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/ / ___________\ \ | \ / | / \ / ________\ | | | |
/ / /_____________ \ | |\ \/ /| | / /\ \ / /_________ | |_____| |
/ / \ \| | \ / | | / /__\ \ \ \ | |
\ \_______________ / /| | \__/ | | / ______ \ \__________ \| _____ |
\ _____________/ / / | | | | / / \ \ __________/ /| | | |
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Faust's Super Smash Bros. #### ###' # # '###,
Samus Aran FAQ (Domestic N64) # # #'#, # # ## ##
Version 1.11 6/26/99 ####' # '# '###' ####' ##
In this Update: Added trick to see Samus out of her suit!!!(Courtesy of
Web Page: http://www.gamingwest.com
Welcome to my guide dedicated to one of the coolest video game
heroines ever... and by far my favorite character in Super Smash
Brothers! I've never written a character specific FAQ before, but
hopefully I can make it in-depth enough to warrant reading...
___ ___ ____ ___ ___ ___ ___ ___ ___ _ ___
| \/ _ \| |/ _ \/ _\| __| |_ _|/ _ \| _ \| | | __|
| | || || \/ || || |/\| _| | | | || _ \| |_ | _|
|___/|_|_||_||_||_|_|\___/|___| |_| |_|_||___/|___||___|
I will add more moves to this table later.
Move | Command | Damage
Charge Shot | B | 3%-26%
Screw Attack | U+B | Up to 15%
Bomb | D+B | 7%
Armor Punch | F+A | 18%
Overhead Fire | U+A | 10%-40%
Jumping Fire | (J)F+A | Up to 10%
Screw Kick | (J)U+A | 2%-10%
Throw | R | 16%
____ ___ _ _ ___ _ _ __ ___
| |/ _ \| | || __| | | | |/ _\|_ _| These are Samus's most important
| \/ |||_||\ ^ /| _| | |_ | |\_ \ | | moves. If I have time, I may add
|_||_|\___/ \_/ |___| |___||_|\__/ |_| the useless ones here too.
| _ \
| _ \ CHARGE SHOT
Basic Usage: Press "B" to start charging the shot up, then
press "B" again to shoot it off in the middle
of charging, or wait for it to finish charging
to get the max charged shot. Press "Z" to block
in the middle of charging, then start charging
again and you will pick up where you left off.
1) Remember that a fully charged shot can knock an opponent a long way.
2) When opponents are trying to make their way back on to the platforms
use the small shot repeatedly to juggle them back off, after they have
already used their 2nd jump. This is a good way to take out opponents
who keep managing to make it back to the "mainland" of the level.
3) Always keep a fully charged shot whenever possible, for use at the
most opportune time.
4) Never go head to head in a shoot out with characters with faster
projectiles like Fox or Mario, the Charge Shot's strength lies in
all out damage, and picking off those struggling to make it back to
/\ | _ \
/ \| _ \ SCREW ATTACK
Basic Usage: Press "U+B" to spin into the air, doing damage
to any enemy that you hit. Also can be used as
a "Triple Jump" to get back onto a platform
when knocked away.
1) This move is great to take out enemies on platforms above you.
2) Be careful of any "explosive devices" around, if you hit them
while spinning you will detonate them. This included all things
like Bomb-Ombs, Motion Sensors, and any explosive Boxes or Barrels.
3) Use this move on groups of weak enemies like the Yoshi, Kirby,
and Polygon teams. It should knock them out on the first or second
4) Be careful when using this move around edges, if you go off you
are gone, as while falling from this move you can not jump or preform
|| | _ \
\ /| _ \ BOMB
Basic Usage: Press "D+B" to drop her classic bomb from
the famous Metroid series. Best used while in
air, and on slanted terrain which it will roll
1) The Bomb is probably the best move for taking out computer opponents
as they rarely try to dodge it.
2) Use the Bomb to drop on enemies doing their "upwards" moves like
Mario's Super Jump Punch, and Kirby's Final Cutter.
3) Bombs roll down slopes, so grab high areas on stages like Sector Z.
