The Legend of Zelda: Ocarina of Time FAQ/Walkthrough v1.0
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The Legend of Zelda: Ocarina of Time FAQ/Walkthrough

by VinnyVideo   Updated to v1.0 on
This walkthrough was originally written for The Legend of Zelda: Ocarina of Time on the N64, but the walkthrough is still applicable to the 3DS version of the game.
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THE LEGEND OF ZELDA: OCARINA OF TIME
THE OFFICIAL VinnyVideo STRATEGY GUIDE

===============================================================================
Table of Contents
===============================================================================
[INTRO] Introduction
[CONTR] Getting Started
[WALKT] Walkthrough
[HEART] Pieces of Heart
[GOLDS] Golden Skulltulas
[QUEST] Frequently Asked Questions
[VERSN] Version History
[COPYR] Copyright
[CONTC] Contact Information

Navigation tip: Press Ctrl and F to bring down a search bar. Then type in the
name of the section you're looking for - like [GOLDS] for Golden Skulltulas.
Before I begin, I should remind you that my walkthrough is free of spoilers
whenever possible. For example, I don't annotate the details of a cinema scene
or even mention the names of items that appear later in the game. If a section
contains spoilers (like the FAQs), I clearly mark it so you can skip over it
without being spoiled. I don't even mention the names of dungeons in the table
of contents. Therefore, if you want to jump to the hypothetical dungeon
Fruitcake Palace, just type in "Fruitcake Palace" in the search bar to get
where you want to go.

===============================================================================
Introduction                                                         [INTRO]
===============================================================================
I'm submitting my FAQ/Walkthrough for The Legend of Zelda: Ocarina of Time on
what is, by chance, the 10th anniversary of its U.S. release. Does the world
really NEED another guide for this game? Not all that much. But after producing
a walkthrough for the Master Quest version, I knew it wouldn't take too long to
make a guide for the original.

Ocarina of Time is one really great game. It has great graphics, superb music,
a good level of challenge, high replay value, innovative and effective play
control, interesting characters, exciting bosses, and a riveting storyline. And
most of all, it's a lot of fun to play.

This walkthrough is designed to help you through every section of The Legend of
Zelda: Ocarina of Time. Even though this guide is designed to be free of
spoilers whenever possible, it's best if you can figure out the puzzles and
problems yourself. My guide is here for the tricky sections - the stumpers and
brain-benders. Ocarina of Time is one of the three best games I've ever played
(Super Mario Bros. 3 and A Link to the Past are the other two), so please take
your time and enjoy it.

This guide is written for the original version of The Legend of Zelda: Ocarina
of Time, which was released in November 1998 for the Nintendo 64 (back when
those graphics were supposed to be revolutionary). In 2003, people who
preordered The Legend of Zelda: Wind Waker received a GameCube version of
Ocarina of Time called The Legend of Zelda: Ocarina of Time (Master Quest).
Master Quest is the same as the original Ocarina of Time except that the
dungeons are tougher and more complicated now (and that it's for the GameCube).
The overworld regions are almost identical to the original. If you're playing
Master Quest, please refer to my Master Quest walkthrough, which is the same as
this guide except for the dungeons.

One note for the sake of avoiding needless offense: Certain references to the
masculine gender are simply intended for clarity; there is no way of clearly

identifying the gender of most enemies and even a few friends.

Environmental Tip: This guide is 82 pages long, so it's going to take a LONG
time to print and will use up a lot of paper and ink. I highly advise that you
print out just the sections you need, such as the strategy for a specific
dungeon or the list of Gold Skulltulas. If you're going to print a section of
this guide and give it to a friend, it would be highly appreciated if you give
proper credit to VinnyVideo.

===============================================================================
Getting Started                                                      [CONTR]
===============================================================================
When you turn on the game, you might want to watch the opening sequence (just
remember that the second part of it might be a spoiler in itself!). Anyway,
press START to go to the file select screen. At this point, all three files
should be blank. Select a file, enter your name (it doesn't have to be Link),
and start playing! You can also check the game settings from the file select
screen (I recommend that you not change any of them).

Here's a quick word on controls. If you played Majora's Mask, there's little
use in reading this section.

Start: Pause game, taking you to the Subscreen
Control Stick: Move Link
A: Does a lot of things, depending on what the button on top says; options
include Talk, Check, Open, Dive, Pick Up, Put [Weapon] Away, Grab, Climb,
Drop, and Enter [small space]. If you're moving forward, press A to roll.
B: Operates the sword (more on that later)
Z: Z-Target (or center camera behind Link, if no enemy is nearby)
R: Operate shield
C-Up: Look around, change view when inside houses, or (if applicable) talk to
Navi (a provider of vague hints, and when Z-Targeting, tips on beating enemies)
C-Left, C-Down, C-Right: Use items equipped to the respective buttons. At this
point, you don't have any items, so these buttons are worthless.
L: Toggle map on or off

If you're not Z-Targeting anything, pressing B once will swing the sword
horizontally. Press it thrice to unleash a "combo" - sort of like in Super
Mario 64. Press B while moving forward to swing your sword vertically. Press Z
and B while moving forward for a powerful jump attack. Press B while using your
shield (holding R) to get in a quick jab, as seen in Link's second game. This
Crouch Stab is good against some enemies because it delivers the same amount of
damage as Link's last attack.

If you're Z-Targeting, pressing B once will swing the sword vertically. Press B
while moving forward to make a quick jab - useful against a few enemies. Press
B and Left or Right on the Control Stick to swing your sword horizontally (Left
will swing it to the left, and Right to the right). Keep pressing B to perform
a combo. Press A and B simultaneously while moving forward to perform a
powerful jumping attack. Press A while moving sideways for a side jump. Lastly,
press A while going backwards to backflip, which can actually be useful.

Whether you're Z-Targeting something or not, you can hold down B and release
for a spin attack - good when surrounded by enemies. Later in the game, you can
rotate the Control Stick and press B to release an energy attack.

When you press Start, you will visit the Subscreen. Press Z and R and the
Control Stick to cycle through the different sections of the Subscreen. Here
you can change Link's equipment, set items to different C-Buttons, check game
progress, and view the map. The map screen only shows places you've visited. By
the way, if there's a spider icon next to the name of a location, you know
you've found all the Gold Skulltula Tokens in that area. The most important
thing you can do with the Subscreen in save; press B and then A. Save your game
frequently, especially immediately before and after fighting a boss or
collecting an important item. Frequent saving also prevents calamities that can
occur if power goes out or when you're trying to play through the game without
losing a life.

Two other notes: Press Up on the Control Stick when falling from a great height
to avoid sustaining damage. Also, pay attention whenever Navi turns green;
usually you must pass an obstacle by unusual means when that happens.

If you need further help on controls, check the manual or talk to some of the
Kokiris, notably the Know-It-All Brothers.

In my guide, I always adhere to one of the eternal, unbreakable statutes of
humanity: In reference to maps, north is always "up," south is down, west is
left, and east is right.

===============================================================================
Walkthrough                                                          [WALKT]
===============================================================================
Now we begin the interesting part. You start off in your house (if you named
your character Link, it's called Link's House; however it could just as easily
be Vinny's House or Bubba's House). A fairy has summoned you to see the Great
Deku Tree. However, the bully Mido is blocking the path to the Deku Tree. He
won't let you pass until you obtain a sword and shield. You may wish to talk to
everyone in the village first. Next, go near the garden and look for a narrow
passage. When the word "Enter" appears on the green button, press A to crawl
through the passage. Then dodge the rolling boulders and find the treasure
chest. Inside is the Kokiri Sword. Next, investigate the Kokiri Forest area
until you collect 40 Rupees (look in bushes and under the rocks). Look behind
Mido's house and behind the counter at the Kokiri Item Shop for more Rupees.
Also try opening the chests in Mido's house if you can turn off your conscience
for a few seconds. Once you have 40 Rupees, go to the shop and buy the Deku
Shield. Go back to Mido (on the east end of the map) and he'll let you pass
through, assuming you have both the Kokiri Sword and Deku Shield equipped (use
the Equipment Subscreen to equip them). Watch out for the Deku Babas up ahead;
these weak enemies take two hits with your sword. They often give up Deku Nuts
or Deku Sticks when defeated. The latter can be quite useful. After a few Deku
Babas, you'll get to the Great Deku Tree. After a brief cutscene, you'll be
able to go inside him.

Note number one: A not-too-useful upgrade for your Deku Stick capacity is
available in the Lost Woods (the entrance is on top of the northern hill,
accessed by climbing a few vines). Read the section after the Deku Tree dungeon
if you want to find out how to get it.

Note number two: Note the location of Saria's house; it's full of Recovery
Hearts. If you ever run low on energy, this is a good place to go. Remember
this for later in the game, too.

-------------------------------------------------------------------------------
Inside the Great Deku Tree
-------------------------------------------------------------------------------
It's the first dungeon in the game. Aren't you excited? You should be. The
bushes in this room, like other rooms in this dungeon, yield Recovery Hearts,
Rupees, and item refills when slashed. First climb the ladder near the
entrance. Walk up the path and jump across the platforms (you jump
automatically, so don't bother pressing A). You'll eventually come to a chest.
Press A while standing in front of the chest to open it. Inside is the Dungeon
Map! Open the Subscreen to view the map of the current dungeon. Getting this is
generally the first priority in my dungeon strategies.

From here, keep following the path until you come to a door. Press A while
standing in front of it to go inside. The door slams shut, and you're faced
with an enemy - a Mad Scrub. Z-Target it and hold out your shield (hold R) to
deflect the seeds it spits back at it. It'll then start running around the
room. Simply touch it and it'll unlock the door and give you a hint. It's best
to stand on its flower when you want to catch it while it's running. If it goes
back in its flower, just deflect another seed at it. Anyway, enter the door you
just opened.

Jump on the platform, which promptly falls and shatters (like a Donut Lift in
Mario games). Climb one of the vine walls to the treasure chest. Open the chest
to get the Fairy Slingshot! This item is a lot of fun to use and helps you
complete this dungeon. Climb the vine to the left if you need a Recovery Heart
(found in the high chest). Anyway, to leave this room, Z-Target the ladder on
the wall and shoot it with your Slingshot to make it drop down. Now you can
exit this room. Return to the main room.

Make your way back to where you got the Map. Use your Slingshot to beat the
three Skullwalltulas (Z-Targeting helps) on the wall. Now climb up the right
side of the vine wall. When you reach the top, head right a bit and drop down
by pressing A. You'll land on a platform. Watch out for any Big Skulltulas, and
follow the path to the door. Enter.

When you do, the door slams shut. Step on the switch near the door to make some
platforms rise up (temporarily). You'll have to step on the switch several
times during this room, by the way. Jump across the platforms and open the
chest for the Compass, which shows where this dungeon's boss and chests are.
It also helps you find your way on the on-screen map. I try to get this item,
along with the Map, as soon as possible in my guides. You're not quite finished
with this room, though. Return to the entrance of the room (climbing the vine
to get back up there). Take out a Deku Stick and stand near the flaming torch
to light the stick on fire. Walk over to the unlit torch and stand near it.
You'll use the stick to light the torch, unlocking the door out of here. By the
way, you'll lose a burning Deku Stick unless you press B before it
disintegrates. Step on the switch and jump across the platforms one more time
to get to the small chest, which contains a Recovery Heart. The alcove is
guarded by an irritating Skulltula. There's also a Gold Skulltula by the chest.
Whack it with your sword twice and you'll get your first Gold Skulltula Token!
Good things might happen if you collect enough of these. Exit the room.

Defeat one of the Big Skulltulas with your Slingshot or a Deku Stick and jump
down to the center of the main room. You'll break through the web at the bottom
and land in some water. Find some shallow water and climb onto the nearby ledge
with the switch. Step on it to light a torch and reveal a chest, which has a
Recovery Heart. Two Gold Skulltulas are nearby. Both can be defeated with your
Slingshot, but you can't take the token quite yet for one of them. You can
collect the token from the one on the vine, though. Use the newly-lit torch to
light a Deku Stick. Take it across the shallow water, jump to the island, and
burn the web, revealing a door. Go inside.

The door shuts. Z-Target the Mad Scrub with your shield out to deflect a Deku
Nut back at it. Then stand on its flower and wait for it to come near, then
attack it. Once you've beaten it, take note of the numbers it tells you. Then
pull out your Slingshot and shoot the silver eye switch over the door. Enter
the door you opened.

This next room is vaguely suggestive of Enhanced Interrogation Methods (perhaps
more aptly known as torture). Jump in the water and look for a switch below the
spinning spiked thing. Hold A to dive down and activate the switch and
temporarily lower the water level in the room. Swim back to the main ledge.
Jump aboard the moving platform when it comes near. As long as you're fast, you
won't get hurt by the spinning spiked roller! Then jump onto the opposite side
and beat the Skulltula. Stand near the block (marked with the Islamic crescent
and star in some versions of the game) and push it forward (hold A and use the
Control Stick). Then press A to climb up the block and then enter the door.

Herein are three Deku Babas. Beat them with your sword. Then light a Deku Stick
with the lit torch and use it to light the unlit ones. The door to the next
room unlocks.

This next room is filled with Deku Babas and Gohma Larvae. You can use your
Slingshot to beat the Gohma Eggs on the ceiling to beat them before they hatch.
If they do hatch, they're easy to beat with your sword. Light a Deku Stick and
burn the web that blocks the crawlspace to the east (the other web blocks a
room that's useless until later in the game). Crawl through to the other side
of the crawlspace and you'll be back at another part of a room we've visited
earlier. Push the block until it falls into the watery area. Now you can get
that Gold Skulltula we saw earlier - just jump from the block to get the token.
Now light a Deku Stick on that very useful torch we used earlier. Jump to the
block (press A if you need to climb the block), and press R to crouch on the
spider web. You'll burn the web and fall to a wet spot at the bottom of the
dungeon.

There are three Mad Scrubs here, and they must be defeated in a special order
(often 2-3-1, but not always). This is the order the Mad Scrub told you earlier
(I hope you paid attention). When you deflect nuts back at them in the proper
order, talk to the one that runs around to open the boss door (no Boss Key/Big
Key or anything!). Again, stand on the flower instead of chasing the Scrub all
over the room. Slash the bushes if you need any refills, and then enter the
door.

You'll be in an eerie, foggy room. Step forward and the door will slam shut.
Look up using your Fairy Slingshot at the glowing eye on the ceiling. It's...

Parasitic Armored Arachnid GOHMA!
The first boss. And what great music! Toss a Deku Nut at it and slash its eye
like mad. When Gohma recovers, it will climb one of the pillars and start
crawling on the ceiling. Z-Target it and shoot its eye with the slingshot. When
you get in a good shot, Gohma will fall to the ground dazed. Stop Z-Targeting,
run to it, and whack B over and over again. Repeat this process a couple of
times and you should have this fight over with! If you're fast enough, it won't
even produce any Gohma Larvae, but if it does, just slash them with your sword.
If it gets on the ceiling, try to shoot its eye with the Slingshot. Once you
win this easy bout, pick up the Heart Container it leaves and enter the ring of
light to leave this dungeon.

-------------------------------------------------------------------------------
The Fairy Ocarina
-------------------------------------------------------------------------------
After watching a very lengthy (and really cool for 1998) cutscene, you'll
receive the Kokiri Emerald. The Kokiris will have new things to say, so you
might want to speak to them. And those girls don't realize that their headbands
make them look like Tom Petty, Bill Belichick, or Gabriel Batistuta (or other
Argentinian soccer players). Anyway, you'll finally be able to leave Kokiri
Forest; the guy on the side opposite Mido is no longer in the way. In defiance
of the sign (Forest folk shall not leave these woods), go through the tunnel.
After a sentimental cutscene, Saria gives you the Fairy Ocarina (her heavy
breathing was cool for the start of the Windows 98 era). Useless note: You can
hold down the R or Z Buttons or Up or Down on the Control Stick while playing
the Ocarina to change its pitch. This is just for fun, though, because you
won't be able to play normal songs that way.

-------------------------------------------------------------------------------
Hyrule Field
-------------------------------------------------------------------------------
Finally! We're out of the woods. An owl named Kaepora Gebora will be ahead, and
there's no way to avoid his rambling lecture (be careful not to select No to
hear it again). Go straight north to reach Hyrule Castle Town. It's hard to get
there before nightfall, and the drawbridge in closes at night. If you're caught
outside the gates, you may be harassed by Stalchildren (small Stalfoses), who
are pretty weak. Just hold them off for a short time until morning, when the
bridge re-opens. Once you're in Hyrule Castle Town, head forward to the Market.
You might want to talk to the people here, although it's not mandatory. If you
have 20 Rupees, make sure to play the Shooting Gallery game described below.
When you're ready to go, head up one of the alleys to Hyrule Castle.

-------------------------------------------------------------------------------
Bullet Bag Upgrade
-------------------------------------------------------------------------------
In the Hyrule Castle Town Market, look for the building marked with the archery
target. Go inside to play the game at the Town Shooting Gallery for 20 Rupees.
If you get a perfect score, you'll win a Deku Seeds Bullet Bag upgrade, which
will make your journey a little easier.

-------------------------------------------------------------------------------
Hyrule Castle
-------------------------------------------------------------------------------
At Hyrule Castle, Kaepora Gebora is just ahead, giving you boring and
incomplete information (time stands still in several other places, such as
Kokiri Forest). Choose "no" to shut him up. Roll into the first tree to find a
Gold Skulltula. There are some guards around who will kick out unauthorized
personnel. Climb the vine onto the ledge and jump down onto the path from the
lookout tower. Then head up the hill, aiming northwest while staying far from
security's line of vision. Climb the wall and jump into the moat. Swim until
you find a spot you can climb onto. Walk to the crates and you'll find a
sleeping man named Talon near some crates. Try to talk to him and you won't get
much of a response. Then get caught by a guard on purpose (the quickest way to
leave the castle grounds). Head back in the direction of Hyrule Castle Town and
you'll find a redheaded girl named Malon (Talon's daughter). She'll give you a
Weird Egg. This egg takes a full day to hatch and become useful, so you might
want to do some of the other side quests now, although I usually just wait a
couple of minutes for the egg to hatch. Once the egg hatches, go back to Talon
(repeating the same process as before, avoiding the guards). Equip the chicken
to one of your C-Buttons, Z-Target Talon, and press the button the chicken is
assigned to. This wakes the lazy Talon up. Now you can push the two crates into
the moat, forming a bridge allowing you to jump to a crawlspace which you
should enter.

-------------------------------------------------------------------------------
Castle Courtyard
-------------------------------------------------------------------------------
I like the music here. Here you're trying to make it through without getting
caught by the castle guards. Just stay out of their sight, and use walls and
hedges to prevent them from seeing you. Be patient; watch the guards carefully
before making your move. I wouldn't bother trying to collect the Rupees on the
ground. Once you get through the maze, you'll get to the courtyard and the
music will change. But first, try shooting a seed through the two windows. One
will make a soldier throw a bomb at you, but if you shoot the one with the
pictures of Mario, Peach, Yoshi, and Bowser, you'll get a red Rupee (worth 20).
Go up to Princess Zelda and talk with her. After a cutscene, you'll receive
Zelda's Letter, and Impa will teach you Zelda's Lullaby - the first song for
your Ocarina. This even beats the lullaby found in Shakespeare's "Julius
Caesar!" Afterwards you'll automatically be taken to Hyrule Field.

-------------------------------------------------------------------------------
Your First Bottle
-------------------------------------------------------------------------------
There are a lot of sidequests worth doing now, and the first one is at Lon Lon
Ranch (in the middle of Hyrule Field). In Lon Lon Ranch, go forward and into
the left door. Talk to Talon to take part in a mini-game. It costs 10 Rupees.
Your goal is to pick out three special Super Cuccoos from a bunch of normal
Cuccoos, but you can't tell them apart. You should be able to tell where at
least one of the Super Cuccoos is by watching where they land at the start, but
the rest of the game is mostly luck. Just keep picking up different chickens
until you find one of the Super Cuccoos. Overall, this game is pretty easy.
When you win, Talon will give you a Bottle, which comes with milk (a good
power-up), but when it's empty you can use it for storing potions, water,
fairies, bugs, and other things. By the way, your response to Talon's question
doesn't affect your reward or future love life.

-------------------------------------------------------------------------------
Epona's Song
-------------------------------------------------------------------------------
Still at Lon Lon Ranch, head to the field and you'll find Malon. Talk to her
thrice (three times) and pull out the Ocarina. She'll teach you Epona's Song.
This song isn't too useful yet, but someday you'll be glad you learned it.
There's also a Piece of Heart at the ranch in the silo (check the Pieces of
Heart section for more in-depth information).

-------------------------------------------------------------------------------
Sun's Song
-------------------------------------------------------------------------------
I don't think this song is mandatory (except for getting a particular Piece of
Heart), but it's very helpful. Go to Kakariko Village. You might want to talk
to everyone here, but you don't have to. Head east to the Graveyard. Go north
to the big tombstone. Stand on the Triforce symbol and play Zelda's Lullaby on
it. The tombstone explodes, revealing a hole. Go in - if you dare. There are
several Keese ahead. Keep pressing Z until you Z-Target one, and then shoot it
with the Slingshot. Repeat until you defeat all of them, opening the door.
Climb up the steps to the next room. There are several ReDeads - bloodthirsty,
nude, groaning zombies. They take a lot of hits, and if they see you, they'll
shriek and freeze you, and they might jump on to you and bite! If one bites or
freezes you, press the A and B buttons rapidly to get it off. Stay along the
left wall to avoid them and the toxic green goop. Afterwards you'll reach a
monument. Check it and you'll learn the Sun's Song, which turns day to night or
night to day and also freezes ReDeads and Gibdos. Specifically, it turns day to
midnight and night to noon. In the overworld, it often sends you back to the
place you entered the screen from. Note that the inscription doesn't quite
match the music that appears on screen (I think Zelda games are more Western
than medieval, as today's form of musical notation came into existence
approximately 400 years ago). Then get out of here. We've been in this tomb
long enough. By the way, if you check the graves next to the Royal Family's
Tomb, you can fight Flat and Sharp, and if you defeat them, they'll tell you
about themselves.

-------------------------------------------------------------------------------
Hylian Shield
-------------------------------------------------------------------------------
Near the front of the cemetery is a grave with three flowers. At night, push it
to reveal a hole. Inside is a chest containing the Hylian Shield. Use this
instead of the Deku Shield in most cases. If you ever lose the Hylian Shield,
you can buy one from the shop in Hyrule Castle Town. By the way, another grave
contains a ReDead and a Piece of Heart.

-------------------------------------------------------------------------------
Anju's Bottle
-------------------------------------------------------------------------------
A redheaded girl named Anju (sometimes called the Cuccoo Lady) is on the south-
central part of Kakariko Village. She has lost her seven Cuccoos (chickens) and
she wants you to bring them back. Here's where each one is:

* Near the entrance of Kakariko Village. Grab it and toss it into the pen.
* Next to the pen. Grab it, climb up to the house under construction, jump off,
hover to the Cuccoo on the ledge with the metal fence, and throw the Cuccoo
you're holding onto the ground. Take this new chicken and put it in the pen.
* There's a crate a little south of the entrance to Death Mountain. Smash into
the crate to reveal another chicken. Take it to the pen.
* Another Cuccoo is on the loose very close to the Death Mountain gate. It's
hard to miss. You know what to do with it.
* Find the Cuccoo we grabbed but didn't put in the pen earlier. Carry it to the
ledge near the windmill. Fly off the ledge and throw the Cuccoo while in the
air and right before you reach the fence. Climb over the fence, jump down, and
grab the new Cuccoo. Climb the steps, throw it over the fence, climb the fence,
pick up the Cuccoo again, and take it to its home.
* Enter a door to reset the position of the chicken we keep using but not
putting in the pen. Use it to again float over the fence, but this time climb
the ladder next to it. You'll find this Cuccoo near the windmill. Walk around
the windmill, jump down, and toss it into the pen.
* Enter a door to reset the position of that overworked Cuccoo. This time, pick
it up and throw it in the pen. Now talk to Anju. If all seven of her Cuccoos
are in the pen, she'll give you an empty Bottle - what should be your second.

I should note that you can't bring her any of the Cuccoos that appear elsewhere
in the game, like the one in Hyrule Castle Town.

-------------------------------------------------------------------------------
Death Mountain
-------------------------------------------------------------------------------
Head to the north part of Kakariko Village. A soldier stands guard at the gate
and doesn't allow anyone to go through. Talk to him and he'll just laugh at
you. However, equip Zelda's Letter and use it while Z-Targeting him. Then he'll
open the gate and let you pass. Walk forward to reach a new area: Death
Mountain. Ascend the mountain while avoiding the Tektites and the rolling
Goron. Eventually you'll come to a cave - Goron City, the home of the Gorons.
Go inside and make your way down to the bottom, although you might want to talk
to some of the Gorons first. Play Zelda's Lullaby on the mat at the bottom to
open the door. Then talk to Darunia, the temperamental leader of the Gorons.
Light a Deku Stick using the torch in Darunia's room, and light all four of the
torches at the bottom level. A vase starts spinning, but you can also now use
the torches to light a Deku Stick and knock down the nearby Bomb Flowers, which
blow up rocks and open passageways. Two doors are worth opening. One is the
Goron Shop at the bottom level (note that you can't buy the Red Tunic yet).
Then take a lit stick up the stairs on the bottom, turn right, and light the
two torches. Then light another Deku Stick with those torches, run through the
passage, and light one of the Bomb Flowers next to the rocks. This reveals a
passageway to the Lost Woods.

-------------------------------------------------------------------------------
Saria's Song
-------------------------------------------------------------------------------
You could've gotten here by climbing the vines on the hill in Kokiri Forest,
but this is the most efficient way to get what we need. We're looking for Saria
(the Kokiri girl with the greenish-blonde hair who greets you at the beginning
of the game), and you can tell where she is by listening to the sound of the
music; it gets louder as you get closer. First you'll get harassed by Kaepora
Gebora, who's beginning to get pretty annoying now! From here, go left, left,
straight, left, and right. You can also follow the music; go in the direction
it's loudest. How high-tech! You should now be in the Sacred Forest Meadow.
Walk forward and you'll face a Wolfos. These wolf enemies aren't too tough.
When they swing their claws at you, attack with your sword, because that's the
only time they're vulnerable. The gate opens when the Wolfos bites the dust.
The next section is a maze full of Mad Scrubs. Saria must have been a lot more
afraid of that Wolfos then these crazy Dekus! Make sure to have the Deku Shield
equipped. When you see a Mad Scrub, Z-Target it and hold out your shield to
protect yourself from the Deku Nuts. Use the map to find the best path through
the maze. Eventually you'll pass through some columns and find Saria, who will
teach you Saria's Song. You can play this song to talk to her at any time. She
will usually tell you a vague hint, sort of like Sahasrahla or Grandpa Ulrira
in earlier games. If you play her song and choose not to talk to her, you can
speak to Navi instead (she'll give you the standard hint you receive when you
press C-Up). I still don't know how she ever got two (or more) Ocarinas, which
weren't invented until the 19th century (I still think Zelda games are more
Western than medieval). What's more, I need to tell you that Saria's Song is
written in C Major and uses the Lydian mode (which Plato thought would weaken
warriors and was thus suitable only for girls). Anyway, it's time to leave the
Sacred Forest Meadow. On the way back, you can climb the ladder and walk on the
grassy ledges, bypassing the Scrubs. There's a Fairy Fountain in the hole in
the middle of the maze if you need to refill your energy. Once you leave the
meadow, talk to that owl and turn right, returning you to Kokiri Forest.

-------------------------------------------------------------------------------
Item Upgrades
-------------------------------------------------------------------------------
Before we return to Goron City, let's do a few more things in the Lost Woods.
Re-enter the Lost Woods from the Kokiri Forest entrance. Turn left. You'll get
a Piece of Heart from the Skull Kid if you play Saria's Song on the stump. Turn
left again and go forward as far as possible, where you'll find a Deku Scrub.
Deflect a Deku Nut at him and talk to him. If you pay him 40 Rupees, you'll be
able to carry 20 Deku Sticks instead of 10.

Return to Kokiri Forest and re-enter the Lost Woods. Turn right. There are two
things to do on this screen. First, see that wooden target hanging from a tree?
If you hit the very center of the target with your Slingshot, the number 100
will appear. Do this thrice and a Deku Scrub will reward you with another
upgrade for your slingshot's Bullet Bag. Now you'll be able to hold 50 seeds -
a very useful upgrade. By the way, precise aiming can be difficult for emulator
players or people who've worn out their joysticks doing hundreds of "Mini
Turbos" playing Mario Kart 64. You might also want to get the Piece of Heart by
playing an Ocarina mini-game with the Skull Kids below.

-------------------------------------------------------------------------------
The Mask Trade
-------------------------------------------------------------------------------
Yes, there are a lot of side quests at this point in the game, but they all
make your adventure a little easier in the future. Leave Kokiri Forest and go
to the Market at Hyrule Castle Town. The shop with the two shield-like masks
(near the entrance to Hyrule Castle) is the Happy Mask Shop. Borrow the 10-
Rupee Keaton Mask. This also a good time to get the Piece of Heart by finding
Richard (see Pieces of Heart).

