============================================================================== Super House of Dead Ninjas ============================================================================== My 'name' is Skire. I can be contacted at firstname.lastname@example.org The following sites have permission to use this guide: www.gamefaqs.com www.neoseeker.com www.cheatcc.com If you wish to use this guide on your website simply drop me a request, I will most probably give you permission and list your address as above. I am open to any criticisms comments and definitely any tips or information in relation to this guide or the game that you would like to give. ============================================================================== The TLDR Version ============================================================================== First and foremost: YOU SHOULD USE A CONTROLLER. You're going to die, a lot. Your deadliest attack is the Almighty Air Spin, performed by holding across and down in the air. You could even spend most of the game just jump spinning into enemies and do fairly well. If you hold direct down you do what's called a jackknife strike, which is almost as good, it's just that it only strikes enemies below instead of including the ones on your sides. If you hold jump you slow your fall, which works well with the almighty air spin. This game isn't always clear about what is unlocked over time and what you have to unlock within one game. The dynamite is freaking awesome, you want it. Blow up wall tiles with blue markings. Crouching for a few moments lets you super jump. Using ALT-F4 or choosing 'restart' does NOT save progression or unlocks. The Not TLDR VERSION Just in case you're new to searching faqs: You'll notice that each section has a bit of text in square brackets if you search for that (ie copy the text, ctrl+f, paste) it'll take you straight to that section. Tips [TIP] Controls [CTRL] Melee Weapons [MW] Projectile Weapons [PW] Bombs [BOM] Magic [MGC] Upgrades [UPG] Other [OTH] Enemies [ENM] Bosses [BSS] Abarghus' Domain [ABD] Transdimensional Leakage[TDL] Thankyous [THX] ============================================================================== TIPS [TIP] ============================================================================== If you haven't done so already, read the TLDR version for some a couple of tips. When you're in RAGE mode, you are invincible and you kill all normal enemies in one hit. Melee kills give you more rage, projectiles never give rage. Named Enemies are often tougher and always drop something. Don't be afraid of dying in the tutorial area. You can bounce around through there like a complete fool testing things or whatever and die as often as you like, it doesn't count till you leave. SKULL PICKUPS should always be avoided. They do random nasty things. Set your time to 0, teleport you back up a few floors, take away all of your ammo and magic... You can attack faster when crouching. Tutorial Rage: You can of course, skip most of the small tutorial level. But if you fight through it quickly enough (easy to do) you can leave in full RAGE mode every time. Don't worry about being too careful, you don't lose lives when you die in there. ============================================================================== [CTRL] CONTROLS ============================================================================== This game has now updated to let you use a controller without needing a third party program like xpadder to set them to keyboard keys. You are really going to want a controller, trust me. Default keyboard Arrow Keys: Move/jump Z: Melee X: Shoot C: Bomb Space: Spell Default (xbox) controller Joystick: Move/jump A: Jump X: Melee B: Shoot Y: Bomb ZR: Magic Hold down while jumping to pile drive. This kills most things in one hit Hold down and across while jumping to air spin. This kills most things in one hit Hold jump to float. Hold towards a wall to slide down. Hold towards a wall and jump to cling. Bombs can be thrown further by holding the button down longer. Hold down for a few moments and you'll flash (oo-ahh) and be able to super jump, which is handy against most bosses. NOTE: if there is a roof close above you, you can't super-jump. Personally I'm not a fan of the default controls, I much preffer to have jump as a trigger button (though I had to use xpadder to make that happen) and A as my jump. I find it's better to not risk accidentally jumping, but use whatever works for you. ============================================================================== [MW] MELEE WEAPONS ============================================================================== This game has an excellent range of melee weapons, usually accompanied with a witty or brain gouging pun. There's a few different weapons I would list as 'my favourite' with one standing only just above the others in general preference. Katana Your starting weapon, naturally. Unlock: You've got it, duh Katana of Miffed Barbarians The auto-behead version. Kills most enemies in one hit. Unlock: Kill any minion (boss) with ONLY the Katana. Not as hard as it sounds, just take note of the word ONLY. Nunchucks Really fast, really small attack range, really not that good. Unlock: Kill Spite Spite is the one that constantly bounces and drops bombs. Ruby Nunchucks of Mild Discomfort MUCH better. You can deflect projectiles with these babies, quite handy. Unlock: Kill a minion(boss) in under 30 seconds. No that hard once you get used to the different minions patterns, which doesn't take long. Kusarigama This weapon has 4 squares of reach, but is slower to use. At first it might seem far too slow, but all the enemies have quite predictable AI (hell a lot of them just run at you) so it's simply a matter of pushing attack that little bit earlier. I also find it's