/\ / _ \
/ \| | OVERHEAD FIRE
Basic Usage: Tap U then A. It is difficult to pull off, as
your character tends to either jump or do the
standard upwards kick.
1) Damage wise, the Overhead Fire is Samus's best move. Use it on
enemies on the platform above you to do some serious damage(up to
40% in one attack!).
2) Use the Overhead Fire on the Master Hand whenever possible, you
can beat him in under a minute on almost every difficulty if you
can pull off the move on a consistant basis.
_|\ / _ \
JUMP|_ >| | JUMPING FIRE
Basic Usage: Jump, then tap F+A. Samus will shoot out a
series of small explosions from her arm gun.
1) While not that powerful compared to other moves, it is great for
taking out a number of opponents in one attack.
2) Jumping Fire is a great setup to combo a fully charged shot or
/\ / _ \
JUMP / \| | SCREW KICK
Basic Usage: Jump, then press U+A. Samus will do an upwards
aimed spinning attack.
1) This is not quite as good as the Screw Attack, but it will hit
enemies out of some attacks easier with it's longer range, and it
works better on the Master Hand.
| _ \
| / THROW
Basic Usage: Press R. Samus will throw out a grappling hook.
Press R again to throw them forward, or press
B+R to throw them backwards.
1) Her throw has a good range, but unfourtunatly with that range
comes a slow speed. Use it sparingly.
2) With all characters, not just Samus, throw Kirby everytime he
turns into a brick.
3) In some stages you can use Samus's throw before the opponent has
a chance to get away.
4) Remember the enemy does not have to be standing on the ground for
you to grab them, as long as they are in front of you. In other words,
if you are sitting on a platform and an opponent jumps in front of you
to get on the platform, go ahead and throw him, don't wait for him to
_ _ ___ _ _ __ ___ _ _ ___ ___ _ _ ___ _ _
| || |/ _ \| | | |/ /|_ _|| | || _ \/ _ \| | |/ _\| | | Strategy Guide
| /\ || || |_ | < | | | || /||_||| | || |/\| | to beat the
|____||_|_||___||_|\_\ |_| |_|_||_|_\\___/\___/\___/|_|_| computer.
This walkthrough is made for people trying to go through the "Hard"
difficulty, most likely to get Ness. The strategies should apply to
all easier difficulties as well, but for "Very Hard" you are on your
STAGE 1 -Link- Hyrule Castle
At the start of the fight, hold him back as long as possible
with smaller shots. Once he get close to you jump away and
drop as many bombs as you can(D+B). Bombs are the best way
to do damage to Link, as he never tries to block or dodge
them. If a weapon appears don't give it too much thought, as
they do little that Samus can't to Link. The best strategy,
like stated above, is to simply keep dropping bombs on him
until he is at about 150%, then try to knock him out with
weapon or full-charged shots.
STAGE 2 -Yoshi Team(x16)- Yoshi's Island
All the team stages are easy, and this is the easiest. Just
use the Screw Attack(U+B) and you should make short work of
STAGE 3 -Fox- Sector Z
Don't get into a fire fight with Fox, you usually can't win.
He will either reflect your shots back, or simply take you
out with his faster Laser. Instead, use the same Bomb strategy
for Link, except with Fox, use the slanted terrain of Sector Z
to try to land beneath him and then Screw Attack(U+B) him for
extra damage. If possible, knock him off the left side, and
charge up while he is trying to get back on land, stand just
in front of the large upwards slant to the right(I belive it
is called a "tail fin"... can't really remember if that is
the proper term though) and as soon as he gets back on he will
start running towards you, and blast him. I finish him off that
way every time.
