Super Mario Land User Reviews

7.2

Big things don't always come in small packages

Summary:


Developer and Publisher: Nintendo

Something old; something new; something borrowed; something blue; and a silver sixpence in her shoe. These are the things that a bride-to-be would wear at her wedding for good luck. Well, this isn't exactly a wedding and the game is in black and white (or black and green if you're playing on an original Game Boy) so there's nothing blue, but Super Mario Land would probably have some good luck during its wedding. It contains the same sidescrolling platforming gameplay that was in the original Super Mario Brothers whilst taking place in a completely different ...

5.6

Not Worth The 5$ I Paid

The good:

Seeing an old classic game (try) and return.
First GB game to be released on the Nintendo 3DS eShop via the Virtual Console service.
Added "Vehicles" (Submarine, AirPlane).
Controls are easy.

The bad:

Too short to be worth anybody's money.
A little too easy.
Too much of a difference than when it was released due to the Nintendo 3DS being a new system.

Summary:

I personally do not have anything at all against this game, however I do not think for 5$ it is worth it. The game can be beaten in under half an hour if you aren't dying every few steps.

The original release was a lot better than this, because it had a new feeling. Sure, some retro games make comebacks still in their original form and do great. Super Mario Land is not one of them. Especially considering you are playing on a new system. The buttons are the same, the controls are the same, but still: It's just not the same overall.

It was good to see an old game try to make a comeback. It wou...

7.0

Sidescrolling 101, on a smaller scale

Summary:

Alongside Tetris, Super Mario Land managed to make the Game Boy's launch quite a successful one. Kids and adults everywhere wished for some Mario and Tetris on the go, but couldn't, because nothing to let this happen was invented quite yet... until 1989, when the Game Boy was launched, and millions - or even billions - just have to get their grubby hands on these things. Thanks to this, it's possible for gaming on the go without the need to bring a TV, an NES and a few games, which I'd imagine would take up heaps of room in your suitcase. Just bring a Game Boy, a few games, and a few sets o...

8.0

Super Mario Land: Great GB game or just a useless dud?

The good:

- Tons of replay value
- Fun little bosses
- Great for speedruns
- Fun for pretty much anyone

Read full review for more

The bad:

- Sprites are too small
- Can get frustrating

Summary:

Super Mario Land. A great launch title for the GameBoy.
This game has some excellent features and awesome gameplay, but it does have a few bad points as well. We'll get into these with great detail.

The game has tons of replay value. You can complete this game and still play it again anytime, and not get bored of it. It's obviously going to get boring if you play it non stop, time after time, but I mean, you can play it three times in the same day and still enjoy the game so much.
The replay value really is a great bonus to the little cartridge, and makes this game worth any money you pay for ...

8.4

Lime fits Mario quite well

Summary:

I like platformer games. I'll eat a great platformer down like tasty cakes if I could, as they always seem to taste very good and I can't get enough of then, but if there's one I'd want with a side ordering of a huge bucket of fries and a 2L bottle of coke, it'd have to be the first Super Mario Land game for the Game Boy. As a launch game in Japan and North America, Super Mario Land was responsible for making sure that the Game Boy could destroy any future competition as far as handheld systems go. Well, it does prove to be good, but it has its share of problems that delay it from being the...

8.0

Portable Platforming Power

The good:

Great cast of enemies
Bosses more interesting
Varied levels with branching routes
Vehicle levels
Good lifespan

The bad:

Ugly visuals
Shallow Story
Jumping more awkward than it should be
No save system

Summary:

Bowser kidnaps Peach. Mario saves Peach. It's a scenario we are all too familiar with, with it being the basic setting to almost every Mario platformer since the series began. Enter Super Mario Land, which not only serves as Mario's first platforming foray onto the Gameboy system but also provides a whole new setting and cast.

However, while there are obvious setting differences here it's hard to appreciate them because at the end of the day the concept is basically still the same. You're still guiding Mario across several worlds beating on bad guys to save a princess. The name may be differ...

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