Tales of the Abyss Spells/Artes FAQ v1.24 - Chuc
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: : : : Tales of the Abyss Spells/Artes FAQ

Tales of the Abyss Spells/Artes FAQ

by Chuc   Updated to v1.24 on
                         Tales of the Abyss


                        Spells and Artes FAQ


                     By Chuc / Black Matrix Zero
           E-Mail - sirchuc (at) yahoo (dot) com (dot) au



 Contents:-

  ~Introduction to Spells and Artes
  ~Field of Fonon
  ~Artes Listings

   -Luke
   -Tear
   -Jade
   -Anise
   -Guy
   -Natalia
   -Asch

  ~AD Skills Introduction
  ~AD Skill Listings

  ~Credits/Copyright


Updates
-------
V1.24 More additions

V1.23 Added more descriptions, English exclusive artes

V1.22 AD Skills Renaming, Added English exclusive artes

V1.21 More names added

V1.20 US Names added, Romaji corrections

V1.10 Added most descriptions and made corrections

V0.98 Corrections

V0.97 Added event necessities, Mystic Artes and minor corrections

V0.96 Added Anise's Doll artes, and better arranged artes
      into Tokugi and Ougi sections

V0.95 Added various artes, Asch and updated FOF system, and the AD Skills

V0.50 Started off

***

Note: To view properly, change character encoding to Shift-JIS.


Introduction to Spells and Artes
--------------------------------

Artes and Spells operate the similar ways as in older Tales games. They are
assigned to the appropriate X-Direction layout, and executed in combat when
the X-direction is pressed.

artes are divided into Base Artes/Tokugi (“Á‹Z), Arcane Artes/Ougi (‰œ‹`)
and Mystic Artes/Hiougi (”鉜‹`).

Spells however require a charge time before execution. Holding (Tech)
whilst casting will allow the caster to keep the spell in reserve,
and when X is  released again, the spell is executed.

A new system, dubbed the Field of Fonon (FOF), plays around with the six Fonon
(Elements) to alter (FOF Change) a tech/spell into another tech accessable
only through the FOF.


Field Of Fonon
--------------

A colourless circle will appear on the battlefield where an elemental attack
is used. Be it spell or tech, the size of the circle may vary.

When a 2nd spell or tech of the same element is used,
the circle will become fully coloured. Now, artes or spells used or
targetted in the area will undergo the FOF Change.

When casting spells affecting a single character, characters have to be within
the FOF for the spell to change. Alternatively, the caster has to be inside the
FOF for the FOF change to occur.

Regular tier spells such as Splash and Nightmare require 2 castings
to get a fully coloured FOF. High tier spells (like Grand Dasher & Raise Dead)
only need one casting to get a fully coloured FOF.

Elemental Base Artes require 4 uses to get a fully coloured FOF.
But these FOF don't last as long as spell FOFs, and usually aren't as large.


Fonon
-----

‰Î - Fire - Red
… - Water - Blue
’n - Earth - Yellow
•— - Wind - Green
Λ - Light - Gold
ˆÅ - Dark - Purple

Additionally, FOF changes are not limited to the specified Fonon requirement.
A Wind FOF change can happen in a Light FOF, or a Water FOF change can happen
in a Dark FOF. Both Light and Dark are interchangable with the Fonon
adjacent to it.


Wind ---> Light <--- Fire

Earth ---> Dark <--- Water

•— --> Œõ <-- ‰Î

’n --> ˆÅ <-- …


---

Listings
--------

Key~

Melee/Range Artes
----
Name- US Name *Kanji/Katakana* Romaji/Transliteration (+Requirements)
TP- TP Cost || Hits- Number of Hits (Or Elemental or Special effects)
Description - A verbal description of what the arte looks like
FOF Change@-@When the tech is used in a certain FOF,
it changes to the following tech.
Special Notes/Effects (if apply)-


Spells
----
Name- The Name (+Requirements)
TP- TP Cost || Hits- Number of Hits (Or Special effects)
FOF Change@-@When the tech is used in a certain FOF,
it changes to the following tech.



How the requirements work -
. Default: Automatically aquired
. Lv. #: The character must be at or beyond this level.
. (Arte) 50x: Use the prerequsite artes 50 times
. Must know (---- skill): Must have the prerequisite arte already aquired.


. Event: Sometimes the arte can be aquired during an event, or can be
         performed after the event in the story.

NOTE: Refer to other walkthroughs for guides to event related artes.


----------
|Luke ƒ‹[ƒN|
----------

--- Sword artes ---

Fang Blade ‘o‰åŽa@Sougazan (Default)
TP 5 || 3 Hits
Luke slices down then uppercuts the enemy.
- FOF Change@iWind)
Lightning Tiger Blade P’Ü—‹Ža@Shuusouraizan
Luke strikes the enemy down with powerful jolts of lightning.

---

Havoc Strike •öP‹r@Houshuukyaku iLv. 4)
TP 5 || 2 hits
Luke jumps up then comes down striking with his foot.
- FOF Change (Fire)
Burning Havoc g˜@PŒ‚ Gurenshuugeki
*Knockdown*
Luke jumps then crashes into the ground in a fiery tornado.

---

Raging Blast —ó”j¶@Reppashou (Lv. 8j
TP 10 || 2 Hits *Knockdown*
Luke deals damage by exploding energy gathered through his palm.
- FOF Change (Water)
Frigid Blast â”j—ó•XŒ‚ Zepparehhyougeki
*Knockdown*
Luke concentrates cold fury on the enemy then explodes the then ice-cube.

---

Steel ‰sµ—ˆ Eishourai (Lv. 12)
TP 7 || Raises Critical hit rate
- FOF Change (Fire)
Coil „µ—ˆ Goushourai || Raises Offence

---

Guardian ˆŒìw Suigojin (Lv. 21)
TP 30 || All attacks including Spells are blocked

---

Rending Thrust úÕ”j Senshouha (Lv. 27)
TP 9 || 4 hits
Luke thrusts with his sword then uppercuts the enemy.
- FOF Change (Earth)
Rending Quake —ók“VÕ Resshintenshou
Luke thrusts, then rips open a chasm that spikes the enemy.

---

Demon Fist –‚_Œ Majinken (Event: Luke's arte subevent)
TP 6 || 1-2 hits
Luke swings his fist along the ground, releasing a wave of energy.

---

Sonic Thrust uvŒ•@Shunjinken@(Event: Training with Guy in Kaitzur)
TP 5 || 1 hit
Luke powerfully thrusts forward.

---

--- Arcane artes ‰œ‹` ---

---

Guardian Field ŽçŒì–@w Shugohoujin (Lv. 32)
TP 16 || 1-5~ hits *Light*
Luke draws a circle around himself, then stabs his weapon into the ground,
creating a glyph that damages all enemies within range. Also provides minor
healing to all characters within range.
- FOF Change (Water)
Guardian Frost ŽçŒì•X‘„w Shugohyousoujin
Luke draws a circle around himself, stabs his weapon into the ground,
icicles then burst from the perimeter. Luke then explodes the construct.

---

Light Spear Cannon ‘MŒõ’Đn‰å Senkoutsuijinga (Lv. 45)
TP 20 || 5 Hits
Luke sweeps up with his sword, sending an enemy upwards.
He then spins around, and thrusts diagonally upwards, impaling the target.
- FOF Change (Wind)
Light Blast ãĔj—ôŒõ‘M Shouharekkousen
A remake of a ToD2/ToR Mystic Artes, Luke sweeps up the enemy with his sword,
then hails a storm of thrusts at the enemy.

---

Devil's Inferno –‚‰¤â‰ŠàŠ Maouzetsuenkou (Lv. 49)
TP 18 || *Fire*
Luke swipes and scalds any target in front,
then crashes the ground in front of him.
- FOF Change (Earth)
Devil's Maul –‚‰¤’nŠ{w Maouchigakujin
Luke swipes and a floor of cooked ground appears. Luke then crashes into the
ground, and earth blasts at all enemies within range.

---

Swallow Fury ”ò‰u˜AŽa Hienshunrenzan (Lv. 53)
TP 20
Luke charges through the enemy and uppercuts from behind.
If the uppercut connects, Luke will perform a multiple kick/slicing
combo in the air.
- FOF Change (Fire)
Shadow Fury Ža–‚”ò‰eŽa Zanmahieizan
Luke performs the entire air-combo with added sound effects and a fiery trump.


