Swarm Assault Cheats

Swarm Assault cheats, Tips, and Codes for PC.


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Attacking Colonies
When attacking colonies, assemble a large group of units to attack the colony and minimize unit exposure time to the colony defenses. Some units can attack from outside the colonies defensive range. Use these to reduce the colonies defenses before sending shorter-range units in. Also note the position of the colony weaponry as they are not always exactly in the center. Some units can attack colonies from certain directions, without being attacked themselves. When attacking a base with non-rapid fire units (like missile ants), you can do more damage by quickly clicking between the base and a random enemy or piece of land. This will reset their fire, making the time it takes for them to reload lower, and therefore letting them hit the colony more. Observe each colony's defensive strengths and weaknesses. Some defenses have pinpoint accuracy in which case you may have to overwhelm the colony with a swarm of units. Others have weapons that do damage over a large area in which case you should try to disperse your units when attacking the colony. Try and get your units to attack from all directions to minimize the effectiveness of the colony defenses. Sometimes enemy colonies can be grouped together, making them difficult to take. At times this can be compounded by the fact that there are a lot of neutral units that consistently deplete your resources. In such cases, try to assemble an attack force big enough to at least momentarily shutdown the enemy colonies. You probably won't be able to hold the colonies but the enemy will have major problems trying to regenerate the colonies since the neutral units will keep appearing. This gives you more time to build up your own forces.
Colony Defense
It is always a good idea to charge a base to a reasonable amount of health when it is low. To do this, make sure you are not producing any units (by clicking the same bug you are producing, if any), and it will automatically regenerate. If you take over a colony, make sure you charge it to at least yellow before producing units. BUT! Only do this if you are not needing units extremely fast. At low health, it is very easy for a colony to be taken over. And even if there aren't any enemies around, there are still neutrals that fly around that can damage your colony. Also, check back at old colonies occasionally to make sure they are at decent health. Whenever you are not in need of units, charge your bases.
Creature List
Here is a list of all the creatures, plants, and bases, along with the estimated range out of 5 and effects.

Soldiers: bites enemies. Can't attack colonies. Range: 1
Bombardiers: tosses bombs. Range: 2
Bazooka: shoots missiles. Range: 3
Base Defense: rapid fires two machine guns. Range: 3

Ladybugs: rapid fires machine gun. Range: 2
Shrapnel: scatters explosive debris. Range: 2
Cannon: fires cannon. Not entirely accurate. Range: 4
Base Defense: fires cannon. Not entirely accurate. Range: 3

Black Widow: bites enemies. Can't attack colonies. Range: 1
Sniper: shoots extremely fast gun (not rapid). Range: 4
Missile: launches homing missiles. Range: 5
Base Defense: Shoots two extremely fast guns (not rapid). Range: 4

Assault: rapid fires pellets. Range: 3
Paralysis: paralyzes enemies. Can be used while flying over water. Range: 4
Sonic: shoots energy waves. Range: 3
Base Defense: Rapid fires pellets. Range: 3

Savage: stings enemies. Can't attack bases. Range: 1
Spear Gun: shoots spears. Range: 4
Ninja: throws homing ninja stars. Range: 3
Base Defense: shoots spears. Range: 5

