.
Now that you have done your duty of freeing the Gorons, it is time to 
help out Darunia in the Boss Arena.
Before you unlock the Boss Door, take a few seconds to Hookshot over to 
the playform in the room's northwest corner. On the top step, you will 
find four earthenware jugs. Two hold Fairies. If you have any empty 
bottles, capture them. Now you are ready.
Unlock the Boss Door and in you go! 
 
      **********SUBTERRANEAN LAVA DRAGON: VOLVAGIA************
You enter the Arena but there is no place to go except to that round 
piece of volcanic crust. As you step off the brick bridge, the room 
starts shaking and a dragon erupts from a hole. Get ready.
Volvagia is probably on of the easiest Boss you will face. If you can 
constantly keep on your toes to avoid his attacks, you have a chance of 
leaving this Arena without a scratch.
Basically, Volvagia has two attacks and they come randomly. 
First, you must use your hammer to pound his head when the dragon 
erupts from a lava pit. This stuns the dragon, allowing you to attack 
it with your sword. Jump Attack definitely works well here.
When you score a hit on a head from the hammer and a few swipes from 
your sword, Volvagia will perform one of his two attacks randomly. 
The first attack on me was to erupt from the ground and circle you 
breathing short jets of flame. Keep in front of it, but off to one 
side. You want to be able to see where it is going to breathe next and 
move out of they way. If you evade its breath, you only fear getting in 
the way of one of its claws. If it passes overhead, duck and cover 
yourself with your shield. A well-aimed arrow to the head will stop it 
immediately.
Volvagia's second attack calls down rocks into the Arena. They are easy 
to dodge if you can figure out where the stream of boulders will start 
to land and stay ahead of or behind the falling rocks. As Volvalgia 
settles back into the molten crust, the boulders fall down around its 
hole so stay out. There is another way to dodge these rocks. When the 
dragon comes out of his hole, immediately go to the edge of the Arena. 
The walls are climbable so you can wait until it is safe to climb up 
again. Not bad huh?
After each attack, run to the edge of the Arena, where you can get a 
good view of the lava holes. When the dragon starts to jut its head 
out, run to it before it can inhale to breathe fire out at you or swipe 
you with its claws.
Keep repeating this process for about five to seven blows. When the 
final blow is delivered, it retreats back and launches itself back into 
the air.
In midair, the dragon burns up and his bones all fall to the ground. 
Its head lands next to you and it turns into your reward: another Heart 
Container. Grab it and step into the warp portal, which will transport 
you to the Chamber of Sages.
As you make your way to the Temple of Light, the ominous cloud around 
Death Mountain is sucked away and becomes peaceful again.
No surprise: Darunia is the Sage of the Fire Temple. He gives you a 
Fire Medallion to add his powers to yours and also serves as a token of 
brothership. Another one down, three more to go.

When you return back to the Crater, it is time to take a visit to a 
hidden Great Fairy's Fountain. Located on the right of where you 
entered the crater, you see dark brown boulders. Use your Megaton 
Hammer to smash the rocks into pieces. Enter. Stand on the Triforce 
crest and play "Zelda's Lullaby" to summon the Great Fairy of Magic. 
She then doubles up your magic meter. Now your Magic Meter is two times 
longer than the original value.

,----------------------------------------------------------------------
.
| 6. The Water Medallion                                               
|
'----------------------------------------------------------------------
'

By now, Navi should be hinting to you about an artic wind blowing from 
Zora's River. When you arrive in Zora's Domain, you are sure to be 
shocked - the whole of Zora's Domain and its entire people are frozen 
under ice.
However, lucky for King Zora, you find out that he is encased in Red 
Ice - a Blue Fire can melt this type of ice. When you return to Zora's 
Fountain, that useless fish that sucked you in 7 years ago for nothing 
is gone. Icebergs float around the fountain area.
If you have not gotten Farore's Wind from the Great Fairy in Zora's 
Fountain, now is the time to do so. Although it is not compulsory to do 
so, it may help you. Follow the water to the right of the entrance, 
past the small tree trunk, to a small plot of land. Bomb the light 
brown boulder and an entire wall gets blown up. Enter the secret 
entrance.
Inside, play "Zelda's Lullaby" to summon another Great Fairy of Magic 
who will then give you the warping spell. 
Swim in the freezing waters and make your way to the ledge leading to a 
cave entrance. Do not enter yet... I head you can get a Piece of Heart 
around these parts...
Explore the icebergs on the eastern portion of the lake. There you find 
a Piece of Heart.
Now it is time to enter the cave, called Ice Cavern. Once you have 
located the ledge, jump off the iceberg you are on, pull yourself up 
and walk into the cave. 

                 -----------ICE CAVERN---------
Although this Dungeon is not that big, it is easy to get turned around 
in its winding, freezing passages. Of course, you should find your 
Dungeon Map first to prevent getting lost.

                **********FREEZZARD ROOM**********
As you enter the first chamber, your main concern will not be the Razor 
moving around at top speed, but, you will be looking at those nasty-
Armos-like statues. These are Freezzards. If you get too close, their 
artic blasts will freeze you solid.  Attack them with your sword and 
you will never see them again.

