The Legend of Zelda: A Link Between Worlds User Reviews
The Legend of Zelda: A Link Between Worlds
Developer: Nintendo EAD
Release Date: Nov 22, 2013 (NA), (EU)
Platform(s): Nintendo 3DS
I want to get this out of the way first: I did not enjoy this game nearly as much as past handheld Zelda titles. However, as far as Zelda games go at the time of writing, A Link Between Worlds is one of the best. There's a lot to enjoy in revisiting the iconic Hyrule from 1991's A Link to the Past, but at the same time it's easy to feel a little underwhelmed when the sense of deja'vu creeps up.
A lot of reviewers begin their analysis by pointing ou...
Do you know that I actually got A Link Between Worlds right when it first released? I even completed the main story and did some quests here and there. Why am I only reviewing it now? Maybe trying to do the game justice and maybe laziness, but don't let the abnormally long span of time fool you - while the obvious grabs of nostalgia may not be to the liking of gamers hoping for an entirely fresh experience it is nevertheless an amazing entry into the series. Oh, and it uses proper controls instead of the awful "let's put all the controls on the touch screen because that works so well for ac...
First things first: A Link Between Worlds would be my personal pick for 2013s game of the year. Sure games like Assassins Creed IV and GTA V offered larger worlds to explore while others such as the Last of Us gave us more compelling narratives but pound for pound, minute for minute, or button press by button press A Link Between Worlds was the game I received the most enjoyment out of this past year.
The reason being? It’s just fun. It’s fun. It’s fun, fun, fun, fun, fun, fun, fun, fun. Some claim Nintendo is out of touch because it doesn’t deliver what gamers want. My rebuttal to that ar...
When it comes to 3DS games, one of the most important factors (to me), is the use of the 3D technology in the game. After all, pretty much the only thing that separates the DS from the 3DS is the 3D technology. With poor or inadequate usage of the 3D technology, any 3DS game might as well be a regular DS game instead.
With that being said, Zelda: A Link Between Worlds utilizes the 3D technology in amazing ways. Playing this game with the 3D feature activated is a much different experience -- one that dominates traditional handheld gameplay. The color design in this game is also amazing, and ...
+New "wall" ability
+3D effect really adds to the top down view of the game
- No save points in dungeons
- Pointless Quick Equip
The following review will use the following criteria:
Graphics - 15%
3D Effect - 5%
Plot - 10%
Game Play - 50%
Sound / Music - 10%
Replay Value - 10%
Since this game is a sequel to A Link to the Past, it looks like its predecessor except some enhancements have been made since the 16 bit era. Characters and environments looks sharper and more colorful. This game is not as good as Fire Emblem or Kid Icarus Uprising, but it does a nice job nonetheless. (8.0/10)
The 3D effect really works well with the top view of the game. Technically, it isn't a true top down view, but nevertheless,...
- Magic Meter 20
- Legend of Zelda ALBW thoughts? 2
- I'm Tired of Link 52
- What's inside Ravio's bag? 14
- 2 holes in walls in Death Mountain, slightly higher, can't reach! 1
- Desert Palace superstuck.. didn't do one part, now I can't get back in! 0
- House of Gales help 0
- Treacherous Tower Records 8
- Racing Bros Help 16
- The weathervane sound! 1
- [Spoilers, Maybe?] Was going to start an uber challenge for this game, but need some feedback. 5
- Octoball derby help please?! 4