Neoseeker : Tags : web development
tekmosis blogged
Nov 20, 12 12:32pm

With the launch of the Wii U, you may need to do some validation against the new Nintendo Network ID. The rules for the ID are as follows:
  • Use between 6 and 16 characters. You can use numbers, letters, periods, dashes, and underscores.
  • You cannot use punctuation as the first or last character of your ID. You also cannot use two or more punctuation in a row.
Here is the regex;

also ensure that you're doing a case insensitive check

web development nintendo network id regex regular expression
Wheat blogged
Jul 24, 12 9:47pm

So I've decided to start a new blog... not because I think anyone'll read it, and not because I want to share what happens in my life with anyone else... because there are things I would like to put on Neo and out into the world but don't exactly know how. My blog will be my place to post whatever I want, and I may post different things in different "series" if you will, but it won't be one of those blogs normal people do which consists of, well, blogging. In fact, I've decided to dedicate (for now) my blog towards usernames I've thought of for anyone else to use on Neo or on any other site. I know it sounds stupid but for some reason it seems like username ideas have been flooding into my head recently, so I though, why not share them? My blog may be used for other purposes in the future, but for now I'll just list my ideas so everyone can use them and the world will be happy. Of course, I've already snagged the best one, so you can't have Wheat, but here's a selection of others. :D

Remember, feel free to use these. I would be more than happy to see a user with a username I came up with floating around the site or any other site! Also I have not testes anywhere whether these are taken or not. Just try yourself.

Asleep at Last
Lucky Penny
Happy Go Lucky
Not Available (you know, "Username: Not Available")

Well, the list goes on, but if I post everything that comes to mind I'll be typing these up until the day I die. So let's take a break now, shall we? Have a nice day.

neoseeker related technology other web development usernames internet name cool user
ShadowJ blogged
Jul 11, 12 7:00pm

Who are the four idiots?
The four idiots are a group of friends that share a common hobby, gaming.The group consists of Salvenius aka “The Dwarf”, Cogrock aka “The Yeti”, Christophicuss aka “Spudders” and finally DrRodders aka “The Doctor”.

What do the four idiots do?
We create funny videos based upon various co-operative video games and of course possibly more things in the future.

How did you come up with “the four idiots”?
We play a lot of games together, this means finding 2-4 player games. As you can imagine, many things happen or are said during these sessions, which one day one of us saw something funny and the reply was “Why didn’t we record that?”. From there we agreed to record certain playthroughs of games and upload them for others to enjoy

How do the four idiots differ from other such creators?
With our videos, “what you see is what you get” with us. We are a close group of friends with a huge and weird sense of humour, we aim to provide funny playthroughs of games like you’ve never seen before.

Do you always act like that?
Amongst ourselves, yes, in other words we literally play like we record, we curse, insult and even rage when playing games but it’s always done in the comfort of our own private chats. We have been raised to be polite to strangers and to have manners in public, both online and offline.

What projects do you have in mind for the four idiots?
Currently we are wanting to get through 4 player co-op games, especially since developers have been adding the feature into more and more games within recent years. However since others may have things to do now and then, you may find some other games popping up, such as Salvenius and Cogrock teaming up for some Sniper Elite V2 action.

What platforms will you be playing on?
PC and Xbox 360 and no, it’s unlikely we will be doing other platforms.

Can we suggest games for you to play?
Of course! It’s always great to be able to take viewer suggestions but do bear in mind some of us may not have the games you suggest. We do have a document that gives us an idea of the games we each have but if one of us doesn’t have a game then it is up to that person if they want to get it.