                 ***********ICE BLADE ROOM**********
The ice fan's blade slices anything in its path. Move in the direction 
the blades spin to collect three Silver Rupees sitting out in the open. 
The fourth Rupee hides behind the pair of stalagmites, just left of 
your entrance. You can get the fifth only by jumping off the icy 
platform in front of the barred passage. Collecting all five Silver 
Rupees opens up a new passageway.
In the next area, defeat the Freezzards and carefully pass through the 
Razors and walk into the next room.
To reach many items in this room, you must climb the sloped platform in 
front of you and carefully navigate the slippery bridges. On your way, 
you will encounter Freezzards. Wait for their artic blasts to dissipate 
before going in for the attack.
Three Recovery Hearts on the east most platform will help you regain 
lost health.
Collect the strange Blue Fire in any empty bottles you may have. This 
Blue Fire serves a purpose - it melts red ice.
Use the Blue Fire to melt the red ice encasing the Treasure Chest on 
the platform to the left. Recover the Dungeon Map and grab at least a 
bottle of Blue Fire. Head back to the ice blade room where you 
collected the five Silver Rupees.
In the blade room, melt the red ice wall in the southeast corner. Break 
into the Chamber by smashing the icicles in your path by using your 
sword.
Within this chamber lies another Blue Fire brazier. Shatter all the icy 
stalagmites to reach two frozen Treasures. Use the Blue Fire to melt 
the red ice around both the Piece of Heart and the Treasure Chest 
containing the Compass. Now you can track down the location of the 
treasure you are looking for: the Iron Boots.
Again, refill your stocks of Blue Fire before proceeding. Head back to 
the blade room.
Melting the wall on the west side of the blade room grants you access 
to a huge cave filled with platforms and five Silver Rupees. To reach 
the final chamber, you must collect all five Silver Rupees and unlock 
the passage at the south end of this area.
First, you may want to clear all the Ice Keese in this area. Use your 
bow and shoot them down. If these Ice Keese score a hit to you, you 
will be trapped in a chunk of ice that saps your health for a few 
seconds.
Move up against the large block of ice to either climb on it or push 
it. You must push this block around the room to reach and collect all 
five Silver Rupees. If you accidentally push the block to the wrong 
place, you can push it into one of the bottomless pit areas in the 
corners. Doing this produces another large block in its original 
location. The last Rupee lies in the small alcove at the north end of 
the room. Use the Blue Fire to melt the red ice and claim the Rupee. 
The small alcove on the west side of the room houses at third Blue Fire 
brazier, where you can refill your empty bottles. Make sure that you 
must have two bottles of Blue Fire before you proceed to the next room.
After you collect all five Silver Rupees, reset the floating ice block 
by pushing it into one of the bottomless pits at any corner of the 
room. From its original location, push it east and then south. From 
there, you can climb on the block and jump to the ledge. If you play 
the "Song Of Time" in this room, you can get the Red Rupees floating 
above.
Defeat the Freezzard and shatter all the obstructing icicles in your 
path and make your way through the passageway. You need a Bottle of 
Blue Fire to melt the red ice. You should have one more bottle of Blue 
Fire in your possessions.
Enter the next room to confront an Ice Wolfos. They are the same as 
regular Wolfos just that they are slightly bigger than regular Wolfos. 
Defeat it when they let their guard down.
When you defeat the Wolfos, a large Treasure Chest appears. Open it to 
receive the Iron Boots! These boots are made of iron, so it has a heavy 
weight, so heavy that anyone wearing these boots will sink underwater. 
As you turn around, Sheik appears. He tells you that he had rescued 
Princess Ruto before Zora's Domain became frozen. He then teaches you 
the "Serenade Of Water", which allows you to warp to Lake Hylia, where 
the Water Temple is located. 
A shortcut out of the Ice Cavern lies behind the chest. Equip your 
newly acquired Iron Boots and sink into the water. You cannot breathe 
underwater so move quickly. 
If you equipped your Hookshot, you should realize that the Hookshot is 
also useable underwater! 
Enter the door once you are underwater. When you pass through the door, 
equip back the Kokiri Boots and float back to the water surface. You 
will find yourself back in the first chamber. Exit to the south and you 
are back in Zora's Fountain.
Back outside, equip your Iron Boots and sink below. Once you touch the 
ground, grab the Piece of Heart somewhere in the middle. Then float 
back up. It is time to rescue King Zora from the red ice. 
Back at King Zora's throne, release the Blue Fire and thaw King Zora. 
Standing on the block and talking to King Zora, he is extremely 
grateful and rewards you with the Zora Tunic! With this Tunic, you will 
not choke underwater but that does not allow you to dive deeper 
remember that.
Now that you have the Zora Tunic, it is time to lend Princess Ruto a 
hand. Play the "Serenade Of Water" to warp to Lake Hylia.
Jump off the north end of the island, equip your Zora Tunic and your 
Iron Boots and you will sink in front of the entrance of the Water 
Temple.
Using your Hookshot, shoot the green jewel above the gated doorway to 
raise the gate and enter the Water Temple...

