Super Street Fighter II FAQ/Move List
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Super Street Fighter II FAQ/Move List

by FFOGalvatron   Updated on
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Super Street Fighter 2 guide
By FFOGalvatron

LAST UPDATE: 27/08/05
Added special move descriptions.

----------------------------------------------------

CONTENTS

1) INTRODUCTION

2) WHAT'S NEW

3) WHAT'S MISSING

4) STORY

5) GAME PLAY

6) GAME MODES
   -Super battle
   -Versus battle
   -Group battle
   -Tournament battle
   -Time challenge
   -Options

7) CONTROLS

8) MOVES LIST
   -Ryu
   -E.Honda
   -Blanka
   -Guile
   -Ken
   -Chun Li
   -Zangief
   -Dhalsim
   -Fei Long
   -Cammy
   -T.Hawk
   -Dee Jay
   -Balrog
   -Vega
   -Sagat
   -M.Bison

9) BONUS GAMES

10) CHEATS

11) FAQ

12) DISCLAIMER

----------------------------------------------------






----------------------------------------------------

1) INTRODUCTION

Welcome to my guide to the Super Nintendo/Famicom
game Super Street Fighter 2. Remember, this is
for the SNES version, but you should already know
that.

In 1993, Capcom released Super Street Fighter 2
into the arcades. Despite being the better game,
it was very unpopular due to Midway's Mortal
Kombat 2 being released around the same time, and
since people at that time saw it as the best beat
'em up ever and a massive improvement on the first
game, people played that much more than they
ever did Super Street Fighter 2.

Super Street Fighter 2 only came out because
Capcom wanted something to compete against
Mortal Kombat 2. Originally the SSF2 was going to
be a "true" sequel with new sprites for the old
characters, but this was scrapped so they could
get the game out to be there when Mortal Kombat
2 was released.

Although it was not that popular in arcades, home
versions were announced for the two major
consoles of the time (SNES and the Mega Drive/
Genesis) as well as several other ports for formats
like the PC and Amiga.

However, in Europe Nintendo had no plans to
release the game, thinking that 2 versions of
Street Fighter 2 was enough already. However, the
PAL SEGA Mega Drive version sold surprisingly well
and Nintendo Europe then decided it was worth
releasing the game after all. In other words, if
it wasn't for the Mega Drive version, the SNES
version would never have been released in Europe.

Most people are split 50/50 over which version is
better; SNES or Genesis/Mega Drive. The graphics
and speech samples clearness are better in the
SNES version, but the Mega Drive has much better
sound effects, more speech samples, an extra
mode of play and superior controls (if you had
the 6 button pad, of course).

----------------------------------------------------





----------------------------------------------------

2) WHAT'S NEW

Over Street Fighter 2' Turbo Hyper Fighting (the
previous Street Fighter game on the SNES), Super
Street Fighter 2 has:

*4 new characters

*4 new stages

*New and re-done music tracks

*Re-drawn stages for the old characters

*New moves for some of the old characters

*New animations for the old characters

*More modes of play

*New endings for the bosses

*Tweaked endings for the original 8 world warriors

*A basic combo score system is in place. If you do
a 3 hit combo, for example, a message will appear
on screen telling you so and will give you a
points bonus.

----------------------------------------------------





----------------------------------------------------

3) WHAT'S MISSING

This version of the game is missing things from the
arcade version:

*A lot of the sound effects. The same effect is
 used when any attack hits the opponent and the
 effect itself is rubbish.

*The music always ends at the end of a round. In the
 arcade version, the music would continue into the
 next round. This was even present on the SEGA
 version.

*Some speech samples are missing

*A lot of animation has been cut, but it still looks
 good.

----------------------------------------------------






----------------------------------------------------

4) STORY

The second Street Fighter tournament has been
announced. 16 fighters come together to fight it
out in one huge contest to see who is the strongest
Street Fighter in the world. All of the fighters have
different moves and fighting styles.

----------------------------------------------------





----------------------------------------------------

5) GAME PLAY

This is another Street Fighter 2 game, and the game
play is exactly the same -knock the other guy out.
But now there are new special moves and characters,
and a new combo score system. Use punches, kicks,
throws and special moves to defeat the opponent.

