Tales of Vesperia (Import) Character FAQ v1.00
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: : : : Tales of Vesperia (Import) Character FAQ

Tales of Vesperia (Import) Character FAQ

by Kyo316   Updated to v1.00 on
Tales of Vesperia
Character FAQ
Written By KusanagiLord (Jamile Joseph)
Version 1.00 (Shift-JIS)

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Table of Contents
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1. Updates                                                         [UPD]
@
2. Disclaimer                                                      [DIS]

3. Introduction                                                    [INT]

4. Important Notes                                                 [INO]

5. Characters:

   Yuri Lowell
   Estelle
   Repede
   Karol Capel
   Rita Mordio
   Raven
   Judith
   Flynn Scifo  (PS3 Version)
   Patty Fleur  (PS3 Only)

6. FAQ'S                                                           [FAQ]

7. Credits                                                         [CRE]

8. Contacts                                                        [CON]


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   Updates                                                         [UPD]
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   1.00 - Just started the FAQ.

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   Disclaimer                                                      [DIS]
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   This guide is Copyright (c) 2010 Jamile Joseph, which is me.

   This guide can be viewed on:

   www.gamefaqs.com
   www.tales-central.com
   www.abyssalchronicles.com

   and any other site that asks my permission via e-mail.

   This is protected by International Copyright Law, break
   or violate any of these rules may resulted in severe civil
   and criminal penalties.

   Tales of Vesperia is owned by Namco, Copyright (c) 2008/2009.
   No Copy/Pasting without permission!

   This guide is best viewed on Mozilla Firefox.

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   Introduction                                                    [INT]
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   This guide is based on the PS3 Version of Tales of Vesperia, but
   can be used for the 360 Versions, with a few exceptions that
   will be pointed out. This will show all the jutsuwaza/artes
   and skills for the characters, and show the properties of each
   as well.

   Needless to say, their will be spoilers in this.

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   Important Notes                                                 [INO]
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    Elements:

    ‰Î =  Fire
    … =  Water
    •— =  Wind
    “y =  Earth
    Λ =  Light
    ˆÅ =  Dark

   The Basic Combo is mostly:

    Attack X n - Tokugi(Base) - Ougi (Arcane) - Burst Art - Hi-Ougi
   (Mystic)

    But with the right skill equipped, it could be:

    Attack X n - Tokugi(Base) - Skill Henkawaza(Altered) - Ougi
   (Arcane) -  Burst Art - Hi-Ougi(Mystic)

    Depending on the character, the combos can go even further,
    experiment and try it out for yourself.
    How to use Overlimit - When the gauge on the left is full, simply
    press the D-Pad (Default) or Analog direction in the respective
    direction to trigger it.

    Right - Triggers Lv. 1, can attack endlessly with normal attacks,
    the character is no longer bound to the Basic Combo and chain
    any jutsuwaza/arte into another, and spells have zero casting
    time.
    Learned Automatically.

    Down - Triggers Lv. 2, gets the bonus of Lv. 1 plus does more
    damage to knocked down enemies. Learned Automatically.

    Left - Triggers Lv. 3, gets the bonus of Lv. 1 and 2, plus
    jutsuwaza/artes and spells cost no TP, also Hi-Ougi/Mystic
    Artes can be used. Made through synthesis.

    Up - Triggers Lv. 4, gets the bonus of Lv. 1,2 and 3, plus
    invincibility. Made through synthesis.

    The max amount of Overlimit you can store is 4 in the 360
    Version and 8 in the PS3 Version. However, there is no
    Overlimit Lv. 5-8, instead you can have 2 people go into
    Lv. 4, four people go into Lv. 2, etc. Gained by finishing
    the Merciless Rank in Team Battle in the Arena.


    How to use Burst Artes - While in Overlimits, hold the
    jutsuwaza/ arte button after an Ougi/Arcane Arte,
    Skill Henkawaza/Altered Arte, Burst Art, or High Level Spell.
    The damage an animation will change
    depending on the Overlimit level.

    You can only use one Burst Art at a time.


    How to use Hi-Ougi/Mystic Artes: While in Overlimits Lv. 3, hold the
    attack button after an Ougi/Arcane Arte, Skill Henkawaza/Altered Arte,
    Burst Art, or High Level Spell. The secondary ones have specific
    requirements to use them, which are pointed out on the respective
    chararacter's section.

    YOU MUST EQUIP THE "Special" SKILL TO USE ANY HI-OUGI/MYSTIC
    ARTE, PERIOD.

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   Characters
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Yuri Lowell (ƒ†[ƒŠEƒ[ƒEƒFƒ‹)

 Yuri is the game's main character and is the most combo friendly,
 he can equip swords and a few axes; you WILL be forced to use him
 for most battle though. Most people enjoy using him, including
 myself.


Tokugi (“Á‹Z) || Base Artes

Souhajin (‘“”jn)
Default || 2 Hits || TP:5 || Wind || FS:Right
Azure Edge

Usage: 100x = Projectile's range, size, speed is raised and recovery
              time is lowered by 1.2.
       200x = Projectile's range, size, speed is raised and recovery
              time is lowered by 1.5.
       400x = Projectile's range, size, speed is raised and recovery
              time is lowered by 2.0.

Description: Yuri launches a green projectile forward.


Sazanka (ŽOŽU‰Ø)
Level 7 || 3 Hits || TP:6 || -- || FS:Right
Cerberus Strike

PS3: Add an extra attack by pressing the attack button while equipped
    with an axe.

Description: Yuri attacks the enemy with three quick punches.


Sougashou (‘o‰å¶)
Level 9 || 2 Hits || TP:7 || -- || FS:Up
Fang Strike

Description: Yuri attacks the enemy with a slash, then a rising punch.


Garougeki (‰å˜TŒ‚)
Level 11 || 2 Hits || TP:9 || -- || FS:Down
Wolf Strike

Usage: 100x, 200x, 400x....(last usage x 2) = Chance of Guard Break
is increased. 9999 usage = 100% chance to Guard Break.

Description: Yuri attacks the enemy with a thrust from his weapon,
followed by a gut punch.


Bakusaijin (”šÓw)
Level 14 || 1 Hit || TP:12 || Fire || FS:Down
Destruction Field

Usage: 200x = Sword weapons have a smaller blast radius than axes,
             this is removed.

PS3: Move has a bigger blast radius.

Description: Yuri pounds his weapon into the ground, creating a
fiery shockwave.


Ensenga (‰~‘M‰å)
Level 26 || 6 Hits || TP:15 || -- || FS:Up
Shining Fang

Usage: 200x = Axe weapons have a shorter rotation speed than swords
             losing a hit, this is removed.

Description: Yuri attacks the enemy by twirling his weapon around
repeatedly. Will probably be on your skill list permanently.


Ryuujinshou (—³nãÄ)
Level 31 || 2 Hits || TP 12 || -- || FS:Up
NEW!

Usage: 100x = Easier to link to other jutsuwaza/artes.

Description: Yuri will attack with an overhead punch,
followed by a jumping rising slash.


Genrouzan (Œ¶˜TŽa)
Level 34 || 2 Hits || TP:14 || -- || FS:Right
Ghost Wolf

Usage: 100x = Easier to link to other jutsuwaza/artes.

Description: Yuri dashes through and behind the enemy
with a light speed punch, then slashes the enemy from behind.


Kogahazan (ŒÕ‰å”jŽa)
Subevent || 3 Hits || TP:12 || -- || FS:Down
Tiger Blade

Usage: 200x = While in the air, able to cancel into any
              aerial jutsuwaza/arte.

PS3: Add an extra attack by pressing the attack button
     while equipped with an axe.

Description: Yuri attacks the enemy with a rising upper
slash, an aerial slash, then a punch downwards.

Note: Learned from the "Dark Enforcer" Side Quest.


Ougi (‰œ‹`) || Arcane Artes

Souha Gaougeki (‘“”j‰å‰¤Œ‚)
Level 15 || 4 Hits || TP:18 || -- || FS:Down
Azure Wolf Strike
Learned by using Souhajin/Azure Edge (‘“”jn) and Garougeki/Wolf Strike
(‰å˜TŒ‚) 50 times each.

Usage: 200x = Able to cancel the final punch of the move,
              canceling knock down.

Description: Yuri does Souhajin/Azure Edge, then Garougeki/Wolf
Strike in quick succession.


Ressai Shouha (—óÓÕ”j)
Level 18 || 1 Hit || TP:15 || Earth || FS:Right
Crushing Eagle

Description: Yuri shoves his sword into the ground, creating a
shockwave around himself.

Note: This will make enemies stand back up if knocked down.


Souryuu Rengazan (’Ü—³˜A‰åŽa)
Level 22 || 7 Hits || TP:16 || -- || FS:Right
Dragon Swarm

Usage: 200x = Able to cancel the 1st, 3rd, and 5th hit of the
              move with the guard button.

Description: Yuri will attack the enemy repeatedly with
spinning slashes and kicks.


Shanha (ŽÕ”g)
Level 24 || 1 Hit || TP:16 || -- || FS:Right
NEW!

Usage: 200x = In a combo of 15 hits or more, you have a chance to
              break the enemy's guard.

Description: Yuri will shove his weapon into the enemy's face.


Dankuuga (’f‹ó‰å)
Level 32 || 3 Hits || TP:18 || -- || FS:Down
Severing Fang

Usage: 100x = Usable in air.

Description: Yuri will jump straight into the air with a knee attack, then
will somersault in the air and slash the enemy downwards.


Shun'en Kazan (s‰~‰ØŽa)
Level 36 || 8 Hits || TP:25 || -- || FS:Up
Shining Dragon Swarm
Learned by using Ensenga/Shining Fang (‰~‘M‰å) and Souryuu Rengazan/
Dragon Swarm (’Ü—³˜A‰åŽa) 50 times each.

Description: Yuri will do 2 wide slashes, a thrust, and then
Ensenga/Shining Fang.


Reppashou (—ó”j¶)
Level 38 || 3 Hits || TP:20 || -- || FS:Down
Raging Blast

Description: Yuri will do a shoulder charge, and if to connects, l
aunches a blast of energy from his palm.


Gouretsushuu (Šš—óP)
Level 41 || 7+ Hits || TP:23 || -- || FS:Right
Brutal Fang

Usage: # of hit is dependent on usage while pressing the attack button,
       max is 107 hits.

PS3: 107 hit limit removed, can also add an extra attack by pressing
      the attack button while equipped with an axe.

Description: Yuri will attack the enemy with constant punches.


Koukuu Resshuueki (šL‹ó—ôRŒ‚)
Level 44 || 3 Hits || TP:22 || -- || FS:Right
Wailing Havoc

Usage: 100x = Usable in air

PS3: Can cancel after the first hit.

Description: Yuri will attack with a rising uppercut, an aerial spin
kick, then a final top spin.


Senjin Rouha (ív˜T”j)
Level 48 || 3 Hits || TP:20 || -- || FS:Down
Lone Wolf Charge

Usage: 50x = Gains the ability to Guard Break and continues after
             more usage.
       400x = Max amount of Guard Crush percentage, at 25%

Description: Yuri will attack with the end of his weapon, then launch an
energy blast in  a shape of a wolf.


Hien Moushuuga (”ò‰–ҏP‰å)
Level 52 || 4 Hits || TP:28 || -- || FS:Right
Wailing Blast
Learned by using Bakusaijin/Destruction Field (”šÓw) and
Koukuu Resshuueki/Wailing Havoc (šL‹ó—ôRŒ‚) 50 times each.

PS3: Can cancel after the 2nd hit.

Description: Yuri does Bakusaijin/Destruction Field, then
Koukuu Resshuueki/Wailing Havoc in quick succession.


Rouha Senretsushuu (˜T”jç—óP)
Level 56 || 11 Hits || TP:30 || -- || FS:Down
Rending Wolf Charge
Learned by using Gouretsushuu/Brutal Fang (Šš—óP) and Senjin Rouha/
Lone Wolf Charge (ív˜T”j) 50 times each.

Description: Yuri does Gouretsushuu/Brutal Fang, then Senjin Rouha/
Lone Wolf Charge in quick succession.


Gishousen (‹`ãđM)
Subevent || 3 Hits || TP:16 || -- || FS:Up
Shining Eagle

Usage: 300x = Will add an a extra attack before the move when the costume
"Dark Enforcer" (•ˆß‚Ì’fßŽÒ) is equipped.

Description: Yuri scrapes the ground with his weapon, making a large
vertical shockwave.

Note: Learned from the "Dark Enforcer" Side Quest or doing the 100 Man
Melee in the arena.

Zeppuujin (â•—n)
Subevent || 4 Hits || TP:30 || -- || FS::Right
Final Gale

Description: Yuri makes an X-slash and launches it as a quick projectile.

Note: Learned from the "Sword Friend" Side Quest.


Skill Henkawaza (ƒXƒLƒ‹•Ï‰») || Altered Artes

Souhatsuiren (‘“”j’ǘ@)
2 Hits || TP:7 || Wind || FS:Right
Azure Storm
Learn by using Souhajin/Azure Edge (‘“”jn) 100 times with the skill
Rengeki/Chain (˜AŒ‚) equipped.

Usage: 100x = Projectiles range, size, speed is raised and recovery
              time is lowered by 1.2.
       200x = Projectiles range, size, speed is raised and recovery
              time is lowered by 1.5.
       400x = Projectiles range, size, speed is raised and recovery
              time is lowered by 2.0.

Description: Yuri launches two green projectiles forward.


Sougajin (‘“‰ån)
1 Hit || TP:7 || -- || FS:Down
Azure Blast
Learn by using Souhajin/Azure Edge (‘“”jn) 100 times with the skill
Gouretsu/Crucible („—ó) equipped.

Usage: 200x = Can pop the enemy in the air when knocked down
when equipped with an axe. This usage makes it work
with swords to the same effect.

Description: Yuri winds back, then slams his weapon in the
ground creating a huge shockwave.


Sazanka: Tsuiren (ŽOŽU‰ØE’ǘ@)
4 Hits || TP:11 || -- || FS:Right
Cerberus Blast
Learn from using Sazanka/Cerberus Strike (ŽOŽU‰Ø) 100 times with the skill
Shunbin/Alembic (r•q) equipped.

PS3: Add an extra attack by pressing the attack button while equipped
     with an axe.

Description: Yuri attacks the enemy with three quick punches
followed by a thrust.


Ensenshuuraku (‰~‘MP—Ž)
7 Hits || TP:14 || -- || FS:Down
Shining Fang Drop
Learned from using Ensenga/Shining Fang (‰~‘M‰å) 100 times with
the skill Resshin/Athenor (—ók) equipped.

Usage: 200x = Axe weapons have a shorter rotation speed than
              swords losing a hit, this is removed.

Description: Yuri attacks the enemy by twirling his weapon around
repeatedly, then jumps in the air and finishes with a falling slash.
Will probably be on your skill list permanently also.


Shugohoujin (ŽçŒì•ûw)
4 Hits || TP:26 || Light || FS:Up
Guardian Field
Learned from using Ressai Shouha/Crushing Eagle (—óÓÕ”j) 100 times with
the skill Shugo/Guardian (ŽçŒì) equipped.

Description: Yuri stabs his weapon into the ground, creating a circular
glyph that damages enemies and heals allies HP if they are close.


Repparanshou (—ó”j—¶)
3 Hits || TP:26 || -- || FS:Down
NEW!
Learned from using Reppashou/Raging Blast (—ó”j¶)
100 times with the skill Kakusan/Dispersion (ŠgŽU) equipped.

Description: Yuri will do a shoulder charge, and if to connects,
launches a blast of energy from his palm that explodes in an
arc in front of him.


Koukuu Garengeki (šL‹óg˜@Œ‚)
3 Hits || TP:24 || Fire || FS:Down
Pyre Havoc
Learn from using Koukuu Resshuueki/Wailing Havoc (šL‹óg˜@Œ‚)
100 times with the skill Guren/Hell Fire (g˜@) equipped.

Usage: 100x = Usable in air

PS3: Can cancel after the first hit.

Description: Yuri will attack with a rising uppercut, an aerial spin
kick, then a final top spin covered in flames.


Fuujin Rouha (•—o˜T”j)
3 Hits || TP:25 || Wind || FS:Right
Lone Wolf Storm
Learn from using Senjin Rouha/Lone Wolf Charge (ív˜T”j)
100 times with the skill Shippuu/Gale (Ž¾•—) equipped.

Description: Yuri will attack with the end of his weapon, then
launch an energy blast in a shape of a wolf with a long range.


Zeppa Rehhyougeki (â”j—ó•XŒ‚)
4 Hits || TP:35 || Wind ,Water || FS:Right
Frigid Blast
Learn from using Zeppuujin/Final Gale (â•—n) 100 times with the skill
Suijin/Great Deluge (…o) equipped.

Description: Yuri will make an icy X-pattern in mid-air, then launch it in
the enemies faces.


Marian (–‚lˆÅ)
5 Hits || TP:35 || Dark || FS:Right
NEW!
Learn from using Garougeki/Wolf Strike (‰å˜TŒ‚) 50 times with the Judas
costume (‹A‚Á‚Ä‚«‚½Œ•Žm) equipped.

Usage: 200x = The move is quicker to execute.

Description: Yuri turns around for a brief moment, then thrusts forward with
dark energy, hitting multiple times.


Dhaos Corridor (ƒ_ƒIƒXƒRƒŒƒ_[)
1 Hit || TP:12 || -- || FS:Down
Dhaos Blast
Use Bakusaijin/Destruction Field (”šÓw) with the Dhaos Mantle
(ƒ_ƒIƒXƒ}ƒ“ƒg) equipped.

Description: Yuri punches the ground creating a huge dome explosion.


Burst Artes (ƒo[ƒXƒgƒA[ƒc)

                            OVL LV.     Hits   Fatal Strike  Element
Tenrou Metsuga                 1          7
(“V˜T–ʼnå)                     2          8         Right       --
Divine Wolf	              3-4         9

Description:

Level 1: Yuri does a punch, then attacks the enemy repeatedly with
         circular slashes.

Level 2: Yuri does a punch, then attacks the enemy repeatedly with
         circular slashes, and then slashes through the enemy.

Level 3-4: Yuri does a punch, then attacks the enemy repeatedly with
           circular slashes, then slashes through the enemy, then a
           final slash behind the enemy.


                             OVL LV.     Hits   Fatal Strike  Element
Tenrou Metsuga: Hien            1         9
(“V˜T–ʼnåE”ò‰Š)                2         10        Right      Fire
Divine Wolf: Blaze             3-4        13

Equip Guren/Hell Fire (g˜@) and Rengeki/Chain (˜AŒ‚)
to use this Burst Arte.

Description:

Level 1: Yuri does a punch, then attacks the enemy repeatedly with
         flaming circular slashes, ending with a rising slash upward.

Level 2: Yuri does a punch, then attacks the enemy repeatedly with
         flaming circular slashes, ending with two rising slashes upward.

Level 3-4: Yuri does a punch, then attacks the enemy repeatedly with
           flaming circular slashes, then with two rising slashes upward,
           then ending by launching a fiery projectile diagonally downwards.


                             OVL LV.     Hits  Fatal Strike  Element
Tenrou Metsuga: Saiha           1         6
(“V˜T–ʼnåEÓ”e)                2         8         Up        Earth
Divine Wolf: Crush             3-4        11

Equip Resshin/Athenor (—ók) and Gouretsu/Crucible („—ó)
to use this Burst Arte.

Description:

Level 1: Yuri does a punch, creating a rift in the ground, then flips
         and slams his weapon into the ground, making a stalagmite
         rise from it.

Level 2: Yuri does a punch, creating a rift in the ground, then flips
         and slams his weapon into the ground, making two stalagmites
         rise from it.

Level 3-4: Yuri does a punch, creating a rift in the ground, then flips
           and slams his weapon into the ground, making a stalagmite
           rise from it, then slams his weapon into the ground again,
           making two stalagmites rise from it.


                             OVL LV.     Hits   Fatal Strike  Element
Tenrou Metsuga: Fuujin          1         10
(“V˜T–ʼnåE•—v)                2         12        Right      Wind
Divine Wolf: Storm             3-4        13

Equip Shippuu/Gale (Ž¾•—) and Shunbin/Alembic (r•q)
to use this Burst Arte.

Description:

Level 1: Yuri does a punch, then attacks the enemy repeatedly with
         circular slashes followed by a thrust which produces a
         wind blast.

Level 2: Yuri does a punch, then attacks the enemy repeatedly with
         circular slashes followed by a thrust which produces a
         wind blast that goes forward quite a distance.

Level 3-4: Yuri does a punch, then attacks the enemy repeatedly with
           circular slashes followed by a thrust which produces a
           wind blast that goes forward quickly with a huge distance.


                             OVL LV.     Hits   Fatal Strike  Element
Tenrou Metsuga: Suiren          1         3
(“V˜T–ʼnåE…˜@)                2         4         Up        Water
Divine Wolf: Flood             3-4        5

Equip Suijin/Great Deluge (…o) and Kakusan/Dispersion (ŠgŽU)
to use this Burst Arte.

Description:

Level 1: Yuri does a punch, creating a ripple of water, then
         stabs his sword into the ground, making the water
         splash upwards in a small radius around him.

Level 2: Yuri does a punch, creating two ripples of water,
         then stabs his sword into the ground, making the water
         splash upwards in a medium sized radius around him.

Level 3-4: Yuri does a punch, creating three ripples of water,
           then stabs his sword into the ground, making the water
           splash upwards in a large radius around him.


Hi-Ougi (”鉜‹`) || Mystic Artes

Zankou Rou'eijin (‘Q‹B˜T‰ew)
23+ Hits || --
Savage Wolf Fury

- The skill "Special" must be equipped.
- Yuri must be in Overlimit Lv. 3 or higher.
- After a Ougi/Arcane Arte, Skill Henkawaza/Altered Arte, or
  Burst Art, hold 0/B.

Description: Yuri slashes multiple times from all directions insanely fast,
followed by a final slash through the enemy hitting multiple times.


Tenshou Kouyokuken (“VãČõ—ƒŒ•)
2 Hits || --
NEW!

- Vesperia 2nd (–¾¯“ó†) must be equipped.
- Be at OL 4
- After an Ougi/Arcane Arte, Skill Henkawaza/Altered Arte, or
  Burst Art, hold O+X.
- Have Clear Data (beaten the game, your save should have a * on it.)

Description: Yuri will make a huge feathery sword of light, then slams it
on enemies.


Bushin Soutenha (•_‘o“V”g)
25 Hits || Light, Dark
NEW!

- Hope Of The Town event must be completed.
- Yuri's Souhajin/Azure Edge must be used 200 times (‘“”jn)
- Flynn's Majinken/Demon Fang must be used 200 times (–‚_Œ•)
- Flynn and Yuri's Shugohoujin/Guardian Field must be used 100 times
  (ŽçŒì•ûw)
- Both must be at OL 4.
- After an Ougi/Arcane Arte, Skill Henkawaza/Altered Arte, or Burst Art with
  either, hold O+X+[].

Description: Yuri and Flynn will dash through the enemy, then stab the ground
with their weapons creating a huge glyph that erupts with energy. Then they
both jump into the air, and fire a spiraling beam of light and dark energy
hitting all enemies on the battlefield.

*******************************************************************************

Skills (ƒXƒLƒ‹)

Attack Skills || Kougeki Skills (UŒ‚ƒXƒLƒ‹)

Skill Name        SP        Description

Strength           2        Raises Physical Attack Power by 5%,
(ƒXƒgƒŒƒ“ƒOƒX)              not based on equipment.

Strength 2         4        Raises Physical Attack Power by 10%,
(ƒXƒgƒŒƒ“ƒOƒX2)             not based on equipment.

Strength 3         6        Raises Physical Attack Power by 15%,
(ƒXƒgƒŒƒ“ƒOƒX3)             not based on equipment.

Strength 4         8        Raises Physical Attack Power by 20%,
(ƒXƒgƒŒƒ“ƒOƒX4)             not based on equipment.

Magical            2        Raises Magical Attack Power by 5%,
(ƒ}ƒWƒJƒ‹)                  not based on equipment.
Magic

Magical 2          4        Raises Magical Attack Power by 10%,
(ƒ}ƒWƒJƒ‹2)                 not based on equipment.
Magic 2

Magical 3          6        Raises Magical Attack Power by 15%,
(ƒ}ƒWƒJƒ‹3)                 not based on equipment.
Magic 3

Consume Attack     3        Raises Attack Power by draining TP.
(ƒRƒ“ƒVƒ…[ƒ€ƒAƒ^ƒbƒN)
Rise Attack

Attack Feint       3        Raises the chance to stun an enemy with
(ƒAƒ^ƒbƒNƒtƒFƒCƒ“ƒg)        a physical attack.
Heavy Hit

Sword Up           3        Raises Physical Attack Power when equipped
(ƒ\[ƒhƒAƒbƒv)              with a sword.
Swords Up

Axe Up             3        Raises Physical Attack Power when equipped
(ƒAƒbƒNƒXƒAƒbƒv)            with an axe.
Axes Up

Assassin           2        Raises damage to human type enemies & lower
(ƒAƒTƒVƒ“)                  damage from human type enemies.

Inelemental        3        Raises elemental physical damage
(ƒCƒ“ƒGƒŒƒƒ“ƒ^ƒ‹)          with a certain probability.
NEW!

Combo Plus        10        Adds 1 more hit to the basic combo attack.
(ƒRƒ“ƒ{ƒvƒ‰ƒX)

Combo Plus 2      14        Adds 2 more hits to the basic combo attack.
(ƒRƒ“ƒ{ƒvƒ‰ƒX2)

Combo Plus 3      19        Adds 3 more hits to the basic combo attack.
(ƒRƒ“ƒ{ƒvƒ‰ƒX3)

Kabuto Wari        6        While in the air, press Down + Attack to
(ƒJƒuƒgƒƒŠ)                use the "Dragon Buster" attack.
Dragon Buster

Combo Voltage      5        After a 3-hit combo, Yuri will regain
(ƒRƒ“ƒ{ƒ{ƒ‹ƒe[ƒW)          TP for every 3 hits afterward in the same
                            combo.

Combination        2        Increases damage for a combo if followed after:
(ƒRƒ“ƒrƒl[ƒVƒ‡ƒ“)          Attack X 3 - Tokugi/Base Art - Ougi/Arcane Art.

Combination 2      3        Increases damage for a combo and fills the
(ƒRƒ“ƒrƒl[ƒVƒ‡ƒ“2)         Overlimit gauge once if followed after: Attack
                            X 3 - Tokugi/Base Art - Skill Henkawaza/
                            Altered Arte - Ougi/Arcane Art.

Combination 3      4        Increases damage for a combo and restores TP
(ƒRƒ“ƒrƒl[ƒVƒ‡ƒ“3)         if followed after: Attack X 3 - Tokugi/Base
                            Art - Skill Henkawaza/Altered Arte -
                            Ougi/Arcane Arte - Hi-Ougi/Mystic Arte.

Hyper Combo        2        Yuri will go in to Overlimit Lv.1 after a
(ƒnƒCƒp[ƒRƒ“ƒ{)            28 Hit Combo, but last half the time
High Tension                as normal Overlimits.

Hyper Combo 2      4        Yuri will go in to Overlimit Lv.2 after
(ƒnƒCƒp[ƒRƒ“ƒ{2)           a 50 Hit Combo, but last half the time as
Hyper Tension               normal Overlimits.

Hyper Combo 3      5        Yuri will go in to Overlimit Lv.3 after a
(ƒnƒCƒp[ƒRƒ“ƒ{3)           72 Hit Combo, but last half the time as
Ultimate Tension            normal Overlimits.

Hyper Combo 4      9        Yuri will go in to Overlimit Lv.4 after a
(ƒnƒCƒp[ƒRƒ“ƒ{4)           96 Hit Combo, but last half the
NEW!                        time as normal Overlimits.

Cross Counter      3        Increase damage done to attacking enemies.
(ƒNƒƒXƒJƒEƒ“ƒ^[)

Pain Reflect       5        When attacked, the damage is sometimes
(ƒyƒCƒ“ƒŠƒtƒŒƒNƒg)          reflected back at the enemy.
Reflect

Fatal Bonus        7        Recover HP after executing a Fatal Strike.
(ƒtƒFƒCƒ^ƒ‹ƒ{[ƒiƒX)
FS Bonus

Fatal Bonus 2      9        Recover TP after executing a Fatal Strike.
(ƒtƒFƒCƒ^ƒ‹ƒ{[ƒiƒX2)
FS Bonus 2

Fatal Exceed       6        Increases non-lethal Fatal Strike's damage.
(ƒtƒFƒCƒ^ƒ‹ƒGƒNƒV[ƒh)
NEW!

Burst Force        9        Raises Burst Arts damage.
(ƒo[ƒXƒgƒtƒH[ƒX)
BA Force

Burst Keep         9        Overlimits will not expire when performing
(ƒo[ƒXƒgƒL[ƒv)            a Burst Arte.
NEW!

Special            5        Hi-Ougi/Mystic Arts can be used.
(ƒXƒyƒVƒƒƒ‹)

Hit Plus           3        More hits can be added to Zankou Rou'eijin/
(ƒqƒbƒgƒvƒ‰ƒX)              Savage Wolf Fury by rapidly pressing
                            the attack button.

HP Condition S     8        Physical Attack is raised if HP is greater
(HPƒRƒ“ƒfƒBƒVƒ‡ƒ“S)         than 3/4 of max HP.
HP Condition

HP Condition S2   10        Physical Attack is raised if HP is less
(HPƒRƒ“ƒfƒBƒVƒ‡ƒ“S2)        than 1/4 of max HP.
HP Condition 2

One Self           5        Experience is increased if Yuri is fighting alone.
(ƒƒ“ƒZƒ‹ƒt)
One Man Show

Half Damage        1        Halves all damage dealt.
(ƒn[ƒtƒ_ƒ[ƒW)

Quarter Damage     1        Quarters all damage dealt.
(ƒNƒH[ƒ^[ƒ_ƒ[ƒW)

One Damage         1        Makes all damage dealt to 1.
(1ƒ_ƒ[ƒW)
Minimum Damage

Rengeki            4        Used to trigger Skill Henkawaza/Altered Artes
(˜AŒ‚)                      and elemental variations of Burst Artes.
Chain

Guren              4        Used to trigger Skill Henkawaza/Altered Artes
(g˜@)                      and elemental variations of Burst Artes.
Hell Fire


Guard Skills || Bougyo Skills (–hŒäƒXƒLƒ‹)

Skill Name        SP        Description

Defend             2        Raises Physical Defense Power by 5%,
(ƒfƒBƒtƒFƒ“ƒh)              not based on equipment.

Defend 2           4        Raises Physical Defense Power by 10%,
(ƒfƒBƒtƒFƒ“ƒh2)             not based on equipment.

Defend 3           6        Raises Physical Defense Power by 15%,
(ƒfƒBƒtƒFƒ“ƒh3)             not based on equipment.

Resist             2        Raises Magical Defense Power by 5%,
(ƒŒƒWƒXƒg)                  not based on equipment.

Resist 2           4        Raises Magical Defense Power by 10%,
(ƒŒƒWƒXƒg2)                 not based on equipment.

Resist 3           6        Raises Magical Defense Power by 15%,
(ƒŒƒWƒXƒg3)                 not based on equipment.

Critical Guard     3        Press Forward+Guard to perform a Critical
(ƒNƒŠƒeƒBƒJƒ‹ƒK[ƒh)        Guard. Can decrease damage if done correctly.

Magic Guard        4        Press Down+Guard to perform a Magic Guard.
(ƒ}ƒWƒbƒNƒK[ƒh)            Decreases damage from magic attacks.

Well Guard         2        Decreases damage taken while guarding.
(ƒEƒFƒ‹ƒK[ƒh)
Guard Plus

Magic Well Guard   7        Decreases damage taken while using Magic Guard.
(ƒ}ƒWƒbƒNƒEƒFƒ‹ƒK[ƒh)
Magic Guard Plus

Guard Reflect      4        Reflects 1/5 damage received by the enemy
(ƒK[ƒhƒŠƒtƒŒƒNƒg)          while guarding.

Guardial Artes     7        Are able to use jutsuwaza/artes from guarding.
(ƒK[ƒfƒBƒAƒ‹ƒA[ƒc)        You are also invincible when doing so.
Guard Artes

Passive Safe       2        Lowers the damage taken when knocked down.
(ƒpƒbƒVƒuƒZ[ƒt)
Roll

Unelemental        3        Sometimes halves the damage received
(ƒAƒ“ƒGƒŒƒƒ“ƒ^ƒ‹)          from elemental attacks.
Anti-Element

Status Guard       5        When inflicted with stat down lowers the
(ƒXƒe[ƒ^ƒXƒK[ƒh)          amount by which stats drop.

Condition Guard    5        Decrease the effects of Poison (“Å),
(ƒRƒ“ƒfƒBƒVƒ‡ƒ“ƒK[ƒh)      Contamination (¸_‰˜õ) and Weak (‹•Žã).

Immunity           5        Decreases the chance to get status effects.
(ƒCƒ~ƒ…ƒjƒeƒB)

Enduro             3        Decreases stagger time (the animation when
(ƒGƒ“ƒfƒ…[ƒ)              your character gets hit)
Endure

Invalid Attack     5        Sometimes won't stagger when you receive
(ƒCƒ“ƒoƒŠƒbƒhEƒAƒ^ƒbƒN)    a physical attack.
Void Attack

Invalid Magic      5        Sometimes won't stagger when you receive
(ƒCƒ“ƒoƒŠƒbƒhEƒ}ƒWƒbƒN)    a magical attack.
Void Magic

Step Away          3        Cannot be stunned when performing a Backstep.
(ƒXƒeƒbƒvƒAƒEƒFƒC)

Defend Artes       8        Sometimes cannot be stunned when performing
(ƒfƒBƒtƒFƒ“ƒhƒA[ƒc)        a Tokugi/Base Arte.

Burst Guard        8        Cannot be staggered when using a Burst Arte.
(ƒo[ƒXƒgƒK[ƒh)
NEW!

Recovering Guard   6        Cannot be staggered while recovering.
(ƒŠƒJƒoƒŠƒ“ƒOƒK[ƒh)
NEW!

Glory             30        Cannot be staggered while on the ground.
(ƒOƒ[ƒŠ[)

TP Condition S     5        Physical Defense is raised if TP is greater
(TPƒRƒ“ƒfƒBƒVƒ‡ƒ“S)         than 3/4 of max TP.
TP Condition

TP Condition S2    3        Physical Defense is raised if TP is
(TPƒRƒ“ƒfƒBƒVƒ‡ƒ“S2)        less than 1/4 of max TP.
TP Condition 2

TP Condition M     5        Magical Defense is raised if TP is
(TPƒRƒ“ƒfƒBƒVƒ‡ƒ“M)         greater than 3/4 of max TP.
TP Condition 3

TP Condition M2    3        Magical Defense is raised if TP is
(TPƒRƒ“ƒfƒBƒVƒ‡ƒ“M2)        less than 1/4 of max TP.
TP Condition 4

Overlimit Concentrate  10   Cannot be stunned during Overlimits.
(OVLƒRƒ“ƒZƒ“ƒgƒŒ[ƒg)
NEW!

Gouretsu           4        Used to trigger Skill Henkawaza/Altered Artes
(„—ó)                      and elemental variations of Burst Artes.
Crucible

Resshin            4        Used to trigger Skill Henkawaza/Altered Artes
(—ók)                      and elemental variations of Burst Artes.
Athenor


Move Skills || Idou Skills (ˆÚ“®ƒXƒLƒ‹)

Skill Name        SP        Description

Evasion            2        Raises Evasion by 5%, not based on equipment.
(ƒCƒxƒCƒWƒ‡ƒ“)
Evade

Evasion 2          4        Raises Evasion by 10%, not based on equipment.
(ƒCƒxƒCƒWƒ‡ƒ“2)
Evade 2

Evasion 3          6        Raises Evasion by 15%, not based on equipment.
(ƒCƒxƒCƒWƒ‡ƒ“3)
Evade 3

Item Throw         7        Able to use items on other party members.
(ƒAƒCƒeƒ€ƒXƒ[)
Item Thrower

Good Job           3        Decreases time spent immobile
(ƒOƒbƒhƒWƒ‡ƒu)              after using an item.
Item Pro

Backstep           3        Press Back+Guard to perform a Backstep.
(ƒoƒbƒNƒXƒeƒbƒv)

Backstepper        5        Can cancel a landing into a Backstep,
(ƒoƒbƒNƒXƒeƒbƒp[)          you can also Backstep repeatedly.
Landing Step

Recovering         3        Press the Guard button when knocked down
(ƒŠƒJƒoƒŠƒ“ƒO)              or knocked in the air to regain control
Recovery                    of your character.

Efficent           3        Reduces the damage lost in combos.
(ƒCƒtƒBƒVƒFƒ“ƒg)
Combo Force

Aerial Combo Plus  7        Adds 1 more hit to the basic aerial
(ƒGƒAƒŠƒAƒ‹ƒRƒ“ƒ{ƒvƒ‰ƒX)    combo attack.
Aerial Combo

Cancel Plus        8        Allows you to link a Tokugi/Base Arte to
(ƒLƒƒƒ“ƒZƒ‹ƒvƒ‰ƒX)          a Skill Henkawaza/Altered Arte.
Super Chain 4

Cancel Plus 2      10       Allows you to link a Skill Henkawaza/Altered
(ƒLƒƒƒ“ƒZƒ‹ƒvƒ‰ƒX2)         Arte to a Ougi/Arcane Arte.
Super Chain 5

Turnless           8        Allows you to link an Ougi/Arcane Arte to
(ƒ^[ƒ“ƒŒƒX)                a Tokugi/Base Arte.
Super Chain

Turnless 2         12       Allows you to link an Ougi/Arcane Arte to a
(ƒ^[ƒ“ƒŒƒX2)               Skill Henkawaza/Altered Arte.
Super Chain 2

Turnless 3         16       Allows you to link a Skill Henkawaza/
(ƒ^[ƒ“ƒŒƒX3)               Altered Arte to a Tokugi/Base Arte.
Super Chain 3

Canceller          12       Allows you to link a Tokugi/Base Arte to a
(ƒLƒƒƒ“ƒZƒ‰[)              Tokugi/Base Art once.
Ability Plus

High Canceller     16       Allows you to link a Skill Henkawaza/Altered
(ƒnƒCƒLƒƒƒ“ƒZƒ‰[)          Arte to a Skill Henkawaza/Altered Arte once.
High Ability Plus

Hyper Canceller    20       Allows you to link an Ougi/Arcane Arte to a
(ƒnƒCƒp[ƒLƒƒƒ“ƒZƒ‰[)      Ougi/Arcane Arte once.
Hyper Ability Plus

Limiter            9        Lengthens the duration of Overlimits.
(ƒŠƒ~ƒbƒ^[)
O.L. Boost

Many Many Finish   5        When you perform a Fatal Strike with an eight
(ƒƒjƒƒjƒtƒBƒjƒbƒVƒ…)      Chain FS, you regain all your HP.
Fatal Finish

Endless Finish     7        When you perform a Fatal Strike with a sixteen
(ƒGƒ“ƒhƒŒƒXƒtƒBƒjƒbƒVƒ…)    Chain FS, you regain all your HP and TP.
Fatal Finish Plus

Link Slasher       6        Prevents all Link Encounters.
(ƒŠƒ“ƒNƒXƒ‰ƒbƒVƒƒ[)
Link Slash

Shunbin            4        Used to trigger Skill Henkawaza/Altered Artes
(r•q)                      and elemental variations of Burst Artes.
Alembic

Shippuu            4        Used to trigger Skill Henkawaza/Altered Artes
(Ž¾•—)                      and elemental variations of Burst Artes.
Gale


Support Skills || Hojo Skills (•â•ƒXƒLƒ‹)

Skill Name        SP        Description

Vitality           2        Raises Max HP by 200.
(ƒoƒCƒ^ƒŠƒeƒB)

Vitality 2         4        Raises Max HP by 400.
(ƒoƒCƒ^ƒŠƒeƒB2)

Vitality 3         6        Raises Max HP by 800.
(ƒoƒCƒ^ƒŠƒeƒB3)

Spirits            3        Raises Max TP by 20.
(ƒXƒsƒŠƒbƒc)

Spirits 2          5        Raises Max TP by 50.
(ƒXƒsƒŠƒbƒc2)

Spirits 3          7        Raises Max TP by 100.
(ƒXƒsƒŠƒbƒc3)

HP Recover         5        Raises the amount of HP recovered.
(HPƒŠƒJƒo[)

TP Recover         5        Raises the amount of TP recovered.
(TPƒŠƒJƒo[)

Life Rebirth       12       Slowly recovers 1/2 of last damage received.
(ƒ‰ƒCƒtƒŠƒo[ƒX)
Rebirth

Life Rebirth 2     5        Slowly recovers 1/4 of last damage received.
(ƒ‰ƒCƒtƒŠƒo[ƒX2)
Rebirth 2

Ruthless Soul      5        Sometimes recovers TP when knocked down.
(ƒ‹[ƒYƒŒƒXƒ\ƒEƒ‹)
Lucky Soul

Effective          3        Increases gains gotten for stat boosts.
(ƒGƒtƒFƒNƒeƒBƒu)
Stat Boost

Recall             22       Sometimes recovers from KO automatically.
(ƒŠƒR[ƒ‹)
Resurrect

Pinch Up           3        Stats rise when all other members of the
(ƒsƒ“ƒ`ƒAƒbƒv)              party are dead.
Loner

Limits Bonus       12       Sometimes recovers all HP when you
(ƒŠƒ~ƒbƒcƒ{[ƒiƒX)          activate Overlimits.
OVL Bonus

Limits Bonus 2     14       Sometimes recovers all TP when you
(ƒŠƒ~ƒbƒcƒ{[ƒiƒX2)         activate Overlimits.
OVL Bonus 2

Limits Plus        20       Adds 1 more level when you go into Overlimits;
(ƒŠƒ~ƒbƒcƒvƒ‰ƒX)            i.e. Overlimit LV. 2 for the cost of 1
NEW!                        Overlimit gauge, Overlimit LV. 3 for the
                            cost of 2 Overlimit gauges, and Overlimit
                            LV. 4 for the cost of 3 Overlimit gauges.

Limits Charm       16       Any characters close to Yuri when he
(ƒŠƒ~ƒbƒcƒ`[ƒ€)            activates Overlimit Lv. 1 will also be in
NEW!                        Overlimit Lv. 1, but will last half the
                            time as regular Overlimits.

Limits Charm 2     20       Any characters close to Yuri
(ƒŠƒ~ƒbƒcƒ`[ƒ€2)           when he activates Overlimit Lv. 2
NEW!                        will also be in Overlimit Lv. 2, but will
                            last half the time as regular Overlimits.

Limits Charm 3     26       Any characters close to Yuri when he
(ƒŠƒ~ƒbƒcƒ`[ƒ€3)           activates Overlimit Lv. 3 will also be
NEW!                        in Overlimit Lv. 3, but will last half the
                            time as regular Overlimits.

Appeal              2       Able to taunt the enemy by pressing L3,
(ƒAƒs[ƒ‹)                  also raises the Overlimit gauge.
Taunt

Appeal 2            2       Able to taunt the enemy by pressing L3,
(ƒAƒs[ƒ‹2)                 also raises the Overlimit gauge.
Taunt 2                     Different taunt form the first Appeal.

Appeal Limits       3       When taunting in Overlimits you regain HP.
(ƒAƒs[ƒ‹ƒŠƒ~ƒbƒc)
OVL Taunt

Appeal Limits 2     4       When taunting in Overlimits you regain TP.
(ƒAƒs[ƒ‹ƒŠƒ~ƒbƒc2)
OVL Taunt 2

Life Heal          12       Allows the character to regain HP after battle.
(ƒ‰ƒCƒtƒq[ƒ‹)
Life Healer

Mental Heal        16       Raises the TP recovered after battle.
(ƒƒ“ƒ^ƒ‹ƒq[ƒ‹)
Spirit Healer

Life Up            12       Has a chance to raise Max HP after battle.
(ƒ‰ƒCƒtƒAƒbƒv)

Mental Up          16       Has a chance to raise Max TP after battle.
(ƒƒ“ƒ^ƒ‹ƒAƒbƒv)

Happiness Sing     11       Sometimes increases experience gained after
(ƒnƒsƒlƒXƒVƒ“ƒO)            battle. This only affects the character
Happiness                   equipped with this skill.

Happiness Sing 2   11       Sometimes increases LP gained after battle.
(ƒnƒsƒlƒXƒVƒ“ƒO2)           This only affects the character
Happiness 2                 equipped with this skill.

Happiness Sing 3    8       Sometimes increases Gald gained after battle.
(ƒnƒsƒlƒXƒVƒ“ƒO3)           This only affects the character
Happiness 3                 equipped with this skill.

Image Training      1       Character receives bonus experience
(ƒCƒ[ƒWƒgƒŒ[ƒjƒ“ƒO)      when not in the active party.
EXP Share

Stand Alone         1       When equipped, that character will be
(ƒXƒ^ƒ“ƒhƒAƒƒ“)            the only one to appear during battle.
NEW!

Kakusan             4       Used to trigger Skill Henkawaza/Altered Artes
(ŠgŽU)                      and elemental variations of Burst Artes.
Dispersion

Suijin              4       Used to trigger Skill Henkawaza/Altered Artes
(…o)                      and elemental variations of Burst Artes.
Great Deluge

Shugo               3       Turns Ressai Shouha/Crushing Eagle
(ŽçŒì)                      into Shugohojin/Guardian Field.
Guardian

-----------------------------------------------------------------------------

Estellise Sidos Heurassein (ƒGƒXƒeƒŠ[ƒ[EƒVƒfƒXEƒqƒ…ƒ‰ƒbƒZƒCƒ“) a.k.a
Estelle (ƒGƒXƒeƒ‹)

Estelle is your standard Healer, but suffers from low TP. However, she
makes up for this by having high ratings in both areas of defense. She can
equip some the swords that are shared with Yuri and Flynn, ones exclusive
to herself and Rods to boost her Magic Attack.


Tokugi (“Á‹Z) || Base Artes

Pikohan (ƒsƒRƒnƒ“)
Level 9 || 1 Hit || TP:4 || Light || FS:Down
Pow Hammer

Usage: 100x, 200x, 400x.... (last usage x 2) = Chance of stunning the enemy
is increased.
9999 usage = 100% chance to Stun.

Description: Estelle throws a toy hammer at enemies.


Star Stroke (ƒXƒ^[ƒXƒgƒ[ƒN)
Level 11 || 1 Hit || TP:5 || -- || FS:Right

Usage: 100x = Projectile's speed is raised by 1.2.
       200x = Projectile's speed is raised by 1.5.
       400x = Projectile's speed is raised by 2.0, has a chance
              to Guard Break.

Description: Estelle launches a ground projectile to attack enemies.

Note: When equipped with a rod, the projectile is larger.


Pierce Cluster (ƒsƒAƒYƒNƒ‰ƒXƒ^[)
Level 15 || 3 Hits || TP:7 || -- || FS:Up

Usage: 30x = Has a chance to Guard Break.
       80x = Chance to Guard Break increased.
       150x = Chance to Guard Break increased.
       280x = Chance to Guard Break increased.
       400x = Maxed chance to Guard Break at 33%.

PS3: When equipped with a sword, Estelle thrusts two extra times.

Description: Estelle thrusts twice, and then knocks the enemy
away with her shield.


Cavalry (ƒLƒƒƒoƒ‹ƒŠƒB)
Level 26 || TP:18 || --

PS3: When equipped with a rod, Estelle can cancel the l
ast animation into a spell.

Description: Estelle gets Super Armor for 10 seconds.