Go to Kakariko Village and find the guard who wanted a Keaton Mask. Wear the
mask while talking to him to give him the Keaton Mask. Return to Hyrule Castle
Town (play the Sun's Song if the drawbridge is down). Go back to the Happy Mask
Shop and borrow the 20-Rupee Skull Mask.

Go to Kokiri Forest and climb up to the Lost Woods. Go right, left, right,
left, and left. There should be some Deku Scrubs. Go forward and drop in the
hole covered by grass (near the butterflies). Put on the Skull Mask and walk
forward. You'll be mobbed by Dekus. That's good! Walk up to the big Deku for
the second Deku Stick upgrade.

Return to the start of the Lost Woods and go left. Stand on the stump while
wearing the Skull Mask and talk to the Skull Kid. He'll give you 10 Rupees for
it. Don't worry; it's not your fault that he went on to cause such trouble in
later games. You can only give him this mask after you've gotten his Piece of
Heart. Head back to the Happy Mask Shop, pay back the 20 Rupees, and select the
Spooky Mask (the kind ReDeads wear).

Your next stop is Kakariko Graveyard. Make sure it's daytime, and talk to the
little kid while wearing it. He'll give you 30 Rupees for the mask. Go back to
the Happy Mask Shop, repay the 30 Rupees, and take the Bunny Hood. Note that
wearing it doesn't make you faster. The next part of the mask trade can't be
completed until a bit later in the game.

-------------------------------------------------------------------------------
Goron's Bracelet
-------------------------------------------------------------------------------
That's all the sidequests for now. Go back to Goron City (use either the Death
Mountain Trail route or the Lost Woods shortcut). Z-Target Darunia and play
Saria's Song. After a fun sequence, Darunia will give you the Goron's Bracelet,
which enables you to pick up and throw Bomb Flowers (press A to pick one up,
then press A to throw one once you've picked it up).

-------------------------------------------------------------------------------
Opening Dodongo's Cavern
-------------------------------------------------------------------------------
Make your way up the stairs to the highest level of Goron City, and go outside
to Death Mountain. Head forward and take the right fork. You'll see a sign and
a Goron. Ignore what the sign says. Pick up the Bomb Flower and throw it over
the rail. Keep trying until it blows up the rocks below that block a cave. Walk
(or jump) down to the newly open tunnel and enter. You'll find a cracked stone
wall flanked by Bomb Flowers. Place one of the Bomb Flowers next to the wall to
blow it up. BOOM!

-------------------------------------------------------------------------------
Dodongo's Cavern
-------------------------------------------------------------------------------
This is our second dungeon - and it's harder and longer than the last one. Run
forward and you'll find a platform that rises and sinks. When it's high, jump
across to the center island, which has a Beamos. This enemy rotates slowly, and
if its eye sees you, it'll shoot a laser beam in your direction. Avoid it and
wait for the left-hand rising platform to rise. Use it to jump across to the
other side. Pick up the Bomb Flower and throw it at the cracked wall. This
reveals an alcove with a treasure chest. Open it for the Dungeon Map. The other
nook (with another Beamos) is occupied by a Deku Scrub that will sell you a
Deku Stick, but you probably don't need one. Return to the island in the
center. Use the rising platform to access the right (east) side of the room.
Pick up the Bomb Flower and throw it at the cracked wall to reveal a Gossip
Stone (not too useful). Once the flower regenerates, pick it up and throw it at
the laser-shooting Beamos to dispose of it (if you don't aim quite right, two
hits will be necessary; Z-Targeting helps). Then use the Bomb Flower once more
to open the southeastern door, leading to the next room.

We meet a new enemy here - Baby Dodongos. One slash of the sword will beat
them, but stand back; they explode soon after collapsing! Head forward past the
numerous infantile dinosaurs. Lure one to the cracked wall and let it blow it
open.

In this optional room, use your Fairy Slingshot to defeat the Keese.
Afterwards, bop out the Gold Skulltula in the manner of your choice. If you
can't reach the token, try a backflip or Jump Attack.

Back in the previous room, take out the Baby Dodongos and clamber up the step.
Head forward and push one of the statues onto the switch to hold it down and
keep the door open. Go through this door and you'll find a few Keese. Beat them
with your Slingshot and head into the next room.

You'll be in an arena with a pair of weak mini-bosses: Lizalfos. One way to
beat them is by starting with a Jump Attack, and then employing a steady diet
of Crouch Stabs. I prefer to use the Deku Shield here. Be careful not to fall
into the lava. Use your shield to defend against their sword attacks, and be
prepared to chase them across the various islands of the arena. Sometimes
they'll jump behind you and try to stab you from behind. Go through the door
that opens once you beat them.

Use the Bomb Flower near the door to break the cracked wall. If you enter the
door, you'll find a Deku Scrub selling a Deku Stick for 15 Rupees. What a
ripoff! Instead, just keep on going. You'll meet several Dodongos - malevolent
fire-breathing dinosaurs. Hit their tails with your sword, then turn away
before they whack you. Three hits will do them in. But be careful - exploding
Dodongos can hurt you, too! Anyway, all you have to do here is light a Deku
Stick with the torch and use it to light the unlit torches. This will open a
door.

Enter and you'll be back in the main room. Step on the switch to unlock the
door across from you. Jump across the platforms and enter.

Go through the corridor and pick up a Bomb Flower. Drop it by the cracked door
to reveal a door.

Inside, push the middle Armos Statue to activate it (the others are dummies).
Throw a Bomb Flower at it while it's moving to destroy it and unlock the door.
Before you leave, however, open the big chest for the Compass.

Back in the previous room, pick up another Bomb Flower (don't worry if you
miss; they regenerate quickly) and throw it toward the staircase. If it lands
in the gap between the Bomb Flowers, you'll start a chain reaction of
explosions and lower the staircase. Now climb the stairs and head up the spiral
ramp. Use your Slingshot to beat the Skullwalltula and Gold Skulltula. Then
climb onto the mesh and take the token. Go through the door once you're ready.

You definitely want to be using the Hylian Shield here; two Fire Keese are
around. Shoot them and walk around the room. On the south side is a ladder
blocked by an Armos Statue. Push it out of the way and climb to the switch.
Step on it to open the door. The other Armos Statues can be activated, but
there's no need to. Simply jump down and head through the east door.

Head forward and cross the bridge, shooting the Fire Keese if they're bothering
you. In this next chamber, jump down the ladder, but beware of the Razor Traps.
Head southeast and pull out the block to reveal a Recovery Heart. Then ascend
the ladder and jump onto the ledge with the chest and Bomb Flower. The chest
contains a Red Rupee, worth 20. Pick up the Bomb Flower and wait a few seconds.
Then, just as it's about to detonate, throw it at the cracked wall by the
ladder to open a passage. Try a few times and you'll get it right. Enter the
passage you just opened.

In here, a fire is blocking your way. Shoot the eye switch to make the fire
disappear temporarily. Jump across to a corridor with several Baby Dodongos. At
the end is a door.

This is another Lizalfos mini-boss. Use the same strategies as before. You may
like using the Crouch Stab. Use the Deku Shield and don't Z-Target if you opt
for that strategy. Open the door that unlocks.
This room looks a lot like the one just before the mini-boss. Hit the eye
switch to extinguish the first flame. Jump onto the ledge and look left into
the alcove, where you'll find another eye switch. Shoot this to eliminate the
other flame blocking safe passage. But be quick; the flames will return
eventually. Head forward and you'll find yourself in a new part of the Razor
Trap room.

Jump across and open the big chest for the prize of this dungeon - the Bomb
Bag! Now you can use bombs whenever you want. You won't have to worry about
Bomb Flowers any more! If you want, you can jump down and blow open the cracked
wall, where you'll find a room where Deku Scrubs will sell you Deku Nuts and
Deku Seeds for ridiculous prices. First, however, go through the passage and
step on the switch. One of the platforms in the main room will now move higher,
allowing you to get to the second level much more quickly.

Use this platform if you need to come back here. Go around to the north end of
the room and cross the bridge. Use a bomb to implode the cracked door,
revealing a chest containing a Blue Rupee, worth five. See those gaps in the
bridge? Try dropping a bomb into them and see what happens! If they explode on
both of the eyes of the Dodongo skull, its mouth will open, allowing you to
move on to the next part of the dungeon.

Return to the lower level. Open the door in the Dodongo skull's mouth and
proceed forward. Avoid or defeat the Fire Keese and climb into the eastern
corridor.

You'll soon reach a room with many Fire Keese. Shoot them if possible. Then
head through spiraling passage. Throw a bomb at the north door to open a room
with an Armos Statue and a Gold Skulltula. The Armos won't bother you if you
don't touch it.

Back in the previous room, climb the large steps to the west, defeating the
Fire Keese if they're bothering you (and they probably are). Before entering
the northwest door, push down the block to make a little shortcut.
Additionally, be sure to break the pot if you need a fairy. Head through the
corridor and you'll be back in the room after the Dodongo skull. Push down the
block and dispose of the Fire Keese. Slash the bushes if you need a heart
refill. Then pull the block onto the switch in the middle of the room to open
the door (the west one) that leads to the big boss. Enter, open the chest to
refill your bomb supply, and bomb the middle of the room. Drop through the hole
that opens and face...

Infernal Dinosaur KING DODONGO!
An extremely easy boss. When he opens his mouth, throw a bomb in. This will
stun him, allowing you to slash him once with your sword. He'll then begin
rolling around the room. Stay along the wall to avoid his roll attacks, and
then follow him. When he stops rolling, repeat this process. If you run out of
bombs, you can use the Bomb Flowers found in the corners of the room. Four
hits and he's done - three if you use jump attacks. Take the Heart Container
and leave via the portal.

-------------------------------------------------------------------------------
The Death Mountain Fairy Fountain
-------------------------------------------------------------------------------
Afterwards, Darunia gives you the Goron's Ruby - your second Spiritual Stone.
Climb up to the highest part of Death Mountain. See all those rocks? Try
blowing them up using a Bomb. One of the rocks is harder to destroy; you'll
have to throw a bomb behind it (or have the bomb explode while in the air).
Jump over the gap and climb a bit, and you'll see another rock. Blow it up to
reveal a hole. Inside are some Rupees, hearts, and a cow. If you play Epona's
Song for this (or any other) cow, she'll produce some milk for your bottle.
Back outside, equip the Hylian Shield and run north. What's that sound? It's an
avalanche! Crouch under your Hylian Shield and you'll be safe. When it stops,
keep going north. Duck under your shield again when the next avalanche occurs.
Soon you'll come to a wall that you can climb. First shoot the Skullwalltula
with your Slingshot. Then climb and drop onto the first ledge you see. Shoot
the other Skullwalltula. Resume climbing and land on the higher ledge on the
right. Dispose of the last Skullwalltula and climb until you can't climb any
farther. The cave on the right leads to Death Mountain Crater, a place you
shouldn't go yet (although you might want to get the Gold Skulltula in the
crate at its start). Instead, blow up the cracked wall on the left. Go inside
and you'll be at a Fairy Fountain. The Zelda Fairy Theme music (or Super Mario
Bros. 3's Water Land) will play. Use your Ocarina to play Zelda's Lullaby on
the Triforce symbol. A semi-nude fairy appears. The Great Fairy of Power will
give you a Magic Meter and upgrade your Spin Attack - both of which are very
good things. She'll also restore your energy. Talk to Kaepora Gebora and he'll
take you back to Kakariko Village. Drop off the south end of the building (near
Anju) you land on and enter the crack for a Heart Piece.

-------------------------------------------------------------------------------
Din's Fire
-------------------------------------------------------------------------------
Go to Hyrule Castle and climb the vine you used to get past the watchtower. Go
forward to the sign marked, "Dead End." Blow up the rock to reveal a
crawlspace. Go through to reach the Fairy Fountain the last one was talking
about. Play Zelda's Lullaby on the Triforce symbol to make the Great Fairy of
Magic appear. She'll refill your energy and give you Din's Fire, which is very
useful at times.

-------------------------------------------------------------------------------
The Bombchu Bowling Alley
-------------------------------------------------------------------------------
Playing this mini-game isn't required, but it's fun and gives you some very
useful upgrades. The Bombchu Bowling Alley is located in the Market area. Pay
30 Rupees to play. The goal is to shoot Bombchus - an unusual type of bomb -
into a little hole past Razor Traps and Cuccoos. Press B twice to fire. The
first shot is easy - just shoot down the middle, avoiding the Razor Trap. The
second shot is also very easy - avoid the Razor Trap and small Cuccoo. The
third shot is harder, because the target is much farther away. Also, a bigger
Cuccoo is in the way, along with the Razor Trap and small Cuccoo. Some players
like to angle their shots off the ceiling and wall here, but I have the most
success shooting down the middle. It may help to hit the bigger Cuccoo with a
Bombchu when it's near the edge, stunning it and paving the way for an easier
shot down the middle. For winning, your prizes are include 50 Rupees, 10 Bombs,
a Bigger Bomb Bag, 10 Bombchu, and eventually a Piece of Heart. There's no
particular order for the prizes, and you'll often have to play a lot of games
to get that Piece of Heart. Use the room full of pots at the entrance to Hyrule
Castle Town to get Rupees if you run out.

-------------------------------------------------------------------------------
The Biggest Bomb Bag
-------------------------------------------------------------------------------
This is a little out of the way, but remember that every upgrade helps make
life easier in the future. Go to Goron City. On the top floor are some rocks
which you should bomb. Walk past the path you've cleared to find a room with a
Gold Skulltula. Jump down to the second-highest level and follow the rolling
Goron. Drop a bomb in front of him to stop him. If you do this in the tunnel,
he'll give you a Bomb Bag upgrade. On the second level from the bottom, throw
bombs into the spinning Goron vase until it spits out a Piece of Heart.

-------------------------------------------------------------------------------
Deku Nut Upgrade
-------------------------------------------------------------------------------
Deku Nuts are probably the least valuable item in the game, but you can upgrade
your carrying capacity in the Lost Woods. From Kokiri Forest, go right, left,
right, left, straight, and left. This is the screen before the Sacred Forest
Meadow. Use a bomb to blow up the rock, revealing a hole. Drop down to find a
Deku Scrub. Reflect the nuts back at him and talk to him. He'll offer to
increase the number of Deku Nuts you can carry for a fee of 40 Rupees.

-------------------------------------------------------------------------------
The House of Skulltula
-------------------------------------------------------------------------------
If you have at least 10 Gold Skulltula tokens, you'll want to stop by the House
of Skulltula near Anju in Kakariko Village. A strange human-like spider will
drop down. Talk to him. If you have the 10 or more Gold Skulltula tokens, you
can talk to one of his kids, who will upgrade your wallet. Now you can carry
200 Rupees! Return to the House of Skulltula once you have 20 tokens.

-------------------------------------------------------------------------------
Zora's Domain
-------------------------------------------------------------------------------
Head to Hyrule Field. Referring to the map, enter the northwest exit of Hyrule
Field (along a river) and you'll reach Zora's River. Slash the bushes for some
power-ups, and then you'll be subjected to a Kaepora Gebora lecture (there's no
way around it). Use a couple of bombs to destroy the rocks blocking the gate.
Past a Cuccoo is a goofy man who sells Magic Beans. He has ten available, and
each costs 10 Rupees more than the last. I recommend buying as many as you can
afford. Try planting one in the patch of soft soil next to him.

Then go back and grab the Cuccoo. You'll be using it to float across the river
a few times. Watch out for the rock-spitting Octoroks, who don't pose much of a
threat. Climb up the platforms if you want a Piece of Heart (throw the Cuccoo
in mid-air on the next-to-last jump). Pick up the Cuccoo again and go forward.
Throw the chicken up a platform, climb up, grab the Cuccoo, and again float
onto a ledge, releasing the Cuccoo right before you reach the platform. Pick it
up again and follow the trail. Float over to the Piece of Heart, and proceed to
the strange tile in front of the waterfall. Play Zelda's Lullaby to open the
door to Zora's Domain. Then jump through the waterfall and enter.

-------------------------------------------------------------------------------
The Silver Scale
-------------------------------------------------------------------------------
Inside Zora's Domain, head north on the upper level to King Zora's throne. But
don't talk to him just yet. Turn left and go down a corridor. Talk to the Zora
here. You'll get to play a diving game for a fee of 20 Rupees. Jump off the
waterfall and hold A to dive down and take each of the five Rupees on the
bottom of the water. Remember that you can move underwater, so you may be able
to take more than one Rupee per dive. You get to keep the Rupees, so playing
this game actually earns you a small profit. Once you finish the game, return
to the Zora and talk to him. He'll give you a Silver Scale, allowing you to
dive twice as deep as you could before (from 3 meters to 6 meters - Hyrule uses
the metric system for distance but not weight). You can also play the diving
game again, although this time all you can win is Rupees. You can go to the
Item Shop if you want, but you can't buy the blue tunic yet. Now you might want
to talk to King Zora (if necessary, Z-Target him first).

-------------------------------------------------------------------------------
The Third Bottle
-------------------------------------------------------------------------------
After talking to King Zora, head to the bottom level of Zora's Domain. Dive
down near the south end of the map and you'll spot a tunnel. Swim through and
you'll find yourself in Lake Hylia, which is probably new territory for you.
Swim forward a bit and you'll spot a bottle on the lake's bottom. Dive down and
touch it (you can even Z-Target it). Interestingly, there's a message inside!
Hmm...

-------------------------------------------------------------------------------
Scarecrow's Song
-------------------------------------------------------------------------------
This is an optional sidequest, but this is the easiest time to complete it.
Head forward to the beach and you'll find a pair of scarecrows - Pierre and
Bonooru. Talk to them and pull out your Ocarina in front of the lower one
(Bonooru). Then play an eight-tone song of your choice. Here's a sample:
A, C-Up, C-Left, C-Right, C-Down, C-Right, A, A (sounds a little like "Take Me
Out to the Ballgame"). If you play something else, make sure to write it down,
since the Scarecrow's Song isn't listed on the Subscreen. It has to include at
least two different notes (you can't play A eight times), and the first six
notes shouldn't be the same as another regular song. Make sure to return to
this spot in the future. You might also want to head to the nearby Fishing Pond
to try for a Piece of Heart. Now dive into the tunnel on the north side of Lake
Hylia to return to Zora's Domain.

-------------------------------------------------------------------------------
Entering the Dungeon
-------------------------------------------------------------------------------
Return to King Zora. Use the Empty Bottle (with the letter in it) while Z-
Targeting him and he'll agree to move - although very slowly! But before we do
anything else, look for a few fish in some of the shallower water. Use your new
empty bottle to scoop up the fish. Don't forget that you can also get a Piece
of Heart by lighting the five torches in Zora's Domain. Now go to King Zora's
throne room and use the slope on the right to enter the passage he was
blocking. You'll reach Zora's Fountain, the home of a massive fish named Jabu-
Jabu.

-------------------------------------------------------------------------------
Farore's Wind
-------------------------------------------------------------------------------
First, though, you may wish to visit the southeastern part of Zora's Fountain.
Roll into the tree to reveal a Gold Skulltula. Then bomb the rock to open a
cave leading to a Fairy Fountain. Play Zelda's Lullaby on the Triforce symbol
to make another scantily-clad Great Fairy appear. She'll give you Farore's
Wind. This can save a lot of time, but most players forget to use it. Now on to
the dungeon! Drop the fish you bottled up earlier in front of Jabu-Jabu's mouth
and he'll swallow you, taking you to the dungeon.

-------------------------------------------------------------------------------
Inside Jabu-Jabu's Belly
-------------------------------------------------------------------------------
Our third dungeon - and the strangest yet! We're inside a giant fish, like
Jonah. Maybe we should've gone to Nineveh after all. Comparisons to Banjo-
Kazooie's Clanker are also irresistible.  In the first room, avoid the bubbles
(Shaboms) and defeat the Octoroks. Use your slingshot while Z-Targeting to hit
the uvula on the ceiling, unlocking the door. Proceed to the next room.

There are some new enemies here. The floating jellyfish, Biri, can (at present)
only be defeated using a Deku Stick, as wood isn't a good conductor of
electricity. Slingshot attacks don't work, and touching it in any other way
will electrocute you.

Avoid the Biris and go forward. Climb the vine to meet Princess Ruto. Jump down
the east whirlpool (the one Ruto falls through) and talk to her twice. Pick her
up and go through the adjacent door. Run past the Shaboms, place Ruto on the
ground, and use your Slingshot to dispose of the Gold Skulltula on the wall.
Jump into the water with Ruto, avoiding the Stingers, throw Ruto onto the upper
ledge. Now step on the switch. This makes the water rise for a short time.
Climb onto the vine to collect the Gold Skulltula, and smash the pots on the
high ledge if you need a fairy or power-ups. If the water recedes, step on the
switch again and climb onto the ledge. Then head forward and use your Slingshot
on the thing on the wall to open the door. Pick Ruto back up and go through
this door. It should be noted that you can throw Ruto at many enemies to defeat
them, but is that any way to treat a woman?

Drop Ruto and use your shield to chivalrously beat the Octorok. You can swim
under the wall to find a useless Business Scrub, but I recommend that you wait
for the moving platform and ride it (with Ruto) to the upper level. Turn right
and go through the door. You're back where you first met Ruto. Head forward and
go through the door to a new area.

Head right, avoiding the rare Tailpasarans. Head east to the switch. Drop Ruto
on the switch while standing on it to open a door.

Go through to find a quartet of Stingers. Stand near one and it'll start
flying. When that happens, Z-Target it and shoot it twice with your Slingshot.
Hold the Slingshot button for a split-second (instead of just pressing the
button) to achieve a better completion percentage. When they're all gone, a
chest appears. Inside is the Boomerang! This is a very fun item that works a
little like the Slingshot. It's also the Hyrulean equivalent of a Taser.

Get Ruto again (if you can't find her, look in the whirlpool room). Take her to
the fork room and go left. Stand on the blue switch and drop her on it. Go
through the door that opens.

Open the door to find a weird tentacle. Z-Target it, step forward a bit, and
throw the Boomerang at it. It retracts, but stand a little closer to make it
return and try to attack you. Hit it again and repeat twice more to destroy it
and reveal the chest containing the Dungeon Map.

Return to the previous room. Now that the tentacle is gone, the "red slimy
thing" blocking the door next to you has also disappeared! Enter and you'll be
required to destroy eight Shaboms within 40 seconds. Z-Target and boomerang the
ones closest to you and you should have this finished pretty quickly. Open the
chest for the Compass.

Back in the previous room, enter the northeast door. Inside this door is
another Parasitic Tentacle. Four hits and it's history.

Now we can enter the central northern door. Dispose of the Biris with your
Boomerang before taking out the tentacle.

Now that the three tentacles are gone, pick Ruto up again and return to the
Whirlpool Room. Drop through the westernmost whirlpool and set Ruto down. Get
the two Gold Skulltula tokens, pick Ruto up, and go through the western
corridor.

Throw Ruto onto the high platform like she wants you to. Step forward to face a
mini-boss: Big Octo.

This isn't too tough. Hit him with the Boomerang to freeze him. When he un-
freezes, he'll start spinning. Quickly hit him with the Boomerang again. If he
stops spinning with his backside facing you, use your sword (preferably a
jumping attack) to hit the green spot and cause damage. If you're good, you
won't have to chase him around the room, but if that happens, just follow after
him (use Roll Attacks to increase your speed) and Boomerang him when you get
close enough. Don't touch the spikes on the platform in the middle. Two Jump
Attacks will be sufficient to defeat Big Octo.

Stand on the platform and it rises to a new room. Go down the corridor and beat
the Biri. In the next room, head into the water and beat the Octorok. Return to
the main platform and Boomerang the tongues to stun them temporarily. Use these
as stepping stones to the eastern door.

Jump onto the platform and it will lower to the second room in the dungeon.
Head north and pick up one of the crates. Carry it to the eastern switch and
use the crate to hold it down. Now enter the eastern door.

First, though, just to be complete, here's an optional room that doesn't really
contain anything useful. Drop down to the room below the whirlpool room and go
through the southwest door. Beat the Octoroks the way you would a Deku Scrub,
and boomerang the red tongue-like thing to freeze it, turning it into a
temporary platform. Cross over to find some Rupees and a fairy.

Use your Boomerang on the numerous Biris and climb the southeastern wall.
Boomerang the uvula through the web to unlock the northern door. Then head down
and use your Boomerang to beat the Gold Skulltula on the wall. Now climb up the
slope that leads to the boss door, open the door, and get ready for a very
difficult boss!

Bio-electric Anemone BARINADE
I think this is the game's hardest boss, since you're fighting it with just 5-9
Heart Containers (I hope 8 or 9!). By the way, Barinade's name is derived from
a barricade of Baris. First Z-Target Barinade and keep throwing your Boomerang,
trying to hit the four tentacles attached to the ceiling. Keep moving around
Barinade to avoid the electrical attacks. When you hit one of the tentacles,
quickly Z-Target Barinade again and resume the Run & Throw strategy. When all
four tentacles are gone, Barinade changes strategies. Barinade stops shooting
electricity, but now Baris are circling it. Hit Barinade with your Boomerang to
stun all the jellyfish, and now either start slashing the main body or use your
Boomerang to eliminate each of the individual Baris. Z-Targeting them helps,
and remember that the Boomerang travels in a circular motion and doesn't have
infinite range. After each jellyfish is gone, the third phase begins. The Baris
are still circling, but now Barinade is mobile and fires electricity when
stunned. Try to Z-Target and hit Barinade with your boomerang, but it's tough
to get in a hit because of the Baris and spikes. When you do hit Barinade, take
out a couple of jellyfish while avoiding the electrical attacks. When all these
are gone, the fourth and most explosive (and dangerous) phase begins. Z-Target
Barinade while avoiding the electrical attacks. Hit it with your Boomerang to
ground it, and then slash away with your sword. Soon it burrows into the ground
and shoots at you. After that it rises up again. Repeat once or twice more
until you win this tough battle. If you run low on energy, try breaking one of
the pots. Grab the Heart Container and exit with the blue ring of light.

-------------------------------------------------------------------------------
The Ocarina of Time and Song of Time
-------------------------------------------------------------------------------
After a memorable cutscene which I won't spoil, you get the Zora's Sapphire.
Leave Zora's Fountain, Zora's Domain, and Zora's River and you'll be back at
Hyrule Field. You might want to stock up on Magic Beans before leaving Zora's
River. Head to the front of Hyrule Castle and a dramatic cutscene ensues.

Afterwards, it'll be day and you'll be standing in front of Hyrule Castle. Dive
down in the moat near the drawbridge and pick up the blue object. It's the
Ocarina of Time! It's really not much different from the Fairy Ocarina Saria
gave you, but you have to get this to advance further into the game. Zelda then
telepathically teaches you the Song of Time. From here, you have two options.
You can go straight on to the Temple of Time in Hyrule Castle Town, or you can
look for Pieces of Heart, Gold Skulltulas, and other sidequests you may have
missed during the past three dungeons. Remember: If you go to the Temple of
Time, most of these sidequests will be inaccessible until you complete the next
dungeon. At the very least, I recommend that you plant Magic Beans at some of
the spots of soft sand (check the Gold Skulltulas section).

-------------------------------------------------------------------------------
The End of the Mask Trade
-------------------------------------------------------------------------------
This part is tough, and many players skip it because it's not very important.
First make sure you have the Giant's Wallet (obtained from the House of
Skulltula when you have defeated 30 Gold Skulltulas) and a low Rupee total.
Find the Running Man, who runs in an irregular counter-clockwise circle around
Lon Lon Ranch. Follow him until he stops around nightfall. Wear the Bunny Hood
and talk to him. He'll totally fill up your wallet! You might want to use this
money to buy the remaining Magic Beans from the man in Zora's River. Now go to
the Mask Shop in Hyrule Castle Town and pay back the 50 Rupees. You get the
Mask of Truth, the prize of this sequence, which lets you read Gossip Stones
(those gray rocks with eyes on them). By the way, it doesn't let you talk to
animals. If you go back to the Mask Shop, you can now borrow any of the eight
masks, including the Zora Mask, Gerudo Mask, and Goron Mask, all three of which
are useless except for making people say silly things about you. Try talking to
different people while wearing the various masks.

-------------------------------------------------------------------------------
Deku Nut Upgrade
-------------------------------------------------------------------------------
This is not an important upgrade, but this is the only time in the game you can
get it. In the Lost Woods, go right, left, right, left, and left. Drop down
into the hole near the grass to the Forest Stage. Put on the Mask of Truth and
stand on the stage to get a Deku Nut capacity upgrade. If you do this later in
the game (whether in the past or future), the Dekus will give you Rupees or
spit Deku Nuts at you (their reaction is random).

-------------------------------------------------------------------------------
The Light Medallion and Master Sword
-------------------------------------------------------------------------------
Before you enter the Temple of Time, I recommend that you have the following:
at least 8 Heart Containers, 40 Bombs, 30 Gold Skulltulas, Din's Fire, Farore's
Wind, 3 Bottles, 5 Ocarina songs, and the 200-Rupee wallet. If you've gotten 30
Gold Skulltula tokens, go to the House of Skulltula to get the Stone of Agony
and Giant's Wallet, which holds 500 Rupees, and then get the Mask of Truth and
load up on Magic Beans.