STAGE 4 -Mario Brothers(Mario and Luigi)- Peach's Castle
Don't rely on your ally too much here. Even on the higher
difficulties you seem to get "Very Easy" AI allies... At
the very beginning of the match, immediatly press "R" to
throw Mario, then start charging up a shot. Mario should
land on the top platform from the throw, and then jump up
and shoot whichever of the brothers is open. For the rest
of the match, whenever you are on the bottom platform, come
up beneath one of the two brothers with a Screw Attack or
if you are on the top platform Bomb them while jumping, then
try to Screw Attack them while they are still on fire. This
battle can either be really easy, or really hard depending
on how lucky your ally gets, so don't worry if you lose a
life here. This is one of the harder fights if your ally
acts like a moron, and the following fights are all easy in
comparison(except the Samus battle that is...).
STAGE 5 -Pikachu- Saffron City
Pikachu can be pretty annoying, but he acts like an idiot
and will often kill himself by Quick Attacking off the
edge. Just avoid getting above him, because Thunder is
not a friendly move... Try to Screw Attack as much as
possible, as he can not Thunder you immediatly afterwards.
Just avoid Thunder and you can get hit almost as much as
you want, as he rarely does any move aside from Thunder
which can kill you.
STAGE 6 -Giant DK- Congo Jungle
Let your allies do most of the work here. Just sit back
and shoot him with a fully charged shot to kill him.
If he does manage to kill off both your allies however,
bomb him while jumping between the platforms at the top
and after he hits about 300%-400% try to get a Slam
attack on him(F+A).
STAGE 7 -Kirby Team(x8)- Dream Land
Do spin attack till they are between 30%-50% and then
throw repeatedly. If possible, grab a weapon and do it's
slam attack(F+A) as it should knock the little puff balls
far enough even they can't "puff" their way back...
STAGE 8 -Samus- Planet Zebes
This can be the hardest fight in the game without a doubt...
At the very beginning jump up to the top platform and start
charging. Whenever she comes after you, run, jump, and bomb.
Only the best players will be able to out shoot the computer,
and if you stay on the upper platforms like I suggest Screw
Attack is near useless. The one saving grace about this fight
is she does not seem to calculate the rising lava into her
strategy and will often do a move right into it, or go for
an item that is submerged... in fact, I'm pretty sure that
every time I have beaten this fight is either by her killing
herself with the lava, or getting a Hammer...
STAGE 9 -Metal Mario- Metal Cap Cavern
This guy can be annoying, but he is not much of a threat.
The main thing to do here is to jump above him and bomb him.
As soon as you land jump up and do it again. Continue this
until a weapon appears, then grab the weapon and beat him
as much as you can and try to knock him off with it's slam
attack(F+A). He should be dead pretty easily if you stick to
the pattern of bombing, then grabbing a weapon.
STAGE 10 -Fighting Polygon Team(x30)- ???
Again use the Screw Attack to whipe them out as much as
possible. These guys can get pretty hard, but the level seems
to spawn a lot of Maxim Tomatoes, so life shouldn't be too
much of a problem. If you are going for Ness, this is another
level you shouldn't worry too much about losing a life on. It
can get pretty unfair when you are taking out two people with
Screw Attack then a Mario clone Jump Punches you from below.
FINAL -Master Hand- ???
The Master Hand is pretty easy with Samus if fought right.
Use Samus's overhead kicks and Overhead Fire(U+A) to do the
most damage, don't bother with her "B" attacks, except when
the hand goes to shoot his own projectile(s) pump a charged
shot into him. Block whenever the hand tries to do an
overhead attack, and when he comes from the side to slap or
any of his other side ways attacks, just jump over him. If
you do the appropriate counter to each move, he should prove
one of the easiest fights in the game.
___ ___ _ _ _ _ __ ___ ___ _ _ _ _ ___ __
| _ \/ _ \| \| || | |/ _\ | _ \/ _ \| | || \| || \/ _\
| _ \||_||| || | |\_ \ | /||_||| | || || | |\_ \
BONUS ROUND 1 - BREAK THE TARGETS
| 8* | 1 & 2 - If you can't get these, stop reading this FAQ
| 4* | and go to the hospital, you must be bleeding from
| 5*| the head or something.
| 3* | 3 - Triple Jump(C,C,U+B) up onto the platform and hit it.
| === | 4 - Jump off the platform 3 was on, and hit it.