Divide Edge (ƒfƒBƒoƒCƒhƒGƒbƒW)
Level 35 || 1 Hit || TP:12 || -- || FS:Right
Dividing Edge

Usage: 100x = Useable in the air.
       200x = Able to cancel the backstep of the move, or the
              animation of the move altogether. Tap the arte button
              to do it without the backstep, hold it to do
              it with the backstep.

PS3: Enemies get knocked into the air when equipped with a sword.

Description: Estelle dashes forward quickly with a thrust.


Marche Waltz (ƒ}[ƒV[ƒƒ‹ƒc)
Level 39 || 2 Hits || TP:16 || -- || FS:Down

Usage: 200x = Able to knock the enemy down.

PS3: Marche Waltz is learned at Level 40.

Description: Estelle slashes upward and downward while
dancing the waltz. Pretty.


Ougi (‰œ‹`) || Arcane Artes

Delight Roll (ƒfƒBƒ‰ƒCƒgƒ[ƒ‹)
Level 22 || 1 Hit || TP:22 || -- || FS:Up

Usage: 200x = Able to add an extra attack by holding the attack button.

Description: Estelle twirls around, and attacks the enemy with a beautiful
low attack.


Tri Slash (ƒgƒ‰ƒCƒXƒ‰ƒbƒVƒ…)
Level 31 || 3 Hits || TP:18 || -- || FS:Right
NEW!

Description: Estelle slashes the enemy three times repeatedly.
Self explanatory.


Ray Sting (ƒŒƒCƒXƒeƒBƒ“ƒO)
Level 51 || 4 Hits || TP:10 || Light || FS:Up

Description: Estelle will knock the enemy into the air with her shield,
then thrusts into the air, hitting multiple times.


Majutsu (–‚p) || Spells

Kakyuu Majutsu (‰º‹‰–‚p) || Low Tier Spells

First Aid (ƒtƒ@[ƒXƒgƒGƒCƒh)
Default || TP:6 || --

Description: Heals an allies HP by 25%


Recover (ƒŠƒJƒo[)
Level 14 || TP:14 || --

Description: Makes an ally recover from all abnormal statuses.


Sharpness (ƒVƒƒ[ƒvƒlƒX)
Level 7 || TP:12 || --

Description: Raises an allies' Physical Attack by 20% for about a minute.


Barrier (ƒoƒŠƒA[)
Level 12 || TP:15 || --

Description: Raises an allies' Physical Defense by 20% for about a minute.


Astion (ƒAƒXƒeƒBƒIƒ“)
Subevent || TP:16 || --

Description: Raises an allies' Magical Attack by 50% for about a minute.

Note: Gotten from the "Krytian Style Fighting" Side Quest.


Resist (ƒŒƒWƒXƒg)
Level 17 || TP:20 || --

Description: Raises an allies' Magical Defense by 20% for about a minute.


Photon (ƒtƒHƒgƒ“)
Level 19 || 1 Hit || TP:26 || Light || FS:Right

Description: Enemies are damaged by an exploding sphere of light.


Chuukyuu Majutsu (’†‹‰–‚p) || Mid Tier Spells

Nurse (ƒi[ƒX)
Level 24 || TP:42 || --

Description: Restores all allies' HP by 28%


Raise Dead (ƒŒƒCƒYƒfƒbƒh)
Level 29 || TP:40 || --
Resurrection

Description: Revives a KO'ed HP by 30%, if not dead, HP is recovered by 3%


Dispel (ƒfƒBƒXƒyƒ‹)
Level 33 || TP:38 || --

Description: Makes a circular glyph that cures allies of abnormal statuses,
if close.


Angel Ring (ƒGƒ“ƒWƒFƒ‹ƒŠƒ“ƒO)
Level 36 || 4 Hits || TP:32 || Light || FS:Right

Description: Enemies are damaged by an enclosing ring of light.


Hurtless Circle (ƒn[ƒgƒŒƒXƒT[ƒNƒ‹)
Level 38 || TP:35 || --
Healing Circle

Description: Makes a circular glyph that cures allies HP by 60% (14.4%,
lag for a second or two, 11.4% x 4 times) if they are close.


Joukyuu Majutsu (ã‹‰–‚p) || High Tier Spells

Resurrection (ƒŠƒUƒŒƒNƒVƒ‡ƒ“)
Level 54 || TP:80 || -- ||
Revitalize

Description: Makes a huge circular glyph that cures allies HP by 80%
(20%, lag for a second or two, 12% x 5 times) if they are close.


Holy Lance (ƒz[ƒŠƒBƒ‰ƒ“ƒX)
Level 57 || 6 Hits || TP:48 || Light || FS:Down

Description: Enemies are pierced by lances of light.


Force Field (ƒtƒH[ƒXƒtƒB[ƒ‹ƒh)
Subevent || TP:56 || --

Description: Estelle makes a huge dome, making allies near it invincible
for 8 seconds.

Note: Gotten from the "Under The Tree" Side Quest.


Skill Henkawaza (ƒXƒLƒ‹•Ï‰») || Altered Artes

Air Divide (ƒGƒAƒfƒBƒoƒCƒh)
2 Hits || TP:15 || -- || FS:Up
Learn by using Divide Edge/ Dividing Edge (ƒfƒBƒoƒCƒhƒGƒbƒW) 100 times
with the skill Shunbin/Alembic (r•q) equipped.

Usage: 100x = Useable in the air.
       200x = Able to cancel the backstep of the move, or the animation
              of the move altogether. Tap the arte button to do it
              without the backstep, hold it to do it with the backstep.

Description: Estelle dashes forward quickly with a thrust,
then dashes backward diagonally with a slash.


Flame Follow (ƒtƒŒƒCƒ€ƒtƒHƒƒE)
2 Hits || TP:17 || Fire || FS:Down
NEW!
Learn from using Star Stroke (ƒXƒ^[ƒXƒgƒ[ƒN) 100 times with the skill
Guren/Hell Fire (g˜@) equipped.

Usage: 100x = Speed of move is raised by 1.2.
       200x = Speed of move is raised by 1.5.
       400x = Speed of move is raised by 2.0.

Description: Estelle slashes forward, making a pillar of fire in front
of her.


Amemes Sorbe (ƒAƒ~ƒjƒXƒ\[ƒu)
TP:21 || --
NEW!
Learn by using Cavalry (ƒLƒƒƒoƒ‹ƒŠƒB) 100 times with the skill Resshin/
Athenor (—ók) equipped.

Description: For 8 seconds, Estelle absorbs all elemental damage.


Sylphie Roll (ƒVƒ‹ƒtƒB[ƒ[ƒ‹)
1 Hit || TP:19 || Wind || FS:Right
NEW!
Learn from using Delight Roll (ƒfƒBƒ‰ƒCƒgƒ[ƒ‹) 100 times with the
skill Shippuu/Gale (Ž¾•—) equipped.

Description: Estelle spins, making a spiraling whirlwind around her,
knocking the enemy away.


Genshouken (Œ¶»Œ•)
3 Hits || TP:14 || -- || FS:Right
NEW!
Learn from using Marche Waltz (ƒ}[ƒV[ƒƒ‹ƒc) 50 times with Chloe
Valens costume (•œQ‚̐¹‹RŽm) equipped.

Description: Estelle spins forward three times with her weapon.


Variable Hex (ƒoƒŠƒAƒuƒ‹ƒwƒLƒT)
TP:25 || --
Learned by using Barrier (ƒoƒŠƒA[) 50 times with the skill
Kakusan/Dispersion (ŠgŽU).

Description: Description: Raises allies' Physical Defense by
20% for about a minute in an AoE.


Resist Wille (ƒŒƒWƒXƒgEƒ”ƒBƒŒ)
TP:28 || --
Resist Field
Learned by using Resist (ƒŒƒWƒXƒg) 50 times with the skill
Kakusan/Dispersion (ŠgŽU).

Description: Description: Raises allies' Magical Defense by
20% for about a minute in an AoE.


Grand Chariot (ƒOƒ‰ƒ“ƒVƒƒƒŠƒI)
7 Hits || TP:32 || Light || FS:Up
Learn by using Photon (ƒtƒHƒgƒ“) 50 times with the skill
Rengeki/Chain (˜AŒ‚) equipped.

Description: Enemies are damaged by clusters of light, that form a
pattern of the Little Dipper.


Revive (ƒŠƒ”ƒ@ƒCƒ”)
TP:64 || --
Learned by using Raise Dead/Resurrection (ƒŒƒCƒYƒfƒbƒh) 50 times
with the skills Guren/Hell Fire (g˜@), Resshin/Athenor (—ók),
Shippuu/Gale (Ž¾•—), and Suijin/Great Deluge (…o) equipped.

Description: An ally will get a status that revives him or her in battle
automatically if KO'ed.


Regenerate (ƒŠƒWƒFƒlƒŒƒCƒg)
TP:70 || --
Learned by using Raise Dead/Resurrection (ƒŒƒCƒYƒfƒbƒh) 50 times
with the skills Shunbin/Alembic (r•q) and Kakusan/Dispersion (ŠgŽU)
equipped.

Description: Makes a circular glyph that revives allies with 64% HP, or
if not dead heals 35% of allies HP, if close.


Nightingale (ƒiƒCƒ`ƒ“ƒQ[ƒ‹)
TP:55 || --
Learned by using Nurse (ƒi[ƒX) 50 times with the skill
Gouretsu/Crucible („—ó) equipped.

Description: Heals all allies HP by 48%


Holy Rain (ƒz[ƒŠƒBƒŒƒCƒ“)
Random || TP:65 || Light || FS:Down
Learned by using Holy Lance (ƒz[ƒŠƒBƒ‰ƒ“ƒX) 50 times with the skill
Suijin/Great Deluge (…o) equipped.

Description: Rays of light rain on the entire battlefield.


Burst Artes (ƒo[ƒXƒgƒA[ƒc)

                             OVL LV.   Hits   Fatal Strike  Element
Extreme Stars                  1        9
(ƒGƒNƒXƒgƒŠ[ƒ€ƒXƒ^[ƒY)       2       12        Right        --
                              3-4      15

Description:

Level 1: Estelle attacks the enemy in a myriad of stabs.

Level 2: Estelle attacks the enemy in a myriad of stabs for a
         longer period of time.

Level 3-4: Estelle attacks the enemy in a myriad of stabs for the
           longest period of time.


                             OVL LV.   Hits   Fatal Strike  Element
Star Sign: Flame               1        9
(ƒXƒ^[ƒTƒCƒ“EƒtƒŒƒCƒ€)       2       12        Right       Fire
                              3-4      15

Equip Guren/Hell Fire (g˜@) and Rengeki/Chain (˜AŒ‚)
to use this Burst Arte.

Description:

Level 1: Estelle attacks the enemy in a myriad of fire elemental stabs,
         making an image of Phaeroh then raises her weapon upward
         giving her the effect of the spell "Sharpness".

Level 2: Estelle attacks the enemy in a myriad of fire elemental
         stabs for a longer period of time, making an image of Phaeroh,
         then raises her weapon upward giving her the effect of the
         spell "Sharpness", as well as allies near her.

Level 3-4: Estelle attacks the enemy in a myriad of fire elemental stabs
           for the longest period of time, making an image of Phaeroh,
           then raises her weapon upward giving the whole party the effect
           of the spell "Sharpness".


                             OVL LV.   Hits   Fatal Strike  Element
Star Sign: Geo                 1        9
(ƒXƒ^[ƒTƒCƒ“EƒWƒI)           2       12        Right       Earth
                              3-4      15

Equip Resshin/Athenor (—ók) and Gouretsu/Crucible („—ó)
to use this Burst Arte.

Description:

Level 1: Estelle attacks the enemy in a myriad of earth elemental stabs,
         making an image of Gusios, then raises her weapon upward
         giving her the effect of the spell "Barrier".

Level 2: Estelle attacks the enemy in a myriad of earth elemental
         stabs for a longer period of time, making an image of Gusios,
         then raises her weapon upward giving her the effect of the
         spell "Barrier ", as well as allies near her.

Level 3-4: Estelle attacks the enemy in a myriad of earth elemental stabs
           for the longest period of time, making an image of Gusios,
           then raises her weapon upward giving the whole party the effect
           of the spell "Barrier ".


                             OVL LV.   Hits   Fatal Strike  Element
Star Sign: Gale                1        9
(ƒXƒ^[ƒTƒCƒ“EƒQƒCƒ‹)         2       12        Right       Wind
                              3-4      15

Equip Shippuu/Gale (Ž¾•—) and Shunbin/Alembic (r•q)
to use this Burst Arte.

Description:

Level 1: Estelle attacks the enemy in a myriad of wind elemental stabs,
         making an image of the Khroma Dragon, then raises her weapon upward
         giving her the effect of the spell "Astion".

Level 2: Estelle attacks the enemy in a myriad of wind elemental
         stabs for a longer period of time, making an image of the Khroma
         Dragon, then raises her weapon upward giving her the effect of the
         spell "Astion ", as well as allies near her.

Level 3-4: Estelle attacks the enemy in a myriad of wind elemental stabs
           for the longest period of time, making an image of the Khroma
           Dragon, then raises her weapon upward giving the whole party the
           effect of the spell "Astion ".


                             OVL LV.   Hits   Fatal Strike  Element
Star Sign: Aqua                1         9
(ƒXƒ^[ƒTƒCƒ“EƒAƒNƒA)         2        12       Right       Water
                              3-4       15

Equip Suijin/Great Deluge (…o) and Kakusan/Dispersion (ŠgŽU)
to use this Burst Arte.

Description:

Level 1: Estelle attacks the enemy in a myriad of water elemental stabs,
         making an image of Belius, then raises her weapon upward
         giving her the effect of the spell "Resist".

Level 2: Estelle attacks the enemy in a myriad of water elemental
         stabs for a longer period of time, making an image of Belius,
         then raises her weapon upward giving her the effect of the
         spell "Resist ", as well as allies near her.

Level 3-4: Estelle attacks the enemy in a myriad of water elemental stabs
           for the longest period of time, making an image of Belius,
           then raises her weapon upward giving the whole party the
           effect of the spell "Resist ".


Joke Burst Arte

Equip Cat Teaser (ƒlƒR‚¶‚á‚炵) on Estelle to use this Burst Arte.

Hold the O and X buttons (or A and B buttons) in OVL to make Estelle
play with the Cat Teaser...

The longer you hold O/B, the longer she plays with it. This Burst
Art cannot kill enemies.


Hi-Ougi (”鉜‹`) || Mystic Artes

Sacred Blame (ƒZƒCƒNƒŠƒbƒhƒuƒŒƒCƒ€)
1 Hit || Light
Sacred Penance

- The skill "Special" must be equipped.
- Estelle must be in Overlimit Lv. 3 or higher.
- After a Ougi/Arcane Arte, Skill Henkawaza/Altered Arte, Burst Art, or
  High Level Spell hold 0/B.

Description: Estelle floats up into the air, then bathes the whole field
with holy light, damaging enemies and healing allies HP by 70%.


Ultimate Elements (ƒAƒ‹ƒeƒBƒƒbƒgƒGƒŒƒƒ“ƒc)
37 Hits || Fire, Earth, Wind, Water, Light
NEW!

- All the summon sprits must be found in the story.
- All Burst Arts (expect the Joke Burst Art) must be used 20 times.
- Be at OL 4
- After a Ougi/Arcane Arte, Skill Henkawaza/Altered Arte, Burst Art, or
  High Level Spell, hold O+X.

Description: The sprits will attack all enemies with their respective
elemental attacks, follow by a final attack by Estelle.

*******************************************************************************

Skills (ƒXƒLƒ‹)

Attack Skills || Kougeki Skills (UŒ‚ƒXƒLƒ‹)

Skill Name        SP        Description

Strength           2        Raises Physical Attack Power by 5%,
(ƒXƒgƒŒƒ“ƒOƒX)              not based on equipment.

Strength 2         4        Raises Physical Attack Power by 10%,
(ƒXƒgƒŒƒ“ƒOƒX2)             not based on equipment.

Strength 3         6        Raises Physical Attack Power by 15%,
(ƒXƒgƒŒƒ“ƒOƒX3)             not based on equipment.

Magical            2        Raises Magical Attack Power by 5%,
(ƒ}ƒWƒJƒ‹)                  not based on equipment.
Magic

Magical 2          4        Raises Magical Attack Power by 10%,
(ƒ}ƒWƒJƒ‹2)                 not based on equipment.
Magic 2

Magical 3          6        Raises Magical Attack Power by 15%,
(ƒ}ƒWƒJƒ‹3)                 not based on equipment.
Magic 3

Consume Attack     3        Raises Attack Power by draining TP.
(ƒRƒ“ƒVƒ…[ƒ€ƒAƒ^ƒbƒN)
Rise Attack

Charmy Thrust      6        Sometimes inflicts Charm with a basic attack.
(ƒ`ƒƒ[ƒ~ƒBƒXƒ‰ƒXƒg)
Charming Thrust

Sleepy Thrust      6        Sometimes inflicts Sleep with a basic attack.
(ƒXƒŠ[ƒsƒBƒXƒ‰ƒXƒg)

Inelemental        3        Raises elemental physical damage with a
(ƒCƒ“ƒGƒŒƒƒ“ƒ^ƒ‹)          certain probability.
Elemental

Magic Feint        3        Increases the chance to stun an enemy
(ƒ}ƒWƒbƒNƒtƒFƒCƒ“ƒg)        with magic.
Stun Magic

Combo Plus        10        Adds 1 more hit to the basic combo attack.
(ƒRƒ“ƒ{ƒvƒ‰ƒX)

Cross Counter      3        Increase damage done to attacking enemies.
(ƒNƒƒXƒJƒEƒ“ƒ^[)

Pain Reflect       5        When attacked, the damage is sometimes
(ƒyƒCƒ“ƒŠƒtƒŒƒNƒg)          reflected back at the enemy.
Reflect

Fatal Bonus        7        Recover HP after executing a Fatal Strike.
(ƒtƒFƒCƒ^ƒ‹ƒ{[ƒiƒX)
FS Bonus

Fatal Bonus 2      9        Recover TP after executing a Fatal Strike.
(ƒtƒFƒCƒ^ƒ‹ƒ{[ƒiƒX2)
FS Bonus 2

Fatal Exceed       6        Increases non-lethal Fatal Strike's damage.
(ƒtƒFƒCƒ^ƒ‹ƒGƒNƒV[ƒh)
NEW!

Burst Force        9        Raises Burst Arts damage.
(ƒo[ƒXƒgƒtƒH[ƒX)
BA Force

Burst Keep         9        Overlimits will not expire when performing
(ƒo[ƒXƒgƒL[ƒv)            a Burst Arte.
NEW!

Special            5        Hi-Ougi/Mystic Arts can be used.
(ƒXƒyƒVƒƒƒ‹)

HP Condition M    10        Magical Attack is raised if HP is greater
(HPƒRƒ“ƒfƒBƒVƒ‡ƒ“M)         than 3/4 of max HP.
HP Condition 3

HP Condition M2   10        Magical Attack is raised if HP is
(HPƒRƒ“ƒfƒBƒVƒ‡ƒ“M2)        less than 1/4 of max HP.
HP Condition 4

Half Damage        1        Halves all damage dealt.
(ƒn[ƒtƒ_ƒ[ƒW)

Quarter Damage     1        Quarters all damage dealt.
(ƒNƒH[ƒ^[ƒ_ƒ[ƒW)

One Damage         1        Makes all damage dealt to 1.
(1ƒ_ƒ[ƒW)
Minimum Damage

Rengeki            4        Used to trigger Skill Henkawaza/Altered Artes
(˜AŒ‚)                      and elemental variations of Burst Artes.
Chain

Guren              4        Used to trigger Skill Henkawaza/Altered Artes
(g˜@)                      and elemental variations of Burst Artes.
Hell Fire


Guard Skills || Bougyo Skills (–hŒäƒXƒLƒ‹)

Skill Name        SP        Description

Defend             2        Raises Physical Defense Power by 5%,
(ƒfƒBƒtƒFƒ“ƒh)              not based on equipment.

Defend 2           4        Raises Physical Defense Power by 10%,
(ƒfƒBƒtƒFƒ“ƒh2)             not based on equipment.

Defend 3           6        Raises Physical Defense Power by 15%,
(ƒfƒBƒtƒFƒ“ƒh3)             not based on equipment.

Defend 4           8        Raises Physical Defense Power by 20%,
(ƒfƒBƒtƒFƒ“ƒh4)             not based on equipment.

Resist             2        Raises Magical Defense Power by 5%,
(ƒŒƒWƒXƒg)                  not based on equipment.

Resist 2           4        Raises Magical Defense Power by 10%,
(ƒŒƒWƒXƒg2)                 not based on equipment.

Resist 3           6        Raises Magical Defense Power by 15%,
(ƒŒƒWƒXƒg3)                 not based on equipment.

Resist 4           8        Raises Magical Defense Power by 20%,
(ƒŒƒWƒXƒg3)                 not based on equipment.

Critical Guard     3        Press Forward+Guard to perform a Critical Guard.
(ƒNƒŠƒeƒBƒJƒ‹ƒK[ƒh)        Can decrease damage if done correctly.

Guard Impact       5        Reflects attack and stuns attacker with the
(ƒK[ƒhƒCƒ“ƒpƒNƒg)          success of a Critical Guard.

Magic Guard        4        Press Down+Guard to perform a Magic Guard.
(ƒ}ƒWƒbƒNƒK[ƒh)            Decreases damage from magic attacks.

Well Guard         2        Decreases damage taken while guarding.
(ƒEƒFƒ‹ƒK[ƒh)
Guard Plus

Well Guard 2       4        Decreases damage taken from the sides
(ƒEƒFƒ‹ƒK[ƒh2)             and the rear of Estelle.
Guard Plus 2

Magic Well Guard   7        Decreases damage taken while using
(ƒ}ƒWƒbƒNƒEƒFƒ‹ƒK[ƒh)      Magic Guard.
Magic Guard Plus

Guard Reflect      4        Reflects 1/5 damage received by the enemy
(ƒK[ƒhƒŠƒtƒŒƒNƒg)          while guarding.

Guardial Artes     7        Are able to use jutsuwaza/artes from guarding.
(ƒK[ƒfƒBƒAƒ‹ƒA[ƒc)        You are also invincible when doing so.
Guard Artes

Guard Extend       6        Slowly recover HP while guarding.
(ƒK[ƒhƒGƒNƒXƒeƒ“ƒh)
Extend Guard

Guard Mental Supply  10     Recovers TP when guarding an enemies attack.
(ƒK[ƒhƒƒ“ƒ^ƒ‹ƒTƒvƒ‰ƒC)
Guard Supply

Passive Safe       2        Lowers the damage taken when knocked down.
(ƒpƒbƒVƒuƒZ[ƒt)
Roll

Unelemental        3        Sometimes halves the damage received from
(ƒAƒ“ƒGƒŒƒƒ“ƒ^ƒ‹)          elemental attacks.
Anti-Element

Break Suppress     6        Makes it harder for Estelle's guard
(ƒuƒŒƒCƒNƒTƒvƒŒƒX)          to be broken.
Anti Break

Super Guard        8        Estelle takes 1 damage when guarding physical
(ƒX[ƒp[ƒK[ƒh)            attacks, but takes double the damage if
                            attacked while not guarding.

Super Resist       9        Estelle takes 1 damage when guarding magical
(ƒX[ƒp[ƒŒƒWƒXƒg)          attacks, but takes double the damage if
                            attacked while not guarding.

Status Guard       5        When inflicted with stat down lowers the
(ƒXƒe[ƒ^ƒXƒK[ƒh)          amount by which stats drop.

Condition Guard    5        Decrease the effects of Poison (“Å),
(ƒRƒ“ƒfƒBƒVƒ‡ƒ“ƒK[ƒh)      Contamination (¸_‰˜õ) and Weak (‹•Žã).

Immunity           5        Decreases the chance to get status effects.
(ƒCƒ~ƒ…ƒjƒeƒB)

Defend Cure        8        Recovers from abnormal status effects
(ƒfƒBƒtƒFƒ“ƒhƒLƒ…ƒA)        if guarding for a certain period of time.
Cure Guard

Enduro             3        Decreases stagger time (the animation when
(ƒGƒ“ƒfƒ…[ƒ)              your character gets hit)
Endure

Invalid Attack     5        Sometimes won't stagger when you receive
(ƒCƒ“ƒoƒŠƒbƒhEƒAƒ^ƒbƒN)    a physical attack.
Void Attack

Invalid Magic      5        Sometimes won't stagger when you receive
(ƒCƒ“ƒoƒŠƒbƒhEƒ}ƒWƒbƒN)    a magical attack.
Void Magic

Step Away          3        Cannot be stunned when performing a Backstep.
(ƒXƒeƒbƒvƒAƒEƒFƒC)

All Guard          7        Sometimes Auto-Guards when attacked
(ƒI[ƒ‹ƒK[ƒh)              from behind.
Guard All

All Guard 2       13        Magic Guard decreases both physical
(ƒI[ƒ‹ƒK[ƒh2)             and magical damage.
NEW!

Burst Guard        8        Cannot be staggered when using a Burst Arte.
(ƒo[ƒXƒgƒK[ƒh)
NEW!

Recovering Guard   6        Cannot be staggered while recovering.
(ƒŠƒJƒoƒŠƒ“ƒOƒK[ƒh)
NEW!

Anti-Magic         9        Estelle is immune to all magic,
(ƒAƒ“ƒ`ƒ}ƒWƒbƒN)            offensive or defensive.

TP Condition S     5        Physical Defense is raised if TP is greater
(TPƒRƒ“ƒfƒBƒVƒ‡ƒ“S)         than 3/4 of max TP.
TP Condition

TP Condition S2    3        Physical Defense is raised if TP is less
(TPƒRƒ“ƒfƒBƒVƒ‡ƒ“S2)        than 1/4 of max TP.
TP Condition 2

TP Condition M     5        Magical Defense is raised if TP is greater
(TPƒRƒ“ƒfƒBƒVƒ‡ƒ“M)         than 3/4 of max TP.
TP Condition 3

TP Condition M2    3        Magical Defense is raised if TP is
(TPƒRƒ“ƒfƒBƒVƒ‡ƒ“M2)        less than 1/4 of max TP.
TP Condition 4

Guardian           6        Decreases damage when guarding an ally.
(ƒK[ƒfƒBƒAƒ“)

Survive           18        While guarding, HP cannot drop below 1.
(ƒTƒoƒCƒu)

Overlimit Concentrate  10   Cannot be stunned during Overlimits.
(OVLƒRƒ“ƒZƒ“ƒgƒŒ[ƒg)
NEW!

Gouretsu           4        Used to trigger Skill Henkawaza/Altered Artes
(„—ó)                      and elemental variations of Burst Artes.
Crucible

Resshin            4        Used to trigger Skill Henkawaza/Altered Artes
(—ók)                      and elemental variations of Burst Artes.
Athenor


Move Skills || Idou Skills (ˆÚ“®ƒXƒLƒ‹)

Skill Name        SP        Description

Evasion            2        Raises Evasion by 5%, not based on equipment.
(ƒCƒxƒCƒWƒ‡ƒ“)
Evade

Evasion 2          4        Raises Evasion by 10%, not based on equipment.
(ƒCƒxƒCƒWƒ‡ƒ“2)
Evade 2

Evasion 3          6        Raises Evasion by 15%, not based on equipment.
(ƒCƒxƒCƒWƒ‡ƒ“3)
Evade 3

Item Throw         7        Able to use items on other party members.
(ƒAƒCƒeƒ€ƒXƒ[)
Item Thrower

Good Job           3        Decreases time spent immobile after
(ƒOƒbƒhƒWƒ‡ƒu)              using an item.
Item Pro

Backstep           3        Press Back+Guard to perform a Backstep.
(ƒoƒbƒNƒXƒeƒbƒv)

Recovering         3        Press the Guard button when knocked down
(ƒŠƒJƒoƒŠƒ“ƒO)              or knocked in the air to regain control
Recovery                    of your character.

Efficent           3        Reduces the damage lost in combos.
(ƒCƒtƒBƒVƒFƒ“ƒg)
Combo Force

One Combo "Un"     10       Can use a special basic attack with
(ƒƒ“ƒRƒ“ƒ{gƒAƒ“h)        his skill equipped.
Extra Combo 1

One Combo "Deux"   12       Can use a special basic attack when this
(ƒƒ“ƒRƒ“ƒ{gƒhƒDh)        skill and One Combo "Un"/Extra Combo
Extra Combo 2               1 are equipped.

One Combo "Trois"  14       Can use a special basic attack
(ƒƒ“ƒRƒ“ƒ{gƒgƒƒh)      when this skill, One Combo "Un"/
Extra Combo 3               Extra Combo 1, and One Combo "Deux"
                            /Extra Combo 2 are equipped.

End Lucky          5        Sometimes able to move after cast a spell.
(ƒGƒ“ƒhƒ‰ƒbƒL[)
Lucky End

Pikohan Revenge    8        Sometimes releases a Pikohan/
(ƒsƒRƒnƒ“ƒŠƒxƒ“ƒW)          Pow Hammer when damaged.
Pow Hammer Revenge

Cancel Plus        8        Allows you to link a Tokugi/Base
(ƒLƒƒƒ“ƒZƒ‹ƒvƒ‰ƒX)          Arte to a Skill Henkawaza/Altered Arte.
Super Chain 4

Cancel Plus 2      10       Allows you to link a Skill Henkawaza/
(ƒLƒƒƒ“ƒZƒ‹ƒvƒ‰ƒX2)         Altered Arte to a Ougi/Arcane Arte.
Super Chain 5

Recall Cast        11       After being revived, the spell cast afterward
(ƒŠƒR[ƒ‹ƒLƒƒƒXƒg)          will be cast instantly.
NEW!

Limiter            9        Lengthens the duration of Overlimits.
(ƒŠƒ~ƒbƒ^[)
O.L. Boost

Shunbin            4        Used to trigger Skill Henkawaza/Altered Artes
(r•q)                      and elemental variations of Burst Artes.
Alembic

Shippuu            4        Used to trigger Skill Henkawaza/Altered Artes
(Ž¾•—)                      and elemental variations of Burst Artes.
Gale


Support Skills || Hojo Skills (•â•ƒXƒLƒ‹)

Skill Name        SP        Description

Vitality           2        Raises Max HP by 200.
(ƒoƒCƒ^ƒŠƒeƒB)

Vitality 2         4        Raises Max HP by 400.
(ƒoƒCƒ^ƒŠƒeƒB2)

Vitality 3         6        Raises Max HP by 800.
(ƒoƒCƒ^ƒŠƒeƒB3)

Spirits            3        Raises Max TP by 20.
(ƒXƒsƒŠƒbƒc)

Spirits 2          5        Raises Max TP by 50.
(ƒXƒsƒŠƒbƒc2)

Spirits 3          7        Raises Max TP by 100.
(ƒXƒsƒŠƒbƒc3)

Defend Convert     5        Converts 25% of Magical Defense
(ƒfƒBƒtƒFƒ“ƒhƒRƒ“ƒo[ƒg)    to Physical Defense.
Defend Conversion

Resist Convert     5        Converts 25% of Physical Defense
(ƒŒƒWƒXƒgƒRƒ“ƒo[ƒg)        to Magical Defense.
Resist Conversion

Mental Boost      12        Increases strength of Healing Jutsuwaza/
(ƒƒfƒBƒJƒ‹ƒu[ƒXƒg)        Artes proportional to remaining HP,
                            with a max of 1.5 at Max HP.

Heal Supply        7        Heal an ally to recover your own HP.
(ƒq[ƒ‹ƒTƒvƒ‰ƒC)

Support Eternal    9        Sometimes stat boosts will last the
(ƒTƒ|[ƒgƒGƒ^[ƒiƒ‹)        whole battle.
Eternal Support

Healing Artes      5        Sometimes casts healing spells without
(ƒq[ƒŠƒ“ƒOƒA[ƒc)           consuming TP.

HP Recover         5        Raises the amount of HP recovered.
(HPƒŠƒJƒo[)

TP Recover         5        Raises the amount of TP recovered.
(TPƒŠƒJƒo[)

Life Rebirth       12       Slowly recovers 1/2 of last damage received.
(ƒ‰ƒCƒtƒŠƒo[ƒX)
Rebirth

Life Rebirth 2     5        Slowly recovers 1/4 of last damage received.
(ƒ‰ƒCƒtƒŠƒo[ƒX2)
Rebirth 2

Ruthless Soul      5        Sometimes recovers TP when knocked down.
(ƒ‹[ƒYƒŒƒXƒ\ƒEƒ‹)
Lucky Soul

Effective          3        Increases gains gotten for stat boosts.
(ƒGƒtƒFƒNƒeƒBƒu)
Stat Boost

Sleep Mode         3        Recovers HP when in Sleep (‡–°) status.
(ƒXƒŠ[ƒvƒ‚[ƒh)
Sleep 'n Heal

Auto Medicine      6        Sometimes uses healing magic automatically
(ƒI[ƒgƒƒfƒBƒXƒ“)          on self when damaged.

Auto Medicine 2    4        Sometimes uses Recover automatically on
(ƒI[ƒgƒƒfƒBƒXƒ“2 )        self when suffering from a status effect.
NEW!

Recall             22       Sometimes recovers from KO automatically.
(ƒŠƒR[ƒ‹)
Resurrect

Angel Call         24       Recovers from KO automatically once.
(ƒGƒ“ƒWƒFƒ‹ƒR[ƒ‹)
Angel's Tear

Lovely Dog          5       Raises all stats if Repede is in the party.
(ƒ‰ƒuƒŠ[ƒhƒbƒO)

Limits Bonus       12       Sometimes recovers all HP when you
(ƒŠƒ~ƒbƒcƒ{[ƒiƒX)          activate Overlimits.
OVL Bonus

Limits Bonus 2     14       Sometimes recovers all TP when you
(ƒŠƒ~ƒbƒcƒ{[ƒiƒX2)         activate Overlimits.
OVL Bonus 2

Hyper Heal          5       Estelle will go into Overlimit Lv.1
(ƒnƒCƒp[ƒq[ƒ‹)            if she heals a total of 30,000 HP in
NEW!                        the same battle, but it will last half the
                            time as normal Overlimits.

Hyper Heal 2        8       Estelle will go into Overlimit Lv.2 if
(ƒnƒCƒp[ƒq[ƒ‹2)           she heals a total of 50,000 HP in
NEW!                        the same battle, but it will last half the
                            time as normal Overlimits.

Appeal              2       Able to taunt the enemy by pressing L3,
(ƒAƒs[ƒ‹)                  also raises the Overlimit gauge.
Taunt

Appeal 2            2       Able to taunt the enemy by pressing L3,
(ƒAƒs[ƒ‹2)                 also raises the Overlimit gauge.
Taunt 2                     Different taunt form the first Appeal.

Appeal Limits       3       When taunting in Overlimits you regain HP.
(ƒAƒs[ƒ‹ƒŠƒ~ƒbƒc)
OVL Taunt

Appeal Limits 2     4       When taunting in Overlimits you regain TP.
(ƒAƒs[ƒ‹ƒŠƒ~ƒbƒc2)
OVL Taunt 2

Life Heal          12       Allows the character to regain HP after battle.
(ƒ‰ƒCƒtƒq[ƒ‹)
Life Healer

Mental Heal        16       Raises the TP recovered after battle.
(ƒƒ“ƒ^ƒ‹ƒq[ƒ‹)
Spirit Healer

Life Up            12       Has a chance to raise Max HP after battle.
(ƒ‰ƒCƒtƒAƒbƒv)

Mental Up          16       Has a chance to raise Max TP after battle.
(ƒƒ“ƒ^ƒ‹ƒAƒbƒv)

Happiness Sing     11       Sometimes increases experience gained
(ƒnƒsƒlƒXƒVƒ“ƒO)            after battle. This only affects the
Happiness                   character equipped with this skill.

Happiness Sing 2   11       Sometimes increases LP gained after battle.
(ƒnƒsƒlƒXƒVƒ“ƒO2)           This only affects the character equipped
Happiness 2                 with this skill.

Happiness Sing 3    8       Sometimes increases Gald gained after battle.
(ƒnƒsƒlƒXƒVƒ“ƒO3)           This only affects the character
Happiness 3                 equipped with this skill.

Image Training      1       Character receives bonus experience when
(ƒCƒ[ƒWƒgƒŒ[ƒjƒ“ƒO)      not in the active party.
EXP Share

Stand Alone         1       When equipped, that character will be the
(ƒXƒ^ƒ“ƒhƒAƒƒ“)            only one to appear during battle.
NEW!

Kakusan             4       Used to trigger Skill Henkawaza/Altered Artes
(ŠgŽU)                      and elemental variations of Burst Artes.
Dispersion

Suijin              4       Used to trigger Skill Henkawaza/Altered Artes
(…o)                      and elemental variations of Burst Artes.
Great Deluge

-----------------------------------------------------------------------------

Repede (ƒ‰ƒs[ƒh)

Repede is one of, if not the best support character thanks to his Item use
skills and his high agility allows him to assist the other melee fighters.
He equips Nintou which are exclusive to him. Truely man's best friend.

Tokugi (“Á‹Z) || Base Artes

Shunjinken (uvŒ¢)
Default || 2 Hits || TP:6 || -- || FS:Right
Sonic Dog

Usage: 30x = Has a chance to Guard Break.
       80x = Chance to Guard Break increased.
       150x = Chance to Guard Break increased.
       280x = Chance to Guard Break increased.
       400x = Maxed chance to Guard Break at 33%.

Description: Repede dashes forward quickly, damaging the enemy with sonic
ripples.


Koukuusenga (ŒÊ‹óù‰å)
Level 7 || 1 Hit || TP:8 || -- || FS:Up
Crescent Fang

Usage: 200x = Damage to small enemies is raise by 1.2, and are
able to link into other aerial jutsuwaza/artes.

Description: Repede backflips and attacks the enemy with his tail,
creating a crescent slash.


Ressenga (—ôù‰å)
Level 12 || * || TP:9 || -- || FS:Down
Punishing Fang

Usage: 200x = Adds two extra hits and raises the jutsuwaza's/arte's
range.

Description: Repede spins violently in place, damaging enemies
near him with wind shear.


Robber Item (ƒ[ƒo[ƒAƒCƒeƒ€)
Level 16 || TP:7 || --
Theivery

Description: Repede attempts to steal an item from an enemy.


Hiyou Honpo (”ò—t–|•à)
Level 18 || TP:5 || --
Falling Leaf

Description: Repede will move quickly to get behind enemies.


Ryuu'eiga (—¬‰e‰å)
Level 24 || 4 Hits || TP:11 || -- || FS:Up
Shadow Fang

Usage: 200x = Launches the enemy upwards on the last hit.

Description: Repede will attack the enemy in a flurry of slashes.


Majinken (–‚_Œ¢)
Level 29 || 1 Hit || TP:12 || -- || FS:Right
Demon Dog

Usage: 100x = Projectile's speed increases.
       200x = Projectile's speed increases.
       400x = Max projectile speed at 1.83.
Description: Repede launches a ground projectile to attack enemies.


Shipuuken (Ž¾•—Œ¢)
Level 34 || TP:14 || --
Gale Dog

Description: For 5 seconds, Repede is able to dodge ANYTHING. This
includes Hi-Ougis/Mystic Artes.


Senkuuken (‘M‹óŒ¢)
Level 38 || 5 Hits || TP:15 || -- || FS:Up
Shining Dog

Usage; 150x = Removes the lag the move has on start up,

PS3: The usage is dropped to 80.

Description: Repede attacks enemies with a growing whirlwind.


Ougi (‰œ‹`) || Arcane Artes

Shunjinkaiki (uv‰ñ‹A)
Level 21 || 3 Hits || TP:13 || -- || FS:Right
Sonic Return

Usage: 200x = Repede's jumping backwards can be cancelled by pressing down
on the analog stick. Repede can jump back a longer distance by pressing up
on the analog stick.

Description: Repede does a stronger verion of Shunjiken/Sonic Dog,
then jumps backward.


Senkuureppa (‘M‹ó—ó”j)
Level 26 || 2 Hits || TP:14 || Light || FS:Up
Light Spear

Description: Repede damages the enemy by spiraling upward
with his weapon.


Souryuu Rettouga (’Ü—³—óŸ·‰å)
Level 32 || 8 Hits || TP:18 || -- || FS:Down
Shadow Fang Punishment
Learned by using Ryuu'eiga/Shadow Fang (—¬‰e‰å) and
Ressenga/Punishing Fang (—óù‰å) 50 times each.

Description: Repede will do Ryuu'eiga/Shadow Fang, then
Ressenga/Punishing Fang in quick succession.


Majin Senkuuha (–‚_‘M‹ó”j)
Level 36 || 3 Hits || TP:17 || Light || FS:Up
Demon Spear
Learned by using Majinken/Demon Dog (–‚_Œ¢) and
Senkuureppa/Light Spear (‘M‹ó—ó”j) 50 times each.

Description: Repede will do Majinken/Demon Dog, then
Senkuureppa/Light Spear in quick succession.


Gurenken (g˜@Œ¢)
Level 41 || 2 Hits || TP:20 || Fire || FS:Down
Hell Hound

Usage: 100x = Usable in the air.

Description: Repede will jump in the air and launch a fireball
diagonally downwards.


Gen'ei: Saiga (Œ¶‰eEÓ‰å)
Level 44 || 1 Hit || TP:18 || Earth || FS:Right
Phantom Fang

Description: Repede will take a defensive stance and if an enemies
get close to him will get damaged by a rising stalagmite.


Kuuha Tokuudan (‹ó”j“ÁU’e)
Level 47 || 4 Hits || TP:22 || -- || FS:Down
Cyclone Shot

Usage: 100x = Usable in the air.

Description: Repede spirals diagonally upwards extremely fast
like a rocket.


Guren Kaiki (g˜@‰ñ‹A)
Level 51 || 5 Hits || TP:23 || Fire || FS:Down
Hell Hound Return
Learned by using Shunjinkaiki/Sonic Return (uv‰ñ‹A) and Gurenken/
Hell Hound (g˜@Œ¢) 50 times each.

Description: Repede will do Shunjinkaiki/Sonic Return, then Gurenken/
Hell Hound in quick succession.


Mu'ei Rouga (–³‰e˜T‰å)
Level 58 || 4 Hits* || TP:25 || -- || FS:Right
Ghost Wolf

Description: Repede will slash quickly through the enemy.

Note: You can add more hits by pressing the "arte" button, for a max of
4 hits.


Ensenga (‰~‘M‰å)
Subevent || * || TP:28 || -- || FS:Up
Shining Fang

Usage: 100x = Usable in the air.

Description: Repede will damage the enemy by somersaulting repeatedly.

Note: Learned from the "King of Adventure" Side Quest.


Skill Henkawaza (ƒXƒLƒ‹•Ï‰») || Altered Artes

Raijinken (—‹_Œ¢)
3 Hits || TP:8 || Wind,Fire || FS:Right
Lightning Dog
Learn from using Shunjinken/Sonic Dog (uvŒ¢) 100 times with
the skill Guren/Hell Fire (g˜@) and Shippuu/Gale (Ž¾•—) equipped.

Description: Repede dashes forward quickly, damaging the enemy with sonic
ripples, and then damages it with a lightning bolt.


Kokuu Ressenga (‹•‹ó—ôù‰å)
3 Hits || TP:13 || -- || FS:Up
NEW!
Learn from using Ressenga/Punishing Fang (—ôù‰å) 100 times with
the skill Kakusan/Dispersion (ŠgŽU) equipped.

Usage: 100x = Usable in the air.

Description: Repede spins violently while jumping forward, damaging enemies
near him with wind shear.


Snatch Item (ƒXƒiƒbƒ`ƒAƒCƒeƒ€)
1 Hit || TP:12 || FS:Right
NEW!
Learn from using Robber Item/Thievery (ƒ[ƒo[ƒAƒCƒeƒ€) 100 times with
the skill Rengeki/Chain (˜AŒ‚) equipped.

Description: Repede attacks with his weapon once, then attempts to steal
an item from an enemy.


Hiyou Ryuusuijin (”ò—t—¬…w)
1 Hit || TP:15 || Water || FS:Right
NEW!
Learn from using Hiyou Honpo/Falling Leaf (”ò—t–|•à) 100 times with
the skill Suijin/Great Deluge (…o) equipped.

Description: Repede will move quickly to get behind enemies, then damage
them with a water elemental slash from behind.


Majinken: Souga (–‚_Œ¢E‘–‰å)
3 Hits || TP:14 || -- || FS:Right
Demon Dog Rush
Learn from using Majinken/Demon Dog (–‚_Œ¢) 100 times with
the skill Shunbin/Alembic (r•q) equipped.

Description: Repede launches a ground projectile to attack enemies,
and if it connects, will pursue the enemy with a rushing slash.


Gou Majinken („–‚_Œ¢)
1 Hit || TP:18 || -- || FS:Down
NEW!
Learn from using Majinken/Demon Dog (–‚_Œ¢) 100 times with
the skill Gouretsu/Crucible („—ó) equipped.

Description: Repede front flips and slams his weapon into the ground,
creating a small shockwave.


Gen'eiken (Œ¶‰sŒ¢)
TP:25 || --
NEW!
Learn from using Shipuuken/Gale Dog (Ž¾•—Œ¢) 100 times with
the skill Guren/Hell Fire (g˜@) equipped.

Description: Repede makes a windy aura, extending his weapon's range
until he is hit not defending.


Shunjin Gouga (uvŠš‰å)
* || TP:15 || -- || FS:Right
Sonic Fang
Learn from using Shunjinkaiki/Sonic Return (uv‰ñ‹A) 100 times with
the skill Rengeki/Chain (˜AŒ‚) and Gouretsu/Crucible („—ó) equipped.

Description: Repede attacks the enemy by spiraling into him like a
drill.

Note: You can add hits by rapidly pressing the attack button, for a max
of 50 hits.


Senkuu Shoureppa (‘M‹óÕ—ó”j)
3 Hits || TP:18 || Light || FS:Down
Victory Light Spear
Learn from using Senkuureppa/Light Spear (‘M‹ó—ó”j) 100 times with
the skill Resshin/Athenor (—ók) equipped.

Description: Repede damages the enemy by spiraling upward with his weapon,
then slashes while falling diagonally downwards.


Souryuu Rekkuuha (’Ü—³—ó‹ó”g)
6 Hits || TP:20 || -- || FS:Up
NEW!
Learn from using Souryuu Rettouga/Shadow Fang Punishment (’Ü—³—óŸ·‰å)
100 times with the skill Shippuu/Gale (Ž¾•—) equipped.

Description: Repede will do Ryuu'eiga/Shadow Fang,
Senkuureppa/Light Spear in quick succession..........and this is a
skill change why?


Gen'ei: Hyouka (Œ¶‰eE•X‰Í)
2 Hits || TP:20 || Wind,Water || FS:Right
Phantom Glacier
Learn from using Gen'ei: Saiga/Phantom Fang (Œ¶‰eEÓ‰å)
100 times with the skill Shippuu/Gale (Ž¾•—) and Suijin/Great Deluge
(…o) equipped.

Description: Repede will take a defensive stance and if an enemies
get close to him will get damaged by a rising glacier.


Beast Blow (ƒr[ƒXƒgƒuƒƒE)
5 Hits || TP:15 || -- || FS:Right
NEW!
Learn from using Senkuureppa/Light Spear (‘M‹ó—ó”j)
50 times with the Caius Qualls costume (”¼b­”N‚̈߂܂Ƃ¤Œ¢)
equipped.

Description:  Repede rises forward with a vertical shockwave.


Burst Artes (ƒo[ƒXƒgƒA[ƒc)

                        OVL LV.     Hits   Fatal Strike  Element
Tenrou Jinga               1         10
(“V˜Tv‰å)                 2         11        Up          --
Divine Wolf               3-4        14

Description:

Level 1: Repede will damage the enemy by backflipping into the air
         and spinning forward violently.

