Tales of Destiny (Import) Technique FAQ v1.50
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: : : : Tales of Destiny (Import) Technique FAQ

Tales of Destiny (Import) Technique FAQ

by Kyo316   Updated to v1.50 on
Tales of Destiny Remake
Spells and Technique FAQ
Written By KusanagiLord (Jamile Joseph)
Version 2.00 (Shift-JIS)

---------------------------------------------------------------------------
Table of Contents
---------------------------------------------------------------------------

1. Updates                                                         [UPD]
@
2. Disclaimer                                                      [DIS]

3. Introduction                                                    [INT]

4. Legend                                                          [LEG]

5. Important Notes                                                 [INO]

6. Characters:
    Stan Aileron
    Rutee Kartret
    Philia Philis
    Lion Magnus
    Woodrow Kelvin
    Mary Agent
    Chelsea Tone
    Johnny Shiden
    Mighty Kongman
    Lilith Aileron
    Secret BC's

7. FAQ'S                                                           [FAQ]

8. Credits                                                         [CRE]

9. Contacts                                                        [CON]

---------------------------------------------------------------------------
Updates                                                            [UPD]
---------------------------------------------------------------------------

1.00 - Just started the FAQ.

1.50 - Corrected some things, and added some notes.

2.00 - Added and changed some levels, and fixed some notes.
---------------------------------------------------------------------------
Disclaimer                                                         [DIS]
---------------------------------------------------------------------------

This guide is Copyright (c) 2006 Jamile Joseph, which is me.

This guide can be viewed on:

www.gamefaqs.com
www.tales-central.com

and any other site that asks my permission via e-mail.

This is protected by International Copyright Law, break
or violate any of these rules may resulted in severe civil and criminal
penalties.

Tales of Destiny is owned by Namco, Copyright (c) 1997/2006. No
Copy/Pasting without permission!

---------------------------------------------------------------------------
Introduction                                                       [INT]
---------------------------------------------------------------------------

This guide is for the PS2 remake of Tales of Destiny. It will show the
skills/spells for the characters, as well as how to aquire them.

---------------------------------------------------------------------------
Legend                                                             [LEG]
---------------------------------------------------------------------------

Kanji||Romanji - The name in Kanji/Katakana, then Romanji. (Level of
learned skill.)
Description - What the skill does.
CC - CC Cost
Hits - # of hits done with the skill/spell
Elemental/Type Affinity - What element/type the skill is.
Special Notes -  Self-Explainitory.

---------------------------------------------------------------------------
Important Notes                                                    [INO]
---------------------------------------------------------------------------

Types:
Slash (Ža): Self-Explainitory, repesented with a sword icon.
Strike (‘Å): Martial Art skills, anything that uses the body to attack.
             Represented with a Pikohan icon. :p
Sound (‰¹): Attacks that use soundwaves and the like to attack the enemy.
            Represented by a soundwave icon.
Shooting (ŽË): Arrows and multiple thrusting attacks. Represented by a
              arrow icon.

Elements:
… = Water
•— = Wind
‰Î = Fire @
’n = Earth
Λ = Light
ˆÅ = Darkness


- If you hit an enemy with an element/type their strong against, REDUCE
  appears.
- If you hit an enemy with their weakness, WEAK POINT appears.
- If you hit an enemy with an type/element that their resistant to, but has their
  weakness, you'll do normal damage.
- If WEAK POINT apppears, and your doing a combo, all the attacks
  do full damage, regardless of strengths and weaknesses.


Blast Caliburs:

Under your characters HP their is a bar that fills up when you attack, or
take damage. When its full you can use a Blast Caliber (BC) by pressing
L1 or O and X during an attack.

There are 3 levels of BCs:

Blue: Level 1
Green: Level 2
Red: Level 3

The Level of the BC is dependant of the character and the number of BCs
s/he has at the time.

---------------------------------------------------------------------------
Characters
---------------------------------------------------------------------------

 Stan Aileron (ƒXƒ^ƒ“EƒGƒ‹ƒƒ“)
 Swordian: Dymlos Tumbre (ƒfƒBƒ€ƒƒXEƒeƒBƒ“ƒo[)

*****************
*Kenjutsu (Œ•‹Z)*
*****************

–‚_Œ• || Majinken (Lv. 6)
Stan swings his sword, and launches a low projectile at the enemy.
2 CC
2 Hits
Slash Type
Special Note: Can be done in the air.


”ò‰˜A‹r || Hienrenkyaku (Lv. 10)
Stan does two rising kicks, followed by a thrust downward.
2 CC
3 Hits
Strike Type
Special Note: Can be done in the air.


—ô‹óŽa || Rekkuuzan (Lv. 12)
Stan somersaults with his sword outstretched, cutting anything in his
path.
3 CC
3 Hits
Slash Type, Fire Element
Special Note: Can be done in the air.


ŒÕ‰å”jŽa@|| Kogahazan (Lv. 14)
Stan does a rising upward slash, followed by a falling downward slash.
2 CC
2 Hits
Slash Type, Fire Element
Special Note: Can be done in the air.


’Ü—³˜A‰åŽa || Souryuurengazan (Lv. 20)
Stan attacks the enemy in a flurry of slashes.
3 CC
4 Hits
Slash Type, Fire Element
Special Note: Can only be done on the ground.


–‚_Œ•Eãĉå || Majinken Shouga (Lv. 30)
Stan jumps in the air, and launches a projectile diagonally downwards.
2 CC
2 Hits
Slash Type
Special Note: Can be done in the air.


–‚_‘o”jŽa || Majin Souhazan (Lv. 36)
Stan does a Majinken, followed by a Kogahazan.
3 CC
5 Hits
Slash Type
Special Note: Can only be done on the ground.


Ž‚Žqí™á || Shishisenkou (Lv. 32)
Stan attacks with an energy blast shaped like a lion's head.
3 CC
4 Hits
Strike Type
Special Note: Can be done in the air.


^‹ó—ôŽa || Shinkuuretsuzan (Lv. 42)
Stan spins rapidly in mid-air, creating wind shear.
3 CC
5 Hits
Slash Type, Wind Element
Special Note: Can be done in the air.


‘M‹ó—ô”j || Senkuureppa (Lv. 65)
Stan spirals up and around the enemy, then slams his sword into
the ground, causing multiple hits.
3 CC
5 Hits
Slash Type, Fire Element
Special Note: Can only be done on the ground.

*********************
*Jutsukengi (pŒ•‹Z)*
*********************

”š‰ŠŒ• || Bakuenken (Lv. 7)
Stan does a flaming sword slash that does mutilple hits.
2 CC
2 Hits
Slash Type, Fire Element
Special Note: Can be done in the air.


“j—´‘M || Toryuusen (Lv. 18)
Stan thrusts upward, creating a blast of flames that sends
the enemy upward.
2 CC
3 Hits
Slash Type, Fire Element
Special Note: Can only be done on the ground.


ŽÜŒõŒ || Shakkouken (Lv. 22)
Stan attempts to grab the enemy, if successful, he blasts it
with light energy, and then blasts it away from him.
3 CC
4 Hits
Strike Type, Light Element
Special Note: Can be done in the air.


‘“”jn || Souhajin (Lv. 24)
Stan swings his sword, and realeases a green projectile at the
enemy.
2 CC
1 Hit
Slash Type, Wind Element
Special Note: Can be done in the air.


g˜@Œ• || Gurenken (Lv. 26)
Stan does a flaming rising upward slash, then somersaults in
mid-air, sending a flaming disc of death to any enemies below
him.
3 CC
4 Hits
Slash Type, Fire Element
Special Note: Can be done in the air.


’f‹óŒ• || Dankuuken (Lv. 28)
Stan spins one, then does a rising upward slash, creating a
mini-tornado around him.
3 CC
5 Hits
Slash Type, Wind Element
Special Note: Can be done in the air.


‹ó‰å¸—³‹r || Kuuga Shouryuukyaku (Lv. 34)
Stan rises in the air with multiple flaming kicks.
Oh, Ken Masters called. He wants his move back.......
4 CC
6 Hits
Strike Type, Fire Element
Special Note: Can be done in the air.


‘MŒõ—ô”j || Senkoureppa (Lv. 38)
Stan does multiple thrusts upward with his sword.
3 CC
7 Hits
Shooting Type, Light Element
Special Note: Can only be done on the ground.


–P™€“V‹ì || Ho'ou Tenku (Lv. 44)
Stan jumps in the air, then comes down sword first, surrounded
by a pheonix aura.
4 CC
3 Hits
Fire Element
Special Note: Can be done in the air.