                -----------WATER TEMPLE-----------
The Water Temple will be one of the most confusing Dungeons you will 
face. Make sure you know your directions well as I will be using 
sentences like "Open the door from the south/north/east/west" If you 
are unsure, always save before unlocking a door. If you open the wrong 
door with a Small Key and you save, your game file is finished; you 
cannot pass through the Temple.

          *********FLOOR 3F: START OF THE DUNGEON*********
Remove the Iron Boots to float to the surface, then Hookshot yourself 
to the platform on the other side. Then, jump down, equip your Iron 
Boots and sink below to Floor 1F.
Once there, explore around until you see two torches. Enter the 
passageway. I think it should be around the right side of the entrance. 
But just see 2 torches and enter the passageway. I will try to confirm 
the location in the next version.

              *********FLOOR 1F: EAST PASSAGE**********
As you walk along the passageway, you see Princess Ruto. She, too, 
wants to save Zora's Domain and its people. She then gives a briefing 
to you about the Water Temple: There are three places where you can 
change the water level to its Lowest, Medium and Highest.
Follow Ruto by floating back up all the way.
Once you reach the water's surface, pull yourself out and you see a 
Triforce Symbol. Play "Zelda's Lullaby" in front of it to lower the 
water to its lowest level.

                 ==============SPIKE ROOM==============
Enter the room closest to you to find yourself trapped in a room filled 
with large spheres with spikes protruding from them.
Wait for the spikes to retract and hit them with the sword or hammer.
After defeating all four of them, you get the Dungeon Map.

                 ==============TORCH ROOM==============
With the water at its lowest, exit the Spike room and jump down to 
Floor 1F - you will not get hurt so do not worry. Use the Fairy Bow to 
send arrows through the torch in the room and light the two torches on 
the east wall. You must be quick in lighting the second torch before 
the first one goes out. Lighting both torches raises the iron bars 
across the door on the east wall. Enter the next room.

               ============SHELL BLADE ROOM===========
When you enter the next room, you will come face to face with a few 
Shell Blades. These Shell Blades are easy to defeat but sometimes very 
irritating.
To defeat them, wait for their mouths to open, exposing their soft 
underbelly. Using Z Targeting, aim for the underbelly using your 
Hookshot or Bow. If you miss, the Shell Blade will turn back and try to 
hit you with its Spike. If that is the case, raise your shield to block 
it. Using your Hookshot is better so you can adapt using it, as you 
will encounter more of these underwater later in the Dungeon. The Bow 
is fast but it cannot be used underwater.
Once you have disposed of the Shell Blades, you get a Small Key.

              **********FLOOR 1F: WEST PASSAGE**********
With the water level still at its lowest, move up against the crescent 
block on the west side of the floor's central area. Once there, push 
the crescent block until it drops to the passageway under water below.
Equip your Iron Boots and sink to the bottom.
Make your way to the north end of the corridor before removing them to 
float up.
In the next room, trigger the rise of the water column by striking the 
Crystal Switch. Once the water column has rise, use it as a jumping pad 
to reach the doorway at the other side of the room.
In the next room, you should see a stone serpent below the water and 
with its tail. As the swift current drags you round and round, throw in 
the Iron Boots as you are pulled along the room's north wall to sink 
onto the tail.
From there, use your Hookshot to activate the Crystal Switch in the 
serpent's mouth to raise the gates. Then, use the Hookshot Target on 
the ledge to the right to pull yourself into the niche.
You see two Shell Blades. However, the gate behinds you slams shut, 
giving you less allowance to dodge their spikes. If you can, clear them 
away or ignore and float to the top.
Once you pull yourself out of the water, open the small Chest to get a 
Small Key. Strike the Crystal Switch to open the gate where you 
entered.
With 2 Small Keys in possession, head back to the place where you 
pushed the crescent block into the water, float yourself back up and 
head back to the central area.

                 ============SOUTH PASSAGE============
With the water level at its lowest, and you are back at Floor 1F, head 
to the south passage, you should see a fissure on the floor. Set the 
Bomb down and blow it up, revealing an underwater passage.
Wear your Iron Boots and sink below.
On your way, dispose of the Shell Blade and float to the chamber above 
once you reach the other end of the passageway.
Once you are on the surface, trigger the floor switch on the closest 
platform raises the water level, as well as the dragon-headed statue in 
the distance.
Target the dragon statue's neck with the Hookshot and pull yourself to 
the platform.
Defeat the two Blue Tektites on the platform.
At the cell at the back of this chamber holds a Gold Skulltula. There 
is no obvious way to raise the bars, however, closer inspection reveals 
a Crystal Switch behind the gates.
Using the Charge Spin Attack, press and hold the B Button until a 
bright orange-red color glows from your sword. Release the B Button and 
the spin will hit the Crystal Switch, raising the gates, allowing you 
to get that Gold Skulltula.