great for building up rage and keeping it going, that little extra bit of distance makes all the difference. When hanging onto a wall (hold jump and towards the wall), this weapon will do a downwards strike. Which I'm sure some people find useful but I've yet to use it except for one unlocking requirement. Finally, it has the hidden advantage of being able to open two bonus chests at once. Unlock: Kill Rage Rage is the minion that alternates between running side to side and jumping from wall to floor. Ultra Super Mega Kusarigama Very good weapon. It of course has the four square reach, slower strike, angled wall strike and ability to open two chests at bonus once. But on top of that, it destroys traps, and when I say traps....I just mean it destroys spikes. But still! Unlock: Kill ten enemies with the wall strike of the Kusarigama. This is a little annoying, but not too hard. It just means that you have to spend a while clinging to walls where you'd normally just stab and be done. Remember, hold jump and towards the wall to cling. Taming Whip of the Many Nuns Now how can you not love a weapon with a name like that? It also has a very satisfying whip crack sound effect, and on top of all this it's also a damn good weapon. It has a three square reach, strikes instantly, and can pull items towards you. Note that it can also (and often does) pull items so they go over your head and land behind you. Unlock: Behead ten enemies. This one is very easy, you may even get it by accident. The upgraded katana and/or Shuriken will get you garunteed beheading with most enemies of you're having trouble. Light Saber Blaster This weapon is better than the in-game description would have you believe. Not only is it fast, it's also strong! It kills most enemies in 1 hit. It's removal of corpses is a side benefit, but a nice one, removal becomes more important the further you go into the game. Unlock: Defeat two minions and Abarghus in one go. Basically you have to play through the entire main game without using a continue. Harder than it sounds I know, but with enough practice, patience and using just the right swear words, you can get there. Baseball SplatBat This weapon has a SLOW swing speed, which also makes it worse at fury generation, simply because of the extra time it takes to use. It also has the odd drawback of making you stand when you swing. This means you can't use it to break blocks below you or swing it when you are ducking under spikes It deals three points of damage, which is pretty strong but the bat really isn't worth it unless you're going for a challenge or want to look awesome being a master of the bat, also it's amusing to knock enemies flying Early Morning Star This weapon has an unexpectedly fast swing. It hits things in front of you, things behind you, and things below you. However... It doesn't hit very far below you, not so much as half a level. So it mostly kills things you would spin into. Not only that but the swing below can be a drawback, like when you're on a destructable ledge above spikes. I also found the swing offputting but that's probably just my issue. Finally, I didn't get this weapon till after I fell in love with the Light Saber Blaster. I'd gotten VERY used to killing most things in a single swing, when you go back to multiple hits it is an adjustment. I also got very used to not worrying about exploding or spiking corpses. Maxyfrax has given some important information about a glitch with the star, he reported that after killing a boss, about 50% of the time your weapon vanishes. Leaving you stuck with no melee attacks other than the almighty air spin. ============================================================================== [PW] PROJECTILE WEAPONS ============================================================================== Projectile weapons don't generate rage, which automatically put them on the backburner for me. But as I progressed through more difficult areas I got used to using them in places where it's just foolish to risk death. The melee is still very much the main source of killing, but projectiles have their uses too. Shuriken Your starting projectile weapon, naturally. Unlock: Duh It's fast, it flies across the screen, and you can pick up stars by running over them. Shuriken of the Headless Brotherhood A fairly big upgrade really, auto-kills most enemies Unlock: Get into RAGE mode. The only thing you need to know besides kill stuff, is that projectiles don't generate rage. Boomerang Know what you call a boomerang that doesn't come back? A boomerang. Only the toy ones come back, the weapon ones never do, but oh well. This being a video game the boomerang does indeed come back. Oh, and it should be noted they do have one distinct advantage over other projectiles, they go through walls. Unlock: Score 150,000 points. Fairly straight forward, you just have to get a decent high score. Note that when you run out of lives and click RETRY, you start with a new score of 0. Battle Bash Boomerang Same as boomerang but longer range. Unlock: Kill four enemies at once with Boomerang. Fairly easy to get really, just keep your boomerang at the ready for one of the many clusters of t-hit enemies you have to deal with. Axe Remember castlevania? The axe is pretty similar to that. It's tricky to use but goes both high and low, so if you master it you could be great at taking are of all sorts of enemies with ease.... I never mastered it Unlock: Kill Doom Doom seems to be a rarer minion. His attack style is simply to descend with a couple of flame statues, ascend, repeat. Axe of the Hefty Hefters Same as the normal but does twice as much damage... to non-boss enemies. Unlock: Kill 100 enemies with an axe. Oh dear gods was this annoying to do, I don't remember if it is 100 in one game or all up. Feel free to let me