Version 1.3 7/13/2013
The Blackwell Convergence
A Walkthrough by Michael Gray
AKA The Lost Gamer (firstname.lastname@example.org)
For a list of all my various guides, check
Table of Contents:
001. General information
003a. Allen Reiken
003b. Frank Lyons
003c. Claude Urdin
003d. The Meltzer Foundation
003e. The Countess
This is a walkthrough for the game called The Blackwell
Convergence. It is the third game in the Blackwell series.
To contact me about this guide, use my email address,
email@example.com. Currently, I check that
email address about once a month. Make sure the subject is
something like "Blackwell Convergence", so I don't
accidentally mistake it for spam.
Rosangela Blackwell: Rosangela Blackwell is a writer and a
spirit medium who helps ghosts move on to the next world.
She is the main character of this game.
Joey Mallone: Joey is Rosangela's spirit guide. He's a
ghost who has been connected to her family for a few
Allen Reiken: A man who committed suicide when his business
went under. He is the first character that our two heroes
Nishanti Sharma: Rosangela's next door neighbor. The two
are friends, and Nishanti invites Rosangela to an art
Josie Park: The owner of the Park Gallery. She hopes her
art gallery will be a success.
Claude Urdin: The main artist featured at the Park Gallery.
He is temperamental.
Monique Stahlman: A woman who works at CubeStar Films. She
has a ghost problem that only Rosangela and Joey can solve.
Frank Lyons: An actor who died while filming the final
scene of a movie. His ghost haunts the filming location.
The Countess: An angry ghost who has arguably gone insane.
She caused problems for Rosangela's aunt in the previous
Madeline: A ghost who appears in Rosangela's dreams. She
seems to be preparing for something.
Paul Meltzer: One of the two brothers who run the Meltzer
Foundation. He talks to prospective clients.
Charles Meltzer: The brother of Paul. He helps run the
Meltzer Foundation. He is not talkative.
Marty Goldwater: A man who spends time near the Roosevelt
Island Lighthouse, where his son John died.
Joseph Mitchell: A writer who was featured in the previous
Blackwell game. His writing was popular, but he stopped
writing once the Countess got involved with his work.
Joe Gould: A man who used to spend time in the Minetta
Tavern in New York. His odd behavior made him popular.
The game begins with Joey and Rosangela arriving at an
abandoned office in New York. Rosangela checks to make sure
no one is inside.
An optional tutorial starts at this point. In this game,
you can left-click to interact with an object, and you can
right-click to examine it. Try this out on the door, which
is on the right side of the screen.
Since the door is locked, Rosangela cannot get inside. Joey
is a ghost, so he can simply float through the door. Move
your mouse up to the top of the screen and click on the "J"
to switch to Joey. Alternately, press the "tab" button on
the keyboard to switch characters.
Click on the door, and Joey will float through it. To move
Joey around the room, click somewhere. Joey will float to
the place you clicked.
There is a shiny object on the ground near the door. Right-
click on this item to see that it's a paperclip. Left-click
on the paperclip, and Joey will blow it underneath the
door, to Rosangela.
Switch back to Rosangela. You'll notice the paperclip is
now in her inventory, at the top of the screen. Click on
the paperclip, and it gets attached to the mouse. Then drag
the mouse to the door and click again. Rosangela uses the
paperclip on the door to get inside.
The tutorial ends here. You're on your own, now, when it
comes to getting through this game! Well, not really,
because you have this walkthrough to help you out.
Rosangela and Joey are looking for some sort of ghostly
activity in this room. There is a desk on the left.
Interact with the desk drawers to find an obituary for
Allen Reiken, who committed suicide by jumping out of one
of this room's windows. The information about Allen is
added to Rosangela's notebook (which is in her inventory).
There are sheets on the windows here. Click on them to
remove them. There is a ghost's hand, on the edge of the
second window from the right. Examine the hand, then switch
to Joey. Click on the window, and Joey goes through it.
Click on the ghost to talk to him. Choose any of the three
conversation topics, and the ghost threatens to jump off of
the ledge. The ghost is added to Rosangela's notebook.
You can talk to the ghost about the weather or about the
fact that he's dead. Also, you can talk to him about the
things in Rosangela's notebook. Just click on <Consult
notebook>, then pick a topic.
Talk to the ghost about Allen Reiken's obituary, and he
confirms that he is Allen.
Try to find the silver lining in Allen's situation, then
then ask about what happened. Allen explains that his
company went bankrupt after a fire, and his wife left him.
