Neoseeker : Tags : iphone
Dimion blogged
Sep 16, 13 3:05am

Hey any new or returning players!

(This is for iOS players)


Use this code (FR33701) when you start playing the game. As you complete the tutorial, we'll both get invitational cards. As a bonus, I'll also gift you some 4* cards to get a head start. On top of that, I'll help answer any questions you might have.

Feel free to PM me here or add me as a friend in game (Dimion).

Invitation: 1x 4* card + additional 4*s (Pm me here or in-game).
Comeback gift: 10 SHT, 20 recovery potions and 5 Gold slimes.

Thanks in advance! iPad GuardianCross iPhone GuardianCross
Frost blogged
Jun 10, 10 4:59pm

Once in a while, I browse the App Store as I am downloading various updates for the applications on my iPod Touch. Over the past few months, I have become increasingly impressed with the quality of apps being released on the store. The first app I can really remember being surprised at was Call of Duty: Zombies. After a few weeks of speculation on the price ($9.99), I decided to buy it. The first time I loaded up the app, I was pretty surprised. The graphics on this app far surpassed the graphics on the entire DS version of World at War. This surprised me, and disappointed me with the Nintendo DS. How is it that an iPod, an MP3 player can produce higher quality visuals than a Nintendo DS, and handheld game console.
The next app that surprised me was Plants vs. Zombies. Being a hit on the PC, I heard nothing but great things about the game. It was the same thing for the iPhone App. It is one of the few games on the store that has a 5 star rating. Once again, the iPod Touch impressed me. This little device is producing top notch games at great prices. How is all of this possible?
When I saw Tony Hawk’s Pro Skater 2 on the store, I responded with something like, “Wow, this is going to suck!” After playing the Application, I can easily tell you that this app does not suck. This is a great way to relive the past on the go, while having fun!


The App’s gameplay is essentially identical to the 2000 version of the game. The Career Mode still consists of using 2 minute runs to find the secret tape, accomplish various goals, and bring in high scores. The career is exactly the same as the THPS2 we all know and love. As for the Create a Skater/Skatepark modes, they are not present here. That is pretty unfortunate in my opinion, as those modes really enhanced the gameplay experience. However, the Career Mode still has a ton to offer, so I am not crying. Another low point here is that the game does not have the series classic multiplayer game modes. Considering the fact that the iPhone/iPod Touch is a device that connects to the internet, online multiplayer was a definite possibility for the developers here. That would have made this game incredible, and added hours of replay value to it. Here is a list of other features that have been included and left out.


Obviously, the iPod Touch has a touch screen, not a controller. This means that all of the game’s controls are present on the touch screen. A mock D-Pad is placed in the left side of the screen, that acts just as a controller would when touched. As for jumping, grinding, flipping, and grabbing, the four buttons are placed on the right side of the screen, in rhombus form. So basically, if you have played Tony Hawk games before, there is nothing new here. There is however, a learning curve. When first playing the game, adjusting yourself to the touch screen buttons can be a bit frustrating, especially so with the D-Pad. However, after a few hours of playing (1-2), you will steadily become more and more comfortable with the controls. However, they are not perfect, as the touch screen does cause complications, such as accidentally hitting the wrong buttons. It is surprising how much more difficult a game becomes when a controller is not available. In my opinion, 1-2 hours is not that much time to grasp a game’s control scheme, but some gamers need to be ready to go right off the gate. I am not one of those people. The controls are the weakest point of the game, and if there was one reason for you not to buy this, the controls are that reason.


The most impressive part of the game is the graphics. They are completely on par with the console version of this game. Some may think, well the game was created in 2000, so that really isn’t that big of a deal, but it is. A remake of Tony Hawk’s American Wasteland was released for the DS in 2005, and the graphics were horribly worse than the console version of the game. It just blows my mind that a cell phone/MP3 player is able to pull this off. The graphics are incredible, and an assuring notice that gaming on the iPod Touch/iPhone is turning into a very quality ordeal.


The games sound is pretty much identical to the console companions of the game, except for one thing; The soundtrack is completely different, which bothers me immensely. The likes of Anthrax were replaced by relatively unknown bands, and for what reason? The original soundtrack for Pro Skater 2 was for me arguably the best in the entire series. It was raved about through the gaming community as well. Changing it just does not make sense to me. They always say, “Don’t fix what isn’t broken.” That term applies great here.


Over the years, handheld games have always been the knockoffs of console games. It still rings true today, but the iPhone is slowly changing that. Tony Hawk’s Pro Skater 2 is a true vision of the future of handheld gaming. It is slowly returning to be the high quality experience that it once was. Buying this game for $4.99 (current price) is a complete steal. The GameBoy versions of this game cost around $39.99, and they were nothing like the real thing. Here, this is the real thing, and it is a fraction of that price. I would recommend this App to any fans of the THPS series, or skateboarding games in general. This App blows the likes of Touchgrind out of the water.

mobile gaming iphone ipod touch thps thps2 tony hawk
Freeze blogged
Jan 4, 10 2:32pm

Getting fairly exited about this!
It seems blogging hasn't really picked up for me yet, since I only made one post and it was on technology just as this one.

Of course a lot of things happen to me in real life, but seemingly I doubt anyone would find that interesting enough to read on my blog. Instead, most of that stuff can be read in the Europe General Discussion as we go.