–‚‰¤‰ŠŒ‚”g || Maou Engekiha (Lv. 49)
With a wave of Stan's sword, a wave of flames appear in front
of him to attack the enemy.
4 CC
5 Hits
Fire Element
Special Note: Can be done in the air.


”M”jù•—w || Neppa Senpuujin (Lv. 53)
Stan does a firey Dankuuken, then falls, then thrusts his sword
in the ground, creating an explosion around him.
4 CC
10 Hits
Slash Type, Fire Element
Special Note: Can be done in the air.


Ž‚™á”š‰Šw || Shikou Bakuenjin (Lv. 60)
Stan does a fiery Shishisenkou, then slams his sword into the ground,
creating a dome explosion.
4 CC
11 Hits
Strike Type, Fire Element
Special Note: Can only be done on the ground.


ãꀗó‰Î || Shou'ou Rekka (Lv. 99)
Stan does a flaming spin, then launches a huge flaming star from his
palm.
3 CC
8 Hits
Fire Element
Special Note: Can only be done on the ground, and indefinately....


•XŒŽãđM || Hyogetsu Shousen
Stan creates a frigid moon with one slash, and with another slash,
shatters it.
3 CC
2 Hits
Slash Type, Water Element
Special Note: Obtained by beating Ilene on Hard mode, or getting
and inputting the password from the web-minigame in the Traveller's
Hut.


—ók“VÕ || Resshin Tenshou
Stan does a thrust, then an upward thrust that makes stone debris
attack the enemy.
4 CC
5 Hits
Slash Type, Earth Element
Special Note: Obtained by beating Tiberius on Evil mode, or getting
and inputting the password from the web-minigame in the Traveller's
Hut.


„µ—ˆ  || Goushourai
Stan uses the power of flames to raise his attack.
O CC
1 Hit
Fire Element
Special Note: Must be equipped with the Battle Gauntlet to use.
Charging turns into this skill.

******************
*Shoujutsu (»p)*
******************

ƒtƒ@ƒCƒAƒ{[ƒ‹ || Fireball (Automatic)
A ball of flame damages the targetted enemy. 'Nuff said.
2 CC
1 Hit
Fire Element
Special Note: Turns to Flame Shooter when used in an aerial combo.
Temporarily Raises Attack.


ƒCƒ‰ƒvƒVƒ‡ƒ“  || Eruption (Lv. 16)
A lava pool appears to burn any enemy unfortunate to stand on it.
3 CC
3 Hits
Fire Element
Special Note: Turns to Blaze Beast when used in an aerial combo.


ƒtƒ@ƒCƒAƒEƒH[ƒ‹ || Fire Wall (Lv. 23)
A wall of flame erupts around Stan, burning any enemies close to
him.
3 CC
3 Hits
Fire Element
Special Note: Turns to Blaze Beast when used in an aerial combo.


ƒtƒ@ƒCƒAƒXƒg[ƒ€ || Fire Storm (Lv. 29)
A circle appears under the targetted enemy, and flames rise up
from the ground to attack it.
3 CC
4 Hits
Fire Element
Special Note: Turns to Blaze Beast when used in an aerial combo.


ƒtƒBƒAƒtƒ‹ƒtƒŒƒA || Fearful Flare (Lv. 40)
Cursed flames fall from the sky to attack the unfortunate foe.
4 CC
5 Hits
Fire Element
Special Note: Turns to Raging Flare when used in an aerial combo.
Causes Poison.


ƒtƒŒƒAƒgƒ‹ƒl[ƒh@|| Flare Tornado (Lv. 46)
A whirlwind of flames appears and attacks any enemy near it.
4 CC
6 Hits
Fire Element
Special Note: Turns to Raging Flare when used in an aerial combo.


ƒGƒNƒXƒvƒ[ƒh || Explode (Lv. 57)
Create your own thermo-nuclear reaction!
5 CC
1 Hit
Fire Element
Special Note: Turns to Volcanic Rage when used in an aerial combo.

*****************************
*Aerial Shoujutsu (‹ó’†»p)*
*****************************

ƒtƒŒƒCƒ€ƒVƒ…[ƒg  || Flame Shooter
Two fireballs heatseek and attack the targetted enemy.
2 CC
2 Hits
Fire Element
Special Note: Can be used by using Fireball in an aerial combo.


ƒuƒŒƒCƒYƒr[ƒXƒg  || Blaze Beast
A fiery Shshisenkou. Damnit Stan, you have too many skills....
3 CC
3 Hits
Fire Element
Special Note: Can be used by using Eruption, Fire Wall, or
Fire Storm in an aerial combo.


ƒŒƒCƒWƒ“ƒOƒtƒŒƒA  || Raging Flare
A huge sphere of flames surround Stan, damaging anyone near him.
4 CC
7 Hits
Fire Element
Special Note: Can be used by using Fearful Flare or Flare Tornado
in an aerial combo.


ƒ”ƒHƒ‹ƒJƒjƒbƒNƒŒƒCƒW|| Volcanic Rage
Flame Shooter en el masse.
5 CC
10 Hits
Fire Element
Special Note: Can be used by using Explode in an aerial combo.

*************************************
*Blast Caliburs (ƒuƒ‰ƒXƒgƒLƒƒƒŠƒo[)*
*************************************

c‰¤“Vãėƒ || Kou'ou Tenshouyoku (Lv. 1 BC)
Stan screams as fires erupt all around him, then flies up and
through enemies surrounded by 6 flaming wings.
9 Hits
Fire Element.
Special Note: Can be used after the 2nd fight with the soldiers
in Harmentz. Also, this BC is available on your start of your
second playthrough.


”Ꙁâ‰ŠÕ || Hi'ou Zetsuenshou (Aerial Lv. 1 BC)
Stan does a powered up Ho'ou Tenku, then dashes through enemies,
flames eruping while he passes.
9 Hits
Fire Element.
Special Note: Activated the same time as his other Lv. 1. Also
if you have more than one level on the BC gauge, it still takes
1 BC level.


ŽEŒ€•‘rŒ• || Satsugeki Bukouken (Lv. 2 BC)
Stan lays the smackdown on the enemies with a LONG fiery combo.
19 Hits
Slash Type, Fire Element
Special Note: Learned after the 2nd Lion fight.


‹Æ–‚ŠDàžŒ• || Gouma Kaijinken (Lv. 3 BC)
Stan does a high powered Neppa Senpuujin, then slashes through
the enemy twice, then does a high powered slash that incinerates
all in its path.
30 Hits
Fire Element
Special Note: Learned after finishing the Swordian R&D Lab.


Ža‹ó“Vãȕ || Zankuu Tenshouken (? BC)
The finishing blow...............
21 Hits
? Type/Element
Special Note: Final Boss only!
________________________________________________________________________

  Rutee Katret (ƒ‹[ƒeƒBEƒJƒgƒŒƒbƒg)
  Swordian: Atwight Eks (ƒAƒgƒƒCƒgEƒGƒbƒNƒX)

*****************
*Kenjutsu (Œ•‹Z)*
*****************

ƒT[ƒ`ƒKƒ‹ƒh || Search Gald (Lv. 5)
Rutee looks for Gald on the battlefield, also does small
damage.
2 CC
1 Hit
Strike Type
Special Note: Can only be done on the ground.


ƒXƒiƒCƒvƒGƒA@|| Snipe Air (Lv. 11)
Rutee jumps in the air with a rising slash, then divebombs the enemy
with a strong thrust.
2 CC
2 Hits
Slash Type, Water Element
Special Note: Can be done in the air.


ƒ[ƒo[ƒAƒCƒeƒ€ || Robber Item (Lv. 17)
Rutee attempts to steal an item from the enemy, also does small
damage.
3 CC
1 Hit
Strike Type
Special Note: Can be done in the air.


ƒGƒXƒP[ƒvEƒGƒA || Escape Air (Lv. 21)
Rutee pulls a kawarimi, and reappears in mid-air. Good for setting
up combos I guess..........
2 CC
Special Note: Can be done in the air.


ƒXƒiƒCƒvƒƒA || Snipe Lower (Lv. 25)
Rutee dashes forward, and then does a diagonal backward
dash in the air.
2 CC
2 Hits
Slash Type, Water Element
Special Note: Can be done in the air.


ƒuƒ‰ƒbƒfƒBƒ[ƒY || Bloody Rose (Lv. 62)
Rutee attacks the enemy in a storm of bloody stabs and slices.
4 CC
12 Hits
Slash Type, Water Element
Special Note: Can be done in the air.

*********************
*Jutsukengi (pŒ•‹Z)*
*********************

ƒXƒ‰ƒbƒVƒ…ƒŒƒCƒ“ || Slash Rain (Lv. 39)
Rutee jumps into the air, and sends down rays of energy to slash
the enemy repeatly.
2 CC
4 Hits
Slash Type, Water Element
Special Note: Can be done in the air.