If you wish to suggest games or even feedback, just send us a message to our youtube channel:

What programs and hardware do you use?
360 Gameplay (Salvenius) - I use a Blackmagic Desgin Intensity capture card (It is now a legacy product meaning they have a newer version called Intensity Pro) from there I use Blackmagic Media Express v1 to bring the 360 screen onto my PC then tweak Dxtory to record. For editing I use Sony Vegas 9

PC Gameplay - Mostly DrRodders or Cogrock will record gameplay, they use Dxtory and edit with Sony Vegas 10

pc web development gaming related xbox 360 youtube four idiots funny co-op
NeoHoltsky blogged
Jun 28, 12 4:00am

Horray, back to blogging! Anyways, thought I'd share a few things/ type them into the internet randomly. First things first, apparently my HDTV is broken. :( It was working amazingly awesome just a few days ago, then something happened to something, and now the TV wont turn on. No playing The Amazing Spider-man I guess. :/
In other news, I have started a youtube channel under the guise NeoSkyHolts so check that out maybe? I'm uploading some Minecraft content with my friend Shadowedhound currently, but soon I'm thinking of starting a Let's Play of the Technic Pack, so look foward to that if you head to the channel. (Shameless Self-Promotion!)

gaming related web development tv and shows other playstation 3 tv youtube stuff hdtvs indeed
VeGiTAX2 blogged
May 2, 12 8:13pm

Last week we hit the LA Games Conference for their 6th year of the event, there are tons of panels and events setup each year for new entries into the realm of gaming. This year of course kept the tradition going with some extra twists with the CEO of Trion delivering a keynote and many popular figures from the industry continuing to join up and meet and talk with the press and developers.

For those curious on what the magic entry fee delivers it's a few things.

  • 3 Tracks of panels covering gaming, marketing, development, trends
  • Food and events for socializing over (Breakfast buffet, Lunch buffet)
  • An after party event for everyone to unwind after taking in a ton of hard information from the day.

    The tracks are in depth and have open mic opportunities for attendees to voice their mind and get feedback on their direction or the direction of the panel at any given point. It's a dynamic energy driving new minds to veterans in the field. Worried if your new app is really going to hold up to the test of time? Sit in during the mobile panels and find out how the trends tend to work and how to extend the longevity of your product. Learn what your consumers are leaning toward in the analyst panels and feel out the field of gaming as a whole with new technologies like streaming and cloud storage.

    Here are a few panels I hit for Neoseeker this year as samples, please excuse me if they're slightly rough.

    Panel 1: State of the Industry

    Jesse Redniss - USA Network
    Jack Buser - Playstation Digital Platforms
    Matt Hulett - GameHouse (Real-Networks)
    Mark Spencer - Rumble
    Baudouin Corman - Gameloft

    Mark Friedler - Worlds and Games Consulting

    The Los Angeles Games Conference kicks off the first panel with a simple question, where is the state of the industry at for your respective companies, where do you see the tides going in the future?

    Jack Buser brings a very interesting development Sony and their side of development. While we've heard investors ask Nintendo to consider other platforms but the same was never requested from the other mobile developer, Sony. Playstation Digital is working on a new platform of Playstation Certified devices powered by Android to cater to this space. The idea is that binaries written for Vita can run without porting on devices that meet the requirements to get approval from Sony, the program is currently in beta right now and the development entry cost is their lowest yet at $99 to get into this new ecosystem. The idea of course is the Playstation experience can eventually reach HTC, Motorola and other devices through their development investment right now and that richer experiences will make their way to the consumers.

    Baudouin supports the movement from Playstation Digital, mentioning this should help the continued growth in emerging markets by making widely accessible content. Also noting that new IP's are still just as viable as ever in the mobile space and that Ice Age Village has moved over 5 million downloads in 7 days time. Matt Hulett stepped in to note that IP development is on a rise again with old genres coming back into the mainstream again. Bejeweled and even poker games coming into the fold again, the market around them has gone from 2 primary IP's in to 6 in the past year catering to these areas.

    Jesse Redniss explained that while many feel the industry is coming to a head for developments that room still exists to expand as a result of those genre revivals and new approaches to them are always coming. Even with that, there will be a convergence in his mind, understanding the market and users and eventually seeing focused and driven content make its way into syndication for that global market. Mark supported this noting that developers are coming through with reduced complexity in input to meet the current market already so a high quality experience is coupled with ease of use, LA Noire being an example of this movement.