Right now I'm awaiting my latest addition in my technology family. I have finally collapsed and bought an product of Apple, I'd like to give an early welcome to my new (yet to arrive) friend, iPhone 3Gs 16GB


As soon as it's here, I will be watching you all non-stop :P

other technology iphone
Arietta blogged
Jun 9, 09 3:49am

If you are new to the whole iPhone scene, then there's a huge chance that you have heard the word "jailbreak" before. If you are an oldie to the iPhone scene, loyal to AT&T or not, then you have undoubtedly have heard the term "jailbreak" before.

Before I go further with this post, I will explain what Jailbreaking is, for those that heard the word, but have no idea of what it means.

Jailbreak is a very nice word for the iPhone and iTouch (for now on simply called "devices"). That you have your iTouch or iPhone jailbroken means that you have your device open, "free of its jail", to run unsigned code (generally, applications that are not in the Apple AppStore) in your device. Jailbroken devices have a big, beautiful advantages over non-Jailbroken iPhones. One advantage is that applications for Jailbroken devices can mess with their private frameworks - meaning that you can do a lot more your device once it is jailbroken. For tech-savvy people, you can even install a nice command line utility, and you can make apps that are you never going to find in Apple's AppStore, in a centallion of years, thanks to the ability to play with the devices' private frameworks. Another advantage is that, since Apple has a horrible application reviewing system, developers who had their applications rejected from the AppStore can upload them in a repository to use with Cydia, a third-party app that lets you download well, more third party apps. So people can still use your app even if it was rejected from the AppStore - as long as their devices are jailbroken, that is.

Now I am not sure how many people have asked theirselves this questions, but I sure did: Where did the whole jailbreaking thing start? I did some research, and I am ready to tell you this story. It had a obvious beginning, but now an obvious open ending. The story is related to the iPhone, not with the iTouch, but it is thanks to the iPhone that the iTouch can be jailbroken too.

Everything started with the fact that Apple had a contract with AT&T, so AT&T and only AT&T could sell iPhones, under a contract - That explains why the price of the iPhone was low for them. Anyways, a lot of people managed to get iPhones that were not from AT&T (and others who got them from AT&T without a contract somehow), just to find that when they put the SIM of their favorite service provide, the iPhone would refuse to recognize the SIM - Yes, the iPhone was blocked for those that didn't want to use AT&T as their service provider.

So yes, the iPhone was a closed platform from the very beginning. People had ridiculous restrictions on their devices, and a lot of them ended up purchasing expensive paperweights, that would be sitting on a desk doing absolutely nothing.

So a lot of hackers embarked themselves in an interesting adventure: They opened their iPhones, messed with the iPhone's motherboard, and placed pins to it here and there. Many of them succeeded, and many others left their iPhones in a rock status - again, doing nothing. All of this for the sake of making and receiving calls, sending and receiving text messages, and a few other GSM services.

So after months of failed attempts, two companies found a way to run unsigned code on the iPhone, with the sole purpose of unlocking it. We are talking about iPhoneSIMFree, and UniquePhones (I am not providing links. Please understand that those sites may be against Neoseeker's ToS and rules). With that, people were finally able to use other carries in their iPhones.

There was a big problem with this two jailbreaking methods though: They were too complex. They involved the use of complex command line protocols and a myriad of different tools to get the phone jailbroken and working right. This easily scared many hackers away, and the iPhone "open scene" was quite for a quite a while. But it was just beginning.

So after a few days of silence, an interesting team called iPhone Dev Team jumped to the scene and provided tools that even novice, non tech-savvy people, could use to jailbreak their iPhones - and have their iPhones on a different carrier in a matter of minutes!

Not only that, but with the appearance of the iPhone Dev Team, a lot of people could use a third app called AppTap, an application that allowed users to jailbreak their iPhones AND gave them the ability to install third party applications. Jailbreak was not only Phone Unlocking to this process. Jailbreaking was a process that was unleashing the whole power of the iPhone. A power that Apple didn't want users to have for whatever reasons.

Apple was quite with everything that was going on. They were aware, but for the bad luck of us, they didn't stay quite for long.

Apple's answer was very quick, actually. By that time Apple had released iPhone OS 1.1.1. It was a nuclear gun with a patch that would render all jailbroken phones useless - literally. All the iPhones that were jailbroken were now sitting on an empty house, all alone, probably over same paper. Yep, the iPhones were completely useless. But those who were on AT&T were able to have their iPhones fixed, lucky folks.

For the nuclear weapon, it didn't take the Team long to figure out a fix. And here is where the whole "Cat & Mouse" game started.

So the Dev Team got iPhoneSIMFree to help them, and they found TIFF Images that could be exploited and that would grant root access the iPhone itself for developers (non tech-savvy people: The Dev Team found a way to hack the patch back with the help of iPhoneSIMFree). Being the fix released, many users had their phones Jailbroken, and Unlocked. Not to mention that with this very same method to hack the patch back, the Dev Team found a way to revive the dead iPhones.

And currently, the game is still going. Let me remind you all this occured with iPhone OS 1.0, and we are going to have iPhone OS 3.0 very soon this month (the 17th, to be more exact). And the Cat & Mouse game between the Dev Team and Apple continues. Apple patching, the Dev Team unpatching. Both sides are having headches and bloody nights of sleep figuring out their opponent's movements. Not to mention Apple is trying to make Jailbreaking illegal. Though big signatures (or medium sized) are opposing Apple's attempts, like Mozilla and even Skype.

technology iphone itouch apple jailbreak story