Level 2: Repede will damage the enemy by backflipping into the air
         and spinning forward violently for a longer period of time.

Level 3-4: Repede will damage the enemy by backflipping into the air
           and spinning forward violently for the longest period of time.


                        OVL LV.     Hits   Fatal Strike  Element
Tenrou Jinga: Kyouen       1          6
(“V˜Tv‰åE‹¶‰Š)           2          8        Right       Fire
Divine Wolf: Blaze        3-4        12

Equip Guren/Hell Fire (g˜@) and Rengeki/Chain (˜AŒ‚)
to use this Burst Arte.

Description:

Level 1: Repede will damage the enemy by backflipping into the air
         and spinning forward as a flaming fireball crashing into the
         ground.

Level 2: Repede will damage the enemy by backflipping into the air
         and spinning forward as a flaming fireball for a longer
         period of time, before crashing into the ground.

Level 3-4: Repede will damage the enemy by backflipping into the air
           and spinning forward as a flaming fireball for the longest
           period of time, before crashing into the ground.


                        OVL LV.     Hits   Fatal Strike  Element
Tenrou Jinga: Shingeki     1         10
(“V˜Tv‰åEkŒ‚)           2         14         Up        Earth
Divine Wolf: Tremble      3-4        17

Equip Resshin/Athenor (—ók) and Gouretsu/Crucible („—ó)
to use this Burst Arte.

Description:

Level 1: Repede will attack the enemy by tunneling into
         the ground and damaging the enemy
         with a row of stalagmites.

Level 2: Repede will attack the enemy by tunneling into
         the ground and damagingthe enemy
         with a longer row of stalagmites.

Level 3-4: Repede will attack the enemy by tunneling into
           the ground and damaging the enemy with an extremely
           long row of stalagmites.


                        OVL LV.     Hits   Fatal Strike  Element
Tenrou Jinga: Chuuha       1         10
(“V˜Tv‰åE’ˆ”e)           2         14         Up        Wind
Divine Wolf: Savage       3-4        16

Equip Shippuu/Gale (Ž¾•—) and Shunbin/Alembic (r•q)
to use this Burst Arte.

Description:

Level 1: Repede will damage the enemy by backflipping into the air, then
         disappearing, then reappearing, slashing through the enemy from
         all directions, then finally attacking the enemy with a rising
         spiral attack.

Level 2: Repede will damage the enemy by backflipping into the air, then
         disappearing, then reappearing, slashing through the enemy from
         all directions even more, then finally attacking the enemy with a
         rising spiral attack.

Level 3-4: Repede will damage the enemy by backflipping into the air, then
           disappearing, then reappearing, slashing through the enemy from
           all directions for the longest time, then finally attacking the
           enemy with a rising spiral attack.


                        OVL LV.     Hits   Fatal Strike  Element
Tenrou Jinga: Suika        1          4
(“V˜Tv‰åE…‰Ð)           2          5         Right      Water
Divine Wolf: Whirlpool    3-4         7

Equip Suijin/Great Deluge (…o) and Kakusan/Dispersion (ŠgŽU)
to use this Burst Arte.

Description:

Level 1: Repede will slash forward quickly making water
         geysers erupt as he passes.

Level 2: Repede will slash forward quickly making a longer
         line of water geysers erupt as he passes.

Level 3-4: Repede will slash forward quickly making a very
           long line of water geysers erupt as he passes.


Hi-Ougi (”鉜‹`) || Mystic Artes

Zan!! (????/ Ža!!)
2 Hits || --
Slash!!

- The skill "Special" must be equipped.
- Repede must be in Overlimit Lv. 3 or higher.
- After a Ougi/Arcane Arte, Skill Henkawaza/Altered Arte, or
  Burst Art, hold 0/B.

Description: Repede will dash through the enemy, then rear back
and damage it with a brutal single slash.


Lightning Moment (ƒ‰ƒCƒgƒjƒ“ƒOƒ‚[ƒƒ“ƒg)
13 Hits || --
NEW!

- Must have 800+ Agility (•q·), this includes Weapons, skills,
  equipment, ect.
- Gen'ei: Saiga/Phantom Fang (Œ¶‰eEÓ‰å) used 100 times.
- Gen'ei: Hyouka/Phantom Glacier (Œ¶‰eE•X‰Í) used 100 times.
- Mu'eirouga/Ghost Wolf (–³‰e˜T‰å) used 100 times.
- Be at OL 4
- After a Ougi/Arcane Arte, Skill Henkawaza/Altered Arte, or
  Burst Art, hold O+X.

Description: Repede will slash through the enemy, then launches the enemy
from behind, then jumps, knocks them back down, lands, rears back,
and attacks the enemy multiple times with hits unable to be seen
with the naked eye.

*******************************************************************************

Skills (ƒXƒLƒ‹)

Attack Skills || Kougeki Skills (UŒ‚ƒXƒLƒ‹)

Skill Name        SP        Description

Strength           2        Raises Physical Attack Power by 5%,
(ƒXƒgƒŒƒ“ƒOƒX)              not based on equipment.

Strength 2         4        Raises Physical Attack Power by 10%,
(ƒXƒgƒŒƒ“ƒOƒX2)             not based on equipment.

Strength 3         6        Raises Physical Attack Power by 15%,
(ƒXƒgƒŒƒ“ƒOƒX3)             not based on equipment.

Magical            2        Raises Magical Attack Power by 5%,
(ƒ}ƒWƒJƒ‹)                  not based on equipment.
Magic

Magical 2          4        Raises Magical Attack Power by 10%,
(ƒ}ƒWƒJƒ‹2)                 not based on equipment.
Magic 2

Magical 3          6        Raises Magical Attack Power by 15%,
(ƒ}ƒWƒJƒ‹3)                 not based on equipment.
Magic 3

Consume Attack     3        Raises Attack Power by draining TP.
(ƒRƒ“ƒVƒ…[ƒ€ƒAƒ^ƒbƒN)
Rise Attack

Attack Feint       3        Raises the chance to stun an enemy
(ƒAƒ^ƒbƒNƒtƒFƒCƒ“ƒg)        with a physical attack.
Heavy Hit

Inelemental        3        Raises elemental physical damage with a
(ƒCƒ“ƒGƒŒƒƒ“ƒ^ƒ‹)          certain probability.
Elemental

Steal Plus         8        Raises the success rate of Robber Item/Thievery.
(ƒXƒeƒB[ƒ‹ƒvƒ‰ƒX)

Combo Plus        10        Adds 1 more hit to the basic combo attack.
(ƒRƒ“ƒ{ƒvƒ‰ƒX)

Cross Counter      3        Increase damage done to attacking enemies.
(ƒNƒƒXƒJƒEƒ“ƒ^[)

Pain Reflect       5        When attacked, the damage is sometimes
(ƒyƒCƒ“ƒŠƒtƒŒƒNƒg)          reflected back at the enemy.
Reflect

Fatal Bonus        7        Recover HP after executing a Fatal Strike.
(ƒtƒFƒCƒ^ƒ‹ƒ{[ƒiƒX)
FS Bonus

Fatal Bonus 2      9        Recover TP after executing a Fatal Strike.
(ƒtƒFƒCƒ^ƒ‹ƒ{[ƒiƒX2)
FS Bonus 2

Fatal Exceed       6        Increases non-lethal Fatal Strike's damage.
(ƒtƒFƒCƒ^ƒ‹ƒGƒNƒV[ƒh)
NEW!

Hunter Fang        6        Doubles the bonus of a Green Fatal Strike (Right).
(ƒnƒ“ƒ^[ƒtƒ@ƒ“ƒO)
Hunter's Fang

Burst Force        9        Raises Burst Arts damage.
(ƒo[ƒXƒgƒtƒH[ƒX)
BA Force

Burst Keep         9        Overlimits will not expire when performing
(ƒo[ƒXƒgƒL[ƒv)            a Burst Arte.
NEW!

Lucky Limits       6        Sometimes fills the Overlimit gauge after
(ƒ‰ƒbƒL[ƒŠƒ~ƒbƒc)          using a Burst Arte or Hi-Ougi/Mystic Arte.
Lucky Limit

Special            5        Hi-Ougi/Mystic Arts can be used.
(ƒXƒyƒVƒƒƒ‹)

HP Condition S     8        Physical Attack is raised if HP is
(HPƒRƒ“ƒfƒBƒVƒ‡ƒ“S)         greater than 3/4 of max HP.
HP Condition

HP Condition S2   10        Physical Attack is raised if HP is
(HPƒRƒ“ƒfƒBƒVƒ‡ƒ“S2)        less than 1/4 of max HP.
HP Condition 2

Half Damage        1        Halves all damage dealt.
(ƒn[ƒtƒ_ƒ[ƒW)

Quarter Damage     1        Quarters all damage dealt.
(ƒNƒH[ƒ^[ƒ_ƒ[ƒW)

One Damage         1        Makes all damage dealt to 1.
(1ƒ_ƒ[ƒW)
Minimum Damage

Rengeki            4        Used to trigger Skill Henkawaza/Altered Artes
(˜AŒ‚)                      and elemental variations of Burst Artes.
Chain

Guren              4        Used to trigger Skill Henkawaza/Altered Artes
(g˜@)                      and elemental variations of Burst Artes.
Hell Fire


Guard Skills || Bougyo Skills (–hŒäƒXƒLƒ‹)

Skill Name        SP        Description

Defend             2        Raises Physical Defense Power by 5%,
(ƒfƒBƒtƒFƒ“ƒh)              not based on equipment.

Defend 2           4        Raises Physical Defense Power by 10%,
(ƒfƒBƒtƒFƒ“ƒh2)             not based on equipment.

Defend 3           6        Raises Physical Defense Power by 15%,
(ƒfƒBƒtƒFƒ“ƒh3)             not based on equipment.

Resist             2        Raises Magical Defense Power by 5%,
(ƒŒƒWƒXƒg)                  not based on equipment.

Resist 2           4        Raises Magical Defense Power by 10%,
(ƒŒƒWƒXƒg2)                 not based on equipment.

Resist 3           6        Raises Magical Defense Power by 15%,
(ƒŒƒWƒXƒg3)                 not based on equipment.

Critical Guard     3        Press Forward+Guard to perform a Critical
(ƒNƒŠƒeƒBƒJƒ‹ƒK[ƒh)        Guard. Can decrease damage if done correctly.

Magic Guard        4        Press Down+Guard to perform a Magic Guard.
(ƒ}ƒWƒbƒNƒK[ƒh)            Decreases damage from magic attacks.

Well Guard         2        Decreases damage taken while guarding.
(ƒEƒFƒ‹ƒK[ƒh)
Guard Plus

Magic Well Guard   7        Decreases damage taken while using Magic Guard.
(ƒ}ƒWƒbƒNƒEƒFƒ‹ƒK[ƒh)
Magic Guard Plus

Guard Reflect      4        Reflects 1/5 damage received by the enemy
(ƒK[ƒhƒŠƒtƒŒƒNƒg)          while guarding.

Guardial Artes     7        Are able to use jutsuwaza/artes from guarding.
(ƒK[ƒfƒBƒAƒ‹ƒA[ƒc)        You are also invincible when doing so.
Guard Artes

Passive Safe       2        Lowers the damage taken when knocked down.
(ƒpƒbƒVƒuƒZ[ƒt)
Roll

Unelemental        3        Sometimes halves the damage received
(ƒAƒ“ƒGƒŒƒƒ“ƒ^ƒ‹)          from elemental attacks.
Anti-Element

Status Guard       5        When inflicted with stat down lowers the
(ƒXƒe[ƒ^ƒXƒK[ƒh)          amount by which stats drop.

Condition Guard    5        Decrease the effects of Poison (“Å),
(ƒRƒ“ƒfƒBƒVƒ‡ƒ“ƒK[ƒh)      Contamination (¸_‰˜õ) and Weak (‹•Žã).

Immunity           5        Decreases the chance to get status effects.
(ƒCƒ~ƒ…ƒjƒeƒB)

Enduro             3        Decreases stagger time (the animation when
(ƒGƒ“ƒfƒ…[ƒ)              your character gets hit)
Endure

Invalid Attack     5        Sometimes won't stagger when you receive
(ƒCƒ“ƒoƒŠƒbƒhEƒAƒ^ƒbƒN)    a physical attack.
Void Attack

Invalid Magic      5        Sometimes won't stagger when you receive
(ƒCƒ“ƒoƒŠƒbƒhEƒ}ƒWƒbƒN)    a magical attack.
Void Magic

Step Away          3        Cannot be stunned when performing a Backstep.
(ƒXƒeƒbƒvƒAƒEƒFƒC)

Moved Armor        26       Cannot be stunned while performing Free Run.
(ƒ€[ƒuƒhƒA[ƒ}[)
Mobile Armor

Burst Guard        8        Cannot be staggered when using a Burst Arte.
(ƒo[ƒXƒgƒK[ƒh)
NEW!

TP Condition S     5        Physical Defense is raised if TP is greater
(TPƒRƒ“ƒfƒBƒVƒ‡ƒ“S)         than 3/4 of max TP.
TP Condition

TP Condition S2    3        Physical Defense is raised if TP is less
(TPƒRƒ“ƒfƒBƒVƒ‡ƒ“S2)        than 1/4 of max TP.
TP Condition 2

TP Condition M     5        Magical Defense is raised if TP is greater
(TPƒRƒ“ƒfƒBƒVƒ‡ƒ“M)         than 3/4 of max TP.
TP Condition 3

TP Condition M2    3        Magical Defense is raised if TP is less
(TPƒRƒ“ƒfƒBƒVƒ‡ƒ“M2)        than 1/4 of max TP.
TP Condition 4

Overlimit Concentrate  10   Cannot be stunned during Overlimits.
(OVLƒRƒ“ƒZƒ“ƒgƒŒ[ƒg)
NEW!

Gouretsu           4        Used to trigger Skill Henkawaza/Altered Artes
(„—ó)                      and elemental variations of Burst Artes.
Crucible

Resshin            4        Used to trigger Skill Henkawaza/Altered Artes
(—ók)                      and elemental variations of Burst Artes.
Athenor


Move Skills || Idou Skills (ˆÚ“®ƒXƒLƒ‹)

Skill Name        SP        Description

Evasion            2        Raises Evasion by 5%, not based on equipment.
(ƒCƒxƒCƒWƒ‡ƒ“)
Evade

Evasion 2          4        Raises Evasion by 10%, not based on equipment.
(ƒCƒxƒCƒWƒ‡ƒ“2)
Evade 2

Evasion 3          6        Raises Evasion by 15%, not based on equipment.
(ƒCƒxƒCƒWƒ‡ƒ“3)
Evade 3

Evasion 4          8        Raises Evasion by 20%, not based on equipment.
(ƒCƒxƒCƒWƒ‡ƒ“4)
Evade 4

Item Throw         7        Able to use items on other party members.
(ƒAƒCƒeƒ€ƒXƒ[)
Item Thrower

Good Job           3        Decreases time spent immobile after using
(ƒOƒbƒhƒWƒ‡ƒu)              an item.
Item Pro

Good Job 2         8        Allows you to move right after using an item.
(ƒOƒbƒhƒWƒ‡ƒu2)
NEW! (See Note)

Speed Item        16        No wait time in between item usage.
(ƒXƒs[ƒhƒAƒCƒeƒ€)
Speedy Item

Backstep           3        Press Back+Guard to perform a Backstep.
(ƒoƒbƒNƒXƒeƒbƒv)

Recovering         3        Press the Guard button when knocked down
(ƒŠƒJƒoƒŠƒ“ƒO)              or knocked in the air to regain
Recovery                    control of your character.

Dash               3        Increases movement speed during battle.
(ƒ_ƒbƒVƒ…)

Dash Cancel       16        Can cancel your actions with Free Run.
(ƒ_ƒbƒVƒ…ƒLƒƒƒ“ƒZƒ‹)

High Turn         10        Can instantly turn, even while dashing.
(ƒnƒCƒ^[ƒ“)
Quick Turn

Running Supply    10        Recovers HP while in Free Run.
(ƒ‰ƒ“ƒi[ƒTƒvƒ‰ƒC)
Runners

Running Supply 2  14        Recovers TP while in Free Run.
(ƒ‰ƒ“ƒi[ƒTƒvƒ‰ƒC2)
Runners 2

Efficient           3       Reduces the damage lost in combos.
(ƒCƒtƒBƒVƒFƒ“ƒg)
Combo Force

Aerial Combo Plus  7        Adds 1 more hit to the basic aerial combo
(ƒGƒAƒŠƒAƒ‹ƒRƒ“ƒ{ƒvƒ‰ƒX)    attack.
Aerial Combo

Cancel Plus        8        Allows you to link a Tokugi/Base Arte
(ƒLƒƒƒ“ƒZƒ‹ƒvƒ‰ƒX)          to a Skill Henkawaza/Altered Arte.
Super Chain 4

Cancel Plus 2      10       Allows you to link a Skill Henkawaza/
(ƒLƒƒƒ“ƒZƒ‹ƒvƒ‰ƒX2)         Altered Arte to a Ougi/Arcane Arte.
Super Chain 5

Limiter            9        Lengthens the duration of Overlimits.
(ƒŠƒ~ƒbƒ^[)
O.L. Boost

Appeal Appeal      2        Taunt repeatedly to fill the Overlimit
(ƒAƒs[ƒ‹ƒAƒs[ƒ‹)          gauge faster.
Double Appeal

Over Quick         12       Increases the speed of normal attacks
(ƒI[ƒo[ƒNƒCƒbƒN)          during Overlimits.
Speed Up

Over Quick 2       18       Increases the speed of Jutsuwasa/Artes
(ƒI[ƒo[ƒNƒCƒbƒN2)         during Overlimits.
Speed Up 2

Shunbin            4        Used to trigger Skill Henkawaza/Altered Artes
(r•q)                      and elemental variations of Burst Artes.
Alembic

Shippuu            4        Used to trigger Skill Henkawaza/Altered Artes
(Ž¾•—)                      and elemental variations of Burst Artes.
Gale

Holy Breath        3        Lengthens the duration of Holy Bottle's
(ƒz[ƒŠƒBƒuƒŒƒX)            (ƒz[ƒŠƒBƒ{ƒgƒ‹) effects.

Dark Breath        3        Lengthens the duration of Dark Bottle's
(ƒ_[ƒNƒuƒŒƒX)              (ƒ_[ƒNƒ{ƒgƒ‹) effects.

Back Encounter     9        When you encounter an enemy on the field
(ƒoƒbƒNƒGƒ“ƒJƒEƒ“ƒ^[)      from behind, the party sometimes recovers TP.
Encounter Bonus


Support Skills || Hojo Skills (•â•ƒXƒLƒ‹)

Skill Name        SP        Description

Hyper Move         8        Repede will enter Overlimit Lv.1 if he runs
(ƒnƒCƒp[ƒ€[ƒ”)            around for a certain period of time, but it
NEW!                        last half the time as regular Overlimits.

Item Everyone     16        Gummies/Gels and Bottles will now
(ƒAƒCƒeƒ€ƒGƒ”ƒŠƒƒ“)        effect the whole party, but the
NEW!                        recovery effects are lowered by 50%.

Vitality           2        Raises Max HP by 200.
(ƒoƒCƒ^ƒŠƒeƒB)

Vitality 2         4        Raises Max HP by 400.
(ƒoƒCƒ^ƒŠƒeƒB2)

Vitality 3         6        Raises Max HP by 800.
(ƒoƒCƒ^ƒŠƒeƒB3)

Spirits            3        Raises Max TP by 20.
(ƒXƒsƒŠƒbƒc)

Spirits 2          5        Raises Max TP by 50.
(ƒXƒsƒŠƒbƒc2)

Spirits 3          7        Raises Max TP by 100.
(ƒXƒsƒŠƒbƒc3)

Luck Plus          4        Raises Luck(K‰^) by 15.
(ƒ‰ƒbƒNƒvƒ‰ƒX)

Luck Plus 2        7        Raises Luck(K‰^) by 30.
(ƒ‰ƒbƒNƒvƒ‰ƒX2)

Well Item          5        Increases duration and effect of items
(ƒEƒFƒ‹ƒAƒCƒeƒ€)            used during battle.
(See Note)

Well Item 2        7        Increases duration and effect of items used
(ƒEƒFƒ‹ƒAƒCƒeƒ€2)           during battle even more than with Well Item.
(See Note)

Lucky Item         4        Sometimes doesn't consume items when used.
(ƒ‰ƒbƒL[ƒAƒCƒeƒ€)

All Check          4        Can use one Magic Lens/Spectacles
(ƒI[ƒ‹ƒ`ƒFƒbƒN)            (ƒXƒyƒNƒ^ƒNƒ‹ƒY) to check all enemies'
Full Check                  information.

Spectaculing       3        Can see remaining HP of all enemies that
(ƒXƒyƒNƒ^ƒNƒŠƒ“ƒO)          Magic Lens/Spectacles (ƒXƒyƒNƒ^ƒNƒ‹ƒY) was
Scanning                    used on.

Inspect Nose       3        Can view enemy information without using a
(ƒCƒ“ƒXƒyƒNƒgƒm[ƒY)        Magic Lens/Spectacles (ƒXƒyƒNƒ^ƒNƒ‹ƒY).
Inspector

HP Recover         5        Raises the amount of HP recovered.
(HPƒŠƒJƒo[)

TP Recover         5        Raises the amount of TP recovered.
(TPƒŠƒJƒo[)

Life Rebirth       12       Slowly recovers 1/2 of last damage received.
(ƒ‰ƒCƒtƒŠƒo[ƒX)
Rebirth

Life Rebirth 2     5        Slowly recovers 1/4 of last damage received.
(ƒ‰ƒCƒtƒŠƒo[ƒX2)
Rebirth 2

Ruthless Soul      5        Sometimes recovers TP when knocked down.
(ƒ‹[ƒYƒŒƒXƒ\ƒEƒ‹)
Lucky Soul

Effective          3        Increases gains gotten for stat boosts.
(ƒGƒtƒFƒNƒeƒBƒu)
Stat Boost

Lucky Call         14       Sometimes recovers from KO automatically if
(ƒ‰ƒbƒL[ƒR[ƒ‹)            Luck stat (K‰^) is 100 or more.

Recall             22       Sometimes recovers from KO automatically.
(ƒŠƒR[ƒ‹)
Resurrect

Limits Bonus       12       Sometimes recovers all HP when you
(ƒŠƒ~ƒbƒcƒ{[ƒiƒX)          activate Overlimits.
OVL Bonus

Limits Bonus 2     14       Sometimes recovers all TP when you activate
(ƒŠƒ~ƒbƒcƒ{[ƒiƒX2)         Overlimits.
OVL Bonus 2

Limits Plus        20       Adds 1 more level when you go into Overlimits;
(ƒŠƒ~ƒbƒcƒvƒ‰ƒX)            i.e. Overlimit LV. 2 for the cost of 1 Overlimit
NEW!                        gauge, Overlimit LV. 3 for the cost of 2
                            Overlimit gauges, and Overlimit LV. 4 for the
                            cost of 3 Overlimit gauges.

Limits Plus 2      23       Adds 2 more levels when you go into Overlimits;
(ƒŠƒ~ƒbƒcƒvƒ‰ƒX2)           i.e. Overlimit LV. 3 for the cost of 1 Overlimit
NEW!                        gauge and Overlimit LV. 4 for the cost of 2
                            Overlimit gauges, but it will last half
                            the time as regular Overlimits.
                            This will not stack with Limits Plus.

Appeal              2       Able to taunt the enemy by pressing L3,
(ƒAƒs[ƒ‹)                  also raises the Overlimit gauge.
Taunt

Appeal 2            2       Able to taunt the enemy by pressing L3,
(ƒAƒs[ƒ‹2)                 also raises the Overlimit gauge. Different
Taunt 2                     taunt form the first Appeal.

Appeal Limits       3       When taunting in Overlimits you regain HP.
(ƒAƒs[ƒ‹ƒŠƒ~ƒbƒc)
OVL Taunt

Appeal Limits 2     4       When taunting in Overlimits you regain TP.
(ƒAƒs[ƒ‹ƒŠƒ~ƒbƒc2)
OVL Taunt 2

Bow Bow             7       Sometimes cancels all allies' and enemies'
(ƒoƒEƒoƒE)                  actions with a Taunt.
Bark

Life Heal          12       Allows the character to regain HP after battle.
(ƒ‰ƒCƒtƒq[ƒ‹)
Life Healer

Mental Heal        16       Raises the TP recovered after battle.
(ƒƒ“ƒ^ƒ‹ƒq[ƒ‹)
Spirit Healer

Life Up            12       Has a chance to raise Max HP after battle.
(ƒ‰ƒCƒtƒAƒbƒv)

Mental Up          16       Has a chance to raise Max TP after battle.
(ƒƒ“ƒ^ƒ‹ƒAƒbƒv)

Happiness Sing     11       Sometimes increases experience gained after
(ƒnƒsƒlƒXƒVƒ“ƒO)            battle. This only affects the character
Happiness                   equipped with this skill.

Happiness Sing 2   11       Sometimes increases LP gained after battle.
(ƒnƒsƒlƒXƒVƒ“ƒO2)           This only affects the character
Happiness 2                 equipped with this skill.

Happiness Sing 3    8       Sometimes increases Gald gained after battle.
(ƒnƒsƒlƒXƒVƒ“ƒO3)           This only affects the character
Happiness 3                 equipped with this skill.

Image Training      1       Character receives bonus experience when
(ƒCƒ[ƒWƒgƒŒ[ƒjƒ“ƒO)      not in the active party.
EXP Share

Stand Alone         1       When equipped, that character will be the only
(ƒXƒ^ƒ“ƒhƒAƒƒ“)            one to appear during battle.
NEW!

Kakusan             4       Used to trigger Skill Henkawaza/Altered Artes
(ŠgŽU)                      and elemental variations of Burst Artes.
Dispersion

Suijin              4       Used to trigger Skill Henkawaza/Altered Artes
(…o)                      and elemental variations of Burst Artes.
Great Deluge

Treasure Fang       8       Sometimes get items dropped from enemies
(ƒgƒŒƒWƒƒ[ƒtƒ@ƒ“ƒO)        even when escaping.
Treasure Fangs


*NOTE*
Good Job 2 now has a completely different function than the 360 version;
Well Item and Well Item 2 now take the place of the 360 version's
Good Job 2 and 3.

-----------------------------------------------------------------------------

Karol Capel (ƒJƒƒ‹EƒJƒyƒ‹)

Karol is your heavy fighter with some decent Area healing. His main
drawback, aside from the half-Japanese/half-English Jutsuwaza names is
that he's incredibly slow. He equips large swords, hammers and axes
which he shares a few with Yuri.


Tokugi (“Á‹Z) || Base Artes

Garyuu Upper (‰ç—´ƒAƒbƒp[)
Default || 1 Hit || TP:6 || -- || FS:Up
Dragon Upper

Usage: 200x = Move can be cancelled into aerial able jutsuwaza/artes.

Mighty Charge: Adds a second uppercut.

Description: Karol attacks the enemy with a rising uppercut with his weapon.


Bakusai Rock (”šÓƒƒbƒN)
Level 12 || 3 Hits || TP:10 || Earth || FS:Down
Destroying Rock

Mighty Charge: Makes more debris fly toward to the enemy, for a total of
7 Hits.

Description: Karol slams his weapon into the ground, attacking the
enemy with rock debris.


Kasshin Aid Stamp (ŠˆSƒGƒCƒhƒXƒ^ƒ“ƒv)
Level 14 || TP:12
Nice Aid Smash

Usage: 100x = Glyph gets a larger radius by 1.1x
       400x = Glyph gets larger radius by 1.2x

Mighty Charge: 100x = Glyph gets a larger radius by 1.4x
               400x = Glyph gets larger radius by 1.6x

Description: Karol slams his weapon into the ground, creating a glyph
that heals allies HP by 18%, if close.


Rappa Pain Shot (—Ž”jƒyƒCƒ“ƒVƒ‡ƒbƒg)
Level 18 || 1 Hit || TP:12 || -- || FS:Right
Destructo Pain Shot

Mighty Charge: Effects last longer.

Description: Karol attacks with his bag, which lowers the enemies Physical
Defense by 90% for 5 seconds.


Raigeki Wave (—‹Œ‚ƒEƒF[ƒu)
Level 20 || 1 Hit || TP:14 || Wind, Fire || FS:Down
Lightning Wave

Mighty Charge: Nothing?

Description: Karol attacks the enemy with a wave of lighting from his
weapon.


Kasshin Recover Stamp (ŠˆSƒŠƒJƒo[ƒXƒ^ƒ“ƒv)
Level 21 || 1 Hit || TP:18 || -- || FS:Down
Nice Recovery Smash

Usage: 100x = Glyph gets a larger radius by 1.1x
       400x = Glyph gets larger radius by 1.2x

Mighty Charge: 100x = Glyph gets a larger radius by 1.4x
               400x = Glyph gets larger radius by 1.6x

Description: Karol slams his weapon into the ground, creating a glyph
that heals allies of all negative status ailments, if close.


Ressen Smash (—ôùƒXƒ}ƒbƒVƒ…)
Level 24 || 1 Hit || TP:18 || -- || FS:Right
Punishing Smash

Mighty Charge: Karol spins again, adding an extra hit.

Description: Karol damages the enemy with a spinning strike.


Rappa Spider Web (—Ž”jƒXƒpƒCƒ_[ƒEƒFƒu)
Level 28 || 1 Hit || TP:22 || -- || FS:Right
Destructo Spider Web

Mighty Charge: Effects last longer.

Description: Karol throws a sticky web at enemies lowering their movement
speed by 50% for 5 seconds.


Houshuu Break (•öPƒuƒŒ[ƒN)
Level 32 || 1 Hit || TP:15 || -- || FS:Down
Havoc Break

Usage: 100x = Can be used in the air.

Mighty Charge: Can't be charged.

Description: Karol jumps high, and does an overhead strike to enemies.


Goushou Beat („µƒr[ƒg)
Level 36 || TP:8 || --
Coil Beat

Description: Karol raises his Physical Attack power by 20% for 10
seconds.


Gougou Revolution (ŒXƒŒƒ{ƒŠƒ…[ƒVƒ‡ƒ“)
Level 38 || 3 Hits || TP:18 || -- || FS:Right
Roaring Revolution

Mighty Charge: Karol rolls two more times, for a total of 5 Hits.

Description: Karol attacks the enemy by rolling repeatedly.


Shinrabanshou Bag (X—…–œÛƒoƒbƒO)
Level 40 ||  *  || TP:15 || --
Gaia Bag

Mighty Charge:  Karolow X's explosion is wider and enemies fly farther away
if caught in the explosion. Mighty Charge only affects him.

Description: Karol takes something out of his bag to throw at enemies...

Various Outcomes:

Fish: Throws a fish, which stays on the field for a while.

Buusagi/Rappig: Throws a Buusagi/Rappig that goes a distance.

Karolow X: Takes out Karolow X, that walks to nearest enemy,
and explodes on impact.


Rappa Booing Dance (—Ž”jƒu[ƒCƒ“ƒOƒ_ƒ“ƒX)
Level 44 || 1 Hit || TP:22 || -- || FS:Right
Destructo Booing

Mighty Charge: Effects last longer.

Description: Karol attacks with his bag, which lowers the enemies Physical
Attack by 20% for 5 seconds.


Gekichuu Breath (Œ‚’ŽƒuƒŒƒX)
Subevent || 1 Hit || TP:17 || -- || FS:Right
Bug Breath

Mighty Charge: Karol sprays left to right, making a total of three hits,
also has a chance to take out Karolow X which fires a laser at enemies.

Description: Karol takes out a can of bug spray, and sprays it the enemies'
faces.

Note: Learned from the "Bug Hater" Side Quest.


Ougi (‰œ‹`) || Arcane Artes

Gekitsui Flow Upper (Œ‚’ƃtƒƒEƒAƒbƒp[)
Level 22 || 2 Hits || TP:18 || -- || FS:Right
Hammer Flow Upper

Mighty Charge: Can delay the second hit.

Description: Karol slams his weapon into the ground,
and then drags it upward.


Ressen Aid Stamp (—ôùƒGƒCƒhƒXƒ^ƒ“ƒv)
Level 26 || 1 Hit || TP:22 || -- || FS:Down
Punishing Aid Smash
Learned by using Ressen Smash/Punishing Smash (—ôùƒXƒ}ƒbƒVƒ…)
and Kasshin Aid Stamp/Nice Aid Smash (ŠˆSƒGƒCƒhƒXƒ^ƒ“ƒv) 50 times each.

Usage: 100x = Glyph gets a larger radius by 1.1x
       400x = Glyph gets larger radius by 1.2x

Mighty Charge: 100x = Glyph gets a larger radius by 1.4x
               400x = Glyph gets larger radius by 1.6x

Description: Karol does Ressen Smash/Punishing Smash, then
Kasshin Aid Stamp/Nice Aid Smash in quick succession.


Kishin Senretsu Knock (‹S_ç—ôƒmƒbƒN)
Level 30 || 3 Hits || TP:28 || -- || FS:Up
Reaper Knock

Mighty Charge: Karol will take out three balls, for a total of seven hits.

Description: Karol takes out a baseball from his bag, then uses his weapon
as a bat to attack enemies with the ball.


Shikou Metsuryuu Flash (Ž‚™á–Å—´ƒtƒ‰ƒbƒVƒ…)
Level 35 || 2 Hit || TP:22 || Fire || FS:Right
Punishing Beast Flash

Mighty Charge: Nothing?

Description: Karol spins around and attacks the enemy with a energy
blast in a shape of a lion.


Bakusou Shuugeki Blow (”š‘–PŒ‚ƒuƒƒE)
Level 42 || 4 Hits || TP:28 || -- || FS:Up
Roaring Dragon Blow
Learned by using Gougou Revolution/Roaring Revolution (ŒXƒŒƒ{ƒŠƒ…[ƒVƒ‡ƒ“)
and Garyuu Upper/Dragon Upper (‰ç—´ƒAƒbƒp[) 50 times each.

Mighty Charge: Adds an extra uppercut to the move.

Description: Karol does Gougou Revolution/Roaring Revolution, then
Garyuu Upper/Dragon Upper in quick succession.


Maou Moushuu Rise (–‚‰¤–ҏPƒ‰ƒCƒY)
Level 49 || 1 Hit || TP:30 || -- || FS:Up
Devil Rage Rise

Mighty Charge: Knocks the enemy higher upwards.

Description: Karol winds up and knocks the enemy high into the air.


Kyuukyoku Shinsatsu Destroy (‹†‹É_ŽEƒfƒXƒgƒƒC)
Level 55 || 1 Hit || TP:32  || -- || FS:Down
Ultimate Divine Destruction

Mighty Charge: Nothing?

Description: Karol will reel back, and then slams his weapon downward,
creating a huge shockwave. If he misses an enemy, he'll fall on his
back. Cute.


Resshin Drop (—ókƒhƒƒbƒv)
Subevent || 1 Hit || TP:32 || Earth || FS:Down
Rending Drop

Mighty Charge: Nothing?

Usage: 100x = Can be used in the air.
Description: Karol will jump into the air, and fall straight down weapon
first into the ground to damage enemies.


Skill Henkawaza (ƒXƒLƒ‹•Ï‰») || Altered Artes

Bakusai Street (”šÓƒXƒgƒŠ[ƒg)
3 Hits || TP:16 || Earth || FS:Down
Destruction Street
Learn from using Bakusai Rock/Destroying Rock (”šÓƒƒbƒN)
100 times with the skill Shunbin/Alembic (r•q) equipped.

Mighty Charge: Slams his weapon two more times, for a total of five hits.

Description: Karol will move forward while smashing his weapon on
the ground repeatedly.


Kasshin Heal Stamp (ŠˆSƒq[ƒ‹ƒXƒ^ƒ“ƒv)
TP:22 || --
Nice Healing Smash
Learn from using Kasshin Aid Stamp/Nice Aid Smash (ŠˆSƒGƒCƒhƒXƒ^ƒ“ƒv)
100 times with the skill Suijin/Great Deluge (…o) equipped.

Usage: 100x = Glyph gets a larger radius by 1.1x
       400x = Glyph gets larger radius by 1.2x

Mighty Charge: 100x = Glyph gets a larger radius by 1.4x
               400x = Glyph gets larger radius by 1.6x

Description: Karol slams his weapon into the ground, creating a glyph
that heals allies HP by 36%, if close.


Kasshin Cure Stamp (ŠˆSƒLƒ…ƒAƒXƒ^ƒ“ƒv)
TP:30 || --
Nice Curing Smash
Learn from using Kasshin Heal Stamp/Nice Healing Smash (ŠˆSƒq[ƒ‹ƒXƒ^ƒ“ƒv)
100 times with the skill Suijin/Great Deluge (…o) and
Gouretsu/Crucible („—ó) equipped.

Usage: 100x = Glyph gets a larger radius by 1.1x
       400x = Glyph gets larger radius by 1.2x

Mighty Charge: 100x = Glyph gets a larger radius by 1.4x
               400x = Glyph gets larger radius by 1.6x

Description: Karol slams his weapon into the ground, creating a glyph
that heals allies HP by 50%, if close.


Rappa Pain Carnival (—Ž”jƒyƒCƒ“ƒJ[ƒjƒoƒ‹)
1 Hit || TP:18 || -- || FS:Down
NEW!
Learn from using Rappa Pain Shot/Destructo Pain Shot (—Ž”jƒyƒCƒ“ƒVƒ‡ƒbƒg)
100 times with the skill Kakusan/Dispersion (ŠgŽU) equipped.

Mighty Charge: Effects last longer.

Description: Karol attacks with his bag, which lowers the enemies Physical
Defense by 90% for 5 seconds. This attack will also knock the enemy down.


Gokuen Blaze (–‰ŠƒuƒŒƒX)
1 Hit || TP:28 || Fire || FS:Right
NEW!
Learn from using Gekichuu Breath/Bug Breath (Œ‚’ŽƒuƒŒƒX) 100 times with
the skill Guren/Hell Fire (g˜@) equipped.

Mighty Charge: Karol sprays left to right, making a total of three hits.

Description: Karol takes out a red can that shoots fire and sprays it the
enemies' faces.


Ressen Double Smash (—ôùƒ_ƒuƒ‹ƒXƒ}ƒbƒVƒ…)
2 Hits || TP:20 || -- || FS:Right
Twin Punishing Smash
Learn from using Ressen Smash/Punishing Smash (—ôùƒXƒ}ƒbƒVƒ…) 100 times
with the skill Rengeki/Chain (˜AŒ‚) equipped.

Mighty Charge: Karol spins again, adding an extra hit.

Description: Karol damages the enemy with a double spinning strike.


Houshuu Thunder (•öPƒTƒ“ƒ_[)
2 Hits || TP:22 || Wind, Fire || FS:Down
Havoc Thunder
Learn from using Houshuu Break/Havoc Break (•öPƒuƒŒ[ƒN) 100 times
with the skill Guren/Hell Fire (g˜@) and Shippuu/Gale (Ž¾•—)
equipped.

Usage: 100x = Can be used in the air.

Mighty Charge: Stun chance is raised to 60%.

Description: Karol jumps high, and does an overhead strike that creates
a lightning bolt. Has a 30% chance to stun.


Fuufuu Revolution (•—•—ƒŒƒ{ƒŠƒ…[ƒVƒ‡ƒ“)
4 Hits || TP:24 || Wind || FS:Right
NEW!
Learn from using Gougou Revolution/Roaring Revolution
(ŒXƒŒƒ{ƒŠƒ…[ƒVƒ‡ƒ“) 100 times with the skill Shippuu/Gale (Ž¾•—) equipped.

Usage: 100x = Can be used in the air.

Mighty Charge: Nothing?

Description: Karol will jump in the air, and then somersaults repeatedly
while falling diagonally forward with his weapon.


Rappa Booing Fiesta (—Ž”jƒu[ƒCƒ“ƒOƒtƒFƒXƒ^)
1 Hit || TP:26 || -- || FS:Down
NEW!
Learn from using Rappa Booing Dance/Destructo Booing (—Ž”jƒu[ƒCƒ“ƒOƒ_ƒ“ƒX)
100 times with the skill Kakusan/Dispersion (ŠgŽU) equipped.

Mighty Charge: Effects last longer.

Description: Karol attacks with his bag, which lowers the enemies Physical
Attack by 20% for 5 seconds. This attack will also knock the enemy down.


Kishin Choujuu Buster (‹S_’´dƒoƒXƒ^[)
3 Hits || TP:33 || -- || FS:Right
NEW!
Learn from using Kishin Senretsu Knock/Reaper Knock (‹S_ç—ôƒmƒbƒN)
100 times with the skill Gouretsu/Crucible („—ó) equipped.

Mighty Charge: Karol will take out a bigger Buusagi/Rappig and the
enemy will fly higher into the air when hit.

Description: Karol takes out a Buusagi/Rappig from his bag, then uses his
weapon as a bat to attack enemies with it. It the enemy is hit with it
they end up flying into the air.


Shinkyoku Messatsu Spark (k‹É–ÅŽEƒXƒp[ƒN)
1 Hit || TP:38 || Earth || FS:Up
Death Quake Spark
Learn from using Kyuukyoku Shinsatsu Destroy/Death Quake Spark
(‹†‹É_ŽEƒfƒXƒgƒƒC) 100 times with the skill Resshin/Athenor (—ók)
equipped.

Mighty Charge: Enemy will be knocked higher into the air, and knocked
down.

Description: Karol will spin once, and then slam his weapon into the
ground, making a stalagmite rise from the ground. The stalagmite is
smaller with an axe equipped than with a hammer.


Kaen Rekkuu (‰Î‰Š—ó‹ó)
5 Hits || TP:22 || Fire || FS:Up
NEW!
Learn from using Gougou Revolution/Roaring Revolution
(ŒXƒŒƒ{ƒŠƒ…[ƒVƒ‡ƒ“) 50 times with the Lloyd Irving costume
(Ô‚¢“ñ“—¬) equipped.

Mighty Charge: Adds more hits for a total of seven.

Description: Karol will jump in the air and somersault forward with
his weapon while covered in flames.


Burst Artes (ƒo[ƒXƒgƒA[ƒc)

                         OVL LV.     Hits   Fatal Strike  Element
Chouga Senmetsu Swing       1          6
(’´‰åù–ŃXƒEƒBƒ“ƒO)        2         10         Up         --
Ultra Punishing Swing      3-4        12

Description:

Level 1: Karol will attack the enemy by constantly spinning his weapon
         while moving forward, knocking the enemy away with one final
         swing.

Level 2: Karol will attack the enemy by constantly spinning his weapon
         while moving forward for a longer period of time, knocking the
         enemy away with one final swing.

Level 3-4: Karol will attack the enemy by constantly spinning his weapon
           while moving forward for the longest period of time, knocking
           the enemy away with one final swing.


                         OVL LV.     Hits   Fatal Strike  Element
Chouga Senmetsu Heat        1          9
(’´‰åù–Ńq[ƒg)            2         15         Right      Fire
Ultra Punishing Heat       3-4        19

Equip Guren/Hell Fire (g˜@) and Rengeki/Chain (˜AŒ‚)
to use this Burst Arte.

Description:

Level 1: Karol will attack the enemy by constantly spinning his weapon
         while moving forward, then makes three fireballs rotate away
         from him.

Level 2: Karol will attack the enemy by constantly spinning his weapon
         while moving forward for a longer period of time, then makes
         four fireballs rotate away from him.

Level 3-4: Karol will attack the enemy by constantly spinning his weapon
           while moving forward for the longest period of time, then makes
           five fireballs rotate away from him.


                         OVL LV.     Hits   Fatal Strike  Element
Chouga Senmetsu Crush       1          5
(’´‰åù–ŃNƒ‰ƒbƒVƒ…)        2          7         Down      Earth
Ultra Punishing Crush      3-4        13

Equip Resshin/Athenor (—ók) and Gouretsu/Crucible („—ó)
to use this Burst Arte.

Description:

Level 1: Karol will spin once, then slam his weapon down, making a row of
         stalagmites in front of him.

Level 2: Karol will spin once, then slam his weapon down, making a long row
         of stalagmites in front of him.

Level 3-4: Karol will spin once, then slam his weapon down, making an
           extremely long row of stalagmites in front of him.


                         OVL LV.     Hits   Fatal Strike  Element
Chouga Senmetsu Typhoon     1         10
(’´‰åù–Ń^ƒCƒt[ƒ“)        2         12         Right      Wind
Ultra Punishing Typhoon    3-4        15

Equip Shippuu/Gale (Ž¾•—) and Shunbin/Alembic (r•q)
to use this Burst Arte.

Description:

Level 1: Karol will spin in place repeatedly, creating a large
         tornado around him.

Level 2: Karol will spin in place repeatedly while rising upward,
         creating a larger tornado around him.

Level 3-4: Karol will spin in place repeatedly while rising upward,
           creating a huge tornado around him.


                         OVL LV.     Hits   Fatal Strike  Element
Chouga Senmetsu Soul        1          4
(’´‰åù–Ń\ƒEƒ‹)            2          6         Up        Water
Ultra Punishing Soul       3-4         8

Equip Suijin/Great Deluge (…o) and Kakusan/Dispersion (ŠgŽU)
to use this Burst Arte.

Description:

Level 1: Karol will attack the enemy by constantly spinning his weapon
         while moving forward, then slams his weapon into the ground
         making a glyph that heals allies HP by 18%, if close.

Level 2: Karol will attack the enemy by constantly spinning his weapon
         while moving forward, then slams his weapon into the ground
         making a huge glyph that heals allies HP by 18%, if close.

Level 3-4: Karol will attack the enemy by constantly spinning his weapon
           while moving forward, then slams his weapon into the ground
           making a extremely large glyph that heals allies HP by 18%,
           if close.


Hi-Ougi (”鉜‹`) || Mystic Artes

Gouha Renjin Impact (‹”e˜AnƒCƒ“ƒpƒNƒg)
8 Hits || --
Overlord Reign Impact

- The skill "Special" must be equipped.
- Repede must be in Overlimit Lv. 3 or higher.
- After a Ougi/Arcane Arte, Skill Henkawaza/Altered Arte, or
  Burst Art, hold 0/B.

Description: Karol will take out four items in the air, jump, and then throw
three at the enemy, then takes the last item, a hammer, and slams into the
ground making a large seismic quake.


Gousen Bakusatsu Ultra X Bomber („‘M”šŽEƒEƒ‹ƒgƒ‰Xƒ{ƒ“ƒo[)
1 Hit || --
NEW!

- After Karolow X Remodeling event.
- Shinra Banshou Bag/Gaia Bag (X—…–œÛƒoƒbƒO) used 200 times.
- Have to be OL 4.
- After an Ougi/Arcane Arte, Skill Henkawaza/Altered Arte, or
  Burst Art, hold O+X.

Description: Karol makes a large Karolow X, that fires a HUGE bullet, that
makes an even larger explosion. A boy and his robot, good times, good
times...


*******************************************************************************

Skills (ƒXƒLƒ‹)

Attack Skills || Kougeki Skills (UŒ‚ƒXƒLƒ‹)

Skill Name        SP        Description

Strength           2        Raises Physical Attack Power by 5%,
(ƒXƒgƒŒƒ“ƒOƒX)              not based on equipment.

Strength 2         4        Raises Physical Attack Power by 10%,
(ƒXƒgƒŒƒ“ƒOƒX2)             not based on equipment.

Strength 3         6        Raises Physical Attack Power by 15%,
(ƒXƒgƒŒƒ“ƒOƒX3)             not based on equipment.