Anyway, when you're ready...

I'll try to keep spoilers to a bare minimum in this section. Enter Hyrule
Castle Town and talk to anyone you feel like talking to. Then head to the
Temple of Time, which can be accessed from the Market. Walk past the Gossip
Stones and head inside. Head to the red carpet and play the Song of Time, which
you just learned. Walk up the steps and pick up the Master Sword from the
pedestal. An important event (irreversible until finishing the next dungeon)
occurs. A sage named Rauru gives you the Light Medallion, the first in a set of
six. Afterwards, a mysterious youth named Sheik speaks with you and tells you
where most of the remaining dungeons are located.

Leave the Temple of Time and check out the Market. Hyrule Castle Town has
certainly changed! Just ignore the ReDeads and exit just as you did back in the
good old days. Notice how the drawbridge has been destroyed.

-------------------------------------------------------------------------------
The Song of Storms
-------------------------------------------------------------------------------
Head to the Kakariko Village, which has changed less drastically, and enter the
windmill on the east side of town. Talk to the windmill man (called Guru-Guru
in Majora's Mask, and maybe the Hurdy-Gurdy Man in Minish Cap). By the way,
this conversation is one of the best proofs of the Split Timeline Theory (don't
waste your brain cells trying to understand this paradox). Pull out your
Ocarina while standing next to him and he'll teach you the Song of Storms, a
song of sundry uses (mostly to conjure up precipitation). This song probably
just beats out Saria's Song for sticking in the brain and getting whistled at
the grocery store and while playing right field, way out where the dandelions
grow (from Super Bowl XXX fame).

-------------------------------------------------------------------------------
The Hookshot
-------------------------------------------------------------------------------
This sidequest is compulsory, and it's not far away: at the Kakariko Graveyard.
First ride the Bean Sprout, which takes you to a Piece of Heart, if you planted
it earlier. Now on to the main quest. Pull back the northwest grave (marked
with flowers) and drop into the hole. Walk forward and talk to the ghost of
Dampe the gravekeeper (who has died in these last seven years). He'll challenge
you to a race through the tomb. Use roll attacks to go faster down
straightaways, and avoid the flames his lantern drops. You're trying to follow
him; you can't (and don't need to) pass him. There are a few ReDeads in here,
but they won't bother you, especially if you follow Dampe. At the end, talk to
Dampe and he'll give you the Hookshot - maybe the neatest item in the game!
Head through the door and use the Song of Time to dissipate the two blocks that
are in your way. Climb to the staircase, which takes you to the windmill. Now
jump to the rotating platform and use it to get a Piece of Heart! You can run
the graveyard race again to earn another Piece of Heart. By the way, I should
state that Dampe has an accent mark over his "e," but I don't include it in
this guide because symbols in the ASCII extended character set don't appear
properly on all Web browsers and word processors.

-------------------------------------------------------------------------------
Epona
-------------------------------------------------------------------------------
This sidequest isn't required, but it makes your game much easier and allows
you to complete the Trading Game earlier. Don't try this unless you have at
least 50 Rupees. Go to Lon Lon Ranch and talk to Ingo, who has taken over Lon
Lon Ranch. Pay him 10 Rupees to go horseback riding. He'll teach you how to
ride a horse if you don't know how. When you start, play Epona's Song and Epona
(who's bigger now) will come trotting toward you. Climb onto her and ride
around the course until the time limit's up. Make sure to jump over the hurdles
to get a few Rupees. When the time's up, talk to Ingo again and pay 10 Rupees
to ride some more. Play Epona's Song, mount her, and jump the two hurdles to
reclaim 10 Rupees. Then stop near Ingo, Z-Target him, and talk to him. Then
agree to bet 50 Rupees on a race. That's gambling.

This race is pretty easy. Ingo will pull ahead early (thanks to his cheating
head start), but that's OK. Take the inside line, don't bump him, be willing to
block him, and don't waste carrots - don't let your energy gauge dip below
three or four carrots. After you win, Ingo won't be very happy. He'll challenge
you to another race, but this time he's wagering Epona! This next race is
slightly tougher.

If you win, he'll agree to let you keep Epona - but he won't allow you to leave
the ranch! So what do we do now? Just press A to burn a couple of carrots and
jump over the outer fence! You'll land in Hyrule Field. Epona makes traveling
much faster. Enemies can't hurt you while riding her. Why not use this is an
opportunity to practice riding your new filly? Using Epona is fairly intuitive.
My only tip is if you're in a hurry, don't try to stop her too quickly, or
she'll rare up. By the way, it's possible to get that brown horse instead of
Epona, but that horse is slower and therefore less useful.

-------------------------------------------------------------------------------
The Golden Scale
-------------------------------------------------------------------------------
This is another optional upgrade. Use the Bean Sprout to go back to the Fishing
Pond at Lake Hylia. Catch a 15-pound fish or better and you'll get a Golden
Scale after talking to the pond's owner. This improves your diving abilities,
increasing your maximal dive distance from 6 meters to 9 meters. By the way, my
personal record for biggest fish caught is 19 pounds. There are a few other
things you can do at the pond, including catching the man's hat!

-------------------------------------------------------------------------------
Scarecrow's Song, Part Two
-------------------------------------------------------------------------------
If you learned the Scarecrow's Song earlier in the game, go back to the
northwest part of the Lake Hylia. Talk to Bonooru and pull out the Ocarina
while standing near him. Play the Scarecrow's Song you played for him in the
past and you'll be able to make Pierre appear at certain spots whenever you
play the Scarecrow's Song.

-------------------------------------------------------------------------------
The Trading Game
-------------------------------------------------------------------------------
The Trading Game is a long, elaborate series of trades you must make in order
to obtain an important (or at least very helpful) item. However, it's the next-
o-last major sidequest in the game. To make a trade, you have to Z-Target the
intended recipient of the item and then use that item. Also remember that you
can't use any warping mechanisms on timed trades, although it's OK to use the
Sun's Song. If you run out of time on a timed trade, just go back to the last
person you traded with to get a new one of that item. When you have a time
limit, don't let yourself get distracted by Gold Skulltulas, Rupees, and other
goodies - just focus on the task at hand. Make sure that you have Epona and
have planted the Magic Bean outside Dodongo's Cavern before attempting this
sequence.

1. To start, talk to Anju in Kakariko Village. She'll give you a Pocket Egg.
After a day (use the Sun's Song if you want to speed things up), it'll hatch
and become a Pocket Cuccoo. You could also rescue Epona while waiting for the
egg to hatch if you haven't already done so.

2. Once the egg hatches, enter one of the central houses in Kakariko Village.
It's the first door you'll see when you enter the village. You'll see some
people you may recognize from earlier in the game. Z-Target the sleeping Talon
and use the Pocket Cuccoo to wake him up. Talk to him and leave. Go back to
Anju and use the Pocket Cuccoo. She'll give you Cojiro, a rare blue Cuccoo.

3. Go to Kokiri Forest (preferably using Epona). Ignore all the enemies that
have appeared and climb the vines to the Lost Woods. Head left and you'll find
Grog (at least that was his name in Majora's Mask), Anju's brother. Use Cojiro
on him and he'll give you an Odd Mushroom (this sounds very much like Link's
Awakening) and ask you to take it to the old hag in the potion shop in Kakariko
Village. You have only 3 minutes to deliver it before it spoils.

4. Turn right, leave Kokiri Forest, and use Epona to get to Kakariko Village.
You should have almost two minutes on the clock. If it's night, use the Sun's
Song to turn it to day (don't worry; your mushroom won't spoil). Head up the
stairs to the northernmost building, near the entrance to Death Mountain Trail.
Enter the Medicine Shop and head left into the back of the building. Jump down
the ladder, climb the stairs, and enter the door. Head forward, talk to the old
woman, and use the Odd Mushroom (you can't Z-Target). She'll give you an Odd
Potion. There's no time limit this time. And no, there is no medicine that can
cure a fool.

5. Go back to the same place in the Lost Woods as last time (don't forget to
take Epona). However, he's gone and a Kokiri girl is standing in his place. Z-
Target her and use the Odd Potion and she'll deliver my favorite quote in Zelda
history (it's a poem). She doesn't seem to like his illegal poaching very much
and gives you the Poacher's Saw. Then again, maybe you shouldn't be giving
prescription drugs to people they're not prescribed for. By the way, I have
heard from numerous sources that the girl's name is Fado, although I'm pretty
sure her name isn't mentioned in in-game text (it may have been mentioned in
the Nintendo Player's Guide, but I don't think she had a name until Wind
Waker). Please tell me if I'm right or wrong.

6. We're going to a new region of the map, and you MUST have Epona unless
you're going to wait until a later part of the game. Go to the west exit of
Hyrule Field, ignoring any ghosts you see (they will turn away if you give
chase - a stupid Super Mario Bros. 3 reference). If you can't find this exit,
follow the winding path and fences to find where you should go. You'll be in
Gerudo Valley - a new place with superb music. Trot down the narrow plank and
build up speed to jump over the broken bridge. Use the Poacher's Saw on the
carpenter you'll see and he'll give you the Broken Biggoron's Sword. While
you're at it, use the Hookshot to defeat the Gold Skulltulas that live behind
the carpenters' tent and on the southwestern stone pillar (they only come out
at night).

7. Head to the Death Mountain Trail, which is pretty far away. First use the
Magic Bean sprout to reach a Heart Piece if you planted it earlier in the game
like I told you to. The bean will take you up to the avalanche area, although
you'll still have to traverse the Skullwalltula Wall. When you reach the top,
you'll find a giant Goron named Biggoron. Give him the Broken Biggoron's Sword
in exchange for the Prescription.

From here, there are only three more trades to go, but you need a special item
called Blue Fire to continue. You can buy it for 300 Rupees at the Medicine
Shop in Kakariko Village, or you can find some about three rooms into the Ice
Cavern at the north end of Zora's Fountain. This mini-dungeon isn't too hard to
reach, and I trust that you can find it on your own. One room requires you to
hit a hard-to-see crystal switch, and another has you defeating all the enemies
in a room to open a gate. After that is the room with the regenerating Blue
Fire, which you should put in a bottle. You can also wait until you get more
Rupees or for when I cover the Ice Cavern.

8. Head up Zora's River, which is basically unchanged. Play Zelda's Lullaby at
the same place as before to gain entry. Head to King Zora and pour some Blue
Fire on him to un-freeze him. Talk to him to get the Zora Tunic. Then use the
Prescription while Z-Targeting to receive an Eyeball Frog. You have three
minutes to take it to Lake Hylia. It's really too cute to turn into eyedrops.

9. It's a little bit tough to get this to its destination in time. The Lost
Woods shortcut next to Zora's Domain may shave off 10 seconds or so. Here,
however, I cover the main route: Wade through the river to get through Zora's
River with about two minutes left on the clock. In Hyrule Field, cross the
river, call Epona, run toward her, and mount her. From here, ride quickly (burn
only a carrot or two on the energy meter, though) and carefully. It's a little
tough to jump the fence leading to Lake Hylia, so if you're not comfortable yet
with your fence-jumping abilities, just use the ladder on the side to get over
the fences. If you're lucky, you'll have a minute left on the clock. Head to
the Lakeside Laboratory (the building closest to you) and enter. Talk to (don't
Z-Target) the eccentric-looking old man. Then Z-Target him and use the Eyeball
Frog and he'll make the World's Finest Eyedrops for you. You have four minutes
to get them to Biggoron before they spoil.

10. This is also tough. Get on Epona, leave Lake Hylia, jump the fences, and
again head north all the way across Hyrule Field to Kakariko Village. You
should have about 2:40 left on the clock. Head north to Death Mountain Trail
and use the Bean Sprout near Dodongo's Cavern to take you to the avalanche
area. Go straight forward; the volcanic rocks will take a couple hearts off
your energy meter, but that's OK, especially since you should now have at least
nine. Z-Target and Hookshot each Skullwalltula, or else they'll slam into you
and slow you down big time. When you reach a ledge, shoot the next one. When
you reach the top, Z-Target Biggoron and use the eyedrops. He'll give you the
Claim Check for Biggoron's Sword. Come back three days later and it'll be
ready.

11. You can wait around in Hyrule Field or other places, but it's best to play
the Sun's Song six times (seven or eight just to be safe). Make sure to wait
for the rooster crow or the wolf's howl between each play; that's when the new
day officially begins. Return to Biggoron and he'll give you the Biggoron's
Sword! This is much stronger than the Master Sword, but you won't be able to
use a shield as well when you have it equipped. Having Biggoron's Sword is a
tremendous asset against certain enemies, especially bosses.

-------------------------------------------------------------------------------
Win a Cow!
-------------------------------------------------------------------------------
This is the least important upgrade in the game, and you're probably tired of
all these sidequests and ready to move on to the first dungeon of Link's more
mature years. First, this works only if you've gotten Epona and awakened Talon.
Go to Lon Lon Ranch and talk to Malon twice. In this mini-game, run two laps
around the track while jumping the fences. Don't waste carrots - don't burn
more than a couple except when jumping one of the taller hurdles. If you finish
the obstacle course in less than 50 seconds, she'll have a cow delivered to
your house in Kokiri Forest! Play Epona's Song and she'll give you some milk,
although fairies are more powerful. Also, there are other cows (like on Death
Mountain) who will give you milk.

-------------------------------------------------------------------------------
Getting to the Next Dungeon
-------------------------------------------------------------------------------
Our next stop is Kokiri Forest. You can talk to the people here, who have all
gone inside because of the monsters. Also, notice that they never grow old or
up. You may also wish to ride the Bean Sprout near the Item Shop to some
Rupees. No one has claimed squatter's rights on your house in Kokiri Forest
after these seven years. Kokiris must have a pretty deep respect for private
property, although it's a shame you didn't rent it out for that time. Anyway,
enter the Lost Woods and go right, left, and right. Mido will be blocking your
path - again. Talk to him and then play Saria's Song while Z-Targeting him.
He'll move, even though he doesn't know who you are. After that, go through
where Mido was blocking and head forward, left, and right.

This is the Sacred Forest Meadow, which is now infested with ultra-irritating
Moblins. Ocarina of Time's Moblins are different from the traditional kind;
these patrol a linear area, and when they see you, they'll charge you with
their spears. The best way to defeat them is by sneaking up on them and hitting
them in the buttocks (their only weak spot) with your Hookshot as they pass by.
You heard that right. Remember that you can't Z-Target any form of Moblin. You
can save a lot of time if you play the Scarecrow's Song and Hookshot to the
scarecrow that appears. At the end of the Moblin zone, you'll find one more
giant Moblin smashing the ground with a giant club, sending shockwaves down the
ground. Simply move forward while moving sideways to avoid the ripples, which
will fling you backwards. Just go around it while hugging the wall, although
you can beat it with your Hookshot. Then head forward.

-------------------------------------------------------------------------------
The Minuet of Forest
-------------------------------------------------------------------------------
Sheik is back and will teach you a special song called the Minuet of Forest.
Whenever you play it, you'll warp to the Triforce symbol in front of the Forest
Temple in the Sacred Forest Meadow. Technically, this isn't a minuet; a minuet
is a piece written in 3/4 meter and usually starting on a downbeat. It is
fairly fast and usually used for dancing. Minuets were most popular from around
1650 to the time of the French Revolution. I really like to bore people with
musical facts!

Anyway, shoot your Hookshot at the horizontal tree branch and you'll land at
the entrance to the Forest Temple. Head forward to enter the fourth dungeon.

-------------------------------------------------------------------------------
Forest Temple
-------------------------------------------------------------------------------
My second-favorite dungeon in Zelda history (the fourth dungeon of Majora's
Mask is my all-time favorite). I like the music and even its architecture,
although I must admit that the Forest Temple is difficult and possibly the most
time-consuming dungeon in the game. I recommend having eight, and preferably
nine or ten, Heart Containers before facing this challenging dungeon.

Walk in and defeat the pair of Wolfoses. Z-Target one and Jump Attack it
(preferably with Biggoron's Sword equipped) while it attacks to defeat it, and
repeat with the other one. Then climb up the vine wall and land on the tree.
Shoot the Gold Skulltula and retrieve the token with the Hookshot. Jump across
the branch to a treasure chest. Open it for a Small Key, which is used to
unlock a locked door. Jump or climb down and enter the front door of the temple
(which looks a little like some of the doors in Super Mario 64).

This next room has a Skulltula, but these are easy to beat by using the
Hookshot from either side. Go forward and open the next door.

I hereby declare that this room shall henceforth be known as the Main Room of
the Forest Temple. A quartet of ghosts (named Meg, Beth, Jo, and Amy, after the
four girls in "Little Women") will extinguish the four flames in the middle of
the main room. The main goal of this dungeon is to hunt down the four Poes and
defeat them. Head straight and up the steps to a new room. Before opening the
door, though, look right and take care of the Gold Skulltula.

A skull-like Blue Bubble is ahead. If you want to defeat it, hit it with your
shield to extinguish the flame, and then slash away with your sword.
Regardless, go through the next door.

You'll fight a Stalfos. These are similar to Wolfos and Lizalfos. Jump Attacks
are very effective, but use your shield to defend against their own Jump
Attacks, which inflict two hearts' worth of damage. You might not want to use
Biggoron's Sword. When you defeat it, a chest appears. Inside is a Small Key.
Notice how other enemies won't attack you while Z-Targeting another enemy (most
enemies in this game are as chivalrous as Wolfos, in fact). Keep in mind that
there's a fairy under a pot (you may want to bottle it for later). Now return
to the Main Room.

In the northwestern part of the room, you'll spot a blue Time Block. Play the
Song of Time while standing near it to make it dissipate, revealing a door. Go
through to a new room.

It reminds me a little of Mumbo's Mountain from Banjo-Kazooie. First bop out
the Big Deku Baba. Turn right and Hookshot two of the Skullwalltulas. Climb the
vine, staying right to avoid the last Skullwalltula (which is out of the
Hookshot's reach). Open the door when you reach the top.

The door slams shut. Defeat the Blue Bubble to unlock the door and reveal a
chest. It contains the Map. Open the door marked with the medallion and defeat
the Deku Baba. From here, Hookshot across to the target over the nearby balcony
and you'll land near a switch. Step on it to drain the water in the well. Don't
worry; that's a good thing! From here, jump down into the water for a safe and
speedy landing. Head to the well and climb down the ladder to a strange room.

Head forward, taking the Recovery Hearts if you need them. Open the chest for a
Small Key (your third, I hope). Climb the vines to a stone ledge. Then jump
down. Hookshot to the meaningless chest and zap the Gold Skulltula on the wall.
Then enter the eastern door, which returns you to the Main Room.

Turn left from the main entrance of the dungeon and climb up to another door.
Unlock it. Hookshot the Skulltula and head down the hall to the Block Room.

This room is a pain for inexperienced players. First climb the two ladders and
turn left. Pull the block out and then push it as far as possible, using the
arrows as your guide. Then go through the two arches and push the block some
more until it falls into an indent. Now go back and climb the ladder near the
archway. Head forward and turn right. Push the reddish block as far as
possible. Then return to the block you pushed into the hole. Climb up and push
the red block until it falls into an indentation. Climb up, go right and head
up the ladder. Proceed past the Blue Bubbles and use your Small Key to unlock
the door ahead.

Go up the strange twisted hallway and you'll come to a new room. Navi will warn
you about Wall Masters. If one of these much-maligned enemies falls on you,
it'll nab you and take you to the start of the dungeon. Watch for its distinct
shadow and the falling sound. When it comes near, run away and then slash it
when it lands. Make sure to take the Rupees you get when you beat it! Jump
across the platforms to the locked door. Spend your last key on the door.

Go down the staircases, ignoring the Poe painting. Enter the door near the
Unlit torch. Fight the Stalfos (probably with the Master Sword) and be
careful not to fall through the hole in the middle of the room. When you defeat
it, a platform will lower, covering the hole. Here you'll have to fight two
Stalfoses. After defeating one, defeat the other quickly (probably with
Biggoron's Sword), or it'll come back to life (like a Dry Bones in a Mario
game) and resume fighting. After both are defeated, break the pots to restore
your energy. Then open the chest for the Fairy Bow! It works just like the
Fairy Slingshot. From here, go to the previous room by entering the door with
the red carpet.

There are three portraits in this room, and look for the one that has a ghost
in it and shoot it with an arrow. Quickly hit it from a distance, or the ghost
will flee to a different painting. After hitting the ghost when it's in a
portrait, the portrait will disappear. Repeat with the other portraits and
you'll be able to fight the ghost, Joelle (in "Little Women," her name was
Josephine, although she strongly preferred Jo), at the bottom of the stairs.
Just hit her with your bow (or, as I strongly prefer, the Hookshot) when she's
visible. Don't Z-Target her, or she'll disappear temporarily. Use your shield
if she charges at you. After five hits, one of the torches by the door (and
also in the main room) will light and a chest will appear. Open it for a Small
Key.

Return to the old Stalfos room. This time, enter the door with the blue carpet.
Go forward, keep shooting the portraits, and fight another Poe Sister - Beth.
Use the same strategies as before. Another torch lights and another chest
appears. Open it for the Compass. It's about time!

From here, make your way back to the twisted corridor. Go through the door and
shoot the eye switch over the door around the Blue Bubbles. This re-twists the
corridor. Jump down and open the ornate chest for the Boss Key. Jump through
the hole near the key to reach a lower floor.

Defeat the Blue Bubbles to unlock the door. Go through and beat the Big Deku
Baba. Head north along the arch and look on the wall, where there's a Gold
Skulltula hidden behind some vines. Stay on the upper levels and enter the
door that lacks a doorknob.

This room has a Floor Master. This enemy will first charge at you. Step out of
the way and slash it, splitting it into three. Defeat these hands before they
re-form into a big Floor Master. Don't let the small hands latch onto you, or
they'll suck out a lot of life energy (like a ReDead). When you've removed all
traces of the Floor Master, a chest will appear. Take the Small Key and exit.
You should now have two Small Keys in your possession.

Return to the previous room and open the other door (turn right down the
walkway). You'll be high up in the Block Room. Shoot the high eye switch to
drop a chest, but it only contains a few arrows (a scanty reward). Make your
way back up to the twisted corridor and shoot the eye switch to re-twist the
corridor. Keep going until you reach the room where you found Beth. Unlock the
door at the top level and go through.

Ugh. More Wall Masters. Jump down and wait for the fiendish hand to drop. Then
climb the ladder to find another red-carpeted corridor. This, however, is full
of Green Bubbles. You can attack them when their flames die down, although I'd
just ignore them. Open the locked door to reach a tricky area.

Four small platforms circle a platform in the middle of the room here. Try not
to fall into the poisonous goo at the platforms' base. Jump aboard any one of
the moving platforms. You'll be shooting an arrow through a torch to set the
arrow on fire, aiming at the frozen eye switch on the west ledge. Stand on a
platform, draw your bow, watch the torch, and shoot the eye switch when the
torch intersects you and the eye. By the way, Din's Fire is an easier way of
doing this. A successful shot twists the corridor you used to get here. Enter
the door to the corridor.

Run up the now-twisted corridor past the Green Bubbles to the room with the
Wall Master. Jump down and hop down the hole in the floor on the northeast
corner of the room. Navi will warn you that the ceiling is falling (like the
third fortress in Super Mario Bros. 3's Ice Land), except that this ceiling can
squash you! The ceiling rises and falls, but there are holes in it, creating
safe spots to stand when the floor is falling. However, most of these safe
spots are guarded by Skulltulas. Z-Target and Hookshot them to beat them
easily. Step on the switch to unlock the south door. The chest contains five
arrows (not a great prize), but it's a good safe spot. Open the southern door
to reach a new room.

There's a Poe painting, but this one operates differently from the other two.
Shoot it with an arrow to make five blocks drop down. First, note that the
middle block is a dummy and doesn't do anything. Push the block closest to the
torch platform until it comes in contact with another block. Pull the block
closest to the painting until it aligns with the northwest block, then push it
to that block. Pull out the blue "dummy" block to make an empty space, and then
push the remaining block to where the dummy block was. If you do this properly,
a Poe will appear. Shoot Amy five times to defeat her. Use the same strategies
as the previous two Poe Sisters.

From here, go through the door that unlocks, defeat the Skulltula, and head
down the hallway. You're back at the Main Room, in a section you couldn't
access before. Jump down to face the final ghost - Meg, the oldest sister. She
is the Forest Temple mini-boss. She splits into four, and like Lemmy and Wendy
O. Koopa from Super Mario World, only one is real. The real Meg spins
differently when she first appears, but otherwise you can't tell them apart, so
just keep shooting them with your Bow until you hit the real one, which makes
them all disappear. Afterwards Meg and her clones return, moving slightly
faster. The easiest way to hit them is to Z-Target one, hold the Bow's C-
Button, and then release the button (this fires more quickly than single-
pressing the button). Five hits will defeat Meg, a relatively easy mini-boss.
If you run low on arrows, the ghosts sometimes drop arrows when hit. Note that
unlike other Poes, Meg will never disappear when Z-Targeted.

After bopping out Meg, the center platform near the torches rises up. Jump down
to the bottom and let the elevator take you to the bottom of the Forest Temple.
This the last room before the boss. Push one of the handles on the wall
counterclockwise to reveal a small room containing a switch. Step on it to open
a gate. Push the room counterclockwise again to expose another switch on the
western side of the room. Turn the walls counterclockwise a third time to
reveal a small chamber with a Skulltula, a chest full of arrows, and a Gold
Skulltula. Turn the room counterclockwise once more and enter the south
chamber. Step on the switch to open the gate leading to the Boss Door. Head
north until you reach the Boss Door. Assuming you got the Big Key earlier, you
can open this door. Make sure that you've got a full energy gauge and maybe a
bottled power-up or two before entering.

Head up the stairs into a boxing-style arena surrounded by ominous-looking
paintings. But no one's home! So try to leave the way you came. But now the
gate locks... and it's someone you weren't planning on seeing, and it's not
your girl friend who dresses like you. It's...

Evil Spirit from Beyond PHANTOM GANON!
The subtitle "Evil Spirit from Beyond" still looks rather terrifying on screen.
Phantom Ganon is riding his horse through the paintings. Look around the room
for the horse that's approaching you. As soon as it leaves the painting, shoot
it with an arrow to score a hit. If you don't, it'll zap you with electricity
unless you're standing close to the gate. After the first hit, watch out; a
fake Phantom Ganon will appear, galloping down a portrait and then turning
around. At this point, stand near the gate and hit Phantom Ganon while in the
air. After three hits, Phantom Ganon ditches the horse and tries a new
approach.

Basically, you're in a ring against Phantom Ganon in a perverted baseball
game... and Roger Clemens is pitching on steroids (I'm speaking figuratively).
Use Biggoron's Sword if possible. Z-Target Phantom Ganon, who is floating
around the room. When he shoots electricity from his scepter, use your sword to
hit it back at him, knocking him down. Then slash him with your sword,
preferably employing a Jump Attack. After two hits (or three with the Master
Sword), Phantom Ganon will start deflecting beams hit at him. Keeping hitting
the beam back until it hits him and knocks him to the ground. One more Jump
Attack will do him in! It'll take more hits if you use the Master Sword or non-
Jump Attacks. After you beat Phantom Ganon, Ganondorf will send the phantom to
the Dark World (or maybe H-E-double hockey sticks?) and you'll be one Heart
Container richer. Enter the blue portal and Saria (this should be pretty
obvious) will give you the Forest Medallion! Just four medallions to go.

-------------------------------------------------------------------------------
The Prelude of Light
-------------------------------------------------------------------------------
After a cutscene, you'll be at the Great Deku Tree. Notice how all the meanies
are gone from Kokiri Forest. You can talk to the Kokiris if you want to, as
they'll have new messages. Go back to the Master Sword pedestal at the Temple
of Time and Sheik will teach you the Prelude of Light (which sounds
suspiciously similar to "Everybody Plays the Fool" from the little-remembered
group Main Ingredient). Listen, baby! There's no exception to the rule; this
song warps you to the Temple of Time when you play it. From now on, you can
move from the past to the future (or vice versa) when you go to the Temple of
Time pedestal. You may want to go back in time now if you missed some earlier
Heart Pieces or Gold Skulltulas, although I'm assuming you're in still in the
future for the next part of my walkthrough.

-------------------------------------------------------------------------------
The Big Quiver
-------------------------------------------------------------------------------
Currently, you can only hold 30 arrows - a number you'll find uncomfortably low
in later parts of the game. In the central part of Kakariko Village, the house
that was under construction in the past is now complete. It's home to the
archery game. Shoot a perfect score to win an upgrade for your quiver. Each
game costs 20 Rupees. It's just like it was when it was located in Hyrule
Castle Town, although the Rupees now appear in a random pattern.