ƒT[ƒyƒ“ƒgƒGƒbƒW || Serpent Edge (Lv. 98)
Rutee slashes and drags the enemy with three slashes, one in the
middle region, one in the lower region, and one in the upper region.
First stealing from Street Fighter, now Last Blade? For shame!
3 CC
6 Hits
Water Element
Special Note: Can only be done on the ground.

******************
*Shoujutsu (»p)*
******************

ƒtƒ@[ƒXƒgƒGƒCƒh || First Aid (Lv. 6)
Rutee lightly heals one characters wounds.
3 CC
Water Element
Special Note: Heals 20% of Max HP


ƒAƒCƒXƒj[ƒhƒ‹ || Ice Needle (Lv. 9)
Three ice needles attack the targeted enemy.
2 CC
3 Hits
Shooting Type, Water Element
Special Note: Temporarily raises defence


ƒAƒ“ƒ`ƒh[ƒg || Antidote (Lv. 13)
Sick? Feeling under the weather? Not anymore!
2 CC
Water Element
Special Note: Recover from Poison status, as well as Waste
status.


ƒAƒCƒXƒEƒH[ƒ‹ || Ice Wall (Lv. 15)
Rutee creates a wall of ice by freezing the area around the targeted
enemy.
3 CC
3 Hits
Water Element
Special Note: N/A


ƒuƒŠƒU[ƒh || Blizzard (Lv. 19)
Enemies experience a small snowstorm.
3 CC
5 Hits
Water Element
Special Note: N/A


ƒq[ƒ‹ || Heal (Lv. 20)
Rutee heals moderate damage to one character. Now, fight! Don't waste
her time, or she'll charge extra! :P
4 CC
Water Element
Special Note: Heals 40% of Max HP


ƒVƒƒ[ƒvƒlƒX || Sharpness (Lv. 22)
PAWAA UP~~~~~~~~~~!
3 CC
Special Note: Temporarily raises attack


ƒAƒCƒXƒgƒ‹ƒl[ƒh || Ice Tornado (Lv. 23)
The enemy is caught in a whilrwind of frozen wind and ice debris.
3 CC
4 Hits
Water Element
Special Note: N/A


ƒAƒVƒbƒhƒŒƒCƒ“ || Acid Rain (Lv. 24)
Toxic rain burns through the defence of enemies.
3 CC
Water Element
Special Note: Lowers the enemies defence.


ƒŠƒJƒo[ || Recover (Lv. 26)
Just like the commmercials on TV! But actually WORKS.........
4 CC
Water Element
Special Note: Cures all status effects.


ƒi[ƒX || Nurse (Lv. 27)
Nurses comes to heal the party. Where do they come from? Why do
they always come when Rutee cast the spell? No one knows.......
5 CC
Water Element
Special Note: Restores 30% of HP to all characters.


ƒoƒŠƒA[ || Barrier (Lv. 29)
Everyone needs a little protection now and then.........
No, not like THAT...
3 CC
Water Element
Special Note: Temporarily raises defence


ƒŒƒCƒYƒfƒbƒh || Raise Dead (Lv. 32)
"Bring back this soul from purgatory!".....wrong game :P
6 CC
Water Element
Special Note: Revives and recovers 70% of max HP of one
character.


ƒAƒCƒVƒNƒ‹ || Icicle (Lv. 35)
Three icicles impale the targeted enemies.
4 CC
6 Hits
Water Element
Special Note: N/A


ƒfƒB[ƒvƒ~ƒXƒg || Deep Mist (Lv. 42)
A thick layer of mist blocks the vision of enemies.
4 CC
Water Element.
Special Note: Lowers the Critical hit rate of enemies.


ƒLƒ…ƒA || Cure (Lv. 46)
As good as single character healing as its going to get.
5 CC
Water Element
Special Note: Heals 80% of Max HP


ƒTƒCƒŒƒ“ƒX || Silence (Lv. 48)
Shhhhhh!!!
3 CC
Special Note: Seals enemies spells/skills.


ƒƒCƒ‹ƒVƒ…ƒgƒ[ƒ€ || Maelstrom (Lv. 50)
A pool of water appears on the ground and turns to a whirlpool,
shredding any enemy foolish to stand under it.
4 CC
6 Hits
Water Element.
Special Note: N/A


ƒŠƒUƒŒƒNƒVƒ‡ƒ“ || Ressurection (Lv. 52)
Miracles DO happen!
6 CC
Water Element
Special Note: Heals 50% of Max HP in an wide AOE.


ƒfƒBƒXƒyƒ‹ || Dispel (Lv. 54)
Poof! Be gone........
4 CC
Special Note: All stat boost/drops of targeted character and
nearby enemies are cancelled.


ƒ^ƒCƒ_ƒ‹ƒEƒF[ƒu || Tidal Wave (Lv. 56)
A giant wave of water smashes through enemy ranks.
5 CC
6 Hits
Water Element
Special Note: N/A

*************************************
*Blast Caliburs (ƒuƒ‰ƒXƒgƒLƒƒƒŠƒo[)*
*************************************

ƒgƒŠƒbƒNƒXƒ^[ || Trickster (Lv. 1 BC)
Rutee lauches the enemy in the air, who then pulls a Strider
Hiryuu, dashing and slashing all over the place. Then when the
enemy hits the ground, it is attacked by a eruption of Gald...
8 Hits
Slash Type, Water Element
Special Note: Can be used after the 2nd fight with the soldiers
in Harmentz. Also, you can gain Gald from this skill.


ƒ‰ƒCƒtƒfƒBƒXƒ`ƒƒ[ƒW || Life Discharge (Lv. 2 BC) (Lv. 40)
Rutee absorbs the heatlh of the enemies, and dispurses it to
all allies with the help of the calming ocean around her.
How nice!
1 Hit
Water Element
Special Note: Heals characters for 100%, cures KO as well.
Also, damage is calculated by magic attack stat.


ƒCƒ“ƒuƒŒƒCƒXƒGƒ“ƒh@|| Embrace End (Lv. 3 BC)
The enemy is attacked by a cold wind, then Rutee makes icicles
appear from the ground, which then rise from the ground and pierce
the enemy, forming a giant snowflake, which then on Rutee's
command, shatters the constuct.
22 Hits
Water Element
Special Note: Learned after finishing the Swordian R&D Lab.
Also, damage is calculated by magic attack stat.
________________________________________________________________________

@Philia Philis (ƒtƒBƒŠƒAEƒtƒBƒŠƒX)
@Swordian: Laville Clemente (ƒ‰ƒ”ƒBƒ‹EƒNƒŒƒƒ“ƒe)

*****************
*Kenjutsu (Œ•‹Z)*
*****************

ƒCƒ“ƒXƒyƒNƒgƒAƒC || Inspect Eye (Lv. 7)
It's the glasses that do it!
2 CC
Special Note: Temporarily raises intelligence.

*********************
*Jutsukengi (pŒ•‹Z)*
*********************

ƒtƒBƒŠƒAƒ{ƒ€ || Philia Bomb (Lv. 3)
Philia throws one of her homemade bombs at the enemy.
2 CC
2 Hits
Light Element
Special Note: Can also cause Stone status.


ƒcƒCƒ“ƒ{ƒ€ || Twin Bomb (Lv. 17)
Philia Bomb times two.
3 CC
4 Hits
Light Element
Special Note: Can also cause Stone status.


ƒtƒH[ƒXƒtƒB[ƒ‹ƒh || Force Field (Lv. 27)
A pillar of light erupts around Philia making it impossible
for the enemies to touch her.
4 CC
6 Hits
Light Element.
Special Note: Philia is invincible to physical attacks during the
activation of this move.


ƒWƒƒƒbƒWƒƒ“ƒg || Judgement (Lv. 41)
Philia does a slash, and if it connects, adjusts her glasses, and a
cross damages the targeted enemy.
4 CC
3 Hits
Light Element.
Special Note: The cross will his any enemy that Philia has targeted,
even if isn't the enemy Philia is attacking at the time.


ƒnƒCƒhƒp[ƒeƒB || Hide Party (Lv. 52)
The power of light is always on Philia's side.
4 CC
Special Note: Gives temporary invinciblity, also raises magic
resistance.


ƒ{ƒ€ƒŒƒCƒ“ || Bomb Rain (Lv. 58)
Philia throws a whole bunch of her bombs in the air, and they fall
like rain. How many of these does she have in her robe?
4 CC
2-16 Hits
Light Element
Special Note: Can also cause Stone status.