    Jack was able to follow-up with other examples for Playstation in this field with Dust 514 being a complete F2P experience for PSN soon. The focus being all the testing done in Playstation Home coming full circle, they've tried so many things that they understand social isn't just a chat log and much more for a core player and they feel Dust 514 will act as a demonstration of this analysis.


    The panel moved forward to a sensitive question of Hype, what's overused or stressed in the industry right now?

    Mark was first to bat noting Play Anywhere is a huge buzzword for those in the industry right now, the reality is that while a nice idea that devices are not universal. The focus should be on the experience and developers would be wise to act carefully about the experience they end up delivering to the users or they'll lose them from those bad ports. Baudouin was able to chime in with the issue of quality, can it be retained across a field with so many levels of division. The feeling is that developers need to mature how someone experiences a game and that it can't just be a simple control adjustment. Jack stepped in after with Cannibalization of the market, noting that while core gamers may feel threatened that a strong reality is the group isn't going anywhere in the market. The demise of the core group of gamers is just a hype sensation and that essential products will always exist in the market to meet those needs.

    Baudouin noted that even Gameloft has faced harsh reactions from the public but once the fans were able to give it a shot they could see it wasn't a threat directed at them and an enjoyable experience could be had. As a whole gaming isn't being diluted in his eyes, it's just growing outward and the pool that it attracts is vast but it's a new audience not a breakdown of the current core culture.

    The big question then was simple, is this sustainable? Will a CPM model hold up in these developing markets or will a new shift be required to keep these alive.

    Jack was first to catch this question, bringing up investment figures from players in Playstation Home, average user sessions hit 1 hour at a time and the 3D engagement of the world and campaigns allows for complete immersion during the play experience that 2D struggles to keep up with in comparison. For Playstation the idea of integrated experiences makes for a fluid presentation while they feel that 2D will just erode over time without the same level of immersion to the player.

    Jesse was able to chime in on developing content around that issue, moving from CPM to connections, getting a transcending movement isn't so simple though as it takes a dedicated and detailed partnership to commit to these plans. CPM still stands as king in the TV space for content publishers / stations but companies like USA are looking to the next evolution of experience like Defiance by Trion. What happens in-game shapes the TV show and users are constantly engaged on both sides of the story, content partners in this case are integrating products by thinking ahead 30 years into the future to be part of that landscape.

    Mark as the newcomer in the bunch felt that advertising was only a small piece of the puzzle and micro-transactions will play a larger part in the future of the industry. Prove the value of the game outside of just the aesthetic perks seen today, sure you can buy some cool clothes for your avatar but what happens when it fades? Instead the focus for Rumble is helping not only the player but their group or guild as well, by involving a greater pool there's a reward and longer term delivery for users.


    The panel closed on a final outlook topic, where is development changing and what is happening?

    Mark noted the increase of F2P and live gaming is a shift for teams that are used to traditional development cycles, in the console world a game is produced by a team and a month out as it enters testing the team retires on vacation and comes back to start on their next task after launch. In these new live worlds a game is released but what rests ahead is the next update and in that period there are hundreds of thousands of users actively engaging those games. It's a difficult shift but it's something that developers learn, marathon and sprint as needed, remember the game is a service not a product anymore and the adaptation comes from there.

    Matt was quicker to talk about the technical side of all these devices on the market, controlling memory footprints and technical delivery to the user. With so many devices out there from Apple and Android the best products require a firm understanding of universal limits.

    Jack noted that while Playstation has one of the largest development pools out there, they're still cutting their teeth on these concepts and the generations of developers are exchanging their histories. The most prominent example coming to mind was the issue of new developers caught up in the business side of development, making a game that follows the metrics to sell or go viral with ease. The older developers from the console side had their own injections though, while you can have a formula game that delivers on basic points you still need to make something fun for the player or it's a waste of time.