---

Lightning Blade —‹_Œ• Raijinken (Event: Luke's arte subevent)
TP 11 || 2 hits *Wind*
Luke thrusts, and a bolt of lightning strikes the enemy,

---

Slag Assault ŠâŽa–ōӐw Ganzanmessaijin (Event: Luke's Arte subevent)
TP 12 || 4 hits *Earth*
Luke jumps, flips, then slams into the ground with his sword,
sending earth forwards.

---

Sonic Blast ‹ó”jâ•—Œ‚ Kuuhazeppuugeki (Event: Luke's Arte subevent)
TP 10 || 5 hits *Wind*
Luke slashes, retreats, then lunges forward, dealing wind damage.

---

Fang Blade Havoc ‰å˜A•öPŠ{ Garenhoushuugaku (Lv. 16, Fang Blade 50x
                                                  Havoc Strike 50x)
TP 16 || 4 hits
Luke performs his high uppercut then comes down with his foot.

---

Fang Blade Rage ’ʉå˜A”jŽa Tsuugarenhazan (Lv. 18, Fang Blade 50x
                                               Raging Blast 50x)
TP 21 || *Knockdown*
Luke explodes with his palm energy then performs a uppercut,
knocking the enemy far backwards.

---

Raging Havoc ‘é’܍‹¶”j Yousougoushouha (Lv. 24, Raging Blast 50x
                                             Havoc Strike 50x)
TP 23 || *Knockdown*
Luke jumps and slams down with his foot, then blasts the enemy away with
power from his palm.

---

Rending Fang Blade Ža‰e—óVŽh Zaneirekkoushi (Lv. 35, Fang Blade 50x
                                                  Rending Thrust 50x)
TP 20
Luke slashes down, thrusts, punts with his fist
and spins around to let loose a high uppercut with his blade.

---

Rending Havoc ú”jŽaŒŽP Senpazangesshuu (Lv. 38, Havoc Strike 50x
                                              Rending Thrust 50x)
TP 22
Luke thrusts into the target, jumps, slams down with his foot then uppercuts
the target with his fist.

---

Rending Blast —óú‘oŒ‚”j Ressensougekiha (Lv. 41, Rending Thrust 50x
                                               Raging Blast 50x)
TP 24 || *Knockdown*
Luke thrusts into the enemy, smashes it with a burst of palm energy then
uppercuts.

---

--- Mystic Artes ”鉜‹` ---

Radiant Howl ƒŒƒCƒfƒBƒAƒ“ƒgEƒnƒEƒ‹ (AD Skill Special)
20 Hits || *Knockdown*
To execute, Mystic Artes can only be activated during Overlimits, and
during a Arcane arte (ougi) or link onto a FOF change.
During the arte, press (Attack) to engage.
The arte must hit to engage the Mystic Artes.
You can also carry over AD Skills from a previous playthrough, and Luke can
use Radiant Howl before he's reached Lv. 30.

Luke cries out and the walls of energy sear those within range, then he
channels his powers into a concentrated mass which he explodes.

---

Radiant Howl Extension (Radiant Howl, Completed 1st Playthrough,
                        Ion to be in the Party, ENGLISH Version ONLY)
14 Hits
You can extend Radiant Howl by holding down (Attack).

Ion pops into where Luke was at the end of his Radiant Howl, places
his hand on the ground where a glyph appears, and everything caught
in it will be blown apart by a huge column of light.

---

Lost Fon Drive ƒƒXƒgEƒtƒHƒ“Eƒhƒ‰ƒCƒu Lost Fone Drive (Completed 1st
Playthrough,
                                               Equipped Key of Lorelei)
100 TP || 30 Hits
To execute, HP must be at critical levels (Red, 15% HP), be in Overlimits
and press (Guard) + (Attack) + (Tech) simultanously.

Luke raises his sword and a wall of searing energy scorches those close, then
hacks away at a single target until ready to fire a huge beam of light that
annihilates anything in its path.

----------
|Tear ƒeƒBƒA|
----------

--- Knife/Misc artes ---

Pow Hammer ƒsƒRƒnƒ“@Pikohan@(Lv. 5)
TP 4
A toy hammer falls onto the enemy. Chance to also stun.
- FOF Change (Water)
Frozen Hammer ƒRƒ`ƒRƒ`ƒnƒ“ƒ}[ Kochi Kochi Hammer
A hail of hammer-shaped ice figures crashes onto the enemy.

---

Nocturnal Light ƒmƒNƒ^[ƒiƒ‹ƒ‰ƒCƒg@iLv. 13)
TP 9
Tear throws 3 of her projectiles at once in front of her.
- FOF Change (Earth)
Inly Nocturne ƒCƒ“ƒŠƒBƒmƒNƒ^[ƒ“
Tear encases the centre of the FOF with a crystal, and any unlucky
target caught in it is maimed when the crystal explodes.

---

Severed Fate ƒZƒ”ƒ@[ƒhƒtƒFƒCƒg (Lv. 31)
TP 14
Tear throws 3 projectiles onto the ground around the target,
creating a triangle of light.
- FOF Change (Wind)
Fatal Circle ƒtƒFƒCƒ^ƒ‹ƒT[ƒLƒ…ƒ‰[
Tear jumps and throws her projectile into the ground,
creating a large glyph that batters all within.

---

Banishing Sorrow ƒoƒjƒVƒ“ƒOƒ\ƒƒD (Lv. 40)
TP 18 || *Knockdown*
Tear swings and an invisible force smashes the enemy open.
- FOF Change (Fire)
Searing Sorrow ƒVƒAƒŠƒ“ƒOƒ\ƒƒD
*Knockdown*
A big meteor is thrown at the enemy.
Upon landing, a humongous fiery cyclone envelops the target.

---


--- Spells •ˆp ---

First Aid ƒtƒ@[ƒXƒgƒGƒCƒh (Default)
TP 8 || Heals a small amount of HP
- FOF Change (Water)
Meditation ƒƒfƒBƒe[ƒVƒ‡ƒ“ || Heals moderate amount of HP + Cures Status Effect

---

Invoke Ground ƒAƒsƒA[ƒXEƒOƒ‰ƒ“ƒh Appears: Ground (Lv. 9)
TP 8 || A 50% Charged Earth FOF appears

---

Invoke Aqua ƒAƒsƒA[ƒXEƒAƒNƒA Appears: Aqua (Lv. 10)
TP 8 || A 50% Charged Water FOF appears

---

Invoke Flame ƒAƒsƒA[ƒXEƒtƒŒƒCƒ€ Appears: Flame (Lv. 11)
TP 8 || A 50% Charged Fire FOF appears

---

Invoke Gale ƒAƒsƒA[ƒXEƒQƒCƒ‹ Appears: Gale (Lv. 12)
TP 8 || A 50% Charged Wind FOF appears

---

Charge ƒ`ƒƒ[ƒW (Lv. 16)
TP 20 || Recovers 15 TP to target
- FOF Change (Earth)
Tribute ƒgƒŠƒrƒ…[ƒg || Recovers 15 to party's TP (except Tear's)

---

Healing Circle ƒn[ƒgƒŒƒXƒT[ƒNƒ‹ Heartless Circle (Lv. 20)
TP 32 || Heals characters gradually within area of effect.
- FOF Change (Wind)
*Wind*
Fairy Circle ƒtƒFƒAƒŠ[ƒT[ƒNƒ‹ || Heals characters within effect gradually,
                         cures status effects and damages all enemies
                         within area of effect.

---

Resurrection ƒŒƒCƒYƒfƒbƒh Raise Dead (Lv. 27)
TP 40 || Raises a character from KO status to 50% HP
- FOF Change (Water)
Regenerate ƒŠƒWƒFƒlƒŒƒCƒg || Raises all characters within area of effect
                     from KO Status to roughly 75% HP

---

Eclair d'Larmes ƒGƒNƒŒ[ƒ‹ƒ‰ƒ‹ƒ€ Eclair Arme (Lv. 33)
TP 20 || *Light*
A glyph appears on the ground, accompanied by a cross.
The entire symbol then explodes with light.
- FOF Change (Fire)
Flamme Rouge ƒtƒ‰ƒ€ƒ‹[ƒWƒ…
A column of fire appears, burning all enemies within.

---

Enhance Cast ƒXƒyƒ‹EƒGƒ“ƒnƒ“ƒX Spell Enhance (Lv. 37)
TP 18 || Reduces casting time for target
- FOF Change (Wind)
Witchcraft ƒEƒBƒbƒ`ƒNƒ‰ƒtƒg || Reduces casting time for all
                      characters and Increases casting time for
                      all enemies within area of effect.