know if you know for sure. Ammo is a tricky thing. Ha-hadouken Took a fairly long time for me to get this one. You can hold shoot to charge it up and deal more damage (up to three points). I haven't found it very useful though. And no, it doesn't stop other projectiles. Unlock: Get 250,000 points (in a single game) Should be easy right? It's not like you'd get to around the 240k mark and keep dying, right? *sob* Remember that pretty much everything gives points, enemies, pickups, etc. The Token Gun As you'd expect, the bullet travels instantly to wherever you're pointing at with a satisfying bang. Unlock: RAGE for 30 seconds in a row This one is a combination of skill and luck to get, I actually unlocked it on one of my first plays by coincidence. I find it's easier to maintain rage with the Kusarigama. Don't forget RAGE makes you invincible and makes your attacks stronger. Also don't forget RAGE is melee only, no projectile kills. The Ricochet of Litigious Possibilites I haven't used this weapon a great deal, it just doesn't seem very useful. Unlock: Kill an enemy with a launched bomb This one isn't actually very hard either, you simply have to melee a bomb at an enemy. Laser Sandwich This one can be quite useful in later levels. Use it to stop red skeletons coming back and to stop the spikey guys, uh... spike. Unlock: Get 30 kills in a row with the gun. Say it with me now: AMMO. By the time you set your sights on this prize you'll want to have at least a couple of the projectile capacity upgrades. Either way you're still going to need some luck with ammo collecting. Oh, also note that destroying spikes, grass, wooden polls etc count as kills, so leave that crap alone! RIP by RPG This thing is awesome. It destroys anything a bomb can (so long as you can hit it). Use it to clear out hazards like lightning clouds, laser turrets, all manner of things! Note that you can duck and shoot along the ground. But note that you can kill yourself if you're too close though so look out. Unlock: Rescue 50 Fairies. This is one is straight forward enough, but is going to take a while. Just remember to look for blue markings on any wall tiles. You'll notice they are generally in the same place in commonly generated areas. For it to count as rescued you aren't allowed to quit mid-game, just play till you've lost your last life (and you can quit from there). Dusty Spear of Destiny This weapon provides me with endless joy. Seeing it go through enemy after enemy in a row and then impaling in a wall, it's just beautiful man. The spear is a little strange in that you only ever have a capacity of one. You have to go pick up your spear again to use it, but it doesn't disappear like shurikens do. YOu never get any ammo pickups for it, once it's gone it's gone Unlock: Kill five enemies with one cocktail Fairly easy, the only tricky bit is unlocking the cocktail... The Thrower of Flamey Stuff This only has a 4 tile range but is VERY deadly and slaughters most bosses. Unlock: Use 1,000 projectiles in a single game. This one sounds impossible to get by normal means, however there's a handy little exploit as discovered by gamefaq's user _Unowninator_ . Just hang out in the tutorial room with shurikens. Stand right up at the wall and shoot your little heart out. You immediately pick them up as you shoot them. ============================================================================== [BOM] BOMBS ============================================================================== Bomb Your starter bomb. Unlock: I refer you to the description. Boom Boomathon Same deal as before, but now you can detonate it at will. It still explodes on it's own after a while. Unlock: Finish a minion(boss) off with a bomb. This one can be a little tricky, but once you learn the movement patterns of, say, Doom or Rage, it shouldn't be too bad. It's also easier if you use a shrapnel bomb. Molotov This one tends to explode the moment it lands, so you usually want to avoid the short throw unless you're standing on an edge. Unlock: Talk to Smither three times. Smither is that nice little skeleton that accompanies the bonus chests (he has some very interesting poses sometimes). Note that you have to actually stop on him and let all the text appear. I'm not entirely sure if he's random or if there are requirements to have him appear, I'll get back on this later. Molotov Mazel Tov The jewish version of this bomb has longer lasting flames, and wider horizontal range, just cuz. Unlock: Kill yourself with a molotov. If you're like me than you unlocked this the first time you tried a molotov. Shrapnel Bomb Explodes into peices that fly out and can kill nearby things. Unlock: Reach the first minion(boss) without killing ANYTHING. Note that destroying spikes count as killing. You have a little kill score on the bottom left of your screen so keep an eye on that. This will probably take you a few retries. Shrapnel Bomb of Mass Inconvenience This version can stick to walls and ceilings, which I do indeed find inconvenient. Unlock: Kill three enemies with one shrapnel bomb. Very easy to do, especially with shrapnel pieces. There are many clusters of enemies you can wipe out. The Annoying Grenade This grenade is VERY annoying. For one, it doesn't explode till after it stops moving. It bounces straight through enemies and off of explosive walls. So it has very little practical use. Unlock: Play the game 10 times It seems such a simple goal, but I've had problems defining exactly what 'play' means. For me it only unlocked when I reached Abarghus the 10th time, but others seem to have gotten it before. Perhaps it was changed in the patch, I don't know, but I'm glad to hear it is different for future players because: Jelly Bomb Of Wobbly Destruction Destruction is definitely the word for this beast. It bounces