              ============CENTER BUILDING=============
Make your way to the locked door at the south end if the building in 
the center of the area on Floor 1F. Again, if you are unsure of 
unlocking the correct door, save first.
Inside, turn around and pan up to see the Hookshot Target on the ledge 
above.
Using the Hookshot, pull yourself up to the next level. There, you find 
another Triforce Crest carved in the wall. Play "Zelda's Lullaby" in 
front of it to raise the water level.
As the water level rises, watch the wooden block rising with it, 
revealing a secret passageway underneath. Equip the Iron Boots and make 
your way into the secret passageway.

          ************FLOOR B1: SPIKE TRAP ROOM**************
In the next room, activate the Crystal Switch in the northeast corner 
by hitting it with the Hookshot.
This releases Spike Traps! You know how to defeat the Shell Blades and 
the spheres with pointy spikes. Use your Hookshot to eliminate them. 
Use your shield to block the spikes if the need arises.
After you dispose all of the spikes, the iron gate at the southeast 
corner retracts, allowing you to float into the chamber above. Take off 
your Iron Boots and recover the Small Key in the Chest.

              ***********FLOOR 2F: EAST ROOM************
Make your way back to the center area, enter the structure, and 
Hookshot up to the platform where you found the Triforce carving. Play 
the "Song Of Time" to raise the water level halfway up.
Exit and proceed to the west side of the ledge that runs along the 
structure's walls.
Use your leaping ability to span the gap to reach the platform with the 
two clay jars.
Travel down to the platform on the other side of the jagged stones.
From there, Hookshot back to the platform high above by targeting the 
farthest of the three Hookshot targets on the ceiling.

             ***********FLOOR 3F: THE COMPASS***********
Position yourself as close to the Treasure Chest holding the Compass, 
target the Crystal Switch in the northwest corner, use the Hookshot or 
Bow to lower the column of water surrounding it. When the water shield 
drops, open the chest to get the Compass.

              ************FLOORS 1F AND 2F*************
Use the Iron Boots to sink back down to 1F and head back to the place 
where you met Princess Ruto. Once there, unequip the boots and float 
back to Floor 2F. To open the other side of the room holding a Small 
Key, place a Bomb on the floor near the fissure in the wall.
Head back to Floor 2F, use the Hookshot to the west platform and use a 
Small Key to unlock the door there. Again, if you are unsure, save 
before unlocking the door.

         **********FLOOR 2F: WATER COLUMN ROOM AT THE WEST 
SIDE**********
In the next room, stand in the column of water and trigger the Crystal 
Switch at the north end using the Bow or Hookshot. The water column 
will rise and carry you to Floor 3F. Be careful of the Blue Tektite 
above.
When you exit the room, you will find the third Triforce Symbol. Play 
"Zelda's Lullaby" in front of it and the water level will rise to its 
highest. Remember how to come back here later. You will have to raise 
the water level to its highest again.

                **********FLOOR 3F: EAST SIDE CORRIDOR***********
Now that the water level is at its highest, you can reach the corridor 
on the east side. Once you are inside, equip your Iron Boots and drop 
to Floor 2F.
Pull the crescent block back as far as it will go and make your way 
back to the west side, to the platform with the locked door.
Unlock the door and explore. Unsure? Save before you open.

                 ==============CASCADING FALLS ROOM==============
Once inside, defeat the two Keese before proceeding. Then slide down to 
the platform below.
The next platform rides on a rail that rises and falls along the sloped 
wall. Jump onto it and wait for it to lower.
When the moving platform reaches it lowest point, jump to the platform 
on the water, on the right side, from there, target the nearest 
descending platform using the Hookshot. If you are very fast, you can 
grab the kill the Gold Skulltula on the right side of the room so you 
can avoid coming back once you have the Longshot in hand.
Once you reach the top, use your last remaining key to unlock the door.

                =============DRAGON HEAD ROOM============
In the next room, the Crystal Switch in the room's center controls the 
water level in this area only. Activate it using the Bow or Hookshot.
It would be best if you clear the Blue Tektites first.
Once the statue's necks are extended, it exposes a Hookshot Target. Use 
your Hookshot and pull yourself across the first gap.
Once across, activate it a second time to set the room back to its 
original states. Cross the second gap, and then climb over the statue 
next to it.
Activate the Crystal Switch a third time and pull yourself onto the 
platform at the last dragon-head statue. After you make it across, 
lower the head again and then climb on it. While standing on the 
statue's head, activate the Crystal Switch a final time to raise the 
statue, then climb yourself up to the exit above.
At the top, eliminate the two Blue Tektites and the Like Like. Then, 
use the Hookshot for the last time on the Hookshot Target on the 
ceiling to pull yourself over the row of spikes. Enter the next room

              ==============DARK LINK ROOM=============
Entering the next room seals your exit and traps you in an area with 
two stone blocks jutting from the knee-deep water to either side, a 
dead tree in the middle and a barred exit at the other side of the 
room. After passing the dead tree and turning around, it reveals the 
dark side of you. It can be Dark Mustafa or any name you give your 
character.
Dark Link is the Sub-boss of the Water Temple. There are many 
strategies you can use to defeat him.
Some common ones are:
1. If you have Din's Fire, keep using it until Dark Link dies.
2. Keep attacking him until you score a hit. Dark Link will retreat and 
most probably attack you from behind. So you are better prepared and 
can hit him faster.
3. An expert strategy is to use an arrow on Dark Link if you catch his 
guard down. Although it is difficult, it allows you to stay clear of 
his sword swings.
4. Of course, last but not least, the Evade and Counter method.