---

Holy Lance ƒz[ƒŠ[ƒ‰ƒ“ƒX (Lv. 48)
TP 34 || *Light*
A glyph appears on the ground, and multiple lances of light strike the target.
-  FOF Change (Earth)
Cluster Raid ƒNƒ‰ƒXƒ^[ƒŒƒCƒh
A beam of energy above the target area sends up spikes that impale,
then the entire area explodes.


--- Fonic Hymns ‰¹‘f•ˆ‰Ì ---

Nightmare ƒiƒCƒgƒƒA (Default) - 1st Fonic Hymn
TP 8 || Chance to put an enemy to sleep *Dark*
Tear chants the Fonic Hymn that deals damage as well as putting out the target.
Note: While asleep enemies cannot be killed, but only be damaged to 1 hp.


Force Field ƒtƒH[ƒXƒtƒB[ƒ‹ƒh (Event: Fubrias River) - 2nd Fonic Hymn
TP 28 || Negates all damage within area of effect.
Tear chants a tone song that creates a force field that renders anyone within
it invincible for a few seconds.


Holy Song ƒz[ƒŠ[ƒ\ƒ“ƒO (Event: Yuria City,
                   after defeating Anicula Pulp) - 3rd Fonic Hymn
TP 48 || Raises all attributes and heals a small amount of HP


Revitalise ƒŠƒUƒŒƒNƒVƒ‡ƒ“ Resurrection (Lv. 44) - 4th Fonic Hymn
TP 80 || Recovers HP of all characters in the wide target radius.
         HP Recovery is slow and in chunks (12% x 5 Healings)


Judgment ƒWƒƒƒbƒWƒƒ“ƒg (Event: Daath,
                  after getting Lorelei's Jewel) - 5th Fonic Hymn
TP 32
The entire battlefield is struck by numerous columns of searing light.


Grand Cross ƒOƒ‰ƒ“ƒhƒNƒƒX (Lv. 58) - 6th Fonic Hymn
TP 48 || *Knockdown*
A beam of light erupts from the middle of a glyph and shines bright,
in the shape of a cross.

---

--- Mystic Artes ”鉜‹` ---

Innocent Shine ƒCƒmƒZƒ“ƒgƒVƒƒƒCƒ“ (AD Skill Special)
15 hits
Innocent Shine can only be activated during Overlimits, at the casting of
a Fonic Hymn (ie. Nightmare, Grand Cross etc).

Spirals of light damage enemies within range, then with a bright flash,
any target onscreen blinded to a crisp.

---

Fortune's Ark ƒtƒH[ƒ`ƒ…ƒ“EƒA[ƒN Fortune Ark (Completed 1st Playthrough
                                     All Tone Songs must be used 50x)
100 TP || *Knockdown*
Only activated during Overlimits, using Judgement (5th Tone Song)
would extend into Fortune Ark. Can only be used once per battle.

From a floating sphere, Tear commands the purifying lights to rain down
pain onto all enemies on the battlefield.

---

Fortune's Ark Extension (Fortune's Ark, ENGLISH Version ONLY)
*Knockdown* || Heals and Buffs the party
You can extend Fortune's Ark by holding down (Attack).

When extended, Tear opens her arms
to cast a huge glyph that sears again all enemies and heals/buffs the party.


----------
|Jade ƒWƒFƒCƒh|
----------

--- Spear artes “Á‹Z ---

Sonic Spear uv‘„ Shunjinsou (Default)
TP 6 || 1 Hit
Jade thrusts forward with his spear.
- FOF Change (Earth)
Crushing Spear ŠâÓ—óv‘„ Ganzairetsujinsou (Earth)
A crystal appears where the target is. Jade then thrusts through the crystal,
exploding it as well as impaling the target.

---

Thunder Lance “V—‹‘„ Tenraisou (Lv. 17)
TP 8 || (Wind)
Jade slices upwards, and a bolt of lightning strikes.
- FOF Change (Wind)
Lightning Tempest —‹_ù•—‘„ Raijinsenpuusou (Wind)
A tornado of lighting strikes and shears at all within its reach.

---

--- Arcane artes ‰œ‹` ---

Impaling Heaven “VÕ’ĉ呄 Tenshoutsuigasou (Lv. 32)
TP 12 || 4 hits
Jade thrusts forward, lifts the enemy, then impales it whilst in the air.
- FOF Change (Fire)
Goring Hell ’ĉ唚‰Š‘„ Tsuigabakuensou
*Knockdown*
Jade thrusts forward, lifts the enemy, then the tip of his spear
explodes with fiery goodness.

---

Sovereign Gale •—oc‘°Õ Fuujinkousenshou (Lv. 44)
TP 10 || 3 hits *knockdown*
Jade thrusts his spear into the ground, creating a whirlwind.
- FOF Change (Water)
Mighty Deluge …o‰Q—´‘„ Suijinkaryuusou
Jade thrusts his spear into the ground, and powerful waves of water
crash onto the enemy.


--- Spells •ˆp ---

Energy Blast ƒGƒiƒW[ƒuƒ‰ƒXƒg (Default)
TP 7 || 1 hit
Energy is concentrated onto the enemy, then exploded.
- FOF Change (Wind)
Photon ƒtƒHƒgƒ“ (Wind)
Light energy is concentrated onto the target, then exploded.

---

Stalagmite ƒƒbƒNƒuƒŒƒCƒN Rock Break (Lv. 9)
TP 14 || 4 hits (Earth) *Knockdown*
Spikes of rock burst from the ground, perforating the unfortunate.
- FOF Change (Fire)
Eruption ƒCƒ‰ƒvƒVƒ‡ƒ“
An opening to the fiery mantle is created, and blooms of lava sear the enemy.

---

Splash ƒXƒvƒ‰ƒbƒVƒ… (Lv. 14)
TP 18 || 5 hits *Water*
Powerful waterfalls pour their load onto the enemy.
- FOF Change (Earth)
Icicle Rain ƒAƒCƒVƒNƒ‹ƒŒƒCƒ“
A cloud appears and it showers down icicles that skiver multiple targets.

---

Drain Magic ƒhƒŒƒCƒ“Eƒ}ƒWƒbƒN (Lv. 20)
TP 4 || Drains 10 TP from target, and restores TP to caster
- FOF Change (Water)
Absorption ƒAƒuƒ\ƒvƒVƒ‡ƒ“ || Drains Target's TP, and Restores TP to all

---

Turbulence ƒ^[ƒrƒ…ƒ‰ƒ“ƒX (Lv. 24)
TP 15 || 4 Hits *Wind*
A burst of wind tears at all caught up in it.
- FOF Change (Fire)
Flare Tornado ƒtƒŒƒAƒg[ƒl[ƒh
A cyclone of flame burns all caught in it.


---

Flame Burst ƒtƒŒƒCƒ€ƒo[ƒXƒg (Lv. 28)
TP 22 || 3 Hits *Fire*
Streams of fire close in on a target, then flare up in an inferno.
- FOF Change (Wind)
Explosion ƒGƒNƒXƒvƒ[ƒh Explode
A falling spike slams into the ground and.. explodes (who would'a thunk?)

---

Ground Dasher ƒOƒ‰ƒ“ƒhƒ_ƒbƒVƒƒ[ Grand Dasher (Lv. 36)
TP 32 || *Earth*
A fissure opens up in the target area,
sending wave after wave of spikes that puncture enemies.
- FOF Change (Water)
Frigid Coffin ƒtƒŠƒWƒbƒgƒRƒtƒBƒ“
*Knockdown*
A area of ice envelops targets, then a large lance of ice crashes
onto the target.

---

Blessed Drops ƒZƒCƒ“ƒgƒoƒuƒ‹ Saint Bubble (Lv. 40)
TP 32 || *Water*
An innocent-looking bubble appears, slowly drifting to the ground.
When it hits, a swarm of painful bubbles pop and crack, destroying all within.
- FOF Change (Wind)
Divine Saber ƒfƒBƒoƒCƒ“ƒZƒCƒo[
Supercharged bolts of lightning crash around the enemy,
and a final coup de grace strike finishes off the spell.

---

Thunder Blade ƒTƒ“ƒ_[ƒuƒŒ[ƒh (Lv. 48)
TP 36 || *Wind*
A sword of lightning smashes into the ground, and then explodes,
releasing its charged material.
- FOF Change (Earth)
Gravity Well ƒOƒ‰ƒrƒeƒB Gravity
An enclosed dome traps all inside, whilst extreme pressure crushes.

