Super Mario Land 2: 6 Golden Coins

  • Released on Sep 29, 2011
  • By Nintendo for 3DS, GBC

Super Mario Land 2: 6 Golden Coins review
Super Mario Land 2: 6 Golden Coins for Gameboy

The good:

- Lots of worlds and secret areas to explore
- Lots of replay value
- Hard, so is very addictive, and you can play for a long time
Read on for more

The bad:

- Can’t play as Luigi or other Mario characters
- Can get extremely frustrating
- Music gets annoying after a while


Super Mario Land 2 for the GameBoy. The sequel to the mega-successful launch title, Super Mario Land for the same handheld system.
The game differs in many ways to the first one. For the first difference, the game cartridge has an internal battery, where you can save up to three game files. The last one had no internal battery, therefore you had to play the game all the way through to complete it, and you couldn’t save high scores. It’s possible through an emulator that allows you to save the state if the ROM.
There are also numerous different worlds, or “zones”, instead of going through level after level, like in traditional Mario. They took the concept of this main world, where you can enter different zones in the N64 game, Super Mario 64.
These zones are:
- The first level
- Mario Zone – This zone is traditional Mario puzzles
- Macro Zone – Here you are up against ants and houseflies, which would suggest that Mario has shrunk.
- Pumpkin Zone – Basically a Halloween zone, you’re up against all kinds of “scary” monsters
- Turtle Zone – Most of this level is underwater and has sea creatures
- Space Zone – This zone is unlocked by competing the hippo level and going through the top door at the end
- Tree zone - Lot's of little flying things around here. Generally a very sticky experience. Literally.
And there's also some individual levels that don't really count towards your golden coins count. They're just there for you to collect some coins, lives and powerups.
The levels are very unique in control styles too. In water, you either walk on the water bed slowly, or swim through the water etc. In Space Zone, you sometimes have to jump very high to get to places. There's so much variation in the game, you're really not going to get bored of it quickly.

The aim of the game is, well, go round and jump on some goomba's heads, and kick some enemy butt, yes, as you'd expect. But there's a big plot line to the game. You actually have to complete zones, and at the end of each zone there is a boss you have to kill in order to win it's golden coin. Every time you win a golden coin, it goes on the gate of the castle, where you'll find the final level. The bosses are all around the same difficulty level, but all have different styles of movement, but they all have one way to kill them. Jump on their heads.
Once you've got all the golden coins, you can then enter Wario's castle, where you can then try to complete the game.
But, there is a sinister twist. If you lose all your lives, you have to get the coins all over again. You can't just go back to where you've saved, because you don't know when the game saves, it's an autosave system, and saves every time you lose a life or complete a level/zone.

Overall, I think this game is a great one to play. Although Super Mario Land 1 is probably better for just a pick-up-and-play experience, if you want to be immersed in a portable Mario game that is like Super Mario 64, choose Super Mario Land 2.
It has lots of replay value, will keep you on your toes, and you can easily get immersed in this awesome 2D Mario game. It's very cheap on places like eBay, and I really recommend buying it. You'll love it. Make sure you get the original box with it too.

If you like this game I recommend: Wario Land 3, Super Mario Land 1

Thanks for reading.

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