The House of the Dead: Overkill User Reviews


Insert profane compliment here


Oh my *bleep*ing god. This *bleep*ing game has so many *bleep*ing swears in it, that it *bleep*ing boggles the *bleep*ing mind as to how the *bleep* it passed the *bleep*ing censorship and into *bleep*ing retail, especially in the *bleep*ing nanny state that is *bleep*ing Australia. The first *bleep*ing half hour of this *bleep*ing game has more *bleep*ing swearing than a *bleep*ing season of *bleep*ing South Park and the entire *bleep*ing campaign of the first *bleep*ing Kane And Lynch game put together, so imagine how much *bleep*ing swearing this game has throughout its *bleep*ing durati...


Is it an Overkill of the genre, or of the player's patience?

The good:

- Like with many other rail-shooters on the Wii, Overkill has very precise and functional controls.
- The graphics are detailed on the enemy and level models while also being creative with the old film-like screen effects.
- The sound track is catchy and well fitting for the grind-house, hardly serious feel of the game overall.
- Voice acting is well-done during cut-scenes and in-game dialog and always either fits the mood or garners a laugh. Usually both.
- The weapons are well-varied, balanced, have a strong upgrading system, and are all fun to use depending on your play style.
- Bosses are, while a bit too easy, satisfying to fight and capture the over-the-top feeling of House of the Dead: Overkill quite nicely.
- The scoring and high scores system is easy to understand and well implemented.
- There are mini-games to play when you need a break from the game's main campaign.
- The actual gameplay is gory, satisfying, and just as much of a blast as the previous games in the series.
- The story is, while completely insane and at times disturbing, funny to say the least and is never too serious.
- There are a large variety of extras to view and they are all unlocked via in-game achievements.

The bad:

- While the game has solid presentation overall, the actual technical issues and bugs are far too common for a game that requires you to replay its levels for extended play value. There are simply too many glitches and odd technical issues to count, starting with disappearing enemies and power ups from levels.
- The money system is terrible, broken, and complicated to say the least. There is no in-game explanation for how it works so be sure to read where I address it later.
- The game is too short even for a rail shooter.
- At first the game is a little too challenging, especially for new-comers, but then once you upgrade your weapons properly after a few levels it quickly becomes far too easy.
- The auto shotgun is far too broken, simply overpowering every other weapon in scoring potential and overall effectiveness.


House of the Dead: Overkill follows the story of two law enforcement officers, Detective Issac Washington and Agent G. Together they fight to survive a mutant apocalypse while trying to find the answer behind all the monsters. That really is the entire story in a nut shell.

This leads me to a my point that this game does not take itself too seriously at all. Every cut scene and practically every line of dialog is either funny or so over-the-top offensive that you almost want to call it that. It does a great job of sticking with the grind-house parody vibe and never seems to stray from this c...

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