Summoner 2 Secrets/Sidequests Guide v1.2
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Summoner 2 Secrets/Sidequests Guide

by BlackKnightVirgil   Updated to v1.2 on
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Game : Summoner 2
Genre : RPG
Developer : Volition
Publisher : THQ
Platform : Playstation 2
Release Date : 9/20/2002 NA; 10/25/2002 EU

FAQ Author : Isaac Velando (BlackKnightVirgil)
Version : 1.2
First Begun: 9-27-2002
Version Completed: 10-05-2002

Summoner 2 Secrets/Sidequests Outline FAQ V1.2
Copyright 2002 Isaac Velando


This document is protected by US Copyright Law. It is for private and personal
use only and cannot be reproduced in any way shape or form unless specifically
privileged by the author of this FAQ. This is a public document that cannot be
used for personal gain such as selling or giving it away. Without my
permission, this FAQ cannot be altered or published by anybody or anything.
This FAQ was created and is owned by me, Isaac Velando and may be found at
( All copyrights and trademarks are acknowledged and
respected that are not specifically mentioned herein. Remember, plagiarism is a
crime and is punishable by law.

The Summoner series is (c) Volition, (c) THQ and (c) Sony Entertainment
of America

This guide is a basic outline of the various secrets and sidequests of Summoner
2. For the most part I skimmed the information down to the basics of what will
be the required knowledge to solve each quest mentioned here. As I continue to
replay and take down notes, this FAQ will be updated with more and more
sidequests and quest solutions. I will organize this FAQ into categories
depending on what information I can provide. Please note that there will be
various spoilers here and those of you who wish to avoid that should leave this
FAQ right now, however I must assure you it would be required to create this
FAQ well. I have given credit to all members of the message
board who have helped me by generously presenting me with new and helpful
information. Please continue to check back here for updates and newer version
as they are created, and I hope that everybody can benefit from this FAQ.

If you would like to place this guide on your website, contact me and please
ask before you post it, thanks.

Table of Contents

A) Optional Quests
B) Tricks and Informational Tidbits
C) Bosses
D) Frequently Asked Questions
E) Bugs
F) Words of Advice for Playing
G) Weird Statistics
H) Thanks

Note: If you are having difficulty finding something try to hit ctrl+f in order
to activate the find option. Then type in any keywords or names that you want
to find.

Revision History

10/02/2002 v.1.0:
-Initial release completed and sent in

10/05/2002 v.1.1:
-Added Introductions to Sections A, B, and C
-Added "D) Frequently Asked Questions" Section to FAQ
-Added "F) Words of Advice for Playing" Section to FAQ
-Added "G) Weird Statistics" Section to FAQ
-Added "Freeing Taurgis"
-Added "Adytum of Unseen Gem"
-Added "Captain Heoma's Beacon"
-Added "Gadjama's Bordril"
-Added "Ghost Monkeys"
-Added "Marlak's Arrowheads"
-Added "Gladiator Valareth"
-Added "King of Talas", Modified "Munari God Offerings" accordingly
-Added "Poison Ingredient Locations"
-Added "Dream of Eleh"
-Added "Extreme Leveling"
-Added "All You Need to Know About Gems"
-Modified "Giving Money To Hallasar"

10/05/2002 v1.2:
-Fixed Section Marking Problem

Contact Information

Message Board Name: BlackKnightVirgil
AIM Screename: Malitionist0090
AIM Hours: Generally 3:00-9:00 PM (GTM-06:00) Central Time (US & Canada) though
some days I may not be on at some point during this time period

If you would like to submit to me by any means of contact corrections,
information, or anything that you see fit, you may do so. If I post something
in this FAQ, all credit will be entered and if I decline information, I will
reply to you the specific reason why. Any questions may be asked and if you
would like the question and answer to be posted here, then please specify so.
By the way I do in fact appreciate any spelling mistakes, but because of the
format of this FAQ don't comment on grammar unless such mistakes make the FAQ

A) Optional Quests

Please note that I did not cover every single optional quest in the game,
however I have covered the ones I found to be the most important and
complicated and the ones I found difficult myself, as well as others on the
message board. If you need further information on certain quests or think more
quests should be added, then please see the contact information section for
information on how to contact me; remember that all information submitted will
be credited.

==========Wyrm Offerings of Teomura
-Wyrm of Vengance needs Wyrm’s Claw (Use mask gotten from Sharangir at Temple
of Archons)
-Wyrm of Songs needs Wyrm’s Tongue (In House of Azure in Munari City, there is
a bartender who needs a worshipper, and at the Goddess of Ice Shrine, there is
someone who needs a god to talk to, talk to both of them and talk to them at
the House of Azure. Go back to the Goddess of Ice Shrine and a new person will
be there saying to they will kill the new god. Go warn the Bartender and she
will leave and give you the Wyrm’s Tongue)
-Wyrm of Luck needs Wyrm’s Tooth (Find all the ghost monkeys in Munari city(see
Ghost Monkeys section), go to Miridan’s Pass and chase the poachers to another
Monkey Cage while killing the poachers, and release both monkey cages to get
the Wyrm’s Tooth)
-Wyrm of Vigilance needs Wyrm’s Eye (In a crate beneath the pirate’s cabin on
Teomura on the wooden bridge)
-Wyrm of Wisdon needs Wyrm’s Egg (Mas Raldo gives it to you in Munari City)
CREDIT TO: empressshiua and Motoki

==========Wyrmlords Treasure
-4 Sacrifices
-City of Archons for Ivory Case (Wear certain mask, talk to Archons)
-Teomora for Gold Case (Search Neru’s Lair)
-Hopiris for Wooden Case (Kill Xaoset)
-Indanbul for Iron Case (Pick lock on first locked door)

==========Wyrmlord Quiz Answers
-2 questions per sacrifice
-Correct on both gets you sacrificed item
-Ivory case use answers 3 and 4
-Iron case use answers 1 and 3
-Gold case use answers 4 and 1
-Wooden case use answers 2 and 4
CREDIT TO: Crimson Phantom