Magical            2        Raises Magical Attack Power by 5%,
(ƒ}ƒWƒJƒ‹)                  not based on equipment.
Magic

Magical 2          4        Raises Magical Attack Power by 10%,
(ƒ}ƒWƒJƒ‹2)                 not based on equipment.
Magic 2

Magical 3          6        Raises Magical Attack Power by 15%,
(ƒ}ƒWƒJƒ‹3)                 not based on equipment.
Magic 3

Consume Attack     3        Raises Attack Power by draining TP.
(ƒRƒ“ƒVƒ…[ƒ€ƒAƒ^ƒbƒN)
Rise Attack

Attack Feint       3        Raises the chance to stun an enemy with
(ƒAƒ^ƒbƒNƒtƒFƒCƒ“ƒg)        a physical attack.
Heavy Hit

Combatir           4        Raises Physical Attack Power when equipped
(ƒRƒ“ƒpƒeƒB[ƒ‹)            with a axe.

Raynard            4        Raises Physical Attack Power when equipped
(ƒŒƒCƒi[ƒh)                with a hammer.

Mushigirai         4        Increases damage dealt to and received
(ƒ€ƒVƒMƒ‰ƒC)                from insect-type enemies.
Bug Busters

Second Attack      8        Increases damage dealt for the second
(ƒZƒJƒ“ƒhƒAƒ^ƒbƒN)          attack and onward in a combo.

Critical           6        Raises the chance to get a Critical hit.
(ƒNƒŠƒeƒBƒJƒ‹)

Critical Keep      22       All attacks become Critical Hits
(ƒNƒŠƒeƒBƒJƒ‹ƒL[ƒv)        in Overlimits.
NEW!

Critical Break     7        Increases the chance to break the enemies'
(ƒNƒŠƒeƒBƒJƒ‹ƒuƒŒƒCƒN)      guard when dealing Critical Hits.

Inelemental        3        Raises elemental physical damage with
(ƒCƒ“ƒGƒŒƒƒ“ƒ^ƒ‹)          a certain probability.
Elemental

Combo Plus         10       Adds 1 more hit to the basic combo attack.
(ƒRƒ“ƒ{ƒvƒ‰ƒX)

Might Charge       5        Hold the Attack button to charge an attack.
(ƒ}ƒCƒgƒ`ƒƒ[ƒW)
Mighty Charge

Charge Keep        8        Keeps Might Charge if attack misses.
(ƒ`ƒƒ[ƒWƒL[ƒv)
Charge Hold

Charge Keep 2      14       Keeps Might Charge for a set period of time.
(ƒ`ƒƒ[ƒWƒL[ƒv)
NEW!

Speed Charge       14       Increases the speed of Might Charge's charges.
(ƒXƒs[ƒhƒ`ƒƒ[ƒW)

Charge Smash       20       All attacks with Mighty Charge activated will
(ƒ`ƒƒ[ƒWƒXƒ}ƒbƒVƒ…)        break the enemies' guard.

Attack Artes Charge 8       Offensive Jutsuwaza/Artes can be used
(ƒAƒ^ƒbƒNƒA[ƒcƒ`ƒƒ[ƒW)    with Might Charge.
Attack Arte Charge

Hyper Fatal        5        Karol will go into Overlimit Lv.1 after he
(ƒnƒCƒp[ƒtƒFƒCƒ^ƒ‹)        makes a 4 FS chain ended with a Fatal Strike,
NEW!                        but will last half the time as regular
                            Overlimits.

Hyper Fatal 2      7        Karol will go into Overlimit Lv.2 after
(ƒnƒCƒp[ƒtƒFƒCƒ^ƒ‹2)       he makes a 7 FS chain ended with a Fatal Strike,
NEW!                        but will  last half the time as regular last
                            half the time as regular Overlimits.

Cross Counter      3        Increase damage done to attacking enemies.
(ƒNƒƒXƒJƒEƒ“ƒ^[)

Pain Reflect       5        When attacked, the damage is sometimes
(ƒyƒCƒ“ƒŠƒtƒŒƒNƒg)          reflected back at the enemy.
Reflect

Fatal Bonus        7        Recover HP after executing a Fatal Strike.
(ƒtƒFƒCƒ^ƒ‹ƒ{[ƒiƒX)
FS Bonus

Fatal Bonus 2      9        Recover TP after executing a Fatal Strike.
(ƒtƒFƒCƒ^ƒ‹ƒ{[ƒiƒX2)
FS Bonus 2

Fatal Exceed       6        Increases non-lethal Fatal Strike's damage.
(ƒtƒFƒCƒ^ƒ‹ƒGƒNƒV[ƒh)
NEW!

Burst Force        9        Raises Burst Arts damage.
(ƒo[ƒXƒgƒtƒH[ƒX)
BA Force

Burst Keep         9        Overlimits will not expire when performing
(ƒo[ƒXƒgƒL[ƒv)            a Burst Arte.
NEW!

Special            5        Hi-Ougi/Mystic Arts can be used.
(ƒXƒyƒVƒƒƒ‹)

HP Condition S     8        Physical Attack is raised if HP is greater
(HPƒRƒ“ƒfƒBƒVƒ‡ƒ“S)         than 3/4 of max HP.
HP Condition

HP Condition S2   10        Physical Attack is raised if HP is
(HPƒRƒ“ƒfƒBƒVƒ‡ƒ“S2)        less than 1/4 of max HP.
HP Condition 2

Half Damage        1        Halves all damage dealt.
(ƒn[ƒtƒ_ƒ[ƒW)

Quarter Damage     1        Quarters all damage dealt.
(ƒNƒH[ƒ^[ƒ_ƒ[ƒW)

One Damage         1        Makes all damage dealt to 1.
(1ƒ_ƒ[ƒW)
Minimum Damage

Rengeki            4        Used to trigger Skill Henkawaza/Altered Artes
(˜AŒ‚)                      and elemental variations of Burst Artes.
Chain

Guren              4        Used to trigger Skill Henkawaza/Altered Artes
(g˜@)                      and elemental variations of Burst Artes.
Hell Fire


Guard Skills || Bougyo Skills (–hŒäƒXƒLƒ‹)

Skill Name        SP        Description

Defend             2        Raises Physical Defense Power by 5%,
(ƒfƒBƒtƒFƒ“ƒh)              not based on equipment.

Defend 2           4        Raises Physical Defense Power by 10%,
(ƒfƒBƒtƒFƒ“ƒh2)             not based on equipment.

Defend 3           6        Raises Physical Defense Power by 15%,
(ƒfƒBƒtƒFƒ“ƒh3)             not based on equipment.

Resist             2        Raises Magical Defense Power by 5%,
(ƒŒƒWƒXƒg)                  not based on equipment.

Resist 2           4        Raises Magical Defense Power by 10%,
(ƒŒƒWƒXƒg2)                 not based on equipment.

Resist 3           6        Raises Magical Defense Power by 15%,
(ƒŒƒWƒXƒg3)                 not based on equipment.

Critical Guard     3        Press Forward+Guard to perform a Critical Guard.
(ƒNƒŠƒeƒBƒJƒ‹ƒK[ƒh)        Can decrease damage if done correctly.

Magic Guard        4        Press Down+Guard to perform a Magic Guard.
(ƒ}ƒWƒbƒNƒK[ƒh)            Decreases damage from magic attacks.

Well Guard         2        Decreases damage taken while guarding.
(ƒEƒFƒ‹ƒK[ƒh)
Guard Plus

Magic Well Guard   7        Decreases damage taken while using Magic Guard.
(ƒ}ƒWƒbƒNƒEƒFƒ‹ƒK[ƒh)
Magic Guard Plus

Guard Reflect      4        Reflects 1/5 damage received by the enemy
(ƒK[ƒhƒŠƒtƒŒƒNƒg)          while guarding.

Guardial Artes     7        Are able to use jutsuwaza/artes from guarding.
(ƒK[ƒfƒBƒAƒ‹ƒA[ƒc)        You are also invincible when doing so.
Guard Artes

Passive Safe       2        Lowers the damage taken when knocked down.
(ƒpƒbƒVƒuƒZ[ƒt)
Roll

Unelemental        3        Sometimes halves the damage received from
(ƒAƒ“ƒGƒŒƒƒ“ƒ^ƒ‹)          elemental attacks.
Anti-Element

Mental Defense     8        When HP is less than 20%, all damage is
(ƒƒ“ƒ^ƒ‹ƒfƒBƒtƒFƒ“ƒX)      decreased to 1/10.
Steel Defense

Status Guard       5        When inflicted with stat down, lowers the
(ƒXƒe[ƒ^ƒXƒK[ƒh)          amount by which stats drop.

Condition Guard    5        Decrease the effects of Poison (“Å),
(ƒRƒ“ƒfƒBƒVƒ‡ƒ“ƒK[ƒh)      Contamination (¸_‰˜õ) and Weak (‹•Žã).

Immunity           5        Decreases the chance to get status effects.
(ƒCƒ~ƒ…ƒjƒeƒB)

Enduro             3        Decreases stagger time (the animation when
(ƒGƒ“ƒfƒ…[ƒ)              your character gets hit)
Endure

Invalid Attack     5        Sometimes won't stagger when you receive
(ƒCƒ“ƒoƒŠƒbƒhEƒAƒ^ƒbƒN)    a physical attack.
Void Attack

Invalid Magic      5        Sometimes won't stagger when you receive
(ƒCƒ“ƒoƒŠƒbƒhEƒ}ƒWƒbƒN)    a magical attack.
Void Magic

Step Away          3        Cannot be stunned when performing a Backstep.
(ƒXƒeƒbƒvƒAƒEƒFƒC)

Burst Guard        8        Cannot be staggered when using a Burst Arte.
(ƒo[ƒXƒgƒK[ƒh)
NEW!

Recovering Guard   6        Cannot be staggered while recovering.
(ƒŠƒJƒoƒŠƒ“ƒOƒK[ƒh)
NEW!

TP Condition S     5        Physical Defense is raised if TP is greater
(TPƒRƒ“ƒfƒBƒVƒ‡ƒ“S)         than 3/4 of max TP.
TP Condition

TP Condition S2    3        Physical Defense is raised if TP is less
(TPƒRƒ“ƒfƒBƒVƒ‡ƒ“S2)        than 1/4 of max TP.
TP Condition 2

TP Condition M     5        Magical Defense is raised if TP is greater
(TPƒRƒ“ƒfƒBƒVƒ‡ƒ“M)         than 3/4 of max TP.
TP Condition 3

TP Condition M2    3        Magical Defense is raised if TP is less
(TPƒRƒ“ƒfƒBƒVƒ‡ƒ“M2)        than 1/4 of max TP.
TP Condition 4

Break Down         10       Has a 10% chance that attacking a downed
(ƒuƒŒƒCƒNƒ_ƒEƒ“)            enemy will increase the amount of time downed.

Down Burst         9        Increases the damage to downed enemies.
(ƒ_ƒEƒ“ƒo[ƒXƒg)
Down Hit

Heavy Weight       5        Cannot be blown back, but battle movement
(ƒwƒ”ƒBƒEƒFƒCƒg)            speed is lowered by 50%.

Heal Artes Charge  7        Healing Jutsuwaza/Artes can be used with
(ƒq[ƒ‹ƒA[ƒcƒ`ƒƒ[ƒW)      Might Charge.
Healing Artes Charge

Overlimit Concentrate  10   Cannot be stunned during Overlimits.
(OVLƒRƒ“ƒZƒ“ƒgƒŒ[ƒg)
NEW!

Gouretsu           4        Used to trigger Skill Henkawaza/Altered Artes
(„—ó)                      and elemental variations of Burst Artes.
Crucible

Resshin            4        Used to trigger Skill Henkawaza/Altered Artes
(—ók)                      and elemental variations of Burst Artes.
Athenor


Move Skills || Idou Skills (ˆÚ“®ƒXƒLƒ‹)

Skill Name        SP        Description

Evasion            2        Raises Evasion by 5%, not based on equipment.
(ƒCƒxƒCƒWƒ‡ƒ“)
Evade

Evasion 2          4        Raises Evasion by 10%, not based on equipment.
(ƒCƒxƒCƒWƒ‡ƒ“2)
Evade 2

Evasion 3          6        Raises Evasion by 15%, not based on equipment.
(ƒCƒxƒCƒWƒ‡ƒ“3)
Evade 3

Item Throw         7        Able to use items on other party members.
(ƒAƒCƒeƒ€ƒXƒ[)
Item Thrower

Good Job           3        Decreases time spent immobile after using
(ƒOƒbƒhƒWƒ‡ƒu)              an item.
Item Pro

Backstep           3        Press Back+Guard to perform a Backstep.
(ƒoƒbƒNƒXƒeƒbƒv)

Recovering         3        Press the Guard button when knocked down or
(ƒŠƒJƒoƒŠƒ“ƒO)              knocked in the air to regain control of your
Recovery                    character.

Chicken Run        8        Lowers time to escape from battle by 20%.
(ƒ`ƒLƒ“ƒ‰ƒ“)
Run

Efficent           3        Reduces the damage lost in combos.
(ƒCƒtƒBƒVƒFƒ“ƒg)
Combo Force

Cancel Plus        8        Allows you to link a Tokugi/Base Arte to a
(ƒLƒƒƒ“ƒZƒ‹ƒvƒ‰ƒX)          Skill Henkawaza/Altered Arte.
Super Chain 4

Cancel Plus 2      10       Allows you to link a Skill Henkawaza/
(ƒLƒƒƒ“ƒZƒ‹ƒvƒ‰ƒX2)         Altered Arte to a Ougi/Arcane Arte.
Super Chain 5

Limiter            9        Lengthens the duration of Overlimits.
(ƒŠƒ~ƒbƒ^[)
O.L. Boost

Appeal Escape      6        Taunt to avoid being targeted by the enemy.
(ƒAƒs[ƒ‹ƒGƒXƒP[ƒv)
Taunt and Evade

Gamble Appeal      6        50% chance to raise all enemies stats,
(ƒMƒƒƒ“ƒuƒ‹ƒAƒs[ƒ‹)        the other 50% lowers all enemies' stats.
Taunt Gamble

Chicken Appeal     8        Taunts double the increase of the Overlimit
(ƒ`ƒLƒ“ƒAƒs[ƒ‹)            Gauge when near an ally.
Member Taunt

Advance Motion     8        Changes moving and waiting movements.
(ƒAƒhƒoƒ“ƒXƒ‚[ƒVƒ‡ƒ“)
Motion Change

Imitation Death   12        When knocked down; jiggle the left stick
(ƒCƒ~ƒeƒCƒVƒ‡ƒ“ƒfƒX)        around for Karol to stay down to recover
Play Dead                   HP and TP.

Shunbin            4        Used to trigger Skill Henkawaza/Altered Artes
(r•q)                      and elemental variations of Burst Artes.
Alembic

Shippuu            4        Used to trigger Skill Henkawaza/Altered Artes
(Ž¾•—)                      and elemental variations of Burst Artes.
Gale


Support Skills || Hojo Skills (•â•ƒXƒLƒ‹)

Skill Name        SP        Description

Vitality           2        Raises Max HP by 200.
(ƒoƒCƒ^ƒŠƒeƒB)

Vitality 2         4        Raises Max HP by 400.
(ƒoƒCƒ^ƒŠƒeƒB2)

Vitality 3         6        Raises Max HP by 800.
(ƒoƒCƒ^ƒŠƒeƒB3)

Vitality 4         12       Raises Max HP by 1200.
(ƒoƒCƒ^ƒŠƒeƒB4)

Spirits            3        Raises Max TP by 20.
(ƒXƒsƒŠƒbƒc)

Spirits 2          5        Raises Max TP by 50.
(ƒXƒsƒŠƒbƒc2)

Spirits 3          7        Raises Max TP by 100.
(ƒXƒsƒŠƒbƒc3)

Medical Smash     12        Raises the power of Healing Jutsuwaza/Artes
(ƒƒfƒBƒJƒ‹ƒXƒ}ƒbƒVƒ…)      up to a max of 1.5x.

Weak Eternal       8        Sometimes makes stat decreases done on the
(ƒEƒB[ƒNƒGƒ^[ƒiƒ‹)        enemy permanent.
Eternal Weakness

Support Artes Charge  6     Support Jutsuwaza/Artes can be used with
(ƒTƒ|[ƒg[ƒcƒ`ƒƒ[ƒW)      Might Charge.
Support Arte Charge

Critical Recover   15       Recovers TP for every Critical Hit dealt.
(ƒNƒŠƒeƒBƒJƒ‹ƒŠƒJƒo[)

HP Recover         5        Raises the amount of HP recovered.
(HPƒŠƒJƒo[)

TP Recover         5        Raises the amount of TP recovered.
(TPƒŠƒJƒo[)

Life Rebirth       12       Slowly recovers 1/2 of last damage received.
(ƒ‰ƒCƒtƒŠƒo[ƒX)
Rebirth

Life Rebirth 2     5        Slowly recovers 1/4 of last damage received.
(ƒ‰ƒCƒtƒŠƒo[ƒX2)
Rebirth 2

Ruthless Soul      5        Sometimes recovers TP when knocked down.
(ƒ‹[ƒYƒŒƒXƒ\ƒEƒ‹)
Lucky Soul

Effective          3        Increases gains gotten for stat boosts.
(ƒGƒtƒFƒNƒeƒBƒu)
Stat Boost

Recall             22       Sometimes recovers from KO automatically.
(ƒŠƒR[ƒ‹)
Resurrect

Limits Bonus       12       Sometimes recovers all HP when you
(ƒŠƒ~ƒbƒcƒ{[ƒiƒX)          activate Overlimits.
OVL Bonus

Limits Bonus 2     14       Sometimes recovers all TP when you
(ƒŠƒ~ƒbƒcƒ{[ƒiƒX2)         activate Overlimits.
OVL Bonus 2

Limits Plus        20       Adds 1 more level when you go into Overlimits;
(ƒŠƒ~ƒbƒcƒvƒ‰ƒX)            i.e. Overlimit LV. 2 for the cost of 1 Overlimit
NEW!                        gauge, Overlimit LV. 3 for the cost of
                            2 Overlimit gauges, and Overlimit LV. 4 for the
                            cost of 3 Overlimit gauges.

Appeal              2       Able to taunt the enemy by pressing L3,
(ƒAƒs[ƒ‹)                  also raises the Overlimit gauge.
Taunt

Appeal 2            2       Able to taunt the enemy by pressing L3,
(ƒAƒs[ƒ‹2)                 also raises the Overlimit gauge. Different
Taunt 2                     taunt form the first Appeal.

Appeal Limits       3       When taunting in Overlimits you regain HP.
(ƒAƒs[ƒ‹ƒŠƒ~ƒbƒc)
OVL Taunt

Appeal Limits 2     4       When taunting in Overlimits you regain TP.
(ƒAƒs[ƒ‹ƒŠƒ~ƒbƒc2)
OVL Taunt 2

Life Heal          12       Allows the character to regain HP after battle.
(ƒ‰ƒCƒtƒq[ƒ‹)
Life Healer

Mental Heal        16       Raises the TP recovered after battle.
(ƒƒ“ƒ^ƒ‹ƒq[ƒ‹)
Spirit Healer

Life Up            12       Has a chance to raise Max HP after battle.
(ƒ‰ƒCƒtƒAƒbƒv)

Mental Up          16       Has a chance to raise Max TP after battle.
(ƒƒ“ƒ^ƒ‹ƒAƒbƒv)

Happiness Sing     11       Sometimes increases experience gained
(ƒnƒsƒlƒXƒVƒ“ƒO)            after battle. This only affects the character
Happiness                   equipped with this skill.

Happiness Sing 2   11       Sometimes increases LP gained after battle.
(ƒnƒsƒlƒXƒVƒ“ƒO2)           This only affects the character equipped
Happiness 2                 with this skill.

Happiness Sing 3    8       Sometimes increases Gald gained after battle.
(ƒnƒsƒlƒXƒVƒ“ƒO3)           This only affects the character equipped
Happiness 3                 with this skill.

Safe Safe          10       Sometimes gets more experience from battle
(ƒZ[ƒtƒZ[ƒt)              if no damage is received. Only affects Karol.
Safety

Image Training      1       Character receives bonus experience
(ƒCƒ[ƒWƒgƒŒ[ƒjƒ“ƒO)      when not in the active party.
EXP Share

Chicken Heart      15       Immune to Surprise Encounters.
(ƒ`ƒLƒ“ƒn[ƒg)
Coward

Stand Alone         1       When equipped, that character will be the only
(ƒXƒ^ƒ“ƒhƒAƒƒ“)            one to appear during battle.
NEW!

Kakusan             4       Used to trigger Skill Henkawaza/Altered Artes
(ŠgŽU)                      and elemental variations of Burst Artes.
Dispersion

Suijin              4       Used to trigger Skill Henkawaza/Altered Artes
(…o)                      and elemental variations of Burst Artes.
Great Deluge

-----------------------------------------------------------------------------

Rita Mordio (ƒŠƒ^Eƒ‚ƒ‹ƒfƒBƒI)

Rita is your main Magic User and her TP Conservation skills make it
easy to cast higher level magic earlier without worrying about her
running out of TP. She's also useful for Grade farming and
racking up huge cheap combos. She equips Scarfs and Whips
which are exclusive to her.


Tokugi (“Á‹Z) || Base Artes

Rudolf        Default || 2 Hits || TP:10 || -- || FS:Up
ƒÀ~ƒµã

Usage: 30x = Chance to stun the enemy increases and can hit
enemies that are knocked down.

PS3: Rita will repeat the attack again adding two extra hits, if
pressing the attack button when equipped with a whip.

Description: Rita will rise upward with her weapon.


Phi           Level 16 || 2 Hits || TP:12 || -- || FS:Up
ƒÄ~ƒµƒ³

PS3: Rita will add an extra hit, if equipped with a whip.

Description: Rita will spin around, attacking the enemy as she spins.


Descartes     Level 26 || 2 Hits || TP:16 || -- || FS:Right
Ú(x,y,z)

Usage: 30x = Has a chance to Guard Break.
       80x = Chance to Guard Break increased.
       150x = Chance to Guard Break increased.
       280x = Chance to Guard Break increased.
       400x = Maxed chance to Guard Break at 33%.

Description: Rita will open her book, a cat paw will come out from it,
scratch the enemy and knock the enemy down.


Ougi (‰œ‹`) || Arcane Artes

Laplace       Level 22 || 1 Hit || TP:20 || -- || FS:Down
ƒÄƒÂƒÑ(ƒÖƒÏ)

Usage: 100x = Can be used in the air.

Description: Rita jumps in the air and hits the enemy over the head
with her book.


Wallis        Level 30 || 3 Hits || TP:14 || -- || FS:Right
Ú‡

Usage: 80x = Adds a page.
       200x = Adds a page.
       500x = Adds a page.
       1000x = Adds a page, attack can be cancelled by holding the
       guard button.
       2000x = Adds a page.
       3000x = Adds a page.
       4000x = Adds a page.
       5000x = Adds a page.
       6000x = Adds a page.
       7000x = Adds a page.
       8000x = Adds a page.
       9000x = Max amount of pages at fifteen hits.

Description: Rita opens her book and pages fly out, damaging the enemy.


Ideal         Level 38 || 2 Hits || TP:20 || -- || FS:Down
(ƒÂ^ƒÔ)ƒÉƒÇ

Usage: 100x = Can be used in the air.

Description: Rita will swipe her weapon forward, and if the
enemy is caught, her weapon charge will energy and explode.
If Rita is too close, she'll take damage as well.


Majutsu (–‚p) || Spells

Kakyuu Majutsu (‰º‹‰–‚p) || Low Tier Spells

Fireball (ƒtƒ@ƒCƒAƒ{[ƒ‹)
Default || 1+ Hits || TP:8 || Fire || FS:Right

Usage: 50x = Adds a fireball.
       200x = Adds a fireball.
       500x = Adds a fireball.
      1000x = Adds a fireball.
      1500x = Adds a fireball.
      2000x = Adds a fireball.
      2500x = Adds a fireball.
      3000x = Adds a fireball.
      3500x = Max fireball at 10 hits.

Description: Balls of fire damage the enemy.


Stone Blast (ƒXƒg[ƒ“ƒuƒ‰ƒXƒg)
Default || 5 Hits || TP:10 || Earth || FS:Up

Description: Stones rise from the ground to attack the enemy.


Champagne (ƒVƒƒƒ“ƒp[ƒjƒ…)
Level 14 || 4 Hits || TP:14 || Water || FS:Down

Usage: 100x = Radius increases by 10%
       200x = Radius increases by 10%
       300x = Radius increases by 10%
       400x = Radius increases by 10%
       500x = Radius increases by 10%
       600x = Radius increases by 10%
       700x = Radius increases by 10%
       800x = Radius increases by 10%
       900x = Radius increases by 10%
      1000x = Max radius increase at 200%.

Description: Bubbly water rises from a pool of water to damage enemies.

Note: 20% more damage in rainy weather.


Spread Zero (ƒXƒvƒŒƒbƒhƒ[ƒ)
Level 18 || 1 Hit || TP:12 || Dark || FS:Down

Description: A small ball of dark energy appears and explodes, damaging
enemies.

Note: 20% more damage at night.


Chuukyuu Majutsu (’†‹‰–‚p) || Mid Tier Spells

Splash (ƒXƒvƒ‰ƒbƒVƒ…)
Level 16 || 7 Hits || TP:22 || Water || FS:Down

Usage: 100x = Radius increases by 10%
       200x = Radius increases by 10%
       300x = Radius increases by 10%
       400x = Radius increases by 10%
       500x = Radius increases by 10%
       600x = Radius increases by 10%
       700x = Radius increases by 10%
       800x = Radius increases by 10%
       900x = Radius increases by 10%
      1000x = Max radius increase at 200%.

Description: A jug of water appears and pours water on enemies.

Note: 20% more damage in rainy weather.


Rock Break (ƒƒbƒNƒuƒŒƒCƒN)
Level 24 || 3 Hits || TP:34 || Earth || FS:Up
Stalagmite

Description: A stalagmite juts from the ground to attack enemies.


Tractor Beam (ƒgƒ‰ƒNƒ^[ƒr[ƒ€)
Level 28 || 7 Hits || TP:42 || -- || FS:Down

Description: A energy beam drags enemies into the air, and drops them
hard into the ground.


Negative Gate (ƒlƒKƒeƒBƒuƒQƒCƒg)
Subevent || 8 Hits || TP:46 || Dark || FS:Down

Description: An orb of dark energy appears and damages any enemy near it.

Note: Learn from the "Study Of Hermes" Side Quest.


Spiral Flare (ƒXƒpƒCƒ‰ƒ‹ƒtƒŒƒA)
Level 32 || 1 Hit || TP:38 || Fire || FS:Right

Usage: 300x = Fireball will now track the targeting enemy.

PS3: Lowered to 200x.

Description: A huge spiral ball of fire damages all enemies in its path.


Joukyuu Majutsu (ã‹‰–‚p) || High Tier Spells

Tidal Wave (ƒ^ƒCƒ_ƒ‹ƒEƒFƒCƒu)
Level 52 || 8 Hits || TP:72 || Water || FS:Right

Description: A wave of water damages all enemies on the field.
Use it during Overlimits for a jolly good time.

Note: 20% more damage in rainy weather.


Violent Pain (ƒ”ƒ@ƒCƒIƒŒƒ“ƒgƒyƒCƒ“)
Level 41 || 8 Hits || TP:50 || Dark || FS:Down

Description: A black hole appears under enemies and spears or dark energy
rise up from it to pierce them.

Note: 20% more damage in foggy weather.


Blade Roll (ƒuƒŒ[ƒhƒ[ƒ‹)
Level 36 || 6 Hits || TP:54 || -- || FS:Right

Usage: 500x = More rotations.

Description: A huge sword appears and rotates around Rita, doing damage
to enemies near her.

Note: 20% more damage in a sandstorm.


Grand Dasher (ƒOƒ‰ƒ“ƒhƒ_ƒbƒVƒƒ[)
Level 46 || 7 Hits || TP:64 || Earth || FS:Up
Ground Dasher

Description: A huge chunk of earth erupts damaging anything near it with
its seismic quakes.


Crimson Flare (ƒNƒŠƒ€ƒ]ƒ“ƒtƒŒƒA)
Level 58 || 15 Hits || TP:62 || Fire || FS:Up

Description: A red ball appears, then explodes in a giant flame pillar
to attack enemies.


Meteor Swarm (ƒƒeƒIƒXƒEƒH[ƒ€)
Subevent || Random || TP:76 || -- || FS:Down

PS3: Meteors are more accurate in hitting enemies if Rita's luck is high.

Description: Large meteors rain on the entire battlefield on random
places to damage enemies.

Note: 20% more damage in a sandstorm.

Note: Learn from the "Study Of Hermes" Side Quest.


Skill Henkawaza (ƒXƒLƒ‹•Ï‰») || Altered Artes

Stokes              3 Hits || TP:16 || -- || FS:Right
çÞƒ°(ƒÖƒÎ)
NEW!
Learned by using Phi, ƒÄ~ƒÕƒÓ , 100 times with the skill
Rengeki/Chain (˜AŒ‚) equipped.

Description: Rita will swing her weapon in three wide arcs
in front of her.


Polar               2 Hit || TP:19 || -- || FS:Right
Ú(r.ƒÆ.ƒÓ)
NEW!
Learned by using Descartes, Úix,y,z,j, 100 times with the
skill Gouretsu/Crucible („—ó) equipped.

Description: Rita will open her book, a cat paw will come
out from it, scratch the enemy and spin the enemy around.


Artin               3 Hits || TP:23 || Fire || FS:Up
‚`I„{{ƒÉ¸ƒ©}
NEW!
Learned by using Ideal,iƒÂ/ƒÔjƒÉƒÇ , 100 times with
the skill Guren/Hell Fire (g˜@) equipped.

Usage: 100x = Can be used in the air.

Description: Rita will swipe her weapon forward, and if the
enemy is caught, her weapon charge will energy and explode,
then Rita will knock the enemy upward. If Rita is too close,
she'll take damage as well.


Eruption (ƒCƒ‰ƒvƒVƒ‡ƒ“)
5 Hits || TP:18 || Fire || FS:Up
Learned by using Fireball (ƒtƒ@ƒCƒAƒ{[ƒ‹) 50 times with the
skill Gouretsu/Crucible („—ó) equipped.

Description: A rock spout appears, and the enemy is damaged by
lava and flamin rock debris.


Ivy Rush (ƒAƒCƒ”ƒB[ƒ‰ƒbƒVƒ…)
6 Hits || TP:16 || Earth || FS:Up
Learned by using Stone Blast (ƒXƒg[ƒ“ƒuƒ‰ƒXƒg)
50 times with the skill Suijin/Great Deluge (…o) equipped.

Description: A bunch of spiked plants rise up the ground to
entrap the enemy, and knock it down.

Note: 20% more damage in foggy weather.


Demon's Lance (ƒfƒ‚ƒ“ƒYƒ‰ƒ“ƒX)
2 Hits || TP:20 || Dark || FS:Down
Learned by using Spread Zero (ƒXƒvƒŒƒbƒhƒ[ƒ)
50 times with the skill Shunbin/Alembic (r•q) equipped.

Description: A spear of dark energy appears in the sky to
pierce enemies.

Note: 20% more damage at night time.


Aqua Laser (ƒAƒNƒAƒŒƒCƒU[)
2 Hits || TP:32 || Water || FS:Up
Learned by using Splash (ƒXƒvƒ‰ƒbƒVƒ…) 50 times with the skill
Kakusan/Dispersion (ŠgŽU) equipped.

Description: A row of pools of water appear and explode into
geysers damaging enemies in its path.

Note: 20% more damage in rainy weather.


Freeze Lancer (ƒtƒŠ[ƒYƒ‰ƒ“ƒT[)
8 Hits || TP:28 || Water, Wind || FS:Right
Learned by using Splash (ƒXƒvƒ‰ƒbƒVƒ…) 50 times with the skill
Shippuu/Gale (Ž¾•—) and Rengeki/Chain (˜AŒ‚) equipped.

PS3: The range of the icicles has increased.

Description: Rita fires icicles forward repeatedly in front of her.

Note: 20% more damage in snowy weather.


Riot Horn (ƒ‰ƒCƒIƒbƒgƒz[ƒ“)
4 Hits || TP:36 || Earth || FS:Right
Learned by using Rock Break/Stalagmite (ƒƒbƒNƒuƒŒƒCƒN) 50 times
with the skill Resshin/Athenor (—ók) equipped.

Description: Rita makes a large stalagmite appears and follows
the enemy a certain distance.


Gold Cat (ƒSƒ‹ƒhƒJƒbƒc)
11 Hits || TP:46 || -- || FS:Down
Learned by using Tractor Beam (ƒgƒ‰ƒNƒ^[ƒr[ƒ€) 50 times with the skill
Guren/Hell Fire (g˜@) and Resshin/Athenor (—ók) equipped.

Description: A Gold Cat statue will fall on the enemies heads,
then gold coin will sprout from it damages enemies.

Note: With each 10,000 Gald possessed after 100,000 Gald, another
coin is added up to a maximum of 100 hits.

Note: 20% more damage in the afternoon.


Flame Dragon (ƒtƒŒƒCƒ€ƒhƒ‰ƒSƒ“)
10 Hits || TP:30 || Fire || FS:Right
Learned by using Spiral Flare (ƒXƒpƒCƒ‰ƒ‹ƒtƒŒƒA) 50 times with the skill
Gouretsu/Crucible („—ó) and Shunbin/Alembic (r•q) equipped.

Usage: More hits after a certain amount of usages, at 2000x the hits
cap out at 20.

Description: Rita launches a spiraling flame dragon in front of her that
will fly upwards after going a distance.


Bloody Howling (ƒuƒ‰ƒbƒfƒBƒnƒEƒŠƒ“ƒO)
10 Hits || TP:58 || Dark || FS:Right
Learned by using Violent Pain (ƒ”ƒ@ƒCƒIƒŒƒ“ƒgƒyƒCƒ“) 50 times with the
skill Gouretsu/Crucible („—ó) and Kakusan/Dispersion (ŠgŽU).

Description: A glyph appears and steams of dark energy damage
foes under it.

Note: 20% more damage in the night time.


Thunder Blade (ƒTƒ“ƒ_[ƒuƒŒ[ƒh)
2 Hits || TP:68 || Wind, Fire || FS:Up
Learned by using Blade Roll (ƒuƒŒ[ƒhƒ[ƒ‹) 50 times with the skill
Guren/Hell Fire (g˜@) and Shippuu/Gale (Ž¾•—) equipped.

Description: A blade of thunder falls from the sky, and makes a large
glyph appear, then the blade discharges damaging any enemies near it.

Note: 20% more damage in rainy weather and in a sandstorm.


Burn Strike (ƒo[ƒ“ƒXƒgƒ‰ƒCƒN)
3 Hits || TP:40 || Fire || FS:Right
NEW!
Learned by using Negative Gate (ƒlƒKƒeƒBƒuƒQƒCƒg) 20 times with
the Mao costume (‹L‰¯‘rŽ¸‚̃€[ƒhƒ[ƒJ[) equipped.

Usage: 50x = Another comet is added.
       200x = Another comet is added.
       500x = Another comet is added.

Description: Three flaming comets damage the enemy.


Burst Artes (ƒo[ƒXƒgƒA[ƒc)

                              OVL LV.     Hits   Fatal Strike  Element
Mystic Drive                     1         10
(ƒ~ƒXƒeƒBƒbƒNƒhƒ‰ƒCƒ”)           2         14         Up         --
                                3-4        22

Description:

Level 1: Rita makes a large glyph appear under the targeted enemy, and
         energy rises from it to damage it.

Level 2: Rita makes a large glyph appear under the targeted enemy, and
         energy rises from, then beams of light rise around the glyph
         to damage it.

Level 3-4: Rita makes a large glyph appear under the targeted enemy, and
           energy rises from, then beams of light rise around the glyph
           and finally energy balls rise from the ground and fire lasers
           in all directions to attack the enemy.


                              OVL LV.     Hits   Fatal Strike  Element
Raging Drive                     1         10
(ƒŒƒCƒWƒ“ƒOƒhƒ‰ƒCƒ”)             2         14         Up        Fire
                                3-4        23

Equip Guren/Hell Fire (g˜@) and Rengeki/Chain (˜AŒ‚)
to use this Burst Arte.

Description:

Level 1: Rita makes a large red glyph appear under the targeted enemy, and
         a large pillar of flame rises from it to damage it.

Level 2: Rita makes a large red glyph appear under the targeted enemy, and
         a large pillar of flame rises from it, then streams of flame
         jut from the ground around the glyph to damage it.

Level 3-4: Rita makes a large red glyph appear under the targeted enemy,
           anda large pillar of flame rises from it, then streams of flame
           jut from the ground around the glyph to damage it, finally the
           the glyph explodes, launching the enemy into the air.


                              OVL LV.     Hits   Fatal Strike  Element
Ruinous Drive                    1         10
(ƒ‹[ƒCƒiƒXƒhƒ‰ƒCƒ”)             2       15-18       Down      Earth
                                3-4      18-19

Equip Resshin/Athenor (—ók) and Gouretsu/Crucible („—ó)
to use this Burst Arte.

Description:

Level 1: Rita makes a circle of earth appear under the enemy,
         and then the enemy is damaged by seismic quakes.

Level 2: Rita makes a circle of earth appear under the enemy,
         and then the enemy is damaged by seismic quakes,
         followed by a second more powerful after shock.

Level 3-4: Rita makes a circle of earth appear under the enemy,
           and then the enemy is damaged by seismic quakes,
           followed by a second more powerful after shock,
           finally a huge boulder rises from the ground to knock
           the enemy upwards.


                              OVL LV.     Hits   Fatal Strike  Element
Fleeting Drive                   1         10
(ƒtƒŠ[ƒeƒBƒ“ƒOƒhƒ‰ƒCƒ”)         2         22         Right      Wind
                                3-4        27

Equip Shippuu/Gale (Ž¾•—) and Shunbin/Alembic (r•q)
to use this Burst Arte.

Description:

Level 1: Rita makes a green glyph appear under the enemy,
         and wind rises upward from around the glyph to damage the enemy.

Level 2: Rita makes a green glyph appear under the enemy,
         and wind rises upward from around the glyph, to damage
         the enemy, then the enemy is damaged by numerous blades of wind.

Level 3-4: Rita makes a green glyph appear under the enemy,
           and wind rises upward from around the glyph, to
           damage the enemy, then the enemy is damaged by numerous
           blades of wind, finally the enemy is shredded by circular
           saws of wind.


                              OVL LV.     Hits   Fatal Strike  Element
Diifusional Drive                1          6
(ƒfƒBƒtƒ…[ƒWƒ‡ƒiƒ‹ƒhƒ‰ƒCƒ”)     2         14         Right      Water
                                3-4        16

Equip Suijin/Great Deluge (…o) and Kakusan/Dispersion (ŠgŽU)
to use this Burst Arte.

Description:

Level 1: Rita makes a blue triangular glyph appear and numerous
         water geysers rise from the ground to damage enemies.

Level 2: Rita makes a blue triangular glyph appear and numerous
         water geysers rise from the ground, the three larger one
         spiral and converge to blast upward to damage enemies.

Level 3-4: Rita makes a blue triangular glyph appear and numerous
           water geysers rise from the ground, the three larger one
           spiral and converge to blast upward, finally a huge bubble
           of water falls to damage enemies.

Hi-Ougi (”鉜‹`) || Mystic Artes

Ancient Catastrophe (ƒGƒ“ƒVƒFƒ“ƒgƒJƒ^ƒXƒgƒƒtƒB)
1 Hit || --

- The skill "Special" must be equipped.
- Rita must be in Overlimit Lv. 3 or higher.
- After a Ougi/Arcane Arte, Skill Henkawaza/Altered Arte, Burst Art, or
  High Level Spell hold 0/B.

Description: Rita makes four large orbs or Fire, Water, Wind and Earth
appear around her, then the orbs fires beams of energy at Rita,
who then reflects all of them as a non-elemental burst.


Indignation (ƒCƒ“ƒfƒBƒOƒlƒCƒVƒ‡ƒ“)
1 Hit || Wind, Fire

- This must be used on Dhaos (Žž‚ð‹ì‚¯‚é’j) in the arena with 1/2 of his
  HP remaining first by using Thunder Blade on him in OVL. LV. 4. It will
  automatically do 9,999,999 damage, killing him instantly. You can then
  use it whenever you want.
- Use Thunder Blade (ƒTƒ“ƒ_[ƒuƒŒ[ƒh) 200 times.
- Be at OL 4.
- After a Ougi/Arcane Arte, Skill Henkawaza/Altered Arte, Burst Art, or
  High Level Spell, hold O+X.

Description: This is too epic to describe; you have to see it for yourself.

*******************************************************************************

Skills (ƒXƒLƒ‹)

Attack Skills || Kougeki Skills (UŒ‚ƒXƒLƒ‹)

Skill Name        SP        Description

Strength           2        Raises Physical Attack Power by 5%,
(ƒXƒgƒŒƒ“ƒOƒX)              not based on equipment.

Strength 2         4        Raises Physical Attack Power by 10%,
(ƒXƒgƒŒƒ“ƒOƒX2)             not based on equipment.

Strength 3         6        Raises Physical Attack Power by 15%,
(ƒXƒgƒŒƒ“ƒOƒX3)             not based on equipment.

Magical            2        Raises Magical Attack Power by 5%,
(ƒ}ƒWƒJƒ‹)                  not based on equipment.
Magic

Magical 2          4        Raises Magical Attack Power by 10%,
(ƒ}ƒWƒJƒ‹2)                 not based on equipment.
Magic 2

Magical 3          6        Raises Magical Attack Power by 15%,
(ƒ}ƒWƒJƒ‹3)                 not based on equipment.
Magic 3

Magical 4          9        Raises Magical Attack Power by 20%,
(ƒ}ƒWƒJƒ‹3)                 not based on equipment.
Magic 4

Consume Attack     3        Raises Attack Power by draining TP.
(ƒRƒ“ƒVƒ…[ƒ€ƒAƒ^ƒbƒN)
Rise Attack

Inelemental        3        Raises elemental physical damage with
(ƒCƒ“ƒGƒŒƒƒ“ƒ^ƒ‹)          a certain probability.
Elemental

Magic Critical     5        Allows Magic to do Critical damage.
(ƒ}ƒWƒbƒNƒNƒŠƒeƒBƒJƒ‹)
Critical Magic

Magic Feint        3        Increases the chance to stun an enemy
(ƒ}ƒWƒbƒNƒtƒFƒCƒ“ƒg)        with magic.
Stun Magic

Heavy Magic        7        Spells do more damage, but TP cost and spell
(ƒwƒ”ƒBƒ}ƒWƒbƒN)            casting time are increased.

Light Magic        10       TP cost and spell casting time are decreased,
(ƒ‰ƒCƒgƒ}ƒWƒbƒN)            but spells do less damage.

Overspell          8        Hold the arte button after casting a low tier
(ƒI[ƒo[ƒXƒyƒ‹)            spell to increase the effect of it while
Over Cast                   consuming TP.

Overspell 2        12       Hold the arte button after casting a mid
(ƒI[ƒo[ƒXƒyƒ‹2)           tier spell to increase the effect of it while
Over Cast 2                 consuming TP.

Overspell 3        16       Hold the arte button after casting a
(ƒI[ƒo[ƒXƒyƒ‹3)           high tier spell to increase the effect
Over Cast 3                 of it while consuming TP.

Combo Plus         10       Adds 1 more hit to the basic combo attack.
(ƒRƒ“ƒ{ƒvƒ‰ƒX)

Hyper Magic        6        Rita will go into Overlimit Lv.1 after a
(ƒnƒCƒp[ƒ}ƒWƒbƒN)          chain of spells exceed 48 hits, but
NEW!                        will last half the time as regular Overlimits.

Hyper Magic 2      8        Rita will go into Overlimit Lv.2 after a
(ƒnƒCƒp[ƒ}ƒWƒbƒN2)         chain of spells exceed 96 hits, but will
NEW!                        last half the time as regular Overlimits.

Cross Counter      3        Increase damage done to attacking enemies.
(ƒNƒƒXƒJƒEƒ“ƒ^[)

Pain Reflect       5        When attacked, the damage is sometimes
(ƒyƒCƒ“ƒŠƒtƒŒƒNƒg)          reflected back at the enemy.
Reflect

Fatal Bonus        7        Recover HP after executing a Fatal Strike.
(ƒtƒFƒCƒ^ƒ‹ƒ{[ƒiƒX)
FS Bonus

Fatal Bonus 2      9        Recover TP after executing a Fatal Strike.
(ƒtƒFƒCƒ^ƒ‹ƒ{[ƒiƒX2)
FS Bonus 2

Fatal Exceed       6        Increases non-lethal Fatal Strike's damage.
(ƒtƒFƒCƒ^ƒ‹ƒGƒNƒV[ƒh)
NEW!

Burst Force        9        Raises Burst Arts damage.
(ƒo[ƒXƒgƒtƒH[ƒX)
BA Force

Burst Keep         9        Overlimits will not expire when
(ƒo[ƒXƒgƒL[ƒv)            performing a Burst Arte.
NEW!

Special            5        Hi-Ougi/Mystic Arts can be used.
(ƒXƒyƒVƒƒƒ‹)

HP Condition M    10        Magical Attack is raised if HP is greater
(HPƒRƒ“ƒfƒBƒVƒ‡ƒ“M)         than 3/4 of max HP.
HP Condition 3

HP Condition M2   10        Magical Attack is raised if HP is
(HPƒRƒ“ƒfƒBƒVƒ‡ƒ“M2)        less than 1/4 of max HP.
HP Condition 4

Half Damage        1        Halves all damage dealt.
(ƒn[ƒtƒ_ƒ[ƒW)

Quarter Damage     1        Quarters all damage dealt.
(ƒNƒH[ƒ^[ƒ_ƒ[ƒW)

One Damage         1        Makes all damage dealt to 1.
(1ƒ_ƒ[ƒW)
Minimum Damage

Rengeki            4        Used to trigger Skill Henkawaza/Altered Artes
(˜AŒ‚)                      and elemental variations of Burst Artes.
Chain

Guren              4        Used to trigger Skill Henkawaza/Altered Artes
(g˜@)                      and elemental variations of Burst Artes.
Hell Fire


Guard Skills || Bougyo Skills (–hŒäƒXƒLƒ‹)

Skill Name        SP        Description

Defend             2        Raises Physical Defense Power by 5%,
(ƒfƒBƒtƒFƒ“ƒh)              not based on equipment.

Defend 2           4        Raises Physical Defense Power by 10%,
(ƒfƒBƒtƒFƒ“ƒh2)             not based on equipment.

Defend 3           6        Raises Physical Defense Power by 15%,
(ƒfƒBƒtƒFƒ“ƒh3)             not based on equipment.

Resist             2        Raises Magical Defense Power by 5%,
(ƒŒƒWƒXƒg)                  not based on equipment.

Resist 2           4        Raises Magical Defense Power by 10%,
(ƒŒƒWƒXƒg2)                 not based on equipment.

Resist 3           6        Raises Magical Defense Power by 15%,
(ƒŒƒWƒXƒg3)                 not based on equipment.

Critical Guard     3        Press Forward+Guard to perform a Critical Guard.
(ƒNƒŠƒeƒBƒJƒ‹ƒK[ƒh)        Can decrease damage if done correctly.

Magic Guard        4        Press Down+Guard to perform a Magic Guard.
(ƒ}ƒWƒbƒNƒK[ƒh)            Decreases damage from magic attacks.

Well Guard         2        Decreases damage taken while guarding.
(ƒEƒFƒ‹ƒK[ƒh)
Guard Plus

Magic Well Guard   7        Decreases damage taken while using Magic Guard.
(ƒ}ƒWƒbƒNƒEƒFƒ‹ƒK[ƒh)
Magic Guard Plus

Guard Reflect      4        Reflects 1/5 damage received by the enemy
(ƒK[ƒhƒŠƒtƒŒƒNƒg)          while guarding.