******************
*Shoujutsu (»p)*
******************

ƒ‰ƒCƒgƒjƒ“ƒO || Lightning (Lv. 5)
A bolt of lightning strikes the enemy. That's it.
2 CC
2 Hit
Light Element
Special Note: N/A


ƒtƒ@ƒCƒAƒ{[ƒ‹ || Fireball (Lv. 9)
A ball of flame damages the targetted enemy. 'Nuff said.
2 CC
1 Hit
Fire Element
Special Note: Temporarily raises attack.


ƒXƒg[ƒ“ƒuƒ‰ƒXƒg || Stone Blast (Lv. 11)
Stones rise from the ground to attack the enemy.
2 CC
4 Hit
Strike Type, Earth Element
Special Note: Temporarily raises intelligence.


ƒEƒCƒ“ƒhƒAƒ[ || Wind Arrow (Lv. 13)
A streak of wind slashes the targeted enemy.
2 CC
1 Hit
Wind Element
Special Note: Temporarily raises evasion.


ƒXƒg[ƒ“ƒEƒH[ƒ‹ || Stone Wall (Lv. 15)
A stalagtite falls from the sky to drill into enemies.
3 CC
4 Hits
Strike Type, Earth Element
Special Note: Only appears about a few feet away from the
caster, regardless of targeting.


ƒXƒg[ƒ€ || Storm (Lv. 15)
Enemies experience extereme turbulence.
3 CC
4 Hits
Wind Element
Special Note: N/A


ƒtƒŒƒAƒgƒ‹ƒl[ƒh || Flare Tornado (Lv. 21)
A whirlwind of flames appears and attacks any enemy near it.
4 CC
6 Hits
Fire Element
Special Note: N/A


ƒAƒCƒXƒgƒ‹ƒl[ƒh || Ice Tornado (Lv. 23)
The enemy is caught in a whilrwind of frozen wind and ice debris.
3 CC
4 Hits
Water Element
Special Note: N/A


ƒTƒ“ƒ_[ƒuƒŒ[ƒh || Thunder Blade (Lv. 25)
Philia slashes with Clemente, which extends himself with the power
of lightning.
3 CC
4 Hits
Slash Type, Light Element
Special Note: Has a slight chance of causing Paralysis.


ƒgƒ‰ƒNƒ^[ƒr[ƒ€ || Tractor Beam (Lv. 29)
What comes up, must come down, HARD.
3 CC
4 Hits
Non-Elemental
Special Note: If the enemy isn't struck by the beam, or blocks it,
it won't continue. Also, no enemy is resistant to this spell.


ƒŒƒC || Ray  (Lv. 31)
Numerous beams of light strike the unfortunate foe.
3 CC
10 Hits
Light Elemntal
Special Note: N/A


ƒtƒBƒAƒtƒ‹ƒtƒŒƒA || Fearful Flare (Lv. 33)
Cursed flames fall from the sky to attack enemies.
4 CC
5 Hits
Fire Element
Special Note: Causes Poison.


ƒTƒCƒNƒƒ“ || Cyclone (Lv. 35)
Rings of wind rise from the ground to form a huge tornado to engulf
enemies.
4 CC
10 Hits
Wind Element
Special Note: N/A


ƒOƒ‰ƒ“ƒhƒ_ƒbƒVƒƒ[ || Grand Dasher (Lv. 37)
A long row of glyphs appear, follow by a wave of stalagmites to
shread enemies.
4 CC
7 Hits
Strike Type, Earth Element
Special Note: N/A


ƒz[ƒŠ[ƒ‰ƒ“ƒX || Holy Lance (Lv. 39)
Spears of light pierce the enemy numerously.
4 CC
10 Hit
Shooting Type, Light Element
Special Note: If the first spear of light (the one that rises from
the ground) doesn't connect or get a clean hit, the spell will
not continue.


ƒGƒNƒXƒeƒ“ƒVƒ‡ƒ“ || Extension (Lv. 44)
A sphere of energy falls slowly to the ground to from a pillar
of light that erases the enemy from existence.
4 CC
3 Hits
Sound Type
Special Note: Instant Death is indicated with "SMASH!" appearing
under the enemy. Also, the lower HP the enemy has, the better
chance of this status effect activating.


ƒGƒNƒXƒvƒ[ƒh || Explode (Lv. 47)
Create your own thermo-nuclear reaction!
5 CC
1 Hit
Fire Element
Special Note: N/A


ƒ^ƒCƒ_ƒ‹ƒEƒF[ƒu || Tidal Wave (Lv. 50)
A giant wave of water smashes through enemy ranks.
5 CC
6 Hits
Water Element
Special Note: N/A


ƒCƒ“ƒfƒBƒOƒlƒCƒVƒ‡ƒ“ || Indignation (Lv. 55)
"Come forth lightining of the gods!"
5 CC
12 Hits
Light Element
Special Note: Has a long lag time before it activates.
Has a slight chance of causing Paralysis.


ƒƒeƒIƒXƒH[ƒ€ || Meteor Swarm (Lv. 61)
Meteors rain from the sky to crush enemies.
5 CC
? Hits
Non-Elemental
Special Note: The meteors hit randomly on the battlefield.
Also, no enemy is resistant to this spell.


ƒXƒgƒbƒvƒtƒƒE || Stop Flow (Lv. 65)
And so, time stops................
6 CC
Special Note: Lasts 3 seconds.


ƒuƒ‰ƒbƒNƒz[ƒ‹ || Black Hole (Lv. 70)
Enemies get sucked into a black hole, never to be seen again.
5 CC
10 Hits
Darkness Element
Special Note: The black hole appears in the middle of the field, so
it won't cause damage unless the enemy is there. Also, the spell
drags the enemies to the middle of the field until it ends.


ƒrƒbƒOƒoƒ“ || Big Bang (Lv. 97)
Experience the theory for yourself.
5 CC
15 Hits
Light Element
Special Note: Hits the entire field.


ƒsƒRƒsƒRƒnƒ“ƒ}[ || Piko Piko Hammer
A giant toy hammer smashes enemies.
4 CC
1 Hit
Earth Element
Special Note: Obtained by getting and inputting the password from
the web-minigame in the Traveller's Hut. Has a chance to cause Piyo.

*************************************
*Blast Caliburs (ƒuƒ‰ƒXƒgƒLƒƒƒŠƒo[)*
*************************************

ƒZƒCƒNƒŠƒbƒhƒuƒŒƒCƒ€  || Sacred Blame (Lv. 1 BC)
Philia calls on the power of the gods to smite enemies.
6 Hits
Light Element.
Special Note: Starts with it.


ƒfƒBƒoƒCƒ“ƒpƒEƒA || Divine Power (Lv. 2 BC) (Lv. 40)
Fire, Water, Wind, and Earth all come together in this one
attack.
16 Hits
Non-Elemental
Special Note: No enemy is resistant to this Blast Calibur.


ƒŠƒo[ƒXƒNƒ‹ƒZƒCƒ_[ || Rebirth Crusader (Lv. 3 BC)
Lightning from the sky reacts to lightning created by Clemente.
Madness ensues.
21 Hits
Light Element
Special Note: Learned after finishing the Swordian R&D Lab.
________________________________________________________________________

  Lion Magnus (ƒŠƒIƒ“Eƒ}ƒOƒiƒX)
  Swordian: Pierre de Chaltier (ƒsƒG[ƒ‹EƒhEƒVƒƒƒ‹ƒeƒBƒG)

*****************
*Kenjutsu (Œ•‹Z)*
*****************

–‚_Œ• || Majinken (Lv. 2)
Lion swings his sword, and launches a low projectile at the enemy.
2 CC
2 Hits
Slash Type
Special Note: Extends to Majinken Souga if used again.
Can only be done on the ground.


‹óPŒ• || Kuushuuken (Lv. 14)
Lion dashes forward, and then does a diagonal backward
dash in the air.
2 CC
2 Hits
Slash Type
Special Note: Can be done in the air.


ŒÕ‰å”jŽa@|| Kogahazan (Lv. 18)
Lion does a rising upward slash with his sword, followed by a
falling downward slash with his knife.
2 CC
2 Hits
Slash Type
Special Note: Extends to Sougazan if used again. Can be done
in the air.


”ò‰˜AŽa || Hienrenzan (Lv. 22)
Lion spirals upward in the air while slashing, then does a diagonal
thrust downward.
3 CC
5 Hits
Slash Type
Special Note: Can be done in the air.


’Ü—³˜A‰åŽa || Souryuurengazan (Lv. 28)
Lion attacks the enemy in a flurry of slashes with his sword and
knife.
3 CC
4 Hits
Slash Type, Earth Element
Special Note: Extends into Houryuu Zankouken if used again. Can only
be done on the ground.