==========Munari God Offerings
-Darkness: Hood of Insight
-Silence: Thought Collector
-Sun: Perfect Orange
-Walls: Cannon Shell
-Ice: Tusk Wolf Pelt, Wolf Sagas
-Whirlpools: Tiny Aquarium (Yields +20 Strength)
-Floods:  Ohmedilosi
-Waterspouts: Magic Dictionary
-Lightning: Lightning Shard (Yields Nuntara's Spear)

==========Captain Heoma's Beacon
-Go to top of long spiraling path on Teomura Island wear you may have lit
beacon w/ Flaming Cutlass (or fire spells)
-Search mouth of bust after you receive quest
-4000 gold is reward

==========Gadjama's Bordril
-After receiving Bordril, you can have the man near the green door inspect it
and offer 12,000 for it, but says he doesn't have money
-Talk to Gadjama, he offers to sell it for about 6000 gold, decline and have
him pay you back in interest
-If you sell it, the man offering 12,000 disappears (scam) and if you declined,
he says he would have sold it to you for 12,000
-Can also show to Faelin The Court Musician for a song, and ring, further
outcomes unknown

==========Ghost Monkeys
-Must capture 4 ghost monkeys
-By the pool to the god in the harbor district
-Behind the vendor's stall in the area below where you get the quest, near
green door.
-Down by where you take the pod to the university district.
-In Mas Raldo's house, located on far side of bed, entrance to far side
difficult to see, search extensively
-(See Wyrm Offerings of Teomura section for further details)

==========Giving Money To Hallasar
-Give to General Khosi, Dama Vas, Dama Elana, Provost Yakanat, Dama Chiru, and
Grand Senschal
-Give money to everyone as much as possible
-Rewards are extremely beneficial

-Answer all petitioners
-Be lenient, but not too lenient
-If money is needed, pay highest option
-Rewards are extremely beneficial

-Pay each 5000
-Talk to third person
-Find Tangul/Palujl at Indanbul
-Find Irabani Stone at Teomura under Ramibrus V Wyrmlord bust

==========Osoke the Guinea Pig Experimental Vial Locations
-In on the counter of House Azure
-In the Bibliopolis
-From talking to Osoke by Mas Zalur
-The ruins of Hopiris inside by the poison lab
-On the top right counter in the Munari University lab
CREDIT TO: Crimson Phantom

==========Mugolo’s Shop
-Pay Mugolo 3000 gold
-Search Mas Urabi’s room for ledger
-Read pillars after riding boat to end in Hopiris (To Grotto Shrine)

==========Laboratory Codes
Note: Three of the five code sheet locations remain unknown, however it is
known that they are located either from a guy in Munari city at the little side
bar, possibly House of Soleil (Not House of Azure), from the box of cases in
the Laboratory, or stolen from the locked case area in the professor’s home]
-Gain access to Laboratory by picking lock in Mas Zalur's cabinet in his house
and use Laboratory Key
-The Stabilizer code is (Circle, Square, Triangle, X)-Bonus: Unknown
-The Buoyancy code is (Triangle, Square, Circle, Square) -Bonus: Max AP+10
-The Condenser Code is (X, Circle, X, Triangle) -Bonus: Skill Points+1
[Obtained in the Bibliopolis]
-The Study Code is (Square, Square, Circle, X) -Bonus: Max HP+10
-The Perpetua code is (Triangle, X, square, Triangle) -Bonus: Unknown
[Obtained from getting all 5 experimental vials and giving to the "lab rat"]
CREDIT TO: Crimson Phantom

==========Adytum of Unseen Gem
-Take Rough Crystal up to crystal cutter for Blue Gem
-Find Red Crystal at top of "Planetarium"
-Find Green Crystal in one of doors in the "Cell Chamber"
-Insert all into consoles in final room of Adytum of The Unseen Level 1
-Take golem to console and activate for Purple Gem
-Use Purple Gem at console near "Circle of Light"

==========Seed Planting Locations
-Receive at Hopiris Poison Mixing Room
-Eleh Cave Beginning- Gramarye
-Mirdian Pass Near Creature- Sinewgrass
-Indanbul Bottom Floor- Rathmoss
-Hopiris Beginning at Crow- Scarabee
-Teomora Near Ship- Ubenna's Bolt

==========Fertilizer Locations
1) Sinewgrass + Heart of Arxes (Found in Imperial Sepulchure, open gate and
check chest in back)
2) Scarabee + Dung Beetles (In a mine cart at bottom of Indanbul Prison)
3) Ubenna's Bolt + Nuntara's Spear (Pick lock for cabinet at Mas Zalur’s house,
open lab, take Empty Canister, go to Teomura Lightning Trap, use canister when
trap activates to get Lightning Shard, take to Munari City and sacrifice to
Lightning God)
4) Gramarye + Aamur's Blue Dust (Pay 12000 gold to Areon outside of Arena for
Blue Dust and +2 Ice Skill)
5) Rathmoss + Wardstone (Near path to White Lady Gong Puzzle, there is crack in
the stone wall (not mountain wall), check that for Wardstone)
CREDIT TO: Crimson Phantom

==========Paper Circles
-Use at Hopiris Poison Room for new poison formulas
-#1=Neru’s Palace
-#2=Halassar palace library
-#3=Poison mixing room in Hopiris
-#5-Mas Zalur's House (CREDIT TO: Gundam4fun)
-#6-(Not Paper Circle) Kill Xaoset for Venom Formula