Black bombardier ant: tosses bombs. Range: 2
Large black soldier ant: bites enemies. Can't attack bases. Range: 1
Popcorn plant: sends out homing seeds. Can't move. Only found in desert. Range: 2
Dragonfly: drops bombs. Flies slowly across landscape. Only found in desert. Range: 2
Seed bush: scatters explosive pellets. Can't move. Only found in jungle. Range: 2
Moth: drops explosive pellets. Flies quickly across landscape. Only found in jungle. Range: 2
Spike bush: shoots spikes. Can't move. Only found on Mars. Range: 2
Fly: drops multiplying bombs. Flies quickly across landscape. Only found on Mars. Range: 2
Fudge Glob: scatters candy pellets. Can't move. Only found in Candy Land. Range: 2
Candy Watermelon: explodes on contact. Can't move. Only found in Candy Land. Range: 1
Helicopter: drops bouncing candy. Flies slowly across landscape. Only found in Candy Land. Range: 2
Defending Colonies
Sometimes a colony under your control will be continually attacked by a stream of enemy units, and even though you can destroy them, each unit manages to get a few good shots at your colony, causing it to get progressively weaker. To prevent this, move a group of units towards the source of the units and intercept them before they get into attack range. Also look for bottlenecks in the landscape that allow land based units to travel through to other areas of the map. Using a small defensive force you can defend large areas of the map by simply defending these landscape bottlenecks. Each computer opponent is willing to accept a certain amount of damage to their colonies before they stop unit production and begin colony regeneration. If you don't have enough firepower to take a colony, and need to stop them, the next best thing to do is to attack it to reduce its damage level until production is stopped. Keep doing minor attacks on the enemy colony to prevent production while you build up your own forces. Keep certain units away from your colonies especially when there are a lot of neutral units flying around. Your own units defending your colony sometimes attack neutral units flying overhead causing them to damage their own colony. In extreme cases it's actually better to move your units away from your colonies. You can also fly small swarms of units over enemy colonies causing them to damage their own colony.
Distracting Enemies
When there is more than one enemy in a level you can make them fight amongst themselves by weakening an enemy colony that is placed between them. Computer opponents are attracted to weak colonies, so they will allocate resources to take the colony, giving you more time to build up your own forces.
To pause the game, press the escape key. This is useful if you don't like dying when leaving to eat, go to the bathroom, or perform other necessary body functions.
Team Color
Have a look at the color you are playing and try to control colonies that this team color specializes in. For example if you are playing the green team you would try to gain control of Ant colonies since you could produce ant units faster than any other team giving you a strategic advantage. In extreme cases it may even be desirable to loose some or all your colonies to gain control of a colony type that you can specialize in. This also applies to enemy teams. No team specializes in scorpion production.
Unit Production
As you progress to the harder levels you will find that the usefulness of some units will change and you will have to change your tactics. For example the easier levels give you time to build the more powerful units. The harder levels however give you a lot less time, in which case it is sometimes better to produce large amounts of weaker units for defense or offense.
Unit Selection
To select and control large amounts of bugs at once, click on a empty piece of land and drag the cursor to make a box. All bugs in this box will be selected, so you can easily control many units at once. Press the spacebar to select all units onscreen. You can even organize units into groups. Select your bugs, then press ctrl + 1-9. Then later just press the same number to automatically select all units of that group! To select groups of individual bugs, click on a bug and hold, then every bug you pass over will be added to the selection.
Unit Strategy
I suggest you try and control certain colonies over others, because some bugs are simply better than others. Here is what I say: Spiders are the best, followed by wasps, scorpions, beetles, and lastly, ants. Spiders have powerful, accurate, long range attacks with a base defense. Wasps can be produced quickly, while still being powerful. They have the strongest first form (Assault) of all the teams. Wasps can also paralyze enemies and fly quickly over any terrain. Scorpions have powerful mid range attacks and weak, inaccurate long range ones, clearly a disadvantage against spiders. Beetles have short range or inaccurate long range attacks. Ants don't really have much going for them other than quick production times and a fair colony defense system.
Weeds can be a pain, but they can be dealt with if you know how they work. Popcorn plants, candy globs, and watermelon candy all appear randomly, so steer clear or destroy them before they hurt you. But seed bushes and spike bushes work differently. Seed bushes appear randomly, but only in small numbers. But when one is killed, more move in to take it's place. Eventually this can turn into a weed fest, but can be prevented by not attacking them in the first place. But what if you already attacked them? Well, they can then only be eradicated by destroying large amounts of them very fast. This will eventually stop the plant from regrowing. Spike bushes should be dealt with as soon as possible, because they multiply regardless of whether you attack them or not, and if not kept in check, they can turn into a dangerous spike field.
Note that to win you must be the only team color with any units and/or colonies and there must be no neutral colonies. There may be neutral units but you don't have to destroy them to win. This win condition must be held for about five seconds for the win to be recognized by the computer. Losing colonies after this does not prevent you from maintaining your win.