-------------------------------------------------------------------------------
The Fourth Bottle
-------------------------------------------------------------------------------
This is the last major sidequest in the game, but it is time-consuming and
quite difficult. In later years, the skeletons no longer infest Hyrule Field,
but ten Big Poes are now present. The only building left in Hyrule Castle Town
is home to a strange man who now collects Poes (I think he used to be the bored
soldier who wanted there to be more troubles in the world). If you give him a
Small Poe in a bottle, he'll give you 30 Rupees, but a Big Poe fetches 50
Rupees and 100 points on a special Poe card. Get 1,000 points and you'll
receive the fourth and final Empty Bottle. The ten Big Poes are scattered
across Hyrule Field, and each one can only be defeated once. You can find them
any time of day. Make sure to touch the souls of defeated Poes so you can
bottle them and later give them to the man in Hyrule Castle Town. After you
take a Poe Soul, it'll be replaced in the future by a less-valuable Small Poe.
You might not want to get all of these Poes all at once, since they're a good
way to rack up Rupees (although the supply of Rupees exceeds demand for the
rest of the game). The best way to defeat the Poes is to chase them down on
horseback, and then quickly shoot two arrows at them before they disappear.
Notice how Epona obviously doesn't like ghosts very much. Here's where the 10
Big Poes are. They always appear in the same place every time:

1. Near the sign in front of the drawbridge to Hyrule Castle Town.
2. Ride under the cliff overlooking Kakariko Village. Shoot the Poe and quickly
cross the stream (you may need the Iron Boots) to catch the Poe before it
disappears. Alternatively, you can shoot it from above the cliff.
3. Near the tree in front of Lon Lon Ranch. Travel left along the wall.
4. Hug the stone wall east of Lon Lon Ranch to find this one. Stay along the
lower side.
5. Look at the "Y" on the map just west of Kokiri Forest and southeast of Lon
Lon Ranch.
6. A bit south of the Y-shaped road, near a tree.
7. On the southeast section of Hyrule Field, near a rock.
8. At the three-way fork near Gerudo Valley. Start from the south and hug the
west wall. Turn Epona just right and you should be able to get it.
9. In some grass near the pass just a bit east of Gerudo Valley and west of Lon
Lon Ranch.
10. In the northwest corner of Hyrule Field, near a stream.

-------------------------------------------------------------------------------
Goron City
-------------------------------------------------------------------------------
We're about to go on our way to the next dungeon. First, though, I need to tell
you something. From now on, you have a lot of flexibility in choosing the order
in which you complete the dungeons. My guide places the dungeons in their
"official" order, based on the hints provided by Navi and Saria. Personally, I
usually complete a couple of the "mini-dungeons" now instead of the Fire Temple.

Our next destination is Goron City, where all the Gorons are gone except for
one, who is rolling around on the highest level. Drop a bomb in front of him to
stop him. Talk to him and ask first about the dragon. Then ask about the
Gorons. He'll unlock all the doors in Goron City and give you the Goron Tunic,
which allows you to withstand high temperatures. It also allows you to stand in
lava for a few seconds without getting hurt. If it ever gets swallowed by a
Like Like, from this point onwards you can buy a new one at the Goron Shop.

-------------------------------------------------------------------------------
The Bolero of Fire
-------------------------------------------------------------------------------
Go to Darunia's room on the north and bottom of Goron City and pull out the
statue to reveal a shortcut to Death Mountain Crater. Thanks to the Goron
Tunic, we can stay here as long as we want without burning up. There's a Heart
Piece down a grated wall on the right side. Head left and use the Hookshot to
cross the bridge. Sheik will teach you the Bolero of Fire, my favorite of the
warping songs. If you can't memorize it easily, remember that every other note
is C-Down. You can get a Heart Piece here by planting a Magic Bean in the past
and riding the Bean Sprout to get a Heart Piece in the future, but I'd probably
deal with that another time unless that would form a new Heart Container. Head
north and climb the long ladder down to the Fire Temple.

-------------------------------------------------------------------------------
Fire Temple
-------------------------------------------------------------------------------
I recommend that you have at least 10 Heart Containers before challenging this
dungeon, and preferably 11 or 12. Head forward to enter the Fire Temple. Walk
up the staircase, avoiding the Fire Keese. Turn left and open the door.

It's Darunia! Talk to him and he'll somehow open the Boss Door without having
the Boss Key. You can't do that. Sorry. Jump across the left-hand platforms
and step on the switch, liberating the Goron. Talk to him for a tip, then open
the chest for your first Small Key. Return to the start of the room. You can
jump across the pillars and Hookshot to some fairy-bearing pots on the opposite
side of the room if you want. Otherwise, just return to Room 1 and unlock the
door.

Head midway up the bridge and jump rightwards onto the platform. Take the
various platforms to the brick wall, using your shield to defend yourself
against any Fire Keese or Red Bubbles. Drop a bomb by this wall to reveal a
door, which you should enter.

Enter and step on the switch. Talk to the Goron, listen to the vague hint, and
open the treasure chest for a Small Key. Return to the bridge on the previous
room.

This time, take the various platforms to the opposite side of the room. Open
the door, head through the corridor, activate the switch, talk to the Goron,
and take the Small Key in the chest.

Exit through the door and look above you. Play the Song of Time to move the
Time Block, allowing you to reach the upper door. Inside you'll find a Zelda
classic! Use your shield to defend yourself against the tiles that come flying
at you. When they're finished, deal with the Like Like. One swipe with
Biggoron's Sword or a jump attack defeats it, although you might prefer to use
arrows. Freeze it with your Hookshot before doing anything. Once it's gone,
dispose of the Gold Skulltula on the wall.

Head back to the main bridge and unlock the door with one of your two keys.
Slide down the plank and climb the grated wall closest to the door. On the left
side, dispose of the Keese and get the heart refills at the top. Then clamber
to the high ledge on the opposite side of the room and Hookshot two more Keese.
Jump down and push the block into the lava jet. Then jump onto the block, which
now rises and falls, just as it starts to ascend. This block takes you to the
next room.

Unlock the door. Go left and climb up the two large steps. Defeat the Torch
Slugs if you want, then push the block onto the lower level. Next pull it as
far as possible. Climb onto the block and jump across to the high platform.
There's a mesh wall up here, but it's blocked by a blazing fire. Stand on the
edge of the platform and throw a bomb at the crystal switch below. When it
explodes, it'll activate the switch and the fire will be extinguished for a
short time. Climb up the mesh wall, turning right at the top. Open the door.

Avoid the rolling boulders in this maze area. Head left and you'll eventually
find an alcove with a door. Go through the corridor and step on the switch.
You'll be able to free another Goron and get a Small Key.

Back in the previous room, stand near the wall where you can hear a Gold
Skulltula. Bomb the wall to find it. Head to the opposite end of the first
Goron and you'll find a switch. Step on it to release a Goron and add another
Small Key to your collection. Assuming you possess two keys at the moment, head
to the tower in the maze room and unlock the door.

In this new room, jump left if you need Recovery Hearts, but be careful not to
fall down to the Bridge Room! Otherwise, shoot the silver eye switch with an
arrow to unbar the door. Go through and open the big chest for the Dungeon Map.
By the way, you can also access this chest from the room discussed in the next
paragraph if you don't have the Fairy Bow. Return to the previous room and use
your last Small Key on the locked door.

In the next room, walk carefully across the narrow ledge and jump onto the
metal floor. A wall of fire will chase you, so run to keep ahead of it. Watch
out for the Red Bubble. At the end, climb up the steps and enter the door.

Now we're on the upper level of the Maze Room. Head forward and slash away at
the Torch Slug. Bomb the fissure in the floor to reveal a mesh wall leading
downwards. Proceed through the corridor, free the Goron, and take the Small
Key. This also forms a shortcut to an earlier part of the dungeon. Now go back
up the ladder to the top of the Maze Room.

This next paragraph can be skipped if you don't mind missing two Gold
Skulltulas and 200 Rupees. Stand near the northwest door and play the
Scarecrow's Song. Grapple to the scarecrow and Hookshot to the target. You'll
rise to 5F. Open the door, climb the mesh wall, and Hookshot the Gold
Skulltula. Climb to the top of the wall, open the door, and look left to see
the Gold Skulltula. Use the Hookshot. Then step on the floor switch to
extinguish the fire blocking the chest. Use your Hookshot on the target to
reach the chest speedily. Inside is a Huge Rupee, worth a whopping 200. Retrace
your steps and return to the maze room.

Keep jumping across the high ledges until you reach a switch. Step on it to
open another Goron's cell on the north end of the room. You guessed it - he's
got a Small Key.

Return to the fire wall room, but this time, jump over to the platform with the
locked door. Head through the corridor to a new area. This is the dreaded maze
of flames. Zap any Fire Keese that come near and avoid the rolling boulders and
spinning flames. Don't go too quickly, or the walls of flames will fry you. One
of the doors to the right leads to the passage with the Compass, while another
is fake and will fall on you if you stand near it. When you've found the
Compass, expend your last Small Key to unlock the door on the south end of the
tower.

Go through the hallway to reach a previously inaccessible region of the fire
maze. Carefully make your way to the switch and step on it. This temporarily
extinguishes the wall of fire blocking the northwestern door. Head quickly but
carefully up through the maze to get there in time. Break the pots if you need
power-ups. The door is fake, but you can reveal the real door by placing an
explosive device (also known as a Bomb).

Now face the mini-boss. This is Flare Dancer, who isn't too tough. Biggoron's
Sword makes the fight even shorter. When he jumps out of the fire, Z-Target him
and use your Hookshot to grab part of him. Slash the little black thing before
it runs away, and if it does, chase him by running in the opposite direction
he's going. After a few hits, he'll jump into the fire in the middle and re-
form. Repeat this process until you win the battle. Try to avoid the explosion
that occurs at the end, which can hurt you. Climb up to the platform in the
middle and you'll shoot off to the next floor.

You follow a familiar pattern here: Climb up the ladder and drop a bomb onto
the crystal switch to activate it. Then ascend the metal wall before the fire
regenerates. When you reach the top, open the door to a new room.

Dispose of some of the Fire Keese here if possible. Step on the switch to make
the fire around the chest dissipate. Hurry along the narrow spiral staircase
and get to the chest before the fire returns. Open the chest for the Megaton
Hammer! It allows you to break stuff and activate rusted switches. Head back to
the start of the room and use the Megaton Hammer to hit the block on the floor.
You'll fall down to a room on a lower floor.

Smash the statue with your hammer twice to unblock the door. Enter and defeat
the Fire Keese. Hit the small statue with the hammer to form a staircase. Pick
up one of the crates and carry it down. Set the crate on the blue switch to
hold it down and keep the door open. In this next room, use your hammer to
smash the statue block.

You'll fall back down to the maze of flames. Climb onto the ledge and use the
hammer to hit the rusty switch, opening the door next to you.

In this old room, play the Song of Time to move the Time Block, forming a
bridge to the rusty switch on the opposite side. Hit it to unlock the Goron
below you. Talk to him and take - surprise! - the Small Key. Climb back onto
the block and exit from the door you used to enter this room.

Jump onto the ledge marked with a face and hit it with the Megaton Hammer. This
drops you down to the Boss Door. Head east into the first room of the dungeon.
Beat the Fire Keese and use your Megaton Hammer to bash the statue blockading
the lower northeastern door.

Unlock the door and you'll be in a new room. Shoot the Fire Keese and slash
away at the Torch Slugs until they're all gone. Proceed through the door that
opens.

As you did last time, hold out your shield to defend against the flying tiles.
When they're finished, take care of the Like Like, then take the Gold Skulltula
token. Go through the door to face another Flare Dancer.

Follow the same plan as last time. When you've beaten this mini-boss, open the
chest in the center for a bomb refill. Then go through the next door.

One last corridor. Use your Megaton Hammer to hit the rusty switch and liberate
the final Goron. Then open the chest for the Boss Key! Go through the door and
you'll be back in the first room.

Go west into the Darunia room. Jump across the northern platforms and Hookshot
to the target if you need a fairy from the pots. Otherwise, go through the Boss
Door and face...

Subterranean Lava Dragon VOLVAGIA
Notice the different boss music, which appears only twice in the game. Equip
Biggoron's Sword. Watch the nine lava holes in the middle of the arena. When
one starts to bubble, you know Volvagia's about to pop his head out. Avoid his
flaming hair and bop him with the Megaton Hammer to stun him. Do this quickly,
or Volvagia will breath fire on you and deal heavy damage. After stunning him,
avoid another hair twirl, and then deliver a jump attack with your sword (press
B once to draw your sword before delivering the attack). Volvagia starts flying
around the room. Z-Target him and shoot some arrows to deal additional damage
(make sure to hold the Button instead of just pressing it; this delivers a
faster shot). Repeat this process. Later the battle becomes more complex; some
holes will bubble without Volvagia coming out, and rocks will fall from the sky
while Volvagia flies around. Use roll attacks to avoid these rocks. You can
also (carefully) hang onto the edge of the platform and climb back up when the
rocks stop. Take the Heart Container and step into the portal. After a great
cutscene, someone (you may be able to guess who) gives you the Fire Medallion!

-------------------------------------------------------------------------------
Doubled Magic Meter
-------------------------------------------------------------------------------
From the Fire Temple, head west and use the Hookshot to cross the bridge. Then
walk around to the southwest part of Death Mountain Crater. Use the Megaton
Hammer to smash any gray boulders you see, and you'll open up a cave. This cave
is a Fairy Fountain. Play Zelda's Lullaby on the Triforce symbol and the Great
Fairy of Wisdom will double the length of your Magic Meter. This is a very nice
power-up! You can get this as soon as you receive the Megaton Hammer.

-------------------------------------------------------------------------------
Zora's Domain
-------------------------------------------------------------------------------
That's the only sidequest we can do now. Head to Zora's River and play Zelda's
Lullaby in front of the entrance of Zora's Domain to enter. Notice how Zora's
Domain is totally frozen thanks to Ganondorf. Head to Zora's Fountain and
you'll find that it too is frozen. Jump across the ice platforms to the Piece
of Heart, then take the platforms to the north end of Zora's Fountain. This is
the Ice Cavern.

-------------------------------------------------------------------------------
Ice Cavern
-------------------------------------------------------------------------------
This is the first (but not last) "mini-dungeon" in Ocarina of Time. Mini-
dungeons have a Map, Compass, a prize, and a mini-boss, but no Boss Key or
Heart Container. Having four bottles helps here, but it's not necessary. Head
down the opening corridor, using your sword to break any stalagmites in your
way.

In this room, watch out for the Razor Trap and defeat the dangerous trio of
Freezzards. If its frozen breath touches you, tap the A button as quickly as
possible to minimize damage. Attack it when it's not blowing at you. When
they're all gone, the gate to the next area opens.

Go through this tunnel to the Spinning Icy Fan. To get through this room, you
must collect all five of the Silver Rupees. Three can be collected around the
fan (you might want to Z-Target it), but watch out for the pots that may come
flying at you. The one in the air requires you to jump from the high ledge, and
the final one is hidden behind some icicles. While you're at it, be sure to
take care of the Gold Skulltula on the wall. Break the pots if you need
refills. Otherwise, enter the door on the high ledge you just unlocked.

Hurry through the passage. Use speed to avoid the Razor Traps, falling icicles,
and the Freezzard.

In this large room, climb onto the nearest ledge and use your bow to dispose of
the dangerous Ice Keese, who will freeze you if they touch you. Unlike Fire
Keese, these will not revert to standard Keese when they collide with your
shield. Defeat the Freezzard and jump across the ledges to the strange blue
flame. Empty your bottles and fill them all from the Blue Fire generator (stand
next to it and use a bottle equipped to a C-Button). Hookshot to the nearby
Freezzard when it's not emitting frigid air, and then slice it once or twice
with your sword (this is the best way to beat Freezzards). Pour your bottle of
Blue Fire over the red ice covering the large chest, which allows you to
collect the Dungeon Map found therein. After refilling your bottle at the Blue
Fire generator, return to the room with the spinning fan.

Pour out some Blue Fire to destroy the red crystals. Head through this tunnel,
defeating the Freezzards and avoiding the boulders as you go. At the end of
this tunnel, jump down into the next room.

Lots of goodies in this room! First, keep moving to avoid getting hit by the
endless supply of falling icicles. Smash the icicles to the left and pour your
Blue Fire on the ice covering the Piece of Heart. Then look up at the icicle,
where you'll find a Gold Skulltula. Now head to the Blue Fire generator and
refill your bottles, but watch out for the Keese. Smash the icicles to the
right and dispatch the many Keese. Lastly, melt the red ice to reveal the chest
containing the Compass. Refill your bottles and return to the fan room.

Use your bottle of Blue Fire to dissolve the ice blocking the western tunnel.
Go through this passage and shatter the icicles.

In this room, you'd be wise to use arrows to dispose of all three of the Ice
Keese. When those are gone, use your Hookshot to defeat the Gold Skulltula on
the western wall, but be careful not to fall into the pit. From here on,
you're hunting for Silver Rupees. #1 is on a small rock to the northwest. For
the second, push the ice block forward and you'll be able to reach it. Push the
block to the right to gain access to the third; use Blue Fire to melt the ice.
Now push the block into a hole; it's OK because it will return to its original
position. Push it south to reach Silver Rupee IV. Lastly, push the block west
to gain access to the final Silver Rupee, unlocking the south door. From this
pillar, play the Song of Time to produce two Time Blocks, allowing access to
the three floating Red Rupees and the final Blue Fire Generator. Make sure you
have at least TWO bottles of it left. Now push the ice block north (careful!),
east, and south to create a platform to reach the door you just opened.

Head through the corridor, smashing icicles and Freezzards and dodging falling
stalactites. Melt the ice crystals with Blue Fire and go through the ice door.

Now fight the White Wolfos - a meager boss. It's basically a large version of
the standard Wolfos. One jump attack with the Master Sword will do it. Open the
chest that appears for the Iron Boots! Equip these to walk underwater (not the
Mario Party 2 mini-game music). Sheik appears at this odd moment and teaches
you the Serenade of Water, which warps you to Lake Hylia. I think the
psychedelic cut scene looks like a Windows Media Player "skin!"

Anyway, use the Iron Boots to sink into the hole at the front of this room.
Open the door and equip the Kokiri Boots. From here, head south and leave this
chilly cave.

-------------------------------------------------------------------------------
Zora Tunic
-------------------------------------------------------------------------------
First, use the Iron Boots to sink to the bottom of Zora's Fountain, where
you'll find a Heart Piece. Head back to King Zora and use a bottle of Blue Fire
to un-freeze him. If you didn't do this earlier, he'll give you the Zora's
Tunic. This item is optional but extremely useful, as it allows you to spend an
unlimited amount of time underwater. If you ever lose it, you can buy a new one
at the Zora Item Shop. Speaking of the Zora Item Shop, you can use another
bottle of Blue Fire to melt the ice blocking the entrance to the shop. Dispose
of any leftover bottles of Blue Fire you might have - they're useless now. Make
sure to get Biggoron's Sword now if you didn't do so earlier. By the way, it's
a pity, but there's no way to un-freeze Zora's Domain (except by returning to
the past) - not even by completing the Water Temple.

-------------------------------------------------------------------------------
Getting to the Water Temple
-------------------------------------------------------------------------------
Another dungeon finished, and not a sidequest in sight! There are a few Pieces
of Heart we can get, and now we can use the Iron Boots to go straight from
Zora's River to the Lost Woods (where Mido is - talk to him if you want to hear
a more sincere apology than the average scandalous Congressman or slugger).
This shortcut is in an alcove next to the entrance to Zora's Domain, although
you won't use it much.

I usually skip the Water Temple and go first to the creepy mini-dungeon after
this, but I write this guide in the "official" order based on the hints of Navi
and Saria (who still doesn't say anything new). Anyway, use the Serenade of
Water to warp to Lake Hylia, which has almost dried up. Head to the north end
of the biggest island and equip the Iron Boots and Zora Tunic. Use your
Hookshot (the only item that works underwater, other than your shield) to hit
the blue diamond, opening the gate. Enter into the Water Temple.

-------------------------------------------------------------------------------
Water Temple
-------------------------------------------------------------------------------
I hate this dungeon! As a Zelda veteran, this is my second least-favorite
dungeon in a Zelda game, behind the seventh dungeon in Oracle of Ages (and
maybe some in the Adventure of Link). Anyway, that's enough complaining for
now. The Master Quest version is much easier than the original, anyway. You
should now have 11-15 Heart Containers, although this dungeon doesn't have a
huge amount of fighting.

Tip: This is a really tough dungeon. I've hoped that you would usually use my
guides to help you through the more difficult parts of a level instead of
holding your hand the whole time. However, the Water Temple is so hard I
strongly suggest that you use this to guide you through every step of the
dungeon.

First equip the Kokiri Boots to rise above the ledge. Then jump into the water,
sink with the Iron Boots, and head right through a tunnel.

Roto-Ruto! That's the name, and away goes your fiancee down the drain. That was
stupid. Talk to Ruto and equip the Kokiri Boots to ascend this passage. When
you get to the top, open the door.

Inside are several spiked balls called Spikes. Hookshot it to make it retract
its spikes, then slash it to defeat it. You can also use your sword or shield
to stun them. When they're all gone, a big chest will be revealed. It contains
the Dungeon Map.

Return to the last room and play Zelda's Lullaby in front of the Triforce
symbol to lower the water level. Jump down to the bottom and use Din's Fire to
light the torches, unlocking the door. Proceed through the door after breaking
the pots for refills.

This room is full of Shell Blades. Z-Target them and Hookshot them when they
open up. Your reward for defeating them is a Small Key. Exit this room and head
down the corridor. You're back in the Main Room - though now the water is low.

On the opposite side of the room, push the block in as far as possible. Change
to the Iron Boots and sink down to the block. Head forward, rise up with
regular shoes, and face a new room.

In here, hit the crystal switch to make a water spout form. Jump onto the
waterspout and hop to the other side (if you fall, use the Hookshot to get back
up). Then open the door across the gap.

Sink down to the bottom of this turbulent room and use your Hookshot to
activate the crystal switch in the "mouth" of the sea serpent statue. This
opens the gate ahead. Quickly equip the Kokiri Boots and swim through the gate
before it closes. Avoid or defeat the Shell Blades and float up to a room with
a treasure chest and a switch. Open the chest for your second Small Key. Hit
the switch to lift the gate again. Hurry through before it closes. Now make
your way back to the Main Room (use your Hookshot to get back up at the end of
the last passage).

From here, turn right and go down the corridor to... a dead end. But not so
fast! Use a bomb to break the cracked floor. Sink down this newly-opened
passage and defeat the Shell Blade.

Then ascend to a new room. Step on the yellow switch to make a target rise.
Hookshot to it and dispose of the Tektites. Use Biggoron's Sword or a spin
attack to hit the switch on the opposite side of the wall, revealing a Gold
Skulltula and pots full of goodies. Then head back to the Main Room.

Use a key to unlock the door in the middle of the central tower. Head forward a
bit and Hookshot to the target on the ledge. At this point, play Zelda's
Lullaby, raising the water level to medium. Use the Iron Boots to sink to the
door on the south end of the tower, being careful not to land on the spikes
(Ouch!).

We're now in B1. Hookshot the crystal switch to release a mob of Shell Blades
and Spikes. Defeat them all to unlock a gate on the opposite side of the room.
The shaft where the enemies came from is useless, but the one you unlocked
leads to something you want. Float up and open the treasure chest for a Small
Key. Now return to the Main Room (float to the top of the tower and open the
door).

Turn right from here and jump to the new corridor. Hookshot across the spikes,
then look up and Hookshot to the far target on the ceiling. There's a big chest
here, but it's blocked by a waterspout. Stand in front of the chest and shoot
an arrow at the switch, temporarily disabling the waterspout. Then quickly open
the chest and take the Compass. Break the pots for heart refills and return to
the Main Room.

Sink to the bottom of the room and enter the eastern passage, where we first
saw Ruto. Float to the top and blow up the cracked wall. Open the chest to
receive another Small Key, your third.

Back in the Main Room, float to the western door and unlock it. Stand on the
waterspout and shoot the switch with your Hookshot, making you rise. You might
want to lure the Tektite down first, however. Open the door to reach a Triforce
symbol. Play Zelda's Lullaby to raise the water to its highest level.

Jump down and swim to the western door. Unlock it to an interesting room.
Hookshot the pair of Keese and jump down, where you'll land on a slowly moving
platform. So what next? Jump down to the platform that isn't moving. Then keep
Hookshoting up the SMB underworld-style lifts. You might find it easier to hold
Z while aiming the Hookshot. Be fast and you'll reach the top. Spend your last
Small Key on the door.

First you might want to defeat the irksome Tektites. Hit the crystal switch
with your Hookshot to produce some Hookshot targets. Hookshot to the target
nearest you. Then shoot the switch again, Hookshot to the western target, climb
over the serpent statue, shoot the switch to raise the targets, Hookshot to the
northern target, and hit the switch once more. Climb on the serpent and hit the
crystal one last time, giving you access to the high ledge. Bop the Tektites
and Hookshot to the Like Like, freezing it and helping you across the spikes.
Then slash it and break the pots for magic refills. Enter the door and get
ready to rumble.

You're in a bizarre room! Walk toward the barren tree, and then head back to
the door. Return to the tree, and you'll see a shadowy figure who looks just
like you - Shadow Link (or Shadow Vinny if you named your character Vinny, or
whatever your character's name may be)! This is the Water Temple mini-boss.
Shadow Link mimics your moves, so most attacks don't work. You can try using
Bombs, Bombchus, or Din's Fire to defeat him, but it's much easier to use the
Megaton Hammer or Biggoron's Sword to whack him about a dozen times. He starts
attacking you aggressively near the end, so watch out. After you beat him, the
northern door opens.

Go through the door to a room with nothing but a chest. Inside is the dungeon's
prize - the Longshot, an upgraded version of the Hookshot with much longer
reach. Then play the Song of Time to dissipate the block on the floor and
reveal a passage. Drop through this hole to a new room.

This reminds me of rafting down the Columbia River (see my Oregon Trail 5.0
guide for more information). This room features a rushing river full of
vortexes. If you get sucked into one of these whirlpools, you'll have to start
the room over. You can swim through the river, but I prefer to wade using the
Iron Boots. Use roll attacks to get past certain hills, and don't miss the Gold
Skulltula on the wall near the first bend. Near the end, stay left (use the
Kokiri Boots if necessary) and climb onto the platform. Fire an arrow at the
eye switch and Longshot to the treasure chest before the newly-open gate shuts.
Inside is a Small Key.

Head down the corridor to the old room with the whirling currents. Make your
way back to the Main Room.

You might want to back into the western passage and return to the room with the
moving platforms. Now that you have the Longshot, you can defeat the Gold
Skulltula on the high wall. Return to the Main Room.

Float to the top (3F) and head through the eastern passage, rising and sinking
as necessary. Pull the block in and return to the main room.

Take the eastern passage and float to the top. Use the Triforce sign to fully
lower the water. Then return to the central tower and go inside. Longshot to
the next level and play Zelda's Lullaby to set the water to medium. Take out
the Gold Skulltula and exit into the Main Room.

Look at the southern gate on 2F and shoot the eye switch below, lifting a gate.
Quickly Longshot to the target before the door shuts. Push the block as far as
possible and open the chest to the south for the final Small Key. Now Hookshot
up the northern shaft and you'll be back in the Main Room.

Enter the western door of 2F, defeat the Tektite, shoot the switch while
standing on the geyser, and raise the water level.

Sink to the bottom of 1F and enter the northern passage. At the top, Longshot
across the spikes and unlock the door.

This room is full of eddies, Tektites, and rolling boulders. Use the Iron Boots
or just swim across the turbulent chaos.

Open the door to the next room. Z-Target and Longshot the Stingers to beat them
from afar. Jump down and use bombs to destroy the walls on the south ends of
both walkways. This reveals a passage with a block. Push it east until it won't
go no more (bad grammar). Then go around and pull it as far as you can. Then go
around one more time and push the block north into the water, which activates a
switch and raises the water. Now you can go through the door (alternatively,
you could've just used the Iron Boots to activate the switch and raise the
water temporarily).

Step on the switch to make some geysers appear - temporarily. Take them across
to the opposite end of the room and go through the door.

We're back in a new part of the boulder room. Stand on the edge and Longshot
the Gold Skulltula. Wait for a boulder to fall and then head west. Drop down
the waterfall with the aid of Iron Boots. Beat the Shell Blade and float up to
a door.

Go inside and open the chest for the Boss Key! Woo-hoo! Break the pots for
fairies (keep one in a bottle for the upcoming boss battle). From here, keep
going south until you reach the Main Room (or just play the Serenade of Water,
or save and reset).

At the top of the Main Room, Longshot to the serpent statue on the northern end
of the room and enter the door (remember there are fairies by the pots). In
here, head straight up the slope, avoiding the Razor Traps if possible. Enter
the Boss Door, climb onto one of those platforms, and prepare for splats!