You can talk to Allen about three topics now: his wife,
women and his business. Joey can be mean about these
topics, or he can be nice. When he's nice, Joey tries to
bring Rosangela into the conversation. Specifically, Joey
will pretend that Rosangela is Allen's wife, a prospective
date or a venture capitalist, depending on which
conversation topic you chose.
Rosangela has three ways to respond to Allen: two of them
are nice, and one of them is mean. Pick the mean option,
and Allen is goaded into standing up for himself.
Allen realizes that he is dead, which allows him to move on
to the next world.
After the opening credits play, Rosa returns to her
apartment, with Joey in tow. Rosa has a feeling that she
forgot something today.
Right-click on Rosa's calendar, which is in the corner,
above her computer. She sees that has an appointment with
Nishanti, at the Park Gallery.
Click on the computer to use it. Click on the search icon
to start the Oogle Search engine. Look up "Park Gallery" to
get the address. Close the screen and the computer monitor,
then leave Rosa's apartment. Use the elevator to leave the
apartment complex. Then, click on the Park Gallery button
to go there.
There aren't many people at the Park Gallery, probably
because it hasn't officially opened yet. On the right,
Josie Park, the gallery's owner, is talking with Claude,
the main artist featured in the gallery. You can talk to
them if you want to.
On the left, Nishanti is talking with a woman. Click on
either Nishanti or the woman to start a conversation. You
want to ask about Nishanti's friend, then ask what's wrong,
then ask about the story. Nishanti's friend here is Monique
Stahlman. Monique has a ghost story about Frank Lyons, the
actor, which she remembered because Rosangela writes ghost
Monique doesn't want to tell the story here, so she gives
her card to Rosangela and asks her to stop by her office.
Once you get Monique's card, you can leave the gallery (or
stay and continue talking to people). Simply go to the
right and use the stairs to leave. Nishanti asks Rosangela
to stay. If you stay, Rosangela will overindulge on wine,
and if you leave, she doesn't.
Either way, the game skips ahead to later that night, when
Rosangela has an odd dream. Click on the portal to leave,
and a ghost appears.
Rosangela wakes up the next day. She still has Monique's
card in her inventory. Right-click on the card to look at
it. Monique works at CubeStar Films. Click on Rosangela's
door to leave her apartment, then click on the elevator to
leave the building.
Go to CubeStar Films and click on Monique to talk to her.
Ask her about her ghost story. She talks about Frank Lyons,
who died of a heart attack while filming the last scene of
a movie. Monique believes that his ghost is haunting a
bridge in Central Park, which is where he died.
Leave the office by clicking on the door, then go to Gothic
Bridge. A ghost is here. Talking to him as Rosangela is a
fruitless endeavor, so talk to him as Joey. Ask him about
Frank Lyons to confirm that he is really the actor.
Talk to Frank about his memory, and he mentions the
Minetta. Talk to him about other things, if you want, then
end the conversation. Switch to Rosangela and click on the
left side of the screen to leave the park.
Go to Rosangela's apartment. Use her computer and search
for Minetta to learn that it is the Minetta Tavern. You can
now leave Rosangela's apartment and go to the Minetta.
Nobody is at the tavern at the moment, besides for a
bartender. Talk to the bartender, and ask about Frank
Lyons. He's never seen Frank Lyons at the Minetta.
Leave the Minetta and return to Gothic Bridge. Switch to
Joey. Open the notebook and talk to Frank about the
Minetta. Joey mentions that they never heard of Frank
there, and Frank will mention the Joe Gould Fund.
You can either look up the Joe Gould Fund on Rosa's
computer, or return to the Minetta and ask the bartender
about it. Either way, it will begin raining.
Return to CubeStar films. Now that it's raining, the cat on
the ledge has come inside. The cat is named Ilsa, and
Monique says it belonged to Frank Lyons. If Rosa tries to
approach the cat, she gets scratched.
Switch to Joey and click on the cat. Joey uses his tie to
distract the cat. Switch back to Rosa and examine the cat.
Rosa checks the cat's ID tag to learn Frank's address.
Leave the office and go to Frank Lyons' Apartment, which is
a new location. Frank lived in Apartment 4A, and it is
locked. Switch to Joey and click on the door to have him go
There are several things you can look at, inside Frank's
apartment. The important thing to look at is the script,
which is on the table on the left. Right click to read it.
The beginning of the script looks like this:
Zack: I knew you'd come.
Yvonne: How did you know I'd come?