---

Infernal Prison ƒCƒOƒj[ƒgƒvƒŠƒYƒ“ Ignite Prison (Lv. 52)
TP 38 || *fire* *Knockdown*
A glyph appears and fiery jets blare up all around, scorching those within.
- FOF Change (Water)
Raging Mist ƒŒƒCƒWƒ“ƒOƒ~ƒXƒg
Both a cloud of ice and a scorching pool of fire appear.
They mix and create hot-spring mayhem.

---

Absolute ƒAƒuƒ\ƒŠƒ…[ƒg (Event: Jade's Forbidden Spells)
TP 48 || *Water*
The target is snapped frozen then blown up.

---

Prism Sword ƒvƒŠƒYƒ€ƒ\[ƒh (Event: Jade's Forbidden Spells)
TP 64 || *Light*
Many sharp shards of crystal land to form a binding glass-like prison,
until the coup de grace comes crashing on the construct.

---

Meteor Storm ƒƒeƒIƒXƒH[ƒ€ Meteor Swarm (Event: Jade's Forbidden Spells)
TP 80 || *Knockdown*
The sky rains with huge balls of rock,
annihilating enemies across the entire battlefield.


---

--- Mystic Artes ”鉜‹` ---

Mystic Cage ƒ~ƒXƒeƒBƒbƒNEƒP[ƒW (AD Skill Special)

1 Hit || *Knockdown*
Mystic Cage can only be activated during Overlimits, and when a
High tier spell (ie. Thunder Blade, Ignite Prison etc) is cast.

Jade binds the entire battlefield in a sphere of energy,
then at his command it explodes in a flash of light.

---

Indignation ƒCƒ“ƒfƒBƒOƒlƒCƒVƒ‡ƒ“ (Completed 1st Playthrough,
                       Thunder Blade must be used 200x)
100 TP || 1 Hit *knockdown*
Engage Overlimits and continue to press the appropriate button (R2),
until the Mystic Artes engages.

Jade literally calls upon the thunder of heaven to channel its power
(ala A gigantic bolt of lightning) onto unsuspecting enemy heads.


-----------
|Anise ƒAƒjƒX|
-----------

--- Melee artes “Á‹Z ---

Dragon Surge ‰ç—´Œ‚ Garyuugeki (Default)
TP 5 || 2 hits
Tokunaga performs a large uppercut that sends the target high into the air.
- FOF Change (Earth)
Stone Dragon Ascent V—´âI”j Kouryuureppa (Earth)
Tokunaga uppercuts and a rift of earth blows at the enemy.

---

Dual Punishment ‘où‰å Sousenga (Lv. 8)
TP 7 || 4 hits
Tokunaga begins twirling around, its arms hitting anything within range.
- FOF Change (Wind)
Lightning Punishment —‹ù‹“V‰å Raisenkoutenga || (Wind)
A tornado of lighting appears, fueled by Tokunaga's twirling.

---

Eagle Dive ‘é’܏PŒ‚ Yousoushuugeki (Lv. 12)
TP 8 || 2 hits
Tokunaga jumps up then slams vertically into the ground.
- FOF Change (Water)
Frigid Raptor •X’܏P—Ž Hyousoushuuraku || (Water)
Tokunaga jumps, encases itself in ice, then slams onto any unsuspecting heads.

---

Shadow Raid —¬‰e‘Å Ryuueida (Lv. 18)
TP 9 || 4 hits
Tokunaga double punches the enemy, then pulls back its fist.
- FOF Change (Fire)
Fire Dragon Blast ‰Î—´Ä”j Karyuushouha || (Fire)
Tokunaga performs the combo with fire-fists,
then ends with an explosive punch.

---

Guardian ˆŒìw Suigojin (Lv. 22)
TP 30 || All attacks including Spells are blocked

---

--- Arcane artes ‰œ‹` ---


Cyclone Shot ‹ó”j“ÁU’e Kuuhatokkoudan (Lv. 35)
TP 14
Tokunaga spirals in a up-diagonal direction towards the enemy.
- FOF Change (Fire)
Cyclone Blaze ‹ó”j”š‰Š’e Kuuhabakuendan *Fire*
Tokunaga envelops itself in an inferno as it spirals through the air.

---

Soaring Blast ãĕ‘àŠ”š”j Shoubukoubappa (Lv. 48)
TP 12
Tokunaga jumps then slams an invisible force onto the ground.
- FOF Change (Water)
Brutal Torrent —¬•‘•ö”š”j Ryuubuhoubappa
Where Tokunaga would slam its force, a pool of water bursts powerfully forth.

---

Surge Breaker ˜AŸ·—‹Œõ’e Rentouraikoudan (Lv. 56)
TP 16 || *Wind*
- FOF Change (Wind)
Gungnir'a'GoGo ‚®‚é‚®‚é‚®‚ñ‚®‚É‚é Guruguru Gungnir
Tokunaga whirls its arm then delivers a knockout-worthy punch to the enemy.

---

Dual Dragon Surge ’ܘA—´‰å¸ Sourenryuugashou (Lv. 15, Dragon Surge 50x
                                                   Dual Punishment 50x)
TP 18 || 6 hits
Tokunaga twirls around, then uppercuts the enemy.

---

Shadow Punishment ’Ü—³—óŸ·‘Å Souryuurettouda (Lv. 26, Dual Punishment 50x
                                                  Shadow Raid 50x)
TP 22 || 7 hits
Tokunaga twirls around, double punches the enemy, twirls
then pulls back its fist.

---

Shadow Tempest Ža‰e˜AùŒ‚ Zaneirensengeki (Lv. 32, Dragon Surge 50x
                                               Shadow Raid 50x)
TP 20

---



--- Spells •ˆp ---

Limited ƒŠƒ~ƒeƒbƒh (Default)
TP 10 || 2 Hits (Light)
A crosshair-glyph appears below the target,
and a beam of light slams onto the enemy.
- FOF Change (Wind)
Spark Wave ƒXƒp[ƒNƒEƒFƒu Spark Web (Wind)
A bolt of lighting strikes and creates a ball/web of lightning that
tangles all caught in it.

---

Negative Gate ƒlƒKƒeƒBƒuƒQƒCƒg (Lv. 21)
TP 16 || *Dark*
A portal releases negative energies that scar an enemy.
- FOF Change (Fire)
Crimson Riot ƒNƒŠƒ€ƒ]ƒ“ƒ‰ƒCƒIƒbƒg (Fire)
The energies released are imbued with fire.

---

Mighty Charge ƒ}ƒCƒgƒ`ƒƒ[ƒW Might Charge (Lv. 29)
TP 16 ||
- FOF Change (Earth)
Mighty Circuit ƒ}ƒCƒeƒBƒT[ƒLƒbƒg

---

Miracle Hammer ƒ~ƒ‰ƒNƒ‹ƒnƒ“ƒ}[ (Lv. 40)
TP 24
A gigantic hammer slams onto the enemy.
- FOF Change (Earth)
Rock Mountain ƒƒbƒNƒ}ƒEƒ“ƒeƒ“
Boulders barrage the enemy, then a mega-collectable size statue of a cheegle
(or just Mieu) slams onto the enemy.

---

Bloody Howling ƒuƒ‰ƒbƒfƒBƒnƒEƒŠƒ“ƒO (Lv. 52)
TP 26 || *Dark*
A whirlwind of dark energies damage all caught up in it.
- FOF Change (Water)
Maelstrom ƒƒCƒ‹ƒVƒ…ƒgƒ[ƒ€
A hurricane of ice and water batter at the enemy.

---

Lucky ƒ‰ƒbƒNƒ‰ƒbƒN Luck Luck (Lv. 55)
TP 12 || Raises Luck by half
- FOF Change (Wind)
Happy Light ƒnƒbƒs[ƒ‰ƒCƒg || Raises luck and all attributes
                      of all characters within range.


--- Special Doll-Specific artes ---


Requires Anise to equip the respective accessory.

---

Choupachiki ’´‚Ï‚¿‚« Stone Head (Item: Heihachi)
TP 8
Heihachi-Tokunaga headbutts the enemy.

---

Goushouha „ⶔj@Demon Breath (Item: Heihachi)
TP 12 || *knockdown*
Heihachi-Tokunaga dual-palm strikes the enemy.

--

Pow Hammer ƒsƒRƒnƒ“ Pikohan (Item: Great Pirate)
TP 12
Chat-Tokunaga throws out multiple toy hammers that can stun the enemy.

---

Inspect Eye ƒCƒ“ƒXƒyƒNƒgƒAƒC (Item: Priestess)
TP 8
This arte behaves like using a Spectacle.