| | 5 - Jump and shoot it from the platform to the right of
| ## ## ## ## | 6.
| 7*# #*6 | 6 & 7 - Stand on one side of the holes, and jump over
| # # | dropping bombs(D+B) on them.
| # # | 8 - Stand beneath it then Jump twice then screw attack(U+B).
| # 2* # | 9 - Jump down above it, and either bomb it on the way down
| # --- # | or do any other attack to it.
| # # 9* | 10 - From the platform beneath 9, shoot it.
| # 1* # |
| ######### |
| 10* |
| ### |
BONUS ROUND 2 - BOARD THE PLATFORMS
| | 1 - Just step out on to it...
| 8** 10 | 2 - Jump up here from 1.
| # ** | 3 - Triple Jump over to here from 2.
| # | 4 - Jump down on this, but be careful because it moves.
| @##----# # | 5 - Here is where it gets tricky. When 4 reaches the
| @##9** : # | farthest point on it's route to the left, jump off
| 7@## #### | as far to the left as you can, then double jump, then
| @########## **2 3** | triple jump(U+B) on to 5. Easier than it looks.
| 6@## | 6 & 7 - 6 and 7 are part of a series of platforms that
| @########## **1 | go through a rotation on the wall. Before you worry
| \########/ **4 | about getting them, jump up onto the platforms and
| **5 | keep on jumping your way to the top to get onto the
|_______________________| stable ledge, then from there drop on 6 and 7 as they
come out of the wall.
8 - Triple Jump up to here from the ledge right of the
9 - To get in here, stand just outside the bumbers and
hold "Z" and press "F,F" to roll underneath them.
Then just jump on the platform, then jump out the top.
10 - This one is hard to get... it will take lots of
practice. You have to triple jump over to the platform
from the high ledge. Unlike 5, this one is harder than
it looks and sounds... good luck!
ALTERNATE WAY TO GET #10, SENT IN BY PAUL PACE<firstname.lastname@example.org>
Stand on the high ledge and charge a fully charged up
shot. Face away from the direction you want to shoot.
do a backflip towards the platform and at the apex of
your jump fire off your blast. The recoil sends you a
little further. Then do your double and triple jump.
The recoil really helps.
___ ___ ___ ___ _ __ __
|_ _|| _ \|_ _|/ __\| |/ // _\
| | | / | | ||__ | < \_ \
-- SEE SAMUS OUT OF HER SUIT --
Sent in by: Reverend Raven<email@example.com>
"You can see Samus out of her suit. To do this you must get her electrically
damaged(like from her spin attack, Pikachu's electric attack, being hit
from the blaster, etc.). As soon as she is hit, pause it, the first frame
of the electric damage animation is a shadow of Samus, and then you see
Samus out of her suit. You have to be quick with the pausing and it might
take a few tries to do. I'd recommend going into training and setting Samus's
AI to Jump, and do Pikachu's spin attack. It's interesting to note the
difference between this Samus and the polygon model used in the Fighting
Polygon Team. After you view her, you'll see that this model's addition had
to be intentional."
(NOTE: I have not personally confirmed this trick, as I do not have
access to Smash Brothers at this point in time. I will try to
confirm it at a later date. Also know that these are the exact
words from Reverand Raven, with very slight editing.)
___ ___ ___ ___ ___ ___ __
/ __\| _ \| __|| \|_ _||_ _|/ _\
||__ | /| _| | | | | | | | \_ \
\___/|_|_\|___||___/|___| |_| \__/
Me, Faust: firstname.lastname@example.org
Reverend Rave<email@example.com> - Trick to see Samus outside of her
Paul Pace<firstname.lastname@example.org> - Alternate way to get Platform #10 in
Bonus Stage 2. Much easier than triple jumping alone. :)
Metrnome@aol.com - For the name of Metal Mario's stage. If you are reading
this I tried to respond to your mail but it kept getting sent back to
me saying "email@example.com" was an invalid address.
END OF FAQ
This document is copyright Faust and hosted by Neoseeker with permission.