‘o‰åŽa || Sougazan (Lv. 40)
Lion slashes downward, and then does a rising upper slash.
2 CC
2 Hits
Slash Type, Earth Element
Special Note: Can only be done on the ground.

*********************
*Jutsukengi (pŒ•‹Z)*
*********************

‰ç—³‘M || Garyuusen (Lv. 10)
Lion jumps in the air and sends a wave of energy downward.
2 CC
2 Hits
Slash Type, Earth Element
Special Note: Extends to Garyuu Metsuha if used again. Can
be used in the air.


Œ¶‰en || Gen'eijin (Lv. 15)
Lion dashes so fast, he dissapears slashing enemies in the
process.
2 CC
1 Hit
Slash Type, Darkness Element
Special Note: Can only be done on the ground.


ŒŽ‘MŒõ || Gessenkou (Lv. 26)
Lion makes a strong upward slash, creating an image of a
light crescent moon.
3 CC
5 Hits
Slash Type, Light Element
Special Note: Extends to Gessenkohou if used again. Can only
be done on the ground.


–‚lˆÅ || Marian (Lv. 34)
Leon turns his back at the enemy, then attacks them with a strong
thrust covered in darkness. Leon's signature move.
4 CC
6 Hits
Slash Type, Darkness Element
Special Note: Can only be done on the ground.


•ö—´ŽaŒõŒ• || Houryuu Zankouken (Lv. 50)
Lion does a rising upward slash, dashes and slashes forward in
mid-air, then dashes and slashes down vertically, then a
backward slash through the enemy, followed by a strong
dashing slash forward.
4 CC
6 Hits
Slash Type, Light Element
Special Note: Can only be done on the ground.


–‚l–ÅŽEˆÅ || Majin Messatsuen (Lv. 95)
Lion dashes forward with a slash, then places a dark circle on
the ground where dark energy erupts from it.
4 CC
9 Hits
Slash Type, Darkness Element
Special Note: Can only be done on the ground.

*************************
*Shouha Kengi (¸‰ØŒ•‹Z)*
*************************

–‚_Œ•E‘o‰å || Majinken Souga
Lion does an extra slash after the Majinken.
2 CC
2 Hits
Slash Type
Special Note: Extended from Majinken.


‘o‰åŽa || Sougazan
Lion slashes downward, and then does a rising upper slash.
2 CC
2 Hits
Slash Type, Earth Element
Special Note: Extended from Kougahazan.


•ö—´ŽaŒõŒ• || Houryuu Zankouken
Lion does a rising upward slash, dashes and slashes forward in
mid-air, then dashes and slashes down vertically, then a
backward slash through the enemy, followed by a strong
dashing slash forward.
4 CC
6 Hits
Slash Type, Light Element
Special Note: Extended from Souryuurengazan.


‰ç—³–Å”j || Garyuu Metsuha
Lion sends a second wave of energy downwards.
2 CC
3 Hits
Slash Type, Earth Element
Special Note: Extended from Garyuusen.


ŒŽ‘M‹••ö || Gessenkohou
Lion makes a strong downward slash, creating an image of a
dark crescent moon.
3 CC
5 Hits
Slash Type, Darkness Element
Special Note: Extended from Gessenkou.

******************
*Shoujutsu (»p)*
******************

ƒXƒg[ƒ“ƒuƒ‰ƒXƒg || Stone Blast (Lv. 8)
Stones rise from the ground to attack the enemy.
2 CC
4 Hit
Strike Type, Earth Element
Special Note: Temporarily raises intelligence.


ƒOƒŒƒCƒu || Grave (Lv. 12)
A stone spire rises from the ground to pierce the enemy.
2 CC
3 Hits
Earth Element
Special Note: N/A


ƒXƒg[ƒ“ƒEƒH[ƒ‹ || Stone Wall (Lv. 16)
A stalagtite falls from the sky to drill into enemies.
3 CC
4 Hits
Strike Type, Earth Element
Special Note: Only appears about a few feet away from the
caster, regardless of targeting.


ƒsƒRƒnƒ“ || Pikohan (Lv. 20)
A small toy hammer falls from the sky to attack the enemy. How
does this thing do damage?
3 CC
1 Hit
Earth Element
Special Note: Has a chance to cause Piyo.


ƒGƒAƒvƒŒƒbƒVƒƒ[ || Air Pressure (Lv. 24)
A field of air appears and presses the enemy against the ground.
3 CC
6 Hits
Earth Element
Special Note: N/A


ƒfƒ‚ƒ“ƒYƒ‰ƒ“ƒX || Demon's Lance (Lv. 31)
Lion jumps in the air a throws a huge lance in the ground, causing
a dome explosion.
4 CC
7 Hits
Shooting Type, Darkness Element
Special Note: N/A


ƒsƒRƒsƒRƒnƒ“ƒ}[ || Piko Piko Hammer (Lv. 38)
A giant toy hammer smashes enemies.
4 CC
1 Hit
Earth Element
Special Note: Has a chance to cause Piyo.


ƒOƒ‰ƒ“ƒhƒ_ƒbƒVƒƒ[ || Grand Dasher (Lv. 45)
A long row of glyphs appear, follow by a wave of stalagmites to
shread enemies.
4 CC
7 Hits
Strike Type, Earth Element
Special Note: N/A


ƒuƒ‰ƒbƒNƒz[ƒ‹ || Black Hole (Lv. 80)
Enemies get sucked into a black hole, never to be seen again.
5 CC
10 Hits
Darkness Element
Special Note: The black hole appears in the middle of the field, so
it won't cause damage unless the enemy is there. Also, the spell
drags the enemies to the middle of the field until it ends.

*************************************
*Blast Caliburs (ƒuƒ‰ƒXƒgƒLƒƒƒŠƒo[)*
*************************************

ò”j–ŏĈŠ|| Jouha Messhouen (Lv. 1 BC)
Lion makes a horizontal slash with both swords covered in hellfire,
then a strong downward slash covered in dark flames.
9 Hits
Darkness Element
Special Note: Starts with it.


–‚_—ù–ŽE || Majin Rengokusatsu (Lv. 2 BC) (Lv. 30)
Too awesome for words. If you don't know Lion's alter-ego from this
move, go play Tales of Destiny 2 NAO.
19 Hits
Darkness Element
Special Note: Best. Move. Ever. Period.
________________________________________________________________________

  Woodrow Kelvin (ƒEƒbƒhƒƒEEƒPƒ‹ƒ”ƒBƒ“)
  Swordian: Igtenos Minarde (ƒCƒNƒeƒBƒmƒXEƒ}ƒCƒi[ƒh)

*****************
*Kenjutsu (Œ•‹Z)*
*****************

•—_Œ• || Fuujinken (Lv. 5)
Woodrow launches an arrow-like wind attack with his sword.
2 CC
2 Hits
Shooting Type, Wind Element
Special Note: Can be done in the air.


àŠ—Ó¸ || Kourinshou (Lv. 16)
Woodrow does a slash that launches the enemy high into the air.
2 CC
1 Hit
Slash Type, Wind Element
Special Note: Can only be done on the ground.


”²Ó‰å || Bassaiga (Lv. 30)
Woodrow sets up an arrow shot, fakes out at the last minute, and
does an invisible dashing slash forward.
2 CC
3 Hits
Slash Type, Wind Element
Special Note: Can only be done on the ground.


™‹“ß || Setsuna (Lv. 34)
Woowdrow does a extremely fast rising slash upward, leaving only
a streak of wind behind.
2 CC
3 Hits
Slash Type, Wind Element
Special Note: Can be done in the air.


H¹‰J || Akisazame (Lv. 42)
Woodrow does a myrad of thrusts, ending with a slash through
his opponent.
3 CC
10 Hits
Shooting Type
Special Note: Can only be done on the ground.


‹ó”jâ¶Œ‚ || Kuuha Zesshougeki (Lv. 50)
Woodrow appears to the left of the enemy with a strong thrust,
then to the right of the enemy with the same attack.
4 CC
2 Hits
Slash Type, Sound Type
Special Note: Swiches sides with the enemy. Can only be done on
the ground.


—ó‹ón || Rekkuujin (Lv. 55)
Woodrow twirls his sword and streaks of winds slash wildly in
front of him.
4 CC
10 Hits
Slash Type, Wind Element
Special Note: Can be done in the air.


â‰e || Zetsuei (Lv. 96)
Kagerou on steroids. How lame.
3 CC
5 Hits
Slash Type, Wind Element
Special Note: Can only be done on the ground.

********************************************
*Jutsukengi (pŒ•‹Z) & Jutsukyuugi (p‹|‹Z)*
********************************************

‹—ó || Gouretsu (Lv. 4)
Woodrow fires a strong arrow that goes through enemies.
2 CC
1 Hits
Shooting Type, Earth Element
Special Note: Can only be done on the ground.