Giant Aquatic Amoeba MORPHA
I don't know how this thing froze Zora's Domain, but anyway, start by fleeing
to one of the room's corners. Z-Target Morpha and Longshot the red nucleus
attached to its tentacles when one of the tentacles pops up out of the water.
Then slash the nucleus with Biggoron's Sword. Stay in the corner and repeat
this process when you get a chance. It helps if you hold down the Longshot
button a split-second instead of just pressing it. Don't let the tentacles grab
you, or they'll swing you against the spikes and cause some heavy damage.
Ignore the Hookshot targets on the wall. This is a fairly easy boss - and the
last easy Big Boss. Take the Heart Container and enter the blue portal to
receive the Water Medallion. But again, Zora's Domain will remain frozen in the
future for the rest of the game.

That was one tough dungeon to write a walkthrough for. I should go sit back and
drink a cold Cheerwine or other nonalcoholic cherry-flavored soft drink
available only in the southeastern United States.

-------------------------------------------------------------------------------
Fire Arrows
-------------------------------------------------------------------------------
Lake Hylia's water level returns to normal, allowing you to access the Fishing
Game without having to use the Bean Sprout. Talk to Sheik, who disappears
dramatically. Step forward to the grave-like pedestal (not the one marked with
the Triforce and Water Medallion) and shoot the morning sun using an arrow
(sort of like in Super Mario Sunshine's Pianta Village). The Fire Arrows drop
onto an island. Swim over and get them! These eliminate most of the need for
Din's Fire. If you don't shoot the sun while it's rising, just use the Sun's
Song and try again.

-------------------------------------------------------------------------------
The Kakariko Windmill
-------------------------------------------------------------------------------
From here, play the Prelude of Light to go to the Temple of Time. Return the
Master Sword to its pedestal to go back to the past, and go to Kakariko
Village. Buy bombs if you're low. Enter the windmill. Fulfill the Windmill
Man's future prophecy by playing the Song of Storms. This drains the well
outside. Find this well (the sign says it's the Well of Three Features: Dark,
Narrow, and Scary) and climb down its ladder. Go forward and challenge this
mini-dungeon - if you dare.

-------------------------------------------------------------------------------
Bottom of the Well
-------------------------------------------------------------------------------
This is one creepy place! I sometimes complete this mini-dungeon right after
the Forest Temple, but there's no need to until now. Head forward through the
crawlspace and jump down. Run forward, defeating the Big Skulltula. Go through
the not-so-solid wall. Turn right, avoiding any Green Bubbles and Big
Skulltulas, and follow the path until you come to a large Triforce symbol near
the monster statue. Play Zelda's Lullaby here to drain most of the dungeon's
water. Jump down and break the pot for a bomb refill.

From here, head back to where you first entered the main room. Notice how this
area isn't wet any more. Jump down to the formerly-flooded area and open the
chest if you need more Bombs. Then go through the crawlspace and defeat the Big
Skulltula. Climb the vine wall and enter the door.

Here's the boss - Dead Hand. Let one of the four arms grab you, and then press
all buttons rapidly to escape the arm's grip. A monster is coming toward you.
Stay far away from the arms and let the monster approach. It will lower its
head, and when it does, slash away using your sword. Eventually Dead Hand will
retreat and go back underground. Remember that the shockwave that occurs when
it enters the ground can hurt you. Repeat this process until you defeat Dead
Hand. A chest appears. Inside is the Lens of Truth! This helps you see things
you couldn't see before. It's extremely difficult to complete the game without
it. The Lens of Truth also makes the Treasure Chest Game much easier. Keep in
mind that it deactivates frequently, including every time you open a chest or
door. Turn it on right now to reveal an invisible chest containing 200 Rupees.
Exit this room and make your way back to the main room.

We can leave now, but there are still some Gold Skulltulas to collect, in
addition to the Map and Compass. From here, turn on the Lens of Truth and head
through the passageway across from the starting point. Navi reminds you to
watch out for Wall Masters here. Turn right to find a cell with a Big Skulltula
and a chest containing a Deku Nut. Notice the bloodstained wall. Can this place
not give you the creeps?

Then drop down into the hole in the floor near the crossbeam. You'll fall to a
ledge with four Blue Rupees. Then jump down. Three of the four passageways near
you are essentially useless, although you can get some refills if you destroy
the boulders blocking them. Go down the passageway flanked by two torches and
blow up the rocks. Stun the ReDead with the Sun's Song and defeat or avoid it.
Then open the chest for the Map.

Carefully collect the three Silver Rupees around the strange, dangerous acid
pit. Then climb the ladder to get the last two Silver Rupees, unlocking the
door at the top. Go through the wall and you'll be back in the Main Room. By
the way, this is the same process you follow if you ever fall down from a
higher floor.

From the main entrance to the Main Room, turn on the Lens of Truth and look
left. You'll find a chest with a Small Key in one alcove. From here, keeping
the Lens of Truth on, head clockwise and turn right into the invisible wall.
Open the big chest for the Compass.

Watch out for the invisible pit near you! Make your way back to the room in the
middle of the dungeon (with the bloody prison cells), with a little help from
the Lens of Truth. Open the locked door to the west.


In here, defeat the Deku Baba and use your shield to defend against any flying
pots. Then use your Boomerang to defeat the Gold Skulltula on the wall.

Go down the far western passage of the Main Room and jump down. Open the chest
for a Recovery Heart. Then climb the vine wall to a new room. Here you'll find
a Gibdo, a mummy that behaves exactly like a ReDead. Use the Sun's Song/Jump
Attack/Retreat strategy. Use Din's Fire to light one of the torches. Each torch
you light releases Keese and Gibdos from the mummy cases, so light them one at
a time. Once one torch is lit, you can use a Deku Stick on the others. The
southwestern torch is the only one you really need to light, as its
corresponding coffin contains a Small Key. Some others have hearts. Return to
the Main Room once you have the key.

From here, enter the prison area in the center and open the eastern door. Use
your slingshot on the Keese, then activate the Lens of Truth to reveal a hidden
pathway over the pit. Carefully walk over boomerang the Gold Skulltula. Then
carefully return to the Main Room.

Use the Lens of Truth to look in an alcove in the southeastern part of the Main
Room. Open the chest for the final Small Key. Go through the crawlspace in the
northeastern corner of the room and unlock the door.

In here, activate the Lens of Truth and shoot the Fire Keese. Toss a bomb at
the Bombos to defeat it. Open the chest for a 5-Rupee Blue Rupee, reactivate
the Lens of Truth, and open the southern door. Boomerang the Like Like to stun
it, then slash away. Open the chest for a Blue Rupee. Lastly, use your
Boomerang to take out the Gold Skulltula on the wall.

We've now found everything except two low-value treasure chests. Here's where
they are if you want them:

1. Head to the northwest corner of the Main Room and defeat the Big Skulltula.
The Lens of Truth will keep you from falling into the pit. Bomb the pile of
dirt to reveal a chest with a Deku Nut.

2. Near the front of the Main Room, bomb the pile of dirt and drop down to find
a chest with Bombchu inside.

Warp out of here using the Prelude of Light, or you can just leave the way you
came.

-------------------------------------------------------------------------------
A Choice of Dungeons
-------------------------------------------------------------------------------
At this point, there are two more temples to visit, and you can complete them
in either order. The Spirit Temple leads us to more Pieces of Heart and other
goodies, while the Shadow Temple doesn't take us nearly as long to cover.
Navi's hints suggest that we should go to the Shadow Temple first, although the
Shadow Medallion appears before the Spirit Medallion on the Subscreen and File
Select Screen. The Spirit Temple suggests a more epic finale, and the Shadow
Temple's item helps there. I'm going to start with the Shadow Temple.

-------------------------------------------------------------------------------
Nocturne of Shadow
-------------------------------------------------------------------------------
Go to Kakariko Village, where Sheik will teach you the Nocturne of Shadow after
a dramatic cutscene. There is a Piece of Heart or two to get in Kakariko
Village before going to the Shadow Temple. When you're ready, play this glum-
sounding nocturne to get to the entrance to the Shadow Temple, near the
graveyard. From there, go east and stand on the pedestal. Cast Din's Fire to
light the numerous torches in the area and open the gate to the Shadow Temple.

-------------------------------------------------------------------------------
Shadow Temple
-------------------------------------------------------------------------------
I like the Shadow Temple because of its effective use of horror - not gruesome,
but quite scary at times. It doesn't portray capital punishment, the French
Revolution, or zombies in a particularly favorable light. You should currently
have 13-19 Heart Containers. Notice how the creepy Bottom of the Well music is
back. At the start, Longshot across the gap and go through the not-so-solid
creepy face.

Activate the Lens of Truth and turn the statue toward the skull pole that you
can still see when using the Lens of Truth. Do it wrong and you'll be sent to
the beginning of the dungeon. Do this right to open a gate in this room. Use
the Lens of Truth to reveal a hidden doorway to the right. Go through the door
at the end of the hallway.

Go forward to a large room. Turn right and use the Lens of Truth to find a fake
wall. Go through the door and beat the ReDead and the two high Keese. When
they're gone, the chest with the Map will appear.

Back in the previous room, turn right to find another fake wall near where you
hear a great quote about blood, greed, and hatred. Go through to find a room
that looks a lot like the previous one. Use your shield deflect the flying
pots. Go through the fake wall in the corner near the right side.

In here you face a Dead Hand like you did back in the Bottom of the Well. Use
the same strategies as before. This time there are six hands instead of four.
Notice how much better Biggoron's Sword is than the Kokiri Sword. Instead of
letting a hand grab you, you can also turn on the Lens of Truth and bomb the
shadow on the ground. When Dead Hand is defeated, open the chest that appears
for the Hover Boots, the prize of this dungeon! When equipped, these allow you
to walk on thin air, but they also make it hard to walk on solid ground. Return
to the room with the strange beaked statue (it might be faster and safer to use
the Nocturne of Shadow or to save and reset, unless you used Farore's Wind).
Note: From this point on, the Shadow Temple is very linear, so you'll be
playing a while without reaching a logical stopping point. Also, if you want to
move on to the Spirit Temple, this is a convenient time to do so.

Back in the first room, equip the Hover Boots to cross the gap leading to the
door. Change back to the Kokiri Boots and head forward and down the ramp. Bomb
the Beamos twice to defeat it. Turn on the Lens of Truth and you'll find that
the right wall is fake. Go through to a door.

Beat the two Gibdos with two whacks from Biggoron's Sword, making sure to take
the magic refills they leave behind. Open the chest that appears for the
Compass.

Return to the previous room and defeat the Beamos again. Then enter the
invisible door across from you (use the Lens of Truth). In here, you must
collect all of the Silver Rupees while avoiding the scythes of a massive Grim
Reaper-like contraption. Four are on the ground, but one Silver Rupee requires
you to stand on a block and Longshot to it. When you get them all, enter the
gate that opens, where you'll find a chest with a Small Key. I should note that
one alcove contains a fake floor leading to a room that's useless at present.
Return to the Beamos room.

Defeat the Beamos one more time and bomb the east wall to reveal a locked door.
Unlock it with your last Small Key and go through.

A trap-filled corridor! Walk slowly to avoid getting hit by the three well-
placed Big Skulltulas. Some guillotines are ahead; these icons of the French
Revolution inflict surprisingly little damage. Run under the guillotines when
they rise, and watch out for another spider. Head down the corridor and we'll
be in a very large room.

Great. There are Wall Masters here as well. Jump across the platforms, running
under the fast-moving guillotines and avoiding the irksome Red Bubble.
Eventually you'll come to a platform with a Stalfos. Use the Master Sword so
you can defend yourself with your shield, and take your time fighting it, as it
won't revive after being vanquished (the Stalfos in the Forest Temple was the
only one like that). After beating the skeletal warrior, play the Song of
Storms if you need a fairy. Then activate the Lens of Truth and jump east
across the platforms until you come to a door.

Enter the door. Oh no! Another scythe room, only this one is invisible except
to the Lens of Truth. Roll attack (or use your shield) under the blades to
escape injury. Once you defeat the Keese and the Like Like (!), the east gate
opens. Inside you'll find a chest containing a Blue Rupee, as well as another
chest near it with a bundle of arrows inside. The latter is invisible. Make
sure to defeat the Gold Skulltula by the chests. Play the Song of Time if you
want to reach the high hearts. Now go back to the previous room.

Return to the platform with the Stalfos and defeat it again. This time you
should head west. Jump onto the platform when it's low, and jump right when
it's high. Defeat the Razor Trap-protected Beamos and carefully collect the
Silver Rupees found on the ground. This opens the gate. Go through this
corridor to a new room.

Read the sign for a pretty clear hint. Use the Lens of Truth to pull out the
block near the creepy face on the floor. Then push it so that both of the
falling spiked ceilings will land on the block instead of you. Near this point,
turn left into a cell with a Gold Skulltula. Across from here, open the chest
for an arrow refill. Now pull the block toward you as far as possible. Climb
onto the block and jump up to the next level. Use the top of the spiked
platform to cross over to a chest for a Blue Rupee, then step on the yellow
switch to drop one more chest. Head northeast by either jumping on the spiked
things or by using the Longshot. Open the chest for a Small Key. Break the pots
for heart refills, then jump down and return to the previous room.

Head north up the narrow walkway and turn on the Lens of Truth. Jump past the
guillotine onto a platform. Then jump onto the moving platform when it comes
near. You may prefer to equip the Hover Boots to cross the gap leading to the
door. Open this locked door and change back to the Kokiri Boots.

This room also has Silver Rupees to collect, but watch out for the invisible
spikes on the floor. First get the two ReDeads out of your way. Defeating them
leaves much-needed magic refills and produces a chest containing a blue Rupee.
To get most of the Silver Rupees, you'll have to Longshot to the targets on the
wall and ceiling (some of which are invisible to the unaided eye). When you
collect all of them, the western door will open.

Climb the steps and defeat the two high Keese, and then dispose of the Fire
Keese. When all of the enemies are gone, the door unlocks. But before you
leave, throw one of those Bomb Flowers into the skull's blue flame (sort of
like a macabre version of the vase in Goron City). It'll explode and leave a
Small Key. Then jump down, take the key, bop the Gold Skulltula, and leave the
room.

Longshot to the ceiling target and you'll land on a platform. Use your Small
Key on the locked door. Head down the corridor and carefully avoid the slow
Razor Traps. Equip the Iron Boots to avoid being affected by the powerful fans.
Defeat the Big Skulltula and keep going. There's a gap ahead. Longshot across
using the beam on the ceiling. Head forward, keeping the Iron Boots on to avoid
the crosswinds. Watch out for the eye switch that shoots flames at you. Enter
the eastern door.

Equip the Kokiri Boots and play the Sun's Song. Dispose of the two ReDeads
using Jump Attacks. Use the Lens of Truth to find a treasure chest containing
arrows. Z-Target the face and use C-Up if you'd like a useless hint. Otherwise,
return to the previous room.

Turn on the Lens of Truth to find a secret alcove to the north. Jump to it when
the wind is at your back (or use the Hover Boots). Then open the door in this
alcove.

Watch out for the flying pots, and use the Sun's Song/Jump Attack method to
beat the Gibdos. A chest containing another stupid Blue Rupee appears. If you'd
like something a little more helpful, try bombing the pile of dirt in the
corner of the room. It hides an invisible chest with a Small Key inside. Take
it and open the locked door.

This is the Ferry Room - a reference to the River Styx of Greek mythology. Pull
the block down the gray brick path until it falls into a hole. Bingo! We've
created a very nice shortcut. Now we can reach here from the first scythe room.
Climb the block up to the ladder. Jump onto the ferry and play the Scarecrow's
Song if you want to reach the Gold Skulltula in the high cell. Then return to
the ferry and play Zelda's Lullaby while standing on the Triforce symbol. The
ferry starts moving forward. Defeat the Stalfoses who will occasionally drop
down to harass you; if possible, just knock them off the edge of the boat.
Eventually the ferry will come to the end of the river. Jump off onto solid
ground before it sinks (GLUB GLUB GLUB...).

From here, look across the gap to the south and you'll see a statue. Use your
Fairy Bow to shoot a Bomb Flower near the statue, which will knock it down,
forming a bridge. Cross this bridge and play the Song of Time if you want to
reach the high Recovery Heart. From that platform, you can play the Scarecrow's
Song to get some more. Otherwise, enter the door to the far west.

Turn on the Lens of Truth to see the invisible walls. Defeat the Floor Masters
if you want, then make your way to the north door. Enter. Two spiked walls are
slowly moving toward you (like in an old episode of Scooby-Doo). Cast Din's
Fire to remove these ominous walls. Defeat the ReDeads and head to the big
chest, which holds the Boss Key. Open the other chest in the room for a Blue
Rupee, and then exit.

In the previous room (with the invisible walls), enter the west door. Three
skull-like pots spin around here. You can throw bombs or a Bomb Flower into
these pots to earn many Rupees. If you don't need the loot, just leave this
room once you take the Gold Skulltula from behind the pots.

Back in the fork room, enter the south door, where you'll find a bloodstained
crossbeam and an invisible Floor Master. Turn on the Lens of Truth to beat it
and make a chest appear. Open it to receive the final Small Key. Now take the
east fork in the previous room to return to the Ferry Room.

Back in the Ferry Room, cross the bridge and unlock the south door. Turn on the
Lens of Truth and equip the Hover Boots. Follow the invisible platforms on the
right side to reach the Boss Door. Open it, jump down the hole, and fight...

Phantom Shadow Beast BONGO BONGO
Bongo Bongo starts by playing the drum in a 4/4 rhythm. I like to use the Iron
Boots to help stay on the ground, even though this reduces mobility. Z-Target a
hand and quickly shoot it with an arrow. Hold the Button for a split-second
before releasing to shoot more accurately. After getting in a good shot, shoot
the other hand and Bongo Bongo will charge at you. Turn on the Lens of Truth to
see the boss's main body, then Z-Target and shoot the eye right before Bongo
Bongo slams into you. This will stun him. Try to get in four or five slashes
with Biggoron's Sword. Repeat this process until you win. Nine hits will do it.
If you run low on arrows or magic, grab a refill dropped by one of the hands.
Take the Heart Container, step into the portal, and take the Shadow Medallion!
Expect to see a "sage" pop up like a 1-Up Mushroom.

-------------------------------------------------------------------------------
Gerudo's Fortress
-------------------------------------------------------------------------------
There are no sidequests to do here. In the future, ride Epona to the west end
of Hyrule Field. Follow the same route you used while getting Biggoron's Sword.
When you reach Gerudo's Fortress, cross the narrow plank and leap across the
gap (although you can also use the Longshot now). When you reach the
carpenters' tent, head west into a new area - the Gerudos' fortress.

By the way, all Gerudos have bright red hair and all (except Ganondorf) are
female. They are professional thieves. If one of the Gerudo guards sees you,
she'll throw you in jail, where you'll have to Longshot out. Stealth is vital!
Shoot an arrow at a Gerudo to make her pass out.

When you reach the fortress, head forward and up the hill. Enter the northern
entrance into the stone fortress. This is the Thieves' Hideout. Head forward
and someone will call for help. Talk to the imprisoned man, Ichiro (not the
Mariners' outfielder), and you'll be attacked by a Gerudo Thief. Like Kutlass
from Donkey Kong Country 2, she holds a sword in each hand. Fight her like a
Stalfos, although she's a little faster and more dangerous, and if you get hit
with her version of a Spin Attack, you'll get thrown in jail. Try a Jump Attack
right after such moves. After defeating her, you'll win a Small Key. Use it to
unlock the cell and talk to the carpenter, who's dressed a little like Aladdin.

Go forward through the passage you didn't enter from. Outside, enter the next
door into the fortress. Head up the ramp, but be careful; there are many guards
around. Shoot any you see before they see you. Head forward and turn right up
the ramp and you'll be outside again. Avoid the nearby guard and enter the next
part of the fortress.

Head forward and talk to the carpenter, Jiro. You'll face the Gerudo Thief
again. Defeat her, take the Small Key, open the cell, and talk to the
carpenter. Smash the pots for power-ups and many Rupees. Head forward, up the
ramp, and outside. Jump down the platform (or climb down the vine) and proceed
into the next room. Head down the ramp and you'll find a new carpenter,
Sabooro. Repeat the same process as before, fighting the Gerudo Thief in the
same manner.

At this point, go outside and get caught by a guard on purpose. Longshot to the
window in your jail, and jump to the nearest ledge. Enter the fortress, shoot
the guard down the hall, and turn left. Longshot over the step using the wooden
beams on the ceiling, and head up the ramp. You'll be on a lookout tower.
Longshot to the treasure chest to get a Piece of Heart. If it's night, get the
Gold Skulltula on the wall a little south of the chest.

From the chest, head south and jump down two platforms. Go through the nearby
entrance to the fortress. Wait until the guard walks by and shoot her. Turn
right and head up the corridor to find the last carpenter, Shiro. After beating
the Gerudo Thief and freeing the carpenter, the Gerudos' third-in-command (who
dresses in your color) will appear and give you the Gerudo's Membership Card,
which allows you to navigate Gerudo Valley without getting thrown in jail by
the guards. Link has become a Kokiri, a Hylian, a Goron, a Zora, and a Gerudo -
all during one adventure! What might he be able to do in Majora's Mask? Also,
the carpenters will repair the broken bridge in Gerudo Valley, so you won't
have to jump or Longshot across any more.

-------------------------------------------------------------------------------
The Biggest Quiver
-------------------------------------------------------------------------------
To the east of Gerudo's Fortress is a horse track. Talk to the Gerudo under the
tent while riding Epona and she'll let you play a horseback archery game for 20
Rupees. You'll get 20 arrows and are trying to hit the pots and targets. Get
1,000 points and she'll give you a Piece of Heart. That isn't tough. If you
play again, you'll win a quiver upgrade if you get 1,500 points. This is tough!
Keep the bow aimed at all times. First shoot the pots in a steady rhythm for
100 points per pot. Then get in a shot or two on the target where you turn.
Next aim for the three big targets. You can try shooting a flurry of arrows at
the targets, but I get better scores shooting accurately and trying for 100-
point bull's-eyes. After that, you may have 1,300 points and four arrows left.
Use up your arrows on the final target (near the end of the track) before the
event ends.

-------------------------------------------------------------------------------
The Haunted Wasteland and the Two Trials
-------------------------------------------------------------------------------
If you don't have the Lens of Truth, go to the Bottom of the Well to get it.
Otherwise, climb the ladder on the northwest corner of Gerudo's Fortress and
talk to the girl. She'll open the gate leading to the desert. Go through this
gate to reach a place called the Haunted Wasteland. Here, follow the flags to
avoid getting lost in the sandstorm. Stand on the crate and Longshot to one of
the crates across from you. From here, keep following the flags (like in slalom
skiing) until you come to a stone tower. Ignore any peddlers on flying carpets
who sell overpriced Bombchu. Jump down into the entrance of this watchtower to
find a Gold Skulltula. Light the torches with Din's Fire or Fire Arrows if
you'd like 50 Rupees, then climb back to the desert.

Take the ramp up this tower and read the grave. Use the Lens of Truth to find a
Poe. This is a rare good Poe. Follow him to the next area while avoiding the
annoying Leevers. They'll hit you a few times, but it's most important to
follow the Poe.

-------------------------------------------------------------------------------
Nayru's Love
-------------------------------------------------------------------------------
You'll be at a new place called the Desert Colossus. Head north to the cracked
wall between two palm trees. Blow it up to reveal a Fairy Fountain. Play
Zelda's Lullaby on the Triforce symbol and a Great Fairy will give you Nayru's
Love. Nothing will hurt you while you're using Nayru's Love. Unfortunately, it
drains magic quickly and you can't use any other magic-consuming items when
it's in use. Also, you'll still get knocked back if you touch an enemy.
Personally, I don't use it very often, although it can be quite helpful against
tough enemies like Iron Knuckles.

-------------------------------------------------------------------------------
The Requiem of Spirit
-------------------------------------------------------------------------------
Head west and enter the Spirit Temple. Unfortunately, we can't do anything here
yet, so exit. Sheik will teach you the final Ocarina song - the Requiem of
Spirit. He sure likes songs written in the key of D Minor. Now play the Prelude
of Light and return to the past. Use the Requiem of Spirit to warp to the
Desert Colossus. Play Saria's Song if you want a rather strange hint about a
mysterious bird (maybe the bird from A Link to the Past). Now enter the Spirit
Temple after dealing with the patch of soft soil.

-------------------------------------------------------------------------------
Spirit Temple (past)
-------------------------------------------------------------------------------
Almost everybody likes this Egyptian/Middle Eastern-themed dungeon. I recommend
having 14-19 Heart Containers before entering the Spirit Temple. At the start,
deflect the flying pots and head up the stairs. Defeat the Armos Statues if you
please. Turn left and talk to the Gerudo, a girl named Nabooru. When prompted,
say you want nothing and that you hate Ganondorf. Now head through the
crawlspace Nabooru was blocking.

Watch out for the Razor Traps in here. Defeat the two Keese, two Fire Keese,
and Armos Statue to unlock a door. Try using your Boomerang and slashing the
latter when it's activated. When all the enemies are gone, go through the left-
side door.

Go forth and defeat the Stalfos, preferably by pushing it over the edge.
Boomerang the Green Bubble to stun it and then use your Slingshot to defeat it
for good. There's a crystal switch across the gap, but a metal obstacle is in
front of it. Throw your Boomerang to the left side of the switch and it should
curl around and hit it, dropping the bridge. Beware the flying pots and open
the treasure chest for a Blue Rupee. Go through the door to the next room.

Here's a rare enemy - Anubis. Use Din's Fire to beat it with ease before it
burns you! You can also hit the crystal switch to start a fire and try to lure
the Anubis into it. Regardless, once it's defeated, go through the door to the
next room.

After heeding the Wall Master warning, defeat the Fire Keese and climb the
fence for four Silver Rupees. Then take the final one (behind the fence) to
make a bridge drop down. Watch out; the Keese can now get at you! And if they
get near the torch, they'll become Fire Keese. Shoot them all and beat the Gold
Skulltula on the fence. Then light the two torches with Din's Fire or a Deku
Stick to make a chest appear. It's got a Small Key. Now go through the door,
which returns you to the second room of the dungeon.

Slither through the crawlspace in the center of the room and unlock the door.
Once you defeat the two Skullwalltulas, look above the door and boomerang the
Gold Skulltula. Then climb the grate wall to the top. Knock out two more
Skullwalltulas and fight the Lizalfos. Try stunning it with your Boomerang and
diving in with a Jump Attack while it's immobilized. Boomerang the high crystal
switch to make a chest drop down. Inside are 10 Bombchu. The other chest has a
Blue Rupee. Z-Target the boulder on the wall and use a Bombchu to destroy this
boulder and allow light to reach the sun icon, thus opening the door.

Go through this door you unlocked. This is the dungeon's Main Room. Turn left
and push the Armos Statue off the ledge, activating a switch and opening the
door at the top of the stairs. Then jump down to the bottom level and use Din's
Fire on the torches to make a big chest appear. Open it for the Map. Use the
grated wall to return to where you were previously. Climb the stairs to the
top, open the door, and go through the hallway.

It's another Silver Rupee room. Avoid the Razor Traps, bomb each Beamos, and
collect the five Silver Rupees, all of which are easy to reach. Collecting them
all makes a torch light. Use a Deku Stick to ignite the other three torches
scattered around the room and make a chest drop. Inside is a Small Key. Lastly,
pull two of the regular blocks out of the way and pull the block with the sun
face into the light. This opens the door.

Enter and look above you, where you'll find a Gold Skulltula. Then go forward
and unlock the door at the end of this hall.

See that stationary knight over there? It's an Iron Knuckle. Attack it to start
a fight. It's a toughie with just the Kokiri Sword. An excellent strategy: Jump
Attack and retreat to avoid the ax attack. Some people like fighting with
bombs. Repeat this process until you've won. After a few hits, Iron Knuckle
drops its armor and increases its speed, but you can keep using the same
strategies. Don't try to defend against its attacks with your shield; it won't
work and you'll suffer a lot of damage. Let him smash the pillars if you need a
heart refill. After defeating the Iron Knuckle, open the eastern door that
unlocks.

This door takes you outside. You'll get harassed by Kaepora Gebora for one last
time. Then open the treasure chest for the Silver Gauntlets, which let you pick
up heavy things - but only in the future. After the cutscene, warp to the
Temple of Time and return to the future. Then use the Requiem of Spirit to get
back to the Spirit Temple. Make sure to collect the Piece of Heart and Gold
Skulltula using the Bean Sprout before entering the temple.

-------------------------------------------------------------------------------
Spirit Temple (future)
-------------------------------------------------------------------------------
In the first room, go up the stairs and push the huge block to the right until
it falls into the hole. You couldn't have down that without the Silver
Gauntlets. Head forward and bomb the Beamos. Longshot the switch on the ceiling
to unlock the doors in this room. Pick the left one.

Battle the Wolfos, who's no match for a REAL sword. Play Zelda's Lullaby on the
Triforce symbol to make a big chest appear across the sands. Longshot to it and
take the Compass. Climb the grated wall back to the top level and go back to
the previous room.