    Baudouin felt that with new power coming in the next year to the mobile arena that developers face the challenge of keeping games as a service instead of a single experience. Processing power will add incredible opportunity but the potential needs to be controlled so it streams to any platform with the same care for delivery over all else.


    Panel 2: From Console to Cloud: Exploring today's multiple distribution possibilities

    Nanea Reeves - Machinma
    Joel Resnik - Redbox
    Jon Estanislao - Activision
    Chris Donahue - Onlive
    Brad Hisey - Nexon America

    Ted Cohen - TAG Strategic


    Ted put down a quick question to the panel, will players still be on consoles are will things evolve to streaming for content?

    Chris was first to respond, noting we're in a digital content boom right now, you have streaming experiences coming to all platforms in at least some form, you can be on a tablet and stream Netflix or on a Mac and Stream PC games to play through. The idea of gaming going away from the TV is another story though, noting that gamers will always reach out to experience their titles on the biggest screen they have no matter how content is delivered, as a result it's hard to say that streaming means getting away from a console.

    Nanea followed in quickly noting that Millennials are proving to be a digital generation, not focused on physical media in her experience.

    Joel was quick to include device experience is also a factor here, how a developer controls the lines for experience on each device will also dictate how consumers react.

    Jon was able to step in with the experience from Activision, they had a simple question on going digital, "How can we deliver values to the consumer?" the factors considered were improving how they interacted with customers and how to connect and engage them before trying to monetize on that experience. As a result they've favored creating big brands as a way to support that pursuit.

    Nanea expressed a factor in the cloud will be ownership, do consumers own the bits and can they access them offline somehow, if the publishers can overcome the hurdle they'll simply have technology pushing platforms away.

    Chris followed up on this noting that platforms are already fading with technologies like Onlive you can now have PC game experiences on a Mac, Netbook or a Tablet that were exclusive to those gamers without needing a hardcore PC to power it. All users can share the experience at any time and from a publisher side, it makes it harder to cheat the system in the process.

    Joel responded on this noting that few have attempted to embrace other streaming variations outside of just Onlive, mentioning that progressive downloads aren't facing acceptance either and to stay in the game it would help to see a game readily accessible instead of waiting hours for it to install.

    Jon reaffirmed Activision is still firm to the retail space, Asia heavily consumes physical media and they're working to develop the retail experience even more with games like Skylanders which offer hardware expansion with a wide selection of figures to collect for the game.

    Chris came back mentioning that streaming needs a focus of tailoring games to the user experience, touch controls to make it work but simplify those controls when needed to make it accessible.

    Nanea broke in for a moment noting more social games need guns.


    The next question asked if we're there yet with the cloud?

    The general group shot quick reactions about broadband accesssibility for the country as a whole. Expanding with 4G as an alternative to cable crisis issues, but even then Verizon and AT&T have petitioned to expand their spectrum from their current allocations and wide spread availability would still be an issue reaching those customers if they're falling short in their current state.

    Joel reminisced that even with a digital catalog to flip through it's hard to beat the experience of going through the bin and picking out a title.

    Brad chimes in with Uberstrike as an example of how in regions you have games already in the system that allow for instant access without a massive client.

    Nanea notes that for her experience we're already there with digital and community has driven content like walk-throughs into digital form that you can access anywhere. The community driven contributions are growing and eliminating the need to consult a guide book anymore. From her experience the retail community needs to involve the consumer in new ways or it loses to digital.

    The panel turned to Redbox as a whole, without revealing very much the outlook was set on how the company integrates the digital experience. Users are able to trust Redbox as a community brand and use word of mouth to expand their experience. They embrace their community through social media channels and email and text so they're able to listen to the demands and react to those appropriately while earning trust. Redbox may look to the cloud but as a whole they fill that middle area where users still want their physical media on the coastal states and throughout the rest of the country.