---

Beast Ž‚™á–Å—´‘M Shikoumetsuryuusen (Item: Empty Girl)
TP 16 || *Knockdown*
Presea's (from ToS) technique that blows an enemy back.

---

Divine Saber ƒfƒBƒoƒCƒ“ƒZƒCƒo[ (Item: Rare Genius)
48 TP || *Wind* (Produces no FOF though)
Supercharged bolts of lightning crash around the enemy,
and a final coup de grace strike finishes off the spell.

---

Resurrection ƒŒƒCƒYƒfƒbƒh Raise Dead (Item: Time Traveling Girl)
40 TP || Cures a character from KO Status

---

X-BUSTER XƒoƒXƒ^[ (Item: Artificial Life Form)
30 TP
Tokunaga fires off a huge pinkish-red beam of energy at the enemy.
Can only be used once per battle.


--- Mystic Artes ”鉜‹` ---

Final Fury ŽEŒ€•‘rŒ Satsugekibukouken (AD Skill Special)
*Knockdown*
Mystic Artes can only be activated during Overlimits, and
during a Arcane arte (ougi) or link onto a FOF change
During the arte, press (Attack) to engage.
The arte must hit to engage the Mystic Artes.

Tokunaga unleashes a torrent of hard hitting punches, headbutts and slaps,
finishing off with a burst of energy from its palms.

---

Dying Moon \˜Z–é“V•‘ Izayoitenbu
(Completed 1st Playthrough, Able to use Final Fury)
50 TP || *Knockdown*
Continue to hold (Attack) after activation of Final Fury to extend into
Dying Moon.

Tokunaga is silhouetted a moon backdrop before crashing down into a glyph,
then delivering a long, devastating uppercut.

---

Fever Time ƒtƒB[ƒo[ƒ^ƒCƒ€ (2nd Playthrough, Lucky must be used 100x)
13 hits || *knockdown*
Perform Luck Luck during Overlimit and whilst having full HP.
However, 20000 gald is spent using this Mystic Arte, unless last
enemy is killed by it.

Anise showers the enemy with fast-falling gold coinage, finishing off with
a fireworks display of Tokunaga's head.

--------
|Guy ƒKƒC|
--------

--- Sword artes “Á‹Z ---

Demon Fang –‚_Œ• Majinken (Default)
TP 5 || 2 Hits
Guy swings his sword along the ground, releasing a wave of energy.
- FOF Change (Fire)
Infernal Torrent –‚‰¤‰ŠŒ€”g Maouengekiha (Fire)
Stahn (ToD) technique, Guy shealthes his sword,
then explodes in a fiery show of force.

---

Crescent Strike ŒÊŒŽ‘M Kougetsusen (Lv. 9)
TP 8 || 2 hits
Guy slashed up, then slashes down again, slicing a fictitious moon.
- FOF Change (Water)
Frigid Moon •XŒŽãđM Hyougetsushousen (Water)
A crescent-shaped chunk of ice is created and
smashed apart by Guy's powerful swings.

---

Void Tempest ^‹ó”jŽa Shinkuuhazan (Lv. 12)
TP 6 || 3 Hits
Guy horizontally slashes in an arc in front of him.
- FOF Change (Wind)
Dragon Tempest —´’ܐù‹ó”j Ryuusousenkuuha || 10 Hits *Wind*
A sphere of wind slices at anyone caught within.

---

Center W‹C–@ Shuukihou (Lv. 15)
TP 10 || Heals a small amount of HP (about 15%)
- FOF Change (Earth)
Focus _µ—ˆ Juushourai || Raises Defence

---

Guardian ˆŒìw Suigojin (Lv. 21)
TP 30 || All attacks including Spells are blocked

---

Tiger Blade ŒÕ‰å”jŽa Kogahazan (Lv. 27)
TP 12 || 2-3 Hits
Guy jumps with an uppercut, slices whilst in the air,
then comes down with a chop.
- FOF Change (Earth)
Wyrm Wrath —´ŒÕ–ʼnåŽa Ryuukometsugazan
The reincarnation of a ToE Mystic Artes, Guy jumps & steps high into the air,
then crashes down sending dragon-like beams raging up from the glyph.

---

Tempest —ô‹óŽa Rekkuuzan (Event: Guy's Arte subevent)
TP 8 || 1-5~ hits
Guy somersaults multiple times in the air,
his sword striking anything in its path.

---

--- Arcane artes  ‰œ‹` ---


Beast Ž‚Žqí™á Shishisenkou (Lv. 33)
TP 18 || 2 Hits *Knockdown*
Energy is blasted out in a form of a ferocious beast.
- FOF Change (Wind)
Thunder Beast Ž‚™á”š—‹w Shikoubakuraijin
*Knockdown*
Guy blows out a beast then stabs his sword into the ground,
creating a dome of electrical mayhem.

---

Severing Wind ’f‹óŒ• Dankuuken (Lv. 44)
TP 15
Guy jumps high into the air, and a vortex of wind slices at the enemy.
- FOF Change (Fire)
Searing Gate ”M”jù•—w Neppasenpuujin *Fire*
Stahn's (ToD) technique, Guy uppercuts the enemy in a fireball,
then slams into the ground, creating a tornado of flame.

---

Sword Rain: Alpha H¹‰J Akisazame (Lv. 52)
TP 20 || 9 Hits
Guy punts the enemy with his scabbard, then bursts an array of thrusts,
ending with a flash kick.
- FOF Change (Earth)
Eternal Quake —ókçÕ”j Resshinsenshouha
A giant crystal appears on the target, and Guy unleashes a storm of thrusts,
ending with the flash kick that explodes the crystal.

---

Final Cross â”j\ŽšÕ Zeppajuujishou (Lv. 58)
TP 17
Guy runs his sword along the ground twice, creating a cross pattern,
and with a commanding point of the sword, light explodes from it.
- FOF Change (Water)
Final Glacier âÕ•X‰åw Zesshouhyougajin
Ice bursts from where the cross pattern is, and on Guy's signal, the cross
explodes.

---

Soaring Light Spear ‘M‹óãėô”j Senkuushoureppa (Event: Guy's Arte subevent)
TP 15
Guy spins upwards lifting any enemy, then a slice which blows them away.

---

Moonlight Demon –‚_ŒŽ‰r‰Ø Majingetsueika (Lv. 18, Demon Fang 50x
                                               Crescent Strike 50x)
TP 18 || 3-4 hits
Guy slices up, down then releasing a wave of energy.

---

Demonic Void â‹ó–‚_Œ‚ Zekkuumajingeki (Lv. 24, Demon Fang 50x
                                             Void Tempest 50x)
TP 17 || 5 hits
Guy swings, releasing a wave of energy, then
quickily recovers to slash horizontally in front of him.

---

Demonic Tiger Blade –‚_‘o”jŽa Majinsouhazan (Lv. 30, Demon Fang 50x
                                                  Tiger Blade 50x)
TP 23
Guy swings, releasing a wave of energy then connects into an uppercut,


---

Moonlight Tempest ŒŽ‰ØŽaŒõ‘M Gekkazankousen (Lv. 36, Crescent Strike 50x
                                                    Void Tempest 50x)
TP 22
Guy slices up and down, then draws back to release a large horizontal slash.

---

White Tiger Strike ”’ŒÕª‘M‰å Byakkoshousenga (Lv. 40, Crescent Strike 50x
                                                   Tiger Blade 50x)
TP 22


---

Nihil Blade Tempest ‹•‹ó˜AÕn Kokuurenshoujin (Lv. 48, Kogahazan 50x
                                                    Void Tempest 50x)
TP 20
Guy uppercuts, kicks, and chops down, then
draws back to release a large horizontal slash.

---

--- Mystic Artes ”鉜‹` ---

Razing Phoenix –P™€“Vãċì Hououtenshouku (AD Skill Special)
14 Hits || *Knockdown*
Mystic Artes can only be activated during Overlimits, and
during a Arcane arte (ougi) or link onto a FOF change
During the arte, press (Attack) to engage.
The arte must hit to engage the Mystic Artes.

Guy jumps in a blast of fire, then dives down with equal ferocity.
Upon landing, Guy then bursts in a fiery avatar as he sears those in range.

---

Brilliant Overlord (Completed 1st Playthrough, Used Final Cross 150x,
                    Equipped Jewel of Gardios, ENGLISH Version ONLY)
16 Hits
To execute, HP must be at low levels (Ideally below 1/4), in Overlimits, Use
Final Cross to activate.