There are six attack buttons in Super Street Fighter 2,
like the previous games. The weak attack buttons are fast 
but do little damage. It is vice versa with the strong 
attack buttons.

----------------------------------------------------





----------------------------------------------------

6) GAME MODES

After the press start screen you will be at the main
menu of Super Street Fighter 2. This has the following
options:

SUPER BATTLE
This is the arcade mode. Choose a fighter then take
on CPU opponents. Defeat M. Bison, the final boss, to
beat the game. A second player can join in any time
by pressing start on pad 2.


VERSUS BATTLE
This is a 2 player option. 2 pads must be in the
console to select this mode.


GROUP BATTLE
Another 2 player option, meaning 2 pads must be
plugged in. This mode lets you select several
fighters each to fight it out team battle style.
Whoever runs out of fighters first loses.


TOURNAMENT BATTLE
Up to 8 players may play this mode. You all each
select a fighter, and the tournament starts.
Whoever wins the fights will progress through each
round until 1 players wins the final fight and wins
the tournament.


TIME CHALLENGE
A one player mode where you must try to defeat the
opponent of your choice as quickly as possible. You
may choose any fighter you wish.


OPTION
In here you can select the difficulty of the CPU
opponents, if you want a time limit for each
round or not, the pad button lay out and what
type of sound you want; either stereo or
monaural. Press start to exit the options menu.

----------------------------------------------------





----------------------------------------------------

7) CONTROLS

The standard pad set up is this:

A: Medium kick 

B: Weak kick

X: Medium punch (Straight)

Y: Weak punch (Jab)

L: Hard punch (Fierce)

R: Hard kick (Roundhouse)


On the D-pad:

Up: Jump up
Up forward: Jump forward
Forward: Move right
Down: Duck
Down back: Duck and block
Back: move left
Up back: Jump back


LEGEND

QCF: Quarter circle forward
QCB: Quarter circle backward
DPM: Dragon Punch motion (F,D,DF)
HCF: Half circle forward (B,DB,D,DF,F)
Charge: Charge direction for 2 seconds.
QCFX: Quarter circle forward extended (D,DF,F,UF)
K: Any kick button
P: Any punch button

To throw in this game, be close to the opponent 
and hold left or right and press either medium or 
strong punch or kick.

----------------------------------------------------





----------------------------------------------------

8) MOVES

This is the section you probably all came for -the
complete list of special moves for all 16 Super
Street Fighter 2 characters. Remember to check the
control section if you are unsure of any of the
move commands.



RYU
Fireball: QCF+P
Ryu's standard projectile attack is still his most
effective move. It has 3 variants, one for each
punch button.

Red fireball: HCF+P
This new move will set the opponent on fire it
it hits. Instead of the fireball being blue, it
is red.

Dragon punch: DPM+P
This is a great anti air attack and is a leaping
uppercut.

Hurricane kick: QCB+K
A screen clearing attack. However the opponent
can just duck to avoid being hit by it.

Air hurricane kick: QCB+K (in the air)
An air version of the above move. It's actually
more useful than usual because it gives you air
superiority.



E.HONDA
100 hand slap: Press any P rapidly
A rapid assault of fast punches. If you manage
to place every hit from this move it does great
damage.

Sumo head butt: B (Charge) F+P
This move can surprise the opponent. Honda
simply smashes into the opponent. Don't do
this move from long range though as many
characters have moves to counter it, like
projectiles.

Sumo smash: D (Charge) U+K
If the opponent is crouching a lot, do this move.
Honda leaps up then smashes down.



BLANKA
Electricity: Press and P rapidly
Fry the opponent with this move. Try doing it at
close range for good results.

Rolling attack: B (Charge) F+P
This move can surprise the opponent. Blanka
simply cannonballs into the opponent. Don't do
this move from long range though as many
characters have moves to counter it, like
projectiles.

Vertical rolling attack: D (Charge) U+K
A great anti air move. Blanka cannon balls
upward into the air.

Beast leap: B (Charge) F+K
A new attack where Blanka cannonball attacks
the opponent with a jump first.