Guardial Artes     7        Are able to use jutsuwaza/artes from guarding.
(ƒK[ƒfƒBƒAƒ‹ƒA[ƒc)        You are also invincible when doing so.
Guard Artes

Passive Safe       2        Lowers the damage taken when knocked down.
(ƒpƒbƒVƒuƒZ[ƒt)
Roll

Status Guard       5        When inflicted with stat down lowers
(ƒXƒe[ƒ^ƒXƒK[ƒh)          the amount by which stats drop.

Condition Guard    5        Decrease the effects of Poison (“Å),
(ƒRƒ“ƒfƒBƒVƒ‡ƒ“ƒK[ƒh)      Contamination (¸_‰˜õ) and Weak (‹•Žã).

Immunity           5        Decreases the chance to get status effects.
(ƒCƒ~ƒ…ƒjƒeƒB)

Enduro             3        Decreases stagger time (the animation
(ƒGƒ“ƒfƒ…[ƒ)              when your character gets hit)
Endure

Invalid Attack     5        Sometimes won't stagger when you receive
(ƒCƒ“ƒoƒŠƒbƒhEƒAƒ^ƒbƒN)    a physical attack.
Void Attack

Invalid Magic      5        Sometimes won't stagger when you receive
(ƒCƒ“ƒoƒŠƒbƒhEƒ}ƒWƒbƒN)    a magical attack.
Void Magic

Step Away          3        Cannot be stunned when performing a Backstep.
(ƒXƒeƒbƒvƒAƒEƒFƒC)

Absorption         9        Void magic when casting magic of the same
(ƒAƒuƒ\[ƒVƒ‡ƒ“)            element.

Burst Guard        8        Cannot be staggered when using a Burst Arte.
(ƒo[ƒXƒgƒK[ƒh)
NEW!

Recovering Guard   6        Cannot be staggered while recovering.
(ƒŠƒJƒoƒŠƒ“ƒOƒK[ƒh)
NEW!

Grace              26       Cannot be staggered while casting a spell.
(ƒOƒŒƒCƒX)
Resilience

Magic Perfect      16       Negate magic cast on Rita by gradually
(ƒ}ƒWƒbƒNƒp[ƒtƒFƒNƒg)      reducing TP.
Perfect Magic

TP Condition S     5        Physical Defense is raised if TP is greater
(TPƒRƒ“ƒfƒBƒVƒ‡ƒ“S)         than 3/4 of max TP.
TP Condition

TP Condition S2    3        Physical Defense is raised if TP is less
(TPƒRƒ“ƒfƒBƒVƒ‡ƒ“S2)        than 1/4 of max TP.
TP Condition 2

TP Condition M     5        Magical Defense is raised if TP is greater
(TPƒRƒ“ƒfƒBƒVƒ‡ƒ“M)         than 3/4 of max TP.
TP Condition 3

TP Condition M2    3        Magical Defense is raised if TP is less
(TPƒRƒ“ƒfƒBƒVƒ‡ƒ“M2)        than 1/4 of max TP.
TP Condition 4

Element in Full    3        Increases effect of weather and climate change
(ƒGƒŒƒƒ“ƒgƒCƒ“ƒtƒ‹)        on magic.
Elemental Effect

Overlimit Concentrate  10   Cannot be stunned during Overlimits.
(OVLƒRƒ“ƒZƒ“ƒgƒŒ[ƒg)
NEW!

Gouretsu           4        Used to trigger Skill Henkawaza/Altered Artes
(„—ó)                      and elemental variatons of Burst Artes.
Crucible

Resshin            4        Used to trigger Skill Henkawaza/Altered Artes
(—ók)                      and elemental variations of Burst Artes.
Athenor


Move Skills || Idou Skills (ˆÚ“®ƒXƒLƒ‹)

Skill Name        SP        Description

Evasion            2        Raises Evasion by 5%, not based on equipment.
(ƒCƒxƒCƒWƒ‡ƒ“)
Evade

Evasion 2          4        Raises Evasion by 10%, not based on equipment.
(ƒCƒxƒCƒWƒ‡ƒ“2)
Evade 2

Evasion 3          6        Raises Evasion by 15%, not based on equipment.
(ƒCƒxƒCƒWƒ‡ƒ“3)
Evade 3

Item Throw         7        Able to use items on other party members.
(ƒAƒCƒeƒ€ƒXƒ[)
Item Thrower

Good Job           3        Decreases time spent immobile after
(ƒOƒbƒhƒWƒ‡ƒu)              using an item.
Item Pro

Backstep           3        Press Back+Guard to perform a Backstep.
(ƒoƒbƒNƒXƒeƒbƒv)

Recovering         3        Press the Guard button when
(ƒŠƒJƒoƒŠƒ“ƒO)              knocked down or knocked in the air
Recovery                    to regain control of your character.

Levitation         12       Press L3/Left Stick while jumping to stay
(ƒŒƒrƒe[ƒVƒ‡ƒ“)            in the air. Press Up/Down on the Left Stick
                            to change the height.

Efficent           3        Reduces the damage lost in combos.
(ƒCƒtƒBƒVƒFƒ“ƒg)
Combo Force

Magic Cancel       10       Makes Spell Henkawaza/Spell Altered Artes
(ƒ}ƒWƒbƒNƒLƒƒƒ“ƒZƒ‹)        casting time zero, after casting the
Magic Combo                 spell it originated from.

Rest Line Shot     8        Normal attacks will release a ball of energy.
(ƒŒƒXƒgƒ‰ƒCƒ“ƒVƒ‡ƒbƒg)
Liner Shot

Spell Charge       9        Hold the arte button down while casting
(ƒXƒyƒ‹ƒ`ƒƒ[ƒW)            a low level spell to move and delay a spell.

Spell Charge 2     12       Hold the arte button down while casting
(ƒXƒyƒ‹ƒ`ƒƒ[ƒW2)           a mid level spell to move and delay a spell.

Spell Charge 3     15       Hold the arte button down while casting
(ƒXƒyƒ‹ƒ`ƒƒ[ƒW3)           a high level spell to move and delay a spell.

Rhythm             4        Rapidly press B/O button to speed up
(ƒŠƒYƒ€)                    casting time.

Randomizer         4        Sometimes doubles or removes spell cast time
(ƒ‰ƒ“ƒ_ƒ}ƒCƒU[)            for low and mid level spells.

Spell Keep         8        If interrupted while casting a spell, you can
(ƒXƒyƒ‹ƒL[ƒv)              continue where you left off.
Recast

Overheat           4        TP consumption is dropped to 1/8, and casting
(ƒI[ƒo[ƒq[ƒg)            time is cut to zero, if Rita's HP is under 120
                            and TP is over 60.

Speed Spell        9        Decreases spell casting time.
(ƒXƒs[ƒhƒXƒyƒ‹)
Speed Cast

End Lucky          5        Sometimes able to move after cast a spell.
(ƒGƒ“ƒhƒ‰ƒbƒL[)
Lucky End

Spell End          4        Able to move right after casting a spell.
(ƒXƒyƒ‹ƒGƒ“ƒh)

Spell Revenge      8        No casting time for a spell while staggering.
(ƒXƒyƒ‹ƒŠƒxƒ“ƒW)
Revenge Spell

Cancel Plus        8        Allows you to link a Tokugi/Base Arte to a
(ƒLƒƒƒ“ƒZƒ‹ƒvƒ‰ƒX)          Skill Henkawaza/Altered Arte.
Super Chain 4

Cancel Plus 2      10       Allows you to link a Skill Henkawaza/Altered
(ƒLƒƒƒ“ƒZƒ‹ƒvƒ‰ƒX2)         Arte to a Ougi/Arcane Arte.
Super Chain 5 (NEW!)

Combo Magic        5        You can use a Tokugi/Base Arte right after
(ƒRƒ“ƒ{ƒ}ƒWƒbƒN)            a low tier spell.
NEW!

Combo Magic 2      7        You can use a Skill Henkawaza/Altered Arte or
(ƒRƒ“ƒ{ƒ}ƒWƒbƒN2)           Ougi/Arcane Arte right after a mid tier spell.
NEW!

Limiter            9        Lengthens the duration of Overlimits.
(ƒŠƒ~ƒbƒ^[)
O.L. Boost

Shunbin            4        Used to trigger Skill Henkawaza/Altered Artes
(r•q)                      and elemental variations of Burst Artes.
Alembic

Shippuu            4        Used to trigger Skill Henkawaza/Altered Artes
(Ž¾•—)                      and elemental variations of Burst Artes.
Gale


Support Skills || Hojo Skills (•â•ƒXƒLƒ‹)

Skill Name        SP        Description

Vitality           2        Raises Max HP by 200.
(ƒoƒCƒ^ƒŠƒeƒB)

Vitality 2         4        Raises Max HP by 400.
(ƒoƒCƒ^ƒŠƒeƒB2)

Vitality 3         6        Raises Max HP by 800.
(ƒoƒCƒ^ƒŠƒeƒB3)

Spirits            3        Raises Max TP by 20.
(ƒXƒsƒŠƒbƒc)

Spirits 2          5        Raises Max TP by 50.
(ƒXƒsƒŠƒbƒc2)

Spirits 3          7        Raises Max TP by 100.
(ƒXƒsƒŠƒbƒc3)

Spirits 4          7        Raises Max TP by 150.
(ƒXƒsƒŠƒbƒc4)

Combat Force       3        Converts 25% of HP into TP.
(ƒRƒ“ƒo[ƒgƒtƒH[ƒX)

Resolution         6        Sometimes takes enemy's HP and TP
(ƒŒƒ\ƒŠƒ…[ƒVƒ‡ƒ“)          when killing it with a spell.
Convert Absorption

Reduction          5        Lower TP cost for a spell cast twice in a row.
(ƒŠƒ_ƒNƒVƒ‡ƒ“)
Reducer

HP Recover         5        Raises the amount of HP recovered.
(HPƒŠƒJƒo[)

TP Recover         5        Raises the amount of TP recovered.
(TPƒŠƒJƒo[)

Life Rebirth       12       Slowly recovers 1/2 of last damage received.
(ƒ‰ƒCƒtƒŠƒo[ƒX)
Rebirth

Life Rebirth 2     5        Slowly recovers 1/4 of last damage received.
(ƒ‰ƒCƒtƒŠƒo[ƒX2)
Rebirth 2

Ruthless Soul      5        Sometimes recovers TP when knocked down.
(ƒ‹[ƒYƒŒƒXƒ\ƒEƒ‹)
Lucky Soul

Effective          3        Increases gains gotten for stat boosts.
(ƒGƒtƒFƒNƒeƒBƒu)
Stat Boost

Spirit Absorb      3        Sometimes gains TP used to cast a spell
(ƒXƒsƒŠƒbƒgƒAƒuƒ\[ƒg)      when hit by said spell.

Recall             22       Sometimes recovers from KO automatically.
(ƒŠƒR[ƒ‹)
Resurrect

Limits Bonus       12       Sometimes recovers all HP when
(ƒŠƒ~ƒbƒcƒ{[ƒiƒX)          you activate Overlimits.
OVL Bonus

Limits Bonus 2     14       Sometimes recovers all TP when
(ƒŠƒ~ƒbƒcƒ{[ƒiƒX2)         you activate Overlimits.
OVL Bonus 2

Appeal              2       Able to taunt the enemy by pressing L3,
(ƒAƒs[ƒ‹)                  also raises the Overlimit gauge.
Taunt

Appeal 2            2       Able to taunt the enemy by pressing L3,
(ƒAƒs[ƒ‹2)                 also raises the Overlimit gauge.
Taunt 2                     Different taunt form the first Appeal.

Appeal Limits       3       When taunting in Overlimits you regain HP.
(ƒAƒs[ƒ‹ƒŠƒ~ƒbƒc)
OVL Taunt

Appeal Limits 2     4       When taunting in Overlimits you regain TP.
(ƒAƒs[ƒ‹ƒŠƒ~ƒbƒc2)
OVL Taunt 2

Life Heal          12       Allows the character to regain HP after battle.
(ƒ‰ƒCƒtƒq[ƒ‹)
Life Healer

Mental Heal        16       Raises the TP recovered after battle.
(ƒƒ“ƒ^ƒ‹ƒq[ƒ‹)
Spirit Healer

Life Up            12       Has a chance to raise Max HP after battle.
(ƒ‰ƒCƒtƒAƒbƒv)

Mental Up          16       Has a chance to raise Max TP after battle.
(ƒƒ“ƒ^ƒ‹ƒAƒbƒv)

Happiness Sing     11       Sometimes increases experience gained after
(ƒnƒsƒlƒXƒVƒ“ƒO)            battle. This only affects the character
Happiness                   equipped with this skill.

Happiness Sing 2   11       Sometimes increases LP gained after battle.
(ƒnƒsƒlƒXƒVƒ“ƒO2)           This only affects the character equipped
Happiness 2                 with this skill.

Happiness Sing 3    8       Sometimes increases Gald gained after battle.
(ƒnƒsƒlƒXƒVƒ“ƒO3)           This only affects the character equipped
Happiness 3                 with this skill.

Image Training      1       Character receives bonus experience when not
(ƒCƒ[ƒWƒgƒŒ[ƒjƒ“ƒO)      in the active party.
EXP Share

Stand Alone         1       When equipped, that character will be the only
(ƒXƒ^ƒ“ƒhƒAƒƒ“)            one to appear during battle.
NEW!

Kakusan             4       Used to trigger Skill Henkawaza/Altered Artes
(ŠgŽU)                      and elemental variations of Burst Artes.
Dispersion

Suijin              4       Used to trigger Skill Henkawaza/Altered Artes
(…o)                      and elemental variations of Burst Artes.
Great Deluge


-----------------------------------------------------------------------------

Raven (ƒŒƒCƒ”ƒ“)

Raven is a Jack of All Trades, Master of None; he can function as a melee
fighter, backup caster and even healer. He equips Light and Heavy Bows
which are exclusive to him.


Tokugi (“Á‹Z) || Base Artes

Shigure (Žž‰J)
Default || 1 Hit || TP:8 || -- || FS:Right
Rain

Usage: 200x = Able to fire a second arrow by using the skill again.

Description: Raven will fire an arrow forward quickly.

Note: Will cause an explosion if the arrow Guard Breaks the enemy.


Koi no Hana (—öƒm‰Ô)
Default || 1 Hit || TP:12 || -- || FS:Down
Bouquet

Usage: 200x = Will make the Charm status effect last longer.

Description: Raven will fire a spiraling pink arrow that has a chance to
cause Charm (ƒ`ƒƒ[ƒ€).


Mogura Nari (“y—³‚È‚è)
Default || 1 Hit || TP:11 || Earth || FS:Up
Serpent

Usage: 200x = The blast radius is increased.

Description: Puts a glyph on the ground that explodes if any enemy makes
contact with it.

Note: A max of four can be put on the battlefield and last for ten seconds
each.


Ten no Hirameki (“V‚Ì‘M‚«)
Level 25 || 1 Hit || TP:15 || -- || FS:Down
Glimmer of Heaven

Usage: 200x = The arrow falls from the sky faster.

Description: Raven will fire an arrow into the air that will fall on the
enemies' heads moments later.


Mawaru Keshiki (‰ñ‚éŒiF)
Level 30 || 1 Hit || TP:13 || -- || FS:Right
Around

Usage: 200x = Able to add a second attack by using the skill again.

Description: Raven will attack with his knife and bow-blade making an
arc around him that will spin enemies around.


Ai no Kaishin (ˆ¤‚̉õj)
Level 31 || TP:18 || --
Love Shot

Usage: Under 100x = One ally's HP is healed by 30%
       100x = Two ally's HP is healed by 18% each.
       200x = Three ally's HP is healed by 15% each.

Description: Raven will fire an arrow(s) that heal allies HP.

Note: The arrows have a priority of who get healed first, which is:
Girls -> Rapede -> Boys -> Raven.


Kuro no Tsuiseki (•‚̒ǐÕ)
Level 33 || * || TP:16 || -- || FS:Right
Dark Chase

Usage: 100x = Can be used in the air, two arrows are fired and the speed of
              the attack is raised by 1.2.
       200x = Three arrows are fired and the speed of the attack is raised
              by 1.55.
       300x = Four arrows are fired and the speed of the attack is raised
              1.8.

Description: Raven fires a black arrow(s) that will home in on the targeted
enemy.


Shion no Hebi (Ž‡‰‘‚ÌŽÖ)
Level 36 || 1 Hit || TP:12 || -- || FS:Down
Violet Snake

Description: Raven fires a snake-like arrow that hugs the ground, and will
knock the enemy down if they come in contact with it.


Ougi (‰œ‹`) || Arcane Artes

Mau ga Gotoku (•‘‚¤‚ª”@)
Level 25 || 6 Hits || TP:24 || -- || FS:Right
Just Like Dancing

Usage: 200x = Enemies that are knocked down are knocked back up.

Description: Raven will twirl forward with his knife and his bow-blade.


Midori no Setsuna (•É‚Ì™‹“ß)
Level 26 || * || TP:18 || -- || FS:Down
Cyan Instant

Usage: 200x = Raven will spin faster and fire eight arrows instead of six.

Description: Raven will spin, and fire six arrows in multiple directions.


Tenrui (“V—Ü)
Level 34 || 2 Hits || TP:18 || -- || FS:Up
Heaven's Tear

Description: Raven spirals in place with his knife, and the enemy
is launched in the air to be shot with an arrow.


Chiruyouni (ŽU‚é‚悤‚É)
Level 39 || 1 Hits || TP:18 || -- || FS:Down
Falling

Usage: 100x = Can be used in the air.

Description: Raven jumps in the air, and fires an arrow diagonally
downward, making a small shockwave.


Ten no Nageki (“V‚Ì’Q‚«)
Level 42 || * || TP:23 || -- || FS:Down
Azure Heavens

Usage: 200x + = An extra arrow is added to the move, and every
200 afterward, for a max of 10 arrows.

Description: Raven will fire an arrow into the air then multiple
arrows fall on enemies' heads moments later.


Nagareboshi (—¬‚ꐯ)
Level 47 || * || TP:21 || -- || FS:Right
Falling Stars


Description: Raven will fire a arrow of light forward, that moves slow,
but goes faster as it gains more distance.


Tsumi to Batsu: Tsumi (ß‚Æ”±Eß)
Level 52 || * || TP:26 || -- || FS:Right
Crime

Description: Raven will fire multiple arrows forward. Five if equipped
with a light bow, and three if equipped with a heavy bow.


Kaze no Takeri (•—‚ÌšK‚è)
Level 58 || 1 Hit || TP:23 || -- || FS:Right
The Wind's Howl

Description: Raven will fire a burst of wind forward.


Majutsu (–‚p) || Spells

Kakyuu Majutsu (‰º‹‰–‚p) || Low Tier Spells

Wind Cutter (ƒEƒBƒ“ƒhƒJƒbƒ^[)
Level 25 || 1 Hit || TP:10 || Wind || FS:Right
Wind Blade

Description: Enemies are damaged with a blade of wind.

Note : 20% more damage in a sandstorm.


Chuukyuu Majutsu (’†‹‰–‚p) || Mid Tier Spells

Arrivederci (ƒAƒŠ[ƒ”ƒFƒfƒ‹ƒ`)
Subevent || 3 Hits || TP:22 || Wind || FS:Up

Description: Enemies are launched into the air with burst of wind and cherry
blossom leaves.

Note: Learned for the "Professor Sicily" sidequest, also does
20% more damage in a sandstorm.


Joukyuu Majutsu (ã‹‰–‚p) || High Tier Spells

Havoc Gale (ƒnƒ”ƒHƒbƒNƒQƒCƒ‹)
Level 56 || 6 Hits || TP:40 || Wind || FS:Up

Description: Enemies are dragged into a tornado and then shredded by
blades of wind.

Note: 20% more damage in a sandstorm.


Vanji Lost (ƒ”ƒ@ƒ“ƒW[ƒƒXƒg)
Subevent || TP:30 || --

Description: A bright white light charms enemies 100%, unless they are
immune to it.

Note: Learned from the "Rebuilding The Union" Side Quest.


Skill Henkawaza (ƒXƒLƒ‹•Ï‰») || Altered Artes

Shigure no Oto (Žž‰J‚̉¹)
1 Hit || TP:8 || -- || FS:Right
Rainsong
Learn from using Shigure/Rain (Žž‰J) 100 times with the skill Gouretsu/
Crucible („—ó) equipped.

Description: Raven will fire an arrow forward quickly.

Note: If the arrow causes Guard Break, you can make the enemy explode,
by taunting the enemy.


Hotaru Nari (Œu‚È‚è)
2 Hits || TP:16 || Fire || FS:Up
NEW!
Learn from using Mogura Nari/Serpent (“y—³‚È‚è) 100 times with the skill
with the skill Shunbin/Alembic (r•q) equipped.

Usuge: 100x = Can be used in the air.
       200x = If the attack button is held down, Raven will fire a
              Mogura Nari/Serpent (“y—³‚È‚è) glyph instead.

Description: Raven will jump in the air and shoot an orb, and will
explode if any enemy comes near.


Souten no Hirameki (‘““V‚Ì‘M‚«)
1 Hit || TP:18 || -- || FS:Down
Rain Down
Learn from using Ten no Hirameki/ Glimmer of Heaven (“V‚Ì‘M‚«) 100 times
with the skill Shippuu/Gale (Ž¾•—) equipped.

Description: Raven will fire an arrow into the air that will fall on the
enemies' heads after a long period of time.


Mawaru Mawaru Keshiki (‰ñ‚é‰ñ‚éŒiF)
3 Hits || TP:15 || -- || FS:Right
Around and Around
Learn from using Mawaru Keshiki/Around (‰ñ‚éŒiF) 100 times with the skill
Rengeki/Chain (˜AŒ‚) equipped.

Usage: Has a chance to Guard Break after repeated usage, at a max of
       400x at 33%.

Description: Raven will attack with his knife and bow-blade making an
arc around him, then spin and attack with his knife, then spin again
and attack with his bow-blade that will spin enemies around.


Tenrui no Ame (“V—܂̉J)
4 Hits || TP:20 || -- || FS:Up
Rain of Heaven's Tears
Learn from using Tenrui/Heaven's Tear (“V—Ü) 100 times with the skill
Rengeki/Chain (˜AŒ‚) and Shippuu/Gale (Ž¾•—) equipped.

Usage: Every 30x, a hit is added to the slashing, with a max of 10 hits.

Description: Raven will spiral in the air, and slash the enemy repeatedly
with his knife. Press the attack button repeatedly for more hits.


Tenrui no Kumo (“V—܂̉_)
2 Hits || TP:20 || -- || FS:Down
Cloud of the Heavens
Learn from using Tenrui/Heaven's Tear (“V—Ü) 100 times with the skill
Gouretsu/Crucible („—ó) and Shunbin/Alembic (r•q) equipped.

Description: Raven will spiral in the air, then will do one final
top spin that will knock the enemy down.


Nao, Chiruyouni (®AŽU‚é‚悤‚É)
2 Hits || TP:30 || -- || FS:Down
Falling Further
Learn from using Falling/Chiruyouni (ŽU‚é‚悤‚É) 100 times with the skill
Resshin/Athenor (—ók) and Gouretsu/Crucible („—ó) equipped.

360: Press the Guard button after landing, to perform a Backstep.

Usage: 100x = Can be used in the air.
       200x = The stalagmite that erupts from the ground is bigger.

Description: Raven jumps in the air, and fires an arrow diagonally downward,
making a stalagmite erupt from the ground.


Hirogaru Sekai (Šg‚ª‚鐢ŠE)
1 Hit || TP:18 || -- || FS:Right
The Growing World
Learn from using Nagareboshi/Falling Stars (—¬‚ꐯ) 100 times with the skill
Kakusan/Dispersion (ŠgŽU) equipped.

Description: Raven will fire an arrow, and if it hits, will break up into 5
arrows.

Note: The arc that the arrows will break apart in, will differ with
Light Bows and Heavy Bows.


Kurenai no Rasen (g‚Ì—†ù)
 * || TP:9 || Fire || FS:Right
NEW!
Learn from using Midori no Setsuna/Cyan Instant (•É‚Ì™‹“ß) 100 times with
the skill Guren/Hell Fire (g˜@) equipped.

Usage: 200x = Raven will spin faster and fire six fireballs instead of four.

Description: Raven will do a fiery spin, and four fireballs rotate away from
him.


Elemental Master (ƒGƒŒƒƒ“ƒ^ƒ‹ƒ}ƒXƒ^[)
6 Hits || TP:30 || Fire, Water, Wind, Earth, Light, Dark || FS:Right
NEW!
Learn from using Kuro no Tsuiseki/Dark Chase (•‚̒ǐÕ) 50 times with
the Ricardo Soldato costume (¦˜r‚̃qƒbƒgƒ}ƒ“) equipped.

Usage: 100x = Can be used in the air.

Description: Raven will jump in the air and fire six huge arrows, one of
each element at the enemy.


Air Thrust (ƒGƒAƒXƒ‰ƒXƒg)
6 Hits || TP:14 || Wind || FS:Right
NEW!
Learn from using Wind Cutter/Wind Blade (ƒEƒBƒ“ƒhƒJƒbƒ^[)
50 times with the skill Resshin/Athenor (—ók) equipped.

Description: The enemy is sliced by buzz saws of wind.

Note: 20% more damage in a sandstorm.


Inverno (ƒCƒ“ƒ”ƒFƒ‹ƒm)
3 Hits || TP:34 || Wind, Water || FS:Up
Learn from using Arrivederci (ƒAƒŠ[ƒ”ƒFƒfƒ‹ƒ`) 50 times with the skill
Suijin/Great Deluge (…o) equipped.

Description: A large iceberg rises from the ground, which then shatters.

Note: 20% more damage in snowy weather.


Tempest (ƒeƒ“ƒyƒXƒg)
12 Hits || TP:52 || Wind, Fire || FS:Up
Learn from using Havoc Gale (ƒnƒ”ƒHƒbƒNƒQƒCƒ‹) 50 times with the skill
Guren/Hell Fire (g˜@) and Gouretsu/Crucible („—ó) equipped.

Description: Enemies are fried by an electric tornado.

Note: 20% more damage in a sandstorm or rainy weather.


Stop Flow (ƒXƒgƒbƒvƒtƒƒE)
TP:100 || --
Learn from using Vanji Lost (ƒ”ƒ@ƒ“ƒW[ƒƒXƒg) 50 times with the skill
Guren/Hell Fire (g˜@), Resshin/Athenor (—ók), Shippuu/Gale (Ž¾•—) and
Suijin/Great Deluge (…o) equipped.

PS3: After every 3 uses, Raven will become tired and need to recover, also the
amount of uses between becoming tired increases by 1 for every 100 uses below
1000 and 500 uses above 1000 to a maximum of 30 uses.

Description: A large clock appears, and time......stops.


Skill Change 2uƒXƒ^ƒCƒ‹ƒ`ƒFƒ“ƒW2v

Shion no Itachi (Ž‡‰‘‚ÌêŒ)
1 Hits || TP:12 || -- || FS:Down
Violet Weasel
Use Violet Snake/Shion no Hebi (Ž‡‰‘‚ÌŽÖ) in close range with Skill Change 2
equipped.

Usage: 200x = Increases the distance to use the skill.

Description: Raven will run forward, and do a low slash with his knife.


Tobuyouni (”ò‚Ԃ悤‚É)
2 Hits || TP:28 || -- || FS:Down
Flying
Use Chiruyouni/Falling (ŽU‚é‚悤‚É) in close range with Skill Change 2
equipped.

Usage: 100x = Useable in the air.

Description: Raven jumps in the air, and falls diagonally downward.


Tsumi no Batsu: Batsu (ß‚Æ”±E”±)
2 Hits || TP:26 || Wind || FS:Right
Punishment
Use Tsumi no Batsu: Tsumi/Crime (ß‚Æ”±Eß) in close range with Skill
Change 2 equipped.

Description: Raven will twirl left and right with his bow-blade, making
an X-slash.


Kaze no Takeri (•—‚Ì–Ò‚è)
1 Hits || TP:23 || Wind || FS:Right
The Wind's Rage
Use Kaze no Takeri/The Wind's Howl (•—‚ÌšK‚è) in close range with Skill
Change 2 equipped.

Description: Raven will slam his bow-blade into the ground, creating
a small shockwave.


Burst Artes (ƒo[ƒXƒgƒA[ƒc)

                       OVL LV.     Hits   Fatal Strike  Element
Fungeki no Ran            1         5
(•®Œƒ‚Ì—)                2         9       Right        --
Fury Blast               3-4        13

Description:

Level 1: Raven will fire a stream of arrows forward, followed by a
         large arrow of light. The last attack will lag at a
         certain distance so it may not combo properly.

Level 2: Raven will fire a longer stream of arrows forward, followed
         by a large arrow of light. The last attack will lag at a
         certain distance so it may not combo properly.

Level 3-4: Raven will fire an extremely long stream of arrows forward,
           followed by a large arrow of light. The last attack will lag
           at a certain distance so it may not combo properly.


                        OVL LV.     Hits   Fatal Strike  Element
Shuuka no Ran             1         4+1
(P‰Î‚Ì—)                2         8+2        Up         Fire
Chaotic Fury             3-4       12+3

Equip Guren/Hell Fire (g˜@) and Rengeki/Chain (˜AŒ‚)
to use this Burst Arte.

Description:

Level 1: Raven will fire a stream of arrows forward, followed by a
         curving fire arrow, in the shape of a phoenix. The last
         hit in the attack will not combo.

Level 2: Raven will fire a longer stream of arrows forward, followed
         by two curving fire arrows, in the shape of a phoenix. The
         last hits in the attack will not combo.

Level 3-4: Raven will fire an extremely long stream of arrows forward,
           followed by three curving fire arrows, in the shape of a
           phoenix. The last hits in the attack will not combo.


                       OVL LV.     Hits   Fatal Strike  Element
Kongou no Ran             1         4+1
(‹à„‚Ì—)                2         8+1       Down       Earth
Garnet Chaos             3-4       12+1

Equip Resshin/Athenor (—ók) and Gouretsu/Crucible („—ó)
to use this Burst Arte.

Description:

Level 1: Raven will fire a stream of arrows forward, followed by a
         crystal arrow, which will knock the enemy down, and Raven
         back a bit. The last hit in the attack will not combo.

Level 2: Raven will fire a longer stream of arrows forward, followed
         by a large crystal arrow, which will knock the enemy down, and
         Raven back a bit. The last hit in the attack will not combo.

Level 3-4: Raven will fire an extremely long stream of arrows forward,
           followed by a huge crystal arrow, which will knock the enemy
           down, and Raven back a bit. The last hit in the attack will
           not combo.


                       OVL LV.     Hits   Fatal Strike  Element
Jinpuu no Ran             1         6
(_•—‚Ì—)                2         10       Right       Wind
Kamikaze Fury            3-4        14

Equip Shippuu/Gale (Ž¾•—) and Shunbin/Alembic (r•q) to use this Burst Arte.

Description:

Level 1: Raven will fire a stream of arrows forward, followed by two
         wind slash shockwaves that he makes with his bow-blade and knife.

Level 2: Raven will fire a longer stream of arrows forward, followed
         followed by two wind slash shockwaves that he makes with his
         bow-blade and knife.

Level 3-4: Raven will fire an extremely long stream of arrows forward,
           followed by two wind slash shockwaves that he makes with his
           bow-blade and knife.


                       OVL LV.     Hits   Fatal Strike  Element
Shuu'u no Ran             1         4+5
(酉J‚Ì—)                2         8+5       Down       Water
Storm of Chaos           3-4       12+5

Equip Suijin/Great Deluge (…o) and Kakusan/Dispersion (ŠgŽU)
to use this Burst Arte.

Description:

Level 1: Raven will fire a stream of arrows forward, followed by firing
         an arrow in the air, which will make falling rain damage enemies.
         The second part in the attack will not combo.

Level 2: Raven will fire a longer stream of arrows forward,
         followed by firing an arrow in the air, which will make falling
         rain damage enemies in a medium sized AoE.
         The second part in the attack will not combo.

Level 3-4: Raven will fire an extremely long stream of arrows forward,
           followed by firing an arrow in the air, which will make falling
           rain damage enemies in a huge AoE. The second part in the
           attack will not combo.


Hi-Ougi (”鉜‹`) || Mystic Artes

Blast Heart (ƒuƒ‰ƒXƒgƒn[ƒg)
14 Hits || --

- The skill "Special" must be equipped.
- Raven must be in Overlimit Lv. 3 or higher.
- After a Ougi/Arcane Arte, Skill Henkawaza/Altered Arte,
  Burst Art, or High-Level Spell hold 0/B.

Description: Raven will make a huge pillar or energy erupt from around him,
then streams of purple energy blast from his chest in all directions.
Then he clutches his chest in pain while bending down, tired from
the whole thing. You can do it, old man!


Crisis Rain (ƒNƒ‰ƒCƒVƒXƒŒƒCƒ“)
6 Hits || --
NEW!

- Skill Change 1 & Skill Change 2 has to be equipped;
 uƒXƒ^ƒCƒ‹ƒ`ƒFƒ“ƒW1v&uƒXƒ^ƒCƒ‹ƒ`ƒFƒ“ƒW2v
- Shion no Hebi/Violet Snake (Ž‡‰‘‚ÌŽÖ) used 100 times.
- Chiruyouni/Falling (ŽU‚é‚悤‚É) used 100 times.
- Tsumi to Batsu: Tsumi/Crime (ß‚Æ”±Eß) used 100 times.
- Kaze no Takeri (•—‚ÌšK‚è)/The Wind's Howl used 100 times.
- Be at OL 4
- After a Ougi/Arcane Arte, Skill Henkawaza/Altered Arte, Burst Art, or
  High Level Spell, hold O+X.

Description: Raven somersaults forward, the lands with a large X-slash
which makes a large glyph appear, he then jumps high into the air, turns
upside-down and uses the glyph on the ground as a bull-eye to launch
a bunch of arrows at the enemy.

*******************************************************************************

Skills (ƒXƒLƒ‹)

Attack Skills || Kougeki Skills (UŒ‚ƒXƒLƒ‹)

Skill Name        SP       Description

Strength           2       Raises Physical Attack Power by 5%,
(ƒXƒgƒŒƒ“ƒOƒX)             not based on equipment.

Strength 2         4       Raises Physical Attack Power by 10%,
(ƒXƒgƒŒƒ“ƒOƒX2)            not based on equipment.

Strength 3         6       Raises Physical Attack Power by 15%,
(ƒXƒgƒŒƒ“ƒOƒX3)            not based on equipment.

Strength T         12      Raises Physical Attack Power by 25%
(ƒXƒgƒŒƒ“ƒOƒXT)            when HP is over 75%, not based on equipment.

Magical            2       Raises Magical Attack Power by 5%,
(ƒ}ƒWƒJƒ‹)                 not based on equipment.
Magic

Magical 2          4       Raises Magical Attack Power by 10%,
(ƒ}ƒWƒJƒ‹2)                not based on equipment.
Magic 2

Magical 3          6       Raises Magical Attack Power by 15%,
(ƒ}ƒWƒJƒ‹3)                not based on equipment.
Magic 3

Magical T         12       Raises Magical Attack Power by 25%
(ƒ}ƒWƒJƒ‹T)                when HP is over 75%, not based on equipment.
Magic T

Consume Attack     3       Raises Attack Power by draining TP.
(ƒRƒ“ƒVƒ…[ƒ€ƒAƒ^ƒbƒN)
Rise Attack

Light Force        3       Raises Magical Attack when equipped
(ƒ‰ƒCƒgƒtƒH[ƒX)           with a light bow.

Hunter             5       Increases damage given and received
(ƒnƒ“ƒ^[)                 from aerial enemies.

TP Attack          7       Normal Attacks can damage the enemies TP.
(TPƒAƒ^ƒbƒN)

Inelemental        3       Raises elemental physical damage with a
(ƒCƒ“ƒGƒŒƒƒ“ƒ^ƒ‹)         certain probability.
Elemental

Magic Feint        3       Increases the chance to stun an enemy
(ƒ}ƒWƒbƒNƒtƒFƒCƒ“ƒg)       with magic.
Stun Magic

Style Change       11      Changes normal attacks depending on the
(ƒXƒ^ƒCƒ‹ƒ`ƒFƒ“ƒW)         distance from the enemy.
Change Style

Style Change 2     15      Changes Jutsuwaza/Artes depending on the
(ƒXƒ^ƒCƒ‹ƒ`ƒFƒ“ƒW2)        distance from the enemy.
Change Style 2

Bullfight Mind     5       Increases the damage of close-range normal
(ƒuƒ‹ƒtƒ@ƒCƒgƒ}ƒCƒ“ƒh)     attacks when Skill Change is equipped.
NEW!

Combo Plus        10       Adds 1 more hit to the basic combo attack.
(ƒRƒ“ƒ{ƒvƒ‰ƒX)

Shoot Shoot Shoot 20       Hold the attack button to endlessly shoot arrows.
(ƒVƒ…[ƒgƒVƒ…[ƒgƒVƒ…[ƒg)
Endless Shot

Cross Counter      3       Increase damage done to attacking enemies.
(ƒNƒƒXƒJƒEƒ“ƒ^[)

Pain Reflect       5        When attacked, the damage is sometimes
(ƒyƒCƒ“ƒŠƒtƒŒƒNƒg)          reflected back at the enemy.
Reflect

Fatal Bonus        7        Recover HP after executing a Fatal Strike.
(ƒtƒFƒCƒ^ƒ‹ƒ{[ƒiƒX)
FS Bonus

Fatal Bonus 2      9        Recover TP after executing a Fatal Strike.
(ƒtƒFƒCƒ^ƒ‹ƒ{[ƒiƒX2)
FS Bonus 2

Fatal Exceed       6        Increases non-lethal Fatal Strike's damage.
(ƒtƒFƒCƒ^ƒ‹ƒGƒNƒV[ƒh)
NEW!

Burst Force        9        Raises Burst Arts damage.
(ƒo[ƒXƒgƒtƒH[ƒX)
BA Force

Burst Keep         9        Overlimits will not expire when performing
(ƒo[ƒXƒgƒL[ƒv)            a Burst Arte.
NEW!

Special            5        Hi-Ougi/Mystic Arts can be used.
(ƒXƒyƒVƒƒƒ‹)

HP Condition M    10        Magical Attack is raised if HP is greater
(HPƒRƒ“ƒfƒBƒVƒ‡ƒ“M)         than 3/4 of max HP.
HP Condition 3

HP Condition M2   10        Magical Attack is raised if HP is less
(HPƒRƒ“ƒfƒBƒVƒ‡ƒ“M2)        than 1/4 of max HP.
HP Condition 4

Half Damage        1        Halves all damage dealt.
(ƒn[ƒtƒ_ƒ[ƒW)

Quarter Damage     1        Quarters all damage dealt.
(ƒNƒH[ƒ^[ƒ_ƒ[ƒW)

One Damage         1        Makes all damage dealt to 1.
(1ƒ_ƒ[ƒW)
Minimum Damage

Rengeki            4        Used to trigger Skill Henkawaza/Altered Artes
(˜AŒ‚)                      and elemental variations of Burst Artes.
Chain

Guren              4        Used to trigger Skill Henkawaza/Altered Artes
(g˜@)                      and elemental variations of Burst Artes.
Hell Fire


Guard Skills || Bougyo Skills (–hŒäƒXƒLƒ‹)

Skill Name        SP        Description

Defend             2        Raises Physical Defense Power by 5%,
(ƒfƒBƒtƒFƒ“ƒh)              not based on equipment.

Defend 2           4        Raises Physical Defense Power by 10%,
(ƒfƒBƒtƒFƒ“ƒh2)             not based on equipment.

Defend 3           6        Raises Physical Defense Power by 15%,
(ƒfƒBƒtƒFƒ“ƒh3)             not based on equipment.

Defend T           7        Raises Physical Defense Power by 25%
(ƒfƒBƒtƒFƒ“ƒhT)             when HP is over 75%, not based on equipment.

Resist             2        Raises Magical Defense Power by 5%,
(ƒŒƒWƒXƒg)                  not based on equipment.

Resist 2           4        Raises Magical Defense Power by 10%,
(ƒŒƒWƒXƒg2)                 not based on equipment.

Resist 3           6        Raises Magical Defense Power by 15%,
(ƒŒƒWƒXƒg3)                 not based on equipment.

Resist T           7        Raises Magical Defense Power by 25%
(ƒfƒBƒtƒFƒ“ƒhT)             when HP is over 75%, not based on equipment.

Critical Guard     3        Press Forward+Guard to perform a Critical
(ƒNƒŠƒeƒBƒJƒ‹ƒK[ƒh)        Guard. Can decrease damage if done correctly.

Magic Guard        4        Press Down+Guard to perform a Magic Guard.
(ƒ}ƒWƒbƒNƒK[ƒh)            Decreases damage from magic attacks.

Well Guard         2        Decreases damage taken while guarding.
(ƒEƒFƒ‹ƒK[ƒh)
Guard Plus

Magic Well Guard   7        Decreases damage taken while using Magic Guard.
(ƒ}ƒWƒbƒNƒEƒFƒ‹ƒK[ƒh)
Magic Guard Plus

Guard Reflect      4        Reflects 1/5 damage received by the enemy
(ƒK[ƒhƒŠƒtƒŒƒNƒg)          while guarding.

Guardial Artes     7        Are able to use jutsuwaza/artes from guarding.
(ƒK[ƒfƒBƒAƒ‹ƒA[ƒc)        You are also invincible when doing so.
Guard Artes

Passive Safe       2        Lowers the damage taken when knocked down.
(ƒpƒbƒVƒuƒZ[ƒt)
Roll

Arrow Revenge      8        Press the attack button while staggered to
(ƒAƒ[ƒŠƒxƒ“ƒW)            fire an arrow.
Revenge Arrow

Unelemental        3        Sometimes halves the damage received
(ƒAƒ“ƒGƒŒƒƒ“ƒ^ƒ‹)          from elemental attacks.
Anti-Element

Status Guard       5        When inflicted with stat down lowers the
(ƒXƒe[ƒ^ƒXƒK[ƒh)          amount by which stats drop.

Condition Guard    5        Decrease the effects of Poison (“Å),
(ƒRƒ“ƒfƒBƒVƒ‡ƒ“ƒK[ƒh)      Contamination (¸_‰˜õ) and Weak (‹•Žã).

Immunity           5        Decreases the chance to get status effects.
(ƒCƒ~ƒ…ƒjƒeƒB)

Enduro             3        Decreases stagger time (the animation when
(ƒGƒ“ƒfƒ…[ƒ)              your character gets hit)
Endure

Invalid Attack     5        Sometimes won't stagger when you receive
(ƒCƒ“ƒoƒŠƒbƒhEƒAƒ^ƒbƒN)    a physical attack.
Void Attack

Invalid Magic      5        Sometimes won't stagger when you receive
(ƒCƒ“ƒoƒŠƒbƒhEƒ}ƒWƒbƒN)    a magical attack.
Void Magic

Step Away          3        Cannot be stunned when performing a Backstep.
(ƒXƒeƒbƒvƒAƒEƒFƒC)

Escape Step        15       Nullifies Attacks when doing a Backstep.
(ƒGƒXƒP[ƒvƒXƒeƒbƒv)

Burst Guard        8        Cannot be staggered when using a Burst Arte.
(ƒo[ƒXƒgƒK[ƒh)
NEW!

Recovering Guard   6        Cannot be staggered while recovering.
(ƒŠƒJƒoƒŠƒ“ƒOƒK[ƒh)
NEW!

TP Condition S     5        Physical Defense is raised if TP is
(TPƒRƒ“ƒfƒBƒVƒ‡ƒ“S)         greater than 3/4 of max TP.
TP Condition

TP Condition S2    3        Physical Defense is raised if TP is
(TPƒRƒ“ƒfƒBƒVƒ‡ƒ“S2)        less than 1/4 of max TP.
TP Condition 2

TP Condition M     5        Magical Defense is raised if TP is
(TPƒRƒ“ƒfƒBƒVƒ‡ƒ“M)         greater than 3/4 of max TP.
TP Condition 3

TP Condition M2    3        Magical Defense is raised if TP is
(TPƒRƒ“ƒfƒBƒVƒ‡ƒ“M2)        less than 1/4 of max TP.
TP Condition 4

Heavy Arrow        10       Increases power of normal attacks while
(ƒwƒ”ƒBƒAƒ[)              decreases the arrow's distance.

Hard Shot          14       Increases enemy stagger time from attacks.
(ƒn[ƒhƒVƒ‡ƒbƒg)
Power Shot

Heavy Energy       3        Increases Physical Defense by 20% when equipped
(ƒwƒ”ƒBƒGƒiƒW[)            with a heavy bow.

Overlimit Concentrate  10   Cannot be stunned during Overlimits.
(OVLƒRƒ“ƒZƒ“ƒgƒŒ[ƒg)
NEW!

Gouretsu           4        Used to trigger Skill Henkawaza/Altered Artes
(„—ó)                      and elemental variations of Burst Artes.
Crucible

Resshin            4        Used to trigger Skill Henkawaza/Altered Artes
(—ók)                      and elemental variations of Burst Artes.
Athenor


Move Skills || Idou Skills (ˆÚ“®ƒXƒLƒ‹)

Skill Name        SP        Description

Evasion            2        Raises Evasion by 5%, not based on equipment.
(ƒCƒxƒCƒWƒ‡ƒ“)
Evade

Evasion 2          4        Raises Evasion by 10%, not based on equipment.
(ƒCƒxƒCƒWƒ‡ƒ“2)
Evade 2

Evasion 3          6        Raises Evasion by 15%, not based on equipment.
(ƒCƒxƒCƒWƒ‡ƒ“3)
Evade 3

Item Throw         7        Able to use items on other party members.
(ƒAƒCƒeƒ€ƒXƒ[)
Item Thrower

Good Job           3        Decreases time spent immobile after using
(ƒOƒbƒhƒWƒ‡ƒu)              an item.
Item Pro

In Step            5        Increases Crtical Guard's "shove" distance.
(ƒCƒ“ƒXƒeƒbƒv)

Backstep           3        Press Back+Guard to perform a Backstep.
(ƒoƒbƒNƒXƒeƒbƒv)

Step Long          4        Increases Backstep's distance.
(ƒXƒeƒbƒvƒƒ“ƒO)
Long Step

Step Cancel        12       Can cancel actions with a Backstep.
(ƒXƒeƒbƒvƒLƒƒƒ“ƒZƒ‹)

Recovering         3        Press the Guard button when knocked down
(ƒŠƒJƒoƒŠƒ“ƒO)              or knocked in the air to regain control
Recovery                    of your character.

Efficent           3        Reduces the damage lost in combos.
(ƒCƒtƒBƒVƒFƒ“ƒg)
Combo Force

Quick Arrow        11       Decreases power and wait time of normal attacks.
(ƒNƒCƒbƒNƒAƒ[)

Longest Range      10       Increases range of bow attacks.
(ƒƒ“ƒOƒXƒgƒŒƒ“ƒW)
Long Range

Head Hunter        8        Increases the chance that arrows will stun
(ƒwƒbƒhƒnƒ“ƒ^[)            flying enemies.
NEW!

End Lucky          5        Sometimes able to move after cast a spell.
(ƒGƒ“ƒhƒ‰ƒbƒL[)
Lucky End

Cancel Plus        8        Allows you to link a Tokugi/Base
(ƒLƒƒƒ“ƒZƒ‹ƒvƒ‰ƒX)          Arte to a Skill Henkawaza/Altered Arte.
Super Chain 4

Cancel Plus 2      10       Allows you to link a Skill Henkawaza/Altered
(ƒLƒƒƒ“ƒZƒ‹ƒvƒ‰ƒX2)         Arte to a Ougi/Arcane Arte.
Super Chain 5

Limiter            9        Lengthens the duration of Overlimits.
(ƒŠƒ~ƒbƒ^[)
O.L. Boost

High Tension       6        Increases the rate that the Overlimit
(ƒnƒCƒeƒ“ƒVƒ‡ƒ“)            gauge fills.