This time, take the eastern fork. Not unlike Bob-Omb Battlefield in Super Mario
64, boulders are rolling back and forth in the gully. Furthermore, there are
Silver Rupees to collect. The first requires the Hover Boots, while the other
four are located in the various alcoves. Collect them all to unlock the door.
Play the Song of Time to dissolve the Time Block and reveal a Gold Skulltula.
Beat it and go through the door.

Once you stun and defeat the Like Like, open the chest for a Small Key. Make
your way back to the room with the Beamos and unlock the door.

Watch out for the flying pots, but your main concern is the Like Like. Ascend
the grated wall and turn on the Lens of Truth to see the invisible Floor
Master. Turn the snake statue until it reflects on the third sun, which unlocks
the door. Don't turn it any farther, unless you'd like to invite a Wall Master
over. The first sun's chest holds a Recovery Heart, while the second is a booby
trap. Go through the door you unlocked and you'll be back in the Main Room
(with the big statue of the creepy goddess).

Walk up the staircase and jump onto the statue's hand. Play Zelda's Lullaby on
the Triforce symbol to make a chest drop on the other hand. Jump down and go
west to the "old" side of the room. At the top of the stairs, play the
Scarecrow's Song and Longshot to the scarecrow. There you'll find a Gold
Skulltula. Then jump or Longshot to the hand with the treasure chest. A Small
Key is inside. From the eastern staircase, Longshot to the western torch and
unlock the door.

First, though, I suggest you create a shortcut. From the high torch, Longshot
to the chest and open it for a Blue Rupee. Use the Megaton Hammer to smash the
rusted switch and open the southern door. Go through and keep pushing the two
huge blocks until they fall into their respective indentations. Then hit the
rusted switch to create an elevator leading to the opening room. Then return to
the door you just unlocked and go through.

Defeat the Beamos and enter the door on the opposite end of the hall. Ignore
the switch, which starts a temporary fire, unless you're out of magic power.
Defeat the three Anubises with Fire Arrows and bomb the Beamos. The
southeastern door unlocks once you've beaten all the enemies.

In here, activate an Armos Statue and lure it onto the blue switch, which keeps
the doors open. Enter the southern door to a hallway. Use the Lens of Truth to
see two chests with Recovery Hearts inside. However, if your life gauge is full
you should save them for later. Open the door at the top of the staircase.

Another Iron Knuckle. Iron Knuckles are supposed to be the toughest enemies in
the game, but they're not too bad if you're careful. It's a piece of cake when
you've got Biggoron's Sword. Let him smash the pillars if you need Recovery
Hearts or Rupees. After defeating him, open the door that unlocks and you'll be
outside. Open the big chest for the Mirror Shield. This upgraded shield can
reflect light. Better yet, it can't ever be gobbled up by Like Likes. Its only
weakness is that it breaks, not deflects, Deku Nuts.

Return to the room with the switch and Armoses. Equip the Mirror Shield and use
it to reflect sunlight onto the face, opening the north door. Hold R and use
the Control Stick to change the angle of the shield. Put away Biggoron's Sword
if necessary. Go inside the small room and take the Small Key.

Take the west door from the Armos room to an old room. Note that the Song of
Time works here but isn't too useful. Open the locked door to the southwest.

Blow up the pair of Beamoses before doing anything. Longshot the Skullwalltula
and then Longshot to the top of the grated wall (much easier than climbing it).
At the top, defeat two more Beamoses and go through the door.

Head up the first flight of stairs and play Zelda's Lullaby from the Triforce
symbol to open the near door. Eliminate all the Torch Slugs, ignoring the
numerous fake doors. Then use the Megaton Hammer to crush the northwestern fake
door, which hides an eye switch. Shoot it with an arrow to make a platform
appear below the Hookshot target on the ceiling. Longshot to it and jump to the
switch on the other platform. This removes the fire blocking the chest. Open it
for the Boss Key! Return to the previous room.

Head up the stairs and open the door. Use the Mirror Shield to defend yourself
against the two flying pots. Use a spin attack or Biggoron's Sword to hit the
crystal switch behind the bars and open the door.

Defeat the Lizalfos and look up. Reflect light onto the sun image to make a
chest with bombs inside drop down. Head south and slash the White Bubble when
it stops. Bomb the eastern wall and turn the cobra statue so it reflects light
through the hole you just created. Go east and dispose of the Lizalfos. Then
turn the second cobra statue so it faces due north, shining its light through
the bars. Now make your way back to the previous room.

Again avoid the flying pots. Jump to the lower platform and use the Mirror
Shield to reflect the light onto the sun icon. This will make your platform
lower to the Main Statue Room. If you fall down from here, just Longshot back
up using the chains. Hold Z and hold out the Mirror Shield at the statue's face
until the face crumbles. Navi says this face looks evil, but I still feel a
little bad about destroying a famous landmark, even if Ganondorf was probably
the one that made it. Anyway, Longshot to the gate, which opens automatically.
Now go through the Boss Door!

After a memorable cutscene, you'll battle an Iron Knuckle. But this one is a
little different. Fight it the same way as normal, but a familiar cutscene
ensues afterwards. Go through the door behind the throne, head through the
hall, and climb the grated wall to the boss arena. Then face...


Sorceress Sisters TWINROVA
They certainly have a great theme song! The two witches are flying around the
arena on their broomsticks, firing magic attacks at you. Use your Mirror Shield
to deflect the magic to the opposite sister; if the fire sister shoots at you,
deflect it to the ice witch, and vice versa. When one is about to shoot at you,
Z-Target her, hold out the Mirror Shield, and stop Z-Targeting when the magic
hits your shield. Then use the Control Stick to aim the magic at the other
sister. Stand near the corner to maintain a good view of everything. After
about four hits, the vile sisters adopt a strategy.

Koume and Kotake fuse into one giant witch - Twinrova. Keep her Z-Targeted at
all times. She shoots fire or ice magic at you. Hold out your Mirror Shield to
absorb this magic, making your shield flash. You want to absorb three kinds of
the same magic in a row. If she shoots fire at you, run away before it hits you
to avoid absorbing the ice (or vice versa). When you absorb three kinds of the
same magic, stop Z-Targeting and aim the shield at her. She'll fall to the
ground, stunned. This is your chance to jump over to the platform and slash her
a few times with your sword. If you're using Biggoron's Sword, press A to put
it away afterwards; otherwise, you won't be able to manipulate your shield. Her
attacks become more random as the fight goes on. After a few hits, you'll win
and get to watch a slightly theologically questionable (and hilarious) cutscene
(contradicted in future games, too!).

Then take the Heart Container (I hope #20!) and enter the portal. Nabooru gives
you the Spirit Medallion! It's really a shame that this is the third time Link
has to break up with a girl during the course of this adventure, and this may
not be his last. Nonetheless, later games state quite clearly that Link gets
married eventually (all Links are descendants of this one).

-------------------------------------------------------------------------------
Gerudo's Training Ground
-------------------------------------------------------------------------------
This mini-dungeon is very optional, as it only contains a semi-useless item,
like the Cave of Ordeals in Twilight Princess. Don't try this dungeon if you
don't have the Hover Boots and Silver Gauntlets. On the southwest part of
Gerudo's Fortress, talk to the girl by the sign. If you have the Gerudo's
Membership Card, you can enter this dungeon for a fee of 10 Rupees. This
dungeon is unique because it doesn't have a Map or Compass, and warp songs
don't work.

Head forward and shoot the eye switch to drop down a chest with an arrow
refill. You shouldn't need them yet, though. Another chest is invisible and
contains a Blue Rupee. Equip Biggoron's Sword and open the left door (below the
image of a lion's mouth).

You have one minute to defeat two Stalfoses. This bout is tougher than usual
because you're fighting it in quicksand, which slows you down and reduces
maneuverability, especially if you stand still too long. If you use the Jump
Attack and Backflip Away method, you can defeat them in twenty seconds. Open
the chest that drops down for a Small Key and open the door near the chest.

This is another timed room, but here you have 90 seconds to find five Silver
Rupees. And for more fun, a Wall Master is around. Beat it quickly.
1. At the start, look up and Longshot to the high Silver Rupee.
2. Head forward and turn right up the ramp. Go down and get the Silver Rupee
   near the fire, but beware of rolling boulders.
3. From the start, turn left into the lane of rolling boulders. Turn left again
   to find it, but don't fall in the pit.
4. Head up the slope with the boulders to find the fourth Silver Rupee.
5. Go down the hill and turn left at the ramp. Turn right and jump down to get
   the final Silver Rupee.

Then use the Hookshot targets to cross the wall of fire and reach the door
leading out of this room.

There's no time limit here, so beat the Wolfoses - two white, two regular - at
your own pace. When you've defeated them, you'll earn a chest with a bunch of
arrows inside. Turn on the Lens of Truth and Longshot to the hidden alcove.
Step on the switch to unlock a door. Assuming you've finished the Spirit
Temple, jump back down to the lower level and push the big gray block as far as
possible. Open the door and face a wonderful room.

Three Like Likes! Longshot them to stun them, then defeat them with arrows or
Jump Attacks. Once you've vanquished them all, open the chests that appear for
a Blue Rupee, worth five, and a Huge Rupee, worth 200. Then turn on the Lens of
Truth to find the chest you want, which contains a Small Key. Ignore the chest
on the platform, which is an ice trap.

Go back to the previous room, Longshot back up to the hidden alcove, and go
through the door. Play the Scarecrow's Song if you want to be able to get an
optional Small Key later. Jump down to the spinning platform and shoot the four
eyes of the statue (like an Eyegore Statue of old) to make a chest drop down.
It contains Small Key #3. Longshot or jump to it, and from there, Longshot
across to the target above the door.

Optional paragraph: Longshot to the scarecrow and go through the high door you
just unlocked. Inside you'll find a chest with a Small Key. Return to the
previous room.

Open the door with the target over it. In here, defeat the two Fire Keese and
then work on the two Torch Slugs. Open the chest that appears for a bundle of
arrows. Use your Megaton Hammer to bash the Fire Temple-style totem poles until
you find an eye switch on the wall and another switch in a recession in the
floor. Step on the floor switch to temporarily extinguish the fire and allow
you to collect the Small Key in the chest. You can shoot an arrow at the eye
switch to unlock the door, although it's not necessary if you're following my
guide.

Go through the door to the next room. Longshot to the target above your door to
find the first of the Silver Rupees. Jump down to the platform near you for the
second. Jump to the next platform and Navi turns green. Play the Song of Time
to conjure up two Time Blocks leading to a Small Key - your sixth. Drop off the
right edge here to activate a switch that stops a fire around a Silver Rupee.
From here, jump over to Silver Rupees #3 and #4, and use the Hover Boots to
reach the last one before the fire returns. Collect them all to unlock the door
next to the torch.

Go through the newly-unlocked door and play the Song of Time to eliminate the
Time Blocks. Equip the Zora Tunic and Iron Boots and jump into the water.
Sink to the bottom and use your Longshot to beat the Shell Blades, and watch
out for the Razor Traps. Once those vile clams are gone, you can work on
collecting the Silver Rupees. You can try rising and sinking using the Kokiri
and Iron Boots, but the current makes it very tough. Instead, position yourself
so the Silver Rupee you want is between you and the Hookshot targets on the
wall. If done properly, you'll get the Rupee without too much fuss. The last
one requires you to swim along the top using the Kokiri Boots. When you've
gotten them all, float to the top and open the chest for your seventh Small
Key.

Back in the fire room, jump left across the platforms to the staircase. Enter
the door at the top. In this room, you've got 90 seconds to beat two Dinolfoses
and a Beamos. Dinolfoses are marginally stronger versions of Lizalfos. Use
Biggoron's Sword to beat them quickly. When you're finished, open the chest for
Small Key #8 and take any necessary Recovery Hearts. Go through the door and
you'll be back at the start of the dungeon. Proceed to the next paragraph if
you have seven or more keys.

Go through the middle door and then unlock the door to the left. Before going
any farther, turn on the Lens of Truth and look up to a secret passage. Climb
the fence to reach a chest with a Small Key inside. Jump down and keep
unlocking doors and opening chests with meager rewards until you reach a big
chest. Inside this one is the Ice Arrow! These really aren't too useful, but at
least you'll soon be able to say you've collected every item in the game. By
the way, if you found all nine keys in the dungeon, you can go back to the
start of this room and unlock the right door, where you'll find one more locked
door and a few chests with a few trinkets inside. These can be safely ignored,
however.

-------------------------------------------------------------------------------
The Light Arrows
-------------------------------------------------------------------------------
There's a pretty big moment ahead, but I'm going to keep my promise of writing
a Spoiler-Free Walkthrough. If you have all six Medallions, Rauru will tell you
to go to the Temple of Time. Play the Prelude of Light to visit the Temple of
Time, where you'll get the Light Arrows. What an understatement.

-------------------------------------------------------------------------------
Ganon's Castle
-------------------------------------------------------------------------------
Leave the Temple of Time. Avoid the ReDeads who now inhabit Hyrule Castle Town
and head up the path to where Hyrule Castle used to be. This place is now
Ganon's Castle. The castle is floating above a pit of lava, so there's no way
to reach it using normal means. However, if you have all six Medallions, the
sages will create a bridge leading inside when you approach. Walk up the bridge
and face the final dungeon.

First, though, make sure you have the following equipment (or at least
something close to it): 20 Heart Containers, 50 Arrows, 40 Bombs, 3 or 4
Bottles, and most of all, Biggoron's Sword. Use my walkthrough and Heart Piece
guide if you need more Heart Containers or upgrades. Personally, I also have
all 100 Gold Skulltulas (but those don't do anything to help you). Note that
this dungeon doesn't have a Map or Compass, and warp songs don't work while
inside.

At the start of Ganon's Castle, head down the steps and defeat the two Beamoses
if you want. Then go through the front door into the main room.

This room looks suspiciously similar to Hideout Helm from Donkey Kong 64 (I'm
almost positive that it was modeled after Ganon's Tower). An energy field
surrounds the castle keep, so you can't get through until you disable this
energy. Note that there's a secret passage on the bottom level of the main
room. Inside are some Business Scrubs and fairies. You need the Lens of Truth
to find it.

Head to the side of the room opposite the entrance and enter the Shadow Route
(marked with the purple medallion). You can start with a different room, but
this one is highly recommended.

---Shadow Route---
First play the Song of Time and Longshot to the chest across from you, which
holds a Blue Rupee. Use an arrow if you want to dispose of the Green Bubble.
Shoot a Fire Arrow to light the torch across from you and make some transparent
platforms appear. Quickly jump across them to the ledge with the Like Like.
Ignore it and make your way to the stable ledge across from you. Turn on the
Lens of Truth to see a narrow walkway leading to a rusty switch. Pound it with
the Megaton Hammer to open the door ahead. Keep using the "eye of truth" and
take the glass path back to the previous platform. You can use a Fire Arrow to
light the torch near the door and make this a little easier, but it's not
necessary. From here, take another invisible path and jump over to the ledge
with a switch. Step on it to drop a chest. Longshot to the chest and open it
for the Golden Gauntlets, which give you the strength to pick up very heavy
objects! Take the invisible path to the door and go through. Smash the pots for
refills for your Magic Meter, and use a Light Arrow to shoot the orange ball to
dispel the Shadow Barrier. Impa then takes you back to the Main Room (a helpful
shortcut).

-------------------------------------------------------------------------------
Doubled Defense Power
-------------------------------------------------------------------------------
Ganon's Keep has lost a sixth of its power. But before we do anything else,
leave Ganon's Castle (enter the door that isn't marked with a Medallion, and go
back up the hall). Outside, head east down the path until you come to a dead
end. Press A to lift the enormous rock, revealing a cave. This is the final
Fairy Fountain. Play Zelda's Lullaby on the Triforce symbol to make a Great
Fairy appear. She'll double your defense power, which reduces the damage you
take by half. This is a very helpful upgrade! A white layer now surrounds all
of your hearts on the life meter.

-------------------------------------------------------------------------------
Back to Ganon's Castle
-------------------------------------------------------------------------------
Return to Ganon's Castle. Go back down the hall and you'll be in the Main Room.
You can complete the remaining rooms in any order you like, but I'll start with
the Forest Route, which is to the right of the entrance.

---Forest Route---
First defeat the Wolfos. Open the chest that appears for another meager Blue
Rupee. Stand near the chest and use Din's Fire to light the torches around you,
and then follow up with a Fire Arrow to light the high torch above the door.
Then open the newly-unlocked door.

Frankly, this looks more like the Shadow Temple than the Forest Temple. Stand
near the left of the door and play the Song of Time to create a helpful Time
Block. Use the Hover Boots to reach the five Silver Rupees and open the locked
door. Try to hover when the fans aren't blowing. Make sure to step on the
switch, which makes an important Hookshot target appear. Beat the Beamos early
on if possible. If you need to get back to the start of the room, use the
target above the door. When you've gotten all the Silver Rupees, go through the
door you unlocked.

Take the goodies from the pots and shoot the orange center of the green
barrier. Saria topples the Forest Barrier and zaps you to the Main Room. She
has a little more respect for you than Nabooru (who says, "Hurry up, kid!" in
contrast to Saria's "Hurry up, Link or )!")

---Spirit Route---
Turn left and go through the orange door.

First, bomb the Beamos. Then start collecting the Silver Rupees while avoiding
the Razor Traps. The highest one requires you to Longshot to the target on the
ceiling. Some are easier to collect if you move the Armos Statues a bit.
There's also a Recovery Heart if you need it. When you've found all the Silver
Rupees, the door unlocks (as usual).

In here, start by eliminating the Torch Slugs and taking the magic refills they
leave behind. Stand directly in front of the hole in the wall and send out a
Bombchu. If you do it right, the Bombchu will hit the crystal switch on the
wall, unlocking the door. Open the door and hit the other switch, dropping a
chest on the other side of the door. Inside are Bombchus. Head forward to the
circular chamber and look up. Shoot the web with a Fire Arrow to flood the area
in light. Now use your Mirror Shield to reflect light onto the sun faces. The
one opposite the door will open the door, while the others drop Wall Masters.
Go through the door and shoot the orange barrier with a Light Arrow. Nabooru
dispels the Spirit Barrier and sends you back to the Main Room.

---Light Route---
Turn left and descend the staircase and you'll come to a massive rock. Press A
to grab it, and you'll heave it at Ganon's keep and gain access to the Light
Route. Open the door.

Turn on the Lens of Truth and defeat the invisible enemies - a Skulltula and
three Keese. Beat 'em all and you'll reveal a chest with a Small Key inside.
Facing the door, the northwest chest has a Recover Heart, southwest a Blue
Rupee, east arrows, and the other three are traps. Unlock the door leading to
the next room.

Play Zelda's Lullaby on the Triforce symbol on the floor to drop a chest
containing a Small Key. Unlock the door to the next room. This is a Silver
Rupee room with a one-minute time limit. Longshot to the target on the ceiling
for the first. Watch out for the rolling boulders and collect the other four
on the lower level. Two are placed in the outside alcoves and two are near the
central pillar. When you've found all five, open the newly-unlocked door (the
one with the medallion on top).

There should be a barrier here, but there isn't! Defeat the friendly
neighborhood Wall Master and go through the fake wall in front of the torches
(you can use the Lens of Truth). Now you can eliminate the Light Barrier. Rauru
simply tells you to hurry.

---Fire Route---
From the Light Route, turn left and head up the stairs. Enter the door marked
with the crimson-colored Fire Medallion. This is the Fire Route, which bears a
slight resemblance to Lethal Lava Land, my favorite level of Super Mario 64.
Remember that you must have the Golden Gauntlets to complete it. Make sure that
you have the Goron Tunic on.

This room is a bit of a pain in the buttocks. Jump to the moving platform,
which sinks under your weight. From there jump to the right onto a platform
with a Silver Rupee. It also sinks if you stand on it. Now cross over to the
ledge with the spinning fire obstacle, which has #2. Return to the sinking
platform and head to the giant rock. Press A near it (assuming you have the
Golden Gauntlets) to heave it in the air and reveal your third Silver Rupee.
Return to the sinking platform and jump to (or Longshot to the target) the
platform with the Torch Slug - and the fourth Silver Rupee - on it. From here,
use the rock you hurled earlier to reach the fifth Silver Rupee on the distant
platform. This platform also sinks, so hurry to solid ground. Return to the
main sinking platform and Longshot to the door. Open the door - slowly, as the
game is drawing to a close! Smash the pots if you wish, and shoot the orange
core of the Fire Barrier with a Light Arrow. Darunia sends you back to the Main
Room. He tells you, "Hurry up, Brother!" - which seems more affable than some
sages we can name. There's just one more barrier to dispel.

---Water Route---
Go left, pass the Shadow Route, and head down the stairs to the door marked
with the blue Water Medallion. This looks more like the Ice Cavern, but
anyway...

First defeat the two Freezzards that we love so much, unbarring the door. There
are falling icicles, too, but these inflict little damage. Smash the icicles
blocking the Blue Fire generator in the middle of the room. Grab at least two
bottles of it. Open the right-hand chest for a Recovery Heart (the other is a
trap) and pour Blue Fire on the red crystals, exposing the door out of this
room.

Proceed to the next room, which is a block puzzle with a two-minute time limit.
Push the block farthest from you right and then down into the hole. Then,
facing the exit, push the other block right, up, and left. Climb the ice block
to the high ledge. Stand near the red crystals and pour out some Blue Fire to
dissolve them. Then use your Megaton Hammer to activate the rusted switch.
Climb up the ledge and open the door you unlocked (the one with the medallion
over it). Shoot the barrier, talk to Ruto, and you'll be back in the Main Room.
Ruto simply tells you to hurry up. But don't - the game is almost over!

Remember that you can leave Ganon's Castle at any time without losing progress.
You may find it expedient to refill your bottles with fairies or Red Potion.
You can get rid of any leftover Blue Fire you have - it's worthless now.

-------------------------------------------------------------------------------
Ganon's Keep
-------------------------------------------------------------------------------
"Grant us wisdom,
Grant us courage,
For the facing of this hour."

I don't know why I thought of that old hymn, and Link should have courage
enough already. The barrier blocking Ganon's Keep is gone, so now we can go
inside! Go right and head up the stairs. Cross the bridge into Ganon's Keep.
Most importantly, save now.

Head up the staircase, ignoring the plethora of Fire Keese. Open the door at
the top. Defeat the two Dinolfos to unlock the blue-and-gold door. These are
marginally stronger forms of Lizalfos that you haven't seen yet if you didn't
try the optional Gerudo dungeon. Notice how there isn't a sound playing. Kind
of eerie. Open this regal-looking door and proceed up the staircase. Enter the
door at the top to face a pair of Stalfoses. Defeat them to open the door and
eliminate the fire blocking the chest. Inside is the Boss Key. Go through the
door.

Head up the staircase and open the door. Notice how you can faintly hear some
creepy organ music - and it's not coming from a Fairy Ocarina. There are two
Iron Knuckles in here, but a sane player will fight one at a time. Take your
time fighting them. You've fought them so many times they should be pretty easy
by now. Open the door that unlocks and go up another staircase. Notice how the
music (Agahnim's Theme from A Link to the Past) is getting louder. Open the
Boss Door and get ready to rumble! Smash the pots if you need to power up, then
open the door to the right. Most of all, save your game - this is the farthest
point you can still save your game. You can't save after the final fight. Go up
one more staircase and open the door!

-------------------------------------------------------------------------------
Great King of Evil GANONDORF
-------------------------------------------------------------------------------
This fight is similar to the boss of the Forest Temple (and Agahnim from other
Zelda games). First flee to the edge of the arena to avoid the shockwave. Stand
near the edge of the arena and use your sword to deflect Ganondorf's energy
balls back at him. He'll keep batting it back at you for a while. When one hits
him, quickly shoot him using a Light Arrow. Then run over and slash away at him
using Biggoron's Sword. Then return to the outside part of the arena. Repeat
until you win. Four rounds of slashings with Biggoron's Sword should be enough.
If Ganon charges up his attack longer than usual, shoot a Light Arrow at him to
stun him, because this attack can't be deflected. You can then run over and
slash him. If you need a magic or life refill, use the pots found at the bottom
of the arena. If you're feeling really goofy, try deflecting Ganondorf's attack
with an Empty Bottle.

-------------------------------------------------------------------------------
The Tower Collapse
-------------------------------------------------------------------------------
I won't tell you what happens now, but Ganon's Tower is now collapsing! You
have three minutes to get out - or else. This sounds a lot like an incident
that happened in America in 2001 (I hope I didn't offend anyone too much).
Follow Zelda down the stairs. Just follow the path, and ignore the falling
rocks. Try not to fall off. Zelda will open all the locked gates. Follow Zelda
through the next room and keep going down the outside stairs. Follow Zelda
through the next room and keep running down the narrow path. In this room,
quickly defeat the two Stalfoses (use Biggoron's Sword to speed things up).
Take the hearts Zelda drops and go outside. Head down the narrow path and
follow Zelda into the final room. Let her open the gate, run down the steps
(keep following Zelda), open the gate, run past the stupid ReDead, open the
last gate, and you're out of here, possibly with as much as a minute and
fifteen seconds to spare.

-------------------------------------------------------------------------------
GANON
-------------------------------------------------------------------------------
After talking to Zelda, walk forward and fight the final battle! You've lost
the Master Sword, so use Biggoron's Sword. If you don't have that, use the
Megaton Hammer. Roll under Ganon's legs and hit his tail to inflict damage. You
might want to press Z to center the camera behind Link. Then get away before he
slashes you with one of his swords, which will inflict a lot of damage, even
with the doubled defense power. You can use a Light Arrow to stun Ganon, but
it's not recommended. If Ganon hits a piece of rubble, a life refill or other
power-up may come out. After several hits, Ganon will collapse and the ring of
fire will dissipate.

But now Phase 2 of the fight begins. Run over to the Master Sword and pick it
up. Then equip it. No other weapon can hurt Ganon from this point on. Hit Ganon
once and he'll get up. Keep rolling under Ganon's legs and smiting the tail.
After about nine hits, give Ganon his final blow! If you Jump Attack for the
last hit, the final animation will look a bit odd.

Now watch the ending and the thrilling credits! It's pretty good by video game
ending standards, and I'm not going to spoil a second of it! Argue about the
implications of this ending on future Zelda games to your heart's content. Give
yourself an additional pat on the back if you have all 20 Heart Containers and
100 Gold Skulltulas.

===============================================================================
Pieces of Heart                                                      [HEART]
===============================================================================
The explanations found here are more detailed than the explanations given in
the walkthrough. Several Pieces of Heart weren't even mentioned at all in the
walkthrough. You might want to print this section out and use as a checklist. I
list the Pieces of Heart in chronological order instead of regional order. All
are collected in the past unless specified.

1. Lon Lon Ranch
Need: Kokiri Emerald
Enter the silo near the back of the ranch. Move the crate that blocks the
crawlspace, then crawl through to get a Piece of Heart on some hay.

2. Graveyard
Need: Kokiri Emerald
Facing the Royal Family's Tomb, push the fourth gravestone from the left on the
front row to reveal a hole. You can't do it when the kid or Dampe is around, so
use the Sun's Song to turn the clock to midnight. Drop down into the hole, beat
the ReDead, and play the Sun's Song to make a chest with a Piece of Heart
appear. The safest way to beat the ReDead is to use a jump attack, retreat, and
then jump attack once more. Later in the game, you can bomb the wall to reveal
some fairies.

3. Lost Woods
Need: Saria's Song
Go left from Kokiri Forest entrance of Lost Woods. Climb onto the stump and
play Saria's Song for the Skull Kid.

4. Lost Woods
Need: Fairy Ocarina
From the Kokiri Forest entrance, turn right and climb down to the lower level.
Stand on the stump and pull out your Ocarina. Two Skull Kids will challenge you
to repeat the melodies they play. Essentially, this is Simon with an ocarina.
You may find it expedient to write down the songs they play, especially as they
become longer and more complex. If you're too slow, you'll lose. The first time
you play, you'll win one Rupee. The second time, the prize is a Blue Rupee
(worth 5). The third time, you receive is a Piece of Heart.

5. Market
Need: Kokiri Emerald, preferably Sun's Song
A woman is trying to find her puppy, Richard (named after rock 'n' roll
superstar Little Richard). Play the Sun's Song to turn it to night in the
market. You're looking for the white dog near the Bazaar and the man looking
out the window watching the sunsets. When he barks, he'll start following you.
Go down the alley nearest to the tree and the entrance to the Market and enter
the forward-facing door. Talk to the portly woman in there, and if it's the
right dog, you'll get a Piece of Heart! If the wrong dog follows you, go inside
certain buildings or take it to her anyway.

6. Market
Need: Kokiri Emerald
The Treasure Chest Game is a store in Hyrule Castle Town that is open only at
night. Play the Sun's Song to turn it to night. Inside, pay 10 Rupees to play.
Pick a treasure chest. If it has a Small Key, you can advance to the next room.
If you succeed five times, you'll receive a Piece of Heart. A later item (or
emulator save states or really good luck) makes this much, much easier.