GUILE
Sonic boom: B (Charge) F+P
Guile's standard projectile attack is the
same as in the two previous games.

Flash kick: D (Charge) U+K
This is an anti air attack and Guile's
best move. Use whenever the opponent jumps
at you.



KEN
Fireball: QCF+P
Ken's fireball is still an effective attack.

Dragon punch: DPM+P
This is a great anti air attack and is a leaping
uppercut. The fierce version will set the opponent
on fire if it connects.

Hurricane kick: QCB+K
A screen clearing attack. However the opponent
can just duck to avoid being hit by it.

Air hurricane kick: QCB+K (in the air)
An air version of the above move. It's actually
more useful than usual because it gives you air
superiority.



CHUN LI
Lightning kick: Press K rapidly
A rapid kick assault. Use at close range. If you
manage to place all hits, it does good damage.

Spinning bird kick: D (Charge) U+K
This move is OK but opponents can just duck it.
Chun Li flips and spins with her legs to hit
the opponent.

Fireball: B (Charge) F+P
Your average projectile attack.

Air spinning bird kick: D (Charge) UR+K
Air version of the spinning bird kick.



ZANGIEF
Spinning clothesline: Two P together
A lariat attack. It's useless though as
the opponent can just duck to avoid it. At
close range it's OK if you can surprise the
opponent with it.

Turbo spinning clothesline: Two K together
Faster version of above move.

Spinning pile driver: 360 motion+P (close)
A real powerhouse of a move, Zangief grabs the
opponent and slams them into the ground. Does
big damage.

Siberian suplex: 360 motion+K (close)
A new move. Zangief grabs the opponent and slams
them twice.

Siberian bear crusher: 360 motion+K
Zangief dashes forward and tries to grab the
opponent. If he does so, he will slam them. The
running forward leaves him open to attack though.



DHALSIM
Yoga fire: QCF+P
A projectile attack of pure flame.

Yoga flame: HCF+P
A short range blast of flame.

Yoga teleport forwards: DPM+3p or 3K
Dhalsim teleports across the screen.

Yoga teleport backwards: DPM backwards+3P or 3K
Same as above move, but back instead of
forwards.



FEI LONG
Rekka Ken: QCF+P (Up to 3 times)
A dashing punch. Up to three can be done at
any one time.

Rising dragon kick: DPM backwards+K
A great anti air attack that can set the
opponent on fire.



CAMMY
Thrust kick: DPM+K
An excellent anti air attack which is a
rising kick.

Cannon drill: QCF+K
This move sends Cammy spinning towards her
opponent, but it leaves her open to
attack if you do it at long range.

Spinning knuckle: HCF+P
A 2 hit punch attack which sends Cammy
forwards.



T.HAWK
The hawk: 3P whilst jumping
T.Hawk dives at his opponent head first.
This is OK if the opponent is in the air too,
but if not if leaves him very vulnerable to
attack from moves like a thrust kick or
dragon punch.

Thunderstrike: DPM+P
A great anti air move. Do when the opponent
jumps at you.

Storm hammer: 360 motion+P (close)
T.Hawk grabs the opponent and slams them. This
move does good damage.



DEE JAY
Max out: B (Charge) F+P
A thin projectile attack.

Double dread kick: B (Charge) F+K
A 2 hit combo kick.

Hyper fist: D (Charge) U+P (press P rapidly)
Use this at close range. The more you press the
punch buttons, the more damage and hits it does.



BALROG
Turn punch: Hold 2 P for 2 seconds then release
A powerful punch.

Final punch: Hold 3P then release
The longer you hold the buttons, the more damage
this super punch does.

Shoulder butt: D (Charge) U+P
An OK anti air move.

Dash punch straight: B (Charge) F+P
Another punch attack.

Dash punch  uppercut: B (Charge) F+K
This is a great move to surprise the opponent with.



VEGA
Claw roll: B (Charge) F+P
Vega rolls forward and thrusts his claw at the
opponent.

Double back flip: 3P

Single back flip: 3K

Claw thrust: D (Charge) U+P
A new move where Vega leaps up and jumps off the wall
then flies into the opponent and stabs them.