==========Poison Ingredient Locations
-One formula per skill in Sangaril's Poison Menu
-Only Venom Formula (Deadly Venom) can be created over and over and is limited
(Deadly Venom only used when poison is made)
-All others are made once and are unlimited (permanent effect)
-Asphyxia: Aphasian Ray (Buy from vendor near Mas Raldo's house, 10 Gold) and
Water From Ramuli's Shrine (Use empty vial from Poison Mixing Room on either
God of Silence or God of Darkness shrine)
-Deadly Venom: Spineglass (Buy from vendor near Mas Raldo's house, 10,000 Gold)
and Voidstone (Kill creatures from Vandal's Ruins)
-Nightshade: Lurksquid Ink (Talk to bartender at House of Azure) and Water From
Sekkap's Shrine (Use empty vial from Poison Mixing Room on either God of
Silence or God of Darkness shrine)
-Lunaticia: Amok's Bane (Search Inner-Arena area during any Arena battle on
wooden bridge near waterfall) and Green Eye (Kill a Tusk Wolf)
-Snake Poison: Sea Wasp Venom (Find in Poison Mixing Room) and Lamia Coral
(Also found in Poison Mixing Room)

==========Marlak's Arrowheads
-Asks for Arrowheads
-Enter Ruins of Hopiris, talk to bird, and take boat down once
-Investigate pillars nearest to you to find arrowheads
-Return to Marlak for Sangaril Bow Skill improvement

==========Gladiator Valareth
-Seeks a disciple, improves Sword Skill for free
-In Grotto of Hopir, find Siran, disciple searching for master, tell him of
-Speak to Valareth

==========King of Talas
-Needs an Atlas to get back home
-Find Atlas at Bibliopolis
-Give to Talas, receive Ohmedilosi(see Munari God Offerings section)

==========Spirit Vellium
-Find at base of arena
-Find by wearing mask at Temple of Archons
-Find at Bibliopolis

==========White Lady Gong Puzzle
-First Section: Red, Yellow, Blue
-Second Section: Orange, Green, Yellow, Red
-Third Section: Blue, Orange, Red, Yellow, Green
CREDIT TO:  Crimson Phantom

==========Crown of Isaris
-Get Tome of Isaris from Halassar Palace Library
-Throw Crown of Isaris down endless pit in the beginning of the right path in
Eleh Caverns

==========Vandal Mask
-When at Temple of The Archons, talk with archons with green masks
-Wear Vandal Mask for Mini Aquarium
-Wear Vandal Mask for Dream Song

==========Pieces of Iari
-Use Vandal’s Key on locked chest in Bibliopolis
-Buy from Chrysopomp in Temple of Archons who sales other things for 160 gold
-Talk to one of the Perduellion at The Wheel of Perduellion with Perduellion
-Talk to Justiciar at Tribunal with Tribunal Mask equipped
-At the beginning of Temple of Archons, examine the two statues that ‘Glimmer’
or ‘Shine’ and then investigate the bust inbetween them

==========Freeing Taurgis
-Play the game of Vandal and Nepenthes and then defeat them
-See Boss Section for battle details
-Give Vandal Mask (Quest Item) to one of the Archons at top of Temple of

==========Paludal’s Foundary
-Use molds with gems and mud to create weapons
-Sword Mold Location: Defeat Paludal
-Crossbow Mold Location: Wear Red Mask and speak to man in Red Mask in first
room of the Temple of Archons
-2-H Sword Location: See Paludal’s Lemurs
-Axe Mold Location: Defeat Sharangir
-Staff Mold Location: Defeat Imarbeth IX
-Hammer Mold Location: See Paludal’s Lemurs
-Gems created by Morbazan’s Soul Comsumption
-100 souls max for each soul type on Morbazon
-For every 10 souls, 1 higher level of gem can be created
-Green-Soul Search
-Black-Soul Transfer
-Blue- Urath's Prayer

==========Paludal’s Lemurs
-Use either Rocarina or Maremango
-For Rocarina, don’t kill Rococros and release lemurs to be fed to Rococros,
then play Rocarina for Rococros and get 2-HSword Mold
-For Maremango, open gate and kill Rococros, then feed lemurs Maremango and
then release them for Hammer Mold
-Both get a mold, cannot get both

==========Dream of Eleh
-There are 3 items which you should get
-There is Summoner Band (+2 Summoning) behind the same fake wall where in
castle you found Khanda, in a corner, you see door symbol
-At the base of the Tree of Eleh there is a Stamina Talisman
-In the little corner across from the one where you found the Summoner Band
there is a chest containing a Speed Talisman

==========The 4 lvl 3 Summoning Stones
-Obelisk in Munari City (Must have Obelisk item from Bibliopolis)
-Adytum of The Unseen (Room where you might have fought the Blood lvl 1 Summon
earlier in the game)
-Tamirith Citadel
-Play Dream Song for Faelin *1

==========13th Guardian
-Labyrinth of Guardians
-Complete all Four Sections
-Cast Destroy Undead for Ghosts
-Instant Death (Deadly Venom or % Cast Death) or Iari for Sentries
-Instant Death (Deadly Venom or % Cast Death) for Armors
-Defeat 13th Guardian (Try to summon Blood lvl 3 and constantly use dart)

*1=Solve the Wyrmlord’s Treasure Quests, get the Vandal Mask, and talk to an
Archon with a green mask for the Dream Song

B) Tricks and Informational Tidbits

This is where I include all of the little glitches, tactical information, and
other little tricks in the game. If you discover anything else that should be
added here or something I have left out of one of these sections then please
let me know, see the contact information section at the top for details on how
to contact me; remember that all information submitted will be credited.