Dark Link knows most of your sword attacks except the Charge Spin 
Attack, anticipates every action of yours most of the time and has the 
same Health Meter as you! So the more life you have, the longer you 
take to defeat Dark Link.
After you defeat Dark Link, the bars on the northern door rise, 
allowing you to claim your reward: The Longshot! It is an upgraded 
version of the Hookshot. It extends twice as far!
Using the Ocarina, play the "Song Of Time" in front of the Time Block 
to reveal the passageway below. Jump down.

           **************FLOOR 3F: SERPENT-SHAPED ROOM*************
When you land from the jump, you find yourself near a rapidly racing 
underground river. The current is far too strong even for an adult Link 
to swim against, let alone control your actions but the Iron Boots will 
allow you to navigate carefully past the whirlpools.
Getting caught in a vortex returns you to the room where you got the 
Longshot and reduces your Health Meter by one FULL Heart Container.
The intense pull of the last pair of vortices coupled with the narrow 
water passage, makes this last section the hardest to travel. You may 
get caught in their grasp, but do not lose hope. Continue pushing the 
Control Stick forward and you will make it to the platform on the other 
side.
Once you reach the small platform with the clay jars, pull out your 
Longshot and target the Hookshot Target on the ceiling to reach the 
second small platform on the other side of the second whirl pool.
At the end of the raging waterway, an iron gate blocks the path. Open 
the gate by using the Bow to shoot the Eye Switch on the east wall.
Once the gate opens, use your Longshot, target the Chest and pull 
yourself quickly. Open the Chest to get a Small Key.

           *************FLOOR 2F: SOUTH PASSAGE************
This section is easier when the water is at midlevel, which gives you a 
straight-on shot, but you can accomplish it when the water level is at 
its lowest. This saves time having to lower the water level again to 
get the Boss Key. Climbing to the Floor 2F exit from within the central 
area, target the eye on the wall with your Bow to raise the gate. 
Quickly use the Longshot and aim for the Hookshot Target to pull 
yourself. You only have a short time to do this so be quick as 
possible.
Once across, travel down the corridor to the crescent block. Push it 
until it comes to a halt, giving you access to the chamber to the 
south. Recover the last Small Key of this Dungeon. Exit the room by the 
north passage. At the end, look up to see a Hookshot Target. Use the 
Longshot to pull yourself out, returning to the central area.

          ***********FLOOR 1F: STONE TOOTH GAP AREA**********
With the Longshot in hand, travel back to the northern passage on Floor 
1F.
Use the Longshot to pull yourself over the spikes to the far end of the 
room and then drop to the passage below.
Continue using the Iron Boots to make your way up to the passage to the 
end. Take off the boots, float to the surface, pull yourself up the 
ledge on the south side, and unlock the door.

            ==========BLUE TEKTITE ROOM===========
The six Blue Tektites are a nuisance when you want to swim to the other 
side. So it is best to eliminate them. Use your Bow to defeat them. 
After they are cleared, equip the Iron Boots and drop into the water. 
Move toward the far end, steering clear of the two boulders rolling 
through the water. When you reach the other end, remove the boots to 
float to the surface and then pull yourself up on the ledge.

              =============STINGER ROOM=============
Make your way onto one of the several platforms and eliminate the 
Stingers. After you clear them all, you will notice a switch on the 
floor underwater. Triggering it raises the water level, but it lowers 
again when the switch is released. It needs something to keep it 
pressed.
A fissure in the southeast and southwest corner are your key to solving 
this puzzle. Bomb them both.
On the southeast corner, you will reveal a crescent block.
Pull the crescent block until it cannot be pulled further.
From the southwest corner, push until you push it off the north edge of 
the platform, over the switch.
The raised water level grants access to the stairway out to the west 
side of the room.

              ============WATER COLUMN BRIDGE ROOM=============
Step on the floor switch in the next room to raise the bars at the 
other side of the room. Using the water columns as stepping stones, 
leap from one end to the next to make your way to the platform on the 
other side. If one of the Blue Tektites knocked you off while crossing 
the water columns, use the Hookshot Target on the north end to reach 
the upper level again so you can trigger the switch and start over.