7. Graveyard
Need: Kokiri Emerald
This only works a little before midnight, so the Sun's Song won't work. Talk to
Dampe (I don't use the accent over the "e") and play the Grave-Digging Tour.
With luck, he'll unearth a Piece of Heart. Dampe walks slowly in a square
pattern. You may have to dig on all eleven of the soft spots in the path before
finding the Heart Piece. Don't try to dig on concrete, or you're guaranteed to
find nothing. Make sure you have a lot of Rupees before playing.

8. Kakariko Village
Need: Bomb Bag
After you get the Great Fairy's spin attack, Kaepora Gebora will drop you off
on top of a building you couldn't otherwise reach. Drop off the south end of
it, enter the crack, and you'll find a Piece of Heart and a cow. You can also
get here in the future using a later item.

9. Market
Need: Goron's Ruby
Play the Bombchu Bowling Alley and you'll eventually win a Piece of Heart, in
addition to a Bomb Bag upgrade and other rewards. Make sure you have a lot of
Rupees before playing.

10. Hyrule Field
Need: Bomb Bag
Use the Stone of Agony. If you don't have a Rumble Pak, your rumble feature has
died from much use, or you're playing on an emulator, it's in the area right
before Lake Hylia. You'll find a spot surrounded by fences on every side. Drop
a bomb in the middle of this area to reveal a hole. Drop down, deflect a nut at
the Deku Scrub, and buy it for 10 Rupees. Not all of their offers are rip-offs!

11. Goron City
Need: Bomb Bag
On the second-lowest level of Goron City, throw a bomb into the spinning Goron
vase. If it stops while on a happy face, it'll spit out 25 Rupees and a Piece
of Heart.

12. Zora's River
Need: Bomb Bag
On a high platform is a Piece of Heart. Use the Cuccoo to get up there. You'll
have to throw it right before you reach the next-to-last platform. A later item
makes this easier.

13. Zora's River
Need: Bomb Bag
Near the entrance to Zora's Domain, use the Cuccoo to float across to the
platform with the Piece of Heart. A later item makes this easier.

14. Zora's Domain
Need: Bomb Bag
Light a Deku Stick using the torch in King Zora's room. Take it down the steps
to light another torch. Light a new Deku Stick with that torch, and light four
other torches: one down a slope, one in some shallow water, and two behind the
waterfall. Light all four to make a treasure chest containing a Heart Container
appear behind the waterfall.

15. Lake Hylia
Need: Kokiri Emerald
On the east side of Lake Hylia is a house. Go inside to find the Fishing Pond.
It costs 20 Rupees per play. Much more detailed explanations are available in
other walkthroughs, but if you catch the 10-pound fish, keep it and talk to the
fishing pond's owner. Ask him to weigh it and you'll win a Piece of Heart. The
best place to catch large fish is usually around the dead tree in the water.

16. Gerudo Valley
Need: Kokiri Emerald
Climb the ladder behind the waterfall in Gerudo Valley up to an alcove with a
Piece of Heart.

17. Graveyard (future)
Need: Master Sword
Use the Bean Sprout you planted earlier to reach a nearby crate. Smash into it
to discover a Piece of Heart.

18. Kakariko Village (future)
Need: Hookshot
After completing Dampe's graveyard race, you'll wind up in the windmill. Jump
to the rotating platform and let it take you to the Piece of Heart.

19. Graveyard (future)
Need: Hookshot
After completing Dampe's graveyard race the second time, you'll be rewarded
with a Piece of Heart if you finished in less than a minute. Dampe moves faster
and drops fewer flames on this race, so you too must go a bit faster.

20. Death Mountain Trail (future)
Need: Master Sword
Use the Bean Sprout near the entrance to Dodongo's Cavern that you planted
earlier to reach a Piece of Heart. You can get this earlier in the game if you
backflip over the ledge while Z-Targeting, but it's easier to use my method.

21. Lake Hylia (future)
Need: Master Sword
Ride the Bean Sprout you planted earlier to the Piece of Heart located on top
of the Lakeside Laboratory. Climb the ladder to get the Piece of Heart, but
watch out for the Guays. You can also get up here using the Scarecrow's Song
and Hookshot.

22. Lake Hylia (future)
Need: Golden Scale
In the Lakeside Laboratory, dive down to the bottom of the tank and you'll hear
a chime. Talk to the scientist for a Piece of Heart.

23. Zora's River
Need: Song of Storms, Forest Medallion
In the north part of Zora's River, stand on a log and you'll get a message
telling you how some frogs are staring at you. Play the Song of Storms to get a
reference to a classic musical and a Piece of Heart! This only works in the
past.

24. Zora's River
Need: Forest Medallion
At the same spot as the previous Heart Piece, play Zelda's Lullaby, Epona's
Song, the Sun's Song, Saria's Song, and the Song of Time. You'll eventually get
250 Rupees. After playing each of the songs, pull out your Ocarina once more to
play a fly-catching mini-game. Quickly press A, C-Left, C-Right, C-Down, C-
Left, C-Right, C-Down, A, C-Down, A, C-Down, C-Right, C-Left, and A to win
easily. You get a Piece of Heart if you succeed.

25. Death Mountain Crater (future)
Need: Goron Tunic
From the Goron City entrance, head right, over a gap, up a ladder, and down the
wall to an alcove with a Piece of Heart.

26. Death Mountain Crater (future)
Need: Bolero of Fire, Forest Medallion
If you planted the Magic Bean here in the past, use the Bean Sprout to reach
the Piece of Heart located on top of the volcano.

27. Zora's Fountain (future)
Need: Master Sword
There's a Piece of Heart on one of the icy platforms. Just jump across the
platforms while avoiding the Octoroks' projectiles. Very few Pieces of Heart
are as easy to find as this one!

28. Ice Cavern (future)
Need: Hookshot
In the room with the spinning fan, melt the red crystals with Blue Fire and go
through the tunnel to a Blue Fire room. Smash the icicles and pour your Blue
Fire on the ice covering the Piece of Heart. This is the only Heart Piece whose
location was changed in Master Quest.

29. Zora's Fountain (future)
Need: Iron Boots
Use the Iron Boots to sink to the bottom of Zora's Fountain and find a Heart
Piece.

30. Hyrule Field (future)
Need: Iron Boots
Place a bomb by a lonely tree in the northwestern part of Hyrule Field to
reveal a hole. The Stone of Agony makes this a little easier. Drop into the
hole, defeat the Tektite, and use the Iron Boots to sink down and collect the
Piece of Heart. You can also use the Golden Scale.

31. Kakariko Village (future)
Need: Longshot
A man is sitting on a roof near the north end of Kakariko Village. Longshot to
him and he'll thank you for greeting him by giving you a Piece of Heart. Just
Longshot onto the roofs until you get to him.

32. Kakariko Village
Need: 50 Gold Skulltula Tokens
Once you've collected 50 Gold Skulltulas, go to the House of Skulltula and one
of the kids will give you a Piece of Heart.

33. Gerudo Valley (future)
Need: Longshot
Jump off the cliff in the southern part of Gerudo Valley onto a very narrow
ledge. Longshot to the crate and break it for a Piece of Heart. It's possible
(but harder) to get this in the past using a Cuccoo.

34. Gerudo's Fortress (future)
Need: Longshot
Get caught by a guard on purpose. Longshot to the window in your jail, and jump
to the nearest ledge. Enter the fortress, shoot the guard down the hall, and
turn left. Longshot over the step using the wooden beams on the ceiling, and
head up the ramp. You'll be on a lookout tower. Longshot to the treasure chest
to get a Piece of Heart. There are other paths you can take to get this Heart
Piece, too.

35. Gerudo's Fortress
Need: Gerudo's Membership Card, Epona
To the east of Gerudo's Fortress is a horse track. Talk to the Gerudo under the
tent while on Epona and she'll let you play a horseback archery game for 20
Rupees. You'll get 20 arrows and are trying to hit the pots and targets. Get
1,000 points and she'll give you a Piece of Heart.

36. Desert Colossus
Need: Requiem of Spirit
In the past, plant a Magic Bean at the patch of soft soil right next to the
Spirit Temple. In the future, you can ride this Bean Sprout to a stone arch
that has a Piece of Heart.

37. Gerudo's Fortress (Glitchy)
Need: To be playing with a GameShark or emulator
In the past, use a game enhancement device's Levitation code to float across
the gap in Gerudo Valley leading to Gerudo's Fortress. From here, Levitate up
to the watchtower to find an inexplicable Piece of Heart. I've heard that the
big chest contains an Odd Mushroom if you didn't open it in the future,
although I haven't confirmed this.

===============================================================================
Golden Skulltulas                                                    [GOLDS]
===============================================================================
Remember that most of the overworld Gold Skulltulas only appear at night. If
it's not in a dungeon, a building, or a crate, it's probably going to be
available only at night. Most of the Gold Skulltulas aren't mentioned in the
main walkthrough. Interestingly, they are split almost evenly between the past
and future. It's difficult to keep track of all the Gold Skulltulas you've
collected, so I suggest printing this section out to use as a checklist. Most
of the early Skulltulas are listed in chronological order (the order in the
game you can defeat them), while the later ones are generally listed by region.
When you go to the House of Skulltula in Kakariko Village, here's what you can
get: Adult's Wallet (must have 10 Gold Skulltulas), Stone of Agony (20),
Giant's Wallet (30), 10 Bombchu (40), Piece of Heart (50), 200 Rupees (100).
You can get the 200 Rupees as many times as you want. Frankly, the last 70
(especially the last 50) Gold Skulltulas don't give you anything very useful,
so collecting all of them is more for the hunt than the reward.

1. Inside the Great Deku Tree
Need: Kokiri Sword, Deku Shield
In the room with the Compass, jump across the platforms to an alcove with the
first Gold Skulltula.

2. Inside the Great Deku Tree
Need: Fairy Slingshot
When you fall through the web in the opening room, swim to terra firma and look
up at the vines. Use your slingshot to defeat the Gold Skulltula. Afterwards,
climb up the vines to retrieve the token.

3. Inside the Great Deku Tree
Need: Fairy Slingshot
Right before you reach the entrance to the bottom room of the dungeon, push the
block down and defeat the Gold Skulltula on the bars using your slingshot. Jump
over and collect the token.

4. Hyrule Castle
Need: Kokiri Emerald
Roll into the first tree to find it.


5. Market
Need: Kokiri Emerald
In the first building you come to (with the bored soldier who wants more
troubles in the world). Roll into one of the crates to find it.

6. Lon Lon Ranch
Need: Kokiri Emerald
Roll into the northeast tree.

7. Lon Lon Ranch
Need: Kokiri Emerald
At night, look on the back side of the southeast part of the fence around the
horse pasture. Just hit it with your sword, but watch out for any Guays that
might attack.

8. Kakariko Village
Need: Kokiri Emerald
At night, roll into the first tree you come to.

9. Kakariko Village
Need: Kokiri Emerald
At night, on the house that's under construction.

10. Kakariko Village
Need: Kokiri Emerald
At night, on the back of the House of Skulltula.

11. Kakariko Village
Need: Kokiri Emerald
Near the top of the very large ladder, not far from the entrance to Death
Mountain Trail. Use your Slingshot to defeat it from afar, and then climb up to
retrieve the token.

12. Kakariko Village
Need: Kokiri Emerald
At night on the back of the house closest to Death Mountain Trail. Look near
the pots.

13. Dodongo's Cavern
Need: Goron Bracelet
In the room with the Baby Dodongos early on, stand by the cracked wall and hit
a Baby Dodongo. This will blow the door open (you can also use bombs). Inside,
beat the Keese and take out the Gold Skulltula. Use a jump attack or backflip
to get the token.

14. Dodongo's Cavern
Need: Goron Bracelet
This one's high up in the room with the staircase surrounded by Bomb Flowers.
After you use your Slingshot to beat it, climb onto the mesh to collect the
token.

15. Dodongo's Cavern
Need: Bomb Bag
In the room after the Dodongo skull, head right to a room with Fire Keese.
Throw a bomb at the northern wall to access a room with an Armos Statue and a
Gold Skulltula. Try to beat it without touching the Armos.

16. Death Mountain Crater
Need: Bomb Bag
Roll into the crate at the entrance.

17. Goron City
Need: Bomb Bag
Blow up the rocks on the top level. Walk past and you'll find a new room full
of rocks. Use bombs to destroy most of the brown rocks. Eventually you'll find
a Gossip Stone, two chests containing 50 Rupees each, and a crate containing a
Gold Skulltula. Do this before getting the bomb bag upgrade, since this
consumes a lot of bombs.

18. Zora's River
Need: Kokiri Emerald
Roll into the first tree you come to in order to get this Gold Skulltula.

19. Zora's River
Need: Bomb Bag
On a ladder near the second Piece of Heart.

20. Zora's Fountain
Need: Third Bottle
Roll into the tree on the southeastern part of Zora's Fountain to find a Gold
Skulltula.

21. Jabu-Jabu's Belly
Need: Third Bottle
Take the moving platform in the second room down to the door. Go through and
avoid the Shaboms. Use your Slingshot or Boomerang to dispose of the Gold
Skulltula on the vines. Then step on the switch in the water and climb onto the
vine so you can collect the token.

22. Jabu-Jabu's Belly
Need: Boomerang
Drop through the western whirlpool in the whirlpool room and you'll find a
spider on the wall. Use the Boomerang.

23. Jabu-Jabu's Belly
Need: Boomerang
See #22. Use the 'rang! Z-Target the token and reel it in with the Boomerang.

24. Jabu-Jabu's Belly
Need: Boomerang
In the room before the boss, look for the Gold Skulltula on the western vines.
Use the Boomerang or Slingshot.

25. Zora's Fountain
Need: Boomerang
Look on the wall near a log in the southwest part of Zora's Fountain. Defeat it

using the Boomerang.

26. Lon Lon Ranch
Need: Boomerang
At night on a lit second-story window (on the left when entering Lon Lon
Ranch). Use the Slingshot to defeat it and the Boomerang to take the token. Z-
Targeting helps when collecting the token.

27. Lon Lon Ranch
Need: Boomerang
At night, look on the west edge of the ranch, just a little north of the silo.
Use your Boomerang to defeat the high Gold Skulltula and take its token. Watch
out for any Guays that swoop down and attack.

28. Hyrule Field
Need: Boomerang
Find a lonely tree near Hyrule Castle Town and Kakariko Village and place a
bomb next to this tree. This reveals a hole. Drop down, defeat the Big
Skulltula, and defeat the Gold Skulltula on the wall using your Boomerang.

29. Graveyard
Need: Boomerang
High up on the south end of the cemetery. Using the Boomerang is imperative for
taking its token, although you might want to use the Slingshot to actually
defeat it.

30. Graveyard
Need: Empty Bottle, preferably a Magic Bean
On the northwestern corner of the graveyard is a soft patch of soil. Use a bug
to stir up the Gold Skulltula, defeat it, and take the token.

31. Death Mountain Trail
Need: Boomerang
Bomb the cracked wall near the base of Death Mountain Trail to reveal a Gold
Skulltula in a tiny cave. Use the Boomerang to beat it. Watch out for the
Tektites, though. Time of day doesn't matter on this overworld spider.

32. Death Mountain Trail
Need: Empty Bottle, preferably a Magic Bean
Near the entrance to Dodongo's Cavern is a patch of soil. Drop in a bug to
reveal the Gold Skulltula, and then plant the Magic Bean so you can get the
Piece of Heart later.

33. Dodongo's Cavern
Need: Boomerang
I think this is the toughest-to-reach Gold Skulltula in the original version of
the game. First, leave Dodongo's Cavern and come back in to reset the Bomb
Flower staircase. In the Main Room, take the elevator platform to the upper
level and go through the door near you. Climb up the ladder in the southwest
corner of the maze room and cross the bridge. In the next room, move the Armos
Statue blocking the ladder. Climb up and activate the switch to unlock the
door. We're back in the room with the stairs, but now we're on the upper level
and the stairs are down! Follow the path and beat the Gold Skulltula.

34. Kokiri Forest
Need: Kokiri Emerald, preferably Boomerang
This one is found at night behind the house of the Know-It-All Brothers. Use
the Boomerang to defeat it and take the token, although you can also use the
Slingshot and a Jump Attack to get the token.

35. Kokiri Forest
Need: Empty Bottle, preferably a Magic Bean
A patch of soft soil is located behind the Item Shop. Use a bottled bug to find
the Skulltula, and then plant a Magic Bean.

36. Lost Woods
Need: Empty Bottle, preferably a Magic Bean
Go right, left, right, left, and left to the area with the Forest Stage, where
you'll find a patch of soft soil. Use a bug to drive out the Gold Skulltula and
then plant a bean there.

37. Lost Woods
Need: Empty Bottle, preferably a Magic Bean
Go left twice at the Kokiri Forest entrance to the Lost Woods to find a patch
of soft soil. Use the bug to reveal a Gold Skulltula, and then plant one of
your Magic Beans.

38. Inside the Great Deku Tree
Need: Boomerang
Yes, we're returning to a completed dungeon to get a Gold Skulltula we couldn't
reach earlier in the game. In the main room of B1, use the block you moved to
reach the ledge with the crawlspace. Go through to the room with the torch.
Bomb the northwestern door (watch out for the Deku Baba) to reveal a hidden
room. Once you beat the Skulltula, use the Boomerang to take out the Gold
Skulltula on the wall.

39. Lake Hylia
Need: Empty Bottle, preferably a Magic Bean
By the Lakeside Laboratory is a soft spot of earth. Bottle a bug and drop it at
the hole to reveal a Gold Skulltula. Make sure to plant a Magic Bean after
doing this, since doing so will someday earn you a Piece of Heart.

40. Lake Hylia
Need: Boomerang
Stand on the bridge and look on the back side of the Lakeside Laboratory. Again
use the Boomerang.

41. Lake Hylia
Need: Kokiri Emerald
This Gold Skulltula is on a short pillar on the southeast island of Lake Hylia.

42. Hyrule Field
Need: Boomerang, Din's Fire
Near the entrance to Gerudo Valley, place a bomb in the center of the circle of
rocks to reveal a hole. Go down and use Din's Fire to destroy the multitude of
spider webs. Look in the corner on the wall near the cow to find a Gold
Skulltula. Use the Boomerang to defeat it and to collect its token.

43. Gerudo Valley
Need: Boomerang
This one appears at night above the small waterfall at the entrance to Gerudo
Valley. Stand on the narrow plank and use the Boomerang to beat it.

44. Gerudo Valley
Need: Empty Bottle, preferably a Magic Bean
Use a Cuccoo to descend to the western ledge under the bridge. Use a bottled
bug in the soft soil patch to reveal a Gold Skulltula. Plant a Magic Bean here,
too.

45. Ganon's Castle (future)
Need: Hookshot
Hyrule Castle is Ganon's Castle in the future. Look for the Gold Skulltula
behind the northeastern arch.

46. Gerudo Valley (future)
Need: Epona, Hookshot
Behind the carpenters' tent at night.

47. Gerudo Valley (future)
Need: Epona, Hookshot
Use the Hookshot to defeat the Gold Skulltula found on the stone pillar in the
southwest portion of the map.

48. Kokiri Forest (future)
Need: Hookshot
On the back of the roof of the House of Twins (the house closest to the Great
Deku Tree, near Saria's House). Use the Hookshot to defeat it and collect the
token.

49. Dodongo's Cavern (future)
Need: Hookshot, Scarecrow's Song
In the future, take the southeastern door from the opening room. About halfway
through the room, look north and play the Scarecrow's Song. Hookshot to the
scarecrow to find this often-missed Gold Skulltula.

50. Lost Woods (future)
Need: Master Sword
Near the Forest Stage (where you got the Skull Mask capacity upgrade), ride the
Bean Sprout you planted in the past to reach a Gold Skulltula. Directions from
Kokiri Forest: right, left, right, left, and left.

51. Sacred Forest Meadow (future)
Need: Hookshot
On the east end at night, a little before you come to the biggest Moblin. Climb
onto the high ledge to get close enough to it. Use your Hookshot to defeat it
and take its token.

52. Forest Temple (future)
Need: Hookshot
In the opening room, climb the vine wall and drop onto the tree. Use your
Hookshot to defeat the spider on the wall and collect the token.

53. Forest Temple (future)
Need: Hookshot
In the Main Room, go straight and up the stairs. Look right to find the Gold
Skulltula on the wall. Use the Hookshot.

54. Forest Temple (future)
Need: Hookshot
In the northeast courtyard, Hookshot to the meaningless chest and zap the Gold
Skulltula on the wall. You can also reach it by taking the side hallway in the
room with the falling floor. If you take that approach, make sure to play the
Scarecrow's Song so you can get back up to the high ledge.

55. Forest Temple (future)
Need: Fairy Bow
Make sure the second corridor is in its twisted state. Jump down the hole in
the floor, beat the Blue Bubbles, and open the door. You'll be on the upper
level of the northwest couryard. Head north along the arches and look on the
wall, where there's a Gold Skulltula hidden behind some vines. Use the
Hookshot to defeat it.

56. Forest Temple (future)
Need: Fairy Bow
In the room before the boss, spin the room three times counter-clockwise to
reveal an opening in the wall on the southwest end of the room. This is the
home of a Skulltula and a Gold Skulltula.

57. Hyrule Castle
Need: Song of Storms
Stand next to the tree closest to Hyrule Castle (near the moat) and play the
Song of Storms to open a hole. Drop down the hole and bomb one of the walls to
find a Gold Skulltula. Read about the Gold Skulltula glitch in the FAQs section
before collecting this one if you're interested in collecting this Gold
Skulltula unlimited times.

58. Death Mountain Crater
Need: Bolero of Fire, Empty Bottle, preferably a Magic Bean
In the past, use the Bolero of Fire to warp to Death Mountain Crater. Drop a
bottled bug into the hole in front of you to find a Gold Skulltula. Then plant
a Magic Bean and get out of here!

59. Fire Temple (future)
Need: Bolero of Fire
In the fire bridge room early in the dungeon, make your way left across the
platforms. Play the Song of Time to move the Time Block, enabling you to reach
the upper door. Use your shield to defend yourself against the tiles that come
flying at you, and then deal with the Like Like. Once it's gone, you can safely
defeat the Gold Skulltula on the wall.

60. Fire Temple (future)
Need: Bolero of Fire
In the maze room, stand near the wall where you can hear a Gold Skulltula. Bomb
the wall to find it.

61. Fire Temple (future)
Need: Megaton Hammer, Scarecrow's Song
In the Tower Room in 3F, stand near the northwest door and play the Scarecrow's
Song. Hookshot to the scarecrow and then to the target across from you. You'll
rise to 5F. Open the door, climb the mesh wall, and Hookshot the Gold
Skulltula.

62. Fire Temple (future)
Need: Megaton Hammer
From #61, climb to the top, open the door, and look left to see the Gold
Skulltula. Use the Hookshot.

63. Fire Temple (future)
Need: Megaton Hammer
From the start, use the Megaton Hammer to break the statue in front of the
northwest door. Go through, beat the fiery enemies, and open the door that
unlocks. Wait for the tiles to finish, then beat the Like Like and the Gold
Skulltula.


64. Death Mountain Trail (future)
Need: Megaton Hammer
Use the Megaton Hammer to destroy a boulder blocking a Gold Skulltula near
where the lonely Bomb Flower was in the past.

65. Death Mountain Trail (future)
Need: Megaton Hammer
Use the Megaton Hammer to destroy a boulder blocking a Gold Skulltula near the
wall you climb to reach Death Mountain Crater (where the avalanches used to
occur).

66. Goron City (future)
Need: Bomb Bag, preferably Hookshot or Longshot
On the upper level, place a bomb on the center platform near the Goron where
the Goron who talks about the Goron Ruby is. This destroys the Gold Skulltula.
Then use a Jump Attack or backflip to get it. It's much easier to wait until
you have the Longshot, when you can defeat it from afar, although if you stand
on the rope, you can collect it with a plain old Hookshot.

67. Zora's River (future)
Need: Hookshot
Ride the Bean Sprout you planted in the past to the high platform on the south
end of the river. This Gold Skulltula lives on the wall near a grotto.

68. Zora's Domain (future)
Need: Hookshot
This one is near where you played the diving game (turn west from King Zora's
throne room). Step onto the edge of the frozen waterfall and look left. Bop it
with the Hookshot.

69. Ice Cavern (future)
Need: Hookshot
In the room with the spinning fan, smash the icicles to reveal a Gold
Skulltula. Use the Hookshot to beat it and take the token.

70. Ice Cavern (future)
Need: Hookshot
In the room with the spinning fan, melt the reddish ice crystals with Blue Fire
and go through the tunnel to a Blue Fire room. Smash the icicles near the Piece
of Heart and use your Hookshot to beat the Gold Skulltula.

71. Ice Cavern (future)
Need: Hookshot
In the most northwestern room of the Ice Cavern, use your Hookshot to defeat
the Gold Skulltula on the western wall. But be careful not to fall in the pit.

72. Lake Hylia (future)
Need: Iron Boots
In the Lakeside Laboratory, use the Iron Boots to sink down to the bottom of
the tank. Roll into the crate to find a Gold Skulltula. Use the Hookshot to
defeat it.

73. Lake Hylia (future)
Need: Longshot
There's a dead tree near the warp point. Longshot to its very top to find a
Gold Skulltula. It's easiest if you Longshot to the point just above the branch
first, so you land on the branch. Then defeat the Gold Skulltula and Longshot
to the top.

74. Water Temple (future)
Need: Iron Boots
With the water level low, drop to the bottom of the Main Room and enter the
southern passage. From here, turn right and go down the corridor to a dead end.
Use a bomb to break the cracked floor and head through the passage. Step on the
yellow switch to make a Hookshot target rise. Hookshot to it and dispose of the
Tektites. Use Biggoron's Sword or a spin attack to hit the switch on the
opposite side of the wall, revealing a Gold Skulltula on the wall.

75. Water Temple (future)
Need: Longshot
In the whirlpool-filled river room, a Gold Skulltula is high up on the wall at
the first bend of the river. Use the Longshot to defeat it and take its token.

76. Water Temple (future)
Need: Longshot

Set the water level to low and enter the central tower. Longshot up to the
ledge and use the Longshot to defeat the Gold Skulltula high on the wall. It's
easier to get up there if you use the Triforce symbol in the tower to increase
the water level.

77. Water Temple (future)
Need: Longshot
It's high on the wall in the moving platforms room (take the highest western
passage with a high water level). You must have the Longshot to get it.

78. Water Temple (future)
Need: Longshot
This is covered near the conclusion of my Water Temple guide and is hard to
miss. Go through the northern door at the bottom of 1F and make your way to the
corridor in the room with the boulders and whirlpools, right before the Boss
Key. Stand on the edge of the platform near the waterfall and Longshot the
Gold Skulltula.

79. Kakariko Village (future)
Need: Longshot
Longshot onto the roof of Anju's house to find a Gold Skulltula.

80. Zora's River (future)

Need: Longshot
Look up at the wall near the bridge that comes right before Zora's Domain. Use
the Longshot.

81. Bottom of the Well
Need: Lens of Truth
Use your Lens of Truth to find a Small Key in a chest in an alcove near the
front of the Main Room. Then unlock the western door in the prison area and
Boomerang the spider on the wall.

82. Bottom of the Well
Need: Lens of Truth
Go down the far western passage of the Main Room and jump down. Then climb the
vine wall to a new room. Steer clear of the Gibdo and use Din's Fire to light
the southwestern torch. This opens a coffin with a Small Key inside. From here,
enter the prison area in the center of the Main Room and unlock the eastern
door. Use your Slingshot on the Keese, then activate the Lens of Truth to
reveal a hidden pathway over the pit. Carefully walk over and use your
Boomerang on the Gold Skulltula.

83. Bottom of the Well
Need: Lens of Truth
Use the Lens of Truth to look in an alcove in the southeastern part of the Main
Room, where you'll find a Small Key. Go through the crawlspace in the
northeastern corner of the room and unlock the door. In here, activate the Lens
of Truth and beat all the enemies. Open the southern door. Boomerang the Like
Like to stun it, then slash away. Lastly, use your Boomerang to take out the
Gold Skulltula on the wall.

84. Shadow Temple (future)
Need: Hover Boots
In the large first room on B3, take the platforms east to a room with an
invisible scythe machine. Defeat all the enemies to open a gate leading to a
Gold Skulltula.

85. Shadow Temple (future)
Need: Hover Boots
In the room with the falling spiked ceilings, look for the Gold Skulltula in a
cell to the south of where you push the block to protect you from the spikes.

86. Shadow Temple (future)
Need: Hover Boots
In the room in B4 with the first skull vase, blow up the skull with a Bomb
Flower and look behind where it was. There you'll find the Gold Skulltula.

87. Shadow Temple (future)
Need: Hover Boots, Scarecrow's Song
Stand on the ferry on B4 and play the Scarecrow's Song. Longshot to the
scarecrow to reach the Gold Skulltula.

88. Shadow Temple (future)
Need: Hover Boots
In the four-way fork room (with the invisible walls) after the ferry ride, take
the western door and defeat the Gold Skulltula behind the spinning skull vases.

89. Gerudo's Fortress (future)
Need: Longshot
On top of Gerudo's Fortress, a little south of the big chest. The Scarecrow's
Song is a useful shortcut.