=========="INVUL" Trick
-INVUL (Invulnerable) used by Rock Critters (Eleh Caverns), Nhuvusar (Tome of
The Nhuvusarihm) and Energy Shields used by Sharangir (Warlord Boss of Tower of
The Ancient Ones) and Imarbeth IX (Mad King Boss of Tamirith Citadel)
-All shields/INVUL can be pierced with Whirlwind skill and many times Death or
Instant Death (Deadly Venom); Kick sometimes works

==========Battle of Miridan’s Pass Tactics
-6 possible rewards, dependant on how many flags you kept;
-Boost Band (Level 20), Stealth Mastery Ring (Always in Stealth), Regen Band
(Regen Level 6), Absorb Ring (Energy Shield),Ice Shield Ring (Ice Shield), Fire
Shield Ring (Fire Shield)
-Buy Hawkwood’s mercenaries in Munari City (Talk to Pava at Arena, Buy
Mercenaries for 7000 gold)
-If you treated the creature at the garden nicely, talk to him before battle
for him to join you (Minor help)
-Send all troops to Location>Galdyr Gate, then go Solo Mode and send 2 of your
party members to Galdyr Gate and make one go to Khosi
-At beginning of battle, switch to party member near Galdyr Gate to keep
enemies concentrated there, then use Vizier’s Token on character near Khosi to
transport to Galdyr Yellow or Galdyr Green flag, then join battle
CREDIT TO: Ein Valentine

==========Magic Circles
-Use at Nhauvasarihm at circle (Center of six thrones)
-#1=Halassar Palace Library (Bonus: +2 Skill Points)
-#2=Yago’s Home in Eleh Caverns (Bonus: Permanently Raise HP/AP)
-#3=Temple of Archons (Bonus: Permanently Raises Magic Defense)
-#4=Tome of Nhuvusarihm (Bonus: Permanently Raise Concentration)
-#5=Battle With King Imarbeth IX (Bonus: Party Gains 25,000 XP)

==========Magic Circle/Flaming Cutlass Easter Eggs
-At the beginning of the game, save the Flaming Cutlass from the Pirate Captain
-Enter Tome of Nhuvusarihm and fight until you reach the garden area
-After clearing out the area, use a sword combo with the Flaming Cutlass on the
meat tree that resembles Luminar (easter egg)
-Use Magic Circle 2 at the Tidus statue (easter egg)
-Use Magic Circle 1 at the Machival statue (easter egg)

==========Extreme Leveling
-Until about level 18-20 fight in The Tome of The Nhuvusarihm
-After level 20, enter the Survival Mode of the Arena so as long as your team
can sustain itself for a long time and you have the 13th Guardian.
-Around wave 250 enemies get too hard to kill, so rely on Destroy Undead
(Necromancy) or the 13th Guardian's automatic chance to cast death when you
attack (If you have Killing Blow, combine that with the chance to cast death
for a high killing rate)
-Around wave 500-800 you might get 500,000-1,000,000 XP+ and around wave
250-499 you may get about 30,000-100,000+
-You might level to 35 and past during extended fighting period using this

==========All You Need to Know About Gems
-In advance I would like to thank kiah heavily for this immense amount of
information regarding gems.
-In advance I do realize that some of this information is in the Paludal's
Foundary section however since this includes everything imaginable about gems I
figured I'd compile everything right here in one section.
-Gems have two functions: Primary stat boosters for Iari, and weapon enhancers
at the foundary. Soul consumption gives you 9 types of souls which can be
turned into gems. It requires 10 souls per level to a maximum of 10 levels.

1) Redemption-----creates white gems
2) Soul Search----creates green gems
3) Vitalize-------creates red gems
4) Haste----------creates yellow gems
5) Soul Transfer--creates black gems
6) Inferno--------creates orange gems
7) Omen-----------creates cyan gems
8) Urath Prayer---creates blue gems
9) Beguile--------creates purple gems

-Gems of various levels and types are dropped by some monsters, but the only
reliable way to get the type and level you want is to forge them. Any gem you
forge for Iari has three important levels; 1, 5, and 8. Level 1 tells you what
the basic stat bonuses and penalties are (increase and decrease per level shown
below). Level 5 adds a ward, and level 8 adds an effect. This effect will go to
level 15 with the gem at level 10. Additionally, each gem level
increases/decreases the bonus/penalty discovered at the first level.

-WHITE: Strength -1/lvl, M Def -1/lvl, AP Regen (100% + 10%/lvl, Poison Ward at
5, and Ice Shield at 8
-GREEN: Strength -2/lvl, Defense -2/lvl, Stamina -2/lvl, Intelligence +5/lvl,
Magic +10/lvl, Magic Defense +10/lvl, Sense  Ward at 5, and Faith at 8
-RED: Intelligence -1/lvl, Magic Defense -2/lvl, Stamina +15/lvl!!, Defense
+15/lvl, Strength Ward at 5, and Regeneration at  8 accompanied by a hit to AP
-YELLOW: Speed +30/lvl!!, Time Ward at 5, Hastened at 8
-BLACK: All Stats +3/lvl except Intelligence +2/lvl, Soul Ward at 5, Empowered
at 8
-ORANGE: Strength +10/lvl, Magic +10/lvl, Death Ward at 5, Fire Shield at 8
-CYAN: Defense +10/lvl, Magic Defense +10/lvl, Magic Ward at 5, Protected at 8
-BLUE: Stamina +25/lvl!!!, Death Ward at 5, no level 8 effect
-PURPLE: Stamina -3/lvl, Intelligence -2/lvl, Magic +10/lvl, Strength +10/lvl,
Defense +10/lvl Magic Defense +10/lvl, Mind  Ward at level 5, Energy Shield at

-None of the level 5 or 8 effects for Iari carry into the weapon process, but
all the level 1 stat increases/decreases do. Additionally, since kiah was not
able to get the 2-H sword Mold (he chose the Hammer Mold) no info on this is
available right now. Each mold has a unique level and a maximum number of gems
you can equip on it, regardless of how the levels add up.
Also, it seems each weapon mold can only be used once, unless there's some
trick to it not figured out yet.

Weapon Mold Locations:
-1) Crossbow Mold: Wear the Red Mask you get from Defeating the Tribunal and
talk to the guy with a red mask near the teleporter as you enter the Temple of
the Archons.
-2) Sword Mold: Dropped by Paludal after you defeat him.
-3) 2-H Sword Mold: If you help the Rococros by feeding them the Lemurs and
then playing the Rocarina for them, they will  leave you the mold.
-4) Axe Mold: Dropped by Sharangir when you defeat him.
-5) Hammer Mold: If you help the lemurs by killing all the Rococros, and then
feeding them the Maremango you can find in the   Friendly Mud Golem's house at
the beginning of the level, go turn the power on in the next couple  of
buildings down the   bridge, and return and open the cage. They will leave you
the mold.
-6) Staff Mold: Dropped by Imarbeth when you defeat him.

