Terranigma User Reviews

9.4

Recreating civilization since 1995

The good:

Awesome brain teasing puzzles, excellent and sometimes funny (due to translation errors) storyline, fun combat, beautiful graphics, and a well done soundtrack.

The bad:

Unmemorable soundtrack. Doesn't possess the best translation, either.

Summary:

Released in 1995 in Japan and 1996 in Europe and Australia (huh... no US release? That sucks) by Quintet, Terranigma is the final chapter of a trilogy of Action RPGs made by Enix, with the first two being Soul Blazer and Illusion Of Gaia, and by golly, I would go as far as to say that this is the strongest. Soul Blazer got old after a while, and Illusion Of Gaia got pretty darn confusing in relation to finding the next location and figuring out the fighting system and it's button combinations. Terranigma takes the best of both, and manages to iron out all of the mistakes they made to make a...

9.4

Terranigma

The good:

(Slight spoilers)There is one thing about this game which truly stands out and that is the intense Philosophical, Spiritual, Political, and Economic message. I will adress this in section 3.
Terranigma is a game about a massive struggle between light and Dark which destroyed the earth. The Dark Side years later sends a boy from the world of crysta which Dark Side created to the earth to revive it in his own name- the name of Dark Gaia. at first the young boy (Ark) can clearly see that he is doing a good deed but towards the actual end of the game when the evil doctor Beruga is revived Ark realizes he was on a mission of evil. The good points are the story line which not only is set in our world but depicts realistic ethical dilemas that we on earth have gone through with gripping beauty. Then theres the game play, not to much to complain about here a basic action RPG nothing spectacualr (AKA) Zelda OC but nothing horrible either. the controls are yet another thing of fine tuned perfection. The Music may very well be the place where this game most shines to me. The sound track is epic and note for note blows every FF out of the water (sorry Nobuo but sometimes you write 'one winged angels' and sometimes you don't) this game has an under world and over world theme both of which are soaring. then there is the unforgettable final boss battle theme music which ties with "one winged angel" in my oppinion
the graphics are the best the snes ever offered except for perhaps "Mario RPG"

The bad:

The programing was sloppy. Flat out the technical/organizational just wasn't happening with Enix on this game. you could easily smoke this whole game with out using the awsome magic system once! thats uheard of in Final Fantasy, in FF you either equip your materia or your espers or whatever or you don't go any where. theres only one battle where magic is strongly needed and you could probably get by that if you really tried, simply using weapons. there also was a part in the game where you give a man logs to build a bridge. In a real RPG you should simply enter the sub area on the over world get the 9 logs and get it over with but in this you have to go back there three to five times. this is because you only have two or three enemies in the sub area and you have to leave and go back a bunch of times for them to regenerate, this is a stupid game play element. not only that when you give the logs to the man who builds the bridge instead of handing over all the logs at once and getting on with it, you have to under go a tedious "Hey is that a log thanks!" "Ark handed over Log!" talk to him again and hear the same stupid shit 9 times it should simply be "hey thanks for the logs" "Ark handed over 9 logs!" there are to manny little technical problems in this game to get mad at all at once. then theres the cahracter development... well actualy thats just it there isn't any! no there is some but a plot of this calibur deserves far more then there was. a good deal of the dialogue was just a bunch of emotionless drible as oppsed to final fantasies. which brings me to my next point- I'm not sure if the translator was a goof or if some of the original writers were goofs but the dialoge was just flat and 1 dimensional. and the next point typos! there were probably enough typos in that game to compare with this review (hell I'm not even sure if I'm spellin typo right!) but hey after so manny shamless spelling mistakes I aint feelin to fond of the writers at Enix no more. there were some problems in the way the story line was organized and in how it progessed but as much as you can complain about this games bad points it would be to any ones benefit to try and ignore them. oh yeah! there wern't multiple character Icons! eg surprise, laugh etc.

Summary:

Any goof ball can make up a buncha crap about an asshole in clown paint and a magitech empire (oooh the evil empire!) but Terranigma this was truly something special. The Antagonist who just happens to be under the control of the devil himself (Dark Gaia)is a scientist with a dream... or at least a night mare brought upon the people of earth by a biological terror. but not to fear because only the unnesecary shall die at the hands of this weapon the strong few will survive. this game had a feirce political agenda supporting the equality of everyone the rights to a free market (maybe not suc...

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