Zack: I know you Yvonne. Perhaps too well.
Yvonne: Listen. I have to tell you something.
Zack: Come on. The boat's going to leave any minute.
Yvonne: I'm not going.
Zack: Not going? What do you mean, you're not going?
Yvonne: I said I'm not going.
Zack: You're STAYING?
Yvonne: Yes. I'm staying here with Tom.
This dialogue should look familiar, if you tried talking to
Frank with Rosangela. He's been reciting dialogue from the
scene he was filming when he died!
After reading the script, leave the apartment. Joey will
recite the script for Rosangela's benefit. Leave the
apartment, by using the elevator, and go to Gothic Bridge.
Time for Frank to finish his scene. Talk to him as
Rosangela. He says, "I knew you'd come". Respond by asking
how he knew. Frank says, "I know you Yvonne. Perhaps too
well." Choose "tell him he's dead", and Rosangela says,
"Listen. I have to tell you something."
Frank says, "Come on. The boat's going to leave any
minute." Tell him you're not going, and when he asks why,
repeat yourself. Finish the dialogue by saying that you're
staying with Tom. Frank will believe the scene is finished.
Talk to Frank again, and he realizes that he's dead.
Rosangela is now able to take him to the next world. He
talks for a bit before he leaves. Choose whichever
conversation topic you want, and he mentions the fact that
he was killed.
Rosangela is surprised that he was choked the death, seeing
as all the reports said he died from a heart attack. Why
was his murder covered up?
Back in Central Park, a ghost appears and attacks Joey.
This ghost is the Countess, a villain who died in
"Blackwell Unbound" (the previous game in the Blackwell
series). When Rosangela gets up, the Countess leaves.
Rosangela returns to her apartment, and she forces Joey to
tell her more about the Countess. The Countess was a spirit
medium, just like Rosangela. She went insane and she began
to kill living people, under the impression that they were
The Countess latched onto a writer named Joseph Mitchell.
Whenever he wrote a story about someone, the Countess would
kill that person. The Countess tried to kill Lauren
Blackwell, Rosagela's aunt, at the end of "Blackwell
It looks like the Countess has returned as a ghost, and she
is still angry with Joey. It's curious, though, because she
died in the 1970's, and there was no ghost then. Why has
her ghost appeared decades later?
After this, Rosangela has another dream. Click on the
portrait on the wall. The ghost from Rosangela's previous
dream appears and talks to her.
The next day, Joey talks to Rosangela. He remembers that
there was a painting in Park Gallery which looked like the
Countess. That's the only lead we have on the Countess
right now, so leave Rosangela's apartment and go there.
Rosangela and Joey examine the painting. The Countess's
head is featured near a lighthouse. Talk to Josie Park, the
gallery owner, and ask about the Countess painting. It's
called "The Dark Lady".
Ask about "The Dark Lady". Josie is worried the investors
won't like it, and she reveals that the location featured
in the painting is the Roosevelt Island Lighthouse. You can
go there if you want to, but there's nothing to see.
Talk to Josie about investors to learn that she is funded
by the Meltzer Foundation. Return to Rosangela's apartment
and look up Meltzer on her computer to get the address.
Leave Rosangela's apartment and go there.
The Meltzer Foundation is run by the Meltzer brothers,
Charles and Paul. Charles is not very talkative. Paul
starts a conversation with Rosangela. Open up your notebook
and choose to talk about the Meltzer Foundation.
Paul explains how the company works. They fund projects, in
return for a share of the profits. For example, they helped
Josie pay for the Park Gallery. In return, they will get
some of the profits made from the Gallery. If the Park
Gallery ends up being a failure, they lose money on that
Leave Paul, and he will give you his card. After you go,
Joey looks through the doorway. Choose to stay and
investigate as Joey. Paul will occasionally talk to
Charles, and he has a tendency to mention the wireless
That would be the strange blue device, on the safe to the
left of Paul. Click on the device, and Joey floats over to
it. Joey interrupts the wireless connection, and Paul's
Internet goes down.
Float away, and Paul will have to log back on to his email
account. Paul asks what his password is, and Charles says
that it's Tennis53.
Leave the Meltzer Foundation by clicking on the door.
Return to Rosangela's apartment. Paul's card, in
Rosangela's inventory, says that his email address is
firstname.lastname@example.org. We know what his password is, so we can
hack his email account.
Go to Rosangela's computer and select email. You may have
to log out of Rosangela's account. Log in as "paulm", and
use "Tennis53" as your password.