There are 4 Muds: Burning Mud (gives Inferno effect), Crystalline Mud (gives
Ice Coffin effect), Noxious Mud (gives Death effect), and Volatile Mud (gives
Chain Lightning effect). Mud is 100% reusable (so no point in stocking up on
Noxious Muds). Each mud's effect is 3.5%/(gem lvl) rounded, 3%, 7%,
10%, 14%, etc. Each weapon assigns different power levels (PL) to each gem's
level (GL). There is also a level given to the weapon which is fairly
meaningless as a number. All the gem's bonuses/penalties to stats follow
exactly as listed above.

-Crossbow (has a level of 5--meaningless, I think, other than to say it stinks)
...Innate strength of +2 with no gems attached
...Maximum 1 gem
...Maximum power level of 10, maximum gem level of 4
GL1=PL3, GL2=PL6, GL3=PL8, GL4=PL10 (GL is gem level and PL is power level)

In other words, equipping a level 1 gem (of any color) gives you a power level
of 3 for the weapon. So the only way to maximize the power level of the weapon
is to use a gem of level 4, and since it can only equip one gem, that's the end
of the story. Let's say you used a GREEN gem of power level 4 and a noxious
mud. Since the gem is level 4, it will automatically take us to the maximum
power level which is 10. At level 10, GREEN gives a status penalty of -20
Strength (but Crossbow had innate strength of 2 for a total penalty of -18), a
penalty of -20 to defense, -20 to stamina, +50 to Intelligence, +100 to Magic,
and +100 to Magic Defense.

Because power 10 is the maximum, you can only get 35% effect from any mud you

Now to finish the list:
...Innate strength +10
...Maximum 1 gem
...Maximum power level 10, maximum gem level 6
GL1=PL2, GL2=PL4, GL3=PL6, GL4=PL7, GL5=PL9, GL6=PL10

...Innate strength +12, innate speed -20
...Maximum 2 gems
...Maximum power level 10, maximum gem level 10
GL1=PL2, GL2=PL3 ,GL3=PL4 ,GL4=PL5 ,GL5=PL6 ,GL6=PL7 ,GL7=PL8 ,GL8=PL9

Note: Since you can equip 2 gems now, you can combine gems linearly to get the
gem level. In other words, to get level 9 (which gives maximum power level),
you can do 1 level 9 gem, or one 3 level and one 6 level, or any other
combination of two gems which add to 9. By comparing the stats of the gems you
can try for better effects. You can still only get 35% effect from the mud.

...Innate Strength +12, innate speed -20
...Maximum 2 gems
...Maximum power level 10, maximum gem level 12
GL1=PL1, GL2=PL2, GL3=PL3, GL4=PL4, GL5=PL5, GL6=PL6, GL7=PL6, GL8=PL7,
GL9=PL8, GL10=PL9, GL11=PL10, GL12=PL10

Note: the only way to get gem levels above 10 is to combine two gems; now the
maximum effect is 42% because combining gems takes us above the 10 level limit
per gem

...Innate Strength +12, innate speed -20
...Maximum 3 gems
...Maximum power level 10, maximum gem level 14
GL1=PL1, GL2=PL2, GL3=PL3, GL4=PL3, GL5=PL4, GL6=PL5, GL7=PL6, GL8=PL6,
GL9=PL7, GL10=PL8, GL11=PL8, GL12=PL9, GL13=PL10, GL14=PL10

Note: This can take you to 50% effect with mud

OK, some of the percentages may be off a touch, and I know I haven't really put
the last nail in the coffin, but that should get some of you started on making
that ideal weapon. Where do you get the souls for the best gems? Take Morbazan
solo into the Tamarith Citadel (hopefully you have taken him into the arena
long enough to be approaching invincible), and he can get all the best souls on
his trek through. Haste is most easily done by running in circles soul
consuming the zombies in Miridan's Pass.

More lists such as the gems that can be stolen from monsters and the soul types
you can take from monsters will sometime be added in, but for now this should
be well more than enough.

C) Bosses

This is the section where I briefly outline the key points to winning on most
bosses. I tried to include every primary boss I could think of off the top of
my head so I probably missed some things. If you find a tip that could be very
helpful on a boss fight or an entire boss fight I missed, then see the contact
information section at the top on how to get in touch with me. If you would
like to remind me of a certain boss fight, then you might want to send
information on that boss too; remember that all information submitted will be

==========Defeating Pirate Captain
-Carefully read tutorials at beginning of game for info on blocking, locking on
enemies, and attacking, etc.
-When needed cast heal while running from Captain
-Shouldn't need to use potions
-Use constant Square, Square, Square combo and block when able

==========Defeating Krobelus (First Time)
-Summon Blood lvl 1 and let allies take care of enemies as decoys, will both
probably die eventually
-Using Blood, run and attack the first two orbs five times each, then attack
third orb four times leaving one hit left for its destruction
-Now level down the enemies if possible and whenever a chance comes up, attempt
to revive and heal fallen allies
-Get as much of your party together, if all three then overcome the remaining
monsters and destroy final orb
-Now assault Krobelus until defeated

==========Defeating Azraman
-Depending on what skills, equipment, potions, and scrolls you have this could
be easy or hard
-At beginning continuously combo Azraman and use health potions when required
-When shield comes up do one of two things
-Either way hit him with elemental magic scrolls when his shield is down until
you are out of them
-A) Keep locked on Azraman until he charges past you, and then move out of the
way and try to attack him, repeat
-B) Run up to him while shield is up and wait about three full seconds (varies)
and begin attacking, if successful right when his shield goes down you will hit
him and he will reenter his shield again, after hitting once, run back and
dodge him then repeat

==========Defeating Guardian Between Eleh and City of Masks (Name?)
-Begin attacking his minions until the core is able to be damaged
-Once core is able to take damage, continue attacking the core repeatedly
-If more minions come, ignore them unless the core becomes invincible again