Hyper Appeal       8        After a few taunts, Raven will enter
(ƒnƒCƒp[ƒAƒs[ƒ‹)          Overlimit Lv.1, but it will last half
NEW!                        the time as regular Overlimits.


Support Skills || Hojo Skills (•â•ƒXƒLƒ‹)

Skill Name        SP        Description

Vitality           2        Raises Max HP by 200.
(ƒoƒCƒ^ƒŠƒeƒB)

Vitality 2         4        Raises Max HP by 400.
(ƒoƒCƒ^ƒŠƒeƒB2)

Vitality 3         6        Raises Max HP by 800.
(ƒoƒCƒ^ƒŠƒeƒB3)

Spirits            3        Raises Max TP by 20.
(ƒXƒsƒŠƒbƒc)

Spirits 2          5        Raises Max TP by 50.
(ƒXƒsƒŠƒbƒc2)

Spirits 3          7        Raises Max TP by 100.
(ƒXƒsƒŠƒbƒc3)

Spell Lucky        3        Sometimes decreases TP consumption for a spell.
(ƒXƒyƒ‹ƒ‰ƒbƒL[)
Lucky Magic

HP Recover         5        Raises the amount of HP recovered.
(HPƒŠƒJƒo[)

TP Recover         5        Raises the amount of TP recovered.
(TPƒŠƒJƒo[)

Life Rebirth       12       Slowly recovers 1/2 of last damage received.
(ƒ‰ƒCƒtƒŠƒo[ƒX)
Rebirth

Life Rebirth 2     5        Slowly recovers 1/4 of last damage received.
(ƒ‰ƒCƒtƒŠƒo[ƒX2)
Rebirth 2

Healing Arrow      11       Heals HP if an arrow hits an enemy.
(ƒq[ƒŠƒ“ƒOƒAƒ[)
NEW!

Healing Arrow 2    14       Heals TP if an arrow hits an enemy.
(ƒq[ƒŠƒ“ƒOƒAƒ[2)
NEW!

Ruthless Soul      5        Sometimes recovers TP when knocked down.
(ƒ‹[ƒYƒŒƒXƒ\ƒEƒ‹)
Lucky Soul

Effective          3        Increases gains gotten for stat boosts.
(ƒGƒtƒFƒNƒeƒBƒu)
Stat Boost

Recall             22       Sometimes recovers from KO automatically.
(ƒŠƒR[ƒ‹)
Resurrect

Chivalry           3        Stats increase by number of women in the
(ƒVƒoƒ‹ƒŠ[)                active party.

Hunter 2           11       Increases the experience gained from defeating
(ƒnƒ“ƒ^[2)                 an aerial enemy.

Limits Bonus       12       Sometimes recovers all HP when you
(ƒŠƒ~ƒbƒcƒ{[ƒiƒX)          activate Overlimits.
OVL Bonus

Limits Bonus 2     14       Sometimes recovers all TP when you
(ƒŠƒ~ƒbƒcƒ{[ƒiƒX2)         activate Overlimits.
OVL Bonus 2

Appeal              2       Able to taunt the enemy by pressing L3,
(ƒAƒs[ƒ‹)                  also raises the Overlimit gauge.
Taunt

Appeal 2            2       Able to taunt the enemy by pressing L3,
(ƒAƒs[ƒ‹2)                 also raises the Overlimit gauge. Different
Taunt 2                     taunt form the first Appeal.

Appeal Limits       3       When taunting in Overlimits you regain HP.
(ƒAƒs[ƒ‹ƒŠƒ~ƒbƒc)
OVL Taunt

Appeal Limits 2     4       When taunting in Overlimits you regain TP.
(ƒAƒs[ƒ‹ƒŠƒ~ƒbƒc2)
OVL Taunt 2

Appeal Target       3       Increase chance of being targeted when taunting.
(ƒAƒs[ƒ‹ƒ^[ƒQƒbƒg)

Life Heal          12       Allows the character to regain HP after battle.
(ƒ‰ƒCƒtƒq[ƒ‹)
Life Healer

Mental Heal        16       Raises the TP recovered after battle.
(ƒƒ“ƒ^ƒ‹ƒq[ƒ‹)
Spirit Healer

Life Up            12       Has a chance to raise Max HP after battle.
(ƒ‰ƒCƒtƒAƒbƒv)

Mental Up          16       Has a chance to raise Max TP after battle.
(ƒƒ“ƒ^ƒ‹ƒAƒbƒv)

Happiness Sing     11       Sometimes increases experience gained after
(ƒnƒsƒlƒXƒVƒ“ƒO)            battle. This only affects the character
Happiness                   equipped with this skill.

Happiness Sing 2   11       Sometimes increases LP gained after battle.
(ƒnƒsƒlƒXƒVƒ“ƒO2)           This only affects the character equipped
Happiness 2                 with this skill.

Happiness Sing 3    8       Sometimes increases Gald gained after battle.
(ƒnƒsƒlƒXƒVƒ“ƒO3)           This only affects the character equipped
Happiness 3                 with this skill.

Technical Half     12       Increases LP gained after battle,
(ƒeƒNƒjƒJƒ‹ƒn[ƒt)          but decreases stats by half.

Vacanace           16       Sometimes increases Max HP if Raven doesn't
(ƒ”ƒ@ƒJƒ“ƒcƒ@)              attack in battle.

Image Training     1        Character receives bonus experience when
(ƒCƒ[ƒWƒgƒŒ[ƒjƒ“ƒO)      not in the active party.
EXP Share

Cooking Plus       5        Sometimes increases effects of cooking
(ƒNƒbƒLƒ“ƒOƒvƒ‰ƒX)          done after battle.

Stand Alone         1       When equipped, that character will be the
(ƒXƒ^ƒ“ƒhƒAƒƒ“)            only one to appear during battle.
NEW!

Kakusan             4       Used to trigger Skill Henkawaza/Altered Artes
(ŠgŽU)                      and elemental variations of Burst Artes.
Dispersion

Suijin              4       Used to trigger Skill Henkawaza/Altered Artes
(…o)                      and elemental variations of Burst Artes.
Great Deluge

-----------------------------------------------------------------------------

Judith (ƒWƒ…ƒfƒBƒX)

Judy is your Aerial combo specialist, and if you use certain Jutsuwaza
enough, they can be executed on the ground as well. She equips Spears
and Rods which are exclusive to her.

Please remember to equip the respected skill AND use said skill X amount
of times to use it in the air.


Tokugi (“Á‹Z) || Base Artes

Tengetsusen (“VŒŽù)
Default || 1 Hit || TP:6 || -- || FS:Up
Crescent Moon

Usage: 200x = Useable in air.

Description: Judith will do a back flip kick, making an image
of a crescent moon. Hold the "arte" button it's assigned to flip higher.


Getsuga (ŒŽ‰å)
Default || 1 Hit || TP:8 || -- || FS:Down
Luna Fang

Usage: 25x = Gains a chance to guard break.
       50x = Chance to Guard Break is increased.
       100x = Chance to Guard Break is increased.
       200x = Chance to Guard Break is increased.
       400x = Max chance to Guard Break.

Description: Judith will kick straight down in the air,
and bounce off the enemy.


Houshuugetsu (•öRŒŽ)
Default || 2 Hits || TP:7 || -- || FS:Down
Moonlight Havoc

Usage: 200x = Adds an extra hit.

Description: Judith will do a rising overhead circular kick while
rising into the air, then kick diagonally downwards.


Getsu'eijin (ŒŽ‰en)
Default || 1 Hit || TP:11 || -- || FS:Right
New Moon Blade

Usage: 200x = Adds an extra hit if the if used on the ground, and
              first hit isn't blocked.

PS3:   200x = Usable in the air.
       300x = An extra hit is added if used on the ground, and equipped
              with a spear.

Description: Judith will dash forward, and thrust quickly with her lance.


Kogetsusen (ŒÊŒŽ‘M)
Level 26 || 2 Hits || TP:12 || -- || FS:Right
Crescent Strike

Usage: 100x = Can pick up downed enemies.
       200x = Increases the chance the move will Guard Break.

PS3:   Judith will warp behind enemies, when equipped with a spear.

Description: Judith will slash upward with her weapon, making a fictional
moon appear, then slashes downward cutting the moon in half.


Kisaragi (”@ŒŽ)
Level 29 || 4 Hits || TP:17 || -- || FS:Down
Luna Rise

Usage: 200x = Usable in the air, also when doing the move in the air,
hold the attack button to knock the enemy higher in the air.

Description: Judith will constantly somersault upward in the air, taking
the enemy up with her, then kicks the enemy back down.


Zangetsu (ŽcŒŽ)
Level 35 || 2 Hits || TP:10 || -- || FS:Up
Dawn Moon

Usage: 150x = Will damage enemies in the process of being knocked down.

PS3:   200x = Will be able to damage knocked down enemies.

Description: Judy will jump, dash diagonally downwards, land
on the ground, and dash diagonally upwards.

Note: Can be used in the air by default, also since you land
on the ground the "Jump Cancel" skill can be reset.


Sengetsujin (ùŒŽn)
Level 39 || 1 Hit || TP:12 || -- || FS:Right
NEW!

Usage: 100x = Usable in the air.

Description: Judith will twirl around making a large circular slash
around her.

Note: 20% more damage in rainy weather or a sandstorm.


Shingetsu Reppa (_ŒŽ—ó”j)
Level 42 || 1 Hit || TP:14 || -- || FS:Right
Moonlight Blast

Usage: 180x = Usable in the air, also you can press the "arte" button
              for an extra hit, or hold Down and the "arte" button for
              a overhead kick that knocks the enemy down.

Description:

Ground - Judith will do a harsh backstab with her weapon, knocking
                      the enemy down.

Air - Judith will attack the enemy with a flying knee attack.


Rangetsu (—’ŒŽ)
Level 47 || 5 Hits || TP:16 || Wind || FS:Up
Luna Storm

Usage: 200x = Move's recovery time is shortened

Description: Judith creates a small wind storm in front of her.


Sengetsu (ëŒŽ)
Level 54 || 4 Hits || TP:15 || -- || FS:Up
Piercing Moon

Usage: 180x = Usable in the air
       200x = Able to cancel into aerial jutsuwaza/artes.

Description: Judith will jump diagonally upwards with her weapon outward.


Hien Gekka (”ò‰ŒŽ‰Ø)
Subevent || 1 Hit || TP:9 || -- || FS:Up
Moonlight Talon

Usage: 180x = Usable in the air

Description: Judith will take a short jump and slash diagonally upward.

Note: Distance is longer when equipped with a spear.
Learned for the "Hien Gekka/Moonlight Talon" Side Quest, or learned in
the 100-man melee in the Arena.


Ougi (‰œ‹`) || Arcane Artes

Fuugetsu (•—ŒŽ)
Level 26 || 5 Hits || TP:22 || -- || FS:Up
Luna Gale

Usage: 200x = Will be able to damage knocked down enemies.

Description: Judith will do a handstand, then spiral upward while kicking.


Gekka Tenshoujin (ŒŽ‰Ø“VãĐn)
Level 28 || 3 Hits || TP:20 || -- || FS:Up
Luna Ascendant
Learn by using Tengetsusen/Crescent Moon (“VŒŽù) 40 times and
Getsu'eijin/New Moon Blade (ŒŽ‰en) 30 times.

Usage: 100x = Gains a chance to Guard Break if used at a certain distance.
       200x = Distance to use to Guard Break shortened.
       350x = Distance to use to Guard Break shortened.
       600x = Distance to use to Guard Break shortened.
       999x = Max distance for Guard Break.

Description: Judith will do Getsu'eijin/New Moon Blade, then Tengetsusen/
Crescent Moon in quick succession.


Engetsu (‰~ŒŽ)
Level 32 || 2 Hits || TP:23 || -- || FS:Right
Luna Rondo

Usage: 100x = Usable on the ground.

Description: Judith will spiral forward twice with her weapon creating
green ripples.


Hien Houshuugetsu (”ò‰•öRŒŽ)
Level 38 || 5 Hits || TP:22 || -- || FS:Down
Rising Moonlight Havoc
Learn by using Hien Gekka/Moonlight Talon (”ò‰ŒŽ‰Ø) and Houshuugetsu/
Moonlight Havoc (•öRŒŽ) 50 times each.

Usage: 120x = Usable in the air
       200x = Adds a shockwave to the end of the attack.

PS3:   Usage to be used in the air dropped to 100x.

Description: Judith will do Hien Gekka/Moonlight Talon, then
Houshuugetsu/Moonlight Havoc in quick succession.


Gekkou (ŒŽŒõ)
Level 44 || 2 Hits || TP:24 || -- || FS:Down
Moonbeam

PS3: Explosion is bigger when equipped with a staff, also able to cancel
     to another jutsuwaza/arte after Judith throws the weapon.

Usage: 120x = Usable in the air

Description: Judith will teleport over the enemy, then throw
her weapon downward, making a dome explosion.


Shoubu Sougetsusen (ãĕ‘‘„ŒŽ‘M)
Level 51 || 1 Hit || TP:28 || -- || FS:Down
Luna Crush

Usage: 120x = Usable in the air

Description: Judith will jump in the air and slam her weapon down hard.


Raijin Getsueika (—‹_ŒŽ‰r‰Ø)
Level 57 || 3+2 Hits || TP:23 || Wind, Fire || FS:Right
Thunder Moon Rising
Learn by using Kisaragi/Luna Rise (”@ŒŽ) and Tenrai Sougetsu/Thunder Moon
(“V—‹‘„ŒŽ) 50 times each.

Usage: 150x = Able to add two extra thunder strikes by pressing the
              "attack" button.
       280x = Will damage enemies in the process of being knocked down.

Description: Judith will do Fuugetsu/Luna Gale, then
Tenrai Sougetsu/Thunder Moon in succession. Typo?

Note: The two moves that make up this one is too slow to combo correctly.


Geppa Tsuijinkyaku (ŒŽ”j’Đv‹r)
Level 60 || 2 Hits || TP:30 || -- || FS:Right
Luna Havoc

Usage: 100x = Usable in the air

Description: Judith will jump in the air, and dive diagonally downwards
with a powerful kick.


Gessenkou (ŒŽ‘MŒõ)
Level 64 || 3 Hits || TP:36 || -- || FS:Up
Moon Glare

360: Hold the "arte" and "attack" button, or tap them alternately
     for more hits, with a max of eight.

PS3: Can only tap "arte" and "attack" button alternately for more hits.

Description: Judith will attack the enemy repeatedly with her weapon.


Rakugetsusou (—ŽŒŽ’Ü)
Subevent || 1 Hit || TP:29 || -- || FS:Down
Sundering Moon

Description: Judith will create a fictitious moon, and smash
it with her weapon.

Note: Learned for the "Rakugetsusou /Sundering Moon" Side Quest.


Skill Henkawaza (ƒXƒLƒ‹•Ï‰») || Altered Artes

Getsuga: Taka (ŒŽ‰åE‘é)
2 Hits || TP:11 || -- || FS:Up
Luna Talon
Learn from using Getsuga/Luna Fang (ŒŽ‰å) 100 times with the skill
Resshin/Athenor (—ók) equipped.

Usage: 200x: Will be able to cancel into another jutsuwaza/arte while
             falling.

Description: Judith will kick straight down in the air, but unlike like
Getsuga/Luna Fang, she will not bounce off the enemy.

Note: Useable in the air by default.


Hien Rengekka (”ò‰˜AŒŽ‰Ø)
3 Hits || TP:12 || -- || FS:Down
Moonlight Drop
Learn from using Hiengekka/Moonlight Talon (”ò‰ŒŽ‰Ø) 100 times with
the skill Rengeki/Chain (˜AŒ‚) equipped.

Usage: 150x = Useable in the air.
       200x = Will be able to cancel into another jutsuwaza/arte.

Description: Judith will take a short jump and slash diagonally upward,
do an aerial spin kick, then strike downward with her weapon.


Rangetsu: Tsubame (—’ŒŽE‰)
9 Hits || TP:19 || Wind || FS:Right
Raging Luna Storm
Learn from using Rangetsu/Luna Storm (—’ŒŽ) 100 times with the skill
Shippuu/Gale (Ž¾•—) equipped.

Usage: 200x = If you hold Down+ "arte" button, the storm moves forward, if not
              the storm moves diagonally upward.

Description: Judith creates a small wind storm in front of her,
then slashes her weapon to make the storm move forward a distance.


Engetsu: Tonbi (‰~ŒŽE“Î)
3 Hits || TP:26 || -- || FS:Up
Rising Luna Rondo
Learn from using Engetsu/Luna Rondo (‰~ŒŽ) 100 times with the skill
Kakusan/Dispersion (ŠgŽU) equipped.

Usage: 100x = Useable on the ground.
       200x = Hold the "arte" button to knock the enemy down,
              if you don't the enemy is knocked into the air.

Description: Judith will spiral forward twice with her weapon creating
green ripples, then moves forward with one final spin.


Tenrai Sougetsu (“V—‹‘„ŒŽ)
* || TP:21 || Wind, Fire || FS:Down
Thunder Moon
Learn from using Shoubu Sougetsusen/Luna Crush (ãĕ‘‘„ŒŽ‘M) 100 times with
the skill Guren/Hell Fire (g˜@)and Shippuu/Gale (Ž¾•—) equipped.

Usage: 120x = Useable in the air.
       200x = Move executes faster.

Description: Judith somersaults forward repeatedly,
then slashes her weapon downward, creating a lightning bolt.

Note: Judith will somersault more times, the higher in the air she is.


Geppa Shidenkyaku (ŒŽ”jŽ‡“d‹r)
7 Hits* || TP:34 || Wind, Fire || FS:Right
Luna Storm
Learn from using Geppa Tsuijinkyaku/Luna Havoc (ŒŽ”j’Đv‹r) 100 times with
the skill Guren/Hell Fire (g˜@) and Shunbin/Alembic (r•q) equipped.

Usage: 100x = Useable in the air.
       200x = Adds more hits.

Description: Judith will jump in the air, and dive diagonally downwards
with a powerful electrically charged kick.

* - This is assuming you used it 200x.


Suigetsujin (œaŒŽw)
TP:10 || -- ||
NEW!
Learn from using Kogetsusen/Moon Glare (ŒÊŒŽ‘M) 100 times with
the skill Suijin/Great Deluge (…o) equipped.

Description: Judith will twirl her weapon above her, while a
moon appears in front of her going through its fazes. Then
she puts the end of the  weapon into the ground, and a small
glyph appears, restoring her TP and anyone close to her,
with a max of 20%.

Note: Hold the "arte" button to make her twirl her weapon longer.


Getsu'ei Senjin (ŒŽ‰eën)
1 Hit || TP:27 || Earth || FS:Right
NEW!
Learn from using Getsu'eijin/New Moon Blade (ŒŽ‰en) 100 times with
the skill Gouretsu/Crucible („—ó) equipped.

Usage: 200x = Move executes faster.

Description: Judith leans back, and thrusts forward with a powerful
stab.


Zangetsu: Hayabusa (ŽcŒŽE”¹)
2 Hits || TP:11 || Wind || FS:Down
NEW!
Learn from using Zangetsu/Dawn Moon (ŽcŒŽ) 100 times with the skill
Shunbin/Alembic (r•q) equipped.

Usage: 100x = Useable in the air

Description: Judy will jump, dash diagonally downwards, land on
the ground, then slash with her weapon in a wide arc while
on the ground.


Gekkou: Karasu (ŒŽŒõE‰G)
2 Hits || TP:26 || Fire || FS:Down
NEW!
Learn from using Gekkou/Moonbeam (ŒŽŒõ) 100 times with the skill
Guren/Hell Fire (g˜@) equipped.

Usage: 100x = Useable in the air

Description: Judith will jump backwards, and throw her spear diagonally
downwards, and when it reaches the ground, explodes.


Bloody Rose (ƒuƒ‰ƒbƒfƒBƒ[ƒY)
10 Hits || TP:38 || -- || FS:Right
NEW
Learn from using Gekka Tenshoujin/Luna Ascendant (ŒŽ‰Ø“VãĐn) 50 times
with the Rutee Katrea (‚³‚·‚ç‚¢‚ÌŽç‘K“z) costume equipped.

Usage: 100x = Useable in the air.

Description: Judith will attack with multiple stabs and slices, covered
in rose petals.

Note: The first four attacks of this move must hit, or else the
move will end early.


Special

The Costume "Glamorous Maid" (ƒOƒ‰ƒ}ƒ‰ƒXƒƒCƒh) and the weapon "Deck
Brush" (ƒfƒbƒLƒuƒ‰ƒV) has to be equipped for all of these.

Brush Reppa
(ƒuƒ‰ƒV—ó”j)
Brush Spear

Shingetsu Reppa/Moonlight Blast (_ŒŽ—ó”j) has to be used 300 times, this
will replace it on when used on the ground.

Description: Judith will sweep behind her, hitting the enemy with the end
of her brush....


Mind of Brush (ƒ}ƒCƒ“ƒhƒIƒuƒuƒ‰ƒV)

Hold the "attack" + "arte" + "guard" button, while using Shingetsu Reppa
/Moonlight Blast (_ŒŽ—ó”j).

Description: Judith will sweep repeatedly in front of her....


"Osouji no jikan yo" (‚¨‘|œ‚ÌŽžŠÔ‚æ)

Use Geppa Tsuijinkyaku/Luna Havoc (ŒŽ”j’Đv‹r) 200 times and Rakugetsusou/
Sundering Moon (—ŽŒŽ’Ü) 400 times, then hold the "attack" + "arte" + "guard"
buttons when using either.

Description: Judith will move forward while sweeping, and will continue to
do so as long as the buttons are held down.


Burst Artes (ƒo[ƒXƒgƒA[ƒc)

                       OVL LV.     Hits   Fatal Strike  Element
Fuujin Shougekka          1         3
(••oÕŒŽ‰Ø)              2         3          Up          --
Ashen Moonlight          3-4        3

Description:

Level 1: Judith will dash forward and trap the enemy in an orb of energy,
         kick the orb into the air, then makes it explode.

Level 2: Judith will dash forward and trap the enemy in an orb of energy,
         kick the orb into the air, then makes it explode. Presumably, with
         more force?

Level 3-4: Judith will dash forward and trap the enemy in an orb of energy,
           kick the orb into the air, then makes it explode. Presumably,
           with even more force?


                       OVL LV.     Hits   Fatal Strike  Element
Enka Fuubakushou          1         3
(‰Š‰Ø••”šÕ)              2         3         Right        Fire
Conflagration Blast      3-4        3

Equip Guren/Hell Fire (g˜@) and Rengeki/Chain (˜AŒ‚)
to use this Burst Arte.

Description:

Level 1: Judith will dash forward and trap the enemy in an orb of fire,
         kick the orb into the air, then makes it explode.

Level 2: Judith will dash forward and trap the enemy in an orb of fire,
         kick the orb into the air, then makes it explode. Presumably,
         with more force?

Level 3-4: Judith will dash forward and trap the enemy in an orb of fire,
           kick the orb into the air, then makes it explode. Presumably,
           with even more force?


                       OVL LV.     Hits   Fatal Strike  Element
Chigaku Fuushoujin        1         3
(’nŠz••»o)              2         3         Right        Earth
Crushing Grave           3-4        3

Equip Resshin/Athenor (—ók) and Gouretsu/Crucible („—ó)
to use this Burst Arte.

Description:

Level 1: Judith will dash forward and trap the enemy in an orb of crystal,
         kick the orb into the air, then makes it shatter.

Level 2: Judith will dash forward and trap the enemy in an orb of crystal,
         kick the orb into the air, then makes it shatter. Presumably, with
         more force?

Level 3-4: Judith will dash forward and trap the enemy in an orb of
           crystal, kick the orb into the air, then makes it shatter.
           Presumably, with even more force?


                       OVL LV.     Hits   Fatal Strike  Element
Fuujin Fubakusatsu        1         5
(•—o••”›ŽE)              2         6         Up          Wind
Quasi Seal               3-4        7

Equip Shippuu/Gale (Ž¾•—) and Shunbin/Alembic (r•q)
to use this Burst Arte.

Level 1: Judith will dash forward and trap the enemy in an orb of wind,
         kick the orb into the air, dashes through it three times,
         the last dash making it explode.

Level 2: Judith will dash forward and trap the enemy in an orb of wind,
         kick the orb into the air, dashes through it four times,
         the last dash making it explode.

Level 3-4: Judith will dash forward and trap the enemy in an orb of wind,
           kick the orb into the air, dashes through it five times,
           the last dash making it explode.


                       OVL LV.     Hits   Fatal Strike  Element
Souka Getsubakufuu        1         4
(‘“‰ØŒŽàe••)              2         4         Down        Water
Midnight Flood           3-4        4

Equip Suijin/Great Deluge (…o) and Kakusan/Dispersion (ŠgŽU)
to use this Burst Arte.

Description:

Level 1: Judith will dash forward and trap the enemy in an orb of water,
         kick the orb into the air, then teleport over the orb and slam it
         into the ground.

Level 2: Judith will dash forward and trap the enemy in an orb of water,
         kick the orb into the air, then teleport over the orb and slam it
         into the ground. Presumably, with more force?

Level 3-4: Judith will dash forward and trap the enemy in an orb of water,
           kick the orb into the air, then teleport over the orb and slam it
           into the ground. Presumably, with even more force?


Hi-Ougi (”鉜‹`) || Mystic Artes

Kouka Gesshousen (àŠ‰ØŒŽÕ‘M)
12 Hits || Wind, Fire
Radiant Moonlight

- The skill "Special" must be equipped.
- Judith must be in Overlimit Lv. 3 or higher.
- After a Ougi/Arcane Arte, Skill Henkawaza/Altered Arte, or
  Burst Art, hold 0/B.

Description: Judith will make bolts of lightning spread from all around her,
then jumps in the air and slashes with a huge spear, making a multi hitting
explosion.

Note: Hold the "guard"+"attack" buttons for an alternate
animation for this move.


Haou Rougetsusou (”e‰¤âȎ‘„)
15 Hits || --
NEW!

- Gekkou/Moonbeam (ŒŽŒõ) used 100 times.
- Gessenkou/Moon Glare (ŒŽ‘MŒõ) used 100 times.
- Be at OL 4.
- After an a Ougi/Arcane Arte, Skill Henkawaza/Altered Arte, or
  Burst Art, hold O+X.

Description: Nibelung Valesti with Gainax Bounce. :D

*******************************************************************************

Skills (ƒXƒLƒ‹)

Attack Skills || Kougeki Skills (UŒ‚ƒXƒLƒ‹)

Skill Name        SP        Description

Strength           2        Raises Physical Attack Power by 5%,
(ƒXƒgƒŒƒ“ƒOƒX)              not based on equipment.

Strength 2         4        Raises Physical Attack Power by 10%,
(ƒXƒgƒŒƒ“ƒOƒX2)             not based on equipment.

Strength 3         6        Raises Physical Attack Power by 15%,
(ƒXƒgƒŒƒ“ƒOƒX3)             not based on equipment.

Magical            2        Raises Magical Attack Power by 5%,
(ƒ}ƒWƒJƒ‹)                  not based on equipment.
Magic

Magical 2          4        Raises Magical Attack Power by 10%,
(ƒ}ƒWƒJƒ‹2)                 not based on equipment.
Magic 2

Magical 3          6        Raises Magical Attack Power by 15%,
(ƒ}ƒWƒJƒ‹3)                 not based on equipment.
Magic 3

Consume Attack     3        Raises Attack Power by draining TP.
(ƒRƒ“ƒVƒ…[ƒ€ƒAƒ^ƒbƒN)
Rise Attack

Attack Feint       3        Raises the chance to stun an enemy with
(ƒAƒ^ƒbƒNƒtƒFƒCƒ“ƒg)        a physical attack.
Heavy Hit

Aerial Force       10       Increases aerial damage by 1.2.
(ƒGƒAƒŠƒAƒ‹ƒtƒH[ƒX)

Inelemental        3        Raises elemental physical damage with a
(ƒCƒ“ƒGƒŒƒƒ“ƒ^ƒ‹)          certain probability.
Elemental

Aerial Artes       10       Allows Tokugi/Base Artes to be used in the air.
(ƒGƒAƒŠƒAƒ‹ƒA[ƒc)

Aerial Artes 2     12       Allows Ougi/Arcane Artes to be used in the air.
(ƒGƒAƒŠƒAƒ‹ƒA[ƒc2)

Aerial Artes 3     14       Allows Skill Henkawaza/Altered Artes
(ƒGƒAƒŠƒAƒ‹ƒA[ƒc3)         to be used in the air.

Aerial Finish      6        Double the bonuses received from Blue
(ƒGƒAƒŠƒAƒ‹ƒtƒBƒjƒbƒVƒ…)    Fatal Strikes.

High Combo         7        You can attack after landing from a jump.
(ƒnƒCƒRƒ“ƒ{)

Combo Plus        10        Adds 1 more hit to the basic combo attack.
(ƒRƒ“ƒ{ƒvƒ‰ƒX)

Hyper Aerial      10        Judith will go into Overlimit Lv.1 after
(ƒnƒCƒp[ƒGƒAƒŠƒAƒ‹)        an air combo of 16 hits, but last half
NEW!                        the time as regular Overlimits.

Hyper Aerial 2    12        Judith will go into Overlimit Lv.2 after an
(ƒnƒCƒp[ƒGƒAƒŠƒAƒ‹2)       air combo of 24 hits, but last half the time
NEW!                        as regular Overlimits.

Cross Counter      3        Increase damage done to attacking enemies.
(ƒNƒƒXƒJƒEƒ“ƒ^[)

Pain Reflect       5        When attacked, the damage is sometimes
(ƒyƒCƒ“ƒŠƒtƒŒƒNƒg)          reflected back at the enemy.
Reflect

Fatal Bonus        7        Recover HP after executing a Fatal Strike.
(ƒtƒFƒCƒ^ƒ‹ƒ{[ƒiƒX)
FS Bonus

Fatal Bonus 2      9        Recover TP after executing a Fatal Strike.
(ƒtƒFƒCƒ^ƒ‹ƒ{[ƒiƒX2)
FS Bonus 2

Fatal Exceed       6        Increases non-lethal Fatal Strike's damage.
(ƒtƒFƒCƒ^ƒ‹ƒGƒNƒV[ƒh)
NEW!

Burst Force        9        Raises Burst Arts damage.
(ƒo[ƒXƒgƒtƒH[ƒX)
BA Force

Burst Keep         9        Overlimits will not expire when performing
(ƒo[ƒXƒgƒL[ƒv)            a Burst Arte.
NEW!

Special            5        Hi-Ougi/Mystic Arts can be used.
(ƒXƒyƒVƒƒƒ‹)

HP Condition S     8        Physical Attack is raised if HP is
(HPƒRƒ“ƒfƒBƒVƒ‡ƒ“S)         greater than 3/4 of max HP.
HP Condition

HP Condition S2   10        Physical Attack is raised if HP is
(HPƒRƒ“ƒfƒBƒVƒ‡ƒ“S2)        less than 1/4 of max HP.
HP Condition 2

Half Damage        1        Halves all damage dealt.
(ƒn[ƒtƒ_ƒ[ƒW)

Quarter Damage     1        Quarters all damage dealt.
(ƒNƒH[ƒ^[ƒ_ƒ[ƒW)

One Damage         1        Makes all damage dealt to 1.
(1ƒ_ƒ[ƒW)
Minimum Damage

Rengeki            4        Used to trigger Skill Henkawaza/
(˜AŒ‚)                      Altered Artes and elemental variations
Chain                       of Burst Artes.

Guren              4        Used to trigger Skill Henkawaza/
(g˜@)                      Altered Artes and elemental variations
Hell Fire                   of Burst Artes.


Guard Skills || Bougyo Skills (–hŒäƒXƒLƒ‹)

Skill Name        SP        Description

Defend             2        Raises Physical Defense Power by 5%,
(ƒfƒBƒtƒFƒ“ƒh)              not based on equipment.

Defend 2           4        Raises Physical Defense Power by 10%,
(ƒfƒBƒtƒFƒ“ƒh2)             not based on equipment.

Defend 3           6        Raises Physical Defense Power by 15%,
(ƒfƒBƒtƒFƒ“ƒh3)             not based on equipment.

Resist             2        Raises Magical Defense Power by 5%,
(ƒŒƒWƒXƒg)                  not based on equipment.

Resist 2           4        Raises Magical Defense Power by 10%,
(ƒŒƒWƒXƒg2)                 not based on equipment.

Resist 3           6        Raises Magical Defense Power by 15%,
(ƒŒƒWƒXƒg3)                 not based on equipment.

Critical Guard     3        Press Forward+Guard to perform a Critical Guard.
(ƒNƒŠƒeƒBƒJƒ‹ƒK[ƒh)        Can decrease damage if done correctly.

Magic Guard        4        Press Down+Guard to perform a Magic Guard.
(ƒ}ƒWƒbƒNƒK[ƒh)            Decreases damage from magic attacks.

Aerial Guard       5        Able to Guard in mid-air.
(ƒGƒAƒŠƒAƒ‹ƒK[ƒh)

Aerial Magic Guard 7        Able to Magic Guard in mid-air.
(ƒGƒAƒŠƒAƒ‹ƒ}ƒWƒbƒNƒK[ƒh)

Well Guard         2        Decreases damage taken while guarding.
(ƒEƒFƒ‹ƒK[ƒh)
Guard Plus

Magic Well Guard   7        Decreases damage taken while using Magic Guard.
(ƒ}ƒWƒbƒNƒEƒFƒ‹ƒK[ƒh)
Magic Guard Plus

Guard Reflect      4        Reflects 1/5 damage received by the enemy
(ƒK[ƒhƒŠƒtƒŒƒNƒg)          while guarding.

Guardial Artes     7        Are able to use jutsuwaza/artes from guarding.
(ƒK[ƒfƒBƒAƒ‹ƒA[ƒc)        You are also invincible when doing so.
Guard Artes

Passive Safe       2        Lowers the damage taken when knocked down.
(ƒpƒbƒVƒuƒZ[ƒt)
Roll

Unelemental        3        Sometimes halves the damage received from
(ƒAƒ“ƒGƒŒƒƒ“ƒ^ƒ‹)          elemental attacks.
Anti-Element

Invalid Attack     5        Sometimes won't stagger when you receive
(ƒCƒ“ƒoƒŠƒbƒhEƒAƒ^ƒbƒN)    a physical attack.
Void Attack

Invalid Magic      5        Sometimes won't stagger when you receive
(ƒCƒ“ƒoƒŠƒbƒhEƒ}ƒWƒbƒN)    a magical attack.
Void Magic

Status Guard       5        When inflicted with stat down lowers the
(ƒXƒe[ƒ^ƒXƒK[ƒh)          amount by which stats drop.

Condition Guard    5        Decrease the effects of Poison (“Å),
(ƒRƒ“ƒfƒBƒVƒ‡ƒ“ƒK[ƒh)      Contamination (¸_‰˜õ) and Weak (‹•Žã).

Immunity           5        Decreases the chance to get status effects.
(ƒCƒ~ƒ…ƒjƒeƒB)

Enduro             3        Decreases stagger time (the animation when
(ƒGƒ“ƒfƒ…[ƒ)              your character gets hit)
Endure

Step Away          3        Cannot be stunned when performing a Backstep.
(ƒXƒeƒbƒvƒAƒEƒFƒC)

Burst Guard        8        Cannot be staggered when using a Burst Arte.
(ƒo[ƒXƒgƒK[ƒh)
NEW!

Recovering Guard   6        Cannot be staggered while recovering.
(ƒŠƒJƒoƒŠƒ“ƒOƒK[ƒh)
NEW!

Aerial Armor       26       Cannot be staggered in the air.
(ƒGƒAƒŠƒAƒ‹ƒA[ƒ}[)

Escape Step        15       Nullifies Attacks when doing a Backstep.
(ƒGƒXƒP[ƒvƒXƒeƒbƒv)

TP Condition S     5        Physical Defense is raised if TP is greater
(TPƒRƒ“ƒfƒBƒVƒ‡ƒ“S)         than 3/4 of max TP.
TP Condition

TP Condition S2    3        Physical Defense is raised if TP is less
(TPƒRƒ“ƒfƒBƒVƒ‡ƒ“S2)        than 1/4 of max TP.
TP Condition 2

TP Condition M     5        Magical Defense is raised if TP is greater
(TPƒRƒ“ƒfƒBƒVƒ‡ƒ“M)         than 3/4 of max TP.
TP Condition 3

TP Condition M2    3        Magical Defense is raised if TP is less
(TPƒRƒ“ƒfƒBƒVƒ‡ƒ“M2)        than 1/4 of max TP.
TP Condition 4

Spear Defense      5        Magical Defense goes up when equipped
(ƒXƒsƒAƒfƒBƒtƒFƒ“ƒX)        with a spear.
Spear Master

Rod Defense        5        Physical Defense goes up when equipped
(ƒƒbƒhƒfƒBƒtƒFƒ“ƒX)        with a rod.
Rod Master

Overlimit Concentrate  10   Cannot be stunned during Overlimits.
(OVLƒRƒ“ƒZƒ“ƒgƒŒ[ƒg)
NEW!

Gouretsu           4        Used to trigger Skill Henkawaza/Altered Artes
(„—ó)                      and elemental variations of Burst Artes.
Crucible

Resshin            4        Used to trigger Skill Henkawaza/Altered Artes
(—ók)                      and elemental variations of Burst Artes.
Athenor


Move Skills || Idou Skills (ˆÚ“®ƒXƒLƒ‹)

Skill Name        SP        Description

Evasion            2        Raises Evasion by 5%, not based on equipment.
(ƒCƒxƒCƒWƒ‡ƒ“)
Evade

Evasion 2          4        Raises Evasion by 10%, not based on equipment.
(ƒCƒxƒCƒWƒ‡ƒ“2)
Evade 2

Evasion 3          6        Raises Evasion by 15%, not based on equipment.
(ƒCƒxƒCƒWƒ‡ƒ“3)
Evade 3

Item Throw         7        Able to use items on other party members.
(ƒAƒCƒeƒ€ƒXƒ[)
Item Thrower

Good Job           3        Decreases time spent immobile after using
(ƒOƒbƒhƒWƒ‡ƒu)              an item.
Item Pro

Backstep           3        Press Back+Guard to perform a Backstep.
(ƒoƒbƒNƒXƒeƒbƒv)

Recovering         3        Press the Guard button when knocked down or
(ƒŠƒJƒoƒŠƒ“ƒO)              knocked in the air to regain control of your
Recovery                    character.

Recovery Artes     3        Can act immediately in mid-air after using
(ƒŠƒJƒoƒŠ[ƒA[ƒc)          Recovering.

Aerial Jump        5        Can jump a second time in mid-air after jumping.
(ƒGƒAƒŠƒAƒ‹ƒWƒƒƒ“ƒv)

Aerial Jump 2      8        Can jump a third time in mid-air after jumping.
(ƒGƒAƒŠƒAƒ‹ƒWƒƒƒ“ƒv2)

Jump Cancel        6        Can jump to cancel action.
(ƒWƒƒƒ“ƒvƒLƒƒƒ“ƒZƒ‹)

Aerial OVL         5        Can use Overlimits in mid-air.
(ƒGƒAƒŠƒAƒ‹OVL)

Aerial Back        6        Can Dash backwards in mid-air with
(ƒGƒAƒŠƒAƒ‹ƒoƒbƒN)          Back+X/Square button.
Aerial Step

Aerial Dash        6        Can Dash forwards in mid-air with
(ƒGƒAƒŠƒAƒ‹ƒ_ƒbƒVƒ…)        Forward+X/Square button.

Touchdown          7        Press Down to land immediately while in the air.
(ƒ^ƒbƒ`ƒ_ƒEƒ“)

Landing            8        Wait time after landing is cut in half.
(ƒ‰ƒ“ƒfƒBƒ“ƒO)

Efficient          3        Reduces the damage lost in combos.
(ƒCƒtƒBƒVƒFƒ“ƒg)
Combo Force

Aerial Combo Plus   7        Adds 1 more hit to the basic aerial
(ƒGƒAƒŠƒAƒ‹ƒRƒ“ƒ{ƒvƒ‰ƒX)     combo attack.
Aerial Combo

Aerial Combo Plus 2   13     Adds 2 more hits to the basic aerial
(ƒGƒAƒŠƒAƒ‹ƒRƒ“ƒ{ƒvƒ‰ƒX)     combo attack.
Aerial Combo 2

Aerial Combo Plus 3   24     Adds 3 more hits to the basic aerial
(ƒGƒAƒŠƒAƒ‹ƒRƒ“ƒ{ƒvƒ‰ƒX)     combo attack.
Aerial Combo 3

Cancel Plus        8         Allows you to link a Tokugi/Base Arte to
(ƒLƒƒƒ“ƒZƒ‹ƒvƒ‰ƒX)           a Skill Henkawaza/Altered Arte.
Super Chain 4

Cancel Plus 2      10        Allows you to link a Skill Henkawaza/Altered
(ƒLƒƒƒ“ƒZƒ‹ƒvƒ‰ƒX2)          Arte to a Ougi/Arcane Arte.
Super Chain 5

Aerial Canceller    8        Allows you to link a Tokugi/Base Arte to a
(ƒGƒAƒŠƒAƒ‹ƒLƒƒƒ“ƒZƒ‰[)     Tokugi/Base Art once in the air.
NEW!

Aerial High Canceller     9      Allows you to link a Skill Henkawaza/
(ƒGƒAƒŠƒAƒ‹ƒnƒCƒLƒƒƒ“ƒZƒ‰[)     Altered Arte to a Skill Henkawaza/
NEW!                             Altered Arte once in the air.

Aerial Hyper Canceller    10      Allows you to link an Ougi/Arcane Arte
(ƒGƒAƒŠƒAƒ‹ƒnƒCƒp[ƒLƒƒƒ“ƒZƒ‰[)  to an Ougi/Arcane Arte once in the air.
NEW!

Limiter            9        Lengthens the duration of Overlimits.
(ƒŠƒ~ƒbƒ^[)
O.L. Boost

Shunbin            4        Used to trigger Skill Henkawaza/Altered Artes
(r•q)                      and elemental variations of Burst Artes.
Alembic

Shippuu            4        Used to trigger Skill Henkawaza/Altered Artes
(Ž¾•—)                      and elemental variations of Burst Artes.
Gale


Support Skills || Hojo Skills (•â•ƒXƒLƒ‹)

Skill Name        SP        Description

Vitality           2        Raises Max HP by 200.
(ƒoƒCƒ^ƒŠƒeƒB)

Vitality 2         4        Raises Max HP by 400.
(ƒoƒCƒ^ƒŠƒeƒB2)

Vitality 3         6        Raises Max HP by 800.
(ƒoƒCƒ^ƒŠƒeƒB3)

Spirits            3        Raises Max TP by 20.
(ƒXƒsƒŠƒbƒc)

Spirits 2          5        Raises Max TP by 50.
(ƒXƒsƒŠƒbƒc2)

Spirits 3          7        Raises Max TP by 100.
(ƒXƒsƒŠƒbƒc3)

Aerial Voltage     14       Recovers 5 TP after a 3 hit combo in mid-air.
(ƒGƒAƒŠƒAƒ‹ƒ{ƒ‹ƒe[ƒW)

HP Recover         5        Raises the amount of HP recovered.
(HPƒŠƒJƒo[)

TP Recover         5        Raises the amount of TP recovered.
(TPƒŠƒJƒo[)

Life Rebirth       12       Slowly recovers 1/2 of last damage received.
(ƒ‰ƒCƒtƒŠƒo[ƒX)
Rebirth

Life Rebirth 2     5        Slowly recovers 1/4 of last damage received.
(ƒ‰ƒCƒtƒŠƒo[ƒX2)
Rebirth 2

Ruthless Soul      5        Sometimes recovers TP when knocked down.
(ƒ‹[ƒYƒŒƒXƒ\ƒEƒ‹)
Lucky Soul

Effective          3        Increases gains gotten for stat boosts.
(ƒGƒtƒFƒNƒeƒBƒu)
Stat Boost

Recall             22       Sometimes recovers from KO automatically.
(ƒŠƒR[ƒ‹)
Resurrect

Rod Economy        12       Lowers TP Reduction by 15%, if
(ƒƒbƒhƒGƒRƒmƒ~[)          equipped with a rod.
Rod

Lucky Spear        16       Has a 10% chance to get a 50% increase of
(ƒ‰ƒbƒL[ƒXƒsƒA)            experience, when equipped with a spear.

Limits Bonus       12       Sometimes recovers all HP when you
(ƒŠƒ~ƒbƒcƒ{[ƒiƒX)          activate Overlimits.
OVL Bonus

Limits Bonus 2     14       Sometimes recovers all TP when you
(ƒŠƒ~ƒbƒcƒ{[ƒiƒX2)         activate Overlimits.
OVL Bonus 2

Limits Plus        20       Adds 1 more level when you go into Overlimits;
(ƒŠƒ~ƒbƒcƒvƒ‰ƒX)            i.e. Overlimit LV. 2 for the cost of 1 Overlimit
NEW!                        gauge, Overlimit LV. 3 for the cost of 2
                            Overlimit gauges, and Overlimit LV. 4 for the
                            cost of 3 Overlimit gauges.

Appeal             2        Able to taunt the enemy by pressing L3,
(ƒAƒs[ƒ‹)                  also raises the Overlimit gauge.
Taunt

Appeal 2           2        Able to taunt the enemy by pressing L3,
(ƒAƒs[ƒ‹2)                 also raises the Overlimit gauge. Different
Taunt 2                     taunt form the first Appeal.

Appeal Limits      3        When taunting in Overlimits you regain HP.
(ƒAƒs[ƒ‹ƒŠƒ~ƒbƒc)
OVL Taunt

Appeal Limits 2    4        When taunting in Overlimits you regain TP.
(ƒAƒs[ƒ‹ƒŠƒ~ƒbƒc2)
OVL Taunt 2

Temptation         10       5% chance to inflict Charm (ƒ`ƒƒ[ƒ€) status
(ƒeƒ“ƒvƒe[ƒVƒ‡ƒ“)          while taunting.

Life Heal          12       Allows the character to regain HP after battle.
(ƒ‰ƒCƒtƒq[ƒ‹)
Life Healer

Mental Heal        16       Raises the TP recovered after battle.
(ƒƒ“ƒ^ƒ‹ƒq[ƒ‹)
Spirit Healer

Life Up            12       Has a chance to raise Max HP after battle.
(ƒ‰ƒCƒtƒAƒbƒv)

Mental Up          16       Has a chance to raise Max TP after battle.
(ƒƒ“ƒ^ƒ‹ƒAƒbƒv)

Happiness Sing     11       Sometimes increases experience gained after
(ƒnƒsƒlƒXƒVƒ“ƒO)            battle. This only affects the character
Happiness                   equipped with this skill.

Happiness Sing 2   11       Sometimes increases LP gained after battle.
(ƒnƒsƒlƒXƒVƒ“ƒO2)           This only affects the character equipped with
Happiness 2                 this skill.

Happiness Sing 3   8        Sometimes increases Gald gained after battle.
(ƒnƒsƒlƒXƒVƒ“ƒO3)           This only affects the character equipped with
Happiness 3                 this skill.

Image Training     1        Character receives bonus experience when not
(ƒCƒ[ƒWƒgƒŒ[ƒjƒ“ƒO)      in the active party.
EXP Share

Stand Alone        1        When equipped, that character will be the only
(ƒXƒ^ƒ“ƒhƒAƒƒ“)            one to appear during battle.
NEW!