Ž¾•— || Hayate (Lv. 7)
Woodrow fires three wind arrows forward.
2 CC
3 Hits
Shooting Type, Wind Element
Special Note: Can only be done on the ground.


—z‰Š || Kagerou (Lv. 9)
Now you see him. Now you don't. Now you die.
2 CC
1 Hit
Slash Type, Wind Element
Special Note: Can be done in the air.


蹉J || Hakuu (Lv. 39)
Woodrow fires a whole bunch of ice arrows into the air.
3 CC
8 Hits
Shooting Type, Water Element
Special Note: Can only be done on the ground.


‹••• || Kohou (Lv. 47)
Woodrow fires an arrow that breaks the sound barrier. Nice!
3 CC
2 Hits
Shooting Type, Sound Type
Special Note: Can only be done on the ground.


’f‹óŒ• || Dankuuken (Lv. 24)
Woodrow spins one, then does a rising upward slash, creating a
mini-tornado around him.
3 CC
6 Hits
Slash Type, Wind Element
Special Note: Can be done in the air.

******************
*Shoujutsu (»p)*
******************

ƒEƒCƒ“ƒhƒAƒ[ || Wind Arrow (Lv. 12)
A streak of wind slashes the targeted enemy.
2 CC
1 Hit
Wind Element
Special Note: Temporarily raises evasion.


ƒXƒg[ƒ€ || Storm (Lv. 20)
Enemies experience extereme turbulence.
3 CC
4 Hits
Wind Element
Special Note: N/A


ƒXƒgƒŠ[ƒ€ƒAƒ[ || Stream Arrow (Lv. 28)
Three streaks of wind slash the tartgeted enemy.
3 CC
3 Hits
Wind Element
Special Note: N/A


ƒEƒH[ƒ‹ƒEƒCƒ“ƒh || Whirlwind (Lv. 32)
Woodrow makes wind make a "X" formation in from of him.
3 CC
5 Hits
Slash Type, Wind Element
Special Note: The spell always appears in front of Woodrow,
regardless of target or position.


ƒGƒAƒXƒ‰ƒXƒg || Air Thrust (Lv. 36)
The enemy is shredded by multiple wind fangs.
3 CC
8 Hits
Slash Type, Wind Element
Special Note: N/A


ƒTƒCƒNƒƒ“ || Cyclone (Lv. 45)
Rings of wind rise from the ground to form a huge tornado to engulf
enemies.
4 CC
10 Hits
Wind Element
Special Note: N/A


ƒSƒbƒhƒuƒŒƒX || God Breath (Lv. 60)
A beam of highly compressed air crushes enemies.
4 CC
14 Hits
Wind Element
Special Note: N/A

*************************************
*Blast Caliburs (ƒuƒ‰ƒXƒgƒLƒƒƒŠƒo[)*
*************************************

—ôÕ‘“”jo || Resshou Souhajin (Lv. 1 BC)
Woodrow does a huge wind slash, followed by a cross slash, then launches
a huge projectile forward.
10 Hits
Slash Type, Wind Element
Special Note: When Woodrow joins your party for a second time, he comes
with this BC.


c•‘ùàŠ‘M || Koubu Senkousen (Lv. 2 BC)
Woodrow absorbs wind energy, then fires it through his bow, making it
fall like rain, then he uses his sword to brandish the energy in all
directions.
10 Hits
Slash Type, Wind Element
Special Note: Obtained when Ignetos is fixed in Helraios.


™‹‰ØŽa || Zekkazan (Lv. 3 BC)
Charge. Slash. Issen. Sheath. End.
39 Hits
Slash Type, Wind Element
Special Note: If nothing happens after 3-5 seconds after using this BC,
(i.e. Battle Ends, another BC is triggered) Woodrow will die after using
it. Also, if any other characters are dead after Woodrow dies, they will be revived.
Learned after finishing the Swordian R&D Lab.
________________________________________________________________________

  Mary Agent (ƒ}ƒŠ[EƒG[ƒWƒFƒ“ƒg)

*****************
*Kenjutsu (Œ•‹Z)*
*****************

–ҏPŒ• || Moushuuken (Lv. 4)
Mary does a shoulder charge, into a rising circular slash.
2 CC
2 Hits
Slash Type, Strike Type
Special Note: Can only be done on the ground.


–‚_Œ•E‰ü || Majinken Kai (Lv. 7)
Mary slams her axe into the ground, making a red shockwave that
travels a short distance in front of her.
2 CC
2 Hits
Slash Type
Special Note: Can only be done on the ground.


Ž¾“R || Shitoushuu (Lv. 10)
Mary does a low sliding kick to the enemy.
2 CC
1 Hit
Strike Type
Special Note: Can only be done on the ground.


un˜T‰å@|| Shunjin Rouga (Lv. 17)
Mary dashes to the nearest enemy and makes a brutal rising slash
with her axe.
2 CC
2 Hits
Slash Type, Strike Type
Special Note: Can only be done on the ground.


Ž‚Žqí™á || Shishisenkou (Lv. 20)
Mary attacks with an energy blast shaped like a lion's head.
3 CC
6 Hits
Strike Type
Special Note: Can only be done on the ground.


„E–‚_Œ• || Gou Majinken (Lv. 23)
Mary slams her axe into the ground, making three pillars of
light erupt in front of her.
3 CC
4 Hits
Slash Type
Special Note: Can only be done on the ground. Also has a
chance to cause Waste status.


ù–PÕ || Sen'oushou (Lv. 27)
Mary twirls her axe in two circular rotations around her.
2 CC
2 Hits
Slash Type, Strike Type
Special Note: Can be done in the air.


•ö’Əà@|| Houtsuishou (Lv. 30)
Mary thrusts with her axe, and if the enemy is caught in the
attack, gets thrown away from her.
3 CC
2 Hits
Slash Type, Strike Type
Special Note: Can only be done on the ground.


—óE–‚_Œ• || Retsu Majinken (Lv. 34)
Mary slashes forward with her axe, and a huge shockwave appears
in front of her.
3 CC
2 Hits
Slash Type
Special Note: Can only be done on the ground. Also has a chance
to cause Paralysis.


Ž‚Žq‰¤–ÅÓ || Shikou Messai (Lv. 60)
Mary does a Shishisenkou, then a does a huge arching slash in the
air.
4 CC
7 Hits
Slash Type, Strike Type
Special Note: Can only be done on the ground.


Š„”j”š‘–Œ‚ || Kappa Bakusougeki (Lv. 92)
Mary slams her axe in the ground, then runs with it, plowing through
enemies during the run.
3 CC
6 Hits
Slash Type, Strike Type
Special Note: Can only be done on the ground.


*********************
*Jutsukengi (pŒ•‹Z)*
*********************

„—‹Œ• || Gouraiken (Lv. 13)
Mary does two strong slashes forward incased in lightning energy.
2 CC
3 Hits
Slash Type, Strike Type, Light Element
Special Note: Can be done in the air.


—z‰Š || Kagerou (Lv. 38)
Now you see her. Now you don't. Now you die. Yea, I said it again.
Deal with it.
2 CC
1 Hit
Slash Type, Wind Element
Special Note: Can be done in the air.


^E„—‹Œ• || Shin Gouraiken (Lv. 45)
Mary charges lightining into her axe, and does two wide
slashes forward.
3 CC
4 Hits
Slash Type, Strike Type, Light Element
Special Note: If used in the air, it becomes a regular Gouraiken.


”š_‹¶™‹ || Bakujin Kyousatsu (Lv. 50)
Mary rises into the air, then slams her axe into the ground, making
a small explosion.
4 CC
6 Hits
Slash Type, Strike Type, Fire Element
Special Note: Can only be done on the ground. Also has a chance to
cause Poison status.

*************************************
*Blast Caliburs (ƒuƒ‰ƒXƒgƒLƒƒƒŠƒo[)*
*************************************

X—…”šÓ || Shinra Bakusai (Lv. 1 BC) (Lv. 14)
Mary makes a wide circular slash, then slams her axe into the ground,
upheaving a HUGE stalagtite from it.
3 Hits
Slash Type, Strike Type
Special Note: N/A


ŽaI|| ZAN! (Lv. 2 BC) (Lv. 40)
Five strong slashes turn the enemy into bite-size pieces.
5 Hits
Slash Type, Strike Type
Special Note: N/A
________________________________________________________________________

  Chelsea Tone (ƒ`ƒFƒ‹ƒV[Eƒg[ƒ“)

***************
*Tokugi (“Á‹Z)*
***************

ŽÎ—z || Shayou (Lv. 34)
Chelsea jumps on an enemy and does a few stomp kicks on them.
3 CC
4 Hits
Strike Type
Special Note: N/A

**********************
*Jutsukyuugi (p‹|‹Z)*
**********************

Note: All of Chelsea's arrow techs, aside from BC's, can be used in the air.