==========Defeating Vandal and Nepenthes
-Attacking whichever one you choose first, Vandal is the offender primarily and
Nepenthes is the healer primarily
-If over level fifteen, this battle should be easy and you should take little

==========Defeating Ushandul
-Defeat the Logosarchs first for an easier battle, simply slash and cast at
Logosarchs until they die
-Assault Ushandul until he dies, this battle should be easy and you should take
little damage

==========Defeating Paludal
-Do not use Neru or Taurgis while fighting Paludal
-5 forms: Paludal Golem, Mud Clone 1, Mud Clone 2, Mud Clone 3, Paludal Golem
-In all forms attack Paludal with the weakness you gave him a few rooms back
(if you forgot this, then load game and set weakness to you most powerful
-Paludal Golem form inflicts Nightmare on attacked targets, defeat this one
quickly for best results
-For all Mud Clones, attack with given weakness and set up defenses if
available in accordance to Clone's attacks
-If you use Neru, Neru will constantly fully heal over and over again making it
nearly impossible to win; if you use Taurgis, Taurgis will also constantly
fully heal over and over again making it nearly impossible to win

==========Defeating Sharangir
-At beginning make Morbazan "Healer" in A.I. Script, have Maia run and close
eye while other two are distracting Sharangir
-Quickly summon Blood lvl 2 and close eye once again (eye opens by the time you
come out of summoning)
-If no other party members alive, restart, must have at least 1 alive
-Use all scrolls that apply: haste, empower, protect (any level)
-While eye is closed, assault Sharangir, if health drops below 400-500 move
back and wait to attack eye again for hp
-When attacking eye as blood, make yourself on opposite side of eye;
    |          |
    |    EYE   |
     Blood lvl 2
-Continue process, if Blood runs out, continue process as before, with Maia
until can resummon or kill Sharangir
-This strategy may or may not work depending on the ability of your allies to
be decoys

==========Defeating Kargathalon
-Follow this ASCII diagram
-If barriers 1 and 3 move down to reveal a clean shot to the face then go
through two cycles until revealing it again, then barriers 2 and 4 are the
barriers that never clearly reveal the face
-You can use barriers 1 and 3 as cover while you deal at least 100 damage to
each face, however this won’t work on 2 and 4
-Forget 2 and 4 and hide behind the extreme side of 1 and 3 to hit the very
side of 2 and 4’s face while keeping covered
-Must deal at least 100 damage per face
-Usually can stay out in the open and easily survive, however if not follow the
above instructions

==========Defeating Imarbeth IX
-Simply pound on him on first two forms over and over, see "INVUL" Trick
section for details on how to deal with shield
-On second 2 forms, if you have it, use explosion for probable instant death
twice, otherwise... cast spells on him and slash him down
-On second 2 forms on Maia if you have a good level of D:Fire then cast any
fire spells for quick defeats

==========Defeating Krobelus (Final Time)
-Assault with Neru, set Morbazan to Healer/Caster
-If Neru has high holy, use all holy skills before battle, specifically Fire
-Use potions and scrolls as needed

==========Defeating Sudama Kir
-Prepare for a long fight, get snacks and a stress ball
-If at a low level, fight as many minions as you can, if at a high level,
collect 4-5 health elixirs after losing all potions and run to her final area
(Breaking apart of Earth)
-As you chase her, quickly target her first, this prevents more minions from
spawning and damages her faster
-When she uses force field, use crossbow with Sangaril; if a character dies
here and Sudama Kir creates the invulnerable Tempest Demons, then restart
-Continue chasing her until final area, use all health elixirs and
resurrections but save 3-4 health elixirs

==========Defeating Rosalind
-Summon your strongest let everything out
-Make sure to hold 3-4 health elixirs
-Continuously kill minions until stops resummoning minions

==========Defeating Tempest
-Beginning of fight, fight until Maia/Iari event occurs
-With Metamorphasized Iari (M. Iari) continuously combo tempest after using
empower, when he blocks and uses shield cast heal on yourself once maybe twice
-When M. Iari's health falls below 400-300 and tempest may not cast shield for
some time, use health elixir
-Continue process until defeated

D) Frequently Asked Questions

This section of course consists of Frequently Asked Questions, mainly the ones
I see on the message boards, the ones submitted to me by means of e-mail or AIM
or the message board itself, or ones I encountered myself. Feel free to submit
something you think several other people will have trouble with and I will
evaluate it. Please note that I am noticing that many of these are somewhere in
my FAQ already but I think they should also be mentioned all in one section.

 Q: I am fighting Paludal and cannot beat him; my party is Maia and (one or
both of Neru and Taurgis) and the mud form of (Neru and/or Tidus) never stops
healing himself and barely ever takes damage, what do I do?
 A: The famous Neru and Taurgis Paludal Mud Forms. I see the question roughly
ever 5 messages posted on the message board. The solution is simple: do not use
either of these characters in your line-up. Even if your other character
choices are very weak, it is better to have a chance at a battle rather than
not being able to win at all; without chance.

 Q: I am at the end of the game when Sudama Kir puts up her Force Shield and I
cannot do anything. Then once she kills one of my characters, these
invulnerable Tempest Demons pop up and slaughter me, what do I do?
 A: I had the same problem for quite some time but the solution is simple even
if your characters are under leveled. Have Taurgis go up front to her to
trigger the Force Shield and hopefully will take the damage (he usually has the
most health therefore able to take more hits) then equip Sangaril with your
most powerful crossbow (Ilgred's Crossbow is at the beginning of the Eye of The
Storm) and hit away. Once she runs again though be prepared for more waves of
Tempest Demons and more fighting.

E) Bugs

As we all know Summoner 1 had a plethora of bugs, ranging from constant
crashing of the game, to not receiving the Tome of The Nhuvusarihm after
defeating Murod, thus disabling that quest. In Summoner 2 most people expected
just as much but fortunately not too many immensely big ones, save a few of the
ones listed here. If you find out bugs please send me an e-mail of the
description of it and some way of giving credit to you, that is of course if
you'd like me to post it in this FAQ.