about three times and explodes with each bounce. It's VERY destructive, and quite fun. Unlock: Play the game fifty times. Given the odd way 'play' works, or worked, this took me a VERY long time. But if it is simply 50 plays, it should be a breeze. Don't forget that choosing restart or alt-f4ing doesn't save unlock progress. Sticky Bomb It bounces like a normal bomb, explodes within normal time. The difference is, as you'd expect, if it touches an enemy it'll stick to them. So that's good for moving enemies, but there's better explosives out there. Unlock: Kill an EX Minion Ex Minions are powered versions of the standard ones, only available in the Transdimensional leakage area. Calamity Caltrops This 'bomb' is simply spikes waiting to be walked over. It can't destroy anything besides walking enemies, which makes it fairly weak in my opinion. Unlock: Spend five minutes in water. Relax, it doesn't mean five in one game, just over time. Feel free to swim about for a bit when you know there's a +time item nearby. Dynamite Death Dealer LOVE this one, definitely my favourite. It can blow up anything except for walls that lead to outside. There are so many times when you can take shortcuts passed things with this little baby. Unlock: Collect 3 Transdimensional Tickets. You know those letters that you collect? If you get them all in one game you get one ticket. Once you have three, you have this. ============================================================================== Magic [MGC] ============================================================================== One of the best times to use magic is when you are in or near a room full of traps, lightning clouds and/or those bouncing square bricks. All of these things are easy enought to avoid in low numbers, but when they start filling the screen they always get a taste of my fire, and that's no innuendo. Lightning Magic from The Heavens This one has a large vertical shaft of lightning occur, killing everything within range. Unlock: No! Flame Magic from the Pits This is a large horizontal death dealer. The one I stick with for no particular reason Unlock: Kill 3 enemies with one lightning spell Yeah you really don't need my help with this one. Wind Magic from The Bowels Try not to think about the spell name too much or a fart joke may attack. This one sends out one whirlwind for each enemy on the screen, to a maximum of four. This means against bosses you only get one piddly little whirlwind of unimpressiveness. Unlock: Get 25,000 points in one life. Fairly easy, just note that one life is just that. It's not one game, it's one of the red things they use as life counters up the top. Kamikaze Magic This hits everything on the screen without fail, but costs a life each time... pass. Unlock: Rescue two fairy folk in one game. As noted before, fairies live in wall tiles, sometimes you'll see a blue mark on a tile, bomb it for a fairy (most of the time). ============================================================================== [UPG] UPGRADES ============================================================================== These are permanent upgrades that affect you every game. Life Number of lives. It's increased simply by dying a lot, easy peasy. Timer Each one adds five seconds to your maximum time. Just keep getting further into the game, straight forward (just not easy) Projectile Max ammo. Surviving for up to 15 minutes is a pain, it'll take a lot of time and patience. Frozen time (ie at bosses or when talking to ghosts) doesn't count. Also it's the minutes in one game, not over multiple plays, bummer. If you're really concentrating on these it pays to hang around timers until Death appears (or almost appears) so you maximise survival time. Don't worry, Death goes away once you pick up a timer. Bomb Max bomb count. This one is simply getting kills with bombs, it's been a while since I got this to max but I'm FAIRLY sure it's counted over multiple games. Will update this once I have confirmation Magic Increase magic count. This one is killing enemies plain and simple. For the top upgrade you need 300 kills. This is best done on normal and making good use of magic to wipe out large sections of spikes. Each set of spikes is one kill so go nuts on clusters. ============================================================================== [OTH] Other ============================================================================== This section is mostly items you can get via random pickup once you have unlocked them. Lucky Unlucky Rabbit's Foot Effect: Makes you more likely to get an item or treasure from crates and enemies Unlock: Kill 10 named enemies in one game Man was this one a huge effort to unlock. I'd never been lucky enough to get 10 enemies in one play through for so very long. Eventually I did it via Arbaghus' Domain, and even then it was on floor 1500ish. I doubt I'll ever get that far again. The Parachute of Tidy Landings This is fairly useless actually, but it decreases your chances of dropping into a nasty surprise. Effect: Auto-activates when you fall more than one floor, gives you slowfall. Unlock: Kill Torment. Aquavita Flippers Fairly useless, water is not very prominent in this game. It has a little unmentioned perk, you can also run across the water surface, which is also useless, but still kinda cool Effect: Swim faster Unlock: Kill ten fish in one game Accursed Familiar Handy little dude with a pick. He takes a moment or two to fly over and destroy the blocks though. Despite his in-game description he doesn't actually do anything to hidden enemies Effect: Destroys hidden walls Unlock: Kill Abarghest Darabont's Magnet Only seems to appear when you are using shurikens, also: not that handy Effect: Pulls nearby used shurikens back to you. Unlock: Collect 50 pickups in one game I