    Jon mentions that Activision is actively learning and developing with the community to see what will work in their future plans or changes before they roll them out. (referencing COD Elite most likely) Also mentioning that Activision is always looking at new cloud models and will expand in the space as openings present themselves.

    Nanea suggested that while the cloud may not be here completely that experimenting with pricing or time based use might help expand its presence in the market to those gamers it wouldn't normally reach.

    Chris was quick to jump in mentioning that Onlive has had a large amount of success using a variable pay system or as they call it the PlayPack for $10 which gives flat access to a large library to get exposure for those companies. As companies wish to pull out of it or join in they can in a drop of a hat and get access to those users in that subscription pool. The idea is they're able to cater to the sampler players vs the hardcore who want to lay down a larger sum for a specific game and that it captures monetary value normally lost to high prices. He also went on to note that while the industry is quick to embrace new technology as it has, the retail side is still lacking as his company had experienced in 2011 (Gamestop Deus Ex vouchers, he doesn't mention this specifically for legal reasons so please treat with care).

    With the final words from Chris the panel wraps up.


    It's just a sample and without all the action and gestures it's not the full picture of course but it's a unique event and young minds that can afford to get in or new companies looking to expand their vision should really think about what the show has to offer with so many people readily available. Being able to sit in on a panel and walk out with the hosts and talk to them at lunch or in the lobby and get that one question in for them to see how its going. Some are even more flexible and make a habit to set up shop for discussion after the event wraps.

    We have attended for quite a few years now and it's always a unique experience to gain another perspective on the growing game industries and how the landscape is constantly evolving as it matures each year. While it's not an absolute source of information it's a huge step for many, it would be nice to see some of the moderators engage other issues in the future though, one that stood out in the cloud and online debate was the current network provider issues, bandwidth caps and limits to fiber across the country to sufficiently stream over gaikai or onlive.

    gaming conference mobile developers mobile gaming web development technology gaming related
  • alahna777 blogged
    Jan 27, 12 11:34pm

    Me! because I forgot o:

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    Your post is not long enough. The minimum length is 150 You've typed 23 characters so far


    web development
    ShadowNc blogged
    Jan 25, 12 10:20pm

    You know, the whole internet seems to be freaking out over this new bill called SOPA. And to be fair, I should be worried as well, considering how The Cracker, as weird as this may seem, may be considered plagiarism. I know, weird, right?

    If you are the .00000000012% of the American public that cares about the internet yet doesn't know what SOPA is, it basically give big businesses (the people who brought us Rebecca Black...just saying...) the right to ban any website they deem exploitable to copyright laws, several notable ones being Youtube, Neoseeker, Twitter, oh, and *EVERYTHING ELSE*. Except Bing, oddly enough. I don't know, that might just be from the fact that no one uses it...

    However, people are apt to forget we're already subject to censorship already. Take the F-Word. You can't say that anywhere without getting that shit censored. Here, I'll say it right here: *bleep*. Now watch as Neoseeker administrators take it down. But why? Why are we subjected to this? Don't we have the freedom of speech? Isn't this what we're trying to petition with SOPA and whatnot?

    The fact of the matter is that we're being subjected to unfair censorship every day without complaining. Remember back, when you were young, and your parents wouldn't let you watch certain movies because the rating was too high? Then you turned 12 (or for the younger generation, 4) and suddenly you became the person you are today, a swearing, fat, jackass piece of society like everyone else. That's not to say that censorship made you a better person (That's not the point of the rant, now is it?), but instead keeping away from it makes you a part of American culture. Hell, if you were watching porn while still in the womb, you'd probably be Rick Perry today. (Screw it...I'm going against my morals and swearing and putting as much elicit content into this thing as I can.)