Claw dive: D (Charge) U+K, then P
A claw strike to the head after jumping off the wall.

Wall leap: D (Charge) U+K, then P+direction toward
opponent
Vega grabs the opponent and slams them after jumping
off the wall.



SAGAT
Tiger shot high: QCF+P
A high projectile.

Tiger shot low: QCF+K
Low projectile.

Tiger uppercut: DPM+P
A very good anti air attack, just like the dragon
punch.

Tiger knee: QCFX+K
This is an OK anti air attack and can be used when
right next to the opponent too.



M.BISON
Psycho crusher: B (Charge) F+P
This move does good damage but at long range it is
easy to counter.

Scissor kick: B (Charge) F+P
This can do two hits but suffers from the same flaw
as the above move. Useful at close range and at
least it looks cool.

Head stomp: D (Charge) U+K, then P for extra attack
Be careful with this move. It can surprise the
opponent but it is very easy to counter, especially
for characters like Ryu and Ken.

Flying psycho fist: D (Charge) U+P
A new attack where Bison jumps up then hits the
opponent from above with a fist. This suffers from
the same flaws as the above move.

----------------------------------------------------





----------------------------------------------------

9) BONUS GAMES

Every time you beat 3 fighters in the one player
modes, you will have to do a bonus game. Now there
are 3 of them. All bonus games can be played with
2 players, if you want to do that player 2 has to
press start when player 1 is in a bonus game.

No. 1: CAR SMASH
Destroy the car by damaging the right side of it
first, then jump over to the car's left side and
attack that enough times to destroy it for good.
Destroy the car before the timer runs out to
complete this bonus game.

NO. 2: BRICK SMASH
Destroy the piles of bricks by attacking them.
Take out the ones nearest to you first, and once
that is done jump over and destroy the rest.
Destroy the bricks before the timer runs out to
complete this bonus game.

NO. 3: BARREL SMASH
Barrels are dropping down overhead. Destroy them
by attacking them. Destroy them all to complete
this bonus game.

----------------------------------------------------





----------------------------------------------------

9) CHEATS

TURBO OPTIONS
At the title screen, press right or left to make
stars appear. You can have up to three on the
screen and they adjust the speed of the game -one
star is slightly faster than usual whilst 3 stars
makes the game a lot faster. 2 stars is in between.


EXTRA COLOURS
Any attack button gives your character a different
colour when you choose them. However, if you press
start you'll get an extra colour, and if you hold
down an attack button when you choose a fighter
you'll get yet another hidden colour.



CHOOSE SAME FIGHTERS IN GROUP BATTLE MODE
From the Game Start screen, enter group battle mode. 
Then, using the second controller, alternately and 
repeatedly tap L and R until Vega laughs. Choose Match 
Play or Elimination from the menu. You and your opponent 
will now be able to use up to eight instances of each 
fighter.


----------------------------------------------------





----------------------------------------------------

10) FAQ

Is there a hidden character called Sheng Long?
No, this was a made up character by the US magazine
EGM.


Is there a hidden character called Akuma/Gouki?
He is not in this game. He is in the next version of
the game, which is Super Street Fighter 2 Turbo.


Is it true Cammy says different things in the
Japanese version of this game?
For her thrust kick move, Cammy says "Cannon spike"
For her cannon spike move, Cammy says "Spiral arrow"


How many megs was this game?
32


Why are the boss names different in the Japanese version?
Simply because Mike Tyson threatened to sue Capcom over 
the character M.Bison who was a boxer. To avoid this, 
they simply switched the names of three of the bosses 
around.

----------------------------------------------------





----------------------------------------------------

11) DISCLAIMER

Only GameFAQs and Neoseeker can use this FAQ. Anyone
else must e-mail me. My e-mail is

ffogalvatron@hotmail.co.uk

This may be not be reproduced under any circumstances 
except for personal, private use. It may not be placed 
on any web site or otherwise distributed publicly 
without advance written permission. Use of this guide 
on any other web site or as a part of any public display 
is strictly prohibited, and a violation of copyright.

So I mean business. Haw.

2005 FFOGalvatron

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