can't say for sure if used shurikens counts towards this or not >_> Crystal Ball of Dubious Phantasmagoria This one's quite handy Effect: Shows general location of off-screen items Unlock: Take out two enemies with a single pile drive. Piledrive being when you hold directly down during a jump. The Devil's Personal X-ray Glasses Love this item, easy to unlock and good to use Effect: Reveals contents of crates and items carried by enemies Unlock: Read the comic There's a comic in the opening menu you can read, go do that, now. Seriously, it takes like a minute at most, I'll wait here. Shield of The Clumsily Fallen Knight The shield of a useless dead guy is surprisingly handy. The in-game description says it absorbs one projectile, but it works on any hit at all. Note that when it shatters the shards kill enemies. Effect: Absorbs one hit and shatters Unlock: Deflect a projectile with the upgraded nunchucks. Fairly easy to do once you unlock the item needed. The Magic Duck Turns everything into squeaky toy ducks, doesn't count as killing. Also you need to juggle a duck for a later unlock. Effect: Transform all onscreen enemies into rubber ducks Unlock: Avoid the Grim Reaper for 20 seconds. Death is a mean bugger, not only does he trot along at a decent speed, he also floats through everything and keeps you drained of all rage. The best way to take this is to start a game at the beginning on normal difficulty. Then you want to go a few floors down, clearing everything then go back up as much as possible and wait for the timer. This way when Death first appears you get a kind of a head start, after that you run like hell and avoid dying and time pickups. The Foe Randomiser This is the item that teaches you everything as an enemy. Spikes can turn into monsters, and monsters can turn into spikes. Effect: Randomises all onscreen enemies Unlock: Get 20 Cash pickups in one go 3 Extra Lives From on High This one is WELL worth the trouble of unlocking, an extra three lives can make the difference between victory and tragedy. Effect: +3 lives, doesn't go beyond maximum. Unlock: Defeat Abarghus without losing a life. The main difficulty for me was the random bombs. It's easier if you have a fast weapon to deflect them when they are too overwhelming. The other main issue is his slam attacks. I still haven't mastered aim prediction with that, but it's a lot easier to do on normal than hard. Spikeaway Very handy boots. Note that the red spikes (like in boss rooms) still kill you. Effect: Destroys spikes on contact Unlock: Crush 50 enemy skulls in one (?) game Whenever you behead someone, you can destroy the head by melee-ing it, you don't have to do it all in the one playthrough either. Most weapons have a chance of beheading, some garuntee it. Mcfly's Time Extender I like this one, and not just because it references the character of the best actor ever ever ever. Effect: A rare timer pickup that increases your time to 60 seconds Unlock: Collect a time pickp at the last second Wait by a time pickup till the clock is flashing one, then pick it up. Instant Rage Just Add Anger I find that this one is semi-useful. It's a lot more useful if you have x-ray specs and know when you're going to get this. Effect: Instant RAGE, not to be confused with the boss Rage. Unlock: Behead 20 enemies in one game. If you're having trouble use the upgraded shurikens and/or katana. Slowpoke's Genuine Flash Bomb Ehhh, it's ok Effect: Slows down nearby enemies for a few seconds Unlock: Open 20 crates in one game Slowpoke's Amazing Freeze Time Not only does it freeze all enemies, it also stops your rage from decreasing So chances are very good you'll be in full rage before the freeze wears out. Effect: Freezes enemies for a few seconds Unlock: Talk to 10 ghosts in one game Make sure you stop completely at each ghost so that all of it's text has appeared. Slowpoke's Smartest Smart Bomb This is one busy pokemon... Effect: Destroy all onscreen enemies Unlock: complete the game in under 20 minutes I can't say for certain if it counts when you start in the third area, but I think it does Le Sac Magique This one is great when you're low, and kinda useless when you're not. Effect: Fills your bomb and projectile supplies Unlock: Survive Horror for 60 seconds Firstly you'll find this guy in the Transdimensional Leakage area. The actual survival isn't too hard once you adapt to him, check my boss section for guidance. Ammo Forever Misleading name, you do get unlimited ammo, but only for a few seconds. But it does also leave you with max ammo, even if you had none before. This can be quite a large amount once you've unlocked enough ammo increasers. Effect: Infinite ammo for a short period Unlock: Rage for 60 seconds in a row This is a combination of luck and timing. Note that you can enter rage mode while you are still in the tutorial area. The Third Leap It's not bad, not as good as I thought it would be, but not bad. You can actually get heaps of air jumps out of it sometimes by jumping around and holding down. This can probably be used effectively on the One Armed Ninja and Abarghus, but that's theory, I haven't tried it yet. Effect: Allows you to triple jump Unlock: Juggle a duck for 3 seconds The first step is to unlock The Magic Duck by avoiding the Grim Reaper for 20 seconds, thus getting the duck drop. Once you pick up a duck this one is very easy with a fast weapon, probably not too hard with a slow weapon either. Monkey Bane This sits somewhere between quite handy and kinda annoying. Effect: Monkeys flee from you Unlock: 60 seconds total in the air. That's 60 seconds cumulative, not all at once. You'll get this one naturally. The OST of Purebred Ninjinity Effect: Download the soundtrack of this game Unlock: Cut three Kinnes in half. Kinnes are those spikey guys that stand in one