90. Gerudo's Fortress (future)
Need: Gerudo's Membership Card
Look on the northeast archery target. Use the Longshot and defeat it from an
angle so you don't accidentally Longshot to the target itself.

91. Haunted Wasteland (future)
Need: Longshot
Enter the concrete tower after the poles to find a Gold Skulltula on the wall.

92. Desert Colossus
Need: Requiem of Spirit, Empty Bottle, preferably a Magic Bean
Drop a bottled bug in the soft soil patch next to the entrance to the Spirit
Temple. Don't forget to plant your Magic Bean, too.

93. Desert Colossus (future)
Need: Requiem of Spirit
Use the Bean Sprout you planted in the past to reach a bluff that has a Gold
Skulltula at night.

94. Desert Colossus (future)
Need: Requiem of Spirit
Use the Longshot to take out a Gold Skulltula on the back of a tree in the
south part of the Desert Colossus region. Do it quickly or you'll get harassed
by Leevers.

95. Spirit Temple
Need: Requiem of Spirit
In the first room, head down the crawlspace, beat the enemies, and enter
through the next crawlspace. Beat the Keese and use the Boomerang on the G.S.

96. Spirit Temple
Need: Requiem of Spirit
In the room with the grate wall and Skullwalltulas that leads to 2F, look above
the door to find a Gold Skulltula. Use the Boomerang.

97. Spirit Temple
Need: Requiem of Spirit
Just after the room with the Silver Rupees and the sun block, use your
Boomerang to take care of the Gold Skulltula high above the door.

98. Spirit Temple (future)
Need: Silver Gauntlets
In the room with the rolling boulders (take the right fork from the second
room), play the Song of Time to remove a Time Block from an alcove containing a
Gold Skulltula.

99. Spirit Temple (future)
Need: Silver Gauntlets, Scarecrow's Song
At the top of the western staircase in the Main Room, play the Scarecrow's Song
and Longshot to the scarecrow. There you'll find a Gold Skulltula.

100. Zora's Fountain (future)
Need: Silver Gauntlets
In the southeast part of Zora's Fountain, look for a gray boulder (on the Fairy
Fountain's island). Use the Silver Gauntlets to lift this boulder, then use a
bomb to implode a smaller rock underneath, revealing a hole. Jump down this
hole to a secret area. Defeat the invisible Skulltulas and climb the ladder to
an alcove with a Gold Skulltula.



===============================================================================
Frequently Asked Questions                                           [QUEST]
===============================================================================
These are questions that Ocarina of Time players frequently ask about, as well
as solutions to some of the most difficult sections of the game that screw many
people up. Caution: Contains mild doses of spoilers.

Q: I can't get past...
A: Check my walkthrough! That's what it's for. If you can't unlock a door, use
my guide to find out where the Small Keys are. If you can't find a Compass,
follow the advice in my walkthrough. If you're really stuck, try using someone
else's walkthrough, or you can send me an e-mail (see the Contact Information
section for more details).

Q: What do those numbers by my save file mean?
A: The number of times you've lost a life while playing that save file. I've
been able to achieve the noble feat of completing a 000 game in The Legend of
Zelda: Ocarina of Time (Master Quest), but nothing really special happens if
you do so. There isn't any kind of alternate ending.

Q: How can I tell if I have all the Gold Skulltulas in a dungeon?
A: Look on the Map Subscreen. If there's a Gold Skulltula icon next to the
dungeon's name, you know you've found all of them in that dungeon.

Q: Are there any items I have only chance to collect?
A: Only one - a certain Deku Nut capacity upgrade. It's discussed right after
the Jabu-Jabu's Belly strategy. It's not necessary to completing the game, and
it's arguably the most useless upgrade in the game.

Q: Is it a good idea to give your character the same name as a character in the
game?
A: Do you really think it would be?

Q: How do you get past the spinning spiked log in the Great Deku Tree?
A: Wait for the floating platform to come near you. Pull out a Deku Stick, step
on the switch, and get the newly-lit flame to light the Deku Stick. Jump onto
the floating platform, press R to use your shield (which makes you duck under
the log), and then use the Deku Stick to light the torches on the other side.

Q: How do I get inside Jabu-Jabu?
A: Make sure you have an empty bottle. Look inside Zora's Domain and you'll
find a few fish. Press the C button to which your bottle is equipped to bottle
the fish. Fish also appear in some underground caves. Then head outside to
Jabu-Jabu and drop the fish near his mouth.

Q: Where can I bottle bugs?
A: The best place is in underground grottoes. Also try looking in some grass in
the Lost Woods and under a rock at the graveyard near Dampe's house, among
other places.

Q: Can I drop a bug into a patch of soft soil where I've already planted a
Magic Bean?
A: Yes. You can do it in either order. I always get the Gold Skulltula and
plant the Magic Bean at the same time so I remember which ones I've done.

Q: Why can't I find a Gold Skulltula in the patch of soft soil in Zora's River
next to the Magic Bean man?
A: If you drop a bottled bug into any other patch of soft soil, a Gold
Skulltula comes out. However, this one doesn't have a Gold Skulltula.

Q: Why can't I find the running man?
A: The Running Man runs in an irregular counter-clockwise circle around Lon Lon
Ranch. First, he appears here only in the past. Second, you won't be able to
find him until you've completed Jabu-Jabu's Belly. Just keep running clockwise
around Hyrule Field and you'll find him eventually.

Q: What do the different masks do?
A: If you equip it using a C Button, the Spooky Mask repels Keese. This can be
useful in Dodongo's Cavern. If you wear the Bunny Hood, Hyrule Field's
Stalchildren won't attack you. Two masks can be used to get capacity upgrades.
The Mask of Truth is used to read Gossip Stones. The last three masks (Gerudo,
Goron, and Zora) are just to make people say silly things. A few of my
findings:

The Keaton Mask inspires nostalgia amongst the ladies in Hyrule Castle Town.
Many Hylians, like Anju, find it to be cute. Fado thinks it's cool. It causes
Saria to giggle and makes the soldiers and the graveyard kid envious.

Fado thinks the Skull Mask makes you resemble a forest ghost. Saria thinks it
looks familiar, like the Dekus' forest totem.

If you wear the Spooky Mask, female Kokiris will say your face looks like a
shield. It makes Saria sad, but the foreman cares more about the good quality
wood!

Mido says the Bunny Hood is cool. Male Kokiris say it's funny, Saria thinks
it's happy, and Anju finds it to be cute. Male Hylians will mention the rabbit-
chaser. The kid in the cemetery, however, doesn't know what rabbits are called.

The Mask of Truth gives carpenters envy or terror. It makes Saria sad, while
soldiers are usually indifferent. Ingo tells you to work hard. Malon thinks
it's annoying. The graveyard kid thinks it makes you look like Dampe. King Zora
thinks it's silly. Ruto, the Windmill Man, and Kokiri girls think it gives you
a big head.

Try talking to Honey and Darling while wearing the Gerudo Mask. Some men, like
the carpenters and Ingo, think it's sexy. Saria says it's scary (a tongue
twister). Fado wants to get Mido to beat you up. Anju and Gorons don't care.
Darunia says he hates Gerudos. Malon and most Kokiris still recognize you
anyway.

Gorons are fooled by the Goron Mask. It makes Darunia mad. Saria and Ingo think
it's happy. Anju and Malon think it's cute. Soldiers think it's cool.

Soldiers think the Zora Mask is also cool. Saria thinks it's cool but scary. It
makes Darunia mad. It gives Gorons rapid heartbeat. It makes Ruto put more
pressure on you to marry her. King Zora thinks it isn't funny. Grog thinks
you're a witch. Fado again threatens to enlist Mido to beat you up.

Q: Why won't the Song of Time or Scarecrow's Song work?
A: If the Song of Time doesn't do anything, try standing in a different place
(probably a place where Navi turns green). The same goes with the Scarecrow's
Song. Also, remember that you have to play the Scarecrow's Song for Bonooru in
both the past and future for the Scarecrow's Song to work.

Q: How do I get Epona?
A: I explain in the "Epona" section right before the Forest Temple, but the
main issue is how to leave. Jump over the Lon Lon Ranch fence to return to
Hyrule Field.

Q: Why doesn't one of the items work in the trading sequence?
A: You usually have to Z-Target the intended recipient of the item and then use
that item. Also remember that you can't use any warping mechanisms on timed
trades.

Q: How do I get the Giant's Knife?
A: I don't cover this in my walkthrough, as it's a big waste of money. For
informational purposes only, first destroy 10 Gold Skulltulas to get the first
wallet upgrade. Before you get the Master Sword, go to Goron City and use the
Bomb Flowers to blow up a series of cracked rock walls. Eventually you'll find
a large Goron named Medigoron. Pay him 200 Rupees and he'll promise to make you
a new sword - someday. In the future, go back to him and he'll give you the
Giant's Knife. This sword is as powerful as Biggoron's Sword, but it will
quickly break and lose almost all of its range. Sorry.

Q: What is the sinking lure and how can I get it?
A: First, you'll have to be in the future and catch a 20-pound fish or greater.
Use the Golden Scale to dive around in the fishing pond and you may find the
sinking lure. Talk to the fishing pond owner and ask to talk about something,
and he'll let you use this bait. You can use the sinking lure to increase your
odds of catching a rare, unusual fish known as the Hylian Loach. I've heard
it's best caught right before morning, but it's VERY hard to get it even to
bite. Nothing great happens if you catch it, except for the bragging rights.

Q: How do you get inside the Forest Temple?
A: You need to Hookshot onto the branch above the entrance. The Hookshot can be
obtained by racing Dampe at the graveyard.

Q: What is the Gold Skulltula Glitch and how does it work?
A: This glitch still works in Master Quest, and it allows you to collect an
infinite number of Gold Skulltula Tokens. Look for a tree at Hyrule Castle near
the moat. It's not far from the entrance to the courtyard. Play the Song of
Storms by the tree to open up a secret cave. Hop in and blow up the weak walls
to uncover a Gold Skulltula. Hit it twice with your Slingshot or Boomerang to
defeat it. Now stand near the exit (the platform with the ray of light) and Z-
Target the Gold Skulltula Token. Throw your Boomerang at the token, and when it
touches the token, step into the exit. If done properly, you'll take a Gold
Skulltula Token, but the Gold Skulltula will not disappear. This way, you can
go back and repeat this process as many times as you want!

Q: What good is that room with the lava in the northeast part of Goron City?
A: Once you get the Longshot, you can reach the opposite side of this weird
room, where you'll find a hole with two Business Scrubs who sell overpriced
junk. That's why I didn't mention this room in my walkthrough.

Q: Why can't I ever beat the running man?
A: It's impossible. Near the entrance to Gerudo Valley is the carpenters' tent.
In the future, you'll find the Running Man inside. Once the carpenters have
rebuilt the bridge, you can challenge him to a race to the entrance of Kokiri
Forest. No matter how quickly or slowly you go, he will always beat you there,
winning by one second. You can try beating your own best time, though, which is
recorded inside your house in Kokiri Forest. My best time is 1 minute and 18
seconds. By the way, the Running Man game wasn't the Piece of Heart whose
location was changed during development (that one involved the Kokiri Forest
Bean Sprout).

Q: Does anything special happen if I go through the hole in the roof in
Darunia's room?
A: No, no, and no! A lot of people have tried to use the Levitate code on a
Game Shark game enhancement device in an attempt to float up through the hole,
but no efforts have been successful in uncovering anything profound. No matter
how many times you try, you won't find any Sky Temple, purple tunic, or
Triforce up there. Do you really think they'd be finding new stuff in this game
a decade after its release?

Q: What's the use of that alcove in Kakariko Village's windmill?
A: If you use the Longshot, you can reach a secret alcove and staircase in the

windmill of Kakariko Village (just stand on a roof and Longshot to the small
post in the alcove). However, there's nothing in it, except for some stairs. My
guess is that this alcove was used in a mini-game or mini-boss that was planned
but never implemented, possibly a fight with Bongo-Bongo when Kakariko Village
is on fire. It could have even been the site of a Gold Skulltula or Heart Piece
that was moved during development. I'm not sure, though.

Q: What happened to Honey and Darling?
A: At least, this was their name in Majora's Mask. In the past, this kissing
couple is found at all hours of the day in the Hyrule Market. In the future,
you'll have to look behind the windmill in Kakariko Village to find them. I'm
just including this because most players will otherwise never find them in the
later half of the game.

Q: What happens if I light the torches in the first room of the Royal Family's
Tomb?
A: You get a chest containing bombs.

Q: How long does a day last?
A: In the overworld, 2 minutes and 30 seconds; night is about 1 minute and 30
seconds. It's obviously summer. These numbers are the same in both the past and
future.

Q: What's the best way to accumulate Rupees?
A: In the past, try smashing the pots in the guard house at the entrance of
Hyrule Castle Town. You can usually gain about 35 Rupees this way. Try wearing
the Mask of Truth at the Forest Stage. The Dekus will sometimes give you
Rupees. Wall Masters drop surprising numbers of Rupees; you could try beating
the one in the Bottom of the Well (and other places) a few times. Sidequests
like the Poe Hunt, Mask Trade, and the Frog Concert can be quite profitable. If
you've collected all 100 Gold Skulltula tokens, you can get 200 Rupees each
time you go to the House of Skulltula. Perhaps the fastest way to accumulate
currency is to defeat the Skull Kid in the Lost Woods (turn left from the
entrance). You can defeat him as many times as you want, and he drops a Huge
Rupee if you slash him a few times. What's more, he comes back as soon as you
return to this screen.

Q: What shops are best?
A: I don't include a list of the items and prices of the game's various shops
in my guide. If you need to refill energy, play Epona's Song near a Gossip
Stone to produce a fairy. You can also play Epona's Song near a cow to get some
Lon Lon Milk. Saria's House is another excellent place to get Recovery Hearts,
as are the rocks found near the Bean Sprout at the entrance to Dodongo's
Cavern. Fairy Fountains also allow you to recover your life energy (including
the ones that only have small fairies, found in the Sacred Forest Meadow, the
Graveyard, Zora's River, Zora's Domain, Hyrule Field, Gerudo's Fortress, the
Desert Colossus, and Ganon's Castle). If you need things like arrows and bombs,
try slashing the bushes found throughout Hyrule, especially in Hyrule Field and
the graveyard. Epona makes this easier. If you lose your Deku Shield, go to the
Kokiri Shop. If you lose your Hylian Shield, go to the item shop at Hyrule
Castle Town (in the past) or Kakariko Village (in the future). If a Like Like
gobbles up your Goron Tunic, go to the Goron Shop in Goron City, and if you
lose the Zora Tunic, you can buy it in Zora's Domain. Generally, I recommend
avoiding the services of Business Scrubs, whose wares are usually overpriced
(and the best merchants don't spit at you).

Q: What good are Gossip Stones?
A: Gossip Stones are the gray stones marked with the Sheikah symbol. You'll
find them scattered throughout Hyrule. If you're wearing the Mask of Truth, you
can talk to a Gossip Stone and learn a tip or fact. Hit a Gossip Stone using
your sword and you will learn the current time. If you use a bomb or Bombchu on
a Gossip Stone, it will flash for a seconds and blast off into the air,
exploding if it hits something. If you hit one while it's flashing, it'll stay
that color. If you smash a Gossip Stone with the Megaton Hammer, it'll flatten
out temporarily. Hit one with your Hookshot or Longshot to make them wiggle.
Shooting an arrow at the Gossip Stone will make it change shape briefly. If you
play Epona's Song, the Song of Storms, or Zelda's Lullaby near one, a red fairy
will appear.

Q: How can I find out my best scores and times in mini-games?
A: Just look on the bulletin board in her house in Kokiri Forest. These are my
personal records:
 * 100 spiders squished
 * Largest fish caught: 19 pounds
 * Marathon time: 1'18
 * Horse race: 0'49
 * Horseback archery: 1570 points

Q: Is there an alternate ending?
A: No, not even if you complete the game without losing a life. Nothing special
happens even if you don't pick up a single Heart Container during the game.
There is only one thing you can do to affect the ending: At the fishing game,
take the man's hat when you have 50 or fewer Rupees. In the ending he won't
have a hat.

Q: Can you get the Triforce?
A: NO! On April 1, 1999, the Nintendo Web site posted a series of
(deliberately) fake screen shots of Link getting the Triforce. This was an
April Fool's Day joke. There's no way you can get the Triforce, like it or not,
unless you hack into the game or get hooked on hallucinogenic drugs.

Q: Why doesn't the Bottle Glitch work?
A: This glitch has been removed in later versions of Ocarina of Time. The
Swordless Link glitch is also gone in some. To take advantage of the Bottle
Glitch, equip an empty bottle to a C-Button and swing it to grab a fish or bug.
Before you nab it, though, press START and assign another item (preferably a
useless one like the Claim Check) to that C-Button. The item will become
another bottle!

Q: I've blown my game! I used the Bottle Glitch to replace my Longshot with
another empty bottle! I've saved, so I can't reset. What can I do?

A: A game enhancement device is your only hope, as it allows you to assign any
item to any C-Button. If you don't have a Game Shark or similar apparatus,
you'll have to start a new save file. Sorry.

Q: What's the Swordless Link glitch?
A: At one point near the very end of the game, you'll be without an equipped
sword. At this time, save your game and reset. Restart your save file and you
won't have a sword, allowing you to do all sorts of weird things. Make a copy
of your save file or a save state before you try this potentially hazardous
glitch. Like the Bottle Glitch, it won't work in all versions of the game.


Q: What is the Beta World?
A: You can use a game enhancement device to reach a series of strange worlds
that basically allow you to control Link during cutscenes. All of the
"pointers" are messed up; for example, if you go through the entrance to Hyrule
Castle Town, you might find yourself in the Goron Item Shop or Kokiri Forest.
There is a guide on GameFAQs that discusses the Beta World fully.

Q: Is there something in this game I don't know about?
A: Here are a few facts you might not know:
 * Here are some shortcuts you may not know about: Lost Woods-Goron City,
Gerudo Valley-Lake Hylia (use the river), Zora's Domain-Lake Hylia, Zora's
River-Lost Woods (use the Iron Boots)
 * In the future, Death Mountain Trail is covered in boulders. You can use the
Megaton Hammer to destroy them permanently.
 * If you ever destroy a sign by accident, you can play Zelda's Lullaby to
restore the sign.
 * You can stay underwater or in fiery zones (such as Death Mountain Crater)
without a tunic longer by increasing your number of Heart Containers. Having
damage when you enter will also reduce the time limit.
 * If you attack a Cuccoo enough, you'll be harassed by a whole swarm of
Cuccoos. Quickly take cover indoors.
 * If you swing a Deku Stick at a butterfly, it will turn into a fairy. Shigeru
Miyamoto supposedly loves butterflies.
 * Some locations, notably Kakariko Village and Kokiri Forest, look quite
interesting if you visit near sunset.
 * It's possible to enter Dodongo's Cavern in the future, and you can enter the
Great Deku Tree in the future if you haven't beaten the Forest Temple yet.
Likewise, you can go inside the Fire Temple and Shadow Temple in the past, as
well as the Forest Temple if you use a game enhancement device.
 * There's a Red Rupee on top of the staircase (above the cow) in Anju's house
in the future.
 * Right before you get the Master Sword, if you talk to Saria in person,
she'll say you can talk to her at any time by playing Saria's Song, and if you
talk to her via Saria's Song, she'll ask to see you face-to-face. I think this
was a dialogue error.
 * Every Big Boss in the game was defeated by stunning it (using various
methods) and then slashing away at it using your sword.
 * Poes are named after the brilliant but psychotic writer Edgar Allan Poe, and
the Forest Temple's Poe Sisters are named after the "Little Women" girls.
 * The image shown on each Dungeon Map resembles the map of Dodongo's Cavern.
Look closely.
 * Ocarina of Time's game engine is a heavily modified version of the Super
Mario 64 engine.
 * According to Shigeru Miyamoto, Link starts out at about 8 years of age (he
says Link should be a second-grader), so he's about 15 years old in the future.
 * Most characters from Ocarina of Time appear as extra characters in
Tournament Mode in both the Nintendo 64 and Game Boy Color versions of Mario
Golf: Bonooru, Dampe, Darunia, Deku Scrub, Goron Kid, Impa (spelled Inpa),
Ingo, King Zora, Link, Malon, Mido, Nabooru, Navi, Pierre, Rauru, Ruto (spelled
Rutooo), Saria, Sheik, Skull Kid, Talon, and Zelda. Absent are characters who
weren't named until Majora's Mask (like Anju, Grog, and Guru-Guru), the
carpenters, Fado (whose name is not actually mentioned in the game), and
Ganondorf. Additionally, Koume appears in tournaments in Mario Golf: Advance
Tour.

Q: I've defeated Ganondorf. What can I do now?
A: Ocarina of Time doesn't have a second quest, but the game's replay value is
still very high.
 * There's almost certainly some Pieces of Heart and Gold Skulltulas you've

missed. Use my guide to help you find them.
 * In the past, use the Mask of Truth to see what the Gossip Stones say (some
are fairly interesting).
 * Look for some secret underground caves you may have missed (not all are
covered in the guide). One easy-to-miss one is on the bluff before the main
entrance to the Lost Woods. Also look for them near the main entrances to the
Sacred Forest Meadow and Kakariko Village. Both grottoes boast very unusual
graphics, and they hide 50 and 200 Rupees, respectively.
 * Try completing the Gerudo's Training Ground, an optional mini-dungeon.
 * Start a new game and complete the dungeons in a different order. For
example, you can complete the Fire Temple before the Forest Temple.
 * Complete the game without getting the Lens of Truth. Now that's tough!
 * Play the Three-Heart Challenge - play through the game without getting any
additional Heart Containers.
 * Try manipulating your game using GameShark or Pro Action Replay codes. In
particular, the Levitation code lets you do some pretty interesting things. Such
codes can be found in other guides.
 * Play the Master Quest version of Ocarina of Time for the GameCube, which has
remodeled dungeons, or another Zelda game (like Majora's Mask, which is a direct
sequel to Ocarina of Time, or Twilight Princess, which has many OoT elements).
 * Or, for those who like bad political fan games, try Darunia-Saria 2008
(search for it on YouTube and you can find where to download it). It's rumored
that I was the one who made it.

Q: How many different versions of Ocarina of Time are there?
A: About four, including Master Quest. In the first versions of the original
Ocarina of Time, Ganondorf vomited up a bit of red blood after the final
battle, but some people thought that was too violent, so later versions had
green blood (Frankly, is there anything more horrible-sounding than coughing up
green blood?). Also, the movable blocks and the Mirror Shield in the earlier
versions of OoT depicted the crescent and star of Islam. Some people were again
offended, so in later versions was changed to something much more nondescript.
For the same reason, the music in the Fire Temple, which was based on Muslim
chants in the original, was changed, although Saria and Sheik still got to keep
their names (Islamic Law and Middle Eastern Prince, respectively). The original
version contained several glitches (I'm don't go in depth about them here,
although there are FAQs about this elsewhere), like the Bottle Glitch that lets
you replace items with bottles and the Swordless Link. Most of these glitches
were removed in later versions (though not the Gold Skulltula Glitch). A few
lines of the text have been edited very slightly in later versions to clarify
certain insignificant passages of text, usually to eliminate cliches. And
lastly, in the Master Quest for the GameCube, all of the dungeons have been
changed around, and most are tougher (notably the Spirit Temple and the Bottom
of the Well, although the Water Temple is shorter and easier).

Q: Why do you say "defeated" or "bopped" instead of "killed?"
A: Maybe it's because I have a soft spot in my heart for Stalfoses and Moblins,
or because I live in the Murder Capital of the World. More realistically, it's
because death should be permanent (unless you're Ganondorf, Koume, or Kotake),
but defeated enemies reappear if you just leave the dungeon or area. And fallen
enemies aren't just replaced with clones; for example, the Skull Kid in the
Lost Woods has a distinct identity but can be defeated, and he will always come
back the next time you return.

Q: Which enemies from the original Legend of Zelda don't appear in Ocarina of
Time?
A: Lynel, Rope, Goriya, Wizzrobe, Pols Voice, and most of the bosses. I
would've liked to see a 3-D Pols Voice.

Q: In what order do the Zelda games take place?
A: I might write a separate guide for this someday, but here's my current
opinion. Ocarina of Time comes first. In Timeline 1, Majora's Mask, Twilight
Princess, Wind Waker, and Phantom Hourglass. In Timeline 2, A Link to the Past,
Zelda I, Link's Awakening, Zelda II, Oracle of Seasons, and Oracle of Ages. I'm
not sure where the Vaati games fit in, especially Four Swords Adventures.

If you don't like the Split Timeline idea, this also works pretty well: Ocarina
of Time, Majora's Mask, Minish Cap, Four Swords, A Link to the Past, Zelda I,
Link's Awakening, Zelda II, Oracle of Seasons, Oracle of Ages, Four Swords
Adventures, Twilight Princess, Wind Waker, and Phantom Hourglass. I encourage
any comments on this, whether you agree or disagree.

Q: Do you have anyone to credit for help for this guide?
A: Just one at the moment: Mrtroid Gamer 12, who told me that you can use the
Hookshot against the Poe Sisters. Thanks!

===============================================================================
Version History                                                      [VERSN]
===============================================================================
 Date    |Version | Size |
---------|--------|------|-----------------------------------------------------
 2-29-08 | 0.1    |273KB | Finished Master Quest guide.
 3- 9-08 | 0.11   |271KB | Started Ocarina of Time guide.
 9- 2-08 | 0.16   |271KB | First anniversary of the day I first really played
                           Zelda 64. Completed guide for first dungeon.
 9- 3-08 | 0.2    |271KB | Got to Dodongo's Cavern.
11- 6-08 | 0.25   |270KB | Finished Dodongo's Cavern.
11-10-08 | 0.3    |267KB | Finished Jabu-Jabu's Belly.
11-11-08 | 0.32   |268KB | Completed pre-Forest Temple future side quests.
11-12-08 | 0.4    |268KB | Finished Forest Temple.
11-13-08 | 0.47   |265KB | Finished Fire Temple.
11-14-08 | 0.54   |264KB | Finished Ice Cavern and got to 60 Gold Skulltulas.
11-17-08 | 0.62   |266KB | Finished Water Temple.
11-18-08 | 0.68   |266KB | Finished Bottom of the Well.
11-19-08 | 0.75   |266KB | Finished Shadow Temple.
11-20-08 | 0.84   |262KB | Finished Spirit Temple and Gerudo's Training Ground.
11-21-08 | 0.91   |261KB | Finished Ganon's Castle and finished everything.
11-22-08 | 0.96   |262KB | Proofread and formatted guide and added some notes.
11-23-08 | 1.0    |266KB | Finished guide on the 10th anniversary of the
                           of the original version's release.

===============================================================================
Copyright                                                            [COPYR]
===============================================================================
(c) 2008 Vinny Hamilton. All rights reserved.

All trademarks mentioned in this guide are property of their respective
holders.

You can print this guide out for your personal use.
You can download this guide to your computer for your personal use.
You can translate this guide into a foreign language (British, Southern,
Australian, and New Yorker are not considered foreign languages) and post the
translation on your Web site as long as you ask permission first.
You can post this guide on your Web site as long as you give proper credit AND
you don't change a single letter, number, or symbol (not even a tilde).
Remember that the latest version will always be available at GameFAQs.com, but
don't count on there being frequent (if any) updates.
You can't post this guide on your Web site and then say you wrote the guide
yourself.
You can't post this guide on Web sites that contain (or have links to sites
That contain) explicit depictions of naked humans (also known as pornography),
racism, or flattery of totalitarian regimes.
You can't post this guide on your Web site if you're going to change anything
in this guide that took me so many hours to write.

If you don't comply with these guidelines, your hard drive will be reformatted
inexplicably and you will suffer from constipation for the rest of your life.
Heed this warning.

===============================================================================
Contact Information                                                  [CONTC]
===============================================================================
If you have any questions or comments about this guide, please send an e-mail
to VHamilton002@gmail.com. That's zero-zero-two, by the way. Remember that not
all e-mail messages will be read. Please follow these guidelines:

Do include "Ocarina of Time" in the subject line.
Do send polite suggestions for ways to make this walkthrough better.
Do tell me about any errors or omissions you find in this guide.
Do ask any questions you have about The Legend of Zelda: Ocarina of Time
gameplay. I will respond eventually if you follow all of these rules.
Do tell me if you break one of my records.
Do make a reasonable effort to use decent spelling, grammar, usage,
punctuation, and capitalization so that I can understand what you're trying to
say.
Do use patience. I check my messages quite sporadically.
Do give me your name or screen name if it's OK for me to quote you.
Do not send spam, pornography, chain letters, "flaming," or anything that
contains profanity or vulgarity. Again, violating this rule will result in
deletion of the message and permanent constipation.

Thanks for reading this walkthrough! I hope it was as fun for you to read as it
was for me to write.

And lastly, a public service message: Fight for and affirm the rights of all
humans, regardless of race, age, or creed! And... Don't forget to brush your
teeth. No one's going to read this, anyway.

For Terri
(0.1014/d/web7)