Žé˜@ || Shuren (Lv. 5)
Chelsea fires a firey arrow forward.
2 CC
2 Hits
Shooting Type, Fire Element
Special Note: N/A


Õ”j || Shouha (Lv. 6)
Chelsea jumps in the air and shoots a powerful arrow directly downwards.
2 CC
2 Hits
Shooting Type, Earth Element
Special Note: N/A


Ž¾•— || Hayate (Lv. 15)
Chelsea fires three wind arrows forward.
2 CC
3 Hits
Shooting Type, Wind Element
Special Note: N/A


”ò‰ || Hien (Lv. 19)
Chelsea jumps in the air and fires three arrows surrounded by a bird
shaped-aura that fly in an arc in front of her.
2 CC
3 Hits
Shooting Type, Wind Element
Special Note: N/A


‹—ó || Gouretsu (Lv. 24)
Chelsea fires a strong arrow that goes through enemies.
2 CC
1 Hits
Shooting Type, Earth Element
Special Note: N/A


ŒŽ‰Ø || Gekka (Lv. 30)
Chelsea jumps high into the air and shoots four arrows downwards,
while she is hidden by a fictitious moon.
2 CC
4 Hits
Shooting Type, Darkness Element
Special Note: When Chelsea joins for the second time, she comes with
this skill.


v—‹ || Jinrai (Lv. 39)
Chelsea fires an electrically charged arrow that creates a lightning
bolt on impact.
2 CC
3 Hits
Shooting Type, Light Element
Special Note: N/A


蹉J || Hakuu (Lv. 44)
Chelsea fires a whole bunch of ice arrows into the air.
3 CC
8 Hits
Shooting Type, Water Element
Special Note: N/A


Ž€“V–ÅŽE‹| || Shiten Messatsukyuu (Lv. 49)
Chelsea shoots a beam of energy from her bow, and upon impact,
break off into smaller beams of energy to attack the enemy.
4 CC
6 Hits
Shooting Type, Darkness Element
Special Note: Lag when the skill is used on the ground, instant use
when used in the air.


¯”e || Seiha (Lv. 54)
Chelsea fires light arrows in five different directions in front of
her.
3 CC
5 Hits
Shooting Type, Light Element
Special Note: N/A


—†ù || Rasen (Lv. 91)
Chelsea fires a spiral of energy forward, going through any enemy in
its path.
3 CC
6 Hits
Shooting Type, Darkness Element
Special Note: N/A

*************************************
*Blast Caliburs (ƒuƒ‰ƒXƒgƒLƒƒƒŠƒo[)*
*************************************

”’“ãE“€‰Ø@|| Shiranagi Touka (Lv. 1 BC)
Chelsea creates a huge ice tornado around her that launches the enemy
into the air, then fires a huge ice arrow afterwards.
5 Hits
Shooting Type, Water Element
Special Note: When Chelsea joins for the second time, she comes with
this skill.


ƒƒCƒ‹ƒhƒM[ƒX || Wild Geese (Lv. 2 BC) (Lv. 40)
Chelsea throws a sphere of energy into the air that turns into a flaming
sun, then charges up and fires a lot of flaming arrows. Many people are
quite annoyed that she "borrowed" this skill..........
23 Hits
Shooting Type
Special Note: N/A
________________________________________________________________________

  Johnny Shiden (ƒWƒ‡ƒj[EƒVƒfƒ“)

*********************
*Jutsukengi (pŒ•‹Z)*
*********************

‚ ‚½‚éƒVƒ“ƒtƒHƒj[ || Ataru Symphony (Lv. 5)
Johnny sings a song that raises the party's concentration during the
battle.
3 CC
Sound Type
Special Note: Temporarely raises accuracy. Also increases CC of other
party members.


‚µ‚тꃋƒ“ƒo || Shibire Rumba (Lv. 10)
Johnny sings a melody that'll send shivers down your spine.
2 CC
2 Hits
Sound Type
Special Note: Causes Paralysis


ƒ\ƒjƒbƒNƒŒƒCƒu || Sonic Rave (Lv. 15)
Johnny creates a soundwave that moves forward a short distance.
3 CC
4 Hits
Sound Type
Special Note: Can only be used on the ground.


‚È‚©‚悵ƒƒ‹ƒc || Nakayoshi Waltz (Lv. 20)
Johnny sings a song the heals the party's wounds.
4 CC
Sound Type
Special Note: Heals HP in a wide AOE.


‚©‚킹ƒ}[ƒ` || Kawase March (Lv. 23)
Johnny sings a song that raises the party's morale during the
battle.
3 CC
Sound Type
Special Note: Temporarely raises evasion.


‚²[‚²[ƒTƒ“ƒo || Go Go Samba (Lv. 25)
Johnny sings a song that raises the party's strength during the
battle.
3 CC
Sound Type
Special Note: Temporarely raises intelligence.


ƒr[ƒgƒwƒ”ƒ“ || Beat Heaven (Lv. 30)
Johnny jump? No way! He lets his songs do the work.
2 CC
3 Hits
Sound Type
Special Note: Can only be used on the ground.


ƒŠƒo[ƒuƒ\ƒEƒ‹ || Reverb Soul (Lv. 35)
Johnny makes a musical note hang the air for a period of time.
3 CC
3 Hits
Sound Type
Special Note: Can be used in the air.


‚˂ނꃉƒ‰ƒoƒC || Nemure Lullabye (Lv. 40)
Johnny sings a soothing melody that'll knock you off your feet.
2 CC
4 Hits
Sound Type
Special Note: Causes Sleep.


ƒ~ƒ‰ƒNƒ‹ƒ{ƒCƒX || Miracle Voice (Lv. 50)
WWWWWWWWWWWWWWWOOOOOOOOOOOOOOOOOOOWWWWWWWWWWWWWWWW!!!!!!!!
4 CC
5 Hits
Sound Type
Special Note:  N/A


ƒŠƒtƒŒƒNƒgƒŒƒCƒW || Reflect Rage (Lv. 60)
Notes bounce all around Johnny, damaging all who come near.
4 CC
8 Hits
Sound Type
Special Note: Can only be used on the ground.


‚Ü‚í‚ꃍƒ“ƒh || Maware Rondo (Lv. 90)
Musical notes surround Johnny and slowly move forward.
3 CC
10 Hits
Sound Type
Special Note: Cheapest move in the game.

*************************************
*Blast Caliburs (ƒuƒ‰ƒXƒgƒLƒƒƒŠƒo[)*
*************************************

ƒ\ƒjƒbƒNƒXƒgƒŠ[ƒ€ || Sonic Stream (Lv. 1 BC) (Lv. 14)
Johnny launches a huge soundwave forward.
5 Hits
Sound Type
Special Note: N/A


ƒŒƒCƒ„[ƒXƒtƒBƒA || Layer Sphere (Lv. 2 BC)
Johnny plays his Number One Hit just for you!
12 Hits
Sound Type
Special Note: When Johnny joins your party for the second time,
he comes with this BC.
________________________________________________________________________

  Mighty Kongman (ƒ}ƒCƒeƒBEƒRƒ“ƒOƒ}ƒ“)

***************
*Tokugi (“Á‹Z)*
***************

ƒtƒ@ƒ‹ƒRƒ“ƒtƒŒƒbƒW || Falcon Fledge (Lv. 10)
Kongman does a rising knee attack.
2 CC
2 Hits
Strike Type
Special Note: Can be used in the air.


ƒOƒŒƒCƒgƒAƒbƒp[ || Great Upper (Lv. 14)
Kongman does a punch, and then does a rising uppercut.
3 CC
2 Hits
Strike Type
Special Note: Different animation when used in the air.


ƒƒ“ƒuƒVƒ‡ƒ‹ƒ_[ || Rhomb Shoulder (Lv. 18)
Kongman does a shoulder charge into an uppercut.
2 CC
2 Hits
Strike Type
Special Note: Different animation when used in the air.


ƒCƒJƒXƒqƒbƒv || Ikasu Hip (Lv. 30)
Kongman jumps in the air and does a falling hip attack.
2 CC
2 Hits
Strike Type
Special Note: Can be used in the air.


ƒwƒ‹ƒYƒnƒŠƒP[ƒ“ || Hell's Hurricane (Lv. 35)
Kongman pauses, then does a strong punch combination.
3 CC
6 Hits
Strike Type
Special Note: Different animation when used in the air.