---Neru's Tiger Stance: Many people reported this bug while going Tiger Stance
with Neru in the Tome of Nhuvusarihm (though it may occur in other places) in
which they activated Tiger Stance but died while in Tiger Stance. Neru, once
revived, will be stuck in Tiger Stance indefinitely and can only move by
kicking. A solution may be reached but be careful with this until then.
CREDIT TO: charlatan and BBasucov2

---Constant crashing of game: Many people on the message boards have reported
at some point in the game, usually early on, their game continuously crashes in
the same area and wouldn't work under any conditions. If this happens and the
PS2 works with other games, and Summoner 2 won't work on a different console,
then take the game back and swap them. No apparent cause other than a bad game
seems likely, so do take the game back and swap them.
CREDIT TO: All those unfortunate ones who reported crashing games

---Healers have a bug in that if they are Silenced and they need to heal
somebody, they will sit in one place doing nothing until they come out of
silence or that character is healed. No further info is known
CREDIT TO: Upright8infinitY

F) Words of Advice for Playing

This portion Primarily consists of tips on how to effectively play the game to
the best of its effects, both in how to win battles, and how to get the most
out of the game.

-Make the most of your abilities; not just skills but blocking, attacking from
the back so the enemies cannot block, locking on, and using the correct combo
at the right time. Yes, it usually seems that sometimes the best thing to do is
to only execute a two instead of four hit combo. Lets say you are fighting a
Galdyr Ghoul and you know you will soon execute the combo, so you begin,
however once you begin another one comes from behind so if you were to use all
four hits, A) The Galdyr Ghoul might block, and B) When you finished there is a
higher chance both Galdyr Ghouls would hit you. Now lets say you only executed
two hits, got hit by one Galdyr Ghoul during recovery, and ran off to
strategize perhaps a block, or the use of an "all-around" skill (like
whirlwind, or nightmare) so that you will decrease damage and considering
Galdyr Ghouls and Living Armors among others have a chance to cast death on
hit, there will be serious effects over a period of time.

-Skills, these are essential to the well being of your party and the outcome of
a battle. Lets say for instance you have maxed out Assassination on Sangaril
and are in a bind against enemies with gigantic amounts of health compared to
your minimal damage, you can use the famous Paralyze+Backstab combo. In normal
combat if an enemy is actively attacking another party member and has no ice
coffin or paralyze, then if you Backstab it then the effects of it will be
minimized to say 200 late in the game. However, if a castor can freeze or ice
coffin it, or if you use Sangaril's Paralyze skill (Charge Square) with a
positive outcome, then you can creep up behind it and Backstab it for optimal
damage, in almost ever case this means instant death, though I am not sure it
will work 100% of the time. Other possibilities are using Maia's Nightmare
(Halassar Combat lvl 10) to attempt to force an enemy into sleep, blindness,
and other status effects, and then follow up by say surrounding the sleeping
enemy with as many castors you can come up with, and using lets say Inferno on
Maia, Ice Coffin on Yago/Morbazon, and any other spell on a remaining castor if
there is one. Mixing spells over and over again can have rapidly fatal effects
on enemies.

-Status effects:
These can work heavily against you once used upon you, or they can benefit you
immensely if you can learn to use the right status effect on the right enemy.
This hold's specifically true for characters like Sangaril and her Poisons,
Maia and Nightmare, and your castors with the negative effect Ice Spells.

+Poison is possibly the worse effect you can imagine to be used against you,
especially true if you don't have someone with the Heal skill tree in your
party and are short on cure potions. This has been one of the only things to
truly kill me constantly throughout my run-throughs of the game, some poisons
will take less damage than others and will damage less frequently, whereas once
you progress through the game poisons tend to become more potent in damage and
increasing in frequency. If you are busy with your melee characters and must
rely on a castor to cast Cure on you, then you better control them yourself
because one thing I have noticed about the Healer and Healer/Castor A.I.
scripts is that when you set a computer controlled Spellcastor to that script,
they overconstantly cast Heal on a character, which only cures 200 health or
less, while by the time they are finished healing and the poison takes further
effect with enemy influence, then you will be at even lower health. If you are
at around 3/4 health or less and are poisoned, do not expect your Spellcastor
to cast cure until you're near full health, which probably isn't happening any
time soon unless they decide to use Vitalize. Moral of the story: Control
Spellcastors when you are poisoned. Now when it is your turn to deal the Poison
out, with Sangaril's Snake Poison ability, you basically can use this on most
all basic monsters and expect positive outcomes. Sometimes it will seem like
the effect is not very high, but believe me, the effect will help you in the
end. Simply said, use poison when you can and then switch to another poison to
increase the status effect number to further disable them.

+Blindness usually doesn't do anything like it would in the previous game,
since all that happens is much of the screen is blurry and darkened. However it
is not enough to disable you however don't leave a room until you have been
cured of blindness because it usually makes items invisible. To be honest just
don't worry about blindness since most of the time it won't impair your ability
to lock-on, block, strike accurately, etc. If you decide to inflict blindness
on an enemy, there never seems to be any effect at all which is probably why
it's the first and cheapest poison. The enemies still attack however it seems
like they attack slightly, and I mean slightly less frequently, so just to say
everything it seems that there isn't enough of an effect to make this

+Sleep is evil, however it is a double edged sword when used against you. Once
inflicted upon you, enemies cease attacking you physically and apparently
magically too, though you are disabled during this time. As you wake up or are
cured then the enemy assault on your will continue so you may want to use this
as an opportunity if conditions are right to heal a sleeping person who may be
occupying enemies before curing him/her. If you decide to inflict this on an
enemy, then your computer controlled allies will cease attack the enemy, as
enemies would to you a sleeping ally. This can be an opportunity to take care
of other enemies or have a chance to attack a boss or if you decide to,
surround the enemy to unleash a three pronged attack or Backstab it with
Sangaril. This isn't the best status to inflict in the world, but it can have
it's strengths and weaknesses depending on the situation it is used for.