place and throw knives ============================================================================== [ENM] Enemies ============================================================================== Thanks to Emuchu we have a lot of the names, I often put descriptive nicknames brackets (like this) since they are fairly descriptive and should make recognizing them easier. Spikes Technically an enemy in this game, because it counts as killing something when you destroy them, remember that. Karaka (Bouncing Bird) It's a bird, it bounces up and down in the one spot. Threat level 0, just don't walk into it ok? Deezi (Blue Walker) He just walks back and forth, only mildly more dangerous than the bouncing bird Niji (Purple Walker, or possibly Pink Walker, hell it's probably some weird colour like 'salmon'. Own up guys, if you own a salmon shirt call the damn thing pink and get it over with!) Ooh NOW we're talking, this guy is so dangerous he'll walk off edges.... yeah.... Badoomba (Fat Guy) This guy typically takes two hits to kill, unless you decapitate him. Or if you piledrive or spin of course. The fat guy comes in a variety of colours but only one flavour, fat. Named fatties have an extra health. Knives (Pop Dragon) At first he might be mistaken for a bit of grass, but when you are near enough he pops out and shoots before disappearing again. As long as you know he's there it's easy enough to either duck or kill him before he shoots Monkey This guy can be a pain. If he sees you he'll run at you, waving his arms. He is also the one enemy that will jumpt over pits and (small) blocks to get at you. Use a quick weapon or an airspin to take him down. Pig (Weird Pig... Thing) I know it's a pig because I've had ghosts claiming to be killed by them. The pig walks back and forth but speeds up when you're on the same level as him. He also takes two normal hits to kill so I recommend air spinning at him. Kinne (Blue Standing Thing That Throws Knives) Staying true to their nickname, they just stand there and throw knives at you, much the knives can be jumped but you're better off ducking, especially given the 'crawling' speed in this game. Any hit will take them out. Laser Cannon These can be killed with bombs and magic. They move back and forth (or sometimes up and down) and shoot lasers at timed intervals, it doesn't take long to get the hang of avoiding them Gror (Thwomp) They're rocks, they have faces, and they fall down. What lovely lives they have. In later levels you'll find ones with chains so they can at least pull themselves up instead of having their entire life being about the one fall they had. Scorpion These guys attack from below. Their annoyance level goes from extreme to laughable once you discover you can destroy them from above with an air attack. Bombhead That's not a nickname, that's it's actual name. Up until I got an email from Emuchu I had thought they simply carried bombs that obscured their heads, turns out that thing is 100% bomb baby. Uh... anyway the bomb becomes activate upon death, typically the bomb is bounced away by your attack so the main thing is just to be sure it doesn't bounce off a wall and come back at you (any weapons melee can knock it away again). Purplish Statue Guy This dude is nasty, he sends a wave of death horizontally, it's a bit bigger than you, and is usually positioned somewhere that only a very specific spot will save you... unless you have upgraded nunchucks, then it's just a matter of timing. Worse still, you need bombs or magic to kill these guys. Note that it cannot go through walls, so the game often gives you a small block to hide behind. Red Statue Guy This one is much easier to avoid, he only fireballs directly adjacent to him, and even then it can be jumped. One thing these guys have over the purplish ones is that their attack goes through walls. Again, bombs and magic can kill these guys Fish Yup, they sure are Giz (Frog) This is, sadly, my biggest nemesis. It's small and jumps towards you. It is the bane of slow weapons. Nowadays I mostly air spin at the little buggers. Random Squidgey Thing that Drops out of Blocks Ah yes, the aptly named random squidgey thing that drops out of blocks. He doesn't always appear, but he CAN and that is the real problem. Sometimes he'll drop out of destructable blocks, and if he takes you by surprise that's a death right there. He's small, he's grey, he flails about like a fish out of water. He's an evil little... random squidgey thing that drops out of blocks. Nomit (Little Skeleton) Aww isn't he cute? Even his official name is cute! He walks towards you when you land though, so kill the adorable little thing. Red Little Skeleton Same deal as the normal one, except this one resurrects after a few moments. That can be stopped if you use a weapon like the laser gun that makes the bodies disappear on death. Or you can just move on. Monk (Evil Hiding Thing) The only give-away with these guys is their glowing(blinking) eyes. When you are close they materialise and come at you with a knife. Always be sure to listen for their eyes (no, that's not a typo) and keep a look out for them too. You want either a fast weapon or a good air spin to take them down. Trattip (Spikey Guy) I often refer to him as an echidna but that's of no matter to you, so why even bring it up? Good question... When they die their spikes extend from their corpse, then they are similar to regular spikes except they aren't effected by anything (spike away etc) Weapons that destroy bodies on kill will prevent them from spiking. Eki Ball on a chain, typically swinging 360 degrees. If they are attached to the ceiling above you, crouching -always- keeps you safe, even if it goes straight through you, it won't hurt at all. Wood Yep, the wooden poles that spring up as temporary walls count as enemies too :p Schimp (Walking Sheild) Ok so there's actually a tiny guy MOVING the sheild but he's kinda hard to see. As you'd expect you have to strike him when the sheild is facing away from you. This little guy just walks back and forth so it's not too difficult. Oh, and as usual air spin kills him just fine Madman (Killer Cloud) He just hugs the wall/floor/etc. If you don't touch him you're fine. Bombs will kill them. Ripper (Red Demon) He flies up and down as well as horizontally, but it's a fairly obvious pattern. One hit one kill. Moleman He hides under a little metal thing and sometimes pops out and throws white orbs that bounce around and explode. He can only be killed when he's up. His bombs can be deflected by any weapon The Purple Knight So manly is he in his stature he gets a "The" in his name. He won't do anything until you go near, if you do he'll drop his sword down on you unless you kill him first. He's also not vulnerable until then so timing is everything. Wum Wum (Grass) I used to find it amusing that even mowing the grass counts as killing. But then Emuchan told me that they are 'ghost worms', the spoilsport! Invincible Star Not actually invincible, but it is flashing like it just got the powerup. It can be killed with a bomb but typically you would ignore it unless you know it has an item or is a named enemy (yeah, it happens) Eye Pillar It's a pillar that slows moves back and forth. One part of it will have an eye, hit that part to kill it. For such an easy enemy it appears rather late in the game. Named ones are typically red and spikey looking. Their parts explode a second after death (laser weapons stop that) Magiclocke (Yellow Robe, AKA That !*@$* Thing) This guy often just stands there until you attack. When you do he tries to teleport away and throw a wave of death at you (like the evil dragon statue). So screw him over with an air spin attack. Bugs They hover in one spot and make a weird noise, very easy, they just don't generate rage Yellow Mushroom It just bounces harmlessly on the spot till you kill him, that's when he sprays acid. The acid floats down slowly and the tiniest drop can kill you. The light saber stops the acid from appearing MOST of the time. Cyber Guards They hide behin a sheild and shoot lazers at you. Their sheild stops your projectiles but melee attacks kill just fine. Airbag of Death Appears as a small purple line along a gap you could drop in. When you get near it inflates and explodes. Fortunately air spins still kill him. Fat Crawling Dude He's fat, he's slow, he takes a few hits. So why do we care? We don't, unless he's above us. That's when he vomits acid at you... lovely. Floating Red Skull Floats through everything and melee's you. Takes two hits to kill with a light saber, generally takes 4 (I think). If he's below you you can take him out with the mighty air spin attack. Green Demon Basically a vertical version of the red demon. Purple Spit Shield This purple shield spits green acid at you as it flies backwards. Both the creature and it's spit goes through walls. The acid can be ducked or jumped but you have to either kill the shield quickly or just let it float outside of the level. Red Spikes These are completely unkillable, no anti-spike items or powers will do anything, not even bombs can ============================================================================== [BSS] BOSSES ============================================================================== Rage At first Rage seems pretty difficult, the way he is always running and leaping and killing. The main trick is simply to watch where he lands after a jump. First thing you do is hold down so you can super jump over him when he runs at you. At that point he'll probably jump. So what you do is you sit by a wall (away from the spikes). If he drops in front of you, attack him. You can even chase and attack as he runs off if you have the right gear for it. If he drops on the other side (or the middle), quickly hold down, because you're gonna need to super jump in a second. He can actually be double-jumped over, but that takes some precise timing a nd/or luck. Torment This guy is actually really easy. Go near one wall, super jump over him and hit him in the back before quickly running to the other wall. Rinse and repeat. It's all about distance and timing, he'll only run the whole way across if he thinks he'll get you. You can even, if you feel confident enough, double jump over him. A handy tip sent in by Emuchu is that you can actually hit him with air spins as you jump over him despite the weak spot being on his back. Very good to know. Torment EX He simply moves faster, which simply makes him a huge pain to fight. If you can get the timing down there is good use of throwing bombs just before jumping so that it explodes on him as he's turning around. Spite Follow this jumping jackanninny around and give him what for! Just don't let the bombs blow up on you and you'll be fine Spite EX He moves a bit faster and his bombs now explode on impact. Doom At first this guy looks really imposing, but he's actually the easiest boss of all. He drops down and makes a Red Statue or two appear, then they crumble as he goes back up. Making sure you aren't squashed by him is your first job (best done by standing near the middle and then going to the side he isn't. Your second is to jump when the statues shoot their flame (if you are within flame range). Oh also you might want to hit Doom a few times during... You can throw a bomb as he descends too, get some extra damage going. It's all about timing the statue evasion. Emuchu has found a very effective way to kill him, Step 1: Cling to the wall (just a little below the spikes) Step 2: Toss boomerang / shurikens / remote bombs / other projectile Step 3: Dodge everything without even moving Step 4: Free 1-UP! Doom EX This guy is MUCH harder. He moves faster and his statues can be the wave of death variety, so it's time to get real good at double jump timing. Also note that if the statue is close you can stand on it's head One-Armed Ninja Important: You can only hit him when he is standing still. He runs back and forth, OR jumps back forther. Throwing bombs, doing melee attacks that have medium or long range and is just a general PITA. Note that his bombs don't hurt you until they explode. There are three different things he does whilst standing. 