              =============BOULDER'S PATH CORRIDOR AND THE BOSS 
KEY=============
In the next room, equip the Iron Boots to keep your footing as you 
travel up the cascading passageway. Time your movement with that of the 
boulder that rolls through.
At the west end, the boots' weight allows you to drop into passage 
below. Do not forget to destroy the Gold Skulltula hiding behind the 
waterfall.
Defeat the Shell Blade in the next corridor and remove the boots to 
float to the room above. At the end of the corridor lies the last 
locked door. Unlock it and enter the next room. Open the chest to get 
the Boss Key. 
To reach the Boss, you must raise the water to its highest level again. 
First travel to the south side of the central chamber and use the 
Longshot to reach Floor 2F. Use the Ocarina of Time and play "Zelda's 
Lullaby" to raise the water halfway.
Then head out onto the ledge and into the western passage. Ride the 
water column up to Floor 3F, exit the room and use the Ocarina.
With the water level at its highest, the Hookshot Target on the dragon 
statue north of the central tower is now exposed, allowing you to 
Longshot to the north platform.
The two earthenware jugs in front of the doorway have Fairies trapped 
in them. Break the jars and release them. Touch one to recover lost 
health or capture one or both in your bottle(s) for later use.

                   =============RAZOR SLOPED ROOM==============
Passing through the door presents you with your final obstacle before 
you come face to face with the Water Temple Boss.
Three Razors slide back and forth across the rising slopped corridor. 
To proceed, pick a side and start your ascent when the nearest razor 
trap hits the walls and starts back. You must keep moving. Stopping for 
one second will make Link slide back down. The same goes when a Razor 
hits you. Once you are through, unlock the Boss Door and enter the Boss 
Arena!

                ***********GIANT AQUATIC AMOEBA: MORPHA***********
As you enter the Boss Arena, Navi immediately warns you about the water 
not looking right. Moving to one of the four platforms in the center of 
the Arena reveals the nature of the Temple's spirit - a huge watery 
creature surfaces. And guess what? The Boss is just only a little 
nucleus! Hahahaha!!.. ha.. ha..
Well... never mind looks like it can control water very well yes?
Morpha attacks in two patterns.
First, it sends watery tendrils out of the water to search for you. If 
you get caught, you will be hoisted high in the air and crushed and 
then thrown against one of the Arena's outer walls (Ouchies!).
Second, the nucleus ventures outside of its body to attack. When Morpha 
attacks this way, trying to grab you, lock onto the nucleus using Z 
Targeting and draw the nucleus in close with the Longshot. When it is 
close enough, attack it with your sword. Jump Attack works well here.
Although the best place to attack the Boss is from one of the center 
platforms, this position leaves you vulnerable to a surprise attack 
from behind.
In the Arena, keep on your toes to avoid the spike-lined walls. Even 
touching it will reduce your Health Meter.
After you strike the nucleus seven times, the nucleus explodes and the 
rest of the body will shrink back to the center of the chamber and 
shudders.
Then its watery mass streaks upward to the ceiling and disappears with 
a last splash.
Having defeated the Boss of the Water Temple, you receive another Heart 
Container. Step into the Blue Portal to transport back to the Chamber 
of Sages.
Again, no surprise: Princess Ruto is the Sage of the Water Temple. She 
tosses you the Water Medallion, where she adds her powers to yours.
Another Medallion down, only two more left to find.
At Lake Hylia, Sheik watches as the water in Lake Hylia rises back to 
normal, commenting on your good work.
After Link returns and a brief conversation, Sheik vanishes again.

Since you are back at Lake Hylia, and the sun has just risen, you must 
as well get the Fire Arrows. 
On the island with the warp symbol, a plaque instructs you to shoot for 
the rising sun when the Lake is full. Since the Lake is full and the 
sunrise is just nice, shoot the sun with an Arrow. The Fire Arrows will 
fall on the "goalpost" opposite the plaque. You will need this later in 
the game, so you can get it now or later.

Also, if you want, since the water is Lake Hylia is restored, perhaps 
you can take a break by going fishing. Catch a 20-pounder fish to get 
the Gold Scale! It allows you to dive even deeper. The 20-pounder fish 
is usually found in the center of the pond, next to the sunken log.
Gold Scale in hand, head to the Lakeside Laboratory. In the pool, dive 
down and you should be able to touch the floor. Talk to the Scientist 
and he will reward you with a Piece of Heart. Also, throw in your Iron 
Boots, sink to the bottom and break the crate to reveal a hidden 
waterproof Gold Skulltula! Destroy it and grab its Token. 

,----------------------------------------------------------------------
.
| 7. The Shadow Medallion                                              
|
'----------------------------------------------------------------------
'