+Ice Coffin/Paralyze are both for the most part sleep, with a few alternations
which usually make this more favorable to use against enemies, but not on you.
Whether or not it is used on you or against you follow the guidelines for
sleep, however be aware that these last much longer than sleep, enemies or
allies will attack the affected target, and the target will not be cured once a
physical attack is induced, although it seems magic attack speed up the thawing
process of only Ice Coffin.

-A.I. Scripts:
A.I. Scripts are scripts you can apply to any character by going into the
status screen and pressing 'X' which will allow you to choose an A.I. Script.

+Melee: Characters set to Melee will only use melee weapons as long as they are
available, and will attack any enemies that are not currently attacking the
character set to Melee. Generally this means Melee characters will make it so
every enemy in the battle will be engaged in, or as many enemies as possible.
Melee characters should only be used if you will either be controlling someone
who can heal all the time, or can heal on the Melee character him/herself. It
seems from information gathered that it is not the best idea to put someone on
Melee if they don't have much HP or Defense, because the Healers generally do
not like to heal the Melee attackers because if there is a Support character in
your party, then that Support character will be healed along with the healer
him/herself. Generally Taurgis and Neru seem to be the best characters for this
A.I. script since these are the two who usually can survive a lot of hits, and
block often.

+Support: Support characters will only used ranged weapons is available however
will use Melee if that is what they have on (i.e. Sangaril on Support,
equipping two Katanas). These characters will attack the enemies that are also
being attacked by another character, which usually means a quicker and more
efficient killing rate; rather than taking a lot of enemies' HP down slowly,
you can pick off one by one. These characters have the best relationship with
Healers because the Healer and the Support characters are attacking the same
enemy, thus the Healer will heal the Support character whenever necessary.
Generally this is used (as default) on Sangaril and Iari though if you find
your characters on Melee like Taurgis and Neru dying overconstantly because
they are never healed, you may want to put them on Support and see if that

+Healer: A character set on Healer will attempt to heal characters as their HP
falls and status effects pile up. If no healing is required anywhere within the
party, then the character set on Healer will rely on all melee or ranged
weapons that they possess. For the most part this A.I. script is preferable if
you need a section of your party if not all of it to be decoys; this works out
in that the decoy section of the party will be healing itself to increase
longetivity. An instance of this might be in the Sharangir battle when you
(according to my strategy) need Morbazon and Taurgis to be decoys while Maia
goes and closes the eye. You would put Morbazon on Healer so he won't stupidly
cast spells on Sharangir when he is invincible and will keep the two alive
longer. As stated in the above two sections, Healers work with Melee and
Support characters differently, so if you need to have further info on healing
and its effects on Melee and Support, then see those sections.

+Castor: Castors will simply cast their offensive spells and possibly
supportive spells (like empower and haste) until their AP has been drained;
they then resort to melee or ranged weapons to attack until they regen AP. For
the most part any spell that is not under the Necromancy or Heal skill menu
will be used by Castors non-stop seemingly at random. In one case however I
have noticed that the Castors will actually attack according to weakness, and
this was on the Paludal fight when I set his weakness to fire, or ice, Yago
would accordingly use either Fire Arrow or Icicle repeatedly until he was out
of AP. Generally use this A.I. script if you believe your team is so strong
there would be no reason to have a Healer, that you would probably regen the
tiny amounts of damage done to you.

+Healer/Castor: The characters who are set to Healer/Castor will cast healing
spells when necessary as their first priority, then as their second priority
will cast offensive and supportive spells repeatedly until their AP has run
out, and within that time the Healer/Castor will heal characters when required.
Once all AP is drained they will resort to melee and ranged attacks. A large
note on seemingly Healers, Castors, and Healer/Castors is that if they are
engaged by an enemy in the melee zone, then the character with Healer, Castor,
or Healer/Castor will also fight melee. There is a way to take them out of this
state however, and that is to have another character run up to the enemy and
attack the enemy causing the Healer, Castor, or Healer/Castor to run away and
continue casting. Also note that Healer/Castors will use absolutely every
single spell available to them and will use supportive spells until everybody
has the supportive spells on them, although I've had problems in which Yago
never casted his Supportive spells on Iari and she was not Immune to them nor
already in them.
CREDIT FOR A.I. SCRIPT DETAILS TO: Upright8infinitY, empressshiua, and the
Summoner 2 Game Manual

Getting The Most Out of The Game
-For the most part, there are a lot of factors that will influence your
enjoyability factor in this game. For instance, with most people if you rush
through the game and ignore cinemas or even if you don't take time to read a
little bit of the lore or think about what is actually going on in the game and
if it applies to you, relate this to your experience in Summoner and integrate
the storylines, then you will not get much anything out of the game. Or you can
take your time trying to do the sidequests that you can, saving the unknown
ones for the next go-through of the game, do as much as you can taking your
time, look at the cinemas and piece together the storyline and again if it
applies to you, and get the most out of the game and save what you haven't done
for the next time around. Just to say it all take your time and don't ignore
storyline, though I am not saying to be a storyline freak, just pay attention
and chances are you will get more out of the game and your money.

G) Weird Statistics

-At end of game with all sidequests completed, there are 105 sidequests in
completed section, 1 sidequest in Optional section (Faelin the Court Musician)
and three in the Main section (Krobelus, Prophecy of Halassar, Rosalind of
Iona) -Subject To Change

-Pages: 32
-Lines: 1429
-Words: 8945
-Paragraphs: 766
-Characters: 42519
-Characters Including Spaces: 51717

-Times Summoner 2 has crashed: 11
-Times frame skipping has occurred: 2
-Times Armors from Labyrinth of Guardians owned me: About 20
-Current game time on current run-through of game: 25:36

H) Thanks

Many thanks to my family, CJayC, the message board people, Crimson Phantom
especially for always popping up on my boards to lend a helping hand, all the
guys over there at Volition, THQ, and SCEA, and another thanks for everyone on
the message boards for so much help, this FAQ wouldn't be an FAQ without you