Street Fighter III: 3rd Strike User Reviews
Capcom continues to suprise me with the calibur of the Street Fighter series. Super Street Fighter 2: Turbo, Street Fighter Alpha 3, Marvel vs. Capcom 2, and Street Fighter 3: Third Strike, each had something new to offer, and deffinitely highlights to Capcom's legacy. The SF3 series was reintroduction the street fighter roots. Hyperjumps, arial raves, linked hypercombos, and assists were all done away with. The game resembles SSF2: Turbo very much. Provided SSF3: I and II weren't so great, II Strike is a marked improvement. Capcom introduced the new parry element to SSF3 series. This alone...
The sprites, the backdrops, the sound effects, the music (particularly the remixes as you progress in rounds), the new characters, the battle system (parrying) and just about everything else.The bad:
Err... learning to parry effectively rather than fluking it and getting used to the new characters.Summary:
Ok, so I wasn't a hardcore 2D fighter fan until I came to Neoseeker, and even then, I have not had the money to have played anywhere near enough SNK fighters than I wanted to. SFII was becoming boring (other than the Alpha series) and I needed something new. When I heard about SFIII, I saw some footage and laughed, as it looked to play exactly the same as SFII to me. I couldn't have been more wrong.
Yeah, its still got dragon punches and hurricane kicks, but the game has more features to learn, and it is these features that have made SFIII more strategic to play.
For example, hitting > (...
- Red Parry?? 2
- SF3s TORONTO PLAYERS 1
- SF3s PS3 online edition 0
- my new online gameplay link vs diego 5
- SF3 versus online? 1
- secret of parrying? 2
- Think of parrying theFinal boss super art? 0
- Honda Fireblade Streetfighter 0
- Can't get super all super arts done 0
- Street Fighter III Flash Edition 1
- system direction combos? 0
- SF3 TS - ALTERNATIVE COSTUMES 1