Head back to Kakariko Village to find that the village is on fire. As 
Link wonders what is happening, he sees Sheik standing near the well. 
Without any warning, Sheik is lifted into the air and slammed hard onto 
the ground! (Ouchies!) As Link rushes to help, he senses a strange 
phantom escape from the well and moving through the village. Link gets 
ready for battle however, Link cannot see its movement and the strange 
phantom knocks Link out.
Something bad has happened, although Impa, Zelda's Attendant has placed 
a seal on the well to bind the beings of the evil Shadow realm, the 
Shadow Spirit grew too strong to be held in and broke through the seal! 
After a short briefing, you learn from Sheik that the entrance to the 
Shadow Temple is behind the Graveyard. To get there, Sheik also teaches 
you the "Nocturne of Shadow" which warps you behind the Graveyard, 
where the Shadow Temple is accessible.
To proceed to the Shadow Temple and lend Impa a helping hand, you must 
have three things: First, the Lens of Truth, Din's Fire and the "Song 
of Storms" 
To get the "Song of Storms", enter the windmill (if you remember, the 
place where you exited from Dampe's Crypt) and talk to the MusicBox 
player. After that, take out your Ocarina and he will teach you the 
"Song of Storms".
To get Din's Fire and the Lens of Truth, you must travel back in time. 
Play the "Prelude of Light" on your Ocarina and warp back to the Temple 
of Time. There, lay the Master Sword back onto the marble and you will 
become a kid.
To get Din's Fire, you must travel back to Hyrule Castle as a kid. The 
suspicious boulder blocking the passage looks as if it cannot survive a 
Bomb blast. Bomb it and crawl into the hole. Once there, receive the 
magic. Din's Fire can burn anything - well almost anything.
Now to look for that Lens of Truth. Head back to Kakariko Village.
Remember the MusicBox guy who taught you the "Song of Storms" seven 
years ago? Play it in front of him and watch the Windmill spin faster, 
draining the water from the well. Now you can travel to the Bottom of 
the well to find out the source of the evil that escaped it.

       ----------------BOTTOM OF THE WELL---------------
Okay we are here to find the Lens of Truth. However, if you really want 
to get your hands on some Gold Skulltula Tokens, I have included them 
in here for you. Getting the Lens of Truth is a must, but, getting the 
remaining Treasures are optional.

         *************FLOOR B1: START OF THE DUNGEON***********
At the bottom of the well, crawl through the tunnel at the east end of 
the passage. On the other side, a ladder leads farther down to the 
tunnel system below Kakariko Village.
Defeat the Big Skulltula to continue to the end of the corridor. What 
you see is a wall. Is it the end of the Dungeon? Walking towards the 
wall reveals something: the wall is illusionary, allowing you to pass 
through it.
Once you enter, you are in the main area of the well, with most of the 
area covered with catacombs. Beware the Green Bubble floating about.
Detonate a Bomb over the pile of debris to uncover a hidden chamber. 
Drop into it and grab the Bombchu in the chest.
At the north end, you will find the fountain flooding the well. Stand 
on the Triforce Symbol and play "Zelda's Lullaby" to stop the flow of 
water it also lowers the water level once and for all.
Make your way back to the south end, the place where you entered this 
area through the illusory wall. Drop in to find a small tunnel at the 
east end. Move up next to the tunnel and crawl through.
Exit the tunnel and defeat the Big Skulltula.
Scale the wall to pass through the door on the platform at the top.

           =============DEAD HAND ROOM==============
As you step into this room, your exit gets sealed and you find yourself 
in an area with four arm stalks rooted to the soil. Moving closer to 
inspect, it suddenly grabs you. The beast itself, called the Dead Hand 
rises from the ground.
The arms are part of this creature, but attacking them directly will 
not defeat the Dead Hand. To make them let go, press any button.
Scoring three or more hits (if you can) with your sword causes the Dead 
Hand to retreat back into the ground.
Repeat the process of letting the hands grab you to lure the Dead Hand 
out and attack you.
This monster takes 10 whole hits before it dies. However, if you 
constantly use the Jump Attack, you can end its life in half of the 
time.
After you deliver the deathblow, a large Treasure Chest appears. Grab 
it to get the Lens of Truth! Now you can see through illusory things or 
at the Treasure Box Shop at the Hyrule Castle Market. Also, the Lens of 
Truth use up magic, so keep your Magic Meter filled.
Now that you got the Lens of Truth, you can either warp back to the 
Temple of Time by playing the "Prelude of Light" on your Ocarina; 
retrieve the Master Sword to become an adult again or stay here to 
complete the rest of the Dungeon so you can get your hands on some Gold 
Skulltula Tokens.
THE REST OF THE SECTIONS ARE OPTIONAL - IF YOU WANT, GO AHEAD AND 
COMPLETE THE REST OF THE DUNGEON.

           **************FLOOR B3: THE PIT*************
As you explore the catacombs around the main area, you will end up 
walking over one of the many illusory floors section that can be found 
in the main area of the well. While you come to a halt, you will find 
your self in a hand-shaped cave with four branching finger-like 
tunnels.
You will find the ladder back up to the first basement floor on the 
south wall of the central area. The ReDead nearby will attempt to 
paralyze you and drain your life if you go too close.
After climbing up the second set of ladders to exit the pit, a barred 
door blocks the doorway out.
Collecting all five Silver Rupees raises the iron bars.
Also, while you are in the lowest section of this Dungeon, search the 
remaining tunnels. The Dungeon Map lies in the Large Chest in the 
blocked right hand tunnel. Bomb the boulders to recover the Dungeon Map 
from the Treasure Chest next to the Redead.