1: when stops and raises his sword, he is about to send three projectiles in the direction he is facing, one horizontal, one vertical, one in between. 2: If his sword is down and behind him, he's about to do a forward slash that hits a fairly big distance in front. 3: When he has no sword and his hand is in his cloak, he's about to throw more bombs. When he is standing you generally want to hit him (usually in the back) and then be ready to jump as he will run towards you no matter what direction he was facing. Seems that Emuchu has once again found a better strategy than I, you can air spin over the ninja, scoring a respectable three points of damage while at the same time jumping out of the attack zone. Abarghus First he'll roar, then let out a random enemy along with a bunch of bouncing balls of death (same bombs as the moles). Kill the enemy and dodge or deflect the balls (I make that sound so easy don't I?). Any weapon can deflect them. Then, he'll roar again and try and hit you. Watch for his arm to finish raising then move before he brings it down. When he hits, he tends to leave a platform behind, jump on that because the next thing that happens is the room will flood with acid. When this happens the One-Armed ninja is lowered down in a cage for you to attack, because apparently that poor guy hasn't had enough trouble in his life. Horror You'll find this guy in the Transdimensional Leakage area. He teleports around and shoots at you. His first teleport pattern is two high(ish) areas, low area. It's best to stand around the middle so you can easily run to either side depending on where he teleports (especially useful for when he ports low). Also keep in mind that you can hit him while he's fading out, right up until he has re-appeared Disgust Disgust is invincible as long as he covers his mouth, the time to strike is when he is spitting green balls at you. If you get in close enough you can hide from the balls first bounce and be able to hack away, just be ready to run back when he starts walking again. ============================================================================== [ABD] ABARGHUS' DOMAIN ============================================================================== Once you have killed Abarghus on hard you are given a choice, take the one armed ninja home or send him to hell. You have to choose hell to enter this new area. In this area crates can sometimes contain exploding bombs or enemies. The helpful tutorial information you sometimes see written on walls is now evil and traitorous, suggesting paths that will kill you, but sometimes it'll suggest the right path just to screw with you. There are no bosses in this domain, and if you get the rare joy of making it all the way to the end... you're rewarded with an exit door, that puts you back at the top (with new floors and enemies generated of course) I've managed to get down to that door twice in one game, it seems very much like the dungeon is endless. ============================================================================== [TDL] Transdimensional Leakage ============================================================================== This place is very, very random. First of all, note that you can play this area on normal, and should, the only difference is wether or not you're allowed to continue when you die. To get into here you'll need tickets. To unlock tickets you need to collect all the letters in the normal game to spell out "Where am I?" Every time you do you get one ticket. By the way, if you choose restart mission, that does NOT use up additional tickets, you can restart to your hearts content, but it also doesn't save progress or unlocks either. Also if you ALT-F4 during the game, it doesn't save that you used a ticket in the first place. First change you'll notice is the walls, they look very different. The enemy and area difficulty is also random, you'll face sets out of Abarghus' Domain and normal play through sets as well. Crates can have enemies or exploding bombs in them. The enemies have entirely randomized colours, so things like the statues can no longer be easily identified between their types. The statues now have a much higher fire rate There's new bosses (covered in enemies guide) When you've killed the third boss you have an exit door that puts you at the top of a dungeon again, the assumption is that it is an unlimited level like Abarghus' ============================================================================== [THX] Thankyous ============================================================================== It's probably a bit weird to list thankyous in an FAQ, or maybe they often have them and I don't read them. So if that's the case and you're like me, than you aren't actually reading this, which means I'm just completely wastingmy time writing this, so screw you! Thankyou to maxzyfrax for his kind words as well as some helpful info including the Early Morning Star glitch. Thanks to _Unowninator_ for his 1000 projectiles trick, making what seemed like an impossible task a breeze. To Emuchu, who handed various information I hadn't recorded like the boomerang going through walls, some great tips, a huge chunk of the enemy names, tactics and also pointing out some errors. Thanks!