Guy shealths his sword and with a blinding glow, bombards the enemy with
waves of energy. He then finishes them off with a flashing orb of energy.


--------------------------
|Natalia L. K. Lanvaldear|
--------------------------

--- Arrow artes “Á‹Z---

Piercing Line ƒsƒAƒVƒXƒ‰ƒCƒ“ (Default)
TP 5 || 1 hit
Natalia fires an arrow that pierces through multiple enemies.
- FOF Change (Wind)
Voltaic Line ƒ”ƒHƒ‹ƒeƒbƒNƒ‰ƒCƒ“ Voltic Line (Wind)
Natalia charges her arrow with electricity then
releases it in a beam of lightning.

---

Storm Edge ƒVƒ…ƒgƒ‹ƒ€ƒGƒbƒW (Lv. 11)
TP 9 || 3 hits
Natalia fires/shotguns 3 arrows at once.
- FOF Change (Fire)
Blast Edge ƒuƒ‰ƒXƒgƒGƒbƒW (Fire)
Natalia loads her bow with fiery bolts,
then unleashing a searing blast that travels in an arc in front of her.

---

Aerial Laser ƒGƒŠƒAƒ‹ƒŒƒCƒU[ (Lv. 23)
TP 7
Natalia spins around, as energy thrusts the enemy up,
then she fires an arrow into the air.
- FOF Change (Wind)
Astral Laser ƒAƒXƒgƒ‰ƒ‹ƒŒƒCƒU[
Natalia spins around, then a blast of energy replaces an arrow into the air.

---

Cavalry ƒLƒƒƒoƒ‹ƒŠƒB
TP 14 || Prevents staggering for a period of time.
- FOF Change (Fire)
Phalanx ƒtƒ@ƒ‰ƒ“ƒNƒX || Duration of stagger prevention is 3 times longer.foretgn

---

--- Arcane artes ‰œ‹` ---


Star Stroke ƒXƒ^[ƒXƒgƒ[ƒN (Lv. 35)
TP 14
Natalia jumps into the air, and fires a burst of arrows at the target.
- FOF Change (Earth)
Quake Stroke ƒXƒgƒ[ƒNƒNƒGƒCƒJ[ Stroke Quaker
Natalia jumps and shoots an arrow into the ground.
The area then explodes upwards with energy.

---

Star Embrace ƒGƒ“ƒuƒŒƒXƒXƒ^[ Embrace Star (Lv. 42)
TP 18
Natalia fires a barrage of arrows into the air,
which lands in an area around the target.
- FOF Change (Water)
Blue Embrace ƒGƒ“ƒuƒŒƒXƒuƒ‹[ Embrace Blue
Natalia fires a cloud of ice into the air,
which hails down icicles onto the enemy.

---

Gallant Barrage ƒuƒŒƒCƒuƒtƒB[ƒh Brave Feed (Event: Natalia's arte subevent)
TP 20
Natalia launches multiple arrows in a spread fashion,
then "shotguns" another barrage of arrows at the enemy.

---

--- Spells •ˆp ---

Heal ƒq[ƒ‹ (Default)
TP 20 || Heals a moderate amount of HP
- FOF Change (Wind)
Healing Wind ƒq[ƒ‹ƒEƒBƒ“ƒh Heal Wind || Heals all within area of effect

---

Barrier ƒoƒŠƒA[ (Lv. 16)
TP 16 || Raises Target's Defence
- FOF Change (Water)
Aqua Protection ƒAƒNƒAƒvƒƒeƒNƒVƒ‡ƒ“ || Defence Up
                             Duration of effect is comparatively longer

---

Recover ƒŠƒJƒo[ (Lv. 19)
TP 10 || Cures status effects (eg. Poison, Petrify)
- FOF Change (Wind)
Purify ƒŠƒLƒ…ƒyƒŒ[ƒg Recuperate || Cures status effects within area of effect.

---

Sharpness ƒVƒƒ[ƒvƒlƒX (Lv. 28)
TP 20 || Raises Target's Offence
- FOF Change (Fire)
Blaze Emitter ƒuƒŒƒCƒYƒGƒ~ƒbƒ^[ || Offence Up,
                          Duration of effect is comparatively longer

---

Resist ƒŒƒWƒXƒg (Lv. 30)
TP 18 || Raises Target's Magic Defence
- FOF Change (Earth)
Anti-Magic ƒAƒ“ƒ`ƒ}ƒWƒbƒN || Magic Defence Up
                     Duration of effect is comparatively longer
---

Scare Shot ƒXƒPƒAƒxƒCƒ“ Scare Bane (Lv. 38)
TP 18 || Lowers Target's Defence
- FOF Change (water)
Calamitous Bane ƒJƒ‰ƒ~ƒeƒBƒxƒCƒ“ Calamity Bane || Lowers defence of all enemies
                                         within area of effect.

---

Cure ƒLƒ…ƒA (Lv. 46)
TP 48 || Heals a large amount of HP
- FOF Change (Earth)
Restore ƒŒƒXƒgƒA || Full HP recovery + Cure Status Effects

---

Revive ƒŠƒ”ƒ@ƒCƒu (Lv. 54)
TP 64 || Status effect that automatically revives target at moment of KO
- FOF Change (Earth)
Angel's Breath ƒGƒ“ƒWƒFƒ‹ƒuƒŒƒX || Auto-Revive status effect on characters
                           within area of effect

---

Healing Force ƒq[ƒŠƒ“ƒOƒtƒH[ƒX (Event: Natalia's Arte subevent)
TP 36 || Imbues HP regeneration upon all characters within area of effect.

---

--- Mystic Artes ”鉜‹` ---

Astral Rain ƒAƒXƒgƒ‰ƒ‹ƒŒƒCƒ“ (AD Skill Special)
14 hits
Mystic Artes can only be activated during Overlimits, and
during a Arcane arte (ougi) or link onto a FOF change.
During the arte, press (Attack) to engage.
The arte must hit to engage the Mystic arte.

Natalia charges a single arrow with the power of stars and
fires it into the air. A glyph appears in her target area as destruction
rains from above.

---

Noble Roar (Completed 1st Playthrough,
            Used Piercing Line 150x, Equipped the Elven Bow,
            ENGLISH Version ONLY)
18 Hits
During Overlimits, use Piercing Line to activate.

Natalia summons a bunch of streaming lights that blast at the target.
Then they dance through the enemy, scorching it. Natalia then readies her bow
and fires an arrowhead of light that sets of an explosion.

-----------
|Asch ƒAƒbƒVƒ…|
-----------

Note: All of Asch's artes mirror Luke's,
      save for the following spells and Mystic Artes.


--- Spells •ˆp ---


Stalagmite ƒƒbƒNƒuƒŒƒCƒN Rock Break
TP 14 || 4 hits *Earth*
Spikes of rock burst from the ground, perforating the unfortunate.

---

ƒAƒCƒVƒNƒ‹ƒŒƒCƒ“ Icicle Rain
TP 18 || *Water*
A cloud appears and it showers down icicles that skiver multiple targets.

---

Explosion ƒGƒNƒXƒvƒ[ƒh Explode
TP 22 || *Fire*
A falling spike slams into the ground and.. explodes

---

Thunder Blade ƒTƒ“ƒ_[ƒuƒŒ[ƒh
TP 36 || *Wind*
A sword of lightning smashes into the ground, and then explodes,
releasing its charged material.


--- Mystic Artes ”鉜‹` ---

Rending Saber i‰å–Վa
 Kougameishouzan (Ad Skill Special)
17 Hits
Mystic Artes can only be activated during Overlimits, and
during a Arcane arte (ougi) or link onto a FOF change.
During the arte, press (Attack) to engage.
The arte must hit to engage the Mystic Artes.

Asch raises his sword and a wall of searing energy scorches those close,
then he thrusts his weapon into the ground, a large glyph appears and
light from it damages those in.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

AD SKills
---------


Another new feature to Tales of the Abyss is the Additional Skill system.
It resembles a radically expanded upon EX Skill system from Symphonia.

AD Skills allow player to enable miscellenous battle system features
such as Free Run, Backstepping, and even the Mystic Artes. The usual stuff
is also covered like Increased Critical hit rate,
defensive capabilities and so on.

AD Skills are aquired by equipping Capacity Cores that provide the character
with bonus points to a particular stat every time they level-up.
You will not lose your already aquired AD Skills or stat bonuses
by changing cores.


