[edit] Background

2000 years ago the people of Oldland discovered the "Seventh Phoneme", which was said to foretell the planet's future. With the discovery of this came an all out war to gain possession it. The lands were ruined and brought about the poisonous Miasma gas. The people were able to seal the gas and were then divided into two nations over the remaining years.

You will play Luke Fone Fabre, the son to a noble family of the Kimraska Ranbaldia Kingdom. He is scared from an incident where he was kidnapped when he was younger and has no memory of his youth. He meets Tear, an officer in the Roleria Cult who has the ability to use the Seventh Phoneme. There his adventure begins.

[edit] Gameplay

Although the gameplay is not innovative for the PS2 and it doesn't use all the potential of the controllers of the PS2, the gameplay is very comfortable. In battles, move around with the Pad or the Joystick, press X for normal attacks, and move the joystick to the sides while attacking to create co,bo. At the end of a chained combo, press O to make a special attack. You can also press O and move the Joystick to the sides for different special attacks, and you can set extra special attacks on the second joystick. You can set your most used attacks to the buttons on the start menu. On the field, just move around with the Joystick or pad, and check things with X. If you are moving inside a dungeon, you can press O to use the actions you get in Dungeons.

[edit] Features

  • Characters Come to Life Like Never Before: The most realistic character models ever used in the series. More detailed expressions allow players to connect with the characters even more with stunning character designs by Kosuke Fujishima.
  • Roam free in a Flexible Motion Battle System: Not only does the player control his character by focusing on the targeted enemy, but a groundbreaking twist to the Tales series allows the character to run freely around the battlefield.
  • A Stunning World Awaits: A fully 3D setting and beautiful anime cutscenes by Production I.G. immerse the player in one of the most stunning Tales games ever produced.
  • New Town Link System: The actions of the story and characters reflect the world around them. The prices and availability of certain goods will change depending on the characters' actions, giving the player the feeling that his or her actions truly affect the world of the game.


Nintendo Q1 2012 release line-up features Mario Party 9, Kid Icarus: Uprising

Nintendo and third parties reveal what's coming soon

Dec 13, 2011, by Dany Argueta | 1 comment
Tales of Graces:f set for March 2012 release in North America

Release date revealed in first English trailer

Dec 09, 2011, by Lydia Sung | 17 comments
Tales of Graces F, Tales of the Abyss 3DS spun for English release

You'll have to wait until next year for Graces F, however

May 11, 2011, by Leo Chan | 5 comments

Latest Activity

Mar 11, 14 8:40am
beat the game :D TalesOfTheAbyss
Feb 27, 14 9:08am
I miss you Dist... TalesOfTheAbyss
Apr 08, 13 2:18pm
"What's that?" says Luke to pretty much everything. TalesOfTheAbyss
Symphonic Abyss
Jul 30, 12 4:38pm
Decided to start a new game with stuff to make everything do-able on Unknown mode. Carried over 2x Exp. and Capacity Cores. TalesOfTheAbyss
Symphonic Abyss
Jul 30, 12 10:51am
Forgot to record after-battle data for Boss 1 (Liger Queen) TalesOfTheAbyss
Symphonic Abyss
Jul 29, 12 8:36pm
I have decided...Very Hard for now. I've got the amazing Capacity Cores and AD Skills carried over, so I might as well. Still normal exp. TalesOfTheAbyss
Symphonic Abyss
Jul 29, 12 8:12pm
Finished old game 49:52. New Game+ time! I think we'll play as much as possible on Hard or Very Hard. TalesOfTheAbyss
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Release Dates
  • North America:
    • Feb 14, 2012 (3DS)
    • Oct 10, 2006 (PS2)
  • Japan:
    • Jun 30, 2011 (3DS)
    • Dec 15, 2005 (PS2)
  • Europe: Nov 25, 2011
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Collections Summary
149 own | 24 want | 63 completed