         ************FLOOR B1: CENTRAL ROOM*************
After collecting any of the Small Keys from Floor B3, you can open one 
of the three locked doors in the catacombs. The door located in the 
northwest corner of the central room has a Gold Skulltula in it. After 
destroying the Deku Baba, grab the Token.
In the cell directly across from that door lies a large chest. However, 
the Lens of Truth reveals a hole beneath the illusory floor, which 
prevents you from approaching from that direction.
Traveling the west corridor will reveal another illusory wall that will 
allow you to gain access to the Treasure Chest holding the Compass.
Behind the other locked door at the northeast corner, you can get the 
second Gold Skulltula Token for this Dungeon. Shoot down the old 
Skulltula clinging to the wall clinging onto the wall in the iche at 
the north end of the room. Use the Lens of Truth to uncover the real 
floor sections hidden under the illusory ones.

          ==============WEST SIDE CORRIDOR AND THE CRYPT===============
With the water drained, drop into the hole that was filled with water 
and open the small Chest for a Recovery Heart. Continue up the root-
covered wall near the chest and open the door to enter the Crypt.
This tomb-filled chamber holds many secrets and brothers of the ReDead: 
Gibdos. They paralyze you when you are in sight and will drain your 
life if they are in range. Also, playing the "Sun's Song" will freeze 
them.
Light the torches using a Deku Stick. Each torch you light opens the 
tomb next to it. Opening each tomb allows you to climb in and collect 
any treasure you might find but releases any creature that was sealed 
within.

        =============NORTHEAST CORNER TUNNEL==============
To find the final Gold Skulltula of this Dungeon, you must brave the 
cell holding the Like Like. Collect the final Small Key and make your 
way to the level's northeast corner. Crawl through the tunnel and use 
the key on the locked door on the other side.
In the next room, you must shoot down the Keese. Then take care of the 
Beamos which will allow you to reach the Like Like's cell through the 
door on the south wall.

          ==========CELL OF THE LIKE LIKE=============
If you are not careful, you will become 
breakfast/lunch/snack/dinner/supper. Slash it with your sword as it 
lowers it mouth and attempts to eat you alive. With each attack, the 
Like Like will retreat before attacking again. When you defeat it, 
shoot the Gold Skulltula and use the Boomerang to claim the Token.
You have completed the Bottom of the well. Play the "Prelude of Light" 
and warp back to the Temple of Time. Retrieve the Master Sword, when 
you are an adult, play the "Nocturne of Shadow" to warp back to the 
back of the Graveyard.
Once you are an adult and back at the back of the Graveyard, turn back 
to find a tunnel. Unlit torches surround a small platform in the center 
of the chamber. Call down Din's Fire to instantly light up all the 
torches at once. The stone seal rises, enter the Shadow Temple...

                 -------------SHADOW TEMPLE-------------
Well, for me the Shadow Temple is also confusing and freaky too. This 
time, you will encounter more Floormasters and even invisible ones. But 
with the Lens of Truth in your hands, you should have no problem going 
through this Temple if you know your North, South, East and West 
directions and follow this walkthrough.

           *************FLOOR B1: THE DUNGEON STARTS************* 
Round the corner in the entrance, use your Longshot to pull yourself 
across the gap. If you inspect the stone wall, Navi hints about the 
shadow yielding only to the one possessing the "Eye of Truth" which is 
also known as the Lens of Truth. Use it to reveal an illusory wall.

           =============SKULL OF TRUTH ROOM==============
In this room, you must move where the statue's beak points, move up 
against the flat piece of outstretched stone; press and hold the A 
button as you push it and control it with the Control Stick. If you 
push while using the Lens of Truth, you can determine which skull is 
not an illusion. Moving the statue's beak pointing the non-illusory 
skull correctly opens the mouth of the statue across the gorge.
If you push the statue's beak pointing to an illusory skull, the floor 
beneath you will split and drop you into an abyss. You will lose one 
full Heart Container and end up back at the entrance of the Temple.
Use the Lens of Truth to reveal an illusory wall in the northwest 
corner. Explore the area to find the item that allows you to cross the 
gap. The rooms containing these items are hidden, but the Lens of Truth 
will show you what is fake and real.
Once you enter a room, your exit gets sealed. Defeat the ReDead and the 
Keese to get the Dungeon Map.

          ===========DEAD HAND ROOM===========
The six hands reaching out of the ground make it obvious what is 
lurking in this room. However, the Lens of Truth will help you find a 
dark spot - the Dead Hand's resting place. Place a Bomb on that 
location to lure the Dead Hand out. This saves you from getting caught 
in one of the hands just to lure the Dead Hand out. Strike it when it 
lowers its head.
Defeat the Dead Hand and get the mysterious but legendary Hover Boots!
Back at the Skull of truth room, equip the Hover Boots and run toward 
the statue past the gorge. The boots' power fades after about 1.5 
seconds. Although you will fall a little bit short, it is just enough 
for Link to grab the stone tongue.

       *****************FLOOR B2: ROOM WITH THE BEAMOS***************** 
Stepping into the statue's mouth, walk down a sloped passageway into an 
area where a Beamos guards the way. Blow it up, then head the illusory 
wall to the south enter the next room.

       ===============THE COMPASS=============
Two Gibdos stand in the next room. Movement awakens them from their 
slumber to paralyze you. If you are in range of them, they will jump on 
you and drain your health. Play th
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