Kakusan            4        Used to trigger Skill Henkawaza/Altered Artes
(ŠgŽU)                      and elemental variations of Burst Artes.
Dispersion

Suijin             4        Used to trigger Skill Henkawaza/Altered Artes
(…o)                      and elemental variations of Burst Artes.
Great Deluge

-----------------------------------------------------------------------------

Flynn Scifo (ƒtƒŒƒ“EƒV[ƒtƒH)

Flynn functions like the traditional Tales swordsman and is surprisingly
fast. He also has a few spells and his 'special' Burst Art,
Hi'ouzetsuenshou. He equips swords which are mostly shared with Yuri
and/or Estelle. He also shares a few Shields with Estelle.

----------------------------------------------------------------------
++  Anything not localized for Flynn, means he doesn't have it the  ++
++                        the 360 Version!                          ++
----------------------------------------------------------------------

Tokugi (“Á‹Z) || Base Artes

Majinken (–‚_Œ•)
Default || 2 Hits || TP:5 || -- || FS:Right
Demon Fang

Usage: 100x = Projectile's size is raised by 1.2.
       200x = Projectile's size is raised by 1.5.
       400x = Projectile's size is raised by 2.0.

Description: Flynn launches a ground projectile to attack enemies.


Kogahazan (ŒÕ‰å”jŽa)
Default || 2 Hits || TP:6 || -- || FS:Down
Tiger Blade

Usage: 100x = Useable in the air.
       200x = Adds an extra hit to the end of the move by holding the
              "attack" button, making the enemy stand back up,
               if the move is used on the ground.

Description: Flynn jumps while slashing upward, and slashes downward
while falling, knocking the enemy down.


Shunjinken (uvŒ•)
Default || 1 Hit || TP:7 || -- || FS:Right
Sonic Thrust

Description: Flynn lunges forward with a powerful thrust.


Koushouyoku (Œõãėƒ)
Default || 2 Hits || TP:12 || Light || FS:Up
NEW!

Usage: 200x = Able to make enemies stand up if knocked down.

Description: Flynn slashes low and if the enemy is hit,
a small glyph appears under them and is blasted with a beam of light.


Hiten Shoku (”ò“Vãċì)
Level 24 || 2 Hits || TP:12 || -- || FS:Up
NEW!

Usage: 100x = Useable in the air.

Description: Flynn jumps backwards into the air, then dives diagonally
with a powerful thrust.


Dankuuken (’f‹óŒ•)
Level 29 || 2 Hits || TP:12 || -- || FS:Up
NEW!

Usage: 50x = Able to cancel into and aerial jutsuwaza/arte.

Description: Flynn bashes the enemy with his shield, then does a
slash rising upward.


Chirisazame (ŽU¹‰J)
Level 36 || 4 Hits || TP:15 || -- || FS:Right
NEW!

Usage: 200x = Adds an extra hit.
       1000x = Adds an extra hit.
       2000x = Adds an extra hit.

Description: Flynn attacks the enemy with multiple thrusts.


Ougi (‰œ‹`) || Arcane Artes

Gurenken (g˜@Œ•)
Default || 3 Hits || TP:18 || Fire || FS:Down
NEW!

Usage: 100x = Useable in the air.

Description: Flynn jumps backwards into the air, then throws a
fireball diagonally downwards.


Majin Rengazan (–‚_˜A‰åŽa)
Default || 4 Hits || TP:18 || -- || FS:Right
Demonic Chaos

Usage: 200x = Add two more projectiles to the move for a total of five.

Description: Flynn launches three ground projectiles to attack enemies.


Shishisenkou (Ž‚Žqí™á)
Level 32 || 2 Hits || TP:15 || -- || FS:Down
Beast

Description: Flynn launches and energy blast in a shape of a lion.


Souryuu Rengazan (’Ü—³˜A‰åŽa)
Level 41 || 5 Hits || TP:20 || -- || FS:Right
Dragon Swarm

Description: Flynn will attack the enemy with multiple slashes.


Makoujin (–‚cn)
Level 47 || 1 Hit || TP:22 || -- || FS:Down
Demonic Circle

Usage: 200x = The move can be charged up to three times, by holding down the
              "arte" button, raising its damage and how high the enemy is
               launched into the air.

Description: Flynn slams his sword into the ground, creating a large
shockwave.


Shugohoujin (ŽçŒì•ûw)
Level 51 || 6 Hits || TP:26 || Light || FS:Up
Guardian Field

Description: Flynn stabs his weapon into the ground, creating a circular
glyph that damages enemies and heals allies HP if they are close.


Kouha Senshoujin (Œõ”jùÕw)
Subevent || 9 Hits || TP:26 || Light || FS:Up
NEW!

Usage: 200x = The size of the glyph, and light beams are larger.

Description: Flynn will dash forward with a slash, and if it hits,
the enemy is trapped in a glyph, and bombarded with small beams of
light.

Note: Use a Tent when Flynn joins the party permanently to learn this.


Majutsu (–‚p) || Spells

Kakyuu Majutsu (‰º‹‰–‚p) || Low Tier Spells

First Aid (ƒtƒ@[ƒXƒgƒGƒCƒh)
Default || TP:8 || --

Description: Heals an allies HP by 25%


Luminent Scythe (ƒ‹ƒ~ƒiƒ“ƒTƒCƒX)
Default || 4 Hits || TP:14 || Light || FS:Up
NEW!

Description: Two small rings of energy appear, and then the enemy
is damaged by four small balls of light.


Joukyuu Majutsu (ã‹‰–‚p) || High Tier Spells

Divine Streak (ƒfƒBƒoƒCƒ“ƒXƒgƒŠ[ƒN)
Level 54 || 20 Hits || TP:58 || Light || FS:Right
NEW!

Description: Flynn fires a laser of light at enemies. Fun!


Holy Lance (ƒz[ƒŠƒBƒ‰ƒ“ƒX)
Level 60 || 6 Hits || TP:48 || Light || FS:Down

Description: Enemies are pierced by lances of light.


Skill Henkawaza (ƒXƒLƒ‹•Ï‰») || Altered Artes

Ho'ou Tenku (–P™€“V‹ì)
3 Hits || TP:14 || Fire || FS:Right
NEW!
Learn by using Hiten Shouku (”ò“Vãċì) 100 times with the skill Guren
/Hell Fire (g˜@) equipped.

Usage: 100x = Useable in the air.

Description: Flynn jumps backwards into the air, then dives diagonally
covered in flames looking like a phoenix.


Resshin Tenshou (—ók“VÕ)
6 Hits || TP:27 || Earth || FS:Up
NEW!
Learn by using Makoujin/Demonic Circle (–‚cn) 100 times with the skill
Resshin/Athenor (—ók) equipped.

Description: Flynn slashes low, then slashes upward, damaging the enemy
with a eruption of earth debris.


Kogarenzan (ŒÕ‰å˜AŽa)
7 Hits || TP:7 || -- || FS:Down
NEW!
Learn by using Kogahazan/Tiger Blade (ŒÕ‰å”jŽa) 100 times with the skill
Shippuu/Gale (Ž¾•—) and Rengeki/Chain (˜AŒ‚) equipped.

Usage: 100x = Useable in the air.
       200x = Adds an extra hit to the end of the move by holding the
              "attack" button, making the enemy stand back up, if the move
               is used on the ground.

Description: Flynn does a slash rising upward, then a spinning slash in
the air, then a slash downward, upward, then downward again.


Koushouyoku: San (ŒõãėƒEŽU)
3 Hits || TP:24 || Light || FS:Right
NEW!
Learn by using Koushouyoku (Œõãėƒ) 100 times with the skill
Kakusan/Dispersion (ŠgŽU) equipped.

Description: Flynn spins around slowly with a slash, and any enemies
hit with it will make small glyphs appear under them and then blasted
with a beam of light.


Akisazame (H¹‰J)
7 Hits || TP:7 || -- || FS:Up
Sword Rain: Alpha
Learn by using Chirisazame/Sword Rain (ŽU¹‰J) 100 times with the skill
Shunbin/Alembic (r•q) and Rengeki/Chain (˜AŒ‚) equipped.

Usage: 200x = Adds an extra hit.
       400x = Adds an extra hit.
       800x = Adds an extra hit.
       1600x = Adds an extra hit.
       2500x = Adds an extra hit.
       4000x = Adds an extra hit.

Description: Flynn attacks the enemy with multiple thrusts, then a
rising slash.


Gou Gurenken („Eg˜@Œ•)
1 Hit || TP:11 || Fire || FS:Down
NEW!
Learn by using Gurenken (g˜@Œ•) 100 times with the skill
Gouretsu/Crucible („—ó) and Guren/Hell Fire (g˜@) equipped.

Usage: 100x = Useable in the air, also has no pause.

Description: Flynn pauses for a moment, takes a short jump into the air,
then makes a strong slash downward covered in flames.


Jigenzan (ŽŸŒ³Ža)
6 Hits || TP:18 || -- || FS:Up
NEW!
Learn by using Dankuuken (’f‹óŒ•) 50 times with the Cless Alvein costume
(—D‚µ‚«Œ•p‚Ì“`³ŽÒ) equipped.

Usage: 100x = Useable in the air, but only the second half of the skill
              triggers.

Description: Flynn will slash upward while making a dome explosion, then
slash downward with a huge sword of energy.


Cure (ƒLƒ…ƒA)
TP:16 || --
NEW!
Learn by using First Aid (ƒtƒ@[ƒXƒgƒGƒCƒh) 50 times with the skill
Suijin/Great Deluge (…o) equipped.
Description: Heals an allies HP by 75%


Mistral Soul (ƒ~ƒXƒgƒ‰ƒ‹ƒ\ƒEƒ‹)
4 Hits || TP:28 || Light, Wind || FS:Up
NEW!
Learn by using Luminent Scythe (ƒ‹ƒ~ƒiƒ“ƒTƒCƒX) 50 times with the skill
Shippuu/Gale (Ž¾•—) equipped.

Description: A green glyph appears, and the enemy is spun around by light
and wind energy.


Burst Artes (ƒo[ƒXƒgƒA[ƒc)

                               OVL LV.     Hits   Fatal Strike  Element
Koushou Senmetsujin               1          6
(ŒõãĐí–Őw)                      2          9         Right       --
NEW!                             3-4        12

Description:

Level 1: Flynn makes a pillar of light appear in front of him,
         then fires a large shockwave forward.

Level 2: Flynn makes a bigger pillar of light appear in front of him,
         then fires an even larger shockwave forward.

Level 3-4: : Flynn makes a huge pillar of light appear in front of him,
             then fires an extremely large shockwave forward.


                               OVL LV.     Hits   Fatal Strike  Element
Koushou Senmetsujin: Shien        1          6
(ŒõãĐí–ŐwEŽ‚‰Š)                2         10         Down      Fire
NEW!                             3-4        11

Equip Guren/Hell Fire (g˜@) and Rengeki/Chain (˜AŒ‚)
to use this Burst Arte.

Description:

Level 1: Flynn makes a fiery explosion around him,
         then launches a flaming aura in a shape of a lion.

Level 2: Flynn makes a fiery explosion around him,
         then launches two flaming auras in a shape of a lion.

Level 3-4: Flynn makes a fiery explosion around him,
           then launches three flaming auras in a shape of a lion.


                               OVL LV.     Hits   Fatal Strike  Element
Koushou Senmetsujin: Shinzan      1          8
(ŒõãĐí–ŐwEkŽa)                2         15         Right     Earth
NEW!                             3-4        21

Equip Resshin/Athenor (—ók) and Gouretsu/Crucible („—ó)
to use this Burst Arte.

Description:

Level 1: Flynn will make a stalagmite rise from the ground, then slash
         horizontally on the ground, making earth debris rise from it.

Level 2: Flynn will make a stalagmite rise from the ground, then slash
         horizontally twice on the ground creating a X pattern, making
         earth debris rise from it.

Level 2: Flynn will make a stalagmite rise from the ground, then slash
         horizontally twice on the ground creating a X pattern, then
         slams his weapon to make a vertical slash on the ground,
         each slash making earth debris rise from it.


                               OVL LV.     Hits   Fatal Strike  Element
Koushou Senmetsujin: Senjin       1          8
(ŒõãĐí–ŐwEùv)                2         10         Up        Wind
NEW!                             3-4        20

Equip Shippuu/Gale (Ž¾•—) and Shunbin/Alembic (r•q)
to use this Burst Arte.

Description:

Level 1: Flynn launches the enemy with a burst of wind from the ground,
         then does a slash while rising upward, then a blade of wind
         damages the enemy.

Level 2: Flynn launches the enemy with a burst of wind from the ground,
         then does two rising slashes upward, each slash sending a blade
         of wind to damage the enemy.

Level 3-4: Flynn launches the enemy with a burst of wind from the ground,
           then does two rising slashes upward, each slash sending blades
           of wind to damage the enemy, then ends it with one final multi
           hitting top spin.


                               OVL LV.     Hits   Fatal Strike  Element
Koushou Senmetsujin: Soudan       1          9
(ŒõãĐí–ŐwE‘“’e)                2         11         Right      Water
NEW!                             3-4        15

Equip Suijin/Great Deluge (…o) and Kakusan/Dispersion (ŠgŽU)
to use this Burst Arte.

Description:

Level 1: Flynn makes three tornadoes of water appear around him,
         then spins around with a slash, making bubbles float around him,
         then stabs his sword into the ground, making the bubbles explode.

Level 2: Flynn makes three tornadoes of water appear around him, then spins
         around with a slash, making more bubbles float around in a wider
         circle around him, then stabs his sword into the ground, making
         the bubbles explode.

Level 3-4: Flynn makes three tornadoes of water appear around him,
           then spins around with a slash, making a large amount of
           bubbles float around in an even larger circle around him,
           then stabs his sword into the ground, making the bubbles
           explode.


                               OVL LV.     Hits   Fatal Strike  Element
Hi'ou Zetsuenshou                1-4         8          Up        Fire
(”Ꙁâ‰ŠÕ)
NEW!

Use Ho'ou Tenku (–P™€“V‹ì) 200 times, then in overlimits, keep on
pressing the skill Ho'ou Tenku is on.

Description: Flynn dashes through the enemy quickly, making fire erupt
as he dashes.


Hi-Ougi (”鉜‹`) || Mystic Artes

Kouryuu Metsugasou (Œõ—³–ʼn呄)
20 Hits || Light
Radiant Dragon Fang

- The skill "Special" must be equipped.
- Flynn must be in Overlimit Lv. 3 or higher.
- After a Ougi/Arcane Arte, Skill Henkawaza/Altered Arte, Burst Art, or
  High Level Spell hold 0/B.

Description: Flynn charges his sword with light energy, then fires it
forward as three light dragons spiral through the enemy, then
spiral upward.


Enha Houyokushou (‰Š”e–P—ƒãÄ)
13 Hits || Fire
NEW!

- Gurenken (g˜@Œ•) used 100 times.
- Gou Gurenken („Eg˜@Œ•) used 100 times.
- Be at OL 4
- After Gurenken/Gou Gurenken hold O+X.

Description: Flynn slashes the enemy with wide fiery circular slashes,
then jumps in the air and fires a HUGE phoenix projectile to
incinerate the enemy.


Bushin Soutenha (•_‘o“V”g)
25 Hits || Light, Dark
NEW!

- Hope Of The Town event must be completed.
- Yuri's Souhajin/Azure Edge must be used 200 times (‘“”jn)
- Flynn's Majinken/Demon Fang must be used 200 times (–‚_Œ•)
- Flynn and Yuri's Shugohoujin/Guardian Field must be used 100 times
  (ŽçŒì•ûw)
- Both must be at OL 4.
- After an Ougi/Arcane Arte, Skill Henkawaza/Altered Arte, or Burst Art with
  either, hold O+X+[].

Description: Yuri and Flynn will dash through the enemy, then stab the ground
with their weapons creating a huge glyph the erupts with energy. Then they
both jump into the air, and fire a spiraling beam of light and dark energy
hitting all enemies on the battlefield.

*******************************************************************************

Skills (ƒXƒLƒ‹)

Attack Skills || Kougeki Skills (UŒ‚ƒXƒLƒ‹)

Skill Name        SP        Description

Strength           2        Raises Physical Attack Power by 5%,
(ƒXƒgƒŒƒ“ƒOƒX)              not based on equipment.

Strength 2         4        Raises Physical Attack Power by 10%,
(ƒXƒgƒŒƒ“ƒOƒX2)             not based on equipment.

Strength 3         6        Raises Physical Attack Power by 15%,
(ƒXƒgƒŒƒ“ƒOƒX3)             not based on equipment.

Magical            2        Raises Magical Attack Power by 5%,
(ƒ}ƒWƒJƒ‹)                  not based on equipment.
Magic

Magical 2          4        Raises Magical Attack Power by 10%,
(ƒ}ƒWƒJƒ‹2)                 not based on equipment.
Magic 2

Magical 3          6        Raises Magical Attack Power by 15%,
(ƒ}ƒWƒJƒ‹3)                 not based on equipment.
Magic 3

Consume Attack     3        Raises Attack Power by draining TP.
(ƒRƒ“ƒVƒ…[ƒ€ƒAƒ^ƒbƒN)
Rise Attack

Attack Feint       3        Raises the chance to stun an enemy
(ƒAƒ^ƒbƒNƒtƒFƒCƒ“ƒg)        with a physical attack.
Heavy Hit

Rival Energy       10       In battle, there is a chance that Flynn's
(ƒ‰ƒCƒoƒ‹ƒGƒiƒW[)          stats will increase after Yuri defeats
                            an enemy in battle.

Rival Energy 2     20       In battle, there is a chance that Flynn
(ƒ‰ƒCƒoƒ‹ƒGƒiƒW[2)         will enter the same level of Overlimits as Yuri,
                            after Yuri triggers Overlimits.

Hero               5        Increases damage taken and received
(ƒq[ƒ[)                  from non-human type enemies.

Paraly Strike      8        Has a chance to paralyze an enemy with a
(ƒpƒ‰ƒ‰ƒCƒuƒƒE)            normal attack.

Inelemental        3        Raises elemental physical damage with a
(ƒCƒ“ƒGƒŒƒƒ“ƒ^ƒ‹)          certain probability.
Elemental

Shining            5        May stun enemies when Flynn goes into Overlimit.
(ƒVƒƒƒCƒjƒ“ƒO)

Combo Plus        10        Adds 1 more hit to the basic combo attack.
(ƒRƒ“ƒ{ƒvƒ‰ƒX)

Cross Counter      3        Increase damage done to attacking enemies.
(ƒNƒƒXƒJƒEƒ“ƒ^[)

Pain Reflect       5        When attacked, the damage is sometimes
(ƒyƒCƒ“ƒŠƒtƒŒƒNƒg)          reflected back at the enemy.
Reflect

Fatal Bonus        7        Recover HP after executing a Fatal Strike.
(ƒtƒFƒCƒ^ƒ‹ƒ{[ƒiƒX)
FS Bonus

Fatal Bonus 2      9        Recover TP after executing a Fatal Strike.
(ƒtƒFƒCƒ^ƒ‹ƒ{[ƒiƒX2)
FS Bonus 2

Fatal Exceed       6        Increases non-lethal Fatal Strike's damage.
(ƒtƒFƒCƒ^ƒ‹ƒGƒNƒV[ƒh)
NEW!

Burst Force        9        Raises Burst Arts damage.
(ƒo[ƒXƒgƒtƒH[ƒX)
BA Force

Burst Keep         9        Overlimits will not expire when performing a
(ƒo[ƒXƒgƒL[ƒv)            Burst Arte.

Special            5        Hi-Ougi/Mystic Arts can be used.
(ƒXƒyƒVƒƒƒ‹)

Teamwork           5        After Flynn uses a Hi-Ougi/Mystic Arte,
(ƒ`[ƒ€ƒ[ƒN)              all characters get Super Armor for 10
                            seconds.

HP Condition S     8        Physical Attack is raised
(HPƒRƒ“ƒfƒBƒVƒ‡ƒ“S)         if HP is greater than 3/4 of max HP.
HP Condition

HP Condition S2    10       Physical Attack is raised if HP is
(HPƒRƒ“ƒfƒBƒVƒ‡ƒ“S2)        less than 1/4 of max HP.
HP Condition 2

Artes Smash        6        Killing an enemy with a Jutsuwaza/Arte
(ƒA[ƒcƒXƒ}ƒbƒVƒ…)          will increase the Overlimit gauge.

Magic Smash        5        Killing an enemy with Magic
(ƒ}ƒWƒbƒNƒXƒ}ƒbƒVƒ…)        will increase the Overlimit gauge.

Burst Smash        8        Killing an enemy with a Burst Arte will
(ƒo[ƒXƒgƒXƒ}ƒbƒVƒ…)        increase the Overlimit gauge.

Half Damage        1        Halves all damage dealt.
(ƒn[ƒtƒ_ƒ[ƒW)

Quarter Damage     1        Quarters all damage dealt.
(ƒNƒH[ƒ^[ƒ_ƒ[ƒW)

One Damage         1        Makes all damage dealt to 1.
(1ƒ_ƒ[ƒW)
Minimum Damage

Rengeki            4        Used to trigger Skill Henkawaza/Altered Artes
(˜AŒ‚)                      and elemental variations of Burst Artes.
Chain

Guren              4        Used to trigger Skill Henkawaza/Altered Artes
(g˜@)                      and elemental variations of Burst Artes.
Hell Fire


Guard Skills || Bougyo Skills (–hŒäƒXƒLƒ‹)

Skill Name        SP        Description

Defend             2        Raises Physical Defense Power by 5%,
(ƒfƒBƒtƒFƒ“ƒh)              not based on equipment.

Defend 2           4        Raises Physical Defense Power by 10%,
(ƒfƒBƒtƒFƒ“ƒh2)             not based on equipment.

Defend 3           6        Raises Physical Defense Power by 15%,
(ƒfƒBƒtƒFƒ“ƒh3)             not based on equipment.

Resist             2        Raises Magical Defense Power by 5%,
(ƒŒƒWƒXƒg)                  not based on equipment.

Resist 2           4        Raises Magical Defense Power by 10%,
(ƒŒƒWƒXƒg2)                 not based on equipment.

Resist 3           6        Raises Magical Defense Power by 15%,
(ƒŒƒWƒXƒg3)                 not based on equipment.

Critical Guard     3        Press Forward+Guard to perform a
(ƒNƒŠƒeƒBƒJƒ‹ƒK[ƒh)        Critical Guard. Can decrease damage
                            if done correctly.

Magic Guard        4        Press Down+Guard to perform a Magic Guard.
(ƒ}ƒWƒbƒNƒK[ƒh)            Decreases damage from magic attacks.

Well Guard         2        Decreases damage taken while guarding.
(ƒEƒFƒ‹ƒK[ƒh)
Guard Plus

Magic Well Guard   7        Decreases damage taken while using Magic Guard.
(ƒ}ƒWƒbƒNƒEƒFƒ‹ƒK[ƒh)
Magic Guard Plus

Guard Reflect      4        Reflects 1/5 damage received by the enemy
(ƒK[ƒhƒŠƒtƒŒƒNƒg)          while guarding.

Guardial Artes     7        Are able to use jutsuwaza/artes from guarding.
(ƒK[ƒfƒBƒAƒ‹ƒA[ƒc)        You are also invincible when doing so.

Guardial Artes 2   5        Recovers some HP and TP when triggering
(ƒK[ƒfƒBƒAƒ‹ƒA[ƒc2)       the Guardial Artes skill.

Passive Safe       2        Lowers the damage taken when knocked down.
(ƒpƒbƒVƒuƒZ[ƒt)
Roll

Unelemental        3        Sometimes halves the damage received from
(ƒAƒ“ƒGƒŒƒƒ“ƒ^ƒ‹)          elemental attacks.
Anti-Element

Guarding Skill     6        Makes it harder for Flynn's guard to be broken.
(ƒK[ƒfƒBƒ“ƒOƒXƒLƒ‹)

Status Guard       5        When inflicted with stat down lowers the
(ƒXƒe[ƒ^ƒXƒK[ƒh)          amount by which stats drop.

Condition Guard    5        Decrease the effects of Poison (“Å),
(ƒRƒ“ƒfƒBƒVƒ‡ƒ“ƒK[ƒh)      Contamination (¸_‰˜õ) and Weak (‹•Žã).

Immunity           5        Decreases the chance to get status effects.
(ƒCƒ~ƒ…ƒjƒeƒB)

Lionheart          6        Increases resistance to abnormal status effects.
(ƒ‰ƒCƒIƒ“ƒn[ƒg)

Cure Area          9        In battle, characters are cured of abnormal
(ƒLƒ…ƒAƒGƒŠƒA)              status effects if near Flynn for a certain
                            period of time.

Guarding Cast      10       Makes it harder to stagger when getting hit
(ƒK[ƒfƒBƒ“ƒOƒLƒƒƒXƒg)      while casting a spell.

Enduro             3        Decreases stagger time (the animation when
(ƒGƒ“ƒfƒ…[ƒ)              your character gets hit)
Endure

Invalid Attack     5        Sometimes won't stagger when you receive
(ƒCƒ“ƒoƒŠƒbƒhEƒAƒ^ƒbƒN)    a physical attack.
Void Attack

Invalid Magic      5        Sometimes won't stagger when you receive
(ƒCƒ“ƒoƒŠƒbƒhEƒ}ƒWƒbƒN)    a magical attack.
Void Magic

Step Away          3        Cannot be stunned when performing a Backstep.
(ƒXƒeƒbƒvƒAƒEƒFƒC)

Burst Guard        8        Cannot be staggered when using a Burst Arte.
(ƒo[ƒXƒgƒK[ƒh)

Recovering Guard   6        Cannot be staggered while recovering.
(ƒŠƒJƒoƒŠƒ“ƒOƒK[ƒh)

TP Condition S     5        Physical Defense is raised if TP is
(TPƒRƒ“ƒfƒBƒVƒ‡ƒ“S)         greater than 3/4 of max TP.
TP Condition

TP Condition S2    3        Physical Defense is raised if TP is
(TPƒRƒ“ƒfƒBƒVƒ‡ƒ“S2)        less than 1/4 of max TP.
TP Condition 2

TP Condition M     5        Magical Defense is raised if TP is
(TPƒRƒ“ƒfƒBƒVƒ‡ƒ“M)         greater than 3/4 of max TP.
TP Condition 3

TP Condition M2    3        Magical Defense is raised if TP is
(TPƒRƒ“ƒfƒBƒVƒ‡ƒ“M2)        less than 1/4 of max TP.
TP Condition 4

Overlimit Concentrate  10   Cannot be stunned during Overlimits.
(OVLƒRƒ“ƒZƒ“ƒgƒŒ[ƒg)

Hyper Guard        7        After Guarding a slew of enemy attacks,
(ƒnƒCƒp[ƒK[ƒh)            Flynn will go into Overlimit Lv.1, but
                            will last half the time as regular Overlimits.

Hyper Magic Guard  5        After Magic Guarding a slew of enemy attacks,
(ƒnƒCƒp[ƒ}ƒWƒbƒNƒK[ƒh)    Flynn will go into Overlimit Lv.1, but will
                            last half the time as regular Overlimits.

Parry              8        There is a chance that Flynn's damage will be
(ƒpƒŠƒB)                    reduced to 1, when guarding a physical attack.

Magic Parry        8        There is a chance that Flynn's damage will be
(ƒ}ƒWƒbƒNƒpƒŠƒB)            reduced to 1, when guarding a magic attack.

Devotion           3        In battle, if any party members are near Flynn
(ƒfƒBƒ|[ƒVƒ‡ƒ“)            while attacked, Flynn will take half the damage.

Energy Coat        15       Significantly lowers damage received,
(ƒGƒiƒW[ƒR[ƒg)            but loses TP in exchange.

Gouretsu           4        Used to trigger Skill Henkawaza/Altered Artes
(„—ó)                      and elemental variations of Burst Artes.
Crucible

Resshin            4        Used to trigger Skill Henkawaza/Altered Artes
(—ók)                      and elemental variations of Burst Artes.
Athenor


Move Skills || Idou Skills (ˆÚ“®ƒXƒLƒ‹)

Skill Name        SP        Description

Evasion            2        Raises Evasion by 5%, not based on equipment.
(ƒCƒxƒCƒWƒ‡ƒ“)
Evade

Evasion 2          4        Raises Evasion by 10%, not based on equipment.
(ƒCƒxƒCƒWƒ‡ƒ“2)
Evade 2

Evasion 3          6        Raises Evasion by 15%, not based on equipment.
(ƒCƒxƒCƒWƒ‡ƒ“3)
Evade 3

Unfaired Soul      6        Physical and Magical Defence go up when
(ƒAƒ“ƒtƒFƒAƒhƒ\ƒEƒ‹)        inflicted with an abnormal status.

Item Throw         7        Able to use items on other party members.
(ƒAƒCƒeƒ€ƒXƒ[)
Item Thrower

Good Job           3        Decreases time spent immobile after
(ƒOƒbƒhƒWƒ‡ƒu)              using an item.
Item Pro

Backstep           3        Press Back+Guard to perform a Backstep.
(ƒoƒbƒNƒXƒeƒbƒv)

Recovering         3        Press the Guard button when knocked down
(ƒŠƒJƒoƒŠƒ“ƒO)              or knocked in the air to regain control
Recovery                    of your character.

Efficient          3        Reduces the damage lost in combos.
(ƒCƒtƒBƒVƒFƒ“ƒg)
Combo Force

Aerial Combo Plus  7        Adds 1 more hit to the basic aerial
(ƒGƒAƒŠƒAƒ‹ƒRƒ“ƒ{ƒvƒ‰ƒX)    combo attack.
Aerial Combo

Cancel Plus        8        Allows you to link a Tokugi/Base Arte
(ƒLƒƒƒ“ƒZƒ‹ƒvƒ‰ƒX)          to a Skill Henkawaza/Altered Arte.
Super Chain 4

Cancel Plus 2      10       Allows you to link a Skill Henkawaza
(ƒLƒƒƒ“ƒZƒ‹ƒvƒ‰ƒX2)         /Altered Arte to a Ougi/Arcane Arte.
Super Chain 5

Canceller          12       Allows you to link a Tokugi/Base Arte to a
(ƒLƒƒƒ“ƒZƒ‰[)              Tokugi/Base Art once.
Ability Plus

High Canceller     16       Allows you to link a Skill Henkawaza/
(ƒnƒCƒLƒƒƒ“ƒZƒ‰[)          Altered Arte to a Skill Henkawaza/
High Ability Plus           Altered Arte once.

Hyper Canceller    20       Allows you to link an Ougi/Arcane Arte
(ƒnƒCƒp[ƒLƒƒƒ“ƒZƒ‰[)      to a Ougi/Arcane Arte once.
Hyper Ability Plus

Limiter            9        Lengthens the duration of Overlimits.
(ƒŠƒ~ƒbƒ^[)
O.L. Boost

OVL Boost Area     5        The rate that the Overlimit Gauge
(OVLƒu[ƒXƒgƒGƒŠƒA)         fills will increase when allies are
                            near Flynn in battle.

S Spell Area       9        Spell casting time will decrease when
(‚rƒXƒyƒ‹ƒGƒŠƒA)            allies are near Flynn in battle.

Shunbin            4        Used to trigger Skill Henkawaza/Altered Artes
(r•q)                      and elemental variations of Burst Artes.
Alembic

Shippuu            4        Used to trigger Skill Henkawaza/Altered Artes
(Ž¾•—)                      and elemental variations of Burst Artes.
Gale


Support Skills || Hojo Skills (•â•ƒXƒLƒ‹)

Skill Name        SP        Description

Vitality           2        Raises Max HP by 200.
(ƒoƒCƒ^ƒŠƒeƒB)

Vitality 2         4        Raises Max HP by 400.
(ƒoƒCƒ^ƒŠƒeƒB2)

Vitality 3         6        Raises Max HP by 800.
(ƒoƒCƒ^ƒŠƒeƒB3)

Spirits            3        Raises Max TP by 20.
(ƒXƒsƒŠƒbƒc)

Spirits 2          5        Raises Max TP by 50.
(ƒXƒsƒŠƒbƒc2)

Spirits 3          7        Raises Max TP by 100.
(ƒXƒsƒŠƒbƒc3)

HP Recover         5        Raises the amount of HP recovered.
(HPƒŠƒJƒo[)

TP Recover         5        Raises the amount of TP recovered.
(TPƒŠƒJƒo[)

Life Rebirth       12       Slowly recovers 1/2 of last damage received.
(ƒ‰ƒCƒtƒŠƒo[ƒX)
Rebirth

Life Rebirth 2     5        Slowly recovers 1/4 of last damage received.
(ƒ‰ƒCƒtƒŠƒo[ƒX2)
Rebirth 2

Ruthless Soul      5        Sometimes recovers TP when knocked down.
(ƒ‹[ƒYƒŒƒXƒ\ƒEƒ‹)
Lucky Soul

Effective          3        Increases gains gotten for stat boosts.
(ƒGƒtƒFƒNƒeƒBƒu)
Stat Boost

Recall             22       Sometimes recovers from KO automatically.
(ƒŠƒR[ƒ‹)
Resurrect

Revival Energy HP  12       When revived, Flynn's HP is restored to full.
(ƒŠƒoƒCƒoƒ‹ƒGƒiƒW[HP)

Revival Energy TP  18       When revived, Flynn's TP is restored to full.
(ƒŠƒoƒCƒoƒ‹ƒGƒiƒW[TP)

Limits Bonus       12       Sometimes recovers all HP when
(ƒŠƒ~ƒbƒcƒ{[ƒiƒX)          you activate Overlimits.
OVL Bonus

Limits Bonus 2     14       Sometimes recovers all TP when
(ƒŠƒ~ƒbƒcƒ{[ƒiƒX2)         you activate Overlimits.
OVL Bonus 2

OVL Recover        7        Flynn will recover from all abnormal
(OVLƒŠƒJƒo[)               effects when he enters Overlimits.

Natural Recover    8        Flynn will recover from all abnormal
(ƒiƒ`ƒ…ƒ‰ƒ‹ƒŠƒJƒo[)        effects after a certain period of time
                            in battle.

HP Relax           5        Flynn will gradually recover HP
(HPƒŠƒ‰ƒbƒNƒX)              while standing still in battle.

OVL Relax          5        Flynn will gradually fill up the
(OVLƒŠƒ‰ƒbƒNƒX)             Overlimit Gauge while standing still in battle.

Appeal              2       Able to taunt the enemy by pressing L3,
(ƒAƒs[ƒ‹)                  also raises the Overlimit gauge.
Taunt

Appeal 2            2       Able to taunt the enemy by pressing L3,
(ƒAƒs[ƒ‹2)                 also raises the Overlimit gauge.
Taunt 2                     Different taunt form the first Appeal.

Appeal Limits       3       When taunting in Overlimits you regain HP.
(ƒAƒs[ƒ‹ƒŠƒ~ƒbƒc)
OVL Taunt

Appeal Limits 2     4       When taunting in Overlimits you regain TP.
(ƒAƒs[ƒ‹ƒŠƒ~ƒbƒc2)
OVL Taunt 2

Life Heal          12       Allows the character to regain HP after battle.
(ƒ‰ƒCƒtƒq[ƒ‹)
Life Healer

Mental Heal        16       Raises the TP recovered after battle.
(ƒƒ“ƒ^ƒ‹ƒq[ƒ‹)
Spirit Healer

Life Up            12       Has a chance to raise Max HP after battle.
(ƒ‰ƒCƒtƒAƒbƒv)

Mental Up          16       Has a chance to raise Max TP after battle.
(ƒƒ“ƒ^ƒ‹ƒAƒbƒv)

Happiness Sing     11       Sometimes increases experience gained after
(ƒnƒsƒlƒXƒVƒ“ƒO)            battle. This only affects the character
Happiness                   equipped with this skill.

Happiness Sing 2   11       Sometimes increases LP gained after battle.
(ƒnƒsƒlƒXƒVƒ“ƒO2)           This only affects the character equipped
Happiness 2                 with this skill.

Happiness Sing 3    8       Sometimes increases Gald gained after battle.
(ƒnƒsƒlƒXƒVƒ“ƒO3)           This only affects the character equipped
Happiness 3                 with this skill.

Image Training      1       Character receives bonus experience when
(ƒCƒ[ƒWƒgƒŒ[ƒjƒ“ƒO)      not in the active party.
EXP Share

TP Support          8       Flynn will cover half the TP cost of a
(TPƒTƒ|[ƒg)                Jutsuwaza/Arte or Spell when it's used
                            near him.

No Artes Plus       6       Experience gained after battle is increased,
(ƒm[ƒA[ƒcƒvƒ‰ƒX)          if no Jutsuwaza/Artes or Spells are
                            used during the battle.

Stand Alone         1       When equipped, that character will be the
(ƒXƒ^ƒ“ƒhƒAƒƒ“)            only one to appear during battle.

Kakusan             4       Used to trigger Skill Henkawaza/Altered Artes
(ŠgŽU)                      and elemental variations of Burst Artes.
Dispersion

Suijin              4       Used to trigger Skill Henkawaza/Altered Artes
(…o)                      and elemental variations of Burst Artes.
Great Deluge

-----------------------------------------------------------------------------

Patty Fleur (ƒpƒeƒBEƒtƒ‹[ƒ‹)

Patty's a Wild Card, plain and simple... She equips Daggers which are
exclusive to her.


Tokugi (“Á‹Z) || Base Artes

Form Up (ƒtƒH[ƒ€ƒAƒbƒv)
Default || 2 Hits || TP:0 || --

Description: Patty will twirl around and will change into a different Form.
If you like playing with Patty, YOU. WILL. USE. THIS. SKILL. CONSTANTLY.

Variable Outcomes:

Normal Form: Will knock the enemy away and will raise the Overlimit
             gauge by 10%, Not really much to talk about.

Advance Form: Will make the enemy spin around, recover Patty's HP by 20%,
              and raise her Physical Attack by 30% for 10 seconds.
              A Form focused on physical attacks.

Brainel Form: Will knock the enemy down, recover Patty's TP by 10%,
              and raise her Magical Attack by 30% for 10 seconds.
              A Form focused on magic.

Critical Form: Will stun the enemy. Gains all the bonuses from the
               other three forms. The best Form.

                                  Changes to attacks

Normal Form:

Neutral - Knife Slash x 3

Forward + Attack - Short Range Horizontal Shot x 2

Up + Attack - Spins her gun and shoots diagonally for 3 short range hits.

Down + Attack - Swings her binoculars and looks through them for two hits.

Jumping Attack - Does a downward swing with her knife.

Freerun Attack - Patty will spin around with her knife and gun for
                 two hits.


Advance Form:

Neutral - Horizontal slash, then a strike with her gun, then another
          horizontal slash.

Forward + Attack - Thrust, horizontal slash, then another thrust.

Up + Attack - Rising slash, a headbutt, then another rising slash.

Down + Attack - Spins her binoculars, then a rising strike with them,
                then spins her binoculars again.

Jumping Attack - Downward swing with her knife, if you hold Down+Attack
                 button, she will shoot downward with her gun.

Freerun Attack - Patty will launch herself at the enemy.


Brainel Form:

Neutral - Two handed palm thrust.

Forward + Attack - Long Range Horizontal Shot x 2

Up + Attack - Spins her gun 45 degrees and shoots for three long range hits.

Down + Attack - Spins her binoculars, then fires a needle shaped
                projectile.

Jumping Attack - Fires a large projectile diagonally downward.

Freerun Attack - Patty will spin around with her knife and gun for
                 two hits.


Critical Form:

Neutral - Normally performs Advanced attacks, but will perform
          Brainel attacks if you have L1 held.  All attacks are
          faster in this form.

Forward + Attack - Normally performs Advanced attacks,
                   but will perform Brainel attacks if you have L1 held.
                   All attacks are faster in this form.

Up + Attack - Normally performs Advanced attacks,
              but will perform  Brainel attacks if you have
              L1 held.  All attacks are faster in  this form.
              The only difference is that she'll fire three shots
              with Brainel's Forward +  Attack.

Down + Attack - Normally performs Advanced attacks,
                but will perform Brainel attacks if you have L1 held.
                All attacks are faster in this form. The only
                difference is that she'll fire two needle shaped
                projectiles with Brainel's Down + Attack.

Jumping Attack - Normally performs Advanced attacks, but will
                 perform Brainel attacks if you have L1 held.
                 All attacks are faster in this form.

Freerun Attack - Advance = Patty will launch herself at the enemy.

                 Brainel = Patty will spin around with her knife and
                           gun for four hits.


Variable Trigger (ƒ”ƒ@ƒŠƒAƒuƒ‹ƒgƒŠƒK[)
Default || Varied || TP:10 || -- || FS:Right

Description: Patty takes out her gun and shoots the
enemy a certain way......

Form Attack:

Normal Form: Patty takes out her gun and shoots
the enemy once.

Advance Form: Patty will fire three shots, but the range
is shorter than Normal form's shots.

Brainel Form: Patty will fire a gunshot which can be
delayed by holding the "arte" button. Has the longest
bullet range.

- Short Charge: Knocks the enemy back.

- Medium Charge: Skill's power up by 20%, will Guard Break
   the enemy if close.

- Longest Charge: Skill's power up by 50%, will Guard Break
  the enemy if close and knock the enemy into the air.

Critical Form: Patty will fire three short range shots,
and then throw a bomb afterward.


Trick Trick (ƒgƒŠƒbƒNƒgƒŠƒbƒN)
Default || Varied || TP:12 || -- || FS: --

Description: Patty will take out a Jack-in-the-Box,
and then something will pop out....

Variable Outcomes:

Punching Glove: A punching glove knocks the enemy for a loop.
Launches the enemy upward.
Normal and Critical Form only.

Hammer: A "10 T" hammer comes out to smash the enemy.
Knocks the enemy down and has a 50% chance to stun
the enemy.
Normal and Critical Form only.

Tokunaga: Tokunaga will pop out and spin around to
attack an enemy.
Normal, Advance and Critical Form only.

Tokunaga (2): Tokunaga will pop out and spin around to
attack an enemy, then Patty will shove the box forward,
doing more damage.
Brainel Form only.

Dud: Nothing comes out the box.


Cranky Bomb (ƒNƒ‰ƒ“ƒL[ƒ{ƒ€)
Level 28 || 3-6 Hits || TP:8 || Fire || FS:Up

Description: Patty will take out a bomb, then throws it,
juggles it with some knives, then shoots it to make it explode.


Random Fall (ƒ‰ƒ“ƒ_ƒ€ƒtƒH[ƒ‹)
Level 36 || 2 Hits || TP:9 || -- || FS:Down

Description: Patty uses the power of Hammerspace to make
a random object fall on enemies' heads.

Note: In Brainel and Critical Form the falling item will
home in on the enemy, Otherwise it will go a short distance.

Variable Outcomes:

Pebble: A small pebble falls on the enemy.
Nothing special.

Boulder: A large rock falls the on the enemy. Knocks
the enemy down.

Dish Pan: A large pan falls the on the enemy, just like in
the animes. Stuns the enemy.


Search Gald (ƒT[ƒ`ƒKƒ‹ƒh)
Subevent || 2 Hits || TP:10 || -- || FS:Right

Description: Patty will search the battle field for Gald, will
also do small damage to enemies close to her as well.

Note: After Patty joins permanently, go back to Heliord to find two
people at the eastern entrance to learn this skill.


Ougi (‰œ‹`) || Arcane Artes

Little Big Chef (ƒŠƒgƒ‹ƒrƒbƒOƒVƒFƒt)
Default || Varied || TP:22 || -- || FS:Up

Description: Patty will take out a frying pan, attack the enemy,
then cook a random dish. Bon Appetit!

Form Attack:

Normal Form: Patty will lazily wave her frying pan up
and down to attack an enemy.

Advance Form: Patty will wave her frying pan up and
down quickly to attack an enemy.
Will also not cook anything in this form.

Brainel From: Patty will jump and slam the frying pan
hard into the ground, creating a small shockwave.

Critical Form: Patty will jump and thwack the enemy
repeatedly with her frying pan.

Variable Outcomes:

Set Meal: All allies in battle's HP is recovered by 10%

Rice Bowl: The Overlimit Gauge is increased by 20%

Shaved Ice: All allies in battle's TP is recovered by 15%

Charred: All allies in battle's HP and TP are cut in half.


Risky Bet (ƒŠƒXƒL[ƒxƒbƒg)
Level 31 || Varied || TP:18 || -- || FS:Down

Description: Patty will slash low with her knife, and then twirl her
gun twice. You can then press a button for a finisher.

Variable Outcomes:

[] Button: Patty will hit the enemy with her binoculars.

X Button: Patty will shoot the sky to make a rock fall on the
enemy. Has 1/36 chance to hurt Patty when doing this.

O Button: Patty will shoot the sky to make a bomb or a star
fall on the enemy, the star is Light Elemental, while the bomb
is Fire Elemental. Has 1/4 chance to hurt Patty when doing this.


Severed Fate (ƒZƒ”ƒ@[ƒhƒtƒFƒCƒg)
Level 39 || Varied || TP:20 || -- || FS:Down

Description: Patty will slash forward with her knife three times,
then jump into the air and fire a shot.
You can then press the [], O, or X button for a random finisher.

Variable Outcomes:

Not pressing anything: Patty will jump up, and fire a shot diagonally
downwards.

Star Card: Patty will jump up, and fire a shot diagonally downwards.
Will also launch the enemy upwards.

Rainbow Star Card: Patty will jump up, and fire a shot diagonally
downwards which will make an AoE explosion. Will also launch
the enemy upwards.

Skull Card: Patty will misfire and damage herself.


Welcome Dish (ƒEƒFƒ‹ƒJƒ€ƒfƒBƒbƒVƒ…)
Level 42 || 3 Hits || TP:16 || -- || FS:Right

Description: Patty will take out a wok and toss it forward, then will
cook a random dish...or not...

Variable Outcomes:

Oden: All allies in battle's HP is recovered by 40%
and TP is recovered by 20%

Spit Roast: All allies in battle's Physical and Magical Attack Power
is raised by 50% for 10 seconds.

Failure: Stuns Patty.

Boiled Water: Adds on to the attack, inflicts Downed state as well.

Poison Mist: Everyone on the field loses 20% of their TP, stunned
and poisoned.

Dud: Wok falls, nothing happens, Patty is wide open for any attack.


Dangerous Ladder (ƒfƒ“ƒWƒƒƒ‰ƒXƒ‰ƒ_[)
Level 47 || 2-12 Hits || TP:21 || Dark || FS:Right

Description: Patty will throw a card, and then show a
large playing card.

You will then have to guess if the next card will be higher or lower than
the card shown, O Button = Betting High and [] = Betting Low. This can be
done for a total of ten times, afterward Patty will shoot the enemy for
a final attack.

You can end the attack abruptly by pressing the X button or not
inputting anything for a few seconds to make Patty shoot
the enemy.

If you guess wrong, Patty will damage herself, the farther
along you are in your guesses, the more damage Patty
will do to herself if she guesses wrong.


Star of Dream (ƒXƒ^[ƒIƒuƒhƒŠ[ƒ€)
Level 54 || 17 Hits || TP:25 || Light || FS: None?

Description: Patty will take out a mechanical rocket, and ride it off
the battlefield. After a few moments she'll come back down doing
something.........

Various Outcomes:

Falling Star: Patty will ride on a star and attack enemies with a
Light elemental AoE attack. Normal and Critical Form only.

Oden: Patty will ride on a large Oden, which will break apart
on impact, making three glyphs. Any allies near them will get their
HP and TP recovered by 30%.
Brainel and Critical Form only.

Loli Splash: Patty will crash down on enemies with a body press.
There is also a chance she'll come back activated with a random
level of Overlimits.
Advance and Critical Form only.

Regenerate: Patty will slowly float down while creating a large
glyph with the effects of the "Regenerate" spell.
Brainel and Critical Form only.

Dud: Patty drops down and dies.


Majutsu (–‚p) || Spells

Kakyuu Majutsu (‰º‹‰–‚p) || Low Tier Spells

Fancy Elements (ƒtƒ@ƒ“ƒV[ƒGƒŒƒƒ“ƒc)
Level 34 || TP:12 || --

Description: Patty raises a random stat for 30 seconds.