AD Skill Listings

-----------------

Key~
- US Name *Kanji/Katakana* Transliteration (Requirement)
- Description
- Characters that only can aquire the AD Skill

---

--- Level ---


Backstep ƒoƒbƒNƒXƒeƒbƒv (Default)
Pressing (Guard) and (Back) allows the character to jump backwards, giving
some room between it and the target.


Recover ƒŠƒJƒoƒŠƒ“ƒO Recovering (Lv. 3)
When knocked into the air,
press (Guard) to prevent being knocked down upon landing.


Critical Guard ƒNƒŠƒeƒBƒJƒ‹ƒK[ƒh (Lv. 4)
Holding (Guard) and directional button (Forward) to perform a critical guard
(Reduces overall damage recieved.)


Free Run ƒtƒŠ[ƒ‰ƒ“ (Lv. 5)
Pressing L2 allows the character to Free Run


Magic Guard ƒ}ƒWƒbƒNƒK[ƒh (Lv. 7)
Holding (Guard) and directional button (Down) to perform a Magic guard.


Over Limit ƒI[ƒo[ƒŠƒ~ƒbƒc Overlimits (lv. 15)
Unlocks the overlimits bar. When filled, pressing R2 engages Overlimits.


Taunt ƒAƒ[ƒX Harrass (Lv. 22)
Allows Overlimits bar to charge when holding R2 and attacking.


Special ƒXƒyƒVƒƒƒ‹ (lv. 30)
Unlocks Mystic Artes (”鉜‹`).
Mystic Artes can only be activated during Overlimits,
and during a Arcane arte (ougi). During the arte,
press (Attack) to engage. The arte must hit to engage the Mystic Artes.



--- Physical Attack •¨U ---


Combo Force ƒCƒtƒBƒVƒFƒ“ƒg Efficient (P. Atk 30+)
In a combo, the amount of damage you do per hit is reduced.
(ie. 100, 80, 70, 50 etc) AD Skill Efficient lessens the effect.


Power Charge ƒpƒ[ƒ`ƒƒ[ƒW (P. Atk 40+)
By pressing (Down) on the left stick, the P. Atk power of the
following attacks are increased.


Item Thrower ƒAƒCƒeƒ€ƒXƒ[ Item Throw (P. Atk 40+)
Allows items to be used on other allies.


Critical Up ƒNƒŠƒeƒBƒJƒ‹ Critical (P. Atk 50+)
Increases chance of landing critical hits.


Heavy Hit ƒtƒFƒCƒ“ƒg Faint (P. Atk 60+)
Increases chance of landing an attack that stuns the target.


Add Combo ƒRƒ“ƒ{ƒvƒ‰ƒX Combo Plus (P. Atk 70+)
Adds one extra attack to the normal 3-hit combo.


--- Physical Defence •¨–h --


Roll ƒpƒbƒVƒuƒZ[ƒt Passive Safe (P. Def 20+)
When being knocked up/down, damage recieved is lessened.


Guard Plus ƒEƒFƒ‹ƒK[ƒh Well Guard (P. Def 30+)
Damage recieved when guarding is decreased.


Rear Guard 1 ƒoƒbƒNƒK[ƒh Back Guard (P. Def 40+)
Harder for the enemy to break character's guard, even from behind.


Void Attack ƒCƒ“ƒoƒŠƒbƒhEƒAƒ^ƒbƒN Invalid Attack (P. Def 50+)
Chance to avoid a stun after when hit by a P. Atk.


Immunity ƒCƒ~ƒ…ƒjƒeƒB (P. Def 60+)
Chance to be afflicted with status effects lowered.


Endure ƒGƒ“ƒfƒ…[ƒ Enduro (P. Def 70+)
Lessens the stun time after being hit by an enemy.


--- Fonic Attack •ˆU ---


Critical Magic ƒ}ƒWƒbƒNƒNƒŠƒeƒBƒJƒ‹ Magic Critical (F. Atk 20+)
Chance to deal critical hits with spells.
- Jade, Anise, Tear


Lucky End ƒGƒ“ƒhƒ‰ƒbƒL[ End Lucky (F. Atk 30+)
The delay after a spell is cast is reduced.
- Jade, Anise, Tear, Natalia


Heavy Magic ƒ}ƒWƒbƒNƒtƒFƒCƒ“ƒg Magic Faint (F. Atk 40+)
Increases chance of spells stun the targets.
- Jade, Anise, Tear


Lucky Magic ƒXƒyƒ‹ƒ‰ƒbƒL[ Spell Lucky (F. Atk 50+)
Chance of a reduced TP cost when a spell is cast.
- Jade, Anise, Tear, Natalia


Speed Cast ƒXƒs[ƒhƒXƒyƒ‹ Speed Spell (F. Atk 60+)
All magic capable characters have reduced casting time.
- Jade, Anise, Tear, Natalia


Magic Charge ƒ}ƒWƒbƒNƒ`ƒƒ[ƒW (F. Atk 70+)
Magic Attack power can be increased by continually pushing (Down) on the
Left stick.
- Jade, Anise, Tear


--- Fonic Defence •ˆ–h ---


Void Magic ƒCƒ“ƒoƒŠƒbƒhEƒ}ƒWƒbƒN Invalid Magic (F. Def 20+)
Chance to not be stunned when being hit by a spell.


Resist ƒŒƒWƒXƒg (F. Def 30+)
Chance of evading status changes (ie. Defence down, Offence down etc.)


Anti-Element ƒAƒ“ƒGƒŒƒƒ“ƒ^ƒ‹ Unelemental (F. Def 40+)
Chance of elemental damage being reduced by half.


Magic Guard Plus ƒ}ƒWƒbƒNƒEƒFƒ‹ƒK[ƒh Magic Well Guard (F. Def 50+)
Magic damage received when using Magic Guard is decreased.


Stat Boost ƒGƒtƒFƒNƒeƒBƒu Effective (F. Def 60+)
Increases effects of status buffs spells (ie. Defence Up, Offence Up)


--- Enhancement ¬’· ---


Life Up ƒ‰ƒCƒtƒAƒbƒv (ENH 20+)
Chance of increasing Max HP at the end of battle


Spirit Healer ƒƒ“ƒ^ƒ‹ƒq[ƒ‹ Well Heal (ENH 30+)
TP recovered at the end of battle is increased


Happiness ƒnƒsƒlƒXƒVƒ“ƒO Happiness Sing (ENH 40+)
Chance of increasing EXP at end of battle


Life Healer ƒ‰ƒCƒtƒq[ƒ‹ Life Heal (ENH 50+)
Chance of recovering HP at end of battle


Mind Up ƒƒ“ƒ^ƒ‹ƒAƒbƒv Mental Up (ENH 60+)
Chance of increasing Max TP at the end of battle


HP Recovery HPƒŠƒJƒo[ HP Recover (ENH 70+)
Enhanced healing effect when recovering HP.


TP Recovery TPƒŠƒJƒo[ TP Recover (ENH 80+)
Enhanced restoration effect when recovering TP.


EXP Plus EXPƒvƒ‰ƒX (ENH 90+)
EXP acquired is increased


--- Agility •q· ---


Dash ƒ_ƒbƒVƒ… (AGL 20+)
Battle running speed increased.


Run Away! ƒGƒXƒP[ƒv Escape (AGL 30+)
Time taken to escape is reduced.
Effect is stacked if activated over more characters.


Comeback ƒJƒ€ƒoƒbƒN (AGL 40+)
After being stunned,
by pressing (Guard) repeatedly quickens the recovery time.


Item Pro ƒOƒbƒhƒWƒ‡ƒu Good Job (AGL 50+)
Delay after item use is decreased.


O.L Boost ƒŠƒ~ƒbƒ^[ Limiter (AGL 60+)
Overlimits duration is extended.


Landing ƒ‰ƒ“ƒfƒBƒ“ƒO (AGL 70+)
Delay when landing a jump is decreased.


Quick Turn ƒnƒCƒ^[ƒ“ High Turn (AGL 80+)
Delay when turning around is eliminated.


Aerial Jump ƒGƒŠƒAƒ‹ƒWƒƒƒ“ƒv (AGL 90+)
After landing a jump, a 2nd jump can be executed without delay.


--- Combonation ---


Rebound ƒŠƒJƒoƒŠ[ƒAƒ^ƒbƒN Recovery Attack (P. Atk 20+, AGL 20+)
When AD Skill "Recovering" is in effect, normal combo attacks can be
used.

Step Away ƒXƒeƒbƒvƒAƒEƒFƒC (P. Atk 20+, AGL 20+)
Dodging is possible when an enemy hits during a backstep.