    So, bastard, you know what you can do? You go straight to D.C., get ahold of the SOPA document, and shove it up your ass! (Note; I cannot be held accountable if you go through with said act.) But on a more serious note, think about how much the internet *isn't* censored. In fact, it's the second least-censored medium, behind newspapers. What's that, you say? You don't read the paper? You get your news from the *interwebs*? Huh, who'da thought? It's almost as if this internet thing is actually important or something!

    Now, back to the prospect at hand. I think that if you assholes don't want to be censored, you need to be able to deal with all the jackasses that wish to exploit it. And that means the F-word everywhere. And porn advertisements that will make you feel uncomfortable at work or at school. And more of that bitch, Rebecca Black...just saying...

    Are you ready for that? Could you imagine what life would be like where any misclick gives you boobs? Where you'll be halfway through a review of James Cameron's latest movie, and then you see, "Still better than effing Twilight." And this is just on the internet!

    If we didn't have censorship laws, where would we be? I'll tell you: Out in the streets, having sex in public, with enough people watching as there will be wanting to join. Let that sink in for a moment. There you are, walking your pet goldfish (for pure examplitory purposes, you are Aquaman). And then, in the middle of the street, there's this giant orgy going on. And this happens every day...everywhere. Wouldn't that be a horrible way to live?

    Worst of all, this will open up the world for a breed most despicable: Internet Critics. I'm sure we've all heard of them. How many times have you posted a piece of art, only to have it torn apart by, "Omgez, the book was much better," or, "I honestly did not enjoy this all that much. It was beautifully written, it just lacked the engagement to be interesting." or, "YOUSUCKGOWRITEINYOUROWNGODDAMNSHIT" Believe me, it happens to the best of us.

    I hereby propose the Anti-Anti-Stop-Online-Piracy-Act, or...AASOPA...It's a title in progress, okay? Basically, the point of this movement is to stop the stopping of censorship. Believe me, we need that *bleep*ing shit.

    When not tearing apart internet memes, ShadowNc can actually be found actively against SOPA in ways other than just making fun of it. The views and opinions of this article are solely property of ShadowNc and not necessarily supported by Neoseeker. Any comments or questions are greatly appreciated, so feel free to use that comment box below!

    movies other web development neoseeker related music
    alahna777 blogged
    Jan 27, 12 11:27pm

    WHO WANTS TO PARRTTTTTAYYYYYYYYYYYYYYYYYYYYYYYY!!!!!!!!!!! woop woop woop woop woop woop :3 i know i do!! cuz ya get free cake *-* anyway back to buisness *sips on serious glass of water* ahem we devalopment is a serious problem guys! sponser a poor web devalopment today on 0800 2384 3489342 thats 0800 2384 3489342 dont forget it its 0800 2384 3489342 ring us on 0800 2384 3489342 for a small fee of 0800 2384 3489342 FKING WOOOO!!!!!! wow what a boring hunk of crap o: but obviously not otherwise you wouldnt have made ti this far HUH! HUH!!! yeahh i thought so BD

    web development
    RHJ44 blogged
    Aug 25, 11 1:00pm

    I realise now that I don't come here often, and even if I do, I don't have many friends that are still here... So I'm leaving. Deleting this account, and never coming back... If you actually care about this, feel free to email me, the address is in my profile.. At the ende of next week (Thursday) This account will be gone. So... I guess this is goodbye.
    RHJ44 blogged
    Aug 4, 11 11:59am

    Phosphor is what its called. With a pretty good vareity of weapons, this game has been losing people to play on it. not too many do anymore, which is kinda sad, its a great game. Though there are two downsides- 1, there's only one map, but it has a ton of good spots for you to roost on and snipe, and the only other bad thing is the fact that there are no vehicles. There is no registration, payment, or download required, so check it out today, and we can save Phosphor from being deleted like the countless other great games from the internet. I mean, it is free, all you need to play is a computer, keyboard, mouse and hand-eye coordination. Try it today at:

    pc other musingsthoughts web development neoseeker related gaming related