Risky Cast (ƒŠƒXƒL[ƒLƒƒƒXƒg)
Default || Varied || TP:10 || Varied || FS:Varied

Description: Patty will cast a random low tier offensive/support spell.

Offensive:                 Support:

Fireball                   First Aid
Champagne                  Sharpness
Wind Cutter/Wind Blade     Barrier
Stone Blast                Astion
Photon                     Resist
Spread Zero


Joukyuu Majutsu (ã‹‰–‚p) || High Tier Spells

Gamble Cast (ƒMƒƒƒ“ƒuƒ‹ƒLƒƒƒXƒg)
Level 43 || Varied || TP:50 || Varied || FS:Varied

Description: Patty will cast a random high tier offensive/support spell.

Offensive:                   Support:

Crimson Flare                Resurrection/Revitalize
Tidal Wave                   Force Field
Tempest                      Revive
Grand Dasher/Ground Dasher   Stop Flow
Holy Lance                  *Marvelous Fountain*
Bloody Howling

   Marvelous Fountain (ƒ}[ƒxƒ‰ƒXƒtƒ@ƒEƒ“ƒeƒ“)
   5 Hits || Water || FS: Up

   Description: A huge X-shaped geyser of water attacks enemies
   on the field and restores the 50% of the main party's HP and TP.

   Note: This spell can only be triggered by Gamble Cast.


Card the Gamble (ƒJ[ƒhƒUƒMƒƒƒ“ƒuƒ‹)
Level 48 || 1 Hit || TP:20 || -- || FS:Right

Description: Patty will cast a spell that does damage based on a Poker hand.

Form to trigger outcome and percentage:

                    Normal  Advance  Brainel  Critical  Damage Multipler
No Pair              25%      33.5%    0.5%     0.5%          X 1
(ƒm[ƒyƒA)
One Pair             25%      33.5%    0.5%     0.5%          X 100
(ƒƒ“ƒyƒA)
Two Pair             16%      10%      30%      30%           X 200
(ƒc[ƒyƒA)
Three Card           12%      10%      20%      20%           X 300
(ƒXƒŠ[ƒJ[ƒh)
Straight              8%      5%       15%      15%           X 500
(ƒXƒgƒŒ[ƒg)
Flush                 4%      3%       10%      10%           X 700
(ƒtƒ‰ƒbƒVƒ…)
Full House            4%      3%       10%      10%           X 700
(ƒtƒ‹ƒnƒEƒX)
Four Card             2%      2%       5%       5%            X 1000
(ƒtƒH[ƒJ[ƒh)
Straight Flush        2%      0%       4%       4%            X 2000
(ƒXƒgƒŒ[ƒgƒtƒ‰ƒbƒVƒ…)
Royal Straight Flush  1%      0%       3%       3%            X 5000
(ƒƒCƒ„ƒ‹ƒXƒgƒŒ[ƒgƒtƒ‰ƒbƒVƒ…)
Five Card             1%      0%       2%       2%            X 10000
(ƒtƒ@ƒCƒuƒJ[ƒh)


Critical Moment (ƒNƒŠƒeƒBƒJƒ‹ƒ‚[ƒƒ“ƒg)
Subevent || TP:60 || --

Description: A huge bomb appears on the battlefield and explodes......then
something happens....

Note: Gained from talking to the sailor near the slide in Capua Torim
after the events in Aurnion.

Various Outcomes:

An enemy's FS gauge drops to zero. (“G‚ÌFSƒQ[ƒW‚¢‚¸‚ê‚©ˆêŽí‚ª0‚É‚È‚éB)
All party members in battle are in Overlimit Lv. 1.
(–¡•û‘Sˆõ‚ªOVLƒŒƒxƒ‹1‚É‚È‚éB)
All party members in battle are in Overlimit Lv. 2.
(–¡•û‘Sˆõ‚ªOVLƒŒƒxƒ‹2‚É‚È‚éB)
All party members in battle are in Overlimit Lv. 3.
(–¡•û‘Sˆõ‚ªOVLƒŒƒxƒ‹3‚É‚È‚éB)
All party members in battle are in Overlimit Lv. 4.
(–¡•û‘Sˆõ‚ªOVLƒŒƒxƒ‹4‚É‚È‚éB)
All party members in battle's Physical Attack, Physical Defence,
Magical Attack or Magic Defense is raised by 50% of 30 seconds.
(–¡•û‘Sˆõ‚Ì•¨—E–‚–@UŒ‚—́A•¨—E–‚–@–hŒä—Í‚ª50%ã¸‚·‚éB)
All party members in battle's Physical Attack, Physical Defence,
Magical Attack or Magic Defense is lowered by 50% for 30 seconds.
(–¡•û‘Sˆõ‚Ì•¨—E–‚–@UŒ‚—́A•¨—E–‚–@–hŒä—Í‚ª50%‰º~‚·‚éB)
All enemies Physical Attack, Physical Defence, Magical Attack
or Magic Defense is raised by 50% for 30 seconds.
(“G‘Sˆõ‚Ì•¨—E–‚–@UŒ‚—́A•¨—E–‚–@–hŒä—Í‚ª50%ã¸‚·‚éB)
All enemies Physical Attack, Physical Defence, Magical Attack
or Magic Defense is lowered by 50% for 30 seconds.
(“G‘Sˆõ‚Ì•¨—E–‚–@UŒ‚—́A•¨—E–‚–@–hŒä—Í‚ª50%‰º~‚·‚éB)
All enemies are in Overlimit Lv. 1. (“G‘Sˆõ‚ªOVLƒŒƒxƒ‹1‚É‚È‚éB)
All enemies are in Overlimit Lv. 2. (“G‘Sˆõ‚ªOVLƒŒƒxƒ‹2‚É‚È‚éB)
All enemies are in Overlimit Lv. 3. (“G‘Sˆõ‚ªOVLƒŒƒxƒ‹3‚É‚È‚éB)
All enemies are in Overlimit Lv. 4. (“G‘Sˆõ‚ªOVLƒŒƒxƒ‹4‚É‚È‚éB)
My foot slipped! (all allies and enemies are in the "Downed" animation.)
(‘«‚ªŠŠ‚Á‚½!)
Nothing happens a.k.a Dud. (‰½‚à‹N‚±‚ç‚È‚¢)
No Item Usage! (for 30 seconds) (ƒAƒCƒeƒ€‚ªŽg‚¦‚È‚­‚È‚Á‚½!)
Picohans/Pow Hammers hit everyone! (ƒsƒRƒnƒ“‚ª‚½‚­‚³‚ñ‚Ó‚Á‚Ä‚«‚½!)
Gald earned after battle x 2.  (Žæ“¾ƒKƒ‹ƒh2”{)
Gald earned after battle x 10.  (Žæ“¾ƒKƒ‹ƒh10”{)
Gald earned after battle is halved. (Žæ“¾ƒKƒ‹ƒh”¼Œ¸)
Experience gained after battle x 2. (Žæ“¾ŒoŒ±’l2”{)
Experience gained after battle x 10. (Žæ“¾ŒoŒ±’l10”{)
Experience gained after is halved. (Žæ“¾ŒoŒ±’l”¼Œ¸)
All party members in battle's HP is restored by 50% (‘S‘Ì: HP50%‰ñ•œ)
All party members in battle's TP is restored by 50% (‘S‘Ì: TP50%‰ñ•œ)
Overlimit Gauge drops to zero. (OVLƒQ[ƒWÁŽ¸)
Overlimit Gauge fills to the max. (OVLƒQ[ƒWMAX!)
All enemies are instantly killed. (Bosses are immune) (•KŽE‚̈ꌂ!)


Skill Henkawaza (ƒXƒLƒ‹•Ï‰») || Altered Artes

Trigger Tune (ƒgƒŠƒK[ƒ`ƒ…[ƒ“)
Varied || TP:13 || -- || FS:Right
Learn by using Variable Trigger (ƒ”ƒ@ƒŠƒAƒuƒ‹ƒgƒŠƒK[)
100 times with the skill Rengeki/Chain (˜AŒ‚) equipped.

Description: Patty takes out her gun and shoots the enemy multiple times.
How? I'll tell you!

Form Attack:

Normal Form: Patty takes out her gun and shoots the enemy three times.

Advance Form: Patty will shoot nine short range shots,
while lifting the enemy upwards.

Brainel Form: Patty will jump up, and fire three gun shots
diagonally downwards.

Critical Form: Patty will spin around twice, firing her gun in
all directions, hold the "arte" button for a longer spin.


Trick or Treat (ƒgƒŠƒbƒNƒIƒAƒgƒŠ[ƒg)
Varied || TP:15 || -- || FS:Right
Learn from using Trick Trick (ƒgƒŠƒbƒNƒgƒŠƒbƒN)
100 times with the skill Gouretsu/Crucible („—ó) equipped.

Description: Patty will take out a present, and then something
will come out....

Cake: Which is obviously a lie, explodes. Has a 30% chance
to put the enemy into Charm (ƒ`ƒƒ[ƒ€) status.
Normal and Critical Form only.

Pumpkin: Patty takes a large pumpkin that makes a huge explosion
that can hit friends and foes alike. Also has a 50% chance of
stunning the enemy.
Normal and Critical Form only.

Apple: An apple comes from the present, and then explodes.
Normal, Advance and Critical Form only.

Apple (2): An apple comes from the present, Patty pushes it forward,
and then it explodes.
Brainel Form only.

Dud: Nothing comes out the present.


Falling Ice (ƒtƒH[ƒŠƒ“ƒAƒCƒX)
Varied || TP:14 || Wind, Water || FS:Right
Learn from using Random Fall (ƒ‰ƒ“ƒ_ƒ€ƒtƒH[ƒ‹)
100 times with the skill Suijin/Great Deluge (…o) equipped.

Description: Patty uses the power of Hammerspace again to
make icicles fall on enemies' heads.

Note: In Brainel and Critical Form the falling item will home
in on the enemy, otherwise it will go a short distance.

Variable Outcomes:

Small Icicle: A small icicle falls on the enemy. Meh.

Medium Icicle: A medium sized icicle falls the on the enemy.
Knocks the enemy down.

Large Icicle: A large icicle falls the on the enemy, look out!
Knocks the enemy back.

Icicle x 3: Three medium sized icicles falls the on the enemy.
Highest damage outcome.


Gald Steal (ƒKƒ‹ƒhƒXƒeƒB[ƒ‹)
1 Hit || TP:12 || -- || FS:Down
Learn from using Search Gald (ƒT[ƒ`ƒKƒ‹ƒh) 100 times with the skill
Shunbin/Alembic (r•q) equipped.

Description: Patty dashes through enemies, stealing Gald in the
process.

Note: Can be done in the air.


Fire Big Chef (ƒtƒ@ƒCƒ„[ƒrƒbƒOƒVƒFƒt)
Varied || TP:28 || Fire || FS:Up
Learn from using Little Big Chef (ƒŠƒgƒ‹ƒrƒbƒOƒVƒFƒt)
100 times with the skill Guren/Hell Fire (g˜@) equipped.

Description: Patty will take out a gold flaming frying pan,
attack the enemy, then cook a random dish.Yum, Flambe!

Form Attack:

Normal Form: Will juggle the enemy with a small flame
from the gold frying pan.

Advance Form: Same as Normal Form.

Brainel Form: Patty will launch fireballs from the gold frying pan
in an arc in front of her.

Critical Form: Will juggle the enemy with a large roaring flame
from the gold frying pan.

Variable Outcomes:

Set Meal: All allies in battle's HP is recovered by 10%

Rice Bowl: The Overlimit Gauge is increased by 20%

Shaved Ice: All allies in battle's TP is recovered by 15%

Dinner: All allies in battle's HP is recovered by 40%
and TP is recovered by 30%

Charred: All allies in battle's HP and TP are cut in half.

Failure : All allies in battle's HP and TP are cut in half, and
Physical Attack, Physical Defence, Magical Attack and Magic Defense
are lowered by 80% for 20 seconds.


Fatal Circular (ƒtƒFƒCƒ^ƒ‹ƒT[ƒLƒ…ƒ‰[)
Varied || TP:24 || Light || FS:Up
Learn from using Severed Fate (ƒZƒ”ƒ@[ƒhƒtƒFƒCƒg )
100 times with the skill Shippuu/Gale (Ž¾•—) equipped.

Description: Patty will slash forward with her knife three times,
then jump into the air, throw three knives that make a triangle
shape, and fire a shot. You can then press the [], O, or X button
for a random finisher.

Variable Outcomes:

Not pressing anything: Patty will jump up, and fire a shot diagonally
downwards.

Star Card: Patty will jump up, and fire a shot diagonally downwards,
which will make the triangle shape erupt with energy.

Rainbow Star Card: Patty will jump up, and fire a shot diagonally downwards,
which will make the triangle shape erupt into a large pillar of energy.

Skull Card: Patty will misfire and damage herself.


Happy Light (ƒnƒbƒs[ƒ‰ƒCƒg)
5 Hits || TP:12 || -- || FS:Up
Learn from using Fancy Elements (ƒtƒ@ƒ“ƒV[ƒGƒŒƒƒ“ƒc)
50 times with the Anise Tatlin costume (”@Ë‚È‚«ŽçŒì–ð) equipped.

Description: Patty will make a large circular glyph which will raise
Physical Attack, Physical Defence, Magical Attack or Magic Defense
of any ally close by 50% for 10 seconds.


Wide Risk (ƒƒCƒhƒŠƒXƒN)
Varied || TP:30 || Varied ||FS:Varied
Learn from using Risky Cast (ƒŠƒXƒL[ƒLƒƒƒXƒg) 50 times with
the skill Kakusan/Dispersion (ŠgŽU) equipped.

Description: Patty will cast a random mid tier offensive/
support spell.

Offensive:          Support:

Eruption            Hurtless Circle/Healing Circle
Splash              Nurse
Havoc Gale          Dispel
Rock Break          Variable Hex
Angel Ring          Resist Wille/Resist Field
Violent Pain


Janpai (ƒWƒƒƒ“ƒpƒC)
Varied || TP:40 || -- || FS:Down
Learned from using Card the Gamble (ƒJ[ƒhƒUƒMƒƒƒ“ƒuƒ‹)
50 times with the skill Resshin/Athenor (—ók) equipped.

Usage: Under 50x = Falling tiles do 1 damage.
            500x = Falling tiles do 10 damage.
  More than 500x = Falling tiles do 100 damage.

Description: Patty casts a spell that makes Mahjong tile
pieces fall on an enemy, then makes a Mahjong hand that
damages all enemies.

Note: The damage of the spell is fixed and ignores defense.

Various Outcomes:

Miss (ƒXƒJ) = Hand does no damage.

Seven Pairs (Žµ‘ÎŽq) = Hand does 1600 damage.

Thirteen Orphans (‘Žm–³‘o) = Hand does 32000 damage,
also stuns enemies for 10 seconds.


Burst Artes (ƒo[ƒXƒgƒA[ƒc)

                               OVL LV.     Hits   Fatal Strike  Element
Glitters Rain                     1         10
(ƒOƒŠƒbƒ^[ƒYƒŒƒCƒ“)              2         14        Down        --
                                 3-4        18


Note:  Press either O or X to trigger the 2nd part of the Burst Arte.
       Patty will either not do the second half or damage herself if
       you don't input anything.

Description:

Level 1: Patty will jump into the air, throw knives into
         the ground to form a rhombus-shaped glyph pattern,
         then shoot the middle to make stars fall on the enemy.

Level 2: Patty will jump into the air, throw knives into
         the ground to form a hexagon-shaped glyph pattern,
         then shoot the middle to make stars fall on the enemy.

Level 3-4: Patty will jump into the air, throw knives into
           the ground to form a octagon-shaped glyph pattern,
           then shoot the middle to make stars fall on the enemy.


                               OVL LV.     Hits   Fatal Strike  Element
Volcanic Burst                    1         10
(ƒ{ƒ‹ƒJƒjƒbƒNƒuƒ‰ƒXƒg)            2         14        Up         Fire
                                 3-4        18

Equip Guren/Hell Fire (g˜@) and Rengeki/Chain (˜AŒ‚)
to use this Burst Arte.

Note:  Press either O or X to trigger the 2nd part of the Burst Arte.
       Patty will either not do the second half or damage herself if
       you don't input anything.

Description:

Level 1: Patty will jump into the air, throw knives
         into the ground to form a rhombus-shaped glyph pattern,
         then shoot the middle to make bombs fall on the enemy.

Level 2: Patty will jump into the air, throw knives
         into the ground to form a hexagon-shaped glyph pattern,
         then shoot the middle to make bombs fall on the enemy.

Level 3-4: Patty will jump into the air, throw knives
           into the ground to form a octagon-shaped glyph pattern,
           then shoot the middle to make bombs fall on the enemy.


                               OVL LV.     Hits   Fatal Strike  Element
Grand Blow                        1          7
(ƒOƒ‰ƒ“ƒhƒuƒƒE)                  2         10        Down       Earth
                                 3-4        13

Equip Resshin/Athenor (—ók) and Gouretsu/Crucible („—ó)
to use this Burst Arte.

Note:  Press either O or X to trigger the 2nd part of the Burst Arte.
       Patty will either not do the second half or damage herself if
       you don't input anything.

Level 1: Patty will jump into the air, throw knives into the ground
         to form a rhombus-shaped glyph pattern, then shoot the
         middle to make a rock fist come from above to smash enemies.

Level 2: Patty will jump into the air, throw knives into the ground
         to form a hexagon-shaped glyph pattern, then shoot the
         middle to make two rock fists come from above to smash enemies.

Level 3-4: Patty will jump into the air, throw knives into the ground
           to form a octagon-shaped glyph pattern, then shoot the middle
           to make two rock fists come from above, then one final
           one from below to smash enemies.


                               OVL LV.     Hits   Fatal Strike  Element
Windy Rage                        1         14
(ƒEƒBƒ“ƒfƒBƒŒƒCƒW)                2         24        Right       Wind
                                 3-4        34

Equip Shippuu/Gale (Ž¾•—) and Shunbin/Alembic (r•q)
to use this Burst Arte.

Note:  Press either O or X to trigger the 2nd part of the Burst Arte.
       Patty will either not do the second half or damage herself if
       you don't input anything.

Description:

Level 1: Patty will jump into the air, throw knives into the ground
         to form a rhombus-shaped glyph pattern, then shoot the middle
         to make a tornado tear the enemy to pieces.

Level 2: Patty will jump into the air, throw knives into the ground
         to form a hexagon-shaped glyph pattern, then shoot the
         middle to make two tornadoes that tear the enemy to pieces.

Level 3-4: Patty will jump into the air, throw knives into the ground
           to form a octagon-shaped glyph pattern, then shoot the
           middle to make three tornadoes that tear the enemy to pieces.


                               OVL LV.     Hits   Fatal Strike  Element
Hydrol Raid                       1          7
(ƒnƒCƒhƒ[ƒ‹ƒŒƒCƒh)              2          9        Up         Water
                                 3-4        11

Equip Suijin/Great Deluge (…o) and Kakusan/Dispersion (ŠgŽU)
to use this Burst Arte.

Note:  Press either O or X to trigger the 2nd part of the Burst Arte.
       Patty will either not do the second half or damage herself if
       you don't input anything.

Description:

Level 1: Patty will jump into the air, throw knives into
         the ground to form a rhombus-shaped glyph pattern,
         then shoot the middle to make a water balloon appears
         and explodes on the enemy. Any allies near the glyph
         when the balloon explodes will have their HP and TP restored
         by 10%

Level 2: Patty will jump into the air, throw knives into the
         ground to form a hexagon-shaped glyph pattern, then
         shoot the middle to make a water balloon appears and
         explodes on the enemy. Any allies near the glyph when
         the balloon explodes will have their HP and TP restored
         by 20%

Level 3-4: Patty will jump into the air, throw knives into the
           ground to form a octagon-shaped glyph pattern, then
           shoot the middle to make a water balloon appears and
           explodes on the enemy. Any allies near the glyph when
           the balloon explodes will have their HP and TP restored
           by 30%


Hi-Ougi (”鉜‹`) || Mystic Artes

Summon Friends (ƒTƒ‚ƒ“ƒtƒŒƒ“ƒY)

- The skill "Special" must be equipped.
- Patty must be in Overlimit Lv. 3 or higher.
- After a Ougi/Arcane Arte, Skill Henkawaza/Altered Arte,
  High Level Spell, or Burst Art, hold 0.

Description: Patty will summon a huge roulette wheel to fall on enemies.
Roulette wheels are random. You get the idea.

Variable Outcomes:

Buusagi/Rappig - A bunch of these falls on the poor enemies' heads.

Oden - An Oden Cart runs over enemies.

Oden 2 - A Red Oden Cart runs over enemies AND allies.

Seagulls - A flock of seagulls attack the enemies from all directions.

Octopus - A group of octopi surround enemies and attack them by squirting
          ink at them.

Mieu - Mieu appears and attacks the enemies with a wave of fire.

Penguin - A group of penguins trap the enemy in a block of ice.

Syringe - A group of nurses run across the battlefield, fully healing the
          party's HP.

Quickie - Quickie appears, fully healing the party's TP and raises the
          Overlimit Gauge to its maximum.

Wing - An angel appears and beams of light fall from the sky onto enemies,
       like the spell Judgment. It also has a 1/8 chance to heal all allies.

Axe - Barbatos appears, uses his "World Destroyer" attack to harm both
      allies and enemies alike, and makes item usage unavailable for 90
      seconds.

Anchor - Patty summons Seifer, her right hand man, who then attacks the
         poor enemy in a hail of sword slashes and bullet fire. The
         strongest outcome.

Form to trigger outcome and percentage:

                  Normal     Advance      Brainel     Critical   # of Hits
Buusagi/Rappig    Yes: 50%   Yes: 15%     Yes: 15%    Yes:5%      Random
Oden              Yes: 45%   Yes: 13.5%   Yes: 13.5%  Yes: 4.5%      1
Oden 2            Yes: 5%    Yes: 1.5%    Yes: 1.5%   Yes: 0.5%      1
Seagulls          No         Yes: 25%     No          Yes: 6%        12
Octopus           No         Yes: 25%     No          Yes: 6%        6
Mieu              No         Yes: 20%     No          Yes: 9%        11
Penguin           No         No           Yes: 25%    Yes: 6%        1
Syringe           No         No           Yes: 25%    Yes: 6%        -
Quickie           No         No           Yes: 20%    Yes: 9%        -
Wing              No         No           No          Yes: 15%    Random
Axe               No         No           No          Yes: 15%       1
Anchor            No         No           No          Yes: 18%       11

*******************************************************************************

Skills (ƒXƒLƒ‹)

Attack Skills || Kougeki Skills (UŒ‚ƒXƒLƒ‹)

Skill Name        SP        Description

Strength           2        Raises Physical Attack Power by 5%,
(ƒXƒgƒŒƒ“ƒOƒX)              not based on equipment.

Strength 2         4        Raises Physical Attack Power by 10%,
(ƒXƒgƒŒƒ“ƒOƒX2)             not based on equipment.

Strength 3         6        Raises Physical Attack Power by 15%,
(ƒXƒgƒŒƒ“ƒOƒX3)             not based on equipment.

Magical            2        Raises Magical Attack Power by 5%,
(ƒ}ƒWƒJƒ‹)                  not based on equipment.
Magic

Magical 2          4        Raises Magical Attack Power by 10%,
(ƒ}ƒWƒJƒ‹2)                 not based on equipment.
Magic 2

Magical 3          6        Raises Magical Attack Power by 15%,
(ƒ}ƒWƒJƒ‹3)                 not based on equipment.
Magic 3

Consume Attack     3        Raises Attack Power by draining TP.
(ƒRƒ“ƒVƒ…[ƒ€ƒAƒ^ƒbƒN)
Rise Attack

Attack Feint       3        Raises the chance to stun an enemy
(ƒAƒ^ƒbƒNƒtƒFƒCƒ“ƒg)        with a physical attack.
Heavy Hit

Inelemental        3        Raises elemental physical damage with
(ƒCƒ“ƒGƒŒƒƒ“ƒ^ƒ‹)          a certain probability.
Elemental

Combo Plus        10        Adds 1 more hit to the basic combo attack.
(ƒRƒ“ƒ{ƒvƒ‰ƒX)

Advance Combo Plus 8        Adds 1 more hit to the basic combo attack
(ƒAƒhƒoƒ“ƒXƒRƒ“ƒ{ƒvƒ‰ƒX)    when in Advance Form or Critical Form.

Cross Counter      3        Increase damage done to attacking enemies.
(ƒNƒƒXƒJƒEƒ“ƒ^[)

Safety Bet         6        Prevents getting the worst result from Patty's
(ƒZ[ƒtƒeƒBƒxƒbƒg)          random Jutsuwaza/Artes and spells, but unable
                            to receive the best result as well.

Gambler's Soul     8        Raises the chance of getting the best result from
(ƒMƒƒƒ“ƒuƒ‰[ƒYƒ\ƒEƒ‹)      Patty's random Jutsuwaza/Artes and spells, but
                            raises the chance of receiving the worst result
                            as well.

Critical Hitter   22        Raises the chance Patty will go into Critical Form.
(ƒNƒŠƒeƒBƒJƒ‹ƒqƒbƒ^[)

Pain Reflect       5        When attacked, the damage is sometimes reflected
(ƒyƒCƒ“ƒŠƒtƒŒƒNƒg)          back at the enemy.
Reflect

Fatal Bonus        7        Recover HP after executing a Fatal Strike.
(ƒtƒFƒCƒ^ƒ‹ƒ{[ƒiƒX)
FS Bonus

Fatal Bonus 2      9        Recover TP after executing a Fatal Strike.
(ƒtƒFƒCƒ^ƒ‹ƒ{[ƒiƒX2)
FS Bonus 2

Fatal Exceed       6        Increases non-lethal Fatal Strike's damage.
(ƒtƒFƒCƒ^ƒ‹ƒGƒNƒV[ƒh)

Burst Force        9        Raises Burst Arts damage.
(ƒo[ƒXƒgƒtƒH[ƒX)
BA Force

Burst Keep         9        Overlimits will not expire when performing a
(ƒo[ƒXƒgƒL[ƒv)            Burst Arte.

Limits Fever       15       When Patty's Overlimits is about to end,
(ƒŠƒ~ƒbƒcƒtƒB[ƒo[)        it has a chance to restart with no cost
                            to the Overlimit gauge.

Special            5        Hi-Ougi/Mystic Arts can be used.
(ƒXƒyƒVƒƒƒ‹)

HP Condition M    10        Magical Attack is raised if HP is
(HPƒRƒ“ƒfƒBƒVƒ‡ƒ“M)         greater than 3/4 of max HP.
HP Condition 3

HP Condition M2   10        Magical Attack is raised if HP is less
(HPƒRƒ“ƒfƒBƒVƒ‡ƒ“M2)        than 1/4 of max HP.
HP Condition 4

Fighting Scope     4        If Patty kills an enemy not yet recorded
(ƒtƒ@ƒCƒeƒBƒ“ƒOƒXƒR[ƒv)    in the Monster Book, a Magic Lens/Spectacles
                            (ƒXƒyƒNƒ^ƒNƒ‹ƒY) will be used to get the enemy's
                            information and will be put in the Monster Book.

Half Damage        1        Halves all damage dealt.
(ƒn[ƒtƒ_ƒ[ƒW)

Quarter Damage     1        Quarters all damage dealt.
(ƒNƒH[ƒ^[ƒ_ƒ[ƒW)

One Damage         1        Makes all damage dealt to 1.
(1ƒ_ƒ[ƒW)
Minimum Damage

Rengeki            4        Used to trigger Skill Henkawaza/
(˜AŒ‚)                      Altered Artes and elemental variations
Chain                       of Burst Artes.

Guren              4        Used to trigger Skill Henkawaza/
(g˜@)                      Altered Artes and elemental variations
Hell Fire                   of Burst Artes.


Guard Skills || Bougyo Skills (–hŒäƒXƒLƒ‹)

Skill Name        SP        Description

Defend             2        Raises Physical Defense Power by 5%,
(ƒfƒBƒtƒFƒ“ƒh)              not based on equipment.

Defend 2           4        Raises Physical Defense Power by 10%,
(ƒfƒBƒtƒFƒ“ƒh2)             not based on equipment.

Defend 3           6        Raises Physical Defense Power by 15%,
(ƒfƒBƒtƒFƒ“ƒh3)             not based on equipment.

Resist             2        Raises Magical Defense Power by 5%,
(ƒŒƒWƒXƒg)                  not based on equipment.

Resist 2           4        Raises Magical Defense Power by 10%,
(ƒŒƒWƒXƒg2)                 not based on equipment.

Resist 3           6        Raises Magical Defense Power by 15%,
(ƒŒƒWƒXƒg3)                 not based on equipment.

Critical Guard     3        Press Forward+Guard to perform a
(ƒNƒŠƒeƒBƒJƒ‹ƒK[ƒh)        Critical Guard. Can decrease damage
                            if done correctly.

Magic Guard        4        Press Down+Guard to perform a Magic Guard.
(ƒ}ƒWƒbƒNƒK[ƒh)            Decreases damage from magic attacks.

Well Guard         2        Decreases damage taken while guarding.
(ƒEƒFƒ‹ƒK[ƒh)
Guard Plus

Magic Well Guard   7        Decreases damage taken while using Magic Guard.
(ƒ}ƒWƒbƒNƒEƒFƒ‹ƒK[ƒh)
Magic Guard Plus

Guard Reflect      4        Reflects 1/5 damage received by the enemy while
(ƒK[ƒhƒŠƒtƒŒƒNƒg)          guarding.

Guardial Artes     7        Are able to use jutsuwaza/artes from guarding.
(ƒK[ƒfƒBƒAƒ‹ƒA[ƒc)        You are also invincible when doing so.
Guard Artes

Passive Safe       2        Lowers the damage taken when knocked down.
(ƒpƒbƒVƒuƒZ[ƒt)
Roll

Unelemental        3        Sometimes halves the damage received from
(ƒAƒ“ƒGƒŒƒƒ“ƒ^ƒ‹)          elemental attacks.
Anti-Element

Status Guard       5        When inflicted with stat down, lowers the
(ƒXƒe[ƒ^ƒXƒK[ƒh)          amount by which stats drop.

Condition Guard    5        Decrease the effects of Poison (“Å),
(ƒRƒ“ƒfƒBƒVƒ‡ƒ“ƒK[ƒh)      Contamination (¸_‰˜õ) and Weak (‹•Žã).

Immunity           5        Decreases the chance to get status effects.
(ƒCƒ~ƒ…ƒjƒeƒB)

Enduro             3        Decreases stagger time (the animation when
(ƒGƒ“ƒfƒ…[ƒ)              your character gets hit)
Endure

Invalid Attack     5        Sometimes won't stagger when you receive a
(ƒCƒ“ƒoƒŠƒbƒhEƒAƒ^ƒbƒN)    physical attack.
Void Attack

Invalid Magic      5        Sometimes won't stagger when you receive a
(ƒCƒ“ƒoƒŠƒbƒhEƒ}ƒWƒbƒN)    magical attack.
Void Magic

Step Away          3        Cannot be stunned when performing a Backstep.
(ƒXƒeƒbƒvƒAƒEƒFƒC)

Advance Defend Artes 7          Cannot be stunned when linking to a Tokugi/
(ƒAƒhƒoƒ“ƒXƒfƒBƒtƒFƒ“ƒhƒA[ƒc)  Base Art when in Advance Form or Critical Form.

Burst Guard        8        Cannot be staggered when using a Burst Arte.
(ƒo[ƒXƒgƒK[ƒh)

Recovering Guard   6        Cannot be staggered while recovering.
(ƒŠƒJƒoƒŠƒ“ƒOƒK[ƒh)

Brainel Grace      24       Cannot be staggered while casting a spell
(ƒuƒŒƒCƒlƒ‹ƒOƒŒƒCƒX)        when in Brainel Form or Critical Form.

TP Condition S     5        Physical Defense is raised if TP is greater
(TPƒRƒ“ƒfƒBƒVƒ‡ƒ“S)         than 3/4 of max TP.
TP Condition

TP Condition S2    3        Physical Defense is raised if TP is less
(TPƒRƒ“ƒfƒBƒVƒ‡ƒ“S2)        than 1/4 of max TP.
TP Condition 2

TP Condition M     5        Magical Defense is raised if TP is greater
(TPƒRƒ“ƒfƒBƒVƒ‡ƒ“M)         than 3/4 of max TP.
TP Condition 3

TP Condition M2    3        Magical Defense is raised if TP is less
(TPƒRƒ“ƒfƒBƒVƒ‡ƒ“M2)        than 1/4 of max TP.
TP Condition 4

Overlimit Concentrate  10   Cannot be stunned during Overlimits.
(OVLƒRƒ“ƒZƒ“ƒgƒŒ[ƒg)

Gouretsu           4        Used to trigger Skill Henkawaza/Altered
(„—ó)                      Artes and elemental variations of Burst Artes.
Crucible

Resshin            4        Used to trigger Skill Henkawaza/Altered
(—ók)                      Artes and elemental variations of Burst Artes.
Athenor


Move Skills || Idou Skills (ˆÚ“®ƒXƒLƒ‹)

Skill Name        SP        Description

Evasion            2        Raises Evasion by 5%, not based on equipment.
(ƒCƒxƒCƒWƒ‡ƒ“)
Evade

Evasion 2          4        Raises Evasion by 10%, not based on equipment.
(ƒCƒxƒCƒWƒ‡ƒ“2)
Evade 2

Evasion 3          6        Raises Evasion by 15%, not based on equipment.
(ƒCƒxƒCƒWƒ‡ƒ“3)
Evade 3

Item Throw         7        Able to use items on other party members.
(ƒAƒCƒeƒ€ƒXƒ[)
Item Thrower

Good Job           3        Decreases time spent immobile after using an item.
(ƒOƒbƒhƒWƒ‡ƒu)
Item Pro

Backstep           3        Press Back+Guard to perform a Backstep.
(ƒoƒbƒNƒXƒeƒbƒv)

Step Cancel F      3        After using the Jutsuwaza/Arte "Form Up",
(ƒXƒeƒbƒvƒLƒƒƒ“ƒZƒ‹F)       you can cancel the pose she makes by Backstepping.
                            This also cancels her Form Change.

Recovering         3        Press the Guard button when knocked down or
(ƒŠƒJƒoƒŠƒ“ƒO)              knocked in the air to regain control of your
Recovery                    character.

Form Select        5        You can select what Form Patty will turn into
(ƒtƒH[ƒ€ƒZƒŒƒNƒg)          by holding a button while using the Jutsuwaza/
                            Arte "Form Up". O Button = Advanced Form, X
                            Button = Normal Form, [] Button = Brainel Form.
                            If no button is pressed, the Form chosen is random.

Form Keep          5        If Patty lands the finishing blow in battle,
(ƒtƒH[ƒ€ƒL[ƒv)            the Form that she dealt the blow with will
                            be kept for the next battle.

Efficient          3        Reduces the damage lost in combos.
(ƒCƒtƒBƒVƒFƒ“ƒg)
Combo Force

Aerial Combo Plus  7        Adds 1 more hit to the basic aerial combo attack.
(ƒGƒAƒŠƒAƒ‹ƒRƒ“ƒ{ƒvƒ‰ƒX)
Aerial Combo

Brainel Speed Spell 9       Decreases spell casting time when in Brainel Form
(ƒuƒŒƒCƒlƒ‹ƒXƒs[ƒhƒXƒyƒ‹)  or Critical Form.

Cancel Plus        8        Allows you to link a Tokugi/Base Arte to a Skill
(ƒLƒƒƒ“ƒZƒ‹ƒvƒ‰ƒX)          Henkawaza/Altered Arte.
Super Chain 4

Cancel Plus 2      10       Allows you to link a Skill Henkawaza/
(ƒLƒƒƒ“ƒZƒ‹ƒvƒ‰ƒX2)         Altered Arte to a Ougi/Arcane Arte.
Super Chain 5

Brainel Combo Magic  4      You can use a Tokugi/Base Arte right after a
(ƒuƒŒƒCƒlƒ‹ƒRƒ“ƒ{ƒ}ƒWƒbƒN)  low tier spell while in Brainel Form or Critical
                            Form.

Brainel Combo Magic 2  6       You can use a Skill Henkawaza/Altered Arte or
(ƒuƒŒƒCƒlƒ‹ƒRƒ“ƒ{ƒ}ƒWƒbƒN2)    Ougi/Arcane Arte right after a mid tier spell
                               while in Brainel Form or Critical Form.

Limiter            9        Lengthens the duration of Overlimits.
(ƒŠƒ~ƒbƒ^[)
O.L. Boost

Critical Make Up   14       If Patty gets the best result from her random
(ƒNƒŠƒeƒBƒJƒ‹ƒƒCƒNƒAƒbƒv)  Jutsuwaza/Artes and spells, she will automatically
                            go into Critical Form.

Critical Make Up 2   14        Patty will automatically go into Critical
(ƒNƒŠƒeƒBƒJƒ‹ƒƒCƒNƒAƒbƒv 2)   Form after using her Hi-Ougi/Mystic Arte.

Hyper Form Up      12       If Patty goes into Critical Form while using
(ƒnƒCƒp[ƒtƒH[ƒ€ƒAƒbƒv)    the Jutsuwaza/Arte "Form Up", she will enter
                            Overlimit Lv. 1, but it will last half the
                            time as regular Overlimits.

Hyper Form Up 2    18       If Patty goes into Critical Form while using
(ƒnƒCƒp[ƒtƒH[ƒ€ƒAƒbƒv2)   the Jutsuwaza/Arte "Form Up" in Overlimits,
                            she will gain another Overlimit level.

Advance Canceller  9        Allows you to link a Tokugi/Base Arte to a
(ƒAƒhƒoƒ“ƒXƒLƒƒƒ“ƒZƒ‰[)    Tokugi/Base Art once when in Advance Form
                            or Critical Form.


Brainel Magic Cancel 7          Makes Spell Henkawaza/Spell Altered Artes
(ƒuƒŒƒCƒlƒ‹ƒ}ƒWƒbƒNƒLƒƒƒ“ƒZƒ‹)  casting time zero, after casting the spell it
                                originated from while in Brainel Form or
                                Critical Form.

Braniel Magic Select 5       You are able to choose type of spell Patty will
cast
(ƒuƒŒƒCƒlƒ‹ƒ}ƒWƒbƒNƒZƒŒƒNƒg) while in Brainel Form or Critical Form; O Button =
                             Attack Spells, X Button = Support Spells. This only
                             works with Risky Cast, Wide Risk, and Gamble Cast.

Gamble Limits      10       When entering Overlimits, Patty has a chance to go
(ƒMƒƒƒ“ƒuƒ‹ƒŠƒ~ƒbƒc )       into Overlimit Lv. 4 without using any of the
Overlimit
gauge, however there is a chance that she will drop
the
                            Overlimit gauge to zero.

Female Company     5        Raises Patty's Physical and Magical Attack and
Defense,
(ƒtƒBƒ[ƒ‹ƒJƒ“ƒpƒj[)      if the main party consists of only women.

Kid's Association  5        Gald obtained after battle will increase if Patty
(ƒLƒbƒYƒAƒ\ƒVƒGƒCƒVƒ‡ƒ“)    and Karol are in the main party.

Gunner's Society   5        Raises the rate the Overlimits gauge fills if Patty
(ƒKƒ“ƒi[ƒYƒ\ƒTƒCƒGƒeƒB)    and Raven are in the main party.

Blonde Universe    5        Increases resistance to abnormal status effects
(ƒuƒƒ“ƒhƒ†ƒjƒo[ƒX)        if Patty and Flynn are in the main party.

Couple Dream       5        Decreases TP consumption if Patty and
(ƒJƒbƒvƒ‹ƒhƒŠ[ƒ€)          Yuri are in the main party.

Soul of Mascot     5        Increases the item drop rate if Patty and
(ƒ\ƒEƒ‹ƒIƒuƒ}ƒXƒRƒbƒg)      Repede are in the main party.

Shunbin            4        Used to trigger Skill Henkawaza/Altered Artes
(r•q)                      and elemental variations of Burst Artes.
Alembic

Shippuu            4        Used to trigger Skill Henkawaza/Altered Artes
(Ž¾•—)                      and elemental variations of Burst Artes.
Gale


Support Skills || Hojo Skills (•â•ƒXƒLƒ‹)

Skill Name        SP        Description

Vitality           2        Raises Max HP by 200.
(ƒoƒCƒ^ƒŠƒeƒB)

Vitality 2         4        Raises Max HP by 400.
(ƒoƒCƒ^ƒŠƒeƒB2)

Vitality 3         6        Raises Max HP by 800.
(ƒoƒCƒ^ƒŠƒeƒB3)

Spirits            3        Raises Max TP by 20.
(ƒXƒsƒŠƒbƒc)

Spirits 2          5        Raises Max TP by 50.
(ƒXƒsƒŠƒbƒc2)

Spirits 3          7        Raises Max TP by 100.
(ƒXƒsƒŠƒbƒc3)

HP Recover         5        Raises the amount of HP recovered.
(HPƒŠƒJƒo[)

TP Recover         5        Raises the amount of TP recovered.
(TPƒŠƒJƒo[)

Life Rebirth       12       Slowly recovers 1/2 of last damage received.
(ƒ‰ƒCƒtƒŠƒo[ƒX)
Rebirth

Life Rebirth 2     5        Slowly recovers 1/4 of last damage received.
(ƒ‰ƒCƒtƒŠƒo[ƒX2)
Rebirth 2

Ruthless Soul      5        Sometimes recovers TP when knocked down.
(ƒ‹[ƒYƒŒƒXƒ\ƒEƒ‹)
Lucky Soul

Bust Security      10       Sometimes Patty will avoid damage if one of
(ƒoƒXƒgƒZƒLƒ…ƒŠƒeƒB)        her random Jutsuwaza/Artes or Spells' bad
                            results do damage to her.

Effective          3        Increases gains gotten for stat boosts.
(ƒGƒtƒFƒNƒeƒBƒu)
Stat Boost

OVL Roll HP        7        While in Ovelimits, Patty's HP has a chance to
(OVLƒ[ƒ‹HP)               either gradually increase or decrease.

OVL Roll TP        9        While in Ovelimits, Patty's TP has a chance
(OVLƒ[ƒ‹TP)               to either gradually increase or decrease.

OVL Roll OVL       10       While in Ovelimits, the Overlimit gauge has a
(OVLƒ[ƒ‹OVL)              chance to either gradually increase or decrease.

Recall             22       Sometimes recovers from KO automatically.
(ƒŠƒR[ƒ‹)
Resurrect

Reincarnation      8        When being revived, Patty has a chance to revive
(ƒŠ[ƒ“ƒJ[ƒl[ƒVƒ‡ƒ“)      in Overlimits or not revive at all.

Limits Bonus       12       Sometimes recovers all HP when you activate
(ƒŠƒ~ƒbƒcƒ{[ƒiƒX)          Overlimits.
OVL Bonus

Limits Bonus 2     14       Sometimes recovers all TP when you activate
(ƒŠƒ~ƒbƒcƒ{[ƒiƒX2)         Overlimits.
OVL Bonus 2

Appeal              2       Able to taunt the enemy by pressing L3,
(ƒAƒs[ƒ‹)                  also raises the Overlimit gauge.
Taunt

Appeal 2            2       Able to taunt the enemy by pressing L3,
(ƒAƒs[ƒ‹2)                 also raises the Overlimit gauge.
Taunt 2                     Different taunt form the first Appeal.

Appeal Limits       3       When taunting in Overlimits you regain HP.
(ƒAƒs[ƒ‹ƒŠƒ~ƒbƒc)
OVL Taunt

Appeal Limits 2     4       When taunting in Overlimits you regain TP.
(ƒAƒs[ƒ‹ƒŠƒ~ƒbƒc2)
OVL Taunt 2

Life Heal          12       Allows the character to regain HP after battle.
(ƒ‰ƒCƒtƒq[ƒ‹)
Life Healer

Mental Heal        16       Raises the TP recovered after battle.
(ƒƒ“ƒ^ƒ‹ƒq[ƒ‹)
Spirit Healer

Life Up            12       Has a chance to raise Max HP after battle.
(ƒ‰ƒCƒtƒAƒbƒv)

Mental Up          16       Has a chance to raise Max TP after battle.
(ƒƒ“ƒ^ƒ‹ƒAƒbƒv)

Happiness Sing     11       Sometimes increases experience gained after
(ƒnƒsƒlƒXƒVƒ“ƒO)            battle. This only affects the character equipped
Happiness                   with this skill.

Happiness Sing 2   11       Sometimes increases LP gained after battle.
(ƒnƒsƒlƒXƒVƒ“ƒO2)           This only affects the character equipped with
Happiness 2                 this skill.

Happiness Sing 3    8       Sometimes increases Gald gained after battle.
(ƒnƒsƒlƒXƒVƒ“ƒO3)           This only affects the character equipped with
Happiness 3                 this skill.

Image Training      1       Character receives bonus experience when not
(ƒCƒ[ƒWƒgƒŒ[ƒjƒ“ƒO)      in the active party.
EXP Share

Scout Finger        4       Sometimes steals Gald when fleeing from battle.
(ƒXƒJƒEƒgƒtƒBƒ“ƒK[)

Stand Alone         1       When equipped, that character will be the only
(ƒXƒ^ƒ“ƒhƒAƒƒ“)            one to appear during battle.

Kakusan             4       Used to trigger Skill Henkawaza/Altered Artes
(ŠgŽU)                      and elemental variations of Burst Artes.
Dispersion

Suijin              4       Used to trigger Skill Henkawaza/Altered Artes
(…o)                      and elemental variations of Burst Artes.
Great Deluge

------------------------------------------------------------------------------
   FAQ'S                                                           [FAQ]
------------------------------------------------------------------------------

   Q. I don't like to use the Analog to control my character, can I
      change it?

   A. Go to the Config Menu, which is next to Load Icon, then go
      down to the fifth option, The left checked option, which is
      on by default, makes your character controlled by the Analog
      ,the right option makes your character be controlled by the
      D-Pad. Overlimits will now be triggered by the right stick
      in the respective direction.

   Q. How do I get the Cameo Costumes?

   A. Simply beat the 200 Man Melee with the respective character. They
      will gain their Arena Title, Cameo Costume Title, and the skill
      "Stand Alone".

   Q. When is this coming out in the US?

   A. I have no idea. As I'm writing this, it would have been a
      little less than a year since ToV PS3 came out in Japan,
      just give it a few more months. Just remember it's not a
      1% chance....and please stop harrasing the VA's with this
      question, they know as much as we do, which is probably
      nothing.

   Q. You forgot (Insert move/spell here)!

   A. I'm not perfect you know! Just e-mail me what I'm missing, and
      I'll put it in, giving you credit of course.


------------------------------------------------------------------------------
   Credits                                                         [CRE]
------------------------------------------------------------------------------

   http://www26.atwiki.jp/vesperia/ - Japanese wiki for both versions of
   Vesperia, if you can read Japanese, go here instead.

   http://aselia.wikia.com/wiki/Main_Page - A great English resource for
   everything Tales.

   http://ameblo.jp/koulinovesperia/ - Kouli's Blog, you can use this to
   find all the jutsuwaza/artes and skills pertaining to sidequests.

   Stahn Alvein - For proofreading most of my works, and adding
   the intros for each character.

   Sie Kensou - For rechecking my Japanese, and adding the changes to
   Patty's normal attacks in each Form.

   If I'm missing someone/thing, please don't hesitate to E-mail
   me!

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   Contacts                                                        [CON]
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   I can be e-mailed at:

   KusanagiLord (at) gmail (dot)com

   Of course, any flames or junk will be deleted immediately.


   "See you again..............."

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