Item Rover ƒ[ƒo[ƒAƒCƒeƒ€@Robber Item (P. Atk 20+, AGL 40+)
Successful steal rate increases.


Jump Combo ƒnƒCƒRƒ“ƒ{ High Combo (P. Atk 30+, AGL 30+)
Able to begin attacking during the delay after landing a jump.


Neutralizer ƒ‰ƒbƒL[ƒv[ƒ‹ Lucky Pool (P. Atk 30+, AGL 30+)
Chance to nullify enemy magic damage


C. Counter ƒNƒƒXƒJƒEƒ“ƒ^[ Cross Counter (P. Atk 40+, AGL 40+)
Attack power of the hit is increased while the enemy is attacking


Super Chain ƒ^[ƒ“ƒŒƒX Turnless (P. Atk 60+, AGL 60+)
Arcane artes (Ougi) can be linked back to Base artes (Tokugi)


Ability Plus ƒLƒƒƒ“ƒZƒ‰[ Canceller (P. Atk 80+, AGL 80+)
Able to link 2 Base artes (Tokugi).


---


Add Combo 2 ƒRƒ“ƒ{ƒvƒ‰ƒX‚Q Combo Plus 2 (P. Atk 120+, AGL 20+)
Adds one more attack to the regular (Attack) combo.


Add Combo 3 ƒRƒ“ƒ{ƒvƒ‰ƒX‚R Combo Plus 3 (P. Atk 160+, AGL 40+)
Adds one more attack to the regular (Attack) combo.


Add Combo 4 ƒRƒ“ƒ{ƒvƒ‰ƒX‚S Combo Plus 4 (P. Atk 200+, AGL 60+)
Adds one more attack to the regular (Attack) combo.


---


E. Plus ƒCƒ“ƒGƒŒƒƒ“ƒ^ƒ‹ Inelemental (P. Atk 20+, F. Atk 20+)
Chance to increase the amount of damage delt via
elemental attacks (not spells)


---


Magic End ƒXƒyƒ‹ƒGƒ“ƒh Spell End (F. Atk 30+, AGL 30+)
Recovery time after casting a spell is eliminated.


---


Lucky Soul ƒ‹[ƒYƒŒƒXƒ\ƒEƒ‹ Loseless Soul (P. Def 20+, F. Def 20+)
When the character is knocked down, chance of TP recovery.


Nullify ƒAƒNƒVƒfƒ“ƒ^ƒ‹ Accidental (P. Def 30+, F. Def 30+)
Chance to nullify enemy attacks.


Condition Guard ƒRƒ“ƒfƒBƒVƒ‡ƒ“ƒK[ƒh (P. Def 30+, F. Def 30+)
Decreases the effects of some status effects. (Ie. Poison)


Reflect ƒyƒCƒ“ƒŠƒtƒŒƒNƒg Pain Reflect (P. Def 40+, F. Def 40+)
Chance to reflect damage onto the enemy when guarding.


Status Guard ƒXƒe[ƒ^ƒXƒK[ƒh (P. Def 40+, F. Def 40+)
Chances of being afflicted with Status Effects are decreased.


Blood Spirit ƒƒ“ƒ^ƒ‹ƒTƒvƒ‰ƒC Mental Supply (P. Def 45+, F. Def 45+)
TP is recovered equal to the number of hits delt.


Resurrect ƒŠƒR[ƒ‹ Recall (P. Def 50+, F. Def 50+)
Chance to recover immedietely after being KOed.


Auto-Aid ƒI[ƒgƒƒfƒBƒXƒ“ Auto-Medicine (P. Def 60+, F. Def 60+)
Chance to cast First Aid on the character when damaged by the enemy.


---


Skill Guard ƒXƒLƒ‹ƒK[ƒh (F. Def 25+, AGL 25+)
Holding (Guard) and Left Stick (Down) brings up Guardian (ˆŒìw) instead
of a normal Magic Guard.


Dash Guard ƒTƒvƒŒƒXƒK[ƒh Suppress Guard (F. Def 40+, AGL 40+)
Cannot be staggered by spells while running.


---


Long Step ƒXƒeƒbƒvƒƒ“ƒO Step Long (P. Def 20+, AGL 20+)
Backstep distance is increased.


Rear Guard 2 ƒŠƒAƒK[ƒ_[ Rear Guarder (P. Def 60+, AGL 50+)
Becomes more difficult for enemies to guard break.


---


Reducer ƒŠƒ_ƒNƒVƒ‡ƒ“ Reduction (F. Atk 30+, F. Def 30+)
If The same spell is used twice, TP consumption is cut by 1/4.
- Jade, Tear, Anise, Natalia



---


Item Master ƒAƒCƒeƒ€ƒ†[ƒU[ Item User (AGL 30+, ENH 30+)
Effects of items used are increased.


Item Getter ƒAƒCƒeƒ€ƒQƒbƒ^[ (AGL 40+, ENH 40+)
Chance of getting after-battle items increases.
Effect is stacked if activated over more characters.


---


Counter ƒJƒEƒ“ƒ^[ (P. Atk 30+, P. Def 30+)
After successfuly blocking an enemy attack,
pressing (attack) would strike back.


Pow Hammer ƒsƒRƒnƒ“ƒŠƒxƒ“ƒW Pikohan Revenge
(P. Atk 40+, P. Def 40+)
Chance of a Pow hammer hitting the enemy when the character is damaged.


---


C. Combo ƒJƒEƒ“ƒ^[ƒRƒ“ƒ{ Counter Combo
(P. Atk 40+, P. Def 40+, AGL 20+)
After successfully countering, any arte is immedietely use usable.


Back Action ƒoƒbƒNƒAƒNƒVƒ‡ƒ“
(P. Atk 25+, P. Def 25+, AGL 10+)
No Delay after backstepping.


---


Rhythm ƒŠƒYƒ€ (F. Atk 20+, F. Def 20+, AGL 20+)
Repeatedly hit (Attack) during spell casting to reduce casting time.
- Jade, Tear, Anise, Natalia


Reprise ƒXƒyƒ‹ƒ{ƒ‹ƒe[ƒW Spell Voltage
(F. Atk 20+, F. Def 20+, AGL 40+)
If the same spell is used twice in a row, casting time is reduced.
- Jade, Tear, Anise, Natalia


---


Spell Save ƒXƒyƒ‹ƒL[ƒv Spell Keep
(P. Def 30+, F. Def 30+, F. Atk 30+)
When casting is interrupted, if the same spell is cast again
casting time resumes from whence it was interrupted.
- Jade, Tear, Anise, Natalia


---


Rebirth ƒ‰ƒCƒtƒŠƒo[ƒX Life Reverse
(P. Def 30+, F. Def 30+, ENH 30+)
Regenerates half the amount of damage delt to the character.


Angel's Tear ƒGƒ“ƒWƒFƒ‹ƒR[ƒ‹ Angel Call
(P. Def 60+, F. Def 60+, ENH 50+)
Auto-Revives from KO status once per battle.


---


Flash ƒtƒ‰ƒbƒVƒ…
(P. Atk 30+, P. Def 30+, F. Def 30+)
Cannot be staggered while performing a combo.


---


Resilience ƒOƒŒƒCƒX Grace (P. Def 60+, F. Def 60+, AGL 40+)
Cannot be staggered when casting spells (Some exceptions)


---


Glory ƒOƒ[ƒŠ[
(P. Def 60+, F. Def 60+, AGL 50+, ENH 60+)
Cannot be staggered when taking damage. (Some exceptions)


---

--------
Credits~

Talesing Swan - www.talesing.com (Tech lists, Kanji/kana and FOF changes)
Majestic Phantasian - http://www.din.or.jp/~albion/tales/ ('')
ToA Wiki - http://toa.xrea.jp/ ('')
Master LL - fly.to/masterll (AD Skills, FOF comp. chart and other FOF tidbits)
Gogeta75 - Corrections
Tim K - Minor Correction
Skuldnoshinpu - Romanisations, Corrections and a whole bunch of AD Skills
Shinryu - Romanisations, Corrections, Mondo-Big-time US renaming

---


This entire document is (Copyright 2005) Alastair "Chuc".
All trademarks are property of their respective owners.
No section of this guide can be used without my permission.
This includes, but is not limited to posting on your website,
making links to my guide, including parts of my guide in your own,
or making reference to any material contained within.

All the sites mentioned below have permission to do the above.
Please email me at [your e-mail address] to enquire about gaining
permission to use this document.

www.gamefaqs.com + Affiliates
www.gamebrink.com

- Thanks to Michael Sarich for this Copyright -


---

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