There are two emails from Josie. One invites him to the
Park Gallery opening, and the other says that he can search
for "artists" to learn how to talk to them.
Three emails are from Charles. Charles is going to leave
next week, and he wants Paul to check his email in the
meantime. Charles' password is the nickname that his
brother gave him when they were kids.
If you look for artists on Rosangela's Internet browser,
you learn that you should not tell an artist a painting is
good, you should not ask what a painting is of, and you
should not say you like the colors.
Leave Rosangela's apartment and go to the Minetta. If you
asked Josie about Claude, she said that he went here. He
likes to drink before public showings. Talk to him about
"The Dark Lady", then open your notebook and talk about the
Joe Gould Fund.
Claude mentions Joseph Mitchell. Joey mentioned this man
last night, when discussing the Countess. She killed
everyone that Joseph Mitchell wrote about, and Joey still
dislikes Joseph because of that.
Leave Claude, and he mentions that he has to go to the Park
Gallery. If you have not logged on to Paul's email address,
Claude will not leave the Minetta.
Go to the Park Gallery. You need to talk to Claude a few
times, to learn about the Countess. First, though, you need
to get on his good side, by talking about his paintings.
Talk about The Dark Lady, then talk about understanding
art. The tips on how to deal with artists, from the search
engine on Rosangela's computer, come in handy here. Say
"the hard lines in this painting are really provocative".
Claude moves to another location. Talk to him and ask "Does
this painting represent darkness in shadow?". Claude moves
to a third location. Talk to him again, and ask, "Why is
one side so colorful and the other so dark?"
If you said the correct thing to Claude, at all three
locations, he will invite you to talk to him outside.
Otherwise, he will return to the first location and make
you restart the challenge.
Claude leaves through the fire escape door, which is in the
back. Click on the door to follow him there. A conversation
between Claude and Rosangela begins. Claude has seen the
Countess in his dreams. To finish the conversation, choose
"how he met her" and "warn him".
The Countess appears and kills Claude. Later that night,
the police release Rosangela after questioning her. They
ruled Claude's death a suicide, due to the fact that he was
drunk and had a temperamental nature.
Later that night, Rosangela dreams about the fire escape.
The female ghost from her previous dreams reappears.
003d-The Meltzer Foundation
In this section of investigation, Rosangela needs to learn
three things, related to the Meltzer Foundation.
Go to the Park Gallery and talk to Josie about keeping the
gallery open. She says that Claude's death has been a
windfall for the gallery, and they are completely sold out.
All the art was purchased at high prices.
Go to CubeStar Films and open your notebook. Talk to
Monique about the Meltzer Foundation to learn that they
paid for the film which Frank Lyons died. This makes it the
second thing founded by Meltzer which profited greatly from
a person's death.
Go to the Roosevelt Island Lighthouse, which was featured
in the painting of the Countess. Today, a man is standing
here. If you try to talk to him as Rosa, you don't get
anywhere. Switch to Joey and examine the man's coffee mug
to find the words "Gold Tech".
Return to Rosangela's apartment and look up Gold Tech on
the computer. It appears that the chief researcher for that
company was killed near the lighthouse. His father, Marty
Goldwater, likes to keep vigil at the site of his son's
Return to Roosevelt Island and talk to the man. Ask "Martin
Goldwater?" to get him to talk to you, then open up your
notebook and choose "John Goldwater". He believes that
Lazarus Technology, a rival company, is responsible for the
murder. You can talk to him to learn more; John was about
to file a patent shortly before his death, and the rival
company filed a suspiciously similar patent shortly after
Return to Rosangela's apartment and look up Lazarus
Technology. She gets a phone number for them. Use the
telephone and selection option 1, which is general
information. They are sponsored by the Meltzer Foundation.
This is the third situation where Meltzer has directly
profited from someone's death.
Go to the Meltzer Foundation. Paul talks a bit about
Claude's death, then you can open up your notebook. Talk
about Monique Stahlman and Lazarus Technologies to open up
new conversation topics.
Close your notebook, then talk to Paul about the Park
Gallery's success. Rosangela indirectly accuses the Meltzer
Foundation of profiting from Claude's death. Talk about
CubeStar's success, and Rosangela indirectly accuses the
Meltzer Foundation of profiting from Frank's death. Talk
about Lazarus Technology痴 success, and Rosangela
indirectly accuses the Meltzer Foundation of profiting from
Once you talk about all three success stories, Rosangela
gets more direct with her accusations. Paul gets upset and
asks her to leave. After this, Paul calls his brother by
the nickname Scooter.