ƒŠƒUƒŒƒNƒgƒLƒAƒC || Ressurect Kiai (Lv. 40)
Kongman rises into the air surrounded with energy, then slams
his fists down.
4 CC
Strike Type
Special Note: Revives a character.


ƒƒbƒTƒXƒƒE || Messa Throw (Lv. 46)
Kongman attempts to grab the enemy, and if sucessfull, throws him half
way across the field.
4 CC
2 Hits
Strike Type
Special Note: The thrown enemy can damage other enemies in its way.


ƒƒ^ƒ‹ƒ{ƒfƒB || Metal Body (Lv. 50)
Kongman powers up his defence.
3 CC
Strike Type
Special Note: Prevents staggering for a period of time.


ƒn[ƒgƒuƒŒƒCƒN || Heart Break (Lv. 94)
Kongman winds up and does a powerful right hook.
3 CC
1 Hit
Strike Type
Special Note: Can only be done on the ground. Causes Stop.

*********************
*Jutsukengi (pŒ•‹Z)*
*********************

ƒ{ƒ‹ƒgƒXƒ‰ƒXƒg || Bolt Thrust (Lv. 6)
Kongman charges up and attacks with an electrically-charged
punch.
2 CC
2 Hits
Strike Type, Light Element
Special Note: Different animation when used in the air.


ƒ}ƒbƒXƒ‹ƒq[ƒg || Muscle Heat (Lv. 25)
Kongman powers himself up and damages the enemy with the power of
fire.
2 CC
2 Hits
Fire Element
Special Note: Raises Kongman's attack and inflicts Poison on himself
as well..........


ƒwƒrƒBƒ{ƒ“ƒo[@|| Heavy Bomber (Lv. 55)
Kongman creates a ball of energy in front of him, strike any enemy
who comes close.
4 CC
3 Hits
Strike Type, Light Element
Special Note: Can only be done on the ground.


ƒNƒ‰ƒbƒVƒ…ƒA[ƒX || Crush Earth (Lv. 60)
Kongman jumps in the air and does a body splash, crushing anyone under
him.
4 CC
2 Hits
Earth Element
Special Note: Lag when the skill is used on the ground, instant use
when used in the air.

*************************************
*Blast Caliburs (ƒuƒ‰ƒXƒgƒLƒƒƒŠƒo[)*
*************************************

ƒgƒŒƒrƒAƒ“ƒqƒbƒv || Tres Bien Hip (Lv. 1 BC) (Lv. 15)
Kongman slams the enemy into the air and does a super hip drop.
9 Hits
Strike Type
Special Note: N/A


ƒSƒbƒcƒ@ƒuƒƒD || Gozza Blow (Lv. 2 BC) (Lv. 39)
Four powerful punches pulverize the poor enemy.
4 Hits
Strike Type
Special Note: N/A
________________________________________________________________________

  Lilith Aileron (ƒŠƒŠƒXEƒGƒ‹ƒƒ“)

***************
*Tokugi (“Á‹Z)*
***************

ƒ^[ƒ“ƒI[ƒo[ || Turn Over (Lv. 15)
Lilith flips over and repeatively hits the enemy with her frying pan.
2 CC
3 Hits
Strike Type
Special Note: Can be used in the air.


ƒŠƒŠƒXƒ‰ƒbƒVƒ…@ || Lilith Rush (Lv. 20)
Lilith rushes forward slashing wildly with her ladel.
3 CC
4 Hits
Strike Type
Special Note: Can be used in the air.


ƒLƒbƒNƒ‰ƒbƒN || Kick Rock (Lv. 25)
Lilith shakes a rock from her dress and kicks it at her enemy. -_-;;;
2 CC
2 Hits
Earth Element
Special Note: Can only be done on the ground.


Ž€ŽÒ‚Ì–ÚŠo‚ß || Shisha no Mezame (Lv. 30)
An Aileron family secret technique. :P
3 CC
3 Hits
Sound Type
Special Note: Can be used in the air.


‚Ü‚ñ‚Ú‚¤í™á || Manbou Senkou (Lv. 50)
Lilith charges up her chi and lets it loose in the form of...a fish...
4 CC
1 Hit
Strike Type, Water Element
Special Note: Lag when the skill is used on the ground, instant use
when used in the air.


ƒtƒ‰ƒbƒVƒ…ƒoƒbƒN || Flash Back (Lv. 70)
Lilith slowly dashes forward and if she connnects, performs something
similar to Akuma's Shun Goku Satsu. Then curtseys afterward. :D
4 CC
11 Hits
Strike Type
Special Note: Can only be done on the ground.


‚Ü‚ñ‚Ú‚¤ƒXƒgƒ‰ƒCƒh || Manbou Stride (Lv. 99)
Lilith rides a giant fish and rams it at enemies..........
4 CC
13 Hits
Strike Type, Water Element
Special Note: Can only be done on the ground.

*********************
*Jutsukengi (pŒ•‹Z)*
*********************

ƒAƒNƒAƒXƒ}ƒCƒg || Aqua Smite (Lv. 5)
Lilith lashes forward with a wave of water.
2 CC
2 Hits
Water Element
Special Note: Can be used in the air.


ƒXƒeƒCƒNƒtƒŒƒA || Steak Flare (Lv. 10)
Lilith launches the enemy into the air with a steak flambe.
2 CC
4 Hits
Fire Element
Special Note: Can be used in the air.


ƒŒƒCƒ“ƒ{[ƒA[ƒ` || Rainbow Arch (Lv. 40)
Lilith slashes forward and a large rainbow appears in front of her.
2 CC
1 Hit
Light Element
Special Note: Can be used in the air.

*************************************
*Blast Caliburs (ƒuƒ‰ƒXƒgƒLƒƒƒŠƒo[)*
*************************************

ƒTƒ“ƒ_[ƒ\[ƒh || Thunder Sword (Lv. 1 BC) (Lv. 14)
Lilith launches the enemy into the air with a combo, then finishes
them off with a beam of energy.
15 Hits
Light Element
Special Note: N/A
________________________________________________________________________

*************
*Secret BC's*
*************

Note: You need to have a clear game (load with a * on it), and two BC
gauges to use them.


ƒŒƒCƒ“ƒeƒBƒuEƒIƒŠƒIƒ“ || Raintive Orion
Secret.
25 Hits
? Type/Element
Special Note: Must perform 100 Hits, then trigger a BC using O and X.


ƒTƒoƒCƒ”ƒBƒ“ƒOEƒzƒŠƒ“ || Surviving Hollin
Not a peep from me.
14 Hits
? Type/Element
Special Note: Must perform 100 Hits, then trigger a BC using O and X.
Must be used in the same battle as Raintive Orion.


ƒZƒŒƒXƒeƒBƒAƒ‹EƒA[ƒX || Celestial Earth
Nope. Not telling you anything.
34 Hits
? Type/Element
Special Note: Must perform 100 Hits, then trigger a BC using O and X.
Must be used in the same battle as Raintive Orion and Surviving Hollin.

----------------------------------------------------------------------------
FAQ'S                                                              [FAQ]
----------------------------------------------------------------------------

Q. The names/moves aren't spelled that way!
A. That's a statement. This is how they are spelled in the Manual/Namco
JP website. Only when a US version is released will the names change.


Q. When is this coming out in the US?
A. I have no idea, just give it a few months. Just remember it's not a
1% chance....


Q. What is the Web-Minigame you're talking about?
A. http://namco-ch.net/to-destiny/pc_game.html. You play these web-mini
games on this link and when you reach a certain score, you get passwords
to put in the Traveler's Hut near Linea. Or ask someone who knows about
HTML coding to get the passwords for you like I did. :D


Q. You forgot (Insert move/spell here)!
A. I'm not perfect you know! Just e-mail me what I'm missing, and
I'll put it in, giving you credit of course.

----------------------------------------------------------------------------
Credits                                                            [CRE]
----------------------------------------------------------------------------

ToDr Wiki - For having ALOT of information.
(http://www16.atwiki.jp/tod_remake/)

gogs, PixyJunket, Aileron - For correcting me with Romanji spellings.

Mana Phoenix - For correcting me with Rutee's Slash Rain level.

Master LL - For telling me about Stan's BC.

J-Talk - For being a great Kanji dictionary.
(http://www.j-talk.com/nihongo/search/kanjisearch.php)

Namco - For making this game!

If I'm missing anyone/thing from the credits, please don't hesitate to
e-mail me!

----------------------------------------------------------------------------
Contacts                                                           [CON]
----------------------------------------------------------------------------

I can be e-mailed at:

KusanagiLord (at) gmail (dot)com

Of course, any flames or junk will be deleted immediately.


"See you again..............."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------


(0.0712/d/web6)