Instead of staying as Joey, leave. Go to Rosangela's
apartment. You might remember that an email in Paul's inbox
said that Charles' password is his old nickname.
Log on to Bmail, with the login "charlesm" and password
"scooter". Charles doesn't get a lot of emails, it seems.
In fact, the only thing in his inbox is a list of the
Countess' victims. While Rosangela and Joey talk about
this, a new name is added to the list: Rosangela's.
The Countess appears in Rosangela's apartment, intent on
killing her. Joey starts to fight with the Countess.
Click on Rosangela's door to leave, then click on the red
door (which leads to the trash room). The Countess (and
Joey) will go into Nishanti's room.
Click on Rosangela's door to go back into her apartment.
Rosangela realizes that running away is not going to work
You may not have looked at it earlier, but there is a
picture of Rosangela's aunt Lauren above the TV. It is
shaking now. Click on the picture to pick it up. The
Countess and Joey enter. Use the picture of Aunt Lauren on
The Countess recognizes Lauren and becomes agitated. She
forcibly takes Rosangela and Joey to the place which leads
to the next world. The ghost from Rosangela's dreams
appears. She is Madeline, and she used to be the Countess'
spirit guide before their bond was destroyed.
Madeline implores your help. Talk to her if you want. When
you choose "agree to help her", you are taken to a diner.
This is where the Countess' bond or link is located.
Go inside the diner. You see the two humans that the
Countess formed a bond with: Joseph Mitchell and Joe Gould.
She currently has a bond with Charles Meltzer, but he is
not here because he is still alive.
Talk to Joe Gould, who is the man on the right. Talk to him
about (Joseph) Mitchell to learn that Mitchell won't give
him a cigarette. Ask Joe Gould why he is here, ask about
his work, ask about The Oral History, and ask about essays.
Joe will show you some of his essays that he wrote for the
Dial. Click on the paperclip holding the essays together to
take it. Use the paperclip on the locked door to the left
to enter the kitchen.
Inside the kitchen, you have three ovens. Open the middle
oven to see a ball of light. Looks like we found the bond!
Talk to it, but the ball of light refuses to leave the oven
because it's cold outside.
Joe Gould enters this area. Leave through the door, then
talk to Joseph Mitchell. Talk to him about cigarettes, and
mention that Joe Gould has gone to another room. Mitchell
will give you his pack of cigarettes.
Go to the kitchen and give the cigarettes to Joe Gould.
Talk to him about his cigarette, and he gives one to
Rosangela. Use this cigarette on the ball on light in the
center over. The ball of light will go from the oven to the
Leave the kitchen and leave the diner. Rosangela and
Madeline leave, before the diner disappears as the bond
disintegrates. The Countess regains her sanity and realizes
what's happened. She swears to get revenge on Charles
Meltzer, and she leaves through the gateway.
Madeline can't do much anymore, seeing as she is bound to
this plane of existence. Joey and Rosangela leave through
the gateway and end up back in Rosangela's apartment. Leave
and go to the Meltzer Foundation.
There has been a struggle here, and Paul is afraid. He says
that the Countess took Charles to the roof. Rosangela and
Joey go there, and they see the Countess choking Charles to
Take the glowing cigarette from Rosangela's inventory and
use it on the Countess. The Countess drops Charles and
looks at the cigarette, and then she notices Joey. She
remembers his role in her death, she rips off his tie, and
the two begin to fight.
Remember, Joey's tie is used to take spirits to the next
world. Pick up Joey's tie and use it on the Countess.
Rosangela latches the tie onto the Countess' arm. If the
Countess' arm is not raised when you use the tie on her,
Rosangela will miss.
Switch to Joey and click on the Countess. He punches her
directly into Rosangela. If you do not do this quickly
enough, you need to redo the challenge from the beginning,
by using the tie on the Countess when her arm is raised.
Rosangela and the Countess go to the other plane of
existence. This time, the Countess peacefully goes on to
the next world. She does it successfully, because her link
to this world is now broken.
After this, Joey and Rosangela return to her apartment.
Thanks to her adventures, Rosangela has decided to start a
new business as a spiritual consultant. Madeline,
meanwhile, still remains in the other plane of existence.
You'll see her again in the next game in the series:
This FAQ is copyright of The Lost Gamer, 2013. If you want
to use any part of this FAQ, ask me first (instructions
under general information).
This document is copyright The Lost Gamer and hosted by Neoseeker with permission.